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CS:S CVARS LIST A addip : cmd : : Add an IP address to the ban list.

adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : ai_auto_contact_solver : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show ra ndom expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Lin e-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlight ed with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug t he attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_disable : cmd : : Bi-pass es all AI logic routines and puts all NPCs into their idle animations. Can be u sed to get NPCs out of your way and to test effect of AI logic routines on frame rate ai_drawbattlelines : 0 : , "sv", "cheat" : ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" :

ai_moveprobe_usetracelist : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_conne ct commands are used Arguments: -noneai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green obj ects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey node not available for selected hull size Orange - node currently locked ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_reloadresponsesystems : cmd : : Reload all response system scripts. ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Display s the allowed connections between each node for the currently selected hull type . Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connectio n disabled ai_show_connect_fly : cmd : : Display s the allowed connections between each node for the currently selected hull type . Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connectio n disabled ai_show_connect_jump : cmd : : Display s the allowed connections between each node for the currently selected hull type . Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connectio n disabled ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes tha t are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Display s all hints as small boxes Blue - hint is available for use Red - hint is cu rrently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled

ai_show_hull : cmd : : Display s the allowed hulls between each node for the currently selected hull type. Hul ls are color code as follows: Green - ground movement Blue - jumping moveme nt Cyan - flying movement Magenta - climbing movement Arguments: -noneai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlig ht the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will b e drawn in blue. ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs wi ll freeze after completing their current task. To complete the next task, use ' ai_step' again. To resume processing normally use 'ai_resume' ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ainet_generate_report : cmd : : Generat e a report to the console. ainet_generate_report_only : cmd : : Generat e a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_338mag_max : 30 : , "sv", "rep" : ammo_357sig_max : 52 : , "sv", "rep" : ammo_45acp_max : 100 : , "sv", "rep" : ammo_50AE_max : 35 : , "sv", "rep" : ammo_556mm_box_max : 200 : , "sv", "rep" : ammo_556mm_max : 90 : , "sv", "rep" : ammo_57mm_max : 100 : , "sv", "rep" : ammo_762mm_max : 90 : , "sv", "rep" : ammo_9mm_max : 120 : , "sv", "rep" : ammo_buckshot_max : 32 : , "sv", "rep" : ammo_flashbang_max : 2 : , "sv", "rep" : ammo_hegrenade_max : 1 : , "sv", "rep" : ammo_smokegrenade_max : 1 : , "sv", "rep" : autobuy : cmd : : autosave : cmd : : B banid ser ID to the ban list. bench_echo mething into the result file bench_echo_newline ew line bench_end thering of info. bench_start : cmd : cmd : cmd : cmd : cmd : : : : : : Add a u : Echo so : Add a n : Ends ga : Starts

gathering of info. Arguments: filename to write results benchframe : cmd : snapshot of a particular frame in a time demo. bgmvolume : 1 : , d playback volume. bind : cmd : key. BindToggle : cmd : blink_duration : 0 : , bloodspray : cmd : bot_about : cmd : s information about the Counter-Strike bots bot_add : cmd : bot to whichever team has fewer players bot_add_ct : cmd : Counter-Terrorist bot bot_add_t : cmd : Terrorist bot bot_all_weapons : cmd : the bots to use all weapons bot_allow_grenades : 1 : , bot_allow_machine_guns : 1 : , bot_allow_pistols : 1 : , bot_allow_rifles : 1 : , bot_allow_rogues : 1 : , bot_allow_shield : 1 : , bot_allow_shotguns : 1 : , bot_allow_snipers : 1 : , bot_allow_sub_machine_guns : 1 : , bot_auto_vacate : 1 : , bot_chatter : 0 : , bot_crouch : 0 : , bot_debug : 0 : , bot_defer_to_human : 0 : , bot_difficulty : 0 : , bot_freeze : 0 : , bot_goto_mark : cmd : bot to the selected nav area (for editing nav meshes) bot_join_after_player : 1 : , bot_join_team : 0 : , bot_kick : cmd : he specified bot, or all bots if no name is given bot_kill : cmd : he specified bot, or all bots if no name is given bot_knives_only : cmd : ts the bots to only using knives bot_memory_usage : cmd : on the bots' memory usage bot_mimic : 0 : , bot_mimic_yaw_offset : 180 : , bot_pistols_only : cmd : ts the bots to only using pistols bot_prefix : 0 : , bot_profile_db : 0 : , bot_quota : 0 : , bot_quota_match : 0 : , bot_show_nav : 0 : , bot_snipers_only : cmd : ts the bots to only using sniper rifles bot_stop : 0 : ,

into : Takes a "a" : CD soun : Bind a "a", "cl" : : : blood : Display : Adds a : Adds a : Adds a : Allows "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "sv", "rep" "rep" "rep" "rep" "rep" "rep" "rep" "rep" "rep" "rep" "rep" "cheat" "rep" "rep" "rep" "cheat" : : : : : : : : : : : : : : : : : Sends a : : : Kicks t : Kills t : Restric : Reports "sv", "cheat" : "sv", "cheat" : : Restric "sv", "sv", "sv", "sv", "sv", "rep" "rep" "rep" "rep" "rep" : : : : : : Restric :

"sv", "rep" "sv", "rep"

"sv", "rep"

bot_traceview : 0 : , "sv", "rep" : bot_walk : 0 : , "sv", "rep" : bot_zombie : 0 : , "sv", "rep" : box : cmd : : Draw a debug box. breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width i n pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/ disable averages in the budget panel budget_show_history : 1 : , "a" : turn hi story graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/ disable peaks in the budget panel bug : cmd : : Show/hi de the bug reporting UI. bug_swap : cmd : : Automat ically swaps the current weapon for the bug bait and back again. buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : buyequip : cmd : : Show eq uipment buy menu buymenu : cmd : : Show ma in buy menu C c_maxdistance c_maxpitch c_maxyaw c_mindistance c_minpitch c_minyaw : : : : : : 200 90 135 30 0 -135 : : : : : : , , , , , , "a", "a", "a", "a", "a", "a", "cl" "cl" "cl" "cl" "cl" "cl" : : : : : :

c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : cam_command : 0 : , "a", "cl" : cam_idealdist : 64 : , "a", "cl" : cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 90 : , "a", "cl" : cam_snapto : 0 : , "a", "cl" : camortho : cmd : : Switch to orthographic camera. cancelselect : cmd : : cast_hull : cmd : : Tests h ull collision detection cast_ray : cmd : : Tests c ollision detection cc_captiontrace : 1 : , "cl" : Show mi ssing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_lang : 0 : , "user", "cl" : Current UI language, initialized from engine. cc_linger_time : 1 : , "a", "cl" : Close c aption linger time. cc_lookup_crc : cmd : : For tra cking down missing CC token strings cc_predisplay_time : 0 : , "a", "cl" : Close c aption delay before showing caption. cc_sentencecaptionnorepeat : 4 : , "cl" : How oft en a sentence can repeat. cd : cmd : : Play or stop a cd track. centerview : cmd : : ch_createairboat : cmd : : Spawn a irboat in front of the player. ch_createjeep : cmd : : Spawn j eep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transit ion to the specified map in single player chooseteam : cmd : : Choose a new team cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud ele ment to examine. cl_autohelp : 1 : , "a", "user", "cl" : Auto -help cl_autowepswitch : 1 : , "a", "user", "cl" : Auto matically switch to picked up weapons (if more powerful) cl_backspeed : 400 : , "a", "cl" : cl_bob : 0 : , "cl" : cl_bobcycle : 0 : , "cl" : cl_bobup : 0 : , "cl" : cl_c4dynamiclight : 0 : , "cl" : Draw dy namic light when planted c4 flashes cl_c4progressbar : 1 : , "cl" : Draw pr ogress bar when defusing the C4 cl_class : 0 : , "a", "user", "cl" : Defa ult class when joining a game cl_clock_correction : 1 : , "cheat" : Enable/ disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets t he maximum number of milliseconds per second it is allowed to correct the client

