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DMU Navigator

Preface Using This Guide More Information What's New? Getting Started Entering the Workbench Inserting Components Navigating in Examine Mode Managing Views Navigating in Beginner's Fly Mode Looking At Objects Managing URLs Creating Scenes Basic Tasks Setting Up Your Session Entering the Workbench Inserting Components Importing A CAD Part Defining Groups Viewing the Selection Viewing the Cache Modifying the Sag Value Using the Search... Command Moving Components Translating Components Rotating Components Positioning Components Applying a Transformation Snapping components

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Snapping Components using Multiple Constraints Resetting Positioning Assembly and component mirroring Navigating Navigating in Examine Mode Navigating in Walk Mode Navigating in Fly Mode Using the Viewpoint Palette Selecting Standard Views Panning, Zooming, Rotating & Turning Your Head Changing Views Viewing against Ground Magnifying Looking At Objects Setting Lighting Effects Setting Depth Effects Annotating Adding 3D Annotations Managing 3D Annotations Creating Hyperlinks Jumping to Hyperlinks Creating Annotated Views Managing Annotated Views Adding Pictures Adding Audio Markers Editing Annotated Views Properties Using Temporary Markers Displaying Links Using Camera Capabilities About Cameras Creating and Displaying Cameras Editing Camera Properties Moving Cameras Using Standard Views User-Defined Views

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Using Generic Animation About Track Capabilities Recording a Camera Track Recording Animations Recording Viewpoint Animations Replaying Animations Recording Interactions in Video Format Converting a Simulation into a Sequence Generating a Video Detecting Interferences Automatically Sequences About Sequence Capabilities Sequence Editor Displaying Gantt Chart Managing Scenes Creating scenes Adding and Removing a Component Resetting and Checking Component Positioning Exploding an Assembly Saving Viewpoints Editing a Scene Macro About Persistency in Scenes Snapping Components in Scenes Applying a Scene to an Assembly Proximity Query About Proximity Query Running a Proximity Query Running a Proximity Query on a Large Assembly Running a Zone Query DMU 2D Workshop Entering the 2D Workshop Inserting 2D Documents Manipulating 2D Documents Creating an Annotated View Managing Annotated Views

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Exporting and Importing 2D Annotations Comparing Drawings Measuring Distance, Angle and Radius on 2D Documents Publishing 2D Documents Saving and Printing Image Captures Publishing Additional Tools Measuring distances and angles between geometrical entities Measuring properties Measuring inertia Advanced Tasks Interoperability with CATIA V4 Importing N4D Scenes in a DMU Navigator Session Sending Models from VPM to CATIA V4 Opening a V4 Session in CATIA V5 Saving As Session Interoperability with ENOVIA 3d com Navigator Loading Products into DMU Navigator Viewing & Manipulating Products Saving Products Conferencing Initializing Backbone Driver Initializing the Conference Working in Conference Running Batch Processes Running CATDMUUtility Batch Process Running the CATDMUCacheSettings Batch Process Running the CATDMUBuilder Batch Process Running the CATDMUCacheLocator Batch Process Running the CATDMUDistributor Batch Process Running the CATDMUCacheV4ForV5 Batch Process Writing and Running a Macro Directly Inserting a DMU document from the Windows Explorer Saving DMU Application Data in ENOVIA VPM

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Workbench Description DMU Navigator Menu Bar DMU Navigator Tools Toolbar DMU Viewing Toolbar View Toolbar DMU 2D Marker Toolbar DMU Data Navigation Toolbar DMU Move Toolbar DMU Generic Animation Toolbar Automatic Clash Detection Toolbar Viewpoint Animation Toolbar Publishing Tools Toolbar DMU 2D Tools Toolbar DMU 2D Annotated Views Toolbar DMU 2D Viewing Toolbar DMU Measure Toolbar Specification Tree Customizing Settings Customizing DMU Navigator Settings Customizing General Settings Customizing Invention Machine Tools Customizing Cache Settings Customizing Product Structure Settings Customizing Navigation Settings Customizing External Format Import Glossary Index

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Preface
DMU Navigator Version 5 addresses Digital Mock-Up (DMU) process centric design and review requirements of the extended enterprise. It offers a scalable solution capable of handling digital mock-ups of all sizes, ranging from consumer goods to very large automotive, aerospace, plant, ship and heavy machinery mock-ups. Available on both UNIX and Windows environments, DMU Navigator is built to be totally compliant with Windows presentation standards. DMU Navigator Version 5 comprises the following main applications: Kinematics Simulator Fitting Simulator Space Analysis DMU Optimizer The above applications are delivered as totally interoperable workbenches. From a user interface standpoint, switching from one to another is completely transparent and done in a context-sensitive fashion. In addition, to these workbenches, DMU Navigator is an open solution which offers: Support of native CATIA Version 4 and Version 5 data Interface with the VRML industry standard for data exchange Native OLE (Object Linking and Embedding) compliance. This facilitates the system integration within the office environment and across the digital enterprise. DMU Kinematics Simulator Offers motion simulation capabilities. Kinematics Simulator can be cooperatively used with other current or future companion products of the DMU Navigator next generation such as DMU Fitting Simulator and DMU Space Analysis. DMU Fitting Simulator Allows the user to define and simulate assembly and disassembly procedures thereby validating product assembly and maintenance at the design stage. Fitting Simulator can be cooperatively used with other current or future companion products of the DMU Navigator next generation such as Kinematics Simulator and Space Analysis. DMU Space Analysis

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Offers advanced interference analysis, sectioning and measurement capabilities. Space Analysis can be cooperatively used with other current or future companion products of the DMU Navigator next generation such as DMU Kinematics Simulator and Fitting Simulator. DMU Optimizer Improves user's productivity by computing an optimized representation of data for mockup verification in the context of the immersive and collaborative design review environment of the full digital mockup.

Using This Guide More Information

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Using This Guide


This guide is the DMU Navigator Version 5 User's Guide. To get the most out of DMU Navigator, use the following user guide wizard. It will help you better locate information relevant to you as well as to the way you work. User Guide Wizard Go to: I am a first time user The Getting Started tutorial. Once you have finished, you should move on to the User Task section of this guide, which steps you through basic procedures. Your DMU Navigator Version 5 session and start reviewing your own documents. If you need some help in understanding tools and commands, use the on-line help. You can also take a look at the Basic Tasks or the Advanced Tasks in this guide to locate information with which you are not already familiar. You will use the samples contained in the C:\Program Files\Dassault Systemes\B07doc\online\dmnug\samples folder. When samples are specifically stated as belonging to cfyug, then those samples will be found in the C:\Program Files\Dassault Systemes\B09doc\online\cfyug\samples folder. Inserting Sample Documents Sample documents installed with the online help library are provided in many cases to support the scenario that explains how a specific command works. The sample documents are installed in user guide-specific sample folders. In the online documentation filetree, there is one samples folder for each users guide. For more information on where sample documents are installed by default, see Accessing Sample Documents in the Infrastructure User's Guide.

I have used DMU Navigator before

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Where to Find More Information


Prior to reading this book, we recommend that you read the Infrastructure User's Guide. Note: You can start a DMU Navigator session by entering the command dmu (Windows) or DMU (UNIX). This starts the default DMU Navigator Version 5 environment. You may also like to read the following complementary product guides, for which the appropriate license is required. DMU Fitting Simulator User's Guide DMU Kinematics Simulator User's Guide DMU Space Analysis User's Guide DMU Optimizer User's Guide

Click to find out more about Conventions used in this guide.

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What's New?
Basic Tasks
Setting up your Session Enhanced: Inserting Components Improved support of 2D dxf format Enhanced: Viewing the Cache Content New: Snapping Components using Multiple Constraints Enhanced: It is now possible in DMU Navigator to show / hide V4 elements in design mode (see the Infrastructure User's Guide, Hiding and Showing Objects for complete information about the functionality common to all DMU products) Enhanced: It is now possible in DMU Navigator to manage visibility of layers on V4 models using the standard command (see the Infrastructure User's Guide, Using Layers and Layer Filters for complete information about the functionality common to all DMU products) Enhanced: It is now possible in DMU Navigator to modify transparency on selected components without modifying their color (see the Infrastructure User's Guide, Displaying and Editing Graphic Properties for complete information about the functionality common to all DMU products) New: It is now possible to set up printers without launching a V5 session (see the Infrastructure User's Guide, Setting Up Printers on Windows NT for complete information about the functionality common to all DMU products) Annotating Enhanced: Creating Annotated Views Link / unlink annotations Enhanced: Creating Annotated Views Export / import annotations Using Camera Capabilities Enhanced: Moving Cameras Enhanced: Editing Cameras Properties Using Generic Animation Enhanced: Recording a Camera Track

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Spatial Query (formerly Proximity Query) Enhanced: About Spatial Query Enhanced: Running a Proximity Query on a Large Assembly New: Running a Zone Query 2D Review Workshop New: Entering the DMU 2D Workshop New: Inserting 2D Documents New: Manipulating 2D Documents New: Creating an Annotated View New: Managing Annotated Views New: Publishing 2D Documents New: Saving and Printing Image Captures Enhanced: Comparing Drawings Publishing Enhanced: Publishing

Advanced Tasks
Interoperability New: Saving DMU Application Data in ENOVIA VPM Conferencing Enhanced: Initializing a Conference Batches Enhanced: Running the CATDMUUtility Batch Process New: Running the CATDMUCacheSettings Batch Process New: Running the CATDMUBuilder Batch Process New: Running the CATDMUCacheLocator Batch Process New: Running the CATDMUDistributor Batch Process New: Running the CATDMUCacheV4ForV5 Batch Process New: Directly Insert DMU documents from the Windows Explorer

Customizing
Enhanced: Customizing DMU Navigator Settings Enhanced: Customizing Cache Settings

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Getting Started
This tutorial will guide you step-by-step through your first DMU Navigator session, allowing you to get acquainted with the product. You will need a DMU Navigator V5 session and should be familiar with basic concepts such as document windows, standard and view toolbars. You should be able to complete this tutorial in about 15 minutes. At any time, you can reference the Workbench Description for more information concerning icon toolbars and menu bars. Managing Product Structure Entering the Workbench Inserting Components Navigating in Examine Mode Managing Views Navigating in Beginner's Fly Mode Looking At Objects Managing URLs Creating Scenes

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Entering the DMU Navigator Workbench


This task shows you how to enter the DMU Navigator workbench and create a new document. 1. Select Digital Mockup -> DMU Navigator from the Start menu. The DMU Navigator workbench is displayed and a document like this will appear:

Note that more toolbars may appear next to the Standard toolbar when you create a document.

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Inserting Components
This task shows you how to insert components into a DMU Navigator document. 1. Select the Insert -> Existing Component... command.

If the menu item cannot be selected, right-click product1 in the specification tree and select Components -> Existing Component... from the contextual menu. 2. In the Insert an Existing Component dialog box, specify the file location for the model of interest, the platform.model document from the samples folder. For information on where sample documents are installed by default, see Accessing Sample Documents in the Infrastructure User's Guide. 3. Click the Files of type selection list and select the model type. 4. Double-click the platform.model to insert it into your DMU Navigator document. The DMU Navigator document now looks like this:

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Navigating in Examine Mode


Navigating in Examine Mode is the default navigation mode. You can examine your document as you would from the outside by moving around the document's perimeter, or as you would from within, modifying your orientation (turn head) or moving closer to different objects (zoom in, zoom out). This task shows you how to rotate, zoom and move your document. 1. To rotate, press and hold the Middle Mouse button, then press the Left Mouse button and drag (still holding both buttons down).

2. To zoom, press and hold the Middle Mouse button, then click the Left Mouse button and drag (still holding the Middle Mouse button down). Dragging towards 12 o'clock zooms in on your document; dragging towards 6 o'clock zooms out from your document.

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3. Drag using the middle mouse button to a new location.

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Managing Views
This task shows you how to create and annotate a user-defined view. from the DMU Navigator 1. Click the Create an Annotated View icon Tools toolbar. The 2D view is defined and identified in the specification tree. You can now customize this view. 2. Adjust the different view parameters (zoom, rotation, etc.) until you are satisfied with the result.

The 2D Marker toolbar is active and you can now annotate your view.

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3. To add text, click the Text text.

icon then click where you want to place the

The Annotation Text dialog box as well as the Text Properties toolbar appear:

4. Enter the desired text in the 2D text box, change the text properties if needed and click OK to confirm. The text is added at the indicated position. 5. Click the Draw rectangle icon to create a text box around the text.

Note: You can also add a frame by right-clicking the 2D text and selecting Properties->Text Properties->Frame... 6. Drag across the text you added to create a text box. 7. Annotate your document further as desired.

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For more detailed information about 2D markers, see Annotating.

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Navigating in Beginner's Fly Mode


This task shows you how to navigate through a document in beginner's fly mode. In beginner's fly mode you can move upward or downward on any horizontal view plane as you move forward.

Beginner's fly mode commands are single-action commands. When you release the mouse button, you exit the command.

Before using the Fly navigation mode, you must be in a perspective view (View ->Render Style ->Perspective). 1. Click the Fly Mode icon in the View toolbar.

The icons used in the beginner's fly mode appear in the View toolbar.

2. Click the Turn Head look at the object.

icon then drag to define the direction in which you

3. Release when you are oriented in the desired direction. 4. Click the Fly icon, then click the left mouse button to begin flying.

You begin to fly forward in the chosen direction.

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A green arrow appears along with a circular target located at the center of the view. The figure below the arrow specifies the speed at which you are flying.

5. Still holding the left button down, drag to the left or right, or up or down, to change direction: You fly in the direction in which you drag. The further you drag away from the center of the view (represented by the circular

symbol), the greater the change in direction.

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As you drag, the shape of the arrow changes to reflect the direction in which you are flying.

6. Drag the cursor back towards the center of the view to continue flying forward in the new direction.

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7. To modify your speed, click the Accelerate or Decelerate icon one or more times, then click the Fly icon again followed by the left mouse button to pursue your fly. 8. Click the Examine mode default navigation mode. icon in the View toolbar to return to the

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Looking At Objects
During the course of your inspection, you may want to concentrate on a particular object and view it closer up. This task explains how to dynamically change the orientation (eye position, target and viewing distance) from which you look at your document. 1. Click the Look At icon in the DMU Viewing toolbar. 2. Click on an object in the document to select it. 3. Drag (still holding the left mouse button down) slowly to display the viewport. As you begin to drag, a rectangle with two diagonals appears and continues to grow as long as you continue to drag in the same direction. This rectangle represents the viewing window of the future view. 4. Change the direction in which you drag . The viewport rectangle then becomes a pyramid-like shape that represents the view (your eyepoint is located at the vertex of the pyramid). Continue to drag, changing direction as you desire, to reposition the eyepoint and the viewport. 5. Still holding the left mouse button down, press the middle mouse button and drag to resize the viewport.

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6. Release the button. You now see what is targeted inside the viewport.

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Managing URLs
You can add hyperlinks to your document and then use them to jump to a variety of locations, for example to a marketing presentation, a Microsoft Excel spreadsheet or an HTML page on the intranet. This task explains how to add hyperlinks. You should prepare a document that you want to see displayed via a hyperlink. 1. Click the object you want to represent the hyperlink. 2. Select the Insert-> Add Hyperlinks command. The Manage Hyperlink dialog box appears.

3. Enter a name identifying your hyperlink. 4. Click Browse... and select the file in the Link to File dialog box then click Open. 5. Click OK in the Manage Hyperlink dialog box. You can now test the link you added. 6. Click the object to which you just added the hyperlink. 7. Click the Go to Hyperlinks icon in the DMU Data Navigation toolbar. The linked file is displayed.

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Creating Scenes
This task shows you how to create a scene. 1. Click the Create Scene icon .

The Edit Scene dialog box and a scene representation in the document window are displayed.

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2. In the Edit Scene dialog box, click OK to create a scene. You are now in a scene window. The background color has changed to green. Scene 1 is identified in the specification tree. 3. Perform the required modifications, e.g. modify the viewpoint.

4. In the DMU Select toolbar, click the Save Viewpoints icon 5. Click the Exit From Scene icon

to swap to the initial window.

The scene representation is updated to reflect changes made in the scene window.

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Checking off View -> Scene Specification in the menu bar removes the scene representation and lets you use the entire screen for the geometry. (Shortcut: Press the F4 key.)

This concludes the step-by-step Getting Started tutorial. You should now go to the user task section of this guide, which will step you through basic procedures and enable you to get the most out of this product.

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Basic Tasks
The basic tasks you will perform in the DMU Navigator workbench introduce the powerful design review environment capabilities offered. The table below lists the information you will find. Setting Up Your Session Navigating Annotating Using Camera Capabilities Using Generic Animation Sequences Managing Scenes Spatial Query DMU 2D Workshop Publishing Additional Tools

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Setting Up Your Session


Entering the DMU Navigator Workbench: In the Start menu, select Digital Mockup ->DMU Navigator. Inserting Components: Select Insert -> Existing Component..., then select desired components via the Insert an Existing Component dialog box. Importing a CAD parts into a CATProduct Document: Select Insert ->Existing Component..., then select .prt or .asm type files via the Insert an Existing Component dialog box. Defining Groups of Products: Select one or more products in the geometry area or specification tree, click the Group icon then OK in the Edit Group dialog box. Viewing the Current Selection: Select one or more products then click the Current Selection icon. Activating the Cache: Select Tools -> Options. Expand the Infrastructure category. Click the Cache Management tab. Check the Work with the cache system option. Viewing the Cache Content: Select Tools -> Cache Content. Modifying the Sag Value in Visualization Mode: Work with the Cache system in visualization mode. Select the object and then Tools -> Modify Sag... Searching for Named Objects: Click the Search icon, enter search criteria in the Search dialog box and click Search. Moving Components: Explains the use of the parameters in the Move dialog box. Translating Components: Click the Translate or Rotate icon, select a component and enter an offset value in the Move dialog box. Rotating Components: Click the Translate or Rotate icon, then the Rotation tab in the Move dialog box. Select a component then the rotation axis and specify an angle. Positioning Components: Click the Translation or Rotation icon Applying a Transformation: Click the Translate or Rotate icon, then the Transformation tab in the Move dialog box. Select a component then specify translation and rotation values. Snapping Components: Click the Snap icon, select the component to be moved, select a geometric element on to-be-moved component, then select a geometric element on the receiving component.

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Snapping Components using Multiple Constraints: Click the Snap icon, select the component to be moved, select a geometric element on to-be-moved component, then select a geometric element on the receiving component. Continue defining constraints as needed. Resetting Component Position: To reset the position of all elements, click the Reset Position icon. To reset the position of selected elements, select the elements then click the Reset Position icon. Performing a Symmetry on a Component: Click the Symmetry icon, select the element used as the reference of the symmetry, define the symmetry parameters in the Assembly Symmetry Wizard dialog box and validate.

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Entering the DMU Navigator Workbench


This task shows you how to enter the DMU Navigator workbench and open a new document. 1. Select Digital Mockup->DMU Navigator from the Start menu. The DMU Navigator workbench is loaded and a DMU Navigator document is opened.

The DMU Navigator workbench comprises: a specification tree and a geometry area specific toolbars a number of contextual commands available in the both the specification tree and the geometry area

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an access to the DMU Immersive Review workbench via the Immersive Review icon Clicking off View -> Specifications in the menu bar removes the specification tree and lets you use the entire screen for the geometry.

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Inserting Components
This task shows you how to insert components into a DMU Navigator document. 1. Select the Insert -> Existing Component... command.

If the menu item cannot be selected, right-click product1 in the specification tree and select Components ->Existing Component... from the contextual menu. 2. In the Insert an Existing Component dialog box, select the file location. 3. Click the Files of type: list. 4. Select the desired type from the following: CATIA V4 Assembly Modeling Files (*.asm) (In CATIA Only) ProE Assemblies (*.asm) In ENOVIA (in CATIA, to access this extension, DUL or/and DPL licenses are required) ProE Assemblies (*.asm*) In ENOVIA (in CATIA, to access this extension DUL or/and DPL licenses are required) BYU CATIA V5 Parts (CATPart) CATIA V5 Products (CATProduct) CATPSLayout

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CATIA Graphical Representation Files (cgr) DenebDevice (dev) dxf3D Parts (dxf) CV Graphic ASCII Format (gaf) CV Graphic Binary Format (gbf) Tared Ideas Model Files (mf) Ideas Model Files (mf1) CATIA V4 models (model) NCGM (ncgm) WaveFront OBJ (obj) SolidEdge Parts (par) PDB files (pdb) ProE Parts (prt) in ENOVIA (in CATIA to access this extension, DUL or/and DPL licenses are required) PS Optegra files (_ps) UG Parts and Assemblies (prt) in ENOVIA (in CATIA to access this extension, DUL or/and DPL licenses are required) Acis (SAT) (sat) SolidWorks Assemblies (sldasm) SolidWorks Assemblies (SLDASM) SolidWorks Parts (sldprt) SolidWorks Parts (SLDPRT) SLP (slp) STL (ASCII and binary) (stl) Deneb Workcell (wcl) VRML 2.0 Files (wrl) ParaSolidX_T Parts (x_t) iges STRIM and STYLER models (*.tdg) Models, parts and products are loaded in visualization mode, i.e. without associated technological data (only visualization data is loaded). To access technological data, you must switch to design mode. This is done by selecting components inserted in the specification tree and then Edit ->Representations ->Design Mode from the menu bar.

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5. Click Open in the dialog box. The DMU Navigator document now looks like this:

Note: You can load the product structure only and then specify which 3D representations to insert. You need to check the option Do not activate default shapes on open. For more information, see Customizing Product Structure Settings in the Infrastructure User's guide. Adding CDM Products: For more information, see the V4 Integration User's Guide, Adding a CDM Product to a Product on UNIX and Customizing CDMA Data in Catia Version 5 on UNIX.

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Reading Parts and Assemblies from VPM-1: For information on reading parts and assemblies in VPM-1, see the V4 Integration User's Guide, Building a V5 product from a VPM1-PSN Window.

Using File ->Open, you can open 2D documents in the following formats: cgm V4 model (in ENOVIA-DMU Navigator only the draft tab is available) AutoCAD files (*.dxf, *.dwg) CATIA V4 drawings (*.model) CATIA V4 image files (*.picture) CATIA V5 CATDrawing (*.CATDrawing) tiff, jpeg, bmp, picture (and other 2D Raster formats) HPGL HPGL2 (supports images and is printable)

Support of the 2D dxf format has been improved to provide the following: text support color and line types attributes polyline support dimension support Note: Some limitations remain in the current version: strikethrough and underlined text attributes are not taken into account polylines are not filled hatching is not supported vertex entities are not correctly transcribed Note: You can also compare 2D documents to highlight differences and measure Items on 2D Documents. Inserting Sample Documents Sample documents installed along with the online help library are provided in many cases to support the scenario that explains how a specific command works. In the online documentation filetree, there is one samples folder for each user's guide. For more information on where sample documents are installed by default, see Accessing Sample Documents in the Infrastructure User's Guide.

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Importing CAD Parts into a CATProduct Document


The DMU Navigator Solution is an open system capable of importing data from the most widely used data standards and CAD systems. You can easily preserve your CAD investment while still benefiting from the DMU Navigator Solution. How Does it Work? Two translation modes are supported: Batch mode Associative mode. What About the Elements you Import? As the data contained in the parts you import are loaded in DMU Navigator, they are inserted as additional representations in the DMU product structure, along with any other representations previously inserted from another supported source. Once imported, the data can be managed just as if it were created in the session.

prt and asm extensions are not natively supported in CATIA, therefore, in CATIA, DUL and/or DPL licenses (ENOVIA) are required to access these extensions. This task shows you how to import data contained in CAD Parts or Assemblies into a CATProduct document. The main objective of such an import is to be able to read data which remain synchronized with the most up-to-date level available. DMU Navigator software P2. 1. Select the Insert -> Existing Component... command.

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If the menu item cannot be selected, right-click product 1 in the specification tree and select Components -> Existing Component... from the contextual menu. 2. In the Insert an Existing Component dialog box, select the file location. 3. Click the Files of type: list. 4. Select the desired type from the following: .prt .asm Models, parts and products are loaded in visualization mode, i.e. without associated technological data (only visualization data is loaded). To access technological data, you must switch to design mode. This is done by selecting components inserted in the specification tree and then Edit ->Representations ->Design Mode from the menu bar. To set external format import settings, see the Infrastructure User's Guide, Customizing External Formats Import 5. Click Open in the dialog box.

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Defining Groups of Products

This task explains how to define groups of products. A group is a set of products defined explicitly by selecting products individually. Groups are persistent and can be stored in the document.

Insert all the cgr files from the samples folder. 1. Select a product in the geometry area or in the specification tree. 2. Ctrl-click other products to add them to the initial selection.

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3. To create a Group, select Insert -> Group... from the menu bar or click the Group icon in the DMU Navigator Tools toolbar. The Edit Group dialog box and the Preview window appear.

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The Preview window shows selected products. To change the default display setting for this window, see Customizing DMU Navigator Settings.

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4. (Optional) Select products in the specification tree or the geometry area to remove them from the group. 5. (Optional) Enter a meaningful name for the group you want to create. 6. Click OK to create the group. The group is identified in the specification tree.

Groups created in this manner are persistent and can be stored in the document. They are listed as a separate entity in the specification tree and can be selected at any time and modified.

7. In the specification tree, double-click the group you just defined to modify it or Right-click the group you just defined and select Group 1 object -> Definition from the contextual menu. The Edit Group dialog box appears and displays the contents of the group you just created. Parts in the group are highlighted in the specification tree and in the geometry area.

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8. Modify group contents as desired. 9. Click OK to confirm. 10. To select the Group content, right-click the Group in the specification tree and select Group 1 object -> Select Content from the contextual menu.

The group components are highlighted both in the specification tree and in the geometry area.

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11. To hide the Group content, click the Hide/Show icon

The group components are hidden and the icons are grayed out in the specification tree.

You can change the properties (color, line type and weight) of groups as well as hide (transfer them to the No Show space) them.

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Viewing the Current Selection


The object or objects selected make up the current selection. The list of objects selected can be viewed using the Current Selection icon in the DMU Data Navigation toolbar. Making a new selection changes the current selection. This task illustrates current selection capabilities. For a description of the various selection techniques, please refer to the Infrastructure User's Guide. Insert all the cgr files from the samples folder. 1. In the geometry area or in the specification tree, select one or more objects. 2. Click the Current Selection icon in the DMU Data Navigation toolbar.

The Current Selection dialog box appears, indicating all selected objects. It indicates all selected objects and contains two tabs, enabling you to visualize either the specification tree or 3D view of your current selection.

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3. Click the Freeze checkbox to freeze the contents of the dialog box on the current selection. The dialog box will no longer be updated. 4. Select an object in the Current Selection dialog box. The object is highlighted in the specification tree. 5. Click the Reframe on selection checkbox to fit the selection into the available space in the geometry area.

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6. Select other objects in the Current Selection dialog box in turn. The geometry area reframes on the selections.

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7. De-select the Freeze checkbox. The dialog box is updated and now shows the last object selected only. 8. Click the View related objects checkbox to navigate through objects linked to the current selection. Note: View related objects is only available if there is one object selected.

Relationships identified are parents, any children or connected objects and relationships between objects. Products, groups, simulation, shuttles and AEC objects are all taken into account. Contextual menu commands are available in the Current Selection dialog box.

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Viewing the Cache Content


Working with a Cache System: Two different modes are available when a component (V4 model, V5 CATPart, V5 CATProduct, etc.) is inserted into a DMU Navigator CATProduct document: Design mode: in this mode, the exact geometry is available and the document is inserted as is. Visualization mode: in this mode, a representation of the geometry only is available and the corresponding cgr file, if it exists, is inserted from the cache system. Using a cache system considerably reduces the time required to load your data. The cache system is organized into two parts: Local cache: a read/write directory located on your machine or on the network and used to store cgr files. The first time a component is inserted, it is tessellated. This means that the corresponding cgr file is computed and saved in the local cache as well as displayed in the document window. The next time this component is required, the cgr file which already exists (and not the original document) is automatically loaded from the local cache. The user is normally responsible for the local cache. Released cache: a read-only cache which is not necessarily located locally on your machine. Several directories can be defined for the released cache. If the cgr file cannot be found in the local cache, the DMU Navigator browses released directories in the order listed to check whether it is located in one of them. If it is still not found, the component is tessellated and saved in the local cache. The site administrator is normally responsible for the released cache. Reading Components from a Database: The cache system works in exactly the same way when components inserted into a CATProduct document come from a database. An additional check is run: if the cgr file is not found in the local or released caches, the DMU Navigator requests that, if the cgr file exists in the database, it be downloaded. The cache system is managed via the Cache Management tab in the Options dialog box. For more information, see the Infrastructure User's Guide, Customizing Cache Settings. This task shows you how to view the contents of the cache. Support of V4 cache in V5 via symbolic links. A DMU Navigator document open 1. Select the Tools -> Cache Content command. The Cache Content dialog box appears listing the contents of the local cache.

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Other information including whether or not the cache system is turned on, the current cache used and the maximum cache size is also given in the dialog box.

2. In the Cache directory drop-down list box, select the cache directory whose contents you want to review. By default, the contents of the local cache are shown. 3. Click Close when done.

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Modifying the Sag Value in Visualization Mode


This task shows you how to modify the sag value in order to obtain a finer mesh for an object. This can be useful when you check your document for clash, contact and clearance conflicts to determine whether document components interfere with each other.

This functionality works with .model and CATParts documents. Open the MODIFY_SAG.CATProduct document. Be sure you work in visualization mode, with the Cache system on. To activate the cache system, see Activating the Cache.

1. Double-click the Interference Results.1 in the specification tree. The Check Clash dialog box appears. There is a contact detected between MODIFY_SAG.1 and NOZZLE1.1.

You are now going to modify the sag value of the two components involved in the clash detection to obtain a finer result. When done, you will run the clash detection again.

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2. Select the components you need in the specification tree (i.e. MODIFY_SAG.1 and NOZZLE1.1)

3. Select the Tools -> Modify Sag command. The Dynamic 3D Accuracy dialog box appears. The sag field provides information on the current sag applied to the selected component. Note: 0.2 is the default sag value (see Tools -> Options-> General -> Display -> Performances -> 3D accuracy -> fixed). Sag The sag corresponds to the fixed sag value for calculating tessellation on objects (3D fixed accuracy) set in the Performances tab of Tools -> Options -> General -> Display. By default, this value is set to 0.2 mm. The sag value set in this tab is offset from the skin inwards on both selection 1 and selection 2.

