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Part I: Alucard 5) Introduction to Alucard 6) Alucard's Special Weapons 7) Alucard's Special Moves 8) Alucard's Familiars .

9) Wal through - First Castle 10) Wal through - Second Castle 11) Why Don't I Have 200.6%? 12) Miscellaneous Alucard Tips 13) 14) 15) 16) 17) 18) 19) 20)

Part II: Richter Belmont Introduction to Richter Belmont Richter's Special Weapons . Richter's Special Moves . Richter Tips . .

Part III: Maria ** SATURN VERSION ONLY Introduction to Maria Renard. . Maria's Special Weapons . . Maria's Methods of Unholy Mass Destruction Maria Tips . . .

Part IV: Glitches for Fun and Profit 21) Miscellaneous Glitches . . 22) The Great Percentage Race . . 23) Hidden Worlds . . . Part IV: Mechanics 24) Combat Handboo . 25) Levels and Experience Part V: Equipment Lists 26) Equipment - Hands . 27) Equipment - Head . 28) Equipment - Body . 29) Equipment - Cloa . 30) Equipment - Accessories 31) Equipment - Relics . Part VI: Enemy Lists 32) Enemy List . . 33) Enemy Index . . Part VII: Miscellaneous 34) PSX vs Saturn . 35) Audio Info . . 35) Credits 36) The End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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Table of Contents . Introduction . What's New? . . Legal Crap . . Frequently As ed Questions

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[TOC] [INT] [NEW] [LGL] [FAQ] [ALC] [SUB] [SPL] [FAM] [WL1] [WL2] [200] [MSC] [RIC] [RSB] [RMV] [RTP] [MAR] [MSB] [MMV] [MTP] [GCH] [GPR] [HDN] [MEC] [LVL] [HND] [HED] [BDY] [CLK] [ACC] [REL] [NME] [IDX] [PVS] [AUD] [CRE] [END]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Frequently As ed Questions :::::::::::::::::::::::::::::::::: [FAQ] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here's a quic list of questions that I get as ed quite a bit. If your question is listed here please don't e-mail me about it, since I'll probably just tell you to read this section. Q) I'm missing enemy number 61 (the Mudman)! Where is it? A) It is in the Long Library, but the only time you can find one is when you fight the Lesser Demon there as a boss. If you can leave it alive long enough it will periodically summon one of three enemies: a S eleton, an Ectoplasm, or a Mudman. Unfortunately the Lesser Demons in the inverted castle only replicate themselves and don't summon enemies. Q) I just got hit by a Medusa Head/Stone Rose Alucard turn into a giant gargoyle statue! A) No. Alucard will randomly be turned into a hit with a petrifying attac . You will not in this gargoyle form, but otherwise it is regular petrified status.

and I could have sworn I saw Was I hallucinating? large gargoyle statue when ta e any damage from enemies functionally identical to the

Q) What does the Shield Rod's B, F + Attac move do? A) It creates a shield (straight out of the Gradius games, no less) that bloc s projectile attac s. Q) What's the best way to power up the Muramasa? A) Equip the Muramasa (of course) and the Blood Cloa , then equip whatever else you can to lower your INT score as much as possible (ideally the Sunglasses, Wal Armor, and two Duplicators, but just do the best you can with what you have.) Grab the Dagger subweapon as well. With all that, head for the room in the Reverse Caverns that is overflowing with Dar Octopi. All you need to do now is throw daggers at one of them (and ma e sure you're standing in the right spot to absorb the blood). Since your INT score will be low, the daggers will do very little damage, meaning you can get a ton of blood from one Dar Octopus before actually illing it. The beauty of this setup is once you run of hearts, you can just run into a Dar Octopus and let the Blood Cloa restore your hearts. Then once you start throwing daggers again you'll get your HP bac from the Muramasa's permanent Dar Metamorphosis. Q) Help! I used a Library Card and now I'm stuc in the first castle!! How do I get bac to the second castle? A) The same way you got there in the first place. Head to where you fought Richter, eep heading left, and notice the teleporter at the "dead end" there. Press Up to teleport to the second castle. Q) I can't get any of the spells to wor ! What's going on? A) When most people have trouble with them, it's usually because they're usually trying to tap out each direction one after another, when the moves should be done in one continuous motion when possible. For example, Alucard's Hellfire move is Up, Down, Down-Forward, Forward + Attac . What you should do is tap up, then quic ly press down, down-forward, then forward in one continuous motion and hit the attac button at the same time you reach Forward.

(There are some spells, li e Tetra Spirit, where you can get away with tapping each individual direction. Generally whenever diagonal directions are involved you should be doing a "rolling" motion as described above.) Q) Where is the Jewel Sword/Beryl Circlet? Q) How do I get to the room to the left of the room with the large roc in the Entrance? A) In the Entrance there is a large room with a roc in the middle (and mermen leaping around below). Brea through the roc , then fly through it one way in Bat form and then return in Wolf form. This will open up the bottom left wall, which leads to a small room with the Jewel Sword. You can also get a Jewel Sword as a rare drop from the Discus Lord in the Catacombs. Doing the same roc tric in the inverted castle will get you the Beryl Circlet. Q) Where is the Sword Card? A) I assume you are playing a Western version of the game if you are as ing this, since it lying in plain sight in the Japanese versions. :) Anyway, find that large open area in Olrox's Quarters with a fountain at the very bottom, and four exits. The top left heads to Olrox, the top right leads to a Save Point, bottom right leads to some minor treasure, and the bottom left leads to the Royal Chapel? Once you're there, ta e the bottom left exit, and eep heading left until you come to an area where the bric s change color from dar grey to a more whitish color. This area is about a screen or so wide, and is a sort of "bridge". Once you're here, slash at the ceiling toward the left of this area. Or, just use the Soul Steal spell to find the brea able area. Once you brea the hole in the ceiling, fly up the hole. You'll now be in a small room with the Sword Card. Q) Where is the Soul of Bat? A) In the Long Library. You'll first need to have the Leap Stone (found in the Castle Keep) and the Form of Mist (found in the Colosseum). Then, go to the Long Library, and find the large "stairway" that leads down to the Master Librarian's room. As you go down you should be able to see a ledge on the left side of the screen. Double jump to that ledge. It will lead to another section of the Library that contains the Soul of Bat. (The Soul of Bat is tuc ed away behind a grate, which is why you must have the Form of Mist to get it.) Q) I've been trying to get a Ring of Varda from a Paranthropus but all I'm getting are Gauntlets and Turquoises. Help! A) Short answer: beat Dracula. See the "Getting a Ring of Varda" header under the "Misc. Alucard Tips: section for more details. Q) There's this gate in the Cloc Tower. How do I open it? A) Scattered in two rooms of the Cloc Tower are four gears. To open the gate, go to a gear and eep hitting it until it ma es a "clic " sound, instead of the clan ing sound it usually ma es. Then move on to another gear. Once all four gears are "clic ed" into place, the gate will open. For the PSX version, you can use these crude maps to see how many hits each gear needs (G represents the gate): First Castle: Second Castle:

| 2|14 | |8 | 3| |G | |

| G| |3 | 8| | 14|2 |

For the Saturn version, you'll need to double each of the numbers above: First Castle: | 4|28 | |16 | 6| |G | | Second Castle: | | G| |6 | 16| | 28|4 |

Q) How do I get the right statue of the giant cloc room in the Marble Gallery to open? A) Use the Stopwatch subweapon. Q) You said that the Ring of Arcana/Dracula Tunic/AxeLord Armor is dropped by the Master Librarian. How? A) See the "Master Librarian Tric " heading under the "Misc. Alucard Tips" section. Q) My familiars aren't gaining any experience! A) Almost all of the time I get an e-mail li e this, it's from someone who is using a GameShar . I don't now what codes they were using, and even if I did I couldn't confirm that they were the source of the problem since I don't own a GameShar . But I am unaware of any other reason that would cause the familiars not to gain experience, other than not having one active (duh.) [Note: it has since been suggested to me that people with this problem were probably using a maximum experience code, and that familiars won't gain experience when Alucard is at level 99.] Q) I'm playing the Saturn version and I can't get the wolf to swim! How do I fill in those missing blan s in my map of the Reverse Caverns? A) Yep, for some un nown reason, the powers that be at KCEN removed the wolf's ability to swim. Fortunately, Alucard's super jump is much better at filling in map squares in this area than it was in the PSX version, but there are still a few stubborn squares. The easiest way, albeit a little tric y, to fill in the water areas in the Saturn version is a method I call "turbobombing", and anyone familiar with the Metroid games will probably soon see why. Find the place in the bloc you need filled in with the highest ceiling, and then position Alucard beneath it. Do a Super Jump, then immediately after you hit the ceiling eep transforming into a wolf and bac as quic ly as possible. You may be able to gain just enough altitude doing this to fill in the bloc . (If not, just try again.) Q) What's up with the "Final Stage: Bloodlines" in the intro? A) OK, I'll admit it; very few people have actually as ed me this. But I want to rant about this. Kurt Kalata of the Castlevania Dungeon has put up his own explanation of this on his site, and he may be right, but even so I argue that this was incredibly stupid. In the original Japanese version, it read "Final Stage: Chi no Rondo", which ma es a hec of a lot more sense. (Chi no Rondo = Rondo of Blood, the PC Engine CD/Turbo Duo game that CSOTN is the sequel to, and that the SNES game Castlevania: Dracula X is loosely based upon.) Seeing as this level was a recreation of the final level of Rondo, what else should the title of this level be?

So what possessed the translators to render this "Final Stage: Bloodlines"? I have no clue whatsoever. It's incredibly misleading, since this game has little to do with the Sega Genesis Castlevania game. Maybe the translators didn't want to use "Rondo of Blood", since it was never released in the US and perhaps they felt very few people would be familiar with the title. If that's the case, they probably should have called it "Final Stage: Dracula X", referring (for better or worse :) to the SNES title that did ma e it over. -----------------------------Part I: Alucard------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Alucard's Special Moves ::::::::::::::::::::::::::::::::::::: [SPL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Alucard also has a number of special moves at his disposal. First, there are the eight "spells" that can be viewed on the "Spells" menu on the status screen. The Master Librarian will sell items that will put these spells on the spell list, but this is not necessary. They will be added as you do them. Also, various weapons or Relics may allow additional special moves. These will be discussed in the Items lists. Key: U = Up D = Down F = Forward B = Bac Charge (button) = Hold (button) for two seconds, then do whatever. 1) Dar Metamorphosis: B, UB, U, UF, F + Attac Whenever Alucard attac s an enemy that bleeds and touches the blood, Alucard heals some HP. (10 MP) 2) Hellfire: U, D, DF, F + Attac Just li e Dracula. After you teleport out, press left or right to determine where you teleport in. Then, you'll do Dracula's 3-Fireball attac . Or, hold U as you teleport in to do Dracula's large fireball attac . Hold D to cancel the fireball period and just have a teleport. (15 MP) 3) Summon Spirit: B, F, U, D + Attac Summons spirit which homes in on one enemy. (5 MP) 4) Tetra Spirit: Charge U, UF, F, DF, D + Attac Li e above, but summons four spirits at once. (20 MP) 5) Soul Steal: B, F, DF, D, BF, B, F + Attac Steals life from enemies and Candles. (50 MP) 6) Wolf Charge: D, DF, F + Attac Swift charge attac . (Must be in wolf form. Requires S ill of Wolf and Soul of Wolf Relics. 10 MP) 7) Wing Smash: Hold X (U, UB, B, DB, D, DF, F) Release X Swift charging attac . (Must be in Bat form. Requires Soul of Bat Relic. 8 MP) 8) Sword Brothers: D, DF, F, UF, Charge U, D + Attac Sword Familiar does an attac which damages all on screen enemies. (Requires Sword Card relic. Sword Familiar must be active as a Familiar.

30 MP) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Alucard's Familiars ::::::::::::::::::::::::::::::::::::::::: [FAM] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you progress through the game, you will pic up various relics that will summon Familiars. As you fight enemies, Familiars will gain experience independently of Alucard. (Most enemies are only worth 1 point of Familiar experience, but some are worth more.) For every 100 points a familiar gets, it will gain a level. Note that a Familiar has to be active to gain experience. Note also that the Familiar does not have to do the illing to get experience. 1) Faerie Familiar: When she's active, she will administer potions and medicine to Alucard as needed. For example, if you get cursed and have an Uncurse in your inventory, the Faerie will instantly use it. She is the only one who can use the Hammer and Life Apple items. She will also point out brea able walls ("There's something funny about this wall") and give out other tips. 2) Demon Familiar: The demon's most practical use is to press the switches in the Abandoned Mine and the Cave. Otherwise it will use different elemental attac s, depending on its level. 3) Bat Familiar: Occasionally swoops on enemies. At its level rises, so does the damage it causes. Also, if Alucard morphs into a Bat, the familiar will summon other bats to fly alongside Alucard. These extra bats function li e Options in Gradius: if you fire, so will they. The number of "Options" you get depends on the level of the Bat Familiar. 4) Ghost Familiar: It homes in on enemies and does a wea attac . When it gets to a high enough level, it will Soul Steal enemies. 5) Sword Familiar: Probably the most powerful Familiar. It will do various swooping and slashing attac s which increase in both frequency and power as the Familiar gains levels. It also allows you to do the Sword Brothers spell. When it gets to level 50, you will have the option of using it as either a sword or a Familiar. The higher the level of the Familiar, the more powerful the sword will be. However, you can not raise the Familiar's levels if you are using it as a sword. Here are some tips for leveling up your familiars. Most of these have been floating around for so long that I'm not even sure who to credit for them anymore, unfortunately. 1) The enemies in the Forbidden Library are almost always worth several points of familiar experience, and are easy to ill. 2) Similarly, the Spectral Sword in the Anti-Chapel. I don't thin the individual parts are worth as much as the Forbidden Library enemies, but you can ill a lot of them quic ly. 3) If you have a Duplicator, find a spot where you can switch screens quic ly to regenerate a lot of enemies (the room in the Reverse Caverns with the four zillion Dar Octopi is good for this, as is the above-mentioned Spectral Sword), and use a weapon li e the Pentagram to ill them all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Wal through - First Castle :::::::::::::::::::::::::::::::::: [WL1] :::

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And now, the part you've all been waiting for: the complete Alucard game wal through. First off, I ma e no claims that the wal through below is the fastest, easiest, best, or the only possible way through the game. But, it will get you through the game, so want more do you want? :) If you've already played through the game once and don't have 200.6%, but would li e to get there without starting a new game, see the "Why Don't I Have 200.6%?" section for some hints. --------------------------------------------------------------------------Facts About: Final Stage: Bloodlines Music Trac : Prologue Enemies Found: None Bosses Found: Dracula Items Found: Badelaire, Dar Shield, Firebrand, Heart Refresh, Moon Rod, Shield Rod, Sunglasses, Power of Sire ---------------------------------------------------------------------------

When you reach the top of the stairs, whip the entranceway to switch. This switch will lower another stairway that you can go leads to an area where you can pic up various weapons from the game. I'm not sure what effect this has on anything, since they carry over into the Alucard game. Continue to the left to encounter Dracula.

--------------------------------------------------------------------------Dracula Tactics Boss Music Trac : Dance of Illusions --------------------------------------------------------------------------The game begins with a flashbac to the last battle between Dracula and a Belmont. You play this level as Richter Belmont. Richter has a variety of cool special moves, but the only ones you need to now right now are the Super Jump (D, U + Jump) and the Air Dash (U, D, DF, F + Attac ). Why are these necessary? Really, they're not. But, how powerful you are when you start the "real" game depends on your performance here. Generally spea ing, the quic er you beat Dracula (and the less hits you ta e), the higher Alucard's initial stats will be. Alucard's starting MP is affected by which Special Weapon you are holding when Dracula dies. No weapon is worth 20 MP, a Holy Water is worth 25 MP, and a Cross is worth 30 MP. As for the rest of your stats, they seem to mostly be based on how quic ly you blow through this battle, although ta ing damage will lower your stats. Basically, you want to beat Dracula in under a minute with no damage for the best stats, which should be (assuming you didn't get hit:) 80 HP/25 MP/60 Hearts/13 STR/12 CON/13 INT/12 LCK (finish w/ Holy Water) 80 HP/30 MP/60 Hearts/13 STR/12 CON/12 CON/12 LCK (finish w/ Cross) If this is your first time playing, you will not be able to s ip the dialogue, and therefore it will ta e you several minutes, and you won't be able to get the very best stats out of this battle. What you _can_ do, is try not to get hit and grab a Cross to ma e the best you can out of the situation. (If I'm interpreting Jac a1's data correctly, it seems that you can get a Luc score of 14 if you can beat Dracula perfectly without the aid of a special weapon.) Some other things: if you finish the battle with Dracula with no hearts remaining, Alucard will start with a Heart Refresh. If you collected over

Journey bac

to 1792 and the Transylvanian countryside of Romania... hit a up. This "real" don't

40 Hearts with Richter, Alucard will start with a Neutron Bomb, lose one STR point, and gain one INT point. If you "die", Alucard starts with a Monster Vial of some sort and a High Potion instead of whatever else you otherwise would have got. Here's a strategy that while not necessarily the quic est, allows you to get the overall best outcome relatively easily. When the level starts, grab the Cross and enough hearts to get you to 30. Once the battle starts, grab the Holy Water just before Dracula first teleports in and activate Hydro Storm. If you timed this right, this should defeat his first form (you can help the process by smac ing him once or twice yourself. :) Be sure to grab your Cross again to eep it from disappearing. Now, this part may ta e some practice. Run bac to the Holy Water, set off another Hydro Storm, then grab the Cross again. Run bac to where Dracula is transforming, then wal to where his legs will be and duc . If you do this right, you should ta e no damage from the transforming Dracula. Most of that second Hydro Storm will be wasted, but it will get you a few hits in. From underneath Drac's legs, hold the Attac button and wiggle your whip around to damage him. The only way Drac can hit you from this position is when he jumps; you'll need to reposition yourself underneath where he's going to land. Otherwise you can smac him around with impunity. If you want to fight this battle out the hard way, here are some tips: Remember the Air Dash I told you to learn earlier? Here's what you do. Dracula fights using his standard teleport and fireball attac . When he starts to teleport in, get within a few steps of him. When he solidifies, jump up and Air Dash him. After you land, try to whip him before he teleports out. Lather. Rinse. Repeat. However, if he teleports to either edge of the screen, don't try to do this, or you'll get hit. Instead, avoid his attac . How? Just Super Jump repeatedly and stay at the top of the screen until the fireball attac passes. 6 or 7 Air Dash hits will ill his first form. And if you're really smooth, you can Air Dash him twice before he vanishes. Be careful with this, because if Dracula does the meteor attac , a second Air Dash will most li ely hurt you. First form? Yep, after you ill his first form, Dracula transforms into a large bluish-green demon. Get just close enough to whip it, and do so repeatedly until you see it's mouth glow, which means it's about to spew fire. When you see the glow, Super Jump repeatedly until it stops. Drop bac and whip it a few more times. Better yet, Air Dash it, and attac it from behind while it continues to spew fireballs to the wrong side of the screen. When it jumps, Air Dash (on the ground) to get out of it's way. You'll get a few free lic s in as it turns around to face you. ----------------------------------------------------------------------------------------------------------------------------------------------------Intermission Music Trac : Moonlight Nocturne --------------------------------------------------------------------------Read the words and enjoy the music. If you've already beaten the game, push start to get on with it. --------------------------------------------------------------------------Facts About: Entrance Music Trac : Dracula's Castle (Alucard, Richter PSX) Vampire Killer (Remix 2) (Maria game, Saturn version only) Bloody Tears Remix ? (Richter game, Saturn version only) Enemies Found: Bat, Blade, Bloody Zombie, Bone Scimitar, Gur ha, Merman,

Bosses Found: Items Found:

Owl, Owl Knight, Warg, Zombie Gaibon and Slogra (Optional) Cube of Zoe, Heart Max Up x2, Holy Mail, Jewel Sword, Life Apple, Life Max Up x3, Pot Roast, Power of Wolf, Shield Potion, Tur ey ---------------------------------------------------------------------------

You start out the game pretty well equipped, but you'll soon lose your cool stuff, so enjoy it while it lasts. Your sword comes with a teleport move. Push D, DF, F + Attac to try it out. There is not much you can do outside the castle, so head to the right to enter the castle itself. You'll ma e short wor of the Wargs and Zombies that oppose you. The second room you enter contains a hole in the ceiling and a huge roc formation. You can destroy part of the roc to ma e a tunnel through it, and find a Pot Roast in the process. You can't do much else with it just yet, though. If you want, you can drop to the lower floor of this room and fight the Merman for a while to gain a few levels. If you get hurt too badly, try out the Dar Metamorphosis spell. Push B, UB, U, UF, F + Attac . If done correctly, you'll hear Alucard shout "Dar Metamorphosis!" and he'll glow red. For a limited time, any enemy you ill that bleeds will give you 8 HP, if you touch the blood. Also, you'll learn one of the basic facts about CSOTN: The higher your level, the less experience points the enemies will give you. After you gain a few levels, the Mermen will only give you about 1 point apiece. When you are ready to move on, climb bac up and continue to the right. The third room contains a few more Wargs. Before you leave, though, slash the bottom of the staircase to collect a Tur ey. You'll meet Death in the next room. He'll steal your cool equipment and leave. Now what do you do? All you have is a Tur ey and a Pot Roast, and they're not going to help you at all. You need to find some weapons, and fast! Continue to the right, and climb up the stairs, and exit left. Notice the crac in the ground here. If you jump down this crac and hold Left, you'll land on a ledge that leads to a Heart Max Up. Once you get it, drop off this ledge bac to where you met Death, exit right, climb the stairs again, and continue left this time. You'll soon enter a room with Bone Scimitars. Punch them out and they'll gladly donate a Red Rust and a Short Sword to your cause. Equip the Short Sword. The bottom left exit from this room leads to a wooden barrier with a Heart Max Up behind it. You can't get it now. The middle left exit is a Save Point. Wal in front of the rotating thing and push Up to save. Head to the top, and collect the Cube of Zoe. Now, slashing Candles will earn you minor items such as Hearts or Money Bags. Ta e the door to the left, which leads to the Alchemy Laboratory. --------------------------------------------------------------------------Optional Bosses: Gaibon and Slogra --------------------------------------------------------------------------After you enter the Alchemy Lab, immediately turn around. The room you were in should now be inhabited by Bloody Zombies. Save your game, and bac trac to the room where you met Death. You'll find Gaibon and Slogra waiting for you. Ignore Gaibon, duc and slash Slogra li e crazy. When you noc away Slogra's spear, Gaibon will swoop down, pic up Slogra, and fly off. You'll meet them again later, whether or not you fought them here. Return to the Alchemy Lab.

