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PALADIN SPELLS

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

BLACKGUARD SPELLS
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

HARRIER SPELLS
for the consecrated harrier prestige class

LIBERATOR SPELLS
for the holy liberator prestige class

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

LEVEL
1ST 2ND 3RD 4TH

LEVEL
1ST 2ND 3RD 4TH

LEVEL
1ST 2ND 3RD 4TH 5TH

LEVEL
1ST 2ND 3RD 4TH

Your caster level is one-half your paladin class level. 1st Level 1ST LEVEL
sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

1st Level 1ST LEVEL


sss sss sss sss sss sss

1st LEVEL 1ST Level


sss sss sss sss sss sss sss sss sss sss sss

Bless Bless Water Bless Weapon Create Water Cure Light Wounds Detect Poison Detect Undead Divine Favor Divine Sacrifice Endure Elements Magic Weapon Protection from Evil Read Magic Resistance Virtue

Cause Fear Cure Light Wounds Doom Inflict Light Wounds Magic Weapon Summon Monster I*

1st Level 1ST LEVEL


sss sss sss sss sss

Alter Self Animate Rope Calm Emotions Command Doom

2nd Level 2ND LEVEL


sss sss sss sss sss sss sss

2ND LEVEL 2nd Level


sss sss sss sss

Bulls Strength Cure Moderate Wounds Darkness Death Knell Inflict Moderate Wounds Shatter Summon Monster II*

Charm Person Daylight Detect Thoughts Hold Person

Bless Bless Weapon Cure Light Wounds Detect Poison Detect Undead Divine Favor Endure Elements Magic Weapon Remove Fear Resistance Virtue

2nd LEVEL 2ND Level


sss sss sss sss sss sss sss sss

3rd Level 3RD LEVEL


sss sss sss sss

3rd Level 3RD LEVEL


sss sss sss sss sss sss

2nd LEVEL 2NDLevel


sss sss sss sss sss sss sss sss

Blessed Aim Curse of the Brute Delay Poison Remove Paralysis Resist Elements Shield Other Undetectable Alignment Zeal

Contagion Cure Serious Wounds Deeper Darkness Inflict Serious Wounds Protection from Elements Summon Monster III*

Death Ward Discern Lies Dismissal Legend Lore

4th Level 4TH LEVEL


s s s Dominate Person s s s Mark of Justice

Aid Bulls Strength Calm Emotions Cure Moderate Wounds Delay Poison Remove Paralysis Resist Elements Shield Other

3rd LEVEL 3RD Level


sss sss sss sss sss sss sss

4th Level 4TH LEVEL


sss sss sss sss sss

5th Level 5TH LEVEL


s s s Antimagic Field s s s Banishment

3rd LEVEL 3RDLevel


sss sss sss sss sss sss sss sss

Cure Moderate Wounds Discern Lies Dispel Magic Greater Magic Weapon Heal Mount Magic Circle against Evil Prayer Remove Blindness/Deafness

Cure Critical Wounds Freedom of Movement Inflict Critical Wounds Poison Summon Monster IV*

Cure Serious Wounds Discern Lies Dispel Magic Greater Magic Weapon Magic Circle against Evil Prayer Remove Curse

4th LEVEL 4TH Level * Evil creatures only Duration Tracking


sss sss sss sss sss sss

SPELL DURATION TRACKING


Spell: ___________________________ Duration:________________________ rounds/minutes
sssss sssss sssss sssss sssss sssss

4THLevel 4th LEVEL


sss sss sss sss sss sss sss sss

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

Cure Critical Wounds Death Ward Dispel Evil Freedom of Movement Holy Sword Neutralize Poison

Cure Serious Wounds Death Ward Dispel Evil Freedom of Movement Holy Sword Lesser Aspect of the Deity Neutralize Poison Weapon of the Deity

