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A GAME DESIGN BY

Joseph Medrano Lead Designer / Original Concept Joseph Medrano Technology / Controls & Enemies Joseph Medrano Storyline & Concept Ideas

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Table of Contents ___________________________


Premise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Target Audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Analysis of Competition . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Game Play Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Timeline of Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Story Progression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11-12 Weapons Sketches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13-15 Enemy Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16-23

Health System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Game Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Estimated Production Costs . . . . . . . . . . . . . . . . . . . . . . . 28

D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

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Premise______________________________________
D E S O L A T E aims to bring the player along on an adventure never before experienced in the video game industry. As a third person shooter, it will incorporate both the adventure aspects of a role playing game, and the action that gamers have come to expect from first person shooters. With balanced game play, and a unique experience, D E S O L A T E is something that will set a new standard when people think of third person shooters. Battle your way through one of humanities greatest landmark on an Earth that has re-established itself without the presence of humanity as you attempt to not only stay alive, but uncover a truth darker and more unbelievable than you could ever imagine, then escape to tell about it.

Target Audience_____________________________
D E S O L A T E is targeted for fans of squad-based shooters. The age range is targeted for males 17-30 years of age. Also, since the game is based around offline play primarily, and not online, it is ideal even for the gamers who cannot access the internet.

Analysis of Competition_____________________
Gears of War:
Desolate take the best part of Gears of War, the perspective. Desolate will display the camera in a third person over-the-shoulder perspective so that the player is right into the action while seeing their character. While it may detour hardcore first person players, it will definitely bring the Gears of War fans running to see the new hot shot in the industry.

Rainbow Six: Rainbow Six prides itself on being a top-notch tactical shooter.
Desolate will be no different. The player will need to rely on the other member of their crew to make it through some intense battles. This game will not be for the faint of heart.

D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

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Game play Features_________________________


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Dreams and Nightmares ~ When the crew pitches camp for the night, the character will experience either a dream, or a nightmare. The distinction between the two will depend on how much care the player is taking care of their character. A character that is beaten pretty badly and worn down will be subject to Nightmares, intense sequences with blurred and grungy filters and disturbing audio. Nightmares will temporarily affect the characters combat ability, slowing reload times and making the enemies to appear more distorted and disfigured. The character will also suffer minor delusions, and a slight blur filter will be applied from a period of 2-4 minutes, randomly decided by the game. Dreams on the other hand, are a good way for the player to get familiar with the past of the character they are playing as. We will use dreams to show off interactive scenes of the character growing up, and key events that influenced their attitudes and who they turned out to be.

Multiple Playable Characters ~ Each character possesses exclusive memories and abilities, and the player must choose their character at the start of a new campaign. Certain areas of the game will be dependent on which character the player has selected.

Memory Markers ~ By collecting memory markers, the player will be able to activate

flashback sequences that allow him/her to uncover the mystery behind the ruined Earth memory by memory. These markers will be scattered through-out the campaigns levels, and will result in the overall story making more sense. The markers wont always be in obvious places though, so the player will have to keep an eye out for them!

Panic! ~ Desolate will also use a fear system that will add realism to the game play. If the enemy becomes too great in numbers and odds, the character has a chance of becoming scared, and will go through a breakdown. During this breakdown, time is slowed, and the characters heart rate rises. While this is occurring, the player cannot fire his/her weapon, nor take any other action. A series of buttons will appear on screen that the player will have to hit in time to calm the character down and get their wits back about them. If successful, the character on screen will get an adrenaline boost which results in damage bonuses that allow him/her to clear out the immediate threat faster.
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- Sugar High ~ Also implemented as mentioned briefly in the above fear system, we

will be utilizing an adrenaline option where the player can opt to have one of a predetermined set of boosters injected into their character. There will only be a set number from the beginning of the game, so they will require smart use. They will be available from Julie, who will sport a waist belt of shots to give herself or her teammates the extra push they might need in critical situations. When a player chooses to use one of these boosts, the adrenaline filter will kick in, and the player will experience enhanced audio, such as the heartbeat of the character, the breeze, and even the movements of the enemy, or his/her own teammates. The world around the character will appear much sharper and crisper while the boost is in effect as well.

