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A packet is the unit of data that is routed between an origin and a destination on the Internet or any other packetswitched

network. When any file (e-mail message, HTML file, Graphics Interchange Format file, Uniform Resource Locator request, and so forth) is sent from one place to another on the Internet, the Transmission Control Protocol (TCP) layer ofTCP/IP divides the file into "chunks" of an efficient size for routing. Each of these packets is separately numbered and includes the Internet address of the destination. The individual packets for a given file may travel different routes through the Internet. When they have all arrived, they are reassembled into the original file (by the TCP layer at the receiving end). A packet-switching scheme is an efficient way to handle transmissions on a connectionless network such as the Internet. An alternative scheme, circuit-switched, is used for networks allocated for voice connections. In circuitswitching, lines in the network are shared among many users as with packet-switching, but each connection requires the dedication of a particular path for the duration of the connection. "Packet" and "datagram" are similar in meaning. A protocol similar to TCP, the User Datagram Protocol(UDP) uses the term datagram. It turns out that everything you do on the Internet involves packets. For example, every Web page that you receive comes as a series of packets, and every e-mail you send leaves as a series of packets. Networks that ship data around in small packets are called packet switched networks. On the Internet, the network breaks an e-mail message into parts of a certain size in bytes. These are the packets. Each packet carries the information that will help it get to its destination -- the sender's IP address, the intended receiver's IP address, something that tells the network how many packets this e-mail message has been broken into and the number of this particular packet. The packets carry the data in the protocols that the Internet uses: Transmission Control Protocol/Internet Protocol (TCP/IP). Each packet contains part of the body of your message. A typical packet contains perhaps 1,000 or 1,500 bytes. Each packet is then sent off to its destination by the best available route -- a route that might be taken by all the other packets in the message or by none of the other packets in the message. This makes the network more efficient. First, the network can balance the load across various pieces of equipment on a millisecond-by-millisecond basis. Second, if there is a problem with one piece of equipment in the network while a message is being transferred, packets can be routed around the problem, ensuring the delivery of the entire message. Depending on the type of network, packets may be referred to by another name:

frame block cell segment Next, learn about the parts of packets and an example of how packets are applied.

Network Packet Structure Most network packets are split into three parts: Header - The header contains instructions about the data carried by the packet. These instructions may include:

Length of packet (some networks have fixed-length packets, while others rely on the header to contain this information) Synchronization (a few bitsthat help the packet match up to the network) Packet number (which packet this is in a sequence of packets) Protocol (on networks that carry multiple types of information, the protocol defines what type of packet is being transmitted: e-mail, Web page, streaming video) Destination address (where the packet is going) Originating address (where the packet came from) Payload - Also called the body or data of a packet. This is the actual data that the packet is delivering to the destination. If a packet is fixed-length, then the payload may be padded with blank information to make it the right size. Trailer - The trailer, sometimes called the footer, typically contains a couple of bits that tell the receiving device that it has reached the end of the packet. It may also have some type of error checking. The most common error checking used in packets is Cyclic Redundancy Check (CRC). CRC is pretty neat. Here is how it works in certain computer networks: It takes the sum of all the 1s in the payload and adds them together. The result is stored as a hexadecimal value in the trailer. The receiving device adds up the 1s in the payload and compares the result to the value stored in the trailer. If the values match, the packet is good. But if the values do not match, the receiving device sends a request to the originating device to resend the packet. As an example, let's look at how an e-mail message might get broken into packets. Let's say that you send an e-mail to a friend. The e-mail is about 3,500 bits (3.5 kilobits) in size. The network you send it over uses fixed-length packets of 1,024 bits (1 kilobit). The header of each packet is 96 bits long and the trailer is 32 bits long, leaving 896 bits for the payload. To break the 3,500 bits of message into packets, you will need four packets (divide 3,500 by 896). Three packets will contain 896 bits of payload and the fourth will have 812 bits. Here is what one of the four packets would contain: Each packet's header will contain the proper protocols, the originating address (the IP address of your computer), the destination address (the IP address of the computer where you are sending the e-mail) and the packet number (1, 2, 3 or 4 since there are 4 packets). Routers in the network will look at the destination address in the header and compare it to their lookup table to find out where to send the packet. Once the packet arrives at its destination, your friend's computer will strip the header and trailer off each packet and reassemble the e-mail based on the numbered sequence of the packets.

