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__________

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\______ \____ | | __ ____ _____ ____ ____
|
___/ _ \| |/ // __ \ /
\ / _ \ /
\
|
| ( <_> )
<\ ___/| Y Y ( <_> ) | \
|____| \____/|__|_ \\___ >__|_| /\____/|___| /
\/
\/
\/
\/
___. .__
__
.___
\_ |__ | | _____
____ | | __
_____
____
__| _/
| __ \| | \__ \ _/ ___\| |/ /
\__ \ /
\ / __ |
| \_\ \ |__/ __ \\ \___|
<
/ __ \| | \/ /_/ |
|___ /____(____ /\___ >__|_ \
(____ /___| /\____ |
\/
\/
\/
\/
\/
\/
\/
.__
.__ __
__ _ _| |__ |__|/ |_ ____
\ \/ \/ / | \| \ __\/ __ \
\
/| Y \ || | \ ___/
\/\_/ |___| /__||__| \___ >
\/
\/
A comprehensive text based guide by pldh.net
E-MAIL: support@pldh.net
v0.9
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
|==============================\ Contents /================================|
/----------------------------------------------------------------------------\
| Section
Quick Search
|
<---------------------------------------------------------------------------->
| Introduction
Intrdn
|
| ----- Visual Version
Vizv
|
| ----- Latest Updates
LatUpd
|
| Basics
Bscs
|
| ----- Controls
Ctrls
|
| ----- New Features
NFeat
|
| Walkthrough
WlkTru
|
| ----- Nuvema Town
NvmT
|
| ----- Route 1
Rt01
|
| ----- Accumula Town
AccT
|
| ----- Route 2
Rt02
|
| ----- Striaton City
StrC
|
| ----- Dreamyard
DrmY
|
| ----- Gym 1
Gym1
|
| ----- Dreamyard, Pt. 2
DrmY2
|
| ----- Route 3
Rt03
|
| ----- Wellspring Cave
WspC
|
| ----- Nacrene City
NcrC
|
| ----- Gym 2
Gym2
|
| ----- Pinwheel Forest
PnwF
|
| ----- Skyarrow Bridge
SkaB
|
| ----- Castelia City
CasC
|
| ----- Gym 3
Gym3
|
| ----- Route 4
Rt04
|
| ----- Desert Resort
DsRs
|
| ----- Relic Castle
RlcC
|
| ----- Nimbasa City
NmbC
|
| ----- Gym 4
Gym4
|
| ----- Route 5
Rt05
|
| ----- Driftveil DrawBridge
DvDb
|

| ----- Driftveil City


DvlC
|
| ----- Cold Storage
CldS
|
| ----- Gym 5
Gym5
|
| ----- Route 6
Rt06
|
| ----- Chargestone Cave
Cstv
|
| ----- Route 7
Rt07
|
| ----- Fukiyose City
FkyC
|
| ----- Gym 6
Gym6
|
| ----- Neji Yama
NjYm
|
| ----- Sekka City
SkkC
|
| ----- Gym 7
Gym7
|
| ----- Dragon Spiral Tower
DSpT
|
| ----- Route 8
Rt08
|
| ----- Sekka Swamp
SkSw
|
| ----- Ancient Castle, Part 2
ACP2
|
| ----- Cylinder Bridge
CylB
|
| ----- Route 9
Rt09
|
| ----- Souryuu City
SryC
|
| ----- Gym 8
Gym8
|
| ----- Route 10
Rt10
|
| ----- Victory Road
VcRd
|
| ----- Pokemon League
PkLg
|
| Mechanics
Mechs
|
| ----- Battle
BttlM
|
| ----- Seasons
Ssns
|
| Lists
Lsts
|
| ----- Locations
LocLst
|
| ----- Items
ItmLst
|
| ----- PokeMart
PmLst
|
| ----- HM/TM
TmLst
|
| ----- Moves
MvLst
|
| ----- Nurses and Doctors
NDLst
|
| The End
ThEd
|
| ----- Credits
Creds
|
| ----- Corrections/Contribs
CorCon
|
| ----- Contact
ReachUs
|
| ----- Copyrights
CRight
|
\__________________________________________________________________________/

/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| Intrdn |====================\ Introduction /====================| Intrdn |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
Welcome to our Black and White text-based walkthrough/FAQ. Black and White
must be the most anticipated games at the time of writing this and they,
deservedly so, get called the best Pokemon games of all time. I know that a
lot of people also anticipated the very long wait for these games, although
it just feels like yesterday that DP was released.
This work you see here is a guide with hours of work put into it. We hope
that you will find this guide to be one of the more complete ones around when
it will be finished. We also appreciate any feedback you can give us, be it
corrections, contributions or love mail. Hate mail is also appreciated as it
gives all of us a good laugh.
We hope you'll enjoy the guide and the games.

- MikkelDemey, admin of pldh.net


<---------------------------------------------------------------------------->
| Vizv |=====================/ Visual Version \=====================| Vizv |
<---------------------------------------------------------------------------->
We've also assembled (or are busy assembling) a visual version of this guide
which features screens of such things as events, items and more!
It encompasses everything that has been assembled here, including the Credits
to all of those who have helped and has been broken into numerous sections.
The obvious benefit of all of this is the interactivity of an actual website
as opposite to a plain old text-file...
The visual version can be found at:
http://pldh.net/guides/blackwhite/index
<---------------------------------------------------------------------------->
| LatUpd |===================/ Latest Updates \===================| LatUpd |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Version
size
Additions
|
<---------------------------------------------------------------------------->
| Jul 2 2011
|
| 0.90
994 kB
Updating localisations, missed parts and
|
|
getting an update in because... yeah.
|
|
Going to do stuff about the size in one of |
|
the following updates.
|
<---------------------------------------------------------------------------->
| Mar 6 2011
|
| 0.85
971 kB
Long time since update. Been busy and there |
|
were some family issues. All is resolved
|
|
now and we're resuming updates were we left |
|
off.
|
<---------------------------------------------------------------------------->
| Oct. 20 2010
|
| 0.85
971 kB
- Walkthrough added until after the Elite 4 |
|
- Mail issues should be fixed
|
<---------------------------------------------------------------------------->
| Oct. 13 2010
|
| 0.65
905 kB
- All moves added
|
|
- Small corrections
|
| Notes: been some time since last update, preparing for a big update
|
|
later this week. Mail issues! Check mail section for more info
|
<---------------------------------------------------------------------------->
| Sept. 28 2010
|
| 0.61
511 kB
- Quick Elite 4 and gym leader 8 update
|
|
old and incorrect info snuck in the |
|
correct gfaqs version
|
<---------------------------------------------------------------------------->
| Sept. 26 2010
|
| 0.60
511 kB
- GameFAQs upload #1 : Guide until Gym 8
|
<---------------------------------------------------------------------------->

/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/

| Bscs |========================\ Basics /==========================| Bscs |


/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
So you're a first timer? Or a veteran wanting to refresh his memory? Seek no
further! You came to the right section. In this section, we will explain to
you:
- the basics of playing Pokemon
- the basics of Pokemon Black/White
Do not expect any mechanics explained here. This section is not an indepth
text about Pokemon, this is a quick basic overlook of what a newcomer could
expect.
<---------------------------------------------------------------------------->
| Ctrls |=======================/ Controls \=======================| Ctrls |
<---------------------------------------------------------------------------->
There are several kind of control layouts depending on which part of the
game you're in:
- Battle Controls
Controls you use in the heat of the battle
- Overworld Controls
This is when you're running around with your character
- Menu Controls
How to control the menus in Pokemon
We assume you know the layout of your DS/DSLite/DSi system and what the
label, or name, for each button is. If you don't, check your console manual.
<---------------------------------------------------------------------->
|
Battle Controls
|
<---------------------------------------------------------------------->
| D-Pad
Move the cursor to the next or previous
|
|
command or item
|
| Touch Screen
Select a command or item
|
| A Button
Select a command or item
|
| B Button
Cancel / Return to the previous menu
|
<---------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Overworld Controls
|
<---------------------------------------------------------------------->
| D-Pad
Move the character
|
| Touch Screen
Interact with the C-Gear
|
| A Button
Talk to a person / Examine the overworld
|
| B Button
Cancel / Speed up NPC text if held down
|
| X Button
Bring up the menu
|
| Y Button
Shortcut for items, e.g. bicycle
|
<---------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Menu Controls
|
<---------------------------------------------------------------------->

| D-Pad
Move the cursor to the next or previous
|
|
command or item
|
| Touch Screen
Select a command or item
|
| A Button
Select a command or item
|
| B Button
Cancel / Return to the previous menu
|
<---------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| NFeat |=====================/ New Features \=====================| NFeat |
<---------------------------------------------------------------------------->
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.

New 3-Dimensional overworld


New region, Unova
Hub city, known as Casetlia City
New central legends: Reshiram and Zekrom
Pokmon are animated during battle; stationary, offensive and
defensive sprites
Camera pans in and out based on player interaction with the overworld
Camera changes focus in Pokmon battles
Collecting 8 gym badges is still a main objective
The C-Gear allows for various types of online connectivity
Pokmon can be sent to the PC-based Dream World
New battle types: Triple, Rotation and wild-double
Seasons are introduced and last 1 full month
High Link introduces online missions and multi-player interaction
Fourth generation Pokmon are transferred via the PokShifter
Miracle Shooter allows for purchase of items in mulitplayer battles
Battle Subway replaces the Battle Tower
Pokmon Musical replaces Pokmon Contests and Super Contests
Dynamic Levelling has been implemented. Pokemon now receive Exp
dependent of the ratio of levels included in the fight
Version exclusive Cities, Gym and trainer battles

/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| WlkTru |===================\ Walkthrough /======================| WlkTru |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
At the time of writing this faq (Sept. 2010) we only had the Japanese
version to work with. That's why we're going to label landmarks with
descriptive means instead of their actual name (e.g. "Big Red Building" for
"Prof Lab"). This will change when we get an English version.
We have an English version and are working our way through the walkthrough to
make sure nothing is left untranslated. If you see anything, don't hesitate to
mail. (March 2011)
All isues aside, let's finish this guide right now. (June 2011)
Off we go.
<---------------------------------------------------------------------------->
| NvmT |=======================/ Nuvema Town \======================| NvmT |
<---------------------------------------------------------------------------->
\ A rural town whose sea breezes give the sense of something coming. /
\______________________________________________________________________/

<---------------------------------------------------------------------->
|
Pokemon
|
|--------------------------------------------------------------------|
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #495 Snivy
Event
N/A
5
|
| #498 Tepig
Event
N/A
5
|
| #501 Oshawott
Event
N/A
5
|
<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 1 ] PokeDex
|
| [ 1 ] Town Map
|
| [ 1 ] Xtransceiver
|
|--------------------------------------------------------------------|
| Talk to Professor Juniper to have you PokeDex rated
|
|--------------------------------------------------------------------|
| [ 1 ] TM 54 - False Swipe
25 Seen Pokemon
|
| [ 1 ] TM 17 - Protect
60 Seen Pokemon
|
| [ 1 ] TM 10 - Hidden Power
115 Seen Pokemon
|
|--------------------------------------------------------------------|
| Finish the main story
|
|--------------------------------------------------------------------|
| [ 1 ] Super Rod
|
<---------------------------------------------------------------------->
Professor Juniper left you a present! And your friends came to check it
out. You're all allowed to pick one Pokemon out of the box. Choose wisely,
it'll be a valued companion.
None has an obvious advantage over the other at this moment so your choice
does not affect the following battles. Pick which one you like the most or
take a look at the evolutions.
After you picked your Pokemon you battle them both. No worries, you are
getting healed in between them both.
<------------------------------------------------------------------------>
|
Bianca Battle #1
|
<------------------------------------------------------------------------>
Notes:
- Bianca picks the Pokemon with a typing that is weak to yours.
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #495 Snivy
5
|
|
If you picked Tepig
|
| #498 Tepig
5
|
|
If you picked Oshawott
|
| #501 Oshawott
5
|
|
If you picked Snivy
|
|
|
| 500 Yen
|
<------------------------------------------------------------------>
Not that it matters in the fight, all you can choose is Tackle, which is
a Normal Type Attack and as such does not benefit from any of the three
typings.

Tackle away and you should win. If you lose, you might want to consider
restarting as you'll miss out on 500 Yen.
Cheren will heal your Pokemon. And challenge you for another battle,
as if your room wasn't messy enough.
<------------------------------------------------------------------------>
|
Cheren Battle #1
|
<------------------------------------------------------------------------>
Notes:
- Cheren picks the Pokemon with a typing that yours is weak to.
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #495 Snivy
5
|
|
If you picked Oshawott
|
| #498 Tepig
5
|
|
If you picked Snivy
|
| #501 Oshawott
5
|
|
If you picked Tepig
|
|
|
| 500 Yen
|
<------------------------------------------------------------------>
However, the facts remain as they were, there is no type advantage to be
used at this stage yet. So Tackle away for victory. Again, if you lose,
consider restarting as you can miss out on another 500 Yen. And if you won
both, you'll have gained a level. Congratulations!
After having won (and yes, you should have), go downstairs and your mom
will give you your Xtransreceiver. For more information on the Xtransreceiver
see the Xtransreceiver section. Exit your house.
Once outside you'll see Bianca running off to her house. There isn't
anything else you can do here yet, so follow her to her house (in the
south east corner). Watch the scene unfold in front of you until Bianca storms
out of the house. Leave the house and find her and cheren in the north west
corner of the town in front of the Professor's Lab. Talk to them and you'll
go inside.
There you'll find the professor and she'll start talking to you. After
giving you a Pokedex the professor leaves the Lab and you should follow
her outside. Once outside, your mom will give you a world map.
NOTE: From now on your Pokemon can be healed when you talk to your mom.
Go to the exit where you'll find Bianca and Cheren. When you approach them
a scene will start. And you will arrive on...
<---------------------------------------------------------------------------->
| Rt01 |=======================/ Route 1 \==========================| Rt01 |
<---------------------------------------------------------------------------->
\ A small road by the shore, where you can enjoy the seascape in peace. /
\______________________________________________________________________/
<---------------------------------------------------------------------->

|
Pokemon
|
|--------------------------------------------------------------------|
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
50%
2-4
|
| #506 Lillipup
Grass
50%
2-4
|
|--------------------------------------------------------------------|
| #531 Audino
Shaking Grass
100%
2-4
|
|--------------------------------------------------------------------|
| #505 Watchog
Dark Grass
35%
32-35 |
| #507 Herdier
Dark Grass
40%
32-34 |
| #559 Scraggy
Dark Grass
25%
32-35 |
|--------------------------------------------------------------------|
| #550 Basculin
Surf
100%
5-15 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #550 Basculin
Surf Ripples
100%
5-20 |
|
B : Blue Stripe
|
|
W : Red Stripe
|
|--------------------------------------------------------------------|
| #349 Feebas
Fish
05%
35-55 |
| #550 Basculin
Fish
95%
35-55 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #349 Feebas
Fish Ripples
60%
35-60 |
| #350 Milotic
Fish Ripples
35%
35-70 |
| #550 Basculin
Fish Ripples
05%
45-70 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 5 ] PokeBalls
Professor Juniper gives you these
|
| [ 1 ] Potion
Girl in the grass
|
|--------------------------------------------------------------------|
| After receiving Surf
|
|--------------------------------------------------------------------|
| [ 1 ] Max Ether
East of Pokemon Ranger Brenda
|
| [ 1 ] Pearl
South of Pokemon Ranger Claude
|
| [ 2 ] Persim Berry Beat Pokemon Ranger Brenda
|
|
Beat Pokemon Ranger Claude
|
<---------------------------------------------------------------------->
|
Trainers
|
|--------------------------------------------------------------------|
| Pokemon Ranger Brenda
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #528 Swoobat
35
|
| #514 Simisear
35
|
|
|
| 2100 Yen
|
| Persim Berry
|
|--------------------------------------------------------------------|
| Fisherman Sean
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #592 Frillish
34
|
| #592 Frillish
34
|

|
|
| 1088 Yen
|
|--------------------------------------------------------------------|
| Pokemon Ranger Claude
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #573 Cinccino
35
|
| #523 Zebstrika
35
|
|
|
| 2100 Yen
|
| Persim Berry
|
<---------------------------------------------------------------------->
When first arriving on this route, you'll meet up with the Professor, where
she gives you a lesson on batlling and capturing Pokemon. After the battle's
over she hands you 5 PokeBalls for you to catch and she leaves. Bianca and
Cheren discuss some stuff as well and they too leave you behind.
If your Pokemon get hurt, remember that your mom can heal them.
In the second patch of grass, there is a girl standing. Talk to her to
get a free Potion.
Make your way up north until you see Cheren and Bianca standing. When you
approach Bianca she will ask you a question. Answer yes and you will get a
phone call from the Professor. When the call is over Bianca and Cheren leave
you behind. Follow them to get to...
<---------------------------------------------------------------------------->
| AccT |=====================/ Accumula Town \======================| AccT |
<---------------------------------------------------------------------------->
\
This town offers great views due to its many hills.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 1 ] PokeBall
Man in the house next to the western exit, 2F |
<---------------------------------------------------------------------->
Go to the PokeCenter to meet the Professor. She will take you inside
and talk to you about the new and improved Centers. PokeCenters now include
PokeMarts as well! You have to talk to the lady behind the counter. She'll
then take you to the pc and then to the Mart section.
Use any of the facilities for as long as you like. When you exit there are
two guys talking in front of the Center. Follow them to the left and join the
crowd as they watch the Team Plasma. After they finish their speech, N will
challenge you to a battle.
<------------------------------------------------------------------------>
|
N Battle #1
|
<------------------------------------------------------------------------>
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #509 Purrloin
7
|
|
|
| 500 Yen
|

<------------------------------------------------------------------>
After your battle, heal up, buy some items, do what you want. One thing
that's pretty cool to check out is the house above the Center. You'll find
a pianist and a drummer there. Talk to them to have them play along the
theme song.
When you're ready go to the north western exit to reach...
<---------------------------------------------------------------------------->
| Rt02 |========================/ Route 2 \=========================| Rt02 |
<---------------------------------------------------------------------------->
\
A pastoral road where novice Trainers can challenge one another.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
|--------------------------------------------------------------------|
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
40%
4-7
|
| #506 Lillipup
Grass
40%
4-7
|
| #509 Purrloin
Grass
20%
4-5
|
|--------------------------------------------------------------------|
| #531 Audino
Shaking Grass
100%
4-7
|
<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 2 ] Potion
Patch of grass
|
|
On the hill near the north exit
|
| [ 1 ] PokeBall
On the hill near the north exit
|
| [ 1 ] Rare Candy
Use Strength to move the boulder
|
| [ 1 ] Great Ball
Behind the tree that you have to cut
|
| [ 1 ] Super Potion Behind the tree that you have to cut
|
<---------------------------------------------------------------------->
|
Trainers
|
|--------------------------------------------------------------------|
| Youngster Jimmy
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
7
|
|
|
| 112 Yen
|
|--------------------------------------------------------------------|
| Lass Mali
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #509 Purrloin
7
|
|
|
| 112 Yen
|
|--------------------------------------------------------------------|
| Youngster Roland
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
7
|
|
|
| 112 Yen
|
<---------------------------------------------------------------------->
As you arrive on this route, your mother gives you a phone call. But wait!

She's right behind you! Luckily she has a present for you: Running
Shoes. To the south you'll see a big boulder, which you'll need Strength for.
Make your way through the Route battling and picking up Items as you go.
When you try to exit the route to the north, Bianca will stop you and
challenge you to a fight.
<------------------------------------------------------------------------>
|
Bianca Battle #1
|
<------------------------------------------------------------------------>
Notes:
- Bianca will use one Potion if you give her the oppotunity to do so.
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #506 Lillipup
6
|
| #495 Snivy
7
|
|
If you picked Tepig
|
| #498 Tepig
7
|
|
If you picked Oshawott
|
| #501 Oshawott
7
|
|
If you picked Snivy
|
|
|
| 700 Yen
|
<------------------------------------------------------------------>
After you beat Bianca go north and enter...
<---------------------------------------------------------------------------->
| StrC |=====================/ Striaton City \======================| StrC |
<---------------------------------------------------------------------------->
\ Entry stairs built in memory of a former home in a snowier climate. /
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
|--------------------------------------------------------------------|
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #550 Basculin
Surf
100%
5-15 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #550 Basculin
Surf Ripples
100%
5-20 |
|
B : Blue Stripe
|
|
W : Red Stripe
|
|--------------------------------------------------------------------|
| #118 Goldeen
Fish
70%
35-55 |
| #550 Basculin
Fish
30%
35-55 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #118 Goldeen
Fish Ripples
60%
35-60 |
| #119 Seaking
Fish Ripples
10%
45-70 |
| #550 Basculin
Fish Ripples
30%
35-60 |
|
W : Blue Stripe
|
|
B : Red Stripe
|

<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 2 ] Great Ball
Southern most house, talk to a woman F1
|
|
In the park
|
| [ 1 ] Dusk Ball
Man behind the appartment blocks
|
| [ 1 ] X SpDef
Enter from the south, go left before the
|
|
first house
|
| [ 3 ] Oran Berry
Beat Cheren
|
| [ 1 ] Fresh Water
Given to you when you enter the gym
|
| [ 1 ] Full Heal
Answer all the questions correctly in the
|
|
school
|
|--------------------------------------------------------------------|
| After receiving Surf
|
|--------------------------------------------------------------------|
| [ 1 ] Big Pearl
|
<---------------------------------------------------------------------->
Heal up at the Pokemon Center and enter the building east of the Pokemon
Center. Approach the blackboard and talk to Cheren for a fight after
answering "yes" to both his questions.
<------------------------------------------------------------------------>
|
Cheren Battle #2
|
<------------------------------------------------------------------------>
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #509 Purrloin
8
|
| #495 Snivy
8
|
|
If you picked Oshawott
|
| #498 Tepig
8
|
|
If you picked Snivy
|
| #501 Oshawott
8
|
|
If you picked Tepig
|
|
|
| 800 Yen
|
<------------------------------------------------------------------>
Same as with Bianca. Easy fight and you get 3 berries afterwards! Now,
heal up, buy some items or whatever you want. If you want to have an easier
time facing the gym or just a free Pokemon, take a little detour to the east
to the...
<---------------------------------------------------------------------------->
| DrmY |=======================/ Dreamyard \========================| DrmY |
<---------------------------------------------------------------------------->
\
A plant site used as a playground for children and Pokemon.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
|--------------------------------------------------------------------|
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
40%
8-11 |
| #509 Purrloin
Grass
40%
8-11 |
| #517 Munna
Grass
20%
8-10 |
|--------------------------------------------------------------------|

| #518 Musharna
Shaking Grass
05%
8-11 |
| #531 Audino
Shaking Grass
95%
8-11 |
|--------------------------------------------------------------------|
| #511 Pansage
Event
N/A
10
|
| #513 Pansear
Event
N/A
10
|
| #515 Panpour
Event
N/A
10
|
<---------------------------------------------------------------------->
|
Items
|
|------------------------------------------------------------------- |
| [ 1 ] X Defend
In the right section of the abandoned
|
|
building
|
|--------------------------------------------------------------------|
| After receiving Cut
|
|--------------------------------------------------------------------|
| [ 1 ] PokeBall
Eastern section of the building
|
| [ 1 ] Potion
Building rooftop
|
| [ 1 ] Repel
Building rooftop
|
<---------------------------------------------------------------------->
|
Trainers
|
|--------------------------------------------------------------------|
| Lass Eri
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #509 Purrloin
8
|
| #509 Purrloin
8
|
|
|
| 128 Yen
|
|--------------------------------------------------------------------|
| Youngster Joey
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
7
|
| #504 Patrat
7
|
| #506 Lillipup
7
|
|
|
| 112 Yen
|
<---------------------------------------------------------------------->
After the second trainer, there is a guy. Talk to him and answer "yes" to
his question and you will receive on of the "Monkey" Pokemon the gym leaders
are using. You'll receive the one your starter is strong against.
If you picked Snivy, you'll receive Panpour.
If you picked Tepig, you'll receive Pansage.
If you picked Oshawott, you'll receive Pansear.
Return to Striaton City and take care of business. When you're done, enter
the building to the right of the Center:
<---------------------------------------------------------------------------->
| Gym1 |=========================/ Gym 1 \==========================| Gym1 |
<---------------------------------------------------------------------------->
\ Type: Grass/Fire/Water
# of Trainers: 2
Highest Level: 14 /
\
# of Yen: 2520
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
|--------------------------------------------------------------------|
| Waiter Maxwell
|

| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
11
|
|
|
| 440 Yen
|
|--------------------------------------------------------------------|
| Waitress Tia
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
10
|
| #509 Purrloin
10
|
|
|
| 400 Yen
|
<---------------------------------------------------------------------->
As soon as you enter the gym, the traditional "Gym coach" will approach
you. He will give you a fresh water, which may come in handy.
The puzzle in this gym is rather simple. On the curtain you will see a
symbol of a type: a flame for Fire, a droplet of water for Water and a leaf
for Grass. The intention is to step on the right circle. The right circle
is the one that has the symbol on it of the type that's strong against
the one on the curtain.
Now the special thing about this gym is the Leader's Pokemon. It depends
on the type of your starter.
If you picked Oshawott:
<---------------------------------------------------------------------->
|
Leader #1 : Cillan
|
<---------------------------------------------------------------------->
| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
12
|
| #511 Pansage
14
|
|
|
| 1690 Yen
|
| Trio Badge
|
| TM 83 - Work Up
|
<---------------------------------------------------------------------->
If you picked Snivy:
<---------------------------------------------------------------------->
|
Leader #1 : Chili
|
<---------------------------------------------------------------------->
| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
12
|
| #513 Pansear
14
|
|
|
| 1690 Yen
|
| Trio Badge
|
| TM 83 - Work Up
|
<---------------------------------------------------------------------->
If you picked Tepig:
<---------------------------------------------------------------------->

|
Leader #1 : Cress
|
<---------------------------------------------------------------------->
| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
12
|
| #515 Panpour
14
|
|
|
| 1690 Yen
|
| Trio Badge
|
| TM 83 - Work Up
|
<---------------------------------------------------------------------->
After the battle you receive the Trio Gym Badge, TM81 and you can use HM01,
Cut, outside of battle.
Exit the gym and Fennel will approach you. You'll follow her to her
house and she will give you HM01, Cut. How convenient! You can head back to
Route 2 to cut down that tree and get a Great Ball and a Super Potion.
Now head to the right exit, to the...
<---------------------------------------------------------------------------->
| DrmY2 |==================/ Dreamyard, Pt. 2 \====================| DrmY2 |
<---------------------------------------------------------------------------->
Note : If you haven't been here, scroll up to find the things you can do here.
Run past the trainers and find the tree. Cut it and try to enter the
building. Bell will stop you and head in first. When you try to approach the
door, you'll hear a Pokemon's cry. Head inside and you'll find the Pokemon
you heard earlier. Bianca and you will approach it, but it runs off. When
approaching it again, Team Plasma pops up from behind the corner and they
will challenge you.
<---------------------------------------------------------------------->
| Plasma Grunt #1
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
10
|
|
|
| 400 Yen
|
|--------------------------------------------------------------------|
| Plasma Grunt #2
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #509 Purrloin
10
|
|
|
| 400 Yen
|
<---------------------------------------------------------------------->
No worries, it's not a double battle. After you beat them, Ghetsis appears.
And he and the grunts leave. After Fennel appears, the Pokemon leave as
well and they leave an item behind. Fennel takes that item along and runs
back to the city to her laboratory.
Either explore some more or make your way back to the city to the laboratory
and talk to Fennel to get a C-Gear.
You can now pass through to the west of the City to...

<---------------------------------------------------------------------------->
| Rt03 |========================/ Route 3 \=========================| Rt03 |
<---------------------------------------------------------------------------->
\
A long and winding road with lots of ponds and tall grass.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #504 Patrat
Grass
20%
8
|
| #506 Lillipup
Grass
10%
9
|
| #509 Purrloin
Grass
10%
9
|
| #519 Pidove
Grass
40%
8-11 |
| #522 Blitzle
Grass
20%
8-11 |
|--------------------------------------------------------------------|
| #531 Audino
Shaking Grass
100%
8-11 |
|--------------------------------------------------------------------|
| #504 Patrat
Dark Grass
20%
10
|
| #506 Lillipup
Dark Grass
10%
11
|
| #509 Purrloin
Dark Grass
10%
11
|
| #519 Pidove
Dark Grass
40%
10-13 |
| #522 Blitzle
Dark Grass
20%
10-13 |
|--------------------------------------------------------------------|
| #550 Basculin
Surf
100%
5-15 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #550 Basculin
Surf Ripples
100%
5-15 |
|
B : Blue Stripe
|
|
W : Red Stripe
|
|--------------------------------------------------------------------|
| #118 Goldeen
Fish
70%
35-55 |
| #550 Basculin
Fish
30%
35-55 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #118 Goldeen
Fish Ripples
60%
35-60 |
| #119 Seaking
Fish Ripples
10%
45-70 |
| #550 Basculin
Fish Ripples
30%
35-60 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Potion
Patch of grass
|
| [ 1 ] Repel
Above a ledge
|
|--------------------------------------------------------------------|
| After visiting Wellspring Cave
|
|--------------------------------------------------------------------|
| [ 1 ] Antidote
Patch of grass
|
| [ 1 ] Great Ball
Patch of grass below the bridge
|
| [ 1 ] Awakening
Patch of grass West of the bridge
|
|--------------------------------------------------------------------|
| After getting Surf
|
|--------------------------------------------------------------------|
| [ 1 ] Full Heal
North of the bridge
|
| [ 1 ] Hp Up
Close to Pokemon Breeder Galen
|
| [ 1 ] Max Ether
Close to Pokemon Breeder Galen
|

<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Teacher Autumn
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #506 Lillipup
10
|
| #517 Munna
10
|
|
|
| 400 Yen
|
|--------------------------------------------------------------------|
| Preschooler Doyle
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #515 Panpour
10
|
|
|
| 40 Yen
|
|--------------------------------------------------------------------|
| Preschooler Wendy
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #513 Pansear
10
|
|
|
| 40 Yen
|
|--------------------------------------------------------------------|
| Preschooler Tully
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #511 Pansage
10
|
|
|
| 40 Yen
|
|--------------------------------------------------------------------|
| Twins Kumi & Amy
Double |
| Pokemon
Level |
|--------------------------------------------------------------------|
| #509 Purrloin
10
|
| #509 Purrloin
10
|
|
|
| 160 Yen
|
|--------------------------------------------------------------------|
| Pokemon Breeder Adelaide
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
9
|
| #506 Lillipup
9
|
| #519 Pidove
9
|
|
|
| 432 Yen
|
| Oran Berry
|
|--------------------------------------------------------------------|
| After visiting Wellspring Cave
|
|--------------------------------------------------------------------|
| School Kid Al
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #522 Blitzle
13
|
|
|
| 260 Yen
|
|--------------------------------------------------------------------|
| School Kid Marsha
|

| Pokemon
Level |
|--------------------------------------------------------------------|
| #527 Woobat
13
|
|
|
| 260 Yen
|
|--------------------------------------------------------------------|
| School Kid Gina
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
12
|
| #509 Purrloin
12
|
|
|
| 240 Yen
|
|--------------------------------------------------------------------|
| School Kid Edgar
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #519 Pidove
12
|
| #524 Roggenrola
12
|
|
|
| 240 Yen
|
|--------------------------------------------------------------------|
| After getting Surf
|
|--------------------------------------------------------------------|
| Pokemon Breeder Galen
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #512 Simisage
32
|
| #514 Simisear
32
|
| #516 Simipour
32
|
|
|
| 1536 Yen
|
| Lum Berry
|
<---------------------------------------------------------------------->
Ahhh, Route 3. It brings you... The Daycare Center! Leave a Pokemon behind
and the Daycare Center raises it for you!
Note: In the house next to the Daycare Center is a lady who will heal you
when you talk to her.
When you approach the first patch of grass, Cheren will stop you and
challenge you to a duel.
<------------------------------------------------------------------------>
|
Cheren Battle #3
|
<------------------------------------------------------------------------>
<------------------------------------------------------------------>
| Pokemon
Level |
|----------------------------------------------------------------|
| #509 Purrloin
12
|
| #495 Snivy
14
|
|
If you picked Oshawott
|
| #498 Tepig
14
|
|
If you picked Snivy
|
| #501 Oshawott
14
|
|
If you picked Tepig
|
|
|
| 1200 Yen
|

<------------------------------------------------------------------>
Finish this battle and Team Plasma comes running past you. After Cheren
runs after them, you have to follow him. You can't go south, so continue
west until you come across a cave. Talk to Cheren and follow him inside.
<---------------------------------------------------------------------------->
| WspC |====================/ Wellspring Cave \=====================| WspC |
<---------------------------------------------------------------------------->
\
This underwater pool grew from rainwater soaking into the ground. /
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
| Number & Name
Methods
Rarity
Levels |
|--------------------------------------------------------------------|
| #524 Roggenrola
Cave
50%
10-13 |
| #527 Woobat
Cave
50%
10-13 |
|--------------------------------------------------------------------|
| #529 Drilbur
Dust
100%
10-13 |
|--------------------------------------------------------------------|
| #550 Basculin
Surf
100%
5-15 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #550 Basculin
Surf Ripples
100%
5-15 |
|
B : Blue Stripe
|
|
W : Red Stripe
|
|--------------------------------------------------------------------|
| #060 Poliwag
Fish
60%
35-55 |
| #061 Poliwhirl
Fish
10%
35-55 |
| #550 Basculin
Fish
30%
35-55 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
|--------------------------------------------------------------------|
| #061 Poliwhirl
Fish Ripples
65%
35-60 |
| #062 Poliwrath
Fish Ripples
05%
35-60 |
| #550 Basculin
Fish Ripples
30%
35-60 |
|
W : Blue Stripe
|
|
B : Red Stripe
|
<---------------------------------------------------------------------->
|
Items
|
|--------------------------------------------------------------------|
| [ 1 ] TM46 - Thief Next to the entrance
|
|--------------------------------------------------------------------|
| After getting Surf
|
|--------------------------------------------------------------------|
| [ 1 ] Elixir
1F West section
|
| [ 1 ] Escape Rope
1F South section
|
| [ 1 ] Dive Ball
South of trainers B1F
|
| [ 1 ] Mystic Water East of the trainers B1F
|
| [ 1 ] TM 47 - Low Sweep
|
|
Southern end of B1F
|
| [ 1 ] TM 52 - Focus Blast
|
|
Northern end of B1F
|
<---------------------------------------------------------------------->
|
Trainers
|
|--------------------------------------------------------------------|
|
|

<---------------------------------------------------------------------->
Cheren has followed the two Plasma grunts into the cave. Guess what?
<---------------------------------------------------------------------->
| Plasma Grunt #1
|
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
12
|
|
|
| 480 Yen
|
|
Yen
: 480
|
|--------------------------------------------------------------------|
| Plasma Grunts
Double |
| Pokemon
Level |
|--------------------------------------------------------------------|
| #504 Patrat
12
|
| #504 Patrat
12
|
|
|
| 960 Yen
|
<---------------------------------------------------------------------->
That went rather well, didn't it? Exit the cave and return to the path
split. There you'll find Bianca and the kid. The kid gives you a Heal Ball
and they leave.
You can now make your way through the southern part. For information on that
part, read the above section.
<---------------------------------------------------------------------------->
| NcrC |=====================/ Nacrene City \=======================| NcrC |
<---------------------------------------------------------------------------->
\
A city established in restored storehouses built 100 years ago.
/
\______________________________________________________________________/
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Miracle Seed
Girl in the southwestern house
|
|
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| Pokemon White |
|
|---------------/
|
|
|
| Churine for Monmen
House with staircase next to, bottom |
|
street
|
|
|
|---------------.
|
| Pokemon Black |
|
|---------------/
|
|
|
| Monmen for Churibne
House with staircase next to, bottom |
|
street
|
<---------------------------------------------------------------------->
Upon entering the city, Cheren will fig... just kidding, he will take you
to a building and give you an some berries.

Touring around this city you will find many interesting houses. One of them
houses a merchant specialized in X Items. The merchant's house is the one
right of the Pokemon Center. Pricelist is as follows:
<---------------------------------------------------------------------->
| 350 X Speed
|
| 500 X Attack
|
| 550 X Defend
|
| 700 Guard Spec
|
| 650 Dire Hit
|
| 950 X Accuracy
|
| 350 X SpAtk
|
| 350 X SpDef
|
<---------------------------------------------------------------------->
Strolling further along the bottom road, we come across the westernmost
house with a girl. Talk to her, choose the first option and answer yes to
get a Miracle Seed.
On the street parallell to that we find the Museum/Gym. Trying to enter it,
you'll get bumped back by N. Answer yes to his question and you'll be
challenged to a duel.
<---------------------------------------------------------------------->
| N Battle #2 |
Pokemon : - Pidove
lvl 13 |
|-------------/
- Otamaro
lvl 13 |
|
- Dokkorar
lvl 13 |
|
|
|
Yen
: 1300
|
<---------------------------------------------------------------------->
Same as ever, if you've been training your Pokemon you'll beat him rather
easily. Enter the museum and a man will talk to himself and then to you.
He'll show you around and stand still in front of a big door: the entrance
to the gym.
<---------------------------------------------------------------------------->
| Gym2 |=========================/ Gym 2 \==========================| Gym2 |
<---------------------------------------------------------------------------->
\ Type: Normal
# of Trainers: 2
Highest Level: 20 /
\
# of Yen: 2700 + ???
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Librarian |
Pokemon : - Harderia
lvl 17 |
|-----------/
|
|
Yen
: 816
|
|
|
|-----------.
|
| Librarian |
Pokemon : - Lillipup
lvl 15 |
|-----------/
- Lillipup
lvl 15 |
|
- Lillipup
lvl 15 |
|
|
|
Yen
: 300
|
<---------------------------------------------------------------------->
HOW AWESOME IS THAT COACH GUY? Another Fresh Water! For free!

As I do not understand any Japanese myself, here is what I did to advance:


Talk to the two persons standing on the ladders. Talk to the bookshelves
while standing on a ladder and answer "yes". Talk to the two persons reading
again. One of them will fight you if you say yes. Repeat steps.
Beat the second trainer and a staircase is revealed.
<---------------------------------------------------------------------->
|
Leader #1
|
<---------------------------------------------------------------------->
| Aloe |
Pokemon : - Haideria
lvl 18 |
|------/
- Miruhoggu
lvl 20 |
|
|
|
Yen
: 2400
|
<---------------------------------------------------------------------->
Watch out for her Miruhoggu if you're unprepared. It can deal some damage.
When you beat her, you'll get your badge. Traded Pokemon up to level 30 will
obey you and TM67.
After the formalities, a guy comes running in. Apparently there's something
happening outside! Aloe races out and you should follow her. When you get to
the Museum, there's a few Plasma grunts. They steal the fossil's head and
disappear. Aloe races out again and, once more, you should follow her. It
appears the grunts made a successful escape. Bianca and Cheren join the group
and Bianca gives you an Itemfinder. Bianca andCheren then run inside.
<---------------------------------------------------------------------------->
| The Itemfinder returns and it indicates what direction you should walk |
| with an arrow and two antennae. If you stand on a hidden item it will
|
| make a sound to notify you.
|
<---------------------------------------------------------------------------->
There's nothing more to do here, so continue westward, to...
<---------------------------------------------------------------------------->
| PnwF |====================/ Pinwheel Forest \=====================| PnwF |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM94
Talk to the guy at the eastern exit
|
| [ 1 ] Great Ball
South part before the forest near the fence |
| [ 1 ] Big Root
Below a Plasma Grunt behind a fence
|
| [ 1 ] Super Potion West path next to a fence
|
| [ 1 ] Antidote
South west area in a tree stump
|
| [ 1 ] Parlyz Heal
In a tree stump close to where Grunt #3 was |
| [ 1 ] TM86
Above a pond south of Grunt #4's location
|
| [ 1 ] _UNKOWNSEED_ To the east of the last Plasma Grunt
|
| [ 1 ] _UNKNOWNTOOTH_ Guard house near bridge
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->

| Hostess #1 |
|------------/
|
|
|--------------.
| Miner Kid #1 |
|--------------/
|
|
|
|--------------.
| Miner Kid #2 |
|--------------/
|
|
|--------------.
| Schoolkid #1 |
|--------------/
|
|
|-------.
| Twins |
|-------/
| Double
|
|
|-----------.
| Ranger #1 |
|-----------/
|
|
|
|-----------.
| Youngster |
|-----------/
|
|
|
|-----------.
| Ranger #2 |
|-----------/
|
|
|
|-----------.
| Ranger #3 |
|-----------/
|
|
|
|-----------.
| Ranger #3 |
|-----------/
|
|
|
|---------------.
| Schoolgirl #1 |
|---------------/
|

Pokemon : - Munna
Yen

: ???

Pokemon : - Monmen
- Churine
Yen

: 40

Pokemon : - Roggenrolla
Yen

: 56

Pokemon : - Munna
Yen

: 340

Pokemon : - Kurumiru
- Kurumiru
Yen

: 256

Pokemon : - Haideria
Yen
: 1080
Reward : ??? Berries
Pokemon : - Fushide
- Dokkorar
Yen

: 256

Pokemon : - Pansage
Yen
: 1080
Reward : ??? Berries
Pokemon : - Panpour
Yen
: 1080
Reward : ??? Berries
Pokemon : - Pansear
Yen
: 1080
Reward : ??? Berries
Pokemon : - KoWoobat
- KoWoobat
- KoWoobat

lvl 15 |
|
|
|
|
lvl 13 |
lvl 13 |
|
|
|
|
lvl 14 |
|
|
|
|
lvl 17 |
|
|
|
|
lvl 16 |
lvl 16 |
|
|
|
|
lvl 18 |
|
|
|
|
|
lvl 16 |
lvl 16 |
|
|
|
|
lvl 18 |
|
|
|
|
|
lvl 18 |
|
|
|
|
|
lvl 18 |
|
|
|
|
|
lvl 15 |
lvl 15 |
lvl 15 |

|
|
|
Yen
: 240
|
|
|
|---------------.
|
| Schoolgirl #2 |
Pokemon : - Pidove
lvl 16 |
|---------------/
- Purrloin
lvl 16 |
|
|
|
Yen
: 320
|
<---------------------------------------------------------------------->
Head west and you'll see the man Aloe was talking to outside her gym.
Follow him west. If you beat the lady in pink, she'll heal your Pokemon
whenever you talk to her.
Enter the forest and talk to the guy. When he leaves, take the path to the
west and find one Plasma grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl 16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
Easy fight. Carry on to the west to find an other grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #2 |
Pokemon : - Patrat
lvl 16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
Keep heading west until you come across a fallen tree. Go through that tree
and continue the path. Eventually you will reach a fallen tree that you can
take to a higher level where a grunt is waiting.
<---------------------------------------------------------------------->
| Plasma Grunt #3 |
Pokemon : - Purrloin
lvl 16 |
|-----------------/
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
Go north from here, down through the tree. And follow the path until you
come across a tree that leads you north. Cross it and...
<---------------------------------------------------------------------->
| Plasma Grunt #4 |
Pokemon : - Patrat
lvl 14 |
|-----------------/
- Patrat
lvl 14 |
|
- Meguroco
lvl 14 |
|
|
|
Yen
: 560
|
<---------------------------------------------------------------------->
Finally, the last of the grunts. He returns the skull and then a scene
unfolds with Aloe. You receive a Moon Stone as thanks from Aloe.
Head east and return to the main road. Head north to exit the forest. Enter
the guard house and continue to...
<---------------------------------------------------------------------------->
| SkaB |===================/ Skyarrow Bridge \=====================| SkaB |

<---------------------------------------------------------------------------->
Follow the bridge and enjoy the scenery. Exit via the guard house.
<---------------------------------------------------------------------------->
| CasC |=====================/ Castelia City \======================| CasC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Leaf Stone
Man on a dock, first option, you have |
|
Pansage
|
| [ 1 ] Fire Stone
Man on a dock, second option, you have|
|
Pansage
|
| [ 1 ] Water Stone
Man on a dock, third option, you have |
|
Pansage
|
| [ 3 ] Timer Ball
Man in green ledge building, F47
|
| [ 3 ] Quick Ball
Man in green ledge building, F47
|
| [ 1 ] Revive
Green Ledge Building F47
|
| [ 1 ] Scope Lens
Man in Green Ledge Building F47
|
| [ 1 ] Hyper Potion
Green Ledge Building F55
|
| [ 1 ] Exp Share
Beat the Janitor/Director in the
|
|
Green Ledge Building F55
|
| [ 1 ] TM70
Second alley from the west, man
|
|
behind blue garbage containers
|
| [ 1 ] Lemonade
Second alley from the west, cafe
|
| [ 1 ] TM44
Eastern alley in a building, talk to |
|
the hiker on F11
|
| [ 1 ] TM45
North street in a building, talk to |
|
a girl on F47
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Business Woman #1 | Pokemon : - Haideria
lvl 19 |
|-------------------/
|
|
Yen
: 760
|
|
|
|-----------------.
|
| Business Man #1 |
Pokemon : - Dokkorar
lvl 19 |
|-----------------/
|
|
Yen
: 760
|
|
|
|-------------------.
|
| Business Woman #2 | Pokemon : - Churine
lvl 18 |
|-------------------/
- Monmen
lvl 18 |
|
|
|
Yen
: 720
|
|
|
|-----------------.
|
| Business Man #2 |
Pokemon : - Basurao
lvl 17 |
|-----------------/
- Basurao
lvl 17 |
|
- Basurao
lvl 17 |
|
|
|
Yen
: 680
|
|
|
|--------------.
|
| Scientist #1 |
Pokemon : - Roggenrolla
lvl 19 |
|--------------/
|

|
Yen
: 912
|
|
|
|-----------------.
|
| Business Man #3 |
Pokemon : - Woobat
lvl 20 |
|-----------------/
|
|
Yen
: 800
|
|
|
|--------------.
|
| Scientist #2 |
Pokemon : - Munna
lvl 20 |
|--------------/
|
|
Yen
: 960
|
|
|
|--------------.
|
| Scientist #3 |
Pokemon : - Kurumiru
lvl 20 |
|--------------/
|
|
Yen
: 960
|
|
|
|--------------.
|
| Executive #1 |
Pokemon : - Pansear
lvl 19 |
|--------------/
- Panpour
lvl 19 |
|
- Pansage
lvl 19 |
|
|
|
Yen
: 1520
|
|
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
Alley next to Green Ledge Building
|
|
in a big building to the right
|
|
Talk to a clown.
|
<---------------------------------------------------------------------->
There's a man on the first dock who will give you a free evolution stone,
depending on your answer. See the table above.
Enter the building with a green ledge above the door. A man should
approach you and talk to you. After he takes the elevator, you're free to
take it as well. F47 holds a few trainers to beat, a few items to get,
so make sure to check it out! On F55, there are also a few trainers to beat.
Make your way through F55 up to the director and battle him.
<---------------------------------------------------------------------->
| Janitor |
Pokemon : - Yabakuron
lvl 20 |
|---------/
- Chillarmy
lvl 14 |
|
|
|
Yen
: 4000
|
|
Reward : Exp.Share
|
<---------------------------------------------------------------------->
Awesome. A nice item, good experience and some money! A sidetrip worth
making.
Now go to the western most alley. Try to enter the Gym. Cheren will come
outside and talk to you. He'll run off and the gym leader will follow him.
Going to the second dock from the east now triggers a scene with Bianca.
Follow that Plasma Grunt up north to the plaza with the fountain. Go to the
western road that leads south and you'll see the Leader standing there.
Follow him south and find him in front of a building on the left side of
the road talking to three grunts. Answer "yes" and...