Timeline of Events___________________________
2172 - Earth was reaching its final years of a golden age. The Earth was filling with people, and having discovered all corners of the Earth. The people of Earth had only to look to the stars. With every nation in agreement on expanding our horizons the Earth Space Coalition (ESC) was developed. With the ESC, Earth was able to colonize the Moon and Mars. New technologies were developed. The Earth changed from being a wasteful, destructive planet and into a self sustaining planet. The Earth in all its glory has once again become a planet of illustrious beauty. The stars and space soon became less interesting to the colonists. They could live on earth once again without ever having to fear the planet dying. It was at this peak of Earth's golden age that the planet met it's end. 2174 - An unknown virus is discovered in South America. This virus became a silent killer. Starting in small villages the virus then moving it's way to cities. There was an attempt to quarantine the virus, but it had mutated. The virus became airborne. The virus seemed to primarily affect humans the virus wiped out entire villages in just a few days. A major city only took a week to become barren. Soon the virus has spread to other continents. The ESC had no answers, nothing could combat this virus. The ESC had no choice but to save what people were not infected by the virus. The ESC gathered up all of the uninfected people and sent them to the colonies on the Moon and Mars. Leaving the rest to die on Earth. 2625 - The Earth has been deserted for 500 years. ESC has continued to expand the solar system and other galaxies. The ESC colonized other planets. After a while the Moon and Mars were abandoned and Earth's solar system was soon forgotten. With so many other colonies in space the ESC
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found it hard to keep control over all the colonies. Soon rebellions sprang up to over throw the ESC. 2912 (Present time) - Captain Julie Sparks and her crew are on a routine mission to bring new weapons and technology to the ESC military outpost. The rebellion is growing and needs these supplies to suppress the rebellion. While traveling in Earth's solar system Julie and her shuttle are hit by unexpected asteroids. The shuttle is heavily damaged, life support systems are failing and Julie is forced to make an emergence landing on Earth. Julie and her crew crash landed in the ancient part of Athens, Greece. This is where their story begins.

Story Progression___________________________
Once the crew has recovered from their crash landing a short cut scene will begin. This cut scene will show Julie shaking her head to combat the dizziness from the crash (this will all be in third-person point of view). She stands up and checks on the rest of the crew. As soon as everyone is together Julie devises a plan to setup base camp and get them off Earth. At the end of the cut scene the player will be in control of Julie. Text will pop up on the screen with the requirements for the first mission. Julie and the crew need to scout around the first map and recover the communication station. The communication station was on a part of the shuttle that broke off while entering earth's atmosphere. The missing communication station is located in the ruins of the Pantheon. Julie and the crew will need to navigate through an environment of ancient ruins and massive vegetation. The crew will encounter mutated/evolved wild animals in this mission. In the distance the player will be able to see signs of an advanced city, but will primarily be in the ancient parts of Athens. Some signs of advance technology will be apparent, i.e. memory markers, transportation units, and smaller damaged structures. Once the crew enters the Pantheon and discovers the communication station, a swarm of animals will bombard the crew. Enemy after enemy will continue to come at the crew. After a certain number of enemies are dispatched a little scene will pop up where Julie and Russel argue that then cannot hold out much more. Julie in a desperate attempt commands Russel to shot down two pillars of the Pantheon to cause the monument to collapse on the creatures. By doing this they sacrifice the communication station. The crew escapes with their lives and returns to base camp. This is where the dreams and nightmares are introduced to the player. While at base camp the player can choose a character and interact with the remaining character through dialog to learn more about each character. The player also has the options to do more side mission that reveal more details on the overall story. Some of these missions include scouting, resource gathering, information hunting, and main missions. D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

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With the communication station sacrificed, Julie and the crew now need to find another way to get help off Earth. While discussing alternative plans an ESC scouting plane is spotted in the distance my Nathan. From Julie's vantage the plane looks like it has landed near the Pantheon. Without haste the crew equips them selves for the trek to the Pantheon. The sighting of the ESC plane has given the crew a renewed sense of hope that they will be able to get off Earth and complete their mission of getting the necessary weapons to the ESC outpost.

