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Table of Contents
Keyboard Interaction!............................................................12
Band ID Keys!..............................................................................12 Attribute Keys! .............................................................................13
Practice Mode!.......................................................................14 Adding Your Own Music in Practice Mode! .........................16 How to Listen Training Modes!............................................17 Band ID!..................................................................................17
Band ID Scoring Method!...........................................................17 Peaks! ...........................................................................................18 Dips!.............................................................................................19
Attribute Modes!....................................................................24
Attribute Scoring Method!..........................................................24 Bright/Dull! ...................................................................................25 Full/Thin!......................................................................................26 Reverberant/Dry!.........................................................................27 Noisy/Noise-Free! ........................................................................28 Colored/Uncolored!.....................................................................29 Left/Right!....................................................................................30 Audible Hum/Hum-free!..............................................................31
Acknowledgements!..............................................................32
Introduction
Welcome to the How to Listen listener training software by Harman. The purpose of this software is to teach listeners how to critically evaluate different attributes of sound quality timbre, spatial, dynamic and distortion in recorded and reproduced sound. How to Listen is the same software used by Harman scientists for training and selecting listeners used for research and testing of new Harman consumer, professional and automotive audio products. Anyone with an interest in improving their critical listening skills (e.g. amateur or professional recording engineers, producers, musicians, audio engineers, audio enthusiasts) should benefit from this training software. Research by Dr. Sean Olive [1] and other audio scientists, has shown there are enormous benefits in training listeners. First, trained listeners give more discriminating and reliable sound quality ratings than untrained listeners, yet their overall sound quality preferences are very similar to those of untrained trained listeners. The performance of a Harman trained listener based on ability to give discriminating and consistent ratings is about 3 to 20 times better than that of untrained listener [1]. This means that fewer listeners are required to achieve the same statistical confidence that would otherwise require a large (200-400) sample of untrained consumers. Training listeners reduces the cost of product development and testing, and helps produce better sounding products. Second, training teaches listeners to give consistent, meaningful, and quantitative data on different attributes of sound quality that most untrained listeners would have difficulty providing. This feedback is used by Harman engineers to make any necessary refinements in the sound of new audio products. We hope this software will open your ears and minds towards a better appreciation of what good sound is, and the scientific research and testing that goes into every Harman audio product. The Harman How to Listen team Northridge, CA
References [1] Sean. E Olive, "Differences in Performance and Preference of Trained Versus Untrained Listeners in
Loudspeaker Tests: A Case Study," J. AES, Vol. 51, issue 9, pp. 806-825, September 2003. Download for free here, courtesy of Harman International.
Simply click continue (Mac) or Next (Windows), choose an install destination, and click install. And thats it! Youre done:
Use the blank fields to create your offline username and password. This password may be any number of characters and letters.
After creating a password and username, you will be taken to the main login page. Simply use your newly created info, and click ok.
To begin a task in Training Mode, double click on the desired task. You will then resume the task from the previous level that you had achieved. Your progress is only saved in Training Mode. If you wish to practice, click on Practice. See Practice Mode for more on Practice setup.
Program Material
Music samples included with How to Listen are provided by Bravura Records. These high resolution recordings from Bravura are recorded and mixed live as 24 bit/192 kHz files by the legendary recording engineering/producer Bill Schnee, who has been Grammy-nominated 11 times for Best Engineered Recording and has won twice for Aja and Gaucho, both from Steely Dan. Bravura recordings are made using musicians with real talent, recorded in real-time. To find more information about Bravura Records please visit their website: www.bravurarecords.com. Descriptions of the recordings provided by Bravura Records are below: Track 1: How Long by Bill Cantos Bill is an extremely gifted singer, songwriter, arranger, and pianist. His fabulous arranging skills are truly shown on this classic pop hit from the 70s. Track 2: Clap Hands by George Krikes (Kreekus) George is a young indie/pop artist with a smooth voice, whos a great arranger and a wonderful songwriter. His appeal will span a broad demographic. Track 3: Four Wheel Drive by Paul Thorn Paul is a brilliant singer/song writer who forms his unique brand of American storytelling from the world around him. Descriptive terms such as inspiration, eccentricity, and character all tell part of this story. But hearing him live says it all!