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3D Accuracy: Managing 3D Accuracy allows you to modify sag value depending on the tasks performed (clash detection, review) The accuracy setting controls the tessellation of surfaces (the surfaces of your geometry are built using a mesh of polygons). You have two choices: sets a fixed sag value for calculating tessellation on all objects, which does not vary with object size: a low value (close to 1) means that a very fine mesh is used to render surfaces, but the drawback is that geometry will be redrawn more slowly when using the viewing tools a high value (close to 10) means that a very coarse mesh is used, but the advantage is that geometry will be redrawn more quickly

4. In the New 3D Accuracy drop-down list box, define the new value (e.g. 0.02). The tesselation is rerun.

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5. Click OK when done. The resulting mesh is now much finer:

6. Double-click Interference.1 in the specification tree and click Apply. The calculation is launched. The new sag value has been taken into account. The contact has become a clash.

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For more information about the impact of sag value in the clash detection context, please refer to About Interference Analysis in the DMU Space Analysis User's Guide.

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Searching for Named Objects (General Mode)


This task explains how to perform a quick search for and select a named object. You can search for: objects with a specific name, or of a specific type or color product properties objects created using a specific workbench, in the current document or throughout the whole product structure. For more information on searching using a combination of search criteria, see the Infrastructure User's Guide. Insert all the cgr files from the samples folder. 1. Select the Edit->Search... command or click the Search Navigation toolbar (Shortcut: Ctrl+F). The Search dialog box appears. 2. Click the General tab: icon in the DMU Data

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If the Select command was active before you selected the Search... command, it remains active. The Search...command does not prevent you from running other commands on the search results (once selected). so you can also work with other commands while the Search dialog box remains open. This means that you can: run commands using the menus and icons and also apply commands in contextual menus to selected search results using the power input field: for example, you can manipulate selected specification tree elements using the "c:center on", "c:center graph", "c:cut" commands. If you select the Search button now, all items in the specification tree will be found. 3. Enter the name body* in the Name text-entry field and click the Search button. The two body items are highlighted in the list in the Search dialog box, a query is generated in the Generated queries field and ...and the body items are pre-selected in the geometry area.

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4. Click the Select button to select the items. The body items are selected.

5. Click OK to close the Search dialog box. Note that clicking OK has the same effect as clicking both the Select and Close buttons. You can sort the results in the Search dialog box by Name or by Path by clicking the corresponding column header. For more detailed information, see Selecting Using the Search... Command (Favorites and Advanced Modes) in the Infrastructure User's Guide.

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Moving Components
This task explains the parameters in the Move dialog box that determine the set of components that will be moved along with the specific object that you displace. About the Move parameters: Apply on leaf product: this parameter lets you manage the location: if set, the translation is performed between the selected component and its father if unset, the translation is performed between the selected component and the root product Relative move: this parameter lets you define the behavior of this translation, i.e. the reference from which the translation is going to be performed: if set, the translation is performed with respect to the father component of the selected object (relative move) if unset, the translation of the selected component is performed with respect to the root product and sub-products (absolute move)

These two parameters are set to on by default to ease the moving operations i.e. translation, rotation, positioning and transformation (a combination of translation and rotation). Note: You no longer need to switch to Design mode as Visualization mode and cgr files now permit selection. You can select lines, points, axis and planes.

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Translating Components
This task will show how to translate a component: by entering translation values by selecting geometric elements to define a translation direction (not described in this scenario) The component to be translated must belong to the active component.

Open the Move.CATProduct document then select Digital Mockup->DMU Navigator from the Start menu. 1. Click the Translation or Rotation icon .

The 3D compass is is automatically snapped onto the referential axis of the father part (the Product1 axis system). The Move dialog box is displayed.

Either you specify an offset value between the element and the x, y or z axis, or you select a geometric element to define the direction you need (see Translate Components in the Assembly User's Guide). The move is defined in terms of an offset along x, y or z axes.

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For an explanation of the parameters Apply on leaf product and Relative move, see Moving Components.

2. Select the component to be translated, e.g. GARDENA,NOZZLE_2_2.1 The 3D compass is automatically snapped onto the referential axis of Product3, the father of GARDENA,NOZZLE_2_2.1 .

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3. To define the translation, enter an offset value for x, y or z in the Offset boxes e.g. 100 mm for y. 4. Click Apply. The selected component is translated accordingly i.e. with respect to Part.2 (Product3 axis system).

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5. Click Invert to reverse the previous operation and translate the component in the opposite direction. The translation is reversed. You can click Apply as many times as you wish to translate the component to the desired position.

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Selecting elements: The move is defined by selecting elements or selecting an element and entering a distance. Click Selection to define your translation with respect to a element. The Translation tab contents is grayed. If you select a line or a plane you also need to enter a distance value. The translation is then done along the selected line or normal to the selected plane. Selecting two faces or planes assumes these elements are parallel. See Translate Components in the Assembly User's Guide.

6. Click OK to close the dialog box. 7. Repeat steps 1 and 2; this time uncheck the Relative move option.

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8. Repeat step 3.

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9. Click Apply. The selected component is translated accordingly with respect to Part.2 (Product1 axis system) this time.

Translation and rotation operations are synchronized which means the values entered in the Translation tab are kept in the Rotation tab.

10. Now click the Invert button to reverse the previous operation. 11. Uncheck the Apply on leaf product option. 12. Repeat steps 2 and 3.

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13. Click Apply. The selected component is translated accordingly with respect to the Root product Product1.

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14. Click OK to close the dialog box. You can translate components for which geometric or assembly constraints have been defined using the Shift key and the compass.

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Rotating Components
This task will show you how to rotate a component: by entering the rotation angle and specifying the rotation axis by selecting a geometric element to define the rotation axis and entering the angle value (not described in this scenario)

Open Move.CATProduct document.

1. Click the Translation or Rotation icon

2. The Move dialog box is displayed. Translation options are available. To find out how to translate components, refer to Translating a Component. 3. Click the Rotation tab.

For an explanation of the parameters Apply on leaf product and Relative move, see Moving Components. 4. Select the component to be rotated, GARDENA,NOZZLE_2_2.1

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5. Click one of the Axis options to specify the axis of rotation, e.g. the y axis. 6. Enter an angle of rotation in the Angle box , i.e. 90deg. 7. Click Apply to rotate the component The selected component is rotated accordingly. Note: you can apply this translation to other components. Simply select them and click Apply.

Selecting elements: Click Selection to define your rotation with respect to a element. Select a element to define the axis of rotation, an edge for example. This procedure is not described in this scenario, please refer to Rotate Components in Assembly User's Guide

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8. You can click Apply as many times as you wish to rotate the component to the desired position. 9. Click OK to close the dialog box. Note: You can rotate constrained components by means of the Shift key and the compass. For more information about defining rotations with respect to a geometrical element, see Rotate Components in the Assembly User's Guide.

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Positioning Components
This task will show you how to position a component. by entering the position values and specifying the axis angle values by selecting a geometric element to define the rotation axis and entering the angle value (not described in this scenario)

Open Move.CATProduct document

1. Click the Translation or Rotation icon The Move dialog box is displayed. Translation, Rotation and Position options are available. To find out how to Rotate components, refer to Rotating a Component.

For an explanation of the parameters Apply on leaf product and Relative move, see Moving Components. 2. Click the Position tab. 3. Select the component to be positioned, i.e. GARDENA,NOZZLE_2_2.1

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4. Enter values for x, y and/or z to define the position e.g. enter 0. 5. Specify angle values for RotX (e.g. 0deg), RotY (e.g. 50deg) and RotZ (e.g. 0deg). 6. Click Apply. The selected component is positioned accordingly.

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7. Click OK when satisfied.

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Applying a Transformation
This task will show you how to apply a transformation. This new capability enables you to combine rotation and translation operations. You can therefore apply complex transformations. by entering the position values and specifying the axis angle values by selecting a geometric element to define the rotation axis and entering the angle value (not described in this scenario)

Open Move.CATProduct document.

1. Click the Translation or Rotation icon 2. The Move dialog box is displayed.

For an explanation of the parameters Apply on leaf product and Relative move, see Moving Components.

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Case: You know the transformation to be applied to the component 3. Click the Transformation tab. 4. Select the component to be applied a transformation, i.e. GARDENA,NOZZLE_2_2.1

5. Enter values for dx (i.e. 0mm), dy (i.e. 100mm) and dz (i.e.0mm) to define the translation. 6. Specify angle values for dRotX (i.e. 0deg), dRotY (i.e. 50deg) , dRotZ (i.e. 0deg) to define the rotation. 7. Click Apply. The selected component is positioned accordingly (both translation and rotation are applied to the component).

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8. Click Undo. Case: You do not know the transformation to be applied to the components 3. Click Selection . 4. Select the GARDENA,NOZZLE_2_2.1. axis system. When done, select Part2 (Part2.1) axis system. The calculation to move from GARDENA,NOZZLE_2_2.1 axis system to Part2 (Part2.1) axis system is automatically performed as shown below:

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Note: The Relative move option is not available when using the Selection .

5. Select in the specification tree the component you want to be applied this transformation (Product2). 6. Click Apply . This is what you obtain:

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7. Click OK when satisfied.

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Snapping Components
For DMU Navigator, this task is P1-only .

The Snap command projects the geometric element of a component onto another geometric element belonging to the same or to a different component. Using this command is a convenient way to translate or rotate components. The option "Automatic switch to Design mode" is available for this command. For more about this option, refer to "Access to Geometry". The element to be snapped must belong to the active component. Open the MovingComponents01.CATProduct document. Depending on the selected elements, you will obtain different results. This table indicates what you can do: First Element Selected point point point line line line plane plane plane Last Element Selected point line plane point line plane point line plane Identical points. The point is projected onto the line. The point is projected onto the plane. The line passes through the point. Both lines become collinear. The line is projected onto the plane. The plane passes through the point. The plane passes through the line. Both planes become parallel. Result

Make sure you work in Design mode (use Edit->Representations->Design Mode)

If you are using DMU Navigator... You no longer need to switch to Design mode as Visualization mode and cgr files permit selection. You can select line, axis, plane, which are components recognized during the snap operation. However, in order to select points, you must be working in Design mode. 1. Click the Snap icon .

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2. Select the red face as shown. The element selected first is always the element that will move.

3. Select the blue face as shown.

The red face is projected onto the plane defined by the blue face. A green arrow is displayed on the first face you selected.

4. Click this arrow to reverse the orientation of the face.

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Snapping Components using Multiple Constraints


Multiple-Constraints Snap consists in creating an series of constraints on-the-fly, thereby reducing the degrees of freedom of the components.
One distinguishes four states:

selection of the component to be moved selection of the 1st geometric element, belonging to the to-be-moved component selection of the 2nd geometric element, belonging to the component to which the to-be-moved component will be snapped (henceforth referred to as the receiving component) a state where the user is asked to accept the proposed solution or to invert the snapping direction You must be working in Design mode (in the menu bar, select Edit ->Representations ->Design Mode ). Open the SMART_TARGET.CATProduct file from the cfyug samples folder. Before you launch the Snap command, you should be sure to select a component in the Specification Tree other than the root. 1. Click the Cumulative Snap icon .

The Cumulative Snap dialog box appears.

2. Select the component to be moved, e.g. the Disk cylinder.

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3. Select a geometric element (a point, line, plane or axis system) on the same to-be-moved component, e.g. a circle of which the center is the center of the entire Disk cylinder in the sample product.

4. Select a geometric element on the component to which the to-be-moved component will be snapped, e.g. a circle of which the center is the center of the entire Rim cylinder in the sample product (henceforth referred to as the receiving component). The first constraint is created. The Disk cylinder is displaced in accordance with the first constraint. You can continue directly to the creation of the second constraint.

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5. Select a geometric element on the to-be-moved component, e.g. the axe passing through one of the nuts of the Disk cylinder.

6. Select a geometric element on the receiving component, e.g. the axe passing through one of the nut holes of the Rim cylinder. The second constraint is created. The Disk cylinder is displaced in accordance with the second constraint. You can continue directly to the creation of the third constraint.

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7. Select a geometric element on the to-be-moved component, e.g. the plane of the Disk cylinder containing the nuts.

8. Select a geometric element on the receiving component, e.g. the the plane of the Rim cylinder containing the nut holes. The third constraint is created. The two components have been placed together as a function of the three constraints.

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9. In the Cumulative Snap dialog box, press the Invert button. The disk is inverted.

10. Rotate to verify that the snap has been implemented as desired.

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Resetting Component Position


This task will show you how to reset the position of all or selected elements. Open Move.CATProduct document. 1. Click the Translation or Rotation icon 2. The Move dialog box is displayed. .

For an explanation of the parameters Apply on leaf product and Relative move, see Moving Components. 3. Change the position of some elements of the document (using Translate, Rotate, Position, Transform). 4. To reset the position of all elements that have been moved, click the Reset Position icon .

All elements are reset to their initial position. 5. To reset the position of selected elements only, first select the elements, then click the Reset Position icon .

The selected elements are reset to their initial position.

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In the above, the term initial position signifies the following: for an existing document - the position of a product when the document was opened for an inserted document - the position of a product when the document was inserted for a new document - the position of a product when the document was created

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Performing a Symmetry on a Component


This task teaches you how to obtain new parts, products or instances by means of symmetry operations. The Symmetry command also lets you obtain new instances by translation as explained at the end of the task.

If you do not have a Part Design license (PD1 or GSD), the options Keep link in position and Keep link with geometry will be grayed out in the Assembly Wizard dialog box. If you do not have an Assembly Design license (ASD), Assembly features will not appear in the Specification Tree.

Open the Symmetry1.CATProduct document. 1. Click the Symmetry icon . The Assembly Symmetry Wizard dialog box displays, prompting you to select the reference plane.

2. Select the element used as the reference of the symmetry: select Plane.1.

Example 1: the element to duplicate is not a symmetrical element In this case, the symmetrical element will be a new component 3. Select NewDoor (NewDoor.1) as the product to be duplicated. NewDoor (NewDoor.1) is highlighted and the symmetry is previewed.

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The Assembly Symmetry Wizard dialog box appears. It displays the list of all elements that will be duplicated, that is all components composing NewDoor product: Door.1 and Pane.1. The three icons to the left of the window represent symmetries as well as the creation of new components.

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Notes If you wish to preview the symmetry of the door only, select Symmetry of Door (Door.1). Likewise, if you prefer to preview the symmetry of the pane, simply select Symmetry of Pane (Pane.1). Instead of new components, you can also create new instances for Symmetry of Door (Door.1) or Symmetry of Pane (Pane.1). To do so, select them and check the option Symmetry (new instance). For more about this option, refer to Example 2.

4. Click Finish to confirm the operation. A window appears, displaying results:

5. Click Close. You obtain a second door:

The new component "Symmetry of NewDoor (Symmetry of Door.1)" is displayed as well as the parts it contains (Symmetry of Door and Symmetry of Pane). A new entity 'Assembly features' also appears in the specification tree. It contains the symmetry referred to as 'Assembly Symmetry.1" which in turn contains the symmetry plane and the affected component.

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Example 2: the element to duplicate is a symmetrical element itself In this case, the symmetrical element will be a new instance. 6. Click the Symmetry icon . The Assembly Symmetry Wizard dialog box displays. 7. Select the element used as the reference of the symmetry: select Plane.1. 8. Select Wheel (Wheel.2).

The wheel is highlighted and the symmetry is previewed.

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The Assembly Symmetry Wizard dialog box appears. It displays the list of all elements that will be duplicated: all components composing Wheel Assembly product.

9. Select Symmetry of jantes from the list. Only the symmetry of that component is now previewed in the geometry area.

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10. Check the option Symmetry (new instance). A new icon reflects this change in the list.

11. The object is positioned with respect to Plane.1. Now, as it is intrinsically symmetrical, you need to define which of its three reference planes must be symmetrical with respect to Plane.1. For example, check XZ plane option. It is moved accordingly.

12. Check XY plane option. It is re-positioned.

13. Eventually, the first option is the right one. Check YZ plane. The symmetry is performed.

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14. Click Finish to confirm the operation. A window appears, displaying results. Two new components and one instance have been created.

15. Click Close. The new component Symmetry of Wheel (Symmetry of Wheel.2.1) is displayed in the specification tree. It contains one new instance (jantes (symmetry of jantes.1.1) and one new component (Symmetry of pneu (Symmetry of pneu.1.1). The entity 'Assembly features' contains the new symmetry referred to as 'Assembly Symmetry.2" which in turn contains the symmetry plane and the affected component.

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Translation 16. Click the Symmetry icon . The Assembly Symmetry Wizard dialog box displays. 17. Select Plane.1 as the reference to compute the translation. 18. Select the Wheel (Wheel.1) as the component to be translated. 19. Check the option Translation (new instance). A new icon reflects this change.

To calculate the translation, the application projects the center of the axis system onto the plane you selected. The distance between the center and the plane is repeated twice.

20. Click Finish to confirm the operation. A window appears, displaying results:

21. Click Close. The wheel is translated:

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Keep Link Options


The option "Keep link in position" guarantees associativity with the initial part or product: if you edit their positions, symmetrical elements inherit these modifications and are therefore repositioned accordingly. The option "Keep link with geometry" guarantees associativity with the geometry of the initial part: if you edit its shape, symmetrical elements inherit these modifications. However this type of associativity is restricted to elements made visible via the External View... command or to Part Bodies. For more information, refer to Generative Shape Design User's Guide and Part Design User's Guide respectively. For more information about symmetry, refer to Modifying a symmetry.

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Navigating
Navigating in Examine mode: See Activating Viewing Tools Using the Mouse in the Infrastructure User's Guide. Navigating in Walk mode: Select View ->Navigation Mode ->Walk, press and hold down middle mouse button to define horizontal plane, drag to left or right to determine direction then click left mouse button to begin. Drag to left or right to change direction then bring cursor back towards center of view to continue walk forward in the new direction. Navigating in Fly mode: Click the Fly Mode icon, press and hold down middle mouse button to define initial horizontal plane, drag to left or right to determine direction then click left mouse button to begin. Drag to left or right, up or down, to change direction then bring cursor back towards center of view to continue fly forward in the new direction. Using the Viewpoint Palette: Select View ->Viewpoint Palette... to access standard document views as well as pan, zoom, rotate and turn head commands. to display previous view or to display next view. Changing Views: Click Viewing Objects against the Ground: Click the Horizontal Ground icon to display the ground plane. If necessary, drag ground up or down to position it. Magnifying: Click the Magnifier icon and adjust magnifier viewport in your document window to display magnified section in the Magnifier window. Looking at Objects: Click the Look At icon, click an object to select it and drag slowly to display and adjust viewport then release the button. Setting Lighting Effects: Click the Lighting icon and vary ambient lighting effects using light source options and the brightness slider in the Light Source dialog box. Drag the handles to set the lighting direction. Setting Depth Effects: Click the Depth Effects icon, then desired checkboxes in the Depth Effect dialog box to set depth effects, for example, the Foggy option to create fog effects.

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Navigating in Examine Mode


Examine Mode is the default navigation mode. You can examine your document as you would from the outside by moving around the document's perimeter, or as you would from within, modifying your orientation (turn head) or moving closer to different objects (zoom in, zoom out). Note: When in Beginner's fly mode, click the Examine mode View toolbar to return to the default navigation mode. icon in the

For more information, see Activating Viewing Tools Using the Mouse in the Infrastructure User's Guide.

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Navigating in Walk Mode


In Walk mode, you can walk forward and backward (backward in advanced mode only) as well as turn right or left as you walk along the horizontal plane. Two walk modes are available: Beginner's mode Advanced mode for experienced users. Before using the Walk navigation mode, you must be in a perspective view (View->Render Style->Perspective). If you attempt to activate Walk mode, you will be prompted to switch to a perspective view.

Beginners Walk Mode


This task shows you how to navigate through a document in beginner's walk mode.

Beginner's walk mode commands are single-action commands. Releasing the mouse button means you exit the command. You can only move forward in beginner's walk mode. Insert the platform.model document from the samples folder. 1. Select View->Navigation Mode->Walk. The icons used in the beginner's walk mode appear in the View toolbar. (These commands are also available via View->Modify in the menu bar.)

2. Click the Turn Head

icon in the View toolbar then drag (left mouse button) to

define your starting position (the direction in which you look at the object). 3. Release at desired location. 4. Click the Walk icon, then click the left mouse button to begin to walking.

You begin to walk straight forward in the chosen direction. A green arrow appears along with a circular target located at the center of the view. The number below the arrow specifies the speed at which you are walking.

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The speed at which you first approach the object depends on the initial distance from the object, and is calculated automatically. The speed is optimized so that you reach the point you target in approximately 10 seconds. 5. Still holding the left button down, drag to the right or left to change direction. You walk in the direction in which you drag. The further you drag away from

the center of the view (represented by the circular greater the change in direction.

symbol), the

Dragging to the left lets you view the object as if you had turned your head to the left; dragging to the right lets you view the object as if you had turned your head to the right. As you drag, the shape of the arrow changes to reflect the direction in which you are walking.

6. Drag the cursor back towards the center of the view to continue walking forward in the new direction. 7. To modify your speed, click the Accelerate more times. 8. To continue your walk, click the Walk icon again and then click in the view. or Decelerate icon one or

Notice the different speed at which you now walk. 9. To return to the default navigation mode, click the Examine mode View toolbar. You can also set mouse sensitivity and collision detection using the appropriate options in the Visualization tab, accessed via the Tools->Options command. For more information, see the Infrastructure User's Guide. icon in the

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Advanced Walk Mode


This task shows you how to navigate through a document in Walk mode. Insert the platform.model document from the samples folder. Before using the Walk navigation mode, you must be in a perspective view (View -> Render Style -> Perspective). Note: It is easier to walk through documents in contexts where you would find a virtual ground, i.e. in buildings, planes or ships for example.

1. Select View ->Navigation Mode ->Walk. 2. Press and hold down the Middle Mouse button to define the horizontal view plane. 3. Still holding the button down, drag to the left or to the right to determine the direction in which you wish to walk. 4. In the Walk mode, press and hold down the Middle Mouse button until you've finished navigating. 5. When in the direction in which you wish to walk, click the left mouse button to begin walking. You begin to walk forward in the chosen direction. A green arrow indicating the direction in which you are walking appears along with a circular target located at the center of the view, as in Beginner's walk mode.

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6. Still holding the middle button down, drag left or right to change direction. Dragging to the left lets you view the object as if you had turned your head to the left; dragging to the right produces the same effect in the opposite direction. 7. Drag the cursor back towards the center of the view to continue your walk forward in the new direction.

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Pressing the PageUp and PageDown keys modifies your speed. Speed is indicated in the status bar.

8. Click the Left Mouse button again to reverse direction. You begin to walk backward, away from the target. Note: The left and right are now defined as if you were walking away from the target with the your back towards it. You can also set mouse sensitivity and collision detection using the appropriate options in the Visualization tab, accessed via the Tools->Options command. For more information, see the Infrastructure User's Guide.

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When a collision is detected, the green arrow turns red, whether you navigate in beginner's or advanced Walk mode:

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Navigating in Fly Mode


In Fly mode you can move upward or downward on any horizontal view plane as you move forward or backward (backward in advanced mode only). Two fly modes are available: Beginner's mode Advanced mode for experienced users. Before using the Fly navigation mode, you must be in a perspective view (View->Render Style->Perspective). If you attempt to activate Fly mode, you will be prompted to switch to a perspective view.

Beginner's Fly Mode


This task shows you how to navigate through a document in beginner's fly mode. Note: Beginner's fly mode commands are single-action commands. Releasing the mouse button means you exit the command. You can only move forward in beginner's fly mode. Insert the platform.model document from the samples folder. 1. Click the Fly Mode icon in the View toolbar or select View->Navigation Mode->Fly.

The icons used in the beginner's fly mode appear in the View toolbar.

These commands are also available via View -> Modify in the menu bar. 2. Click the Turn Head icon in the View toolbar then drag (left mouse button) to define your starting position (the direction in which you look at the object). 3. Release at desired location. 4. Click the Fly icon, then click the left mouse button to begin to flying.

You begin to fly forward in the chosen direction.

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A green arrow appears along with a circular target located at the center of the view. The figure below the arrow specifies the speed at which you are flying.

The speed at which you first approach the object depends on the initial distance from the object, and is calculated automatically. The speed is optimized so that you reach the point you target in approximately 10 seconds. 5. Still holding the left button down, drag to the right or left, or up or down, to change direction. You fly in the direction in which you drag. The further you drag away from the center

of the view (represented by the circular direction.

symbol), the greater the change in

As you drag, the shape of the arrow changes to reflect the direction in which you are flying.

6. Drag the cursor back towards the center of the view to continue flying forward in the new direction. 7. To modify your speed, click the Accelerate or Decelerate icon one or more

times, then click the Fly icon again followed by the left mouse button to pursue your fly. Each click on the icon increases or decreases the speed by approximately 40%. When you collide with a solid object while flying, you will slide along the object's surface and not fly through the object, providing a realistic effect. This feature is also available in Advanced Fly mode. Pressing the Shift key and dragging lets you bank left or right. You can use the option "Gravitational effects when navigating" in the Visualization tab, accessed via the Tools->Options command, to fix the X, Y or Z axis during navigation. While turning in Fly mode, this creates the impression that the user viewpoint tilts or banks with respect to the fixed axis, as in a real plane. You can also set mouse sensitivity and collision detection using the appropriate options in the Visualization tab, accessed via the Tools->Options command. For more information, see the Infrastructure User's Guide. 8. To return to the default navigation mode, click the Examine mode toolbar. icon in the View

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Advanced Fly Mode


This task shows you how to navigate through a document in advanced fly mode. Insert the platform.model document from the samples folder. In advanced fly mode, you can move upward or downward on any horizontal view plane as you move forward or backward. 1. Click the Fly Mode icon in the View toolbar or select View->Navigation Mode->Fly 2. Press and hold down the middle mouse button to define the initial horizontal view plane. 3. Still holding the button down, drag to the left or to the right to determine the direction in which you wish to fly. 4. In the Fly mode, press and hold down the middle mouse button until you've finished navigating. 5. When in the direction in which you wish to fly, click the left mouse button to begin flying: You begin to fly forward in the chosen direction. A green arrow appears along with a circular target located at the center of the view, like when using the beginner's fly mode. The speed at which you first approach the object depends on the initial distance from the object, and is calculated automatically. The speed is optimized so that you reach the point you target in approximately 10 seconds.

6. Still holding the middle button down, drag left or right, or up or down, to change direction. You fly in the direction in which you drag. The further you drag away from the center of the view, the greater the change in direction. 7. Drag the cursor towards the center of the view to continue flying forward in the new direction.

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Pressing the PageUp and PageDown keys modifies your speed. Speed is indicated in the status bar. Each press of the key increases or decreases the speed by approximately 40%. 8. Click the left mouse button again to reverse direction: You begin to fly backwards, away from the target. When flying backwards, the up and down are reversed. You can use the option "Gravitational effects when navigating" in the Visualization tab, accessed via the Tools->Options command, to fix the X, Y or Z axis during navigation. While turning in Fly mode, this creates the impression that the user viewpoint tilts or banks with respect to the fixed axis, as in a real plane. You can also set mouse sensitivity and collision detection using the appropriate options in the Visualization tab, accessed via the Tools->Options command. For more information, see the Infrastructure User's Guide.

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Using the Viewpoint Palette


The Viewpoint Palette provides an easy and precise way to define your document views. It gives you access to a certain number of viewing tools that will let you fine-tune viewpoints. You can pan and rotate as well as turn your head to view or move closer (zoom in, zoom out) to different objects in your document by predetermined increments. You can start from scratch or fine-tune a standard view. Views can then be stored and called up from a list of viewpoints, as well as combined to produce an animation. To access the Viewpoint Palette, select View -> Viewpoint Palette... The Viewpoint Palette dialog box appears.

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Select standard views : Select View ->Viewpoint Palette..., click in the Viewpoint Palette dialog box then select the desired view. Pan, zoom, rotate & turn your head: Select View ->Viewpoint Palette..., and experiment with pan and zoom (Translate box default position), rotation (Rotate box default position) and turn head commands.

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Selecting Standard Views


The Viewpoint Palette offers a certain number of viewing tools that let you define individual document views. You can start from scratch or fine-tune a standard view. Views can then be stored and called up from a list of viewpoints, as well as combined to produce an animation. This task shows you how to obtain standard views of your document using the Viewpoint Palette. Insert the platform.model document from the samples folder. 1. Select View -> Viewpoint Palette... The Viewpoint Palette dialog box appears.

2. In the Translate box, click

to activate the change view commands

The Translate box now offers a number of standard views (top, back, left, right, front and bottom) you can use to display the document:

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3. Click the desired view. For example, clicking the Top view icon obtains the top view:

The other views are:

Bottom view

Left view

Right view

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Front view Back view You can fine-tune your standard view using other viewing tools (pan, zoom, rotate and turn head) in the Viewpoint Palette. You can also obtain standard views of your document using the View-> Named Views... command.

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Panning, Zooming, Rotating & Turning Your Head


The Viewpoint Palette offers a certain number of viewing tools that let you define individual document views. You can start from scratch or fine-tune a standard view. Views can then be stored and called up from a list of viewpoints, as well as combined to produce an animation. This task shows you how to pan, zoom, rotate and look at objects as if you are turning your head using the Viewpoint Palette. Insert the platform.model document from the samples folder. 1. Select View ->Viewpoint Palette... The Viewpoint Palette dialog box appears.

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The Translate box contains panning and zooming commands (default position). Using these commands, you can move the current document contents by panning the viewpoint as well as zoom in/out by predetermined increments.

2. Enter a new step in the spin box and press Enter, or scroll to a new value with the up and down arrows 3. Try experimenting with the pan and zoom commands until you are satisfied with the viewpoint The Rotate box contains commands letting you rotate an object (default position) and turn your head to view the document.

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4. Enter a new rotation step in the spin box and press Enter, or scroll to a new value with the up and down arrows. 5. Try experimenting with rotation commands until you are satisfied with the viewpoint. 6. Click the central icon to switch to turn head commands and simulate what happens when you turn your head to look at the document.