The player will revisit the original level that leads them to the Pantheon. The player will encounter more animals as they move towards the Pantheon. Nothing will seem different except where these animals are placed in the level compared to the previous level. At the Pantheon there is nothing. No trace of animals or of ESC scouts. Everything is exactly how the crew left it from their last visit to this ancient site. Julie seems suspicious, but the overall concern of their original mission and the crew's safety is enough to over through the feeling of concern. While surveying the ruins shots are fired. Less than 20 meters away a battle is taking place. The crew spring into action. It is as though they have done this a thousand times. Julie orders the crew to cautiously investigate the shots. To their surprise the crew finds a group of ESC soldiers at the end of a street. They are standing around an object on the ground. "That looks like a body on the ground?" Julie mutters. Slowly Julie and the crew walk closer. As if lightning hit the ground one of the ESC soldiers looks up directly at Julie. Julie and the crew stops dead in there tracks, weapons held in an !" the ESC officer bellows. Immediately the ESC soldiers fire fiercely at Julie and her crew. In a panic and shocked state, Julie commands the return of fire. "Nothing makes sense" Nathan thinks to himself. After the quick gun battle Julie and her crew emerges victorious, however there are no survivors on the other side. The crew goes over to the bodies to investigate. There are three ESC soldiers and one unknown body. The soldiers were carrying a memory maker. What was on the marker was a mind numbing truth that none of them could comprehend. The memory marker depicts a conversation between two scientist at an ESC lab. The scientist are engaged in the newest product they have been developing for the ESC. The Radical Exterior Virus (or T-REV). This virus was produced to use as a biological weapon in case of a major rebellion or war. Originally the virus was a combination of the Ebola virus and a command skin irritating bacteria. What would happen is the skin bacteria would cause a person to itch their skin in order for the Ebola virus to get in. On the surface the virus was nothing, but if the virus managed to make its way into the system. The effects were fatal. This was too much. All the stories and documentation from the ESC were incorrect. A farce of everyday's truth. Everything that Julie and her crew knew about the ESC was now in question. If the ESC create the virus that forced D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - Page |8 humanity off Earth, then why didn't they take responsibility for it. Julie and the crew return to camp exhausted physically and mentally. Tonight they would have nightmare about family and stories they have heard throughout their life about the virus and Earth. As dawn approached the nightmares fade away to a milky white day break. Julie and the crew are awaken by the muffled sound of ships over head. "They will be searching for us." Julie whispers to herself. The crew decided it would be best to abandon camp. Before they set out, the crew locks the new technology and some of the weapons into a foot locker and hides it under the surrounding foliage. With the new knowledge of the virus ebbing at Julie she decides for the crew to head into the city. Julie thinks to herself, "To the cityhopefully there will be answers in the city." The crew and Julie make their way to the city limits. Night is descending on them. The deserted city gives off an eerie sound as the wind rushes through the empty streets. Julie knows that it would be wiser to take refuge in an abandoned building, but is desperate for answers. She must find something to clear the ESC. It just can't be true. While wandering around the city Nathan gets the feeling that they are being watched. A couple of times Nathan states that he thinks he sees beady eyes moving around them as they travel. While wandering the empty streets the characters will run across random enemies. These enemies will be weak, but more monster looking, because of either being nocturnal. These enemies will be few in numbers. The major enemy of this level will be the Shadows. At some point while walking on the major street a short cut scene will take place. The crew will be walking down the major street when a Shadow will appears right in front of Nathans face. It will appear to act like it is getting a good look at him. Nathan will scream in terror and fall backwards on to the pavement, landing with a hard thud on his butt. Julie and Russell will turn and look at Nathan. Russell bellows a deep laugh and Julie snickers at Nathan while covering her mouth. This is the end of the cut scene. After the cut scene; Nathan turns pale as he sees a Shadow phase in behind Julie and Russell. Once Julie and Russell catch a glimpse of the Shadow and acknowledge its existence they all bolt down the street following the main drag. Because the Shadow can continuously cloak itself. The crew has a hard time pin-pointing it's true location, but they know that it is following them. Julie knows that the safest place for them to hide and be secured will be an area will three walls and one entrance. Out of the corner of her eye Julie spots what looks like it could have been an old grocery. "Quick into the store!" "Search for a cooler," She yelps. Upon entering the grocery they see nothing that looks like a solid metal door. "Damn plants!" exclaims Russell. The entire grocery has vines covering every wall. "Spread out." Says Julie. At this point the main objective is to avoid the Shadow, stay alive, and find the hidden cooler door. The player will be able to move around the store and shoot at the Shadow. Shooting at the Shadow will not damage it right now, but stun it to give the player time to search and escape. Once the player finds the door there will be a little scene where the crew enters the cooler and barricades themselves inside, and wait till morning. The dreams and nightmares will be affected by damage taken during this level. In the morning the crew cautiously ventures out of the ancient cooler, and D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - Page |9 then out of the grocery. There are no signs of the Shadow that followed them and no traps of any sort. It is almost as if there was nothing ever there at all. The sunlight brought the crew great comfort. For the next couple of days and nights this grocery would be their new base of operations. Submission will be available to gather information. Memory markers will be found that have info pertaining to local people and businesses in Athens. One memory marker will tell of an ESC administrative building in Athens. That would be there next target. The administrative building is located in the downtown portion of Athens. It takes the crew half of a day to get downtown. The crew will encounter more animals and other wild beasts roaming the city. The building will be entered by a broken stairwell door on the east side of the building. At the time of entering the build there will be a minor scene where a noiseless sensor is tripped, however the crew will not know they have tripped a sensor. This sensor will notify the ESC of the crew's presence at the administrative building. The Building will have 52 floors. The crew will climb up to the 12th floor. On the 12th floor they will exit the stairwell and enter a work area with many cubicles. Surprisingly there is no structural damage to the building. Nature has not taken over a majority of the building. The cubicles look dilapidated and covered with a thick layer of dust. The crew will be able to search this floor and find memory markers on different desks. The memory markers will give info about: workers personal lives, companies polices, and on memory marker that talks of a major pharmaceutical company based in Cairo, Egypt. This company is to be working on a major breakthrough in viral weaponry for the ESC. There is a lot of account information, mostly financial records and employee records. Suddenly there is a noise outside. A humming noise that is getting louder and louder. An ESC transport shuttle lands outside the building. ESC soldiers are making their way into the building. But there is another louder humming sound from above themThe ESC are making their way up the stairwell. Julie decides to make a rash decision. Julie decrees, "Defend yourselves! Shoot to kill; we need to get to the roof! They will most likely have a gunship up there. This information needs to get to the colonists." The crew will quickly ascend the stairwell to the 21st floor. The stairs after that will be impassable. The crew will need to move to the west side of the building in order to use the other stairwell. The crew will move through an office area. In this office area there will be cubicles, desks, and conference rooms. Some open spaces and close, narrow hallways. Moving through the office area the crew will encounter ESC soldiers (Ranks 1 & 2). The ESC soldiers will be coming in small groups or 2 - 4 soldiers per group. These enemies will continuously come until the player reaches floor 48. On the 48th floor there will be a completely open area. This will look like a lunch room. There will be a single group of Scorps. They will act as a sort of mini-boss. Once the crew clears the Scorps there will be a cut scene. In this cut scene the crew will be surrounded by ESC soldiers. The soldiers will have their guns raised and pointed at all members of the crew. The crew will be ordered to surrender and to drop their weapons. "Ssshit" says Russell. Nathan and Russell turn to Julie, whom gives a slight nod of the head to signal in compliance to the ESC's demand. The crew will drop their weapons and is immediately covered with black bags over their heads. The entire screen goes black. When the screen comes back up Julie finds herself