Packet-switched describes the type of network in which relatively small units of data calledpackets are routed through a network based on the destination address contained within each packet. Breaking communication down into packets allows the same data path to be shared among many users in the network. This type of communication between sender and receiver is known as connectionless (rather than dedicated). Most traffic over the Internet uses packet switching and the Internet is basically a connectionless network. Contrasted with packet-switched is circuit-switched , a type of network such as the regular voice telephone network in which the communication circuit (path) for the call is set up and dedicated to the participants in that call. For the duration of the connection, all resources on that circuit are unavailable for other users. Voice calls using the Internet's packet-switched system are possible. Each end of the conversation is broken down into packets that are reassembled at the other end. Circuit-switched is a type of network in which a physical path is obtained for and dedicated to a single connection between two end-points in the network for the duration of the connection. Ordinary voice phone service is circuitswitched. The telephone company reserves a specific physical path to the number you are calling for the duration of your call. During that time, no one else can use the physical lines involved.

Circuit-switched is often contrasted with packet-switched. Some packet-switched networks such as the X.25 network are able to have virtual circuit-switching. A virtual circuit-switched connection is a dedicated logical connection that allows sharing of the physical path among multiple virtual circuit connections.

A gateway is a network point that acts as an entrance to another network. On the Internet, anode or stopping point can be either a gateway node or a host (end-point) node. Both the computers of Internet users and the computers that serve pages to users are host nodes. The computers that control traffic within your company's network or at your local Internet service provider (ISP) are gateway nodes. In the network for an enterprise, a computer server acting as a gateway node is often also acting as a proxy server and afirewall server. A gateway is often associated with both arouter, which knows where to direct a given packet of data that arrives at the gateway, and a switch, which furnishes the actual path in and out of the gateway for a given packet. In a telecommunications network, a switch is a device that channels incoming data from any of multiple input ports to the specific output port that will take the data toward its intended destination. In the traditional circuitswitched telephone network, one or more switches are used to set up a dedicated though temporary connection or circuit for an exchange between two or more parties. On an Ethernet local area network (LAN), a switch determines from the physical device (Media Access Control or MAC) address in each incoming message framewhich output port to forward it to and out of. In a wide area packet-switched network such as the Internet, a switch determines from the IP address in each packet which output port to use for the next part of its trip to the intended destination. In the Open Systems Interconnection (OSI) communications model, a switch performs theLayer 2 or Data-link layer function. That is, it simply looks at each packet or data unit and determines from a physical address (the "MAC address") which device a data unit is intended for and switches it out toward that device. However, in wide area networks such as the Internet, the destination address requires a look-up in a routing table by a device known as a router. Some newer switches also perform routing functions (Layer 3 or the Network layer functions in OSI) and are sometimes called IP switches. On larger networks, the trip from one switch point to another in the network is called a hop. The time a switch takes to figure out where to forward a data unit is called its latency. The price paid for having the flexibility that switches provide in a network is this latency. Switches are found at the backbone andgateway levels of a network where one network connects with another and at the subnetwork level where data is being forwarded close to its destination or origin. The former are often known as core switches and the latter as desktop switches. In the simplest networks, a switch is not required for messages that are sent and received within the network. For example, a local area network may be organized in a token ring orbus arrangement in which each possible destination inspects each message and reads any message with its address. Circuit-Switching version Packet-Switching A network's paths can be used exclusively for a certain duration by two or more parties and then switched for use to another set of parties. This type of "switching" is known as circuit-switching and is really a dedicated and continuously connected path for its duration. Today, an ordinary voice phone call generally uses circuit-switching. Most data today is sent, using digital signals, over networks that use packet-switching. Using packet-switching, all network users can share the same paths at the same time and the particular route a data unit travels can be varied as conditions change. In packet-switching, a message is divided into packets, which are units of a certain number of bytes. The network addresses of the sender and of the destination are added to the packet. Each network point looks at the packet to see where to send it next. Packets in the same message may travel different routes and may not arrive in the same order that they were sent. At the destination, the packets in a message are collected and reassembled into the original message. To learn more about switches, here are additional resources Advanced routing and switching considerations: Routing and switching, the core functions of any network, are becoming more intelligent, with even low-end products now including features once only available to enterprise data centers. Learn the routing and switching considerations that every solution provider should know before offering their services. Application switch testing: An easy RFP guide: Application switches do a lot more load balancing these days. So network professionals doing application switch testing must consider everything from DPI to basic transport, according to a new Tolly Group RFP guide. Testing LAN switch interoperability: A series of best practices: Ensuring LAN switch interoperability is crucial when extending existing LANs or building new ones. The Tolly Group compiled a list of functions that must be tested to ensure true interoperability.