<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl 17 |
|-----------------/
- Meguroco
lvl 17 |
|
|
|
Yen
: 680
|
<---------------------------------------------------------------------->
Easy as ever. After everyone ran inside, follow them to see a scene with
Team Plasma. You'll receive a berry and there will be an item where Team
Plasma was. Pick it up to get an _UNKNOWNBALLTHING_.
That's all there is to do in this alley, so let's head to the alley east of
this one. When you pass the blue garbage containers a sound will play. A man
will talk to you and give you TM70. Enter the cafe to the right and talk to
the bartender to receive a free lemonade!
Up to the next alley! Take the alley east of the Pokemon Center. Enter the
first building on the right and talk to the woman. She'll show you a picture
of a Zorua. Cross the street to the other building and talk to the young woman
sitting on a chair. She massages your Pokemon. Go in the elevator and ride it
to F11 to get TM44 from the Hiker.
Now head north to the plaza. The vending mahines are here. Lemonades and
Soda Pops are a cheaper way to heal than with potions, so it's not a bad
idea to stock up on a few drinks.
<---------------------------------------------------------------------->
| 200 Fresh Water
|
| 500 Soda Pop
|
| 550 Lemonade
|
<---------------------------------------------------------------------->
When you're done stocking up on drinks. Head north. On this road enter the
building on the right. The bald guy is the Name Rater. Ride the elevator to
F11 and talking to the scientist let's you enter two words. The use of this
is yet unknown. Exit the building and cross the street to enter the southern
building on the right side. Talk to the guy in front of the elevator, answer
"yes" and ride the elevator up to F47. The girl in the middle lower part of
the room will give you TM45. Exit the building and enter the one north of
this one. Talk to the man with the glasses and he'll give you _PURPLEBLOB_.
There's also a small sidequest you can do. It involves beating three
dancers scattered throughout the town. After ebating the first one, answer
"yes" to his question. The battles are initialized by talking to the dancers
and answering "yes" to their question.
1. Plaza
2. Dock second from the west
3. Alley directly north of #2
<--------------------------------------------------------------------->
| Dancer #1 |
Pokemon : - Pansage
lvl 21 |
|-----------/
|
|
Yen
: 672
|
|
|
|-----------.
|
| Dancer #2 |
Pokemon : - Pansear
lvl 21 |
|-----------/
|
|
Yen
: 672
|
|
|

|-----------.
|
| Dancer #3 |
Pokemon : - Panpour
lvl 21 |
|-----------/
|
|
Yen
: 672
|
<---------------------------------------------------------------------->
After you beat all three of them, return to the plaza. Talk to the guys
and you'll receive an Amulet Coin!
That's pretty much "all" you can do in this city. So head for the gym or
train a bit.
<---------------------------------------------------------------------------->
| Gym3 |=========================/ Gym 3 \==========================| Gym3 |
<---------------------------------------------------------------------------->
\ Type: Bug
# of Trainers: 4
Highest Level: 23 /
\
# of Yen: 5352
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Clown #1 |
Pokemon : - Kurumiru
lvl 20 |
|----------/
- Fushide
lvl 20 |
|
|
|
Yen
: 640
|
|
|
|----------.
|
| Clown #2 |
Pokemon : - Kurumiru
lvl 20 |
|----------/
- Ishizumai
lvl 20 |
|
|
|
Yen
: 640
|
|
|
|----------.
|
| Clown #3 |
Pokemon : - Kurumiru
lvl 21 |
|----------/
|
|
Yen
: 672
|
|
|
|----------.
|
| Clown #4 |
Pokemon : - Fushide
lvl 20 |
|----------/
- Kurumiru
lvl 20 |
|
|
|
Yen
: 640
|
<---------------------------------------------------------------------->
A honeycomb style'd gym. Awesome. The intention is simple, you push
yourself through the wax/honey walls and push buttons to advance.
Go north through the wax wall. And step on the button. Fight clown #1.
Step on the button right of Clown #1. Go through the wall above Clown #1.
Step on the rightmost button and the second from the left and the left one
to light up some gates. Step on the second button from the right to fight
Clown #2.
Go through the wall above Clown #2 to stand on a button. Go back and head
left to go down the wall on the southside of this corridor. Step on the
button in this room to fight Clown #3.
Go through the wall above Clown #3 and step on the button in this room.
Go back to Clown #3's room and exit through the north eastern wall. Keep

heading north through the wall that just opened up. There you'll find
Clown #4. Step on the button in this room, exit this room and go through
the wall to the right of the one you just went through.
<---------------------------------------------------------------------->
| Atei |
Pokemon : - Hoiiga
lvl 21 |
|------/
- Ishizumai
lvl 21 |
|
- Hahakomori
lvl 23 |
|
|
|
Yen
: 2760
|
<---------------------------------------------------------------------->
Your reward is TM76.
Exit the gym and you'll receive a phone call from Bianca. Not sure if she
says this, but she will be in the guard house at the north exit. Luckily for
you she's in a battling mood.
<---------------------------------------------------------------------->
| Bianca Battle #3 |
Pokemon : - Haideria
lvl 18 |
|-----------------/
- Munna
lvl 18 |
|
AND
|
|
- Janoby
lvl 20 |
|
- Panpour
lvl 18 |
|
OR
|
|
- Chaobuu
lvl 20 |
|
- Pansage
lvl 18 |
|
OR
|
|
- Futachimaru
lvl 20 |
|
- Pansear
lvl 18 |
|
|
|
Yen
: 2000
|
<---------------------------------------------------------------------->
Bianca got stronger since our last fight, but it's nothing to worry about.
If you need to, heal up, if not, head out to...
<---------------------------------------------------------------------------->
| Rt04 |========================/ Route 4 \=========================| Rt04 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] X Accuracy
Near the southern guard house in the |
|
sand
|
| [ 1 ] Great Ball
Near a fence left of the house on the |
|
south side of the route
|
| [ 1 ] Hyper Potion
Inside the construction site, right |
|
near the south entrance
|
| [ 1 ] TM41
Construction site, north part
|
| [ 1 ] Ether
Left of the end of southern asphalt |
| [ 1 ] ???
Near the Hiker at the end of the
|
|
asphalt
|

| [ 1 ] TM28
Left of the intersection in a house |
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Fisherman #1 |
Pokemon : - Basurao
lvl 16 |
|--------------/
- Basurao
lvl 16 |
|
- Basurao
lvl 16 |
|
- Basurao
lvl 16 |
|
|
|
Yen
: 512
|
|
|
|--------------.
|
| Fisherman #2 |
Pokemon : - Basurao
lvl 18 |
|--------------/
- Basurao
lvl 18 |
|
|
|
Yen
: 576
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Otamaro
lvl 18 |
|--------------/
- Otamaro
lvl 18 |
|
|
|
Yen
: 576
|
|
|
|----------.
|
| Miner #1 |
Pokemon : - Roggenrolla
lvl 17 |
|----------/
- Dokkorar
lvl 17 |
|
- Roggenrolla
lvl 17 |
|
|
|
Yen
: 680
|
|
|
|----------.
|
| Miner #2 |
Pokemon : - Dokkorar
lvl 19 |
|----------/
|
|
Yen
: 760
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Darumakka
lvl 19 |
|----------/
|
|
Yen
: 456
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Monmen
lvl 19 |
|----------/
|
|
Yen
: 456
|
|
|
|----------.
|
| Hiker #3 |
Pokemon : - Churine
lvl 18 |
|----------/
|
|
Yen
: 432
|
|
|
|----------.
|
| Hiker #4 |
Pokemon : - Blitzle
lvl 19 |
|----------/
|
|
Yen
: 456
|
|
|
|----------.
|
| Miner #3 |
Pokemon : - Roggenrolla
lvl 18 |
|----------/
- Dokkorar
lvl 18 |
|
|

|
Yen
: 720
|
|
|
|----------.
|
| Miner #4 |
Pokemon : - Dokkorar
lvl ?? |
|----------/
|
|
Yen
: 760
|
|
|
|----------.
|
| Hiker #5 |
Pokemon : - Pidove
lvl 19 |
|----------/
|
|
Yen
: 456
|
|
|
<---------------------------------------------------------------------->
Yeah, you thought Bianca was the only Rival you'd encounter now?
Guess again. Cheren is a bit up north on the asphalt.
<---------------------------------------------------------------------->
| Cheren Battle #4 |
Pokemon : - Pidove
lvl 20 |
|------------------/
- Leopardas
lvl 20 |
|
AND
|
|
- Janoby
lvl 22 |
|
- Panpour
lvl 20 |
|
OR
|
|
- Chaobuu
lvl 22 |
|
- Pansage
lvl 20 |
|
OR
|
|
- Futachimaru
lvl 22 |
|
- Pansear
lvl 20 |
|
|
|
Yen
: 2200
|
<---------------------------------------------------------------------->
This might be a harder battle than it normally should be because of the
sandstorm. Luckily he doesn't really take advantage of this weather. After
the battle the Professor will call you and Cheren will run off.
Time to check out the route. To the left there is a construction site with
some items and trainers. A house close to the road houses a man who will heal
your Pokemon.
Heading north, you read an intersection. To the west there is Resort Desert
and up north you'll continue to the next town. You can now make a quick detour
for some Items and trainers. If you don't want to, continue north from the
intersection.
While the rest of us makes a quick detour to...
<---------------------------------------------------------------------------->
| RstD |=====================/ Resort Desert \======================| RstD |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Thunderstone
Hug the south wall, you'll find it
|

| [ 1 ] Fresh Water
A bit to the west of the entrance
|
| [ 1 ] BlackGlasses
A bit to the north of the entrance
|
| [ 1 ] _METALPOWDERINV_
Guy in a suit, north of entrance
|
| [ 1 ] Heart Scale
North west corner
|
| [ 1 ] TM39
South west corner
|
| [ 1 ] Hyper Potion
On a hill in the center
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Medic #1 |
Pokemon : - Uniran
lvl 23 |
|----------/
|
|
Yen
: 1380
|
|
|
|------------.
|
| Psychic #1 |
Pokemon : - Uniran
lvl 23 |
|------------/
- Woobat
lvl 23 |
|
|
|
Yen
: 736
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Ishizumai
lvl 23 |
|----------/
|
|
Yen
: 552
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Hatohpoh
lvl 23 |
|----------/
|
|
Yen
: 552
|
|
|
|------------.
|
| Psychic #2 |
Pokemon : - Gothemme
lvl 24 |
|------------/
|
|
Yen
: 768
|
|
|
|----------.
|
| Hiker #3 |
Pokemon : - Meerhog
lvl 23 |
|----------/
|
|
Yen
: 552
|
|
|
|------------.
|
| Psychic #3 |
Pokemon : - Deathmas
lvl 22 |
|------------/
- Munna
lvl 22 |
|
|
|
Yen
: 704
|
|
|
|-----------.
|
| Ranger #1 |
Pokemon : - Koaruhi
lvl 24 |
|-----------/
|
|
Yen
: 1440
|
|
Reward : ??? Berries
|
|
|
|-----------.
|
| Ranger #2 |
Pokemon : - Darumakka
lvl 23 |
|-----------/
- Shimamma
lvl 23 |
|
|
|
Yen
: 1380
|
|
Reward : ??? Berries
|
|
|
|----------.
|

| Hiker #4 |
Pokemon : - Marakachi
lvl 23 |
|----------/
|
|
Yen
: 552
|
<---------------------------------------------------------------------->
Beat the Medic to get a free healing spot. There is a lot to be done here.
Fight the trainers, find items and an excavation.
To go to the excavation site, find a bunch of statues scattered on a hill.
Enter it via the ladder.
<---------------------------------------------------------------------------->
| AncC |=====================/ Ancient Castle \=====================| AncC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Revive
Fall down the firsthole to find it
|
| [ 1 ] _SOMEKINDOFPLATE_
F1 talk to a hiker
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Psychic #1 |
Pokemon : - Shinpora
lvl 24 |
|------------/
|
|
Yen
: 768
|
|
|
|------------.
|
| Psychic #2 |
Pokemon : - Woobat
lvl 23 |
|------------/
- Munna
lvl 23 |
|
|
|
Yen
: 736
|
|
|
<---------------------------------------------------------------------->
There isn't much you can do at this point. Just find the two items and
battle some trainers for cash and experience. Go back to the intersection in
the desert and head north to...
<---------------------------------------------------------------------------->
| RmnC |======================/ Raimon City \=======================| RmnC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] HM04
House northwest of the Pokemon Center |
|
talk to the blue haired girl
|
| [ 1 ] Soothe Bell
House northwest of the Pokemon Center |
|
talk to old lady, F2
|
| [ 1 ] Sun Stone
House directly north of the Pokemon |
|
Center, F2 talk to man
|
| [ 1 ] Musical Box
Musical hall
|

| [ 1 ] TM49
Musical hall
|
| [ 1 ] X Attack
South of the Ferris Wheel
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Tennis Player #1 | Pokemon : - Blitzle
lvl 25 |
|------------------/
|
|
Yen
: 2500
|
|
|
|--------------------.
|
| Baseball Player #1 | Pokemon : - Pansear
lvl 23 |
|--------------------/
- Panpour
lvl 23 |
|
- Pansage
lvl 23 |
|
|
|
Yen
: 2300
|
|
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
Alley next to Green Ledge Building
|
|
in a big building to the right
|
|
Talk to a clown.
|
<---------------------------------------------------------------------->
Upon entering the Guard House, you'll see Cheren and the Prof talking.
She'll give you a few Ultra Balls and carry on with her business. Enter the
town and see Team Plasma causing another ruckus.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl 18 |
|-----------------/
- Yabakuron
lvl 18 |
|
|
|
Yen
: 720
|
<---------------------------------------------------------------------->
You get a BICYCLE! Oh, and Bianca shows up. No worries: no fighting today.
Now for the tour of the town. The building to the left of the Pokemon
Center has online capacities, pick the third option and say "yes" if you
want to check it out.
Continueing to explore the west side of town, enter the house north of
the Pokemon Center (the one near the water), talk to the blue haired girl
to get HM04. Go upstairs and talk to the old lady to get Soothe Bell.
Cross the western bridge to the north and head to the west.
Try to exit the
the Musical hall.
sounds, trust me.
Talk to the girls
watch the scene.

City to the west and Bianca stops you and drags you along to
You now have to dress up a Pokemon. It is more fun than it
Check our Musical Section for more information on musicals.
to the right of the desk to get TM49. Exit the hall and

Head back west and enter the westernmost building. Step on the teleport
pad and arrive on a tennis field, here you'll find one trainer who gives 2500
Yen when defeated. Exit and head east.
Enter the next building and stepo on the teleport pad. Like on the tennis

field, you'll find a trainer here. Exit after collecting your 2500 Yen and
head south form the Musical.
Try to enter the big building and a girl will stop you and give you the
Battle Recorder. This building is the Battle Subway. You can't firght at this
point, so when you can, check out our Battle Subway section.
Head east of the building through the gate with the lights. Where you will
meet N. He'll drag you onto the Ferris Wheel. When you get off you'll be
greeted by Plasma Grunts and it appears N is in cahoots with Plasma!
<---------------------------------------------------------------------->
| N Battle #3 |
Pokemon : - Meguroco
lvl 22 |
|-------------/
- Darumakka
lvl 22 |
|
- Zuruggu
lvl 22 |
|
- Shinpora
lvl 22 |
|
|
|
Yen
: 2200
|
<---------------------------------------------------------------------->
He can be tough when you didn't prepare to face him, but all in all, you
shouldn't have too many problems facing this guy.
The only thing that's left to do, is...
<---------------------------------------------------------------------------->
| Gym4 |=========================/ Gym 4 \==========================| Gym4 |
<---------------------------------------------------------------------------->
\ Type: Electric
# of Trainers: 4
Highest Level: 27 /
\
# of Yen: 18920
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Lady #1 |
Pokemon : - Emonga
lvl 24 |
|---------/
- Emonga
lvl 24 |
|
|
|
Yen
: 3840
|
|
|
|-------------.
|
| Rich Boy #1 |
Pokemon : - Blitzle
lvl 25 |
|-------------/
|
|
Yen
: 4000
|
|
|
|-------------.
|
| Rich Boy #2 |
Pokemon : - Blitzle
lvl 24 |
|-------------/
- Blitzle
lvl 24 |
|
|
|
Yen
: 3840
|
|
|
|---------.
|
| Lady #2 |
Pokemon : - Emonga
lvl 25 |
|---------/
|
|
Yen
: 4000
|
<---------------------------------------------------------------------->
Talk to the coach, he has Water. Go up and board the right shuttle. It
will take you to a platform. There'll find Trainer #1. After you beat her
step on the glowing tile and you'll see the path changing. Hop onto the

shuttle and let it take you to the next platform.


There you'll find one more trainer (Trainer #2). After having dealt with
him, step on the glowing tile to call the shuttle. Hop in. But get pushed
out by Trainer #3. Beat him and hop in the shuttle. And follow the ride to
the next platform.
Where you'll meet another glowing tile. If you don't know what to do know:
step on it and hop into the summoned shuttle. Let the dear lady get out of
the shuttle and battle her. And let it take you to the final platform.
But not before taking you through a looping. Fun times.
<---------------------------------------------------------------------->
| Gym Leader #4 |
Pokemon : - Emonga
lvl 25 |
|---------------/
- Emonga
lvl 25 |
|
- Zeburaika
lvl 27 |
|
|
|
Yen
: 3240
|
<---------------------------------------------------------------------->
You receive the Badge and TM72 as a reward. Traded Pokemon will obey you
until level 50.
Now that we're finally done with this place (for now), head towards the
western exit to reach...
<---------------------------------------------------------------------------->
| Rt05 |========================/ Route 5 \=========================| Rt05 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
East entrance, behind the lower fence |
| [ 1 ] Great Ball
Above the eastern guard house behnid |
|
some trees
|
| [ 1 ] Revive
Above a ledge
|
| [ 1 ] ???
Continue west from the Revive
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Munna
lvl 23 |
|----------/
|
|
Yen
: 552
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Gamagaru
lvl 23 |
|----------/
|
|
Yen
: 552
|
|
|
|
|
|------------.
|
| Painter #1 |
Pokemon : - Shinpora
lvl 23 |

|------------/
|
|
Yen
: 1104
|
|
|
|---------.
|
| Cook #1 |
Pokemon : - Pansear
lvl 21 |
|---------/
- Panpour
lvl 21 |
|
- Pansage
lvl 21 |
|
|
|
Yen
: 840
|
|
|
|----------.
|
| Clown #1 |
Pokemon : - Hoiiga
lvl 22 |
|----------/
- Hoiiga
lvl 22 |
|
|
|
Yen
: 704
|
|
|
|-------------.
|
| Musician #1 |
Pokemon : - Blitzle
lvl 22 |
|-------------/
- Blitzle
lvl 22 |
|
|
|
Yen
: 704
|
|
|
|-----------.
|
| Dancer #1 |
Pokemon : - Darumakka
lvl 22 |
|-----------/
- Darumakka
lvl 22 |
|
|
|
Yen
: 704
|
<---------------------------------------------------------------------->
WHAT. DID. YOU. EXPECT?
<---------------------------------------------------------------------->
| Cheren Battle #5 |
Pokemon : - Leopardas
lvl 24 |
|------------------/
- Hatohpoh
lvl 24 |
|
AND
|
|
- Janoby
lvl 26 |
|
- Panpour
lvl 24 |
|
OR
|
|
- Chaobuu
lvl 26 |
|
- Pansage
lvl 24 |
|
OR
|
|
- Futachimaru
lvl 26 |
|
- Pansear
lvl 24 |
|
|
|
Yen
: 2600
|
<---------------------------------------------------------------------->
This kid is everywhere. At least he offers good money. After the fight the
Gym Leader drags you along. Watch the scene. Your Pokemon will get healed
and you have to fight a double battle!
<---------------------------------------------------------------------->
| Kids |
Pokemon : - Harderia
lvl 26 |
|------/
- Harderia
lvl 26 |
| Double
|
|
Yen
: 208
|
<---------------------------------------------------------------------->
After you beat these kids there are a few trainers on this lot to beat.
After you beat them, or not, make your way to the west to find Cheren and

the Gym Leader. Watch the cool bridge scene.


<---------------------------------------------------------------------------->
| HdDB |==================/ Hodomoe Draw Bridge \===================| HdDB |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] ???
Shadow
|
|
|
<---------------------------------------------------------------------->
Run across the bridge. If you see a shadow, step on it. It's either an item
or a Pokemon. Either way, keeping going west.
<---------------------------------------------------------------------------->
| HdmC |======================/ Hodomoe City \======================| HdmC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Expert Belt
Marketplace, guy in suit
|
| [ 1 ] _SHINYORBTHING_
Marketplace, enter from the west
|
| [ 3 ] Repeat Ball
PokeCenter, girl upstairs
|
| [ 1 ] Ultra Ball
Near the West exit
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl 27 |
|----------/
- Zebraika
lvl 27 |
| Rotational 3vs3
- Basurao
lvl 27 |
| Black
|
|
Yen
: 2500
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
House next to the bridge, second one |
<---------------------------------------------------------------------->
Make your way into to town to find Cheren. . . That guy is just everywhere,
isn't he? Anyways, after the scene explore the town. The second house you
will come across has a trade. Check out the big building all the way to the
west; it's a market.
In the market, talk to a guy with a black suit, he'll give you an Expert
Belt. Enter the market from the westside to find a _SHINYORBTHING_
If you're playing Black: Behind the market (westside) there is a biker
riding back and forth. Talk to him and answer "yes" two times to have a
rotational 3vs3 fight.
That's about all you can do for now. Head to the south to find the...

<---------------------------------------------------------------------------->
| CldS |======================/ Cold Storage \======================| CldS |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _MINERHELMET_
Guy in between warehouses
|
| [ 1 ] Ether
Patch of grass below warehouse
|
| [ 1 ] Protein
Patch of grass below green containers |
| [ 1 ] Net Ball
In the frozen warehouse
|
| [ 1 ] TM55
In the frozen warehouse
|
| [ 1 ] Ice Heal
In the frozen warehouse
|
| [ 1 ] Hyper Potion
In the frozen warehouse
|
| [ 1 ] NeverMeltice
In the frozen warehouse
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Youngster #1 |
Pokemon : - Hoiiga
lvl 24 |
|--------------/
- Kaburomo
lvl 24 |
|
|
|
Yen
: 384
|
|
|
|--------------.
|
| Youngster #2 |
Pokemon : - Batula
lvl 24 |
|--------------/
- Ishizumai
lvl 24 |
|
|
|
Yen
: 384
|
|
|
|---------------.
|
| Dockworker #1 |
Pokemon : - Pansage
lvl 24 |
|---------------/
- Dokkorar
lvl 24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #2 |
Pokemon : - Pansear
lvl 24 |
|---------------/
- Dokkorar
lvl 24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #3 |
Pokemon : - Panpour
lvl 24 |
|---------------/
- Dokkorar
lvl 24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #4 |
Pokemon : - Dotetsukotsu
lvl 25 |
|---------------/
|
|
Yen
: 1000
|
|
|
|---------------.
|
| Dockworker #5 |
Pokemon : - Vanipucchi
lvl 24 |

|---------------/
- Dokkorar
lvl 24 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Dockworker #6 |
Pokemon : - Dokkorar
lvl 23 |
|---------------/
- Dokkorar
lvl 23 |
|
- Vanipucchi
lvl 23 |
|
|
|
Yen
: 920
|
<---------------------------------------------------------------------->
Follow the road down and then west and then Cheren will come up to you.
Enter the warehouse. Ice puzzles!
Head
1.
2.
3.
4.
5.
6.
7.
8.

up (not up the stairs) until you see the first puzzle:


Slide up on the leftmst tile
Right
Down
Pick up TM55
Slide up
Left
Up
Right

Go left and slide across the next "puzzle":


1. Slide left
Head
1.
2.
3.
4.

up the stairs and to the right for the next puzzle:


Slide right
Slide up
Slide left
Slide down

Follow the green containers and head up the stairs. Follow the brown
containers and head down the stairs. Go left and then up for the next
"puzzle":
1. Slide up from the left two tiles
The only way you could have screwed up this puzzle was by sliding up from
the wrong tile. Head up. Head left, but not up the stairs. When you approach
an open container, Cheren catches up with you.
In the container are 8 Plasma Grunts ganging up on a man. The grunts then
form a line, talk to each grunt and fight them, no worries you don't have to
fight each one of them. (from right to left)
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl 23 |
|-----------------/
- Meerhog
lvl 23 |
|
|
|
Yen
: 920
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Yabakuron
lvl 24 |
|-----------------/
|
|
Yen
: 960
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Leopardas
lvl 24 |

|-----------------/
|
|
Yen
: 960
|
|
|
|-----------------.
|
| Plasma Grunt #4 |
Pokemon : - Meerhog
lvl 23 |
|-----------------/
- Zuruggu
lvl 23 |
|
|
|
Yen
: 920
|
<---------------------------------------------------------------------->
The Gym Leader then barges in and arrests the grunts. Exit the warehouse.
Head to the northern part of the City and then to the east to the gym. You'll
find Team Plasma in front of the gym. When they leave, enter the gym.
<---------------------------------------------------------------------------->
| Gym5 |=========================/ Gym 5 \==========================| Gym5 |
<---------------------------------------------------------------------------->
\ Type: Ground
# of Trainers: 5
Highest Level : 31 /
\
# of Yen: 9360
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Helmetguy #1 |
Pokemon : - Gamagaru
lvl 28 |
|--------------/
- Drilbur
lvl 28 |
|
|
|
Yen
: 1120
|
|
|
|--------------.
|
| Helmetguy #2 |
Pokemon : - Meguroco
lvl 28 |
|--------------/
- Drilbur
lvl 28 |
|
|
|
Yen
: 1120
|
|
|
|--------------.
|
| Helmetguy #3 |
Pokemon : - Warubiru
lvl 29 |
|--------------/
|
|
Yen
: 1160
|
|
|
|-----------------.
|
| Business Man #1 |
Pokemon : - Meguroco
lvl 27 |
|-----------------/
- Gamagaru
lvl 27 |
|
- Meguroco
lvl 27 |
|
|
|
Yen
: 1080
|
|
|
|----------.
|
| Woman #1 |
Pokemon : - Drilbur
lvl 29 |
|----------/
|
|
Yen
: 1160
|
<---------------------------------------------------------------------->
Step on the platform and press the Green down button. Beat the first
trainer and press the green down button to his right. Step on the platform
to the north of the one you're one and press its purple up button to fight a
trainer. If you have, come back down and step on the ledge on the north wall
and head left. Battle the trainer. Step on the platform and press the green
down button. Stepping on the right platform leads to an extra trainer. Step
on the platform to the north and go up. Step on the ledge on the north wall
and head right. Fight the trainer and step on the platform and go down.

<---------------------------------------------------------------------->
| Gym Leader #5 |
Pokemon : - Warubiru
lvl 29 |
|---------------/
- Doryuuzu
lvl 31 |
|
- Gamagaru
lvl 29 |
|
|
|
Yen
: 3720
|
<---------------------------------------------------------------------->
You'll receive badge #5 and Pokemon up to level 60 will obey you now.
Try to exit the town to the west and Bianca will come up and stop you for
a battle...
<---------------------------------------------------------------------->
| Bianca Battle #4 |
Pokemon : - Haideria
lvl 26 |
|-----------------/
- Musharna
lvl 26 |
|
AND
|
|
- Janoby
lvl 28 |
|
- Panpour
lvl 26 |
|
OR
|
|
- Chaobuu
lvl 28 |
|
- Pansage
lvl 26 |
|
OR
|
|
- Futachimaru
lvl 28 |
|
- Pansear
lvl 26 |
|
|
|
Yen
: 2800
|
<---------------------------------------------------------------------->
After the battle, she'll give you HM2, Fly. Which you now can use. Heal up
or do whatever you like, when ready, head west to...
<---------------------------------------------------------------------------->
| Rt06 |========================/ Route 6 \=========================| Rt06 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
West of the house
|
| [ 1 ] Ether
South of the house, behind a fence
|
| [ 1 ] Leaf Stone
Left of the first puddle, right of
|
|
the second puddle
|
| [ 1 ] Shiny Stone
Second house, talk to girl
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Scientist #1 |
Pokemon : - Shikijika
lvl 27 |
|--------------/
|
|
Yen
: 1296
|
|
|
|-----------.
|
| Ranger #1 |
Pokemon : - Emonga
lvl 27 |
|-----------/
- Shikijika
lvl 27 |
|
|

|
Yen
: 1620
|
|
Reward : Cheri Berry
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Otamaro
lvl 24 |
|--------------/
- Otamaro
lvl 24 |
|
- Otamaro
lvl 24 |
|
- Otamaro
lvl 24 |
|
|
|
Yen
: 768
|
|
|
|--------------.
|
| Scientist #2 |
Pokemon : - Shikijika
lvl 27 |
|--------------/
|
|
Yen
: 1296
|
|
|
|--------------.
|
| Scientist #3 |
Pokemon : - Shikijika
lvl 27 |
|--------------/
|
|
Yen
: 1296
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Vanipucchi
lvl 26 |
|--------------/
- Pururiru
lvl 26 |
|
|
|
Yen
: 832
|
|
|
|-----------.
|
| Ranger #2 |
Pokemon : - Chillarmy
lvl 27 |
|-----------/
- Empnga
lvl 27 |
|
|
|
Yen
: 1620
|
|
Reward : Cheri Berry
|
<---------------------------------------------------------------------->
Follow the route until you hit a house. From now on, a POokeball in the
grass might also be a Pokemon named "Tamagetake", who has a Pokeball-shaped
head. You can still use the list above to see which Pokeballs are items and
which aren't.
Note: The second house acts as a PokeCenter!
Go north from the second house to reach...
<---------------------------------------------------------------------------->
| ERCv |==================/ Electric Rock Cave \====================| ERCv |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Parlyz Heal
Behind the second crystal
|
| [ 1 ] Revive
Below Scientist #1 behind two
|
|
crystals
|
| [ 1 ] Heal Ball
Above a ledge, near Scientist #1
|

| [ 2 ] Hyper Potion
East of the bridge
|
|
Room below 7 grunts
|
| [ 1 ] Iron
West of first staircase
|
| [ 1 ] Nugget
Talk to two guys, B1
|
| [ 1 ] Quick Ball
Above the two guys
|
| [ 1 ] _METALPOWDER3?_
Take left staircase in room with
|
|
grunts
|
| [ 1 ] Magnet
Southern corridor west of N
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Scientist #1 |
Pokemon : - Gear
lvl 29 |
|--------------/
|
|
Yen
: 1392
|
|
|
|----------------.
|
| Cooltrainer #1 |
Pokemon : - Achen
lvl 31 |
|----------------/
|
|
Yen
: 1860
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Gantoru
lvl 26 |
|----------/
- Dotetsukotsu
lvl 26 |
|
|
|
Yen
: 832
|
|
|
|--------------.
|
| Scientist #2 |
Pokemon : - Gear
lvl 29 |
|--------------/
|
|
Yen
: 1392
|
|
|
|-----------.
|
| Doctor #1 |
Pokemon : - Kurumayu
lvl 29 |
|-----------/
|
|
Yen
: 1740
|
|
|
|----------------.
|
| Cooltrainer #2 |
Pokemon : - Drilbur
lvl 30 |
|----------------/
- Zebraika
lvl 30 |
|
|
|
Yen
: 1800
|
|
|
|----------------.
|
| Cooltrainer #4 |
Pokemon : - ???
lvl ?? |
|----------------/
|
|
Yen
: ????
|
|
|
|--------------.
|
| Scientist #3 |
Pokemon : - Gear
lvl 29 |
|--------------/
|
|
Yen
: 1392
|
|
|
|----------------.
|
| Cooltrainer #4 |
Pokemon : - Erufuun
lvl 30 |
|----------------/
- Purotoga
lvl 30 |
|
|
|
Yen
: 1800
|
<---------------------------------------------------------------------->

Examine the gold spider web and the Gym Leader of Hodomoe approaches. He
gives you TM78 and walks off. Enter the cave.
Oh no! N! He asks you a question, answer anything, it doesn't matter and he
will leave you alone. Resume your course and approach the blue crystal. Bianca
should appear as should the Professor. The Professor will give you a Lucky
Egg.
Push the crystal out of your way and continue north. When you reach the
next crystal push it out of your way as well and go up the stairs. Go right
and reach two crystals next to each other. Push the top one left and the
bottom one down and carry on.
After the Professor and Bianca stop talking go south until you reach a
bridge. After being taken across, push the crystal down and carry on. Head
down the staircase.
When you come to the path split with the two guys, head left to return to
the entrance. Head right to find a doctor who can heal you after you beat
him. Go north and find some Grunts.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meguroco
lvl 26 |
|-----------------/
- Zuruggu
lvl 26 |
|
- Meerhog
lvl 26 |
|
|
|
Yen
: 1040
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Zuruggu
lvl 28 |
|-----------------/
|
|
Yen
: 1120
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Yabakuron
lvl 27 |
|-----------------/
- Leopardas
lvl 27 |
|
|
|
Yen
: 1080
|
|
|
|-----------------.
|
| Plasma Grunt #4 |
Pokemon : - Yabakuron
lvl 26 |
|-----------------/
- Yabakuron
lvl 26 |
|
- Yabakuron
lvl 26 |
|
|
|
Yen
: 1040
|
|
|
|-----------------.
|
| Plasma Grunt #5 |
Pokemon : - Meerhog
lvl 27 |
|-----------------/
- Meguroco
lvl 27 |
|
|
|
Yen
: 1080
|
|
|
|-----------------.
|
| Plasma Grunt #6 |
Pokemon : - Leopardas
lvl 28 |
|-----------------/
|
|
Yen
: 1120
|
|
|
|-----------------.
|
| Plasma Grunt #7 |
Pokemon : - Leopardas
lvl 27 |
|-----------------/
- Meerhog
lvl 27 |

|
|
|
Yen
: 1080
|
<---------------------------------------------------------------------->
In this room, go up to meet N. Going down is an optinal path with some
trainers and items. Go upstairs.
To the east is N, to the west some trainer and the area where you left
Bianca and the Professor. Go see N and answer "yes" for some fun:
<---------------------------------------------------------------------->
| N Battle #4 |
Pokemon : - Gantoru
lvl 28 |
|-------------/
- Batula
lvl 28 |
|
- Desseed
lvl 28 |
|
- Gear
lvl 22 |
|
|
|
Yen
: 2800
|
<---------------------------------------------------------------------->
Exit the cave...
<---------------------------------------------------------------------------->
| FkyC |=====================/ Fukiyose City \======================| FkyC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM58
Below a plane
|
| [ 1 ] Sharp Beak
Girl in the control tower
|
|
|
<---------------------------------------------------------------------->
Walking north past the POokeCenter triggers a scene. Watch the Gym Leader
go east and follow him (there isn't much to do here anyway).
<---------------------------------------------------------------------------->
| Rt07 |========================/ Route 7 \=========================| Rt07 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM57
Woman near the south entrance
|
| [ 1 ] Ultra Ball
In the big southern patch of grass
|
|
where there is no grass
|
| [ 1 ] PP Up
Patch of grass past the house
|
| [ 1 ] Max Ether
South of the tower
|
| [ 1 ] TM81
Far east corner after the split
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Boakey
lvl 31 |
|----------/
|
|
Yen
: 744
|

|
|
|--------------.
|
| Youngster #1 |
Pokemon : - Ishizumai
lvl 30 |
|--------------/
- Yanakey
lvl 30 |
|
|
|
Yen
: 480
|
|
|
|--------------.
|
| Youngster #2 |
Pokemon : - Gamagaru
lvl 29 |
|--------------/
- Pendora
lvl 29 |
|
- Chobomaki
lvl 29 |
|
|
|
Yen
: 464
|
|
|
|----------------.
|
| Cooltrainer #1 |
Pokemon : - Leopardas
lvl 32 |
|----------------/
- Meerhog
lvl 32 |
| Rotational
- KoWoobat
lvl 32 |
|
|
|
Yen
: 464
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Chillarmy
lvl 31 |
|----------/
|
|
Yen
: 744
|
|
|
|-----------.
|
| Ranger #3 |
Pokemon : - Kurumayu
lvl 30 |
|-----------/
- Hiakey
lvl 30 |
|
- Hatohpoh
lvl 30 |
|
|
|
Yen
: 1800
|
|
Reward : ??? Berry
|
|
|
|-----------.
|
| Ranger #4 |
Pokemon : - Uniran
lvl 31 |
|-----------/
- Kibago
lvl 31 |
|
|
|
Yen
: 1860
|
|
Reward : ??? Berry
|
|
|
|----------.
|
| Clown #1 |
Pokemon : - Emonga
lvl 30 |
|----------/
- Shinpora
lvl 30 |
|
|
|
Yen
: 960
|
|
|
|----------.
|
| Clown #2 |
Pokemon : - Shibishirasu
lvl 29 |
|----------/
- Koaruhii
lvl 29 |
|
- Hatohpoh
lvl 29 |
|
|
|
Yen
: 928
|
<---------------------------------------------------------------------->
The first appearance of the brown ledges! You can walk on these to skip
the patches of grass. If necessary you can also jump off of them.
Make your way up north. When you come to a split in the road, heading right
will trigger a phone call from your mother. Going north leads to the

Tower of Heaven.
<---------------------------------------------------------------------------->
| ToHe |====================/ Tower of Heaven \=====================| ToHe |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Hyper Potion
F2
|
| [ 1 ] TM61
F2
|
| [ 1 ] Spell Tag
F3
|
| [ 1 ] TM65
F4
|
| [ 1 ] Revive
F4
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Psychic #1 |
Pokemon : - Rigray
lvl 30 |
|------------/
- Uniran
lvl 30 |
|
- Shinpora
lvl 30 |
|
|
|
Yen
: 960
|
|
|
|---------------.
|
| Young Girl #1 |
Pokemon : - Shikijika
lvl 30 |
|---------------/
- Gothemme
lvl 30 |
|
|
|
Yen
: 480
|
|
|
|------------.
|
| Pokefan #1 |
Pokemon : - Emonga
lvl 30 |
|------------/
- Haideria
lvl 30 |
|
|
|
Yen
: 1920
|
|
|
|------------.
|
| Pokefan #2 |
Pokemon : - Kurumayu
lvl 31 |
|------------/
|
|
Yen
: 1984
|
|
|
|------------.
|
| Psychic #2 |
Pokemon : - Musharna
lvl 32 |
|------------/
|
|
Yen
: 1024
|
|
|
|------------.
|
| Psychic #3 |
Pokemon : - Deathmas
lvl 31 |
|------------/
- Gobit
lvl 31 |
|
|
|
Yen
: 992
|
|
|
|------------.
|
| Psychic #4 |
Pokemon : - Hitomoshi
lvl 31 |
|------------/
- KoWoobat
lvl 31 |

|
|
|
Yen
: 992
|
|
|
|------------.
|
| Psychic #5 |
Pokemon : - Doubran
lvl 32 |
|------------/
|
|
Yen
: 1024
|
|
|
|----------.
|
| Nurse #1 |
Pokemon : - Gothemme
lvl 31 |
|----------/
- Mamanboh
lvl 31 |
|
|
|
Yen
: 1240
|
|
|
|----------------.
|
| CoolTrainer #1 |
Pokemon : - KoWoobat
lvl 32 |
|----------------/
- Gothimelle
lvl 32 |
|
|
|
Yen
: 1920
|
|
|
|----------------.
|
| CoolTrainer #2 |
Pokemon : - Muurando
lvl 33 |
|----------------/
|
|
Yen
: 1980
|
<---------------------------------------------------------------------->
Make your way up the tower. It's pretty straightforward, so I'll assume
you need no help in getting to the top. Beat the nurse on F3 to have a
healing point.
When you reach the top, approach the Gym Leader. Examine the bell and
answer "yes". The leader will leave. Exit the tower as well.
Go back to Fukiyose City and find the gym on the landing strip...
<---------------------------------------------------------------------------->
| Gym6 |=========================/ Gym 6 \==========================| Gym6 |
<---------------------------------------------------------------------------->
\ Type: Flying
# of Trainers: 6
Highest Level: 35 /
\
# of Yen: 13140
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Helmetguy #1 |
Pokemon : - Hatohpoh
lvl 32 |
|--------------/
- Hatohpoh
lvl 32 |
|
|
|
Yen
: 1280
|
|
|
|--------------.
|
| Helmetguy #2 |
Pokemon : - Koaruhii
lvl 32 |
|--------------/
- Woobat
lvl 32 |
|
|
|
Yen
: 1280
|
|
|
|----------.
|
| Pilot #1 |
Pokemon : - Koaruhii
lvl 32 |
|----------/
- Shinpora
lvl 32 |
|
|
|
Yen
: 1920
|
|
|

|----------.
|
| Pilot #2 |
Pokemon : - Kenhorou
lvl 33 |
|----------/
|
|
Yen
: 1980
|
|
|
|--------------.
|
| Helmetguy #2 |
Pokemon : - KoWoobat
lvl 33 |
|--------------/
|
|
Yen
: 1320
|
|
|
|----------.
|
| Woman #1 |
Pokemon : - Drilbur
lvl 29 |
|----------/
|
|
Yen
: 1160
|
<---------------------------------------------------------------------->
Approach the first cannon and press A. You'll get shot away to a platform.
Use the cannon on the left. Go down the stairs and use the cannon again.
Take the stairs that go up and use the cannon in the south. Fly across.
On this platform, approach the cannon from the south. After being shot again,
use the cannon here. Use that same cannon again, this time from the other
side. Go up the stairs and use the cannon there. Use the next cannons as you
fly through some hoops and against a wall. Use this cannon and end up in
front of the Leader:
<---------------------------------------------------------------------->
| Gym Leader #6 |
Pokemon : - KoWoobat
lvl 33 |
|---------------/
- Kenhorou
lvl 33 |
|
- Swanna
lvl 35 |
|
|
|
Yen
: 4200
|
<---------------------------------------------------------------------->
You'll receive Badge #6 and TM62. Pokemon up to lvl 70 will obey you.
To exit use the cannon from the north. N will be waiting outside. No
worries, he's only there to chat.
Go up route 7, take the eastern path and you'll arrive in...
<---------------------------------------------------------------------------->
| NjYm |========================/ Neji Yama \=======================| NjYm |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Heal
In the quarry area, top area east
|
|
from entrance
|
| [ 1 ] Revive
In the quarry area, top area north
|
|
from entrance
|
| [ 1 ] Moon stone
In the third cave, behind a rock
|
| [ 1 ] Max Potion
Exiting the third cave, go north
|
| [ 1 ] Ether
Exiting the third cave, go west
|

| [ 1 ] Nugget
Enter 4th cave, go north in first
|
|
corridor
|
| [ 1 ] PP Up
Enter 4th cave, go north in first
|
|
corridor, at end go west
|
| [ 1 ] Ultra Ball
Cave before reaching the bottom floor |
| [ 1 ] TM91
Room with the big white stone
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Gantoru
lvl 34 |
|----------/
- Dotetsukotsu
lvl 34 |
|
|
|
Yen
: 1088
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Woobat
lvl 33 |
|----------/
- Dotetsukotsu
lvl 33 |
|
- Gantoru
lvl 33 |
|
|
|
Yen
: 1056
|
|
|
|----------------.
|
| Martial Art #1 | Pokemon : - Nageki
lvl 36 |
|----------------/
|
|
Yen
: 1152
|
|
|
|----------------.
|
| Cooltrainer #1 | Pokemon : - Vaniricchi
lvl 35 |
|----------------/
- Gothimelle
lvl 35 |
|
- Doubran
lvl 35 |
|
|
|
Yen
: 2100
|
|
|
|----------.
|
| Miner #1 |
Pokemon : - Gantoru
lvl 34 |
|----------/
- Doryuuzu
lvl 34 |
|
|
|
Yen
: 1360
|
|
|
|----------.
|
| Miner #2 |
Pokemon : - KoWoobat
lvl 35 |
|----------/
|
|
Yen
: 1400
|
|
|
|----------.
|
| Miner #3 |
Pokemon : - Gantoru
lvl 33 |
|----------/
- Gantoru
lvl 33 |
|
- Gantoru
lvl 33 |
|
|
|
Yen
: 1320
|
|
|
|----------.
|
| Miner #4 |
Pokemon : - Doryuuzu
lvl 35 |
|----------/
|
|
Yen
: 1400
|
|
|
|-----------.
|
| Doctor #4 |
Pokemon : - Doubran
lvl 34 |
|-----------/
- Musharna
lvl 34 |

|
|
|
Yen
: 2040
|
|
|
|----------.
|
| Hiker #4 |
Pokemon : - Woobat
lvl 34 |
|----------/
- Gantoru
lvl 34 |
|
|
|
Yen
: 1088
|
|
|
|----------------.
|
| Martial Art #2 | Pokemon : - Dageki
lvl 36 |
|----------------/
|
|
Yen
: 1152
|
|
|
|----------.
|
| Miner #5 |
Pokemon : - Dotetsukotsu
lvl 34 |
|----------/
- Gantoru
lvl 34 |
|
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
When you want to head up the stairs...
<---------------------------------------------------------------------->
| Cheren Battle #6 |
Pokemon : - Kenhorou
lvl 33 |
|------------------/
- Leopardas
lvl 33 |
|
AND
|
|
- Janoby
lvl 35 |
|
- Hiyakey
lvl 33 |
|
OR
|
|
- Chaobuu
lvl 35 |
|
- Yanakey
lvl 33 |
|
OR
|
|
- Futachimaru
lvl 35 |
|
- Boakey
lvl 33 |
|
|
|
Yen
: 3500
|
<---------------------------------------------------------------------->
It's been a while, so you must have expected him. He's not that hard. If you
find he is, go back to do some more training. You will get HM3 from the next
Gym Leader.
Enter the cave and find Cheren again with Hodomoe's Gym Leader. Follow
Cheren. Walk the wooden edge south and enter the cave again. Follow the
corridor sputh and take the last corridor north and exit the cave.
Go north and enter the cave. When you reach a split, go south and through
the door. Follow the corridor and exit the cave.
Go west and enter the cave. Take the second corridor north and head east at
the top. Exit the cave. The trainer here is a doctor. Beat him to get a
healing point.
Head north and enter the first cave. Head north on the first intersection.
Go through the door. Head south at the intersetion and exit the cave.
Buy some refreshments if you need some and head towards the eastern cave.
Find Cheren and the grunts. After you regain control, head east and exit the
cave.