7. Enter a new step in the spin box and press Enter, or scroll to a new value with the up and down arrows. 8. Try experimenting with turn head commands until you are satisfied with the viewpoint. Note: You can set the viewing distance and angle as well as the eye and target locations directly using spin boxes

You can also obtain standard views of your document using the View-> Named Views... command.

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Changing Views
Individual views are created as you navigate through your design in examine, walk and fly modes. Views are stored and can be reviewed using previous and next icons in the DMU Viewing toolbar. In walk and fly modes, views are created each time you pause during your walkabout or fly around. Insert the platform.model document from the samples folder. This task shows you how to change views. 1. Navigate in Examine mode (zoom, pan, etc.) to create and save several different views. 2. Click the Previous icon in the DMU Viewing toolbar or select View ->

Modify -> Previous View. The previous view is displayed in the geometry area. 3. Click the Previous icon again.

4. Click the Next

icon, or select View -> Modify -> Next View:

The next saved view is displayed in the geometry area.

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Viewing Objects against the Ground


Ground lets you visually insert a plane at the ground level of your document, thus enabling you to recognize when your document is viewed the right way up. By default, when you first access a document, the plane parallel or tangent to the bottom point of your document is considered to be the ground. You can, however, change the plane used to identify the ground. For more information, see the DMU Infrastructure User's Guide, Customizing Navigation Settings. This task shows you how to show and hide the ground. Insert the platform.model document from the samples folder. 1. Select View->Ground, or click the Horizontal Ground icon in the DMU

Viewing toolbar. The ground plane is displayed in the geometry area. To hide the ground, simply repeat the same step. 2. Drag (left mouse button) the ground up or down to a new location, then release the mouse button. The ground is repositioned as defined.

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Magnifying
This tasks explains how to obtain a magnified view of your document in a separate window. Insert all the cgr files from the samples folder. 1. Select the View->Magnifier... command or click the Magnifier icon in the DMU Viewing toolbar. The Magnifier window opens containing a magnified section of your document:

The section magnified is defined by the magnifier viewport which appears over the object in your document:

Note that the magnifier viewport has handles: the "+" symbol lets you move the viewport the arrows in the corners let you resize the viewport.

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2. Point to the + symbol and drag it to move the viewport and magnify another area of the document:

3. Point to one of the arrows and drag it to size the magnified area up and down. While you drag, the symbol appears.

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All the viewing and manipulations performed in the document window are also reflected in the Magnifier window. For example, rotate the object to see how the object is also rotated in the Magnifier window:

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Looking At Objects
During the course of your inspection, you may want to concentrate on a particular object and view it closer up. This task explains how to dynamically change the orientation (eye position, target and viewing distance) from which you look at your document. Insert the platform.model document from the samples folder. 1. Select the View->Modify->Look At command, or, in the DMU Viewing toolbar, click the Look At icon. 2. Click on an object in the document to select it. 3. Drag (still holding the left mouse button down) slowly to display the viewport. As you begin to drag, a rectangle with two diagonals appears and continues to grow as long as you continue to drag in the same direction. This rectangle represents the viewing window of the future view. 4. Change the direction in which you drag . The viewport rectangle then becomes a pyramid-like shape that represents the view (your eyepoint is located at the vertex of the pyramid). Continue to drag, changing direction as you desire, to reposition the eyepoint and the viewport. 5. Still holding the left mouse button down, press the middle mouse button and drag to resize the viewport.

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6. Release the button. You now see what is targeted inside the viewport.

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You can press and hold down the Shift key and then press the middle mouse button to invoke the same functionality.

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Setting Lighting Effects


This tasks explains how to vary ambient lighting effects. Insert all the cgr files from the samples folder. 1. Select the View->Lighting... command or the Lighting icon in the DMU Viewing toolbar to display the Light Sources dialog box. The default light source setting looks as follows:

... and produces a lighting effect like this:

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Note that the One Light Source icon is activated by default. The sphere indicates the current lighting direction. The handle on the sphere indicates the direction from which the light is being projected: by default, the light is coming from the top left. You can drag the handle around (using the left mouse button) to change the lighting direction. The new lighting effect is created instantaneously as you drag the handle. The first slider at the bottom of the dialog box lets you adjust light source brightness. 2. Drag the handle down and towards the bottom right: the light is now coming from the bottom right:

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3. Click the Two Light Source icon

to add another light source.

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In our example, using two light sources means that the lighting is now too bright.

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4. Drag the brightness slider (the first slider in the list) to the left to reduce the brightness.

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5. Now drag the lower handle up towards the top left to change the direction of the corresponding light source.

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6. Click the Neon Light icon

to produce a neon light effect.

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7. Click the No Light Source icon

to switch off all light sources.

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The bottom two sliders control contrast and specular intensity of light sources respectively.

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Setting Depth Effects


This tasks explains how to achieve 3D depth effects, namely, clipping geometry between clipping planes and creating fog effects. Insert all the cgr files from the samples folder. 1. Select the View->Depth Effect... command or the Depth Effects icon in the DMU Viewing toolbar to display the Depth Effect dialog box. The orange sphere completely encompasses the objects in your document. The white cross represents the center of the objects in the geometry area. The color of the area behind the orange sphere is the background color of your document. The vertical lines represent the front (near) and back (far) clipping planes.

By default, depth effects are deactivated: if you zoom in and out, you will see that for the moment the geometry is not clipped. You can keep the Depth Effect dialog box open and continue working with other commands. You will be able to understand the results obtained by setting depth effects by zooming in and out.

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2. Set the Near Limit and Far Limit by checking the Fixed checkbox for each option, entering values and pressing Enter in each case. Note that location of the vertical lines representing the clipping planes has changed.

3. Zoom in progressively to see how the geometry is clipped by the near clipping plane. The back (far) section of the geometry is clipped. You now only see what is located between the near and far clipping planes.

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4. Zoom out to see all the geometry. 5. Click the Foggy option. The foggy option introduces a foggy effect.

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6. Zoom out again. As you zoom out, the fog effect is increased. The fog gets thicker as you continue to zoom out beyond the back clipping plane.

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Annotating
Adding 3D Annotations: Click the 3D Annotation icon, click where you want to place the text, enter the text in the Annotation Text dialog box then click OK. Managing 3D Annotations: Move the 3D text with the manipulators ( in Edit mode), add links to point other components with your 3D text using the contextual menu. Update your 3D text if the product moves (automatically: default option or manually) Creating Hyperlinks: Select an object then click the Add Hyperlinks icon. Identify your hyperlink and select the destination file in the dialog box then click OK. Jumping to Hyperlinks: Double-click the hyperlink in the specification tree. Creating Annotated Views: Annotate the active view using commands in the DMU 2D Marker toolbar. Adding Pictures: Click the Create an Annotated View from the DMU Navigator Tools Toolbar. Use the Insert a Picture marker icon from the 2D Marker toolbar. Select a file and click Ok. Adding Audio Markers: Click the Create an Annotated View from the DMU Navigator Tools Toolbar. Use the Create an Audio marker icon from the 2D Marker toolbar. Give a name to the to be recorded file. Record and click Ok Managing Annotated Views: You can recover 2D views using the Managing Annotated Views icon. Double-click the required view in the Annotated Views dialog box. Editing Annotated Views Properties: Right click the view you need to edit in the specification tree. Add comments, change the view name... in the Properties dialog box displayed. Using Temporary Markers: Select Analyze ->Graphic Messages ->Name or Coordinate and move the cursor over objects in your document. Displaying and Editing Links: Select Edit->Links... and display the information about one pointed document. Edit the path if necessary and click Ok.

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Adding 3D Annotations
You can annotate your 3D document. Annotations are attached to the point selected to place the text. This task explains how to add 3D text. Insert the platform.model document from the samples folder. 1. Select Insert -> 3D Annotation from the menu bar or, click the 3D Annotation icon in the DMU Navigator Tools toolbar.

2. Click an object at the point you want to place the text. Note: You can select the object first. The Annotation Text dialog box as well as the Text Properties toolbar appear.

On NT only You can now insert symbols in 3D annotations. Click the arrow in Insert Symbol icon to display the Insert Symbols dialog box:

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3. Enter the desired text in the 3D Text field. Note: you can now change the font size and type if desired using the Text Properties toolbar, e.g.

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4. Use the green manipulator to position your 3D text.

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5. Click OK when satisfied. The text is added at the desired position. Annotations are attached to the point selected. You can move your document: annotations remain attached to the point at which you place them. For more detailed information about moving annotations, please refer to Managing 3D annotations.

Note: Text annotations are identified in the specification tree.

A text's drawing properties include its color. You can change the color of text that you've already added. You can now add a frame, define properties for this frame ( line type and thickness), fill it with the desired color and even change the orientation of the 3D text.

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6. Right-click a text you've already added and select Properties from the contextual menu, or click the text and select Edit -> Properties from the menu bar. The Properties dialog box appears. Note: Dynamic highlighting as you move your cursor over objects helps you locate them. 7. Click the Text Properties tab. 8. Make desired changes. Add a Frame for instance. 9. Click OK when done.

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Double-click the annotation to modify the text. To delete annotation text, right-click the object and then select Delete from the contextual menu.

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Managing 3D Annotations
You can now manage freely 3D text through an improved contextual menu: associativity to the moving product (contextual menu->Update item) Note: the default mode update is automatic (See Tools->Options-> DMU Navigator...) possibility to add links to point various components (contextual menu->Add link item) possibility to remove links (contextual menu->Remove link item) This task explains how to move a 3D text. Open the Annotated_Gardena.CATProduct document 1. Double-click text.1 in the specification tree to edit the 3D annotation. The Annotation Text dialog box appears 2. Point the cursor over the 3D text. Green manipulators appear on the text and let you move it: Drag the manipulators to the desired location Release the mouse button when you are satisfied

3. Click OK. 4. Right-click the 3D text in the geometry area (Component to be modified for instance), select Text.2 definition->Add link. 5. Select the component to be linked to the 3D text (for instance the valve).

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6. Deactivate the Update on product move option in Tools->Options-> DMU Navigator. When done, click OK. The update will be done manually.

7. Move components using the 3D compass and mouse, e.g. NOZZLE1. Please refer to Manipulating Objects using the Mouse and Compass in the Infrastructure User's Guide.

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8. Right-click the 3D text in the geometry and select Text.1 definition->Update. The 3D text is repositioned.

Double-click the annotation to modify the text. To delete annotation text, right-click the object and then select Delete from the contextual menu.

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Creating Hyperlinks
You can add hyperlinks to your document and then use them to jump to a variety of locations, for example to a marketing presentation, a Microsoft Excel spreadsheet or a HTML page on the intranet. You can add hyperlinks to models, products and parts as well as to any constituent elements.

Visualization Mode does not permit selection of individual model elements. To select these elements, switch to Design Mode (Edit->Representations->Design Mode) This task explains how to add hyperlinks. Prepare a document that you want to see displayed via a hyperlink. Insert all the cgr files from the samples folder.

1. Select the Insert->Add Hyperlinks command, or click the Add Hyperlinks icon in the DMU Navigator Tools toolbar. 2. Select the object you want to represent the hyperlink. or 1. Select the object you want to represent the hyperlink. 2. Select the Insert-> Add Hyperlinks command, or click the Add Hyperlinks icon in the DMU Navigator Tools toolbar. The Manage Hyperlink dialog box appears.

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3. Enter a name for your hyperlink. Note: This is the name that will appear as a textual representation if the Name checkbox is set in the Options dialog box (default option). For more information, see Customizing DMU Navigator Settings. 4. Enter the path to the destination file in the URL field then press Enter. or Click Browse... and select the destination file in the Link to File dialog box. Note: You can add more than one link. Simply enter another path or click Browse... and select another file. All links created are listed in the Link to file or URL box.

Select a link then click Go to to follow the link to the destination file. Select a link then click Remove to remove existing links.

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5. Click OK in the Manage Hyperlink dialog box when satisfied. The hyperlink is created and is identified in the specification tree.

You can edit the Hyperlink URL, simply right-click the URL item in the specification tree and select URL object ->Add Hyperlinks from the contextual menu to edit the link. For example:

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Jumping to Hyperlinks
This task explains how to jump to hyperlinks. You have already added a hyperlink to your document. There are several ways to jump to hyperlinks: 1. Double click the desired hyperlink in the specification tree. or Click the Go to Hyperlinks icon in the DMU Data Navigation

toolbar, then select the object with the desired hyperlink or the desired hyperlink in the specification tree. or Select the object with the desired hyperlink or the desired hyperlink in the specification tree, then click the Go to Hyperlinks icon in the DMU Data Navigation toolbar. or Right-click the hyperlink and select URL object->Definition... from the contextual menu. Note: If more than one link has been created, the Open Hyperlink dialog box appears. 2. Select the link of interest, then click OK. The file linked is displayed.

Note: Objects with hyperlinks are identified by textual representations (name) as you point the cursor over the object which represents the hyperlink. You deactivate this option at any time using Tools->Options->DMU Navigator... ("Hyperlink representation Name).

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Creating Annotated Views


You can draw straight lines, freehand lines, circles, arrows and rectangles. You can create complex annotations by combining several objects as well as include text in document views. You can even insert pictures (tiff, jpg, bmp, rgb) and audio markers. This task explains how to annotate your documents. Insert all the .cgr files from the samples folder. To annotate documents, you must be in an active view. Objects drawn are associated with the active view and , by default, will no longer be visible if the view is changed via rotate (translate and zoom are not considered changes to the view and therefore they do not impact the visibility of annotations). However, there is a new option that allows you to "Unlink" the annotations of an annotated view, thereby enabling you to rotate the view without losing the associated annotations: Select the view in the Specification Tree Right-click and select Link / Unlink in the contextual menu. You can also add 2D annotations in active views in the Section viewer for example. Annotations are no longer visible if you change viewer.

1. Click the Create an Annotated View icon in the DMU Navigator Tools Toolbar. The 2D view is created and identified in the specification tree. The DMU 2D Marker toolbar is activated. You can now annotate your view.

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2. Click the appropriate icon in the DMU 2D Marker toolbar to draw straight lines, freehand lines, circles, arrows or rectangles. 3. Put the cursor where you want to start the object, then click and drag to draw the object: To draw a straight line, click at the start of the line and drag from the beginning to the end of the line. To draw a circle or a rectangle, click at the start of the object and drag diagonally across the area in which you want the object to appear. To draw an arrow, click at the start of the arrow and drag from the beginning to the end of the arrow. To draw a freehand line, click at the start of the line and drag the cursor along the path of the line. You can move and resize 2D markers easily. All you need to do is drag the green manipulators attached to the marker selected.

4. In the Specification Tree, right-click View.1 and select View.1 object -> Link / Unlink in the contextual menu. The annotations you just created will no longer be linked to the view.

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5. Rotate the view. The annotations you created will still be visible. 6. To link the annotations once again to the view, repeat step 4. 7. Click the Text icon to annotate your view with text.

8. In the view, click where you want to place the text. The Annotation Text dialog box and the Text Properties toolbar appear:

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On NT only You can now insert symbols in annotated views. Click the arrow in Insert Symbol icon to display the Insert Symbols dialog box:

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9. Enter the desired text in the 2D text box and click Apply. 10. Change the size and style of annotation text if desired and click Apply. 11. When done click OK. The text is added at the desired position. You can add more than one line of annotation text. To edit existing text, simply double-click. 12. To change the Text properties, right-click the 2D text in the geometry and select Properties from the contextual menu displayed. 13. Make the desired changes, e.g. add a frame or change the text orientation. 14. When satisfied, click OK.

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An object's drawing properties include color, line type and weight. You can change drawing properties of objects that you've already drawn. 15. Select the Select icon to enter the selection mode.

16. Right-click another object you've already drawn and select Properties from the contextual menu, or click the object then select Edit -> Properties from the menu bar. The Properties dialog box appears. Note: Dynamic highlighting as you move your cursor over objects helps you locate them.

17. Click the Graphic tab to display the graphic properties of the current object. 18. Make desired changes (You can change the color, line type and line weight of the selected object.) 19. Click OK when done.

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Defining the 2D default markers properties in the Tools->Options->DMU Navigator sets the selected properties as default properties and changes how new annotations will look when you create them. You can now export and import 2D annotations in an XML file. 20. To export 2D annotations, in the Specification Tree, right-click View.1 and select View.1 object -> Annotated Views file export in the contextual menu. The Annotated Views file export dialog box appears.

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21. Browse to the folder in which you wish to save the xml file containing the annotations. 22. In the File name text-entry field, enter the name of the file.

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23. Click the Save button. 24. To import 2D annotations, in the menu bar, select Insert -> Annotated Views file import. The Annotated Views file import dialog box appears.

25. Browse to the folder from which you wish to import an xml file containing annotations. 26. Select the desired file and click the Open button. The annotated view contained in the xml file will be added to the annotated views listed in the Specification Tree. 27. To delete all annotations in the current view, select the Delete All icon. Annotations You can also delete individual markers by right-clicking the object and then selecting Delete from the contextual menu.

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Managing Annotated Views


This task explains how to recover your 2D views using the Manage Annotated Views icon. Insert all the cgr files from the samples folder. Create at least two views. These 2D views are identified in the specification tree.

1. Click the Manage Annotated Views icon. The Annotated Views dialog box is displayed.

2. Double-click View.1 in the dialog box to recover your view.

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3. Now double-click View.2.

4. Click Cancel to exit the Annotated Views dialog box or OK to enter the view selected. You can edit the annotated view.

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Adding Pictures
You can now insert resizable pictures from the following format list: tiff jpg bmp rgb

This task explains how to add a Picture as 2D marker in your annotated view. Insert all the cgr files from the samples folder. To annotate documents, you must be in an active view. Objects drawn are associated with the active view and will no longer be visible if the view is changed. You can also add 2D annotations in active views in the Section viewer for example. Annotations are no longer visible if you change viewer.

from the DMU Navigator Tools 1. Click the Create an Annotated View Toolbar. The 2D view is created and identified in the specification tree.

The DMU 2D Marker toolbar is activated. You can now annotate your view.

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2. Click the Insert a Picture Marker icon

in the DMU 2D Marker toolbar.

3. Put the cursor on the valve and click. The Select Picture File dialog box appears: 4. Select the valve.jpg document from the images folder.

The picture is inserted at the anchorage point selected in the annotated view.

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You can easily resize your inserted picture. All you need to do is drag the squared manipulators in the picture corners.

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An object's drawing properties include color, line type and weight. You can change drawing properties of objects that you've already drawn.

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Adding Audio Markers


This task explains how to insert audio markers in an annotated document using the 2D Marker toolbar Insert all the cgr files from the samples folder. You need a microphone connected to your computer. To annotate documents, you must be in an active view. Objects drawn are associated with the active view and will no longer be visible if the view is changed. You can also add 2D annotations in active views in the Section viewer for example. Annotations are no longer visible if you change viewer. from the DMU Navigator Tools 1. Click the Create an Annotated View Toolbar. The 2D view is created and identified in the specification tree.

The DMU 2D Marker toolbar is activated. You can now annotate your view.

2. Click the Create an Audio marker icon The Select audio file dialog is displayed. 3. Select the location.

in the DMU 2D Marker toolbar.

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4. Give a meaningful name to the to-be recorded file and click Open. The Audio attributes dialog box and Audio Recorder dialog boxes appear:

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5. Select the audio quality and click OK, e.g. select 22050Hz, 16-bit, Mono 6. Start recording using the red button from the Audio Recorder dialog box. 7. When done, click OK. The sound is identified in the specification tree. 8. Double-click sound in the specification tree to play your audio recording (using the play button) or to edit it.

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Editing Annotated Views Properties


This task explains how to edit annotated views properties. This new capability eases collaborative work as you can now add information such as user name, creation or modification dates.

Insert all the cgr files from the samples folder. Create an Annotated View.

For more information, see Creating Annotated Views.

1. Right click the view you need to edit in the specification tree. 2. Select the Properties item from the contextual menu displayed. The Properties dialog appears.

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3. Enter the required information (creator name, comments, etc.). 4. Click Apply and click OK to exit the dialog box.

The next views you create will be assigned the creator name you've just defined.

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Using Temporary Markers


You can visualize the names of objects as well as coordinates of points defined on objects in your document as you move your cursor over objects. Clicking turns the temporary marker into a 3D annotation. Using graphic messages you can apply a particular name, reference or description to a product (Definition, Nomenclature, Source, Instance Name, Description). For this: Select command Tools -> Options -> Infrastructure -> Node Customization Check Customized Display Then select different options : Part number (#PN#), Revision (#RE#), Definition, Nomenclature, Source, Instance Name, Description You can directly replace the diagram (PN, RE,...) between the two # by the term of your choice and it will appear in the specification tree and in graphic messages.

This task explains how to visualize object names and point coordinates. Insert all the cgr files from the samples folder.

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1. Select Analyze -> Graphic Messages -> Name from the menu bar to view object names. 2. Move your cursor over objects in your document. The name of the object is displayed.

3. Re-select Analyze -> Graphic Messages -> Name to de-activate the command. 4. Select Analyze -> Graphic Messages -> Coordinate from the menu bar to view point coordinates. 5. Move your cursor over objects in your document. The coordinates of the point under the cursor are displayed. Dynamic highlighting helps you identify points of interest.

6. Re-select Analyze -> Graphic Messages -> Coordinate to de-activate the command.

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Clicking turns the temporary marker into a 3D annotation.

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Displaying and Editing Links


Only direct links i.e. external links directly pointed to by the active document can be displayed using the Edit->Links... command. Other links, pointed to by an inactive document can be displayed by activating the inactive document. This task shows how to display links on hyperlinks, audio markers and 2D pictures using the Edit->Links... Open an annotated document including hyperlinks, audio markers and 2D pictures. 1. Select Edit -> Links from the menu bar. The Links of document dialog box appears:

Note: markers are displayed (pictures, audio markers, hyperlinks) in the Links of document dialog box. Under the Links tab, five (or six, depending on the type of element you opened) columns are displayed to provide link-related information: "From element": the pointing element "To element": the pointed element "Pointed document": the document containing the pointed element or "In Instance": the product instance in which the pointed element has been selected (this column is displayed for products only) "Link type": the type of the link, e.g. ViewLink, Import, CCP and so on "Owner": the element to which the link belongs to "Status": the status of the link. A link may be assigned one of the following statuses: OK Not synchronized Reference not found Document not found Document not loaded Isolated

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2. Use the Link type filter and the Owner Filter drop-down lists to filter the information to be displayed respectively in the Link type and Owner columns. By default, these lists contain the value All which means that no filter is applied and thus, all links are displayed regardless of their type and owner. 3. Click one of the lines showing the features pointing to the document you opened. This activates the Open button and provides you with file-related information below the file list:

The file-related information in the bottom left-hand corner of the Links dialog box indicates the Pointed document, i.e. the path and name of the document pointed to in the session. You can click the Pointed documents tab to display only the documents pointed to by the current object.

4. Select one of the displayed lines to activate the Open button:

5. Click the Open button. The Links of document dialog box disappears and the selected file valve.jpg , i.e. the file pointing to Product1.CATProduct, is displayed. 6. To view the relationships between different documents and to obtain information about their properties you might find useful to select File->Desk... Hyperlinks, audio markers and 2D pictures are supported documents.

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For more detailed information please refer to Managing Documents Links in Version 5 in the Infrastructure User's Guide.

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Using Camera Capabilities


About Cameras: Gives background information on cameras. Creating and Displaying Cameras: Adjust view parameters (zoom, rotation, etc.) of the document and click the Create Camera icon then OK in the Edit Camera dialog box. Editing Cameras Properties: right-click the camera to be edited. Perform changes, when satisfied, click Apply and OK. Moving Cameras: Select a camera, attach the 3D compass to the 3D camera representation, then drag parts (axis, arc, etc.) of the compass to move the camera to a new position. Selecting Standard Views: Select View ->Named Views... then double-click the desired view. Creating, Modifying and Deleting User-defined Views: Customize the selected standard view then click Add. Use other options in the Named Views dialog box to manage views.

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About Cameras
Cameras let you take stills of views or viewpoints in your document. A series of views showing different viewpoints in succession can be combined to create an animation. Cameras are identified by name in the specification tree and by a symbol in the geometry area .

A 3D representation helps you locate the viewpoint of interest by showing what the camera sees through a viewport:

Cameras are moved using the 3D compass or directly using the green manipulators. You can use cameras in two different modes: Perspective or parallel (i.e. to obtain a conical or a cylindrical projection). See Editing Camera Properties.

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Perspective mode

Parallel mode

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Creating and Displaying Cameras


This task shows how to create and display cameras. Insert all the cgr files from the samples folder. 1. Adjust the view parameters (zoom, rotation, etc.) of the document to define the desired camera location. 2. Select the View ->Named View command from the menu bar. The Named Views dialog box displayed:

3. Click the Add button. A camera appears in the view list.

4. Click OK to create the camera. A camera is created at the current viewpoint. 5. Double-click Camera 1 in the specification tree.

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6. Zoom out and rotate the model to see the 3D representation.

7. Click anywhere in the geometry area to de-select the camera and see the camera symbol.

You can create several cameras at different locations. The DMU Navigator offers you the possibility of visualizing the viewpoint of each camera in different windows. 8. Select Window -> Camera Window from the menu bar. All cameras created are listed. 9. Select the cameras of interest from the list. A new window showing the camera viewpoint is opened for each camera selected 10. To organize the opened windows horizontally, select Window -> Tile Horizontally from the menu bar.

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11. To organize the opened windows vertically, select Window -> Tile Vertically from the menu bar.

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12. To organize the opened windows so that they overlap one another, select Window -> Cascade from the menu bar.

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Editing Cameras Properties


This task shows how to display and edit camera properties. Insert all the cgr files from the samples folder. You have created a camera. 1. Right-click the camera in the specification tree and select the Properties item form the contextual menu. (You can also select the camera and use the Edit->Properties command.) The Properties dialog box is displayed.

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The Lens tab is active by default and enables you to edit the following: Type (Perspective or Parallel, i.e. to obtain a conical or a cylindrical projection) Perspective

Parallel

Focal length (click and drag or use the spin box)

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The Preview window lets you see the actions (zoom, new type...) you perform and these actions are updated accordingly in the geometry area For more detailed information, please refer to Moving Cameras. The Feature Properties tab provides general information on the currently selected camera, e.g. its name, its creation date. 2. Click the Position tab to define the target and origin positions. You can define the Origin and the Target position in millimeters along the X, Y and Z axes.

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3. Select values for the Origin and Target distances. 4. When satisfied, click Apply. It is now possible to have an active camera automatically updated from the current view, exactly as if you'd selected Update from View each time you change the view using any combination of translates, rotations and zooms. (A camera is considered "active" when it is selected or edited in a track.) 5. Click the Update camera from View radio button to have your camera automatically updated from the current view. 6. Click OK to confirm.

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Moving Cameras
This task shows how to move the camera you have just created to the desired position. You can move cameras in four different ways, using Pan, rotate, zoom commands directly in the camera window The 3D compass The Edit-> Properties... on Cameras The Update camera from view option For more information on the 3D compass, see the Infrastructure User's Guide. You defined a Camera. 1. Select Window -> Camera Window and select the camera from the list to open a separate window showing the camera viewpoint. 2. Select Window -> Tile Vertically to organize opened windows vertically.

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3. Pan, rotate and/or zoom the camera in the camera window until satisfied with the camera position. The camera position in the document window is updated.

1. Select the camera to be moved in the specification tree. The 3D representation is shown in the geometry area. Note: To move the camera, you will attach the 3D compass to the 3D camera representation. If you cannot see the 3D representation, click the camera in the specification tree and select Camera object -> Hide / Show Representation from the contextual menu.

2. To attach the 3D compass to the 3D camera representation, press and hold down the left mouse button on the red square of the 3D compass, then drag the 3D compass to attach it to the camera representation. Notice that the compass changes appearance as you drag it.

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Pointing to a line coming from the eye automatically snaps the compass to the eye and pointing to one of the sides of the viewport snaps the compass to the target. You can attach the 3D compass to two different positions of the camera representation as shown below: the eye and the target.

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3. Select Window -> Camera Window and select the camera from the list to open a separate window showing the camera viewpoint. 4. Select Window -> Tile Vertically to organize opened windows vertically.

5. Click one of the translation axes of the 3D compass and drag to translate to the desired position. As you move the camera in the document window, the camera viewpoint in the camera window is updated.

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6. Click one of the rotation axes of the 3D compass and drag to rotate to the desired position. 7. Continue experimenting until satisfied with the camera position. The camera viewpoint is automatically stored.

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1. Right-click the Camera in the specification tree. 2. Select the Properties item from the contextual menu displayed. The Properties dialog box is displayed. .

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The Lens tab is active.

3. If you zoom, pan, rotate the camera within the Preview window, the camera position is updated accordingly in the geometry area.

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4. Continue experimenting until satisfied with the camera position. 5. Click Apply and click OK. This is the new camera position you obtain :

1. Right-click the Camera in the specification tree. 2. Select the Properties item from the contextual menu displayed. The Properties dialog box is displayed.

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3. Select the Position tab.

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4. Click the Update camera from view radio button and click the OK button in the Properties dialog box to confirm. 5. Pan, rotate and zoom in the main window to define the view that the camera will represent. The camera is automatically updated from the view.

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Selecting Standard Views


This task explains how to use standard views. Insert the platform.model document from the samples folder. 1. Select the View->Named Views... command. The Named Views dialog box appears.

The list provides a number of standard views you can use to display the document: *front *back *left *right *top *bottom *iso. 2. Double-click the desired view. For example, double-clicking *front obtains the front view:

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The other views are:

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Creating, Modifying and Deleting User-defined Views


This task explains how to create, modify and delete user-defined views. Note that user-defined views are stored with the document. Insert the platform.model document from the samples folder. 1. Select the View->Named Views... command and double-click the desired view.

You are now ready to customize the view.

2. Adjust the different view parameters (zoom, rotation, etc.) until you are happy with the result.

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3. Click the Add button to add the view to the list. The default name of the view is Camera 1.

4. Rename the view as required and press Enter.

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You now see a 3D viewpoint representation in the geometry area. The 3D representation is a viewport that helps you to define what you want to see in the view. What you see inside the viewport can then be stored in your view.

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Use the two spheres and the two squares displayed in green on the 3D representation to interactively manipulate and position the camera: the source point (1) rotates the camera around its target point the target point (2) rotates the camera around its source point the source green square translates and rotates the camera around its target point the target green square translates and rotates the camera around its source point

5. Manipulate the 3D representation to define your view parameters. 6. Click the Properties button to access the Camera Properties dialog box.