--------------------------------------------------------------------------Facts About: Alchemy Laboratory Music Trac : Dance of Gold Enemies Found: Axe Knight, Blood S eleton, Bloody Zombie, Bone Scimitar, S eleton, Spittle Bone Bosses Found: Gaibon and Slogra (Not optional, this time) Items Found: Basilard, Bat Card, Cloth Cape, Heart Max Up, Hide Cuirass, Leather Shield, Life Max Up, Potion, Resist Thunder, S ill of Wolf, Sunglasses --------------------------------------------------------------------------Head to the far left of the room, jump up on the far left pillar, and jump on the switch on the pillar to the right. This lowers the spi es in front of the globe on the far left wall. Slash it for a Hide Cuirass. Continue right on the pillars and jump through the hole in the ceiling. Again, head left, and jump the spi es. The switch will lower them. The burning thingy on the table can be slashed for a Leather Shield. At this point you can either climb up the ledges or bac trac . Bac trac ing will allow you to map out the room and find a Save Point, but either way you'll end up at the top left door. Near the Save Point you'll find an elevator. There are two ways to use it. First, you can ill one of the Blood S eletons so that its bones push down the nearby switch, raising the elevator all the way up. Once the Blood S eleton revives and wal s off the switch, the elevator will drop. Quic ly jump onto the elevator, and quic ly jump from there to the ledge to the right. A slightly easier method is to find an Axe, stand on the elevator, and chuc an Axe at the Blood S eleton when it wal s on the switch. Either way, you'll quic ly find a dead end and a Basiliard, which is quite useful at this point in the game. Head bac to the room with the elevator and head for the top left door. That door leads to a long vertical corridor. Head for the very bottom and slash out the floor. This leads to a secret passage that contains a Life Max Up at the very bottom. Grab it and return to the first corridor. Then, head to the far left wall and slash it out. Another secret passage! The globe here contains a Heart Max Up. Grab it and return. Climb up the corridor and head to the left. You find yourself in another corridor. Ta e out the s eleton and grab the Resist Thunder. Climb up and exit stage left. In this room, you can use the two switches on the floor to lower the spi es on either side of a bloc . Lower both sets, and push the bloc to the right where the spi es used to be. Then, switch the right set of spi es bac on, lifting up the bloc . You can use this to jump up to the ledge where the Spittle Bone is, and climb up to the right exit. This exit eventually leads to a Cloth Cape. Return to the room with the bloc and spi es, head to the bottom left of this room and climb up, ta ing out the Axe Knights on the way up. Exit left. You're now in yet _another_ vertical corridor! Head down, then bac up. Ta e care not to get hit by the Spittle Bones, since they can poison you, and at this point the only way to cure poison is to wait it out. The first exit on the left is a Save Point. Save and continue up. Grab the Axe at the top. Don't bother dropping down to ta e the top left exit; you won't get far. Ta e the top right exit instead. And a stone bloc just closed you in. That's not a good sign. Head right to meet once again with... --------------------------------------------------------------------------Gaibon and Slogra Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------If you hit Slogra, Gaibon will lift him into the air and try to drop him on you. This is a good time to use that Axe you just pic ed up. Also, it'll

eep Gaibon from blasting fire at you. If he does start blasting fire at you, use the Hellfire spell (U, D, DF, F + Attac ) to teleport out of the path of the fireballs. They're not very hard to ta e out at all, so have fun. After their defeat, grab the Life Max Up they leave behind. --------------------------------------------------------------------------Continue on to the right until you reach a vertical corridor. Ignore the bottom right exit for now, and climb up and ta e the middle right exit for a Save Point. Drop down and ta e the bottom right exit. Continue to the right until you reach the elevator shaft. Step on the switch and ta e the elevator down. It's first stop ta es you to a small room where you find some Sunglasses. Continue the trip down. The next stop leads to a giant cannon and a wooden barrier. Slash the switch to fire the cannon and ta e out the barrier. Pic up the Basilard on the way out if you didn't get it earlier. Equip it; it's slightly less powerful than your Short Sword, but a lot quic er. Continuing left ta es you bac to the room where you found the Leather Shield and a Save Point. However, there's no point in continuing here, so turn around, go bac up the elevator, and return to the vertical corridor you reached after you fought Gaibon and Slogra. Save again if you li e, and ta e the top right exit. Continue right through a hallway with Bloody Zombies. When you get to a large room, chose to go up or down. It doesn't really matter, but be sure to explore the entire room. The globe at the bottom left contains a Potion. When you're done here, exit to the right. --------------------------------------------------------------------------Facts About: Marble Gallery Music Trac : Marble Gallery Enemies Found: Axe Knight, Ctulhu, Diplocephalus, Flea Man, Marionette, Ouija Table, Plate Lord, Slinger, S elerang, S eleton, Stone Rose Bosses Found: None Items Found: Alucart Mail, Alucart Shield, Alucart Sword, Attac Potion, Hammer, Heart Max Up x2, Holy Glasses, Library Card, Life Apple, Life Max Up x2, Potion, Spirit Orb --------------------------------------------------------------------------Heading to the right past the Axe Knights, you'll soon find a giant gap. Dive down, and on the next screen you'll find stairs that lead bac up, an exit to the right, and stairs leading down. Ta e the right exit for a Save Point, then head down. On the next screen, exit left. In this room, head down past the Slingers and Marionettes. There will be items on high ledges that you can't reach... yet. Ignore them for now. The bottom left corner of this room contains the Spirit Orb. Now you'll be able to see how much damage you're doing to enemies. Exit to the right, jump down to the bottom of the next screen, and exit left. Continue left past the Plate Lord, down past the S elerangs, right past the Ghosts, and down again. (Saturn players will note the door to the right. It leads to the Cursed Prison, but you won't be able to get very far from this direction. All the same, you may want to stop by, since the Will o' Wisps there are a) regenerating, b) easy to ill, and c) give quite a bit of experience for this point in the game.) Continue left past Ctulhu and ta e the door. You're now bac in the Entrance. Step on the switch to lower the barrier, and collect the Shield Potion. While you're here, drop down to the ledge below, bac slide off the ledge, then quic ly jump to the right. If done correctly, you'll ma e it over to the middle right exit and can pic up a Life Max Up. Now, head bac to the crossroads area in the Marble Gallery (where you went right for a Save Point, down to the Spirit Orb, or up to the big gap.) This time, head up the stairs to the right. Continue right until you reach

the room with the large cloc . You'll meet Maria here. After the conversation, continue right. The path onward is pretty straightforward until you reach an area that splits into four directions. You've come from the upper left; the lower left is a dead end. The upper right path leads to a loc ed door that you can't open yet. So ta e the lower right path. That path exits to a long corridor. Head right past the Diplocephaluses and Stone Roses. The Roses can petrify you. If they do, simply wiggle the controller to brea free. --------------------------------------------------------------------------Facts about: Outer Wall Music Trac : Tower of Mist Enemies Found: Armor Lord, Axe Knight, Bone Archer, Bone Mus et, Medusa Head, S eleton, S eleton Ape, Spear Guard, Sword Lord Bosses Found: Doppleganger10 Items Found: Garnet, Heart Max Up, Jewel Knuc les, Life Max Up, Mirror Cuirass, Pot Roast, Soul of Wolf, Zircon --------------------------------------------------------------------------When you first enter the Outer Wall, slash the trophy directly to your right for a Zircon. Then head down, then left to the Armor Lord (big guy with big sword.) Don't bother trying to fight him; Hellfire your way past him and enter the small room on the left. Brea the left wall for a Pot Roast. Then, stand in the gap you made by slashing the wall and wait for about 30 seconds. You'll suddenly drop through the floor to the room below. Pic up the Jewel Knuc les and the Mirror Cuirass here. Equip both, then hop bac on the elevator and push Up (exiting right will only lead to a grate you cannot yet pass.) Hellfire past the Armor Lord again and head down. Explore the entire room, and exit down. The lower room contains a telescope. You can loo through it if you wish, but there's really no point in it. If you leave and come bac a few times, you can watch a bird lay eggs and have babies. No point in that either. When you're done here, head up past the door that lead to the Outer Wall in the first place, and continue. The next screen up contains an out of reach trophy. Ignore it for now and head left past the Axe Knights. Continue past a vertical corridor for a Save Point. Then, head up the vertical corridor, exit right, and prepare for a boss battle. --------------------------------------------------------------------------Doppleganger10 Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------Prepare for battle with... yourself? Yep. The fa e Alucard will toss daggers at you, then jump in the air and slash or toss more daggers. The Doppleganger can be afflicted with many status ailments, but the only one you can probably dish out this early in the game is Curse; hit him once with the Red Rust, and he'll be unable to attac . :) (Beware, he can still use his dagger though.) The Stopwatch also wor s pretty well. Wait until he jumps, then jump up yourself and punch him with your Jewel Knuc les. This will noc him bac , so try to land as close as you can to where he lands, duc and punch him again. This noc s him bac some more, so quic ly jump, land, duc and punch. Repeat until dead. Collect Life Max Up. --------------------------------------------------------------------------Moving on to the right, the next small room contains a Gladius, your first real sword. It has a relatively long range, but your Knuc les are more powerful. Choose your weapon wisely, then continue right. Jump the gap, slash the Trophy to collect another Life Max Up. Continue upward, ignoring the elevator (for now) and the exit doors on

the left. You'll eventually reach a weird contraption with a switch. Slash or punch the switch to activate the elevator. Ignore the trophy for now. Continue upward, ignoring the exit door, until you reach the very top. Exit left for a Save Point. Return to the exit door just below the Sword Lord. This leads to a Portal room, which teleports you to other Portal rooms located throughout the castle. Tric is, you have to find the Portal rooms before you can teleport there. However, this one will ta e you to the Portal room in the Entrance. Try it out, and exit left. Remember the room with the wooden barrier and the Heart Max Up? Well, collect the Heart Max Up, step on the switch, and ta e the Portal bac to the Outer Wall. Now, enter the elevator shaft and collect the Soul of Wolf. You can now turn into a wolf by pushing R2. Ta e the elevator down. It will leave you right in front of the exit door to the Long Library. --------------------------------------------------------------------------Facts About: Long Library Music Trac : Wood Carving Partita Enemies Found: Corpseweed, Dhuron, Ectoplasm, Flea Armor, Flea Man, Magic Tome, Mudman, Spellboo , Thornweed Bosses Found: Lesser Demon Items Found: Antivenom, Bronze Cuirass, Faerie Card, Faerie Scroll, Fran furter, Holy Rod, Jewel of Open, Onyx, Potion, Soul of Bat, Stone Mas , Ta emitsu, Topaz Circlet, Uncurse --------------------------------------------------------------------------Fight your way past the Dhurons to the left. Continue left past the stairway to battle Flea Men and more Dhurons. Go as far left as you can to pic up a Bronze Cuirass. It's no better than the Mirror Cuirass you already have, however. Just notice the hole in the ceiling and remember this room, since there's a tric you can do here later. For now, return to that staircase and head up. Continue right, past the Ectoplasm, then up and to the left. Then you can choose to go either left or up/right. Go up and right. At the end of this section some Magic Tomes are guarding the Faerie Scroll. Collect it, and you'll now see the names of the enemies as you smac them around. Return to the crossroads and head left again. You'll pass some ledges that you can't jump to. Ignore them for now. Exit left to tal to the Master Librarian. After a little chitchat, you can tal to the Librarian to get a menu: 1) Buy Item: You can buy various weapons and items from the Librarian. Before you even loo at anything, buy the Jewel of Open for $500, and if you need it, the Castle Map for $103. If this is your first time through the game, the Map is a pretty good buy. [Note: Joesph's Cloa and the Reversible Cloa open up two options on the System menu, but those options only change the color of the cloa you're wearing, and only if you're wearing one of the above.] 2) Sell Gem: You can sell various gems (li e the Zircon you got earlier) for some cash. 3) Tactics: For a fee, you can watch demonstrations of how to beat each boss. Thing is, you have to have already faced the boss before you can view its movie. 4) Enemy List: Shows a list of all enemies and their stats. I've reproduced this list in the Enemy List section at the end of this FAQ. 5) Sound Test: If you've beaten the game, this option will appear, and let you listen to all the songs in the game. 6) Exit: Lets you move on.

After you get the Jewel of Open and anything else you want (try to pic

up an Elven Cloa , if you've got enough money), there's nothing to do here. Exit the Library, ta e the Elevator bac up to the Portal, and return to the Entrance. From there, return to the Alchemy Lab, and head to the vertical corridor that lead to the battle with Gaibon and Slogra. Instead of ta ing the top right exit, ta e the top left one instead. (Don't forget to save on your way up!) You can now open the blue door, so do so and continue left. Say hi to Maria again, and continue on to the Royal Chapel. --------------------------------------------------------------------------Facts About: Royal Chapel Music Trac : Requiem for the Gods Enemies Found: Bat, Blac Crow, Blue Raven, Bone Halberd, Bone Pillar, Corner Guard, Hunting Girl, S elerang, Spectral Sword, Winged Guard Bosses Found: Hippogryph Items Found: An h of Life, Aquamarine, Boomerang, Cutlass, Goggles, Grape Juice, Life Max Up, Magic Missile, Morningstar, Mystic Pendant, Potion, Shuri en, Silver Plate, Silver Ring, Str. Potion, TNT, Zircon --------------------------------------------------------------------------The first exit to the left as you enter the Royal Chapel is a Save Point. Save your game and go up. On the next screen, heading left will net you an Aquamarine. Collect it and head right. As you climb the stairs, you'll notices several ledges you can't reach. Ma e note of them and move on. Toward the top of the stairs, you'll come across a Bone Pillar with a Spi ed Ball. For a laugh you can defeat the Bone Pillar to send the ball rolling down the stairs, demolishing anything in its path. But a better use for the ball is that it gives a pretty good amount of experience; equip a Fist weapon li e the Jewel Knuc les, wal up behind it, get _very_ close, crouch, and hold the attac button, and wait. You can easily gain 10 or so levels here if you want, but it's not necessary. Continue on until you find the room with the Spectral Sword. Climb the steps on the left wall, and exit left. Jump up on the ledge, and jump to collect the Goggles. Equip them and return to the Spectral Sword room. Ta e the lower right exit. This leads to the Colosseum, but you won't get far due to a wooden barrier. Collect the Knight Shield here and return to the chapel. Finally, ta e the upper right exit. Continue right until you reach the Confession Room. You can sit in the chair, and a ghostly figure will hear your confession. If you get the blue-robed figure, it'll sometimes drop some Grape juice when it disappears. If you get the greyish-robed figure that draws the curtains, watch out! It'll send a few spears your way. When you're done there, continue up the bell tower. Be sure to whac the S elerangs on both sides of the tower, for this will help fill in your map. The first right exit is bloc ed by a large statue that you can't move from this end, so ignore it for now. Keep climbing until you reach the top left exit. This leads to a room full of spi es. Note its location, and return to climbing. Ignore the top right exit until you've reached the top of the tower and collected the Life Max Up, Str. Potion, and Silver Plate. Equip the plate, then head right, through a narrow corridor. This leads to another bell tower. Climb to the top, grab the Zircon, then exit right. Another narrow corridor, but when you exit this one, you face.. --------------------------------------------------------------------------Hippogryph Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------Switch to your Jewel Knuc les, if you're not wearing them, and wait for it to land. When it does, beat the snot out of it. If you hear an electric

sound, jump bac before it starts spewing flames. Jump over it if it rushes at you, and you can punch it out of the air when it flies. --------------------------------------------------------------------------After you fight the Hippogryph, you'll tal to Maria again. After the conversation, continue on your way. Go right until you reach the save point, then climb up the third and final bell tower. Grab the Cutlass and Potion at the top, then exit right. --------------------------------------------------------------------------Facts About: Castle Keep Music Trac : Heavenly Doorway Enemies Found: Axe Knight, Flea Rider Bosses Found: Richter Belmont, Shaft Items Found: Falchion, Fire Mail, Fran furter, Ghost Card, Heart Max Up x2, Leap Stone, Life Max Up x2, Pot Roast, Power of Mist, Resist Dar , Resist Holy, Resist Stone, Sirloin, Tur ey, Turquoise, Tyrfing --------------------------------------------------------------------------Continue to the right, past the Axe Knights. You'll see the Leap Stone above you, and you'll get it in just a minute. Head right until you get to the elevators and the exit door. Ta e the door quic ly to activate the Portal here, then head up the elevators. Ta e the right exit to get the Tyrfing, a sword that really suc s. Ta e the left exit and wal over to the Leap Stone. Now that you can double jump (Jump, then Jump again in mid-air), use your new ability to collect the Turquoise right above the Leap Stone. Once there, brea the wall to the left to grab the Tur ey. Head bac to the large cloc in the Marble Gallery where you first met Maria. Now, you'll notice two large statues in the upper corners of the room. Every other minute, the one on the left will slide out, allowing you access to the corner. Double jump to the corner and exit up. This will lead to a Life Max Up and an exit door. It leads to Olrox's Quarters, but don't go there just yet. What about the right statue? It only slides out if you have a Cloc . Head to the right of the cloc room until you find one in the Candles, then return and use it. Exit up, and you'll find a Heart Max Up and some counterfeit "Alucart" equipment. At first glance all the pieces of Alucart equipment appear to suc , but when you equip them all together, you get a LCK +30 bonus. Not bad at all when you want to hunt for rare items. Now head for Olrox's Quarters. --------------------------------------------------------------------------Facts About: Olrox's Quarters Music Trac : Dance of Pales Enemies Found: Blade, Hammer, S elerang, Spectral Sword Bosses Found: Olrox (Who were you expecting? A modan II?) Items Found: Broadsword, Cheese, Echo of Bat, Estoc, Garnet (NA/EU only), Heart Max Up, Iron Ball, Luc Potion, Manna Prism, Resist Fire, Sprite Card (JP only), Sword Card --------------------------------------------------------------------------Head up the corridors until you enter the large room with the Spectral Sword. This room has many exits: 1) Lower Right: Dead end? Nope, slash the wall. Enter the room behind it for some Cheese, an Onyx, and a Broadsword. Equip the Broadsword and return to the large room. 2) Upper Right: Heads right past Blade and Hammer, to a Portal. Note the hole in the ceiling just before the Portal, since this leads to Olrox

himself. You can't get there now, though. 3) Left: Leads to the Colosseum, your next destination. --------------------------------------------------------------------------Facts About: Colosseum Music Trac : Wandering Ghosts Enemies Found: Armor Lord, Blade Soldier, Blade Master, Bone Mus et, Bone Scimitar, Hunting Girl, Owl, Owl Knight, Paranthropus, Plate Lord, Valhalla Knight Bosses Found: Minotaurus and Werewolf Items Found: Blood Cloa , Form of Mist, Green Tea, Heart Max Up, Holy Sword (NA/EU only), Knight Shield, Library Card, Nosedevil Card (JP only), Shield Rod --------------------------------------------------------------------------As you enter the Colosseum, ta e the first pit down, and ta e the first right exit. This leads to a Save Point. Continue down, and ta e the next right exit. This room contains a Heart Max Up. Head left. You'll soon encounter a Paranthropus. "So what?" I hear you as ing. Well, I'll tell you what. These buggers sometimes drop a Ring of Varda when defeated. The Ring of Varda gives massive bonuses to all of your stats, and the only thing in this game sic er than one Ring of Varda is two. However, this probably isn't the best place to pic one up, since later on in the game is an area with more of them in a smaller room, allowing you to ill more of them quic ly. The room on the far left contains a Blood Cloa . Pic it up and equip it if you didn't buy the Elven Cloa (or something better) at the Library. Head bac to the rightmost corridor and ta e the passageway to the left of the save point. Pass the elevator, and head left. Get past the next room, which is full of Axe and Valhalla Knights. Don't bother fighting, just jump over them as best you can. Head left, past a vertical corridor and an Armor Lord, until you reach the other Save Point. Then, drop down and ta e the bottom left exit. Use your stomp attac (Double Jump, then press Down+Jump) to get over the hordes here and ma e your way to the Shield Rod. Equip it, and a shield if you don't have one equipped, and use it to beat the hell out of those Armor Lords and such that are strong against swords but don't ta e a good clubbing very well. Also, if you press both attac buttons at once, you'll do a Shield Rod Combo, the effects of which depend on what shield is equipped. (See the Shield list, later in the FAQ, for more details). Save again, if you wish, then head down and all the way to the right, where you'll find some Green Tea. Then, head bac to the leftmost vertical corridor, and head all the way up. If you head to the left after the corridor, you can step on a switch that removes the barrier to the Royal Chapel. Do that, then head to the right. When the path splits, ta e the upper route. When you get to the room with the Blade Masters, you can find a secret passageway in the ceiling. Smash or Soul Steal the ceiling after the second pillar (from the left). However, you can't yet get up there, so move on. If you drop down after this room, you'll see a Relic behind a grate. How do you get it? First, you save your game. Then return to where the path split and ta e the lower route. You'll find a library card, and then go to the next room to find Richter Belmont. After the conversation, you'll fight... --------------------------------------------------------------------------Minotaurus and Werewolf Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------When the two of them are alive, watch out for their nasty combo attac s. When the Minotaurus tosses his axe, watch out, since both of them are about to rush you. Jump between them before the Minotaur does his upper cut.