clock. It will only correct this amount if the difference between the client an d server clock is equal to or larger than cl_clock_correction_adjustment_max_off set. cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_ amount of adjustment. That way, the response is small when the offset is small. cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correcti on is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force c lock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show de bugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps it s clock to the server's. cl_cmdbackup : 2 : , "a" : For eac h command packet, how many additional history commands are sent ( helps in case of packet loss ) cl_cmdrate : 30 : , "a", "user" : Max num ber of command packets sent to server per second cl_crosshairalpha : 200 : , "a", "cl" : cl_crosshaircolor : 0 : , "a", "cl" : cl_crosshairscale : 0 : , "a", "cl" : cl_crosshairusealpha : 0 : , "a", "cl" : cl_customization : 1 : , "a" : Allows client to upload custom player files cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_demoviewoverride : 0 : , "cl" : Overrid e view during demo playback cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cl" : cl_dynamiccrosshair : 1 : , "a", "cl" : cl_ejectbrass : 1 : , "cl" : cl_ent_absbox : cmd : : Display s the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Display s the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Display s the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For deb ugging, draw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/ disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_flushentitypacket : 0 : , "cheat" : For deb ugging. Force the engine to flush an entity packet. cl_forcehighendmonitors : 1 : , "cl" : cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 400 : , "a", "cl" : cl_fullupdate : cmd : : Forces

the server to send a full update packet cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force c lient to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Interpo late object positions starting this many seconds in past cl_interp_fix : 1 : , "cl" : cl_interp_npcs : 0 : , "user", "cl" : Interpo late NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interpolate : 1 : , "cl" : Interpo late entities on the client. cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_left_hand_ik : 0 : , "cl" : Attach player's left hand to rifle with IK. cl_leveloverview : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypo int logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max dis tance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_observercrosshair : 1 : , "a", "cl" : cl_panelanimation : cmd : : Shows p anel animation variables: <panelname blanak for all panels>. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add thi s amount to a particle effect's bbox in the leaf system so if it's growing slowl y, it won't have to be reinserted as often. cl_pclass : 0 : , "cl" : Dump en tity by prediction classname. cl_pdump : -1 : , "cl" : Dump in fo about this entity to screen. cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_timescale : 1 : , "cheat", "cl" : Sets th e scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cl" : cl_precacheinfo : cmd : : Show pr ecache info (client). cl_pred_optimize : 2 : , "cl" : Optimiz e for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cl" : Show wh ich entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_pushaway_force : 200000 : , "rep", "cl" : How har d the player is pushed away from physics objects (falls off with inverse square of distance). cl_pushaway_max_force : 10000 : , "rep", "cl" : Maximum of how hard the player is pushed away from physics objects. cl_radaralpha : 200 : , "a", "cl" :

cl_radartype : 0 : , "a", "cl" : cl_ragdoll_collide : 0 : , "cl" : cl_rate : 10000 : : Max byt es/sec the host can send data cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay i n seconds before the client will resend the 'connect' attempt cl_righthand : 1 : , "a", "cl" : Use rig ht-handed view models. cl_scalecrosshair : 1 : , "a", "cl" : cl_SetupAllBones : 0 : , "cl" : cl_show_bloodspray : 1 : , "cl" : cl_show_splashes : 1 : , "cl" : cl_showanimstate : -1 : , "cl" : Show th e (client) animation state for the specified entity (-1 for none). cl_showents : cmd : : Dump en tity list to console. cl_showerror : 0 : , "cl" : Show pr ediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print e vent firing info in the console cl_showfps : 0 : , "cl" : Draw fp s meter at top of screen (1 = fps, 2 = smooth fps) cl_showpos : 0 : , "cl" : Draw cu rrent position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/ disable text messages printing on the screen. cl_sidespeed : 400 : , "cl" : cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your la n cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print s oundscapes cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Defa ult team when joining a game cl_timeout : 30 : , "a" : After t his many seconds without receiving a packet from the server, the client will dis connect itself cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "a", "cl" : cl_view : cmd : : Set the view entity index. cl_winddir : 0 : , "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cl" : Weather effects wind speed scalar

cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear a ll console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : closecaption : 0 : , "a", "user", "cl" : Enab le close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : commandmenu : cmd : : Show co mmand menu con_drawnotify : 1 : : Disable s drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_notifytime : 8 : : How lon g to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPr int background alpha. con_nprint_bgborder : 5 : : Con_NPr int border size. con_trace : 0 : : Print c onsole text to low level printout. connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Coopera tive play. CreateHairball : cmd : : CreatePredictionError : cmd : : Create a prediction error crosshair : 1 : , "a", "cl" : cs_allow_stacking : 0 : , "sv", "rep" : Allow/d isallow player stacking. cs_disko : 0 : , "cl" : cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_Show StateTransitions <ent index or -1 for all>. Show player state transitions. cvarlist : cmd : : Show th e list of convars/concommands. D deathmatch : 1 a deathmatch server. debug_physimpact : 0 decalfrequency : 10 default_fov : 90 demo_debug : 0 bug info. demo_fastforwardfinalspeed : 20 fast when starting to hold FF button. demo_fastforwardramptime : 5 y seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 fast when starting to hold FF button. : , "nf" : , "sv" : , "sv", "nf" : , "cheat", "cl" : : : : : Running : : : : Demo de : Go this : How man : Go this

demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_quitafterplayback : 0 : : Quits g ame after demo playback. demo_recordcommands : 1 : : Record commands typed at console into .dem files. demogototick : cmd : : Skips t o a tick in demo. demolist : cmd : : Print d emo sequence list. demopause : cmd : : Pauses demo playback. demoresume : cmd : : Resumes demo playback. demos : cmd : : Demo de mo file sequence. demotimescale : cmd : : Sets de mo replay speed. demotogglepause : cmd : : Toggles demo playback. demoui : cmd : : Show/hi de the demo player UI. developer : 0 : : Show de veloper messages. differences : cmd : : Show al l convars which are not at their default values. disconnect : cmd : : Disconn ect game from server. disp_dynamic : 0 : : disp_modlimit : 80 : : disp_modlimit_down : 20 : : disp_modlimit_up : 80 : : disp_numiterations : 1 : , "cheat" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws l ine between two 3D Points. Green if no collision Red is collides with somethin g Arguments: x1 y1 z1 x2 y2 z2 drawradar : cmd : : Draws H UD radar dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "a", "demo" : dsp_dist_min : 0 : , "a", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "demo" : dsp_player : 0 : , "demo" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" :

dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dti_flush : cmd : : Write o ut the datatable instrumentation files (you must run with -dti for this to work) . dtwarning : 0 : : Print d ata table warnings? dtwatchent : -1 : : Watch t his entities data table encoding. dtwatchvar : 0 : : Watch t he named variable. dump_globals : cmd : : Dump al l global entities/states dumpstringtables : cmd : : Print s tring tables to console. E echo : cmd : : Echo te xt to console. editdemo : cmd : : Edit a recorded demo file (.dem ). endmovie : cmd : : Stop re cording movie frames. endround : cmd : : End the current round. ent_absbox : cmd : : Display s the total bounding box for the given entity(s) in green. Some entites will al so display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Display s the movement bounding box for the given entity(ies) in orange. Some entites w ill also display entity specific overlays. Arguments: {entity_name} / {class _name} / no argument picks what player is looking at ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the ent ity will be displayed as well as any messages that it sends or receives. Argume nts: {entity_name} / {class_name} / no argument picks what player is looking at ent_messages_draw : 0 : , "sv", "cheat" : Visuali zes all entity input/output activity. ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on proces sing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by o ne use 'ent_step'. ent_pivot : cmd : : Display s the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red) . Arguments: {entity_name} / {class_name} / no argument picks what player i s looking at ent_rbox : cmd : : Display s the total bounding box for the given entity(s) in green. Some entites will al

so display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument p icks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_setname : cmd : : Sets th e targetname of the given entity(s) Arguments: {new entity name} {entity_nam e} / {class_name} / no argument picks what player is looking at ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Argu ments: {entity_name} / {class_name} / no argument picks what player is lookin g at ent_step : cmd : : When 'e nt_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Display s text debugging information about the given entity(ies) on top of the entity (S ee Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit th e engine. F fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over th e given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the give n number of seconds. find : cmd : : Find co ncommands with the specified string in their name/help text. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "a", "cl" : flex_smooth : 1 : , "a", "cl" :

flex_talk : 0 flush : cmd ache memory. fog_color : -1 fog_colorskybox : -1 fog_enable : 1 fog_enable_water_fog : 1 fog_enableskybox : 1 fog_end : -1 fog_endskybox : -1 fog_override : 0 fog_start : -1 fog_startskybox : -1 force_centerview : cmd fov : cmd players FOV fps_max : 300 ate limiter free_pass_peek_debug : 0 fs_printopenfiles : cmd l files currently opened by the engine. fs_warning_level : cmd filesystem warning level. func_break_max_pieces : 15 func_breakdmg_bullet : 0 func_breakdmg_club : 1 func_breakdmg_explosive : 1 G

: , "sv" : : : : : : : : : : : : : : : , "sv" : : : : : : , , , , , "cl" , "cl" , "cl"

: : Flush c

: : : : , "cl" : , "cl" : , "cl" : , "cheat", "cl" : , "cl" : , "cl" : : : Change : Frame r : : Show al : Set the "a", "sv", "rep" : "sv" : "sv" : "sv" :

g_debug_doors : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition . g_Language : 0 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : gameui_hide : cmd : : getpos : cmd : : dump po sition and angles to the console give : cmd : : Give it em to player. Arguments: <item_name> gl_clear : 0 : , "cl" : god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list <index> H heartbeat help lp about a convar/concommand. hideconsole e console. hidehud hidepanel : cmd : cmd : cmd : 0 : cmd : : : : : Find he : Hide th

: , "cheat", "cl" : : : Hides a

viewport panel <name> hideradar : cmd : UD radar hltv_autorecord : 0 : ically records all games as HLTV demos. hltv_cam : cmd : HLTV camera target hltv_connect : cmd : to specified HLTV server. hltv_debug : 0 : bug info. hltv_delay : 10 : , "sv" oadcast delay in seconds hltv_maxclients : 128 : client number on HLTV server. hltv_maxrate : 3500 : ent bandwidth rate allowed, 0 == unlimited hltv_port : 27020 : hltv_record : cmd : HLTV demo recording. hltv_retry : cmd : cts the HLTV relay proxy. hltv_snapshotinterval : 4 : st every nth game snapshot hltv_status : cmd : to specified HLTV server. hltv_stop : cmd : he HLTV broadcast. hltv_stoprecord : cmd : LTV demo recording. hltv_viewent : 0 : , "sv" mera entity index host_framerate : 0 : lock per-frame time elapse. host_limitlocal : 0 : l_cmdrate and cl_updaterate to loopback connection host_map : 0 : map name. host_profile : 0 : host_runofftime : cmd : some time without rendering/updating sounds host_showcachemiss : 0 : debug message when the client or server cache is missed. host_sleep : 0 : , "cheat" he host to sleep a certain number of milliseconds each frame. host_speeds : 0 : neral system running times. host_timescale : 1 : e the clock by this amount. host_writeconfig : cmd : urrent settings to config.cfg (or specified .cfg file). hostname : 0 : e for server. hostport : 27015 : hud_autoreloadscript : 0 : , "cl" ically reloads the animation script each time one is ran hud_centerid : 1 : , "cl" hud_deathnotice_time : 6 : , "cl" hud_drawhistory_time : 5 : , "cl" hud_fastswitch : 0 : , "a", "cl"

: Hides H : Automat : Change : Connect : HLTV de : HLTV br : Maximum : Max cli : : Starts : Reconne : Broadca : Connect : Stops t : Stops H : HLTV ca : Set to : Apply c : Current : : Run off : Print a : Force t : Show ge : Prescal : Store c : Hostnam : : Automat : : : :

hud_reloadscheme hud layout and animation scripts. hud_saytext_time hud_showtargetid hurtme he player. Arguments: <health to lose> I impulse incrementvar nt specified convar value. invnext invprev ip J

: cmd : 12 : 1 : cmd

: : , "cl" : , "cl" :

: Reloads : : : Hurts t

: cmd : cmd : cmd : cmd : 0

: : : : :

: : Increme : : :

joy_advanced : joy_advaxisr : joy_advaxisu : joy_advaxisv : joy_advaxisx : joy_advaxisy : joy_advaxisz : joy_diagonalpov : ipulator operates on diagonal axes, too. joy_forwardsensitivity : joy_forwardthreshold : joy_name : joy_pitchsensitivity : joy_pitchthreshold : joy_sidesensitivity : joy_sidethreshold : joy_wingmanwarrier_centerhack : warrior centering hack. joy_wingmanwarrier_turnhack : warrior hack related to turn axes. joy_yawsensitivity : joy_yawthreshold : joyadvancedupdate : joystick : jpeg : jpeg screenshot: jpeg <filename> <quality jpeg_quality : reenshot quality. K kdtree_test patial partition for entities queries. key_findbinding y bound to specified command string. key_listboundkeys und keys with bindings. kick player by slot, userid or name. kill he player killserver