<---------------------------------------------------------------------------->
| SkkC |======================/ Sekka City \========================| SkkC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM31
Old lady in PokeCenter
|
| [ 1 ] Parlyz Heal
Fail quiz (?) in building east of gym |
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl 27 |
|----------/
- Zebraika
lvl 27 |
| Rotational 3vs3
- Basurao
lvl 27 |
| Black
|
|
Yen
: 2500
|
<---------------------------------------------------------------------->
|
Trades
|
<---------------------------------------------------------------------->
| ??? for ???
House next to the bridge, second one |
<---------------------------------------------------------------------->
The building east of the gym has some sort of a quiz going on. I'm not
sure what you need to answer, but failing it gives you a Parlyz Heal.
That's all there is to do really. Gym-time!
<---------------------------------------------------------------------------->
| Gym7 |=========================/ Gym 7 \==========================| Gym7 |
<---------------------------------------------------------------------------->
\ Type: Ice
# of Trainers: 6
Highest Level: 39 /
\
# of Yen: 11624
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Karate Guy #1 |
Pokemon : - Kumashun
lvl 35 |
|---------------/
- Kumashun
lvl 35 |
|
- Freezio
lvl 35 |
|
|
|
Yen
: 1120
|
|
|
|----------------.
|
| Karate Girl #1 |
Pokemon : - Freezio
lvl 37 |
|----------------/
|
|
Yen
: 1184
|
|
|
|---------------.
|
| Karate Guy #2 |
Pokemon : - Kumashun
lvl 37 |
|---------------/
|
|
Yen
: 1184
|
|
|
|----------------.
|
| Karate Girl #2 |
Pokemon : - Kumashun
lvl 36 |
|----------------/
- Vaniricchi
lvl 36 |
|
|
|
Yen
: 1152
|

|
|
|----------------.
|
| Karate Girl #3 |
Pokemon : - Vaniricchi
lvl 36 |
|----------------/
- Vaniricchi
lvl 36 |
|
|
|
Yen
: 1152
|
|
|
|---------------.
|
| Karate Guy #3 |
Pokemon : - Vaniricchi
lvl 36 |
|---------------/
- Kumashun
lvl 36 |
|
|
|
Yen
: 1152
|
<---------------------------------------------------------------------->
Ice puzzles, you know the drill!
First room:
1. Go up next to the coach
2. Go right
3. Walk past trainer, press button and slide left
4. Go up the stairs
5. Slide right
New Room after you slided across the ramp:
1. Slide right
2. Slide up
3. Slide right
4. Slide up
5. Slide down so you'll hit the wooden construction
6. Slide right
7. Walk down the dirt path
8. Slide left towards the cruved wooden construction
9. Slide up to the button
10. Slide up
11. Slide left
12. Slide down from the arrow like dirt
Go up the stairs and slide across the gap to find the next room:
1. Slide left
2. Slide up
3. Slide right
4. Slide up
5. Slide right
6. Slide up
7. Slide up
8. Step on button
9. Slide right
10. Slide down
11. Slide left
12. Slide down
13. Slide left
14. Slide up
Go up the staircase to find the Gym Leader:
<---------------------------------------------------------------------->
| Gym Leader #7 |
Pokemon : - Vaniricchi
lvl 37 |
|---------------/
- Tsunbear
lvl 39 |
|
- Freezio
lvl 37 |
|
|

|
Yen
: 4680
|
<---------------------------------------------------------------------->
You'll receive badge 7 and tM79. Pokemon up to level 80 will obey you now.
Exit the gym by taking the slide to the west.
Outside you'll find Bianca and Cheren. The gym leader will rush out and N's
minions appear out of nowhere. Cheren and the leader run off after the minions
and you should follow them to...
<---------------------------------------------------------------------------->
| DSpT |==================/ Dragon Spiral Tower \===================| DSpT |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Old Gateau
Automatically received
|
| [ 1 ] Hyper Potion
On the floor in the big room with the |
|
fallen spillars
|
| [ 2 ] _PURPLEPOWDER_
Platform where Cheren called you
|
|
Circular room
|
| [ 1 ] Shiny Stone
Room with first jumping puzzle
|
| [ 1 ] _TOOTH_
Room with all the stairs
|
| [ 1 ] _PURPLESTAR_
Circular room
|
| [ 1 ] Revive
Circular room
|
| [ 1 ] Max Elixir
Room after the circular one
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Hiker #1 |
Pokemon : - Gantoru
lvl 34 |
|----------/
- Dotetsukotsu
lvl 34 |
|
|
|
Yen
: 1088
|
|
|
|----------.
|
| Hiker #2 |
Pokemon : - Woobat
lvl 33 |
|----------/
- Dotetsukotsu
lvl 33 |
|
- Gantoru
lvl 33 |
|
|
|
Yen
: 1056
|
<---------------------------------------------------------------------->
Before you can enter the forest, you'll receive an old gateau. Enter the
forest. Never mind the Grunt, make way to the tower and enter it.
Make your way across the room and try to head up the stairs. You will
hear a sound. Go upstairs. Watch Cheren call you and leave. Go up and head
right. Walk up the fallen pillars and head left to where Cheren was.
Leave the room and head up the spiralling stairs. A jumping puzzle!
1. Jump down
2. Take the bottom of the three jumps

Head up the stairs and go through the door. Walk past Cheren and the Gym
Leader and make your way to the staircase and through the door.
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl 34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #2 |
Pokemon : - Leopardas
lvl 34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Zuruggu
lvl 34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #4 |
Pokemon : - Leopardas
lvl 33 |
|-----------------/
- Leopardas
lvl 33 |
|
|
|
Yen
: 1320
|
|
|
|-----------------.
|
| Plasma Grunt #5 |
Pokemon : - Meerhog
lvl 32 |
|-----------------/
- Zuruggu
lvl 32 |
|
- Warubiru
lvl 32 |
|
|
|
Yen
: 1280
|
<---------------------------------------------------------------------->
Jumping puzzle room:
1. Go right
2. Move towards the
3. Go right
4. Move towards the
5. Move left
6. Move towards the
7. Move right
8. Jump
9. Move towards the
10. Move left
11. Move towards the
12. Move right
13. Move towards the
14. Move left up the

inner circle
inner circle
inner circle
outer circle
outer circle
outer circle
stairs

Make your way through this room until you find a lot of grunts standing
around a man. The grunts will gang up on you:
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl 33 |
|-----------------/
- Warubiru
lvl 33 |
|
|
|
Yen
: 1320
|
|
|
|-----------------.
|

| Plasma Grunt #2 |
Pokemon : - Warubiru
lvl 34 |
|-----------------/
|
|
Yen
: 1360
|
|
|
|-----------------.
|
| Plasma Grunt #3 |
Pokemon : - Yabakuron
lvl 33 |
|-----------------/
- Leopardas
lvl 33 |
|
|
|
Yen
: 1320
|
|
|
|-----------------.
|
| Plasma Grunt #4 |
Pokemon : - Meerhog
lvl 34 |
|-----------------/
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
Take the staircase to the south. Find N and the box Legendary of the
oppsite game. The legendary Pokemon flies off with N. Cheren and the Leader
take you outside.
In Sekka City, use the eastern exit to reach...
<---------------------------------------------------------------------------->
| Rt08 |========================/ Route 8 \=========================| Rt08 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _PURPLEARROW_
Hug the west wall from the south
|
|
entrance
|
| [ 1 ] Full Heal
East of the first big puddle
|
| [ 1 ] TM42
Talk to a Pink Lady near the south
|
|
entrance
|
| [ 1 ] Icy Rock
Pink Lady next to Bridge entrance
|
| [ 1 ] TM36
North section
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Ranger #1 |
Pokemon : - Kumashun
lvl 34 |
|-----------/
- Gamagaru
lvl 34 |
|
- Marakachi
lvl 34 |
|
|
|
Yen
: 2040
|
|
Reward : ??? Berries
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Pururiru
lvl 34 |
|--------------/
- Koaruhii
lvl 34 |
|
|
|
Yen
: 1088
|
|
|
|--------------.
|
| Fisherman #1 |
Pokemon : - Basurao
lvl 34 |
|--------------/
- Basurao
lvl 34 |

|
|
|
Yen
: 1088
|
|
|
|--------------.
|
| Pink Lady #2 |
Pokemon : - Mamanboh
lvl 35 |
|--------------/
|
|
Yen
: 1120
|
|
|
|-----------.
|
| Ranger #2 |
Pokemon : - Chillachino
lvl 36 |
|-----------/
|
|
Yen
: 2160
|
|
Reward : ??? Berries
|
<---------------------------------------------------------------------->
We can't access the bridge, so go check out the Sekka Swamp if you want to.
<---------------------------------------------------------------------------->
| SkSw |======================/ Sekka Swamp \=======================| SkSw |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Max Potion
North west corner
|
| [ 1 ] Max Elixir
North part
|
| [ 1 ] Max Revive
East part on a grass field in the
|
|
middle of water
|
| [ 1 ] Ultra Ball
Behind a boulder
|
| [ 1 ] Carbos
Behind a boulder, go south
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Ranger #1 |
Pokemon : - Vaniricchi
lvl 35 |
|-----------/
- Onondo
lvl 35 |
|
|
|
Yen
: 2100
|
|
Reward : ??? Berries
|
|
|
|-----------.
|
| Ranger #2 |
Pokemon : - Emonga
lvl 34 |
|-----------/
- Marakachi
lvl 34 |
|
- Mamanboh
lvl 34 |
|
|
|
Yen
: 2040
|
|
Reward : ??? Berries
|
|
|
|--------------.
|
| Fisherman #1 |
Pokemon : - Basurao
lvl 34 |
|--------------/
- Maggyo
lvl 34 |
|
|
|
Yen
: 1088
|
|
|
|--------------.
|
| Pink Lady #1 |
Pokemon : - Pururiru
lvl 34 |

|--------------/
- Pururiru
lvl 34 |
|
|
|
Yen
: 1088
|
<---------------------------------------------------------------------->
Nothing much happens here, so let's go to...
<---------------------------------------------------------------------------->
| ACP2 |=================/ Ancient Castle, Part 2 \=================| ACP2 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Max Elixir
Fall down the first hole B1
|
| [ 1 ] TM30
B2
|
| [ 1 ] Max Revive
B3
|
| [ 1 ] PP Up
B3
|
| [ 1 ] Sun stone
B4
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
AKA the Desert Ruins. If you didn't check it out before when I told you to,
scroll up and see how to get here. If you have, descend the ladder in the
desert.
Hug the north wall and go left. Don't run! In the corner, go down and use
the stairs. You'll find a sage standing there. And a grunt!
<---------------------------------------------------------------------->
| Plasma Grunt #1 |
Pokemon : - Meerhog
lvl 34 |
|-----------------/
- Warubiru
lvl 34 |
|
- Warubiru
lvl 34 |
|
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
Go down the hole. Fight the next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #2 |
Pokemon : - Zuruggu
lvl 35 |
|-----------------/
- Meerhog
lvl 35 |
|
|
|
Yen
: 1400
|
<---------------------------------------------------------------------->
Do NOT fall in the hole this grunt is next to. Instead walk SLOWLY past the
hole by hugging the south wall. Fight the next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #3 |
Pokemon : - Dasutodasu
lvl 36 |
|-----------------/
|

|
Yen
: 1440
|
<---------------------------------------------------------------------->
Cross the hole carefully if you want TM30, if not drop down.
NEXT!
<---------------------------------------------------------------------->
| Plasma Grunt #4 |
Pokemon : - Warubiru
lvl 36 |
|-----------------/
|
|
Yen
: 1440
|
<---------------------------------------------------------------------->
Cross this hole to the south for a Max Revive. Return because you need to
pass the first hole from the north. Go down to pass the second one. Find the
next grunt.
<---------------------------------------------------------------------->
| Plasma Grunt #5 |
Pokemon : - Leopardas
lvl 34 |
|-----------------/
- Yabakuron
lvl 34 |
|
- Yabakuron
lvl 34 |
|
|
|
Yen
: 1360
|
<---------------------------------------------------------------------->
Behind this grunt you'll find a PP Up. If you drop down any other hole
beside the last one you crossed, you'll find a Sun Stone.
So either drop to he item and return to this hole or drop down this hole
to begin with. 2 grunts!
<---------------------------------------------------------------------->
| Plasma Grunt #6 |
Pokemon : - Meerhog
lvl 35 |
|-----------------/
- Zuruggu
lvl 35 |
|
|
|
Yen
: 1400
|
|
|
|-----------------.
|
| Plasma Grunt #6 |
Pokemon : - Yabakuron
lvl 35 |
|-----------------/
- Leopardas
lvl 35 |
|
|
|
Yen
: 1400
|
<---------------------------------------------------------------------->
Drop down this hole and watch the story. When you're outside you'll get
a phone call. Go to Aloe's gym. That's the second gym. You'll get an item.
Go back to Route 8 and head East towards the building. Try to enter it and,
you guessed it, a rival battle!
<---------------------------------------------------------------------->
| Bianca Battle #5 |
Pokemon : - Muurando
lvl 38 |
|-----------------/
- Musharna
lvl 38 |
|
AND
|
|
- Jaroda
lvl 40 |
|
- Hiakey
lvl 38 |
|
OR
|
|
- Emboar
lvl 40 |
|
- Yanakey
lvl 38 |
|
OR
|

|
- Daikenki
lvl 40 |
|
- Boakey
lvl 38 |
|
|
|
Yen
: 4000
|
<---------------------------------------------------------------------->
All righty then. She improved a lot since our last encounter, about 12
levels, however, she should not slow you down if you've been training
properly. You'll receive a Full Restore (wow!) and she'll leave you.
Enter the building.
<---------------------------------------------------------------------------->
| CylB |====================/ Cylinder Bridge \=====================| CylB |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM 43
Talk to a woman
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
Run across the bridge and watch the scene. Exit the bridge.
<---------------------------------------------------------------------------->
| Rt09 |========================/ Route 9 \=========================| Rt09 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] TM56
Upon entering the route
|
| [ 1 ] PP Up
Storage room in the Dept. Store
|
| [ 1 ] Thunderstone
Talk to a guy uin the Dept. Store
|
| [ 1 ] HP Up
Behind the fence
|
| [ 1 ] Full Restore
East of the cave entrance
|
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Biker #1 |
Pokemon : - Warubiru
lvl 36 |
|----------/
- Dasutodasu
lvl 36 |
|
|
|
Yen
: 864
|
|
|
|----------.
|
| Biker #2 |
Pokemon : - Warubiru
lvl 36 |

|----------/
- Zuruggu
lvl 36 |
|
|
|
Yen
: 1152
|
|
|
|--------------.
|
| Biker #3 & 4 |
Pokemon : - Zuruggu
lvl 37 |
|--------------/
- Zuruggu
lvl 37 |
| Double
|
|
Yen
: 2368
|
|
|
|-------------.
|
| Waitress #1 |
Pokemon : - Chillarmy
lvl 36 |
|-------------/
- Doredia
lvl 36 |
|
|
|
Yen
: 1152
|
|
|
|-------------.
|
| Rich Boy #1 |
Pokemon : - Leopardas
lvl 36 |
|-------------/
|
|
Yen
: 5760
|
|
|
|---------------.
|
| Young Lady #1 |
Pokemon : - Muurando
lvl 36 |
|---------------/
|
|
Yen
: 5760
|
|
|
|-----------.
|
| Waiter #1 |
Pokemon : - Chillarmy
lvl 36 |
|-----------/
- Lamplar
lvl 36 |
|
|
|
Yen
: 1440
|
|
|
|----------.
|
| Biker #5 |
Pokemon : - Komatana
lvl 36 |
|----------/
|
|
Yen
: 1184
|
|
|
|----------.
|
| Biker #6 |
Pokemon : - Zuruggu
lvl 37 |
|----------/
|
|
Yen
: 888
|
<---------------------------------------------------------------------->
Enter the building on this route to find a Dept. Store. You'll find several
trainers inside, so even if you're not buying, it's worth checking out.
<---------------------------------------------------------------------------->
| SryC |======================/ Souryuu City \======================| SryC |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] _BALLOFWOOL_
House east of gym
|
| [ 1 ] _ROCK_
Building in street west of PokeCenter |
| [ 1 ] _???_
Building in street west of PokeCenter |
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->

| Cooltrainer #1 |
|----------------/
| Rotational
|
|
|
|----------------.
| Cooltrainer #2 |
|----------------/

Pokemon : - Yanakey
- Boakey
- Hiakey
Yen

: 2340

Pokemon : - Kojofuu
- Komatana

lvl 39 |
lvl 39 |
lvl 39 |
|
|
|
|
lvl 39 |
lvl 39 |

|
- Rigray
lvl 39 |
|
|
|
Yen
: 2340
|
<---------------------------------------------------------------------->
Approach the Guy with the orange hair. Follow the purple haired girl. Watch
the scene in the house.
Leave the house and go to the gym!
<---------------------------------------------------------------------------->
| Gym8 |=========================/ Gym 8 \==========================| Gym8 |
<---------------------------------------------------------------------------->
\ Type: Dragon
# of Trainers: 7
Highest Level: 43 /
\
# of Yen: 26320
/
\____________________________________________________________________/
<---------------------------------------------------------------------->
| Cooltrainer #1 |
Pokemon : - Onondo
lvl 41 |
|----------------/
|
|
Yen
: 2460
|
|
|
|----------------.
|
| Cooltrainer #2 |
Pokemon : - Monose
lvl 41 |
|----------------/
|
|
Yen
: 2460
|
|
|
|----------------.
|
| Cooltrainer #3 |
Pokemon : - Onondo
lvl 40 |
|----------------/
- Onondo
lvl 40 |
|
|
|
Yen
: 2400
|
|
|
|----------------.
|
| Cooltrainer #4 |
Pokemon : - Onondo
lvl 41 |
|----------------/
|
|
Yen
: 2460
|
|
|
|-----------------.
|
| Dragon Tamer #1 |
Pokemon : - Crimgan
lvl 42 |
|-----------------/
|
|
Yen
: 3360
|
|
|
|----------------.
|
| Cooltrainer #5 |
Pokemon : - Monose
lvl 39 |
|----------------/
- Onondo
lvl 39 |
|
- Crimgan
lvl 39 |
|
|
|
Yen
: 2340
|

|
|
|----------------.
|
| Cooltrainer #5 |
Pokemon : - Monose
lvl 40 |
|----------------/
- Crimgan
lvl 40 |
|
|
|
Yen
: 2400
|
|
|
|-----------------.
|
| Dragon Tamer #2 |
Pokemon : - Onondo
lvl 40 |
|-----------------/
- Onondo
lvl 41 |
|
|
|
Yen
: 3280
|
<---------------------------------------------------------------------->
Move past the first trainer and make your way along the dragon's tail. When
you come across a split, head right. When you get to the next split, head
left. Head for the dragon's head and go on the path. Move past the trainer
here and jump on the arm. Head for the head again. Follow the path and jump
on the arm of the next dragon.
Head for the dragon's tail. Get on the path. When you reach a trainer, head
left. Go right at the split and jump off. Head for the head and follow the
path. At the bottom of the stairs, go down and jump on the next dragon's arm.
Go to the tail and go down the path below the stairs again. Follow the path
and jump again on the arm. Now head for the head. Move past the trainer and
jump down. Head for the head again. Make way to the next dragon. At the
intersection, go right. Pass this trainer and head up. At the next split,
go left and jump down.
Go to the head to meet the Leader:
Pokemon Black players fight a man, while White players battle a woman.
<---------------------------------------------------------------------->
| Gym Leader #8 |
Pokemon : - Onondo
lvl 41 |
|---------------/
- Crimgan
lvl 41 |
|
- Ononokusu
lvl 43 |
|
|
|
Yen
: 5160
|
<---------------------------------------------------------------------->
You receive a badge and Pokemon all around obey you now. You also get TM82.
Exit the gym by stepping on the teleporter. It's time we head for the
PokeLeague!
Upon exiting the gym, you will be greeted by the Prof. Answer Yes to her
question and you'll receive a Master Ball. Heal up if necessary and head out
to...
<---------------------------------------------------------------------------->
| Rt10 |========================/ Route 10 \=========================| Rt10 |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|

<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Heal
First patch of grass, rightmost Item |
|
Ball
|
| [ 1 ] Full Restore
Below a ledge
|
| [ 1 ] Hyper Potion
In the grass north of the wooden
|
|
bridge
|
| [ 1 ] Dawn Stone
In the grass north of the wooden
|
|
bridge
|
| [ 1 ] Dusk Stone
Near the river north of the wooden
|
|
bridge, talk to a man with a hat |
| [ 1 ] TM05
Above a ledge near the wooden bridge |
|
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Karate Girl #1 | Pokemon : - Zuruzukin
lvl 39 |
|----------------/
- Kojofuu
lvl 39 |
|
|
|
Yen
: 1248
|
|
|
|----------------.
|
| Cooltrainer #1 | Pokemon : - Onondo
lvl 39 |
|----------------/
- Shibibiiru
lvl 39 |
|
- Agirudar
lvl 39 |
|
|
|
Yen
: 1152
|
|
|
|
|
|--------------.
|
| Socialite #1 |
Pokemon : - Marakachi
lvl 39 |
|--------------/
- Freezio
lvl 40 |
|
- Mamanboh
lvl 39 |
|
|
|
Yen
: 3200
|
|
|
|----------------.
|
| Cooltrainer #2 | Pokemon : - Mebukijika
lvl 40 |
|----------------/
- Burunkeru
lvl 40 |
|
|
|
Yen
: 2400
|
|
|
|---------------.
|
| Karate Guy #1 |
Pokemon : - Dageki
lvl 40 |
|---------------/
|
|
Yen
: 1280
|
|
|
|----------.
|
| Hiker #1 |
Pokemon : - Dotetsukotsu
lvl 38 |
|----------/
- Gantoru
lvl 38 |
|
|
|
Yen
: 1216
|
|
|
|---------------.
|
| Coated Man #1 |
Pokemon : - Tsunbear
lvl 39 |
|---------------/
- Gamageroge
lvl 39 |
|
- Shubaruga
lvl 40 |
|
|
|
Yen
: 3200
|

<---------------------------------------------------------------------->
When you come across the first bridge, save your game. When you cross it,
you'll have to battle Cheren...
<---------------------------------------------------------------------->
| Cheren Battle #7 |
Pokemon : - Kenhorou
lvl 43 |
|------------------/
- Leopardas
lvl 43 |
|
AND
|
|
- Jaroda
lvl 45 |
|
- Hiyakey
lvl 43 |
|
OR
|
|
- Emboar
lvl 45 |
|
- Yanakey
lvl 43 |
|
OR
|
|
- Daikenki
lvl 45 |
|
- Boakey
lvl 43 |
|
|
|
Yen
: 4500
|
|
Reward : Max Revive
|
<---------------------------------------------------------------------->
When you finish this battle, continue east and enter the building and head
north through the awesome gates. Solve the easy slide puzzle while you're at
it. For the sliding impaired:
1.
2.
3.
4.
5.

From the center: up


Right
Up
Left
Up

Continue through the gates and enter...


<---------------------------------------------------------------------------->
| VcRd |======================/ Victory Road \======================| VcRd |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------->
|
Pokemon
|
<---------------------------------------------------------------------->
|
N/A
|
<---------------------------------------------------------------------->
|
Items
|
<---------------------------------------------------------------------->
| [ 1 ] Full Restore
Past the scared trainer, take first |
|
cave
|
| [ 1 ] Full Heal
On a ledge
|
<---------------------------------------------------------------------->
|
Trainers
|
<---------------------------------------------------------------------->
| Cooltrainer #1 | Pokemon : - Erufuun
lvl 45 |
|----------------/
- Zebraika
lvl 45 |
|
|
|
Yen
: 2700
|
|
|
|----------------.
|
| Cooltrainer #2 | Pokemon : - Muurando
lvl 45 |
|----------------/
- Pendora
lvl 45 |
|
|

|
Yen
: 1152
|
|
|
|---------------.
|
| Karate Guy #1 |
Pokemon : - Zuruzukin
lvl 43 |
|---------------/
- Rohpushin
lvl 43 |
|
- Kojofuu
lvl 43 |
|
|
|
Yen
: 1376
|
|
|
|--------------.
|
| Socialite #2 |
Pokemon : - Obemu
lvl 44 |
|--------------/
- Doredia
lvl 45 |
|
- Kuitaran
lvl 44 |
|
|
|
Yen
: 3600
|
|
|
|----------------.
|
| Cooltrainer #3 | Pokemon : - Yanakey
lvl 44 |
|----------------/
- Hiakey
lvl 44 |
|
- Boakey
lvl 44 |
|
|
|
Yen
: 2640
|
|
|
|-----------.
|
| Doctor #1 |
Pokemon : - Gothimelle
lvl 43 |
|-----------/
- Hahakomori
lvl 43 |
|
|
|
Yen
: 1152
|
|
|
|----------------.
|
| Cooltrainer #4 | Pokemon : - Gigearl
lvl 44 |
|----------------/
- Hihidaruma
lvl 44 |
|
- Gamageroge
lvl 44 |
|
|
|
Yen
: 2640
|
|
|
|---------------.
|
| Coated Man #2 |
Pokemon : - Gigaiasu
lvl 45 |
|---------------/
- Shibirudon
lvl 46 |
|
|
|
Yen
: 1152
|
<---------------------------------------------------------------------->
In the cave, head north and up the stairs. Pass the trainer and head
outside. Watch the two trainers talk to each other and do as that one trainer
down the wall on the right. When on the ground, head right and enter the cave.
Follow the path and up the stairs. Go north and up the next set of stairs.
Pass the trainer here and exit the cave.
Go past the scared trainer and enter the second cave to advance. The first
one leads to some trainers, which is cool if you need the experience.
Inside, make your way up the stairs. On top of the stairs, you'll find a
doctor! Move past him and head up the next fligh of stairs. Go north up the
next stairs and exit the cave via the right exit.
Take the slide on the right and enter the cave. Go north and head up the
stairs. Take the exit south and head north to reach:

<---------------------------------------------------------------------------->
| PkLg |======================/ Pokemon League \====================| PlLg |
<---------------------------------------------------------------------------->
This is it. The moment we've been building up to. We are going to
challenge the Elite 4. But first things first. Heal up in the building to the
left and stock up on items. You'll want a solid amount of the following:
-

Full Restores
Full Heals
Hyper Potions
Revives

Also, stock up on Pokeballs. You'll need them.


When you're ready, approach the man standing on the stairs and answer 'yes'
to his question if you're ready.
<---------------------------------------------------------------------------->
| Leet4 |=======================/ Elite 4 \========================| Leet4 |
<---------------------------------------------------------------------------->
\ Type : Var.
# of Trainers: 4
Highest Level: 50 /
\
# of Yen:
/
\____________________________________________________________________/
The way the Elite 4 works has changed in Black and White. You get to pick
the order in which you battle them yourself. In the end this changes not so
much, but is a neat feature.
Listing clockwise starting from the left.
<---------------------------------------------------------------------->
| E4 Member #1 |
Pokemon : - Deathkan
lvl 48 |
|---------------/
- Burunkeru
lvl 48 |
| Shikimi
- Goog
lvl 48 |
|
- Chandelar
lvl 50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Ghosts. And an awesome room.
The only thing that might hold you from a victory is the Chandelar. Watch
out for its burn. The main strategy you should use or follow is to use Dark
typed Pokemon or Moves.
Step on the platform to return to the main hall.
<---------------------------------------------------------------------->
| E4 Member #2 |
Pokemon : - Zuruzukin
lvl 48 |
|---------------/
- Warubiaru
lvl 48 |
| Giima
- Leopardas
lvl 48 |
|
- Kirikizan
lvl 50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Darks. And a conveyor belt. Semi-kind of awesome room.
Use Fighting moves and other Pokemon specific types, such as Grass/Water

against Warubiaru.
Step on the platform to return to the main hall.
<---------------------------------------------------------------------->
| E4 Member #3 |
Pokemon : - Ranculus
lvl 48 |
|---------------/
- Musharna
lvl 48 |
| Katorena
- Shinpora
lvl 48 |
|
- Gothilselle
lvl 50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Psychics. And a dreamy room. . .
Just use the same tactics as for the Ghost Elite 4 member. Dark and Ghost
Attacks should do the trick.
Step on the platform to return to the main hall.
<---------------------------------------------------------------------->
| E4 Member #4 |
Pokemon : - Nageki
lvl 48 |
|---------------/
- Dageki
lvl 48 |
| Renbu
- Roopushin
lvl 48 |
|
- Kojondo
lvl 50 |
|
|
|
Yen : 6000
|
<---------------------------------------------------------------------->
Fighting Pokemon galore! A fighting pit. Awe-some.
Bring Psychic or Flying Pokemon to shorten this member's team.
<---------------------------------------------------------------------------->
| Chmpn |=======================/ Champion \=======================| Chmpn |
<---------------------------------------------------------------------------->
\ Type : Var.
# of Trainers: 2
Highest Level: 54 /
\
# of Yen: 19720
/
\____________________________________________________________________/
<----------------------------------------------------------------------->
|
Plasma N
|
Pokemon : - Zekrom (Black)
lvl 52 |
|----------------/
OR Reshiram (White)
lvl 52 |
|
- Vaivanilla
lvl 50 |
|
- Abagohra
lvl 50 |
|
- Archaeos
lvl 50 |
|
- Gigigear
lvl 50 |
|
- Zoroark
lvl 50 |
|
|
|
Yen
: 10000
|
<----------------------------------------------------------------------->
<------------------------------------------------------------------------>
| Plasma Geechisu |
Pokemon : - Deathkan
lvl 52 |
|-----------------/
- Buffalon
lvl 52 |
|
- Gamageroge
lvl 52 |
|
- Kirikizan
lvl 52 |
|
- Shibirudon
lvl 52 |
|
- Sazando
lvl 54 |

|
|
|
Yen
: 9720
|
<------------------------------------------------------------------------>

/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| Mechs |======================\ Mechanics /=======================| Mechs |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
In this section we will explain the mechanics of Black and White. There are
quite a bit of new features added, so there will be a ot to read.
<---------------------------------------------------------------------------->
| BttlM |========================/ Battle \========================| BttlM |
<---------------------------------------------------------------------------->
Aside from the graphical changes and data (move, abilities, Pokemon)
changes, Black and White brings a few more gameplay additions:
1. Triple battles
2. Rotational battles
<------------------>
| Triple Battles |
<------------------>
RSE brought Double battles, BW brings Triple battles. You send out 3 of your
Pokemon and battle it out with 6 monsters on the field at most. Most of the
regular mechanics stay the same, but a few change.
The outer Pokmon can only attack the one across them and the center Pokemon.
You can switch places, but this consumes a turn, like switching out a new
Pokemon.
<---------------------->
| Rotational Battles |
<---------------------->
An extra addition is Rotational Mode. You send out your first three Pokemon
as does your opponent, however, the only Pokemon doing the fighting is the
center one. Switching places does not consume a turn and will create
interesting battle situations.
<---------------------------------------------------------------------------->
| Ssns |========================/ Seasons \=========================| Ssns |
<---------------------------------------------------------------------------->
Just like in real life, the world of Pokemon now has seasons! It took them a
long time to implement this feature, but it's a nice addition to the series.
The addition of seasons is not only a graphical one, it also enhances gameplay
in a few ways.
A season lasts one real-life month. It starts with Spring and then rotates
the seasons accordingly. This means you will have three pokeseason rotations,
i.e. 3 poke-Springs, every year. More than enough to do your season related

stuff.
Graphical improvements:
- The overworld is slightly changed
- The character will dress accordingly to the time of year
- Shikijika's Sprite
Gameplay improvements:
- Certain Pokemon appear more or less during some seasons
- Some areas and accessibility of certain points vary during each season
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| Lsts |=========================\ Lists /==========================| Lsts |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
A Pokemon walkthrough/FAQ would not be complete without a list section. In
this section you can find all sorts of interesting lists that we compiled for
you. For your comfort and ease: these lists will also be included in our
visual version.
<---------------------------------------------------------------------------->
| LocLst |===================/ Location List \====================| LocLst |
<---------------------------------------------------------------------------->
This is the list of locations of all the available Pokemon. We did not
include:
- event Pokemon which date from before the release of BW
- 4th gen locations
- 3rd gen locations
All of these can be found on online Pokedexes, such as ours or Veekun's, and
to cover these in this guide would be beyond the scope of this guide and
would only bloat this work.
The formatting is straightforward, but for those who need a hand:
<---------------------------------------------------------------------------->
| ###
Name
Location (3)
|
<---------------------------------------------------------------------------->
| 169
Crobat
Evolution happiness (5)
|
| (1)
(2)
Golbat (#042) (4)
|
<---------------------------------------------------------------------------->
(1) - As the header indicates this is the National Dex Number
(2) - This is the name of the Pokemon, sometimes followed by the
alternative formes in ()
(3) - The location column holds all the possible ways to obtain it
(4) - If a Pokemon needs another one to get, the required Pokemon's name
and number will be under the location.
This is mainly evolution and breeding.
If no Pokemon is provided, you may assume the Pokemon above or
below it, resp. evolution and breeding, is the one you need.
(5) - The method of obtaining the Pokemon. We made it as straightforward
as we could and possible questions should be checked in the
FAQ section before mailing us.
The header repeats itself once every 50 National Dex Numbers for your

convenience. Mails about errors and/or confusing data are very welcome!
Do note that we only include "Trade w/ 4th Gen" or "Trade w/ 3rd Gen" when
there is no other legal way of obtaining that Pokemon in BW.
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 001
Bulbasaur
???
|
<---------------------------------------------------------------------------->
| 002
Ivysaur
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 003
Venusaur
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 004
Charmander
???
|
<---------------------------------------------------------------------------->
| 005
Charmeleon
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 006
Charizard
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 007
Squirtle
???
|
<---------------------------------------------------------------------------->
| 008
Wartortle
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 009
Blastoise
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 010
Caterpie
???
|
<---------------------------------------------------------------------------->
| 011
Metapod
Evolution lvl 7
|
<---------------------------------------------------------------------------->
| 012
Butterfree
Evolution lvl 10
|
<---------------------------------------------------------------------------->
| 013
Weedle
???
|
<---------------------------------------------------------------------------->
| 014
Kakuna
Evolution lvl 7
|
<---------------------------------------------------------------------------->
| 015
Beedrill
Evolution lvl 10
|
<---------------------------------------------------------------------------->
| 016
Pidgey
???
|
<---------------------------------------------------------------------------->
| 017
Pidgeotto
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 018
Pidgeot
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 019
Rattata
???
|
<---------------------------------------------------------------------------->
| 020
Raticate
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 021
Spearow
???
|
<---------------------------------------------------------------------------->
| 022
Fearow
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 023
Ekans
???
|
<---------------------------------------------------------------------------->
| 024
Arbok
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 025
Pikachu
Evolution happiness
|
|
Pichu (#172)
|
<---------------------------------------------------------------------------->

| 026
Raichu
Evolution thunderstone
|
<---------------------------------------------------------------------------->
| 027
Sandshrew
???
|
<---------------------------------------------------------------------------->
| 028
Sandslash
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 029
Nidoran (Female)
???
|
<---------------------------------------------------------------------------->
| 030
Nidorina
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 031
Nidoqueen
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 032
Nidoran (Male)
???
|
<---------------------------------------------------------------------------->
| 033
Nidorino
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 034
Nidoking
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 035
Clefairy
Evolution happiness
|
|
Cleffa (#173)
|
<---------------------------------------------------------------------------->
| 036
Clefable
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 037
Vulpix
???
|
<---------------------------------------------------------------------------->
| 038
Ninetales
Evolution firestone
|
<---------------------------------------------------------------------------->
| 039
Jigglypuff
Evolution happiness
|
|
Igglybuff (#174)
|
<---------------------------------------------------------------------------->
| 040
Wigglytuff
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 041
Zubat
???
|
<---------------------------------------------------------------------------->
| 042
Golbat
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 043
Oddish
???
|
<---------------------------------------------------------------------------->
| 044
Gloom
Evolution lvl 21
|
<---------------------------------------------------------------------------->
| 045
Vileplume
Evolution leafstone
|
<---------------------------------------------------------------------------->
| 046
Paras
???
|
<---------------------------------------------------------------------------->
| 047
Parasect
Evolution lvl 24
|
<---------------------------------------------------------------------------->
| 048
Venonat
???
|
<---------------------------------------------------------------------------->
| 049
Venomoth
Evolution lvl 31
|
<---------------------------------------------------------------------------->
| 050
Diglett
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 051
Dugtrio
Evolution lvl 26
|
<---------------------------------------------------------------------------->
| 052
Meowth
???
|
<---------------------------------------------------------------------------->

| 053
Persian
Evolution lvl 28
|
<---------------------------------------------------------------------------->
| 054
Psyduck
???
|
<---------------------------------------------------------------------------->
| 055
Golduck
Evolution lvl 33
|
<---------------------------------------------------------------------------->
| 056
Mankey
???
|
<---------------------------------------------------------------------------->
| 057
Primeape
Evolution lvl 28
|
<---------------------------------------------------------------------------->
| 058
Growlithe
???
|
<---------------------------------------------------------------------------->
| 059
Arcanine
Evolution firestone
|
<---------------------------------------------------------------------------->
| 060
Poliwag
???
|
<---------------------------------------------------------------------------->
| 061
Poliwhirl
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 062
Poliwrath
Evolution waterstone
|
<---------------------------------------------------------------------------->
| 063
Abra
???
|
<---------------------------------------------------------------------------->
| 064
Kadabra
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 065
Alakazam
Evolution trade
|
<---------------------------------------------------------------------------->
| 066
Machop
???
|
<---------------------------------------------------------------------------->
| 067
Machoke
Evolution lvl 28
|
<---------------------------------------------------------------------------->
| 068
Machamp
Evolution trade
|
<---------------------------------------------------------------------------->
| 069
Bellsprout
???
|
<---------------------------------------------------------------------------->
| 070
Weepinbell
Evolution lvl 21
|
|
???
|
<---------------------------------------------------------------------------->
| 071
Victreebel
Evolution leafstone
|
<---------------------------------------------------------------------------->
| 072
Tentacool
???
|
<---------------------------------------------------------------------------->
| 073
Tentacruel
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 074
Geodude
???
|
<---------------------------------------------------------------------------->
| 075
Graveler
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 076
Golem
Evolution trade
|
<---------------------------------------------------------------------------->
| 077
Ponyta
???
|
<---------------------------------------------------------------------------->
| 078
Rapidash
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 079
Slowpoke
???
|
<---------------------------------------------------------------------------->
| 080
Slowbro
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 081
Magnemite
???
|
<---------------------------------------------------------------------------->
| 082
Magneton
Evolution lvl 30
|

<---------------------------------------------------------------------------->
| 083
Farfetch'd
???
|
<---------------------------------------------------------------------------->
| 084
Doduo
???
|
<---------------------------------------------------------------------------->
| 085
Dodrio
Evolution lvl 31
|
<---------------------------------------------------------------------------->
| 086
Seel
???
|
<---------------------------------------------------------------------------->
| 087
Dewgong
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 088
Grimer
???
|
<---------------------------------------------------------------------------->
| 089
Muk
Evolution lvl 38
|
<---------------------------------------------------------------------------->
| 090
Shellder
???
|
<---------------------------------------------------------------------------->
| 091
Cloyster
Evolution ??? stone
|
<---------------------------------------------------------------------------->
| 092
Gastly
???
|
<---------------------------------------------------------------------------->
| 093
Haunter
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 094
Gengar
Evolution trade
|
<---------------------------------------------------------------------------->
| 095
Onix
???
|
<---------------------------------------------------------------------------->
| 096
Drowzee
???
|
<---------------------------------------------------------------------------->
| 097
Hypno
Evolution lvl 26
|
<---------------------------------------------------------------------------->
| 098
Krabby
???
|
<---------------------------------------------------------------------------->
| 099
Kingler
Evolution lvl 28
|
<---------------------------------------------------------------------------->
| 100
Voltorb
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 101
Electrode
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 102
Exeggcute
???
|
<---------------------------------------------------------------------------->
| 103
Exeggutor
Evolution leafstone
|
<---------------------------------------------------------------------------->
| 104
Cubone
???
|
<---------------------------------------------------------------------------->
| 105
Marowak
Evolution lvl 28
|
<---------------------------------------------------------------------------->
| 106
Hitmonlee
Evolution lvl 20 Def > Atk
|
|
Tyrogue (#236)
|
<---------------------------------------------------------------------------->
| 107
Hitmonchan
Evolution lvl 20 Atk > Def
|
|
Tyrogue (#236)
|
<---------------------------------------------------------------------------->
| 108
Lickitung
???
|
<---------------------------------------------------------------------------->
| 109
Koffing
???
|

<---------------------------------------------------------------------------->
| 110
Weezing
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 111
Rhyhorn
???
|
<---------------------------------------------------------------------------->
| 112
Rhydon
Evolution lvl 42
|
<---------------------------------------------------------------------------->
| 113
Chansey
Evolution lvl up w/ Oval Stone |
|
Happiny (#440)
|
<---------------------------------------------------------------------------->
| 114
Tangela
???
|
<---------------------------------------------------------------------------->
| 115
Kangaskhan
???
|
<---------------------------------------------------------------------------->
| 116
Horsea
???
|
<---------------------------------------------------------------------------->
| 117
Seadra
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 118
Goldeen
???
|
<---------------------------------------------------------------------------->
| 119
Seaking
Evolution lvl 33
|
<---------------------------------------------------------------------------->
| 120
Staryu
???
|
<---------------------------------------------------------------------------->
| 121
Starmie
Evolution ??? stone
|
|
???
|
<---------------------------------------------------------------------------->
| 122
Mr. Mime
Evolution lvl up w/ Mimic
|
|
Mime Jr. (#439)
|
<---------------------------------------------------------------------------->
| 123
Scyther
???
|
<---------------------------------------------------------------------------->
| 124
Jynx
Evolution lvl 30
|
|
Smoochum (#238)
|
<---------------------------------------------------------------------------->
| 125
Electabuzz
Evolution lvl 30
|
|
Elekid (#239)
|
<---------------------------------------------------------------------------->
| 126
Magmar
Evolution lvl 30
|
|
Magby (#240)
|
<---------------------------------------------------------------------------->
| 127
Pinsir
???
|
<---------------------------------------------------------------------------->
| 128
Tauros
???
|
<---------------------------------------------------------------------------->
| 129
Magikarp
???
|
<---------------------------------------------------------------------------->
| 130
Gyarados
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 131
Lapras
???
|
<---------------------------------------------------------------------------->
| 132
Ditto
???
|
<---------------------------------------------------------------------------->
| 133
Eevee
???
|
<---------------------------------------------------------------------------->
| 134
Vaporeon
Evolution ??? stone
|
<---------------------------------------------------------------------------->
| 135
Jolteon
Evolution thunderstone
|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->

| 136
Flareon
Evolution firestone
|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->
| 137
Porygon
???
|
<---------------------------------------------------------------------------->
| 138
Omanyte
???
|
<---------------------------------------------------------------------------->
| 139
Omastar
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 140
Kabuto
???
|
<---------------------------------------------------------------------------->
| 141
Kabutops
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 142
Aerodactyl
???
|
<---------------------------------------------------------------------------->
| 143
Snorlax
Evolution happiness
|
|
Munchlax (#446)
|
<---------------------------------------------------------------------------->
| 144
Articuno
???
|
<---------------------------------------------------------------------------->
| 145
Zapdos
???
|
<---------------------------------------------------------------------------->
| 146
Moltres
???
|
<---------------------------------------------------------------------------->
| 147
Dratini
???
|
<---------------------------------------------------------------------------->
| 148
Dragonair
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 149
Dragonite
Evolution lvl 55
|
<---------------------------------------------------------------------------->
| 150
Mewtwo
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 151
Mew
???
|
<---------------------------------------------------------------------------->
| 152
Chikorita
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 153
Bayleef
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 154
Meganium
???
|
<---------------------------------------------------------------------------->
| 155
Cyndaquil
Evolution lvl 14
|
<---------------------------------------------------------------------------->
| 156
Quilava
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 157
Typhlosion
???
|
<---------------------------------------------------------------------------->
| 158
Totodile
???
|
<---------------------------------------------------------------------------->
| 159
Croconaw
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 160
Feraligatr
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 161
Sentret
???
|
<---------------------------------------------------------------------------->
| 162
Furret
Evolution lvl 15
|
<---------------------------------------------------------------------------->

| 163
Hoothoot
???
|
<---------------------------------------------------------------------------->
| 164
Noctowl
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 165
Ledyba
???
|
<---------------------------------------------------------------------------->
| 166
Ledian
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 167
Spinarak
???
|
<---------------------------------------------------------------------------->
| 168
Ariados
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 169
Crobat
Evolution happiness
|
|
Golbat (#042)
|
<---------------------------------------------------------------------------->
| 170
Chinchou
???
|
<---------------------------------------------------------------------------->
| 171
Lanturn
Evolution lvl 27
|
<---------------------------------------------------------------------------->
| 172
Pichu
Breeding
|
|
Pikachu (#025)
|
<---------------------------------------------------------------------------->
| 173
Cleffa
Breeding
|
|
Clefairy (#035)
|
<---------------------------------------------------------------------------->
| 174
Igglybuff
Breeding
|
Jigglypuff (#039)
|
<---------------------------------------------------------------------------->
| 175
Togepi
Breeding Togetic
|
<---------------------------------------------------------------------------->
| 176
Togetic
Evolution happiness
|
<---------------------------------------------------------------------------->
| 177
Natu
???
|
<---------------------------------------------------------------------------->
| 178
Xatu
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 179
Mareep
???
|
<---------------------------------------------------------------------------->
| 180
Flaaffy
Evolution lvl 15
|
<---------------------------------------------------------------------------->
| 181
Ampharos
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 182
Bellossom
Evolution sunstone
|
|
Gloom (#044)
|
<---------------------------------------------------------------------------->
| 183
Marill
Evolution happiness
|
|
Azurill (#298)
|
<---------------------------------------------------------------------------->
| 184
Azumarill
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 185
Sudowoodo
Evolution lvl up w/ Mimic
|
|
Bonsly (#438)
|
<---------------------------------------------------------------------------->
| 186
Politoed
Evolution trade w/ King's
|
|
Poliwhirl (#061)
|
<---------------------------------------------------------------------------->
| 187
Hoppip
???
|
<---------------------------------------------------------------------------->
| 188
Skiploom
Evolution lvl 18
|
<---------------------------------------------------------------------------->

| 189
Jumpluff
Evolution lvl 27
|
<---------------------------------------------------------------------------->
| 190
Aipom
???
|
<---------------------------------------------------------------------------->
| 191
Sunkern
???
|
<---------------------------------------------------------------------------->
| 192
Sunflora
Evolution sunstone
|
<---------------------------------------------------------------------------->
| 193
Yanma
???
|
<---------------------------------------------------------------------------->
| 194
Wooper
???
|
<---------------------------------------------------------------------------->
| 195
Quagsire
Evolution lvl 20
|
|
???
|
<---------------------------------------------------------------------------->
| 196
Espeon
Evolution day happiness
|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->
| 197
Umbreon
Evolution night happiness
|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->
| 198
Murkrow
???
|
<---------------------------------------------------------------------------->
| 199
Slowking
Evolution trade w/ King's
|
|
Slowpoke (#079)
|
<---------------------------------------------------------------------------->
| 200
Misdreavus
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 201
Unown
???
|
<---------------------------------------------------------------------------->
| 202
Wobbuffet
Evolution lvl 15
|
|
Wynaut (#360)
|
<---------------------------------------------------------------------------->
| 203
Girafarig
???
|
<---------------------------------------------------------------------------->
| 204
Pineco
???
|
<---------------------------------------------------------------------------->
| 205
Forretress
Evolution lvl 31
|
<---------------------------------------------------------------------------->
| 206
Dunsparce
???
|
<---------------------------------------------------------------------------->
| 207
Gligar
???
|
<---------------------------------------------------------------------------->
| 208
Steelix
Evolution trade w/ Metal Coat
|
|
Onyx (#095)
|
<---------------------------------------------------------------------------->
| 209
Snubbull
???
|
<---------------------------------------------------------------------------->
| 210
Granbull
Evolution lvl 23
|
<---------------------------------------------------------------------------->
| 211
Qwilfish
???
|
<---------------------------------------------------------------------------->
| 212
Scizor
Evolution trade w/ Metal Coat
|
|
Scyther (#123)
|
<---------------------------------------------------------------------------->
| 213
Shuckle
???
|

<---------------------------------------------------------------------------->
| 214
Heracross
???
|
<---------------------------------------------------------------------------->
| 215
Sneasel
???
|
<---------------------------------------------------------------------------->
| 216
Teddiursa
???
|
<---------------------------------------------------------------------------->
| 217
Ursaring
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 218
Slugma
???
|
<---------------------------------------------------------------------------->
| 219
Magcargo
Evolution lvl 38
|
<---------------------------------------------------------------------------->
| 220
Swinub
???
|
<---------------------------------------------------------------------------->
| 221
Piloswine
Evolution lvl 33
|
<---------------------------------------------------------------------------->
| 222
Corsola
???
|
<---------------------------------------------------------------------------->
| 223
Remoraid
???
|
<---------------------------------------------------------------------------->
| 224
Octillery
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 225
Delibird
???
|
<---------------------------------------------------------------------------->
| 226
Mantine
Evolution lvl up w/ Remoraid
|
|
Mantyke (#458)
|
<---------------------------------------------------------------------------->
| 227
Skarmory
???
|
<---------------------------------------------------------------------------->
| 228
Houndour
???
|
<---------------------------------------------------------------------------->
| 229
Houndoom
Evolution lvl 24
|
<---------------------------------------------------------------------------->
| 230
Kingdra
Evolution trade w/ Dragon Scale |
|
Seadra (#117)
|
<---------------------------------------------------------------------------->
| 231
Phanpy
???
|
<---------------------------------------------------------------------------->
| 232
Donphan
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 233
Porygon2
Evolution trade w/ Upgrade
|
|
Porygon (#137)
|
<---------------------------------------------------------------------------->
| 234
Stantler
???
|
<---------------------------------------------------------------------------->
| 235
Smeargle
???
|
<---------------------------------------------------------------------------->
| 236
Tyrogue
Breeding
|
|
Hitmonlee (#106)
|
|
Hitmonchan (#107)
|
|
Hitmontop (#237)
|
<---------------------------------------------------------------------------->
| 237
Hitmontop
Evolution lvl up Atk = Def
|
<---------------------------------------------------------------------------->
| 238
Smoochum
Breeding
|
|
Jynx (#124)
|
<---------------------------------------------------------------------------->
| 239
Elekid
Breeding
|
|
Electabuzz (#125)
|

<---------------------------------------------------------------------------->
| 240
Magby
Breeding
|
|
Magmar (#126)
|
<---------------------------------------------------------------------------->
| 241
Miltank
???
|
<---------------------------------------------------------------------------->
| 242
Blissey
Evolution happiness
|
|
Chansey (#113)
|
<---------------------------------------------------------------------------->
| 243
Raikou
???
|
<---------------------------------------------------------------------------->
| 244
Entei
???
|
<---------------------------------------------------------------------------->
| 245
Suicune
???
|
<---------------------------------------------------------------------------->
| 246
Larvitar
???
|
<---------------------------------------------------------------------------->
| 247
Pupitar
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 248
Tyranitar
Evolution lvl 55
|
<---------------------------------------------------------------------------->
| 249
Lugia
???
|
<---------------------------------------------------------------------------->
| 250
Ho-oh
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 251
Celebi
???
|
<---------------------------------------------------------------------------->
| 252
Treecko
???
|
<---------------------------------------------------------------------------->
| 253
Grovyle
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 254
Sceptile
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 255
Torchic
???
|
<---------------------------------------------------------------------------->
| 256
Combusken
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 257
Blaziken
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 258
Mudkip
???
|
<---------------------------------------------------------------------------->
| 259
Marshtomp
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 260
Swampert
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 261
Poochyena
???
|
<---------------------------------------------------------------------------->
| 262
Mightyena
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 263
Zigzagoon
???
|
<---------------------------------------------------------------------------->
| 264
Linoone
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 265
Wurmple
???
|
<---------------------------------------------------------------------------->
| 266
Silcoon
Evolution lvl 7 w/ pv < 5
|

<---------------------------------------------------------------------------->
| 267
Beautifly
Evolution lvl 10
|
<---------------------------------------------------------------------------->
| 268
Cascoon
Evolution lvl 7 w/ pv > 4
|
|
Wurmple (#265)
|
<---------------------------------------------------------------------------->
| 269
Dustox
Evolution lvl 10
|
<---------------------------------------------------------------------------->
| 270
Lotad
???
|
<---------------------------------------------------------------------------->
| 271
Lombre
Evolution lvl 14
|
<---------------------------------------------------------------------------->
| 272
Ludicolo
Evolution ??? stone
|
<---------------------------------------------------------------------------->
| 273
Seedot
???
|
<---------------------------------------------------------------------------->
| 274
Nuzleaf
Evolution lvl 14
|
<---------------------------------------------------------------------------->
| 275
Shiftry
Evolution leafstone
|
<---------------------------------------------------------------------------->
| 276
Taillow
???
|
<---------------------------------------------------------------------------->
| 277
Swellow
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 278
Wingull
???
|
<---------------------------------------------------------------------------->
| 279
Pelipper
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 280
Ralts
???
|
<---------------------------------------------------------------------------->
| 281
Kirlia
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 282
Gardevoir
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 283
Surskit
???
|
<---------------------------------------------------------------------------->
| 284
Masquerain
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 285
Shroomish
???
|
<---------------------------------------------------------------------------->
| 286
Breloom
Evolution lvl 23
|
<---------------------------------------------------------------------------->
| 287
Slakoth
???
|
<---------------------------------------------------------------------------->
| 288
Vigoroth
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 289
Slaking
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 290
Nincada
???
|
<---------------------------------------------------------------------------->
| 291
Ninjask
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 292
Shedinja
Empty slot in party when
|
|
evolving Nincada (#290)
|
<---------------------------------------------------------------------------->
| 293
Whismur
???
|
<---------------------------------------------------------------------------->
| 294
Loudred
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 295
Exploud
Evolution lvl 40
|