A virtual circuit is a circuit or path between points in a network that appears to be a discrete, physical path but is actually a managed pool of circuit resources from which specific circuits are allocated as needed to meet traffic requirements. A permanent virtual circuit (PVC) is a virtual circuit that is permanently available to the user just as though it were a dedicated or leased line continuously reserved for that user. A switched virtual circuit (SVC) is a virtual circuit in which a connection session is set up for a user only for the duration of a connection. PVCs are an important feature of frame relaynetworks and SVCs are proposed for later inclusion. TCP/IP (Transmission Control Protocol/Internet Protocol) is the basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network (either an intranet or an extranet). When you are set up with direct access to the Internet, your computer is provided with a copy of the TCP/IP program just as every other computer that you may send messages to or get information from also has a copy of TCP/IP. TCP/IP is a two-layer program. The higher layer, Transmission Control Protocol, manages the assembling of a message or file into smaller packets that are transmitted over the Internet and received by a TCP layer that reassembles the packets into the original message. The lower layer, Internet Protocol, handles the address part of each packet so that it gets to the right destination. Each gateway computer on the network checks this address to see where to forward the message. Even though some packets from the same message are routed differently than others, they'll be reassembled at the destination. TCP/IP uses the client/server model of communication in which a computer user (a client) requests and is provided a service (such as sending a Web page) by another computer (a server) in the network. TCP/IP communication is primarily point-to-point, meaning each communication is from one point (or host computer) in the network to another point or host computer. TCP/IP and the higher-level applications that use it are collectively said to be "stateless" because each client request is considered a new request unrelated to any previous one (unlike ordinary phone conversations that require a dedicated connection for the call duration). Being stateless frees network paths so that everyone can use them continuously. (Note that the TCP layer itself is not stateless as far as any one message is concerned. Its connection remains in place until all packets in a message have been received.) Many Internet users are familiar with the even higher layer application protocols that use TCP/IP to get to the Internet. These include the World Wide Web's Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet) which lets you logon to remote computers, and the Simple Mail Transfer Protocol (SMTP). These and other protocols are often packaged together with TCP/IP as a "suite." Personal computer users with an analog phone modem connection to the Internet usually get to the Internet through the Serial Line Internet Protocol (SLIP) or the Point-to-Point Protocol (PPP). These protocols encapsulate the IP packets so that they can be sent over the dial-up phone connection to an access provider's modem. Protocols related to TCP/IP include the User Datagram Protocol (UDP), which is used instead of TCP for special purposes. Other protocols are used by network host computers for exchanging router information. These include the Internet Control Message Protocol (ICMP), the Interior Gateway Protocol (IGP), the Exterior Gateway Protocol (EGP), and the Border Gateway Protocol (BGP).

In telecommunication networks, a bridge is a product that connects a local area network (LAN) to another local area network that uses the same protocol (for example, Ethernet ortoken ring). You can envision a bridge as being a device that decides whether a message from you to someone else is going to the local area network in your building or to someone on the local area network in the building across the street. A bridge
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Security Resources Monitoring Network Traffic and Network Forensics

examines each message on a LAN, "passing" those known to be within the same LAN, and forwarding those known to be on the other interconnected LAN (or LANs). In bridging networks, computer or node addresses have no specific relationship to location. For this reason, messages are sent out to every address on the network and accepted only by the intended destination node. Bridges learn which addresses are on

which network and develop a learning table so that subsequent messages can be forwarded to the right network. Bridging networks are generally always interconnected local area networks since broadcasting every message to all possible destinations would flood a larger network with unnecessary traffic. For this reason, router networks such as the Internet use a scheme that assigns addresses to nodes so that a message or packet can be forwarded only in one general direction rather than forwarded in all directions. A bridge works at the data-link (physical network) level of a network, copying a data framefrom one network to the next network along the communications path. A bridge is sometimes combined with a router in a product called a brouter. The Path of a Packet
The routers that make up the main part of the Internet can reconfigure the paths that packets take because they look at the information surrounding the data packet, and they tell each other about line conditions, such as delays in receiving and sending data and traffic on various pieces of the network. Not all routers do so many jobs, however. Routers come in different sizes. For example: If you have enabled Internet connection sharing between two Windows 98-based computers, you're using one of the computers (the computer with the Internet connection) as a simple router. In this instance, the router does so little -- simply looking at data to see whether it's intended for one computer or the other -that it can operate in the background of the system without significantly affecting the other programs you might be running. Slightly larger routers, the sort used to connect a small office network to the Internet, will do a bit more. These routers frequently enforce rules concerning security for the office network (trying to secure the network from certain attacks). They handle enough traffic that they're generally stand-alone devices rather than software running on a server. The largest routers, those used to handle data at the major traffic points on the Internet, handle millions of data packets every second and work to configure the network most efficiently. These routers are large stand-alone systems that have far more in common with supercomputers than with your office server.