Also, watch out for the Werewolf's spinning attac s, and the Minotaurus' jumping Axe attac . --------------------------------------------------------------------------Head right after the battle, and step on the switch to open the floor. Jump down to the elevator, and bring it bac up to get the Form of Mist. Use it to pass the grate. Head bac toward Olrox's Quarters, and save the game on your way, if you wish. Head bac to the Long Library. On your way, slash the large trophy you couldn't reach earlier for a Garnet. Head toward the Master Librarian, but instead double jump onto the lower of the two ledges you couldn't reach before. Continue left past a Save Point, a room full of Dhurons and Flea Armors, and when you get to the large room, head all the way down, and left to do battle with... --------------------------------------------------------------------------Lesser Demon Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------The Lesser Demon's tric s include launching a blue energy ball at you, and flying up into the air and summoning enemies. If you want a full Enemy List, you'll have to wait until it summons a Mudman before you ill it. No special tactics are required here; just jump up and smac it if it's in the air and ill whatever it summons. --------------------------------------------------------------------------After you defeat the Lesser Demon, continue to the left, head down and bac to the right. Collect the Ta emitsu, Onyx, and Fran furter. Then use your newfound Mist ability to pass through the grate and continue to the right. Collect the Soul of Bat. Then return to the entrance of the large room. However, instead of leaving, double jump to the ledge above. Then, transform into a Bat and fly to either of the ledges above that. The left ledge leads nowhere, while the right ledge leads to a small room. Slash the candle on the table for a Stone Mas . Then push on the boo shelf to find another small room which contains the Topaz Circlet and the Holy Rod. Head bac to the main part of the Library (the "yellow" area, if you will.) Transform into a Bat, and fly to the top left hand corner of the Library. You'll find an Antivenom, a Potion, and the Faerie Card. Activate your Faerie Familiar, and leave the Library. Ta e the nearby Portal to the Olrox's Quarters and head for the Giant Cloc (again.) Once there, transform into the Bat and fly straight up the middle of the ceiling. The long hallway you'll reach contains a Potion, Hammer, and Life Apple to the left. To the right you'll find the Gravity boots, which give you the ability to Super Jump (D, U + Jump). Return to Olrox's and head to the Colosseum. Remember the hidden passage in the ceiling you couldn't reach before? Either fly or Super Jump there now to collect a Holy Sword. Depending on your STR you may find this sword wea er than the Shield Rod at this point, but it is quic er. If you are playing the Japanese version, you'll find the Nose Demon here instead. Now to fill in some other holes. Head bac to the Portal in Olrox's and return to the Entrance. Now, head to the Alchemy Lab, and fly up the hole in the top left ceiling of the first large room. Head to the right to receive the S ill of Wolf. Then, return to the room where you battled Gaibon and Slogra. Fly up to the top right exit to receive the Bat Card. Return now to the Royal Chapel, and fly up to the Trophies you couldn't reach before. You'll obtain a Mystic Pendant, a Magic Missile, a Shuri en, an An h of Life, some TNT, a Boomerang, and a Morningstar. For maximum percentage, be sure to fly into every corner of the room, even if it doesn't have a Trophy. Now head bac to the very beginning of the game. Yep, all the way bac . However, on your way, stop to pic up a few items. Before you leave the

Bloody Zombie room, fly up the right wall to find a room with a Life Max Up if you didn't get it earlier. In the area where you met Death, fly up the left wall to find a room with a Heart Max Up if you didn't get it earlier. When you reach the Merman room with the giant roc , run through the roc one way as the Wolf, and fly through it the other way as the Bat. This will open the bottom left wall, revealing a room containing a Life Apple and a Jewel Sword. Before you leave the room with the roc , fly through the hole in the ceiling. Head left past Gur ha and Blade, to a vertical stairway. The first exit on the left is a Save Point, and the next is a small room with the Holy Mail. Once you finally ma e it bac to where you first started your journey, fly up to find a small area containing a Life Max Up and the Power of Wolf. Now that you've done all that, let's serve Olrox with an eviction notice, shall we? Portal bac to Olrox's Quarters. This time, Super Jump up the gap in the ceiling outside the Portal, stopping to collect the Manna Prism, Resist Fire, and Luc Potion in the Trophies on the way up. After the corridor, head left, collect the Estoc in the Trophy, and drop down into the main area of Olrox's Quarters. This main area is very large and has several exits. Stay out of the top left exit for now, since that leads to Olrox himself. Instead, drop to the very bottom, ta e the lower left exit, and continue left. Grab the Heart Max Up. When you get to a "bridge" of sorts made up of light-colored bric s, slash the ceiling before toward the end of said "bridge". This passage leads up to the Sword Card in the NA/EU versions or the Sprite Card in the Japanese version. Return to the "bridge" and continue left. The door leads bac to the large statue in the Royal Chapel. Destroy the little statue to open the way, and return to the main area of Olrox's Quarters. The right wall has two exits. The lower one leads to a Garnet (NA/EU) or the Sword Card (Japanese). The upper is a save point. Before you save, though, transform into a Bat and fly around the center of the area to fill in your map. OK, head for that top left exit. Pic up the Iron Ball on your way to the left, and transform into a Bat to fly through the narrow section of the hallway. The door here leads to... --------------------------------------------------------------------------Olrox Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------Olrox will teleport around the room, summoning Bats and S ulls to attac you. These can be easily defeated. Attac Olrox directly. He'll easily fall. Except he'll then turn into a huge green monster that will shoot lasers from its mouth and spew fire. Get out of the path of the laser and swipe the fireballs. Aim for its head, since that's its wea est point. After you finally ill it, notice the Super Metroid-ish way in which it dies: It's s eleton will still lunge for you, although it won't do any damage. --------------------------------------------------------------------------Now that you've done Olrox in, ta e the top left exit from his room to find the Echo of Bat. Our next destination is the Underground Caverns. To get there, head bac to the four-way crossing in the Marble Gallery right before the loooong hallway that leads to the Outer Wall. Remember the upper right path that was bloc ed by a blue door? Go bac there now and go past the blue door to find a switch. Step on it, and then ta e the lower right path. You'll notice a new hole in the floor. Dive in to collect an Attac Potion and a Library Card. Now, ta e the upper left route until you find a similar hole in the floor. Drop down, and exit right, drop down again, and exit left.

--------------------------------------------------------------------------Facts About: Underground Caverns Music Trac : Crystal Teardrop Enemies Found: Bone Archer, Fishhead, Frog, Frozen Shade, Killer Fish, Scylla Wyrm, S eleton Ape, Spear Guard, Toad Bosses Found: Scylla, Succubus Items Found: $2000, Antivenom, Bandanna, Claymore, Crystal Cloa , Elixir, Gold Ring, Heart Max Up x2, Herald Shield, Holy Symbol, Knuc le Duster, Life Max Up x5, Meal Tic et x4, Merman Statue, Moonstone, Nuncha u, Onyx, Pentagram, Pot Roast, Resist Ice, Scimitar, Secret Boots, Shiita e x4, Toadstool x2, Zircon --------------------------------------------------------------------------Right off the bat, brea the Trophy for a Zircon. Then drop down. You'll soon find exits to the right and left. Ta e the right for a Save Point. The left exit leads to a Heart Max Up. After you collect it, brea the left wall to find another room with a Bandanna. Right before the exit to the Heart Max Up is a gap in the floor. Drop down it, exit right, and continue downward through a different vertical corridor parallel to the one you were just in. Ta e the left exit, and climb up the stairs to find a Life Max Up. Saturn players will find an exit to the Cursed Prison nearby, and should ta e the time to explore. PSX players should just s ip down a few paragraphs. Head bac to the corridor you were in and continue down, pic ing up the Shiita e. Drop down the gap in the floor, collect the Toadstool, and exit right. Continue right for a Save Point. Leaving the Save Point, you can choose to go up or down. Head bac up, which is the original vertical corridor you were in before you went for the Heart Max Up. Ta e the first exit to the right you come upon. Head right, pic up the Claymore in the Trophy, and head down. Exit right, then down again, pic ing up the Meal Tic ets and the Moonstone which are in the Trophies. Finally, at the bottom of this corridor, are exits to the left and right. The left exit is a Save Point. The right exit is... a pin save point? --------------------------------------------------------------------------Succubus Tactics Boss Music Trac : Enchanted Banquet --------------------------------------------------------------------------Jump up and smac her. If she duplicates herself, just slash at the duplicates until you find the real one. When she closes her wings, she is about to send some sort of projections out at you, so watch out. --------------------------------------------------------------------------When you brea free of the Nightmare, the Gold Ring will appear in the Fa e Save Point room. Grab it and return to the vertical corridor, and drop all the way down. When you get outside of the Save Point at the bottom of the corridor, drop down further and ta e the right exit. You'll fight a quic battle with a Scylla Wyrm, which is easily ta en out by slashing its head. Then continue right. Hop across the pillars here quic ly, before the water rises. Exit up, then head right to pic up a Pot Roast. Head left to face Scylla. --------------------------------------------------------------------------Scylla Tactics Boss Music Trac : Festival of Servants ---------------------------------------------------------------------------

Hang bac a bit and ta e out the three Scylla Wyrms. Then leap on the left most pillar and slash at Scylla itself. An easy victory shall be yours. --------------------------------------------------------------------------The room behind Scylla contains a Crystal Cloa . Grab it then return to the room where the water was rising. It's gone now, so head right to find a Scimitar, and on your way out collect the Resist Ice. Exit the room where you fought the first Scylla Wyrm, and note that the floor in the main corridor can be bro en. No need to do so just yet, though. Head bac up to the Save Point, save if you wish, then head left. Push the bloc you find over to the left to stop the waterfall and ill a few Spear Guards. Collect the Shiita e up and to the right, then continue left. Stay out of the water for now. Ignore the Life and Heart Max Ups under the wooden bridge, since there's nothing you can do about them yet. Continue left. Eventually you'll get to a giant waterfall. There are four exits out of this area, and you just came from the top right. Fly over to the top left to find a switch. A S eleton Ape will drop down and destroy the wooden bridge with a barrel. That was a clue, fol s. Also, you'll receive the message that "something has appeared near to the wooden bridge." Collect the Herald Shield, then return to the waterfall room and ta e the bottom left exit, collecting the Shiita e and Toadstool on the way down. Head to the left until you can head either up or left. Go up, collect the Shiita e, and continue left. Ta e the door bac to the Entrance, collect the Life Max Up, step on the switch to open the way bac to the Merman room. Bac where we left off in the Underground Caverns, head left, and tal to the Ferryman. On your boat trip, a Candle up high contains a $2000 money bag. There is another place in the game with a $2000 bag, so don't bother trying to get this one. When the Ferryman stops, head left to get the Merman Statue. Now return to the place where I said you could brea the floor (just outside the room where you fought the Scylla Wyrm.) On your way, jump through the large waterfall for the lower right exit, which leads to a Life Max Up. Also, on your way bac up, loo out for the Secret Boots on the right wall. Note also the S eleton Ape that appeared in the room with the wooden bridge. When you finally get to the brea able floor, brea it, then drop down and ta e the Ferry. (If you came here before you found the Merman Statue, the Ferryman wouldn't be here.) When he doc s, head right to find the Holy Snor el... er, Symbol. You can now safely wal in water, so ta e a swim. Altogether, your scuba expeditions should net you an Elixir, two more Life Max Ups, a Knuc le Duster, Nuncha u, an Antivenom, and a Pentagram. When you're done swimming, enter the room with the wooden bridge from the right side. Wal slowly to the left until you see the S eleton Ape. Keep as far away from the ape as possible, wal slowly bac to the bridge. When you are standing on the bridge, let the Ape close in on you and wait for him to toss his barrel, destroying the bridge. Collect the Heart and Life Max Ups, then drop down. --------------------------------------------------------------------------Facts About: Abandoned Mine Music Trac : Abandoned Pit Enemies Found: Corpseweed, Gremlin, Salem Witch, Thornweed, Venus Weed Bosses Found: Cerberos Items Found: Combat Knife, Demon Card, Karma Coin, Peanuts x4, Power of Sire, Ring of Ares, Shiita e x2, Tur ey ---------------------------------------------------------------------------

When you first enter the Mine, drop all the way to the bottom and exit right for a Save Point. Then, ta e the upper exit and prepare to do battle with the dog from hell. --------------------------------------------------------------------------Cerberos Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------No tactics are really necessary, just wal up to it and slash it. Its attac s include jumping you, shooting rapid-fire fireballs (just jump up onto the pillars or just duc to avoid this) and spewing flame in a diagonal direction, which is easily avoided. --------------------------------------------------------------------------Continue to the right. Note the switch in the upper right corner of the next screen, and continue downward. When you get to the four-way crossroads, go left for the Demon Card. Go bac up to the switch and activate the Devil Familiar to push it. After the bloc slides out, head right, pass the various Weeds, and drop down to find the Ring of Ares. It gives a massive strength boost, but also gives an equal defense penalty, so be careful when you use it. Slash the left wall for a Tur ey and a passageway to a small room with four Peanuts, some Barley Tea and a Power of Sire. Bac at the four-way crossroad, the right route leads to a Portal. Ignore it for the time being and continue down. Collect the Shiita es on your way. At the bottom, there are two exits, to the left and right. Ta e the left for a Combat Knife and a Karma Coin. Ta e the right to find... --------------------------------------------------------------------------Facts About: Catacombs Music Trac : Rainbow Cemetery Enemies Found: Bloody S eleton, Bone Ar , Discus Lord, Grave Keeper, Hellfire Beast, Large Slime, Lossoth, Slime, Thornweed, Weres eleton Bosses Found: Granfaloon Items Found: Ballroom Mas , Bloodstone, Cat-eye Circlet, Cross Shuri en x2, Heart Max Up x2, Icebrand, Karma Coin x2, Library Card, Life Max Up, Lyric Card (Saturn only), Monster Vial 3 x3, Mormegil, Por bun, Spi e Brea er, Wal Armor ---------------------------------------------------------------------------Head down, then ta e the left exit for a Save Point, and head left to find the Bloodstone, then slash the wall for the Cat-eye Circlet. Then head right to the first large room, then ta e the lower right exit. The second large room (with the slimes) has an upper right exit to a dar room. Watch out! This dar room is full of spi es. How do you get past? Transform into a Bat, and use your radar (push Triangle) to see the spi es. Once you've made it, continue right. Slash the Trophies for two Cross Shuri ens and two Karma Coins. Drop down, ma e a quic right for a Por Bun, and then head left to find the Spi e Brea er armor. Slash the wall behind it for a Library Card. Don the Spi e Brea er, and head bac to the slime room. Head left until you reach a room full of coffins. Some contain Bloody S eletons; others contain Monster Vials. Collect them and move on left to find a Heart and Life Max Up. Grab them and continue left until you meet the Discus Lord. Fight him if you want, but fly up the hole in the ceiling, slash the Trophies on the right for a Ballroom Mas and another Heart Max Up. Then, head left, slash the wall to find a small room with the Icebrand. Head bac down where the Discus Lord is and continue to the left. Your path soon splits again: up or left. Continue left. The room there contains nothing (unless you're playing the Saturn version, in which case

you'll find the Lyric Card), but it adds to your percentage. Go up now, and you can choose left or right. Go right for a Save Point, and continue right for the Wal Armor. It's not so hot right now, but will become the most powerful armor in the game, so eep chec ing on it as you progress. Head left and continue on to fight... --------------------------------------------------------------------------Granfaloon Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------Swarms of bodies continually fall of the Granfaloon, so ta e them out quic ly before they overwhelm you. Destroy enough of its shell so you can attac its nucleus. Watch out for the lasers its arms will fire after you have uncovered them. Using the Axe or the Cross will help you out. --------------------------------------------------------------------------After that's done, ta e the left exit out of Granfaloon's chamber to find the dar sword Mormegil. ========================================================================== Optional: Ending #1 There are four endings to the Alucard game, and now is as good as time as any to see the first one. First, save your game NOW so you don't lose any of your progress after you "beat" the game. Then, ta e the Portal in the Abandoned Mine to the Castle Keep. Once there, ta e the elevators up, then fly through the hole in the ceiling. Then, either fly or ta e the elevator up to the colored carpet. Head left. Loo familiar? You've been here before as Richter Belmont. The switch to the secret stairwell is still there, so switch it and head up to grab some items if you wish, but it isn't necessary. Continue left to find Richter Belmont. --------------------------------------------------------------------------Richter Belmont Tactics Boss Music Trac : Blood Relations --------------------------------------------------------------------------Before the battle, equip yourself with the Holy Mail and the Mormegil. The Ring of Ares will allow you to pound Richter harder, but you'll ta e more damage yourself. Still, it just might be worth it. Richter fights, well, li e a Belmont. He'll whip you, and use the various Special Weapons. You can't avoid his Cross Item Crash, which is why you should equip the Holy Mail. After you do enough damage, he'll start to fight harder and use more Item Crashes. However, with the Mormegil and Ring of Ares, you should ma e short wor of him. --------------------------------------------------------------------------However, this isn't how the game is supposed to end, so reset bac to the Catacombs after viewing the ending. =========================================================================== Head bac to the Portal in the Abandoned Mines and teleport bac to Olrox's. Ma e your way bac to the spi e room in the first bell tower of the Royal Chapel. Once there, ma e sure you have your Spi e Brea er equipped and head to the left. After a chitchat with Maria, continue left to find the Silver Ring. Now, head bac to the Giant Cloc in the Marble Gallery (for the 1000th time.) Once there, equip both the Gold and Silver Rings to open the floor. Ignore the elevator for now, and ta e the right exit for a Heart and Life Max Up. Then, ta e the Left for a Save Point. Now, the elevator down and explore the large room. You'll meet Maria again, and she'll give you the

Holy Glasses. Now, head for the top of the Outer Wall. You can Portal there if you wish, or just wal from the Marble Gallery. At any rate, head for the left exit below the Save Point. If you haven't already gotten the Heart Max Up in the Trophy next to the elevator switch, do so now on the way. --------------------------------------------------------------------------Facts About: Cloc Tower Music Trac : The Tragic Prince Enemies Found: Cloa ed Knight, Flail Guard, Flea Armor, Harpy, Medusa Head, Phantom S ull, S ull Lord, Sword Lord, Vandal Sword Bosses Found: Karasuman Items Found: Be atowa, Bwa a Knife, Gold Plate, Fire of Bat, Healing Mail, Heart Max Up, Ice Mail, Life Max Up, Magic Missile, Pentagram, Pot Roast, Rainbow Colored Robe (Saturn only), Shaman Shield, Shuri en, Star Flail, Steel Helm, TNT --------------------------------------------------------------------------You're immediately given the choice: top left or bottom left. Doesn't matter, since both lead to a huge room that you need to explore completely to fill in your map. In this room, you'll find the Be atowa, Ice mail, and the Shaman Shield. You'll also find a Pentagram and a Magic Missile. Fly up to the top right exit to find the Fire of Bat. Fly around all the empty space in the huge room to fill in the map, then ta e the lower left exit. Climb up the corridor and ta e the left exit (if you completely explored the previous room, you shouldn't need to ta e the right exit.) Ta e it and head bac down. See those gears in the wall? Smac them and listen to the sounds they ma e. If they ma e a deeper clic ing sound instead of their normal a-chin sound, stop smac ing them. There's two in this room. After you're done with the gears, ta e the left exit. There's two more gears in this corridor too, so do the same to them. If you've correctly done all four gears, a lower left exit should open up. Enter it to find a Steel Helm, Gold Plate, and a Star Flail. Climb up the third corridor and slash at the top right wall to open a secret passageway. Completely explore the area for a Heart and Life Max Up. (There's also a Rainbow Colored Robe here if you're playing the Saturn version.) After you're done here, return to the third corridor and head left. In this long hallway, eep on the bottom and head left. When you get to the end (and the Statue pointing to the right), slash the wall to find a room with the Healing Mail. Also, one of the walls in the hallway can be bro en to find a Pot Roast. Note also the Vandal Swords that appear when you defeat any of the Sword Lords here. They can drop two weapons: the decent Holy Sword (US and European players can just pic one up later, but this is the only way to get one in the Japanese versions), and the awesome Muramasa. Ta e the top left exit. In this room, many of the walls can be bro en for items. You can collect some TNT, a Bwa a Knife, and a Shuri en. Continue left to fight Karasuman. I'm not going to bother with a tactics section. Just equip anything but the Mormegil and smac him to death. The music trac is Festival of Servants. Beat him and move on. Welcome bac to the Castle Keep. When you exit the Cloc Tower, ta e the elevator or fly up. Ta e the right exit for a Save Point, then fly through the hole in the ceiling to find the Falchion. Then head bac and ta e the left exit. You end up in the main area of the Keep. Fly straight up, and ta e the upper right exit. You'll find two Heart Max Ups and two Life Max Ups, and the Ghost Card in the bottom right corner. For max percentage, be sure to fly up to the ceiling of this room. The carpeted path leads to where you fought Dracula as Richter, but

=========================================================================== Optional: Ending #2 Save your game. After getting the Holy Glasses from Maria, do not equip them and ill Richter Belmont as described in the Ending #1 section. This still isn't how the game is supposed to end. ===========================================================================

--------------------------------------------------------------------------Intermission Music Trac : Metamorphosis 2 --------------------------------------------------------------------------After the FMV and conversation between Alucard, Richter, and Maria, you'll find yourself in the second castle. The second castle is structurally identical to the first, except for the fact that it's upside down. You can return to the first castle via the Library Card, or returning to where you're standing now and pushing up. The first castle is worth an even 100%, not counting the one little area you get just for having been in the second castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Wal through - Second Castle ::::::::::::::::::::::::::::::::: [WL2] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you've made it here, you're free to roam the castle as you see fit. You can follow the below or not, since it doesn't really matter. Your goals here are to collect the five Vlad relics (the Eye, Heart, Ring, Rib, and Tooth) and ta e them to the Giant Cloc in the Blac Marble Gallery. Once there, you'll be able to face Shaft and Dracula to beat the game. Beating it with a percentage of less than 200% will get you the third ending, and having a percentage over 200% will get you the fourth. You'll notice that I have apparently misspelled "reverse" several times for the rest of the FAQ. I've done so intentionally because the game does as well. To see what I mean, go save a game at the "Reverce" Caverns, Keep, or Colosseum, then reset, and chec your save game. (I'm told this was corrected in the European version of the game.) --------------------------------------------------------------------------Facts About: Reverce Keep Music Trac : Heavenly Doorway Enemies Found: S ull Lord, Tombstone, Yoric Bosses Found: None Items Found: Bastard Sword, Heart Max Up x3, Garnet, High Potion, Iron Ball, Library Card, Life Max Up x3, Lightning Mail, Resist Fire, Resist Ice, Resist Stone, Resist Thunder, Royal

When you enter the chamber where Dracula was, Richter Belmont will attac you. Equip the Holy Glasses; you should see a green orb floating around. Equip the Holy Sword (so if you accidentally hit Richter you won't hurt him) and attac the green orb. Destroy it to brea Richter free of Shaft's control.

ignore that for now. Instead, fly around the rest of the area to fill in your map. You'll obtain the Power of Mist in the top left corner, and brea the wall behind it for a Fire Mail. Once you're done with that, head bac up the carpeted path. The switch to the bonus area is still here. Hit it, and go up the stairway to collect the Fran furter, Pot Roast, Tur ey, Sirloin, Resist Stone, Resist Dar , Resist Holy, and the Platinum Mail. Return to the main hall and head left. The Trophy contains a Heart Max Up.

Cloa , Sword of Dawn, Zircon --------------------------------------------------------------------------Ma e your way to the left, slashing the Trophy for another Zircon. Drop down the gap in the floor past the staircase to collect a bunch of Life and Heart Max Ups, the Royal Cloa , and the Bastard Sword. Return to the carpeted stairway (which is now a carpeted ceiling of sorts) and drop down. Ta e the lower left exit to find a variety of medicines. Explore the main room of the Reverce Keep. The bottom right wall can be bro en for an Iron Ball, and a Garnet can be found where the Leap Stone was in the first castle. Just below that, you can brea the wall to find the Sword of Dawn, an odd two-handed sword that can summon all sorts of odd troops. When you're done there, ta e the upper left exit. Then, ta e the left exit for the Lightning Mail. Then, fly up and ta e the upper left exit door to find a Portal. You can't Portal anywhere yet, so return to the Keep. Drop down, ignore the left exit door and continue down for a Library Card. Then, ta e the lower left exit for a Save Point. At this point you have two choices. You can either head for the Anti-Chapel or the Cloc Towers. The Chapel probably the easier route, but the Cloc Tower leads quic ly to the inverted Outer Wall and Library, were you can pic up some really sic equipment if you're patient enough. So, for the sa e of the wal through, let's head for the Cloc Tower. First though, ta e the exit to the right of the Portal for the sa e of completing your map. If you want to go for the Anti-Chapel, continue on this way. Otherwise, turn around and ta e the exit door above the Save Point. --------------------------------------------------------------------------Facts About: Reverse Cloc Tower Music Trac : Finale Toccata Enemies Found: Bomb Knight, Cloa ed Knight, Medusa Head (yellow only), Valhalla Knight Bosses Found: Dar wing Bat Items Found: Bwa a Knife, Diamond, Dragon Helm, Heart Max Up, Karma Coin, Magic Missile, Life Apple, Life Max Up, Luminus, Moon Rod, Pot Roast, Ring of Vlad, Shuri en, Smart Potion, Str. Potion, Sunstone, TNT --------------------------------------------------------------------------As you enter the Reverse Cloc Tower, the first thing you'll find is the Dar wing Bat. --------------------------------------------------------------------------Dar wing Bat Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------All it does is fly around, so jump and smac it. It's wing attac will noc you against the edge of the screen if you jump, but it won't do much damage anyway. You'll win the Ring of Vlad after this battle. --------------------------------------------------------------------------Continue left. In the next room, just li e it's right-side-up counterpart, many of the walls can be bro en for items. Grab them and go. As you enter the long hallway with the Bomb Knights, ta e out the upper right wall for a secret room with a Moon Rod. As you ma e your way to the left, one of the walls can be bro en for a Pot Roast. As you enter the first vertical corridor, brea the lower left wall. This leads to a secret area containing a Heart and Life Max Up. The Cloa ed Knights in this area drop Heaven Swords, which are pretty neat throwing swords, if you want to ta e the time to get them.