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

CHALICE SPELLS
for the knight of the Chalice

HUNTER SPELLS
for the hunter of the dead

MIDDLE CIRCLE SPELLS


for the knight of the Middle Circle

TEMPLAR SPELLS
SPELL SAVE

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

WIS MODIFIER SPELL SAVE DC

LEVEL
1ST 2ND 3RD 4TH

LEVEL
1ST 2ND 3RD 4TH

LEVEL
1ST 2ND 3RD

LEVEL
1ST 2ND 3RD 4TH

SPELLS BONUS PER DAY SPELLS

1ST LEVEL
sss sss sss sss sss sss sss sss sss

1st Level

1ST LEVEL
sss sss sss sss sss sss sss sss sss sss sss

1st Level

1st LEVEL 1STLevel


sss sss sss sss

Bless Water Bless Weapon Detect Chaos Detect Evil Divine Favor Doom Endure Elements Magic Weapon Protection from Evil Remove Fear Summon Monster I

Cure Light Wounds Invisibility to Undead Magic Weapon Remove Fear

2nd LEVEL 2NDLevel


sss sss sss sss

Bless Bless Weapon Cure Light Wounds Detect Poison Detect Undead Divine Favor Magic Weapon Protection from Evil Read Magic

1st 1ST Level LEVEL


sss sss sss sss sss sss sss sss

Bulls Strength Continual Flame Cure Moderate Wounds Darkvision

Bless Cause Fear Command Divine Favor Entropic Shield Magic Weapon Mount Shield of Faith

2ND LEVEL 2nd Level


s s s Augury s s s Shield Other s s s Undetectable Alignment

2nd LEVEL 2ND Level


sss sss sss sss sss sss sss sss

2nd LEVEL 2ND Level


sss sss sss sss sss sss sss sss sss sss

3rd LEVEL 3RDLevel


sss sss sss sss

Aid Bulls Strength Consecrate Endurance Resist Elements Sound Burst Spiritual Weapon Summon Monster II Undetectable Alignment Zeal

Cure Serious Wounds Halt Undead Protection from Elements Searing Light

3rd Level 3RD LEVEL


sss sss sss sss sss

4th LEVEL 4THLevel


s s s Cure Critical Wounds s s s Death Ward s s s Freedom of Movement

Cure Moderate Wounds Discern Lies Dispel Magic Greater Magic Weapon Prayer

Aid Bulls Strength Calm Emotions Endurance Enthrall Hold Person Shield Other Spiritual Weapon

3rd LEVEL 3RD Level


sss sss sss sss sss sss sss sss

4th Level

3RD Level 3rd LEVEL


sss sss sss sss sss sss sss sss sss

Dispel Magic Invisibility Purge Magic Circle against Evil Magic Vestment Prayer Protection from Elements Searing Light Shout Summon Monster III

SPELL DURATION TRACKING


Spell: ___________________________ Duration:________________________ rounds/minutes
sssss sssss sssss sssss sssss sssss

Blindness/Deafness Daylight Dispel Magic Invisibility Purge Magic Vestment Negative Energy Protection Prayer Searing Light

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

4th LEVEL 4TH Level


sss sss sss sss

Divine Power Freedom of Movement Greater Magic Weapon Status

4th LEVEL 4TH Level


sss sss sss sss sss sss sss sss sss

Dimensional Anchor Discern Lies Dismissal Dispel Evil Holy Smite Greater Magic Weapon Lesser Aspect of the Deity Lesser Planar Ally Weapon of the Deity

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

Spell: ___________________________ Duration:________________________ rounds/minutes


sssss sssss sssss sssss sssss sssss

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

CLERIC SPELLS
0 Level

SPELL PLANNING SHEETS


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

SPELL SAVE
WIS MODIFIER SPELL SPELL SAVE DC FOCUS SPELLS PER DAY BONUS SPELLS

0 LEVEL

LEVEL
0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH

Spontaneous cure/inflict: 1 hp s s s Create Water s s s Cure Minor Wounds s s s Detect Magic s s s Detect Poison s s s Guidance s s s Inflict Minor Wounds s s s Light s s s Mending s s s Purify Food and Drink s s s Read Magic s s s Resistance s s s Virtue