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7. Double-click anywhere on the 3D representation to apply the view parameters, and click Apply to perform the changes to your view. 8. If you want to modify any customized view you have already saved, select it, modify the view parameters again, then click the Modify button. You can delete views by selecting the view from the list and clicking the Delete button. You can view the object from the reverse angle by clicking the Reverse button.

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Using Generic Animation


About Track Capabilities: Provides background information about tracks Recording a Camera Track: Select a camera then click the Track icon. Set the automatic insert option. Move the camera using the target on existing viewpoints, click OK to save the track with camera viewpoints . Recording Animations: Select a camera then click the Simulation icon. Move the camera using the 3D compass, clicking Insert in the Edit Simulation dialog box to record shots and OK to save the simulation. Select the simulation object and select Tools->Simulation->Generate Replay . Recording Viewpoint Animations: Click red start command in the Viewpoint Animation toolbar and move the geometry as desired to record viewpoints. Click stop command when satisfied. Replaying Animations: Select a replay object and select Tools->Simulation->Replay. Replay the recorded animation using buttons and options in the Replay dialog box. Recording Interactions in Video Format: Provides detailed information on how to generate an AVI file using the standard tool available in DMU. Converting a Simulation into a Sequence: Select the simulation in the specification tree, select the menu Tools->Simulation->Convert Simulation ... Generating a Video Tools->Simulation->Generate Video Detecting Interferences Automatically: Double-click the simulation object in the specification tree and click Clash Detection (On). Set options in the Edit Simulation dialog box and run your simulation.

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About Track Capabilities


A track is a route of a moving object. Objects can be: products shuttles section planes cameras lights inverse Kinematics points from a Human Builder mannequin (available only if you have a Human Builder license) Tracks are persistent and can be stored in your document. Tracks comprise defined positions associated with time parameter. The current time is materialized with a green bullet. About track properties (speed/duration) You can insert, modify, delete a position with a dedicated tool. A track is a time-based trajectory. This trajectory can be interpolated with different interpolation types: linear ( default type for products, shuttles, section planes and lights) spline (default for cameras) composite spline (enables to minimize the impact of position modifications on the entire trajectory)

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The button enables you to access and edit the duration for each segment between two positions. You can : edit segment duration in the Track dialog box using the More button modify the segment duration using the drag and drop capability enter a precise value to modify this duration button enables you to access the Edit Object dialog box (if the The object is a shuttle, a section plane, a light or a camera. When the moving object is a camera, a light or a section plane, clicking the Edit button displays the Properties dialog box. Note: the Edit button is grayed out if the moving object is a product. Camera track : Spline

Product track: Linear

Product track: Composite spline

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Positions in the track are defined with respect to the moving object coordinates. (i.e. let's say a track is defined for a light bulb, if the light bulb position is modified in the product definition, the track is updated accordingly and therefore remains consistent). A track can be modified through a various number of operations referred to as track operators: Reverse time Join tracks Split track Mirror track Transform Path finder Smooth Swept volume The following can be accessed through the track contextual menu: Reverse time Join tracks Split track Mirror track

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The various track operators are logged using a history displayed in the specification tree. The original track is considered as a specification, track operators are applied to this initial track. The new track defined is the final result (this is displayed in the specification tree and in the geometry area). The original tracks are hidden, in other words visible in no show space but displayed in the specification tree. This "history" can be deleted at any time but note that keeping this history gives you the possibility to update the resulting track as you wish when the original specifications change. Simulation You can simulate your track using the dedicated player. You can therefore generate an animation file ( AVI format) with DMU standard tools. (select Tools->Image->Video...). You can compile your track to generate a replay object (using Tools->Simulation->Generate Replay...). You can validate your track using the default clash available from the Automatic Clash detection toolbar as well as check interferences and calculate distances specifications.

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Leaving product in modified position When you exit the track command, the product remains in its modified position. it can be useful to: use it as starting position of a new simulation (i.e. you need to open the front hood before dismounting the spark plugs) save this position as a new product configuration If you need to go back to the initial product position, either play the simulation from the starting position (but it is not very handy when you defined many tracks) or use the Reset command Changing the moving object You can change the moving object at any time using the track editor (simply click the object selection field) The track can be relocated on this new object or not. from the DMU Simulation toolbar.

Example .1 (keep current track position option) A track is defined to dismount various objects through a bottleneck. The track needs to remain at the same location with respect to the bottleneck whatever the object is, in this case, you should keep current track position. Example .2 (relocate track on new object option) A track is defined to unscrew a spark plug. You want to make sure, this track can be applied to another spark plug. In this case, changing the moving object along the track is valid only if you can unscrew the second spark plug from its current location, use the automatic relocate track option.

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Copy/Paste You can copy and paste tracks to create instances of reference tracks. If you modify the "shot positions" of a track, the reference track is therefore modified and all the instance tracks will be modified (either instance or reference tracks). Then, you can apply track operators (see About track operators) on instances, for instance to relocate them keeping the links existing between the references and instances). I.e. You defined a track to remove a spark plug. You create instances for the other spark plugs, you can modify the moving object along the track to move the other spark plug with respect to the current position of the spark plug instance. All the spark plug instances will be moved with the same motion. Break link This capability lets you break the link existing between the reference track and its instances. i.e. in the above example, one of the spark plugs cannot be dismounted in the same manner, you can use break link to modify this particular instance track without impacting the other instance tracks. Clash reporting Using the publish capability, you can obtain a concise clash .html report on a single track simulation (automatic clash detection + regular clash analysis). Scenario 1. Interferences specifications are defined and linked to tracks in your document. 2. Activate the publish functionality (select Tools->Publish->Start publish...) please read Publishing. 3. Click the Player icon .

4. Activate the automatic clash detection. 5. Click Play forwards button The clash detection is launched. 6. Click Stop publish icon or select Tools -> Publish -> Stop Publish. in the Player toolbar.

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7. Read your published clash report. About Journaling/automations Tracks are journalized.

Track creation: 2 methods are now available to create tracks: Clicking the Track icon first and select the objects afterwards. Selecting the objects first and activating the command after.

Tracks created in this manner are persistent and can be stored in the document. They are listed as separate entities in the specification tree and can be selected at any time and modified. For more information about tracks, please refer to About Track capability in the DMU Fitting Simulator User's Guide.

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Recording a Camera Track


This task shows how to create a camera track recording viewpoints through the simulation functionality. To define a track, you can: use the 3D compass and the Target capability use the Update camera from view option For more information on the 3D compass, see the Infrastructure User's Guide. Open the SIMULATION_WITH_VIEWPOINTS.CATProduct document A camera and 3 viewpoints are already defined: 1. Select camera.1 in the specification tree. 2. Click the Track icon .

The Track dialog box and the Preview window, the Player, the Manipulation toolbar and the Recorder appear:

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3. In the Recorder, double-click record to set the auto insert mode. The camera viewpoint is stored in the track object each time you click Insert. You can, in this way, record a series of viewpoints which when combined and compiled create your animation. Note: The default interpolator for camera tracks is Spline.

Defining a track using the Update camera from view option It is now possible to indicate that you wish to permanently update a camera from the current view. This enables you to create a camera track by simply navigating in the main window using the pan, rotate and zoom commands and clicking the record button of the track recorder each time you wish to insert the current view as a position in the recorded track. You no longer need to open a camera window. 4. In the Specification Tree, right-click the Camera 1 camera and select Properties in the contextual menu. The Properties dialog box appears.

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5. Click the Update camera from view radio button and click the OK button to confirm. 6. Pan, rotate and zoom to define the next view you wish to insert in the camera track. 7. In the Recorder toolbar, click the insert icon .

8. When done, in the Track dialog box, click the OK button. The track is recorded and identified in the specification tree. 9. To replay your simulation, perform steps 8 - 10 of the below scenario. Defining a track using the 3D compass and the Target capability 4. Using the 3D compass, move the camera to the camera eye (origin) as shown below. By default, the 3D compass snaps to the eye when you clicked the Simulation icon if it wasn't attached before.

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More About Target Capability In some cases you need to reposition the camera: Use the Target icon from the manipulation toolbar in one shot. Double-click the shuttle in the specification tree or in the geometry area. The manipulation toolbar is displayed. Click the target icon. Point the white manipulator on the geometry Click the mouse button The camera is snapped to the desired location. For more detailed information, please refer to DMU Fitting Simulator User's Guide.

5. Click the Target icon

and pointing the white manipulator, move the

camera to the viewpoint .1 eye. Click the mouse button.

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6. Repeat step 5 to record next positions (via viewpoint.2 and viewpoint.3).

7. When done, click OK. The track is recorded and identified in the specification tree.

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8. Open the camera window (Window->Camera Window) and tile the two windows. This will allow you to see the camera viewpoint better as you replay your track.

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9. Replay your simulation, for this: double-click Track.2.in the specification tree. Use the dedicated DMU player. 10. Hide the simulation track using the Hide/Show capability. This is what you obtain (the track is in no show space)

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Use track capabilities in this way to produce an animated inspection of your design. For more information on track capabilities, see the DMU Fitting Simulator User's Guide.

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Recording Animations
This task shows how to create an animation using one camera. This is done in two steps: Define a track For this, you will use the 3D compass. For more information on the 3D compass, see the Infrastructure User's Guide. Create a film from your simulation. You defined a Camera. 1. Select the camera in the specification tree.

2. Select Insert->Simulation... The Edit Simulation dialog box and the Preview window showing the object manipulated (in our case, the camera) appear.

To change the default display setting for the Preview window, see Customizing DMU Navigator Settings.

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3. Close the Preview window.

The camera viewpoint is stored in the Simulation object each time you click Insert in the Edit Simulation dialog box. You can, in this way, record a series of viewpoints which when combined and compiled create your animation. Remember that the initial position is automatically recorded. 4. Using the 3D compass, move the camera to a new location. By default, the 3D compass snaps to the eye when you clicked the Simulation icon if it wasn't attached before. 5. Click Insert and record the desired shot. 6. Move the camera as often as necessary, clicking Insert to record shots. You may find it useful to open the camera window (Window->Camera Window) and tile the two windows. This will allow you to see the camera viewpoint better as you move the camera. 7. Use the VCR buttons to position the camera in its original location and replay the recorded camera positions. 8. Click OK to save the simulation. Note: No simulation is displayed when defining a simulation recording camera viewpoints. You are now ready to create a film. This is done by generating a replay. 9. Select the Simulation object in the specification tree. 10. Select Tools->Simulation-> Generate Replay The Generate Replay dialog box appears. .

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11. Enter a meaningful name for your film if desired. 12. Click OK to generate the replay. You can see the results in the geometry area as the simulation is being compiled. You can use Track capabilities in this way to produce an animated inspection of your design. For more information, see the DMU Fitting Simulator User's Guide.

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Recording Viewpoint Animations


This task will show you how to record viewpoint animations either using the fly command or manipulating directly the geometry. A replay is automatically created for each new viewpoint recording. Open the cgr files from the samples folder. Use the Fit All In icon to position the model geometry on the screen. from the DMU Generic 1. Click the Record Viewpoint Animations icon Animation toolbar. The Viewpoint animation toolbar appears:

2. Click the red button to start recording viewpoints. The Resulting Replay dialog box is displayed.

3. Enter a meaningful name and click OK. The replay object is identified in the specification tree.

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You are now in recording mode:

The Viewpoint animation toolbar enables you to: stop the recording

pause whenever you need it. have the status (record) You are ready to start recording viewpoints. 4. Move the geometry as desired, for instance:

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5. When you are satisfied, click the Animation toolbar.

button and close the Viewpoint

6. Double-click Replay.1 in the specification tree.

The Replay dialog box is displayed:

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7. Use the VCR buttons to run Replay.1 .

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Replaying Animations
This task shows you how to replay a recorded animation. You must have already recorded an animation. See Recording Animations. 1. Select the Replay object in the specification tree. 2. Select Tools->Simulation-> Replay The Replay dialog box is displayed. .

3. Open the camera window (Window->Camera Window) and tile the two windows to see the animation better. 4. Click the Play Forward button to run a continuous replay of the recorded viewpoints or click the Step Forward button to run a step-by-step of the recorded viewpoints. 5. Adjust the sampling step. Leaving the value at x1 replays the film in the number of steps defined when compiling the simulation. Increasing the value speeds up the animation, for example, setting the sampling step to x2 will replay the film at every second step.

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You can choose one of the loop modes to re-run the animation in a continuous way (either in one direction only or in one direction then the other). For more information on Replay capabilities, see the Fitting Simulator User's Guide.

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Converting a Simulation into a Sequence


This task shows how to convert an existing simulation into a sequence of tracks. In our example, there is one existing simulation to be converted. The result expected is a sequence containing a track action. Open the CONVERT_SIMULATION.CATProduct document. A camera and 3 viewpoints are already defined. 1. Select Simulation.1 either in the specification tree or in the geometry area.

2. Select Tools->Simulation->Convert Simulation... The conversion is automatically launched.

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This is what you obtain:

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The convert simulation command is very useful to reuse old simulations.

3. Open the CONVERT_SIMULATION_RESULT.CATProduct to check your result.

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Generating a Video Using DMU Dedicated Tool


About video generation: In the context of collaborative work, users often generate videos from simulations (Tracks, Sequences,...) They can use CATIA standard video capture tools but this implies more than 10 interactions. Now, a dedicated tool is available in DMU Fitting workbench in the menu Tools->Simulation->Generate Video... The DMU player is automatically displayed and you are thus ready to record a video. The player is here to check the consistency of the simulation (speed, ) before generating the video. The way the video has to be generated (format, file location, codec,) is defined in the standard Video Capture Tool. This tool will make the customization independent of the generation. Open CHAINSAWAT.CATProduct document. 1. Select Sequence.4 in the specification tree

2. Open a camera window, select Window->Camera window->Camera.1... 3. Select Window->Tile Horizontally...

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4. Multi-select the tracks in the specification tree and click the Hide/Show View->Hide/Show->Swap Hide/Show command. icon, or select the

The track objects are no longer displayed: they have been transferred into the No Show space

5. Select Tools->Simulation->Generate Video...

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6.

Select Sequence .4 in the main window. The Video Generation dialog box and the Player are displayed

7. Click File name button, the File Selection dialog box is displayed 8. Enter a name and choose the location of the video file to be recorded. When done, click save

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9. In the Player, click the Parameters icon The Player Parameters dialog box is displayed: 10. Enter 0.2 s in the Time Step field

11. Click OK in the Video Generation dialog box to launch the recording

12. Open the recorded file.

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Detecting Interferences Automatically


This task shows you how to use the Interference Detection functionality while replaying a simulation. The Automatic Clash Detection is now available while moving an object with the 3D compass. Open the document AUTO_CLASH_DETECTION.CATProduct, then select Digital Mockup -> DMU Navigator from the Start menu. 1. Double-click Simulation.1 in the specification tree. The Kinematics Simulation and Edit simulation dialog boxes appear.

2. Click the arrow within the clash detection icon from the DMU Generic Animation toolbar. Undock the toolbar if necessary.

3. Set the Clash detection to on

4. Select 0.04 as the interpolation step in the Edit Simulation dialog box.

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5. Run your simulation using the VCR buttons. The products in clash are highlighted in the geometry area.

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6. Now select the Stop mode clash detection

7. Run your simulation. This time, the simulation stops at the first clash detected.

If you need to obtain a finer clash analysis, you need to define a interference, please refer to Space Analysis User's Guide.

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Sequences
About Sequence Capabilities: provides background information about tracks Sequence Editor: provides information about the sequence editor Displaying a Sequence Gantt Chart: provides background information about the Sequence Gantt Chart.

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About Sequence Capabilities


A sequence is a way to put together and schedule actions to perform simulations. Sequences are persistent and can be stored in your document. What is an action? Actions are entities of different nature organized within a sequence. They can be objects from the following list: tracks (camera tracks, product tracks, shuttle tracks, section plane tracks, light tracks) please refer to About Tracks Capabilities color and transparency actions visibility actions i.e. Show/Hide simulations sequences

mechanisms that can be simulated with laws For more information, see Running Mechanisms within a Sequence in the DMU Kinematics Simulation User's Guide. About actions duration: Actions are characterized by a duration, i.e. track duration is linked to the trajectory length. Note: visibility and color actions are instantaneous (duration=0). The duration is recovered in the sequence but you can also apply a specific duration in sequence context. Example: The two actions are scheduled to start one after the other (see: sequencing modes).

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Beginning

End

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About sequencing Sequencing aims at defining a time frame within which the actions are scheduled. Two sequencing modes are available: actions start together (simultaneous mode) actions start right one after the other (consecutive mode)

Simultaneous mode

Consecutive mode

Beginning

Middle

End

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You can combine the two modes and modify the scheduling at any time. Sequences lets you put together existing actions anyway you like. You can also create a new action on the fly and add it in the current sequence. This capability lets you edit actions in context and synchronize meeting points in different actions.

Clash reporting You can through the publish capability, obtain a concise clash .html report on a single track simulation (automatic clash detection + regular clash analysis).

About Journaling/automation Sequences are journalized. You can generate a macro using Tools->Macro->Record... (see Writing and Running a Macro).

Sequence creation: 3 methods are available to create sequences: 1. There are existing actions in your document (actions in session list), Click the Sequence icon in the , and add them using the arrow into the Action

sequence list and schedule them, using the sequencing tools (Refer to: Sequence editor) 2. Open an empty sequence and create actions on the fly (the sequence editor remains opened) 3. Combine the two methods (1. and 2.) Sequences created in this manner are persistent and can be stored in the document. They are listed as separate entities in the specification tree and can be selected at any time and modified.

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Sequence Editor
The sequence editor lets you manage and simulate actions from the following: moving objects (part, camera, ...) graphic attributes ( show/hide, colors, transparency) You can also manage time with a Gantt chart. The Edit Sequence dialog box comprises two tabs: Edit Action tab Edit Analysis tab

The Edit Action tab lets you perform the following operations: Add/remove actions using the green arrows

1. Select an action in the "Action in session" list and click added in the sequence list (see example below).

. The action is

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2. Select an action and click Sequence" list.

. The action is removed from the "Action in

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Note:If you select one action in the session list in the Edit Sequence dialog box and click the Add button, the action is added in consecutive mode (the default action mode). If you multi-select actions in the session list and click the Add button, the actions are added in simultaneous mode. Customize the add mode settings: (1) Create last step and add option: creates a last step and add the selected action into it .(default mode) (in consecutive mode) (2) Add in last step option: lets you add an action in last step (in simultaneous mode) (1)

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(2)

Sequence actions using: if working in consecutive mode Move up: moves up a selected action Move down: moves down a selected action if working in simultaneous mode Merge up: merges the selected action up Merge down: merges the selected action down Note: remember you can combine the two modes within the same sequence. Please read About Sequence Capabilities Customize the action duration default option: corresponds to the default duration of an action user defined option: lets you enter a specific duration for an action (this capability enables to simulate the same action with a different time scaling

Note: you can enter a specific duration (user defined option) for all action types except visibility and color actions which are instantaneous (duration=0). In this case the action duration field is grayed out: Also read : About actions duration. Now click the Edit Analysis tab.

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The Edit Analysis tab lets you perform the following operations: Add/remove interferences or distances using the green arrows 1. Select an analysis in the Analyses in session list and click add. The action is added in the sequence list. 2. Select an analysis in the Analyses in sequence list and click remove Note: you can add existing interferences or distances or create them on the fly (in this case they are automatically displayed in the Analyses in session list.

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Set the clash detection mode Set all inactive option: (default mode) as you simulate your sequence, the detection is set to off, the interferences and/or distances defined in your sequence are not taken into account Set all active option: as you simulate your sequence the detection is set to on, the interferences and/or distances defined in your sequence are taken into account Set all stop option: as you simulate your sequence, the detection is set to stop (on collision), the simulation stops when an interference defined in your sequence is detected. The distances defined remain active. About Editing an action and analysis Double-click actions, interferences, distances to display the dedicated editor. Perform the required modifications, the modifications are automatically taken into account in the Edit Sequence dialog box.

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Displaying a Sequence Gantt Chart


This task shows you how to display the Gantt Chart viewer. A Gantt chart allows users to do a basic, overall cycle-time analysis for a set of actions. The Gantt chart visualization is based on the cycle time parameter defined in each action. About Gantt Chart The Gantt chart is another way to visualize your sequence. Note that you cannot modify the action duration using the Gantt window. A Gantt chart is a bar graph of a sequence process. It shows start and stop times as well as dependencies. The Gantt chart is a 2D view of the sequence process. A sequence must be defined. 1. Select a sequence in the specification tree:

2. Select Tools->Simulation->Gantt Chart .

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The Gantt chart window is displayed:

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The left frame of the Gantt chart lists each of the individual actions and /or analyses that exist in your document, displaying the duration, start time and end time for each. The right frame provides a graphical representation of each action and or analysis (along the line of time) which also indicates the start, duration and end of each. A dashed vertical line in the right window (called the Time Line), provides a visual indication of the current time during the execution.

You can easily modify the action duration within the Gantt Chart, stretching the action graphical representation, the Gantt Chart as well as the Edit sequence dialog box are automatically updated. For instance, double-click a sequence in the specification tree. You are in the sequence command. Then select Tools->Simulation->Gantt Chart .

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It also works the other way round: modifying the action duration within the Edit Sequence updates the Gantt Chart window.

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Managing Scenes
Creating Scenes: Click the Create Scene icon then OK in the Edit Scene dialog box. Set scene properties then click the Exit from Scene icon to return to the initial document window. Adding, Replacing and Removing Components: In the document window, click Product1, select Insert ->Existing Component... then the component (s) you want to add. Delete a component in the same manner. Resetting and Checking Component Positioning: Double-click the scene representation then select Tools ->Check Positioning... to highlight items moved. Click the Reset Selected Products icon and exit the scene. Exploding an Assembly: Create a scene. In the scene window, select the products you want to explode and click the Explode icon. Set options in the Explode dialog box and click OK. Exit the scene. Saving Viewpoints in a Scene: Click the Create Scene icon then OK. Modify viewpoints then click the Save viewpoints icon. Click the Exit from Scene icon to return to the initial document window. Editing a Scene Macro: You create a scene through a macro and edit specific parameters. About Persistency in Scenes: Deactivate a node in an existing scene. Exit scene the node in the product is still activated and deactivated in the scene. Snapping Components in Scenes: Click this icon and select both elements. Applying a Scene to an Assembly: Right-click the scene object, select Scene.1object ->Apply scene on Assembly. Then select the modifications in the dialog box and click OK. the modifications are visible in your assembly.

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Creating Scenes
This task shows you how to create scenes. The Scene capability lets you control the position and orientation of each component in a product. You can easily rotate a component and set different positions and orientations in an instance. Scenes are identified by name in the specification tree and by a graphical representation in the geometry area. The following operations are not allowed in a Scene context: - add - remove - replace - cut - delete - paste Note that you can change the scene background color at any time using Tools->Options-> Digital Mockup-> DMU Navigator. Please refer to Customizing DMU Navigator Settings. Open a new CATProduct document and insert the following sample model files: (they are to be found in the online documentation folder under cfyug\samples). ATOMIZER BODY1 BODY2 LOCK NOZZLE1 NOZZLE2 REGULATOR TRIGGER VALVE REGULATION_COMMAND Note: Creating scenes from components multi-selection is not supported. 1. Click the Create Scene icon . The Edit Scene dialog box and a scene representation in the document window are displayed.

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2. Click Ok to end the scene creation. You are now in a scene window: The background color turns to green. Scene 1 is identified in the specification tree.

3. Perform the required modifications. For instance modify: - viewpoint - graphical attributes - show-no show to reposition the Within a scene, click the Reset selected products icon components as they were in the initial product. Note that color attributes and the show-hide specification are not taken into account when using the Reset selected products icon. 4. Click the Exit From Scene icon to swap to the initial window. The scene is updated to reflect any changes made.

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5. Double-click Scene 1 either in the specification tree or in the geometry area to swap to the scene window. 6. Create as many scenes as needed. Deactivating View -> Scene Specification Visible in the menu bar removes the scene representation and lets you use the entire screen for the product. You can also use the F4 key to toggle more quickly.

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Adding, Replacing and Removing Components


This task shows you how to add components to a product. Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK REGULATOR TRIGGER VALVE REGULATION_COMMAND 1. Click the Create Scene icon

The Edit Scene dialog box and a scene representation in the window appear.

2. Click OK to confirm the scene identifier. You are now in a scene window: the background color turns to green. Scene 1 is identified in the specification tree.

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3. Click the Exit From Scene icon

to swap to the main window.

The scene is created and its representation appears in the left corner of the main window.

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Adding Components to a Scene


4. Now add the NOZZLE, for this: Right-click Product1 in the specification tree and select Components -> Existing Component... Shift-select NOZZLE1.model and NOZZLE2.model and then click Open.

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The added components (NOZZLE_1 _2 and NOZZLE_1_2) are identified in the specification tree and added in the geometry area.

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5. Double-click scene1 to swap to the scene window: the newly-added components appear in the specification tree by default, their shape representations are deactivated, therefore the scene visualization is unchanged

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6. Click the Exit From Scene icon changes made.

to update the scene to reflect the

Now let's see how removing a component affects a scene.

Removing Components from a Scene


7. Remove, for example, the BODY2 from the initial product (right-click it in the specification tree and select Delete from the contextual menu.)

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The product is updated accordingly. 8. Double-click the scene representation to enter the scene.

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Scene 1 has been updated in the same manner. 9. Click the Exit From Scene icon changes made. to update the scene to reflect the

Now let's see how replacing a component affects a scene.

Replacing Components in a Scene


10. Replace, for example, the BODY1 in the initial product with the BODY2.model (right-click BODY1 in the specification tree and select Components -> Replace Component... from the contextual menu, then, in the File Selection dialog box, select BODY2.model and click Open.)

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The product is updated accordingly. 11. Double-click the scene representation to enter the scene.

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Scene 1 has been updated in the same manner.

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Using Reset Selected Products


This task shows you how to use the Reset Selected Products command. Please refer to Creating Scenes. Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK REGULATOR TRIGGER VALVE REGULATION_COMMAND You created Scene.1. 1. Double-click the scene representation to enter the scene.

In this scene you moved various components using the 3D compass capability. Please refer to Moving Objects Using the 3D compass in the Infrastructure User's Guide

2. Select Tools->Check Positioning... from the menu bar to find out the items you moved. The moved items are highlighted in the specification tree.

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3. Click the Reset Selected Products icon

and exit the scene.

The items are repositioned in the scene as they were in the initial product.

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Exploding an Assembly
The Explode capability can be used in a scene context. You can easily create a scene and explode a product without changing anything in the original product. This task shows you how to manage an exploded view in a scene context. Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK NOZZLE1 NOZZLE2 REGULATOR TRIGGER VALVE REGULATION_COMMAND

1. Click the Create Scene icon

The Edit Scene dialog box and a scene representation in the document window are displayed:

2. Click OK to end the scene creation. 3. Select Product.1 and click the Explode icon .

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The Explode dialog box appears. Note the Explode now takes into account assembly constraints The constrained Explode type is applicable only to specific cases: when the assembly is assigned coincidence constraints: axis/axis plane/plane

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4. Click Apply. This is what you obtain:

5. Click the Exit From Scene icon

to swap to the initial window.

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For more details about the explode functionality, please refer to the DMU Fitting Simulator User's Guide.

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Saving Viewpoints in a Scene


This task shows you how to save viewpoints in a scene. It can be very useful to save specific viewpoints in a scene different from the initial product viewpoint. Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK NOZZLE1 NOZZLE2 REGULATOR TRIGGER VALVE REGULATION_COMMAND 1. Click the Create Scene icon

The Edit Scene dialog box and a scene representation in the document window are displayed: 2. Click Ok to end the scene creation. You are now in a scene window: 1. The background color turns to green. 2. Scene 1 is identified in the specification tree. 3. The default viewpoint is the initial product viewpoint.

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3. Modify the viewpoint.

4. Click the Save Viewpoints icon 5. Click the Exit From Scene icon from the DMU Select toolbar. to return to the initial document window.

The initial product viewpoint is displayed.

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6. Double-click Scene1 either in the specification tree or in the geometry area to swap to the scene window.

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The viewpoint saved is taken into account in the scene. If you did not use the save viewpoint command, the default viewpoint is used.

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Editing a Scene Macro


If you perform a task repeatedly, you can take advantage of a macro to automate it. A macro is a series of functions, written in a scripting language, that you group in a single command to perform the requested task automatically. This task will show you how to edit a scene macro created in the DMU Navigator workbench. You stored your recorded macros in a text format file. For more detailed information about macros, read Recording, Running and editing Macros in the Infrastructure User's Guide 1. You can easily modify the macro instructions specific to DMU Navigator (strings of characters put in bold). Here is a scene macro example: (you create a scene through the macro process) SCENE MACRO
Language="VBSCRIPT" '********************************************************* ' Purpose: This macro can be used interactively to create a scene and move products within. ' ' Returns: None '********************************************************* Sub CATMain()

'Deactivate file alert (to avoid interactive message during write of files if any) Dim FileAlertSave As Boolean FileAlertSave = CATIA.DisplayFileAlerts CATIA.DisplayFileAlerts = False 'Find the root of the CATProduct Dim RootProduct As AnyObject Set RootProduct = CATIA.ActiveDocument.Product 'Create the scene Dim TheSceneWorkbench As Workbench

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Set TheSceneWorkbench = CATIA.ActiveDocument.GetWorkbench ( "SceneWorkbench" ) Dim Ascene As Scene Set Scene = TheSceneWorkbench.WorkScenes.AddNewScene ("Scene1", RootProduct) End Sub

EXPLANATIONS
Create the scene launches the scene creation "Scene1 corresponds to the to be created scene RootProduct: corresponds to Product1

Please refer to Creating Scenes.

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About Persistency in Scenes


The activation or deactivation of a product is persistent in scene context. This task will show you how the activation or deactivation is persistent in Scene context. For this: you are going to deactivate a node in the scene specification tree Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK NOZZLE1 NOZZLE2 REGULATOR TRIGGER VALVE REGULATION_COMMAND 1. Click the Create Scene icon

The Edit Scene dialog box and a scene representation in the document window are displayed.