Ma e your way through the vertical corridors just li e in the normal Cloc Tower. The gears in the walls are still here, and they wor just li e they do in the first castle. The hidden room here contains a Diamond, a Life Apple and a Sunstone. When you ma e your way bac to the main area of the Cloc Tower, ta e the lower left exit to find the Dragon Helm that Death stole from you bac at the beginning of the game. Fly around the main area to find the Luminus, Smart Potion, Str. Potion, Magic Missile and Karma Coin. When you're done, head left to exit to the Reverse Outer Wall. --------------------------------------------------------------------------Facts About: Reverse Outer Wall Music Trac : Finale Toccata Enemies Found: Jac O' Bones, Nova S eleton, Paranthropus, Stone S ull Bosses Found: The Creature Items Found: Dim Sum Set, Garnet, Hammer, Heart Max Up, High Potion, Life Max Up, Luc Potion, Shield Potion, Shotel, Tooth of Vlad --------------------------------------------------------------------------Immediately drop down to find a Save Point, then head bac up, collecting items. After the exit to the Reverse Cloc Tower, the first right exit is a Portal. Go there and return. Continue up. The elevator here doesn't wor , so you're going to have to go up manually. The next right exit leads to the Forbidden Library, so ignore it for now. Ignore the next two left exits after that and continue up. Collect the High Potion in the Trophy, and the Luc Potion in the Trophy in the above room. Continue upward. Collect the Life Max Up, and ignore the right exit to the Blac Marble Gallery. Now, head up again, then ta e the lower right exit to find a small room. Brea the wall to find a Dim Sum Set. There's no magic elevator here li e there was in the first castle, so return to the larger room and mist through the grate to find a Hammer and a Shotel. The Shotel has a neat throwing special move (D, DF, F + Attac ). Continue upward to find a Heart Max Up. Head to the room above for a few extra percentage points. Depending on your current level, the Nova S eletons in here may be worth 1000 exp or more, so hang around and gain a few levels if you wish. Then head bac down again, ignoring the Blac Marble Gallery exit but ta ing the one after that. This leads to a chamber with three Paranthropuses. A Paranthropus, if you'll recall from the Colosseum section, sometimes drops a Ring of Varda. This chamber is the best place to get one, but it may ta e a while. Having a Ring of Arcana and/or a Lapus Lazuli helps, but you li ely don't have one either just yet. (WARNING: Using one (or two) Rings of Varda is somewhat a in to cheating, especially if used in conjunction with the Crissaegrim. If you want to retain any challenge in this game whatsoever, you may want to leave the Paranthropi alone.) Continue right for a Save Point, then drop down the corridor, exit left, and prepare for a boss battle. --------------------------------------------------------------------------The Creature Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------Most of the time all the Creature does is roll around the room, where he is easily jumped over. Do so and slash him from behind. When he stops, he'll try to bop you with his hammer, which is also easily avoided. You'll acquire the Tooth of Vlad for your troubles. --------------------------------------------------------------------------Now, ta e the left exit, collect the Shield Potion, and continue on to the Forbidden Library.

--------------------------------------------------------------------------Facts About: Forbidden Library Music Trac : Lost Painting Enemies Found: Lion, Scarecrow, Schmoo, Tin Man Bosses Found: None Items Found: Badelaire, Library Card, Neutron Bomb, Opal, Resist Fire, Resist Ice, Resist Stone, Staurolite, Turquoise --------------------------------------------------------------------------Continue straight to the right as you enter. When you get to the far right room, drop down, collect the items, and continue to the left, and drop down. Head right for a Save Point. Continue right to the large room. Ta e the lower left exit for a Neutron Bomb, then continue left for a a Badelaire. Go bac to the main room, and explore the rest of the room, ma ing sure to grab the Staurolite. Once done, head bac to the Save Point and exit left. Continue left until you can drop down, do so, then head right to collect some Resist potions. Head left until you can ta e a high or low route. Go low for some percentage points, then ta e the high road. You should end up near the beginning. Now, before you leave, you might want to ta e the time to hunt down the Schmoos here. Why? Because they rarely drop what is most li ely the most powerful sword in the game, the Crissaegrim. Swords with higher attac power than the Crissaegrim can be found, but 'Grim smac s enemies several times with one slash, and it has a long range to boot. However, this weapon falls under the sic category along with the Ring of Varda, since it effectively removes all challenge from the game. At any rate, once you're done here, head into the Blac Marble Gallery. --------------------------------------------------------------------------Facts About: Blac Marble Gallery Music Trac : Finale Toccata Enemies Found: Blade, Corpseweed, Guardian, Jac O'Bones, Thornweed Bosses Found: Dracula, Shaft Items Found: Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library Card, Life Max Up, Meal Tic et, Potion, Resist Dar , Resist Fire, Resist Holy, Resist Thunder --------------------------------------------------------------------------Yes, it's that loooong hallway again. Head right. When you finally get past the hallway, fly up into a hole in the ceiling to get an Iron Ball. Then, continue right. You're now in the reverse version of the four-way crossroads. The top right and lower left directions are dead-ends, but are worth percentage points and a Meal Tic et. When you're done, exit to the lower right. Ignore the hole in the ceiling for now, and continue right. The path to the cloc hall is straightforward, and when you get there, loo out for the Guardians. These guys are extremely powerful, have a lot of HP, strong against practically everything. For now, you may just want to Mist by them. Later, you'll want to fight them, because they give a lot of experience points. Yep, it's the Giant Cloc again. Drop down the center, head left for a Heart Max Up, and right for a Life Max Up. Use a Cloc to slide the left statue, then drop down and collect the Resist potions. Wait for the right cloc to slide, then head for Death Wing's Lair. --------------------------------------------------------------------------Facts About: Death Wing's Lair Music Trac : Finale Tocatta (again)

Enemies Found: Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman, Malachi, Medusa Head Bosses Found: A modan II Items Found: Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High Potion, Life Max Up, Luc Potion, Manna Prism, Opal, Rib of Vlad, Shield Potion, Shuri en, Sword of Hador --------------------------------------------------------------------------Drop down, then exit right and drop down again for the first large room. Ta e the upper left route, then smash the wall for a secret area containing a High Potion, Opal and the Sword of Hador. Ta e the lower left exit, head right until you reach the Portal. Then, drop down the gap, ta ing the time to collect the Luc and Shield Potions and the Manna Prism. Head to the right, either flying over the spi es or using the Spi e Brea er to wal through them. The Trophy to the far right has an Aquamarine. Grab it, then fly through the hole in the ceiling to enter the main chamber of Death Wing's Lair. The Karasumen are no more difficult now than when they were the boss of the Cloc Tower. Stay out of the lower right exit for now. The lower left exit is a Save Point. The upper left exit contains the Alucard Mail. The upper right exit leads to a hallway that contains a Life Max Up and eventually leads to the Anti-Chapel. Remember the ceiling you bro e in Olrox's Quarters to get the Sword Card? Well, the floor can be bro en in the same spot, and it leads to a Heart Refresh. Now, save your game if you wish, and go ta e the lower right exit of the main chamber. On your way to the right, grab the Shuri en. Enter the door to find the lair of A modan II. --------------------------------------------------------------------------A modan II Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------Equip the Holy Sword and the Topaz Circlet before the battle, and you can practically ignore anything A modan does. You'll receive the Rib of Vlad after his defeat. --------------------------------------------------------------------------Head right to find a Heart Max Up, then head for the Anti-Chapel. --------------------------------------------------------------------------Facts About: Anti-Chapel Music Trac : Lost Painting Enemies Found: Archer, Balloon Pod, Blac Panther, Imp, Sniper of Goth Bosses Found: Medusa Items Found: Boomerang, Diamond, Fire Boomerang, Heart of Vlad, Heart Max Up x2, Javelin, Life Max Up, Manna Prism, Shuri en, Talwar, TNT, Twilight Cloa , Zircon --------------------------------------------------------------------------The exit from Death Wing's ta es you midway through the first bell tower of the Anti-Chapel. For now, let's head bac toward the Reverce Keep. Go down. Before you ta e the right exit, ma e sure you're wearing the Spi e Brea er armor. Collect the Twilight Cloa , then drop down to the bottom of the bell tower to collect a Smart Potion, a Life Max Up, and a Manna Prism. Ta e the left exit, and continue through the hallway. When you get to the second bell tower, drop down to collect the Talwar, then continue left. You'll soon run into Medusa. ---------------------------------------------------------------------------

Medusa Tactics Boss Music Trac : Enchanted Banquet --------------------------------------------------------------------------Stay close, duc , and slash. If you're close enough, her petrifying gaze won't touch you, but her slash might. It doesn't really matter, since you will be doing more damage than she will. You'll win the Heart of Vlad. --------------------------------------------------------------------------Continue left. The upper left exit of the third bell tower is a Save Point. Drop down to collect a Magic Missile and a Bwa a Knife. Ta e the lower left exit bac to the Reverce Keep. Then, continue heading left and Portal bac to Death Wing's Lair. Head bac to the reverse Giant Cloc and head left. Continue on your way until you reach the hole in the ceiling. Fly up, and exit left. Head upward, then exit right to reach the Reverce Caverns. --------------------------------------------------------------------------Facts About: Reverce Caverns Music Trac : Lost Painting Enemies Found: Balloon Pod, Blue Venus Weed, Cave Troll, Dar Octopus, Killer Fish, Imp, Jac O'Bones, Nova S eleton, Roc Knight Bosses Found: Doppleganger40 Items Found: $2000, Alucard Shield, Bat Pentagram, Dar Blade, Diamond, Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up x2, Manna Prism, Meal Tic et x5, Opal, Osafune Katana, Peanuts xInfinity, Potion, Pot Roast, Shiita e x4, Toadstool, Zircon x2 --------------------------------------------------------------------------When you first enter the Reverce Caverns, brea the Trophy for a Zircon. Then climb up. Ta e the first left exit for a Save Point (ignore the right exits.) Continue up. Ta e the next left exit. Continue left until you reach the Trophy with the Heart Max Up. Grab it, then climb up and exit left. The Trophies in the next room all contain Meal Tic ets. The top right exit is a Save Point and the top left exit is empty save for a Peanut. If you grab it, leave this room, and come bac , the Peanut will return. Return to the vertical corridor and fly up. The first left exit is another Save Point. Ta e it, because the next left exit is a boss... --------------------------------------------------------------------------Doppleganger40 Tactics Boss Music Trac : Festival of Servants --------------------------------------------------------------------------Equip the Topaz Circlet beforehand, because this fa e's slash causes poison damage. And the D40 loves to slash. He jumps around the room slashing, so jump and slash him out of the air. He also throws Rebound Stones 3 at a time, but they cause little damage. He also li es to change into a bat and charge across the room. Li e the last Doppelganger, this one is vunerable to the Cloc subweapon. It's also vunerable to any status-inflicting weapons you may have pic ed up, li e the Stone Sword, Terminus Est, or the unholy Muramasa. --------------------------------------------------------------------------Head left. You'll find another Zircon. Pass the hole in the floor and go all the way to the left. There's nothing there, but it's worth some percentage. Head down, and then left for a Pot Roast. Head right to find a small room with the Dar Blade. This "Octopi Room" ma es an excellent place to level up your Muramasa if you too the time to get one. Just grab a Dagger special weapon, your Muramasa, a Blood Cloa , and equip whatever you have that will lower (yes, lower) your INT the most. Then just get in some Dar Octopus's face and chuc daggers as fast as you can. If you run out of hearts, just run into an Octopus a few times to reload.

Remember the brea able floor in the Underground Caverns? Well, now it's a brea able ceiling, so brea it and go up. Head left. For maximum percentage, you're going to have to swim with the wolf. Jump into the water, transform into the wolf, and hold Up and Triangle, and stic to the ceiling. (This doesn't wor in the Saturn version. Chec the Frequently As ed Questions sections to find out what to do.) On your way to the left, be sure to pic up the Manna Prism, Elixir, and the Force of Echo. Now, head bac to the Save Point below the Doppleganger battle room, and go to the right. Collect the Shiita e, and drop down the hole in the floor. Continue down, ta e the right exit, and go down some more to find an Opal. Saturn players will find the Reverse Cursed Prison nearby, and ought to ta e a loo . Return to the vertical corridor and continue down and ta e the right exit. Drop down, and go right. Pic up the Life Max Up, then ta e down the right wall to find a Diamond. Now head left bac to the very first vertical corridor of this area, climb bac up to the Save Point, and head right again, this time s ipping the hole in the floor. Head right, collecting the Shiita e on the way. Jump up into the first water area you see, and head left to find a Heart Max Up. Continue right. The second water area contains nothing but percentage points. The third contains a Potion and a Life Max Up. The hole in the ceiling of the next screen leads to the Cave, but let's continue exploring the Caverns for now. Continue right, collecting the Bat Pentagram on the way (use the wolf to swim against the current). At the waterfall, wal on right to find a Garnet. Then, fly up, collect the Shiita e and the Toadstool, and ta e the top left exit. Grab the Osafune Katana, then head right. Ta e the first hole in the floor, then continue right (grabbing the Shiita e). Ta e the door to the Reverse Entrance. You'll wind up in the room with the large roc . Open the secret passage by flying through the roc as a bat one way and running through it as a wolf the other way (collecting a Pot Roast in the process.) Ta e the newly opened top right exit for an Opal, a Zircon, and the Beryl Circlet. Then, return to the Reverce Caverns. From the hole in the floor that lead to the Reverse Entrance, head right. Be sure to use the wolf in all the water areas for maximum percentage. The room at the far right contains the Alucard Shield. Remember the $2000 bag Candle in the Underground Caverns that was a pain to get? Well, over here, it's just off the ground where it can easily be slashed. Leave the room, and it's bac again. If you need money, this is the place. Head bac to the waterfall, ta e the lower left exit, and head left until you see the hole in the ceiling. Fly up to reach the Cave. --------------------------------------------------------------------------Facts About: Cave Music Trac : Abandoned Pit Enemies Found: Bat, Corpseweed, Gaibon, Slogra, Thornweed Bosses Found: Death Items Found: Alucard Sword, Eye of Vlad, Green Tea, Life Apple, Power of Sire x2, Shiita e x2 --------------------------------------------------------------------------Ta e the topmost exit for a Save Point, then ta e the middle exit. Head left, and you'll soon run up against... --------------------------------------------------------------------------Death Tactics Boss Music Trac : Death Ballad ---------------------------------------------------------------------------

Equip the Holy Sword and you'll probably beat his first form before he does any damage to you. Aim for the head of his second form and you'll probably beat him before he does any damage to you. How's that for tactics? :) You now have the Eye of Vlad. --------------------------------------------------------------------------=========================================================================== Optional: Ending #3

After you beat Death, continue left. Activate your Demon familiar to push the switch, and continue left. Head up the corridor, slash the right wall for some Green Tea, and head right to collect a Power of Sire and a Life Apple. Return to the corridor with the switch and head up. At the four-way crossroad, head right to collect the Alucard Sword. Head left for a Portal, and go up to continue on. On your climb up, pic the Shiita es. At the top, head right for a Power of Sire and head left to move on to the... --------------------------------------------------------------------------Facts About: Floating Catacombs Music Trac : Curse Zone Enemies Found: Bat, Blood S eleton, Frozen Half, Salome, S eleton Bosses Found: Galamoth Items Found: Attac Potion, Buffalo Star, Diamond, Elixir, Gas Cloud, Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up x2, Magic Missile, Nec lace of J, Red Bean Bun, Resist Fire, Resist Thunder, Shield Potion --------------------------------------------------------------------------Head up, then right for a Save Point, then continue right for a Magic Missile. Slash the wall behind it for a Buffalo Star. Head bac to the left. The Salome enemies are very annoying. They create magic shields which prevent damage, so what can you do? Use a long range weapon and hit them before they see you is one option. The other is to equip the Cat-Eye Circlet and fight it out. When they throw cats at you, touch one for a large HP boost. When you defeat a Salome and it turns into a cat, touch it for a large HP boost. Continue left until you reach the first large room, then ta e the upper left exit. This leads into another large room with only one exit. Ta e it to find a spi e room. Don your Spi e Brea er and plow on through. Continue to the left to find two Karma Coins, and two Resist potions. Head up, collect the Red Bean Bun to the left, and head right. You'll discover an Elixir, and the wall behind it conceals a Library Card. Return to the second large room and head right. Continue past the Heart and Life Max Ups until you find the hole in the floor. Drop down to collect Attac and Shield Potions, then head right, slash the wall, and continue

Save your game here so you can return later. Head bac to the Giant Cloc in the Blac Marble Gallery with the five treasures of Vlad. The ceiling will open, allowing you access to a Save Point, a Heart Refresh and an elevator that leads to the final confrontation with both Shaft and Dracula. I'll write a tactics for them later on, but if you get in trouble just equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll ma e short wor of them. Or, if you got the Crissaegrim and Ring of Varda earlier, you'll not get in trouble in the first place. :) Finally, you'll get a good ending, but there's still one more ending you can receive if you have a percentage greater than or equal to 196%, so play on. ===========================================================================

--------------------------------------------------------------------------Galamoth Tactics Boss Battle Music: Death Ballad --------------------------------------------------------------------------Fighting Galamoth with the Beryl Circlet equipped just wouldn't be fair, now would it? Whether you use it or not, those blac spheres he sends out still damage, so avoid them as best as possible. Slashing his legs just doesn't have the effect of slashing his head, but that's easier said than done. Unless you do something really drastic (Crissaegrim, Shield Rod), Galamoth will still put up quite a fight even if you've got the Beryl Circlet equipped, so it's not totally cheating. --------------------------------------------------------------------------After that, ta e the upper right exit from Galamoth's chamber to find a Heart and Life Max Up. Continue right to find a Ruby Circlet and the Gas Cloud. Now, head bac to the Reverse Entrance via the Reverce Caverns. --------------------------------------------------------------------------Facts About: Reverse Entrance Music Trac : Finale Toccata (the official theme song of the second castle, apparently) Enemies Found: Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jac O'Bones, Nova S eleton, Orobourous, Warg Rider Bosses Found: None Items Found: Antivenom, Beryl Circlet, Fire Boomerang, Hammer, Heart Max Up, High Potion, Life Max Up, Opal, Pot Roast, Talisman, Zircon --------------------------------------------------------------------------You'll exit the Reverce Caverns to the room with the large roc . You've been here before to collect the Beryl Circlet and such. Now head right and ta e the hole in the floor. Continue far to the right for a Save Point, then drop down the vertical corridor and ta e the bottom right exit for a Fire Boomerang. Return to the roc room and head right. The Orobourouses in this room rarely drop the Lapus Lazuli, an Accessory that gives a +20 LCK bonus. Having higher luc means that monsters drop rare items more often. For more Orobourous fun, noc the rider off their bac and they'll follow you around the rest of this room, and will damage any enemy they touch. The large room at the far right contains a Hammer and an Antivenom. Once you collect these, head bac to the left if you are playing the PSX version. Saturn players will want to ma e a quic trip through the Hell Garden. Head bac to the large roc and continue left. The room past the Roc room contains a Dodo Bird. They rarely drop the Runesword, which is a really neat throwing weapon. Also, slash the staircase suspended in the air at the far left of the room for a High Potion. At the vertical corridor, drop down and ta e the middle right exit to find a Life Max Up. Then, continue down, ta e the left exit, climb bac up, exit right, drop down again, and ta e the lower right exit. When you reach this large room, ta e the middle left exit for a Talisman, and ta e the top right exit for a Portal. The middle right exit is a Save Point. Grab the Heart Max Up at the bottom, and ta e the lower left exit bac to the Blac Marble Gallery.

to collect the Nec lace of J. right. The far right room has double bac and drop down the for a Save Point and continue exit to fight Galamoth.

