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Cheat-code [ENG]

In order to enter the fo l l owing cheats you wi l l There are couple of ways to do that :

have to act i vate the console .

1) Modi fy the game shortcut . Right- cl i ck on the Hal f - Li fe 2 shortcut , select Propert i es and a new screen should pop up. Add the " - console" parameter (wi thout the quotes) at the end of the target f i e l d so i t looks simi la r to th i s : "C: \P rogram Fi l es \Ha l f - Li fe 2\hl2 .exe" - console Apply the changes and run the game using that shortcut . 2) Open the "autoexec.c fg" f i l e (use Notepad for thi s ) located in cfg subfo lder of your game insta l l di r ( i f there i s no such f i l e , just create i t ) . Add the fo l l owing two l i nes : sv_cheats "1" con_enable "1" 3) Turn the console on in the opt ions menu (Opt ions > Keyboard > Advanced). Now, use the [~] key whi le playing to bring up the console and enter the fo l l owing codes there: god - God mode (server side only) give - Gives a weapon or an i tem (see the l i s t below) buddha - Reduces your heal th hurtme # - Hurts the player (# i s damage amount) impulse 101 - Al l weapons impulse 82 - Spawns a jeep notarget - Player becomes hidden to NPCs nocl i p - Walk through wal l s (server side only) maps - Displays map l i s t map - Load a speci f i ed map (see the l i s t below) developer # - Sets developer mode to on/of f / ve rbose (0- off , 1- on, 2- verbose) +mlook - Enables mouse look hud_quickhelp / text? 1 - Shows crosshai r viewmodel_fov # - Sets the si ze of the weapon you're carry i ng (54 i s defaul t ) exec - Execute a scr ip t f i l e cl _drawhud 1 - Turns hud display on cl _enablehud 1 - Turns hud display on cl _showfps 1 - Shows frames per second in game npc_create - Creates an NPC (works in worlds that have an NPC enti ty ) npc_create_a imed - Creates an NPC aiming away from the player . picker - Toggles 'p i cker ' mode. setpos - Move player to speci f i ed orig in (must have sv_cheats 1 enabled) . setang - Snap player eyes to speci f i ed pi tch yaw (musthave sv_cheats) . sv_gravi ty # - Set gravi ty to # sv_stopspeed # - Set minimum stopping speed when on ground to # sv_f r i c t i on # - Sets world f r i c t i on to # sv_bounce # - Sets bounce mult ip l i e r for physica l l y simulated objects col l i s i on sv_maxveloci ty # - Sets the maximum veloc i t y of any moving object to # sv_waterd i s t # - Sets vert i ca l view f i xup when eyes are near water plane to # ai r_dens i ty # - Changes the densi ty of ai r to # dsp_explos i on_ef fec t _durat i on # - Sets length of confus ion/ear - r ing ing effect to # prop_debug - Toggle bounding- boxes debug mode on/of f (red - ignore damage, white - respond to damage, green - heal th) sv_soundemitter_ f i l e check - Toggle report i ng missing .wav f i l e s for sounds mat_numtextureuni ts # - Limi ts the number of texture uni ts to # (0 - let the game decide how many texture uni ts to use) mat_yuv 0 - ?

Hal f - Li fe 2 Map Names: d1_canals_01, d1_canals_02, d1_canals_end, d1_tempanals_02, d1_town_01, d1_town_02, d1_town_03, d1_town_04, d1_town_05, d1_tra i ns ta t i on_01, d1_tra i ns ta t i on_02, d1_tra ins ta t i on_03, d1_tra i ns ta t i on_05, d1_under_01, d1_under_02, d1_under_03, d1_under_04, d2_coast_01, d2_coast_02, d2_coast_03, d2_coast_04, d2_coast_04_dx60, d2_coast_05, d2_coast_06, d2_coast_07, d2_coast_08, d2_pr i son_01, d2_pr i son_02, d2_pr i son_03, d2_pr i son_04, d2_pr i son_05, d3_c17_03, d3_c17_04, d3_c17_05, d3_c17_06a, d3_c17_06b, d3_c17_07 Hal f - Li fe 2 Weapon Names: weapon_alyxgun, weapon_ar1, weapon_ar2, weapon_bugbai t , weapon_cguard, weapon_crowbar, weapon_ext ingui sher , weapon_f l a regun, weapon_frag, weapon_gauss, weapon_hopwire, weapon_iceaxe, weapon_physcannon, weapon_physgun, weapon_pis to l , weapon_rpg, weapon_shotgun, weapon_smg1, weapon_smg2, weapon_st i cky l auncher , weapon_stunst i ck , weapon_thumper, weapon_sniperr i f l e , weapon_rol l e rwand, weapon_molotov, weapon_manhack, weapon_immolator , weapon_i r i f l e , weapon_slam, weapon_hmg1, weapon_cubemap, weapon_binoculars , weapon_ml, weapon_br i ckbat Hal f - Li fe 2 I tem names: i tem_box_buckshot , i tem_box_mrounds, i tem_box_sniper_rounds, i tem_box_srounds, i tem_heal thk i t , i tem_battery , i tem_sui t , i tem_ml_grenade, i tem_ar2_grenade, i tem_heal thv ia l

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