alone in a military tent. Major Payne walks in and removes the cover off her head. Major Payne demands D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - P a g e | 10 her to identify herself, and questions why she is wearing a military uniform. Julie explains that she is an ESC shuttle captain. Julie decides it would be best to cooperate in hope that she would get answers herself. Julie tells Major Payne of her original mission and the accident involving the asteroids and crashing on Earth. She tells him about her attempt to recover their missing communication station and running in to the ESC scouting party. She explains how the crew and her were fired upon and how there was no other alternative but to return fire. She explained that she went into the city to look for communication equipment to contact any remaining scouting parties and where followed by a cloaked suspect. This last bit of information peaked the Major's interest. The Major tells her he believes her and releases her from her restraints. The Major commands Julie to retrieve the rest of her crew and get a decent bite to eat from the cook. Then she is to meet the Major with the rest of her crew at the briefing tent in two hours time. During this downtime the player will be able to move throughout the boundaries of the camp and talk to the crew and other soldiers. The camp is on the outskirts of Athens, away from the ancient ruins of the Pantheon. Once the crew meets up in the briefing tent, Major Payne discusses the reason for the ESC being on Earth. Major Payne first touches on the production of the virus, and how it truly is a product of the ESC. Furthermore it was produced to be an extreme arbitrary tool if there was ever an uprising against the ESC. Secondly, what is not know about the virus, except for those with top secret clearance is that a sample was stolen by a rouge political faction. This faction has only been known as the, "Shadow Corporation". This corporation wants to have the ESC torn down and a new totalitarian empire built over it's place. They released the virus to cripple the ESC, but underestimated the contagiousness of the virus. Julie is content. She knew there had to be an explanation why this was going on. This new found relief re-energizes her faith and honor with the ESC. Major Payne calls Julie and her crew to his tent after the briefing. He tells them that this rebellion that the ESC has been trying to suppress on outposts and colonies is the Shadow Corporation's doing. The Major states that the Shadow Corporation is trying to collect remnants of the T-REV virus to and construct new bio-weapons that can be easily transported and used on a small scale assault. The Major also explains that the Shadow character that pursued them the other night was an elite operative with the Shadow Corporation. Not doubt that he was trying to capture them and interrogate them. Russel seems concern. Major Payne informs the crew that he wants to send them to Cairo. If the Shadow Corporation is looking for the TREV virus, they will most likely start in Cairo. There will be a short cut scene where the crew is entering a shuttle. Russel looks to Julie as soon as they are on the shuttle and tells her, "Something doesn't seem right. I don't like the Major's eyes." They fly off bound for Cairo. On the outskirts of Cairo the crew will land and make a two mile hike to Cairo. The characters will find different creatures to battle that are more appropriate for the desert environment (i.e. scorpions, lizards, and wild dogs.) The crew will be in what seems like an endless desert. It will be a maze to the player's perspective. The player will need to follow the rare trees that pop up in the level. The closer the player gets to the city the more the trees will begin to group together. Once in Cairo the city will seem bare and covered in sand. The setting will give the same eerie feel that the previous city gave at night, but this will be daylight. Very few D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - P a g e | 11 enemies will be in the city. The crew will make their way to the city square where an enormous scorpion will emerge from the ground. This will be an intense combat battle. Primarily the player will have to dodge a lot of the scorpion's attacks and hit certain spots on the scorpion's body to deal damage. When the scorpion is defeated, Julie knows that their cover has been blown. They need to act quickly if they are to infiltrate the Shadow Corporation. They will most likely be in the research/pharmaceutical complex ten blocks away from the city square. Without haste the crew heads towards the target location. Outside the complex a few patrols can be seen guarding the entrance. Nathan is quick to dispatch these guards using his sniper rifle. The complex itself has three levels. The main floor and two lower levels. The complex will be full of Shadow Corps. Soldiers. When the soldiers are eliminated there will be no respawning. Through out the complex there will be memory markers that discuss the work that the employees have been working on and complaints about he overall hierarchy of the company. The complex will be a lot of corridors and offices. About three-fourths of the way through the complex things start getting darker. The Shadows come out. The player will need to face five Shadows in total. Three of them will come randomly, and one at a time. The last two will attack at once. This will be a mini boss battle. Fighting the two Shadows will be extremely tough. The player will need to pay attention to the Shadow's glowing eyes and dodge their attacks until they become uncloaked. As soon as the last Shadow is defeated a cut scene will appear. The last Shadow begs for his life. He tells the crew that his name is Martian and he is on Earth to do research on the T-REV virus. The Shadow Corporation wants to develop a weapon out of the virus. Unfortunately for them the virus did a couple hundred years ago, because there where no human hosts for it to survive on. The weapon was to be used to take down the ESC. Julie strikes Martian across the face and demands why they want to eliminate the ESC. "Because they caused all this!" Martian yells. Martian plays a memory marker that depicts a meeting with the ESC military general and head politicians of ESC. The memory makers tells the crew that the general was pushing to have the T-REV virus tested on humans to determine the effectiveness of the virus and to research if it could be turned in to a weapon to combat future uprisings. The issue was passed by the politicians and the virus was released in a secured area in South America. They did this to aid in the research of the T-REV virus and judge the possibility of weapons options. At the end of the memory marker it was requested that this file be stricken from the record and disposed off. Martian tells them that the ESC needs to pay for their crimes. He goes on to say that the Shadow Corporation was formed by survivors of the South American incident. They were fueled by vengeance and created a wealth building system so that they may fund a private army to battle the ESC. Julie's ultimate fears resurfaced. Everything Martian was saying was making sense. This mission was to cover up the mess from the past. "Get out of here." Julie says with a heavy sigh. "You are the only survivor. Take these coordanents and you will find weapons that shall help your cause." Julie turns to Nathan and Russel and asks them if they are willing to follow their captain to right this wrong. "this will be my last stand." Julie thinks to herself. Martian scurries off and the crew returns to their shuttle. It would now be time for them to pay Major Payne a visit. During the flight back Julie discusses their plans for capturing Major Payne and getting these memory markers to the colonists. D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - P a g e | 12 Upon arriving to the ESC camp Julie goes to report to Major Payne. She instructs Russel and Nathan to wait in the shuttle and prepare for battle. The Major is pleased to see Julie return. Julie exclaims that the mission was successful. All Shadow Corporation agents have been terminated. Major Payne dismisses her, but before Julie leaves she plays the memory marker Martian had given her out loud. "So you did find something of interest in the complex." says Major Payne. Julie with lightning speed whips out her pistol aimed at the Major's head. Outside the tent a group of soldiers gather around with guns at the ready. Russel and Nathan knew that this was their cue and open fire on the soldiers. Julie still facing the Major turn at the sound of the noise, then pans back to the Major only to see him shuffle out the back of the tent. At this point the player will need to clear out all the enemies in the camp. There will be soldiers of all difficulty within the camp. After all the enemies are gone there will be a cut scene that shows a transport shuttle landing for a pickup. The crew will start racing towards the shuttle. Nathan states," Looks like they are getting ready for take off. We may have only fifteen minutes." The player will have fifteen minutes to get into the shuttle and eliminate the Major. In five minutes the shuttle will take off and the player will experience the effects of the shuttle in motion. The game play physics will change according to the altitude of the shuttle. There will be a few soldiers on the shuttle to eliminate, but the Major will be the final boss. In the shuttle's cargo hold Is where the Major can be found. The Major is extremely fast and will be able to summon additional soldier at request. These soldiers will be of any difficulty. At the end of the battle the Major pleads that it would be horrible if the people lost faith in the government that was able to protect them for so many years. The last cut scene shows Julie enter the shuttles cockpit alone. She sits down and stares at Earth