Go bac up through the gap and continue nothing but a fraction of a percent, so vertical corridor. Ta e the lower left exit left for a Diamond. Ta e the lower right

The route bac to the Giant Cloc is pretty straightforward, and be sure to pic up the Library Card along the way. Be sure to explore the first large room for a Potion and an Antivenom. Exit to the left, drop down one screen, then ta e the left exit of the next for a save point. Drop down one more screen, then ta e the left exit for bac toward the Giant Cloc . There's no need just yet to actually go bac to the Giant Cloc itself, so once you've explored the hallway, turn around and head right, all the way to the Necromancy Laboratory. --------------------------------------------------------------------------Facts About: Necromancy Laboratory Music Trac : Finale Toccata (did the music people go on stri e during the development of this game?) Enemies Found: Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon, Salem Witch Bosses Found: Beezelbub, Lord of the Flies Items Found: Goddess Shield, Heart Max Up, High Potion, Katana, Life Max Up, Manna Prism, Resist Dar , Ring of Arcana, Turquoise --------------------------------------------------------------------------Circle around the first room you find, collect the Turquoise, and exit left. Continue left until you reach the vertical corridor. The first left exit is a Save Point. Ta e the top left exit, then fly up and ta e the middle right exit to find the Goddess Shield. Then, continue up and exit right. Explore the large room you end up in. The top left exit is a Save Point. Ta e the hole in the bottom right floor, then continue right for a High Potion. Collect the Manna Prism in the top right, then ta e the hole in the ceiling in the top left corner. Head right to find a Resist Dar , then go to the left. You'll end up bac at the Reverce Entrance. Save if you wish, then head bac to the first large room. This time, ta e the bottom right entrance. When you get to the vertical corridor, ta e out the ceiling for a Katana, and the top right wall for a Heart Max Up. Continue on to the second large room. The bottom left exit leads to a Life Max Up. Grab it, then ta e the bottom right exit. It leads to another vertical corridor. Ta e the top right exit for a Save Point, then ta e the lower left exit to battle Beezelbub. --------------------------------------------------------------------------Beezelbub Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------Beezelbub doesn't attac directly, but some very large insects will be bugging you the whole time. Also, some maggots will be swarming the floors, so equip a Topaz Circlet and you won't have to worry about them. (If you happen to have a Dar Armor, which is dropped by Malachi, equip it and you don't have to worry about anything else either. :) Just eep hac ing off Beezelbub's various limbs until dead. You can use an Axe or the Cross to ma e this a little easier. You won't win the Conch Shell of Vlad, however. --------------------------------------------------------------------------Ta e the lower left exit to find the Ring of Arcana, which ma es enemies drop rare items more often. The top left exit leads bac to where you've already been, so head bac to the last vertical corridor and ta e the bottom right exit to head bac to the Anti-Chapel. Grab the Heart Max Up on your way to the Save Point, then drop down. Head right for a Zircon, then continue left. On your way, you can collect a Heart Max Up, a Shuri en, some TNT, a Diamond, a Boomerang, a Javelin, and finally, a Fire Boomerang. In the next room, drop down to the bottom for mapping purposes, then ta e

--------------------------------------------------------------------------Facts About: Reverce Colosseum Music Trac : Door of Holy Spirits Enemies Found: Azaghal, Minotaur, Stone S ull, Werewolf, White Dragon Bosses Found: Fa e Grant, Fa e Sypha, and Fa e Trevor Items Found: Aquamarine, Buffalo Star, Fury Plate, Gram, Heart Max Up x2, Life Max Up, Zircon --------------------------------------------------------------------------Well, there's only about 6 percent of the castle left to go. At your first opportunity, go up and ta e the first right exit for a save point, then the top right exit for a Zircon. Climb to the top, then head all the way to the left for a Buffalo Star. Wal bac to the vertical corridor, drop down a level, then head bac to wards the Save Point to add to your map. Then, turn around and go all the way left, collecting the Heart and Life Max Ups on the way to the other Save Point. Then, climb up to the top, and exit left to find an Aquamarine. Head to the right to find Gram. Drop down the elevator shaft, then head left past the grate, and drop down again. On your way to the right, slash the floor near the first pillar to find a secret passage that leads to the Fury Plate. Continue to the right, head up, then ta e the top left route to encounter... --------------------------------------------------------------------------Fa e Trevor, Grant, and Sypha Tactics Music: Festival of Servants --------------------------------------------------------------------------Grant crawls on the ceiling tossing daggers downward at you, Trevor tosses Crosses at you Belmont-style, and Sypha casts elemental storms at you. If you hit Grant, he'll fall down, allowing you to hit him a few free times. Watch out also for Trevor's whip. Slash them all to death and move on. --------------------------------------------------------------------------=========================================================================== Ending #4

--------------------------------------------------------------------------Shaft Tactics Boss Music Trac : Death Ballad --------------------------------------------------------------------------Avoid the orbs that Shaft sends flying all over the place. If when you see an elemental attac coming, quic ly equip the appropriate Circlet to absorb it. --------------------------------------------------------------------------Dracula Tactics Boss Music Trac : Blac Banquet --------------------------------------------------------------------------When you first meet Dracula, hit him once or twice, then use the Library Card to escape the battle. Why? This allows you to save the last .1% of the game, and to put Dracula in the Master Librarian's Enemy List. Do that, then come bac and face Dracula again. Dracula's two giant claws will grab for you from either side, but you

Exit left, and continue left straight on to Death Wing's Lair. Head bac to the Giant Cloc . The ceiling will open, so fly upward. Head left for a Heart Refresh, then right for a Save Point, then ta e the elevator up. Head upward, then drop into the center room to face...

either exit. Then leads bac to the percentage point, explored when you room and ta e the

ta e the lower left exit of the Spectral Sword room. That first bell tower. Ta e the upper left exit for an extra then explore whatever part of the bell tower that wasn't fought Medusa. That done, return to the Spectral Sword top left exit, which leads to the Reverce Colosseum.

should be doing tons more damage to him than he is to you. From time to time, he'll fly off the screen, and cast some sort of spell at you that is easily avoided. Dracula's three heads will also pop out at you. When you see all three pop out, transform into a Mist to avoid the spell they will cast. After Dracula's defeat, you'll see the best ending of the game. --------------------------------------------------------------------------=========================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Why Don't I Have 200.6%? :::::::::::::::::::::::::::::::::::: [200] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So you've played through the game and don't have 200.6%, and you don't really want to read through that long wal through that I just wrote to find out what you're missing? I don't blame you; so here are a few tips that may help you ferret out those last remaining percentage points. Want to now just how much you're missing? If you hit Start and loo in the bottom right corner of the screen, you'll see the "Rooms" counter. It counts the number of little blue squares you have on your map. (Each blue square is roughly equivalent to one screen.) The highest number you can achieve (without the Sword Familiar glitch above) is 1890. An obvious source of missing points are "gaps", or areas of larger rooms that you have been in, but failed to explore each and every corner. These are generally pretty easy to pic out. Also, notice that the entire map should be outlined in white. If you see an area not outlined in white, that an indication of a gap. Still don't have 200.6%? Here is a list of some of the less obvious secret areas. Remember that any secret area that exists in one castle exists in the other as well. [Note: A few people have reported an odd glitch that seems to let them get 200.8% without using the Sword Brothers glitch (or playing the Saturn version). I've gotten a save file from one such person (and they do indeed have 200.8%), but they don't seem to have any obvious extra areas on their map. In any case this is very rare and no one seems to now how to reproduce this. I've never had it actually happen to me.] [Note: Saturn players have a maximum of 1990 rooms for a max percentage of 211.2%. Your save file will have a flashing "ALL" indicator once you reach this percentage. Neither the Cursed Prison nor the Underground Gardens have any secret rooms.] Abandoned Mine/Cave 1) Use the Devil Familiar to push the switch in the wall. 2) In the corridor after the switch, the wall at the bottom left (top right) can be bro en for another secret room. Castle Keep/Reverce Keep 1) At the end of the carpeted stairway but before you enter the hallway that leads to Richter, slash the top of the entranceway to uncover the switch that lowers a secret staircase. If you hit the switch in the first castle, the staircase will also be raised in the second castle. Colosseum/Reverce Colosseum 1) The topmost (bottommost) room with the Blade Masters (Azaghals) has a part of the ceiling (floor) that can be destroyed. Cloc Tower/Reverse Cloc Tower 1) In the vertical towers, there are four gears in the walls which can be hit. Listen carefully to the sound they ma e when you hit them. If

they ma e a clic ing sound, stop hitting it and move on to another one. If done correctly, another secret room will open up. 2) At the bottom left (top right) of the long hallway after the gear towers, slash the wall for another secret room. Entrance/Reverse Entrance 1) Tunnel through the large roc , then fly through it one way as a Bat and run through it the other way as a Wolf. This will open up a secret room at the bottom left (top right) corner of the room. Long Library/Forbidden Library 1) When you enter a room with a boo case that is apparently bloc ing your path, eep wal ing against it to push it out of your way. Marble Gallery/Blac Marble Gallery 1) At the Giant Cloc , one of the stone statues can only be moved by using a Cloc in the room. 2) The switch beyond the Blue Door opens two holes: one leads to the Abandoned Mine, the other leads to a small room. 3) When you get to the fight with Dracula, don't fight him but use a Library Card. This will allow you to save the small room you fight him in. Olrox's Quarters/Death Wing's Lair 1) When you first enter the first large chamber with the Spectral Sword (Azaghal), ta e out the lower right (upper left) wall to find a secret area. 2) Ta e the hallway that leads to the Royal Chapel (Anti-Chapel). When you come to an area that's a different color than the rest of the hallway, there's a portion of the ceiling (floor) that can be destroyed. Underground Caverns/Reverce Caverns 1) Go to the left (right) of the room where you fought the Scylla Wyrm (Doppleganger40). Drop down (head up) and ta e out the floor (ceiling). 2) In the Reverce Caverns, be sure to use the Wolf and stic to the ceiling of the water areas. [Note: The Wolf form is unable to swim in the Saturn version. Saturn players should chec the Frequently As ed Questions section to find out how to get around this.] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Miscellaneous Alucard Tips :::::::::::::::::::::::::::::::::: [MSC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Quic Alucard Ending Conditions Recap *

As far as I'm aware, the requirements for the Saturn version have not changed. * OK, I've beaten the game. Now what? * Once you've gotten a "Clear" save file by beating Dracula, you'll be able to do all sorts of things. (Contrary to popular belief and earlier versions of this FAQ, percentage is irrelevant to this.) First, the Master Librarian will add the Sound Test to his menu. Also, he'll start selling the Duplicator for the low, low price of $500000.

Ending Ending Ending Ending

#1: #2: #3: #4:

Don't get the Holy Glasses and ill Richter. Get the Holy Glasses, ill Richter Beat Dracula with less than 1847 rooms (less than 196.0%). Beat Dracula with 1847 rooms or more (196.0% or higher).

The Time Attac option should show up on your System menu, detailing how long it too you to reach various points in the game. Any new game you start will have all of the above from the start, as long as your memory card has the beaten game still saved on it. Spea ing of starting new games, try using the following names: 1) RICHTER - Play the game as Richter Belmont. (see Part II) 2) AXEARMOR - You start the Alucard game with the Axe Lord Armor. 3) X-X!V''Q - Alucard starts with 99 Luc and a Lapus Lazuli, but his other stats are extremely low.

By doing this tric , you can get the Master Librarian to drop a few items, one of which cannot be obtained anywhere else. You can do this anytime in the game, but since it requires a lot of MP and having a high LCK stat seems to help, I'd recommend waiting until later before trying this. (A Mystic Pendant will help too.) Go to the Long Library, and go to the room just under the Master Librarian (where you found the Bronze Cuirass). Now, Super Jump up the narrow gap. (Keep in mind that the Super Jump can be repeated in mid-air as long as you have the MP to perform the Super Jump.) What you want to do is Super Jump high enough that you lift the Librarian off the ground, but not so high that he hits the ceiling. Having done so, fall down just enough so that the Librarian returns to the ground, but not so far that you fall all the way bac down the gap and hit the ground yourself. Then Super Jump again, fall again, etc. You'll get a Life Max Up right off the bat, but it will ta e many, many more consecutive jumps without Alucard touching the ground to get the other items the Librarian drops: Ring of Arcana, Dracula Tunic, and AxeLord Armor. Contrary to what my FAQ said previously, it is possible to try again if you have screwed up. That said, I find it wor s best if you get them all in one go. * Get The Silver Ring Without the Spi e Brea er * First, go to the spi e room in the Royal Chapel, and simply fly in Bat form until you reach the mist grate. Turn into mist and go through, then return to bat form and fly until you reach the door. (If your MP is low you may wish to stop at one of the areas where there are no spi es on the floor and recharge.) Once you are at the door, equip a potion of some sort, then return to Alucard form. Use the potion immediately after getting hit by the spi es, and you should be able to use the resulting window of invincibility to wal up to and through the door. (A variation on this is to get a Life Apple, then lower Alucard's HP so that one spi e hit will ill him, then activate the Faerie familiar before doing this. You may need to use up any potions before hand, since the Faerie will tend to use them while you're trying to get a low HP. Anyway, when you get to the door, turn bac into Alucard, then press and hold left. You'll die, the Faerie will revive you, and you should be able to ma e it to the door before you lose your invincibility.) * Rare Items * Most of the enemies in CSOTN can drop two "rare" items, i.e., items other than Hearts or Money Bags. This happens rarely though, so if an enemy drops an item you've really got to have, here are a few ways to ma e that happen. First, find and equip the Ring of Arcana and/or a Lapus Lazuli. The former increases the appearance of rare items, and the latter increases luc

* Master Librarian Tric

(which has the same effect, in addition to increasing critical hits.) For an extra luc bonus, equip all of the Alucart equipment. This gives you an extra +30 Luc boost. Second, if possible, try to find a place where the target enemy is near a doorway, so you can ill it, leave, come bac , ill it again, etc. And to answer the ages-old question: the Ring of Arcana is usually more effective than the +20 LCK boost of the Lapus Lazuli.

For best results in rare item hunting, you need a large Luc rating. The highest you can theoretically get without a GameShar is 198. Here's how. Start a game with the 99 Luc code. That gives you 99 Luc (duh) and a Lapus Lazuli (Luc +20 = 119). Now collect and use/equip the following: Alucart Mail, Alucart Shield, Alucart Sword (Luc +30 = 149) A extra Lapus Lazuli (Luc +20 = 169) Eye of Vlad (Luc +10 = 179) To get the last 19 points, use a Luc Potion. (Yes, the Luc potion should give you 20 points, but stat bonuses cannot exceed 99.) * Getting a Ring of Varda * I got an E-mail not too long ago from LordHeresy@aol.com, who had claimed to have gotten a Cat-Eye Circlet from a Salem Witch. At first I didn't believe it, until the save game I was playing refused to give me a single Ring of Varda. I was fighting Paranthropuses, and they were giving me Gauntlets by the boatload. They weren't, however, giving me Rings of Varda. Weirder still, they were dropping Turquoises. I didn't have the Jewel Sword equipped, and I have never seen a Paranthropus drop a Turquoise. I tried one of my earlier saves, and I couldn't get the Paranthropuses there to drop a Turquoise (but I got a number of Rings of Varda.) While I'm not sure what happened in the Cat-Eye Circlet case, here is the deal with the Ring of Varda. It has been suggested to me several times that this "bug" was put in the game intentionally, so that you could not get the Ring of Varda without beating the game first. I initially did not believe this, because thought I remembered getting a Ring of Varda without beating the game once before. However, I have since been unable to reproduce this, so apparently I was wrong. Anyway, the point is this: this "bug" seems to only affect saves that are made before you beat the game. "Clear" and "Replay" saves do not seem to be affected, so if you get hit with the bug (and you almost certainly will the very first time you play), just beat Dracula and all should be well. This bug also appears in the Saturn version, which might suggest it was done intentionally. * Which Portal? * You may have noticed that each portal has a different animal in the bac ground directly above the portal itself. You can use these to quic ly identify which portal you are at. (If you are wondering, "why don't you just push select?", then you've never had the "pleasure" of using these portals in the Saturn version. Push up, push start, wait 5 seconds for pause menu, push L, see where you are, exit map, exit pause menu, push up, push start, wait 5 seconds for pause menu...) Horse: Viper: Crab: Entrance/Reverce Entrance Abandoned Mine/Cave Outer Wall/Reverce Outer Wall

* 200 Luc

Lion: Ram: Bear:

Castle Keep/Reverce Castle Keep Olrox's Quarters/Death Wing's Lair Underground Gardens/Hell Garden (Saturn version only)

* Infinite Peanuts * Remember the room in the Underground Caverns with the fa e Save Point and the battle with the Succubus? Ma e your way to the same room in the second castle, and there is a Peanut on the ground, hidden by the floor. However, if you leave and come bac , the Peanut will return. You can collect as many as you li e! * Healing Tips * Are you running low on HP and there's no Save Point nearby? Don't want to waste those Elixirs? Eaten all your food and still low? Well, if you happen to have some of the various Circlets handy, you can heal up easily. If you have the Topaz Circlet, you can wal into the little thingies that the Balloon Pods release, collecting some HP in the process. Have a Ruby Circlet? Then let some Gremlins fill up the room with flame, then absorb them for 24 HP each. Also, since Stone S ulls are indestructible, you can Soul Steal from them until you run out of MP. * Fight Evasion * Turning into a Mist is a very good defensive strategy, especially if you have the Power of Mist relic. Don't want to fight something? Turn into the Mist and fly by. Need to avoid some boss attac ? Turn into a Mist. * Teleport Attac s * Some of Alucard's weapons come with a Teleporting special ability. So what, you might as ? Well, since you're invincible during the teleport, and you can teleport again before you've finished teleporting the first time, this can be quite useful.

Well, this one's pretty obvious actually, but Justin Sison thought I should mention it in the FAQ. Place your CSOTN CD in a regular CD player, and select trac 2. You'll hear Alucard give a little speech, then a neat remix of Castle Dracula will play. * Fifth Ending? * I received an E-mail from Mi e Chenoweth, who had found some utility to rip sound files from Playstation CD's, and found several unused pieces of dialogue that seemed to be a fifth ending where Maria turns into a demon. He sent along an MP3 of the dialogue in question, which I shall attempt to transcribe here: 1. Maria: "Wait! Don't hurt Richter any more!" Richter: "Ma.. Maria?" Maria: "Richter!" Richter: "You saved me!" 2. (Male voice, perhaps Shaft?): "If not for you, I would have lost to this fool" Female Demon (Maria?): "EEYAAAHH! Uh! Hahaha! Four Demons I hold you to your oath. Defend your master who commands you!"

* Hidden Audio Trac

3. Female Demon: "Oh! Such power in such a little girl. Hahahaha!" 4. Female Demon: "EEYAAAHHH! It won't end li e this! You should be destroyed along with this castle. Hahaha!" 5. Alucard: "It's over, but the sacrifice was great. Maria, Richter... I did not wish for you to die. Such is the fate of mortals. I'm certain that some dar force was behind Maria's transformation, but it doesn't matter now." If you're running Windows, you can listen for yourself by obtaining XAPlay or PSMPlay. See the Audio Info section for more details. Now, the question remains: how do you get it? You don't. If you chec the data files on the CSOTN CD, under the various subdirectories of the /ST directory, you can find the scripts for all of the spo en dialogues in the game. In none of them will you find the above scripts for the fifth ending. So, either the fifth ending exists and it does not have a text accompaniment (unli ely), or it was planned but for some reason never implemented. Given that no wor ing method, legit or GameShar , has surfaced to obtain this ending, it most li ely cannot be gotten. It's still a neat curiosity though. * Alternate "Game Over" Voices... * This is ind of weird. Occasionally in the Japanese version, when you get illed, instead of the usual "Gaammee Oovverr... mwahahaha!" clip, you'll hear a female voice say something in Japanese. (I don't now what, since I don't spea Japanese.) I was told that this would happen sometimes when you got illed by a Venus Weed, but the only times it has happened to me was when I was fighting Dracula and Galamoth. Also, you can hear yet another clip if you lose to the Succubus. This may also wor in the US version, but the one time I tried it didn't. -------------------------Part II: Richter Belmont-------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction to Richter Belmont ::::::::::::::::::::::::::::: [RIC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After you've played through the Alucard game, and you want to play a more traditional Castlevania game, you can choose to play the game as Richter Belmont. To do so, after beating the Alucard game with a percentage around 180 or higher, enter "RICHTER" as your name, and viola. You'll now if you can play as Richter when the message at the top of the File Select screen reads "Input 'RICHTER' to play as Richter Belmont." Also, your Alucard save game will say "Clear". [Note for Saturn players: as you probably have already noticed, you can start a Richter game at any time without having beaten (or even played) the Alucard game.] The Richter game varies significantly from the Alucard game. Richter cannot collect relics or rare items, and he does not gain levels. Richter is armed only with the Vampire Killer, which cannot be powered up. (Two exceptions: the Vampire Killer does twice as much damage in the inverted castle, and doing an Item Crash [see below] with no item causes your whip

to become a flame whip.) Richter can only collect up to 99 hearts; the Heart Max Up items award you about 30 hearts, but do not increase your heart maximum. And yes, Richter's max HP _does_ increase when you pic up a Life Max Up. He starts with 50 HP, and gains 10 HP for every Life Max Up he pic s up. He should end up with 540 HP (550 if you're playing the Saturn version.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter's Special Weapons ::::::::::::::::::::::::::::::::::: [RSB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As stated above, Richter's main weapon is the Vampire Killer whip. He can't use (or collect) the swords and such that Alucard can use, but Richter wouldn't be much of a Belmont if he couldn't use the ol' Special Weapons that have been around since the first Castlevania game. In addition, pushing Triangle will allow you to do an Item Crash, a special attac that depends on the Special Item Richter has equipped. 1) No Item Use: Nothing (duh) Crash: Turns your whip into a Flame Whip. - Once you've collected a special weapon, you will be unable to use this crash for the remainder of the game. 2) Holy Water Use: Lobs at floor, then creates a flame which travels in the direction you're facing. (1 Heart) Crash: "Hydro Storm" - Creates a rainstorm which does massive damage to all enemies on screen. This attac is incredibly sic . (15 Hearts) 3) Cross Use: Throws straight ahead, then returns. Good power, good range. (1 Heart) Crash: Identical to Alucard's normal use of the Cross. A large cross rotates around a beam of light that expands to ta e up the whole screen, doing damage to all enemies on screen. (20 Hearts) 4) Cloc Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts) Crash: Freezes all on-screen enemies for a longer period of time, then does a Thunder-elemental lightning attac . (20 Hearts.) 5) Axe Use: Identical to Alucard. Hurls a slow, but powerful Axe in an arc. (1 Heart) Crash: Leaps up in the air, and sends out a circle of Axes in all directions. (10 Hearts) 6) Knife Use: Identical to Alucard. Fast, but wea . (1 Heart) Crash: Richter throws an almost endless stream of daggers. (10 Hearts) 7) Holy Boo Use: Holy Boo revolves around Richter and does damage to any enemy it contacts. You can have two active at once. (5 Hearts) Crash: Fires a large laser blast forward. (15 Hearts) 8) Rebound Stone Use: Throws a stone which bounces off walls. (1 Heart) Crash: Creates a flash of light which damages all on-screen enemies (10

Hearts) 9) Agunea Use: Sends out lightning. If it hits a target, hold Up + Attac to eep the juice flowing. This uses up more hearts, though. (10 Hearts) Crash: Sends lightning out in all directions. (20 Hearts) 10) Bibuti Use: Tosses holy ashes ahead. (1 Heart) Crash: Creates ash storm directly overhead. (10 Hearts) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter's Special Moves ::::::::::::::::::::::::::::::::::::: [RMV] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In addition to the above, Richter has a number of special moves. These are important to playing a Richter game, so try to master these. 1) Super Jump: D, U + Jump * LEARN THIS * This is Richter's most important move. Not unli e Alucard with Gravity boots. Also, if you hit an enemy during the jump, you will do more damage to it than a normal whip crac . However, be sure you will ill it, or else you'll ta e some damage yourself. This move can be repeated indefinitely. 2) Air Dash: U, D, DF, F + Attac * LEARN THIS * This is Richter's second most important move. This also can be repeated indefinitely, or used after the Super Jump. This attac does about double the damage of a normal whip attac . Use this move to pass through larger enemies that don't easily die, since you are invincible during this move. If you do this in mid-air, you can do a mid-air bac flip by jamming on the Jump button as this move ends. 3) Dash: F, hold F Runs. Allows for longer regular jumps. 4) Slide: Hold Down and press Jump Slides a la Mega Man. 5) Air Slide: Hold Down and press Jump twice Lifts your slide off the ground. Use this to get past a narrow corridor that leads to Olrox. (Even Alucard has to transform to pass this area.) Richter will bac flip off anything he slides into under the following conditions that depend on what version of the game you're playing: PSX: Press and hold the Attac button after the second Jump. Saturn: Press the second Jump quic ly and Richter will bac flip off anything he hits; holding Jump will ma e him slide through whatever is in his path. 6) Bac flip: Press Jump twice quic ly. Jumps bac ward. 7) Brandish Whip: Hold Attac + any direction Stands in place and swings whip around, a la Simon Belmont in Super Castlevania IV. Unli e Simon's attac , Richter does normal damage with this move.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Richter Tips :::::::::::::::::::::::::::::::::::::::::::::::: [RTP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since Richter does not have the shapeshifting abilities that Alucard has, there are several places that Richter cannot go: 1) Grates: Richter can not pass through grates. This closes off a small part of the Library. Exception: The grate in the lower room of the Outer Wall can be circumvented. The room behind the Armor Lord (who is above said grate) has a secret elevator. Enter this room, brea open the left wall, and stand in the gap for about a minute. An elevator will appear, allowing you access to the room below. This does not wor in the inverted castle, though. 2) Center of Marble Gallery: Richter cannot collect the Gold and Silver Rings. Although he can enter the center of the Blac Marble Gallery to fight Shaft, he can't Library Card his way out to save that .1% li e Alucard can. 3) Spi e Rooms in the Royal and Anti-Chapels: Even if he could survive the spi es, he couldn't pass the grate. However, he can ma e it _to_ the grate and bac to grab an extra .1% per castle. 4) Wall in Underground Caverns: In the bottom right area of the Underground Caverns is a wall that the Ferryman opens in the Alucard game. No such luc here. 5) Water areas in the Reverce Caverns: There are a few points here that Alucard needs to be in Wolf form to reach. Richter can't reach them, no matter how many Super Jumps and Air Dashes you perform. [Note: This isn't true in the Saturn version.]