2. Click Ok to end the scene creation. 3. Right-click REGULATION_COMMAND.1 in the specification tree.

4. Select Representations->Deactivate Node from the contextual menu displayed 5. Click the Exit From Scene icon to swap to the initial window.

The REGULATION_COMMAND.1 representation is activated in the Product1 The scene is updated: The node REGULATION_COMMAND.1 is deactivated in the scene. The deactivation is persistent within the scene context.

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Snapping Components in Scenes


The Snap command allows you to project the geometric element of a component onto another geometric element belonging to the same or a different component. This task consists in snapping components in scene context. For more detailed information, please refer to Snapping Components. Open MovingComponents01.CATProduct document. Make sure you work in Design mode (Select Product.1 and use Edit->Representations->Design Mode menu). 1. Click the Create Scene icon .

The Edit Scene dialog box and a scene representation in the document window are displayed.

2. Click OK. You are in the scene window.

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3. Click the Snap icon

4. Select the red face as shown. The element selected first is always the element that will move.

5. Select the blue face as shown.

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The red face is projected onto the plane defined by the blue face. A green arrow is displayed on the first face you selected.

6. Click this arrow to reverse the orientation of the face.

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Applying a Scene to an Assembly


This task consists in snapping components in scene context. Insert the following sample model files in the samples folder: ATOMIZER BODY1 BODY2 LOCK NOZZLE1 NOZZLE2 REGULATOR TRIGGER VALVE REGULATION_COMMAND 1. Make sure you work in Design mode (Select Poduct.1 and use Edit->Representations->Design Mode menu) Click the Create Scene icon .

The Edit Scene dialog box and a scene representation in the document window are displayed.

2. Click Ok to end the scene creation. 3. Right-click VALVE (VALVE.1)in the specification tree. 4. Select Representations->Deactivate Node from the contextual menu displayed. 5. Right-click NOZZLE1 (NOZZLE1.1) in the geometry area and change the color using the Properties item from the contextual menu displayed. 6. Hide REGULATION_COMMAND (REGULATION_COMMAND.1) using the Hide/show icon from the View toolbar.

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7. Move TRIGGER (TRIGGER.1) using the 3D compass.

8. Click the Exit From Scene icon

to swap to the initial window.

9. Right-click Scene.1in the geometry area and select Scene.1object ->Apply scene on Assembly.

The Apply Scene.1 to Assembly dialog box is displayed.

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10. Click All if you want all your modifications to be taken into account and applied on the assembly. Note: you can select the required modification by clicking the red symbol (swaps to green) 11. Click Ok if you are satisfied with your selection

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Your assembly reflects the scene created. All your modifications performed ( Graphic Properties, Position, show/Hide..) are taken into account.

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Spatial Query
About Spatial Query : Click the icon, make your reference selection and set other options in the Proximity Query dialog box then click Apply. If desired, hide the products found. Note: the query is run on activated shape representations only. Running a Proximity Query: Click the icon, make your reference selection and set other options in the Proximity Query dialog box then click Apply. Note: the query can be run on products inserted without shape representations. If desired, activate shape representations of products found. Running a Proximity Query on a Large Assembly: Click the icon, make your reference selection and set other options in the Proximity Query dialog box then click Apply. Note: the query can be run on products inserted without shape representations. If desired, activate shape representations of products found. Running a Zone Query: Click the icon, make your reference selection and set other options in the Proximity Query dialog box then click Apply. Note: the query can be run on products inserted without shape representations. If desired, activate shape representations of products found.

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About Spatial Query


Large assemblies can be complex, consisting of many products and sub-products. You can simplify a complex assembly by displaying only those products you want to work with. Proximity Query lets you do just that. How it works The proximity query calculation is not based on the representation visualized in your session. Rather, it is based on a cubic representation of each part, the size of the cubes of which is designated by the accuracy parameter. Because of the way in which the detection algorithm is designed, the real distance between two parts in the visual representation could be greater than the clearance parameter you specify, yet the two parts could be sufficiently close as to be considered neighbors. An increase of the clearance value can be due to: the cubic representation of the parts: the positioning error: the clearance value transformed into cubes: maximum increase=2*accuracy*sqrt(3) maximum increase=0.5*accuracy*sqrt(3) maximum increase= accuracy*sqrt(3)

The sum of above three deltas gives a maximum increase= 3.5*accuracy*sqrt(3). In the example below, the proximity query was made using an accuracy parameter=30mm and a clearance parameter=0 mm, yet two parts separated by a distance of ~46 mm were considered to be touching, therefore neighbors.

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Accuracy: Setting an accuracy determines the size of the cubes used to represent the products in the calculation. For larger products, a lower setting will result in a slower computation time but a more precise result. opposite Accuracy gives you access to the Cache Management and Clicking ... Accuracy dialog box which tells you how much cache is used, lets you free the cache, and if you have a DMU Navigator license only, will calculate the cache required for an accuracy setting you enter.

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Cache Management and Accuracy Clicking opposite Accuracy gives you access to the Cache Management and Accuracy dialog box which tells you how much cache is used, lets you free the cache, and will calculate the cache required for an accuracy setting you enter. Clearance: Setting a clearance defines an area around the reference selection within which all nearby products or outside of which all far away products are returned by the query depending on the Products to Select option chosen. What About Released Accuracy? The default value for released accuracy is 20mm. This value can also be defined by the administrator. How does the administrator define the release accuracy value? he sets a precise and required value in the release Accuracy field. (see Tools->Options->Infrastructure->Product Structure->Cache Management-> Proximity Query) then runs CATDMUUtility batch process without defining - vox option, the release accuracy value is taken into account. The data is pre-tessellated. you as user can select this value checking the Release accuracy option when performing proximity query You can combine the Spatial Query command with other DMU commands. for example Comparing Products (in the DMU Space Analysis toolbar).

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Running a Proximity Query


Large assemblies can be complex, consisting of many products and sub-products. You can simplify a complex assembly by displaying only those products you want to work with. Proximity Query lets you do just that. Insert all the GARDENA model documents from the samples folder. 1. In the DMU Data Navigation toolbar, click the Spatial Query icon The Spatial Query dialog box is displayed: .

A Filter option enables you to filter out certain elements from the query result: Shown products only: if checked, the no show products will not be taken into account Activated products only: if checked, the inactivated products will not be taken into account

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2. Select one of the products you want to be the reference for the query, e.g. GARDENALOCK.1 . 3. Set the accuracy by entering a value, e.g. 3mm. Note: You can check the Released accuracy option to use pre-calculated data (from the Cache directory). 4. Check the Far away products only option. 5. Click Search. The results display in the Result list. In the Result list, you can deselect products you do not need using Crtl + Select.

6. Click Select to select the products listed in the Result list. The products found are highlighted both in the specification tree and geometry area:

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7. Hide the products found. You can now work with a simplified product.

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Running a Proximity Query on a Large Assembly


Large assemblies can be complex, consisting of many products and sub-products. You can simplify a complex assembly by displaying only those products you want to work with. Proximity Query lets you do just that. This task shows how to run a proximity query based on components inserted without associated shape representations. You load the product structure only. 1. Make sure you work with the cache system on. To activate the cache system, see Activating the Cache. 2. Make sure shape representations are deactivated before inserting your files. For this: Select Tools->Options from the menu bar. The Options dialog box is displayed. Expand the Infrastructure category in the left-hand tree. Click the Product Structure tab. In the Representation field, check the Do not activate default shapes on open option. Click OK to confirm your operation.

3. Insert all the DEMO_CGE_CHAINSAW*.cgr documents from the cfyug samples folder. 1. Click the Spatial Query icon .

The Spatial Query dialog box appears:

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2. Select one of the products you want to be the reference for the query, e.g. DEMO_CGE_CHAINSAW_BODY_FILTER(DEMO_CGE_CHAINSAW_BODY_FILTER.1).

3. Set the Clearance by entering a value. In our example, we will keep the default value of 0mm. 4. Set the Accuracy by entering 50mm, for example. 5. Keep the Nearby products including selection option set. 6. Click Search . The result is displayed in the Result list. The products found are highlighted in the specification tree.

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7. Click Select to keep the selection of the products listed in the Result list and to close the Spatial Query dialog box. 8. To activate the shape representations of the items, right-click the highlighted items in the specification tree and select Representations -> Activate Node .

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This is what you obtain:

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Now you can work with a simplified product.

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Running a Zone Query


Whereas a proximity query enables you to find all of the neighbors of a chosen part, a zone query enables you to find all of the parts included within a designated bounding box.

Insert all the GARDENA model documents from the samples folder. 1. In the DMU Data Navigation toolbar, click the Spatial Query icon The Spatial Query dialog box is displayed: .

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A Filter option enables you to filter out certain elements from the query result: Shown products only: if checked, the no show products will not be taken into account Activated products only: if checked, the inactivated products will not be taken into account 2. Click the Zone Query tab. A bounding box appears surrounding the model.

The bounding box has two kinds of manipulators: the edges of the bounding box (depicted by dotted lines) enable you to translate the bounding box the corners of the bounding box (depicted by solid lines) enable you to resize the bounding box 3. To translate the bounding box, move the mouse over one of the bounding box's edges. A double-headed green arrow appears along the selected edge, indicating the directions in which you can translate the bounding box.

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4. Click and drag in the desired direction. The bounding box is translated accordingly.

5. To resize the bounding box, move the mouse over one of the bounding box's corners. A double-headed green arrow appears along the selected corner, indicating the directions in which you can resize the bounding box.

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6. Click and drag in the desired direction. The bounding box is resized accordingly.

7. Using any combination of translates and resizes, define the bounding box you wish to apply for your zone query.

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8. In the Spatial Query dialog box, define which products you wish to select (only products completely included within the bounding box or products either completely included within or partially included within) by clicking the corresponding Products to select radio button.

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9. Click the Search button to launch the query. The result is displayed in the Result zone of the dialog box. 10. To keep the selection, click the Select button.

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11. To keep only the selected parts in the show space, in the Specification Tree, right-click the selection and choose Selection Mode -> Others in the contextual menu, then send this selection to the hide space by selecting Views -> Hide / Show -> Hide / Show . You can now work with with a simplified product.

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In the Result list, you can deselect products you do not need using Crtl + Select. A Filter option enables you to filter out certain elements from the query result: Shown products only: if checked, the no show products will not be taken into account Activated products only: if checked, the inactivated products will not be taken into account

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DMU 2D Workshop
The Digital Mock-up 2D workshop enables you to: insert 2D documents manipulate 2D documents (translate, zoom, rotate) create annotated views manage annotated views export and import annotated views compare 2D documents of the following type: cgm format (CATIA- and ENOVIA-DMU Navigator) V4 model (ENOVIA-DMU Navigator only) dxf/dwg format (ENOVIA-DMU Navigator only). measure distance, angle and radius on 2D documents save and print image captures

Entering the 2D Workshop: In the menu bar, select File ->Open , select a document and click Open button. Inserting 2D Documents: Click the icon. In the File Selection dialog box, select a file and click the Open button. Manipulating 2D Documents: Click the document (the manipulators appear). To translate, press Left Mouse Button and drag. To zoom, click one of the corner manipulators (little squares) and drag. To rotate, click one of the arrow manipulators and drag. Creating an Annotated View: Click the icon. Using the DMU 2D Marker toolbar, create your annotations (lines, circles, rectangles, text, etc.). Click the Exit icon. Managing Annotated Views: Click the icon. In the Annotated Views dialog box, double-click the View you wish to re-invoke. Exporting and Importing 2D Annotations: Click icon. Define file name to export or import. Click save button. Comparing Drawings: Open a drawing and click the Compare Drawing icon. Select the drawing you want to compare with the reference, the second drawing is opened and compared with the first one. Measuring Distance, Angle and Radius on 2D Documents: Click the 2D Measure icon, calibrate, then make your measure. Publishing 2D Documents: Click the icon. Identify the path where you want to save the report as well as the report name then click Save.

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Saving and Printing Image Captures In the menu bar, select Tools -> Image -> Capture.

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Entering the 2D Workshop


To enter the 2D Workshop, you must first open a 2D document. Opening this document will switch you into the 2D Workshop workbench. 1. Select File ->Open and open Comparedrawings1.cgm from the samples folder. You enter the 2D Workshop and the selected drawing is displayed.

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Inserting 2D Documents
The Insert 2D Document command enables you to load a 2D document into the current session. It is also possible to insert multiple documents. 1. In the DMU 2D Tools toolbar, click the Insert 2D Document icon The Insert Document dialog box appears. .

2. Select the CompleteDrawing.cgm file from samples folder and click the Open button. The document is loaded into your session. You can insert multiple 2D documents of the following types: cgm dxf, dwg GL, GL2 HPGL CATDrawings V4 Drawings (.model)

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Manipulating 2D Drawings
You can translate, zoom and rotate your 2D documents. You've opened CompleteDrawing.cgm from the samples folder.

1. To translate, click the document and drag. 2. To zoom, click one of the corner manipulators (little squares) and drag. 3. To rotate, click one of the arrow manipulators and drag. The number of degrees that you've rotated the drawing is interactively displayed as you rotate, just to the right of the arrow manipulators.

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Creating an Annotated View


You create an annotated view by: invoking the dedicated toolbar creating the desired annotations exiting the dedicated toolbar 1. In the DMU 2D Tools toolbar, click the Create an Annotated View icon icon. The DMU 2D Marker toolbar appears.

and drag a 2. To create a line annotation, click the Draw Line icon straight line in the 2D document from one endpoint to the other of the line you wish to create. 3. To create a free-line annotation, click the Draw Free Line icon and drag freely in the 2D document along the path of the line you wish to create. and drag a straight 4. To create a circle annotation, click the Circle icon line in the 2D document from the point that will be the center of the circle you wish to create to a point that will be on the circle's circumference. and drag a straight 5. To create an arrow annotation, click the Arrow icon line in the 2D document from one endpoint to the other of the arrow you wish to create (the arrow's head will appear at the terminal point of the line you drag). and drag a 6. To create a rectangle annotation, click the Rectangle icon straight line in the 2D document whose endpoints will designate the diagonal of the rectangle you wish to create. 7. To create a text annotation, click the Text icon and click in the 2D document at the point at which you wish to insert the text.

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The Annotation Text dialog box and the Text Properties toolbar appear:

Enter the desired text in the 2D text box and click Apply. Change the size and style of annotation text if desired and click Apply. When done click OK. The text is added at the designated point. 8. To insert a picture annotation, click the Picture icon and click in the 2D document at the point at which you wish to insert the picture. The Select Picture File dialog box appears. Browse to the desired images folder. Select the desired document from the images folder and click OK. The picture is inserted at the designated point. For more details, see Adding Pictures. 9. To create an audio annotation, click the Audio icon The Select audio File dialog box is displayed. Browse to the desired folder. .

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Give a meaningful name to the to-be recorded file and click Open. The Audio attributes dialog box and Audio Recorder dialog boxes appear. Select the audio quality and click OK. To start recording, in the Audio Recorder dialog box , click the red button. To stop recording, click the stop button. When done recording, click OK. To replay the audio annotation, click the Audio icon and click the Play button in the Audio Recorder dialog box. For more details, see Adding Audio Markers. 10. To erase all annotations, click the Erase icon . .

11. To exit your annotated view, click the Exit Annotated View icon

An new annotated view is created. You can access all previously created annotated views by hitting the Manage Annotated Views icon . See Managing Annotated Views.

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Managing Annotated Views


At any time, you can access the different annotated views you've associated to your 2D document. Open the CompleteDrawing.cgm from the samples folder. You've already created one or more annotated views. 1. In the DMU 2D Tools toolbar, click the Manage Annotated Views icon The Annotated Views dialog box appears. .

2. Double-click the view you wish to work with. The chosen view becomes the active view. All of the annotations that you previously created in that view will be visible.

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Exporting and Importing 2D Annotations


You can export your 2D annotations to other users in an XML file. Likewise, you can import 2D annotations that other users have sent you. You have opened a 2D document and created an annotated view. To export 2D annotations

1. In the DMU 2D Annotations toolbar, click the Import icon The Annotated Views file export dialog box appears.

2. Browse to the folder in which you wish to save the xml file containing the annotations. 3. In the File name text-entry field, enter the name of the file. 4. Click the Save button.

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To import 2D annotations

1. In the DMU 2D Annotations toolbar, click the Import icon The Annotated Views file import dialog box appears.

2. Browse to the folder from which you wish to import an xml file containing annotations. 3. Select the desired file and click the Open button. The annotated view contained in the xml file will be added to the annotated views listed in the Specification Tree.

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Comparing Drawings
The Digital Mock-up 2D workshop lets you run a 2D comparison on the following: cgm format (CATIA- and ENOVIA-DMU Navigator) V4 model (ENOVIA-DMU Navigator only) dxf/dwg format (ENOVIA-DMU Navigator only) raster formats (bmp, jpg, tiff, rgb, pcx, etc.) This task explains how to compare two versions of the same drawing to highlight the differences and check for changes. You can now compare and calibrate raster drawings. You can now compare vectorial drawings using resizing and offset values. You can now also compare raster drawings using resizing and offset values. You can now modify the colors used when comparing vectorial drawings. Open the Comparedrawings1.cgm from the samples folder. 1. Select File ->Open and open Comparedrawings1.cgm. The Digital Mock-up 2D workshop is opened and displays the selected drawing. This is the reference to which the second drawing will be compared.

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2. Click the Compare Drawing

icon in the DMU 2D Tools toolbar.

The Select Drawing dialog box appears letting you choose the drawing you want to compare with the reference drawing. 3. Select the drawing you want to compare, for example Comparedrawings2.cgm and click Open. The second drawing is opened and compared to the first. The Compare Drawing dialog box appears. Selected drawings are identified in the dialog box.

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Color coding: Elements in drawing 1 only appear in red Elements in drawing 2 only appear in green Elements common to both drawings appear in blue These colors can be modified: click the corresponding selection button of the color you wish to modify choose a color from the proposed list. Note: Colors cannot be modified for raster format drawings.

4. Click appropriate options in the dialog box to visualize drawing 1 or drawing 2 only, or to compare drawings. 5. (Optional) Click Calibrate to align drawings for easier comparison. In our example, this is not necessary. Note: You need to return to the Compare Drawing option before calibrating. The Calibrate dialog box appears.

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To calibrate by superimposing: Click the Calibration by superimposing radio button. Select a reference line or axis in one of the drawings. Select a line or axis in the other drawing that you want aligned to the reference. Click Reverse to change the direction. Click OK. The two drawings are aligned as defined.

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To calibrate by resizing: Click the Calibration by resizing radio button. Modify the width and height of the drawings as desired. Click OK. The two drawings are resized as defined.

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To calibrate by offset: Click the Calibration by resizing radio button. Enter offset values for the X-axis and the Y-axis. Click OK. Drawing 2 is offset as designated.

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6. Click Close in the Compare Drawing dialog box when done.

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Measuring Distance, Angle and Radius on 2D Documents


This task explains how to measure distances, angles and radii on 2D documents of both vector and pixel type. No sample document is provided. 1. Select File -> Open and open a 2D document. You can measure distance, angle and radius on documents in vector formats such as cgm, hpgl as well as in raster formats such as jpeg, bmp. For more information on the 2D documents you can open, see Inserting Components in the DMU Navigator User's Guide. The Digital Mock-up 2D workshop is opened and displays the selected document. icon in the DMU 2D Tools toolbar. Click the 2D Measure The 2D Measure dialog box appears. An automatic calibration, based on the width of the drawing, is proposed for vector type documents. The dialog box opens directly in the Measure mode. Click Calibration to visualize the reference distance (green arrow) and adjust the calibration if necessary. All measures will be made with respect to this reference.

2.

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For pixel type documents, calibrating is necessary to make measures and the dialog box opens in the Calibration mode. To calibrate, click two points to define the reference, then enter a distance in the Calibration field. Click the Measure check box to make your measure. Note: The appearance of the cursor has changed to assist you. A number also helps you identify where you are in your measure or calibration. Calibration and distance Angle and arc measure cursor: measure cursor:

3.

Set the desired Measure type in the Measure type drop-down list box. Defining Measure Types Distance: measures the distance between two points. Angle: measures the angle defined by three points. Arc: measures the angle and radius of an arc fitted through three points.

4.

Click to define the points between which the measure is made. The cursor snaps to vector elements in vector-type documents.

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The dialog box is updated and gives the appropriate information depending on the type of measure made.

5.

Click Close when done. The calibration value and reference distance are stored in memory and are re-proposed if you enter the command again whilst in the same document.

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Publishing 2D Documents
You can publish the results of your annotated views and your comparisons icon in the DMU 2D Tools between documents using the Start Publish toolbar. All publishing commands, except the VRML link command, are available.

1. In the DMU 2D Tools toolbar, click the Start Publish icon

For details on using the Publish functionality, see Publishing.

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Saving and Printing Image Captures


You can save and print image captures of your 2D documents. This enables you to save and eventually communicate your annotated views and your comparisons between 2D documents to other users. 1. In the menu bar, select Tools -> Image -> Capture.

The Capture toolbar appears.

2. To save in pixel format, click the Pixel Mode icon Save As icon .

and then click the

3. To save in vectorial format, click the Vectorial Mode icon click the Save As icon .

and then

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4. To print your 2D document, click the Print icon

For detailed information on using the Capture toolbar, including the save and print functionalities, see Capturing and Managing Images for the Album in the Infrastructure User's Guide.

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Publishing
A number of tools let you prepare html reports that you can publish on the enterprise intranet or the Internet for collaborative communication. You can for example take a snapshot of a clash conflict detected during your review, add appropriate comments or annotations and even select parts to insert as a VRML link. This task explains how to publish reports. Insert all the cgr files from the samples folder. 1. Click the Start Publish icon in the DMU Data Navigation toolbar or

select Tools -> Publish -> Start Publish from the menu bar. The Select Publish File dialog box appears. 2. Identify the path where you want to save the report as well as the report name then click Save. Note: Reports are published in html format. The date created and the person who created the report are indicated. The Publishing Tools toolbar appears.

. 3. Click the Feature Publish icon publish in the specification tree. , then select the feature you want to

The DMU features you can publish are the following: simulations interferences URL 4. When done, click the Stop Publish icon in the Publishing Tools toolbar

or select Tools -> Publish -> Stop Publish. You can use other Publishing Tools commands to add a comment or take snapshots, for example. 5. Click the Snapshot icon to insert a screen capture into your report.

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6. Click the Text icon

to add a comment.

The Publish Text dialog box appears. 7. Enter your comment then click OK.

8. Take other snapshots. 9. Select one or more products then click the VRML icon toolbar to insert selected components as a VRML link. Note: In the DMU Mock-up 2D Workshop, the VRML command is not available. 10. When done, click the Stop Publish icon in the Publishing Tools toolbar or select Tools -> Publish -> Stop Publish. The published report is automatically displayed if you set the Browser automatically opened option in the DMU Navigator Settings. Publishing Tools

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Clicking the images in the html page enlarges them.

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Additional Tools
Measure Between
Measuring Distances and Angles between Geometrical Entities: Click the Measure Between icon, set the measure type and mode in the Measure Between dialog box, then select two entities

Measure Item
Measuring Properties: Click the Measure Item icon, then select an item

Measure Inertia
Measuring inertia: Click the Measure Inertia icon, then select an item

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Measuring Distances & Angles between Geometrical Entities & Points


This task explains how to measure minimum distances and angles between geometrical entities (surfaces, edges, vertices and entire products) or between points. Insert the following sample model files: ATOMIZER.model, BODY1.model, BODY2.model, LOCK.model, NOZZLE1.model, NOZZLE2.model, REGULATION_COMMAND.model, REGULATOR.model, TRIGGER.model and VALVE.model. They are to be found in the online documentation filetree in the common functionalities sample folder cfyug\samples. Restriction: Neither Visualization Mode nor cgr files permit selection of individual vertices. 1. Click the Measure Between icon.

In DMU, you can also select Analyze-> Measure Between from the menu bar. The Measure Between dialog box appears.

By default, measures made on active products are done with respect to the product axis system. Measures made on active parts are done with respect to the part axis system. Note: This distinction is not valid for measures made prior to Version 5 Release 8 Service Pack 1 where all measures are made with respect to the absolute axis system. You can also measure distances and angles with respect to a local V5 axis system. A Keep Measure option in the dialog box lets you keep the current and subsequent measures as features. This is useful if you want to keep the measures as annotations for example. Measures kept as features are associative and can be used as parameters. Note: This option is not available in the Drafting workbench. The Measure Item command is accessible from the Measure Between dialog box. Simply click the Measure Item icon in the Definition box. P1-Only Functionality In P1, the Measure Tools toolbar appears. This toolbar has two icons:

Measure Dialogs Exit Measure

: lets you show or hide the associated dialog box. : lets you exit the measure. This is useful when the dialog box is hidden.

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2. Select the desired measure type.

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Notice that the image in the dialog box changes depending on the measure type selected.

Defining Measure Types Between (default type): measures distance and angle between selected items. Chain: lets you chain measures with the last selected item becoming the first selection in the next measure. Fan: fixes the first selection as the reference so that you always measure from this item. 3. Set the desired mode in the Selection 1 and Selection 2 mode drop-down list boxes. Defining Selection 1 & Selection 2 Modes Any geometry (default mode): measures distances and angles between defined geometrical entities (points, edges, surfaces, etc.). Note: The Arc center mode is activated in this selection mode. This mode recognizes the axis of cylinders and lets you measure the distance between two cylinder axes for example.

Any geometry, infinite: measures distances and angles between the infinite geometry (plane or line) on which the selected geometrical entities lie. The Arc center mode is activated and this mode also recognizes cylinder axes. For all other selections, the measure mode is the same as any geometry. Any geometry, infinite Any geometry

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Picking point: measures distances between points selected on defined geometrical entities. Always gives an approximate measure. Point only: measures distances between points. Dynamic highlighting is limited to points. Edge only, Surface only: measures distances and angles between edges and surfaces respectively. Dynamic highlighting is limited to edges or surfaces and is thus simplified compared to the Any geometry mode. All types of edge are supported. Picking axis: measures distances and angles between an entity and an infinite line perpendicular to the screen. Simply click to create infinite line perpendicular to the screen.

Intersection: measures distances between intersection points between two edges or an edge and a surface. In this case, two selections are necessary to define selection 1 and selection 2 items. Edge limits: measures distances between endpoints or midpoints of edges. Endpoints only are proposed on curved surfaces. Arc center: measures distances between the centers of arcs. Coordinate: measures distances between coordinates entered for selection 1 and/or selection 2 items. 4. Set the desired calculation mode in the Calculation mode drop-down list box. Defining the Calculation Mode Exact else approximate (default mode): measures access exact data and wherever possible true values are given. If exact values cannot be measured, approximate values are given (identified by a ~ sign). Exact: measures access exact data and true values are given. Note that you can only select exact items in the geometry area or specification tree. In certain cases, in particular if products are selected, a warning dialog box informs you that the exact measure could not be made. Approximate: measures are made on tessellated objects and approximate values are given (identified by a ~ sign). Note: You can hide the display of the ~ sign using the Tools -> Options command (General -> Parameters and Measure -> Measure Tools). 5. Click to select a surface, edge or vertex, or an entire product (selection 1). Notes: The appearance of the cursor has changed to reflect the measure command you are in. A number (1 for the selection 1 and 2 for the selection 2) also helps you identify where you are in your measure.

Dynamic highlighting as you move your cursor over surfaces, faces and vertices helps you locate items to click on. 6. Click to select another surface, edge or vertex, or an entire product (selection 2). A line representing the minimum distance vector is drawn between the selected items in the geometry area. Appropriate distance values are displayed in the dialog box.

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The overall minimum distance as well as distance vector components between the selected items are given in the Measure Between dialog box. The number of decimal places, the display of trailing zeros and limits for exponential notation is controlled by the Units tab in the Options dialog box (Tools ->Options, General ->Parameters and Measure). For more information, see the Infrastructure User's Guide. 7. Select another selection and, if desired, selection mode. 8. Set the Measure type to Fan to fix the first selection so that you can always measure from this item. 9. Select the second item.

10. Select another item.

Using the Other Selection... command in the contextual menu, you can access the center of spheres. 11. If necessary, adjust the presentation of the measure: You can move the lines and text of the measure.

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The Properties command (Graphics tab) lets you change the fill color and transparency as well as the color, linetype and thickness of measure lines. Note: You cannot vary transparency properties, the current object is either the selected color or transparent. Customizing Your Measure You can, at any time, customize the display of the results in both the geometry area and the dialog box. To do so, click Customize... in the Measure Between dialog box and set your display in the Measure Between Customization dialog box. By default, all results are displayed. Point 1 and point 2 give the coordinates of the two points between which the minimum distance is measured.

Measuring in a Local Axis System


For this part of the task, you will need a V5 axis system. 12. Click Customize... and check Point 1 and Point 2 options in the Measure Between Customization dialog box, then click OK. 13. Check the Other Axis option in the dialog box. 14. Select a V5 axis system in the specification tree or geometry area. 15. Make your measure.

Same measure made with respect to absolute axis system:

All subsequent measures are made with respect to the selected axis system. To change the axis system, click the Other Axis field and select another axis system. To return to the absolute axis system, uncheck the Other Axis option. This type of measure is associative: if you move the axis system, the measure is impacted and can be updated.

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16. Click OK when done.

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If you checked the Keep Measure option in the Measure Between dialog box, your measures are kept as features and your specification tree will look something like this if measures were made on the active product.

Or like this, if measures were made on the active part. Note: If the product is active, any measures on parts are placed in No Show. Measures kept as features are associative and can be used as parameters.

In the Drafting workbench, measures are done on-the-fly. They are not persistent. This means that they are not associative and cannot be used as parameters. Double-clicking an existing measure in the specification tree lets you re-edit the presentation of the measure, review information in the dialog box or delete measures. Creating Geometry In Part, a Create Geometry option in the dialog box lets you create the points and line corresponding to the minimum distance result. Sectioning Measure Between Results Having made and kept your measure, select it then click the Sectioning icon to section measure results. The plane

is created parallel to the direction defined by the measure and sections entities selected for the measure only. All section plane manipulations are available. Note: You may need an appropriate license to access the Sectioning command.