0 0 0 0 0 0 0 0 -1 0 0 1 0 -1 0 0 0 -1 0 cmd 0 cmd 1-100>. 50

: : : : : : : : : : : : : : : :

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"cl" "cl" "cl" "cl" "cl" "cl" "cl" "a", "cl" "a", "a", "a", "a", "a", "a", "a", "a", "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl"

: : : : : : : : POV man : : : : : : : : Wingman : Wingman : : : : : Take a : jpeg sc

: , "a", "cl" : , "a", "cl" : , "a", "cl" : : , "a", "cl" : :

: cmd : cmd : cmd : cmd : cmd : cmd

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n the server. L lastinv : light_crosshair : xture color at crosshair linefile : map leak data from .lin file list : ched servers. listdemo : mo file contents. listid : anned users. listip : addresses on the ban list. load : saved game. lod_Enable : lod_TransitionDist : log : standard log file <0 1>. log_addaddress : ress and port for remote host <ip:port>. log_console : vent logging in console <0 1>. log_events : logging to remote host <0 1>. log_level : es a logging level 0..15 <n>. log_udp : g packets to hosts in address list <0 1>. lookspring : lookstrafe : lservercfgfile : M m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch res cale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_ customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scale d by m_pitch and m_yaw respectively. m_customaccel_exponent : 1 : , "a", "cl" : Mouse m ove is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mou se move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse f iltering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse f orward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). cmd cmd cmd cmd cmd cmd cmd cmd 1 400 cmd cmd cmd cmd cmd cmd 0 0 0 : : : : : : : : : , "cl" : , "cl" : : : : : : : , "a", "cl" : , "a", "cl" : , "sv" : : Show te : Parses : List ca : List de : Lists b : List IP : Load a : : : Enables : Set add : Echos e : Set UDP : Specifi : Send lo : : :

m_pitch itch factor. m_side ide factor. m_yaw aw factor. map laying on specified map. map_background map as the background to the main menu. map_edit map_noareas area to area connection testing. map_showspawnpoints layer spawn points (red=invalid) mapcyclefile maps s list of maps. mat_antialias mat_bilinear mat_bloom mat_bufferprimitives mat_bumpbasis mat_bumpmap mat_camerarendertargetoverlaysize mat_clipz mat_compressedtextures mat_configcurrent e current video control panel config for mat_configdefault e default video control panel config for mat_configmax e max video control panel config for the mat_crosshair mat_debug mat_debugdepth mat_debugdepthmode mat_debugdepthval mat_debugdepthvalmax mat_depthbias_decal mat_depthbias_normal mat_diffuse mat_drawflat mat_drawwater mat_dxlevel mat_envmapsize mat_envmaptgasize mat_fastnobump mat_fastspecular Disable specularity for visual testing. affect perf. mat_fillrate mat_filterlightmaps mat_filtertextures mat_forceaniso mat_forcedynamic mat_forcehardwaresync mat_framebuffercopyoverlaysize mat_fullbright mat_hsv

: 0 : 0 : 0 : cmd : cmd : cmd : 0 : cmd : 0 : cmd

: , "a", "cl" : , "a", "cl" : , "a", "cl" : : : : : : , "sv" :

: Mouse p : Mouse s : Mouse y : Start p : Runs a : : Disable : Shows p : : Display : : : : : : : : : : show th : show th : show th : : : : : : : : : : : : : : : : Enable/ will not : : : : : : : : :

: 0 : : 0 : : 1 : , "cl" : 1 : : 0 : : 1 : : 128 : , "cl" : 1 : , "cl" : 1 : : cmd : the material system : cmd : the material system : cmd : material system : cmd : : cmd : : 0 : , "matsys" : 0 : , "matsys" : 128 : , "matsys" : 256 : , "matsys" : -262144 : : 0 : : 1 : : 0 : , "cheat" : 1 : , "cheat", "cl" : 90 : : 128 : : 32 : : 0 : : 1 : Will not reload materials and : : : : : : : : : 0 1 1 1 0 1 128 0 0 : : : : : : : : : , "cheat"

, "cl" , "cheat" , "cl"

mat_info : cmd : : Shows m aterial system info mat_leafvis : 0 : : Draw wi reframe of current leaf mat_levelflush : 1 : : mat_lightmapsonly : 0 : : mat_loadtextures : 1 : : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_norendering : 0 : : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_numtextureunits : 0 : : Set to 0 to let the hardware/driver decide how many texture units are available. Set t o a positive integer to limit the number of texture units. mat_parallaxmap : 1 : : mat_picmip : 0 : : Force m ipmapping level. mat_proxy : 0 : : mat_reducefillrate : 0 : : mat_reloadallmaterials : cmd : : mat_reloadmaterial : cmd : : mat_reloadtextures : cmd : : mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves c urrent video configuration to the registry mat_setvideomode : cmd : : sets th e width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD. mat_showbadnormals : 0 : : mat_showcamerarendertarget : 0 : , "cl" : mat_showenvmapmask : 0 : , "matsys" : mat_showframebuffertexture : 0 : , "cl" : mat_showlightmapcomponent : 0 : , "matsys" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show componen t 3 mat_showlightmappage : -1 : : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : Show ma terials. mat_showmaterialsverbose : cmd : : mat_showmiplevels : 0 : : mat_showtextures : cmd : : Show te xtures. mat_showwatertextures : 0 : , "cl" : mat_skybloomamount : 1 : : mat_slopescaledepthbias_decal : 0 : : mat_slopescaledepthbias_normal : 0 : : mat_softwarelighting : 0 : : mat_softwareskin : 0 : : mat_specular : 1 : : Enable/ Disable specularity for perf testing. Will cause a material reload upon change. mat_stub : 0 : , "cheat", "cl" : mat_suppress : cmd : : Supress

a material from drawing mat_surfaceid : 0 : : mat_surfacemat : 0 : : mat_texture_limit : -1 : , "numeric", "matsys" : If this value is not -1, the material system will limit the amount of texture memo ry it uses in a frame. Useful for identifying performance cliffs. The value is i n kilobytes. mat_texture_list : 0 : : For deb ugging, show a list of used textures per frame mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures . mat_texturelist_directories : 0 : , "numeric" : mat_texturelist_files : 1 : , "numeric" : mat_trilinear : 1 : : mat_viewportscale : 1 : , "cheat" : debuggi ng viewport scale mat_vsync : 0 : : Force s ync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cl" : maxplayers : cmd : : Change the maximum number of players allowed on this server. mcache : cmd : : Print m odel cache. mem_dbgfile : 0 : : File in to which to write memory dump output. mem_dump : cmd : : dump me mory stats. mem_dumpstats : 0 : : Dump cu rrent and max heap usage info to console at end of frame ( set to 2 for continuo us output ) mem_showtrash : 0 : : Shows m emory cache trashing. memall : cmd : : Dump al l memory info (add 'size' to sort by cache size). memcache : cmd : : Dump ca che memory info (add 'size' to sort by cache size). memhunk : cmd : : Dump hu nk memory info. memmodels : cmd : : Print m odel cache memory (add 'size' to sort by cache size). memother : cmd : : Print a ll cache memory used by things other than models and sounds (add 'size' to sort by cache size). memprint : cmd : : Print h unk memory contents. memprintall : cmd : : Print a ll hunk memory contents. memsound : cmd : : Print s ound cache memory (add 'size' to sort by cache size). minisave : cmd : : Saves g ame (for current level only!) mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick id le/team-killing players