Characters__________________________________
Captain Julie Sparks
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Captain Sparks is 27 years old, Caucasian, and stands approximately 54. She has brown hair and green eyes, and a strong muscular build. Although she is small by height comparison, she possesses a very high agility and speed. Julie is an aggressive officer who does not stand for pointless behavior or arguements. She commands the transport shuttle and makes sure that her wishes are well understood. As an only child, she is responsible, and used to making it on her own, though she takes good care of her two crew mates, whom she cares about immensely, though she doesnt always display it publically. She has a very absolute say so in the shuttle, and she refuses to give anyone else the time of day when it comes to decisions concerning her shuttle. It could be said that its this flaw that causes the crew to end up on the abandoned Earth to begin with. Julie will progress from this kind of a person to a more acceptable leader who listens more to her time by the end of the game. She wont come across quite as a loner so much, but more of an anti-authority figure that has to have all control. Nathan Windmeir Nathan is 24 years old, Caucasian, and stands 63 tall. He has black hair and sharp blue eyes, and a lanky build to him. While he is not very strong, his tall frame allows him to move a decent speed. He specializes in technology, and has the ability to hack almost any computer system you throw at him. Although his skill is nearly unmatched, he is very skeptical about his abilities, and often voices his self doubt. Regardless, he always pulls through when hes needed the most. Nathan has a very straightforward personality, and enjoys making several advances on Julie. His efforts get smothered every single time, yet he never seems to give up, which often spurs arguments between himself and Julie, and her threatening his position on her shuttle. While he is very tech-smart, he is definitely NOT woman smart.

