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##### BEGIN GPL LICENSE BLOCK ##### This program is modify it under as published by of the License, free software; you can redistribute it and/or the terms of the GNU General Public License the Free Software Foundation; either version 2 or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ##### END GPL LICENSE BLOCK #####

bl_info = { 'name': 'Screencast Keys', 'author': 'Paulo Gomes, Bart Crouch, John E. Herrenyo', 'version': (1, 4), 'blender': (2, 5, 9), 'api': 39933, 'location': 'View3D > Properties panel > Screencast Keys', 'warning': '', 'description': 'Display keys pressed in the 3d-view, '\ 'useful for screencasts.', 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\ 'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool', 'tracker_url': 'http://projects.blender.org/tracker/index.php?'\ 'func=detail&aid=21612', 'category': '3D View'} # # # # # # # # # # # # ##### Modification history: - Version 1,4 - 07-sep-2011 (Gaia Clary): - settings now stored in blend file - grouping mouse&text - mouse_size and font_size separated - boundingBox for improved readability. - missing mouse "release" clicks added #### bgl blf bpy time

import import import import

MOUSE_RATIO = 0.535 def getDisplayLocation(context): sc = context.scene mouse_size = sc.screencast_keys_mouse_size pos_x = int( (context.region.width - mouse_size*MOUSE_RATIO) * sc.screencas

t_keys_pos_x / 100) pos_y = int( (context.region.height - mouse_size) * sc.screencast_keys_pos_y / 100) return pos_x, pos_y def getBoundingBox(current_width, current_height, new_text): w,h = blf.dimensions(0,new_text) if w > current_width: current_width = w current_height += h return current_width, current_height def draw_callback_px(self, context): wm = context.window_manager sc = context.scene if not wm.screencast_keys_keys: return font_size = mouse_size = link = pos_x, pos_y sc.screencast_keys_font_size sc.screencast_keys_mouse_size sc.screencast_keys_link = getDisplayLocation(context)

# draw text in the 3d-view # ======================== blf.size(0, sc.screencast_keys_font_size, 72) r, g, b = sc.screencast_keys_color final = 0 row_count = len(self.key) keypos_x = pos_x if link==True: keypos_x += mouse_size * MOUSE_RATIO * 1.3 shift = 0 if mouse_size > font_size*row_count: shift = (mouse_size - font_size*row_count) / 2 text_width, text_height = 0,0 row_count = 0 alpha = 1.0 for i in range(len(self.key)): label_time = time.time() - self.time[i] if label_time < 2: # only display key-presses of last 2 seconds keypos_y = pos_y + shift + font_size*(i+0.1) blf.position(0, keypos_x, keypos_y , 0) alpha = min(1.0, max(0.0, 2 * (2 - label_time))) bgl.glColor4f(r, g, b, alpha) blf.draw(0, self.key[i]) text_width, text_height = getBoundingBox(text_width, text_height, se lf.key[i]) row_count += 1 final = i else: break # get rid of status texts that aren't displayed anymore self.key = self.key[:final+1]

self.time = self.time[:final+1] # draw graphical representation of the mouse # ========================================== if sc.screencast_keys_mouse == 'icon': for shape in ["mouse", "left_button", "middle_button", "right_button"]: draw_mouse(context, shape, "outline", 0.5) final = 0 for i in range(len(self.mouse)): click_time = time.time() - self.mouse_time[i] if click_time < 2: shape = map_mouse_event(self.mouse[i]) if shape: alpha = min(1.0, max(0.0, 2 * (2 - click_time))) draw_mouse(context, shape, "filled", alpha) final = i else: break # get rid of mouse clicks that aren't displayed anymore self.mouse = self.mouse[:final+1] self.mouse_time = self.mouse_time[:final+1] # Draw border (if enabled) # ======================== if link == True and row_count > 0: bgl.glEnable(bgl.GL_BLEND) bgl.glBegin(bgl.GL_QUADS) bgl.glLineWidth(2) bgl.glColor4f(r, g, b, 0.2) drawRectangle(pos_x , pos_y , text_width+mouse_size*MOUSE_RATIO*1.3 , ma x(mouse_size, font_size*row_count), 4 ) bgl.glEnd() bgl.glBegin(bgl.GL_LINES) bgl.glColor4f(r, g, b, alpha ) drawRectangle(pos_x , pos_y , text_width+mouse_size*MOUSE_RATIO*1.3 , ma x(mouse_size, font_size*row_count), 4 ) bgl.glEnd() # Draw a line. currently not used. def drawLinef(from_x, from_y, to_x, to_y): bgl.glVertex2f(from_x, from_y) bgl.glVertex2f(to_x, to_y) # Draw a rectangle. Currently not used def drawRectangle (ox, oy, ow, oh, padding=0): x y w h = = = = ox oy ow oh + + 2*padding padding 4 * padding 2 * padding x+w, y) x+w, y+h)