mp_autoteambalance : 1 : , "sv" : mp_buytime : 1 : , "sv", "rep" : How man y minutes after round start players can buy items for. mp_c4timer : 45 : , "sv", "rep" : how lon g from when the C4 is armed until it blows mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the round is over mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restric ts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_freezetime : 6 : , "sv", "rep" : how man y seconds to keep players frozen when the round starts mp_friendlyfire : 0 : , "sv", "nf" : mp_hostagepenalty : 13 : , "sv" : mp_limitteams : 2 : , "sv", "rep" : Max # o f players 1 team can have over another mp_logecho : 1 : : mp_logfile : 1 : : mp_maxrounds : 0 : , "sv", "rep" : max num ber of rounds to play before server changes maps mp_playerid : 0 : , "sv", "rep" : Control s what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_restartgame : 0 : , "sv" : If nonzero, game will restart in the specified number of seconds mp_roundtime : 5 : , "sv", "rep" : How man y minutes each round takes. mp_solidplayers : 1 : , "sv", "rep" : Set pla yer solid in multiplayer mode, no pushback mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick pl ayers who team-kill within this many seconds of a round restart. mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 0 : , "sv", "nf" : mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes} mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : max num ber of rounds one team can win before server changes maps muzzleflash_light : 1 : , "a", "cl" : N name : 0 urrent user name nav_begin_area : cmd a corner of a new Area. To complete the Area, drag esired location and issue a 'nav_end_area' command. nav_clear_walkable_marks : cmd : , "a", "user", "print" : C : : Defines the opposite corner to the d : : Erase a

ny previously placed walkable positions. nav_connect : cmd : : To conn ect two Areas, mark the first Area, highlight the second Area, then invoke the c onnect command. Note that this creates a ONE-WAY connection from the first to th e second Area. To make a two-way connection, also connect the second area to the first. nav_corner_lower : cmd : : Lower t he selected corner of the currently marked Area. nav_corner_raise : cmd : : Raise t he selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four cor ners. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_disconnect : cmd : : To disc onnect two Areas, mark an Area, highlight a second Area, then invoke the disconn ect command. This will remove all connections between the two Areas. nav_edit : 0 : , "sv" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area and creates it. nav_generate : cmd : : Generat e a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_load : cmd : : Loads t he Navigation Mesh for the current map. nav_mark : cmd : : Marks t he Area under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Paint ing. nav_mark_walkable : cmd : : Mark th e current location as a walkable position. These positions are used as seed loca tions when sampling the map to generate a Navigation Mesh. nav_merge : cmd : : To merg e two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets th e Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the s ame Place, or a different Place than that of the initial Area. nav_place_pick : cmd : : Sets th e current Place to the Place of the Area under the cursor. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv" : Set to one to skip the time consuming phases of the analysis. Useful for data collecti on and testing. nav_save : cmd : : Saves t he current Navigation Mesh to disk. nav_show_approach_points : 0 : , "sv" : Show Ap proach Points in the Navigation Mesh. nav_show_danger : 0 : , "sv" : Show cu rrent 'danger' levels.

nav_splice : cmd : : To spli ce, mark an area, highlight a second area, then invoke the splice command to cre ate a new, connected area between them. nav_split : cmd : : To spli t an Area into two, align the split line using your cursor and invoke the split command. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it w ith the current Place. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. net_address : 0 : : net_blockmsg : 0 : , "cheat" : Discard s incoming message: <0 1 name> net_channels : cmd : : Shows n et channel info net_chokeloop : 0 : : Apply b andwidth choke to loopback packets net_drawslider : 0 : : Draw co mpletion slider during signon net_droppackets : 0 : , "cheat" : Drops n ext n incoming packets on client net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulat e packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw th e network usage graph net_graphheight : 64 : , "cl" : net_graphpos : 1 : , "a", "cl" : net_graphsolid : 1 : , "a", "cl" : net_maxfragments : 1280 : : Max fra gment bytes per packet. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dr opped packets in console net_showevents : 0 : : Print g ame event infos to console. net_showfragments : 0 : : Show ne tchannel fragments net_showmsg : 0 : : Show in coming message: <0 1 name> net_showpeaks : 0 : : Show me ssages for large packets only: <size> net_showsplits : 0 : : Show in fo about packet splits net_showtcp : 0 : : Dump TC P stream summary to console net_showudp : 0 : : Dump UP D packets summary to console net_synctags : 0 : , "cheat" : Insert tokens into the net stream to find client/server mismatches. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )

nextdemo : cmd : : Play ne xt demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ammo_deplete : cmd : : Subtrac ts half of the target's ammo npc_bipass : cmd : : Display s the local movement attempts by the given NPC(s) (triangulation detours). Fail ed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is lo oking at. npc_combat : cmd : : Display s text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_conditions : cmd : : Display s all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actu ally stand at that location). Note that this only works for npc classes that ar e already in the world. You can not create an entity that doesn't have an insta nce in the level. Arguments: {npc_class_name} npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only wo rks for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows m emory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it ) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argume nt picks what player is looking at npc_focus : cmd : : Display s red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what p layer is looking at npc_freeze : cmd : : Selecte d NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -nonenpc_go : cmd : : Selecte d NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -nonenpc_go_do_run : 1 : , "sv" : Set whe ther should run on NPC go npc_go_random : cmd : : Sends a ll selected NPC(s) to a random node. Arguments: -nonenpc_heal : cmd : : Heals t he target back to full health npc_ik_height_adjust : 0 : , "a", "sv" : Enable test mode for ik height adjustment

npc_kill : cmd : : Kills t he given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class _name} / no argument picks what player is looking at npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -nonenpc_route : cmd : : Display s the current route of the given NPC as a line on the screen. Waypoints along t he route are drawn as small cyan rectangles. Line is color coded in the followi ng manner: Blue - path to a node Cyan - detour around an object (triangulation ) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force t he npc to try and speak all thier responses npc_squads : cmd : : Obsolet e. Replaced by npc_combat npc_steering : cmd : : Display s the steering obstructions of the NPC (used to perform local avoidance) Argume nts: {entity_name} / {class_name} / no argument picks what player is looking at npc_steering_all : cmd : : Display s the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break condi tions of the selected NPC current schedule Arguments: {npc_name} / {npc clas s_name} / no argument picks what player is looking at npc_tasks : cmd : : Display s detailed text debugging information about the all the tasks of the selected NP C current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_nam e} / no argument picks what player is looking at npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Display s the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument p icks what player is looking at npc_vphysics : 0 : , "sv" : O old_radiusdamage : 0 overview_health : 1 ayer's health in map overview. overview_locked : 1 ap angle, doesn't follow view angle. overview_mode : cmd erview map mode off,small,large: <0 1 2> overview_names : 1 ayer's names in map overview. overview_tracks : 1 ayer's tracks in map overview. overview_zoomabs : cmd erview map zoom: <zoom> : , "sv", "rep" : , "cl" : , "cl" : : , "cl" : , "cl" : : : Show pl : Locks m : Sets ov : Show pl : Show pl : Sets ov