<---------------------------------------------------------------------------->
| 296
Makuhita
???
|
<---------------------------------------------------------------------------->
| 297
Hariyama
Evolution lvl 24
|
<---------------------------------------------------------------------------->
| 298
Azurill
Breed Marill w/ Sea Incense
|
|
Marill (#183)
|
<---------------------------------------------------------------------------->
| 299
Nosepass
???
|
<---------------------------------------------------------------------------->
| 300
Skitty
???
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 301
Delcatty
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 302
Sableye
???
|
<---------------------------------------------------------------------------->
| 303
Mawile
???
|
<---------------------------------------------------------------------------->
| 304
Aron
???
|
<---------------------------------------------------------------------------->
| 305
Lairon
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 306
Aggron
Evolution lvl 42
|
<---------------------------------------------------------------------------->
| 307
Meditite
???
|
<---------------------------------------------------------------------------->
| 308
Medicham
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 309
Electrike
???
|
<---------------------------------------------------------------------------->
| 310
Manectric
Evolution lvl 26
|
<---------------------------------------------------------------------------->
| 311
Plusle
???
|
<---------------------------------------------------------------------------->
| 312
Minun
???
|
<---------------------------------------------------------------------------->
| 313
Volbeat
???
|
<---------------------------------------------------------------------------->
| 314
Illumise
???
|
<---------------------------------------------------------------------------->
| 315
Roselia
Evolution day happiness
|
<---------------------------------------------------------------------------->
| 316
Gulpin
???
|
<---------------------------------------------------------------------------->
| 317
Swalot
Evolution lvl 26
|
<---------------------------------------------------------------------------->
| 318
Carvanha
???
|
<---------------------------------------------------------------------------->
| 319
Sharpedo
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 320
Wailmer
???
|
<---------------------------------------------------------------------------->
| 321
Wailord
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 322
Numel
???
|
<---------------------------------------------------------------------------->

| 323
Camerupt
Evolution lvl 33
|
<---------------------------------------------------------------------------->
| 324
Torkoal
???
|
<---------------------------------------------------------------------------->
| 325
Spoink
???
|
<---------------------------------------------------------------------------->
| 326
Grumpig
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 327
Spinda
???
|
<---------------------------------------------------------------------------->
| 328
Trapinch
???
|
<---------------------------------------------------------------------------->
| 329
Vibrava
Evolution lvl 35
|
<---------------------------------------------------------------------------->
| 330
Flygon
Evolution lvl 45
|
<---------------------------------------------------------------------------->
| 331
Cacnea
???
|
<---------------------------------------------------------------------------->
| 332
Cacturne
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 333
Swablu
???
|
<---------------------------------------------------------------------------->
| 334
Altaria
Evolution lvl 35
|
<---------------------------------------------------------------------------->
| 335
Zangoose
???
|
<---------------------------------------------------------------------------->
| 336
Seviper
???
|
<---------------------------------------------------------------------------->
| 337
Lunatone
???
|
<---------------------------------------------------------------------------->
| 338
Sol
???
|
<---------------------------------------------------------------------------->
| 339
Barboach
???
|
<---------------------------------------------------------------------------->
| 340
Whiscash
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 341
Corphish
???
|
<---------------------------------------------------------------------------->
| 342
Crawdaunt
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 343
Baltoy
???
|
<---------------------------------------------------------------------------->
| 344
Claydol
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 345
Lileep
???
|
<---------------------------------------------------------------------------->
| 346
Cradily
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 347
Anorith
???
|
<---------------------------------------------------------------------------->
| 348
Armaldo
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 349
Feebas
???
|
<---------------------------------------------------------------------------->
| 350
Milotic
Evolution beauty
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->

| 351
Castform
???
|
<---------------------------------------------------------------------------->
| 352
Kecleon
???
|
<---------------------------------------------------------------------------->
| 353
Shuppet
???
|
<---------------------------------------------------------------------------->
| 354
Banette
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 355
Duskull
???
|
<---------------------------------------------------------------------------->
| 356
Dusclops
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 357
Tropius
???
|
<---------------------------------------------------------------------------->
| 358
Chimecho
Evolution night happiness
|
|
Chingling (#433)
|
<---------------------------------------------------------------------------->
| 359
Absol
???
|
<---------------------------------------------------------------------------->
| 360
Wynaut
Breed Wobbuffet w/ Lax Incense |
|
Wobbuffet (#202)
|
<---------------------------------------------------------------------------->
| 361
Snorunt
???
|
<---------------------------------------------------------------------------->
| 362
Glalie
Evolution lvl 42
|
<---------------------------------------------------------------------------->
| 363
Spheal
???
|
<---------------------------------------------------------------------------->
| 364
Sealeo
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 365
Walrein
Evolution lvl 44
|
<---------------------------------------------------------------------------->
| 366
Clamperl
???
|
<---------------------------------------------------------------------------->
| 367
Huntail
Evolution trade w/ Deepseatooth |
<---------------------------------------------------------------------------->
| 368
Gorebyss
Evolution trade w/ Deepseascale |
<---------------------------------------------------------------------------->
| 369
Relicanth
???
|
<---------------------------------------------------------------------------->
| 370
Luvdisc
???
|
<---------------------------------------------------------------------------->
| 371
Bagon
???
|
<---------------------------------------------------------------------------->
| 372
Shelgon
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 373
Salamence
Evolution lvl 50
|
<---------------------------------------------------------------------------->
| 374
Beldum
???
|
<---------------------------------------------------------------------------->
| 375
Metang
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 376
Metagross
Evolution lvl 45
|
<---------------------------------------------------------------------------->
| 377
Regi
???
|
<---------------------------------------------------------------------------->
| 378
Reg
???
|
<---------------------------------------------------------------------------->
| 379
Regi
???
|
<---------------------------------------------------------------------------->

| 380
Latias
???
|
<---------------------------------------------------------------------------->
| 381
Latios
???
|
<---------------------------------------------------------------------------->
| 382
Kyogre
???
|
<---------------------------------------------------------------------------->
| 383
Groudon
???
|
<---------------------------------------------------------------------------->
| 384
Rayquaza
???
|
<---------------------------------------------------------------------------->
| 385
Jirachi
???
|
<---------------------------------------------------------------------------->
| 386
Deoxys
???
|
<---------------------------------------------------------------------------->
| 386
Deoxys (Attack)
???
|
<---------------------------------------------------------------------------->
| 386
Deoxys (Defense)
???
|
<---------------------------------------------------------------------------->
| 386
Deoxys (Speed)
???
|
<---------------------------------------------------------------------------->
| 387
Turtwig
???
|
<---------------------------------------------------------------------------->
| 388
Grotle
Evolution lvl 18
|
<---------------------------------------------------------------------------->
| 389
Torterra
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 390
Chimchar
???
|
<---------------------------------------------------------------------------->
| 391
Monferno
Evolution lvl 14
|
<---------------------------------------------------------------------------->
| 392
Infernape
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 393
Piplup
???
|
<---------------------------------------------------------------------------->
| 394
Prinplup
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 395
Empoleon
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 396
Starly
???
|
<---------------------------------------------------------------------------->
| 397
Staravia
Evolution lvl 14
|
<---------------------------------------------------------------------------->
| 398
Staraptor
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 399
Bidoof
???
|
<---------------------------------------------------------------------------->
| 400
Bibarel
Evolution lvl 15
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 401
Kricketot
???
|
<---------------------------------------------------------------------------->
| 402
Kricketune
Evolution lvl 10
|
<---------------------------------------------------------------------------->
| 403
Shinx
???
|
<---------------------------------------------------------------------------->
| 404
Luxio
Evolution lvl 15
|
<---------------------------------------------------------------------------->

| 405
Luxray
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 406
Budew
Breed Roselia w/ Rose Incense
|
|
Roselia (#315)
|
<---------------------------------------------------------------------------->
| 407
Roserade
Evolution shinystone
|
|
Roselia (#315)
|
<---------------------------------------------------------------------------->
| 408
Cranidos
???
|
<---------------------------------------------------------------------------->
| 409
Rampardos
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 410
Shieldon
???
|
<---------------------------------------------------------------------------->
| 411
Bastiodon
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 412
Burmy (Plant)
???
|
<---------------------------------------------------------------------------->
| 412
Burmy (Sandy)
???
|
<---------------------------------------------------------------------------->
| 412
Burmy (Trash)
???
|
<---------------------------------------------------------------------------->
| 413
Wormadam (Plant)
Evolution lvl 20
|
|
female Burmy (Plant) (#412) |
<---------------------------------------------------------------------------->
| 413
Wormadam (Sandy)
Evolution lvl 20
|
|
female Burmy (Sandy) (#412) |
<---------------------------------------------------------------------------->
| 413
Wormadam (Trash)
Evolution lvl 20
|
|
female Burmy (Trash) (#412) |
<---------------------------------------------------------------------------->
| 414
Mothim
Evolution lvl 20
|
|
male Burmy (#412)
|
<---------------------------------------------------------------------------->
| 415
Combee
???
|
<---------------------------------------------------------------------------->
| 416
Vespiquen
Evolution lvl 21
|
|
female Combee
|
<---------------------------------------------------------------------------->
| 417
Pachirisu
???
|
<---------------------------------------------------------------------------->
| 418
Buizel
???
|
<---------------------------------------------------------------------------->
| 419
Floatzel
Evolution lvl 26
|
<---------------------------------------------------------------------------->
| 420
Cherubi
???
|
<---------------------------------------------------------------------------->
| 421
Cherrim
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 422
Shellos
???
|
<---------------------------------------------------------------------------->
| 423
Gastrodon
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 424
Ambipom
Evolution lvl up w/ Double Hit |
|
Aipom (#190)
|
<---------------------------------------------------------------------------->
| 425
Drifloon
???
|
<---------------------------------------------------------------------------->
| 426
Drifblim
Evolution lvl 28
|
<---------------------------------------------------------------------------->

| 427
Buneary
???
|
<---------------------------------------------------------------------------->
| 428
Lopunny
Evolution day happiness
|
<---------------------------------------------------------------------------->
| 429
Mismagius
Evolution duskstone
|
|
Misdreavus (#200)
|
<---------------------------------------------------------------------------->
| 430
Honchkrow
Evolution duskstone
|
|
Murkrow (#198)
|
<---------------------------------------------------------------------------->
| 431
Glameow
???
|
<---------------------------------------------------------------------------->
| 432
Purugly
Evolution lvl 38
|
<---------------------------------------------------------------------------->
| 433
Chingling
Breed w/ Pure Incense
|
|
Chimecho (#358)
|
<---------------------------------------------------------------------------->
| 434
Stunky
???
|
<---------------------------------------------------------------------------->
| 435
Skuntank
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 436
Bronzor
???
|
<---------------------------------------------------------------------------->
| 437
Bronzong
Evolution lvl 33
|
<---------------------------------------------------------------------------->
| 438
Bonsly
Breed w/ Rock Incense
|
|
Sudowoodo (#185)
|
<---------------------------------------------------------------------------->
| 439
Mime Jr.
Breed w/ Odd Incense
|
|
Mr. Mime (#122)
|
<---------------------------------------------------------------------------->
| 440
Happiny
Breed w/ Luck Incense
|
|
Chansey (#113)
|
<---------------------------------------------------------------------------->
| 441
Chatot
???
|
<---------------------------------------------------------------------------->
| 442
Spiritomb
???
|
<---------------------------------------------------------------------------->
| 443
Gible
???
|
<---------------------------------------------------------------------------->
| 444
Gabite
Evolution lvl 24
|
<---------------------------------------------------------------------------->
| 445
Garchomp
Evolution lvl 48
|
<---------------------------------------------------------------------------->
| 446
Munchlax
Breed w/ Full Incense
|
|
Snorlax (#143)
|
<---------------------------------------------------------------------------->
| 447
Riolu
Breeding
|
<---------------------------------------------------------------------------->
| 448
Lucario
Evolution day happiness
|
<---------------------------------------------------------------------------->
| 449
Hippopotas
???
|
<---------------------------------------------------------------------------->
| 450
Hippowdon
Evolution lvl 34
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 451
Skorupi
???
|

<---------------------------------------------------------------------------->
| 452
Drapion
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 453
Croagunk
???
|
<---------------------------------------------------------------------------->
| 454
Toxicroak
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 455
Carnivine
???
|
<---------------------------------------------------------------------------->
| 456
Finneon
???
|
<---------------------------------------------------------------------------->
| 457
Lumineon
Evolution lvl 31
|
<---------------------------------------------------------------------------->
| 458
Mantyke
Breed w/ Wave Incense
|
|
Mantine (#226)
|
<---------------------------------------------------------------------------->
| 459
Snover
???
|
<---------------------------------------------------------------------------->
| 460
Abomasnow
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 461
Weavile
Evolution lvl up night
|
|
w/ Razor Claw
|
|
Sneasel (#215)
|
<---------------------------------------------------------------------------->
| 462
Magnezone
Evolution lvl up in Mt. Coronet |
|
Magneton (#082)
|
<---------------------------------------------------------------------------->
| 463
Lickilicky
Evolution lvl up w/ Rollout
|
|
Lickitung (#108)
|
<---------------------------------------------------------------------------->
| 464
Rhyperior
Evolution trade w/ Protector
|
|
Rhydon (#112)
|
<---------------------------------------------------------------------------->
| 465
Tangrowth
Evolution lvl up w/ AncientPower |
|
Tangela (#114)
|
<---------------------------------------------------------------------------->
| 466
Electivire
Evolution rade w/ Electirizer
|
|
Electabuzz (#127)
|
<---------------------------------------------------------------------------->
| 467
Magmortar
Evolution trade w/ Magmarizer
|
|
Magmar (#187)
|
<---------------------------------------------------------------------------->
| 468
Togekiss
Evolution shinystone
|
|
Togetic (#176)
|
<---------------------------------------------------------------------------->
| 469
Yanmega
Evolution lvl up w/ AncientPower |
|
Yanma (#193)
|
<---------------------------------------------------------------------------->
| 470
Leafeon
Evolution lvl up in Eterna Forest|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->
| 471
Glaceon
Evolution lvl up on Route 217
|
|
Eevee (#133)
|
<---------------------------------------------------------------------------->
| 472
Gliscor
Evolution lvl up w/ Razor Fang |
|
during the night
|
|
Gligar (#207)
|
<---------------------------------------------------------------------------->
| 473
Mamoswine
Evolution lvl up w/ AncientPower |

|
Piloswine (#221)
|
<---------------------------------------------------------------------------->
| 474
Porygon-Z
Evolution trade w/ Dubious Disc |
|
Porygon2 (#234)
|
<---------------------------------------------------------------------------->
| 475
Gallade
Evolution dawnstone
|
|
male Kirlia (#281)
|
<---------------------------------------------------------------------------->
| 476
Probopass
Evolution lvl up in Mt. Coronet |
|
Nosepass (#299)
|
<---------------------------------------------------------------------------->
| 477
Dusknoir
Evolution trade w/ Reaper Cloth |
|
Duclops (#356)
|
<---------------------------------------------------------------------------->
| 478
Froslass
Evolution dawnstone
|
|
female Snorunt (#361)
|
<---------------------------------------------------------------------------->
| 479
Rotom
???
|
<---------------------------------------------------------------------------->
| 479
Rotom (Mow)
???
|
<---------------------------------------------------------------------------->
| 479
Rotom (Frost)
???
|
<---------------------------------------------------------------------------->
| 479
Rotom (Heat)
???
|
<---------------------------------------------------------------------------->
| 479
Rotom (Fan)
???
|
<---------------------------------------------------------------------------->
| 479
Rotom (Wash)
???
|
<---------------------------------------------------------------------------->
| 480
Uxie
???
|
<---------------------------------------------------------------------------->
| 481
Mesprit
???
|
<---------------------------------------------------------------------------->
| 482
Azelf
???
|
<---------------------------------------------------------------------------->
| 483
Dialga
???
|
<---------------------------------------------------------------------------->
| 484
Palkia
???
|
<---------------------------------------------------------------------------->
| 485
Heatran
???
|
<---------------------------------------------------------------------------->
| 486
Regigigas
???
|
<---------------------------------------------------------------------------->
| 487
Giratina (Altered)
???
|
<---------------------------------------------------------------------------->
| 487
Giratina (Origin)
???
|
<---------------------------------------------------------------------------->
| 488
Cresselia
???
|
<---------------------------------------------------------------------------->
| 489
Phione
Breeding
|
<---------------------------------------------------------------------------->
| 490
Manaphy
???
|
<---------------------------------------------------------------------------->
| 491
Darkrai
???
|
<---------------------------------------------------------------------------->
| 492
Shaymin
???
|
<---------------------------------------------------------------------------->
| 492
Shaymin (Sky)
???
|
<---------------------------------------------------------------------------->
| 493
Arceus
???
|

<---------------------------------------------------------------------------->
| 494
Victini
???
|
<---------------------------------------------------------------------------->
| 495
Snivy
Starter
|
<---------------------------------------------------------------------------->
| 496
Janoby
Evolution lvl 17
|
<---------------------------------------------------------------------------->
| 497
Jaroda
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 498
Tepig
Starter
|
<---------------------------------------------------------------------------->
| 499
Chaobu
Evolution lvl 17
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 500
Enbuoo
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 501
Oshawott
Starter
|
<---------------------------------------------------------------------------->
| 502
Futachimaru
Evolution lvl 17
|
<---------------------------------------------------------------------------->
| 503
Daikenki
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 504
Patrat
???
|
<---------------------------------------------------------------------------->
| 505
Miruhoggu
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 506
Lillipup
???
|
<---------------------------------------------------------------------------->
| 506
Haideria
Evolution lvl 16
|
<---------------------------------------------------------------------------->
| 506
Muurando
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 509
Purrloin
???
|
<---------------------------------------------------------------------------->
| 510
Leperasudu
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 511
Pansage
???
|
<---------------------------------------------------------------------------->
| 512
Yanakki
Evolution leafstone
|
<---------------------------------------------------------------------------->
| 513
Baoppu
???
|
<---------------------------------------------------------------------------->
| 514
Boakki
Evolution firestone
|
<---------------------------------------------------------------------------->
| 515
Panpour
???
|
<---------------------------------------------------------------------------->
| 516
Hiakki
Evolution waterstone
|
<---------------------------------------------------------------------------->
| 517
Munna
???
|
<---------------------------------------------------------------------------->
| 518
Musharna
Evolution moonstone
|
<---------------------------------------------------------------------------->
| 519
Mamepatto
???
|
<---------------------------------------------------------------------------->
| 520
Hatoopoo
Evolution lvl 21
|
<---------------------------------------------------------------------------->
| 521
Kenhorou
Evolution lvl 31
|

<---------------------------------------------------------------------------->
| 522
Blitzle
???
|
<---------------------------------------------------------------------------->
| 523
Zeburaika
Evolution lvl 27
|
<---------------------------------------------------------------------------->
| 524
Roggenrolla
???
|
<---------------------------------------------------------------------------->
| 525
Gantoru
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 526
Gigaiasu
Evolution trade
|
<---------------------------------------------------------------------------->
| 527
Woobat
???
|
<---------------------------------------------------------------------------->
| 528
KoWoobat
Evolution lvl up in Summer
|
<---------------------------------------------------------------------------->
| 529
Drilbur
???
|
<---------------------------------------------------------------------------->
| 530
Doryuuzu
Evolution lvl 31
|
<---------------------------------------------------------------------------->
| 531
Audino
???
|
<---------------------------------------------------------------------------->
| 532
Dokkoraa
???
|
<---------------------------------------------------------------------------->
| 533
Dotekkotsu
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 534
Roopushin
Evolution trade
|
<---------------------------------------------------------------------------->
| 535
Otamaro
???
|
<---------------------------------------------------------------------------->
| 536
Gamagaru
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 537
Gamageroge
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 538
Nageki
???
|
<---------------------------------------------------------------------------->
| 539
Dageki
???
|
<---------------------------------------------------------------------------->
| 540
Kirumiru
???
|
<---------------------------------------------------------------------------->
| 541
Kurumayu
Evolution lvl 20
|
<---------------------------------------------------------------------------->
| 542
Hahakurimo
Evolution lvl up in Summer
|
<---------------------------------------------------------------------------->
| 543
Futsude
???
|
<---------------------------------------------------------------------------->
| 544
Hoiiga
Evolution lvl 22
|
<---------------------------------------------------------------------------->
| 545
Pendoraa
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 546
Monmen
???
|
<---------------------------------------------------------------------------->
| 547
Erufuun
Evolution sunstone
|
<---------------------------------------------------------------------------->
| 548
Churine
???
|
<---------------------------------------------------------------------------->
| 549
Doreida
Evolution sunstone
|
<---------------------------------------------------------------------------->
| 550
Basurao
???
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 551
Meguroko
???
|
<---------------------------------------------------------------------------->
| 552
Warbiru
Evolution lvl 29
|
<---------------------------------------------------------------------------->
| 553
Warubiaru
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 554
Darumakka
???
|
<---------------------------------------------------------------------------->
| 554
Darumakka (alt)
???
|
<---------------------------------------------------------------------------->
| 555
Hihidaruma
Evolution lvl 35
|
<---------------------------------------------------------------------------->
| 555
Hihidaruma (alt)
Evolution lvl 35
|
<---------------------------------------------------------------------------->
| 556
Marakacchi
???
|
<---------------------------------------------------------------------------->
| 557
Ishizumai
???
|
<---------------------------------------------------------------------------->
| 558
Iwaparesu
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 559
Zuruggu
???
|
<---------------------------------------------------------------------------->
| 560
Zuruzukin
Evolution lvl 39
|
<---------------------------------------------------------------------------->
| 561
Shinpora
???
|
<---------------------------------------------------------------------------->
| 562
Desumasu
???
|
<---------------------------------------------------------------------------->
| 563
Desukaan
Evolution lvl 34
|
<---------------------------------------------------------------------------->
| 564
Purotooga
???
|
<---------------------------------------------------------------------------->
| 565
Abagoora
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 566
Aaken
???
|
<---------------------------------------------------------------------------->
| 567
Aakeosu
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 568
Yabakuron
???
|
<---------------------------------------------------------------------------->
| 569
Dasutodasu
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 570
Zorua
???
|
<---------------------------------------------------------------------------->
| 571
Zoroark
Evolution lvl 30
|
<---------------------------------------------------------------------------->
| 572
Chillarmy
???
|
<---------------------------------------------------------------------------->
| 573
Chirachiino
Evolution shinystone
|
<---------------------------------------------------------------------------->
| 574
Gochimu
???
|
<---------------------------------------------------------------------------->
| 575
Gochimiru
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 576
Gochiruzeru
Evolution lvl 41
|
<---------------------------------------------------------------------------->
| 577
Yuniran
???
|

<---------------------------------------------------------------------------->
| 578
Daburan
Evolution lvl 32
|
<---------------------------------------------------------------------------->
| 579
Rankurusu
Evolution lvl 41
|
<---------------------------------------------------------------------------->
| 580
Koaruhii
???
|
<---------------------------------------------------------------------------->
| 581
Swana
Evolution lvl 35
|
<---------------------------------------------------------------------------->
| 582
Banipucchi
???
|
<---------------------------------------------------------------------------->
| 583
Baniricchi
Evolution lvl 25
|
<---------------------------------------------------------------------------->
| 584
Baibanira
Evolution lvl 47
|
<---------------------------------------------------------------------------->
| 585
Shikijika
???
|
<---------------------------------------------------------------------------->
| 586
Mebukijika
Evolution lvl 37
|
<---------------------------------------------------------------------------->
| 587
Emonga
???
|
<---------------------------------------------------------------------------->
| 588
Kaburichi
???
|
<---------------------------------------------------------------------------->
| 589
Shubarugo
Evolution trade w/ Chobomaki
|
|
Chobomaki (#616)
|
<---------------------------------------------------------------------------->
| 590
Tamageruke
???
|
<---------------------------------------------------------------------------->
| 591
Morobareru
Evolution lvl 39
|
<---------------------------------------------------------------------------->
| 592
Puriru
???
|
<---------------------------------------------------------------------------->
| 593
Burunkeru
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 594
Mamanbou
???
|
<---------------------------------------------------------------------------->
| 595
Bachuru
???
|
<---------------------------------------------------------------------------->
| 596
Denchura
Evolution lvl 36
|
<---------------------------------------------------------------------------->
| 597
Tesshiido
???
|
<---------------------------------------------------------------------------->
| 598
Nattorei
Evolution lvl 40
|
<---------------------------------------------------------------------------->
| 599
Gear
???
|
<---------------------------------------------------------------------------->
| 600
Gigear
Evolution lvl 38
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Location
|
<---------------------------------------------------------------------------->
| 601
Gigigear
Evolution lvl 49
|
<---------------------------------------------------------------------------->
| 602
Shibishirasu
???
|
<---------------------------------------------------------------------------->
| 603
Shibibiru
Evolution lvl 39
|
<---------------------------------------------------------------------------->
| 604
Shibirudon
Evolution thunderstone
|
<---------------------------------------------------------------------------->

| 605
Riguree
???
|
<---------------------------------------------------------------------------->
| 606
Oobemu
Evolution lvl 42
|
<---------------------------------------------------------------------------->
| 607
Hitomoshi
???
|
<---------------------------------------------------------------------------->
| 608
Ranpuraa
Evolution lvl 41
|
<---------------------------------------------------------------------------->
| 609
Shanderaa
Evolution duskstone
|
<---------------------------------------------------------------------------->
| 610
Kibago
???
|
<---------------------------------------------------------------------------->
| 611
Onondo
Evolution lvl 38
|
<---------------------------------------------------------------------------->
| 612
Ononokusu
Evolution lvl 48
|
<---------------------------------------------------------------------------->
| 613
Kumashun
???
|
<---------------------------------------------------------------------------->
| 614
Tsunbeaa
Evolution lvl 39
|
<---------------------------------------------------------------------------->
| 615
Furijio
???
|
<---------------------------------------------------------------------------->
| 616
Chobomaki
???
|
<---------------------------------------------------------------------------->
| 617
Agirudaa
Evolution trade w/ Kaburuchi
|
|
Kaburuchi (#589)
|
<---------------------------------------------------------------------------->
| 618
Maggyo
???
|
<---------------------------------------------------------------------------->
| 619
Kojofuu
???
|
<---------------------------------------------------------------------------->
| 620
Kojondo
Evolution lvl 50
|
<---------------------------------------------------------------------------->
| 621
Kurimugan
???
|
<---------------------------------------------------------------------------->
| 622
Gobitto
???
|
<---------------------------------------------------------------------------->
| 623
Goruggo
Evolution lvl 43
|
<---------------------------------------------------------------------------->
| 624
Komatana
???
|
<---------------------------------------------------------------------------->
| 625
Kirikizan
Evolution lvl 52
|
<---------------------------------------------------------------------------->
| 626
Buffalon
???
|
<---------------------------------------------------------------------------->
| 627
Washibon
???
|
<---------------------------------------------------------------------------->
| 628
Wargle
Evolution lvl 54
|
<---------------------------------------------------------------------------->
| 629
Baruchai
???
|
<---------------------------------------------------------------------------->
| 630
Barujiina
Evolution lvl 54
|
<---------------------------------------------------------------------------->
| 631
Kuitaran
???
|
<---------------------------------------------------------------------------->
| 632
Iront
???
|
<---------------------------------------------------------------------------->
| 633
Monozu
???
|
<---------------------------------------------------------------------------->
| 634
Jiheddo
Evolution lvl 50
|

<---------------------------------------------------------------------------->
| 635
Sazando
Evolution lvl 64
|
<---------------------------------------------------------------------------->
| 636
Meraruba
???
|
<---------------------------------------------------------------------------->
| 637
Urugamosu
Evolution lvl 59
|
<---------------------------------------------------------------------------->
| 638
Kobaruon
???
|
<---------------------------------------------------------------------------->
| 639
Terakion
???
|
<---------------------------------------------------------------------------->
| 640
Birijion
???
|
<---------------------------------------------------------------------------->
| 641
Torunerosu
???
|
<---------------------------------------------------------------------------->
| 642
Borutorosu
???
|
<---------------------------------------------------------------------------->
| 643
Reshiram
???
|
<---------------------------------------------------------------------------->
| 644
Zekrom
???
|
<---------------------------------------------------------------------------->
| 645
Randorosu
???
|
<---------------------------------------------------------------------------->
| 646
Kyuremu
???
|
<---------------------------------------------------------------------------->
| 647
Kerudio
Event
|
<---------------------------------------------------------------------------->
| 648
Meloia
Event
|
<---------------------------------------------------------------------------->
| 649
Genosekuto
Event
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| ItmLst |=====================/ Item List \======================| ItmLst |
<---------------------------------------------------------------------------->
This is the list of the locations and description of all the Items. We did
not include:
- 4th gen only items
- 3rd gen only items
All of these can be found on online Pokedexes, such as ours or Veekun's, and
to cover these in this guide would be beyond the scope of this guide and
would only bloat this work.
The formatting is straightforward, but for those who need a hand:
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Poke Ball (1)
(2) PokeMart 200 Yen
|
| Flavor
: A device for catching wild Pokemon. It is thrown like a
|
| (3) (4)
ball at the target. It is designed as a capsule system.
|
| Description : A standard Poke Ball. It has a capture rate of 1.
|
<---------------------------------------------------------------------------->
(1) - This is the name of the Item

(2) - The location column holds all the possible ways to obtain it
(3) - Flavor. This is the flavortext used ingame to describe the item.
(4) - Description. This is what the item exactly does in detail.
The header repeats itself with every new starting letter for your
convenience. Mails about errors and/or confusing data are very welcome!
Do note that TM's and HM's are not listed here but in the TM/HM List.
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Adamant Orb
|
| Flavor
: A brightly gleaming orb to be held by Dialga.
|
|
It boosts the power of Dragon- and Steel-type moves.
|
| Description : When this item is held by Dialga it boosts the power of
|
|
its dragon and steel type moves by 120%.
|
<---------------------------------------------------------------------------->
| Air Mail
|
| Flavor
: Stationary featuring a print of colorful letter sets.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message
|
|
has been written on it, the recieving trainer will be able |
|
to read the message.
|
<---------------------------------------------------------------------------->
| Amulet Coin
|
| Flavor
: An item to be held by a Pokemon. It doubles a battle's
|
|
prize money if the holding Pokemon joins in.
|
| Description : After an in-game trainer battle has completed, if the
|
|
battle was fought for cash winnings, the amount that would |
|
be recieved is instead doubled. This ability __does not__ |
|
stack if the holding Pokemon is switched in more than once |
|
or if more than Pokemon is holding an Amulet Coin.
|
<---------------------------------------------------------------------------->
| Antidote
|
| Flavor
: A spray-type medicine.
|
|
It lifts the effect of poison from one Pokemon.
|
| Description : Removes the Poison status effect from a single Pokemon.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Armor Fossil
|
| Flavor
: A fossil from a prehistoric Pokemon that lived on the land.|
|
It appears to be part of a collar.
|
| Description : Can be given to a scientist to revive a Shieldon.
|
<---------------------------------------------------------------------------->
| Awakening
|
| Flavor
: A spray-type medicine. It awakens a Pokemon from the
|
|
clutches of sleep.
|
| Description : Removes the Sleep status effect from a single Pokemon.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Azure Flute
|
| Flavor
: A flute that puts out echoing sounds that do not seem to |
|
be of this world. It is unknown who made it.
|
| Description : An item to be recieved from an official Nintendo event. It |
|
grants access to the Hall of Origin, where protagonists
|
|
can battle Arceus.
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Berry Juice
|
| Flavor
: A 100% pure juice made of Berries. It restores the HP of |
|
one Pokemon by just 20 points.
|
| Description : Will heal, at most, 20 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Berry Pots
|
| Flavor
: Handy containers for cultivating Berries wherever you go. |
| Description : In HeartGold/SoulSilver this item provides the only method |
|
for berry growth.
|
<---------------------------------------------------------------------------->
| Bicycle
|
| Flavor
: A folding Bicycle that enables much faster movement than |
|
the Running Shoes.
|
| Description : A Trainer is capable of moving at greater speed. It can be |
|
ridden outdoors, inside of caves and allows for traversing |
|
over fallen logs that are otherwise impassable. In high
|
|
gear a Trainer can jump rocks and scale muddy hills.
|
<---------------------------------------------------------------------------->
| Big Mushroom
|
| Flavor
: A large and rare mushroom. It is very popular among
|
|
certain maniacal fan segments.
|
| Description : In Sinnoh: Can be sold for 2,500.
|
|
No other use exists for this item.
|
<---------------------------------------------------------------------------->
| Big Pearl
|
| Flavor
: A quite-large pearl that sparkles in a pretty silver color.|
|
It can be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 3,750.
|
|
No other use exists for this item.
|
<---------------------------------------------------------------------------->
| Big Root
|
| Flavor
: A Pokemon hold item that boosts the power of HP-stealing |
|
moves to let the holder recover more HP.
|
| Description : HP restored from the following moves:
|
|
Absorb
|
|
Aqua Ring
|
|
Drain Punch
|
|
Dream Eater
|
|
Giga Drain
|
|
Ingrain
|
|
Leech Life
|
|
Leech Seed
|
|
Mega Drain
|
|
is increased by 30%.
|
|
This effect does not increase damage dealt to the opponent.|
<---------------------------------------------------------------------------->
| Black Belt
|
| Flavor
: An item to be held by a Pokemon. It is a belt that boosts |
|
determination and Fighting-type moves.
|
| Description : The holder's Fighting type moves have their power boosted |
|
to 120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Black Flute
|
| Flavor
: A black flute made from blown glass.
|
|
Its melody makes wild Pokemon less likely to appear.
|
| Description : Decreases the chances of encountering Pokemon in the wild. |

|
This item can be used more than once.
|
<---------------------------------------------------------------------------->
| Black Sludge
|
| Flavor
: A hold item that gradually restores the HP of Poison-type |
|
Pokemon. It inflicts damage on all other types.
|
| Description : If the holder has a type of poison, this item restores
|
|
1/16 of maximum HP at the end of each turn. If the holder |
|
is of any other type this item damages the holder by 1/16 |
|
its maximum HP at the end of each turn.
|
<---------------------------------------------------------------------------->
| BlackGlasses
|
| Flavor
: An item to be held by a Pokemon. It is a shady-looking
|
|
pair of glasses that boosts Dark-type moves.
|
| Description : The holder's Dark type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Bloom Mail
|
| Flavor
: Stationary featuring a print of pretty floral patterns.
|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message
|
|
has been written on it, the recieving trainer will be able |
|
to read the message.
|
<---------------------------------------------------------------------------->
| Blue Flute
|
| Flavor
: A blue flute made from blown glass.
|
|
Its melody awakens a single Pokemon from sleep.
|
| Description : Removes the Sleep status effect from a single Pokemon.
|
|
This item can be used more than once.
|
<---------------------------------------------------------------------------->
| Blue Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Beauty"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest:
|
|
The holder's Beauty stat is increased.
|
<---------------------------------------------------------------------------->
| Blue Shard
|
| Flavor
: A small blue shard. It appears to be from some sort of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM18 (Rain Dance).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<---------------------------------------------------------------------------->
| Brick Mail
|
| Flavor
: Stationery featuring a print of a tough-looking brick
|
|
pattern. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message
|
|
has been written on it, the recieving trainer will be able |
|
to read the message.
|
<---------------------------------------------------------------------------->
| Bright Powder
|
| Flavor
: An item to be held by a Pokemon. It casts a tricky glare |
|
that lowers the opponent's accuracy.
|
| Description : Raises the holder's Evasion stat by an added value of 10%. |
<---------------------------------------------------------------------------->
| Bubble Mail
|
| Flavor
: Stationary featuring a print of a blue world underwater. |
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message
|
|
has been written on it, the recieving trainer will be able |
|
to read the message.
|

<---------------------------------------------------------------------------->
| Burn Heal
|
| Flavor
: A spray-type medicine.
|
|
It heals a single Pokemon that is suffering from a burn. |
| Description : Removes the Burn status effect from a single Pokemon.
|
|
Single use.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Calcium
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Sp. Atk |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Special Attack Effort Value
|
|
total so long as its effort values in that stat do not
|
|
exceed a total of 100.
|
|
Increases this Pokemon's Happiness by 5/3/2.
|
<---------------------------------------------------------------------------->
| Carbos
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Speed |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Speed Effort Value total so
|
|
long as its effort values in that stat do not exceed a
|
|
total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<---------------------------------------------------------------------------->
| Charcoal
|
| Flavor
: An item to be held by a Pokemon. It is a combustible fuel |
|
that boosts the power of Fire-type moves.
|
| Description : The holder's Fire type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Cherish Ball
|
| Flavor
: A quite rare Poke Ball that has been specially crafted to |
|
commemorate an occasion of some sort.
|
| Description : A Poke Ball that exists only to contain Pokemon that have |
|
been officially distributed. It cannot be purchased
|
|
legitimately or used on Pokemon that have not been
|
|
officially distributed.
|
<---------------------------------------------------------------------------->
| Choice Band
|
| Flavor
: An item to be held by a Pokemon. This headband ups Attack, |
|
but allows the use of only one kind of move.
|
| Description : The holder of this item has its Attack boosted 150% of
|
|
normal after it has selected a move to use. Once the user |
|
has selected a move the user cannot select another move
|
|
until it has switched out and back in again, or has the
|
|
item knocked away.
|
<---------------------------------------------------------------------------->
| Choice Scarf
|
| Flavor
: An item to be held by a Pokemon. This scarf boosts Speed, |
|
but allows the use of only one kind of move.
|
| Description : The holder of this item has its Speed boosted 150% of
|
|
normal after it has selected a move to use. Once the user |
|
has selected a move the user cannot select another move
|
|
until it has switched out and back in again, or has the
|
|
item knocked away.
|
<---------------------------------------------------------------------------->
| Choice Specs
|
| Flavor
: An item to be held by a Pokemon. These distinctive glasses |

|
boost Sp. Atk, but allow only one kind of move to be used. |
| Description : The holder of this item has its Special Attack boosted 150%|
|
of normal after it has selected a move to use. Once the
|
|
user has selected a move the user cannot select another
|
|
move until it has switched out and back in again, or has |
|
the item knocked away.
|
<---------------------------------------------------------------------------->
| Claw Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
|
|
It appears to be part of a claw.
|
| Description : Can be given to a scientist to revive a Anorith.
|
|
In Sinnoh: Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| Cleanse Tag
|
| Flavor
: An item to be held by a Pokemon. It helps keep wild
|
|
Pokemon away if the holder is the first one in the party. |
| Description : If the holder is in the lead position of the party and is |
|
of a higher level than wild Pokemon that inhabitat that
|
|
area, there will not be any wild Pokemon encounters.
|
<---------------------------------------------------------------------------->
| Coin Case
|
| Flavor
: A case for holding Coins obtained at the Game Corner.
|
|
It holds up to 50,000 Coins.
|
| Description : Stores a maximum of 50,000 coins for use at the Game Corner|
<---------------------------------------------------------------------------->
| Contest Pass
|
| Flavor
: The pass required for entering Pokeon Contests.
|
|
It has a drawing of an award ribbon on it.
|
| Description : This pass allows for participation in Pokemon Contests in |
|
Hearthome City.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Damp Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It slows the
|
|
growth of Berries and causes the soil to dry slower.
|
| Description : In Sinnoh: When put down before a berry seed is planted
|
|
the soil will dry more slowly and require less water.
|
|
The time it takes per growth stage is increased to 125% of |
|
normal (5/4).
|
<---------------------------------------------------------------------------->
| Damp Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the move |
|
Rain Dance used by the holder.
|
| Description : The duration of rain is extended three turns, from five to |
|
eight, as brought about via the use of the move Rain Dance.|
|
The effect remains even if the user leaves battle or has |
|
the item knocked away.
|
<---------------------------------------------------------------------------->
| Dawn Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It sparkles like eyes.
|
| Description : Used on: Male Kirlia, evolves into a Gallade
|
|
Used on: Female Snorunt, evolves into a Froslass.
|
<---------------------------------------------------------------------------->
| Deepseascale
|
| Flavor
: An item to be held by Clamperl. A scale that shines a faint|
|
pink, it raises the Sp. Def stat.
|

| Description : When held by Clamperl its Special Defense stat is boosted |


|
to 200% of normal.
|
|
If Clamperl holds this item while being traded it will
|
|
evolve into Gorebyss.
|
<---------------------------------------------------------------------------->
| Deepseatooth
|
| Flavor
: An item to be held by Clamperl. A fang that gleams a sharp |
|
silver, it raises the Sp. Atk stat.
|
| Description : When held by Clamperl its Special Attack stat is boosted |
|
to 200% of normal.
|
|
If Clamperl holds this item while being traded it will
|
|
evolve into Huntail.
|
<---------------------------------------------------------------------------->
| Destiny Knot
|
| Flavor
: A long, thin, bright red string to be held by a Pokemon. |
|
If the holder becomes infatuated, the foe does too.
|
| Description : If the holder of this item becomes ailed by the status
|
|
Attract then the Pokemon that the holder is Attracted to |
|
will become Atrracted to the holder of this item.
|
<---------------------------------------------------------------------------->
| Dire Hit
|
| Flavor
: An item that raises the critical-hit ratio of a Pokemon in |
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's critical hit counter is increased by one. |
|
This Pokemon also has its happiness increased.
|
<---------------------------------------------------------------------------->
| Dive Ball
|
| Flavor
: A somewhat different Poke Ball that works especially well |
|
on Pokemon that live in the sea.
|
| Description : A Poke Ball designed to capture Pokemon that live in the |
|
water. It has a capture rate of 3.5x normal, if the target |
|
was encountered in the water, otherwise its capture rate |
|
is 1.
|
<---------------------------------------------------------------------------->
| Dome Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea. It |
|
appears to be part of a shell.
|
| Description : Can be given to a scientist to revive a Kabuto. In Sinnoh: |
|
Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| Dragon Fang
|
| Flavor
: An item to be held by a Pokemon. It is a hard and sharp
|
|
fang that ups the power of Dragon-type moves.
|
| Description : The holder's Dragon type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Dragon Scale
|
| Flavor
: A thick and tough scale. Dragon-type Pokemon may be
|
|
holding this item when caught.
|
| Description : When held by a Seadra and it is traded it will evolve into |
|
a Kingdra.
|
<---------------------------------------------------------------------------->
| Dubious Disc
|
| Flavor
: A transparent device overflowing with dubious data. Its
|
|
producer is unknown.
|
| Description : When held by a Poyrgon2 and it levels up it will evolve
|
|
into a Porygon-Z.
|
<---------------------------------------------------------------------------->
| Dusk Ball
|
| Flavor
: A somewhat different Poke Ball that makes it easier to
|

|
catch wild Pokemon at night or in dark places like caves. |
| Description : A Poke Ball designed to have a better rate of capture when |
|
it is dark. Has a capture rate of 4x normal when used in a |
|
cave or night, otherwise its capture rate is 1.
|
<---------------------------------------------------------------------------->
| Dusk Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as dark as dark can be.
|
| Description : Used on: Misdreavus, evolves into a Mismagius.
|
|
Used on: Murkrow, evolves into a Honchkrow.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Electirizer
|
| Flavor
: A box packed with a tremendous amount of electric energy. |
|
It is loved by a certain Pokemon.
|
| Description : When held by an Electabuzz that is traded it will evolve |
|
into an Electivire.
|
<---------------------------------------------------------------------------->
| Elixir
|
| Flavor
: It restores the PP of all the moves learned by the targeted|
|
Pokemon by 10 points each.
|
| Description : All four of a Pokemon's known moves have their PP restored |
|
by ten. Single use.
|
<---------------------------------------------------------------------------->
| Energy Powder
|
| Flavor
: A very bitter medicine powder. It restores the HP of one |
|
Pokemon by 50 points.
|
| Description : Will heal, at most, 50 of an individual Pokemon's HP.
|
|
Reduces the Happiness of the Pokemon being cured by 5/5/10.|
|
Single use.
|
<---------------------------------------------------------------------------->
| Energy Root
|
| Flavor
: A very bitter root. It restores the HP of one Pokemon by |
|
200 points.
|
| Description : Will heal, at most, 200 of an individual Pokemon's HP.
|
|
Reduces the Happiness of the Pokemon being cured by
|
|
10/10/15. Single use.
|
<---------------------------------------------------------------------------->
| Escape Rope
|
| Flavor
: A long, durable rope. Use it to escape instantly from a
|
|
cave or a dungeon.
|
| Description : When used in a cave the trainer is immediately warped to |
|
its entrance.
|
<---------------------------------------------------------------------------->
| Ether
|
| Flavor
: It restores the PP of a Pokemon's selected move by a
|
|
maximum of 10 points.
|
| Description : One of a Pokemon's known moves has its PP restored by ten. |
|
Single use.
|
<---------------------------------------------------------------------------->
| Everstone
|
| Flavor
: An item to be held by a Pokemon. The Pokemon holding this |
|
peculiar stone is prevented from evolving.
|
| Description : Prevents the holder from evolving via natural means.
|
|
Trainer induced evolution is still successful. If held by a|
|
Female in DayCare there is a 50% chance that her nature
|
|
will be passed onto her offspring.
|

<---------------------------------------------------------------------------->
| Exp. Share
|
| Flavor
: An item to be held by a Pokemon. The holder gets a share of|
|
a battle's Exp. Points without battling.
|
| Description : For any in-game battle that would award experience points |
|
(EXP) the holder would recieve one-half of the awarded
|
|
experience points, even if it did not participate in the |
|
battle.
|
<---------------------------------------------------------------------------->
| Expert Belt
|
| Flavor
: An item to be held by a Pokemon. It is a well-worn belt
|
|
that slightly boosts the power of supereffective moves.
|
| Description : If the holder of this item would deal super-effective
|
|
damage then damage that would be dealt to the opponent is |
|
increased to 120% of normal.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Fast Ball
|
| Flavor
: A Poke Ball that makes it easier to catch fast Pokemon.
|
| Description : If a wild Pokemon would attempt to flee from the battle
|
|
this ball will have a catch rate 4x (times) greater than |
|
normal. Those affected by this increase in HGSS are:
|
|
Abra
|
|
Entei
|
|
Raikou
|
|
Latias
|
|
Latios
|
<---------------------------------------------------------------------------->
| Fire Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is colored orange.
|
| Description : Used on: Eevee, evolves into Flareon.
|
|
Used on: Growlithe, evolves into Arcanine.
|
|
Used on: Vulpix, evolves into Ninetales.
|
<---------------------------------------------------------------------------->
| Flame Mail
|
| Flavor
: Stationary featuring a print of flames in blazing red. Let |
|
a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Flame Orb
|
| Flavor
: An item to be held by a Pokemon. It is a bizarre orb that |
|
inflicts a burn on the holder in battle.
|
| Description : This item activates at the end of the first turn the holder|
|
holds it in battle. The holder will then be afflicted with |
|
the Burn status effect, which behaves as normal.
|
<---------------------------------------------------------------------------->
| Fluffy Tail
|
| Flavor
: An item that attracts Pokemon. Use it to flee from any
|
|
battle with a wild Pokemon.
|
| Description : When used in a wild Pokemon battle the battle will
|
|
immediately end due to the opponent's being distracted.
|
|
This item replaced the Poke Doll in Hoenn due to Clefairy's|
|
not being available in that regional Dex.
|
<---------------------------------------------------------------------------->

| Focus Band
|
| Flavor
: An item to be held by a Pokemon. The holder may endure a |
|
potential KO attack, leaving it with just 1 HP.
|
| Description : If the holder of this item would be Knocked Out via damage |
|
from an opponent's regular attack this turn there is a 10% |
|
chance that this item would prevent the KO and leave the |
|
holder with 1HP.
|
<---------------------------------------------------------------------------->
| Focus Sash
|
| Flavor
: An item to be held by a Pokemon. If it has full HP, the
|
|
holder will endure one potential KO attack, leaving 1 HP. |
| Description : If the holder of this item would be Knocked Out via damage |
|
from an opponent's move that would cause a One-Hit
|
|
Knock-Out this turn than this item would prevent the KO and|
|
leave the holder with 1HP. This effect will not work
|
|
against the following moves:
|
|
Doom Desire
|
|
Future Sight
|
|
It counts multi-hit moves as a single attack resulting in |
|
the holder having 1HP remaining if the holder would
|
|
otherwise suffer a OHKO.
|
<---------------------------------------------------------------------------->
| Fresh Water
|
| Flavor
: Water with a high mineral content. It restores the HP of |
|
one Pokemon by 50 points.
|
| Description : Will heal, at most, 50 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Friend Ball
|
| Flavor
: A Poke Ball that makes caught Pokemon more friendly.
|
| Description : The catch of this ball is always normal. Instead this ball |
|
will raise the happiness value of the captured Pokemon to |
|
200.
|
<---------------------------------------------------------------------------->
| Full Heal
|
| Flavor
: A spray-type medicine. It heals all the status problems of |
|
a single Pokemon.
|
| Description : Removes any of the following status effects from a single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Full Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exotic-smelling |
|
incense that makes the holder bloated and slow moving.
|
| Description : The holder of this item will attack after its opponent,
|
|
without regard for base speed. This effect does not alter |
|
the order of attack established by speed priority.
|
|
If more than one Pokemon are subject to this effect and
|
|
share the same speed priority then the Pokemon with the
|
|
lowest base speed would attack last.
|
|
The move Trick Room has its effect ignored by this item. |
|
The ability Stall will still go last, unless the holder has|
|
that ability; in which case it is ignored in preference for|
|
the item.
|

<---------------------------------------------------------------------------->
| Full Restore
|
| Flavor
: A medicine that fully restores the HP and heals any status |
|
problems of a single Pokemon.
|
| Description : Will heal all of an individual Pokemon's HP. Removes any of|
|
the following status effects from a single Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Good Rod
|
| Flavor
: A new, good-quality fishing rod. Use it by any body of
|
|
water to fish for wild aquatic Pokmon.
|
| Description : Used to catch Pokemon in watery areas of moderate quality. |
<---------------------------------------------------------------------------->
| Gooey Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It ups the number |
|
of times new plants grow where mature plants withered.
|
| Description : In Sinnoh: When put down before a berry seed is planted
|
|
this mulch will increase the amount of berry plants that |
|
resprout after one has wilted by 125% (5/4) of their normal|
|
resprout rate.
|
<---------------------------------------------------------------------------->
| Grass Mail
|
| Flavor
: Stationary featuring a print of a refreshingly green field.|
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Great Ball
|
| Flavor
: A good, high-performance Ball that provides a higher
|
|
Pokemon catch rate than a standard Poke Ball.
|
| Description : A standard ball that has a capture rate of 1.5x that of
|
|
the Poke ball.
|
<---------------------------------------------------------------------------->
| Green Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Smart"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Smart stat is
|
|
increased during the preliminary round.
|
<---------------------------------------------------------------------------->
| Green Shard
|
| Flavor
: A small green shard. It appears to be from some sort of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM07 (Hail).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<---------------------------------------------------------------------------->
| Grip Claw
|
| Flavor
: A Pokemon hold item that extends the duration of multiturn |
|
attacks like Bind and Wrap.
|

| Description : Multi-turn attacks have their duration extended by three |


|
turns, from the range 2-5 to the range 5-8.
|
<---------------------------------------------------------------------------->
| Griseous Orb
|
| Flavor
: A glowing orb to be held by Giratina. It boosts the power |
|
of Dragon- and Ghost-type moves.
|
| Description : When this item is held by Giratina it boosts the power of |
|
its dragon and ghost type moves by 120%.
|
<---------------------------------------------------------------------------->
| Growth Mulch
|
| Flavor
: A plant fertilizer spread on soft soil. It speeds up the |
|
growth of Berries. However, it also dries the soil faster. |
| Description : In Sinnoh: When put down before a berry seed is planted
|
|
the soil will dry more quickly and require more water. The |
|
time it takes per growth stage is decreased to 75% of
|
|
normal (3/4).
|
<---------------------------------------------------------------------------->
| Guard Spec.
|
| Flavor
: An item that prevents stat reduction among the Trainer's |
|
party Pokemon for five turns after use.
|
| Description : This Pokemon's stats are unable to be reduced for five
|
|
turns. This Pokemon also has its happiness increased.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Hard Stone
|
| Flavor
: An item to be held by a Pokemon. It is an unbreakable stone|
|
that ups the power of Rock-type moves.
|
| Description : The holder's Rock type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Heal Ball
|
| Flavor
: A remedial Poke Ball that restores the caught Pokemon's HP |
|
and eliminates any status problem.
|
| Description : A ball with a normal capture rate of 1. This ball was
|
|
designed to restore the captured Pokemon's HP to 100% of |
|
its maximum and will remove any status effects.
|
<---------------------------------------------------------------------------->
| Heal Powder
|
| Flavor
: A very bitter medicine powder. It heals all the status
|
|
problems of a single Pokemon.
|
| Description : Removes any of the following status effects from a single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use
|
|
Reduces the Happiness of the Pokemon being cured by 5/5/10.|
<---------------------------------------------------------------------------->
| Heart Mail
|
| Flavor
: Stationary featuring a print of giant heart patterns. Let a|
|
Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|