drawLinef(x, y, drawLinef(x+w, y,

drawLinef(x+w, y+h, x , y+h) drawLinef(x , y+h, x , y) def draw_mouse(context, shape, style, alpha): # shape and position sc = context.scene mouse_size = sc.screencast_keys_mouse_size font_size = sc.screencast_keys_font_size link = sc.screencast_keys_link pos_x, pos_y = getDisplayLocation(context) if link==True: offset_x = pos_x else: offset_x = context.region.width - pos_x - (mouse_size * MOUSE_RATIO) offset_y = pos_y if font_size > mouse_size: offset_y += (font_size - mouse_size) / 2 shape_data = get_shape_data(shape) bgl.glTranslatef(offset_x, offset_y, 0) # color r, g, b = sc.screencast_keys_color bgl.glEnable(bgl.GL_BLEND) #bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA) #bgl.glColor4f(r, g, b, alpha) # inner shape for filled style if style == "filled": inner_shape = [] for i in shape_data: inner_shape.append(i[0]) # outer shape for i in shape_data: shape_segment = i shape_segment[0] = shape_segment[1] = shape_segment[2] = shape_segment[3] =

[mouse_size [mouse_size [mouse_size [mouse_size

* * * *

k k k k

for for for for

k k k k

in in in in

shape_segment[0]] shape_segment[1]] shape_segment[2]] shape_segment[3]]

# create the buffer shape_buffer = bgl.Buffer(bgl.GL_FLOAT, [4, 3], shape_segment) # create the map and draw the triangle fan bgl.glMap1f(bgl.GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, shape_buffer) bgl.glEnable(bgl.GL_MAP1_VERTEX_3) bgl.glColor4f(r, g, b, alpha) if style == "outline": bgl.glBegin(bgl.GL_LINE_STRIP) else: # style == "filled" bgl.glBegin(bgl.GL_TRIANGLE_FAN) for j in range(10): bgl.glEvalCoord1f(j / 10.0)

x, y, z = shape_segment[3] # make sure the last vertex is indeed the last one, to avoid gaps bgl.glVertex3f(x, y, z) bgl.glEnd() bgl.glDisable(bgl.GL_MAP1_VERTEX_3) # draw interior if style == "filled": bgl.glColor4f(r, g, b, alpha) bgl.glBegin(bgl.GL_TRIANGLE_FAN) for i in inner_shape: j = [mouse_size * k for k in i] x, y, z = j bgl.glVertex3f(x, y, z) bgl.glEnd() bgl.glTranslatef(-offset_x, -offset_y, 0) # hardcoded data to draw the graphical represenation of the mouse def get_shape_data(shape): data = [] if shape == "mouse": data = [[[0.264, 0.002, 0.0], [0.096, 0.002, 0.0], [0.059, 0.226, 0.0], [0.04, 0.313, 0.0]], [[0.04, 0.313, 0.0], [-0.015, 0.565, 0.0], [-0.005, 0.664, 0.0], [0.032, 0.87, 0.0]], [[0.032, 0.87, 0.0], [0.05, 0.973, 0.0], [0.16, 1.002, 0.0], [0.264, 1.002, 0.0]], [[0.264, 1.002, 0.0], [0.369, 1.002, 0.0], [0.478, 0.973, 0.0], [0.497, 0.87, 0.0]], [[0.497, 0.87, 0.0], [0.533, 0.664, 0.0], [0.544, 0.565, 0.0], [0.489, 0.313, 0.0]], [[0.489, 0.313, 0.0], [0.47, 0.226, 0.0], [0.432, 0.002, 0.0], [0.264, 0.002, 0.0]]] elif shape == "left_button": data = [[[0.154, 0.763, 0.0], [0.126, 0.755, 0.0], [0.12, 0.754, 0.0], [0.066, 0.751, 0.0]], [[0.066, 0.751, 0.0], [0.043, 0.75, 0.0], [0.039, 0.757, 0.0], [0.039, 0.767, 0.0]], [[0.039, 0.767, 0.0], [0.047, 0.908, 0.0], [0.078, 0.943, 0.0],

