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TrueMotion codec Recommended setup to clean your codec mess and make FF7 use this filter:
0. Have latest DirectX and latest drivers for your graphic adapter installed 1. Download and install the latest K-lite codec pack (google yourself) - the installation program will prompt you to remove all installed codecs or corrupted entries...answer yes to do it automatically. - it's recommended to install default profile of the codec pack 2. Install duck.exe (TrueMotion codec) 3. Now run ffdshow video decoder configuration via Start->Programs->K-lite codec pack->Configuration>ffdshow->video decoder configuration and disable TrueMotion handling as shown on Image1.jpg
This should solve all codec problems you may come across with FF7.
Laptop Keypad patch Patches the game to be playable without numpad (good for laptops). To use this patch:
Just put it in your ff7 directory, and hit "yes" when windows asks if you want to overwrite. It should work =)
1. ff7 v1.02 official patch "The Great FF7 FAQ (read before posting for FF7 support!)" This is the latest and only official patch from Eidos. You definitely want this to pass graphical test in configuration to play with Direct3d rendering on high-end machines. In other words playing in software rendering sucks and we have to avoid this. The patch also fixes some other minor bugs and you won't be able to apply next patch without this and altogether go for it no matter what! Installation:
Simply replace ff7.exe and ff7config.exe files with those patched
Usage:
In ff7config on graphical tab tick nVidia and TNT to use hardware renderer (even ATI users) :P
Known problems:
- I have a non-English version of the game. Now what? SOLUTION: There are zipped patches of different languages but note that you won't be able to apply at least The SaiNt's High Res FF7PC Patch v1.00 so I highly recommend you use US patch 1.02 and then follow the guide in next patch - Upon running I hear Eidos logo theme but the screen is black. After that it freezes. SOLUTION: You probably have the latest ffdshow [rev. 571]. Step 3 in TrueMotion codec above solves this. - nVidia users - I have the latest drivers for my GeForce and I am able to choose hardware rendering without checking the nVidia box SOLUTION: So what's your problem? :D Be glad. - background images are covered in colorful squares or grids making it look like a puzzle. SOLUTION: Use next patch OR turn off any antialiasing you have set on your graphic card via RIVATUNER (nVidia users) resp. ATI TRAY TOOLS (ATI users) or such - nVidia users - the game crashes on startup when using hardware renderer. SOLUTION: Try to UNCHECK nVidia box in ff7config and maybe you can use hardware rendering without it. If not disable 8-bit Palletized Textures in your graphic card's Direct3D settings using e.g. Rivatuner tool. - nVidia users - ingame fonts are somewhat screwed. SOLUTION: enable FSAA (antialiasing) in settings of your graphic card - nVidia users - HEEY! You tell me to turn off FSAA to fix background but then to turn it back on to fix garbled fonts! WTF?! SOLUTION: use next patch OR (if you don't want 1280x960) read info on solving this at the topic "The Great FF7 FAQ (read before posting for FF7 support!)"
2. The SaiNt's High Res FF7PC Patch v1.00 "[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]" Puts the game in 1280x960 resolution which looks damn pretty (3D models only) and enables to use antialiasing modes without screwing graphics. Also has integrated Jedwin's Chocobo racing patch which solves crashing on 2k/XP systems at chocobo race. As far as I know it modifies only one file - ff7.exe Installation:
run [The_SaiNt]_High_Res_FF7PC_Patcher.exe select "patch" and search for file ff7.exe which must be the patched one 1.02 from step 1 (unaltered) (optional) THEN if you want resolution 1280x1024 (not 1280x960) repeat the same procedure with file [The_SaiNt]_High_Res_FF7PC_1280x1024_Fix_Patcher.exe
Usage:
you must set 640x480 Full screen, hardware rendering, nVidia ticked and TNT otherwise it won't work
Known problems:
- The game don't start at all. No message...just a blink. SOLUTION: Your display probably don't support such high resolution. Buy newer and larger display or skip this patch (you will need to download and install Jedwin's chocobo racing patch separately from this site). - After quitting the game program remains intact and has to be terminated via task manager (otherwise it can't be executed again). SOLUTION: Right-click on ff7.exe and select Properties in context menu and on Compatibility tab TURN OFF any compatibility with older OS (why do you have it on anyway?) - I have a non-English version of FF7 but this supports only English ff7.exe and I want this badly! SOLUTION: Follow the next guide taken from http://forums.qhimm.com/
After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.