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Measuring Properties
This task explains how to measure the properties associated to a selected item (points, edges, surfaces and entire products). This command lets you choose the selection mode, the calculation mode and axis system when measuring properties. Insert the following sample model files: ATOMIZER.model, BODY1.model, BODY2.model, LOCK.model, NOZZLE1.model, NOZZLE2.model, REGULATION_COMMAND.model, REGULATOR.model, TRIGGER.model and VALVE.model. They are to be found in the online documentation filetree in the common functionalities sample folder cfyug\samples. Restriction: Neither Visualization Mode nor cgr files permit selection of individual vertices. 1. Switch to Design Mode (Edit ->Representations ->Design Mode). 2. Set View -> Render Style to Shading with Edges. Note: You cannot use this command, if Shading only is selected. 3. Click the Measure Item icon. In DMU, you can also select Analyze -> Measure Item from the menu bar. The Measure Item dialog box appears.

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By default, properties of active products are measured with respect to the product axis system. Properties of active parts are measured with respect to the part axis system. Note: This distinction is not valid for measures made prior to Version 5 Release 8 Service Pack 1 where all measures are made with respect to the absolute axis system. You can also measure properties with respect to a local V5 axis system. The Keep Measure option lets you keep current and subsequent measures as features. This is useful if you want to keep measures as annotations for example. Measures kept as features are associative and can be used as parameters. Note: This option is not available in the Drafting workbench. The Measure Between command is accessible from the Measure Item dialog box. Simply click one of the Measure Between icons in the Definition box to switch commands.

P1-Only Functionality In P1, the Measure Tools toolbar appears. This toolbar has two icons:

Measure Dialogs Exit Measure

: lets you show or hide the associated dialog box. : lets you exit the measure. This is useful when the dialog

box is hidden. 4. Set the desired measure mode in the Selection 1 mode drop-down list box. Defining the Selection 1 Mode Any geometry (default mode): measures the properties of the selected item (point, edge, surface or entire product). Point only: measures the properties of points. Dynamic highlighting is limited to points. Edge only: measures the properties of edges. All types of edge are supported. Surface only: measures the properties of surfaces. In the last three modes, dynamic highlighting is limited to points, edges or surfaces depending on the mode selected, and is thus simplified compared to the Any geometry mode. 5. Set the desired calculation mode in the Calculation mode drop-down list box.

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Defining the Calculation Mode Exact else approximate (default mode): measures access exact data and wherever possible true values are given. If exact values cannot be measured, approximate values are given (identified by a ~ sign). Exact: measures access exact data and true values are given. Note that you can only select exact items in the geometry area or specification tree. In certain cases, in particular if products are selected, a warning dialog box informs you that the exact measure could not be made. Approximate: measures are made on tessellated objects and approximate values are given (identified by a ~ sign). Note: You can hide the ~ sign using the Tools -> Options command (General ->Parameters and Measure ->Measure Tools). 6. Click to select the desired item. Note: The appearance of the cursor has changed to reflect the measure command you are in.

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The dialog box gives information about the selected item, in our case a surface and indicates whether the result is an exact or approximate value. The surface area is also displayed in the geometry area. 7. Click Customize... in the Measure Item dialog box to see the properties the system can detect for the various types of item you can select. By default, you obtain:

Note: The center of gravity of surfaces is visualized by a point. In the case of non planar surfaces, the center of gravity is attached to the surface over the minimum distance. 8. Set the display of results in both the geometry area and the Measure Item dialog box as follows, then click Apply.

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The Measure Item dialog box is updated and now gives the surface perimeter. Note: Visualization mode does not permit the measure of surface perimeter.

9. Try selecting other items to measure associated properties.

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10. If necessary, adjust the presentation of the measure: You can move the lines and text of the measure.

The Properties command (Graphics tab) lets you change the fill color and transparency as well as the color, linetype and thickness of measure lines. Note: You cannot vary transparency properties, the current object is either the selected color or transparent. 11. Click an edge: The system detects whether the edge is a line, curve or arc, taking model accuracy into account and displays the properties as set in the Measure Item Customization dialog box. Note: If the angle of an arc is less than 0.125 degrees, only the arc length is displayed in the geometry area. The angle and radius are not displayed.

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12. Click Plane (under Surface) in the Measure Item Customization dialog box, then click OK.

13. Click a planar face to obtain the equation of the plane. A plane is recognized and is identified in the dialog box. The equation of a plane is: Ax + By + Cz + D=0.

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The Measure Item command lets you access the radius of an exact cylinder or sphere. The Measure Item command also recognizes ellipse-type conic sections. Using the Other Selection... command in the contextual menu, you can access the axis of a cylinder as well as the center of a sphere to, for example, measure between two cylinder axes. The number of decimal places, the display of trailing zeros and limits for exponential notation is controlled by the Units tab in the Options dialog box (Tools-> Options, General-> Parameters and Measure). For more information, see the Infrastructure User's Guide.

Measuring Properties in a Local Axis System


For this part of the task, you will need a V5 axis system. 14. Check the Other Axis option in the Measure Item dialog box. 15. Select a V5 axis system in the specification tree or geometry area. 16. Make your measure. Measure made with respect to local axis Same measure made with respect to system: absolute axis system:

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All subsequent measures are made with respect to the selected axis system. To change the axis system, click the Other Axis field and select another axis system. To return to the main axis system, uncheck the Other Axis option. This type of measure is associative: if you move the axis system, the measure is impacted and can be updated. 17. Click OK when done. If you checked the Keep Measure option in the Measure Item dialog box, your measures are kept as features and your specification tree will look something like this if properties of the active product were measured.

Or like this, if properties were those of the active part. Note: If the product is active, any measures made on the active part are placed in No Show. Measures kept as features are associative and can be used as parameters.

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In the Drafting workbench, measures are done on-the-fly. They are not persistent. This means that they are not associative and cannot be used as parameters. Double-clicking an existing measure lets you re-edit the presentation of the measure, review information in the dialog box or delete measures. Creating Geometry In Part, a Create Geometry option in the dialog box lets you create the points and line corresponding to the minimum distance result.

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Measuring Inertia
This task explains how to measure the inertia properties of an object. You can measure the inertia properties of both surfaces and volumes, as well as retrieve the density or surface density if valuated from V4 model type documents. You can also retrieve inertia equivalents set in Knowledgeware formulas. The area, density, mass and volume (volumes only) of the object are also calculated. Measures are persistent: a Keep Measure option in the Measure Inertia dialog box lets you keep the current measure as a feature in the specification tree. Note: The Keep Measure option is not available in the Drafting workbench. For examples showing inertia properties measured on surfaces. To find out more about notations used. Insert the Valve.cgr document from the samples folder. It is to be found in the online documentation filetree in the common functionalities sample folder cfyug\samples. 1. Click the Measure Inertia icon. In DMU, you can also select Analyze -> Measure Inertia from the menu bar. The Measure Inertia dialog box appears.

A Keep Measure option in the dialog box lets you keep current and subsequent measures as features. Measures kept as features are associative and can be used as parameters. Note: This option is not available in the Drafting workbench. Note: When you move the cursor over the geometry or specification tree, its appearance changes to reflect the measure command you are in. 2. Click to select the desired item in the specification tree, for example Valve. Selecting Items In the geometry area, you can select individual faces and edges on cgr files and in Visualization mode. Ctrl-click in the geometry area or the specification tree to add other items to the initial selection. Shift-click in the specification tree to make a multiple selection. Drag (using the left mouse button) to select items using the bounding outline. Items must be completely inside the bounding outline; if not, they will not be selected. (P2 only) Use the Group command to make your multiple selection. Note: Only items of the same type can be included in a multiple selection or a bounding outline; you cannot mix volumes and surfaces.

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The Dialog Box expands to display the results for the selected item. The measure is made on the selection, geometry or assembly. To measure the inertia of individual sub-products making up an assembly and see the results in the document window, you must select the desired sub-product. In our example, the item selected has no sub-products.

In addition to the center of gravity G, the principal moments of inertia M and the matrix of inertia calculated with respect to the center of gravity, the dialog box also gives the area, volume (volumes only), density and mass of the selected item. You can also compute and display the principal axes A. To do so, you must first activate the appropriate option in the Measure Inertia Customization dialog box. The density is that of the material, if any, applied to the part: If no density is found, a default value is displayed. You can, if desired, edit this value. If you do so, all the other inertia values are re-calculated. The default value is 1000 kg/m3 for volumes and 10 kg/m2 for surfaces. If sub-products have different densities, the wording Not uniform is displayed. Notes: You must be in design mode to access the density of parts to which materials have been applied. Density is a measure of an item's mass per unit volume expressed in kg/m3; surface density is a measure of an item's mass per unit area expressed in kg/m2.

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In the Geometry Area, axes of inertia are highlighted and a bounding box parallel to the axes and bounding the selected item also appears. Color coding of axes: Red: axis corresponding to the first moment M1 Green: axis corresponding to the second moment M2 Blue: axis corresponding to third moment M3. 3. Click Customize... to customize the inertia computation and define what will be exported to the text file. Customizing Your Measure You can, at any time, define what will be computed and displayed in the geometry area and the dialog box. To do so, click Customize... in the Measure Inertia dialog box. Note: The inertia properties checked here are also the properties exported to a text file. Click the appropriate options to compute and display the: Inertia equivalents Principal axes Inertia matrix with respect to the origin O Inertia matrix with respect to a point P Inertia matrix with respect to an axis system Moment of inertia about an axis

4. Click OK in the Measure Inertia Customization dialog box when done. 5. Click OK in the Measure Inertia dialog box. The number of decimal places, the display of trailing zeros and limits for exponential notation is controlled by the Units tab in the Options dialog box (Tools ->Options, General ->Parameters and Measure). Exporting Measure Results 6. Insert the Body1.cgr and the Body2.cgr documents from the common functionalities samples folder. 7. Select the root product and click the Measure Inertia icon.

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8. Click Export to write the results to a text (*.txt) file. Results shown in the Measure Inertia dialog box only are exported. Exported results are given in current units. 9. Identify the file name and location in the Export Results dialog box that appears. Note: If the item selected comprises sub-products, individual results for all sub-products are also exported and written to the text file. An example is shown below.

If the principal axes A are exported, bounding box values are also exported.

where BBOx,y,z defines the origin and BBLx,y,z

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the length along the corresponding axis. Note: When importing the text file into an Excel spreadsheet, do not forget to identify the pipe character (|) used as separator in the Text Import Wizard dialog box. 10. Click OK when done. If you checked the Keep Measure option in the Measure Inertia dialog box, your measures are kept as features and your specification tree will look something like this. Measures kept as features are associative and can be used as parameters.

In the Drafting workbench, measures are done on-the-fly. They are not persistent. This means that they are not associative and cannot be used as parameters. You can write a macro script to automate your task. See Space Analysis on the Automation Documentation Home Page. Creating Geometry In Part, a Create Geometry option lets you create the center of gravity and the axis system for principal axes from inertia results.

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Advanced Tasks
The advanced tasks you will perform in the DMU Navigator workbench introduce conferencing capabilities and interoperability with the ENOVIA 3d com Navigator. Interoperability with CATIA V4 Interoperability with ENOVIA 3d com Navigator Data Flow Processes Conferencing Running Batch Processes Writing and Running a Macro Directly Insert a DMU document from the Windows Explorer Saving DMU Application Data in ENOVIA VPM

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Interoperability with CATIA V4


Import N4D Scenes: make sure the DLName defined in the N4D scene is declared in the environment. For more information about the DLName environment, refer to DMU Infrastructure User's Guide, Document. Then, select Tools->Import N4D Scenes... and select the file location and click Open in the Import N4D Scene File dialog box displayed. Open a V4 Session in CATIA DMU V5: select the File -> Open... command. In the File Selection box, select the file location. In the Files of type list and select session as document type. Click Open. Send VPM Models (opened in DMU Navigator V5) to CATIA V4: select Tools -> Send to CATIA V4 -> Add Single. Save As Session: your V5 document is opened. select File -> Save as... The Save As dialog box appears. In the Format list, select SESSION and select the location, the path of the .session document to be saved and enter a name for this document. Finally, click on Save As.

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Importing N4D Scenes in a DMU Navigator Session


This task shows you how to read an N4D scene in a DMU Navigator V5 session. You must have a DMU Navigator session running. Make sure the DLName defined in the N4D scene is declared in the environment. For more information about the DLName environment, see the DMU Infrastructure User's Guide, Document. 1. Select Tools ->Import N4D Scene.

The Import N4D Scene File dialog box is displayed.

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2. Select the file location. The file type is wrl by default. 3. Click Open in the dialog box. The N4D Scene document now looks like this:

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When you import an N4D scene containing VPM data: the data is imported in the product (UNIX only) the root node of your imported scene will contain the Part name as designated in the VPM Product Structure Navigator When you import an N4D scene containing Application data (sections, groups, annotated views), the data is imported in the V5 product.

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Sending VPM Models to CATIA V4


This functionality is available on UNIX ONLY This task shows you how to send products. Your VPM model is opened into the DMU Navigator V5. Have a DMU Navigator V5 and an CATIA V4 session running. You opened a VPM model in a DMU Navigator session:

1. In DMU Navigator V5, select Tools ->Send to CATIA V4

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2. Select the required item from the pull-down menu Add Single: lets you send your VPM model to CATIA V4 session in active mode Replace Active: lets you replace the current active model in the CATIA V4 session Add Passive: lets you add VPM models to the CATIA V4 session in passive mode Synchronize Viewpoint: the CATIA V4 viewpoint will be DMU Navigator V5 one

3. This is what you obtain if you selected Synchronize Viewpoint (very useful to perform clash detection)

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Opening a CATIA Version 4 Session in CATIA Version 5


This task shows you how to open a CATIA Version 4 Session in CATIA Version 5 on Windows or Unix. This procedure allows you to translate V4 data into V5 Format. Opening a CATIA Version 4 session generates a CATIA Version 5 CATProduct. This CATProduct contains the .model documents linked to the .session document. A V4 Session document contains several CATIA V4 models. Only V4 Sessions saved in References only can be read in CATIA V5. 1. Click the Open icon or select the File -> Open... command. 2. In the File Selection box, select the file location. 3. In the Files of type list and select session as document type.

In our example the Session documents looks like this in CATIA V5 :

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V4 Session documents can be accessed from Windows NT with the http protocol. Make sure that an http server has been installed on the machine where the V4 data is stored. The address to be specified should look like this: http://UNIXserver:port/V4datalocation . If the links on the models are unresolved, the following dialog box appears :

Use the Search Order environment to specify the directories in which your linked documents are saved. For more information about the Search order environment, refer to the Infrastructure User's Guide, Document.

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If CATIA Version 4 Session has been saved with a DLName (for instance, SESSION_DIR), and not with an UNIX path, you can specify the DLName into the Search Order list. For more information about saving a .session document in a DLName environment, read Saving CATIA Version 5 CATProducts As CATIA Version 4 Sessions.

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Saving Version 5 CATProduct Documents As CATIA Version 4 Sessions (on UNIX only)
Available with CATIA DMU only This task shows you how to save CATIA Version 5 CATProduct documents as CATIA Version 4 sessions. This procedure allows you to translate V5 data into native V4 Format. Generative data can be natively introduced into all V4 processes. Note that the first component in the CATProduct will be the Active Model in the Session and the other components will be downloaded in the passive mode.

There are a few prerequisites for this kind of operation : the CATProduct must have .Models and / or .CATParts the characters' number in the path of the session must not exceed 44 characters the characters' number in the name of the session must not exceed 80 characters Have a DMU Navigator session running. Open the plane.CATProduct document. It looks like this: Perform your DMU operations ( positioning...).

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1. In DMU Navigator V5, select File ->Save as... The Save As dialog box appears. In the Format list, select SESSION and select the location, the path of the .session document to be saved and enter a name for this document. Finally, click on Save As.

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If you do not enter any name for the document you are saving, it is automatically saved under the original CATProduct and the extension is .session, for example: plane Note that you can save the .session document with a DLName. In this case, the Save As dialog box looks like this :

For more information about the DLName environment, refer to DMU Infrastructure User's Guide, Document.

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2. When the CATProduct contains one or several CATParts, they are saved as .model into the same directory as the session file. Only the V5 elements in SHOW mode can be translated into V4 format. For more information about the Save As Model functionality, refer to Saving CATIA Version 5 CATPart Documents as CATIA Version 4 Models in the V4 Integration User's Guide

3. The Sample1 CATIA Version 4 and will look something like this: You are ready to perform design modifications in V4:

just created can now be opened in

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If you save the V5 CATProduct as a CATIA V4 session on Windows, use the DLName environment in order to be able to open it in CATIA V4 add in the USRENV.dcls file : catia.MODEL = ' "/u/users/xxx/TEST", "SESSION_DIR" ' ; catia.SESSION = ' "/u/users/xxx/TEST", "SESSION_DIR" ' ; The directory "/u/users/xxx/TEST" must contain the .session document and the model documents linked to the .session. "SESSION_DIR" corresponds to the DLName used during the saving operation on Windows.

For more detailed information, please read V4 Integration User's Guide.

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Interoperability with ENOVIA 3d com Navigator


Loading Products into DMU Navigator: Right-click Products in ENOVIA 3d com Navigator and select DMU_V5 -> Load from the contextual menu View and Manipulate Products: Right-click Products in ENOVIA 3d com Navigator and select the appropriate command from the contextual menu Saving Products: Select the File ->Save command in the DMU Navigator

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Loading Products into DMU Navigator


This task shows you how to load products, for example a .model, selected in ENOVIA 3d com Navigator, into the DMU Navigator. 3d com interoperability with DMU : the DMU_V5 load is not intended to work from the remote or local file tree; it is intended to work only from PDM drivers like VPM. Have a DMU Navigator and an ENOVIA 3d com Navigator session running.

1. In DMU Navigator, check Tools ->Backbone connection to establish the connection between DMU Navigator and ENOVIA 3d com Navigator. 2. In ENOVIA 3d com Navigator, click the Search Tree icon if not

already selected to access the products of interest via WebInfo. The Search Tree and default directories are displayed.

3. Expand the Enovia Queries directory until you can access a query capability. 4. Right-click and select Activate from the contextual menu. The Enovia Access dialog box appears. 5. Choose a role from the proposed list. The Query dialog box can now be accessed and filled to define your query.

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6. Define a query, for example use the '%' wildcard, in the Query dialog box then click Submit. The results of the query are displayed.

7. Select one or more entries and click Add to add a bookmark to selected objects in a WorkBook and subsequently have direct access to them. The Choose Target WorkBook dialog box appears.

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8. Select the WorkBook of interest from among those proposed in the dialog box and click OK. A bookmark to selected objects is created. You can now access these objects directly via the WorkBook. In ENOVIA 3d com Navigator, the products you want to load may already be bookmarked in a WorkBook. If this is the case, simply select and expand the appropriate WorkBook to display products of interest. Use the Expand on ->All Levels from the contextual menu to load the entire product in your DMU session. Remember the products to be loaded should be displayed and expanded in the WorkBook tree, otherwise, only those expanded (.models for instance) will be loaded.

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9. Expand the WorkBook to display the products of interest: right-click and select Expand on ->All Levels from the contextual menu.

10. Select one or more products, right-click and select DMU_V5 -> Load from the contextual menu to load products into the DMU Navigator. Selected products are loaded into the DMU Navigator. A Download dialog box appears informing you of the progress of the download.

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You can, at any time and in the same way, add products to an existing DMU Navigator session. The Unload command in the contextual menu lets you remove products from the DMU Navigator session. Note: When a Part is loaded from the VPM Access Driver in the 3d com Navigator into DMU, all of the Part's parents also appear in the Product Structure tree. When this same Part is unloaded from 3d com Navigator, the entire Part is removed from the visualization space and from the Product Structure tree, however the Part's parents remain in the Product Structure tree. To remove the parents, in the 3d com Navigator, select the root part, right-click and select DMU V5 -> Unload. For more information on how to connect to the ENOVIA 3d com Navigator in general, see the 3d com User's Guide.

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Viewing and Manipulating Products


This task shows you how to manipulate products via the ENOVIA 3d com Navigator contextual menu, seeing the results in your DMU Navigator session.

Have loaded products into the DMU Navigator via ENOVIA 3d com Navigator. 1. In ENOVIA 3d com Navigator, select one or more products, right-click and select one of the commands in the DMU_V5 contextual menu: Highlight: highlights selected products in the specification tree and geometry area of the DMU Navigator, adding them to the current selection. This can, for example, be used to place selected products in a group.

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Unhighlight: Removes highlighting from products selected via ENOVIA 3d com Navigator. Reset Highlight: Removes all highlighted products in the DMU Navigator from the current selection. Reframe: Zooms in or out to fit all the geometry into the available space. Show: Displays hidden selected products. No Show: Hides the selected products in the No Show space. Color Highlight: Changes the color of selected products to the color selected (blue in our example).

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Reset Color: Restores the original color of selected products.

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Saving Products
This task shows you how to save products loaded into your DMU Navigator session from ENOVIA 3d com Navigator as CATProduct documents. Have loaded products into the DMU Navigator via the ENOVIA 3d com Navigator. About Saving .model and .CATPart documents Ensure you work with the Cache System on, for this, select Tools->Options->Infrastructure->Product Structure->Cache Management In the Cache Activation box, check the Work with the Cache System option. Click Ok to confirm your operation. Restart your session to take modifications into account. About Saving VPM .model documents Ensure: you work with the Cache System the check timestamps option is deactivated For this, select Tools->Options->Infrastructure->Product Structure->Cache Management In the Cache Activation box, check the Work with the Cache System option. In the Time stamp box, uncheck the Check timestamps option Click Ok to confirm your operation. Restart your session to take modifications into account.

1. In the DMU Navigator, click the Save command. The Save As dialog box opens.

icon or select the File ->Save

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2. In the Save As dialog box, specify the location of the document to be saved as well as its name and type. 3. Click Save.

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Conferencing
Initializing the Backbone Driver: As Administrator, launch the backbone daemon on node 1"CATSysDemon -dm domain.lst -timeout 3000 Launch the Backbone daemon on both Node2 and Node3 as follows:"export BBDomainManager=node1 CATSysDemon-timeout 3000". once initialized, the user must select the backbone driver option using Tools->Options->General -> General... Initializing a Conference: User 1 must select the Tools->Conferencing->Host from the menu bar to host a conference. Other users must select the Tools->Conferencing->Guest from the menu bar to be able to receive invitation calls. Working in a Conference: The host performs modifications (3D & 2D annotations, viewpoints...) The guest session is automatically updated.

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Initializing the Backbone Driver


About Backbone
Backbone is a Dassault Systmes component which enables the creation of information channels between various applications running on the same node or not. Backbone is to be set up on each computer running applications which need to communicate. Under UNIX, conferencing is supported by the Backbone process. On NT, you can select either the Conference driver Microsoft NetMeeting or Backbone

What you need to know


If you use Backbone as communication driver for conferencing purposes (mandatory on UNIX, optional on NT), you need (as administrator) to set up backbone on each computer but also on a reference server. For this, follow the procedure below. This task shows you how to initialize backbone driver for conferencing purposes. Applications do not communicate directly but through local CATSysDemon servers, themselves communicating through a specific CATSysDemon server, the Domain Manager. 1. You need (as administrator) to define a Domain in order to connect CATSysDemon servers to each others. Select a machine which will be the Domain Manager, then define the list of machines allowed to connect to this Domain.

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2. The technology used is socket-based. You need as administrator to define the ports used. Under NT: the default port is 6666. Under UNIX, the default ports are 6666 and 6667.

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3. (optional) If these ports do not suit the administrator, you can modify their values: Under NT: in C:\Winnt\System32\Drivers\Etc\Services, replace 6666 by the suitable port: catiav5bb 6666/tcp Under UNIX: in /etc/services, replace 6666 and 6667 by the suitable ports: catiav5bb 6666/tcp catiav5run 6667/tcp Note: these operations should be performed automatically when installing CATIA under UNIX. You do not need to launch manually the CATSysDemon server since it is automatically launched when a user starts a conferencing session. 4. Setting the Domain Manager: Under NT: The CATSysDemon server must be launched manually as a Domain Manager (see options hereafter) Under UNIX: It is possible to launch the server automatically when needed: all you need to is adding in /etc/inetd.conf catiav5run stream tcp nowait nobody runCATSysDemon CATSysDemon where runCATSysDemon must be a shell which will launch CATSysDemon as a Domain Manager (see options hereafter). 5. Use Kill -1 on the inetd process. The modifications are taken into account immediately. CATSYSDEMON SERVER OPTIONS: 6. On the Domain Manager node (let's call it "nodehost"), the CATSysDemon server must be launched using the "-dm <filepath>" option, <filepath> being a file containing the list of every (other) machine belonging to the domain and then able to be connected. Ex: CATSysDemon -dm domain.lst The "-opendm" option can also be added to enable ANY other machine to be connected. (If set, the Display Manager delivers a specific message every time a CATSysDemon is running on a machine which does not belong to the list of connected machines).

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Note, the domain file must always be specified. Ex: CATSysDemon -opendm -dm domain.lst 7. Before running the other servers in the domain, the Domain Manager host name must be specified though: CATBBDomainManager environment variable. Ex: export CATBBDomainManager=nodehost CATSysDemon You can use "-dmhost <hostname>" option instead, if the CATBBDomainManager environment variable is not set. Ex: CATSysDemon -dmhost nodehost The "-h" option gives you a list of the available options. For instance: - "-DebugL<n>", with n=1,2,3,4,10 provides information to follow communications between CATSysDemon servers. (use it only if you encounter difficulties) - "-timeout <time in seconds>" enables to leave the server running more than the default 300s when no client application is connected. Ex: CATSysDemon -DebugL4 -timeout 3000 8. ABOUT THE META-DOMAIN How domains are linked together? A Domain Lister must be launched to enable a machine from domain A to communicate with a machine from domain B. The domain Lister aims at providing a list of the domain managers. This consists in creating a meta-domain where the Domain Lister is Domain Manager, and where the Domain Managers are clients. On the lister machine (let's call it "nodelist"), the CATSysDemon server must be launched using the "-dl <filepath>" option, <filepath> being a file containing the list of every (other) machine belonging to the meta-domain Ex: CATSysDemon -dl domains.lst

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9. Before running the other servers in the meta-domain, the Domain Lister host name must be specified through: CATBBDomainLister environment variable. Ex: export CATBBDomainLister=nodelist CATSysDemon -dm domain.lst RECOMMENDATIONS FOR AN EASY USE OF BACKBONE: Select on the network a UNIX machine that will be the domain manager host. Once the domain configured, set in the clients environment the CATBBDomainManager variable with the host machine name. 10. Once the Backbone domain is initialized, you need (as user) to select backbone as conference driver. For this: Select Tools->Options from the menu bar. The Options dialog box is displayed. Click the General category in the left-hand tree. Click the General tab. In the Conferencing field, check the Backbone option. Click Ok to confirm your operation

Remember that users must select the same conference driver.

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Initializing a Conference
More About Conferencing: Conferencing enables different people from different places to dialog and/or work together as if they were virtually at a same place. Audio, video or chat tools enable the conference members to dialog while whiteboard or any other application sharing capabilities enable them to share documents or even applications. Usually, one member has a leading role, he is named the host or the master member. The conferencing functionality is available with ENOVIA DMU, under Windows NT or 9x and UNIX platforms

This scenario describes how to start a conference under Windows NT with NetMeeting as conferencing driver. If you work on NT and if you selected the NetMeeting option as conference driver, make sure you have version 3.01 installed. Have a DMU Navigator session running. On NT, you can select either the Conference driver Microsoft NetMeeting or backbone. On UNIX only, you need to select the backbone as conference driver For more information on the backbone process, please refer to the Infrastructure User's Guide - Communications Backbone Files. Select Tools->Options from the menu bar. The Options dialog box is displayed. Expand the General category in the left-hand tree. Click the General tab. In the Conferencing field, check the Conferencing driver option you need. Click Ok to confirm your operation

Both users must select the same conference driver

1. User 1 must select the Tools->Conferencing->Host from the menu bar to host a conference. 2. Other users must select the Tools->Conferencing->Guest from the menu bar to be able to receive invitation calls.

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On NT only, if you chose the NetMeeting option: The NetMeeting and the Conferencing dialog boxes appear:

Host side

Guest side

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There must be one and only one host member in the conference, but as many guest members as needed. If the NetMeeting interface is already on the desktop, you can use it to host a conference by selecting the Call/Host Meeting menu item, and then connect DMU to that conference by selecting Tools->Conferencing->Host from the menu bar in the DMU window. Likewise, guests already in a NetMeeting conference can connect DMU to that conference by selecting the Tools->Conferencing->Guest from the menu bar in the DMU window. 3. Edit your own personal information clicking the Who I am button. The Business card dialog box is displayed:

Host side

Guest side

The Update on every database option saves information on NetMeeting too. 4. The host member then uses either the NetMeeting or the Conferencing dialog box to call other members. Using NetMeeting dialog box: use Call/New Call or select the "Place Call" icon and enter the name or the IP address of the member machine.

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Using the Conferencing dialog box: enter the name or the IP address of the member machine and click the "Call" button. NetMeeting enables users to initialize a conference by placing direct calls without being host. Such a conference cannot be used for DMU conferencing. As soon as the conference is active (i.e. at least 2 members connected), the Chalk tab page of the Conferencing dialog box is displayed. The host and guest user interfaces are a little different since they cannot perform the same actions.

Host side

Guest side

The conference is on hold. Everybody can go on working, opening files or windows, etc. 5. The host member clicks the Start button in the Conferencing dialog box to initialize a conference. The Start button switches automatically to Suspend. What about the Control function? When the conference is running, only the member who has the chalk (the host has the chalk by default) can work. Some specific actions or commands are replicated in other members' sessions. The other members cannot interact in the DMU window, only in the Conferencing dialog box. Thus, any guest can request the chalk through the Conferencing dialog box by clicking the Request chalk button. The chalk is given, at any time, by the host member to any member by selecting a member name in one of the two lists in the Conferencing dialog box. Of course, the host member can also get the chalk for himself by selecting the Get chalk button.

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How to suspend the conference? The host member can suspend the conference at any time. All he needs to do is click the Suspend button. Performing this action allows everybody to work on their own, open a new part for instance. Only the host can suspend and start a conference.