<---------------------------------------------------------------------------->
| Heart Scale
|
| Flavor
: A pretty, heart-shaped scale that is extremely rare. It
|
|
glows faintly in the colors of the rainbow.
|
| Description : Can be traded to a Move Relearner to teach, or reteach, a |
|
Pokemon a level-up move it has forgotten.
|
|
In Sinnoh: Pastoria City.
|
<---------------------------------------------------------------------------->
| Heat Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the move |
|
Sunny Day used by the holder.
|
| Description : The duration of sunlight is extended three turns, from five|
|
to eight, as brought about via the use of the move Sunny |
|
Day. The effect remains even if the user leaves battle or |
|
has the item knocked away.
|
<---------------------------------------------------------------------------->
| Heavy Ball
|
| Flavor
: A Poke Ball for catching very heavy Pokemon.
|
| Description : The catch rate of this ball depends on the weight of the |
|
Pokemon being captured:
|
|
Weight Range - Catch Rate
|
|
<= 100kg/220lbs - (-)30x
|
|
100kg/220lbs <= 200kg/440lbs - 1x
|
|
200kg/440lbs <= 300kg/660lbs - 20x
|
|
>= 400kg/880lbs - 30x
|
<---------------------------------------------------------------------------->
| Helix Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea.
|
|
It appears to be part of a seashell.
|
| Description : Can be given to a scientist to revive a Omanyte.
|
|
In Sinnoh: Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| HP Up
|
| Flavor
: A nutritious drink for Pokemon. It raises the base HP of a |
|
single Pokemon.
|
| Description : Adds to ten to a Pokemon's Health Point Effort Value total |
|
so long as its effort values in that stat do not exceed a |
|
total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<---------------------------------------------------------------------------->
| Hyper Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP of
|
|
one Pokemon by 200 points.
|
| Description : Will heal, at most, 200 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Ice Heal
|
| Flavor
: A spray-type medicine. It defrosts a Pokemon that has been |
|
frozen solid.
|
| Description : Removes the Freeze status effect from a single Pokemon.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Icy Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the move |
|
Hail used by the holder.
|
| Description : The duration of hail is extended three turns, from five to |
|
eight, as brought about via the use of the move Hail. The |

|
effect remains even if the user leaves battle or has the |
|
item knocked away.
|
<---------------------------------------------------------------------------->
| Iron
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Defense |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Defense Effort Value total so |
|
long as its effort values in that stat do not exceed a
|
|
total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<---------------------------------------------------------------------------->
| Iron Ball
|
| Flavor
: A Pokemon hold item that cuts Speed. It makes Flying-type |
|
and levitating holders susceptible to Ground moves.
|
| Description : The holder's Speed stat is decreased by 50%. If the holder |
|
is invulnerable to ground type attacks then, when holding |
|
this item, those would attacks would deal regular damage |
|
to the holder.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
| Journal
|
| Flavor
: A notebook that keeps a day-to-day record of your
|
|
adventure so far.
|
| Description : Records a few of the Trainer's daily activities to keep
|
|
from forgetting.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| King's Rock
|
| Flavor
: An item to be held by a Pokemon. It may cause the foe to |
|
flinch when the holder inflicts damage.
|
| Description : When the holder of this item would attack with a move that |
|
would deal damage there is an added 11.7% chance that the |
|
opponent will be afflicted with Flinch.
|
|
When Poliwhirl is traded while holding this item it will |
|
evolve into Politoed.
|
|
When Slowpoke is traded while holding this item it will
|
|
evolve into Slowking.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Lagging Tail
|
| Flavor
: An item to be held by a Pokemon. It is tremendously heavy |
|
and makes the holder move slower than usual.
|
| Description : The holder of this item will attack after its opponent,
|
|
without regard for base speed. This effect does not alter |
|
the order of attack established by speed priority.
|
|
If more than one Pokemon are subject to this effect and
|
|
share the same speed priority then the Pokemon with the
|
|
lowest base speed would attack last.
|
|
The move Trick Room has its effect ignored by this item. |
|
The ability Stall will still go last, unless the holder has|
|
that ability; in which case it is ignored in preference for|

|
the item.
|
<---------------------------------------------------------------------------->
| Lava Cookie
|
| Flavor
: Lavaridge Town's local specialty. It heals all the status |
|
problems of one Pokemon.
|
| Description : Removes any of the following status effects from a single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Lax Incense
|
| Flavor
: An item to be held by a Pokemon. The tricky aroma of this |
|
incense lowers the foe's accuracy.
|
| Description : The holder of this item has its Evasion stat increased by |
|
5%.
|
<---------------------------------------------------------------------------->
| Leaf Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It has a leaf pattern.
|
| Description : Used on: Exeggcute, evolves into Exeggutor.
|
|
Used on: Gloom, evolves into Vileplume.
|
|
Used on: Nuzleaf, evolves into Shiftry.
|
|
Used on: Weepinbell, evolves into Victreebel.
|
<---------------------------------------------------------------------------->
| Leftovers
|
| Flavor
: An item to be held by a Pokemon. The holder's HP is
|
|
gradually restored during battle.
|
| Description : The holder of this item has 6.25% (1/16) of its maximum HP |
|
restored at the end of each turn.
|
<---------------------------------------------------------------------------->
| Lemonade
|
| Flavor
: A very sweet drink. It restores the HP of one Pokemon by |
|
80 points.
|
| Description : Will heal, at most, 80 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Level Ball
|
| Flavor
: A Poke Ball for catching Pokemon that are a lower level
|
|
than your own.
|
| Description : The catch rate depends on the player's Pokemon's level
|
|
compared to the Pokemon being captured:
|
|
Scenario - Catch Rate
|
|
Same or lower - 1x
|
|
Higher but not twice as much - 2x
|
|
Twice as much - 4x
|
|
Four times or more - 8x
|
<---------------------------------------------------------------------------->
| Life Orb
|
| Flavor
: An item to be held by a Pokemon. It boosts the power of
|
|
moves, but at the cost of some HP on each hit.
|
| Description : Moves deal an additional 30% of damage to the opponent.
|
|
This effect also causes the holder of this item to lose 10%|
|
of its maximum HP.
|
<---------------------------------------------------------------------------->
| Light Ball
|

| Flavor
: An item to be held by Pikachu. It is a puzzling orb that |
|
raises the Sp. Atk stat.
|
| Description : The holder of this item will have its Attack and Special |
|
Attack stats doubled if the holder is a Pikachu. The boost |
|
is based on the stats' value before any other modifications|
|
have been made to them.
|
<---------------------------------------------------------------------------->
| Light Clay
|
| Flavor
: A Pokemon hold item that extends the duration of barrier |
|
moves like Light Screen and Reflect used by the holder.
|
| Description : The effects of the moves Light Screen and Reflect are
|
|
extended three turns, from five to eight. The effect
|
|
remains even if the user leaves battle or has the item
|
|
knocked away.
|
<---------------------------------------------------------------------------->
| Love Ball
|
| Flavor
: Poke Ball for catching Pokmon that are\nthe opposite
|
|
gender of your Pokemon.
|
| Description : The catch rate of this ball will be 8x (times) greater than|
|
normal if the Pokemon being captured is the opposite gender|
|
of the player's currently active Pokemon.
|
<---------------------------------------------------------------------------->
| Luck Incense
|
| Flavor
: An item to be held by a Pokemon. It doubles a battle's
|
|
prize money if the holding Pokemon joins in.
|
| Description : After an in-game trainer battle has completed, if the
|
|
battle was fought for cash winnings, the amount that would |
|
be recieved is instead doubled. This ability __does not__ |
|
stack if the holding Pokemon is switched in more than once |
|
or if more than Pokemon is holding a Luck Incense.
|
|
If held by Chansey or Blissey while in the DayCare a
|
|
Happiny egg will be produced.
|
<---------------------------------------------------------------------------->
| Lucky Egg
|
| Flavor
: An item to be held by a Pokemon. It is an egg filled with |
|
happiness that earns extra Exp. Points in battle.
|
| Description : The experience points (EXP) earned by a Pokemon holding
|
|
this item are increased by 150% (1 + (1/2)) of their norm. |
<---------------------------------------------------------------------------->
| Lucky Punch
|
| Flavor
: An item to be held by Chansey. It is a pair of gloves that |
|
boosts Chansey's critical-hit ratio.
|
| Description : When held by a Chansey the critical-hit ratio counter of |
|
the holder is raised by two.
|
<---------------------------------------------------------------------------->
| Lure Ball
|
| Flavor
: A Poke Ball for catching Pokemon hooked by a Rod when
|
|
fishing.
|
| Description : The catch rate of this ball will be 3x (times) greater than|
|
normal if the wild Pokemon was encountered while using a |
|
fishing rod of any kind.
|
<---------------------------------------------------------------------------->
| Lustrous Orb
|
| Flavor
: A brightly gleaming orb to be held by Palkia. It boosts the|
|
power of Dragon- and Water-type moves.
|
| Description : When this item is held by Palkia it boosts the power of its|
|
dragon type moves by 120%.
|
<---------------------------------------------------------------------------->
| Luxury Ball
|
| Flavor
: A comfortable Poke Ball that makes a caught wild Pokemon |

|
quickly grow friendly.
|
| Description : A ball with a normal capture rate of 1. This ball was
|
|
designed to make the Pokemon caught by it increase in
|
|
happiness more quickly, at a rate of 2x normal.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Macho Brace
|
| Flavor
: An item to be held by a Pokemon. It is a stiff and heavy |
|
brace that promotes strong growth but lowers Speed.
|
| Description : The Effort Values earned by the holder are doubled. The
|
|
Speed of the holder is cut in half at the beginning of the |
|
battle while this item is held.
|
<---------------------------------------------------------------------------->
| Magmarizer
|
| Flavor
: A box packed with a tremendous amount of magma energy. It |
|
is loved by a certain Pokemon.
|
| Description : When held by an Magmar that is traded it will evolve into |
|
an Magmortar.
|
<---------------------------------------------------------------------------->
| Magnet
|
| Flavor
: An item to be held by a Pokemon. It is a powerful magnet |
|
that boosts the power of Electric-type moves.
|
| Description : The holder's Electric type moves have their power boosted |
|
to 120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Master Ball
|
| Flavor
: The best Ball with the ultimate level of performance. It |
|
will catch any wild Pokemon without fail.
|
| Description : A standard ball that has a capture rate of 255x that of the|
|
Poke Ball. It will never fail.
|
<---------------------------------------------------------------------------->
| Max Elixir
|
| Flavor
: It fully restores the PP of all the moves learned by the |
|
targeted Pokemon.
|
| Description : All four of a Pokemon's known moves have their PP fully
|
restored. Single use.
|
<---------------------------------------------------------------------------->
| Max Ether
|
| Flavor
: It fully restores the PP of a single selected move that has|
|
been learned by the target Pokemon.
|
| Description : One of a Pokemon's known moves has its PP fully restored. |
|
Single use.
|
<---------------------------------------------------------------------------->
| Max Potion
|
| Flavor
: A spray-type medicine for wounds. It completely restores |
|
the HP of a single Pokemon.
|
| Description : Will heal all of an individual Pokemon's HP. Single use. |
<---------------------------------------------------------------------------->
| Max Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing for |
|
250 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 250 steps as long |
|
as the Pokemon in the lead position of the trainer's party |
|
is of a higher level than those found in the area.
|
<---------------------------------------------------------------------------->
| Max Revive
|
| Flavor
: A medicine that revives a fainted Pokemon. It fully
|

|
restores the Pokemon's HP.
|
| Description : A fainted Pokemon is revived and also has its HP completely|
|
restored. Single use.
|
<---------------------------------------------------------------------------->
| Mental Herb
|
| Flavor
: An item to be held by a Pokemon. It snaps the holder out of|
|
infatuation. It can be used only once.
|
| Description : When the holder is afflicted with Attract this item is used|
|
to remove those effects.
|
<---------------------------------------------------------------------------->
| Metal Coat
|
| Flavor
: An item to be held by a Pokemon. It is a special metallic |
|
film that ups the power of Steel-type moves.
|
| Description : The holder's Steel type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Metal Powder
|
| Flavor
: An item to be held by Ditto. Extremely fine yet hard, this |
|
odd powder boosts the Defense stat.
|
| Description : The holder of this item will have its Defense and Special |
|
Defense stats doubled if the holder is a Ditto. The boost |
|
is based on the stats' value before any other modifications|
|
have been made to them.
|
<---------------------------------------------------------------------------->
| Metronome
|
| Flavor
: A Pokemon hold item that boosts a move used consecutively. |
|
Its effect is reset if another move is used.
|
| Description : For each consecutive use of a move that move's power is
|
|
increased by added 10% of its initial power. This effect |
|
caps out at 100%, or 10 consecutive uses of a move. This |
|
effect is removed when another move is used.
|
<---------------------------------------------------------------------------->
| Miracle Seed
|
| Flavor
: An item to be held by a Pokemon. It is a seed imbued with |
|
life that ups the power of Grass-type moves.
|
| Description : The holder's Grass type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Moomoo Milk
|
| Flavor
: Milk with a very high nutrition content. It restores the HP|
|
of one Pokemon by 100 points.
|
| Description : Will heal, at most, 100 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Moon Ball
|
| Flavor
: A Poke Ball for catching Pokemon that evolve using the
|
|
Moon Stone.
|
| Description : The catch rate of this ball will be 4x (times) greater than|
|
normal if the wild Pokemon evolves using a Moon Stone (it |
|
does not matter which stage uses the stone so long as a
|
|
member of that family requires a Moon Stone to evolve).
|
<---------------------------------------------------------------------------->
| Moon Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as black as the night sky.
|
| Description : Used on: Clefairy, evolves into Clefable.
|
|
Used on: Jigglypuff, evolves into Wigglytuff.
|
|
Used on: Nidorina, evolves into Nidoqueen.
|
|
Used on: Nidorino, evolves into Nidoking.
|
|
Used on: Skitty, evolves into Delcatty.
|

<---------------------------------------------------------------------------->
| Mosaic Mail
|
| Flavor
: Stationary featuring a print of a vivid rainbow pattern. |
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Muscle Band
|
| Flavor
: An item to be held by a Pokemon. It is a headband that
|
|
slightly boosts the power of physical moves.
|
| Description : This item increases the power of the holder's Physical
|
|
attacks by 10%.
|
<---------------------------------------------------------------------------->
| Mystic Water
|
| Flavor
: An item to be held by a Pokemon. It is a teardrop-shaped |
|
gem that ups the power of Water-type moves.
|
| Description : The holder's Water type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Nest Ball
|
| Flavor
: A somewhat different Poke Ball that works especially well |
|
on weaker Pokemon in the wild.
| Description : A ball that was designed to capture Pokemon at lower

|
|

|
levels. Its strength depends on the target's level.
|
|
Level: 1-19 ; Rate: 3x normal
|
|
Level: 20-29 ; Rate: 2x normal
|
|
Level:
30+; Rate: 1
|
<---------------------------------------------------------------------------->
| Net Ball
|
| Flavor
: A somewhat different Poke Ball that works especially well |
|
on Water- and Bug-type Pokemon.
|
| Description : A Poke Ball designed to capture Pokemon that are of the Bug|
|

or the Water type. It has a capture rate of 3x normal is of|

that typing, otherwise its capture rate is one. (Note: the |

Dive Ball is more effective on Water types encountered in |

|
the water, at a rate of 3.5x normal.)
|
<---------------------------------------------------------------------------->
| NeverMeltIce
|
| Flavor
: An item to be held by a Pokemon. It is a piece of ice that |
|
repels heat and boosts Ice-type moves.
| Description : The holder's Ice type moves have their power boosted to

|
|

|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Nugget
|
| Flavor
: A nugget of pure gold that gives off a lustrous gleam. It |

|
can be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 5,000. No other use exists for |
|
this item.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Odd Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exotic-smelling |
|
incense that boosts the power of Psychic-type moves.
|
| Description : The holder's Psychic type moves have their power boosted to|
|
120% of normal (an increase of 6/5). If held by Mr. Mime |
|
while in the DayCare a Mime Jr. egg will be produced.
|
<---------------------------------------------------------------------------->
| Old Amber
|
| Flavor
: A piece of amber that contains the genetic material of an |
|
ancient Pokemon. It is clear with a reddish tint.
|
| Description : Can be given to a scientist to revive an Aerodactyl.
|
|
In Sinnoh: Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| Old Gateau
|
| Flavor
: Old Chateau's hidden specialty. It heals all the status
|
|
problems of a single Pokemon.
|
| Description : Removes any of the following status effects from a single |
|
Pokemon:
|
|
Burn
|
|
Confusion
|
|
Freeze
|
|
Paralysis
|
|
Poison
|
|
Sleep
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Old Rod
|
| Flavor
: An old and beat-up fishing rod. Use it by any body of water|
|
to fish for wild aquatic Pokemon.
|
| Description : Used to catch Pokemon in watery areas of low quality.
|
<---------------------------------------------------------------------------->
| Oval Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is shaped like an egg.
|
| Description : When held by a Happiny and it levels up during the daytime |
|
it will evolve into a Chansey.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Pal Pad
|
| Flavor
: A convenient notepad that is used for registering your
|
|
friends and keeping a record of game play.
|
| Description : Saves a Trainer's WiFi battle data, Friend Code and the
|
|
Friend Codes of up to 32 acquaintances.
|
<---------------------------------------------------------------------------->
| Park Ball
|
| Flavor
: Not available.
|
| Description : A Poke Ball only available for use in the Pal Park
|

|
facility. This ball has a capture rate of 255x the
|
|
standard ball. It never fails.
|
<---------------------------------------------------------------------------->
| Parlyz Heal
|
| Flavor
: A spray-type medicine. It eliminates paralysis from a
|
|
single Pokemon.
|
| Description : Removes the Paralysis status effect from a single Pokemon. |
|
Single use.
|
<---------------------------------------------------------------------------->
| Pearl
|
| Flavor
: A somewhat-small pearl that sparkles in a pretty silver
|
|
color. It can be sold cheaply to shops.
|
| Description : In Sinnoh: Can be sold for 700.
|
|
No other use exists for this item.
|
<---------------------------------------------------------------------------->
| Pink Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Cute"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Cute stat is
|
|
increased during the preliminary round.
|
<---------------------------------------------------------------------------->
| Poison Barb
|
| Flavor
: An item to be held by a Pokemon. It is a small, poisonous |
|
barb that ups the power of Poison-type moves.
|
| Description : Poison type moves have their power boosted to 120% of
|
|
normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Poke Ball
|
| Flavor
: A device for catching wild Pokemon. It is thrown like a
|
|
ball at the target. It is designed as a capsule system.
|
| Description : A standard Poke Ball. It has a capture rate of 1.
|
<---------------------------------------------------------------------------->
| Poke Doll
|
| Flavor
: A doll that attracts Pokemon. Use it to flee from any
|
|
battle with a wild Pokemon.
|
| Description : When used in a wild Pokemon battle the battle will
|
|
immediately end due to the opponent's being distracted.
|
|
This item replaced the Pok Doll in Kanto/Sinnoh due to
|
|
Skitty's not being available in those regional Dexes.
|
<---------------------------------------------------------------------------->
| Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP of one|
|
Pokemon by just 20 points.
|
| Description : Will heal, at most, 20 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Power Anklet
|
| Flavor
: A Pokemon hold item that promotes Speed gain on leveling, |
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Speed Effort Values an |
|
additional four Speed evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at the
|
|
beginning of the battle while this item is held.
|
<---------------------------------------------------------------------------->
| Power Band
|
| Flavor
: A Pokemon hold item that promotes Sp. Def gain on leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Special Defense Effort |
|
Values an additional four Special Defense evs are earned |

|
(this bonus is considered before applying the multiplier of|
|
two for PokeRus). The Speed of the holder is cut in half at|
|
the beginning of the battle while this item is held.
|
<---------------------------------------------------------------------------->
| Power Belt
|
| Flavor
: A Pokemon hold item that promotes Defense gain on leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Defense Effort Values an|
|
additional four Defense evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at the
|
|
beginning of the battle while this item is held.
|
<---------------------------------------------------------------------------->
| Power Bracer
|
| Flavor
: A Pokemon hold item that promotes Attack gain on leveling, |
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Attack Effort Values an |
|
additional four Attack evs are earned (this bonus is
|
|
considered before applying the multiplier of two for
|
|
PokeRus). The Speed of the holder is cut in half at the
|
|
beginning of the battle while this item is held.
|
<---------------------------------------------------------------------------->
| Power Herb
|
| Flavor
: A single-use item to be held by a Pokemon. It allows the |
|
immediate use of a move that charges on the first turn.
|
| Description : Any move that would use one turn to prepare and then deal |
|
damage the following turn will instead deal damage the
|
|
first turn. All secondary effects of these types of moves |
|
still work as normal.
|
|
Moves that benefit from this item are:
|
|
Bounce
|
|
Dig
|
|
Dive
|
|
Fly
|
|
Razor Wind
|
|
Skull Bash
|
|
Sky Attack
|
|
Solarbeam.
|
<---------------------------------------------------------------------------->
| Power Lens
|
| Flavor
: A Pokemon hold item that promotes Sp. Atk gain on leveling,|
|
but reduces the Speed stat.
|
| Description : When the holder of this item earns Special Attack Effort |
|
Values an additional four Special Attack evs are earned
|
|
(this bonus is considered before applying the multiplier of|
|
two for PokeRus). The Speed of the holder is cut in half at|
|
the beginning of the battle while this item is held.
|
<---------------------------------------------------------------------------->
| Power Weight
|
| Flavor
: A Pokemon hold item that promotes HP gain on leveling, but |
|
reduces the Speed stat.
|
| Description : When the holder of this item earns HP Effort Values an
|
|
additional four HP evs are earned (this bonus is considered|
|
before applying the multiplier of two for PokeRus). The
|
|
Speed of the holder is cut in half at the beginning of the |
|
battle while this item is held.
|
<---------------------------------------------------------------------------->
| PP Max
|
| Flavor
: It maximally raises the top PP of a selected move that has |
|
been learned by the target Pokemon.
|

| Description : One of a Pokemon's known moves has its total expendable PP |


|
increased by 8/5 (160%, or original PP + 6/10 of original |
|
PP). Increases this Pokemon's Happiness by 5/3/2.
|
<---------------------------------------------------------------------------->
| PP Up
|
| Flavor
: It slightly raises the maximum PP of a selected move that |
|
has been learned by the target Pokemon.
|
| Description : One of a Pokemon's known moves has its total expendable PP |
|
increased by 6/5 (120%, or original PP + 2/10 of original |
|
PP). Increases this Pokemon's Happiness by 5/3/2.
|
<---------------------------------------------------------------------------->
| Premier Ball
|
| Flavor
: A somewhat rare Poke Ball that has been specially made to |
|
commemorate an event of some sort.
|
| Description : A standard Poke Ball. It has a normal capture rate of 1. |
|
This ball is recieved as freebie after ordering exactly 10 |
|
Poke Balls.
|
<---------------------------------------------------------------------------->
| Protector
|
| Flavor
: A protective item of some sort. It is extremely stiff and |
|
heavy. It is loved by a certain Pokemon.
|
| Description : When held by a Rhydon that is traded it will evolve into a |
|
Rhyperior.
|
<---------------------------------------------------------------------------->
| Protein
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Attack |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Attack Effort Value total so
|
|
long as its effort values in that stat do not exceed a
|
|
total of 100. Increases this Pokemon's Happiness by 5/3/2. |
<---------------------------------------------------------------------------->
| Pure Incense
|
| Flavor
: An item to be held by a Pokemon. It helps keep wild Pokemon|
|
away if the holder is the first one in the party.
|
| Description : If the holder is in the lead position of the party and is |
|
of a higher level than wild Pokemon that inhabitat that
|
|
area, there will not be any wild Pokemon encounters.
|
|
If held by Chimecho while in the DarCare a Chingling egg |
|
will be produced.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Quick Ball
|
| Flavor
: A somewhat different Poke Ball that provides a better catch|
|
rate if it is used at the start of a wild encounter.
|
| Description : A Poke Ball designed to be used at the beginning of a
|
|
battle. Its capture rate decreases over time; starting at a|
|
rate of 4x normal but decreasing at 1 level of power per |
|
every 5 turns, down to the normal rate of 1. This means
|
|
that by turn 20 this ball is no more powerful than a
|
|
standard Poke Ball.
|
<---------------------------------------------------------------------------->
| Quick Claw
|
| Flavor
: An item to be held by a Pokemon. A light, sharp claw that |
|
lets the bearer move first occasionally.
|
| Description : The holder of this item has an 18.75% (3/16) chance to
|
|
attack before its opponent, without regard for base speed. |

|
This effect does not alter the order of attack established |
|
by speed priority.
|
<---------------------------------------------------------------------------->
| Quick Powder
|
| Flavor
: An item to be held by Ditto. Extremely fine yet hard, this |
|
odd powder boosts the Speed stat.
|
| Description : The holder of this item will have its Speed stat doubled if|
|
the holder is a Ditto. The boost is based on the stat's
|
|
value before any other modifications have been made to it. |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Rare Bone
|
| Flavor
: A bone that is extremely valuable for Pokemon archaeology. |
|
It can be sold for a high price to shops.
|
| Description : In Sinnoh: Can be sold for 5,000.
|
|
No other use exists for this item.
|
<---------------------------------------------------------------------------->
| Rare Candy
|
| Flavor
: A candy that is packed with energy. It raises the level of |
|
a single Pokemon by one.
|
| Description : A pokemon's level is increased by one. Increases this
|
|
Pokemon's Happiness by 5/3/2.
|
<---------------------------------------------------------------------------->
| Razor Claw
|
| Flavor
: An item to be held by a Pokemon. It is a sharply hooked
|
|
claw that ups the holder's critical-hit ratio.
|
| Description : The holder's critical hit ratio counter is increased by
|
|
one.
|
|
When Sneasel holds this item at night and levels-up it will|
|
evolve into Weavile.
|
<---------------------------------------------------------------------------->
| Razor Fang
|
| Flavor
: An item to be held by a Pokemon. It may cause the foe to |
|
flinch when the holder inflicts damage.
|
| Description : When the holder of this item would attack with a move that |
|
would deal damage there is an added 11.7% chance that the |
|
opponent will be afflicted with Flinch.
|
|
When this item is held by a Gligar while it is being traded|
|
it will evolve into a Gliscor.
|
<---------------------------------------------------------------------------->
| Reaper Cloth
|
| Flavor
: A cloth imbued with horrifyingly strong spiritual energy. |
|
It is loved by a certain Pokemon.
|
| Description : When held by a Dusclops that is traded it will evolve into |
|
a Dusknoir.
|
<---------------------------------------------------------------------------->
| Red Flute
|
| Flavor
: A red flute made from blown glass. Its melody snaps a
|
|
single Pokemon out of infatuation.
|
| Description : Removes the Attract status effect from a single Pokemon. |
|
This item can be used more than once.
|
<---------------------------------------------------------------------------->
| Red Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Cool"
|
|
aspect of the holder in a Contest.
|

| Description : When held during a Contest: The holder's Cool stat is


|
|
increased during the preliminary round.
|
<---------------------------------------------------------------------------->
| Red Shard
|
| Flavor
: A small red shard. It appears to be from some sort of
|
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM11 (Sunny Day).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<---------------------------------------------------------------------------->
| Repeat Ball
|
| Flavor
: A somewhat different Poke Ball that works especially well |
|
on Pokemon species that were previously caught.
|
| Description : A ball designed to capture Pokemon that are already
|
|
registered in your PokeDex more effectively. If you have |
|
the Pokemon registered this ball has a capture rate of 3x |
|
normal, otherwise the capture rate is 1.
|
<---------------------------------------------------------------------------->
| Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing for |
|
100 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 100 steps as long |
|
as the Pokemon in the lead position of the trainer's party |
|
is of a higher level than those found in the area.
|
<---------------------------------------------------------------------------->
| Revival Herb
|
| Flavor
: A very bitter medicinal herb. It revives a fainted Pokemon,|
|
fully restoring its HP.
|
| Description : A fainted Pokemon is revived and also has its HP completely|
|
restored. Reduces the Happiness of the Pokemon being cured |
|
by 10/10/15. Single use.
|
<---------------------------------------------------------------------------->
| Revive
|
| Flavor
: A medicine that revives a fainted Pokemon. It restores half|
|
the Pokemon's maximum HP.
|
| Description : A fainted Pokemon is revived and also has half of its
|
|
maxmimum HP restored. If maximum HP ends on an odd number |
|
the amount of HP restored is rounded down to the nearest |
|
whole number. Single use.
|
<---------------------------------------------------------------------------->
| Rock Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exotic-smelling |
|
incense that boosts the power of Rock-type moves.
|
| Description : The holder's Rock type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
|
If held by Sudowoodo while in the DayCare a Bonsly egg will|
|
be produced.
|
<---------------------------------------------------------------------------->
| Root Fossil
|
| Flavor
: A fossil of an ancient Pokemon that lived in the sea. It |
|
appears to be part of a plant root.
|
| Description : Can be given to a scientist to revive a Lileep.
|
|
In Sinnoh: Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| Rose Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exotic-smelling |
|
incense that boosts the power of Grass-type moves.
|
| Description : The holder's Grass type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
|
If held by Roselia or Roserade while in the DayCare a
|

|
Budew egg will be produced.
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Sacred Ash
|
| Flavor
: It revives all fainted Pokemon. In doing so, it also fully |
|
restores their HP.
|
| Description : All fainted Pokemon on a player's team are revived and also|
|
have their HP completely restored. Single use.
|
<---------------------------------------------------------------------------->
| Safari Ball
|
| Flavor
: A special Poke Ball that is used only in the Great Marsh. |
|
It is decorated in a camouflage pattern.
|
| Description : A standard Poke Ball. It has a capture rate of 1.5x. This |
|
ball is only available for use at the Great Marsh.
|
<---------------------------------------------------------------------------->
| Scope Lens
|
| Flavor
: An item to be held by a Pokemon. It is a lens that boosts |
|
the holder's critical-hit ratio.
|
| Description : The holder's critical hit ratio counter is increased by one|
<---------------------------------------------------------------------------->
| Sea Incense
|
| Flavor
: An item to be held by a Pokemon. It is incense with a
|
|
curious aroma that boosts the power of Water-type moves. |
| Description : The holder's Water type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
|
If held by Marill or Azumarill while in the DayCare an
|
|
Azurill egg will be produced.
|
<---------------------------------------------------------------------------->
| Sharp Beak
|
| Flavor
: An item to be held by a Pokemon. It is a long, sharp beak |
|
that boosts the power of Flying-type moves.
|
| Description : The holder's Flying type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Shed Shell
|
| Flavor
: A tough, discarded carapace to be held by a Pokemon. It
|
|
enables the holder to switch with a waiting Pokemon in
|
|
battle.
|
| Description : The holder is able to switch out of battle despite any
|
|
additional effects of abilities or moves.
|
<---------------------------------------------------------------------------->
| Shell Bell
|
| Flavor
: An item to be held by a Pokemon. The holder's HP is
|
|
restored a little every time it inflicts damage.
|
| Description : The holder of this item will recover 1/8 of the damage it |
|
deals to opponents in HP.
|
<---------------------------------------------------------------------------->
| Shiny Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It shines with a dazzling light.
|
| Description : Used on: Roselia, evolves into Roserade.
|
|
Used on: Togetic, evolves into Togekiss.
|
<---------------------------------------------------------------------------->
| Silk Scarf
|

| Flavor
: An item to be held by a Pokemon. It is a sumptuous scarf |
|
that boosts the power of Normal-type moves.
|
| Description : The holder's Normal type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| SilverPowder
|
| Flavor
: An item to be held by a Pokemon. It is a shiny, silver
|
|
powder that ups the power of Bug-type moves.
|
| Description : The holder's Bug type moves have their power boosted to
|
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Skull Fossil
|
| Flavor
: A fossil from a prehistoric Pokemon that lived on the land.|
|
It appears to be part of a head.
|
| Description : Can be given to a scientist to revive a Cranidos.
|
|
In Sinnoh: Take to Oreburgh City.
|
<---------------------------------------------------------------------------->
| Smoke Ball
|
| Flavor
: An item to be held by a Pokemon. It enables the holder to |
|
flee from any wild Pokemon without fail.
|
| Description : When battling in the wild the holder of this item will
|
|
always be able to fee from the battle if the holder would |
|
attempt to flee during its turn of attack.
|
<---------------------------------------------------------------------------->
| Smooth Rock
|
| Flavor
: A Pokemon hold item that extends the duration of the move |
|
Sandstorm used by the holder.
|
| Description : The duration of a sandstorm is extended three turns, from |
|
five to eight, as brought about via the use of the move
|
|
Sandstorm. The effect remains even if the user leaves
|
|
battle or has the item knocked away.
|
<---------------------------------------------------------------------------->
| Snow Mail
|
| Flavor
: Stationary featuring a print of a chilly, snow-covered
|
|
world. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Soda Pop
|
| Flavor
: A fizzy soda drink. It restores the HP of one Pokemon by 60|
|
points.
|
| Description : Will heal, at most, 60 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Soft Sand
|
| Flavor
: An item to be held by a Pokemon. It is a loose, silky sand |
|
that boosts the power of Ground-type moves.
|
| Description : The holder's Ground type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Soothe Bell
|
| Flavor
: An item to be held by a Pokemon. It is a bell with a
|
|
comforting chime that calms the holder and makes it
|
|
friendly.
|
| Description : When the holding Pokemon's Happiness would be increased it |
|
is instead two times the norm.
|
<---------------------------------------------------------------------------->
| Soul Dew
|
| Flavor
: A wondrous orb to be held by Latios or Latias. It raises |

|
both the Sp. Atk and Sp. Def stats.
|
| Description : The holder of this item will have its Special Attack and |
|
Special Defense stats increased by 150% if the holder is a |
|
Latias or Latios. The boost is based on the stats' value |
|
before any other modifications have been made to them.
|
<---------------------------------------------------------------------------->
| Space Mail
|
| Flavor
: Stationary featuring a print depicting the huge expanse of |
|
space. Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Spell Tag
|
| Flavor
: An item to be held by a Pokemon. It is a sinister, eerie |
|
tag that boosts the power of Ghost-type moves.
|
| Description : The holder's Ghost type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| Stable Mulch
|
| Flavor
: Hits the opponent as a move with a base power of 30. No
|
|
secondary effect.
|
| Description : In Sinnoh: When put down before a berry seed is planted
|
|
this mulch will extend the amount of time that fully grown |
|
berries remain hanging on their plant before falling down |
|
by 125% (5/4) of their normal hang time.
|
<---------------------------------------------------------------------------->
| Star Dust
|
| Flavor
: Lovely, red-colored sand with a loose, silky feel. It can |
|
be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 1,000. No other use exists for |
|
this item.
|
<---------------------------------------------------------------------------->
| Star Piece
|
| Flavor
: A shard of a pretty gem that sparkles in a red color. It |
|
can be sold at a high price to shops.
|
| Description : In Sinnoh: Can be sold for 4,800. No other use exists for |
|
this item.
|
<---------------------------------------------------------------------------->
| Steel Mail
|
| Flavor
: Stationary featuring a print of cool mechanical designs. |
|
Let a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| Stick
|
| Flavor
: An item to be held by Farfetch'd. It is a very long and
|
|
stiff stalk of leek that boosts the critical-hit ratio.
|
| Description : When held by a Farfetch'd the critical-hit ratio counter of|
|
the holder is raised by two.
|
<---------------------------------------------------------------------------->
| Sticky Barb
|
| Flavor
: A hold item that damages the holder on every turn. It may |
|
latch on to foes that touch the holder.
|
| Description : The user is damaged every turn it holds this item for 1/8 |
|
of its maximum HP. When an opponent uses a contact move on |
|
the holder of this item then the opponent would also lose |
|
1/8 of its maximum HP. If the opponent is not holding an |

|
item then this item will attach to the opponent.
|
<---------------------------------------------------------------------------->
| Sun Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is as red as the sun.
|
| Description : Used on: Gloom, evolves into Bellossom.
|
|
Used on: Sunkern, evolves into Sunflora.
|
<---------------------------------------------------------------------------->
| Super Potion
|
| Flavor
: A spray-type medicine for wounds. It restores the HP of one|
|
Pokemon by 50 points.
|
| Description : Will heal, at most, 50 of an individual Pokemon's HP.
|
|
Single use.
|
<---------------------------------------------------------------------------->
| Super Repel
|
| Flavor
: An item that prevents weak wild Pokemon from appearing for |
|
200 steps after its use.
|
| Description : Wild Pokemon battles will be avoided for 200 steps as long |
|
as the Pokemon in the lead position of the trainer's party |
|
is of a higher level than those found in the area. (Deemed |
|
most cost effective of all repels.)
|
<---------------------------------------------------------------------------->
| Super Rod
|
| Flavor
: An awesome, high-tech fishing rod. Use it by any body of |
|
water to fish for wild aquatic Pokemon.
|
| Description : Used to catch Pokemon in watery areas of high quality.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Thick Club
|
| Flavor
: An item to be held by Cubone or Marowak. It is a hard bone |
|
of some sort that boosts the Attack stat.
|
| Description : The holder of this item will have its Attack stat increased|
|
by 200% if the holder is a Cubone or Marowak. The boost is |
|
based on the stat's value before any other modifications |
|
have been made to it.
|
<---------------------------------------------------------------------------->
| Thunderstone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It has a thunderbolt pattern.
|
| Description : Used on: Eevee, evolves into Jolteon.
|
|
Used on: Pikachu, evolves into Raichu.
|
<---------------------------------------------------------------------------->
| Timer Ball
|
| Flavor
: A somewhat different Ball that becomes progressively better|
|
the more turns there are in a battle.
|
| Description : A ball designed to gain strength over time spent in battle,|
|
measured by turns. Has a capture rate of 1 when the battle |
|
starts but will increase one level per every 10 turns spent|
|
in battle, with a maximum level of 4. This means that the |
|
ball will reach maximum power, at 4x normal, by the 40th |
|
turn in battle.
|
<---------------------------------------------------------------------------->
| TinyMushroom
|
| Flavor
: A small and rare mushroom. It is quite popular among
|
|
certain maniacal fan segments.
|

| Description : In Sinnoh: Can be sold for 250. No other use exists for
|
|
this item.
|
<---------------------------------------------------------------------------->
| Town Map
|
| Flavor
: A very convenient map that can be viewed anytime. It even |
|
shows your present location.
|
| Description : A map that will display the entire Sinnoh region. It also |
|
shows the trainer's current position, where the trainer has|
|
recently visited, names of locations and will gray-out
|
|
areas that have yet to be visited.
|
<---------------------------------------------------------------------------->
| Toxic Orb
|
| Flavor
: An item to be held by a Pokemon. It is a bizarre orb that |
|
badly poisons the holder in battle.
|
| Description : This item activates at the end of the first turn the holder|
|
holds it in battle. The holder will then be afflicted with |
|
the Bad Poison status effect, which behaves as normal.
|
<---------------------------------------------------------------------------->
| Tunnel Mail
|
| Flavor
: Stationary featuring a print of a dimly lit coal mine. Let |
|
a Pokemon hold it for delivery.
|
| Description : If a Pokemon is traded while holding mail and a message has|
|
been written on it, the recieving trainer will be able to |
|
read the message.
|
<---------------------------------------------------------------------------->
| TwistedSpoon
|
| Flavor
: An item to be held by a Pokemon. It is a spoon imbued with |
|
telekinetic power that boosts Psychic-type moves.
|
| Description : The holder's Psychic type moves have their power boosted to|
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Ultra Ball
|
| Flavor
: An ultra-performance Ball that provides a higher Pokemon |
|
catch rate than a Great Ball.
|
| Description : A standard Poke Ball. Has a capture rate of 2x normal.
|
<---------------------------------------------------------------------------->
| Up-Grade
|
| Flavor
: A transparent device filled with all sorts of data. It was |
|
produced by Silph Co.
|
| Description : When held by a Porygon that is traded it will evolve into |
|
a Porygon2.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| VS. Seeker
|
| Flavor
: A device that indicates Trainers who want to battle. Its |
|
battery charges while you walk.
|
| Description : By using this device trainers in the immediate area that |
|
want a rematch will appear with a "!!" above their head and|
|
they will begin moving about their square as they do before|
|
having battled.
|
|
After using this item once it cannot be used again until |
|
you have recharged it by walking 100 steps.
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Water Stone
|
| Flavor
: A peculiar stone that makes certain species of Pokemon
|
|
evolve. It is a clear, light blue.
|
| Description : Used on: Eevee, evolves into Vaporeon.
|
|
Used on: Lombre, evolves into Ludicolo.
|
|
Used on: Poliwhirl, evolves into Poliwrath.
|
|
Used on: Shellder, evolves into Cloyster.
|
|
Used on: Staryu, evolves into Starmie.
|
<---------------------------------------------------------------------------->
| Wave Incense
|
| Flavor
: An item to be held by a Pokemon. It is an exotic-smelling |
|
incense that boosts the power of Water-type moves.
|
| Description : The holder's Water type moves have their power boosted to |
|
120% of normal (an increase of 6/5).
|
<---------------------------------------------------------------------------->
| White Flute
|
| Flavor
: A white flute made from blown glass. Its melody makes wild |
|
Pokemon more likely to appear.
|
| Description : Increases the chances of encountering Pokemon in the wild. |
|
This item can be used more than once.
|
<---------------------------------------------------------------------------->
| White Herb
|
| Flavor
: An item to be held by a Pokemon. It restores any lowered |
|
stat in battle. It can be used only once.
|
| Description : As soon as the holder is afflicted with an effect that
|
|
would reduce its stats this item is consumed and the stats |
|
are returned to normal.
|
<---------------------------------------------------------------------------->
| Wide Lens
|
| Flavor
: An item to be held by a Pokemon. It is a magnifying lens |
|
that slightly boosts the accuracy of moves.
|
| Description : The accuracy of any move the user may select is increased |
|
by 110%.
|
<---------------------------------------------------------------------------->
| Wise Glasses
|
| Flavor
: An item to be held by a Pokemon. It is a thick pair of
|
|
glasses that slightly boosts the power of special moves. |
| Description : This item increases the power of the holder's Special
|
|
attacks by 10%.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| X Accuracy
|
| Flavor
: An item that raises the accuracy of a Pokemon in battle. |
|
It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Accuracy increased one stage. This Pokemon |
|
also has its happiness increased.
|
<---------------------------------------------------------------------------->
| X Attack
|
| Flavor
: An item that raises the Attack stat of a Pokemon in battle.|
|
It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Attack stat is boosted one stage to 150%
|
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|

<---------------------------------------------------------------------------->
| X Defend
|
| Flavor
: An item that raises the Defense stat of a Pokemon in
|
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Defense stat is boosted one stage to 150% |
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<---------------------------------------------------------------------------->
| X Sp. Def.
|
| Flavor
: An item that raises the Sp. Def stat of a Pokemon in
|
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Special Defense stat is boosted one stage to|
|
150% normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<---------------------------------------------------------------------------->
| X Special
|
| Flavor
: An item that raises the Sp. Atk stat of a Pokemon in
|
|
battle. It wears off if the Pokemon is withdrawn.
|
| Description : This Pokemon's Special Attack stat is boosted one stage to |
|
150% normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<---------------------------------------------------------------------------->
| X Speed
|
| Flavor
: An item that raises the Speed stat of a Pokemon in battle. |
|
It wears off if the Pokmon is withdrawn.
|
| Description : This Pokemon's Speed stat is boosted one stage to 150%
|
|
normal (x1.5). This Pokemon also has its happiness
|
|
increased.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Yellow Flute
|
| Flavor
: A yellow flute made from blown glass. Its melody snaps a |
|
single Pokemon out of confusion.
|
| Description : Removes the Confusion status effect from a single Pokemon. |
|
This item can be used more than once.
|
<---------------------------------------------------------------------------->
| Yellow Scarf
|
| Flavor
: An item to be held by a Pokemon. It boosts the "Tough"
|
|
aspect of the holder in a Contest.
|
| Description : When held during a Contest: The holder's Tough stat is
|
|
increased during the preliminary round.
|
<---------------------------------------------------------------------------->
| Yellow Shard
|
| Flavor
: A small yellow shard. It appears to be from some sort of |
|
implement made long ago.
|
| Description : In Diamond/Pearl: Trade for TM37 (Sandstorm).
|
|
In Platinum: Trade in exchange for move tutoring.
|
|
In HGSS: Trade in exchange for a variety of berries.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name
Location
|
<---------------------------------------------------------------------------->
| Zinc
|
| Flavor
: A nutritious drink for Pokemon. It raises the base Sp. Def |
|
stat of a single Pokemon.
|
| Description : Adds to ten to a Pokemon's Special Defense Effort Value
|

|
total so long as its effort values in that stat do not
|
|
exceed a total of 100. Increases this Pokemon's Happiness |
|
by 5/3/2.
|
<---------------------------------------------------------------------------->
| Zoom Lens
|
| Flavor
: An item to be held by a Pokemon. If the holder moves after |
|
the foe, its accuracy will be boosted.
|
| Description : If the holder of this item would attack last in a turn then|
|
the accuracy of the holder would be increased by 20%.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| PmLst |====================/ PokeMart List \=====================| PmLst |
<---------------------------------------------------------------------------->
Pretty straightforward list: Items you can uy at a PokeMart. Each header
includes the amount of badges required to buy the items uner the line.
<---------------------------------------------------------------------------->
|
BADGES 0
|
<---------------------------------------------------------------------------->
| 200 Yen PokeBall
|
| 300 Yen Potion
|
<---------------------------------------------------------------------------->
|
BADGES 1
|
<---------------------------------------------------------------------------->
| 200 Yen PokeBall
|
| 600 Yen Great Ball
|
| 300 Yen Potion
|
| 700 Yen Super Potion
|
| 100 Yen Antidote
|
| 200 Yen Parlyz Heal
|
| 250 Yen Awakening
|
| 250 Yen Burn Heal
|
| 250 Yen Ice Heal
|
| 550 Yen Escape Rope
|
| 350 Yen Repel
|
<---------------------------------------------------------------------------->
|
BADGES 3
|
<---------------------------------------------------------------------------->
| 200 Yen PokeBall
|
| 600 Yen Great Ball
|
| 300 Yen Potion
|
| 700 Yen Super Potion
|
| 1200 Yen Hyper Potion
|
| 1500 Yen Revive
|
| 100 Yen Antidote
|
| 200 Yen Parlyz Heal
|
| 250 Yen Awakening
|
| 250 Yen Burn Heal
|
| 250 Yen Ice Heal
|
| 550 Yen Escape Rope
|
| 350 Yen Repel
|
| 500 Yen Super Repel
|
<---------------------------------------------------------------------------->
|
BADGES 5
|
<---------------------------------------------------------------------------->
| 200 Yen PokeBall
|
| 600 Yen Great Ball
|

| 1200 Yen Ultra Ball


|
| 300 Yen Potion
|
| 700 Yen Super Potion
|
| 1200 Yen Hyper Potion
|
| 1500 Yen Revive
|
| 100 Yen Antidote
|
| 200 Yen Parlyz Heal
|
| 250 Yen Awakening
|
| 250 Yen Burn Heal
|
| 250 Yen Ice Heal
|
| 600 Yen Full Heal
|
| 550 Yen Escape Rope
|
| 350 Yen Repel
|
| 500 Yen Super Repel
|
| 700 Yen Max Repel
|
<---------------------------------------------------------------------------->
|
BADGES 7
|
<---------------------------------------------------------------------------->
| 200 Yen PokeBall
|
| 600 Yen Great Ball
|
| 1200 Yen Ultra Ball
|
| 300 Yen Potion
|
| 700 Yen Super Potion
|
| 1200 Yen Hyper Potion
|
| 2500 Yen Max Potion
|
| 1500 Yen Revive
|
| 100 Yen Antidote
|
| 200 Yen Parlyz Heal
|
| 250 Yen Awakening
|
| 250 Yen Burn Heal
|
| 250 Yen Ice Heal
|
| 600 Yen Full Heal
|
| 550 Yen Escape Rope
|
| 350 Yen Repel
|
| 500 Yen Super Repel
|
| 700 Yen Max Repel
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| TmLst |======================/ HM/TM List \======================| TmLst |
<---------------------------------------------------------------------------->
This is the list with all the HM's and TM's that can be found in the game.
We made this list as comprehensive and as compact as possible, so in that
regard we did not add flavortext or descriptions. We cut to the chase and
only listed data that we thought would be useful for a quick reference list.
<---------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<---------------------------------------------------------------------------->
| T01
Claw Sharpen
Dark
Cold Storage
|
<---------------------------------------------------------------------------->
| T02
Dragon Claw
Dragon
Victory Road
|
<---------------------------------------------------------------------------->
| T03
Psycho Shock
Psychic
Giant Hall
|
<---------------------------------------------------------------------------->
| T04
Calm Mind
Psychic
Ancient Castle
|
<---------------------------------------------------------------------------->

| T05
Roar
Normal
Route 10
|
<---------------------------------------------------------------------------->
| T06
Toxic
Poison
Route 17
|
<---------------------------------------------------------------------------->
| T07
Hail
Ice
Fukiyose City
|
<---------------------------------------------------------------------------->
| T08
Bulk Up
Fighting
Route 14
|
<---------------------------------------------------------------------------->
| T09
Venom Shock
Poison
Route 15
|
<---------------------------------------------------------------------------->
| T10
Hidden Power
Normal
Kanoko Town
|
<---------------------------------------------------------------------------->
| T11
Sunny Day
Fire
Fukiyose City
|
<---------------------------------------------------------------------------->
| T12
Taunt
Dark
Victory Road
|
<---------------------------------------------------------------------------->
| T13
Ice Beam
Ice
Giant Hall
|
<---------------------------------------------------------------------------->
| T14
Blizzard
Ice
Sekka City
|
<---------------------------------------------------------------------------->
| T15
Hyper Beam
Normal
Route 9 Dept. Store (9000 Yen) |
<---------------------------------------------------------------------------->
| T16
Light Screen
Psychic
Raimon City
|
<---------------------------------------------------------------------------->
| T17
Protect
Normal
Kanoko Town
|
<---------------------------------------------------------------------------->
| T18
Rain Dance
Water
Fukiyose City
|
<---------------------------------------------------------------------------->
| T19
Telekinesis
Psychic
Route 18
|
<---------------------------------------------------------------------------->
| T20
Safeguard
Normal
Raimon City
|
<---------------------------------------------------------------------------->
| T21
Frustration
Normal
Raimon City
|
<---------------------------------------------------------------------------->
| T22
Solar Beam
Grass
Yagaruma Forest
|
<---------------------------------------------------------------------------->
| T23
???
???
???
|
<---------------------------------------------------------------------------->
| T24
Thunderbolt
Electric
???
|
<---------------------------------------------------------------------------->
| T25
Thunder
Electric
Sekka City
|
<---------------------------------------------------------------------------->
| T26
Earthquake
Ground
Ancient Castle
|
<---------------------------------------------------------------------------->
| T27
Return
Normal
Raimon City
|
<---------------------------------------------------------------------------->
| T28
Dig
Ground
Route 4
|
<---------------------------------------------------------------------------->
| T29
Psychic
Psychic
Route 13
|
<---------------------------------------------------------------------------->
| T30
Shadow Ball
Ghost
Ancient Castle
|
<---------------------------------------------------------------------------->
| T31
Brick Break
Fighting
Sekka City
|
<---------------------------------------------------------------------------->
| T32
Double Team
Normal
Route 18
|
<---------------------------------------------------------------------------->
| T33
Reflect
Psychic
Raimon City
|
<---------------------------------------------------------------------------->
| T34
???
???
???
|
<---------------------------------------------------------------------------->

| T35
Flamethrower
Fire
Fertility Shrine
|
<---------------------------------------------------------------------------->
| T36
Sludge Bomb
Poison
Route 8
|
<---------------------------------------------------------------------------->
| T37
Sandstorm
Rock
Fukiyose City
|
<---------------------------------------------------------------------------->
| T38
Fire Blast
Fire
Sekka City
|
<---------------------------------------------------------------------------->
| T39
Rock Tomb
Rock
Resort Desert
|
<---------------------------------------------------------------------------->
| T40
Aerial Ace
Flying
Fukiyose City
|
<---------------------------------------------------------------------------->
| T41
Torment
Dark
Route 4
|
<---------------------------------------------------------------------------->
| T42
Facade
Normal
Route 8
|
<---------------------------------------------------------------------------->
| T43
Nitro Charge
Fire
Cylinder Bridge
|
<---------------------------------------------------------------------------->
| T44
Rest
Psychic
Hiun City, eastern alley
|
<---------------------------------------------------------------------------->
| T45
Attract
Normal
Hiun City, north street
|
<---------------------------------------------------------------------------->
| T46
Thief
Dark
Route 3 Cave
|
<---------------------------------------------------------------------------->
| T47
Ankle Sweep
Fighting
???
|
<---------------------------------------------------------------------------->
| T48
???
???
???
|
<---------------------------------------------------------------------------->
| T49
Echo Voice
Normal
Raimon City
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<---------------------------------------------------------------------------->
| T50
Overheat
???
Route 11
|
<---------------------------------------------------------------------------->
| T51
???
???
???
|
<---------------------------------------------------------------------------->
| T52
Focus Blast
Fighting
???
|
<---------------------------------------------------------------------------->
| T53
Energy Ball
Grass
Route 13
|
<---------------------------------------------------------------------------->
| T54
False Swipe
Normal
Kanoko Town
|
<---------------------------------------------------------------------------->
| T55
Boiling Water
Water
Cold Storage
|
<---------------------------------------------------------------------------->
| T56
Fling
Dark
Cylinder Bridge
|
<---------------------------------------------------------------------------->
| T57
Charge Beam
Electric
Route 7
|
<---------------------------------------------------------------------------->
| T58
Free Fall
Flying
Fukiyose City
|
<---------------------------------------------------------------------------->
| T59
???
???
???
|
<---------------------------------------------------------------------------->
| T60
???
???
???
|
<---------------------------------------------------------------------------->
| T61
Will-o-Wisp
Fire
Tower of Heavens
|
<---------------------------------------------------------------------------->
| T62
Acrobat
Flying
Fukiyose City Gym
|
<---------------------------------------------------------------------------->

| T63
Embargo
Dark
Dragon Spiral Tower
|
<---------------------------------------------------------------------------->
| T64
Explosion
Normal
Battle Subway
|
<---------------------------------------------------------------------------->
| T65
Shadow Claw
Ghost
Tower of Heaven
|
<---------------------------------------------------------------------------->
| T66
Payback
Dark
Route 16
|
<---------------------------------------------------------------------------->
| T67
Get Even
Normal
Nacrene City Gym
|
<---------------------------------------------------------------------------->
| T68
Giga Impact
Normal
Route 9 Dept. Store (9000 Yen) |
<---------------------------------------------------------------------------->
| T69
Rock Polish
Rock
Electric Rock Cave
|
<---------------------------------------------------------------------------->
| T70
Flash
Electric
Hiun City, alley
|
<---------------------------------------------------------------------------->
| T71
Stone Edge
Rock
Fukiyose Cave
|
<---------------------------------------------------------------------------->
| T72
Volt Change
Electric
Raimon City Gym
|
<---------------------------------------------------------------------------->
| T73
Thunder Wave
Electric
Raimon City
|
<---------------------------------------------------------------------------->
| T74
Gyro Ball
Steel
Raimon City
|
<---------------------------------------------------------------------------->
| T75
Swords Dance
Normal
Abandoned Lot of Dreams
|
<---------------------------------------------------------------------------->
| T76
Bug Resistance
Bug
Hiun City Gym
|
<---------------------------------------------------------------------------->
| T77
???
???
???
|
<---------------------------------------------------------------------------->
| T78
Smooth Over
Ground
Hodomoe City Gym
|
<---------------------------------------------------------------------------->
| T79
Ice Breath
Ice
Sekka City Gym
|
<---------------------------------------------------------------------------->
| T80
Rock Throw
Rock
Fukiyose Cave
|
<---------------------------------------------------------------------------->
| T81
X-Scissor
Bug
Route 7
|
<---------------------------------------------------------------------------->
| T82
Dragon Tail
Dragon
Souryuu City Gym
|
<---------------------------------------------------------------------------->
| T83
Cheer Up
Normal
Abandoned Lot of Dreams
|
<---------------------------------------------------------------------------->
| T84
Poison Jab
Poison
Route 6
|
<---------------------------------------------------------------------------->
| T85
Dream Eater
Psychic
Abandoned Lot of Dreams
|
<---------------------------------------------------------------------------->
| T86
Grass Knot
Grass
Pinwheel Forest
|
<---------------------------------------------------------------------------->
| T87
Swagger
Normal
Battle Subway (36 BP)
|
<---------------------------------------------------------------------------->
| T88
Pluck
Flying
Battle Subway (36 BP)
|
<---------------------------------------------------------------------------->
| T89
U-Turn
Bug
Route 13
|
<---------------------------------------------------------------------------->
| T90
Substitute
Normal
Neji Yama
|
<---------------------------------------------------------------------------->
| T91
Flash Cannon
Steel
Neji Yama
|
<---------------------------------------------------------------------------->
| T92
Trick Room
Psychic
Fertility Shrine
|
<---------------------------------------------------------------------------->

| T93
Wild Bolt
Electric
Victory Road
|
<---------------------------------------------------------------------------->
| T94
Rock Smash
Fighting
Yagaruma Forest
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| ###
Name
Type
Location
|
<---------------------------------------------------------------------------->
| H01
Cut
Normal
Sanjou City
|
<---------------------------------------------------------------------------->
| H02
Fly
Flying
Hodomoe City
|
<---------------------------------------------------------------------------->
| H03
Surf
Water
Neji Yama
|
<---------------------------------------------------------------------------->
| H04
Strength
Fighting
Raimon City
|
<---------------------------------------------------------------------------->
| H05
Waterfall
Water
Route 18
|
<---------------------------------------------------------------------------->
| H06
Dive
Water
Sazanami Town
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| MvLst |======================/ Move List \=======================| MvLst |
<---------------------------------------------------------------------------->
In this section we list all the moves, new and old. We included the
information we found the most relevant. An example move to give you an idea
of how we list moves:

<---------------------------------------------------------------------------->
| Name : Absorb (1)
|
| Type : grass (2)
Class : spe (3)
Atk : 20 (4) PP : 25 (5) |
| Acc : 100
(6) Target : foe (7)
Effect : na (8)
|
|
Eff % : 0 (9)
|
|
|
| Flavor (10) : A nutrient-draining attack. The user's HP is restored by |
|
(11) half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<---------------------------------------------------------------------------->
(1) - This is the name of the Move
(2) - This is the Move's Type
(3) - This is the Move's classification
spe - special
phy - physical
oth - other
(4) - Attack Power of the move
(5) - Number of Power Points
(6) - Accuracy Percentage
(7) - Which Pokemon this move hits
(8) - Which effect this Move can have
(9) - Effect Percentage
(10) - Ingame flavortext for the move

(11) - Detailed description of the move


Enjoy.
<---------------------------------------------------------------------------->
| Name : A Capella
|
| Type : normal
Class : spe
Atk : 60
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The more allies that know this move the more powerful it |
|
will be.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Absorb
|
| Type : grass
Class : spe
Atk : 20
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored by |
|
half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<---------------------------------------------------------------------------->
| Name : Acid
|
| Type : poison
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foes
Effect : -1 def
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a spray of harsh acid. It may
|
|
also lower the target's Sp. Def stat.
|
| Description : Opponent's SpDef has a 10% chance of being lowered.
|
<---------------------------------------------------------------------------->
| Name : Acid Armor
|
| Type : poison
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +2, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user alters its cellular structure to liquefy itself, |
|
sharply raising its Defense stat.
|
| Description : The user's Def stat is increased 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Acid Bomb
|
| Type : poison
Class : spe
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, Opponent SpDef
|
|
Eff % : 100
|
|
|
| Flavor
: Inflects regular damage. The opponent's Special Defense is |
|
reduced by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Acrobat
|
| Type : flying
Class : phy
Atk : 55
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. Power is doubled if the user
|
|
holds no item. In a triple battle it may hit the far-side |
|
opponent.
|

| Description : The description is the FlavorText for fifth generation


|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Acupressure
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 0
Target : unknown1 Effect : +2, Random Stat
|
|
Eff % : 0
|
|
|
| Flavor
: The user applies pressure to stress points, sharply
|
|
boosting one of its stats.
|
| Description : One of the user's stats is randomly boosted 2 stages (x2). |
<---------------------------------------------------------------------------->
| Name : Aerial Ace
|
| Type : flying
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user confounds the foe with speed, then slashes. The |
|
attack lands without fail.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Aeroblast
|
| Type : flying
Class : spe
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A vortex of air is shot at the foe to inflict damage. It |
|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Afro Break
|
| Type : normal
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: 1/4 the damage done to the opponent is done to the user as |
|
recoil.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Agility
|
| Type : psychic
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user relaxes and lightens its body to move faster. It |
|
sharply boosts the Speed stat.
|
| Description : The user's Speed is boosted 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Air Cutter
|
| Type : flying
Class : spe
Atk : 55
PP : 25
|
| Acc : 95
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches razorlike wind to slash the foe. It has |
|
a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Air Slash
|
| Type : flying
Class : spe
Atk : 75
PP : 20
|

| Acc : 95
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks with a blade of air that slices even the |
|
sky. It may also make the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status condition |
|
on the opponent.
|
<---------------------------------------------------------------------------->
| Name : Amnesia
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user temporarily empties its mind to forget its
|
|
concerns. It sharply raises the user's Sp. Def stat.
|
| Description : The user's SpDef is boosted 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Ancient Song
|
| Type : normal
Class : spe
Atk : 75
PP : 10
|
| Acc : 100
Target : foes
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. Has a 10% chance to afflict the |
|
opponent with Sleep.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : AncientPower
|
| Type : rock
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1, atk, def, Spe
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with a prehistoric power. It may also
|
|
raise all the user's stats at once.
|
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Anger Powder
|
| Type : bug
Class : oth
Atk : 0
PP : 20
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's single-target effects are instead directed |
|
to the user for this turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Ankle Sweep
|
| Type : fighting
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, Opponent spe
|
|
Eff % : 100
|
|
|
| Flavor
: The user's Attack, Defense and Accuracy are boosted by one |
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Aqua Jet
|
| Type : water
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|

|
Eff % : 0
|
|
|
| Flavor
: The user lunges at the foe at a speed that makes it almost |
|
invisible. It is sure to strike first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
| Name : Aqua Ring
|
| Type : water
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user envelops itself in a veil made of water. It
|
|
regains some HP on every turn.
|
| Description : As long as the user remains in battle 1/16th of its
|
|
maximum HP is restored at the end of every turn.
|
<---------------------------------------------------------------------------->
| Name : Aqua Tail
|
| Type : water
Class : phy
Atk : 90
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks by swinging its tail as if it were a
|
|
vicious wave in a raging storm.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Arm Thrust
|
| Type : fighting
Class : phy
Atk : 15
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a flurry of open-palmed arm thrusts that |
|
hit two to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Aromatherapy
|
| Type : grass
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases a soothing scent that heals all status |
|
problems affecting the user's Party.
|
| Description : Cures the user of status effects (if double battle, ally |
|
is also cured).
|
<---------------------------------------------------------------------------->
| Name : Assist
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurriedly and randomly uses a move among those
|
|
known by other Pok&eacute;mon in the Party.
|
| Description : Randomly uses one your other Pok&eacute;mons' moves.
|
<---------------------------------------------------------------------------->
| Name : Assist Power
|
| Type : psychic
Class : spe
Atk : 20
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The higher the user's stats are boosted the more damage
|
|
will be done.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Assurance
|
| Type : dark
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the foe has already taken some damage in the same turn, |
|
this attack's power is doubled.
|
| Description : Damage is doubled if the opponent as already been damaged |
|
within the same turn.
|
<---------------------------------------------------------------------------->
| Name : Astonish
|
| Type : ghost
Class : phy
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks the foe while shouting in a startling
|
|
fashion. It may also make the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status condition |
|
on the opponent.
|
<---------------------------------------------------------------------------->
| Name : Attack Order
|
| Type : bug
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user calls out its underlings to pummel the foe. It
|
|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Attract
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : Attract
|
|
Eff % : 0
|
|
|
| Flavor
: If it is the opposite gender of the user, the foe becomes |
|
infatuated and less likely to attack.
|
| Description : If the opponent is of the opposite gender, it falls in
|
|
love and is able to successfully attack only 50% of the
|
|
time.
|
<---------------------------------------------------------------------------->
| Name : Aura Sphere
|
| Type : fighting
Class : spe
Atk : 90
PP : 20
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a blast of aura power from deep within its |
|
body. This move is certain to hit.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Aurora Beam
|
| Type : ice
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, atk
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit with a rainbow-colored beam. It may also
|

|
lower the target's Attack stat.
|
| Description : Has a 10% chance to lower the opponent's Attack.
|
<---------------------------------------------------------------------------->
| Name : Avalanche
|
| Type : ice
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that inflicts double the damage if the user |
|
has been hurt by the foe in the same turn.
|
| Description : This move goes last but will inflict double damage if the |
|
user has been dealt damage within the same turn.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Back Out
|
| Type : dark
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foes
Effect : -1, sp atk
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce the |
|
opponent's Special Attack by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Barrage
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Round objects are hurled at the foe to strike two to five |
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Barrier
|
| Type : psychic
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : +2, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user throws up a sturdy wall that sharply raises its |
|
Defense stat.
|
| Description : The user's Defense is boosted 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Baton Pass
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user switches places with a party Pok&eacute;mon in
|
|
waiting, passing along any stat changes.
|
| Description : The user is switched out and effects are transferred to
|
|
its replacement.
|
<---------------------------------------------------------------------------->
| Name : Beat Up
|
| Type : dark
Class : phy
Atk : 10
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user gets all the Party Pok&eacute;mon to attack the |
|
foe. The more Party Pok&eacute;mon, the more damage.
|
| Description : All of the user's healthy (not fainted, not statused)
|
|
Pok&eacute;mon do a typeless 10 base power attack to the |
|
opponent (using each individual Pok&eacute;mon's Attack
|
|
stat).
|
<---------------------------------------------------------------------------->
| Name : Befriend
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user's ability becomes the opponent's ability.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Belly Drum
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : Maximizes (+6), atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user maximizes its Attack stat in exchange for HP
|
|
equal to half its max HP.
|
| Description : Attack is boosted to its maximum power (x3) at the expense |
|
of 1/2 of the user's maximum HP.
|
<---------------------------------------------------------------------------->
| Name : Bide
|
| Type : normal
Class : phy
Atk : 1
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endures attacks for two turns, then strikes back |
|
to cause double the damage taken.
|
| Description : User waits 2 or 3 turns then deals double the the damage |
|
it took while waiting to the opponent; goes first, hits . |
<---------------------------------------------------------------------------->
| Name : Bind
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 75
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: A long body or tentacles are used to bind and squeeze the |
|
foe for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Bite
|
| Type : dark
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is bitten with viciously sharp fangs. It may make |
|
the target flinch.
|
| Description : Has a 30% chance of inflicting the Flinch status condition |
|
on the opponent.
|
<---------------------------------------------------------------------------->
| Name : Blast Burn
|
| Type : fire
Class : spe
Atk : 150
PP : 5
|

| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is razed by a fiery explosion. The user must rest |
|
on the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Blaze Kick
|
| Type : fire
Class : phy
Atk : 85
PP : 10
|
| Acc : 90
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The user launches a kick with a high critical-hit ratio. |
|
It may also leave the target with a burn.
|
| Description : Has a 10% chance of inflicting the Burn status condition |
|
on the opponent. Also has a +1 stage chance for Critical |
|
Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Blizzard
|
| Type : ice
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foes
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: A howling blizzard is summoned to strike the foe. It may |
|
also freeze the target solid.
|
| Description : Has a 10% chance of inflicting the Freeze status condition |
|
on the opponent. Accuracy increases to 100% when in Hail. |
<---------------------------------------------------------------------------->
| Name : Block
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user blocks the foe's way with arms spread wide to
|
|
prevent escape.
|
| Description : The opponent cannot flee from or switch out of the battle. |
<---------------------------------------------------------------------------->
| Name : Blue Flame
|
| Type : fire
Class : spe
Atk : 130
PP : 5
|
| Acc : 85
Target : foe
Effect : Burn
|
|
Eff % : 20
|
|
|
| Flavor
: Inflicts regular damage. Has a 20% chance to afflict the |
|
opponent with Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Body Purge
|
| Type : steel
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Speed is boosted two stages.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Body Slam
|
| Type : normal
Class : phy
Atk : 85
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|

|
Eff % : 30
|
|
|
| Flavor
: The user drops onto the foe with its full body weight. It |
|
may leave the foe Paralyzed.
|
| Description : Has a 30% chance of inflicting the opponent with the
|
|
paralyze status effect.
|
<---------------------------------------------------------------------------->
| Name : Boiling Water
|
| Type : water
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to inflict the |
|
opponent with the Burn status effect.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Bone Club
|
| Type : ground
Class : phy
Atk : 65
PP : 20
|
| Acc : 85
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user clubs the foe with a bone. It may also make the |
|
target flinch.
|
| Description : Has a 10% chance of inflicting the opponent with the
|
|
flinch status effect.
|
<---------------------------------------------------------------------------->
| Name : Bone Rush
|
| Type : ground
Class : phy
Atk : 25
PP : 10
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user strikes at the foe with a hard bone two to five |
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Bonemerang
|
| Type : ground
Class : phy
Atk : 50
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user throws the bone it holds. The bone loops to hit |
|
the foe twice, coming and going.
|
| Description : Hits twice within the same turn.
|
<---------------------------------------------------------------------------->
| Name : Bounce
|
| Type : flying
Class : phy
Atk : 85
PP : 5
|
| Acc : 85
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The user bounces up high, then drops on the foe on the
|
|
second turn. It may also paralyze the foe.
|
| Description : Flies up on the first turn and attacks the second turn.
|
|
Opposing attacks will miss while the user is in the air. |
|
Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Brave Bird
|

| Type : flying
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tucks in its wings and charges from a low
|
|
altitude. The user also takes serious damage.
|
| Description : 1/3 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Brick Break
|
| Type : fighting
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks with tough fists, etc. It can also break |
|
any barrier such as Light Screen and Reflect.
|
| Description : Removes the effects of Light Screen and Reflect.
|
<---------------------------------------------------------------------------->
| Name : Brine
|
| Type : water
Class : spe
Atk : 65
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the foe's HP is down to about half, this attack will
|
|
hit with double the power.
|
| Description : Damage is doubled if the opponent has 1/2 of its maximum |
|
HP remaining.
|
<---------------------------------------------------------------------------->
| Name : Bubble
|
| Type : water
Class : spe
Atk : 20
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: A spray of countless bubbles is jetted at the foe. It may |
|
also lower the target's Speed stat.
|
| Description : Has a 10% chance to lower the opponent's Speed.
|
<---------------------------------------------------------------------------->
| Name : BubbleBeam
|
| Type : water
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: A spray of bubbles is forcefully ejected at the foe. It
|
|
may also lower the target's Speed stat.
|
| Description : Has a 10% chance to lower the opponent's Speed.
|
<---------------------------------------------------------------------------->
| Name : Bug Bite
|
| Type : bug
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user bites the foe. If the foe is holding a Berry, the |
|
user eats it and gains its effect.
|
| Description : If the opponent is holding a berry the user instead eats |
|
the berry and gains its effect.
|
<---------------------------------------------------------------------------->
| Name : Bug Buzz
|
| Type : bug
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|

|
|
| Flavor
: The user vibrates its wings to generate a damaging sound |
|
wave. It may also lower the foe's Sp. Def stat.
|
| Description : Has a 10% to lower the opponent's SpDef. stat.
|
<---------------------------------------------------------------------------->
| Name : Bug Repellant
|
| Type : bug
Class : spe
Atk : 30
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Opponent SpAtk
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce the |
|
opponent's Speed by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Bulk Up
|
| Type : fighting
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, atk, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user tenses its muscles to bulk up its body, boosting |
|
both its Attack and Defense stats.
|
| Description : Boosts the user's Attack and Defense 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Bullet Punch
|
| Type : steel
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user strikes with a tough punch as fast as a bullet. |
|
This move always goes first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
| Name : Bullet Seed
|
| Type : grass
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user forcefully shoots seeds at the foe. Two to five |
|
seeds are shot in rapid succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Butterfly Dance
|
| Type : bug
Class : oth
Atk : 0
PP : 20
|
| Acc : --Target : user
Effect : +1, SpAtk, +1 SpDef, +1 Spd|
|
Eff % : 0
|
|
|
| Flavor
: The user's Special Attack, Special Defense and Speed are |
|
boosted by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Calm Mind
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1 sp atk, sp def
|
|
Eff % : 0
|

|
|
| Flavor
: The user quietly focuses its mind and calms its spirit to |
|
raise its Sp. Atk and Sp. Def stats.
|
| Description : Boosts the user's Special Attack and Special Defense 1
|
|
stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Camouflage
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user's type is changed depending on its environment, |
|
such as at water's edge, in grass, or in a cave.
|
| Description : User changes its type depending on the location. Terrain & |
|
Types:
|
|
Grass/Water Puddles : Grass
|
|
Sand/Marsh
: Ground
|
|
Mountain/Cave
: Rock
|
|
Water
: Water
|
|
Snow/Ice
: Ice
|
|
Plain/Building
: Normal
|
<---------------------------------------------------------------------------->
| Name : Captivate
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foes
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: If it is the opposite gender of the user, the foe is
|
|
charmed into sharply lowering its Sp. Atk stat.
|
| Description : If the opponent is of the opposite gender its SpAtk. will |
|
be lowered two stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Charge
|
| Type : electric
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user boosts the power of the Electric move it uses
|
|
next. It also raises the user's Sp. Def stat.
|
| Description : Boosts the user's SpDef. 1 stage (x1.5) and the power of |
|
its next attack is amplified (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Charge Beam
|
| Type : electric
Class : spe
Atk : 50
PP : 10
|
| Acc : 90
Target : foe
Effect : +1, sp atk
|
|
Eff % : 70
|
|
|
| Flavor
: The user fires a concentrated bundle of electricity. It
|
|
may also raise the user's Sp. Atk stat.
|
| Description : Has a 70% chance to raise the user's Special Attack stat 1 |
|
stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Charm
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : -2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user charmingly stares at the foe, making it less
|
|
wary. The target's Attack is sharply lowered.
|
| Description : Lowers the opponent's Attack stat two stages (/2).
|

<---------------------------------------------------------------------------->
| Name : Chatter
|
| Type : flying
Class : spe
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 1
|
|
|
| Flavor
: The user attacks using a sound wave based on words it has |
|
learned. It may also confuse the foe.
|
| Description : Opponent is inflicted with the confusion status condition. |
|
The percent of this effect depends on how loudly you spoke |
|
into the microphone.Level = % Effect1 = 1,2 = 11,3 = 31
|
<---------------------------------------------------------------------------->
| Name : Cheer Up
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : --Target : user
Effect : +1, Atk; +1, SpAtk
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack and Special Attack are boosted by one
|
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Clamp
|
| Type : water
Class : phy
Atk : 35
PP : 10
|
| Acc : 75
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is clamped and squeezed by the user's very thick |
|
and sturdy shell for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Claw Sharpen
|
| Type : dark
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : user
Effect : +1, Atk; +1 Acc
|
|
Eff % : 0
|
|
|
| Flavor
: Raises the user's Attack and Accuracy by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Clear Smog
|
| Type : poison
Class : spe
Atk : 50
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. All of the opponent's stat
|
|
changes are removed.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Close Combat
|
| Type : fighting
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : -1 def, sp def
|
|
|

Eff % : 0

|
|

| Flavor
: The user fights the foe in close without guarding itself. |
|
It also cuts the user's Defense and Sp. Def.
|
| Description : After attacking the user's Def and SpDef. are reduced 1
|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Cold Flare
|
| Type : ice
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : Burn
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Charges for one turn. Has a 30% |
|
chance to afflict the opponent with Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Comet Punch
|
| Type : normal
Class : phy
Atk : 18
PP : 15
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a flurry of punches that strike two to |
|
five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Confuse Ray
|
| Type : ghost
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is exposed to a sinister ray that triggers
|
|
confusion.
|
| Description : The opponent is inflicted with the confusion status
|
|
effect.
|
<---------------------------------------------------------------------------->
| Name : Confusion
|
| Type : psychic
Class : spe
Atk : 50
PP : 25
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit by a weak telekinetic force. It may also
|
|
leave the foe confused.
|
| Description : Has a 10% chance to afflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Constrict
|
| Type : normal
Class : phy
Atk : 10
PP : 35
|
| Acc : 100
Target : foe
Effect : -1, spe
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with long, creeping tentacles or
|
|
vines. It may also lower the target's Speed.
|
| Description : Has a 10% chance to reduce the opponent's Speed stat 1
|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Conversion
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: The user changes its type to become the same type as one |
|
of its moves.
|
| Description : User randomly chooses one of its four known moves and
|
|
changes its type to match the chosen move (this move's
|
|
type included).
|
<---------------------------------------------------------------------------->
| Name : Conversion2
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user changes its type to make itself resistant to the |
|
type of the attack it last took.
|
| Description : The user's type is changed to a type that is immune or
|
|
resistant to the type of move last used against it.
|
<---------------------------------------------------------------------------->
| Name : Copycat
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user mimics the move used immediately before it. The |
|
move fails if no other move has been used yet.
|
| Description : Copies and then uses the opponent's last used move.
|
<---------------------------------------------------------------------------->
| Name : Cosmic Power
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1 def, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user absorbs a mystical power from space to raise its |
|
Defense and Sp. Def stats.
|
| Description : Boosts the user's Def and SpDef. 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Cotton Guard
|
| Type : bug
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : user
Effect : +2, Def
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Defense is boosted by two stages.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Cotton Spore
|
| Type : grass
Class : oth
Atk : 0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases cottonlike spores that cling to the foe, |
|
sharply reducing its Speed stat.
|
| Description : The opponent's Speed stat is reduced by two stages (/2). |
<---------------------------------------------------------------------------->
| Name : Counter
|
| Type : fighting
Class : phy
Atk : 1
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A retaliation move that counters any physical attack,
|
|
inflicting double the damage taken.
|

| Description : If the user is hit by a attack it does double the damage |


|
recieved from the last move used against it to the
|
|
opponent.
|
<---------------------------------------------------------------------------->
| Name : Covet
|
| Type : normal
Class : phy
Atk : 40
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endearingly approaches the foe, then steals the |
|
item the foe is holding.
|
| Description : If the user is not holding an item and the opponent is,
|
|
the user will take the opponent's held item and the user |
|
will equip it until the battle's end. Ingame the item is |
|
kept even after the battle. Items will not be taken from |
|
Pok&eacute;mon with the abilities Multitype and Sticky
|
|
Hold.
|
<---------------------------------------------------------------------------->
| Name : Crabhammer
|
| Type : water
Class : phy
Atk : 90
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hammered with a large pincer. This move has a |
|
high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Cross Chop
|
| Type : fighting
Class : phy
Atk : 100
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user delivers a double chop with its forearms crossed. |
|
It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Cross Flame
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Power increases if hit by Cross Thunder in the same turn. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Cross Poison
|
| Type : poison
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|
| Flavor
: A slashing attack that may also leave the target poisoned. |
|
It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%). Also has a |
|
10% chance to inflict the opponent with the poison status |
|
effect.
|
<---------------------------------------------------------------------------->
| Name : Cross Thunder
|
| Type : electric
Class : phy
Atk : 100
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: Power increases if hit by Cross Flame in the same turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Crunch
|
| Type : dark
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 20
|
|
|
| Flavor
: The user crunches up the foe with sharp fangs. It may also |
|
lower the target's Defense stat.
|
| Description : Has a 20% chance to lower the opponent's Def stat 1 stage |
|
(/1.5).
|
<---------------------------------------------------------------------------->
| Name : Crush Claw
|
| Type : normal
Class : phy
Atk : 75
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, def
|
|
Eff % : 50
|
|
|
| Flavor
: The user slashes the foe with hard and sharp claws. It may |
|
also lower the target's Defense.
|
| Description : Has a 50% chance to lower the opponent's Def stat 1 stage |
|
(/1.5).
|
<---------------------------------------------------------------------------->
| Name : Crush Grip
|
| Type : normal
Class : phy
Atk : 1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is crushed with great force. The attack is more
|
|
powerful the more HP the foe has left.
|
| Description : Power depends on the opponent's remaining HP. The higher |
|
the opponent's HP, the higher Crush Grip's power (max
|
|
power = 110).The formula is: target's current HP * 110 / |
|
target's maxmimum HP.
|
<---------------------------------------------------------------------------->
| Name : Curse
|
| Type : unknown
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : Curse
|
|
Eff % : 0
|
|
|
| Flavor
: A move that works differently for the Ghost type than for |
|
all the other types.
|
| Description : Forfeits 50% of the user's maximum HP to cause the
|
|
opponent to lose 25% of its maximum HP at the end of every |
|
turn.
|
|
All Others: Boosts the user's Attack and
|
|
Defense stats 1 stage (x1.5) and reduces the Speed stat by |
|
1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Cut
|
| Type : normal
Class : phy
Atk : 50
PP : 30
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is cut with a scythe or a claw. It can also be
|
|
used to cut down thin trees.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| Name : Dark Pulse
|
| Type : dark
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user releases a horrible aura imbued with dark
|
|
thoughts. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Dark Void
|
| Type : dark
Class : oth
Atk : 0
PP : 10
|
| Acc : 80
Target : foes
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is dragged into a world of total darkness that
|
|
puts it to sleep.
|
| Description : The opponent is inflicted with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : Defend Order
|
| Type : bug
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : +1, def, sp Def
|
|
Eff % : 0
|
|
|
| Flavor
: The user calls out its underlings to make a living shield, |
|
raising its Defense and Sp. Def stats.
|
| Description : Boosts the user's Defense and Special Defense 1 stage
|
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Defense Curl
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user curls up to conceal weak spots and raise its
|
|
Defense stat.
|
| Description : Boosts the user's Defense 1 stage. If Rollout is the next |
|
used move its power is doubled.
|
<---------------------------------------------------------------------------->
| Name : Defog
|
| Type : flying
Class : oth
Atk : 0
PP : 15
|
| Acc : 0
Target : foe
Effect : -1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: Obstacles are moved, reducing the foe's evasion stat. It |
|
can also be used to clear deep fog, etc.
|
| Description : The opponent's evasion is reduced 1 stage (4/3 or x1.3). |
|
Defog also removes the effects of the following moves:
|
|
Light Screen, Mist and Reflect. Defog will also remove any |
|
Spikes setup by the user if the target of Defog is the
|
|
opponent. If the target of Defog would be a teammate in a |
|
double battle any Spikes are removed from the user's side |
|
of the field instead of the opponent's side.
|
<---------------------------------------------------------------------------->
| Name : Desperation
|
| Type : fighting
Class : spe
Atk : 1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: Damage dealt to the opponent is equal to the user's
|
|
remaining HP. The user faints afterward.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Destiny Bond
|
| Type : ghost
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When this move is used, if the user faints, the foe that |
|
landed the knockout hit also faints.
|
| Description : If the user faints this turn the opponent will also faint. |
<---------------------------------------------------------------------------->
| Name : Detect
|
| Type : fighting
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It enables the user to evade all attacks. Its chance of
|
|
failing rises if it is used in succession.
|
| Description : Goes first. Prevents the user from being effected by a
|
|
majority of moves this turn.If Heavy Rain is active then |
|
Thunder has a 30% chance of breaking through. If a
|
|
Hailstorm is active then Blizzard has a 30% chance of
|
|
breaking through.The move Feint can break through the
|
|
defensive barrier.If the opponent has the ability No Guard |
|
then any move it uses that it would recieve STAB from will |
|
also break through the defensive barrier.
|
<---------------------------------------------------------------------------->
| Name : Dig
|
| Type : ground
Class : phy
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user burrows, then attacks on the second turn. It can |
|
also be used to exit dungeons.
|
| Description : User disappears first, evading all incoming attacks except |
|
Earthquake and then attacks on the second turn.
|
<---------------------------------------------------------------------------->
| Name : Disable
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: For several turns, this move prevents the foe from using |
|
the move it last used.
|
| Description : The opponent is unable to use its last used move for 1-8 |
|
turns.
|
<---------------------------------------------------------------------------->
| Name : Discharge
|
| Type : electric
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : others
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: A flare of electricity is loosed to strike all
|
|
Pok&eacute;mon in battle. It may also cause paralysis.
|
| Description : Has a 30% chance of inflicting the opponent with the
|
|
paralyze status effect.
|

<---------------------------------------------------------------------------->
| Name : Dive
|
| Type : water
Class : phy
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A two-turn attack. The user dives underwater on the first |
|
turn, then hits on the next turn.
|
| Description : User disappears first, evading all incoming attacks and
|
|
then attacks on the second turn.
|
<---------------------------------------------------------------------------->
| Name : Dizzy Punch
|
| Type : normal
Class : phy
Atk : 70
PP : 10
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 20
|
|
|
| Flavor
: The foe is hit with a rhythmically launched punch that may |
|
also leave it confused.
|
| Description : Has a 20% chance to inflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Doom Desire
|
| Type : steel
Class : spe
Atk : 120
PP : 5
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Two turns after this move is used, the user blasts the foe |
|
with a concentrated bundle of light.
|
| Description : The opponent is dealt damage two turns after this move is |
|
used. It does not recieve STAB.
|
<---------------------------------------------------------------------------->
| Name : Double Chop
|
| Type : dragon
Class : phy
Atk : 40
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hits the opponent twice in one turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Double Hit
|
| Type : normal
Class : phy
Atk : 35
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slams the foe with a tail, etc. The target is hit |
|
twice in a row.
|
| Description : Hits two times in the same turn.
|
<---------------------------------------------------------------------------->
| Name : Double Kick
|
| Type : fighting
Class : phy
Atk : 30
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is quickly kicked twice in succession using both |
|
feet.
|
| Description : Hits two times in the same turn.
|
<---------------------------------------------------------------------------->
| Name : Double Team
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|

| Acc : 100
Target : user
Effect : +1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: By moving rapidly, the user makes illusory copies of
|
|
itself to raise its evasiveness.
|
| Description : Boosts the user's Evasion 1 stage (3/4 or x.75).
|
<---------------------------------------------------------------------------->
| Name : Double-Edge
|
| Type : normal
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A reckless, life-risking tackle. It also damages the user |
|
by a fairly large amount, however.
|
| Description : 1/3 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : DoubleSlap
|
| Type : normal
Class : phy
Atk : 15
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slapped repeatedly, back and forth, two to five |
|
times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Draco Meteor
|
| Type : dragon
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: Comets are summoned down from the sky. The attack's recoil |
|
sharply reduces the user's Sp. Atk stat.
|
| Description : After inflicting the opponent with damage the user's
|
|
Special Attack stat is reduced 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Dragon Claw
|
| Type : dragon
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slashes the foe with huge, sharp claws.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Dragon Dance
|
| Type : dragon
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, atk, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user vigorously performs a mystic, powerful dance that |
|
boosts its Attack and Speed stats.
|
| Description : Boosts the user's Attack and Speed 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Dragon Pulse
|
| Type : dragon
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The foe is attacked with a shock wave generated by the
|
|
user's gaping mouth.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Dragon Rage
|
| Type : dragon
Class : spe
Atk : 1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is stricken by a shock wave. This attack always
|
|
inflicts 40 HP damage.
|
| Description : Inflicts exactly 40HP worth of damage to the opponent.
|
<---------------------------------------------------------------------------->
| Name : Dragon Rush
|
| Type : dragon
Class : phy
Atk : 100
PP : 10
|
| Acc : 75
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user tackles the foe while exhibiting overwhelming
|
|
menace. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Dragon Tail
|
| Type : dragon
Class : phy
Atk : 60
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent is forced to switch out of battle.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : DragonBreath
|
| Type : dragon
Class : spe
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The user exhales a mighty gust that inflicts damage. It
|
|
may also paralyze the target.
|
| Description : Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Drain Punch
|
| Type : fighting
Class : phy
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An energy-draining punch. The user's HP is restored by
|
|
half the damage taken by the target.
|
| Description : 1/2 of the damage inflicted on the opponent is restored to |
|
the user's HP.
|
<---------------------------------------------------------------------------->
| Name : Dream Eater
|
| Type : psychic
Class : spe
Atk : 100
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that works only on a sleeping foe. It absorbs
|
|
half the damage caused to heal the user's HP.
|
| Description : If the opponent is afflicted by the sleep status effect
|

|
the user recieves 1/2 the damage it deals back in HP.
|
<---------------------------------------------------------------------------->
| Name : Drill Liner
|
| Type : ground
Class : phy
Atk : 80
PP : 10
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Inflicts regular damage. Has a higher chance of resulting |
|
in a critical hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Drill Peck
|
| Type : flying
Class : phy
Atk : 80
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A corkscrewing attack with the sharp beak acting as a
|
|
drill.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : DynamicPunch
|
| Type : fighting
Class : phy
Atk : 100
PP : 5
|
| Acc : 50
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is punched with the user's full, concentrated
|
|
power. It confuses the foe if it hits.
|
| Description : If the opponent is hit it will be inflicted with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Earth Power
|
| Type : ground
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user makes the ground under the foe erupt with power. |
|
It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to lower the opponent's Special Defense |
|
stat.
|
<---------------------------------------------------------------------------->
| Name : Earthquake
|
| Type : ground
Class : phy
Atk : 100
PP : 10
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user sets off an earthquake that hits all the
|
|
Pok&eacute;mon in the battle.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Echo Voice
|
| Type : normal
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When used consecutively the power of this move increases. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|

<---------------------------------------------------------------------------->
| Name : Egg Bomb
|
| Type : normal
Class : phy
Atk : 100
PP : 10
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A large egg is hurled with maximum force at the foe to
|
|
inflict damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Electric Ball
|
| Type : electric
Class : spe
Atk : 1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The higher the user's Speed is compared to the opponent's |
|
the more powerful the attack.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Electric Net
|
| Type : electric
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foe
Effect : -1, Opponent spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The opponent's Speed is reduced |
|
by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Embargo
|
| Type : dark
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It prevents the foe from using its held item. Its Trainer |
|
is also prevented from using items on it.
|
| Description : Opponent cannot use its held item until it leaves the
|
|
battle.
|
<---------------------------------------------------------------------------->
| Name : Ember
|
| Type : fire
Class : spe
Atk : 40
PP : 25
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with small flames. The target may also |
|
be left with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Encore
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user compels the foe to keep using only the move it
|
|
last used for two to six turns.
|
| Description : The opponent is forced into using the move it last used
|
|
for the following 2-6 turns.
|
<---------------------------------------------------------------------------->

| Name : Endeavor
|
| Type : normal
Class : phy
Atk : 1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that cuts down the foe's HP to equal the
|
|
user's HP.
|
| Description : The opponent's HP is lowered to be equivalent to the
|
|
user's current HP. Will not work if user's HP is greater |
|
than the opponent's.
|
<---------------------------------------------------------------------------->
| Name : Endure
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user endures any attack, leaving 1 HP. Its chance of |
|
failing rises if it is used in succession.
|
| Description : Goes first. The user's HP will not drop below 1 this turn. |
|
If the user's remaining HP is greater than 1 at the end of |
|
the turn Endure is used and Endure is used consecutively |
|
it will fail.
|
<---------------------------------------------------------------------------->
| Name : Energy Ball
|
| Type : grass
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user draws power from nature and fires it at the foe. |
|
It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to lower the opponent's Special Defense |
|
stat.
|
<---------------------------------------------------------------------------->
| Name : Eruption
|
| Type : fire
Class : spe
Atk : 150
PP : 5
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks in an explosive fury. The lower the
|
|
user's HP, the less powerful this attack becomes.
|
| Description : This move cannot have a critical hit. The higher the
|
|
user's HP the more powerful the move, given by the
|
|
formula: current HP * 150 / maxmimum HP.
|
<---------------------------------------------------------------------------->
| Name : Evil Eye
|
| Type : ghost
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An opponent afflicted with a status condition will take
|
|
more damage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Explosion
|
| Type : normal
Class : phy
Atk : 250
PP : 5
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user explodes to inflict damage on all Pok&eacute;mon |

|
in battle. The user faints upon using this move.
|
| Description : After attacking the user faints.
|
<---------------------------------------------------------------------------->
| Name : Extrasensory
|
| Type : psychic
Class : spe
Atk : 80
PP : 30
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with an odd, unseeable power. It may also |
|
make the foe flinch.
|
| Description : Has a 10% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : ExtremeSpeed
|
| Type : normal
Class : phy
Atk : 80
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user charges the foe at blinding speed. This attack
|
|
always goes before any other move.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Facade
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that doubles its power if the user is
|
|
poisoned, paralyzed, or has a burn.
|
| Description : The power is doubled if the user is afflicted with one of |
|
the burn, paralyze, or poison status effects.
|
<---------------------------------------------------------------------------->
| Name : Faint Attack
|
| Type : dark
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user draws up to the foe disarmingly, then throws a
|
|
sucker punch. It hits without fail.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Fake Out
|
| Type : normal
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that hits first and makes the target flinch.
|
|
This move works only on the first turn.
|
| Description : Goes first. This move must be chosen by the user as the
|
|
first move. Using Fake Out afterwards will fail.
|
<---------------------------------------------------------------------------->
| Name : Fake Tears
|
| Type : dark
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : -2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: The user feigns crying to make the foe feel flustered,
|
|
sharply lowering its Sp. Def stat.
|

| Description : Reduces the opponent's Special Attack stat by 2 stages


|
|
(/2).
|
<---------------------------------------------------------------------------->
| Name : False Swipe
|
| Type : normal
Class : phy
Atk : 40
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A restrained attack that prevents the foe from fainting. |
|
The target is left with at least 1 HP.
|
| Description : Can reduce the opponent's HP to 1 but will not faint the |
|
opponent.
|
<---------------------------------------------------------------------------->
| Name : Fast Guard
|
| Type : fighting
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Moves of high priority are delayed until the end of the
|
|
turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : FeatherDance
|
| Type : flying
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : -2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user covers the foe with a mass of down that sharply |
|
lowers the Attack stat.
|
| Description : Reduces the opponent's Attack stat by 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Feint
|
| Type : normal
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that hits a foe using Protect or Detect. It also |
|
lifts the effects of those moves.
|
| Description : Goes first. If the opponent uses Detect or Protect this
|
|
turn Feint will successfully hit through the blocking
|
|
moves, otherwise Feint will fail.
|
<---------------------------------------------------------------------------->
| Name : Fire Blast
|
| Type : fire
Class : spe
Atk : 120
PP : 5
|
| Acc : 85
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with an intense blast of all-consuming |
|
fire. It may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Fire Fang
|
| Type : fire
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with flame-cloaked fangs. It may also make |
|
the foe flinch or sustain a burn.
|

| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect and a 10% chance to inflict the opponent
|
|
with the flinch status effect.
|
<---------------------------------------------------------------------------->
| Name : Fire Oath
|
| Type : fire
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Grass Oath a ring of fire will be created |
|
around opponents that will burn them each turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Fire Punch
|
| Type : fire
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with a fiery fist. It may leave the
|
|
target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Fire Spin
|
| Type : fire
Class : spe
Atk : 15
PP : 15
|
| Acc : 70
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The foe becomes trapped within a fierce vortex of fire
|
|
that rages for two to five turns.
|
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn,
|
|
traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Fissure
|
| Type : ground
Class : phy
Atk : 1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user opens up a fissure in the ground and drops the
|
|
foe in. The target instantly faints if it hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level is |
|
equal to or less than the user's level.
|
<---------------------------------------------------------------------------->
| Name : Flail
|
| Type : normal
Class : phy
Atk : 1
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user flails about aimlessly to attack. It becomes more |
|
powerful the less HP the user has.
|
| Description : The less remaining HP the user has the more powerful the |
|
move will be (max power = 200).
|
<---------------------------------------------------------------------------->
| Name : Flame Bomb
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|

| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict the |
|
opponent with a Burn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Flame Burst
|
| Type : fire
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hits all opponents on the field.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Flame Dance
|
| Type : fire
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : +1, sp atk
|
|
Eff % : 50
|
|
|
| Flavor
: Inflicts regular damage. Has a 50% chance to boost the
|
|
user's Special Attack by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Flame Wheel
|
| Type : fire
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 0
|
|
|
| Flavor
: The user cloaks itself in fire and charges at the foe. It |
|
may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect. If the user is afflicted with the frozen
|
|
status effect this move will thaw the user.
|
<---------------------------------------------------------------------------->
| Name : Flamethrower
|
| Type : fire
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is scorched with an intense blast of fire. The
|
|
target may also be left with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Flare Blitz
|
| Type : fire
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|
| Flavor
: The user cloaks itself in fire and charges at the foe. The |
|
user sustains serious damage, too.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect. 1/3 of the damage inflicted on the opponent |
|
is done to the user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Flash
|

| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: The user flashes a light that cuts the foe's accuracy. It |
|
can also be used to illuminate caves.
|
| Description : Reduces the opponent's Accuracy by 1 stage (x.75).
|
<---------------------------------------------------------------------------->
| Name : Flash Cannon
|
| Type : steel
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user gathers all its light energy and releases it at |
|
once. It may also lower the foe's Sp. Def stat.
|
| Description : Has a 10% chance to reduce the opponent's Special Defense |
|
1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Flatter
|
| Type : dark
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : +2, sp atk, Confusion |
|
Eff % : 0
|
|
|
| Flavor
: Flattery is used to confuse the foe. However, it also
|
|
raises the target's Sp. Atk stat.
|
| Description : The opponent is inflicted with the confusion status effect |
|
but its Special Attack is boosted 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Fling
|
| Type : dark
Class : phy
Atk : 1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user flings its held item at the foe to attack. Its
|
|
power and effects depend on the item.
|
| Description : If the user is holding an item it is thrown at the
|
|
opponent. Power depends on the item thrown.
|
<---------------------------------------------------------------------------->
| Name : Fly
|
| Type : flying
Class : phy
Atk : 90
PP : 15
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user soars, then strikes on the second turn. It can
|
|
also be used for flying to any familiar town.
|
| Description : User disappears first, evading all incoming attacks and
|
|
then attacks on the second turn.
|
<---------------------------------------------------------------------------->
| Name : Focus Blast
|
| Type : fighting
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The user heightens its mental focus and unleashes its
|
|
power. It may also lower the target's Sp. Def.
|
| Description : Has a 10% chance to reduce the opponent's Special Defense. |
<---------------------------------------------------------------------------->
| Name : Focus Energy
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : na
|

|
Eff % : 0
|
|
|
| Flavor
: The user takes a deep breath and focuses to raise the
|
|
critical-hit ratio of its attacks.
|
| Description : Boosts the user's Critical Hit ratio 1 stage (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Focus Punch
|
| Type : fighting
Class : phy
Atk : 150
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user focuses its mind before launching a punch. It
|
|
will fail if the user is hit before it is used.
|
| Description : Goes last. If the user is damaged before it attacks the
|
|
move fails.
|
<---------------------------------------------------------------------------->
| Name : Follow Me
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user draws attention to itself, making all foes take |
|
aim only at the user.
|
| Description : Goes first. All single-target effects are instead directed |
|
at the user for 1 turn.
|
<---------------------------------------------------------------------------->
| Name : Force Palm
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is attacked with a shock wave. It may also leave |
|
the target Paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Foresight
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Enables the user to hit a Ghost type with any type of
|
|
move. It also enables the user to hit an evasive foe.
|
| Description : The opponent cannot evade attacks. If the opponent is the |
|
type it can be hit by and type attacks.
|
<---------------------------------------------------------------------------->
| Name : FreeezeBolt
|
| Type : ice
Class : phy
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : Paralysis
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Charges for one turn. Has a 30% |
|
chance to afflict the opponent with Paralysis.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Freefall
|
| Type : flying
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: The opponent is unable to attack while it is thrown into |
|
the air on the first turn and then returns to the ground |
|
on the second turn, taking damage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Frenzy Plant
|
| Type : grass
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slammed with an enormous tree. The user can't |
|
move on the next turn.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Frozen World
|
| Type : ice
Class : spe
Atk : 65
PP : 10
|
| Acc : 95
Target : foes
Effect : -1, Opponent spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The opponent's Speed is reduced |
|
by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Frustration
|
| Type : normal
Class : phy
Atk : 1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A full-power attack that grows more powerful the less the |
|
user likes its Trainer.
|
| Description : Power increases as the user's Happiness decreases (max
|
|
power = 102).
|
<---------------------------------------------------------------------------->
| Name : Fury Attack
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed repeatedly with a horn or beak two to
|
|
five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Fury Cutter
|
| Type : bug
Class : phy
Atk : 10
PP : 20
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slashed with scythes or claws. Its power
|
|
increases if it hits in succession.
|
| Description : Power is doubled for each successive use of this move (max |
|
power = 100 or 5 successive hits).
|
<---------------------------------------------------------------------------->
| Name : Fury Swipes
|
| Type : normal
Class : phy
Atk : 18
PP : 15
|

| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is raked with sharp claws or scythes for two to
|
|
five times in quick succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Future Sight
|
| Type : psychic
Class : spe
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Two turns after this move is used, the foe is attacked
|
|
with a hunk of psychic energy.
|
| Description : The opponent is damaged 2 turns after the use of this
|
|
move.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Gastro Acid
|
| Type : poison
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurls up its stomach acids on the foe. The fluid |
|
eliminates the effect of the foe's ability.
|
| Description : The opponent's ability is made ineffective until it
|
|
leaves/switches out from battle. This effect does not work |
|
on Slow Start in Diamond/Pearl/Platinum but does work in |
|
PBR.
|
<---------------------------------------------------------------------------->
| Name : Gear Change
|
| Type : steel
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : user
Effect : +1, Atk; +1, Spd
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack and Speed stats are boosted by one
|
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Gear Saucer
|
| Type : steel
Class : phy
Atk : 50
PP : 15
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hits the opponent twice in one turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Gift Pass
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the opponent has no held item it receives the user's
|
|
held item.
|
| Description : The description is the FlavorText for fifth generation
|

|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Giga Drain
|
| Type : grass
Class : spe
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored by |
|
half the damage taken by the target.
|
| Description : 1/2 the damage done to the opponent is returned to the
|
|
user as HP.
|
<---------------------------------------------------------------------------->
| Name : Giga Impact
|
| Type : normal
Class : phy
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user charges at the foe using every bit of its power. |
|
The user must rest on the next turn.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Glare
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 75
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|
|
|
| Flavor
: The user intimidates the foe with the pattern on its belly |
|
to cause Paralysis.
|
| Description : Inflicts the opponent with the paralyze status effect.
|
<---------------------------------------------------------------------------->
| Name : Grass Knot
|
| Type : grass
Class : spe
Atk : 1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user snares the foe with grass and trips it. The
|
|
heavier the foe, the greater the damage.
|
| Description : The heavier the opponent the more damage this attack will |
|
do (max power = 120).Weight Range = Base Power0 to 21.9lbs |
|
= 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 |
|
219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120 BP
|
<---------------------------------------------------------------------------->
| Name : Grass Mixer
|
| Type : grass
Class : spe
Atk : 65
PP : 10
|
| Acc : 90
Target : foe
Effect : -1, Opponent Acc
|
|
Eff % : 50
|
|
|
| Flavor
: Inflicts regular damage. Has a 50% chance to reduce the
|
|
opponent's Accuracy by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Grass Oath
|
| Type : grass
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Water Oath swamp-like conditions will be |
|
created and opponents will have reduced Speed.
|

| Description : The description is the FlavorText for fifth generation


|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Grasswhistle
|
| Type : grass
Class : oth
Atk : 0
PP : 15
|
| Acc : 55
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user plays a pleasant melody that lulls the foe into a |
|
deep sleep.
|
| Description : Inflicts the sleep status condition.
|
<---------------------------------------------------------------------------->
| Name : Gravity
|
| Type : psychic
Class : oth
Atk : 0
PP : 5
|
| Acc : 0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Gravity is intensified for five turns, making moves
|
|
involving flying unusable and negating Levitation.
|
| Description : Flying and Levitating Pok&eacute;mon are susceptible to
|
|
the attacks of Ground type attacks for 5 turns. If the
|
|
opponent is using one of the following moves: Bounce, Fly, |
|
Hi Jump Kick, or Jump Kick
|
<---------------------------------------------------------------------------->
| Name : Growl
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : foes
Effect : -1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user growls in an endearing way, making the foe less |
|
wary. The target's Attack stat is lowered.
|
| Description : Reduces the opponent's Attack stat 1 stage.
|
<---------------------------------------------------------------------------->
| Name : Growth
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user's body is forced to grow all at once. It raises |
|
the Sp. Atk stat.
|
| Description : Boosts the user's Special Attack 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Grudge
|
| Type : ghost
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user faints, the user's grudge fully depletes the |
|
PP of the foe's move that knocked it out.
|
| Description : The move that faints the user has its PP reduced to 0.
|
<---------------------------------------------------------------------------->
| Name : Guard Share
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and target's Defense and Special Defense are
|
|
averaged.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|