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Track 4: Fiesta Linda by Open Hands Led by the legendary Abraham Laboriel of whom Larry Carleton once said. There are a lot of great bass players in this world, but there is one, and only one Abraham Laboriel. Everything this band plays embraces the joy of music making to the fullest.
Auditioning Choices
If you give an incorrect answer in training mode, or in practice mode with Feedback
turned on, you will be given an option to audition possible choices. If you choose yes, you will see a training screen much like the one you just made the incorrect selection on.
In Audition Mode, you may select any of the filters shown to instantly hear how they sound, then compare them to the unequalized version by clicking Flat. This is useful for being able to visualize what you are hearing, and will further train your ears to recognize the filters. Click Done when you are finished auditioning to continue to the next trial.
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Keyboard Interaction
The following are keyboard shortcuts for both types of Listener Training exercises.
Band ID Keys
Key Action Space Toggles
between
play
and
pause. Up For
combined
peaks/dips,
moves
the
user's
selection
from
a
dip
to
the
peak
at
the
same
frequency.
If
the
user
currently
has
a
peak
selected,
the
next
highest
frequency's
dip
becomes
selected.
For
all
other
Band
ID
tasks,
the
up
arrow
behaves
just
as
the
right
arrow.
Selections
will
wrap
at
the
boundaries
if
there
are
5
or
more
bands. Down For
combined
peaks/dips,
moves
the
user's
selection
from
a
peak
to
the
dip
at
the
same
frequency.
If
the
user
currently
has
a
dip
selected,
the
next
lowest
frequency's
peak
becomes
selected.
For
all
other
Band
ID
tasks,
the
down
arrow
behaves
just
as
the
left
arrow.
Selections
will
wrap
at
the
boundaries
if
there
are
5
or
more
bands. Right Moves
the
user's
selection
to
the
next
highest
frequency.
The
right
arrow
will
not
move
from
a
peak
to
a
dip
for
combined
peaks/dips.
Selections
will
wrap
at
Left the
boundaries
if
there
are
5
or
more
bands. Moves
the
user's
selection
to
the
next
lowest
frequency.
The
left
arrow
will
not
move
from
a
peak
to
a
dip
for
combined
peaks/dips.
Selections
will
wrap
at
the
boundaries
if
there
are
5
or
more
bands. e Plays
the
equalized
(EQ)
version
of
the
audio. f Plays
the
unequalized
(Flat)
version
of
the
audio. Enter Used
to
enter
your
nal
response
(Done).
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Attribute Keys
Key Space Up Down Right Left s Enter Any
letter
except
"s" Action Toggles
between
play/pause
audio
states. Moves
the
scale
rating
slider
up
incrementally. Moves
the
scale
rating
slider
down
incrementally. Plays
the
stimulus
to
the
right
of
the
currently
selected
stimulus.
Plays
the
stimulus
to
the
left
of
the
currently
selected
stimulus. Sort
the
stimuli
based
on
the
user's
current
ranking. Used
to
enter
your
nal
response
(Done). Switch
to
the
stimulus
associated
with
the
given
letter.
Stimulus
buttons
are
labeled
with
letters.
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Practice Mode
Practice mode allows you to adjust and control the test parameters (program, gain, filter Q, etc) to your liking. Use it to have a go at more difficult levels than you are currently attempting in training mode, or to go back a few levels if you need easier practice than your current training level. Practice mode does not save your results so any accomplishments will not be shown as credit towards your training progress. You do have the option of saving the results of your practice mode results as a text file.
This is the Band ID Practice mode setup page. You may change any number of the Parameters. Note that the Filter tab lets you select any number of filter types from the Band ID category. Once you have selected the number of starting Bands, the type of training mode you wish, and the various parameters associated with that mode, you must choose the program material you will be tested on. To see how to add your own program material, click here. If Feedback: yes option is selected, then the software will tell you after each trial whether your response is correct or not, then prompt you as to whether you wish to audition your choices (See Auditioning Choices). If the Feedback: No option is selected, you will not be
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given any feedback on your answers until the end of the run of trials. This option is useful in a classroom training scenario where the group of listeners write their responses after each trial, and the final results are tabulated at the end of the test. To switch to the Attribute category, click on Attribute at the top of the window.