Routing Packets: An Example


Let's take a look at a medium-sized router -- the router we use in the HowStuffWorks office. In our case, the router only has two networks to worry about: The office network, with about 50 computers and devices, and the Internet. The office network connects to the router through an Ethernet connection, specifically a 100 base-T connection (100 base-T means that the connection is 100 megabits per second, and uses a twisted-pair cable like an 8-wire version of the cable that connects your telephone to the wall jack). There are two connections between the router and our ISP (Internet service provider). One is a T-1 connection that supports 1.5 megabits per second. The other is an ISDN line that supports 128 kilobits

per second. The configuration table in the router tells it that all out-bound packets are to use the T-1 line, unless it's unavailable for some reason (perhaps a backhoe digs up the cable). If it can't be used, then outbound traffic goes on the ISDN line. This way, the ISDN line is held as "insurance" against a problem with the faster T-1 connection, and no action by a staff member is required to make the switch in case of trouble. The router's configuration table knows what to do. In addition to routing packets from one point to another, the HowStuffWorks router has rules limiting how computers from outside the network can connect to computers inside the network, how the HowStuffWorks network appears to the outside world, and other security functions. While most companies also have a special piece of hardware or software called a firewall to enforce security, the rules in a router's configuration table are important to keeping a company's (or family's) network secure. One of the crucial tasks for any router is knowing when a packet of information stays on its local network. For this, it uses a mechanism called a subnet mask. The subnet mask looks like an IP address and usually reads "255.255.255.0." This tells the router that all messages with the sender and receiver having an address sharing the first three groups of numbers are on the same network, and shouldn't be sent out to another network. Here's an example: The computer at address 15.57.31.40 sends a request to the computer at 15.57.31.52. The router, which sees all the packets, matches the first three groups in the address of both sender and receiver (15.57.31), and keeps the packet on the local network. (You'll learn more about how the addresses work in the next section.) Between the time these words left the Howstuffworks.com server and the time they showed up on yourmonitor, they passed through several routers (it's impossible to know ahead of time exactly how many "several" might be) that helped them along the way. It's very similar to the process that gets a postal letter from your mailbox to the mailbox of a friend, with routers taking the place of the mail sorters and handlers along the way.

Knowing Where to Send Data


Routers are one of several types of devices that make up the "plumbing" of a computer network. Hubs, switches and routers all take signals from computers or networks and pass them along to other computers and networks, but a router is the only one of these devices that examines each bundle of data as it passes and makes a decision about exactly where it should go. To make these decisions, routers must first know about two kinds of information: addresses and network structure. When a friend mails a birthday card to be delivered to you at your house, he probably uses an address that looks something like this: Joe Smith 123 Maple Street Smalltown, FL 45678 The address has several pieces, each of which helps the people in the postal service move the letter along to your house. The ZIP code can speed the process up; but even without the ZIP code, the card will get to your house as long as your friend includes your state, city and street address. You can think of this address as a logical address because it describes a way someone can get a message to you. This logical address is connected to a physical address that you generally only see when you're buying or

selling a piece of property. The survey plot of the land and house, with latitude, longitude or section bearings, gives the legal description, or address, of the property.