<---------------------------------------------------------------------------->
| Name : Guard Swap
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch changes to
|
|
its Defense and Sp. Def with the foe.
|
| Description : The user changes Defense and Special Defense with the
|
|
opponent.
|
<---------------------------------------------------------------------------->
| Name : Guillotine
|
| Type : normal
Class : phy
Atk : 1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A vicious, tearing attack with pincers. The foe will faint |
|
instantly if this attack hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level is |
|
equal to or less than the user's level.
|
<---------------------------------------------------------------------------->
| Name : Gunk Shot
|
| Type : poison
Class : phy
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user shoots filthy garbage at the foe to attack. It
|
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with the poison |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Gust
|
| Type : flying
Class : spe
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A gust of wind is whipped up by wings and launched at the |
|
foe to inflict damage.
|
| Description : If the opponent is in the first stage (charging) of using |
|
the moves Bounce or Fly the damage done by Gust doubles. |
<---------------------------------------------------------------------------->
| Name : Gyro Ball
|
| Type : steel
Class : phy
Atk : 1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tackles the foe with a high-speed spin. The
|
|
slower the user, the greater the damage.
|
| Description : The slower the user the more damage is done to the
|
|
opponent (max power = 150). The base power is determined |
|
by the formula 1 + min(25 * Opponent's Speed / User's
|
|
Speed) where min is the result rounded down and
|
|
Opponent's/User's Speed is a reflection of the Stat Points |
|
in Speed and not the Base Speed Stat.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Hail
|
| Type : ice
Class : oth
Atk : 0
PP : 10
|

| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user summons a hailstorm lasting five turns. It
|
|
damages all Pok&eacute;mon except the Ice type.
|
| Description : The weather becomes hail for 5 turns.
|
<---------------------------------------------------------------------------->
| Name : Hammer Arm
|
| Type : fighting
Class : phy
Atk : 100
PP : 10
|
| Acc : 90
Target : foe
Effect : -1, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user swings and hits with its strong and heavy fist. |
|
It lowers the user's Speed, however.
|
| Description : Reduces the user's Speed 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Hard Roller
|
| Type : bug
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict the |
|
opponent with Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Harden
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user stiffens all the muscles in its body to raise its |
|
Defense stat.
|
| Description : Boosts the user's Defense 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Haze
|
| Type : ice
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a haze that eliminates every stat change |
|
among all the Pok&eacute;mon engaged in battle.
|
| Description : Resets all stat modifiers (Pok&eacute;mon stats, Accuracy |
|
and Evasion).
|
<---------------------------------------------------------------------------->
| Name : Head Smash
|
| Type : rock
Class : phy
Atk : 150
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user delivers a life-endangering head butt at full
|
|
power. The user also takes terrible damage.
|
| Description : 1/2 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Headbutt
|
| Type : normal
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|

| Flavor
: The user sticks its head out and rams straight forward. It |
|
may make the foe flinch.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Heal Bell
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes a soothing bell chime to heal the status
|
|
problems of all the party Pok&eacute;mon.
|
| Description : Heal's the user's team of all status effects.
|
|
Pok&eacute;mon with Soundproof are not healed.
|
<---------------------------------------------------------------------------->
| Name : Heal Block
|
| Type : psychic
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user prevents the foe from using any HP-recovery moves |
|
for five turns.
|
| Description : Prevents the opponent from restoring Hit Points (HP) for 5 |
|
turns.
|
<---------------------------------------------------------------------------->
| Name : Heal Order
|
| Type : bug
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user calls out its underlings to heal it. The user
|
|
regains up to half of its max HP.
|
| Description : The user's HP is restored by 1/2 its maximum HP.
|
<---------------------------------------------------------------------------->
| Name : Healing Wave
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Half of a selected ally's maximum HP is restored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Healing Wish
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user faints. In return, the Pok&eacute;mon taking its |
|
place will have its HP restored and status cured.
|
| Description : The next Pok&eacute;mon switched will have its HP fully
|
|
restored and status effects removed if the user faints
|
|
this turn.
|
<---------------------------------------------------------------------------->
| Name : Heart Stamp
|
| Type : psychic
Class : phy
Atk : 60
PP : 25
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict the |

|
opponent with Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Heart Swap
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch stat changes |
|
with the foe.
|
| Description : User and opponent swap stat changes.
|
<---------------------------------------------------------------------------->
| Name : Heat Stamp
|
| Type : fire
Class : phy
Atk : 1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The more the user weighs the more damage it will do.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Heat Wave
|
| Type : fire
Class : spe
Atk : 100
PP : 10
|
| Acc : 90
Target : foes
Effect : Burn
|
|
Eff % : 10
|
|
|
| Flavor
: The user exhales a heated breath on the foe to attack. It |
|
may also leave the target with a burn.
|
| Description : Has a 10% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Heavy Bomber
|
| Type : steel
Class : phy
Atk : 1
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The heavier the user is, the more damage that is dealt to |
|
the opponent.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Helping Hand
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : ally
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A move that boosts the power of the ally's attack in a
|
|
Double Battle.
|
| Description : Goes first. User's ally's next move inflicts 50% more
|
|
damage than normal.
|
<---------------------------------------------------------------------------->
| Name : Hi Jump Kick
|
| Type : fighting
Class : phy
Atk : 100
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a knee kick from a jump. If it
|
|
misses, the user is hurt instead.
|
| Description : If the attack misses the user takes 1/8 the damage that
|

|
would have been inflicted on the opponent.
|
<---------------------------------------------------------------------------->
| Name : Hidden Power
|
| Type : normal
Class : spe
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A unique attack that varies in type and intensity
|
|
depending on the Pok&eacute;mon using it.
|
| Description : The power and type of this move depend on the user's IVs. |
|
Power ranges from 30-70. Use our IV Calculator for help! |
<---------------------------------------------------------------------------->
| Name : Horn Attack
|
| Type : normal
Class : phy
Atk : 65
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed with a sharply pointed horn to inflict |
|
damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Horn Drill
|
| Type : normal
Class : phy
Atk : 1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is stabbed with a horn rotating like a drill. The |
|
foe instantly faints if it hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level is |
|
equal to or less than the user's level.
|
<---------------------------------------------------------------------------->
| Name : Howl
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user howls loudly to raise its spirit, boosting its
|
|
Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Hurricane
|
| Type : flying
Class : spe
Atk : 120
PP : 10
|
| Acc : 70
Target : foe
Effect : Confusion
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to afflict the |
|
opponent with Confusion.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Hydro Cannon
|
| Type : water
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a watery blast. The user must rest on |
|
the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|

<---------------------------------------------------------------------------->
| Name : Hydro Pump
|
| Type : water
Class : spe
Atk : 120
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is blasted by a huge volume of water launched
|
|
under great pressure.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Hyper Beam
|
| Type : normal
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a powerful beam. The user must
|
|
rest on the next turn to regain its energy.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Hyper Fang
|
| Type : normal
Class : phy
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites hard on the foe with its sharp front fangs. |
|
It may also make the target flinch.
|
| Description : Has a 10% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Hyper Voice
|
| Type : normal
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lets loose a horribly echoing shout with the
|
|
power to inflict damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Hypnosis
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 60
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs hypnotic suggestion to make the target
|
|
fall into a deep sleep.
|
| Description : Inflicts the opponent with the sleep status effect.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Ice Ball
|
| Type : ice
Class : phy
Atk : 30
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user continually rolls into the foe over five turns. |
|
It becomes stronger each time it hits.
|
| Description : Each turn this move is used in succession, for 5 turns,
|
|
its power is increased by 30. After maximum power is
|
|
reached the counter resets (max power = 150).
|

<---------------------------------------------------------------------------->
| Name : Ice Beam
|
| Type : ice
Class : spe
Atk : 95
PP : 10
|
| Acc : 100
Target : foe
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is struck with an icy-cold beam of energy. It may |
|
also freeze the target solid.
|
| Description : Has a 10% chance to inflict the opponent with the frozen |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Ice Breath
|
| Type : ice
Class : spe
Atk : 40
PP : 10
|
| Acc : 90
Target : foe
Effect : Critical Hit
|
|
Eff % : 100
|
|
|
| Flavor
: Never fails to make a critical hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Ice Fang
|
| Type : ice
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with cold-infused fangs. It may also make |
|
the foe flinch or freeze.
|
| Description : Has a 10% chance to inflict the opponent with the frozen |
|
status effect and also has a 10% chance to inflict the
|
|
opponent with the flinch status effect.
|
<---------------------------------------------------------------------------->
| Name : Ice Punch
|
| Type : ice
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with an icy fist. It may leave the
|
|
target frozen.
|
| Description : Has a 10% chance to inflict the opponent with the frozen |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Ice Shard
|
| Type : ice
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user flash freezes chunks of ice and hurls them. This |
|
move always goes first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
| Name : Icicle Drop
|
| Type : ice
Class : phy
Atk : 85
PP : 10
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Inflicts regular damage. Has a 30% chance to make the
|
|
opponent Flinch.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->

| Name : Icicle Spear


|
| Type : ice
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches sharp icicles at the foe. It strikes two |
|
to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Icy Wind
|
| Type : ice
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foes
Effect : -1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks with a gust of chilled air. It also
|
|
lowers the target's Speed stat.
|
| Description : Has a 100% chance to lower the opponent's Speed stat 1
|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Imprison
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the foe knows any move also known by the user, the foe |
|
is prevented from using it.
|
| Description : If the opponent knows a move that the user also knows the |
|
opponent cannot use that move.
|
<---------------------------------------------------------------------------->
| Name : Incinerate
|
| Type : fire
Class : spe
Atk : 30
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's held berry is burned and becomes unusable. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Ingrain
|
| Type : grass
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : Self: Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays roots that restore HP on every turn. Because |
|
it is rooted, it can't switch out.
|
| Description : User cannot escape/switch/be forced out of battle except |
|
by fainting. It also regains 1/16 of its maximum HP at the |
|
end of every turn.
|
<---------------------------------------------------------------------------->
| Name : Iron Defense
|
| Type : steel
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : user
Effect : +2, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user hardens its body's surface like iron, sharply
|
|
raising its Defense stat.
|
| Description : Boosts the user's Defense 2 stages (x2).
|
<---------------------------------------------------------------------------->

| Name : Iron Head


|
| Type : steel
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe slams the target with its steel-hard head. It may |
|
also make the target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Iron Tail
|
| Type : steel
Class : phy
Atk : 100
PP : 15
|
| Acc : 75
Target : foe
Effect : -1, def
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is slammed with a steel-hard tail. It may also
|
|
lower the target's Defense stat.
|
| Description : Has a 30% chance to reduce the opponent's Defense stat 1 |
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Judgment
|
| Type : normal
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases countless shots of light. Its type
|
|
varies with the kind of Plate the user is holding.
|
| Description : If the user is holding a plate, the type of the move will |
|
match the plate's.
|
<---------------------------------------------------------------------------->
| Name : Jump Kick
|
| Type : fighting
Class : phy
Atk : 85
PP : 25
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user jumps up high, then strikes with a kick. If the |
|
kick misses, the user hurts itself.
|
| Description : If the attack misses the user takes 1/8 the damage that
|
|
would have been inflicted on the opponent.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Karate Chop
|
| Type : fighting
Class : phy
Atk : 50
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The foe is attacked with a sharp chop. It has a high
|
|
critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Kinesis
|
| Type : psychic
Class : oth
Atk : 0
PP : 15
|
| Acc : 80
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: The user distracts the foe by bending a spoon. It may
|
|
lower the target's accuracy.
|

| Description : Reduces the opponent's accuracy 1 stage (/.75).


|
<---------------------------------------------------------------------------->
| Name : Knock Down
|
| Type : rock
Class : phy
Atk : 50
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 100
|
|
|
| Flavor
: The opponent is afflicted with a random status condition. |
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Knock Off
|
| Type : dark
Class : phy
Atk : 20
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slaps down the foe's held item, preventing the
|
|
item from being used during the battle.
|
| Description : Opponent's held item is made ineffective for the duration |
|
of the battle.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Last Resort
|
| Type : normal
Class : phy
Atk : 130
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This move can be used only after the user has used all the |
|
other moves it knows in the battle.
|
| Description : The user must have used all other known moves at least
|
|
once before using Last Resort. If this move is the only
|
|
known move it will fail; Minimum known moves is 2.
|
<---------------------------------------------------------------------------->
| Name : Lava Plume
|
| Type : fire
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : others
Effect : Burn
|
|
Eff % : 30
|
|
|
| Flavor
: An inferno of scarlet flames washes over all
|
|
Pok&eacute;mon in battle. It may also inflict burns.
|
| Description : Has a 30% chance to inflict the opponent with the burn
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Leaf Blade
|
| Type : grass
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The foe is slashed with a sharp leaf. It has a high
|
|
critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Leaf Storm
|
| Type : grass
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: A storm of sharp leaves is whipped up. The attack's recoil |
|
sharply reduces the user's Sp. Atk stat.
|

| Description : After the user attacks its Atk is reduced by 2 stages


|
|
(/2).
|
<---------------------------------------------------------------------------->
| Name : Leech Life
|
| Type : bug
Class : phy
Atk : 20
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A blood-draining attack. The user's HP is restored by half |
|
the damage taken by the target.
|
| Description : 1/2 the damage done to the opponent is returned to the
|
|
user as HP.
|
<---------------------------------------------------------------------------->
| Name : Leech Seed
|
| Type : grass
Class : oth
Atk : 0
PP : 10
|
| Acc : 90
Target : foe
Effect : lsd
|
|
Eff % : 0
|
|
|
| Flavor
: A seed is planted on the foe. It steals some HP from the |
|
foe to heal the user on every turn.
|
| Description : Takes 1/16 of the opponent's maximum HP at the end of
|
|
every turn and gives the same amount back to the user.
|
<---------------------------------------------------------------------------->
| Name : Leer
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is given an intimidating leer with sharp eyes. The |
|
target's Defense stat is reduced.
|
| Description : Reduces the opponent's Defense stat 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Level Field
|
| Type : ground
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Opponent Spd
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to reduce the |
|
opponent's Speed by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Lick
|
| Type : ghost
Class : phy
Atk : 20
PP : 30
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is licked with a long tongue, causing damage. It |
|
may also paralyze the target.
|
| Description : Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Light Screen
|
| Type : psychic
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A wondrous wall of light is put up to suppress damage from |
|
special attacks for five turns.
|
| Description : For five turns Special damage is reduced to 50%. The hold |

|
item Light Clay can extend this effect from 5 to 8 turns. |
|
The move Brick Break can end this effect as well as the
|
|
move Defog.
|
<---------------------------------------------------------------------------->
| Name : Lightning Strike
|
| Type : electric
Class : phy
Atk : 130
PP : 5
|
| Acc : 85
Target : foe
Effect : Paralysis
|
|
Eff % : 20
|
|
|
| Flavor
: Inflicts regular damage. Has a 20% chance to afflict the |
|
opponent with Paralysis.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Lock-On
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user takes sure aim at the foe. It ensures the next
|
|
attack does not fail to hit the target.
|
| Description : Guarentees that the user's next move will hit the
|
|
opponent.
|
<---------------------------------------------------------------------------->
| Name : Lovely Kiss
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 75
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: With a scary face, the user forces a kiss on the foe. It |
|
may make the target fall asleep.
|
| Description : The opponent is inflicted with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : Low Kick
|
| Type : fighting
Class : phy
Atk : 1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A powerful low kick that makes the foe fall over. It
|
|
inflicts greater damage on heavier foes.
|
| Description : The heavier the opponent the more damage this attack will |
|
do (max power = 120).Weight Range = Base Power0 to 21.9lbs |
|
= 20 BP22 - 54.9lbs = 40 BP55 - 109.9lbs = 60 BP110 |
|
219.9lbs = 80 BP220 - 439.9lbs = 100 BP440lbs+ = 120 BP
|
<---------------------------------------------------------------------------->
| Name : Lucky Chant
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 0
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user chants an incantation toward the sky, preventing |
|
the foe from landing critical hits.
|
| Description : The opponent is prevented from having a critical hit for 5 |
|
turns.
|
<---------------------------------------------------------------------------->
| Name : Lunar Dance
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user faints. In return, the Pok&eacute;mon taking its |
|
place will have its status and HP fully restored.
|
| Description : The user faints itself and the next Pok&eacute;mon has its |
|
HP restored to maximum.
|
<---------------------------------------------------------------------------->
| Name : Luster Purge
|
| Type : psychic
Class : spe
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 50
|
|
|
| Flavor
: The user looses a damaging burst of light. It may also
|
|
reduce the target's Sp. Def stat.
|
| Description : Has a 50% chance to reduce the opponent's Special Defense |
|
1 stage (/1.5).
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Mach Punch
|
| Type : fighting
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user throws a punch at blinding speed. It is certain |
|
to strike first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
| Name : Magic Coat
|
| Type : psychic
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A barrier reflects back to the foe moves like Leech Seed |
|
and moves that damage status.
|
| Description : Goes first. Any effects the opponent would target at the |
|
user are instead redirected back to the opponent.
|
<---------------------------------------------------------------------------->
| Name : Magic Room
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The effects and usage of held items are prevented for five |
|
turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Magical Leaf
|
| Type : grass
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user scatters curious leaves that chase the foe. This |
|
attack will not miss.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Magma Storm
|
| Type : fire
Class : spe
Atk : 120
PP : 5
|
| Acc : 70
Target : foe
Effect : Burn
|
|
Eff % : 0
|

|
|
| Flavor
: The foe becomes trapped within a maelstrom of fire that
|
|
rages for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Magnet Bomb
|
| Type : steel
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches a steel bomb that sticks to the target. |
|
This attack will not miss.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Magnet Rise
|
| Type : electric
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user levitates using electrically generated magnetism |
|
for five turns.
|
| Description : The user's ability is changed to levitate to avoid type
|
|
attacks.
|
<---------------------------------------------------------------------------->
| Name : Magnitude
|
| Type : ground
Class : phy
Atk : 10
PP : 30
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses a ground-shaking quake affecting everyone |
|
in battle. Its power varies.
|
| Description : Magnitude's power is randomly selected. If the opponent is |
|
using Dig the damage is doubled.Magnitude 4 = 10power /
|
|
5.5% chance for M4Magnitude 5 = 30power / 10% chance for |
|
M5Magnitude 6 = 50power / 20% chance for M6Magnitude 7 = |
|
70power / 30% chance for M7Magnitude 8 = 90power / 20%
|
|
chance for M8Magnitude 9 = 110power / 10% chance for
|
|
M9Magnitude 10 = 150power / 5.5% chance for M10
|
<---------------------------------------------------------------------------->
| Name : Me First
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tries to cut ahead of the foe to steal and use
|
|
the foe's intended move with greater power.
|
| Description : If the user is faster than the opponent it will copy the |
|
opponent's used move and use that move at 1.5x the move's |
|
actual power. If the opponent's move will not deal damage, |
|
Me First will fail. Me First will get a STAB bonus
|
|
dependent on if the type of Me First's user is the same
|
|
(normal).
|
<---------------------------------------------------------------------------->
| Name : Mean Look
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : foe
Effect : Trap
|
|
Eff % : 0
|

|
|
| Flavor
: The user affixes the foe with a dark, arresting look. The |
|
target becomes unable to flee.
|
| Description : The opponent is unable to escape/switch until either the |
|
battle is over, it is fainted, or the user itself has
|
|
switched.
|
<---------------------------------------------------------------------------->
| Name : Meditate
|
| Type : psychic
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user meditates to awaken the power deep within its
|
|
body and raise its Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Mega Drain
|
| Type : grass
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A nutrient-draining attack. The user's HP is restored by |
|
half the damage taken by the target.
|
| Description : The user gains 1/2 the damage dealt to the opponent in HP. |
<---------------------------------------------------------------------------->
| Name : Mega Kick
|
| Type : normal
Class : phy
Atk : 120
PP : 5
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked by a kick launched with muscle-packed |
|
power.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Mega Punch
|
| Type : normal
Class : phy
Atk : 80
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slugged by a punch thrown with muscle-packed
|
|
power.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Megahorn
|
| Type : bug
Class : phy
Atk : 120
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Utilizing its tough and impressive horn, the user rams
|
|
into the foe with no letup.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Memento
|
| Type : dark
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : -2 atk, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user faints upon using this move. In return, it
|
|
sharply lowers the target's Attack and Sp. Atk.
|
| Description : All the user's HP is lowered to zero and the user than
|

|
faints. The opponent's Attack and Special Attack are
|
|
dropped two stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Metal Burst
|
| Type : steel
Class : phy
Atk : 1
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user retaliates against the foe that last inflicted
|
|
damage on it with much greater power.
|
| Description : If the user recieves damage from an attack before using
|
|
this move, the turn this move is used, the damage Metal
|
|
Burst deals is dealt back to the opponent at 1.5x the
|
|
damage the user took.
|
<---------------------------------------------------------------------------->
| Name : Metal Claw
|
| Type : steel
Class : phy
Atk : 50
PP : 35
|
| Acc : 95
Target : foe
Effect : +1, atk
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is raked with steel claws. It may also raise the |
|
user's Attack stat.
|
| Description : Has a 10% chance to boost the user's Attack 1 stage
|
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Metal Sound
|
| Type : steel
Class : oth
Atk : 0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, sp def
|
|
Eff % : 0
|
|
|
| Flavor
: A horrible sound like scraping metal is emitted to sharply |
|
reduce the foe's Sp. Def stat.
|
| Description : Reduces the opponent's Special Defense stat 2 stages (/2). |
<---------------------------------------------------------------------------->
| Name : Meteor Mash
|
| Type : steel
Class : phy
Atk : 100
PP : 10
|
| Acc : 85
Target : foe
Effect : +1, atk
|
|
Eff % : 20
|
|
|
| Flavor
: The foe is hit with a hard punch fired like a meteor. It |
|
may also raise the user's Attack.
|
| Description : Has a 20% chance to raise the user's Attack 1 stage
|
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Metronome
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user waggles a finger and stimulates the brain into
|
|
randomly using nearly any move.
|
| Description : Any move at all is randomly selected and used.
|
<---------------------------------------------------------------------------->
| Name : Milk Drink
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP by up to half of its maximum |
|
HP. It may also be used to heal an ally's HP.
|

| Description : 1/2 of the user's maximum HP is restored.


|
<---------------------------------------------------------------------------->
| Name : Mimic
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user copies the move last used by the foe. The move
|
|
can be used for the rest of the battle.
|
| Description : Copies the opponent's last used move and replaces Mimic
|
|
with that move until the battle's end.
|
<---------------------------------------------------------------------------->
| Name : Mind Reader
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : foe
Effect : tar
|
|
Eff % : 0
|
|
|
| Flavor
: The user senses the foe's movements with its mind to
|
|
ensure its next attack does not miss.
|
| Description : Guarentees that the user's next move will hit the
|
|
opponent.
|
<---------------------------------------------------------------------------->
| Name : Minimize
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: The user compresses its body to make itself look smaller. |
|
The user's evasion stat is boosted.
|
| Description : Boosts the user's Evasion 1 stage (x.75).
|
<---------------------------------------------------------------------------->
| Name : Miracle Eye
|
| Type : psychic
Class : oth
Atk : 0
PP : 40
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Enables the user to hit a Ghost type with any type of
|
|
move. It also enables the user to hit an evasive foe.
|
| Description : The opponent cannot Evade attacks and if it has the type |
|
it can be damaged by type attacks.
|
<---------------------------------------------------------------------------->
| Name : Mirror Coat
|
| Type : psychic
Class : spe
Atk : 1
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A retaliation move that counters any special attack,
|
|
inflicting double the damage taken.
|
| Description : Goes last. If the user will be hit with a type move the
|
|
damage that move deals to the user is dealt back to the
|
|
opponent double.
|
<---------------------------------------------------------------------------->
| Name : Mirror Move
|
| Type : flying
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user counters the foe by mimicking the move last used |
|
by the foe.
|
| Description : Copies and then uses the opponent's last used move.
|

<---------------------------------------------------------------------------->
| Name : Mirror Shot
|
| Type : steel
Class : spe
Atk : 65
PP : 10
|
| Acc : 85
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 30
|
|
|
| Flavor
: The user looses a flash of energy from its polished body. |
|
It may also lower the target's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
|
(x.75).
|
<---------------------------------------------------------------------------->
| Name : Mirror Type
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user copies and uses the opponent's typing.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Mist
|
| Type : ice
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user cloaks its body with a white mist that prevents |
|
any of its stats from being cut for five turns.
|
| Description : Opponents' moves cannot change the users' stats. This
|
|
effect can be removed by using the move Defog. Defog's
|
|
secondary effect of lowering the evasion of the target
|
|
will be blocked by Mist before the effects of Mist are
|
|
removed.
|
<---------------------------------------------------------------------------->
| Name : Mist Ball
|
| Type : psychic
Class : spe
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, sp atk
|
|
Eff % : 50
|
|
|
| Flavor
: A mistlike flurry of down envelops and damages the foe. It |
|
may also lower the target's Sp. Atk.
|
| Description : Has a 50% chance to reduce the opponent's Special Attack 1 |
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Moonlight
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP. The amount of HP regained
|
|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<---------------------------------------------------------------------------->
| Name : Morning Sun
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP. The amount of HP regained
|

|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<---------------------------------------------------------------------------->
| Name : Mountain Storm
|
| Type : fighting
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : Critical Hit
|
|
Eff % : 100
|
|
|
| Flavor
: Never fails to make a critical hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Mud Bomb
|
| Type : ground
Class : spe
Atk : 65
PP : 10
|
| Acc : 85
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 30
|
|
|
| Flavor
: The user launches a hard-packed mud ball to attack. It may |
|
also lower the target's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
|
(/.75).
|
<---------------------------------------------------------------------------->
| Name : Mud Shot
|
| Type : ground
Class : spe
Atk : 55
PP : 15
|
| Acc : 95
Target : foe
Effect : -1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks by hurling a blob of mud at the foe. It |
|
also reduces the target's Speed.
|
| Description : Has a 100% change to reduce the opponent's Speed stat 1
|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Mud Sport
|
| Type : ground
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user covers itself with mud. It weakens Electric-type |
|
moves while the user is in the battle.
|
| Description : Damage from type attacks is halved until the end of the
|
|
battle.
|
<---------------------------------------------------------------------------->
| Name : Mud-Slap
|
| Type : ground
Class : spe
Atk : 20
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 100
|
|
|
| Flavor
: The user hurls mud in the foe's face to inflict damage and |
|
lower its accuracy.
|
| Description : Has a 100% chance to reduce the opponent's Accuracy by 1 |
|
stage (/.75).
|
<---------------------------------------------------------------------------->
| Name : Muddy Water
|
| Type : water
Class : spe
Atk : 95
PP : 10
|
| Acc : 85
Target : foes
Effect : -1, Accuracy
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks by shooting out muddy water. It may also |

|
lower the foe's accuracy.
|
| Description : Has a 30% chance to reduce the opponent's Accuracy 1 stage |
|
(/.75).
|
<---------------------------------------------------------------------------->
| Name : Mystery Sword
|
| Type : fighting
Class : spe
Atk : 85
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is based on the opponent's Defense instead.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Nasty Plot
|
| Type : dark
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : user
Effect : +2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user stimulates its brain by thinking bad thoughts. It |
|
sharply raises the user's Sp. Atk.
|
| Description : Boosts the user's Special Attack 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Natural Gift
|
| Type : normal
Class : phy
Atk : 1
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user draws power to attack by using its held Berry.
|
|
The Berry determines its type and power.
|
| Description : Power and type depend on the berry the user is holding.
|
<---------------------------------------------------------------------------->
| Name : Nature Power
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that makes use of nature's power. Its effects
|
|
vary depending on the user's environment.
|
| Description : The effect of Nature Power depends on the terrain,
|
|
Terrains & effects:
|
|
Grass
: Seed Bomb
|
|
Plain
: Tri Attack
|
|
Rock/Cave : Rock Slide
|
|
Sand
: Earthquake
|
|
Snow
: Blizzard
|
|
Water
: Hydro Pump
|
<---------------------------------------------------------------------------->
| Name : Needle Arm
|
| Type : grass
Class : phy
Atk : 60
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks by wildly swinging its thorny arms. It
|
|
may also make the target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect.
|

<---------------------------------------------------------------------------->
| Name : Night Burst
|
| Type : dark
Class : spe
Atk : 85
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, Opponent Accuracy |
|
Eff % : 40
|
|
|
| Flavor
: Inflicts regular damage. Has a 40% chance to reduce the
|
|
opponent's Accuracy by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Night Shade
|
| Type : ghost
Class : spe
Atk : 1
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes the foe see a mirage. It inflicts damage
|
|
matching the user's level.
|
| Description : Damage dealt is the same as the user's level.
|
<---------------------------------------------------------------------------->
| Name : Night Slash
|
| Type : dark
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slashes the foe the instant an opportunity
|
|
arises. It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Nightmare
|
| Type : ghost
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A sleeping foe is shown a nightmare that inflicts some
|
|
damage every turn.
|
| Description : As long as the opponent is afflicted by the sleep status |
|
affect this move will reduce its HP by 1/4 of its max,
|
|
otherwise it will fail.
|
<---------------------------------------------------------------------------->
| Name : Nitro Charge
|
| Type : fire
Class : phy
Atk : 50
PP : 20
|
| Acc : 100
Target : foe
Effect : +1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. The user's Speed is boosted by
|
|
one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Octazooka
|
| Type : water
Class : spe
Atk : 65
PP : 10
|
| Acc : 85
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 50
|
|
|
| Flavor
: The user attacks by spraying ink in the foe's face or
|
|
eyes. It may also lower the target's accuracy.
|
| Description : Has a 50% chance to reduce the opponent's Accuracy 1 stage |

|
(/.75).
|
<---------------------------------------------------------------------------->
| Name : Odor Sleuth
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Enables the user to hit a Ghost type with any type of
|
|
move. It also enables the user to hit an evasive foe.
|
| Description : The opponent cannot Evade attacks and if it has the type |
|
it can be damaged by type attacks.
|
<---------------------------------------------------------------------------->
| Name : Ominous Wind
|
| Type : ghost
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1, atk, def, Spe
|
|
Eff % : 10
|
|
|
| Flavor
: The user creates a gust of repulsive wind. It may also
|
|
raise all the user's stats at once.
|
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Outrage
|
| Type : dragon
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : randfoe
Effect : Self: Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user rampages and attacks for two to three turns.
|
|
However, it then becomes confused.
|
| Description : The user attacks for 2 or 3 turns and then becomes
|
|
afflicted with the confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Overhead Throw
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent is forced to switch from battle, unless only |
|
one is left. Ends wild battles.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Overheat
|
| Type : fire
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks the foe at full power. The attack's
|
|
recoil sharply reduces the user's Sp. Atk stat.
|
| Description : After inflicting the opponent with damage the user's
|
|
Special Attack stat is reduced 2 stages (/2).
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Pain Split
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user adds its HP to the foe's HP, then equally shares |

|
the combined HP with the foe.
|
| Description : The current total HP of the user and opponent are added
|
|
together and divided by 2. Each Pok&eacute;mon gets half |
|
of the total HP that was found by adding their HPs
|
|
together.
|
<---------------------------------------------------------------------------->
| Name : Pay Day
|
| Type : normal
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Numerous coins are hurled at the foe to inflict damage.
|
|
Money is earned after battle.
|
| Description : If used ingame money is scattered on the ground worth
|
|
twice the user's level. The money is collected after the |
|
battle ends.
|
<---------------------------------------------------------------------------->
| Name : Payback
|
| Type : dark
Class : phy
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user can use this attack after the foe attacks, its |
|
power is doubled.
|
| Description : If the user recieves damage before using this move, this |
|
turn, the damage Payback deals is doubled.
|
<---------------------------------------------------------------------------->
| Name : Peck
|
| Type : flying
Class : phy
Atk : 35
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is jabbed with a sharply pointed beak or horn.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Perish Song
|
| Type : normal
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Any Pok&eacute;mon that hears this song faints in three
|
|
turns unless it switches out of battle.
|
| Description : All Pok&eacute;mon in play when this move is used will
|
|
faint in 3 turns unless removed from battle.
|
<---------------------------------------------------------------------------->
| Name : Petal Dance
|
| Type : grass
Class : spe
Atk : 90
PP : 20
|
| Acc : 100
Target : randfoe
Effect : Self: Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks by scattering petals for two to three
|
|
turns. The user then becomes confused.
|
| Description : The user attacks for 2-3 consecutive turns and is then
|
|
afflicted with the Confuse status effect.
|
<---------------------------------------------------------------------------->
| Name : Pin Missile
|
| Type : bug
Class : phy
Atk : 14
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: Sharp pins are shot at the foe in rapid succession. They |
|
hit two to five times in a row.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Pluck
|
| Type : flying
Class : phy
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user pecks the foe. If the foe is holding a Berry, the |
|
user plucks it and gains its effect.
|
| Description : If the foe is holding a berry the power of Pluck is
|
|
doubled.
|
<---------------------------------------------------------------------------->
| Name : Poison Fang
|
| Type : poison
Class : phy
Atk : 50
PP : 15
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user bites the foe with toxic fangs. It may also leave |
|
the foe badly poisoned.
|
| Description : Has a 30% chance to inflict the opponent with the bad
|
|
poison status effect.
|
<---------------------------------------------------------------------------->
| Name : Poison Gas
|
| Type : poison
Class : oth
Atk : 0
PP : 40
|
| Acc : 55
Target : foe
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: A cloud of poison gas is sprayed in the foe's face. It may |
|
poison the target.
|
| Description : The opponent is inflicted with the poison status effect. |
<---------------------------------------------------------------------------->
| Name : Poison Jab
|
| Type : poison
Class : phy
Atk : 80
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is stabbed with a tentacle or arm steeped in
|
|
poison. It may also poison the foe.
|
| Description : Has a 30% chance to inflict the opponent with the poison |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Poison Sting
|
| Type : poison
Class : phy
Atk : 15
PP : 35
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is stabbed with a poisonous barb of some sort. It |
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with the poison |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Poison Tail
|
| Type : poison
Class : phy
Atk : 50
PP : 25
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 10
|
|
|

| Flavor
: An attack with a high critical-hit ratio. This tail attack |
|
may also poison the foe.
|
| Description : Has a 10% chance to inflict the opponent with the poison |
|
status effect. Also has a +1 stage chance for Critical Hit |
|
(12.5%).
|
<---------------------------------------------------------------------------->
| Name : Poisonpowder
|
| Type : poison
Class : oth
Atk : 0
PP : 35
|
| Acc : 75
Target : foe
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: A cloud of poisonous dust is scattered on the foe. It may |
|
poison the target.
|
| Description : The opponent is inflicted with the poison status effect. |
<---------------------------------------------------------------------------->
| Name : Postpone
|
| Type : dark
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent will attack last this turn, if it has not
|
|
already attacked.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Pound
|
| Type : normal
Class : phy
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is physically pounded with a long tail or a
|
|
foreleg, etc.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Powder Snow
|
| Type : ice
Class : spe
Atk : 40
PP : 25
|
| Acc : 100
Target : foes
Effect : Frozen
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with a chilling gust of powdery snow. It |
|
may also freeze the target.
|
| Description : Has a 10% chance to inflict the opponent with the frozen |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Power Gem
|
| Type : rock
Class : spe
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks with a ray of light that sparkles as if |
|
it were made of gemstones.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Power Share
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and target's Attack and Special Attack are
|
|
averaged.
|

| Description : The description is the FlavorText for fifth generation


|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Power Swap
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch changes to
|
|
its Attack and Sp. Atk with the foe.
|
| Description : Swaps stat alterations made to the Attack and Special
|
|
Attack stats with the opponent.
|
<---------------------------------------------------------------------------->
| Name : Power Trick
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to switch its Attack
|
|
with its Defense stat.
|
| Description : The user swaps its Attack and Defense stats.
|
<---------------------------------------------------------------------------->
| Name : Power Whip
|
| Type : grass
Class : phy
Atk : 120
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user violently whirls its vines or tentacles to
|
|
harshly lash the foe.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Present
|
| Type : normal
Class : phy
Atk : 40
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks by giving the foe a booby-trapped gift. |
|
It restores HP sometimes, however.
|
| Description : Can inflict damage with the power 40, 80, or 120, or it
|
|
can heal 1/4 of the maximum HP of the opponent.Power / % |
|
chance40 = 40% chance.80 power = 30% chance.120 power =
|
|
10% chance.Heal 1/4 HP = 20% chance.
|
<---------------------------------------------------------------------------->
| Name : Protect
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It enables the user to evade all attacks. Its chance of
|
|
failing rises if it is used in succession.
|
| Description : Goes first. Prevents the user from being effected by a
|
|
majority of moves this turn. If used in succession the
|
|
chances of it working are halved each use, regardless of |
|
its success.If Heavy Rain is active then Thunder has a 30% |
|
chance of breaking through. If a Hailstorm is active then |
|
Blizzard has a 30% chance of breaking through.The move
|
|
Feint can break through the defensive barrier.If the
|
|
opponent has the ability No Guard then any move it uses
|
|
that it would recieve STAB from will also break through
|
|
the defensive barrier.
|

<---------------------------------------------------------------------------->
| Name : Psybeam
|
| Type : psychic
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with a peculiar ray. It may also leave |
|
the target confused.
|
| Description : Has a 10% chance to inflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Psych Up
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hypnotizes itself into copying any stat change
|
|
made by the foe.
|
| Description : The user's stat changes are ignored and the opponent's
|
|
stat changes are instead used.
|
<---------------------------------------------------------------------------->
| Name : Psychic
|
| Type : psychic
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit by a strong telekinetic force. It may also |
|
reduce the foe's Sp. Def stat.
|
| Description : Has a 10% chance to reduce the opponent's Special Defense |
|
stat 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Psycho Boost
|
| Type : psychic
Class : spe
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : -2, sp atk
|
|
Eff % : 100
|
|
|
| Flavor
: The user attacks the foe at full power. The attack's
|
|
recoil sharply reduces the user's Sp. Atk stat.
|
| Description : After inflicting the opponent with damage the user's
|
|
Special Attack stat is reduced 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Psycho Break
|
| Type : psychic
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is based on the opponent's Defense instead.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Psycho Cut
|
| Type : psychic
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user tears at the foe with blades formed by psychic
|
|
power. It has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Psycho Shift
|

| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Using its psychic power of suggestion, the user transfers |
|
its status problems to the target.
|
| Description : The user's status effect is transferred to the opponent. |
<---------------------------------------------------------------------------->
| Name : Psycho Shock
|
| Type : psychic
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage dealt is instead based on the target's Defense
|
|
stat.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Psywave
|
| Type : psychic
Class : spe
Atk : 1
PP : 15
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with an odd, hot energy wave. The
|
|
attack varies in intensity.
|
| Description : The damage inflicted is randomly chosen and be anywhere in |
|
power from 1-100. This formula is used: level * ((random |
|
#0-10) * 10 + 50) / 100.
|
<---------------------------------------------------------------------------->
| Name : Punishment
|
| Type : dark
Class : phy
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack's power increases the more the foe has powered |
|
up with stat changes.
|
| Description : For each stat boost the opponent has the base power of
|
|
this move is increased. The base power is determined by
|
|
the formula: 60 + (20 * stat ups) with a maximum of 200
|
|
base power or 7 stat boosts by the opponent (boosts to
|
|
multiple stats are added). Stat reductions to the opponent |
|
are ignored. Fails if the opponent has no stat boosts.
|
<---------------------------------------------------------------------------->
| Name : Purgatory
|
| Type : fire
Class : spe
Atk : 100
PP : 5
|
| Acc : 50
Target : foe
Effect : Opponent, Burn
|
|
Eff % : 100
|
|
|
| Flavor
: Inflicts regular damage. Has a 100% chance to burn the
|
|
opponent.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Pursuit
|
| Type : dark
Class : phy
Atk : 40
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that inflicts double damage if used on a
|
|
foe that is switching out of battle.
|

| Description : If the opponent switches out the turn this move is used
|
|
it's power is doubled. This effect does not work on
|
|
opponent's leaving battle via the move Baton Pass. If the |
|
opponent would use the move U-Turn and the user of Pursuit |
|
would go last then the user of U-Turn is dealt damage. If |
|
the user of Pursuit is faster than the U-Turn user then
|
|
Pursuit will fail.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Quick Attack
|
| Type : normal
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lunges at the foe at a speed that makes it almost |
|
invisible. It is sure to strike first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Rage
|
| Type : normal
Class : phy
Atk : 20
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: While this move is in use, it gains attack power each time |
|
the user is hit in battle.
|
| Description : The user will automatically attack each turn with this
|
|
move until it KO's all opponents or faints. Each time the |
|
user is hit by the opponent the user's Attack will be
|
|
boosted 1 stage (x1.5) for a maximum of 6 boosts (x3). If |
|
it misses the counter resets.
|
<---------------------------------------------------------------------------->
| Name : Rain Dance
|
| Type : water
Class : oth
Atk : 0
PP : 5
|
| Acc : 0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user summons a heavy rain that falls for five turns, |
|
powering up Water-type moves.
|
| Description : The weather becomes rain for 5 turns.
|
<---------------------------------------------------------------------------->
| Name : Rapid Spin
|
| Type : normal
Class : phy
Atk : 20
PP : 40
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A spin attack that can also eliminate such moves as Bind, |
|
Wrap, Leech Seed, and Spikes.
|
| Description : Removes the effects of all Spikes, Leech Seed and
|
|
temporary trapping type moves. Fails if the opponent is
|
|
the Ghost type unless the user has the ability Scrappy or |
|
the effects of Foresight/Odor Sleuth are active.
|
<---------------------------------------------------------------------------->
| Name : Razor Leaf
|
| Type : grass
Class : phy
Atk : 55
PP : 25
|
| Acc : 95
Target : foes
Effect : na
|
|
Eff % : 13
|
|
|

| Flavor
: A sharp-edged leaf is launched to slash at the foe. It has |
|
a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Razor Wind
|
| Type : normal
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: A two-turn attack. Blades of wind hit the foe on the
|
|
second turn. It has a high critical-hit ratio.
|
| Description : First turn user does nothing, second turn user attacks.
|
|
Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Recover
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A self-healing move. The user restores its own HP by up to |
|
half of its max HP.
|
| Description : 1/2 of the user's maximum HP is restored.
|
<---------------------------------------------------------------------------->
| Name : Recycle
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user recycles a single-use item that has been used in |
|
battle so it can be used again.
|
| Description : If the user has used a single-use hold item, that item
|
|
repeats its effect. This does not work if the item was
|
|
removed by the effects of the following moves: Covet,
|
|
Switcheroo, Thief or Trick.
|
<---------------------------------------------------------------------------->
| Name : Reflect
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A wondrous wall of light is put up to suppress damage from |
|
physical attacks for five turns.
|
| Description : For five turns Physical damage is reduced to 50%. The hold |
|
item Light Clay can extend this effect from 5 to 8 turns. |
|
The move Brick Break can end this effect as well as the
|
|
move Defog.
|
<---------------------------------------------------------------------------->
| Name : Refresh
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user rests to cure itself of a poisoning, burn, or
|
|
paralysis.
|
| Description : Removes the effects of the burn, paralyze or poison status |
|
effects.
|
<---------------------------------------------------------------------------->
| Name : Repayment
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|

|
Eff % : 0
|
|
|
| Flavor
: Any stat changes the opponent has are ignored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Rest
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : Self: Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user goes to sleep for two turns. It fully restores
|
|
the user's HP and heals any status problem.
|
| Description : Removes major status effects and recovers 100% of maximum |
|
HP at the expense of being afflicted with the sleep status |
|
effect for 2 turns.
|
<---------------------------------------------------------------------------->
| Name : Retribution
|
| Type : normal
Class : phy
Atk : 70
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If an ally fainted last turn this attack's power is
|
|
doubled.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Return
|
| Type : normal
Class : phy
Atk : 1-102
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A full-power attack that grows more powerful the more the |
|
user likes its Trainer.
|
| Description : Power increases as the user's Happiness increases (max
|
|
power = 102).
|
<---------------------------------------------------------------------------->
| Name : Revenge
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that inflicts double the damage if the user |
|
has been hurt by the foe in the same turn.
|
| Description : If the user recieves damage before using this move, this |
|
turn, the damage Revenge deals is doubled.
|
<---------------------------------------------------------------------------->
| Name : Reversal
|
| Type : fighting
Class : phy
Atk : 20
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An all-out attack that becomes more powerful the less HP |
|
the user has.
|
| Description : The less remaining HP the user has the more powerful the |
|
move (max power = 200).%HP remaining = power1-4%HP =
|
|
200power,5-10%HP = 150power,11-20%HP = 100power,21-35%HP = |
|
80power36-70%HP = 40power,71-100%HP = 20power.
|
<---------------------------------------------------------------------------->
| Name : Roar
|

| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is scared off, to be replaced by another
|
|
Pok&eacute;mon in its party. In the wild, the battle ends. |
| Description : Goes last. Forces the opposing trainer to switch
|
|
Pok&eacute;mon. Ends wild battles ingame.
|
<---------------------------------------------------------------------------->
| Name : Roar Of Time
|
| Type : dragon
Class : spe
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user blasts the foe with power that distorts even
|
|
time. The user must rest on the next turn.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Rock Blast
|
| Type : rock
Class : phy
Atk : 25
PP : 10
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user hurls hard rocks at the foe. Two to five rocks
|
|
are launched in quick succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Rock Climb
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 85
Target : foe
Effect : Confusion
|
|
Eff % : 20
|
|
|
| Flavor
: A charging attack that may also leave the foe confused. It |
|
can also be used to scale rocky walls.
|
| Description : Has a 20% chance to inflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Rock Polish
|
| Type : rock
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : user
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user polishes its body to reduce drag. It can sharply |
|
raise the Speed stat.
|
| Description : Boosts the user's Speed 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Rock Slide
|
| Type : rock
Class : phy
Atk : 75
PP : 10
|
| Acc : 90
Target : foes
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: Large boulders are hurled at the foe to inflict damage. It |
|
may also make the target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Rock Smash
|

| Type : fighting
Class : phy
Atk : 40
PP : 15
| Acc : 100
Target : foe
Effect : -1, def
|
Eff % : 50
|
| Flavor
: The user slugs the foe with a shattering punch. It can
|
also smash cracked boulders.