3. YAMP - Yet Another Multi-Patcher by dziugo "[BETA] Yet Another Multi-Patcher" This is a set of very useful patches (also see samples and txt files):
MiniGamesPatch - This program will enable a frame limiter for the Bike, Snowboarding and Rollercoaster Minigames and for battleswirl effect. It allows minigames to run at normal, manageable speeds on mid-tohigh-end systems. It ALSO helps to solve crashing issues that some people may experience with the snowboarding game. This ALSO has integrated BattleSwirlFix which fixes an issue with FF7 crashing randomly when entering battles (mostly after Alt+Tabbing out of game and then returning) TransparentDialogBoxesPatch - Will make the big blue dialog boxes transparent. NoDialogBoxesPatch - Will make the dialog boxes vanish and only text appear (will overwrite the TransparentDialogBoxesPatch). 9999LimitBreakingPatch - Removes the 9999 limit for HP/MP/Damage in your FF7 allowing to go above this number. See screenshot and 9999LimitBreaking.txt. GyptInstant - Allows you to skip FMVs when playing FF7. Very useful for those who experience freezes or crashes during FMV sequences. See GyptInstant.txt. LuckyTifa - Tifa will always get "Yeah!" in her limit break. (cheat) LuckyCaitSith - Allows you to manipulate CaitSith's TheSlotsLimitBreak. (cheat)
All of them are used in ff7.exe so other files remain untouched I think. Installation:
copy PATCHES dir, install.bat and skerb.ex_ to your main game folder delete those patches (in PATCHES\) you do not wish to be installed. I personally delete LuckyTifa and LuckyCaitSith since I consider that cheating. Also pick either TransparentDialogBoxesPatch or NoDialogBoxesPatch but not both. - I delete these but it's up to you: CSith.srb, LuckyTifa.srb, NoDialogBoxes.srb CSith.txt, LuckyTifa.txt, NoDialogBoxes.txt - now run install.bat from your main game folder (patching process should commence) - after all's done press any key -
Usage:
all of them are used automatically except for GyptInstant and LuckyCaitSith so see related .txt file to know how to use them
note: you can alter the settings of some patches here but it's not necessary..for more details see !READme.txt
4. Higher quality Cloud mod by Dreakon "Using the high quality Cloud model in game?" quote from EmperorSteele: "The better-looking Cloud model from the final battle replaces your normal battle Cloud! Studs on his armor, detail on his belt, darker uniform, more detailed face, etc. Looks great!" ...or see the sample.
5. either a) FF7PC Hand Patch mod v01.6 by Srethron Askvelhtnod or b) NPC Reconstruction Project for FF7PC 0.6 mod by Borde+ice_cold513+Stormmedia You can't have both of them 'cause they both handle the same files - char.lgp and world_us.lgp. Additionally NPC Reconstruction alters chocobo.lgp. Choose Hand patch if you prefer more original touch or NPC RP for more perfect look compare screenshots. Note that NPC RP is only cca 60% complete and still under development (check NPC Reconstruction Project at this topic) a) FF7PC Hand Patch mod v01.6 by Srethron Askvelhtnod (LGPtools by ficedula - http://ficedula.co.uk/) "Hand Patch" This adds normal hands to ingame characters. No more lego blocks. )) It modifies char.lpg and world_us.lpg files. Installation:
copy files handPatchFieldV016.ffpatch and handPatchWorldMapV015.ffpatch to your gamedir\data\ run lgptools.exe in menu go tools-patches-apply patch and find handPatchFieldV016.ffpatch then open repeat the same with handPatchWorldMapV015.ffpatch
b) NPC Reconstruction Project for FF7PC 0.6 mod by Borde+ice_cold513+Stormmedia (LGPtools by ficedula http://ficedula.co.uk/) "NPC Reconstruction Project" (possible incompatibility with non-english versions of FF7) This awesome mod completely replaces childish lego characters for normal ones like in battle fields or in FF8. This is expanded mod of the REUNION patch that conversed only main characters with annoying clipping. This one currently covers cca 60% of ALL ingame characters. Note that this mod most of all changes the original look of the game. So if you are into nostalgic feeling go for a) FF7PC Hand Patch mod v01.6 by Srethron Askvelhtnod instead. This mod modifies char.lgp (surprisingly), world_us.lgp and chocobo.lgp files. Installation: - IMPORTANT!!! If your Regional Settings in Control Panel aren't US and English set them now!
