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ANIMISH R.

GADVE
Objective Education

agadve@gmail.com 412.980.5659

www.animishgadve.com 256 Elm St. Apt 2, San Carlos, CA 94070

To obtain a meaningful and challenging role on a project, that enables me to learn and grow my skills in game-play programming and creating virtual/interactive worlds. Carnegie Mellon University - Entertainment Technology Center - Pittsburgh, PA Masters in Entertainment Technology (MET) University of Pune - Sinhgad College of Engineering - Pune, India Bachelor in Computer Engineering (B.E) anticipated Dec 2012 Graduated May 2010

Skills

C and C++ C# Python Action Script 3.0 JavaScript

Cg C++/CLI HTML Panda3D Unity3D

Unreal Engine/UDK Adobe Flash Professional MS Visual Studios SQL and MS SQL Server 2008 OpenGL and DirectX

Work Experience
Credence Multimedia: Intern Programmer (June 2010 December 2010) Researched and conceptualized a flash game, Sports City Tycoon. Attended basic training in Maya and 3ds Max and developed a map in Unreal Development Kit. Feather Park A Healthy Journey Programmer (June August 2011) Developed a game with UPMC that focuses on weight loss. The goal was to develop a compelling interaction that encouraged healthy eating habits. Worked as a programmer on the team, specifically in game-play and backend. Contributed to game design as needed

Academic/Personal Projects
Megalodon Server Communication Programmer (Current Project) Working with Electronic Arts Office of Chief Creative Officer to create next generation 3D gaming experience in web browsers using WebGl. Designing and developing the server client architecture. Developing the communications for server and multiple clients. Using Javascript and WebGL for development. Crescendo Programmer/Designer (August 2011 December 2011) Worked with SmileGate(Korea) to develop a music game for kids and families focusing on collaboration and realistic playing experience. Designing Core Loop of game. Designing User Interface including peripherals. Developing code for use in back end support. Used C#, XML and Unity3D for development. Building Virtual Worlds Programmer/Designer (Jan 2011 May 2011) Semester long course focused on rapid iteration of virtual worlds. Worked as the sole programmer and game designer on 5 separate teams consisting of 4 people each. Each virtual world was based on a specific objective that focused on game design and development. Used Python, C#, Unity3D and Panda3D for development. Minesweeper Programmer/Designer (Nov 2011) Made simple emulation of the famous Minesweeper game. Added some design features and content for the game. The game was developed in 15 hours. Used ActionScript for front-end and PHP, MySQL for backend. Realistic Fluid Simulation Using Smooth Particle Hydrodynamics Producer/Programmer (August 2009 April 2010) Developed an interactive fluid simulation application that manipulated graphically generated water in a beaker based on user input. Coordinated with our client Persistent Systems Private Ltd. (India) in all communications. Helped develop the mathematic calculations necessary to produce the simulation using VC++. Used C++, Cg, C++/CLI and OpenGL for development.

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