[0.155, 0.97, 0.0]], [[0.155, 0.97, 0.0], [0.174, 0.977, 0.0], [0.187, 0.975, 0.0], [0.191, 0.972, 0.0]], [[0.191, 0.972, 0.0], [0.203, 0.958, 0.0], [0.205, 0.949, 0.0], [0.199, 0.852, 0.0]], [[0.199, 0.852, 0.0], [0.195, 0.77, 0.0], [0.18, 0.771, 0.0], [0.154, 0.763, 0.0]]] elif shape == "middle_button": data = [[[0.301, 0.8, 0.0], [0.298, 0.768, 0.0], [0.231, 0.768, 0.0], [0.228, 0.8, 0.0]], [[0.228, 0.8, 0.0], [0.226, 0.817, 0.0], [0.225, 0.833, 0.0], [0.224, 0.85, 0.0]], [[0.224, 0.85, 0.0], [0.222, 0.873, 0.0], [0.222, 0.877, 0.0], [0.224, 0.9, 0.0]], [[0.224, 0.9, 0.0], [0.225, 0.917, 0.0], [0.226, 0.933, 0.0], [0.228, 0.95, 0.0]], [[0.228, 0.95, 0.0], [0.231, 0.982, 0.0], [0.298, 0.982, 0.0], [0.301, 0.95, 0.0]], [[0.301, 0.95, 0.0], [0.302, 0.933, 0.0], [0.303, 0.917, 0.0], [0.305, 0.9, 0.0]], [[0.305, 0.9, 0.0], [0.307, 0.877, 0.0], [0.307, 0.873, 0.0], [0.305, 0.85, 0.0]], [[0.305, 0.85, 0.0], [0.303, 0.833, 0.0], [0.302, 0.817, 0.0], [0.301, 0.8, 0.0]]] elif shape == "right_button": data = [[[0.375, 0.763, 0.0], [0.402, 0.755, 0.0], [0.408, 0.754, 0.0], [0.462, 0.751, 0.0]], [[0.462, 0.751, 0.0], [0.486, 0.75, 0.0], [0.49, 0.757, 0.0], [0.489, 0.767, 0.0]], [[0.489, 0.767, 0.0], [0.481, 0.908, 0.0], [0.451, 0.943, 0.0], [0.374, 0.97, 0.0]], [[0.374, 0.97, 0.0],

[0.354, 0.977, 0.0], [0.341, 0.975, 0.0], [0.338, 0.972, 0.0]], [[0.338, 0.972, 0.0], [0.325, 0.958, 0.0], [0.324, 0.949, 0.0], [0.329, 0.852, 0.0]], [[0.329, 0.852, 0.0], [0.334, 0.77, 0.0], [0.348, 0.771, 0.0], [0.375, 0.763, 0.0]]] return(data) # return the shape that belongs to the given event def map_mouse_event(event): shape = False if event == 'LEFTMOUSE': shape = "left_button" elif event == 'MIDDLEMOUSE': shape = "middle_button" elif event == 'RIGHTMOUSE': shape = "right_button" return(shape) class ScreencastKeysStatus(bpy.types.Operator): bl_idname = "view3d.screencast_keys" bl_label = "Screencast Key Status Tool" bl_description = "Display keys pressed in the 3D-view" last_activity = 'NONE' def modal(self, context, event): if context.area: context.area.tag_redraw() sc = context.scene # keys that shouldn't show up in the 3d-view mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE', 'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE'] ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT', 'RIGHT_ALT', 'LEFT_CTRL', 'RIGHT_CTRL', 'TIMER'] if sc.screencast_keys_mouse != 'text': ignore_keys.extend(mouse_keys) #if (event.value != "NOTHING" and event.value != "PRESS"): # print (event.value, event.type, "Previous activity was: ", self.las t_activity) if event.value == 'PRESS' or (event.value == 'RELEASE' and self.last_act ivity == 'KEYBOARD' and event.type in mouse_keys ) : # add key-press to display-list sc_keys = [] if event.ctrl: sc_keys.append("Ctrl ") if event.alt:

sc_keys.append("Alt ") if event.shift: sc_keys.append("Shift ") sc_amount = "" if self.key: #print("Is a key") if event.type not in ignore_keys and event.type in self.key[0]: mods = "+ ".join(sc_keys) old_mods = "+ ".join(self.key[0].split("+ ")[:-1]) if mods == old_mods: amount = self.key[0].split(" x") if len(amount) >= 2: sc_amount = " x" + str(int(amount[-1]) + 1) else: sc_amount = " x2" del self.key[0] del self.time[0] if event.type not in ignore_keys: #print("Recorded as key") sc_keys.append(event.type) self.key.insert(0, "+ ".join(sc_keys) + sc_amount) self.time.insert(0, time.time()) elif event.type in mouse_keys and sc.screencast_keys_mouse == 'icon' : #print("Recorded as mouse press") self.mouse.insert(0, event.type) self.mouse_time.insert(0, time.time()) if event.type in mouse_keys: self.last_activity = 'MOUSE' else: self.last_activity = 'KEYBOARD' #print("Last activity set to:", self.last_activity) if not context.window_manager.screencast_keys_keys: # stop script context.region.callback_remove(self._handle) return {'CANCELLED'} return {'PASS_THROUGH'} def cancel(self, context): if context.window_manager.screencast_keys_keys: context.region.callback_remove(self._handle) context.window_manager.screencast_keys_keys = False return {'CANCELLED'} def invoke(self, context, event): if context.area.type == 'VIEW_3D': if context.window_manager.screencast_keys_keys == False: # operator is called for the first time, start everything context.window_manager.screencast_keys_keys = True context.window_manager.modal_handler_add(self) self.key = []

self.time = [] self.mouse = [] self.mouse_time = [] self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_PIXEL') return {'RUNNING_MODAL'} else: # operator is called again, stop displaying context.window_manager.screencast_keys_keys = False self.key = [] self.time = [] self.mouse = [] self.mouse_time = [] return {'CANCELLED'} else: self.report({'WARNING'}, "View3D not found, can't run operator") return {'CANCELLED'} # properties used by the script def init_properties(): sc = bpy.types.Scene wm = bpy.types.WindowManager sc.screencast_keys_pos_x = bpy.props.IntProperty( name="Pos X", description="Margin on the x axis", default=5, min=0, max=100) sc.screencast_keys_pos_y = bpy.props.IntProperty( name="Pos Y", description="Margin on the y axis", default=10, min=0, max=100) sc.screencast_keys_font_size = bpy.props.IntProperty( name="Font", description="Fontsize", default=20, min=10, max=150) sc.screencast_keys_mouse_size = bpy.props.IntProperty( name="Mouse", description="Mousesize", default=60, min=10, max=150) sc.screencast_keys_color = bpy.props.FloatVectorProperty( name="Color", description="Font color", default=(1.0, 1.0, 1.0), min=0, max=1, subtype='COLOR') sc.screencast_keys_mouse = bpy.props.EnumProperty( items=(("none", "None", "Don't display mouse events"),

("icon", "Icon", "Display graphical represenation of "\ "the mouse"), ("text", "Text", "Display mouse events as text lines")), name="Mouse display", description="Display mouse events", default='text') sc.screencast_keys_link = bpy.props.BoolProperty( name="Group Mouse & Text", description = "Link mouse to text", default = False) print ("Screencast Keys: initialized from AddOn default settings.") # Runstate initially always set to False # note: it is not stored in the Scene, but in window manager: wm.screencast_keys_keys = bpy.props.BoolProperty(default=False) # removal of properties when script is disabled def clear_properties(): props = ["screencast_keys_keys", "screencast_keys_mouse", "screencast_keys_font_size", "screencast_keys_mouse_size", "screencast_keys_pos_x", "screencast_keys_pos_y", "screencast_keys_link"] for p in props: if bpy.context.window_manager.get(p) != None: del bpy.context.window_manager[p] try: x = getattr(bpy.types.WindowManager, p) del x except: pass # defining the panel class OBJECT_PT_keys_status(bpy.types.Panel): bl_label = "Screencast Keys" bl_space_type = "VIEW_3D" bl_region_type = "UI" def draw(self, context): sc = context.scene wm = context.window_manager layout = self.layout if not wm.screencast_keys_keys: layout.operator("view3d.screencast_keys", text="Start display", icon='PLAY') else: layout.operator("view3d.screencast_keys", text="Stop display", icon='PAUSE') col = layout.column(align=True) row = col.row(align=True) row.prop(sc, "screencast_keys_pos_x") row.prop(sc, "screencast_keys_pos_y") row = col.row(align=True) row.prop(sc, "screencast_keys_font_size") row.prop(sc, "screencast_keys_mouse_size") row = col.row(align=True)

row.prop(sc, "screencast_keys_mouse", text="Mouse") row = col.row(align=True) row.prop(sc, "screencast_keys_link") layout.prop(sc, "screencast_keys_color") classes = [ScreencastKeysStatus, OBJECT_PT_keys_status] def register(): init_properties() for c in classes: bpy.utils.register_class(c) def unregister(): for c in classes: bpy.utils.unregister_class(c) clear_properties() if __name__ == "__main__": register()

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