Temporarily. After patching you may revert them back to your nation of course. ;) (for more details about this step see this) run lgptools.exe click on icon OPEN and find char.lgp in your gamedir\data\field\ and open it
you can see all character files loaded..now click on icon EXTR.ALL and browse to your gamedir\data\field\ and there create new folder named "CHAR" (as shown on screenshot.jpg) click OK to extract all files in your gamedir\data\field\char\ (that would take a while to complete) now run NPC RP v0.6.exe follow the installer instructions (point out the DATA dir etc.) at the question to overwrite files answer yes patching process should take a few minutes to complete so wait (in fact almost all the extracted files in CHAR directory are processed) now return to lgptools click on icon CREATE (you are going to create new .lgp file from the patched char dir) and browse to your gamedir\data\field\char\ and click OK new dialogue window will pop-up asking what would be the name of your new .lgp file so name it char2.lgp. After confirming the name lgptools should look like it freezes but that's ok, just wait a while for the task to complete check the filesize of your freshly created char2.lgp - it should be 61 614 106 bytes you may backup the original char.lgp by renaming it to char.lgp.bak or whatever but be sure to rename newly created char2.lgp to char.lgp so the game will use this one you may now delete the extracted char dir congratulations you are ready to go after all (so revert back your regional settings if you changed them)
Stay tuned for the update on the project at "NPC Reconstruction Project".
6. New Spell Patch by zero88 "New Spell Patch" This patch edits the following spells, giving them these names:
Fire - Fire, Fira, Firaga (originally Fire1, Fire2, Fire3) Ice - Blizzard, Blizzara, Blizzaga (originally Ice1, Ice2, Ice3) etc. Lightning - Thunder, Thundara, Thundaga Earth - Tremor, Quake, Earthquake (Quakera and Quakega didn't sound cool enough) Restore/Full Cure - Cure, Cura, Curaga, Full Cure Revive - Life, Full Life Gravity - Gravity, Gravira, Graviga (derived from Kingdom Hearts) Poison - Bio, Biora, Bioga (made these ones up...) Mystify - Confuse, Berserk Seal - Silence, Sleep Exit - Exit, Remove (I think Remove is with Exit...) Barrier - Barrier, Magic Barrier, Reflect, Wall Comet - Comet, Meteo Time - Haste, Slow, Stop Destruct - DeBarrier, Dispel, Death Contain - Freeze, Break, Tornado, Flare Shield and Ultima remain the same...
It also changed the description of some of the spells. The description of the Buster Sword was changed and the name of Cloud's Heaven's Cloud was changed to Excalibur :P Installation:
just replace kernel2.bin file in you gamedir\data\kernel\ (or simply copy whole data dir into your main game folder)
7. Advent Avatars mod by Wuz "Changing the menu icons." (possible incompatibility with non-english versions of FF7)
Very simple mod to replace the menu character icons with Advent Children Style (taken from the movie). See samples. It alters menu_us.lgp file. Installation:
run Advent_Avatars.exe click on "..." and browse to your game dir\data\menu\ select ok and patch
You can even revert the changes to original portraits by executing Advent_Avatars_Uninstall.exe and repeating the same steps.
8.1 ff7music by ficedula (http://ficedula.co.uk/) "New version of FF7Music" or "The Idiots Guide To FF7Music (JK xD)" This allows you to put any music in your game replacing the midi music. In other words you can use Playstation files to play with original PS music or ANY MP3 you wish!!! Nice if you own OST of FF7 or FF7 Reunion tracks or FF7 Advent Children. How does it work? You choose a profile in this console that tells the game which file to play instead of midi at which situation then run FF7 via console an viola - your mp3s or whatever you chose are in the game. See readme.txt for more details. This compilation I'm providing will save you hours of time trying to figure out how to make it work and solve most problems including infamous music delays at changing scene! This comes with all necessary files (excluding OST mp3s of course), configs and plugins that you need and psf files containing music from PlayStation. You should just click and go. FF7MUSIC.ini of this compilation has fixed some of the mistakes in profile PSF which originally missed and misplaced some tracks (red=121 Red XIII's Theme.minipsf or si=902 unknown.minipsf or missing yume=117 Who Are You.minipsf for example). Installation & Usage:
copy whole FICEDULA directory in your main game folder run FF7Config.exe and on tab MIDI select Microsoft GS Wavetable SW Synth as MIDI Driver and uncheck Logarithmic Volume Control run FF7.exe and go to configuration of the game...there set volume of midi music to 0 (you can do this later but not to forget) run ff7music.exe in your gamedir\ficedula\ (console should pop-up) click on "Configure" button switch to tab "Files" choose the profile you want (psf - playstation music files..they're included in this compilation; mp3 - use if your mp3 files are named exactly as original midi files..not likely; CDtracks - mp3 tracks grabbed from your OST of FF7 in format x-yy.mp3 where x is disc number and yy is track number...see below) go to tab "Playback Options" and select Microsoft GS Wavetable SW Synth as MIDI device if you've chosen profile psf you can click on "Save and Exit" and then click on "Run FF7" button (game should run with PlayStation music) if you've chosen profile CDtracks you have to follow "Using OST FF7 in the game guide" first
Replacing some mp3s by tracks from OST FF7 - Reunion tracks and FF7 - Advent Children (now this makes action scenes really ACTION and dramatic scenes really DRAMATIC):
(attention! highly optional tweaking) - to achieve this you should be experienced with using wave editing software like Cool Edit or something similar - here's list of some Advent children and Reunion tracks that I think are fine to be used in the game (original track replaceable --- Advent children or Reunion track applicable instead): ADVENT CHILDREN DISC 1 (Hurry) aseri or 1-07.mp3 --- 12 - Battle in the Forgotten City (from 1:08 to 3:20) horror --- 03 - Beyond The Wasteland (from 0:00 to 1:34) (Fighting) bat or 1-10.mp3 --- 03 - Beyond The Wasteland (from 1:48 to 3:42) (Fortress of Condor) condor or 2-10.mp3 --- 10 - Black Water ob --- 10 - Black Water (Aerith's Theme) earis or 3-19.mp3 --- 11 - Aerith's Theme [Piano Version] (Flowers Blooming in the Church) earislo or 1-12.mp3 --- 08 - Water (The Great Northern Cave) kita or 3-21.mp3 --- 14 - The Great Northern Cave [FFVII AC Version] (Jenova Absolute) pj or 4-14.mp3 --- 13 - Violator (The Birth of a God) lb1 or 4-15.mp3 --- 06 - For the Reunion (from 0:34 to 2:29) (Tifa's Theme) tifa or 1-05.mp3 --- 05 - Tifa's Theme [Piano Version] ADVENT CHILDREN DISC 2 (Hurry Faster!) aseri2 or 4-08.mp3 --- 03 - Those Who Fight Further [FFVII AC Version] (Those Chosen by the Planet) cephiros or 3-05.mp3 --- 01 - ~Divinity I~ (Interrupted by Fireworks) date or 3-16.mp3 --- 10 - Cloud Smiles (Crazy Motorcycle) chase or 1-22.mp3 --- 06 - The Chase of Highway (Still More Fighting) chu or 1-20.mp3 --- 07 - Savior (J-E-N-O-V-A) chu2 or 2-14.mp3 --- 08 - J-E-N-O-V-A [FFVII AC Version] (One Winged Angel) lb2 or 4-16.mp3 --- 09 - ~Advent- One-Winged Angel~ (Staff Credits) roll or 4-18.mp3 --- 12 - CALLING REUNION TRACKS (Main Theme) ta or 2-01.mp3 --- 17 - Final Fantasy VII Opening Theme [orchestra version] tb --- Final Fantasy VII Opening Theme [orchestra version] (from 3:47 to end) - note that FF7Music uses looping for all tracks so check if all of those above sound nicely when looped - you have to normalize volume of all tracks so that those new are not louder and those other from OST FF7 too quiet - you have to either rename the desired mp3s you wish to use to x-yy.mp3 format and copy to ficedula\mp3\ or you can double-click the songname (in profile) to assign the desired mp3 whatever its name is and wherever it's stored
Possible problems:
- experiencing music delays at switching scenes - it takes some seconds for the music to actually kick in. SOLUTION: If your cpu isn't strong enough to handle that you can try ff7_lessdebug by Aali (see next patch) - the first time I run a new game or load, everything is slowed down and it takes a while for music to start playing...after that everything goes just fine SOLUTION: If this really annoys you...every time you run FF7 via ff7music console open and then close configuration of ff7music before clicking "run FF7". It works for me.
8.2 ff7_lessdebug by Aali (use with ff7music) "FF7 lessdebug - preliminary fix for ff7music delay problems"
This little patch tries to fix delays at switching scenes while using ff7music - prevents ff7music to flood its console with undesired debug info thus saving some cpu. Usage:
copy all files (without directory) of ff7_lessdebug to your main gamefolder in lessdebug_cfg.txt file there are three most flooding messages (or first part of them) that are excluded from debugging...you can add more that you don't wish to display but I think that should suffice...remember to add empty line at the end of file otherwise it may not work! (see readme.txt for more details about this step) run ff7_lessdebug.exe in you main game folder (lessdebug_cfg.txt must be there too)
-miracle.flame