Logical Addresses
Every piece of equipment that connects to a network, whether an office network or the Internet, has a physical address. This is an address that's unique to the piece of equipment that's actually attached to the network cable. For example, if your desktop computer has a network interface card (NIC) in it, the NIC has a physical address permanently stored in a special memory location. This physical address, which is also called the MAC address (for Media Access Control) has two parts, each 3 bytes long. The first 3 bytes identify the company that made the NIC. The second 3 bytes are the serial number of the NIC itself. The interesting thing is that your computer can have several logical addresses at the same time. Of course, you're used to having several "logical addresses" bring messages to one physical address. Your mailing address, telephone number (or numbers) and home e-mail address all work to bring messages to you when you're in your house. They are simply used for different types of messages -- different networks, so to speak. Logical addresses for computer networks work in exactly the same way. You may be using the addressing schemes, or protocols, from several different types of networks simultaneously. If you're connected to the Internet (and if you're reading this, you probably are), then you have an address that's part of the TCP/IP network protocol. If you also have a small network set up to exchange files between several family computers, then you may also be using the Microsoft NetBEUI protocol. If you connect to your company's network from home, then your computer may have an address that follows Novell's IPX/SPX protocol. All of these can coexist on your computer. Since the driver software that allows your computer to communicate with each network uses resources like memory and CPU time, you don't want to load protocols you won't need, but there's no problem with having all the protocols your work requires running at the same time. On the next page, youll learn how to find your computers MAC address.

MAC Addresses
The chances are very good that you'll never see the MAC address for any of your equipment because the software that helps your computer communicate with a network takes care of matching the MAC address to a logical address. The logical address is what the network uses to pass information along to your computer. If you'd like to see the MAC address and logical address used by the Internet Protocol (IP) for your Windows computer, you can run a small program that Microsoft provides. Go to the "Start" menu, click on "Run," and in the window that appears, type WINIPCFG (IPCONFIG/ALL for Windows 2000/XP). When the gray window appears, click on "More Info" and you'll get this sort of information: Windows 98 IP Configuration: Host Name: NAMEHOWSTUFFWORKS

DNS Servers: 208.153.64.20 &nbsp208.153.0.5 Node Type: Broadcast NetBIOS Scope ID: IP Routing Enabled: Yes WINS Proxy Enabled: No NetBIOS Resolution Uses DNS: No Ethernet adapter: Description: PPP Adapter Physical Address: 44-45-53-54-12-34 DHCP Enabled: Yes IP Address: 227.78.86.288 Subnet Mask: 255.255.255.0 Default Gateway: 227.78.86.288 DHCP Server: 255.255.255.255 Primary WINS Server: Secondary WINS Server: Lease Obtained: 01 01 80 12:00:00 AM Lease Expires: 01 01 80 12:00:00 AM There's a lot of information here that will vary depending on exactly how your connection to the Internet is established, but the physical address is the MAC address of the adapter queried by the program. The IP address is the logical address assigned to your connection by your ISP or network administrator. You'll see the addresses of other servers, including the DNS servers that keep track of all the names of Internet sites (so you can type "www.howstuffworks.com" rather than "216.27.61.189") and the gateway server that you connect to in order to reach the Internet. When you've finished looking at the information, click OK. (Note:For security reasons, some of the information about this connection to the Internet has been changed. You should be very careful about giving your computer's information to other people -- with your address and the right tools, an unscrupulous person could, in some circumstances, gain access to your personal information and control your system through a "Trojan Horse" program.

Understanding the Protocols


The first and most basic job of the router is to know where to send information addressed to your computer. Just as the mail handler on the other side of the country knows enough to keep a birthday card coming toward you without knowing where your house is, most of the routers that forward an e-mail message to you don't know your computer's MAC address, but they know enough to keep the message flowing. Routers are programmed to understand the most common network protocols. That means they know the format of the addresses, how many bytes are in the basic package of data sent out over the network, and how to make sure all the packages reach their destination and get reassembled. For the routers that are part of the Internet's main "backbone," this means looking at, and moving on, millions of information packages every second. And simply moving the package along to its destination isn't all that a router will do. It's just as important, in today's computerized world, that they keep the message flowing by the best possible route. In a modern network, every e-mail message is broken up into small pieces. The pieces are sent individually and reassembled when they're received at their final destination. Because the individual pieces of information are called packets and each packet can be sent along a different path, like a train going through a set of switches, this kind of network is called a packet-switched network. It means that you don't have to build a dedicated network between you and your friend on the other side of the country. Your e-mail flows over any one of thousands of different routes to get from one computer to the other. Depending on the time of day and day of the week, some parts of the huge public packet-switched network may be busier than others. When this happens, the routers that make up this system will communicate with one another so that traffic not bound for the crowded area can be sent by less congested network routes. This lets the network function at full capacity without excessively burdening already-busy areas. You can see, though, how Denial of Service attacks (described in the next section), in which people send millions and millions of messages to a particular server, will affect that server and the routers forwarding message to it. As the messages pile up and pieces of the network become congested, more and more routers send out the message that they're busy, and the entire network with all its users can be affected.

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