How to quit the conference? Any member can leave the conference by selecting the Tools->Conferencing->Stop from the menu bar or exiting the Conferencing dialog box, hanging up the NetMeeting conference or exiting the NetMeeting user interface. If the host leaves the conference, the conference is ended for everybody. Now, let's look at the Conferencing dialog box more carefully. When the conference has started, this dialog box is the only one the non-chalk users can interact with. It comprises of a header, a footer and several tab pages: The header The header indicates the host identification (user name and node name and/or IP address) and the current status of the conference (started or suspended). The Control page (the Chalk tab page is renamed Control) New buttons corresponding to the control modes appear in the Conferencing dialog box The driving control Directed: by the host, he/she manages the driving requests too Free: enables the participants to drive the conference Local behavior Listen and Record: participants not driving can listen the driver or record the events to synchronize later during the conference. Idle and Work: participants not driving the conference can either stay idle or carry on working while the driver is speaking Speak: one participant can speak at a time, he/she is the current driver Update:

Host side

Guest side

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The Options page The Options page is used to customize options. Application developers can use it to offer user options. This is the case for telepointers.

The Chat page The Chat page allows the members to send messages to the other conference members.

The File Transfer page The File Transfer page enables you to transfer files between users during the conference. This enables you to perform conferencing on VPM data, as one member of a conference can transfer the necessary PSN file that will enable another member of the conference to visualize the same VPM data. Note: Both users must have access to a VPM database.

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In the Send area of the File Transfer tab, the Sender: 1. Clicks on the To: selection button and chooses the intended recipient from the proposed list of conference members. 2. Enters the file name in the File: text-entry field or clicks the Browse button to select the file by browsing his directories. 3. Presses the Send button to send the file to the intended recipients. In the Receive area of the File Transfer tab, each Recipient: 4. In order to specify the location at which he wishes to place the sent file, he enters the directory name in the Directory: text-entry field or clicks the Browse button to select the directory by browsing his directories. 5. Presses the Accept button to accept the file at the specified location. The History page The History page provides a list of certain actions performed throughout the conference.

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The Documents page The document page enables data sharing. Indicates the documents which are opened in the host member session. Guest->Host Every member decides to hide, show or share his/her opened documents The host receives information about Guests' protected (shown) or public (shared) documents The host can download shared documents form the guests' sessions Host-> Guest The host decides to hide, show or share his/her opened documents Guests receive information about the host protected or public documents Guest can download shared documents from the host session

About document visibility modes:

private: the local documents are hidden for the other conference members protected: the local documents can be downloaded by the other conference members. If download is requested, only the representation (cache content: cgr...) is downloaded public: the local documents can be downloaded by the other conference members. If download is requested, both the document and its representation are downloaded.
How to get shared documents?

Open button: lets you open locally (from your own repository) the selected document

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Download: lets you retrieve documents from another member repository. Note: When selecting a child document in the Other documents list, the parent and all its children are downloaded. (i.e. you select a CATPart document contained in a CATProduct document, the CATProduct and every inserted component (CATPart, models...) is downloaded For every downloaded document, here is the procedure: step 1: the document is transferred from the other member repository step 2: the document is copied in the temporary directory ( /tmp on UNIX. C:\tmp usually on WINDOWS). step 3: the document is open in the local session from the temporary directory. The footer The footer comprises the button used by the host member to start and suspend the conference.

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Working in a Conference
This task shows how you can work in a conferencing environment. Have a DMU Navigator session running. You initialized a conference. For more detailed information please refer to Initializing the Conference. Each member of the conference must have access to the data and load them by themselves. In order to help them, information about which documents are open in the host member session is provided to any member. The actions replicated during a conference are the following: workbench transition object selection viewpoint modification (zoom, rotation) 3D annotations (creation, modification and deletion) 2D annotations (linked to cameras) creation, modification and deletion move products (free hand or simulation context) show/hide specification tree status (if you expand a node as the host it is replicated in the guest session) 1. This is the host session: The ProductA.CATProduct.1 is the one used in this conference

2. This is the guest session:

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User 1 decides to add a 3D annotation (new markup):

The 3D annotation (new markup) creation is automatically taken into account and visible in the guest session :

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Running Batch Processes


Running the CATDMUUtility Batch Process Running the CATDMUCacheSettings Batch Process Running the CATDMUBuilder Batch Process Running the CATDMUCacheLocator Batch Process Running the CATDMUDistributor Batch Process Running the CATDMUV4CacheForV5 Batch Process

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Running the CATDMUUtility Batch Process


The CATDMUUtility is a batch process enabling the generation of cgr, 3dmap, hcg, wrl and NCGM formats from a CATIA file or MULTICAD files. It can process files through a path or a list under the UNIX operating system through the ENOVIAVPM. This task shows explains how to use the CATDMUUtility batch process.

1. Prepare the Input file defining conversion parameters. A typical computation parameters file looks like this: Example 1: CATDMUUtility -f inputfile -cgr outputfile1 [-nolod] [-sag value] [-3dmap outputfile2] [-vox value2] [-unit value3] Example 2: CATDMUUtility -l inputliste -db VPM -user username -pwd password -server servername -cgr -cache Example 3: CATDMUUtility -l inputliste -cgr -wrl -cache Example of input file: Under WINDOWS NT "e:\New A\CRIC_BRANCH_1.CATPart" e:\B05doc\online\dmnug\samples\CRIC_BRANCH_1.CATPart e:\B05doc\online\dmnug\samples\GARDENAATOMIZER.model Under UNIX /usr/B05doc/online/dmnug/samples/CRIC_BRANCH_1.CATPart

Note: Special characters [] identify optional parameters. Please find below the different options available input, output:

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Input Options : -f : Input file with appropriate extension. A path must follow the option.

-l : Input list of model with -f, or database identifiers with -db option (note: the -cache option is mandatory). -db : Input database name for processing a list of Data Base identifiers. The name of the Data Base { VPM } must follow the option. Can not be used with -f option and without -l and -cache options. Output Options :

-cgr : Output file for cgr corresponding to the input file. A path must be indicated after the option, if no path is specified the output will be written into the cache by using -cache option.

-hcg : Output file for hcg corresponding to the input file. A path must be indicated after the option, if no path is specified the output will be written into the cache by using -cache option.

-NCGM : Output file for NCGM corresponding to the input file. A path must be indicated after the option, if no path is specified the output will be written into the cache by using the -cache option. -3dmap : Output file for 3dmap corresponding to the input file. A path must be indicated after the option, if no path is specified the output will be written into the cache by using -cache option. -wrl : Output file for vrml corresponding to the input file. A path must be indicated after the option, if no path is specified the output will be written into the cache by using -cache option. -product : Output file for CATProduct documents generation from an assembly (MultiCAD or CATIA) The linked documents will be computed if -cgr, -3dmap ... options are specified. Example: -f E:\Assembly.asm -product E:\Assembly.CATProduct -cgr -cache

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Computing options : -vox : Switch to generate 3map with a specified voxel value. Its use is mandatory after -3dmap option. A float value is required. -sag : Optional switch to generate cgr with a specified sag value. A float value is required. Default value is defined in the settings. -sagon: Optional switch enabling you to re-generate a cgr with a specified sag value. A float value is required. Available only with the -cache and -sag options. Works only for input files that are .CATPart or .model. The default value is defined in the settings. Previously, if you modified the sag value, the cgr was not updated in the cache. Example: CATDMUUtility -f e:\tmp\model.model -cgr -sag 0.2 -cache Then CATDMUUtility -f e:\tmp\model.model -cgr -sag 0.4 -cache In the cache, you would find your cgr still had a sag value of 0.2. Now, if you modify the sag value using the -sagon option, CATDMUUtility will take the new value into account. CATDMUUtility -f e:\tmp\model.model -cgr -sag 0.4 -sagon -cache In the cache, you will find your cgr now has a sag value of 0.4 -nolod -unit : Optional switch to generate CGR without Level Of Detail (LOD) : Optional switch to compute in the appropriate unit { mm, cm, m, inch, foot } Default value is input millimeter : mm

-cache : Optional switch to generate files directly in the cache directory (note: this option is mandatory if you are using the -l option) -user -pwd : user name identifier for a Data Base connection. Only used with -db option If no user or a blanc is required, the option must not be used. : password of the user for a Data Base connection. Only used with -db option If no user or a blank password is required, the option must not be used.

-server : logical name of the Data Base server (Defined in Settings). Only used with -db option. Its use is mandatory to establish the connection with the Data Base.

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-log: Store all the error messages in a log file. If no log file is specified, CATDMUUtility creates one in the temporary directory Examples : CATDMUUtility -f e:\tmp\model.model -cgr -cache -log e:\tmp\logfile.txt CATDMUUtility -f e:\tmp\model.model -cgr -cache -log -force: Rebuild the output file if the option is activated (You have generated an output file, and you want to update it : use the -force option) Limitation : Only available with -cache option Examples : Test 1 : CATDMUUtility -f e:\tmp\model.model -cgr -cache It generates a cgr file in the cache, (at 12h00min). Then : CATDMUUtility -f e:\tmp\model.model -cgr -cache -force It rebuilds a cgr file in the cache (at 12h02min). If the options are different, CATDMUUtility takes it into account : Test 2 : CATDMUUtility -f e:\tmp\model.model -cgr -sag 0.2 -cache This generates a cgr file in the cache, with a sag of 0.2 Then CATDMUUtility -f e:\tmp\model.model -cgr -sag 0.6 -cache -force It forces the generation of a cgr file in the cache, with a sag of 0.6 Test 3 : CATDMUUtility -f e:\tmp\model.model -3dmap -vox 20 -cache This generates a 3dmap file in the cache, with a voxel size of 20 mm. Then CATDMUUtility -f e:\tmp\model.model -3dmap -vox 10 -cache This forces the generation of a 3dmap file in the cache, with a voxel size of 10 mm. -spwd: Enables user to specify an encrypted password when connecting to a database. Only available with the -db option. The customer must implement the CATIUExitCrypt interface, which contains 2 methods: virtual HRESULT Code ( const void *iBuffer, size_t iLen, void **CodedBuffer, size_t *oCodedLen)=0; Code a given buffer. param iBuffer: Input Buffer to be coded param iLen Length of the input buffer param oCodedBuffer Output Buffer. It must be allocated by the method Code param oCodedLen Length of the output buffer return S_OK E_FAIL if the coding is not successful virtual HRESULT Decode (const void *iCodedBuffer, size_t iCodedLen, void **DecodedBuffer, size_t *oDecodedLen)=0; Decode a given Buffer. param iCodedBuffer Input Buffer to be decoded param iCodedLen Length of the input buffer param oDecodedBuffer Output Buffer. It must be allocated by the method Decode param oDecodedLen Length of the output buffer return S_OK E_FAIL if the decoding is not successful

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Example:
// CATDDF_UExitCrypt.cpp #include "CATDDF_UExitCrypt.h" //#include <iostream.h> #include <stdlib.h> #include "CATErrorDef.h" #include "CATError.h" CATImplementClass(CATDDF_UExitCrypt, DataExtension, CATBaseUnknown, CATUExitCrypt); // Tie the implementation to its interface // --------------------------------------#include "TIE_CATIUExitCrypt.h" TIE_CATIUExitCrypt(CATDDF_UExitCrypt); //----------------------------------------------------------------------------CATDDF_UExitCrypt::CATDDF_UExitCrypt(): CATBaseUnknown() { } //----------------------------------------------------------------------------CATDDF_UExitCrypt::~CATDDF_UExitCrypt() { } //----------------------------------------------------------------------------HRESULT CATDDF_UExitCrypt::Code(const void * iDecodedBuffer, size_t iDecodedLen, void ** oCodedBuffer, size_t * oCodedLen) { HRESULT HR = CATReturnFailure; HR = Decode(iDecodedBuffer, iDecodedLen, oCodedBuffer, oCodedLen); return HR; } //----------------------------------------------------------------------------HRESULT CATDDF_UExitCrypt::Decode(const void * iCodedBuffer, size_t iCodedLen, void ** oDecodedBuffer, size_t * oDecodedLen) { HRESULT HR = CATReturnFailure; *oDecodedLen = iCodedLen; char ** pDecoded = new char * [iCodedLen]; *pDecoded = strdup((char *) iCodedBuffer); int iMid = (iCodedLen-1)/2; int iStart1 = 0; int iStart2 = (iCodedLen-1)-iMid; strncpy((*pDecoded)+iStart1, (char *) iCodedBuffer+iStart2, iMid); strncpy((*pDecoded)+iStart2, (char *) iCodedBuffer+iStart1, iMid); *oDecodedBuffer = (void *) *pDecoded; HR = CATReturnSuccess; return HR; }

// CATDDF_UExitCrypt.h #ifndef CATDDF_UExitCrypt_H #define CATDDF_UExitCrypt_H #include "CATBaseUnknown.h"

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#include "CATIUExitCrypt.h" #include "CATErrorDef.h" #include <stdlib.h> //----------------------------------------------------------------------/** * Provide implementation for a CATUExitCrypt. * <br> * It implements the interfaces : * <ol> * <li>@see NavigatorInterfaces.CATIUExitCrypt * </ol> */ class CATDDF_UExitCrypt: public CATBaseUnknown { CATDeclareClass; public:

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// Standard constructors and destructors for an implementation class // ----------------------------------------------------------------CATDDF_UExitCrypt (); virtual ~CATDDF_UExitCrypt (); /** * Implements a function from an interface. * @see CATIUExitCrypt#Code */ HRESULT Code (const void * iDecodedBuffer, size_t iDecodedLen, void ** oCodedBuffer, size_t * oCodedLen); /** * Implements a function from an interface. * @see CATIUExitCrypt#Decode */ HRESULT Decode (const void * iCodedBuffer, size_t iCodedLen, void ** oDecodedBuffer, size_t * oDecodedLen); private: // The copy constructor and the equal operator must not be implemented // ------------------------------------------------------------------CATDDF_UExitCrypt (CATDDF_UExitCrypt &); CATDDF_UExitCrypt& operator=(CATDDF_UExitCrypt&); }; #endif

Note: You must update the dictionary before launching CATDMUUtility: In the directory $Framework\CNext\code\dictionary, you'll find the dictionary file, e.g. NavigatorDataFlow.dic Add the following line to this file: CATUExitCrypt CATIUExitCrypt libCATDDFUserExit where libCATDDFUserExit is the library that contains the compiled form of CATDDF_UExitCrypt.cpp and CATDDF_UExitCrypt.h
Note: You must modify the Imakefile of CATDDFUserExit.m by adding SystemUUID in the LINK_WITH

statement.
Example:
# COPYRIGHT DASSAULT SYSTEMES 2002 #====================================================================== BUILT_OBJECT_TYPE=SHARED LIBRARY LINK_WITH = SystemUUID # System dependant variables # OS = AIX #

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OS = HP-UX # OS = IRIX # OS = SunOS # OS = Windows_NT

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Note: The contents of the input file list for VPM database must be formatted as follows: COID1 COMPID1 CATENV1 CATAB1 COID2 COMPID2 CATENV2 CATAB2 ...

To use this option, make sure you work with the Cache system. For this: select Tools->Options->Infrastructure->Cache Management For more detailed information, see the Infrastructure User's Guide, Customizing Cache Settings. 2. Run the following shell to start the batch process: Under UNIX: Place yourself in the following directory: cd /install_folder/code/command Run the command: ./catstart -run "CATDMUUtility -f inputfile -cgr outputfile1" Under Windows: Write a shell script containing the following lines: cd \install_folder\code\bin CATDMUUtility -f inputfile -cgr outputfile1 Run the shell. Note: The "install_folder" is the name of the installation directory or folder. For more information on installing DMU, see the Installation User's Guide.

More About the Conversion Formats supported:

File Extensions

CONVERSION TO

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cgr 3dmap MULTICAD .mf .mf1 .prt .asm .prt .prt Part or Assembly Name IDEAS Parts & Assembly ProE Parts ProE Assembly UG Parts UG Assembly yes yes yes yes yes yes -

hcg

VRML

CAT CAT Product Part

CAT NCGM Drawing

yes yes yes yes -

yes yes -

yes yes yes yes

yes yes -

yes yes

yes

yes -

.sldprt .SLDPRT SolidWorks Parts

yes

yes

yes

yes .sat .par .dxf .x_t (ASCII) .x_b (Binary) .xpr .xas .vda .ipt .drw CATIA .model .CDMA.model .cgr yes yes ACIS Parts yes SolidEdge Parts 3D DXF Parts Parasolid Parts ProE Parts ProE Assembly VDA-FS Inventor Parts ProE Drawings yes yes yes yes yes yes -

yes yes yes yes yes

yes

yes yes yes yes yes yes -

yes yes -

yes yes yes yes -

yes yes

yes yes

yes yes

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.CATPart CATPSLayout

yes -

yes -

yes -

yes -

yes

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Running the CATDMUCacheSettings Batch Process


The CATDMUCacheSettings batch process functionalities are intended to set the configuration needed to work with the cache. This configuration can be implemented in different ways: Interactive use of CATIA or DMU Navigator Interactive use of a Setting tool (equivalent to Tools Options) Automation API for some parameters The CATDMUCacheSettings batch process provides the ability to set cache configuration in batch. For Windows NT, it is always necessary to specify the -env and -direnv options. Note also that these options should always be specified at the end of the command line. For more information, see the Infrastructure User's Guide, Starting a Session on Windows. 1. To retrieve the help information, run the command: CATDMUCacheSettings -h 2. To read the current values of the cache settings, run the command: CATDMUCacheSettings -r outputfile [-unit string] 3. To modify the values of the cache settings, run the command: CATDMUCacheSettings [-r outputfile] [-a|-d] [-u localdir] [-g reldir1[ reldir2..]] [-tscheck|-notscheck] [-size value1] [-sag value2] [-vox value3] [-unit string]

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Windows Examples CATDMUCacheSettings -h CATDMUCacheSettings -r c:\u\currentvalues.txt -unit INCH CATDMUCacheSettings -a Unix Examples CATDMUCacheSettings -h CATDMUCacheSettings -a -u /u/local -sag 0.1 CATDMUCacheSettings -r /u/currentvalues -a -u /u/local -sag 0.1

Arguments -h : Help. -r outputfile : To read settings (before modification if any). The command line format is used with same options. -a : To activate cache management. -d : To deactivate cache management. -u localdir : To define the local cache directory. -g reldir1 .. : To define the release cache directories. -tscheck : To check the time stamp. -notscheck : Not to check the time stamp. -size value1 : To define the local cache maximum size. The size is given in megabytes (mo). -sag value2 : To generate cgr with a specified sag value. -vox value3 : To generate 3dmap with a specified voxel value. -unit string : To define the unit for length values. Note: The unit value for document storage is always MM. The unit value you can define with the -unit option only concerns document display. The unit can be: MM for millimeters CM for centimeters M for meters INCH for inches FOOT for feet

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By default the unit is millimeters (MM).

Diagnostics Possible exit status values are: 0: Successful completion. 1: Failure due to any of the following: missing arguments invalid combination of options missing parameter after an option unable to find output file unable to write in output file invalid directory 2: Processing error. Solutions per exit status value Exit status = 1: Modify the command line using information contained in the standard error file. Exit status = 2: Contact you local support.

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Running the CATDMUBuilder Batch Process


The CATDMUBuilder is intended to save DMU loading time by: Feeding the cache with tessellated data corresponding to given product structures Creating CATProducts corresponding to these product structures and storing them on dedicated local directories Using local machine resources when they are not used (night, week-end) This capability fills the local cache with all necessary data to avoid tessellation or access to the PDM cache during interactive loading of given product structures. This loading will use only the local and release cache. The extracted CATProducts allow the user to quickly load working or predefined session without mandatory PDM connection while working in visualization mode. The loading of these CATProducts will benefit from the cache feeding. The product structure file can be a product (*.CATProduct) or a Dynamic PSN (*.psn). For Windows NT, it is always necessary to specify the -env and -direnv options. Note also that these options should always be specified at the end of the command line. For more information, see the Infrastructure User's Guide, Starting a Session on Windows. 1. To retrieve the help information, run the command: CATDMUBuilder -h 2. To feed the cache data, run the command: CATDMUBuilder inputlocation [-user user -spwd cryppwd -role role -server srv] [-product dir]

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Windows Examples CATDMUBuilder -h CATDMUBuilder c:\u\input.txt -product c:\proddir Unix Examples CATDMUBuilder -h CATDMUBuilder /u/input1 CATDMUBuilder /u/input2 -user user1 -spwd user1pwd -role user1role -server server2

Arguments -h : Help. inputlocation : To define the list of documents to process. It can be the path of: a file containing a list of documents. It must contain one path of document per line. a directory containing documents. All documents from this directory will be treated. Three type of documents are treated: CATProduct, CATVpm or psn. -user user : To define the VPM user. -spwd cryppwd : To define the VPM password of the user (it is decrypted before use). -role role : To define the VPM role of the user. -server srv : To define the VPM server. -product dir : To extract product and store them in a directory. Note: user, spwd, role and server parameters are required if documents refer to VPM.

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Diagnostics Possible exit status values are: 0: Successful completion. 1: Failure due to any of the following: license not available cache management deactivated missing arguments invalid parameter missing parameter after an option missing input file unable to find a file unable to open an input file bad type of document 2 Processing error. 3 Partially processed. Solutions Exit status = 1: Modify the command line using information contained in the standard error file. Exit status = 2: Contact you local support Exit status = 3: Fix the files that cause the problem: their names are contained in the standard error file. An interactive use of files may inform about problem.

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Running the CATDMUCacheLocator Batch Process


CATDMUCacheLocator locates the cache data corresponding to a list of documents. This batch process exits for administrators who wish to manipulate cache data. One mode, the default option, enables you to find the path of the file corresponding to a given cache element of the current cache. The other mode, the -p option, enables cache simulation and helps you to prepare copies, moves or distribution between caches. This simulation is purely hypothetical, it does not take into account the existence or non-existence of files in the specified cache directory.

For Windows NT, it is always necessary to specify the -env and -direnv options. Note also that these options should always be specified at the end of the command line. For more information, see the Infrastructure User's Guide, Starting a Session on Windows.
1. To retrieve the help information: CATDMUCacheLocator -h 2. To locate the cache data: CATDMUCacheLocator inputfile outputfile [-s char] [-t type] [-p dir]

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Windows Examples CATDMUCacheLocator -h CATDMUCacheLocator c:\u\input.txt c:\u\output.txt CATDMUCacheLocator c:\u\input.txt c:\u\output.txt -p c:\cache -t 3dmap

Unix Examples CATDMUCacheLocator -h CATDMUCacheLocator /u/input /u/output CATDMUCacheLocator /u/input /u/output -p /u/cache -t 3dmap

Arguments -h : Help. inputfile : Input file containing a list of documents. Each line has to contain

the identifier of a document, a separator and the timestamp of the document. Timestamp is provided using YYYY-mm-dd-HH.MM.SS format. If the document exists the timestamp can be replaced by the following string YYYY-mm-dd-HH.MM.SS
outputfile : Output file that will contain the list of documents cache location.

Each line will contain the identifier of a document, a separator and the location of the cache data corresponding to the document.
-s char : To define the character used to separate field on a line within input or

output file. By default blank character is used.


-t type : To define the type of cache (cgr, 3dmap, etc.). By default cgr is used. -p dir : To define the cache directory to use instead of a directory from the

settings. In this case, the directory can be a non-existing or a non accessible one, thus the files given in the list.

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Diagnostics Possible exit status values are: 0: Successful completion. 1: Failure due to any of the following: license not available cache management deactivated missing arguments invalid parameter missing parameter after an option missing input file unable to find a file unable to open an input file 2: Processing error.

Solutions per exit status value Exit status = 1: Modify the command line using information contained in the standard error file. Exit status = 2: Contact you local support.

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Running the CATDMUDistributor Batch Process


CATDMUDistributor copies DMU data (CATProduct, related cache data, etc.) given in a list from its current location to a distant location.

For Windows NT, it is always necessary to specify the -env and -direnv options. Note also that these options should always be specified at the end of the command line. For more information, see the Infrastructure User's Guide, Starting a Session on Windows. 1. To retrieve the help information, run the command: CATDMUDistributor -h 2. To copy DMU data from their current location to a distant location, run the command:
CATDMUDistributor inputdir cachedir docdir [-s char]

3. To compute a list of files to copy, run the command:


CATDMUDistributor inputdir cachedir docdir -list file [-s char]

Windows Examples
CATDMUDistributor -h CATDMUDistributor c:\input e:\cache e:\document

Unix Examples
CATDMUDistributor -h CATDMUDistributor /u/input /v/cache /v/document

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Arguments -h : Help. inputdir : To define the directory containing files which list documents. These

files contain one document identifier per line.


cachedir : To define the distant cache directory. docdir : To define the distance directory that will contain all documents except

cache data.
-list file : Output file that will contains a list of documents to copy. Each line

contains the path of original data and the path of the copy data separated by a blank.
-s char : To define the character used to separate field on a line within input or

output file. By default blank character is used.

Diagnostics Possible exit status values are: 0: Successful completion. 1: Failure due to any of the following: license not available cache management deactivated missing arguments invalid parameter missing parameter after an option missing input directory missing cache directory missing document directory invalid directory unable to open an input file unable to write in an output file 2: Processing error. 3: Partially processed.

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Solutions per exit status value Exit status = 1: Modify the command line using information contained in the standard error file. Exit status = 2: Contact you local support Exit status = 3: Fix the files that cause the problem: their names are contained in the standard error file. An interactive use of files may inform about problem.

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Running the CATDMUV4CacheForV5 Batch Process


The objective is to allow the reading of the V4 Cache from a V5 session in order to avoid unnecessary duplication of cache data and thereby support a smooth transition from V4 4D Navigator to V5 DMU Navigator / 3d com. The operation is done in three steps: Run the CATDMUV4CacheForV5 to export a V4 Cache Content file into a text file Run the CATSys4DcacheMigr , using the previously generated text file as input, to create symbolic links from the V5 cache to the tessellated documents in the V4 cache directory Whenever new DLNames are added to the V4 Cache, run CATSysDLExport to update these DLNames for the V5 Cache This batch process is only available on Unix.

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1. Run CATDMUV4CacheForV5 each time the V4 cache is modified. Usage: CATDMUV4CacheForV5 DataCacheContent MappingFile.txt Arguments: DataCacheContent: Complete path of the V4 Cache file to be mapped MappingFile.txt: Output text file containing information that will be passed to the following command in the process, CATSys4DCacheMigr Results: It reads the DataCacheContent, retrieves the list of files, their location and location of reference files, and stores this information in the output file MappingFile.txt given as an argument. 2. Each time V4 cache is modified, run CATSys4DCacheMigr using the output from CATDMUV4CacheForV5 . For a more accurate management of timestamps, you should define read access on all filename models before running CATSys4DCacheMigr . Usage: CATSys4DCacheMigr MappingFile.txt V4_Cache_Path V5_Cache_Path ReportFile.txt [DLNames.txt] Arguments: MappingFile.txt: Output of CATDMUV4CacheForV5 V4_Cache_Path: Path of 4D Navigator Cache V5_Cache_Path: Can be either an already filled cache path or a new one ReportFile.txt: Output log file DLNames.txt: Optional output, pre-formatted template file for V5 DLName definition. Results: It creates symbolic links in the V5 cache and a template file (DLNames.txt) for CATSysDLExport (step 3 below).

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Do not forget to reference the V5 Cache path in the V5 Tools -> Options -> Infrastructure -> Cache Management tab. 3. Each time there are new DLNames added in the V4 Cache edit the DLNames.txt template to instantiate the location of the DLNames run CATSysDLExport to update the DLNames Usage: CATSysDLExport admin i DLNames.txt r ReportFile.txt Arguments: DLNames.txt: Output of CATSys4DCacheMigr ReportFile.txt: Output log file Behavior: It creates or updates V5 DLNames to be compliant with V4 DLNames. For more information concerning DLNames, see the DMU Navigator Installation and Administration User's Guide, Administrating Data Using the DLName Mechanism.

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Writing and Running a Macro


If you perform a task repeatedly, you can take advantage of a macro to automate it. A macro is a series of functions, written in a scripting language, that you group in a single command to perform the requested task automatically.

Which Macros exist for DMU Navigator ?


Macros have been written for the following: Group macro - creating a group from the currently selected products Annotation macro - creating an annotation Copy / Paste macro - cutting and pasting products or copying and pasting products in the Product Structure under a selected product How to run a Macro ? For detailed information on running macros, see the DMU Infrastructure User's Guide, Recording, Running and Editing Macros: Automating Repetitive Tasks Using Macros Recording a Macro Running a Macro Editing a Macro Creating a Macro From Scratch

How to write a Macro ? For detailed information on writing macros, you can access the Automation Documentation by clicking the icon at the top of the documentation homepage and selecting the DMU product for which you want to explore macros. You will find a list of available macros by product, as well as examples of code for each macro that you can use as is or modify as best fits your needs.

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Directly Insert a DMU document from the Windows Explorer


It is now possible to double-click on your .model, .cgr and .CATPart documents in the Windows Explorer and have your document automatically inserted into a DMU Navigator session. During the installation of ENOVIA DMU on Windows NT, registries are modified in order to offer the following options for data of types .model , .CATPart , and .cgr : .model Open - open the 2D data in the DMU 2D workbench (default) Insert - insert the 3D data under the root of the current Product (a CATProduct is created if no Product is currently open) Print - applies default option and print .CATPart Open - not possible in ENOVIA DMU Insert - insert the CATPart in the current product Print - applies default option and print .cgr Insert - insert the 3D data in the current product (default) Print - applies default option and print Whereas before the default behavior activated when double-clicking an entity of the above three types was to open a new window in your DMU session containing the entity, it is now possible to implement Insert as the default behavior. 1. To implement Insert as the default behavior for types .model and .CATPart , go to the directory %install_path%\code\bin and double-click the file DMUInsert.exe . The registry is updated accordingly. 2. To insert an entity of one of the above data types into a DMU session, activate the DMU session window into which the entity should be inserted and double-click the entity in your Windows NT Exploring window.

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Saving DMU Application Data in ENOVIA VPM


This task shows explains how to store and retrieve DMU application data in VPM About storing and retrieving DMU application data in VPM: DMU application data: stored in an application container document, this container is attached to the PSN root corresponding to the root in DMU session context -dependent: a name is given to the container to allow (several concurrent application data can be stored for the same PSN root). This context (name) is set in DMU Navigator Tools Options dialog box : DMU entities supported in this process

No sample document is provided 1. 2. In DMU Navigator session Select Tools -> Options from the menu bar: The Options dialog box appears 3. Click the Digital Mockup category. The DMU Navigator tab is active Enter a name for the container in the Name of DMU data saved in VPM field (for instance DMU) Have an ENOVIA VPM and DMU Navigator sessions running

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4. Select in VPM product structure graph a product

5. Send it to DMU Navigator

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6. Create Applicative data: in our example: a 3D annotation, a section

7.