overview_zoomrel overview map zoom: <factor> P

: cmd

: Changes

particle_simulateoverflow : 0 : , "cheat", "cl" : Used fo r stress-testing particle systems. Randomly denies creation of particles. password : 0 : , "a" : Current server access password path : cmd : : Show th e engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hi de the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "a", "cl" : Phoneme delay to account for sound system latency. phonemedelay_streaming : 0 : , "a", "cl" : Additio nal delay for streaming sounds. phonemefilter : 0 : , "a", "cl" : Time du ration of box filter to pass over phonemes. phonemesnap : 1 : , "a", "cl" : Visemes don't force blend to adjacent phonemes. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Control s the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automat ically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale t ime for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times t he cost of each active object physics_debug_entity : cmd : : Dumps d ebug info for an entity physics_highlight_active : cmd : : Turns o n the absbox for all active physics objects physics_report_active : cmd : : Lists a ll active physics objects physics_select : cmd : : Dumps d ebug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text i s displayed for whatever entity the player is looking at. Arguments: full - ena bles all debug information ping : cmd : : Display ping to server. play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_old_armor : 0 : , "sv" : playflush : cmd : : Play a sound, reloading from disk in case of changes.

playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvol : cmd : : Play a sound at a specified volume. progress_enable : cmd : : prop_crosshair : cmd : : Shows n ame for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ign ore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. Q quit e engine. quti e engine. R r_3dnow : cmd : : r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "re p" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "re p" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "re p" : r_ambientlightingonly : 0 : , "cheat" : Set thi s to 1 to light models with only ambient lighting (and no static lighting). r_anamorphic : 0 : , "a" : r_avglight : 1 : : r_avglightmap : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r _cleardecals <permanent>. r_ClipAreaPortals : 1 : : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to tak e affect. r_decal_cullsize : 5 : : Decals under this size in pixels are culled r_decals : 2048 : : r_DispBuildable : 0 : : r_DispDrawAxes : 0 : : r_DispEnableLOD : 0 : : r_DispFullRadius : 400 : : Radius within which a displacement will stay at its highest LOD r_DispLockLOD : 0 : : : cmd : cmd : : : Exit th : Exit th

r_DispRadius : 500 : : r_DispSetLOD : 0 : : r_DispTolerance : 5 : : r_DispUpdateAll : 0 : : r_DispUseStaticMeshes : 1 : : High en d machines use static meshes. Low end machines use temp meshes. r_DispWalkable : 0 : : r_DoCovertTransitions : 1 : , "numeric", "cl" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat", "cl" : r_drawbrushmodels : 1 : , "cheat" : Render brush models. r_drawclipbrushes : 0 : : Draw cl ip brushes r_drawdecals : 1 : : Render decals. r_DrawDetailProps : 1 : , "cl" : r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfullskybox : 1 : : r_drawleaf : -1 : , "cheat" : Draw th e specified leaf. r_drawlights : 0 : : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverl ay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_dr awmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : r_drawparticles : 1 : , "cheat", "cl" : Enable/ disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show th e occlusion proxies r_DrawPortals : 0 : : r_DrawRain : 1 : , "cl" : Enable/ disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cl" : r_drawskybox : 1 : : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : : r_drawvehicles : 1 : , "cheat", "cl" : r_drawvgui : 1 : : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dynamic : 1 : : r_eyeglintlodpixels : 20 : : The num

ber of pixels wide an eyeball has to be before rendering an eyeglint. Is a floa ting point value. r_eyegloss : 1 : , "a" : r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_farz : -1 : , "cheat", "cl" : Overrid e the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : -1 : : Activat e/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings r_flashlightconstant : 0 : , "cl" : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 500 : , "cl" : r_flashlightfov : 45 : , "cl" : r_flashlightlinear : 100 : , "cl" : r_flashlightlockposition : 0 : , "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 1 : , "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cl" : r_flashlightoffsety : -20 : , "cl" : r_flashlightoffsetz : 24 : , "cl" : r_flashlightquadratic : 0 : , "cl" : r_flex : 1 : : r_ForceRestore : 0 : : r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of c ulling r_frustumcullworld : 1 : : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "re p" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "re p" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "re p" : r_lightaverage : 1 : : Activat es/deactivate light averaging r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting r_lightdebug : 0 : : r_lightinterp : 5 : : Control s the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : : r_lightstyle : -1 : : r_lockpvs : 0 : , "cheat" : Lock th e PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_lod_noupdate : 0 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : :

r_minnewsamples : 3 : : r_mmx : cmd : : r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cl" : r_newproplighting : 0 : : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn of f the PVS. r_occludeemaxarea : 0 : : Prevent s occlusion testing for entities that take up more than X% of the screen. 0 mean s use whatever the level said to use. r_occluderminarea : 0 : : Prevent s this occluder from being used if it takes up less than X% of the screen. 0 mea ns use whatever the level said to use. r_occludermincount : 0 : : At leas t this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activat e/deactivate the occlusion system. r_occlusionspew : 0 : : Activat e/deactivates spew about what the occlusion system is doing. r_overlaywireframe : 0 : : r_PhysPropStaticLighting : 1 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : : r_PortalTestEnts : 1 : , "cheat", "cl" : Clip en tities against portal frustums. r_printdecalinfo : cmd : : r_propsmaxdist : 1024 : , "cl" : Maximum visible distance r_radiosity : 4 : : 0: no r adiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 sample s 3: 162 samples for static props, 6 samples for everything else r_rainalpha : 0 : , "cl" : r_rainalphapow : 0 : , "cl" : r_raindensity : 0 : , "cl" : r_RainHack : 0 : , "cl" : r_rainlength : 0 : , "cl" : r_RainProfile : 0 : , "cl" : Enable/ disable rain profiling. r_RainRadius : 1500 : , "cl" : r_RainSideVel : 130 : , "cl" : How muc h sideways velocity rain gets. r_RainSimulate : 1 : , "cl" : Enable/ disable rain simulation. r_rainspeed : 600 : , "cl" : r_RainSplashPercentage : 20 : , "cl" : r_rainwidth : 0 : , "cl" : r_renderoverlayfragment : 1 : : r_rootlod : 0 : : Root LO D r_ropebatch : 1 : , "cl" : r_ropetranslucent : 1 : , "cl" : r_screenoverlay : cmd : : r_sequence_debug : 0 : , "cl" : r_shadowangles : cmd : : Set sha dow angles

r_shadowblobbycutoff : cmd : : some sh adow stuff r_shadowcolor : cmd : : Set sha dow color r_shadowdir : cmd : : Set sha dow direction r_shadowdist : cmd : : Set sha dow distance r_shadowids : 0 : : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadowwireframe : 0 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : : r_skybox : 1 : , "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_traceglow : 0 : , "cl" : r_TransitionSensitivity : 6 : , "cl" : Control s when LODs are changed. Lower numbers cause more overt LOD transitions. r_updaterefracttexture : 1 : , "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "re p" : r_visocclusion : 0 : : Activat e/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 1 : : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 2 : : number of world lights to use per vertex rate : 25000 : , "user" : Max byt es/sec the host can receive data rcon : cmd : : Issue a n rcon command. rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : : remote console password. rconport : 27015 : : rebuy : cmd : : recompute_speed : cmd : : Recompu tes clock speed (for debugging purposes). record : cmd : : Record a demo.

reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reloa d). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replaydelay : 0 : , "sv" : report_entities : cmd : : Lists a ll entities report_simthinklist : cmd : : Lists a ll simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists a ll touchlinks restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on rest art). retry : cmd : : Retry c onnection to last server. revert : cmd : : Revert convars to their default values. room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes r opes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_drawlines : 0 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an a ntialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How muc h to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha f or rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha f or rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When us ing smoothing, this is the min screenspace width it lets a rope shrink to rope_subdiv : 2 : , "cl" : Rope su bdivision amount rope_wind_dist : 1000 : , "cl" : Don't u se CPU applying small wind gusts to ropes when they're past this distance. S save urrent game. say player message say_team player message to team scene_allowoverrides aying back a choreographed scene, allow scene_flush ll .vcds from the cache and reload from : cmd : cmd : cmd : : : : Saves c : Display : Display

: 1 : , "sv" : When pl per-model expression overrides. : cmd : : Flush a disk.

scene_forcecombined : 0 : , "sv" : aying back, force use of combined .wav files even in english. scene_print : 0 : , "sv" : aying back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : aying back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : aying back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : ving, show the end location. scr_centertime : 2 : , "cl" : scr_printspeed : 8 : , "cl" : screenshot : cmd : : screenshot. sensitivity : 6 : , "a", "cl" : ensitivity. servercfgfile : 0 : , "sv" : setang : cmd : : ayer eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setmaster : cmd : : setmodel : cmd : : 's player's model setpause : cmd : : pause state of the server. setpos : cmd : : ayer to specified origin (must have sv_cheats). shake : cmd : : he screen. showbudget_texture : 0 : : the texture budget panel. showhitlocation : 0 : , "sv" : showinfo : cmd : : info panel: <type> <title> <message> [<command>] showpanel : cmd : : viewport panel <name> showparticlecounts : 0 : , "cl" : number of particles drawn per frame showtriggers : 0 : , "sv" : showtriggers_toggle : cmd : : singlestep : 0 : , "cheat" : ine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : ken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a" : ill level (1-3). slist : cmd : : rvers on your LAN. slot0 : cmd : : slot1 : cmd : : slot10 : cmd : :

When pl When pl When pl When pl When mo

Take a Mouse s Snap pl Changes Set the Move pl Shake t Enable Shows a Shows a Display

Run eng Time ta

Game sk List se

slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs. snapto : cmd : : snd_async_spew_blocking : 0 : : Spew me ssage to console any time async sound loading blocks on file i/o. snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_flushasync : cmd : : Flush a ll async .wav data snd_foliage_db_loss : 4 : : snd_gain : 1 : : snd_gain_max : 1 : : snd_gain_min : 0 : : snd_memasync : cmd : : Show as ync memory stats snd_mixahead : 0 : , "a" : snd_mixvol : cmd : : Set nam ed Mixgroup to mix volume. snd_musicvolume : 1 : , "a" : Music v olume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuild s audio cache from -makereslists .lst output If fulldata specified, creates _oth er_rebuild and adds startup audio data to entries Usage: snd_rebuildaudiocache <fulldata> snd_refdb : 60 : : snd_refdist : 36 : : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show so unds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_soundmixer : 0 : : snd_surround_speakers : 2 : : snd_visualize : 0 : , "cheat" : Show so unds location in world snd_vox_captiontrace : 0 : : Shows s entence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : sndplaydelay : cmd : : soundfade : cmd : : Fade cl ient volume.

soundinfo : cmd : : Describ e the current sound device. soundlist : cmd : : List al l known sounds. soundscape_fadetime : 3 : , "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes speak : cmd : : Play a constructed sentence. spec_help : cmd : : Show sp ectator help screen spec_pos : cmd : : dump po sition and angles to the console spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode specmenu : cmd : : Activat es spectator menu spike : cmd : : generat es a fake spike startdemos : cmd : : Play de mos in demo sequence. startmovie : cmd : : Start r ecording movie frames. startupmenu : cmd : : Opens i nitial menu screen and loads the background bsp, but only if no other level is b eing loaded, and we're not in developer mode. status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop pl aying back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops a ll soundscape processing and fades current looping sounds stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_alltalk : 0 : , "sv" : sv_backspeed : 0 : , "a", "sv", "rep" : How m uch to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Boun ce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow c heats on server sv_contact : 0 : : Contact email for server sysop sv_customizations : 1 : : Server distributes custom player files sv_debug_player_use : 0 : , "sv", "rep" : Visuali zes +use logic. Green cross=trace success, Red cross=trace too far, Green box=ra

dius success sv_debugmanualmode : 0 : : Make su re entities correctly report whether or not their network data has changed. sv_debugresponses : 0 : , "sv" : Show ve rbose matching output (1 for simple, 2 for rule scoring) sv_deltaprint : 0 : : Print a ccumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_dumpresponses : 0 : , "sv" : Dump al l response_rules.txt and rules (requires restart) sv_filterban : 1 : : Set pac ket filtering by IP mode sv_findsoundname : cmd : : Find so und names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force s erver side preloading. sv_friction : 4 : , "sv", "nf", "rep" : Worl d friction. sv_friendly_dmg_immune : 1 : , "sv" : For npc 's so marked, don't take damage caused by friendly (D_LI) npc's sv_fullsendtables : 0 : : Force f ull sendtable sending path. sv_gravity : 800 : , "sv", "nf", "rep" : Worl d gravity. sv_hltv : 0 : : Enables HLTV on this server. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 999 9.0 rate, etc. sv_logbans : 0 : : sv_massreport : 0 : , "sv" : sv_maxrate : 0 : : Max ban dwidth rate allowed on server, 0 == unlimited sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 0 : : Min ban dwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test ne tworking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "cheat" : If chea ts are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs ov er this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games

sv_pausable : 1 : , "nf" : Is the server pausable. sv_precachegeneric : cmd : : Usage: sv_precachegeneric <name> [ preload ] Add file to precache list. sv_precacheinfo : cmd : : Show pr ecache info. sv_precachemodel : cmd : : Usage: sv_precachemodel <name> [ preload ] Add model to precache list. sv_precachesound : cmd : : Usage: sv_precachesound <name> [ preload ] Add sound to precache list. sv_pushaway_clientside : 0 : , "sv", "rep" : Clients ide physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How har d physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a pl ayer is moving slower than this, don't push away physics objects (enables duckin g behind things). sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max num ber of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before be ing banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The reg ion of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_showhitboxes : -1 : , "sv", "cheat" : Send se rver-side hitboxes for specified entity to client (NOTE: this uses lots of band width, use on listen server only). sv_showladders : 0 : , "sv" : Show bb ox and dismount points for all ladders (must be set before level load.) sv_skyname : 0 : , "a", "sv", "rep" : Curre nt name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show al l EmitSound calls including their symbolic name and the actual wave file they re solved to sv_soundscape_printdebuginfo : cmd : : print s oundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 100 : , "sv", "nf", "rep" : Mini mum stopping speed when on ground.

