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21/02/12 The-Blueprints.

com - Tutorials
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SettIng up blueprInts In J0 StudIo |ax
Well pretty essentIal In thIs tutorIal Is naturally havIng actual blueprInts... pIcked the one that just (re)made an hour ago, the ones for a FerrarI Enzo.
Now crop all the dIfferent vIews In PhotoShop so that they fIt exactly In the Image (see below). have made a small error wIth the mIrrors (the Enzo has two dIfferently
sIzed ones, but used one for the front and one for the rear, and naturally pIcked the two dIfferent ones...:), so the front and rear are not exactly as wIde. 0oesn't really
matter, just that you know.

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Aligh: no ae hee image (o he one fom o blepin) ih ome ea name, like bp-fon.jpg, bp-ide.jpg ec. Thi ill come in hand hen e hae o pick
hem lae on, bp-01.jpg doen' eall a mch...
B befoe e go on do hi: in he comie men elec 'Uni Sep':
And e i o 'Geneic Uni', mee don' eall mean mch hen o 3D'ing, i' all abo elaie ie, no abole, a een belo.
No in eploe (o ih omehing like ACDee) o find o ha eolion all he diffeen pa hae, if he blepin ae good hen he op old hae o be a
ide a he ide, and he fon and ea hold be a high a he ide and finall he fon and ea hold be a ide a each ohe. In hi cae o can ee (image
belo), ha he fon and ea ae no a ide, hi i becae of he mio-ie. B he e mache p e nicel, if I ma a o.
21/02/12 The-Blueprints.com - Tutorials
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No ceae a plane ih he ie of he eolion ha he ide image ha, o in hi cae 791195, e he lengh and idh egmen o 1.
Fill in he folloing ale in he abole poiion a he boom of he UI (e Ineface). I ed 195/2, becae he pio poin i a he middle of he plane, o he
poiion of he plane i half a high a he heigh of he plane: 195 / 2.

E oila: he plane i poiioned pefecl:
No clone hi plane (Edi > Clone) and oae i 90 degee.
21/02/12 The-Blueprints.com - Tutorials
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Change the sie of the plane to match the front view:
Before we continue we first set some viewport options right, so that it won't cause problems later on. For instance when ou work with planes and don't put 2-sided on, it
doesn't show in certain viewports, ver frustrating. So right click on 'Pepecie' and click 'Confige...'.
Click the '2-ided' and 'Defal lighing' radio buttons and set 'Appl to' to 'All iepo'.
21/02/12 The-Blueprints.com - Tutorials
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Now your perspectIve vIew should look somethIng lIke thIs (If not then It mIght be that you have to press '3', thIs toggles between WIreframe and Smooth and HIghlIghts
mode.
Create the remaInIng two planes yourself, wIth the rIght sIzes (= matchIng theIr Image vIew sIzes) and posItIons. At the end of that you have somethIng lIke thIs ( don't put
the front and rear at the same xposItIon sInce they would Interfere wIth each other):

Fename all your planes to somethIng so that you can fInd them easIly, stuff lIke 8P: Front always works easIly, tend to just name them after the vIew they represent, so
Front, Fear, SIde, Top.
That was the setup of the planes, now we are goIng to apply the rIght materIals to the rIght planes. So open the |aterIal EdItor and In the fIrst slot clIck the small square
for the dIffuse materIal...
21/02/12 The-Blueprints.com - Tutorials
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...from the popup clIck 'Bitmap'...
...and select the sIde vIew from the blueprInt, In my case bpsetup02sIde (from thIs tutorIal):
Select the plane called 'SIde' and apply the materIal, also clIck the checkered square to 'Sho map in Vieport':
Fepeat thIs step for all planes and all theIr correspondIng bItmaps.
Now rIghtclIck perspectIve agaIn and select 'Teture Correction', thIs makes sure they are shown rIghtly In the vIewport, sometImes they don't really do what they're
supposed to, the texture correctIon solves thIs.
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What you should have Is thIs (almost fInIshed now! :):

The fInal step Is to change the settIng to optImIze the qualIty of the texture In your vIewports, so go to CustomIze Preferences... 7Iewports ConfIgure 0rIver

The only thIngs you should change are the 'Apperance Preferences'. have them lIke thIs, thIs may dIffer for other vIdeo cards ( have a N7IdIa CeForce 4 TI4200 64|b...).
21/02/12 The-Blueprints.com - Tutorials
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That's it, we're done. You ma want to rotate the planes if the don't match with our viewport names (as I have here, the side is in the Front viewports), but that doesn't
reall change much, the're all orthogonal...
Here are m current (March 2007) OpenGL settings; the work for m NVidia 7900 GT Top:
21/02/12 The-Blueprints.com - Tutorials
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