Documente Academic
Documente Profesional
Documente Cultură
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
BLACKGUARD SPELLS
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
HARRIER SPELLS
for the consecrated harrier prestige class
LIBERATOR SPELLS
for the holy liberator prestige class
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
LEVEL
1ST 2ND 3RD 4TH
LEVEL
1ST 2ND 3RD 4TH
LEVEL
1ST 2ND 3RD 4TH 5TH
LEVEL
1ST 2ND 3RD 4TH
Your caster level is one-half your paladin class level. 1st Level 1ST LEVEL
sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss
Bless Bless Water Bless Weapon Create Water Cure Light Wounds Detect Poison Detect Undead Divine Favor Divine Sacrifice Endure Elements Magic Weapon Protection from Evil Read Magic Resistance Virtue
Cause Fear Cure Light Wounds Doom Inflict Light Wounds Magic Weapon Summon Monster I*
Bulls Strength Cure Moderate Wounds Darkness Death Knell Inflict Moderate Wounds Shatter Summon Monster II*
Bless Bless Weapon Cure Light Wounds Detect Poison Detect Undead Divine Favor Endure Elements Magic Weapon Remove Fear Resistance Virtue
Blessed Aim Curse of the Brute Delay Poison Remove Paralysis Resist Elements Shield Other Undetectable Alignment Zeal
Contagion Cure Serious Wounds Deeper Darkness Inflict Serious Wounds Protection from Elements Summon Monster III*
Aid Bulls Strength Calm Emotions Cure Moderate Wounds Delay Poison Remove Paralysis Resist Elements Shield Other
Cure Moderate Wounds Discern Lies Dispel Magic Greater Magic Weapon Heal Mount Magic Circle against Evil Prayer Remove Blindness/Deafness
Cure Critical Wounds Freedom of Movement Inflict Critical Wounds Poison Summon Monster IV*
Cure Serious Wounds Discern Lies Dispel Magic Greater Magic Weapon Magic Circle against Evil Prayer Remove Curse
Cure Critical Wounds Death Ward Dispel Evil Freedom of Movement Holy Sword Neutralize Poison
Cure Serious Wounds Death Ward Dispel Evil Freedom of Movement Holy Sword Lesser Aspect of the Deity Neutralize Poison Weapon of the Deity
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
CHALICE SPELLS
for the knight of the Chalice
HUNTER SPELLS
for the hunter of the dead
TEMPLAR SPELLS
SPELL SAVE
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
SPELL SAVE
WIS MODIFIER SPELL SAVE DC SPELLS BONUS PER DAY SPELLS
LEVEL
1ST 2ND 3RD 4TH
LEVEL
1ST 2ND 3RD 4TH
LEVEL
1ST 2ND 3RD
LEVEL
1ST 2ND 3RD 4TH
1ST LEVEL
sss sss sss sss sss sss sss sss sss
1st Level
1ST LEVEL
sss sss sss sss sss sss sss sss sss sss sss
1st Level
Bless Water Bless Weapon Detect Chaos Detect Evil Divine Favor Doom Endure Elements Magic Weapon Protection from Evil Remove Fear Summon Monster I
Bless Bless Weapon Cure Light Wounds Detect Poison Detect Undead Divine Favor Magic Weapon Protection from Evil Read Magic
Bless Cause Fear Command Divine Favor Entropic Shield Magic Weapon Mount Shield of Faith
Aid Bulls Strength Consecrate Endurance Resist Elements Sound Burst Spiritual Weapon Summon Monster II Undetectable Alignment Zeal
Cure Serious Wounds Halt Undead Protection from Elements Searing Light
Cure Moderate Wounds Discern Lies Dispel Magic Greater Magic Weapon Prayer
Aid Bulls Strength Calm Emotions Endurance Enthrall Hold Person Shield Other Spiritual Weapon
4th Level
Dispel Magic Invisibility Purge Magic Circle against Evil Magic Vestment Prayer Protection from Elements Searing Light Shout Summon Monster III
Blindness/Deafness Daylight Dispel Magic Invisibility Purge Magic Vestment Negative Energy Protection Prayer Searing Light
Dimensional Anchor Discern Lies Dismissal Dispel Evil Holy Smite Greater Magic Weapon Lesser Aspect of the Deity Lesser Planar Ally Weapon of the Deity
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
CLERIC SPELLS
0 Level
SPELL SAVE
WIS MODIFIER SPELL SPELL SAVE DC FOCUS SPELLS PER DAY BONUS SPELLS
0 LEVEL
LEVEL
0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH
Spontaneous cure/inflict: 1 hp s s s Create Water s s s Cure Minor Wounds s s s Detect Magic s s s Detect Poison s s s Guidance s s s Inflict Minor Wounds s s s Light s s s Mending s s s Purify Food and Drink s s s Read Magic s s s Resistance s s s Virtue
DOMAINS
name__________________________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________ name__________________________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________ prestige domain name __________________ granted power_________________________ _______________________________________ _______________________________________ _______________________________________ _______________________________________ q 1 ___________________________________ q 2 ___________________________________ q 3 ___________________________________ q 4 ___________________________________ q 5 ___________________________________ q 6 ___________________________________ q 7 ___________________________________ q 8 ___________________________________ q 9 ___________________________________
Delay Poison Desecrate Divine Flame Divine Zephyr Endurance Enthrall Find Traps Gentle Repose Hold Person Inflict Moderate Wounds Knife Spray Lesser Restoration Make Whole Remove Paralysis Resist Elements Shatter Shield Other Silence Sound Burst Speak with Animals Spiritual Weapon Summon Monster II Undetectable Alignment Zone of Truth