|
|
|
|
|
|

| Description : Has a 50% chance to reduce the opponent's Defense stat


|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Rock Throw
|
| Type : rock
Class : phy
Atk : 50
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user picks up and throws a small rock at the foe to
|
|
attack.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Rock Tomb
|
| Type : rock
Class : phy
Atk : 50
PP : 10
|
| Acc : 80
Target : foe
Effect : -1, spe
|
|
Eff % : 100
|
|
|
| Flavor
: Boulders are hurled at the foe. It also lowers the foe's |
|
Speed by preventing its movement.
|
| Description : Has a 100% chance to reduce the opponent's Speed stat 1
|
|
stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Rock Wrecker
|
| Type : rock
Class : phy
Atk : 150
PP : 5
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user launches a huge boulder at the foe to attack. It |
|
must rest on the next turn, however.
|
| Description : Uses a powerful attack but cannot attack or switch in the |
|
next turn to recharge.
|
<---------------------------------------------------------------------------->
| Name : Role Play
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user mimics the foe completely, copying the foe's
|
|
natural ability.
|
| Description : User replaces it's ability with opponent's until it leaves |
|
battle. This effect does not work with the ability Wonder |
|
Guard.
|
<---------------------------------------------------------------------------->
| Name : Rolling Kick
|
| Type : fighting
Class : phy
Atk : 60
PP : 15
|
| Acc : 85
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The user cuts a quick spin and lashes out with a sharp
|
|
kick.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect.
|
<---------------------------------------------------------------------------->

| Name : Rollout
|
| Type : rock
Class : phy
Atk : 30
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user continually rolls into the foe over five turns. |
|
It becomes stronger each time it hits.
|
| Description : Power doubles each turn this move is used in succession
|
|
without missing. The counter resets after 5 turns (max
|
|
power = 150). If Defense Curl is used the turn before
|
|
Rollout then Rollout's power is doubled for the first
|
|
turn.
|
<---------------------------------------------------------------------------->
| Name : Roost
|
| Type : flying
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lands and rests its body. It restores the user's |
|
HP by up to half of its max HP.
|
| Description : 1/2 of the user's maximum HP is restored.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Sacred Fire
|
| Type : fire
Class : phy
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : Burn
|
|
Eff % : 50
|
|
|
| Flavor
: The foe is razed with a mystical fire of great intensity. |
|
It may also leave the target with a burn.
|
| Description : Has a 50% chance to inflict the opponent with the burn
|
|
status effect. If the user is afflicted with the frozen
|
|
status effect this move will thaw the user.
|
<---------------------------------------------------------------------------->
| Name : Sacred Sword
|
| Type : fighting
Class : phy
Atk : 90
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Any stat changes the opponent has are ignored.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Safeguard
|
| Type : normal
Class : oth
Atk : 0
PP : 25
|
| Acc : 100
Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a protective field that prevents status |
|
problems for five turns.
|
| Description : The user's team is protected from the following status
|
|
effects for five turns: Burn, Confusion, Frozen, Paralyze, |
|
Poison and Sleep. The effects of Rest and Toxic Spikes are |
|
not prevented by Safeguard. Safeguard's effect can be
|
|
removed by using the move Defog.
|
<---------------------------------------------------------------------------->
| Name : Sand Tomb
|
| Type : ground
Class : phy
Atk : 15
PP : 15
|
| Acc : 70
Target : foe
Effect : Trap
|

|
Eff % : 0
|
|
|
| Flavor
: The user traps the foe inside a harshly raging sandstorm |
|
for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Sand-Attack
|
| Type : ground
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: Sand is hurled in the foe's face, reducing its accuracy. |
| Description : Reduces the opponent's Accuracy 1 stage (/.75).
|
<---------------------------------------------------------------------------->
| Name : Sandstorm
|
| Type : rock
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A five-turn sand-storm is summoned to hurt all combatant |
|
types except Rock, Ground, and Steel.
|
| Description : The weather becomes a sandstorm for 5 turns.
|
<---------------------------------------------------------------------------->
| Name : Scary Face
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 90
Target : foe
Effect : -2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user frightens the foe with a scary face to sharply
|
|
reduce its Speed stat.
|
| Description : Reduces the opponent's Speed stat 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Scratch
|
| Type : normal
Class : phy
Atk : 40
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Hard, pointed, and sharp claws rake the foe to inflict
|
|
damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Screech
|
| Type : normal
Class : oth
Atk : 0
PP : 40
|
| Acc : 85
Target : foe
Effect : -2, def
|
|
Eff % : 0
|
|
|
| Flavor
: An earsplitting screech is emitted to sharply reduce the |
|
foe's Defense stat.
|
| Description : Reduces the opponent's Defense stat by 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Secret Power
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : Varies by Terrain
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks with a secret power. Its added effects
|
|
vary depending on the user's environment.
|

| Description : Additional effects are determined by the terrain.Terrain = |


|
EffectBuilding = Paralyze,Cave = Flinch,Desert = -1 Stage, |
|
Accuracy (/.75),Grass = Sleep,Mountain = Flinch,Ocean = -1 |
|
stage, Attack (/1.5),Pond = -1 stage, Attack (/1.5),Road = |
|
-1 stage, Accuracy (/.75),Snow = Frozen, = Sleep.
|
<---------------------------------------------------------------------------->
| Name : Seed Bomb
|
| Type : grass
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slams a barrage of hard-shelled seeds down on the |
|
foe from above.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Seed Flare
|
| Type : grass
Class : spe
Atk : 120
PP : 5
|
| Acc : 85
Target : foe
Effect : -2, sp def
|
|
Eff % : 40
|
|
|
| Flavor
: The user generates a shock wave from within its body. It |
|
may also lower the target's Sp. Def.
|
| Description : Has a 40% chance to reduce the opponent's Special Defense |
|
stat 2 stages (/2).
|
<---------------------------------------------------------------------------->
| Name : Seismic Toss
|
| Type : fighting
Class : phy
Atk : 1
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is thrown using the power of gravity. It inflicts |
|
damage equal to the user's level.
|
| Description : Damage dealt is the same as the user's level.
|
<---------------------------------------------------------------------------->
| Name : Selfdestruct
|
| Type : normal
Class : phy
Atk : 200
PP : 5
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user blows up to inflict damage on all Pok&eacute;mon |
|
in battle. The user faints upon using this move.
|
| Description : The user faints. Damage dealt is determined as if the
|
|
opponent has half the Defense of normal.
|
<---------------------------------------------------------------------------->
| Name : Shadow Ball
|
| Type : ghost
Class : spe
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : -1, sp def
|
|
Eff % : 20
|
|
|
| Flavor
: The user hurls a shadowy blob at the foe. It may also
|
|
lower the foe's Sp. Def stat.
|
| Description : Has a 20% chance to reduce the opponent's Special Defense |
|
stat 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Shadow Claw
|
| Type : ghost
Class : phy
Atk : 70
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The user slashes with a sharp claw made from shadows. It |

|
has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Shadow Force
|
| Type : ghost
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user disappears, then strikes the foe on the second
|
|
turn. It hits even if the foe used Protect.
|
| Description : First turn user disappears and cannot be hit by any
|
|
incoming attacks. Second turn user reappears and hits the |
|
opponent. Cannot be blocked by Detect or Protect.
|
<---------------------------------------------------------------------------->
| Name : Shadow Punch
|
| Type : ghost
Class : phy
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user throws a punch at the foe from the shadows. The |
|
punch lands without fail.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Shadow Sneak
|
| Type : ghost
Class : phy
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : Goes first
|
|
Eff % : 0
|
|
|
| Flavor
: The user extends its shadow and attacks the foe from
|
|
behind. This move always goes first.
|
| Description : Always goes first.
|
<---------------------------------------------------------------------------->
| Name : Sharpen
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : +1, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user reduces its polygon count to make itself more
|
|
jagged, raising the Attack stat.
|
| Description : Boosts the user's Attack 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Sheer Cold
|
| Type : ice
Class : spe
Atk : 1
PP : 5
|
| Acc : 30
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a blast of absolute-zero cold.
|
|
The foe instantly faints if it hits.
|
| Description : If successful the opponent suffers a OHKO (one-hit
|
|
knockout). Can only succeed when the opponent's level is |
|
equal to or less than the user's level.
|
<---------------------------------------------------------------------------->
| Name : Shell Blade
|
| Type : water
Class : phy
Atk : 75
PP : 10
|
| Acc : 95
Target : foe
Effect : -1, Opponent Def
|
|
Eff % : 50
|
|
|
| Flavor
: Inflicts regular damage. Has a 50% chance to reduce the
|
|
opponent's Defense by one stage.
|

| Description : The description is the FlavorText for fifth generation


|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Shell Smash
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : user
Effect : +1 Spd, -1 Def
|
|
Eff % : 0
|
|
|
| Flavor
: The user's Speed is boosted one stage while Defense is
|
|
reduced one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Shock Wave
|
| Type : electric
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user strikes the foe with a quick jolt of electricity. |
|
This attack cannot be evaded.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Side Change
|
| Type : psychic
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user and an ally trade places on the field.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Signal Beam
|
| Type : bug
Class : spe
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 10
|
|
|
| Flavor
: The user attacks with a sinister beam of light. It may
|
|
also confuse the target.
|
| Description : Has a 10% chance to inflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Silver Wind
|
| Type : bug
Class : spe
Atk : 60
PP : 5
|
| Acc : 100
Target : foe
Effect : +1 all stats
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is attacked with powdery scales blown by wind. It |
|
may also raise all the user's stats.
|
| Description : Has a 10% chance to boost all of the user's stats 1 stage |
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Simple Beam
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
| Flavor
: The opponent's ability is changed to Simple.
| Description : The description is the FlavorText for fifth generation
|
moves, until English release.

|
|
|
|

<---------------------------------------------------------------------------->
| Name : Sing
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 55
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: A soothing lullaby is sung in a calming voice that puts
|
|
the foe into a deep slumber.
|
| Description : Inflicts the opponent with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : Sketch
|
| Type : normal
Class : oth
Atk : 0
PP : 1
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It enables the user to learn a move used by the foe. Once |
|
used, the move Sketch disappears.
|
| Description : When used this move is permantly replaced with the move
|
|
the opponent's that is Sketched. It fails against opposing |
|
Sketch and Struggle.
|
<---------------------------------------------------------------------------->
| Name : Skill Swap
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user employs its psychic power to exchange abilities |
|
with the foe. This effect does not work with the ability |
|
Wonderguard.
|
| Description : The user and target switch their abilities.
|
<---------------------------------------------------------------------------->
| Name : Skull Bash
|
| Type : normal
Class : phy
Atk : 100
PP : 15
|
| Acc : 100
Target : foe
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user tucks in its head to raise its Defense in the
|
|
first turn, then rams the foe on the next turn.
|
| Description : Boosts the user's Def 1 stage (x1.5) on the first turn and |
|
then attacks on the second turn.
|
<---------------------------------------------------------------------------->
| Name : Sky Attack
|
| Type : flying
Class : phy
Atk : 140
PP : 5
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: A second-turn attack move with a high critical-hit ratio. |
|
It may also make the target flinch.
|
| Description : First turn the user charges and the second turn the user |
|
attacks. Has a +1 stage chance for Critical Hit (12.5%). |
|
Also has a 30% chance to inflict the opponent with the
|
|
flinch status effect.
|
<---------------------------------------------------------------------------->
| Name : Sky Uppercut
|
| Type : fighting
Class : phy
Atk : 85
PP : 15
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks the foe with an uppercut thrown skyward |
|
with force.
|

| Description : Can hit a Pok&eacute;mon in the first stage of using the |


|
moves Bounce or Fly.
|
<---------------------------------------------------------------------------->
| Name : Slack Off
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slacks off, restoring its own HP by up to half of |
|
its maximum HP.
|
| Description : The user's HP is restored by 1/2 its maximum HP.
|
<---------------------------------------------------------------------------->
| Name : Slam
|
| Type : normal
Class : phy
Atk : 80
PP : 20
|
| Acc : 75
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slammed with a long tail, vines, etc., to
|
|
inflict damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Slash
|
| Type : normal
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is attacked with a slash of claws, etc. It has a |
|
high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Sleep Powder
|
| Type : grass
Class : oth
Atk : 0
PP : 15
|
| Acc : 75
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user scatters a big cloud of sleep-inducing dust
|
|
around the foe.
|
| Description : Inflicts the opponent with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : Sleep Talk
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: While it is asleep, the user randomly uses one of the
|
|
moves it knows.
|
| Description : If the user is afflicted with the sleep status effect it |
|
will randomly select and use one if its 3 other known
|
|
moves.
|
<---------------------------------------------------------------------------->
| Name : Slime Wave
|
| Type : poison
Class : spe
Atk : 95
PP : 10
|
| Acc : 100
Target : foes
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: Has a 10% chance to inflict the opponent with the Poison |
|
status condition.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->

| Name : Sludge
|
| Type : poison
Class : spe
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: Unsanitary sludge is hurled at the foe. It may also poison |
|
the target.
|
| Description : Has a 30% chance to inflict the opponent with poison
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Sludge Bomb
|
| Type : poison
Class : spe
Atk : 90
PP : 10
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 30
|
|
|
| Flavor
: The user attacks by hurling filthy sludge at the foe. It |
|
may also poison the target.
|
| Description : Has a 30% chance to inflict the opponent with poison
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : SmellingSalt
|
| Type : normal
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack inflicts double damage on a paralyzed foe. It |
|
also cures the foe's paralysis, however.
|
| Description : If the opponent is afflicted by the paralyze status effect |
|
Smellingsalt's power is doubled and the opponent's
|
|
affliction is removed.
|
<---------------------------------------------------------------------------->
| Name : Smog
|
| Type : poison
Class : spe
Atk : 20
PP : 20
|
| Acc : 70
Target : foe
Effect : Poison
|
|
Eff % : 40
|
|
|
| Flavor
: The foe is attacked with a discharge of filthy gases. It |
|
may also poison the target.
|
| Description : Has a 40% chance to inflict the opponent with poison
|
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : SmokeScreen
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1 Accuracy
|
|
Eff % : 0
|
|
|
| Flavor
: The user releases an obscuring cloud of smoke or ink. It |
|
reduces the foe's accuracy.
|
| Description : Reduces the opponent's Accuracy 1 stage (/.75).
|
<---------------------------------------------------------------------------->
| Name : Snake Coil
|
| Type : poison
Class : oth
Atk : 0
PP : 20
|
| Acc : --Target : user
Effect : +1 Atk, +1 Def, +1 Acc |
|
Eff % : 0
|
|
|
| Flavor
: The user's Attack, Defense and Accuracy are boosted by one |
|
stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->

| Name : Snatch
|
| Type : dark
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : lastfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user steals the effects of any healing or
|
|
status-changing move the foe attempts to use.
|
| Description : Goes first. Steals the opponent's last move if that move |
|
target's the user. See Move Mechanics for more.
|
<---------------------------------------------------------------------------->
| Name : Snore
|
| Type : normal
Class : spe
Atk : 40
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: An attack that can be used only if the user is asleep. The |
|
harsh noise may also make the foe flinch.
|
| Description : This move will fail unless the user is afflicted with the |
|
sleep status effect. Has a 30% chance to inflict the
|
|
opponent with the flinch status effect.
|
<---------------------------------------------------------------------------->
| Name : Softboiled
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP by up to half of its max HP. |
|
May be used in the field to heal HP.
|
| Description : The user's HP is restored by 1/2 its maximum HP.
|
<---------------------------------------------------------------------------->
| Name : Solarbeam
|
| Type : grass
Class : spe
Atk : 120
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A two-turn attack. The user gathers light, then blasts a |
|
bundled beam on the second turn.
|
| Description : Turn of attack depends on the weather.
If its
|
|
Sunny: No charge turn is required; user attacks
|
|
first turn.
|
|
Any other condition: A charge turn is required;
|
|
user attacks second turn.
|
<---------------------------------------------------------------------------->
| Name : Sonicboom
|
| Type : normal
Class : spe
Atk : 1
PP : 20
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is hit with a destructive shock wave that always |
|
inflicts 20 HP damage.
|
| Description : Always inflicts 20HP worth of damage.
|
<---------------------------------------------------------------------------->
| Name : Spacial Rend
|
| Type : dragon
Class : spe
Atk : 100
PP : 5
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 13
|
|
|
| Flavor
: The user tears the foe along with the space around it.
|

|
This move has a high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Spark
|
| Type : electric
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: The user throws an electrically charged tackle at the foe. |
|
It may also leave the target paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Spider Web
|
| Type : bug
Class : oth
Atk : 0
PP : 10
|
| Acc : 0
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user ensnares the foe with a thin, gooey silk so it
|
|
can't flee from battle.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Spike Cannon
|
| Type : normal
Class : phy
Atk : 20
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Sharp spikes are fired at the foe to strike two to five
|
|
times in rapid succession.
|
| Description : Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits.
|
<---------------------------------------------------------------------------->
| Name : Spikes
|
| Type : ground
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : enemyfield Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of spikes at the foe's feet. The trap |
|
hurts foes that switch into battle.
|
| Description : When opposing Pok&eacute;mon switch in they are hurt by
|
|
Spikes with the amount of damage varying by layer.Layer = |
|
%HP Lost1 = 12.5%,2 = 18.75%,3 = 25%.
|
<---------------------------------------------------------------------------->
| Name : Spit Up
|
| Type : normal
Class : spe
Atk : 100
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The power stored using the move Stockpile is released at |
|
once in an attack.
|
| Description : The amount of damage dealt depends on how many Stockpiles |
|
have been made. For each Stockpile this move is increased |
|
in base power by 100, with a maximum of 3 Stockpiles
|
|
possible (max power = 300). Spit Up fails if there is no |
|
Stockpile.
|
<---------------------------------------------------------------------------->

| Name : Spite
|
| Type : ghost
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user looses its grudge on the move last used by the
|
|
foe by cutting 4 PP from it.
|
| Description : The opponent's last used move has its PP reduced by 2-5
|
|
points.
|
<---------------------------------------------------------------------------->
| Name : Splash
|
| Type : water
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user just flops and splashes around to no effect at
|
|
all...
|
| Description : Go Magikarp! Use your Splash attack!
|
<---------------------------------------------------------------------------->
| Name : Spore
|
| Type : grass
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user scatters bursts of spores that induce sleep.
|
| Description : Inflicts the opponent with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : Stealth Rock
|
| Type : rock
Class : oth
Atk : 0
PP : 20
|
| Acc : 0
Target : enemyfield Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of levitating stones around the foe. |
|
The trap hurts foes that switch into battle.
|
| Description : When opposing Pok&eacute;mon switch in they are hurt by
|
|
Stealth Rock with the amount of damage varying by the
|
|
opponent's Type Weakness to the type.Weakness = %HP Loss4x |
|
Resist = 3.125% HP2x Resist = 6.25% HPNeutral = 12.5% HP2x |
|
Weak = 25% HP4x Weak = 50% HPPok&eacute;mon with the
|
|
ability Magic Guard ignore the effects of Stealth
|
|
Rock.Stealth Rock can be removed by using Rapid Spin.
|
<---------------------------------------------------------------------------->
| Name : Steel Wing
|
| Type : steel
Class : phy
Atk : 70
PP : 25
|
| Acc : 90
Target : foe
Effect : +1, def
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is hit with wings of steel. It may also raise the |
|
user's Defense stat.
|
| Description : Has a 10% chance to boost the user's Defense 1 stage
|
|
(x1.5).
|
<---------------------------------------------------------------------------->
| Name : Stockpile
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user charges up power, and raises both its Defense and |
|
Sp. Def. The move can be used three times.
|
| Description : Stores energy 1-3 times for use with Spit Up or Swallow. |

|
Also boosts the user's Defense and Special Defense 1 stage |
|
for each Stockpile (x1.5). The counter is reset when Spit |
|
Up or Swallow is used as well as if the user switches out. |
|
The stat boosting effects of this move can be Baton Passed |
|
to teammates.
|
<---------------------------------------------------------------------------->
| Name : Stomp
|
| Type : normal
Class : phy
Atk : 65
PP : 20
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 30
|
|
|
| Flavor
: The foe is stomped with a big foot. It may also make the |
|
target flinch.
|
| Description : Has a 30% chance to inflict the opponent with the flinch |
|
status effect. If the opponent has used Minimize, Stomp's |
|
power is doubled.
|
<---------------------------------------------------------------------------->
| Name : Stone Edge
|
| Type : rock
Class : phy
Atk : 100
PP : 5
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user stabs the foe with a sharpened stone. It has a
|
|
high critical-hit ratio.
|
| Description : Has a +1 stage chance for Critical Hit (12.5%).
|
<---------------------------------------------------------------------------->
| Name : Strength
|
| Type : normal
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is slugged with a punch thrown at maximum power. |
|
It can also be used to move boulders.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : String Shot
|
| Type : bug
Class : oth
Atk : 0
PP : 40
|
| Acc : 95
Target : foes
Effect : -1, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is bound with silk blown from the user's mouth. It |
|
reduces the target's Speed stat.
|
| Description : Reduces the opponent's Speed stat 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Struggle
|
| Type : normal
Class : phy
Atk : 50
PP : 1
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack that is used in desperation only if the user has |
|
no PP. It also hurts the user slightly.
|
| Description : You lost.The user uses Struggle when it has no other
|
|
available moves; it loses 25% of its HP each turn it
|
|
attacks. Accuracy and Evasion stats are irrelevant when
|
|
using Struggle.
|
<---------------------------------------------------------------------------->
| Name : Stun Spore
|
| Type : grass
Class : oth
Atk : 0
PP : 30
|
| Acc : 75
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|

|
|
| Flavor
: The user scatters a cloud of paralyzing powder. It may
|
|
paralyze the target.
|
| Description : Inflicts the opponent with the paralyze status effect.
|
<---------------------------------------------------------------------------->
| Name : Submersion
|
| Type : water
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The opponent's typing is changed to Water.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Submission
|
| Type : fighting
Class : phy
Atk : 80
PP : 25
|
| Acc : 80
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user grabs the foe and recklessly dives for the
|
|
ground. It also hurts the user slightly.
|
| Description : 1/4 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Substitute
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user makes a copy of itself using some of its HP. The |
|
copy serves as the user's decoy.
|
| Description : 1/4 of the user's maximum HP is transferred to clay doll |
|
which then takes damage that would otherwise be dealt to |
|
the user as well as status effects until the HP given to |
|
the doll is gone at which point the doll breaks.
|
<---------------------------------------------------------------------------->
| Name : Sucker Punch
|
| Type : dark
Class : phy
Atk : 80
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This move enables the user to attack first. It fails if
|
|
the foe is not readying an attack, however.
|
| Description : Goes first. Fails if the opponent does not also use a
|
|
damage dealing move this turn.
|
<---------------------------------------------------------------------------->
| Name : Sunny Day
|
| Type : fire
Class : oth
Atk : 0
PP : 5
|
| Acc : 0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user intensifies the sun for five turns, powering up |
|
Fire-type moves.
|
| Description : Changes the weather to sun for the next 5 turns.
|
<---------------------------------------------------------------------------->
| Name : Super Fang
|
| Type : normal
Class : phy
Atk : 1
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: The user chomps hard on the foe with its sharp front
|
|
fangs. It cuts the target's HP to half.
|
| Description : Inflicts damage that removes 1/2 of the opponent's
|
|
remaining HP, dealing a minimum of 1 damage.
|
<---------------------------------------------------------------------------->
| Name : Superpower
|
| Type : fighting
Class : phy
Atk : 120
PP : 5
|
| Acc : 100
Target : foe
Effect : -1, atk, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks the foe with great power. However, it
|
|
also lowers the user's Attack and Defense.
|
| Description : After inflicting damage the user's Attack and Defense and |
|
reduced 1 stage (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Supersonic
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 55
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user generates odd sound waves from its body. It may |
|
confuse the target.
|
| Description : Inflicts the opponent with the confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Surf
|
| Type : water
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : others
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: It swamps the entire battlefield with a giant wave. It can |
|
also be used for crossing water.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Swagger
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 90
Target : foe
Effect : +2 atk, Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user enrages the foe into confusion. However, it also |
|
sharply raises the foe's Attack stat.
|
| Description : The opponent's Attack stat is boosted 2 stages (x2) at the |
|
expense of becoming inflicted with the confusion status
|
|
effect.
|
<---------------------------------------------------------------------------->
| Name : Swallow
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The power stored using the move Stockpile is absorbed by |
|
the user to heal its HP.
|
| Description : The amount of recovered HP depends on how many Stockpiles |
|
there are (max stockpiles = 3).Stockpile = HP recovered1 |
|
Stock = 1/4 HP,2 Stocks = 1/2 HP,3 Stocks = full HP.
|
<---------------------------------------------------------------------------->
| Name : Sweep Slap
|
| Type : normal
Class : phy
Atk : 25
PP : 10
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|

| Flavor
: Makes 2-5 consecutive hits within the same turn. There is |
|
a 3/8ths chance for 2 or 3 hits and 1/8ths chance for 4 or |
|
5 hits
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Sweet Kiss
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 75
Target : foe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user kisses the foe with a sweet, angelic cuteness
|
|
that causes confusion.
|
| Description : Inflicts the opponent with the confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Sweet Scent
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foes
Effect : -1, Evasion
|
|
Eff % : 0
|
|
|
| Flavor
: A sweet scent that lowers the foe's evasiveness. It also |
|
lures wild Pok&eacute;mon if used in grass, etc.
|
| Description : Reduces the opponent's Evasion 1 stage (x1.3).
|
<---------------------------------------------------------------------------->
| Name : Swift
|
| Type : normal
Class : spe
Atk : 60
PP : 20
|
| Acc : --Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Star-shaped rays are shot at the foe. This attack never
|
|
misses.
|
| Description : Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Switcheroo
|
| Type : dark
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user trades held items with the foe faster than the
|
|
eye can follow.
|
| Description : The user and opponent switch held items until the end of |
|
the battle. If user is not holding an item, then the
|
|
effect is similar to using Thief/Covet. If the user has an |
|
item and the opponent does not, then user will hold no
|
|
item while the opponent gets the item user was holding.
|
|
This effect will fail against Pok&eacute;mon with the
|
|
abilities Multitype and Sticky Hold.
|
<---------------------------------------------------------------------------->
| Name : Swords Dance
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : user
Effect : +2, atk
|
|
Eff % : 0
|
|
|
| Flavor
: A frenetic dance to uplift the fighting spirit. It sharply |
|
raises the user's Attack stat.
|
| Description : Boosts the user's Attack 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Synchro Noise
|
| Type : psychic
Class : spe
Atk : 70
PP : 15
|
| Acc : 100
Target : all
Effect : na
|

|
Eff % : 0
|
|
|
| Flavor
: All Pok&eacute;mon that share the user's type are hit.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Synthesis
|
| Type : grass
Class : oth
Atk : 0
PP : 5
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user restores its own HP. The amount of HP regained
|
|
varies with the weather.
|
| Description : The amount of HP restored to the user varies with the
|
|
weather.Sunshine: 100% HP restored.Rain: 25% HP
|
|
restored.Hail: 25% HP restored.Sandstorm: 25% HP restored. |
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Tackle
|
| Type : normal
Class : phy
Atk : 35
PP : 35
|
| Acc : 95
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A physical attack in which the user charges and slams into |
|
the foe with its whole body.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Tail Glow
|
| Type : bug
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : +2, sp atk
|
|
Eff % : 0
|
|
|
| Flavor
: The user stares at flashing lights to focus its mind,
|
|
sharply raising its Sp. Atk stat.
|
| Description : Boosts the user's Special Attack 2 stages (x2).
|
<---------------------------------------------------------------------------->
| Name : Tail Whip
|
| Type : normal
Class : oth
Atk : 0
PP : 30
|
| Acc : 100
Target : foes
Effect : -1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user wags its tail cutely, making the foe less wary. |
|
The target's Defense stat is lowered.
|
| Description : Reduces the opponent's Defense stat 2 stages (/1.5).
|
<---------------------------------------------------------------------------->
| Name : Tailwind
|
| Type : flying
Class : oth
Atk : 0
PP : 30
|
| Acc : 0
Target : allies
Effect : +2, spe
|
|
Eff % : 0
|
|
|
| Flavor
: The user whips up a turbulent whirlwind that ups the Speed |
|
of all party Pok&eacute;mon for three turns.
|
| Description : The user's ally's Speed stats are boosted 2 stages (x2)
|
|
for the following 3 turns.
|
<---------------------------------------------------------------------------->
| Name : Take Down
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 85
Target : foe
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: A reckless, full-body charge attack for slamming into the |
|
foe. It also damages the user a little.
|
| Description : 1/4 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Taunt
|
| Type : dark
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is taunted into a rage that allows it to use only |
|
attack moves for two to four turns.
|
| Description : The opponent can only use moves that would deal damage for |
|
the following 3-5 turns.Prevents use of the following
|
|
moves:&nbsp;Assist, Copycat, Me First, Metronome, Mirror |
|
Move, and Sleep Talk. The following moves are moves that |
|
would deal damage and are thus usable: Bide, Counter,
|
|
Mirror Coat and Metal Burst.
|
<---------------------------------------------------------------------------->
| Name : Techno Buster
|
| Type : normal
Class : spe
Atk : 85
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: If the user is holding a Plate the type of damage done
|
|
will match the plate.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Teeter Dance
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : others
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user performs a wobbly dance that confuses all the
|
|
Pok&eacute;mon in battle.
|
| Description : The opponent is inflicted with the confusion status
|
|
effect.
|
<---------------------------------------------------------------------------->
| Name : Telekinesis
|
| Type : psychic
Class : oth
Atk : 0
PP : 15
|
| Acc : --Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A random status condition is inflicted on the opponent for |
|
three turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Teleport
|
| Type : psychic
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Use it to flee from any wild Pok&eacute;mon. It may also |
|
be used to warp to the last Pok&eacute;Center visited.
|
| Description : The user can switch out. Ingame, wild battles end after
|
|
use.
|
<---------------------------------------------------------------------------->

| Name : Thief
|
| Type : dark
Class : phy
Atk : 40
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks and steals the foe's held item
|
|
simultaneously. It can't steal if the user holds an item. |
| Description : If the user is not holding an item and the opponent is,
|
|
the user will take the opponent's held item and the user |
|
will equip it until the battle's end. Ingame the item is |
|
kept even after the battle. Items will not be taken from |
|
Pok&eacute;mon with the abilities Multitype and Sticky
|
|
Hold.
|
<---------------------------------------------------------------------------->
| Name : Thrash
|
| Type : normal
Class : phy
Atk : 90
PP : 20
|
| Acc : 100
Target : randfoe
Effect : Confusion
|
|
Eff % : 0
|
|
|
| Flavor
: The user rampages and attacks for two to three turns. It |
|
then becomes confused, however.
|
| Description : For 2-3 consecutive turns the user will attack without
|
|
order but, afterwards, will become afflicted by the
|
|
Confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Thunder
|
| Type : electric
Class : spe
Atk : 120
PP : 10
|
| Acc : 70
Target : foe
Effect : Paralyze
|
|
Eff % : 30
|
|
|
| Flavor
: A wicked thunderbolt is dropped on the foe to inflict
|
|
damage. It may also leave the target paralyzed.
|
| Description : Has a 30% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Thunder Fang
|
| Type : electric
Class : phy
Atk : 65
PP : 15
|
| Acc : 95
Target : foe
Effect : Flinch or Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The user bites with electrified fangs. It may also make
|
|
the foe flinch or become paralyzed.
|
| Description : Can afflict the opponent with the Flinch or Paralyze
|
|
status conditions 1/10th of the time.
|
<---------------------------------------------------------------------------->
| Name : Thunder Wave
|
| Type : electric
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 0
|
|
|
| Flavor
: A weak electric charge is launched at the foe. It causes |
|
paralysis if it hits.
|
| Description : Inflicts the opponent with the paralyze status effect.
|
<---------------------------------------------------------------------------->
| Name : Thunderbolt
|
| Type : electric
Class : spe
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: A strong electric blast is loosed at the foe. It may also |

|
leave the foe paralyzed.
|
| Description : Has a 10% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : ThunderPunch
|
| Type : electric
Class : phy
Atk : 75
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The foe is punched with an electrified fist. It may leave |
|
the target with paralysis.
|
| Description : Has a 10% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : ThunderShock
|
| Type : electric
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: A jolt of electricity is hurled at the foe to inflict
|
|
damage. It may also leave the foe paralyzed.
|
| Description : Has a 10% chance to inflict the opponent with the paralyze |
|
status effect.
|
<---------------------------------------------------------------------------->
| Name : Tickle
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : -1, atk, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user tickles the foe into laughing, reducing its
|
|
Attack and Defense stats.
|
| Description : Reduces the opponent's Attack and Defense stats 1 stage
|
|
(/1.5).
|
<---------------------------------------------------------------------------->
| Name : Torment
|
| Type : dark
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user torments and enrages the foe, making it incapable |
|
of using the same move twice in a row.
|
| Description : The opponent is prevented from using the same move twice |
|
in a row until it leaves battle. If the opponent has only |
|
1 usable move left they will use the move Struggle every |
|
other turn.
|
<---------------------------------------------------------------------------->
| Name : Toxic
|
| Type : poison
Class : oth
Atk : 0
PP : 10
|
| Acc : 85
Target : foe
Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: A move that leaves the target badly poisoned. Its poison |
|
damage worsens every turn.
|
| Description : Inflicts the opponent with the bad poison status effect. |
|
At the end of the first turn 1/16 of the opponent's
|
|
maxmimum HP is lost and the effect doubles every turn
|
|
thereafter.
|
<---------------------------------------------------------------------------->
| Name : Toxic Spikes
|
| Type : poison
Class : oth
Atk : 0
PP : 20
|

| Acc : 0
Target : enemyfield Effect : Poison
|
|
Eff % : 0
|
|
|
| Flavor
: The user lays a trap of poison spikes at the foe's feet. |
|
They poison foes that switch into battle.
|
| Description : Poisonous spikes are scattered on the field. 1 layer of
|
|
spikes will inflict the poison status effect and 2 layers |
|
will inflict the bad poison status effect. If a type hits |
|
the spikes while switching the spikes are removed. Steel |
|
types will not recieve the status affliction as well as
|
|
Pok&eacute;mon coming in via Baton Pass or while Safeguard |
|
is active.Stealth Rock can be removed by using Rapid Spin. |
<---------------------------------------------------------------------------->
| Name : Transform
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user transforms into a copy of the foe right down to |
|
having the same move set.
|
| Description : The user copies the opponent and transforms into an exact |
|
replica. This effect includes the copying of: Attack,
|
|
Defense, Special Attack, Special Defense, and Speed stats; |
|
moves (with 5 PP remaining, each), typing, and ability.
|
|
The effects of the items Metal Powder and Speed Powder are |
|
cancelled after Ditto transforms.
|
<---------------------------------------------------------------------------->
| Name : Tri Attack
|
| Type : normal
Class : spe
Atk : 80
PP : 10
|
| Acc : 100
Target : foe
Effect : Burn, Frozen or Paralyze|
|
Eff % : 20
|
|
|
| Flavor
: The user strikes with a simultaneous three-beam attack.
|
|
May also paralyze, burn, or freeze the target.
|
| Description : Has a 20% chance to inflict the opponent with either the |
|
burn, frozen, or paralyze status effects.
|
<---------------------------------------------------------------------------->
| Name : Trick
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user catches the foe off guard and swaps the foe's
|
|
held item with its own.
|
| Description : The user and opponent switch held items until the end of |
|
the battle. If user is not holding an item, then the
|
|
effect is similar to using Thief/Covet. If the user has an |
|
item and the opponent does not, then user will hold no
|
|
item while the opponent gets the item user was holding.
|
|
This effect will fail against Pok&eacute;mon with the
|
|
abilities Multitype and Sticky Hold.
|
<---------------------------------------------------------------------------->
| Name : Trick Room
|
| Type : psychic
Class : oth
Atk : 0
PP : 5
|
| Acc : 0
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user creates a bizarre area in which slower
|
|
Pok&eacute;mon get to move first for five turns.
|
| Description : Goes last. For the following 5 turns the order of
|

|
attacking is reversed (slowest to fastest instead of
|
|
fastest to slowest). Exceptions to this effect are items |
|
and/or abilities that would make a Pok&eacute;mon go last. |
|
If both Pok&eacute;mon have the same ability/item then the |
|
slowest Pok&eacute;mon will go first. The priority order |
|
of moves is unaffected. Trick Room can be cancelled by
|
|
using Trick Room while Trick Room is in effect.
|
<---------------------------------------------------------------------------->
| Name : Trickery
|
| Type : dark
Class : phy
Atk : 95
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The higher the opponent's Attack stat the more damage
|
|
dealt.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Triple Kick
|
| Type : fighting
Class : phy
Atk : 10
PP : 10
|
| Acc : 90
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A consecutive three-kick attack that becomes more powerful |
|
with each successive hit.
|
| Description : Hits at a maximum of 3 times within the same turn. If one |
|
hit misses the move's turn ends and the counter is reset. |
|
Skill Link does not guarentee succession.Kick # =
|
|
PowerKick 1 = 10power,Kick 2 = 20power,Kick 3 =
|
|
30power.With 3 successful hits this move has 60 base
|
|
power.
|
<---------------------------------------------------------------------------->
| Name : Trump Card
|
| Type : normal
Class : spe
Atk : 40
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The fewer PP this move has, the more power it has for
|
|
attack.
|
| Description : The less PP remaining the more powerful the move.Remaining |
|
PP = Power5+ PP = 40power,4 PP = 50power,3 PP = 60power,2 |
|
PP = 75power,1 PP = 190power.
|
<---------------------------------------------------------------------------->
| Name : Twineedle
|
| Type : bug
Class : phy
Atk : 25
PP : 20
|
| Acc : 100
Target : foe
Effect : Poison
|
|
Eff % : 20
|
|
|
| Flavor
: The foe is stabbed twice by a pair of stingers. It may
|
|
also poison the target.
|
| Description : Hits twice. Has a 20% chance to inflict the opponent with |
|
the poison status effect.
|
<---------------------------------------------------------------------------->
| Name : Twister
|
| Type : dragon
Class : spe
Atk : 40
PP : 20
|
| Acc : 100
Target : foes
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user whips up a vicious twister to tear at the foe. It |
|
may also make the foe flinch.
|

| Description : Has a 20% chance to inflict the opponent with the flinch |
|
status effect. If the opponent is in the charge stage of |
|
Fly or Bounce then Twister's power is doubled.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : U-Turn
|
| Type : bug
Class : phy
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: After making its attack, the user rushes back to switch
|
|
places with a party Pok&eacute;mon in waiting.
|
| Description : User switches out after attacking unless the trainer has |
|
no remaining Pok&eacute;mon left, in which case the user |
|
will steal deal damage and remain in battle. Can be hit by |
|
Pursuit before switching out if the Pursuit user is slower |
|
than the U-Turn user.
|
<---------------------------------------------------------------------------->
| Name : Uproar
|
| Type : normal
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : randfoe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user attacks in an uproar for two to five turns. Over |
|
that time, no one can fall asleep.
|
| Description : Any Pok&eacute;mon is prevented from being afflicted by
|
|
the sleep status effect. This effect will work even if the |
|
opponent is of the Ghost type. The user is locked into
|
|
using this move for 2-5 turns.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : V-Generate
|
| Type : fire
Class : phy
Atk : 180
PP : 5
|
| Acc : 95
Target : foe
Effect : -1 Def, -1 SpDef, -1 Spd|
|
Eff % : 100
|
|
|
| Flavor
: The user's Defense, Special Defense and Speed are reduced |
|
by one stage.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Vacuum Wave
|
| Type : fighting
Class : spe
Atk : 40
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user whirls its fists to send a wave of pure vacuum at |
|
the foe. This move always goes first.
|
| Description : Goes first.
|
<---------------------------------------------------------------------------->
| Name : Venom Shock
|
| Type : poison
Class : spe
Atk : 65
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Damage done is double if the target is afflicted with
|
|
Poison
|

| Description : The description is the FlavorText for fifth generation


|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Vicegrip
|
| Type : normal
Class : phy
Atk : 55
PP : 30
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Huge, impressive pincers grip and squeeze the foe.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Vine Whip
|
| Type : grass
Class : phy
Atk : 35
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is struck with slender, whiplike vines to inflict |
|
damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Vital Throw
|
| Type : fighting
Class : phy
Atk : 70
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user allows the foe to attack first. In return, this |
|
throw move is guaranteed not to miss.
|
| Description : Goes last. Cannot miss.
|
<---------------------------------------------------------------------------->
| Name : Volt Change
|
| Type : electric
Class : spe
Atk : 70
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: After attacking, the user switches out of battle.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Volt Tackle
|
| Type : electric
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : Paralyze
|
|
Eff % : 10
|
|
|
| Flavor
: The user electrifies itself, then charges at the foe. It |
|
causes considerable damage to the user as well.
|
| Description : 1/3 of the damage inflicted on the opponent is done to the |
|
user as recoil. Also has a 10% chance to inflict the
|
|
opponent with the paralyze status effect.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Wake-Up Slap
|
| Type : fighting
Class : phy
Atk : 60
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: This attack inflicts high damage on a sleeping foe. It
|
|
also wakes the foe up, however.
|
| Description : If the opponent is afflicted by the sleep status effect
|
|
Wake-Up Slap's power is doubled and the opponent's
|

|
affliction is removed.
|
<---------------------------------------------------------------------------->
| Name : Water Gun
|
| Type : water
Class : spe
Atk : 40
PP : 25
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is blasted with a forceful shot of water.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Water Oath
|
| Type : water
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: When followed by Fire Oath a rainbow is made that may
|
|
inflict opponent's with Confusion.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Water Pulse
|
| Type : water
Class : spe
Atk : 60
PP : 20
|
| Acc : 100
Target : foe
Effect : Confusion
|
|
Eff % : 20
|
|
|
| Flavor
: The user attacks the foe with a pulsing blast of water. It |
|
may also confuse the foe.
|
| Description : Has a 20% chance to inflict the opponent with the
|
|
confusion status effect.
|
<---------------------------------------------------------------------------->
| Name : Water Sport
|
| Type : water
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user soaks itself with water. The move weakens
|
|
Fire-type moves while the user is in the battle.
|
| Description : Damage dealt by types is halved until the user switches
|
|
out.
|
<---------------------------------------------------------------------------->
| Name : Water Spout
|
| Type : water
Class : spe
Atk : 150
PP : 5
|
| Acc : 100
Target : foes
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user spouts water to damage the foe. The lower the
|
|
user's HP, the less powerful it becomes.
|
| Description : This move cannot have a critical hit. The higher the
|
|
user's HP the more powerful the move, given by the
|
|
formula: current HP * 150 / maxmimum HP.
|
<---------------------------------------------------------------------------->
| Name : Waterfall
|
| Type : water
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user charges the foe at an awesome speed. It can also |
|
be used to climb a waterfall.
|
| Description : Has a 20% chance to inflict the opponent with the Flinch |
|
status effect.
|

<---------------------------------------------------------------------------->
| Name : Weather Ball
|
| Type : normal
Class : spe
Atk : 50
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: An attack move that varies in power and type depending on |
|
the weather.
|
| Description : If a weather type is in effect the base power of Weather |
|
Ball is doubled and Weather Ball's type reflects the
|
|
current conditions.Weather = TypeDeep Fog = Hailstorm =
|
|
,Heavy Rain = ,Sandstorm = ,Sun = .
|
<---------------------------------------------------------------------------->
| Name : Whirlpool
|
| Type : water
Class : spe
Atk : 15
PP : 15
|
| Acc : 70
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: The user traps the foe inside a fast, vicious whirlpool
|
|
that lasts for two to five turns.
|
| Description : Inflicts 1/16 of the opponent's maxmimum HP each turn,
|
|
traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Whirlwind
|
| Type : normal
Class : oth
Atk : 0
PP : 20
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is blown away, to be replaced by another
|
|
Pok&eacute;mon in its party. In the wild, the battle ends. |
| Description : Goes last. Forces the opposing trainer to switch
|
|
Pok&eacute;mon if that trainer has at least 2
|
|
Pok&eacute;mon. Ingame, ends wild battles.
|
<---------------------------------------------------------------------------->
| Name : Wide Guard
|
| Type : rock
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : allies
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: All allies are prevented from fainting the turn this move |
|
is used.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Wild Bolt
|
| Type : electric
Class : phy
Atk : 90
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: 1/4 of the damage done to an opponent is done to the user |
|
as recoil.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Will-O-Wisp
|
| Type : fire
Class : oth
Atk : 0
PP : 15
|

| Acc : 75
Target : foe
Effect : Burn
|
|
Eff % : 0
|
|
|
| Flavor
: The user shoots a sinister, bluish white flame at the foe |
|
to inflict a burn.
|
| Description : Inflicts the opponent with the burn status effect.
|
<---------------------------------------------------------------------------->
| Name : Wing Attack
|
| Type : flying
Class : phy
Atk : 60
PP : 35
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The foe is struck with large, imposing wings spread wide |
|
to inflict damage.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
| Name : Wish
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : user
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A self-healing move. The user restores its own HP by up to |
|
half of its maximum HP in the next turn.
|
| Description : At the end of the next turn the user or a Pok&eacute;mon |
|
in the place of the user will regain 1/2 of its maximum
|
|
HP.
|
<---------------------------------------------------------------------------->
| Name : Withdraw
|
| Type : water
Class : oth
Atk : 0
PP : 40
|
| Acc : 100
Target : user
Effect : +1, def
|
|
Eff % : 0
|
|
|
| Flavor
: The user withdraws its body into its hard shell, raising |
|
its Defense stat.
|
| Description : Boosts the user's Defense 1 stage (x1.5).
|
<---------------------------------------------------------------------------->
| Name : Wonder Room
|
| Type : psychic
Class : oth
Atk : 0
PP : 10
|
| Acc : --Target : all
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: Every Pokemon on the field has their Defense and Special |
|
Defense swapped for five turns.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Wood Hammer
|
| Type : grass
Class : phy
Atk : 120
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slams its rugged body into the foe to attack. The |
|
user also sustains serious damage.
|
| Description : 1/3 of the damage inflicted on the opponent is done to the |
|
user as recoil.
|
<---------------------------------------------------------------------------->
| Name : Wood Horn
|
| Type : grass
Class : phy
Atk : 75
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|

|
|
| Flavor
: Half of the damage inflicted on the opponent is restored |
|
to the user.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
| Name : Worry Seed
|
| Type : grass
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: A seed that causes worry is planted on the foe. It
|
|
prevents sleep by making its ability Insomnia.
|
| Description : Change's the opponent's ability to Insomnia. Fails if the |
|
opponent's ability is Multi-Type or Truant.
|
<---------------------------------------------------------------------------->
| Name : Wrap
|
| Type : normal
Class : phy
Atk : 15
PP : 20
|
| Acc : 85
Target : foe
Effect : Trap
|
|
Eff % : 0
|
|
|
| Flavor
: A long body or vines are used to wrap and squeeze the foe |
|
for two to five turns.
|
| Description : Traps the opponent for 2-5 turns. There is a 3/8ths chance |
|
for lasting 2 or 3 turns and 1/8ths chance for lasting 4 |
|
or 5 turns. The opponent is unable to switch/flee from
|
|
battle until this effect has ended.
|
<---------------------------------------------------------------------------->
| Name : Wring Out
|
| Type : normal
Class : spe
Atk : 1
PP : 5
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user powerfully wrings the foe. The more HP the foe
|
|
has, the greater this attack's power.
|
| Description : Base Power ranges from 1-110 where the approximate power |
|
is determined by the amount of HP the opponent currently |
|
has versus its possible maximum HP. The formula is: 110 * |
|
current HP / max HP.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : X-Scissor
|
| Type : bug
Class : phy
Atk : 80
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user slashes at the foe by crossing its scythes or
|
|
claws as if they were a pair of scissors.
|
| Description : No added effect.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Yawn
|
| Type : normal
Class : oth
Atk : 0
PP : 10
|
| Acc : 100
Target : foe
Effect : Sleep
|
|
Eff % : 0
|
|
|
| Flavor
: The user lets loose a huge yawn that lulls the foe into
|
|
falling asleep on the next turn.
|

| Description : At the end of the next turn the opponent becomes afflicted |
|
with the sleep status effect.
|
<---------------------------------------------------------------------------->
| Name : You First
|
| Type : normal
Class : oth
Atk : 0
PP : 15
|
| Acc : 100
Target : foe
Effect : na
|
|
Eff % : 0
|
|
|
| Flavor
: The user copies the opponent's non-damaging move but
|
|
attacks last this turn.
|
| Description : The description is the FlavorText for fifth generation
|
|
moves, until English release.
|
<---------------------------------------------------------------------------->
<---------------------------------------------------------------------------->
| Name : Zap Cannon
|
| Type : electric
Class : spe
Atk : 120
PP : 5
|
| Acc : 50
Target : foe
Effect : Paralyze
|
|
Eff % : 100
|
|
|
| Flavor
: The user fires an electric blast like a cannon to inflict |
|
damage and cause paralysis.
|
| Description : Has a 100% chance to inflict the opponent with the
|
|
paralyze status effect.
|
<---------------------------------------------------------------------------->
| Name : Zen Headbutt
|
| Type : psychic
Class : phy
Atk : 80
PP : 15
|
| Acc : 90
Target : foe
Effect : Flinch
|
|
Eff % : 20
|
|
|
| Flavor
: The user focuses its willpower to its head and rams the
|
|
foe. It may also make the target flinch.
|
| Description : Has a 20% chance to inflict the opponent with the Flinch |
|
status effect.
|
<---------------------------------------------------------------------------->

<---------------------------------------------------------------------------->
| NDLst |==================/ Nurses and Doctors \==================| NDLst |
<---------------------------------------------------------------------------->
As you might have noticed or not (if not, you have now!), Black and White
bring us epic and long routes. Game Freak wanted to prevent us running back
and forth to the Pokecenter and having to backtrack all the way. So in order
to do that they came up with "Doctors and Nurses".
One some routes you will be battling a Doctor or a nurse. If you beat these
trainers, they'll heal you every time you talk to them. What a nifty feature!
We're busy compiling a list of their locations:
<---------------------------------------------------------------------------->
|
Location
|
<---------------------------------------------------------------------------->
| 1. Entrance to Pinwheel Forest
|
| 2. Resort Desert
|
| 3. Electric Rock Cave
|

| 3. Tower of Heaven F3
|
| 4. Neji Yama
|
| 5. Victory Road
|
<---------------------------------------------------------------------------->
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| faq |=======================\ F . A . Q . /========================| faq |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
In this section we will answer the most asked questions about Black and
White.
Q1. Where can I get TMXX/Pokemon Y/Item Z?
A1. Read the Guide. It's going to be in there. And if it isn't in there,
then we don't know where to get what you asked, otherwise it would be
in it.
Q2. I found some errors/spelling mistakes/grammatical errors...
A2. Ok, that's not a question, but still, send it to us, we'd be more than
happy to correct this guide.
Q3. You don't have feature X!
A3. Thank you for bringing this to our attention. Do note that this guide
is still a work In Progress, like many other guides, and will be so
until at least a few months after the US release.
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
| ThEd |========================\ The End /=========================| ThEd |
/----------------------------------------------------------------------------\
\----------------------------------------------------------------------------/
Well thanks for checking out our FAQ! We hope it was informative and all
that jazz. Following are the Credits for this FAQ, which make note of all of
those who have helped in making additions to or correcting errors in the FAQ.
If you thought it was useful, anyway.
Please note that in some instances more than 1 person is credited for the
same thing... This is because we recieve a lot of email regarding the FAQ and
get many replies pointing out the same thing. As a rule of thumb we will add
others to the same addition/correction UNTIL an update has been made to the
FAQ.
A special thanks goes out to all of the following...
<---------------------------------------------------------------------------->
| Creds |========================/ Credits \=======================| Creds |
<---------------------------------------------------------------------------->
- The staff and community of pldh.net for their support
- MikkelDemey for writing up most of this guide
- Spellcheckers and Grammar Police:
* Mikal Ebok

- Error spotters:
* Kevin Mills
* Stephen L
* Brianna Shumway
- GAME FREAK inc., Creatures inc. & Nintendo - Thanks for giving us great
games to waste away our time with!
- ...Mommy?
<---------------------------------------------------------------------------->
| CorCon |===========/ Corrections and Contributions \============| CorCon |
<---------------------------------------------------------------------------->
Corrections and Contributions are not only welcome but wanted! If you have
an error that you've found please let us know! Check Below for contact info!
We'd be more than happy to accredit you for finding and correcting the error,
besides, our Credits section needs help!
<---------------------------------------------------------------------------->
| ReachUs |======================/ Contact \=====================| ReachUs |
<---------------------------------------------------------------------------->
You can contact us with questions about the game, etc., but we will not
likely be responding to anymore emails that are outside of the realm of
offering help. Sorry!
You can contact us regarding this guide... we'll not be opening the email
if the subject does not contain something pertaining to this game, though,
and don't expect a response if you've asked a question that has been answered
in the FAQ itself...
Our e-mail address is
support@pldh.net
Please include "BW FAQ" in your subject field or else the mail will not
be read or answered.
<---------------------------------------------------------------------------->
| CRight |=====================/ Copyrights \=====================| CRight |
<---------------------------------------------------------------------------->
This FAQ can currently only be hosted on the following websites...
- supercheats.com
- GameFAQs.com
- GameSpot.com
- PLDH.net
If you find this FAQ elsewhere please report it to us! Hosting it elsewhere
is copyright infringement and, as there is no way around it, plagiarism!
/* EoFAQ */

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