Russell Jergens Russell is 32 years old, African-American, and stands 62 tall. He has dark brown hair and brown eyes, and a very strong muscular build. Russell specializes in heavy weapons, and loves to be the first to take it to any threats that might present themselves. While he has no specific talent for the team, he is the power house that is essential to the teams survival. He possesses a very stick to the objective attitude, but has absolutely no problem telling the enemy what he thinks of them on the way to this objective. Russell is also obsessed with blowing things up. If Nathan thinks he can hack a door, Russell would just as soon blow the door off its hinges rather than wait two minutes to use the handle, just because it looks cooler. Russell is also the teams unofficial mediator, and solves problems rather quickly as opposed to sitting around and listening to Nathan and Julie go at it, as they do quite frequently some days. He is usually the one to step in and refocus the team.

Weapon Sketches____________________________
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1.

Medicinal Handgun - A syringe with field medication that helps out fallen crew members from near death to fully heal. Rocket Shotgun -Rocket Shotgun is modified to house not only extremely devastating shotgun shells, but a launch tube for mini-missiles which erupt with their own rocket thrusters and home in a selected target. L426 Sniper- L426 Sniper has homing targeting through the advance technological scope but must at least target the enemy for a minimal 5 seconds in which is powerful enough to cut a person in half. Spectra Spike Shoots two different types of shots that does piercing damage with one large metal spike or shoots 5 spread out spikes for multiple targets which does consistent damage over 10 seconds. M134 Mini-Gun- Still a classic amongst mankind which shoots 2,000 to 6,000 rounds per minute which destroys all in its path.

