Sunteți pe pagina 1din 8

Conquer Craft

Table of Contents

1. 2. 3. 4.

Introduction Economy Collecting and Building Buildings Types and List.

1: Introduction
Conquer Craft is a mod/gamemode that add a lot into the concept of strategy of the game. You grow, collect, build, sell, trade, make war... The world is yours, and its you who decides how you are going to rule it. The basic concept is: Select a continent, collect ores and etc, sell them to other players or make jobs for NPCs, with that you get capital to invest in researches, army and much more. The game is played, unlike normal gamemode, by a top-view camera, just like most of the RTS(real time strategy) games, you select areas to dig, also you build, contract npcs to join your contry as workers, scientists, miners, soldiers and etc.

2: Economy
The economy in Conquer Craft is quite complex. There are taxes, wages, upkeep cost, market variation and much more. One of the most important ways of making money is the outside market, prices lowers as offer rises, and etc.

Invesments:
One can invest in another nations economy as a whole or a part of it. For instance, he can invest in the technology development, army... It works like this, (the scenario bellow is most common with recently-founded nations): A nation wants to develop Nuclear Energy, but it doesnt have the necessary resources nor the necessary money. This nation can make a Investment Request, and another nation can accept it. Invesments are refounded by various ways, which are defined by the investors. The are 2 major ways of getting an outcome of an investment: Lifetime fee: The player who got invested have to pay a lifetime-long fee, they are most of the times really low and are best for nations with a really stable economy. The downside is that you , as the name suggests, pay it forever, or until the nation dies or is conquered. Lifetime fees can be canceled/changed by the nation who invested at any time. But to change it, the invested nation have to agree (if the change is to a higher price). Short-term fee: The player who got invested have to pay a (at most of the times big) fee, only once or for short period. The short-term fees are most usually paid with initially with money, and latter (if the investment was aimed at something that produces any resource), with the resources that the investment helped produce. This is the best way for small, and low outcome investments. The downside is that short-term fees are most of the times big. There is, also, the possibilty to dont pay for the investments, but this may result with unsatisfaction from other countries, and may even mean war. So be carefull, even if you know you can win.

3: Collecting and Building


In Conquer Craft, collecting is made by sellecting an area, and ordering NPCs (or the president, at the beggining) to dig it. They need to be provided with resources like cobblestone or ladders to get trough holes or rough terrain. You can also upgrade ones tools, armor and inventory for longer mining time. Building is done the same way, you select the are that needs to be built with something, assign materials to each part and assign builders to it. You can also control your president while building, but it will still cost you energy to build-break. There are special blocks, who assign buildings to things you build. For instance, if you build an apartment, each room has to have an house-door, with a bed inside. This way, NPCs can sleep and have a house. Each room can hold only one family, and have 6 beds at maximum. (Families wont be bigger than 6 persons). Also, there are other kinds of buildings, which are shown on the next section.

4: Building Types and List


Civilian Buildings 1. House Room 2. Hospital 3. Marketplace 4. Restaurant 5. Bunker Food and Resources 1. Apple Farm 2. Meat Farm 3. Egg Farm 4. Wheat Farm

House Room
Description:
Provide people with a place to live, each house can hold only 1 family, with a maximum of 6 family members.

(Go to List)

Cost:
The House Room Set costs $15, which comes with a door, room sign, bed and a decorative table. Each extra bed costs $3. The rest of the house (structure and decoration) is priced based on its material, like every other construction.

Requirements:
For a building to be considered a house, it need to have a minimum 5x5 space, non-dirt ground and walls (4), a door with room sign, a bed and light.

Default Customization:
Material: Roof, Walls, Floor, Table, Window Decorationl: Chest

Hospital
Description:
Provide the people with healthcare, disease prevention and medication. When upgraded with a operation table, can heal wounds.

(Go to List)

Cost:
The Hospital Set costs $50, which comes with an atteendant chair (glowstone atm), consultory sign, door, examination table (wool atm). Operation table can be bought by $150. Each Consultory Pack costs $20, each attendant chair, that costs $30 each, can hold up to 4 consultory rooms.

Requirements:
Each attendant chair needs a 3x5 space, each consultory needs a 6x6 space. Roof, walls and floors need to be non-dirt made. Needs light.

Default Customization:
Hospital Set: Include operation table, final cost is $180. This way you get a $20 discount.

Marketplace
Description:
Provide food for the population either freely or with a tax. Workers need to deliver food so it can be sold.

(Go to List)

Cost:
The Marketplace Set costs $60, comes with one double-chest, salesman chair, market sign and a door. An extra double-chest costs $10 and an extra salesman chair costs $40 (goldblock atm)

Requirements:
A 3x4 space is the ideal space, as each market can only hold 2 double chests and 2 salesman chairs. There needs to be an opening between the buyer and the salesman.

Default Customization:
Marketplace Set: Full market set, includes an extra salemen chair and doublechest for a total price of $90. This way you get a $20 discount.

Restaurant
Description:
Provide delicious meals for rich people. Restaurants are a lot expensive but can raise a lot someones overall happiness.

(Go to List)

Cost:
The Restaurant Set costs $1000, which includes one waiter-spot (goldblock atm), 1 cook-spot (wood slab atm), 1 oven, 1 double chest, 8 tables, 2 entrance signs, 1 kitchen sign, 3 doors Each waiter-spot costs $50, each oven costs $95, each cook-spot costs $50, each table costs $15. Each waiter increse the maximum number of tables by 8. The kitchen floor can be made out of stone, but decreases happiness increase by 50%, iron floor is recomended.

Requirements:
A 8x6 space for the tables and waiter-spots, a 3x5 space for the kit chen and an opening between the waiters and the kitchen.

Default Customization:
Material: Roof, walls, kitchen-waiter divider. Patern: Ground patern and colors.

Bunker
Description:
Are used by the citzens when the country is in war as a refuge. Contains chests filled with water, food and backup suplies.

(Go to List)

Cost:
The bunker cant be edited, it need to be bought a a whole, needs to be undeground. The cost is $500 for its components plus the materials required to build its structure. Each bunker can hold 12 citzens for 2 weeks with food and water chests filled.

Requirements:
A 16x10x5 area. Bunkers are always place 2 blocks undeground (1 is the terrain, 1 is the stone bricks).

Default Customization:
N/A

S-ar putea să vă placă și