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m.u.g.e.n, (c) elecbyte 2000
this document is meant for users who wish to update characters from
mugen version 2000.01.01 to work with 2000.06.27 and newer versions of
mugen.
6. all spark references have been changed from 0,n (where n is the
animation number) to just n.
for example, in a hitdef,
sparkno = 0,6
would be:
sparkno = 6
in addition, most anim numbers in fightfx.air (formerly
staticfx.air) have been remapped. here is the new mapping:
standard effects
0 - light hit spark
1 - medium hit spark
2 - strong hit spark
3 - big super hit spark
10 - light blood hit spark
11 - medium blood hit spark
12 - strong blood hit spark
40 - light guard spark
41 - medium guard spark
42 - strong guard spark
60 - small ground shockwave
61 - medium ground shockwave
62 - big ground shockwave
70 - light wall-hit shockwave/spark
71 - medium wall-hit shockwave/spark
72 - strong wall-hit shockwave/spark
other effects
100 - lv1 super spark
101 - lv2 super spark
102 - lv3 super spark
120 - small dust
130 - power-up effect
to map old numbers to new ones, change accordingly:
old new
--- ---
0-4 0
5 1
6 12
7 2
15 60
20 40
30 100
31 102
50 120
100 130
after mapping the example given above would now be:
in a hitdef:
sparkno = 0,6
should be:
sparkno = 12
13. there are new fields in the .def file to specify a character's
author, revision date, and minimum required version of mugen. see
kfm's .def file for details.
14. stage names in stage .def files must be enclosed in double quotes,
similarly to item 4.