1ST LEVEL 1st Level


Spontaneous cure/inflict: 1d8+1/level (max. +5) s s s Bane s s s Bless s s s Bless Water s s s Burial Blessing s s s Cause Fear s s s Command s s s Comprehend Languages s s s Cure Light Wounds s s s Curse Water s s s Deathwatch s s s Detect Chaos s s s Detect Evil s s s Detect Good s s s Detect Law s s s Detect Undead s s s Divine Favor s s s Doom s s s Endure Elements s s s Entropic Shield s s s Inflict Light Wounds s s s Invisibility to Undead s s s Magic Stone s s s Magic Weapon s s s Obscuring Mist s s s Protection from Chaos s s s Protection from Evil s s s Protection from Good s s s Protection from Law s s s Random Action s s s Remove Fear s s s Sanctuary s s s Shield of Faith s s s Summon Monster I

DOMAINS
name__________________________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________ name__________________________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________ prestige domain name __________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________

Delay Poison Desecrate Divine Flame Divine Zephyr Endurance Enthrall Find Traps Gentle Repose Hold Person Inflict Moderate Wounds Knife Spray Lesser Restoration Make Whole Remove Paralysis Resist Elements Shatter Shield Other Silence Sound Burst Speak with Animals Spiritual Weapon Summon Monster II Undetectable Alignment Zone of Truth

3rd Level 3RD LEVEL

2ND LEVEL 2nd Level


Spontaneous cure/inflict: 2d8+1/level (max +10) s s s Aid s s s Animal Messenger s s s Augury s s s Brambles s s s Bulls Strength s s s Calm Emotions s s s Consecrate s s s Cure Moderate Wounds s s s Darkness s s s Death Knell

Spontaneous cure/inflict: 3d8+1/level (max +15) s s s Animate Dead s s s Beastmask s s s Bestow Curse s s s Blessed Aim s s s Blindness/Deafness s s s Briar Web s s s Chain of Eyes s s s Contagion s s s Continual Flame s s s Create Food and Water s s s Cure Serious Wounds s s s Curse of the Brute s s s Daylight s s s Deeper Darkness s s s Dispel Magic s s s Flame of Faith s s s Glyph of Warding s s s Helping Hand s s s Inflict Serious Wounds s s s Invisibility Purge s s s Lesser Telepathic Bond s s s Locate Object s s s Magic Circle against Chaos s s s Magic Circle against Evil s s s Magic Circle against Good s s s Magic Circle against Law s s s Magic Vestment s s s Meld into Stone s s s Negative Energy Protection s s s Obscure Object s s s Prayer s s s Protection from Elements s s s Remove Blindness/Deafness s s s Remove Curse s s s Remove Disease s s s Searing Light s s s Speak with Dead s s s Speak with Plants

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

CLERIC SPELLS
sss sss sss sss sss sss sss sss

SPELL PLANNING SHEETS


sss sss sss sss sss sss sss sss

Spikes Stone Shape Summon Monster III Sweet Water Sword Stream Water Breathing Water Walk Wind Wall

Righteous Might Scrying Slay Living Spell Resistance Summon Monster V True Seeing Unhallow Wall of Stone

9th LEVEL 9THLevel


sss sss sss sss sss sss sss sss sss

4th Level 4TH LEVEL

6th Level 6TH LEVEL


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Astral Projection Energy Drain Gate Implosion Miracle Soul Bind Storm of Vengeance Summon Monster IX True Resurrection

Spontaneous cure/inflict: 4d8+1/level (max +20) s s s Air Walk s s s Beast Claws s s s Castigate s s s Control Water s s s Cure Critical Wounds s s s Death Ward s s s Dimensional Anchor s s s Discern Lies s s s Dismissal s s s Divination s s s Divine Power s s s Freedom of Movement s s s Giant Vermin s s s Greater Magic Weapon s s s Harrier s s s Imbue with Spell Ability s s s Inflict Critical Wounds s s s Lesser Planar Ally s s s Neutralize Poison s s s Poison s s s Recitation s s s Repel Vermin s s s Restoration s s s Sending s s s Spell Immunity s s s Status s s s Summon Monster IV s s s Tongues s s s Unfailing Endurance s s s Weapon of the Deity s s s Weather Eye
5th Level 5TH LEVEL
sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Animate Objects Antilife Shell Banishment Blade Barrier Create Undead Etherealness Find the Path Forbiddance Geas/Quest Greater Dispelling Greater Glyph of Warding Harm Heal Heroes Feast Planar Ally Summon Monster VI Wind Walk Word of Recall