2. As you progress through the levels you will fine equipment to upgrade your weapons and create them through one of your crewmates Russle Jergens which is a whiz at
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military equipment. Finding certain elements on Earth can upgrade your weapons damage, accuracy, and specializations for alternate fire. So you never know what you will find in a canister or an abandon building. 3. Medicinal Handgun Using the outside trigger guard, Julie can deploy the needle and use the trigger to administer the medication to downed crewmates. Medicinal Handgun takes a medicinal cartridge that fully cures fallen crewmates to get back in action to help you survive. This has to be one of your most essential guns in the game to keep your crew alive and survive the horrors on Earth. 4. L426 Sniper Rate of Fire: 20 Rounds per minute Capacity: 5 rounds Ammunition: Antium Metal Reload time: 6.5 Seconds Accuracy: 12% (No Scoping) 100% (Scope) Secondary Fire: Able to lock onto 2 enemy targets one time. Accuracy 59% chance kill ratio. (Must not move when using secondary fire) Weapon Range: (5,900 ft) (1.1 miles) Damage Effectiveness: Heavy Damage

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Abilities: Effective only when looking through scope. X-ray, Night vision, Thermal vision, Audio Pickup, Scan (Gives full detail of Health Points, Weapon Detail, Size, Weight, and abilities of enemy units)

5. Rocket Shotgun- Not only is this your typical bad ass shotgun but its a minirocket launcher that deals an extruding amount of damage. Using the shotgun portion will blow a wide open hole through an enemys unit chest or blow off his head right from his body. Not good enough for you? Then use the secondary fire that shoots 5 mini-missiles that target up to 5 enemy units at a time. The mini-missiles burrows through the enemys body, and then erupts from the inside out. All that will be left is a gory pile of leftovers to laugh at. 6. Rocket Shotgun Rate of Fire: 12 rounds per minute. (Mini-Missiles 15 rounds per minute) Capacity: 6 rounds (Mini-Missiles 5 rounds) Ammunition: Heavy lead (Mini-Missiles infrared homing) Reload time: 9.5 seconds (Mini-Missiles 12.5 seconds) Accuracy: Within 15 ft=100% (Mini-Missiles 100%) Range: Short (Mini-Missiles Medium, Long) Recoil: High (Mini-Missiles Very High) Fire Rate: 1 round burst (Mini-Missiles 5 round burst)

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Enemy Concepts______________________________

- ESA Soldiers Rank 1 Light Infantry- This is a first class soldier with only 150 HP and an attack power of 15. He has light armor and a regular assault plasma rifle. No special abilities.
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- ESA Soldier Rank 2 Medium Infantry- This ESA is very different from the rank 1

soldier. He has abilities to regenerate health and uses a powerful shotgun. The regenerate last for 30 seconds and has a cool time of 3 minutes to use again. He also has an over shield of 80 points. He has a totally of 300 HP and can be a pain in the game.

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- ESA Soldier Rank 3 Heavy Armored- This is the big daddy and you do not want to meet him up close. He has a whopping 800hp and an over shield of 150 points. You really have to use your characters strategically to beat him. This ESA Soldier has a nasty ability called Wall that lets the enemies shoot at you but you cant shoot in. The Wall ability last for 60 seconds and takes a 3 minute cool time to use again.

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- ESA Soldier Rank Sniper- This Soldier can be very deadly even though he has a sniper rifle with an Acog Scope. His rifle can be a one hit kill or do some heavy damage, also has an ability called An Eagles Eye which allows him to see through walls and shoot through walls. Eagle Eye last for 60 seconds and a cool time of 2 minutes to use again. He only has a total of 80 HP but you will have to kill him at long range.

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- Scorps - This is a known enemy that can cause you somewhat of a hassel. They all stick together and all have many abilities. The unit all the way to the left (Lestros) has the ability to use telepathy abilities that can cause you to go into the dream and nightmares which makes it tough to fight, he also has 200 hp. The middle unit (Scavalans) is all about the fire power, he uses all weaponry and has no abilities but can be one of the units that are a pain. He has 325 hp. The last unit to the right (Scillavans) has the capabilities of a ninja, he is very hard to detect when he uses the ability cloak, and he uses a laser sword which does a massive amount of damage. Scillavans have a total of 400 hp.

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Liender- This creature is not hard at all but can still poison you, he only has 100 hp but will still can be very annoying. He also has an ability to do double claw that can do medium damage to your party.

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Siender- Is the next step above Liender, it has 200 hp and is able to shoot fire from his mouth and has devastating claws to do some damage. Siender can also shoot spikes from his neck that can also cause poison. Dont take this creature to lightly because he can cause status effects on you character.