Spontaneous cure/inflict: 3d8+1/level (max +15) s s s Animate Dead s s s Beastmask s s s Bestow Curse s s s Blessed Aim s s s Blindness/Deafness s s s Briar Web s s s Chain of Eyes s s s Contagion s s s Continual Flame s s s Create Food and Water s s s Cure Serious Wounds s s s Curse of the Brute s s s Daylight s s s Deeper Darkness s s s Dispel Magic s s s Flame of Faith s s s Glyph of Warding s s s Helping Hand s s s Inflict Serious Wounds s s s Invisibility Purge s s s Lesser Telepathic Bond s s s Locate Object s s s Magic Circle against Chaos s s s Magic Circle against Evil s s s Magic Circle against Good s s s Magic Circle against Law s s s Magic Vestment s s s Meld into Stone s s s Negative Energy Protection s s s Obscure Object s s s Prayer s s s Protection from Elements s s s Remove Blindness/Deafness s s s Remove Curse s s s Remove Disease s s s Searing Light s s s Speak with Dead s s s Speak with Plants
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
CLERIC SPELLS
sss sss sss sss sss sss sss sss
Spikes Stone Shape Summon Monster III Sweet Water Sword Stream Water Breathing Water Walk Wind Wall
Righteous Might Scrying Slay Living Spell Resistance Summon Monster V True Seeing Unhallow Wall of Stone
Astral Projection Energy Drain Gate Implosion Miracle Soul Bind Storm of Vengeance Summon Monster IX True Resurrection
Spontaneous cure/inflict: 4d8+1/level (max +20) s s s Air Walk s s s Beast Claws s s s Castigate s s s Control Water s s s Cure Critical Wounds s s s Death Ward s s s Dimensional Anchor s s s Discern Lies s s s Dismissal s s s Divination s s s Divine Power s s s Freedom of Movement s s s Giant Vermin s s s Greater Magic Weapon s s s Harrier s s s Imbue with Spell Ability s s s Inflict Critical Wounds s s s Lesser Planar Ally s s s Neutralize Poison s s s Poison s s s Recitation s s s Repel Vermin s s s Restoration s s s Sending s s s Spell Immunity s s s Status s s s Summon Monster IV s s s Tongues s s s Unfailing Endurance s s s Weapon of the Deity s s s Weather Eye
5th Level 5TH LEVEL
sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss sss
Animate Objects Antilife Shell Banishment Blade Barrier Create Undead Etherealness Find the Path Forbiddance Geas/Quest Greater Dispelling Greater Glyph of Warding Harm Heal Heroes Feast Planar Ally Summon Monster VI Wind Walk Word of Recall
Atonement Bears Heart Blight Break Enchantment Circle of Doom Commune Dispel Chaos Dispel Evil Dispel Good Dispel Law Divine Agility Ethereal Jaunt Flame Strike Greater Command Hallow Healing Circle Insect Plague Mark of Justice Plane Shift Raise Dead
Blasphemy Control Weather Destruction Dictum Greater Restoration Greater Scrying Holy Word Refuge Regenerate Repulsion Resurrection Righteous Wrath of the Faithful Slime Wave Summon Monster VII Word of Chaos
Antimagic Field Brain Spider Chain of Chaos Cloak of Chaos Create Greater Undead Discern Location Earthquake Fire Storm Greater Planar Ally Holy Aura Mass Heal Shield of Law Summon Monster VIII Symbol Unholy Aura
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
LEVEL
0 1ST 2ND 3RD 4TH 5TH
0 0 Level LEVEL
sss sss sss sss sss sss sss
Cure Minor Wounds* Guidance Inflict Minor Wounds* Light Read Magic Resistance Virtue
Bless Water* Burial Blessing Comprehend Languages Cure Light Wounds Curse Water* Divine Favor Endure Elements Entropic Shield Inflict Light Wounds* Invisibility to Undead Magic Stone** Magic Weapon** Protection from Chaos* Protection from Evil* Protection from Good* Protection from Law* s s s Sanctuary s s s Shield of Faith
Bestow Curse* Chain of Eyes Contagion* Continual Flame Cure Serious Wounds* Curse of the Brute Daylight Deeper Darkness Flame of Faith Glyph of Warding Inflict Serious Wounds* Invisibility Purge Magic Circle against Chaos* Magic Circle against Evil* Magic Circle against Good* Magic Circle against Law* Magic Vestment Meld into Stone Negative Energy Protection Obscure Object Protection from Elements Remove Curse* Remove Disease* Speak with Plants Spikes** Stone Shape Water Breathing Water Walk
* The Dungeon Master decides which of these spells are appropriate for the characters organization. ** While these spells technically can be cast, a careless sacred fist might break his discipline, depending on his subsequent actions.
Air Walk Beast Claws Cure Critical Wounds* Death Ward Divination Divine Power Freedom of Movement Imbue with Spell Ability Inflict Critical Wounds* Neutralize Poison* Poison* Restoration Status Tongues Unfailing Endurance
Aid Augury Brambles** Bulls Strength Cure Moderate Wounds* Death Knell Delay Poison Endurance Gentle Repose Inflict Moderate Wounds* Lesser Restoration Resist Elements Speak with Animals Undetectable Alignment
Atonement Blight Commune Dispel Chaos* Dispel Evil* Dispel Good* Dispel Law* Divine Agility Ethereal Jaunt Hallow* Mark of Justice Plane Shift Raise Dead* Righteous Might
2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.