Duration Tracking SPELL DURATION TRACKING Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

7TH LEVEL 7th Level


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Atonement Bears Heart Blight Break Enchantment Circle of Doom Commune Dispel Chaos Dispel Evil Dispel Good Dispel Law Divine Agility Ethereal Jaunt Flame Strike Greater Command Hallow Healing Circle Insect Plague Mark of Justice Plane Shift Raise Dead

Blasphemy Control Weather Destruction Dictum Greater Restoration Greater Scrying Holy Word Refuge Regenerate Repulsion Resurrection Righteous Wrath of the Faithful Slime Wave Summon Monster VII Word of Chaos

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

8th Level 8TH LEVEL


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Antimagic Field Brain Spider Chain of Chaos Cloak of Chaos Create Greater Undead Discern Location Earthquake Fire Storm Greater Planar Ally Holy Aura Mass Heal Shield of Law Summon Monster VIII Symbol Unholy Aura

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

SACRED FIST SPELLS


SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS

SPELL PLANNING SHEETS


3rd Level 3RD LEVEL
sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

LEVEL
0 1ST 2ND 3RD 4TH 5TH

0 0 Level LEVEL
sss sss sss sss sss sss sss

Cure Minor Wounds* Guidance Inflict Minor Wounds* Light Read Magic Resistance Virtue

1st Level 1ST LEVEL


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Bless Water* Burial Blessing Comprehend Languages Cure Light Wounds Curse Water* Divine Favor Endure Elements Entropic Shield Inflict Light Wounds* Invisibility to Undead Magic Stone** Magic Weapon** Protection from Chaos* Protection from Evil* Protection from Good* Protection from Law* s s s Sanctuary s s s Shield of Faith

Bestow Curse* Chain of Eyes Contagion* Continual Flame Cure Serious Wounds* Curse of the Brute Daylight Deeper Darkness Flame of Faith Glyph of Warding Inflict Serious Wounds* Invisibility Purge Magic Circle against Chaos* Magic Circle against Evil* Magic Circle against Good* Magic Circle against Law* Magic Vestment Meld into Stone Negative Energy Protection Obscure Object Protection from Elements Remove Curse* Remove Disease* Speak with Plants Spikes** Stone Shape Water Breathing Water Walk

Slay Living* Spell Resistance True Seeing Unhallow*

* The Dungeon Master decides which of these spells are appropriate for the characters organization. ** While these spells technically can be cast, a careless sacred fist might break his discipline, depending on his subsequent actions.

SPELL DURATION TRACKING Duration Tracking


Spell: ___________________________________ Duration: __________________rounds/minutes
sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

4TH LEVEL 4th Level


sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss

2ND Level 2nd LEVEL


sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Air Walk Beast Claws Cure Critical Wounds* Death Ward Divination Divine Power Freedom of Movement Imbue with Spell Ability Inflict Critical Wounds* Neutralize Poison* Poison* Restoration Status Tongues Unfailing Endurance

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Aid Augury Brambles** Bulls Strength Cure Moderate Wounds* Death Knell Delay Poison Endurance Gentle Repose Inflict Moderate Wounds* Lesser Restoration Resist Elements Speak with Animals Undetectable Alignment

5th Level 5TH LEVEL


sss sss sss sss sss sss sss sss sss sss sss sss sss sss

Atonement Blight Commune Dispel Chaos* Dispel Evil* Dispel Good* Dispel Law* Divine Agility Ethereal Jaunt Hallow* Mark of Justice Plane Shift Raise Dead* Righteous Might

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

Spell: ___________________________________ Duration: __________________rounds/minutes


sssss sssss sssss sssss sssss sssss sssss sssss

2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.

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