Click the Save icon

or select File->Save menu in your DMU V5 session

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This is what you obtain:

A new document (green) appears in PSN. 8. Close you DMU session 9. Reopen your product in DMU Navigator for this: In VPM session, select the product 10. Send it to DMU Navigator 11. In VPM, Select your DMU document (green leaf) in PSN and open it in DMU. Click Add in the dialog box displayed

In DMU Navigator, saved application data are displayed, all pointed documents are loaded in DMU

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12. Create new application data and delete the section.1 13. Perform the saving operation in VPM (repeat step 5) 14. In PSN, the previous document (green leaf) is deleted and replaced by a new one with the same name (that is DMU in our example). An update operation was performed 15. Close your DMU session The table below describes the DMU entities supported in VPM

DMU Entity Camera Annotated view Hyperlink 3D annotation Group Clash Section Distance Measure between Measure item Inertia Shuttle Track

Save (DMU V5->VPM) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Open (VPM->V5) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Use Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

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Action Sequence Light Turntable Environment Shooting

Yes Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes Yes

Yes Yes Yes Yes Yes Yes

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Workbench Description
The DMU Navigator Version 5 application window looks like this: Click the toolbars to see related documentation.

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DMU Navigator Menu Bar DMU Navigator Tools Toolbar DMU Viewing Toolbar View Toolbar DMU 2D Marker Toolbar DMU Data Navigation Toolbar DMU Move Toolbar DMU Generic Animation Toolbar Automatic Clash Detection Toolbar Viewpoint Animation Toolbar Publishing Tools Toolbar DMU 2D Tools Toolbar DMU 2D Annotated Views Toolbar DMU 2D Viewing Toolbar DMU Measure Toolbar Specification Tree

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DMU Navigator Menu Bar


This section presents the menu bar tools and commands dedicated to the DMU Navigator workbench Start File Edit View Insert Tools Analyze Windows Help

View
For... Viewpoint Palette... See... Using the Viewpoint Palette Changing Views

Modify -> Previous View Modify -> Next View Modify -> Look At Named Views...

Changing Views Looking At Objects Using Camera Capabilities Using Standard Views and Creating, Modifying and Deleting User-Defined Views

Navigation Mode -> Examine

Navigating in Examine Mode

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Navigation Mode -> Fly Lighting... Depth Effect... Ground

Navigating in Fly Mode

Setting Lighting Effects Setting Depth Effects Viewing Objects against the Ground Magnifying

Magnifier...

Scene specification... Creating Scenes

Insert
For... Create an Annotated View Add Hyperlinks 3D Annotation Group Simulation Compile New Component New CDM Component New Part... Existing Component... See... Annotating Creating Hyperlinks Using the 3D Marker Defining Groups of Products Recording Animations Recording Animations Product Structure User's Guide Integration User's Guide Product Structure User's Guide Inserting Components

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Tools
For... Options See... Customizing DMU Navigator Settings Customizing Data Cache Settings Loading the Product Structure Only Customizing the Ground Cache Content Publish Viewing the Cache Content Publishing Loading Products into DMU Navigator Conferencing Backbone Connection Initializing Backbone Driver

Move Translate or Rotate Translating components Rotating components

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Snap Create symmetry

Snapping components Assembly and component mirroring Reset component position

Reset position Simulation Convert Simulation Generate Replay Generate Video Replay Gantt Chart

Converting a Simulation Recording Animations Generating a Video Replaying Animations

Import N4D Scene

Importing N4D Scenes in a DMU Navigator Session Modifying the Sag Value

Modify Sag

Analyze
For... See... Graphic Messages Using Temporary Markers Measure Between Measuring Between

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Measure Item Measure Inertia

Measuring Properties Measuring Inertia

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DMU Navigator Tools Toolbar

See Creating Annotated Views See Managing Annotated Views See Creating Hyperlinks See Using the 3D Marker See Defining Groups of Products See Managing Scenes

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DMU Viewing Toolbar

See Looking At Objects See Changing Views See Changing Views See Magnifying See Setting Depth Effects See Viewing Objects against the Ground See Setting Lighting Effects

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View Toolbar

See Navigating in Fly Mode See Navigating in Examine Mode

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DMU 2D Marker Toolbar


The DMU 2D Marker toolbar contains the following tools:

For all 2D Marker tools, see Creating Annotated Views

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DMU Data Navigation Toolbar

See Using the Search... Command See Proximity Query See Viewing the Current Selection See Jumping to Hyperlinks See Publishing

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DMU Move Toolbar

See Translating Components See Rotating Components See Positioning Components See Snapping Components See Snapping Components in Scenes See Assembly and component mirroring See Resetting position

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DMU Generic Animation Toolbar

See Recording Animations See Recording Animations See Replaying Animations See Detecting Clashes Automatically See Recording Viewpoint Animations

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Automatic Clash Detection Toolbar

See Detecting Interferences Automatically

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Viewpoint Animation Toolbar

For all viewpoint animation commands, see Recording Viewpoint Animations

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Publishing Tools Toolbar

For all Publishing tools, see Publishing.

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DMU 2D Tools Toolbar

See Inserting 2D Documents See Measuring Distance, Angle and Radius on 2D Documents See Comparing Drawings See Publishing 2D Documents

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DMU 2D Annotated Views Toolbar

See Creating an Annotated View See Managing Annotated Views See Export 2D Annotations See Import 2D Annotations

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DMU 2D Viewing Toolbar

See Changing Views See Changing Views See Magnifying

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DMU Measure Toolbar

See Measuring Minimum Distances & Angles Between Geometrical Entities See Measuring Properties See Measuring Inertia

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Specification Tree
Within the DMU Navigator workbench, you can generate a number of features that are identified in the specification tree by the following icons.

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Icons displayed in the specification tree and specific to the DMU Navigator workbench identify: Annotated views Audio markers Hyperlinks 3D annotations Cameras Groups Scenes Simulations Replays Measures made using the Measure Inertia command Measures made using the Measure Item command Measures made using the Measure Between command Distance and band analysis entries For more information on the specification tree, see the Infrastructure User's Guide, Basic Tasks, Viewing the Specification Tree and Geometry Area.

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Customizing for DMU Navigator


Customizing DMU Navigator Settings Customizing General Settings Customizing Invention Machine Tools Customizing Cache Settings Customizing Product Structure Settings Customizing Navigation Settings Customizing External Format Import

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Customizing DMU Navigator Settings


This task explains how to customize DMU Navigator settings. 1. Select Tools -> Options from the menu bar: The Options dialog box appears 2. Click the Digital Mockup category. The DMU Navigator tab is active

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The DMU Navigator tab lets you customize: Hyperlink representation (name) Automatic display of preview windows Marker Default Properties Scene Default Properties 3D annotation update (when moving the product) You can add hyperlinks to your document and then use them to jump to a variety of locations, for example, to a marketing presentation, a Microsoft Excel spreadsheet or a HTML page on the intranet. 3. In the Hyperlink Representation area, check the Name selection box. By default, hyperlink names are displayed : all hyperlink will be textual. The name you give the link in the Manage Hyperlink dialog box when you create it will appear when using go to hyperlink. 4. Click preview checkboxes as appropriate to change the automatic display setting of preview windows when creating cameras, manipulating objects, etc. By default, preview windows are automatically displayed. 5. Change the color, font type and font size of 2D markers. Note: Defining the Marker default properties in the Tools->Options->DMU Navigator sets the selected properties as default properties and changes how new annotations will look when you create them. 6. Change the Scene background color as desired. 7. Uncheck the Update on product move option if necessary. In this case, you will from the 3D perform the update operation manually using the update item annotations contextual menu. 8. To activate the automatic launching of Publish results in a browser upon the stopping of the Publish process, in the Publish area, check the Browser automatically opened checkbox . 9. Click OK in the dialog box when done.

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Customizing General Settings


Document contents at creation Empty:After a File->New, you just see onscreen the tree with the OBJECTS, ACTIONS, PROBLEMS, CONCEPTS and VARIANTS nodes. Sample Elements: In addition to the basic tree, you get onscreen a sample of a graph. Display of actions in tree A :Only the action label is displayed (example: Generates). SAO: The action is displayed in the <subject> <action> <object> form (example: Motor Generates Noise). ASO:The action is displayed in the <action>(<subject>-><object>) form (example: Generates(Motor->Noise). Graph options UML Only objects and actions are displayed. IMC In addition to objects and actions, problems, variants and concepts are displayed.

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Customizing Invention Machine Tools


The Tree Display section relates to the listing of the problems in the Problem Manager. Choosing All problems causes the problems detected by the FunctionalSystem and the user defined ones to appear in the list. If you do not want to see the ones detected by the FunctionalSystem, select User problems only. The Concept presentation in tree section has options for you to choose to display concepts related to all problems or only those related to user defined problems. The Knowledge Base Access section determines how you access the information in the Knowledge and Innovation Server (KnIS). The Start Web Browser in CATIA (NT only) opens the default Web Browser and displays the effects/examples from KnIS in it. The Start ENOVIA portal option opens the effects/examples in the ENOVIA portal. The address of the KnIS site should appear in the KnIS Site edit box. Absolute and Relative addressing options lets you

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choose the method to use. The Trimming Variant Change Mode section has options for choosing to use the Trimming Wizard to guide you through the process of trimming a component or to use Free Edit to add, delete, or move the parts of the model.

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Customizing Cache Settings


Working with a Cache System Two different modes are available when a component (V4 model, V5 CATPart, V5 CATProduct, etc.) is inserted into a DMU Navigator CATProduct document: Design mode: in this mode, the exact geometry is available and the document is inserted as is Visualization mode: in this mode, a representation of the geometry only is available and the corresponding cgr file, if it exists, is inserted from the cache system. Using a cache system considerably reduces the time required to load your data. The cache system is organized into two parts: Local cache: a read/write directory located locally on your machine and used to store cgr files. The first time a component is inserted, it is tesselated. This means that the corresponding cgr file is computed and saved in the local cache as well as displayed in the document window. The next time this component is required, the cgr file which already exists (and not the original document) is automatically loaded from the local cache. The user is normally responsible for the local cache. Released cache: a read-only cache that can be located anywhere on your network. Several directories can be defined for the released cache. If a cgr file cannot be found in the local cache, the software browses the released cache directories in their listed order to see if the cgr file is located in one of them. If the cgr file is still not found, the component is tesselated and the resulting cgr file is saved in the local cache. The site administrator is normally responsible for the released cache. A timestamp enables the verification that no modifications have been made to a document since the generation of the corresponding cgr file found in either of the above caches: Timestamp: the date and hour at which a cgr file became the result of the tesselation of a document. If you activate the Check timestamp button, then before a cgr file is loaded into a viewer, its timestamp will be checked to verify that no modifications have been made to the document since the generation of the cgr file. If you don't activate the Check timestamp button, then a cgr file of a document will be loaded without any verification of its time-wise coherence with the document. The process used for loading data using the caches is as follows:

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The user requests the loading of a document into a viewer. The System searches for a corresponding tesselated file (cgr file) in the user's local cache. If found, then the timestamp is checked. If the timestamp of the cgr file is more recent than that of the document, then the cgr file is loaded into the viewer. If not, then the document is tesselated, the resulting cgr file is added to the user's local cache and the cgr file is loaded into the viewer. If not found, then the System searches for the corresponding tesselated file (cgr file) in the released cache. If found, then the timestamp is checked. If the timestamp of the cgr file is more recent than that of the document, then the cgr file is loaded into the viewer. If not, then the document is tesselated, the resulting cgr file overwrites the existing cgr file in the user's local cache and the cgr file is loaded into the viewer. If not found, then the document is tesselated and the resulting cgr file is added to the user's local cache and the cgr file is loaded into the viewer. Reading Components from a Database: The cache system works in exactly the same way when components inserted into a CATProduct document come from a database. An additional check is run: if the cgr file is not found in the local or released caches, the DMU Navigator requests that, if the cgr file exists in the database, it be downloaded. The cache system is managed via the Cache Management tab in the Options dialog box. All cache options can be locked.

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This task explains how to customize data cache settings. A DMU Navigator document. 1. Select the Tools->Options... command. The Options dialog box appears. 2. Click Product in the left-hand box. 3. Click the Cache Management tab.

4. To activate the cache, check the Work with the cache system checkbox. (By default, the cache is not activated.) New features have been added to the Cache Management that render the configuration of the local and released caches easier. The new features are: Local cache - a history of the last five defined paths Released cache - a configuration panel that enables you to: select directories from a list of "accessible" directories that have been pre-defined by the administrator reorder directories list remove entries from the directories list 5. To choose a local cache directory from the local cache history, click the Path to the local cache selection button and select an entry from the proposed list. 6. To invoke the released cache configuration panel, click the Path to the released cache Configure button. The Configuration panel appears.

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7. To add one of the Accessible Directories to the list of Current Directories, select the entry in the Accessible Directories list and click the Right-arrow icon The entry is added to the Current Directories list. .

Note: The list of directories in the Accessible Directories list is defined by the administrator as follows: define a .txt file of which each line contains the path to a directory that will appear in the list of accessible directories set and export an environment variable AVAILABLE_CACHE_DIR_PATH that points to the above .txt file the administrator can, of course, manage the access rights to the above-defined directories so as to restrict their access to groups of users or specific users

8. To move one of the entries in the Current Directories list to a higher place in the list (remember that released cache directories are searched in the order in which you see them displayed), select the entry in the Current Directories list and click the Up-arrow icon The entry is moved up in the list. .

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9. To delete an entry from the Current Directories list, select the entry in the Current Directories list and click the Delete button. 10. (Optional) Enter the paths identifying the cache locations:

The Browse icon enables you to locate the file you want. The user can enter the path to his own local cache location, and if permitted by the site administrator, one or more paths to released cache locations. The default directory is the user's home directory under UNIX and the USERPROFILE directory under Windows. 11. (Optional) Set the maximum size for the local cache (in write mode). The default size is 500 MB. 12. (Optional) Set the Check timestamp option: The timestamp option serves to check whether or not the tesselated cgr file is up-to-date. If clicked, the system checks the original document's date against that of the corresponding cgr file, and if older, tessellates the document again overwriting the out-of-date version. If dates are the same, no tessellation is done and the cgr file in the data cache is loaded. Turning this option off means that no check is run and cgr files in the cache are systematically loaded. 13. Released Accuracy The default value for released accuracy is 20mm. This value can also be defined by the administrator. How does the administrator define the release accuracy value? he sets a precise and required value in the release Accuracy field. he then runs CATDMUUtility batch process without defining - vox option, the release accuracy value is taken into account. The data is pre-tesselated. 14. Note that you need to exit and restart to see the effects of customization, so click OK to confirm.

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Customizing Product Structure Settings


This task explains how to customize Product Structure settings. 1. Select the Tools->Options... command. 2. Select the Infrastructure category, then the Product Structure sub-category, then the Product Structure tab:

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Defining the Default Part Number of the Component to be Imported Check Manual input if you wish to assign the name you wish to the component you insert into the assembly.

Ensuring Default Shapes are not Activated When Opened Check Do not activate default shapes on open if you want the product to appear when opened without any active representation.

Selecting the Low Light Mode of the component that does not belong to the active level If you check the Low Light Mode option and select (double-click) a component in a CATProduct, it becomes UI Active (highlighted) in the Geometry Space:

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The second example shows that the operation is also possible with Models. This is a visualization mode : the selected element remains highlighted and the other geometric components are in low light (gray-colored). If you double-click on another element, it immediately becomes highlighted and the other ones are grayed.

Describing the model file in the Bill Of Material Select the Model In BOM option in order to have access the Models' information (path name for instance) in the document's BOM.

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1. Open a CATIA document containing one or several models. 2. Select the Analyze -> Bill Of Material Menu and click the Listing Report tab.

3. Click on the Refresh button in order to access to the components' properties (path name for example):

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These Models have been inserted into a CATProduct and you can now visualize the Models' path name. You can find the original directories in which the models were stored. When there is a broken link, you can read the following expression : "Unretrieved document".

Reframe Mode after insert existing component Check the Reframe Mode options you need:

In the following examples, CRIC_FRAME.1 has been inserted into Product6 and a different Reframe Mode has been selected beforehand. The original CATProduct looks like this:

Global Reframe: this is the default value, Global Reframe zooms on the whole geometry and it allows you to see all the components. After the insertion of CRIC_FRAME.1 into Product6, the visualization of the geometry is re-adjusted in CATIA window so that all the components can be seen.

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No Reframe: if you insert an element in the product, you may not see the totality of this element in the CATIA window. The visualization on the already existing component, CRIC_AXIS.1, does not change. There is no Reframe on the last inserted element.

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Reframe on last inserted component: This zoom-in capability improves the visualization of the last inserted component. Therefore, in some cases, you cannot visualize the other CATIA objects because there is an automatic Reframe on the last inserted component.

Customizing the Specification Tree Products to display the products in the Specification Tree. When the option is activated: When the option is deactivated:

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To display the Constraints, Parameters and Relations, you need go to the Tree Customization tab. To modify the setting Automatic expand, you need to select the Tools->Options->General->Display category and the Tree tab:

3. Click OK to confirm.

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Customizing Navigation Settings


This task explains how to customize display navigation settings. 1. Select the Tools->Options... command. 2. In the General category, select the Display sub-category then the Navigation tab:

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The Navigation tab lets you customize:

Preselect in geometry view: activates preselection highlighting. As you point to objects, different parts of the objects are highlighted in the geometry area, and the object name is highlighted in the specification tree.

Preselection navigator after ... second(s): sets the amount of time, in seconds, which elapses before the preselection navigator appears after pointing at an object. Refer to "Selecting Using the Preselection Navigator" for more information about how to use the preselection navigator. For more information about navigating in fly mode, refer to "Navigating in Fly Mode". Highlight faces and edges: controls the way faces and edges are prehighlighted and highlighted. How elements are prehighlighted and highlighted: is determined by whether you are in Design mode (editing an element in the context of an assembly) or in Visualization mode and varies according to the current visualization mode: shading with edges. shading, wireframe (NHR), dynamic hidden line removal (HRD). Note that some minor differences in the way elements are highlighted are noticeable using the HRD mode. The default prehighlight and highlight colors are different, and can be customized using the Visualization tab. By default, faces and edges are highlighted. Depending on the element type, elements may or may not be displayed using the Z-buffer.

The following examples use the shading mode. When you are editing an object, a selected face is highlighted like this:

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... and a selected edge is highlighted like this:

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If you select the Pad or the PartBody in the specification tree, the whole object is highlighted like this:

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If you are in Visualization mode in an assembly, the whole object is highlighted. Highlight bounding box: if you use the bounding box, this option highlights the bounding box when you point to it.

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Display manipulation bounding box: when clicking on an object, displays a box around the selected object if it uses manipulators:

Objects using manipulators can be manipulated by the 3D compass . For more information about manipulating objects using the 3D compass, refer to "Manipulating Objects Using the Mouse and Compass".

Limit display of manipulators to ... element(s): sets a limit on the number of elements selected in multi-selection mode (using the selection trap) on which manipulators can be displayed. In case you select more elements than the limit (for example, by using the CTRL key to extend the selection), no element can be manipulated. This option is activated when working in a 2D context (objects with handles such as texts and arrows, for instance) or 3D context. The following scenario uses the Drafting application as an example:

1. Enter a value in the Limit display of manipulators field, "10" for instance then click OK to validate. 2. In the geometry area, select six elements either using the selection trap or the CTRL key. As you can see it below, manipulators are displayed on the selected elements to let you modify them:

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If you set the limit to "10" instead of "5", no manipulator will be displayed since the number of selected elements (i.e. six) exceeds the limit:

Gravitational effects during navigation: fixes the X, Y or Z axis during navigation. While turning in Fly mode, this creates the impression that the user viewpoint tilts or banks with respect to the fixed axis, as in a real plane.

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Animation during viewpoint navigation: set this option if you want viewpoint changes in certain contexts to be animated. icon. The To see an example of the effect of this option, check the option, then select a plane and click the Sketcher selected plane is slowly rotated until parallel to the screen just like during an animation. If you do not check this option, the selected plane is set parallel to the screen immediately (without the animation effect). Note: the visualization time of the product impacts the number of animation steps. The longer the duration, the less steps. In case the visualization takes too much time, there is no viewpoint animation at all. Collision detection enabled: when flying and walking, detects if you collide with an object, so that you bounce off the object instead of going through it. Mouse Sensitivity: sets the mouse sensitivity when flying and walking: if you set a low value, pointing the cursor produces only slow, minor changes in direction; if you set a high value, pointing the cursor produces rapid, significant changes in direction.

Mouse Speed: sets the time interval (from 0 to 100 milliseconds) during which mouse movements will not be taken into account for prehighlight purposes: the higher the speed, the fewer elements are prehighlighted.

3. Click OK to confirm, or Reset... and OK again to reset default settings.

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Customizing External Formats Import


This task explains how to customize the import settings. You imported a CAD Part through the Insert ->Existing Component command. 1. Select the Tools->Options... command. The Options dialog box appears. 2. Expand the General category in the left-hand tree and select the Compatibility category. 3. Click the External Formats tab. If you have the SolidWorks, SolidEdge or Acis Plug-In license, the following settings will be available:

4. Modify the settings as desired. Visu Format Unit : This setting allows you to specify the number of millimeters per unit of the model. For instance, if you have a file in inch, you need to enter 25.4 in this field. This option is taken into account when you have the following formats: SLP, STL, OBJ, BYU and IFF.

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Preferred Conversion Technology Indirect : use of CAD license. Direct : no use of CAD license. For ProE 20i and UG v15, both direct and indirect modes are used on NT.

For ProE 2000i and 2000i2, UG v16 and v17 and IDEAS, this is the indirect mode only.

For Solidworks, SolidEdge, Parasolid, ACIS, DXF 3D, Inventor and VDA-FS : use the direct mode on NT. Link Mode Visu : tesselated data. Exact Geo : recovery of CAD's exact geometry to generate US geometry (NCGM). After selecting this option, this message appears: "Please, restart session to take modifications into account". CATPart : link with a V5 CATPart and this CATPart can be modified if opened into CATIA V5.

Others Save Coorsys in cgr : store part coordinate systems in .cgr file. It is only supported in the indirect mode. This parameter determines whether coordinate systems present in imported ProE parts will be imported into the resulting CGR files.

Associative Mode Output Path : you can customize the Output File for generated data.

If you have the IDEAS, ProEngineer or Unigraphics Plug-In licenses, additional options will appear in the External Formats tab. With the IDEAS Plug-In license, you obtain:

IDEAS Tesselation Parameter: parameter of IDEAS chordal deviation. The Tesselation parameter holds the value tessellating the surfaces contained by the I-DEAS parts. Project Name: This parameter is only used when converting data through the MS8 based converter.This parameter must hold the name of the project under which the model file is being converted, and is registered, in the I-DEAS Data Management system. However, if this is defined when using the MS7-based executable environment, this parameter will be ignored. Library Name: pkg import (IDEAS package file) is the name of the library to transfer. Part or Assembly Name: you can select any kind of data you want to read from the pkg file Part or Assembly and specify its name. Part Number: this setting is optional, you can specify the part number you want to transfer.

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Revision Number: this setting is optional, you can specify the revision number you want to transfer. With the ProEngineer Plug-In license:

ProEngineer Quilts Read: Quilts are supported in the .cgr files. Simplified Representation: only part simplified representation is supported. To set the name of the part simplified representation to use before the Assembly conversion, check this box and enter the name. Instance Name: When you want to import a specific instance of a generic assembly/part, check this button and specify the name of the instance of your choice. And with the Unigraphics Plug-In license:

Unigraphics Layers: string indicating the layers that need to be transferred during conversion. The syntax is: * : all layers are transferred by default 5, 8, 27 : only layers 5, 8, 27 are transferred. 8-32 : all layers from 8 up to 32 (including 8 and 32) are transferred. 2, 5, 8-32 : layers 2, 5 and all layers from 8 up to 32 (including 8 and 32) are transferred. Convert active layers only: if this option is activated, it enables to transfer only active layers or to transfer all types of layers (active and inactive). It can be used together with the previous Layers setting, in that case only layers that are compliant with those two settings will be transferred. Convert open surfaces: when this option is activated, it enables to transfer UG Open Surfaces during the conversion. Drawing Name: this setting is used in Batch mode only, while creating a CATDrawing. In this box you can specify the name of the drawing you want to transfer. 5. Click OK to confirm your operation.

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Glossary
3D

3D representation

Used to define your document viewpoints when using named views and camera capabilities.

D
data cache The area of storage used for the saving of conversions of models to cgr files.

E
examine eye The default navigation mode. Let's you view your document from the outside by moving around the document's perimeter, or from within, turning your head to view or moving closer (zoom in, zoom out) to different objects. Defines the observer's position. See 3D representation.

F
fly A navigation mode that lets you move upward or downward on any horizontal view plane as you move forward or backward through your document. Note: In beginner's mode, you cannot move backward.

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P
In DMU workbenches, subset or constituent part of a CATProduct document that can be of the following type: cgr (*.cgr) V4 model (*.model) CATpart (*.CATpart) CATproduct (*.CATproduct) V4 session (*.session) VRML 1.0. obj (*.obj) byu (*.byu) iges pdb (*.pdb) stl (ASCII and binary) (*.stl)

product

F
fly A navigation mode that lets you move upward or downward on any horizontal view plane as you move forward or backward through your document. Note: In beginner's mode, you cannot move backward. Defines the point of the document at which the eye is looking. See 3D representation. A visual aid describing the simulation path. No track is displayed for simulations recording camera viewpoints.

target track

U
URL Uniform Resource Locator. A text used for identifying and addressing an item in a computer network.

V
viewing distance viewport The distance between the eye and the target. Defines what you see in a document view. You can manipulate the 3D representation to define exactly what you want to see. See 3D representation.

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Index

Symbols
components removing from a scene

Numerics
2d annotated views creating managing toolbar 2d annotations exporting importing 2d documents inserting manipulating publishing 2d image captures printing saving 2d marker toolbar 2d tools toolbar

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2d viewing toolbar 2d workshop 2d workshop entering 3d annotations creating managing 3d representation

A
activating cache adding components to a scene additional tools advanced tasks animations creating generic replaying toolbar annotated views editing properties managing annotating annotations creating

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export - import link - unlink applying transformation archiving CATProduct assembly exploding in a scene audio markers creating automatic clash detection toolbar

B
backbone driver initializing basic tasks batch processes batch processes CATDMUBuilder CATDMUCacheLocator CATDMUCacheSettings CATDMUDistributor CATDMUUtility CATDMUV4CacheForV5

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C
cache activating viewing cache export cache import CAD part importing camera tracks creating camera tracks cameras creating displaying moving cameras cameras properties editing CATDMUBuilder batch process running CATDMUCacheLocator batch process running CATDMUCacheSettings batch process running CATDMUDistributor batch process running CATDMUUtility batch process running CATDMUV4CacheForV5 batch process

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running CATIA V4 interoperability CATProduct archiving command annotating panning turning head zooming commands 3d annotations add hyperlinks cache content clash detection compare drawings compile simulation create camera create scene current selection depth effect examine existing component fly go to hyperlinks graphic messages horizontal ground lighting

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look at magnifier named views record animation viewpoints replay search simulation spatial query start publish viewpoint palette walk comparing drawings components adding to a scene inserting positioning replacing in a scene rotating snapping snapping using multiple constaints translating conference initializing working in conferencing converting simulation

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creating 2d annotated views 3d annotations animations annotations audio markers camera tracks cameras documents hyperlinks pictures scenes temporary markers user-defined views viewpoint animations current selection viewing

D
data cache depth effects far limit fog near limit settings design review preparing

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detecting interferences automatically displaying cameras gantt chart links documents creating drawings comparing

E
editing annotated views properties cameras properties ENOVIA 3d com navigator interoperability entering 2d workshop navigator workbench examine mode navigating examining model exploding assembly in a scene export - import annotations exporting

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2d annotations

F
fly mode navigating

G
gantt chart displaying generic animations glossary ground

H
hyperlinks creating jumping to

I
importing 2d annotations CAD part N4D scenes initializing

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backbone driver conference inserting 2d documents components interferences automatically detecting interoperability CATIA V4 ENOVIA 3d com navigator

J
jumping to hyperlinks

L
light copy of a mock-up sharing lighting effects settings link - unlink annotations links displaying loading products looking at

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objects

M
macros writing and running magnifying managing 2d annotated views 3d annotations annotated views URLs views manipulating 2d documents products measure toolbar menu bar navigator mock-up sharing a light copy of sharing with another site modifying sag value move toolbar moving cameras

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N
N4D scenes importing navigating examine mode fly mode walk mode navigating navigation toolbar navigator menu bar toolbar navigator workbench entering starting

O
objects looking at

P
panning pictures creating

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position resetting positioning components preface preparing design review printing 2d image captures products loading manipulating saving viewing proximity query running running on large assemblies publishing publishing 2d documents toolbar

R
removing components from a scene replacing components in a scene replaying

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animations resetting position rotating components running CATDMUBuilder batch process CATDMUCacheLocator batch process CATDMUCacheSettings batch process CATDMUDistributor batch process CATDMUUtility batch process CATDMUV4CacheForV5 batch process macros proximity query proximity query on large assemblies zone query

S
sag value modifying saving 2d image captures as session products scene adding components exploding assemblies

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removing components replacing components scenes creating search command selecting standard views sending models from VPM to CATIA V4 sequence editor sequences session saving setting up setting up session settings depth effects lighting effects sharing light copy of a mock-up simulation converting snapping components components using multiple constraints spatial query specification tree standard views

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selecting standard views starting navigator workbench studying variant

T
temporary markers creating toolbar 2d annotated views 2d marker 2d tools 2d viewing animations automatic clash detection measure move navigation navigator publishing viewing viewpoint animation views transformation applying

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translating components turning head tutorial

U
URLs managing user-defined views creating

V
variant studying viewing against horizontal ground cache current selection products toolbar viewpoint animation toolbar viewpoint animations creating viewpoint palette views managing

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standard toolbar user-defined

W
walk mode navigating what's new workbench description

Z
zone query running zooming

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