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Shadow- You do not want to run into this character, which he can shoot a dark energy ball. He only comes out at night which he has the ability to cause you to go into a nightmare that contains you having a hard time to fight. If this is not hard enough he has a high rate of dodging your weapons, also has 700 hp. Shadow will give you a hard time and make sure you never run into two at a time.
www.crotchetyoldbastard.com http://farm1.static.flickr.com http://farm1.static.flickr.com/221/507236843_ee8754ce1b.jpg http://www.gamepro.com/computer/pc/games/features/images/89988-3.jpg http://www.silverbulletcomics.com/~jonathan/Marvel/Scorpion/aim_soldier_costume 01.jpg http://www.3drt.com/3dm/characters/alien/character_monster_alien_15.jpg http://www.3drt.com/3dm/characters/alien/character_monster_alien_01.jpg http://demonnanny.files.wordpress.com/2007/08/demons.gif D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

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Health System_______________________________
Desolate uses a progressive character health system, where consistent damage is more threatening than overall damage taken. For example, if a player is subject to constant damage from an enemy gun, they are going to die quickly. If the player goes into cover for a few seconds and lets the screen go back to normal, the health is reset to full and the game carries on. A unique effect that will be featured in the game, is something that we are tying into the Dreams & Nightmares gameplay aspect. When a character gets to a certain point of low health, and is dangerously close to dying, the nightmare filter will kick in, and the seemingly normal enemies will appear to be distorted, almost demonic in form. The player will then have to press a series of buttons to prevent the character from moving toward a brilliant light. If the player succeeds, the screen returns to normal and the character gets a small health boost to aid them in clearing the immediate threat. The more times a character has to be prevented from entering the light (and subsequently dying), the harder it becomes to nail the button combos and bring the character back to reality.

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Technology__________________________________
Our first and foremost goal is to develop a title for the PC that the majority of gamers with a decent computer can play comfortably. Therefore, we decided that using the following as the benchmarks for our development will cut development costs and get more people playing, rather than dreaming of playing.
- Unreal Engine - To make the environments more realistic and crisp, weve decided to

take on the Unreal Engine as the core of our project. With proper licensing from Epic Games, we will use this engine to bring the game world to life and immerse the player in a rich 3D world of ruin.
- DirectX 9.0c As an accepted standard in the computer game industry, well be utilizing

this format of DirectX. Weve chosen to stay away from DirectX 10 since not everyone is running Windows Vista right now, and wed rather develop optimally for technology thats been researched and developed for before we venture into a reasonably new tech.

- Minimum Requirements As an additional statement to our marketing concept for the

title, were going to shoot for a GeForce 7900 graphics card as being the minimal requirement for our title, as well as 1 GB of RAM. Were also looking at an Athlon 64 X2/Intel 2.0ghz processor for being the floor for the processing department. Again, our goal is not to make the greatest cutting edge game, but to make an optimal game based on previously explored hardware.

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Controls_____________________________________
Keyboard
Movement Move Forward-W Move Backward-S Move Left-A Move Right-D Combat Exchange Weapon-X Melee Attack-F Reload-R Switch Weapon-Tab Switch Grenade-G Actions Jump-Spacebar Crouch-C Flashlight-F Zoom-Z Heal-Ctrl

Mouse
Left Click-Fire Weapon Right Click-Throw Grenades Middle Click-Switch Weapons Middle Staff- Scope Zoom Movement Aim- Left, Right, Up, Down D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

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Game Settings_______________________________
Available Resolutions
1440x900 800x600 1024x768 1152x864 1280x720 1280x800

Quality Levels
Very Low Medium High Ultra High Custom

Audio
Music- Level Bar Sound FX- Level Bar Voice- Level Bar Movie- Level Bar Ambient- Level Bar

Graphics
Anti Aliasing- Off, Level 1, Level 2, Level 3 Terrain Detail- Low, Medium, High, Ultra High Model Detail- Low, High Texture Quality- Low, Medium, High D E S O L A T E is the property of Joseph Medrano Unauthorized use is prohibited.

D E S O L A T E - P a g e | 29 Shader Detail- Low, Medium, High, Ultra High VFX Detail- Very low, Low, Medium, High, Ultra High Shadow- Very low, Low, Medium, High, Ultra High Animation Detail- Very low, Low, Medium, High, Ultra High Decal Detail- Low, Medium, High Brightness- Level Bar

Estimated Production Costs_________________


In order for Desolate to meet its full, intended potential, a funding of approximately $18 million dollars. A team of approximately 100-150 people would be reasonable, and a development time span of about a year and half to two years should be sufficient to produce a quality product that will be successful. The budget will depend on the people that are hired based on experience, mostly. The time table should be solid for the most part, and have no problem being met.

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