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Band ID
Band ID modes of training all follow the same principle: you are presented the music without any frequency response alterations (Flat) and a modified version (EQ) that has been equalized by one of the filters graphically represented as a curve drawn on the graph. Your task is to decide which filter best matches the sound of the equalized version (EQ).
In order to advance a level in Band ID tasks, you must achieve three consecutive correct
answers on your current trial. If you receive three consecutive incorrect answers, you must complete the previous skill level before you may advance.
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Peaks
When not in Practice mode, you start the Peaks training with two very wide band peaks. Compare the unequalized version of the sound (FLAT) to the equalized version (EQ), and determine which frequency band is affected by the equalization. Enter your response by clicking on the numbered button that corresponds to the affected frequency band, and then hit the DONE button.
Listening Tip: The audibility of peak or dip depends on its height (gain in dB), width (bandwidth or Q), and the frequency. Wider peaks or dips are more audible and easier to hear than narrower peaks and dips at equivalent heights or gain. As the skill level increases, the peaks and dips will become narrower and generally more difcult to correctly identify.
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Dips
The Dips training mode is identical to the Peaks mode, but with level reduction of a certain bandwidth applied to the (EQ) version of the song. Compare the unequalized version of the sound (FLAT) to the equalized version (EQ), and determine which frequency band is affected by the equalization. Enter your response by clicking on the numbered button that corresponds to the affected frequency band, and then hit the DONE button.
Listening Tip: Once you learn the sound of peaks added at different frequency regions, you can use that information to identify a dip. When you switch between EQ and Flat, the Flat condition will sound like you are adding a peak at the frequency where the dip occurs.
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Peaks/Dips
The Peaks/Dips mode is just like the Peaks mode or Dips mode, except this time both types of filters are options within each trial. Compare the unequalized version of the sound (FLAT) to the equalized version (EQ), and determine which frequency band is affected by the equalization, and whether it is boosted or cut. Enter your response by clicking on the numbered button that corresponds to the affected frequency band, and then hit the DONE button.
! ! !
Listening Tip: When testing yourself in the peaks/dips modes, do two things: 1. First decide whether EQ is louder (Peak) or softer (Dip) than FLAT. That will eliminate 50% of your choices. 2. Second, decide which frequency range (bass/midrange/treble) the peak or dip falls into, and narrow your choices from there.
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Lowpass
This training task helps you determine at which frequencies a lowpass is applied. A lowpass filter removes higher frequencies (and passes the lows on through). The sound of the lowpass filter depends on its frequency and slope. In these exercises, the filter slope is fixed at 12 dB per octave. Compare the unequalized version of the sound (FLAT) to the equalized version (EQ), and determine which frequency band is affected by the equalization. Enter your response by clicking on the numbered button that corresponds to the affected frequency band, and then hit the DONE button.
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Listening Tip: The lowpass lter training task is very instructive in learning the different frequency regions into which different musical instruments and vocals fall. ! Lowpass Filter Frequency 50 Hz - you will only hear the lowest organ, bass notes, kick drum, and they will sound dull and mufed; if the music has little low frequency content you will barely hear anything. 100 Hz - you will hear mufed bass instruments and some mufed bass vocal. 500 Hz - you should hear bass instruments clearly and mufed vocals. 1 kHz - vocals sound clear. 4 kHz - bass instruments sound clear and vocals have presence; higher pitched instruments sound dull. 8 kHz - vocals have sibilance and clarity; cymbals and higher pitched instruments are dull. >15 kHz - everything should sound natural and present with brilliance added to cymbals and higher pitched instruments.
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Highpass
This training task helps you determine at which frequencies a highpass is applied. Compare the unequalized version of the sound (Flat) to the equalized version (EQ), and determine which frequency band is affected by the equalization. Enter your response by clicking on the numbered button that corresponds to the affected frequency band, and then hit the DONE button.