7) Switch in Abandoned Mines/Cave: Richter can't trigger this switch, no matter what he hits it with. However, there are a few areas that only Richter can enter. Immediately after starting a new Richter game: 1) Dash to the left. You will fall into a hole (if you get stuc , just wiggle the controller and mash some buttons until you get un-stuc ). This hole leads to a small cave with a Save Point. You'll get an extra .3% for this cave. This area is obviously where KCET started to add the Underground Garden but aborted it for some reason. 2) Slide to the left. You'll exit the castle entirely, and can run bac to the forest where the Alucard game starts. There's no point to doing this, however, since you can't reenter the castle. [Note: Neither of these tric s wor on the Saturn version. This isn't a great loss since you can just enter the Underground Gardens at your leisure anyway. :)] * How to Obtain Maximum Percentage Using Richter * The maximum percentage you can achieve with Richter is 195% (205.6% in the

6) Large Roc in Entrance/Reverse Entrance: Richter can go through the roc well enough, but he can't open up the secret room that Alucard opens by using the Bat and Wolf forms.

Saturn version.) To get that high, be sure to get the hidden cave at the beginning (see above). You're also going to have to get through those Catacomb spi e rooms. Impossible, you say? It's actually quite easy once you get the hang of it. The ey is using Item Crashes to gain short windows of invincibility. The Rebound Stone gives you the best bang for your buc . At 10 Hearts a crash, you get 9 shots of invincibility. Conveniently, one is located not too far from the spi e rooms themselves. (The Knife and the Bibuti also only crash for 10 Hearts. However, the Knife crash ties you up for too long to be of any use. I've not tried the Bibuti.) Here are some tips from Toy eeper to help you along: " I thin I've also figured out some general guidelines for staying invincible, since certain things seem to "void" the protection instantly. - Don't wal off ledges. You'll get hurt. - Instead, jump off them. - Don't try to run. It usually doesn't wor . - Jump, slide, or spin-dash instead. - Use the special weapon frequently. You have 9 shots, so use one every time you land on the ground. " Also, when you pass through the spi e room, ma e sure you refill your hearts before you try to return. * Boss Battles, or How to Beat Galamoth Without Getting Your Rear Kic ed * Boss fights in the Richter game aren't really difficult. If you get into trouble, just Hydro Storm a few times and the boss will die. It's that easy. However, using Hydro Storm exclusively in boss fights really is not too fun (or fair). Fear not, because the Air Dash will allow you to do massive damage while ta ing little yourself. Except for Galamoth, that is. Hydro Storm is almost useless; Galamoth simply has too many HP, and you don't have enough Hearts to Storm him to death. Galamoth would probably ic your butt before you could pull off a whole 99 Hearts worth of storms anyway. The Cross isn't much better, and Galamoth is too big for the Air Dash to ta e you too far out of harm's way. So how are you supposed to beat this guy? It turns out you can cheese the hec out of Galamoth if you have a Knife and 99 hearts handy. Just get up on the top ledge of the right wall, and send Knife crashes Galamoth's way. He won't be able to ta e much of this. But what if you don't have a Knife handy? Well, on the Saturn version you are pretty much screwed, but on the PSX version there is another method, albeit slower, boring, and probably not too good for your thumb. What you want to do is get up on the top ledge on the right wall of Galamoth's chamber. Super Jump and Air Dash your way there. Then avoid his attac s as best you can until Galamoth is in range of your normal Whip attac . Then, jam on the Attac button li e a complete madman. If done correctly, Galamoth's head will snap bac ward with every hit and he won't be able to do any attac s. Don't bother trying to Hydro Storm or anything fancy, for this will just screw up the rhythm. If your thumb gets tired, and it will, hit Pause and ta e a breather. ---------------Part III: Maria Renard * Saturn Version Only *-------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Introduction to Maria Renard :::::::::::::::::::::::::::::::: [MAR] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

First off: if right now you're wondering "How do I play as Maria?", then you don't own a version of CSOTN where Maria is playable. :) Maria's game is pretty similar to Richter's, in that Maria cannot collect items (other than Subweapons and hearts), cannot explore some parts of the castle, and does not have any dialogue. The boss fights that are missing from the Richter game are also missing from the Maria game. As I'm told occurred in Rondo of Blood, Maria is far more powerful than Richter. That invincibility spell of hers tends to put an end to boss battles faster than Richter can say "hydro storm." :) She is unable to use item crashes, but it's not li e she actually needs them anyway... Maria starts with 200 HP and gains 10 HP from Life Max Ups. Unli e Richter, she can carry up to 999 hearts, and also has a magic bar (li e Alucard's) that is depleted whenever she uses any magic abilities, and slowly recharges with time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria's Subweapons :::::::::::::::::::::::::::::::::::::::::: [MSB] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basically li e Richter's, but she uses a few things differently: 1) Holy Water Use: Lobs at floor, then creates a flame which travels in the direction you're facing. (1 Heart) 2) Holy Cross Use: Throws straight ahead, then returns. Good power, good range. (1 Heart) 3) Stopwatch Use: Freezes all on-screen enemies for 5 seconds. (10 Hearts) 4) Axe Use: Li e Alucard and Richter, except she throws three at once. (4 Hearts) 5) Knife Use: Again, li e Alucard and Richter, except she throws three at once. (3 Hearts.) 6) Holy Boo Use: Holy Boo revolves around Maria and does damage to any enemy it contacts. You can have two active at once. (5 Hearts) 7) Rebound Stone Use: Throws a stone which bounces off walls. (1 Heart) 8) Agunea Use: Sends out lightning. If it hits a target, hold Up + Attac to eep the juice flowing. This uses up more hearts, though. (10 Hearts) 9) Bibuti Use: Tosses holy ashes ahead. (1 Heart) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria's Methods of Unholy Mass Destruction :::::::::::::::::: [MMV] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= No, really. I'm serious. (By default, Fire is the A button and Kic is the C button.)

1) Triple Jump: Jump, Jump, Jump Just li e the Leap Stone, only better. 2) Leap Stone Stomp: Jump, Jump, Jump, D + Jump Just li e the Leap Stone, only better. Is there an echo in here? 3) Super Jump: D, U + Jump (Can be repeated in mid-air) * LEARN THIS * A la Richter; Maria causes damage to any enemy she plows through with this move. (2 MP) 4) Dash: F, F Again, just li e Richter. 5) Slide: D + Jump. Nothing to say here... 6) Dash Kic : F, F + Kic Pretty self-explanatory. Press Kic quic ly for Maria to flip off anything she hits, or hold Kic to ic through whatever is in her path. 7) Fireball: Fire Launches a fireball. The fireball can be charged to up to four levels ( ind of li e Mega Man) by holding the Fire button down. Can be done in mid-air. (2 MP/3 MP/8 MP/18 MP) 8) Guardian Knuc le: D, DF, F + Fire Maria does a dashing punch with an electric fist. (12 MP) 9) Flameburst: U, D, DF, F + Fire Maria unleashes a powerful flameburst. (30 MP) 10) Turtle Healing: D, DB, B, UB, U, UF, F, DF, D + Fire Maria will recover some life. (23 MP) 11) Owl Summon: Charge U, UF, F, DF, D + Fire Maria will summon an Owl companion, which acts sort of li e Alucard's Bat familiar. (18 MP) 12) Dragon Summon: F, B, DB, D, DF, F, B + Fire Summons a Dragon (loo s li e it came right out of Salamander :) that you will be in direct control of until the spell expires. (35 MP) 13) Invincibility: U, UF, F, DF, D, DB, B, UB, Charge U, D + Fire Maria will be fully invincible for about 40 seconds or so. In addition, some of her physical attac s will increase in power and become Holy elemental. (43 MP) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Maria Tips :::::::::::::::::::::::::::::::::::::::::::::::::: [MTP] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, this was going to be the Maria Tips section, but there's really nothing to say. For a list of places Maria can't go, chec the Richter section above. If you're losing a boss battle, cast the invincibility spell. (Or at least the healing spell.) Spi e rooms? You guessed it: cast the invincibility spell. Um, not much else to say, so here's Nemo Incognito's Galamoth strategy:

"More a war of attrition than a slugfest - Maria can heal herself but cannot do any serious damage to Galamoth. The whole essence of the fight is if Maria can conserve her magic energy. For this I have something I have dubbed (drumroll) the loopholes: a) Galamoth should be on the far right of the area, so that [Galamoth] cannot be seen when the screen is on the far left. Get Galamoth to start the blac -energy-balls attac , and when it finishes super-jump onto the ledge above the entrance door. G should now use the big lightning-wave attac , so dodge it by dropping down and standing next to the entrance door. If the conditions are right, G will repeat the blac -balls. This can be repeated infinitely and can be used to stall while the magic gauge recharges. b) same position as a), but when the blac -balls attac is on wal slowly towards G. The balls will angle down until they stop just above Maria's head. Merely stand in this position to ma e Galamoth repeat the attac again and again. And when you have a full gauge, just turn invincible and super-jump repeatedly through G, preferably hovering around the head area and jumping again when you reach the body." -------------------Part IV: Glitches for Fun and Profit-------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Miscellaneous Glitches :::::::::::::::::::::::::::::::::::::: [GCH] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Since the last time I updated a number of new bugs have been discovered, prompting me to reserve a whole section for them. Some of these will be familiar, as I've just moved them down from the Miscellaneous Alucard Tips section above. Others will be new; percentage hunters who haven't been following the GameFAQs board will be interested in the new Cloc Tower, Wolf, and Double Heart Refresh glitches in the next section. And let's not even mention the infinite money glitch...

* Infinite Money Tric * (Also wor s on Saturn!) OK, let's mention it after all. :) All good glitches in this game seem to involve the Sword Brothers spell, and this is no exception. Ma e sure you have at least one jewel of some sort (Diamonds obviously wor the best), then head for the Master Librarian's room. Cast the Sword Brothers spell, then tal to the Librarian during the spell's animation. Select the option to sell jewels. If necessary, sell all but one of one ind of jewel. Then, push Start to enter the equipment menu (this doesn't normally wor ; that's what the SB spell was for.) Equip your remaining jewel, then exit the equipment menu (Saturn players: you MUST use the Start button to exit the pause menu, not the B button.) Choose to sell your last jewel, then exit the Librarian's menus. You will now find that you have 255 of that jewel. I don't thin I need to tell you what you can do with 255 diamonds... * Wolf Bounce * (Also wor s on Saturn!)

Unless otherwise noted, these tric s don't wor

on the Saturn version.

Here's a neat tric you can use to get to a few areas before you were meant to. When Alucard (in Wolf form) returns to human form in mid-air, pushing D + Jump will allow you to do the Leap Stone Stomp... even if you don't have the Leap Stone! If you bounce off of the candles in the Giant Cloc Room, you can get to the Alucart equipment and Olrox's Quarters without having gotten the Leap Stone first. * Keep Your Alucard Equipment * Well, I finally got this to wor . Start a game with the 99 Luc code (see above). Then, when you get to the room with the 3 Wargs (before the room with Death), ill them all. Then, unequip everything but the Alucard Sword, the Nec lace of J, and the Twilight Cloa , leaving you with a DEF rating of 12. Turn around, exit left, and return to this room. Kill the first Warg, then jump over the second. If you got hit (and you most li ely will), use either a Pot Roast or a Tur ey to heal so this next part won't ill you. After you jump the second Warg, stand there and let it lunge at you. It should send you flying out of the room and past Death. You will be unable to go to the Menu screen until you save the game, so head to the nearest Save Point and save. Also, if you ever enter the room with Death again, he'll steal your equipment anyway unless you underta e the optional battle with Gaibon and Slogra (see the wal through for more details.) * Invisibility * Go to one of the Portals, and use a Library Card. After Alucard does his animation, but before the pillar of light appears, press Up to teleport. When you come out of the teleport, you'll be invisible. After a while, you'll be able to control Alucard, but only his sword and shield will be visible. This will last until you leave the CD hallway adjacent to the Portal. * Outer Wall CD Load Room Glitch * (Sort of wor s on Saturn) This is ind of tric y to pull off. Enter the CD load hallway connecting the Outer Wall and the Portal there, then turn into a Wolf. Get as close as you possibly can to the right exit without changing screens. Then, jump straight up, and push right at the height of the jump to change screens. Immediately after pushing right, hold down and left. If done correctly, instead of ending up on the platform next to the door that leads to the CD load room, you'll end up on the slope directly underneath the CD load room. (Saturn players will find themselves warped bac to the middle of the CD load room.) This also wor s in the Reverse Outer Wall * The Bat Glitch * (Untested on Saturn) Immediately when collecting a Relic or a Life/Heart Max Up, morph into bat form. Uh... just try this for yourself. When you're done laughing, try this. Wal up to a Relic or Max Up in Wolf form, then turn into Bat form as above. Um... again, just see this for yourself. * The battle will never end! * (Untested on Saturn) Save before you get into the battle with Richter and Shaft. Once there,

see how many hits it will ta e you to defeat Shaft's orb. Then, reload and get into the battle again. This time, noc both Shaft and Richter down until one hit will ill them. Then equip a Bomb-type weapon (a Pentagram will do nicely), then activate it to ill both of them at once. Despite Richter's bloody death, the game will continue normally as if you had simply defeated Shaft. That is, until you decide to re-enter Richter's chamber (coming from the direction of the bro en stairway). You'll find Richter waiting for you again! At that point, you can either ta e out Richter or Shaft (or both). Either way, after you beat them, nothing will happen and you'll be stuc in Richter's room. Use a Library Card to exit. I was told that you need to save after fighting the second Richter battle to clear out this glitch, but I didn't chec what exactly happens if you go bac to Richter's chamber without saving. I suppose you'd get to fight Richter again, but I'll find out for the next update. * Beat the game with only four Vlad relics? * (Original Japanese PSX only) I have been told that on the original Japanese PSX version, you do not need to collect the Eye of Vlad to get into Dracula's chamber. (You still need to defeat Death, however.) This does not wor on any of the later versions. * Extra Life/Heart Max Ups * (Saturn Version Only) Here's a neat tric for Saturn players. Start a Richter or Maria game, and collect the two Life Max Ups in the Entrance (and the Heart Max Up too, if you li e.) Then, go to the Alchemy Laboratory, then return to the Entrance to find that all three of the Max Ups have returned! * Muramasa Glitch * Equip the Muramasa, then unequip it using the Empty Hand. You'll still be in permanent Dar Metamorphosis, although you won't be able to get enemies to bleed with your fists. You can use cutting subweapons li e the Dagger or the Axe though, and any blood you absorb this way will still count for powering up your Muramasa. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: The Great Percentage Race ::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is devoted to the amazingly popular pastime of filling up the map screen with white squares. While some of these tric s seem on the surface to be similar to the various "hidden worlds" tric s in the original Metroid, in CSOTN you will very rarely find any actual new areas to explore. But there are a few minor exceptions... Note that these sections are not intended to be the complete guide to percentage glitching. For more information you should visit the following sites (warning: these lin s may change long before I update the FAQ again, and in fact PaleDim's site was down as this update "went to press.") Machinegun's Glitch Site - http://www.geocities.com/machinegunsg/ PaleDim's Maps and Glitch FAQ - http://home.golden.net/~maggi/map.html Once again, unless otherwise noted, these glitches will only wor on PSX versions of the game. * Sword Familiar Glitch *

While the Sword Familiar Glitch is probably the least important of the percentage hunting glitches, it is the classic one, and probably a good start for those who have just begun the art of glitching. Head bac to the Royal Chapel. At the very bottom of the first bell tower, wal up to the left exit (but don't enter.) Activate the Sword Familiar, and cast the Sword Brothers spell. Any time after the Sword begins its circling animation, you can wal left, and instead of switching screens, you'll simply waltz right out of the castle. (Contrary to previous versions of this FAQ, it is not necessary for you to be in Bat form for this tric to wor .) If you did in fact switch screens, either your Sword Familiar's level is too low (it must be 90 or higher), or you wal ed too soon. Quic ly change screens and wait a while longer, then try again. This tric also wor s at this same spot in the inverted castle. You can get up to 210.2% this way, but that's just where the fun begins. By using the Shield Rod or Mablung Sword along with the Alucard Shield, you can trigger even more rooms on the map. Just about anywhere you're "falling" at the bottom of the screen, or you can gravity jump against the side of the screen, triggering the Shield Rod Combo will give you an extra room. (For more details, chec out n3m3s1s's Sword Brothers Glitch FAQ at www.gamefaqs.com; he explains this better than I have.) You can rac up a fair bit more percentage that way, but the fun is still not over. Anyplace you can double jump off the top of the screen, you can trigger the Shield Rod combo for an extra room... but this often requires incredible pixel-perfect timing. You need to hit the combo at the height of Alucard's second Leap Stone jump. If done correctly, Alucard should be completely invisible, but even that doesn't necessarily mean you were high enough. If you have the patience, you can get up to 226.0% this way. Or you can just cheat. The Heart Refresh wor s as well as the Alucard Shield combo, and with a Duplicator and two of them, you can always get your room. Immediately after the double jump, activate a Heart Refresh. While the first one is going off, press and hold the other attac button. That way, the second one will fire off almost immediately after the first one ends (Alucard will go through a frame of animation in the meantime.) Then, while the second one is going off, press and hold the first attac button. Keep alternating in this way until Alucard slowly begins to come down from the double jump. Since you set of a Heart Refresh at every frame of animation (if you did this right), you will get the room. * The Cloc Tower Glitch * Head for the Cloc Tower and open the grate there (see the Frequently As ed Questions section if you don't now how to do this.) Then, stand in the area where the grate used to be, then using either the Axe subweapon or a Bomb-type weapon (Power of Sire, etc.) hit the gear above the doorway. This will cause the grate to close again, pushing you through the floor. You can do a similar tric in the Inverted Castle. This time, clic all three gears except the one closest to the grate. Now, wal up to the grate and hold right while continuously firing off the Power of Sire (Axe, whatever). If you do this right, you'll enter the next room, but the grate will be closed again when you try to return, and you'll get forced into the ceiling. (You can also do this with Richter.) * The Wolf Glitch * This is an extremely difficult glitch to pull off, so fortunately in most where the Wolf Glitch comes in handy you can use the slower but easier Double Heart Refresh glitch instead. :) Anyway, here's how this wor s. Any place you can find a stairway,

transform into Wolf form, then dash at the stairway. Right before you reach it, tap the jump button and transform bac into Alucard. If you timed it right, you'll find yourself stuc under the floor. From here you can use Heart Refreshes to grab some white rooms on your map underneath whatever room you're actually in. This is very difficult to explain, so I recommend chec ing out Machinegun's website for a better explanation (with pictures! :) What ma es the Wolf Glitch somewhat more interesting is that you can use to do some interesting things (li e get Alucard into that little space underneath the grate at the beginning of the game, or s ip Richter and go directly to the second castle, etc.) I'll explain these in more detail later. * The Double Heart Refresh Glitch * (Also wor s on Saturn!) While the slowness of this tric ma es it almost as annoying to pull off as the extremely difficult to time Wolf Glitch, this one is much easier to do. We've already seen the Double Heart Refresh tric earlier, but here's how to use it as a "replacement" for the Wolf Glitch: First, equip two Heart Refreshes and a Duplicator. Find a doorway, then jump toward it as if you wanted to jump into the next screen. Before you switch screens though, activate a Heart Refresh. While that one is going off, press and hold down the other attac button. When the second Heart Refresh goes off, press and hold down the first attac button. Continue doing this, but be sure you hold the directional pad toward the doorway. You'll notice between Heart Refreshes that Alucard will get in a frame of animation. However, the next screen will never load if you do it right, and once Alucard starts his landing animation he'll continue to sin down into the floor. Once he gets to the bottom of the screen, you can stop Heart Refreshing. This will also if you start using the Heart Refreshes as you're falling off the bottom of the screen. If you do enough, you'll end up at the bottom of the screen below once you stop Heart Refreshing. Use too many and... * The White Waterfall * (Also wor s on Saturn!) This is usually considered cheating by most percentage glitchers. Start a Double Heart Refresh as described above, but this time eep on using them. For about every 35 or so Heart Refreshes you use before stopping, a new room will get highlighted on the map. Basically, given any room in the castle, you can create a "white waterfall" underneath it all the way down to the bottom of the map if you're persistent enough. * The Elevator Glitch * (Original Japanese Version Only) Equip a weapon li e the Estoc that has a dash move (either by default or by a B, F + Attac motion.) Then head for the Outer Wall elevator. Trigger the dash attac so that you'll dash across the elevator, but hold down as you do so. The elevator will head downward, and so will Alucard... but Alucard won't be in the elevator! He'll end up outside the Outer Wall. This won't wor on any of the newer versions of the game, but the rooms you can get from this tric can still be obtained via the Wolf Glitch. * The Wolf Dash Tric * (Saturn Version Only) If you compare the map of the Inverted Caverns on the Saturn version to the maps of the PSX version, you'll notice that three rooms are missing in the Saturn version. Two of them are in the long hallway that leads to the