sv_stressbots : 0 : to 1, the server calculates data and fills packets to g. sv_strict_notarget : 0 : notarget will cause entities to never think they are sv_suppress_viewpunch : 0 : sv_teststepsimulation : 1 : sv_thinktimecheck : 0 : or thinktimes all on same timestamp. sv_timeout : 65 : his many seconds without a message from a client, the sv_unlag : 1 : player lag compensation sv_unlockedchapters : 1 : unlocked game chapter. sv_voicecodec : 0 : es which voice codec DLL to use in a game. Set to the e extension. sv_voiceenable : 1 : sv_wateraccelerate : 10 : sv_waterdist : 12 : l view fixup when eyes are near water plane. sv_waterfriction : 1 : T

: If set bots. Used for perf testin , "sv" in the pvs , "sv", "rep" , "sv" , "sv" : If set, : : : Check f

: After t client is dropped , "sv" : Enables , "a" : Highest

: Specifi name of the DLL without th , "a", "nf" : , "sv", "nf", "rep" : , "sv", "rep" : Vertica , "sv", "nf", "rep" :

template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magn itude 0> <scale 0> Test_EHandle : cmd : : test_entity_blocker : cmd : : Test co mmand that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Lo op <loop name> - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_Lo opCount <loop name> <count> - loop back to the specified loop start point the sp ecified # of times. Test_LoopForNumSeconds : cmd : : Test_Lo opForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_nav_opt : 1 : , "sv" : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_Ra ndomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and mayb e run the command following the percentage chance. Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_St artLoop <loop name> - Denote the start of a loop. Really just defines a named po int you can jump to.

Test_StartScript : cmd : : test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : hud element animation. Arguments: <anim name> testscript_debug : 0 : : est scripts. texture_budget_background_alpha : 128 : , "a" : nslucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" number between 0 and 1 texture_budget_panel_global : 0 : : obal times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : n pixels of the budget panel texture_budget_panel_x : 0 : , "a" : of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : of pixels from the top side of the game screen to draw the budget panel tf2_facefronttime : 5 : , "sv", "rep" : his amount of time of standing in place but aiming to one side, go ahead e feet to face upper body. tf2_feetyawrate : 720 : , "sv", "rep" : y degrees per second that we can turn our feet or upper body. tf2_ik : 1 : , "sv", "rep" : on in-place turns. think_limit : 10 : , "sv", "rep" : think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : to thirdperson camera. timedemo : cmd : : demo and report performance info. timedemoquit : cmd : : demo, report performance info, and then exit timerefresh : cmd : : the renderer. toggleconsole : cmd : : de the console. togglescores : cmd : : score panel trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : U unbind : a key. unbindall : all keys. unpause : the game. use : articular weapon Arguments: <weapon_name> user : er data. users : er info for players on server. cmd cmd cmd cmd cmd cmd : : : : : :

Start a

Test a Debug t how tra : Show gl height width i number number After t and mov How man Use IK Maximum Switch Play a Play a Profile Show/hi Toggles

: Unbind : Unbind : Unpause : Use a p : Show us : Show us

V v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : v_ipitch_cycle : 1 : , "cl" : v_ipitch_level : 0 : , "cl" : v_iroll_cycle : 0 : , "cl" : v_iroll_level : 0 : , "cl" : v_iyaw_cycle : 2 : , "cl" : v_iyaw_level : 0 : , "cl" : vcollide_wireframe : 0 : , "cheat" : vcollide_wireframe_axes : 0 : : version : cmd : : Print v ersion info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws t he vgui panel hiearchy to the specified depth level. vgui_drawtree_clear : cmd : : vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw th e hidden panels. vgui_drawtree_panelptr : 0 : : Show th e panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws t he vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List th e vgui_drawtree panels in render order. vgui_drawtree_visible : 1 : : Draw th e visible panels. vgui_togglepanel : cmd : : show/hi de vgui panel by name. viewmodel_fov : 54 : , "cheat", "cl" : violence_ablood : 1 : : Draw al ien blood violence_agibs : 1 : : Show al ien gib entities violence_hblood : 1 : : Draw hu man blood violence_hgibs : 1 : : Show hu man gib entities voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_dsound : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voi ce input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_maxgain : 10 : : voice_modenable : 1 : , "a", "cl" : Enable/ disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompr

essed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showbanned : cmd : : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : volume : 0 : , "a" : Sound v olume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View en tities in the voxel-tree inside box <Vector(min), Vector(max)>. voxeltree_playerview : cmd : : View en tities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View en tities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View en tities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a n ew budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn of f VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collaps e the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write t he names of all of the vprof groups to the console. vprof_dump_spikes : 0 : : Framera te at which vprof will begin to dump spikes to the console. 0 = disabled. vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generat e a report to the console. vprof_generate_report_AI : cmd : : Generat e a report to the console. vprof_generate_report_AI_only : cmd : : Generat e a report to the console. vprof_generate_report_hierarchy : cmd : : Generat e a report to the console. vprof_generate_report_map_load : cmd : : Generat e a report to the console. vprof_graph : 0 : : Draw th e vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn of f VProf profiler vprof_on : cmd : : Turn on VProf profiler

vprof_parent : cmd : vprof_playback_start : cmd : laying back a recorded .vprof file. vprof_playback_step : cmd : laying back a .vprof file, step to the next tick. vprof_playback_stop : cmd : vprof_prevsibling : cmd : vprof_record_start : cmd : ecording vprof data for playback later. vprof_record_stop : cmd : vprof_remote_start : cmd : a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : existing remote VProf data request vprof_reset : cmd : he stats in VProf profiler vprof_reset_peaks : cmd : ust the peak time in VProf profiler vprof_scope : 0 : pecific scope to start showing vprof tree vprof_unaccounted_limit : 0 : , "a" of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" one to show average and peak times vprof_vtune_group : cmd : vtune for a particular vprof group ('disable' to disable) vtune : cmd : s VTune's sampling. W

: : Start p : While p : : : Start r : : Request : Stop an : Reset t : Reset j : Set a s : number : Set to : enable : Control

wait : cmd : : Stop co mmand parsing until next frame. wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and p lacement location further away from player wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and p lacement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed a t that location for the currently selected hull size (see ai_next_hull) wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode weapon_showproficiency : 0 : , "sv" : writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save th e ban list to banned_ip.cfg. X

Y Z zoom_sensitivity_ratio : 1 : , "cl" nal mouse sensitivity scale factor applied when FOV is zoomed in. ---------------------Total of 1564 convars/concommands : Additio

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