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Attribute Modes
Attribute modes do not test your ears knowledge of the frequency spectrum like Band ID modes do, but rather test your ability to discern unwanted qualities like distortion, hum, and noise, as well as normal attributes such as spatial balance.
During any given level, your attribute ratings are averaged into a correlation coefficient.
After a minimum of 3 trials, if your average is above 85%, you will advance a level. If your coefficient is below 20%, you must complete the previous task skill level before advancing. This means that for low levels, you must have a perfect rank order to advance, while for higher level trials, a consistent yet imperfect rank order will still allow advancement.
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Bright/Dull
Bright/Dull refers to the balance of high frequencies (treble) sounds relative to the lower and middle frequencies. Increasing the relative level of high frequency components will increase the brightness of the sound and decreasing the level will make it sound duller. Good sound should be neither too bright nor too dull.
Compare equalizations A though n, and assign a rating to each based on how bright or
dull each sounds. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of their brightness/ dullness. A correlation score of 1 indicates perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Full/Thin
Full/Thin refers to the quantity of low frequencies (bass) in sound relative to the middle and higher frequencies. Increasing and decreasing the relative level of low frequency components will make the sound fuller and thinner, respectively. Good sound should neither be too full or too thin.
Compare equalizations A though n, and assign a rating to each based on how full or thin
each sounds. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of their Fullness/Thinness. A correlation score of 1 indicate perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Reverberant/Dry
Reverberation refers to the level, density, and temporal decay of the late reections in the recording and/or listening space. Reverberation helps improve the timbral richness of instruments and gives us a spatial sense of the recording space. However, too much reverberation can reduce speech intelligibility and clarity of the music.
Compare sounds A through n, and assign a rating based on how much reverberation
each sound contains. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of the amount of reverberation they contain. A correlation score of 1 indicates perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Noisy/Noise-Free
Noise is often present in a system, and when raised to an audible level can often present distortions that detract from the delity of the reproduction. In this training task, broadband white noise is generated at varying levels and mixed in with the original signal.
Compare sounds A through n, and assign a rating based on how much noise each sound
contains. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of the amount of noise they contain. A correlation score of 1 indicates perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Colored/Uncolored
Coloration refers to an unnatural distortion in the timbre of sounds usually associated with the presence of undesirable medium and narrow band resonances in the playback chain and/or listening room. Timbre refers to the quality of a musical note or sound that distinguishes it from other types of notes or instruments.
Compare equalizations A though n, and assign a rating to each based on how colored
each one sounds. Higher ratings correspond with more coloration. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of their coloration. A correlation score of 1 indicates perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Left/Right
Left/Right balance refers to the apparent locations of the auditory images between the left and right front loudspeakers. You should be sitting equidistant between the left/right speakers, in the so-called stereo sweet spot.
Use the slider to indicate the apparent left/right location of Sounds A-n. A rating of 5
indicates the image is located at the left speaker, 0 is center, and -5 is the right loudspeaker. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of their Left/Right locations. A correlation score of 1 indicate perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Audible Hum/Hum-free
Audio electronic components can have audible hum (heard as 50-60 Hz and higher harmonics) in the background created by ground loops between audio components, poor shielding or a bad cable in the system. Since the hum consists of a continuous tone in the background, it can be very distracting your enjoyment of the reproduced music.
Use the slider to indicate the relative intensities or levels of audible hum in A through n. Pressing the Sort button sorts the rating given to A-n in ascending order based on your ratings. When you are finished, press Enter (Done). Your correlation score indicates how accurately you have rank ordered the sounds in terms of their relative level of audible hum. A correlation score of 1 indicate perfect rank ordering. You must achieve a correlation score of 0.85 to proceed to the next skill level.
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Acknowledgements
How to Listen Software was written by Eric Hu and Sean Hess in Harmans Corporate R&D Group. The user manual was written by Alex Miller. Contributions towards the development of the training methodology were provided by Dr. Sean Olive, Director of Acoustic Research of Harmans Corporate R&D Group, and Dr. Kristina Busenitz and Dr. Rafael Kassier of the Harman Automotive Division. We would like to thank Dr. Floyd Toole and Tim Nind for their continued support of this project.
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