Force of Echo. They're easy to pic out on the automap, since they're the two rooms missing on the top row. The other is early on in the hallway with the $2000 bag. (I haven't been able to get the one there, however.) To get them, you'll need to do a wolf super-jump, which wor s something li e this. Find a steep slope (it doesn't need to be large, just fairly steep.) Then, from about half-screen away (it may try some trial and error to find the right spot), do the D, DF, F + Attac Wolf Smash. Jump _just_ before you hit the slope and your Wolf should go flying into the ceiling. :) * The Sword Brothers Save Glitch * This was found on a Japanese site somewhere, and since I can't read Japanese all I have to go on is a Babelfish translation. Apparently the point of this tric was to get an Alucard with exceptionally high stats. However nobody has reported having this happen. What usually _does_ happen is that your map screen will get scrambled (mine was completely scrambled, although partial scrambling seems to be more common), and you can re-explore any "lost" areas to increase your percentage. On occasion, you may also find that any items you've collected will be reset, so you can collect them again. (Note that since you can get practically infinite percentage without actually finding any new rooms using this glitch, it is usually not considered to be a "legitimate" percentage glitch.) Anyway, step one is MAKE A BACKUP OF WHATEVER SAVE YOU ARE GOING TO TRY THIS ON! This tric _is guaranteed_ to ma e a mess of your save, and there's no guarantee that it will be a good mess. You might want to bac up any other saves on the memory card you don't want to lose as well. With that out of the way, it goes something li e this: 0) MAKE A BACKUP! (You have been warned!) 1) Head for a save room. 2) Cast the Sword Brothers spell. Li e the Infinite Money tric , this allows you to enter the pause menu during times when you normally couldn't. 3) Start a save. 4) While the save is in progress, enter the equipment menu and change your equipment around. (What exactly you're supposed to do here is unclear at the moment. Try switching stuff around, leaving the pause menu entirely, coming bac , switching more stuff around, etc.) Equipping the AxeLord Armor somewhere along the way seems to be the best way to get something interesting to happen. 5) When you're tired of fooling with the equipment menu, exit the pause menu and let the save finish. 6) Restart the game, and attempt to reload. While you can do this on the Saturn version, it doesn't actually seem to affect your save in any way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Hidden Worlds ::::::::::::::::::::::::::::::::::::::::::::::: [HDN] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As I noted earlier there isn't much outside of the castle walls to actually explore li e you could in Metroid. And when all is said and done, filling your map with white space nets you only bragging rights and a really powerful Wal Armor. :) With that in mind, here are the few hidden worlds" as well as some of the more bizarre uses of the percentage glitches described above. As usual, assume these do not wor on the Saturn version unless otherwise

noted. * Corridor to the Underground Gardens * Richter players have long been familiar with this; underneath the slab at the beginning of the game lur s a small two-room vertical cavern and a save point. This is where a corridor to the Underground Gardens was supposed to have been placed, but the Gardens were never finished in the PSX version, and therefore this grate never opens. The Richter section describes how to get there with Richter. Saturn players don't need any special tric s, as the slab opens upon visiting the Alchemy Laboratory. PSX Alucard players, however, have to resort to either the Wolf Glitch or the Double Heart Refresh to get there. Choose your poison, then head for the very first room in the castle itself (the room immediately to the right of the beginning of the game.) Either Wolf Glitch the leftmost slope or Double Heart Refresh the left doorway, then Wing Smash over to the left once you're under the floor. You'll end up under the floor in the beginning of the game, and if you head left enough, you'll be rather suddenly pulled into a glitched Save Point. (Why this Save Point is glitched in the Alucard game and not in the Richter game is one of life's greatest mysteries. :) Not really much to do here though, since, well, it's just a two-room cavern and a Save Point. * Third Outer Wall * In the inverted castle, Double Heart Refresh the doorway that leads left into where the Nightmare room would be in the first castle. (The Peanut room in the Reverse Caverns, in other words.) Once you've gotten underneath the Peanut room, exit left (you'll have to change forms to exit), and you'll find yourself in a CD load room clear across the map. Simply exit to the right to find yourself in... a really glitchy Outer Wall. Yep, for some reason there's a duplicate regular castle Outer Wall in the inverted castle. The two Save Points are functional; if you save and restart the game you'll find that you've saved in a place with no name. (That, and the graphic glitches will clear up.) This Outer Wall overlaps a bit with the Reverse Entrance on the automap, but you'll get white rooms for the places that don't. The doorways exit to where you'd expect them to... sort of. Ta ing the door to the Long Library will land you in the Forbidden Library instead. * Nightmare * (Untested on Saturn) Normally the only way to get here is the fa e Save Point in the Underground Caverns, and you can only do it once. But if you wish to return, well, go bac to the doorway that leads to the fa e Save Point and Double Heart Refresh to the right. Again, underneath the fa e Save Point, head all the way to the right and switch forms to exit. You'll emerge in Nightmare, where the Succubus will be waiting for you again. After defeating her again, you will return to the fa e Save Point. There's really not much point in doing this though, since Nightmare isn't on the map and therefore doesn't give you any rooms. ----------------------------Part V: Mechanics-----------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Combat Handboo ::::::::::::::::::::::::::::::::::::::::::::: [MEC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This, dear CSOTN fans, is where I shall describe how the CSOTN combat

engine determines how much butt you are ic ing (or how much of your butt is being ic ed) at any given moment. Unli e previous versions of the FAQ, this section is pretty complete now, but there are still a few unanswered questions. Some quic notes about notation (if you're familiar with the wor s of Ben Siron you can s ip this part): (a..b) - This means to pic a random integer between a and b. Therefore, (0..1) means to randomly pic 0 or 1. Flip a coin or something. :) [x] - This means the greatest integer less than or equal to x. For the purposes of this FAQ, that means to truncate the decimal. (Ex: [4.5] = 4, [10.999999] = 10. But: [-1.5] = -2, but this game tends to replace negative numbers with 0 long before you need to worry about the greatest integer function.)

* Know Your Stats * A fairly oft as ed question: "what does <insert stat here> do?" Find out here. STR - This one is pretty straightforward. This affects how much damage you do with physical attac s, special weapon attac s, and some Shield Rod combos. CON - (Which stands for "constitution". Stop as ing now please. :) CON's job is mostly to give Alucard a slight DEF boost, which is calculated in a really bizarre fashion. You'll notice, that the CON stat (li e any other) is given in a x + y format, where x is your natural CON and y is the bonus given by equipment. However, the x and y CON values have vastly different effects on your DEF: CON bonus = [(x + (8 * y))^(0.5) - 2] In other words, ta e the y value and multiply it by 8, then add the x value. (If the result of this is negative, replace it with 0.) Ta e the square root, then subtract 2 and truncate the decimal. The result is the amount of DEF Alucard has due to his CON score. CON also affects the amount of time the Poison and Curse ailments last. The following formulas estimate the time in seconds these ailments last (again, x is natural CON and y is bonus CON.): Poison Duration = 81.92 - (x * 0.32 + y * 2.56) or 5.12, whichever is larger. Curse Duration = 20.48 - (x * 0.08 + y * 0.64) or 1.28, whichever is larger. INT - Affects the damage subweapons, familiars, and some spells do. These calculations will be explained in greater detail later, but they all involve the INT bonus shown below. Li e the CON bonus, Alucard's natural and bonus INT affect the INT bonus differently. Given an INT score in the form x + y, where x is Alucard's natural INT and y is the INT bonus given by equipment or potions: INT bonus = [(0.2 * x) + (0.8 * y)] INT also affects the duration of Dar Metamorphosis effects.

LCK - Luc

affects your chances of doing critical hits (sometimes it even

affects the amount of damage the critical hit does) and getting rare drop items from enemies. It also affects the chances of the Talisman preventing damage. ATT - The ATT stats listed on the pause menu detail how much damage Alucard will do with a simple swing of whatever weapon Alucard has equipped. It is calculated as follows. All weapons (including the Dar and Medusa shields, but _not_ including the Sword Familiar, Badelaire, and Muramasa) have a maximum attac stat. These are listed in the equipment listings following the Mechanics section. Given this, your ATT rating will be: ATT = STR + [Max ATT - (STR / 2)] ATT = STR + Max ATT (if STR < Max ATT) (if STR >= Max ATT)

The STR above includes your natural STR as well as any bonuses from potions, Rings of Varda, or other items. This ATT may be further augmented by bonuses from a Ring of Varda, Attac potions, etc. Special weapon attac s and some Shield Rod combos wor in a similar fashion. Their Max ATT values will be listed in the equipment section; just plug them into whichever formula above applies. The Sword Familiar, Badelaire, and Muramasa wor differently. Chec the equipment section to determine how their attac values are calculated, then simply add your STR (and Ring of Varda or potion ATT bonuses) to that. DEF - How much damage a target can absorb. Alucard's DEF is equal to: DEF = CON bonus + (Sum of DEF bonuses from armor/items/potions/etc) If the result of this calculation is less than zero, then DEF is set equal to zero. * Dual-Element Attac s * Richter's Vampire Killer and most subweapons are capable of doing two different inds of elemental damage. (For example, the Vampire Killer can do either Holy or Hit damage, depending on the circumstances.) Here's how this wor s. The above-mention attac s have two elements: a dominant and recessive element. (For example, the Vampire Killer's dominant element is Holy, and recessive element is Hit.) If the target of the attac has any reaction (wea , strong, immune, absorb) to the dominant element, then the dominant element will be used. (Thus, the Vampire Killer does double damage to any enemy wea vs. Holy, and half damage to any enemy strong vs. Holy, etc.) However, if the enemy has no reaction to the dominant element _and_ is wea vs. the recessive element, then the recessive element will be used. (Try the Vampire Killer against green Axe Knights. They have no reaction to Holy but are wea against Hit; therefore the Vampire Killer will do double damage to the Axe Knight.) Note that if the enemy has no reaction to the dominant element but is strong, immune, or absorbs the recessive one, there will be no change in damage. The dual elements of Alucard's subweapon attac s were listed in the Spells, Subweapons, and Familiars heading further down. I'll eventually stic Richter and Maria's dual element properties into the chart with their other attac s, but for now:

(This may be a possible explanation for the Stone Rose's wea ness against the Flame Star or any sword weapon that has an elemental property other than Cut. Or it could be that the Stone Rose is just buggy. Since it's the only enemy in the game wea against Cut, it's hard to say for sure.) * Battle Mechanics * Unli e other RPG battle engines that love to include all sorts of random factors, CSOTN's damage formula is pretty straightforward:

Damage done = (AM * ATT) - Target's DEF

Attac er is poisoned: Target is strong vs. attac : Target is strong vs. attac , attac er poisoned: Target is wea vs. attac : Target is wea vs. attac , attac er poisoned:

Note that weapons can only do one ind of damage at a time. Most swords do Cut damage, but the Terminus Est does Poison (and not Cut) damage. Similarly, most clubs do Hit damage, but the Holy Rod will do Holy (and not Hit) damage. Richter's whip and some subweapons may do different inds of damage under different circumstances, and this will be explained later.

* - The Holy Water bottle hits for 5 Hit, the flame attac is 8 Holy/Fire. + - The crosses hit for 60 Holy/Hit, the beam of light is 40 Holy/Hit ! - The stones do 20 Hit; the beam does 10 Hit.

Whip: Flame Whip: Slide: Air Slide: Air Dash: Super Jump:

32 32 20 60 80 80

Holy Holy Hit Hit Hit Hit

Agunea: 20 Axe: 50 Bibuti: 40 Dagger: 20 Holy Boo : 5 Holy Cross: 40 Holy Water*: 5/8 Rebound Stone: 40

Holy Holy Holy Holy Holy Holy Holy Holy

- Agunea Crash: 80 - Axe Crash: 50 - Bibuti Crash: 20 - Dagger Crash: 20 - Boo Crash: 80 -+Cross Crash: 60/40 - Hydro Storm: 80 -!Rebound Crash:20/10 - Stopwatch Crash: 15

If the attac er is Alucard, see attac er is an enemy, you can loo the enemy list. With Richter, use if you are in the second castle.) are listed for subweapon attac s.

the up the For

discussion above about ATT. If the the ATT value of their attac s in following values for ATT (double these now only dominant elemental attributes Holy Holy Holy Holy Hit Holy Holy Hit Thun

AM is the attac cases:

multiplier. This is usually 1, except in the following AM AM AM AM AM = = = = = 0.5 0.5 0.25 2 1

Vampire Killer - Holy/Hit Flame Whip - still Holy/Hit (Fire/Hit in Japanese PSX the Best re-release.) Holy Cross - Holy/Hit All other Subweapons: Same as Alucard's Axe Crash: Holy/Cut Agunea Crash: Holy/Hit Bibuti Crash: Holy/Hit Dagger Crash: Holy/Cut Holy Boo Crash: Holy/Hit Holy Cross Crash: Unli e Alucard, both cross and light are Holy/Hit Hydro Storm: Holy/Hit Stopwatch Crash: Thunder/Hit

In the US PSX, European PSX, and Saturn versions, Richter's Flame Whip does absolutely nothing. This is most li ely a bug, since in the Japanese "PlayStation the Best" re-release version, the Flame Whip has an ATT of 64 Fire/Hit. (I'd assume the original Japanese PSX is identical to the US PSX, et al, in this regard.) Saturn players playing Maria shall find the following values useful (again, double these in the inverted castle.) Again, the subweapon attac s only have their dominant elemental attribute listed.

* - Li e Richter, the bottle is 5 Hit, the flame is 8 Holy/Fire.

If ATT >= LCK, a critical hit will do a random amount of damage between ATT and 2 * ATT. If ATT < LCK, a critical hit will do a random amount of damage between ATT and ATT + LCK. For values of ATT and LCK you're li ely to encounter in a real game (i.e., you didn't boost your LCK to something outrageous via a GameShar or save hac ing), these "random amounts of damage" tend not to be very random. I've yet to determine if this is the result of a poor random number generator or some other pattern I've not noticed. Enemy's DEF is also pretty self-explanatory. Chec the Enemy List section to find the defense rating of a particular enemy. After doing the calculation, truncate any decimals, if any. If the damage calculation results in a number less than one, the damage will be equal to one. If the enemy absorbs the particular attac you are doing, the damage is added to the enemy's HP instead of subtracted. * Spells, Subweapons, and Familiars * I shall start with Spells and Subweapons, since they are a bit simpler. The ATT of a spell or subweapon attac is calculated by: ATT = INT bonus + SP + (0..1) Where SP (Spell/Subweapon Power) is a constant that depends on what you're doing: Agunea: 10 Holy/Thunder Axe: 10 Holy/Cut Bibuti: 8 Holy Dagger: 5 Holy/Cut Holy Boo : 8 Holy Holy Cross: 40 Holy/Hit (cross), 5 Holy/Hit (light)

Occasionally, you will do a Critical Hit, in which seems to wor follows:

Kic : Dash Kic : Slide: Fireball Lv1: Fireball Lv2: Fireball Lv3: Fireball Lv4: Super Jump: Stomp:

30 45 20 15 30 40 45 80 30

Hit Hit Hit Hit Fire Hit Hit Hit Hit

Agunea: 20 Axe 20 Bibuti 20 Dagger: 10 Holy Boo 15 Holy Cross: 40 Holy Water*: 5/8 Rebound Stone: 40

Holy Holy Holy Holy Holy Holy Holy Holy

Guardian Knuc le: 50 Flameburst: 20 Owl Summon: 30 Dragon Summon: 25 Invincibility - Touch: 20 - Dash Kic : 45 - Super Jump: 160 - Slide: 20

Holy Fire Holy Holy Holy Holy Hit Holy

as

Cross w/ 1 Staurolite: 80 Holy/Hit (cross), 10 Holy/Hit (light) Cross w/ 2 Staurolites: 120 Holy/Hit (cross), 15 Holy/Hit (light)* Holy Water: 1 Hit (bottle), 5 Holy/Fire (flame) Rebound Stone: 8 Holy/Hit Fire of Bat: 10 Fire Force of Echo: 10 Hit Gas Cloud: 20 Poison Hellfire (either version): 30 Fire Soul Steal: 15 Hit Summon Spirit: 15 Hit Tetra Spirit: 15 Hit Wing Smash: 50 Hit Wolf Bite: 10 Cut Wolf Charge: 30 Cut (without Power of Wolf relic) Swift Wolf Charge: 50 Hit (with Power of Wolf relic) AxeLord Armor attac : 30 Cut (Mojo Mail bonus cannot apply, obviously. :)

* - This is not possible without resorting to some cheating method (GameShar , save hac ing, or save glitching.) Add an additional 10 to the ATT if you are using a subweapon and you have the Brilliant mail equipped. Similarly, if you are using a spell and have the Mojo mail equipped, multiply the ATT by 1.5. Familiar attac s (including the Sword Brothers spell) are a bit more complicated: ATT = [(INT Bonus + FA + (0..1)) * Mojo] * FPWR Where Mojo is 1.5 if the Mojo Mail is equipped, and 1 otherwise. FA is a constant that depends on the particular attac a familiar is doing, and FPWR is the power level of the familiar. This is based on its level as follows: Familiar Level | FPWR ---------------+-----1-23 | 1 24-47 | 2 48-71 | 3 71-94 | 4 95-99 | 5 The FA values are as follows:

At level 99 the Demon's fire, ice, and thunder attac s occasionally have an FA of 45 instead of 30 (and the lightning spear sometimes has an FA of 30 instead of 45.) I do not now if this can happen before level 99, or if

Bat swoop: 5 Hit Ghost suc : 5 Hit (begins to Soul Steal at level 70) Demon stab: 5 Cut Demon swipe: 10 Cut Demon fire spear: 30 Fire (becomes available at level 20) Demon ice spear: 30 Ice (becomes available at level 40) Demon thunder spear: 30 Thunder (becomes available at level 60) Demon lightning spear: 45 Thunder (becomes available at level 80) Sword: 5 Cut Sword homing attac : 10 Cut (after level 70). Sword Brothers spell: 20 Cut

this happens for any reason other than pure chance. * Example Calculations * Here are some example calculations:

With the Alucart Sword (MAT 2, Cut): - AM = 0.5, because the Tombstone is strong vs. cut. - ATT = 52, Alucard's attac stat with the Alucart sword equipped. - DEF = 100, the Tombstone's DEF rating. - Damage = (.5 * 52) - 100. Since this comes up to be -74, which is less than 1, the damage done will be 1. Let's try a different weapon. :) With the Marsil (MAT 33, Fire): - AM = 1, because the Tombstone has neither wea ness nor strength to fire. - ATT = 83, Alucard's attac stat with the Marsil equipped. - DEF = 100, Tombstone's DEF rating. - Damage = (1 * 83) - 100. Since this will be -17, Alucard will still only do 1 damage to the Tombstone. Let's try something else. With the Fist of Tul as (MAT 36, Hit): - AM = 2, because the Tombstone is wea vs. Hit. - ATT = 86, Alucard's attac stat with the Fist of Tul as equipped. - DEF still is 100. - Damage = (2 * 86) - 100 = 72. That's much better. With the Bat Pentagram (MAT 99, Hit) - AM = 2, because the Tombstone is wea vs. Hit. - Since Alucard's STR is less than the MAT of the Bat Pentagram, the Bat Pentagram gives a ATT bonus of 99 - [50 / 2] = 74. Alucard's ATT is then equal to 50 + 74 = 124. - DEF is still 100. - Damage = (2 * 124) - 100 = 148. That's even better still. :) With this is mind, one can begin to appreciate the Dragon Helm, which cuts an enemy's DEF in half. This would give Alucard an extra 50 points of damage on the Tombstone in each of these cases. Alucard has a natural INT a Silver Crown, the Alucard total INT score of 50 + 82. - INT bonus = [(0.2 * 50) + score of 50 and has equipped two Rings of Varda, Mail, and has activated the Ring of Vlad, for a He is fighting Zombies (DEF = 0). (0.8 * 82)] = 75

Alucard attac s with a dagger: SP = 5, the subweapon power of a dagger. ATT = [INT Bonus + SP + (0..1)] = 80 or 81. AM = 2, since Zombies are wea vs. Holy. Damage = (2 * 80) - 0 = 160, or (2 * 81) - 0 = 162.

A Level 80 Demon Familiar hits a zombie with his flame spear. FPWR = 4, the power level of a level 80 familiar. FA = 30, the attac power of a demon's flame spear. Mojo = 1, since Alucard is not wearing the Mojo Mail. ATT = [(INT Bonus + FA + (0..1)) * Mojo] * FPWR = 105 * 4 or 106 * 4 = 420 or 424. - AM = 2, since Zombies are wea vs. Fire

Let's say Alucard is fighting a Tombstone (def 100, strong vs. cut, wea vs. hit) with a STR of 50. Then:

- Damage = (2 * 420) - 0 = 840, or (2 * 424) - 0 = 848 * Color by Elemental * Here's a quic way to tell what sort of damage your weapon is doing. Some enemies will flash when you hit them, and what color they flash is determined by what type of damage your weapon does. Here's a quic list, but those of you with Japanese versions (PSX or Saturn) may want to refer to your manual, since the pictures there will no doubt be better than my descriptions here. (For some reason this information was removed from the US manual; probably the fact that the US manual was in blac and white had something to do with it. :) Unfortunately some of the elemental attac s cause similarly colored flashes. (I can't tell the difference between Poison and Curse, myself.) Also, some attac s just do not use the right color. (See the Holy Water for a good example... red flash, holy damage. D'oh!) Curse Cut Dar Fire Hit Green + Purple Red Dar Green Orange-Red Rainbow Holy Ice Poison Stone Thunder Green Blue Purple + Green Grey Yellow

* Map Coverage and Percentage * Not really sure where this should go... The percentage reported on the save select screen is equal to the number of rooms you have divided by 9.42, then truncated past the tenths place. For example, if you have 1000 rooms, you will have 1000 / 9.42 = ~106.157112527 = 106.1%. Note that percentage is _not_ affected by things li e items found, completion of the enemy list, etc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Levels and Experience ::::::::::::::::::::::::::::::::::::::: [LVL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= * Experience Calculation * You have probably noticed that the EXP value listed for any given enemy bears little resemblance to the amount you get when you actually ill an enemy. You've probably also noticed that as you level up, an enemy that was giving you tons of experience suddenly is not giving you jac . So, shamelessly ripped off from Brian Kern's CSOTN FAQ, here's the deal with gaining experience. If your level is equal to the level of the enemy you just defeated, you will get the experience amount listed in the Master Librarian's list. If your level is one below that of the enemy, you get the listed EXP * 1.25 (truncate decimals, as usual). If you're two levels below the enemy, you get the "one below" EXP * 1.25 (again, truncate any decimals). If you're three below, you get the "two below" EXP * 1.25, and so on. However, the experience you get at five below is the most you can get, so if you are six or more levels below the enemy, you will still only receive the "five below" experience amount. Of course, the flip side of this is that you gain less than the listed amount if your level is above that of an enemy. This wor s the same way as being below the enemy, with two exceptions. First, the magic number to multiply by in this situation is 2/3 (better still, just divide by 1.5 :). Secondly, the experience can (and will) drop all the way to 1. Annoying, innit? Here's an example. Brian Kern wor ed out the details for a Guardian, so I'll choose a different enemy. Let's go with Galamoth (LV 50, EXP 9999).

The [stuff] notation means to ta e the greatest integer less than or equal to (stuff)... or in these situations it's safe to say just truncate the decimal from (stuff). Your Level ---------45 or less 46 47 48 49 50 51 52 53 54 55 56 ... 70 71 72 or more Experience Gained ----------------30510 24408 19527 15622 12498 9999 6666 4444 2962 1947 1316 877 ... 2 1 1

For the mathematically minded, a rough estimate of the level at which an enemy will only give 1 experience is... Enemy LV + ( log(2/Listed EXP) / log(2/3) ) ...give or ta e one level. You may instead wish to loo up the new LOW (Level of Worthlessness) stat I added to the Enemy List. :) * Familiar Experience * The amount of experience an active Familiar gains depends on the enemy's listed EXP and the Familiar's current level as per the following formula: Familiar EXP = [log ((2 * Listed EXP)/(Fam. LV)) / log 2] If you don't have a calculator with a log function handy, you can find Familiar EXP as follows. Divide the listed EXP by the Familiar's current level, then repeatedly divide by 2 until you end up with a number less than 1. The number of times you divided by 2 will be the number of experience points your Familiar will receive. * The Art of Leveling Up * Contrary to popular belief, the amount of max HP, and max Hearts you gain per level up is pre-determined. You always gain 2 Hearts per level up. Max MP randomly gains 4 or 5 points per level. HP gains are slightly less predictable, but they are predetermined, and the HP values you gain per level up are listed on the experience chart below. Of more interest is what happens to your four other stats (STR, CON, INT, and LCK) when you level up. Here's the deal: there are 19 possible level-ups you can get, and one is chosen randomly when you level up. The choices are: Any Any Any Any All one stat +1 (4 possibilities) one stat +2 (4 possibilities) two stats +1 (6 possibilities) three stats +1 (4 possibilities) four stats +1 (1 possibility)

The Math -------[24408 * 1.25] [19527 * 1.25] [15622 * 1.25] [12498 * 1.25] [9999 * 1.25] This is the listed EXP. [9999 / 1.5] [6666 / 1.5] [4444 / 1.5] [2962 / 1.5] [1947 / 1.5] [1316 / 1.5] ... [4 / 1.5] [2 / 1.5] Awarded EXP cannot be less than 1.

If you save right before you level up, you can "re-roll" if you don't li e what you got for a level up. Just reload any try again. (Theoretically, you could go for the all +1 option every level up. However, there's only about a 5.26% chance of this happening. Opting to eep any "three +1's" or better is a more reasonable option, in my opinion.) * Experience/HP Gains Chart * (Note: HP gains from level 69-99 are currently unconfirmed, but I'm fairly certain the listed values are correct. It gets you the right total in the end, at least. :) LV Exp Needed +HP -- ---------- --1 0 * 2 100 1 3 250 1 4 450 1 5 700 1 6 1000 1 7 1350 1 8 1750 1 9 2200 1 10 2700 3 11 3250 3 12 3850 3 13 4500 3 14 5200 3 15 5950 3 16 6750 3 17 7600 3 18 8500 3 19 9450 3 20 10450 6 21 11700 6 22 13200 6 23 15100 6 24 17500 6 25 20400 6 26 23700 6 27 27200 6 28 30900 6 29 35000 6 30 39500 10 31 44500 10 32 50000 10 33 56000 10 34 61500 10 35 68500 10 36 76000 10 37 84000 10 38 92500 10 39 101500 10 40 110000 20 41 120000 20 42 130000 20 43 140000 20 44 150000 20 45 160000 20 LV -51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 Exp Needed ---------222000 234000 246000 258000 270000 282000 294000 306000 318000 330000 344000 358000 372000 386000 400000 414000 428000 442000 456000 470000 486000 502000 518000 534000 550000 566000 582000 598000 614000 630000 648000 666000 684000 702000 720000 738000 756000 774000 792000 810000 830000 850000 870000 890000 910000 +HP --30 30 30 30 30 30 30 30 30 40 40 40 40 40 40 40 40 40 40 50 50 50 50 50 50 50 50 50 50 100 100 100 100 100 100 100 100 100 100 200 200 200 200 200 200

46 47 48 49 50

170000 180000 190000 200000 210000

20 20 20 20 30

96 97 98 99

930000 950000 970000 999999

200 200 200 200

* - The HP, MP, and Hearts you start with are determined by your performance in the intro Richter/Dracula battle. See the beginning of the Wal through for details. ------------------Part V: Equipment, Item, and Enemy Lists----------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Hands ::::::::::::::::::::::::::::::::::::::::::: [HND] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Hand equipment is the largest category of items in the game. It contains such important items as weapons, shields, medicine, and food. Your Hand list will fill up quic ly; but there is a sort feature that the manual neglects to mention. When you first enter the Equip screen, highlight either the left or right hand and push Triangle. A list of item types will appear on the right side of the screen. Choose one. Your entire inventory will be sorted by category, and the category you chose will appear first. The MAT stat listed for weapons is that weapon's maximum attac value. Instead of simply adding a constant ATT bonus, most weapons will change their ATT bonuses depending on Alucard's STR stat and the MAT. Consult the Mechanics section for more details. (Note that the ATT bonuses from the Badelaire, Muramasa, and Sword Familiar are handled differently. Loo them up below for more information.) Unless otherwise noted, special weapon attac s have the same elemental attribute as their parent weapon. * Bomb * Bombs have a nasty effect on all onscreen enemies. --------------------------------------------------------------------------Bat Pentagram Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 99 Hit DEF +0 Damages all enemies [use] Drop: Ctulhu Find: Reverce Caverns --------------------------------------------------------------------------Karma Coin Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 50 Hit DEF +0 Coin with 2 effects [use] - Heads: Angel appears for a limited time and Soul Steals all on-screen enemies or Candles. - Tails: Lightning blast hits directly where the coin lands. Drop: Fire Warg, Orobourous Find: Catacombs, Floating Catacombs, Reverse Cloc Tower --------------------------------------------------------------------------Neutron Bomb Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Damages all enemies [use] Drop: Cave Troll, Plate Lord

Find: Forbidden Library --------------------------------------------------------------------------Pentagram Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 50 Hit DEF +0 Damages all enemies [use] Drop: Ctulhu, Diplocephalus, Spellboo , Wraith [Saturn version only] Find: Cloc Tower, Underground Caverns --------------------------------------------------------------------------Power of Sire Type: Bomb STR +0 CON +0 INT +0 LCK +0 MAT 40 Hit DEF +0 Damages all enemies [use] - The picture appears to be of the real Vlad Tepes, upon whom Bram Sto er based his character of Dracula. Find: Abandoned Mine, Cave --------------------------------------------------------------------------* Club * Clubs are good against enemies that are strong vs. Cut, such as the various Lords. I believe Clubs do Hit type damage. Chec out the Shield Rod for some really sic attac s. -------------------------------------------------------------------------Holy rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 12 Holy DEF +0 Anointed rod - B, F + Attac : Does slightly more damage. (MAT 27) Find: Long Library -------------------------------------------------------------------------Mace Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 9 Hit DEF +0 Iron cudgel Buy: Long Library ($2000) -------------------------------------------------------------------------Moon rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 17 Hit DEF +0 Rod with lunar mar ings - D, DF, F + Attac : Creates four crescent blades which rush forward. (MAT 35; 4 MP) Find: Reverse Cloc Tower -------------------------------------------------------------------------Morningstar Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 11 Hit DEF +0 Spi ed iron club Drop: Flail Guard Find: Royal Chapel -------------------------------------------------------------------------Shield Rod Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 11 Hit DEF +2 Extra effective with shield. - MAT 16 if shield equipped. - Shields add an extra DEF +2 when Shield Rod is equipped (in addition to the DEF+2 the rod itself gives).

- B, F + Attac : Creates shield (from Gradius, no less) that bloc s enemy projectiles. - Square + Circle: Does attac based on shield equipped. See Shields for details. Find: Colosseum -------------------------------------------------------------------------Star Flail Type: Club STR +0 CON +0 INT +0 LCK +0 MAT 15 Hit DEF +0 Flail with spi ed balls - B, F + Attac : Does slightly more damage. (MAT 35) Find: Cloc Tower -------------------------------------------------------------------------* Fist * Fists do short-ranged Hit type damage. All fist weapons have the following special attac :

All fist weapons except the Blue nuc les have the following special attac : - Hold Attac : Alucard's elbow will cause rapid, multiple hits to anything at extremely close range. (Note: the Empty Hand will only do two hits in this manner.) (Same MAT as equipped weapon) -------------------------------------------------------------------------Blue nuc les Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 8 Hit DEF +0 Knuc les for uppercut-use Drop: Toad -------------------------------------------------------------------------Empty Hand (unarmed) Type: Fist STR +0 CON +0 INT +0 LCK +0 ATT +0 Hit DEF +0 - Do you have the MAD SKILLZ necessary to beat the game using only this weapon? :) -------------------------------------------------------------------------Fist of Tul as Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 38 Hit DEF +5 Blessed by Tul as the Valar - D, DF, F + Attac : Fireball (MAT 40 Fire) - B, F + Attac : Punching flurry (MAT 70; can be done in mid-air; push any direction except the direction you are facing to cancel) Drop: Lion -------------------------------------------------------------------------Iron Fist Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 26 Hit DEF +0 Owned by Karate master - D, DF, F + Attac : Alucard goes into a punching flurry. (MAT 40) Drop: Werewolf -------------------------------------------------------------------------Jewel nuc les Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 21 Hit DEF +0 Jewel reinforced nuc les

- Jump, DB or DF + Attac : Kic

(same MAT as equipped weapon)

Drop: Roc Knight Find: Outer Wall -------------------------------------------------------------------------Knuc le duster Type: Fist STR +0 CON +0 INT +0 LCK +0 MAT 1 Hit DEF +0 Iron studded brass nuc les Drop: Frog Find: Underground Caverns -------------------------------------------------------------------------* Food * The various Food items restore HP. When you find them, they go into your inventory for later use. Warning: Playing Symphony of the Night for extended periods of time can ma e one very hungry. I wonder if Konami has the recipe for a Castlevania Pot Roast. :) -------------------------------------------------------------------------Apple Type: Food Crunchy delicious apple [use] - Heals 9 HP. Drop: Harpy, Jinnunja [Saturn version only] -------------------------------------------------------------------------Banana Type: Food Best when nearly rotten [use] - Heals 7 HP. Drop: Hitotorisou [Saturn version only], S eleton Ape -------------------------------------------------------------------------Barley tea Type: Food Cool barley tea [use] - Heals 15 HP. Drop: Ouija Table Find: Abandoned Mine -------------------------------------------------------------------------Cheese Type: Food Delicious cheese [use] - Heals 18 HP. Drop: Flea Man Find: Olrox's Quarters -------------------------------------------------------------------------Cheeseca e Type: Food With chocolate chips [use] - Heals 14 HP. Drop: Hunting Girl -------------------------------------------------------------------------Chinese Bun Type: Food Vegetable steamed bun [use] - Heals 10 HP. Meal tic et only. -------------------------------------------------------------------------Curry rice Type: Food Coo ed with coconut mil [use] - Heals 28 HP. Meal tic et only. -------------------------------------------------------------------------Delicious Meal Type: Food Full Course (5 [insert Japanese I can't read here]) [use] - Heals 75 HP. Found: Reverse Cursed Prison (Saturn version only) -------------------------------------------------------------------------Dim Sum set Type: Food

3 Dim Sum dishes [use] - Heals 30 HP. Find: Reverse Outer Wall -------------------------------------------------------------------------Fran furter Type: Food Local favorite [use] - Heals 19 HP. Drop: Flying Zombie Find: Castle Keep, Long Library -------------------------------------------------------------------------Grape juice Type: Food Spar ling juice [use] - Heals 20 HP. Find: Royal Chapel -------------------------------------------------------------------------Grapes Type: Food Juicy seedless grapes [use] - Heals 5 HP. Drop: Thornweed --------------------------------------------------------------------------Green tea Type: Food Japanese green tea [use] - Heals 10 HP. Drop: Dar Octopus, Tombstone Find: Cave, Colosseum -------------------------------------------------------------------------Gyros plate Type: Food With fries [use] - Heals 29 HP. Meal tic et only. -------------------------------------------------------------------------Ham and eggs Type: Food Increases cholesterol [use] - Heals 22 HP. Drop: Bone Halberd, Flea Rider -------------------------------------------------------------------------Hamburger Type: Food 100% US Grade A [use] - Heals 20 HP. Meal tic et only. (Of course, since this game ta es place in 1796, the US has only existed for 20 years. I don't thin the USDA existed in 1796. Oh, never mind.) -------------------------------------------------------------------------Ice Cream Type: Food 3-layer ice cream [use] - Heals 15 HP. Drop: Frozen Shade -------------------------------------------------------------------------Lunch A Type: Food Lunch set A [use] - Heals 25 HP. Drop: Tin man -------------------------------------------------------------------------Lunch B Type: Food Lunch set B [use] - Heals 26 HP. Meal tic et only. -------------------------------------------------------------------------Meal tic et Type: Food (sorta) Mystery food tic et [use] - Causes a random food item to appear. Some foods only appear by using this. Buy: Long Library ($2000)

Drop: Blac Panther, Stone Rose Find: Blac Marble Gallery, Reverce Caverns, Underground Caverns -------------------------------------------------------------------------Miso soup Type: Food Japanese miso soup [use] - Heals 20 HP. Drop: Grave Keeper -------------------------------------------------------------------------Morning set Type: Food Eggs, toast and coffee [use] - Heals 24 HP. Drop: Ouija Table -------------------------------------------------------------------------Natou Type: Food Smelly fermented soybean [use] - Heals 32 HP. Drop: Grave Keeper -------------------------------------------------------------------------Omelette Type: Food Western omelette [use] - Heals 23 HP. Meal tic et only. -------------------------------------------------------------------------Orange Type: Food Japanese tangerine [use] - Heals 6 HP. Meal tic et only in PSX versions. Drop: Gardener [Saturn version only] -------------------------------------------------------------------------Parfait Type: Food With whipped cream [use] - Heals 16 HP. Meal tic et only. -------------------------------------------------------------------------Peanuts Type: Food Difficult to eat [use] - Heals 50 HP. When used, peanut is thrown high into air. Get under it and hold Up to eat. (Who says you shouldn't play with your food?) Drop: Gardener [Saturn version only] Find: Abandoned Mine, Reverce Caverns -------------------------------------------------------------------------Pineapple Type: Food Tart southern fruit [use] - Heals 8 HP. Meal tic et only. -------------------------------------------------------------------------Pizza Type: Food New Yor style! [use] - Heals 21 HP. Drop: Frog, Toad -------------------------------------------------------------------------Por bun Type: Food Chinese por bun [use] - Heals 17 HP. Drop: Blue Raven Find: Catacombs -------------------------------------------------------------------------Pot Roast Type: Food Castlevania pot roast [use] - Heals 50 HP. Drop: Flail Guard Find: Castle Keep, Cloc Tower, Entrance, Outer Wall, Reverce Caverns, Reverse Cloc Tower, Underground Caverns --------------------------------------------------------------------------

Pudding Type: Food A la mode [use] - Heals 17 HP. Meal tic et only. -------------------------------------------------------------------------Ramen Type: Food Chinese ramen noodles [use] - Heals 30 HP. Drop: Schmoo -------------------------------------------------------------------------Red bean bun Type: Food Chinese red bean bun [use] - Heals 12 HP. Drop: Blac Crow Find: Floating Catacombs -------------------------------------------------------------------------Rotten Meal Type: Food - Causes poison. Heals 1 HP if Topaz Circlet equipped. Find: Cursed Prison (Saturn version only) -------------------------------------------------------------------------Shiita e Type: Food Japanese mushroom [use] - Heals 30 HP Find: Abandoned Mine, Cave, Reverce Caverns, Underground Caverns -------------------------------------------------------------------------Shortca e Type: Food Strawberry shortca e [use] -Heals 11 HP. Drop: Salem Witch -------------------------------------------------------------------------Sirloin Type: Food Sirloin stea [use] - Heals 100 HP. Drop: Lossoth, Minotaur Find: Castle Keep -------------------------------------------------------------------------Spaghetti Type: Food Spaghetti Carbonara [use] - Heals 27 HP. Meal tic et only. -------------------------------------------------------------------------Strawberry Type: Food Ripe red strawberry [use] - Heals 10 HP. Drop: Thornweed -------------------------------------------------------------------------Sushi Type: Food Toro, ebi, tamago [use] - Heals 100 HP. Drop: Dar Octopus, Killer Fish -------------------------------------------------------------------------Tart Type: Food Strawberry tart [use] - Heals 12 HP. Drop: Diplocephalus -------------------------------------------------------------------------Toadstool Type: Food Poisonous mushroom [use] - Causes Poison. Heals 1 HP if Topaz Circlet equipped. Find: Reverce Caverns, Underground Caverns -------------------------------------------------------------------------Tur ey Type: Food

Roast tur ey [use] - Heals 80 HP. Drop: Flea Rider Find: Abandoned Mine, Castle Keep, Entrance -------------------------------------------------------------------------* Medicine * An important type of item in CSOTN. Use medicines when your HP are low, or you've got a nasty status condition, or if you want to increase your attributes. Notice that these are all [use] items, which means you have a limited supply. The effect of stat-boosting and protection-granting potions lasts for about 81.92 seconds. --------------------------------------------------------------------------Antivenom Type: Medicine Cures poisoning [use] Buy: Long Library ($200) Drop: Bone Pillar, Corpseweed, Ghost, Jinnunja [Saturn version only], Spectre [Saturn version only] Find: Blac Marble Gallery, Long Library, Underground Caverns, Reverse Entrance --------------------------------------------------------------------------Attac potion Type: Medicine Temporarily raises ATT [use] - Gives a ATT +20 bonus. - Use in conjunction with the Strength Potion to get a +40 attac ing bonus. Find: Floating Catacombs, Marble Gallery --------------------------------------------------------------------------Elixir Type: Medicine Restores all HP [use] - Slow. Buy: Long Library ($8000) Find: Floating Catacombs, Reverce Caverns, Underground Caverns --------------------------------------------------------------------------Hammer Type: Medicine Unpetrify [Familiar use only] - Only the Faerie Familiar can use this. Buy: Long Library ($200) Drop: Gargoyle [Reverse Prison; Saturn version only], Gorgon, Hammer Find: Marble Gallery, Reverse Entrance, Reverse Outer Wall --------------------------------------------------------------------------Heart Refresh Type: Medicine Restores 500 hearts [use] Drop: Archer, Blue Venus Weed, Venus Weed Find: Blac Marble Gallery, Death Wing's Lair --------------------------------------------------------------------------High potion Type: Medicine Restores about half HP [use] - Heals 100 HP. Slower than food items. Buy: Long Library ($2000) Drop: Flea Armor Find: Death Wing's Lair, Necromancy Laboratory, Reverce Keep, Reverse Entrance, Reverse Outer Wall --------------------------------------------------------------------------Library Card Type: Medicine (odd, but true) Enchanted library card [use] - These teleport you directly outside of the Master Librarian's room. Use one when you fight Dracula to get an extra .1%

Buy: Long Library Find: Blac Marble Gallery, Catacombs, Colosseum, Floating Catacombs, Forbidden Library, Marble Gallery, Reverce Keep --------------------------------------------------------------------------Life apple Type: Medicine Heals [familiar use only] - If Faerie Familiar is active, these revive you if you die. Drop: Harpy Find: Cave, Entrance, Marble Gallery, Reverse Cloc Tower --------------------------------------------------------------------------Luc potion Type: Medicine Temporarily raises LCK [use] - Gives a LCK +20 bonus. Drop: Bitterfly, Imp Find: Death Wing's Lair, Olrox's Quarters, Reverse Outer Wall --------------------------------------------------------------------------Manna prism Type: Medicine Restores all MP [use] Buy: Long Library ($4000) Drop: Ectoplasm, Salome, Spectre [Saturn version only], Will O' Wisp [Saturn version only] Find: Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Olrox's Quarters, Reverce Caverns --------------------------------------------------------------------------Potion Type: Medicine Restores some HP [use] - Restores 50 HP. Slower than Food items, though. Buy: Long Library ($800) Drop: Bat, Corpseweed, Will O'Wisp [Saturn version only] Find: Alchemy Laboratory, Blac Marble Gallery, Long Library, Marble Gallery, Reverce Caverns, Royal Chapel --------------------------------------------------------------------------Resist Dar Type: Medicine Resistance to dar ness [use] Drop: Karasuman, Phantom S ull Find: Blac Marble Gallery, Castle Keep, Necromancy Laboratory --------------------------------------------------------------------------Resist fire Type: Medicine Brief resistance to fire [use] Drop: Gremlin Find: Floating Catacombs, Forbidden Library, Olrox's Quarters, Reverce Keep --------------------------------------------------------------------------Resist holy Type: Medicine Resistance to holy [use] Find: Castle Keep --------------------------------------------------------------------------Resist ice Type: Medicine Brief resistance to ice [use] Drop: Fishhead Find: Forbidden Library, Reverce Keep, Underground Caverns --------------------------------------------------------------------------Resist stone Type: Medicine Resistance to stone [use] Drop: Gargoyle [Cursed Prison; Saturn version only], Medusa Head [either color] Find: Castle Keep, Forbidden Library, Reverce Keep --------------------------------------------------------------------------Resist thunder Type: Medicine Resistance to lightning [use] Find: Alchemy Laboratory, Floating Catacombs, Reverce Keep

--------------------------------------------------------------------------Sain Irishitaji i Type: Medicine STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Getto daze!! - Goofy picture of Alucard that apparently has no use. Quite why this is in the "Medicine" category is anyone's guess... Find: Underground Gardens (Saturn version only) --------------------------------------------------------------------------Shield potion Type: Medicine Temporarily raises DEF [use] - Gives a DEF +20 bonus. Drop: S eleton Find: Death Wing's Lair, Floating Catacombs, Reverse Outer Wall --------------------------------------------------------------------------Smart potion Type: Medicine Temporarily raises INT [use] - Gives a INT +20 bonus. Drop: Marionette Find: Reverse Cloc Tower --------------------------------------------------------------------------Str. potion Type: Medicine Temporarily raises STR [use] - Gives a STR +20 bonus. Drop: Weres eleton Find: Royal Chapel, Reverse Cloc Tower --------------------------------------------------------------------------Uncurse Type: Medicine Removes curse [use] Buy: Long Library ($200) Drop: Ectoplasm Find: Long Library --------------------------------------------------------------------------* Shields * Equipping shields can increase your overall defense, and using them can bloc some attac s. Some shields can be used as weapons, too. When equipped with the Shield Rod, all shields have a combo attac that is activated by pressing both attac buttons at once. The effect that each shield produces is described in the shield list below. Shield Rod Combo effects that affect Alucard somehow (li e the stat boosters, protection granters, or the Alucard Shield combo) last for about 81.92 seconds. --------------------------------------------------------------------------Alucard shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +5 Strong vs. all attac s - Shield Rod Combo: After the "circle of shields" animation, the Alucard Shield gains the ability to damage enemies a la the Dar or Medusa Shield. The difference being that the Alucard Shield will have an ATT of 255 Hit, and hitting an enemy will cause Alucard to gain a heart, soul steal from the enemy (li e the Mourneblade), and gain invincibility for 3 seconds. (20 MP) Find: Reverce Caverns --------------------------------------------------------------------------Alucart shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +0

Resembles family shield - Equip along with the Alucart mail and Alucart sword for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I now of. - Shield Rod Combo: Nothing happens? (10 MP) Find: Marble Gallery --------------------------------------------------------------------------AxeLord Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +3 Favorite shield of Axe Lords - Shield Rod Combo: Summons AxeLord. (MAT 20 Hit; 20 MP) Drop: Axe Knight --------------------------------------------------------------------------Dar Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 MAT 10 Hit DEF +3 Unholy dar shield - Shield Rod Combo: A Demonic Head appears and the screen dar ens. Waves of meteors will start to rise up to damage enemies. When the screen dar ens, you are totally invincible, yet free to move after a while. Once the first wave of meteors rise, your invincibility ends. It is hard to gauge when the invincibility will end. (MAT 30 Hit; 30 MP) Drop: Malachi, Wight [Saturn version only] --------------------------------------------------------------------------Fire Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Fire Shield with fire properties - Grants immunity to Fire attac s. - Shield Rod Combo: Summons Gradius-style Fire Dragons that attac for fire based damage. (MAT 70 Fire; 50 MP) Drop: Fire Demon --------------------------------------------------------------------------Goddess shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Engraved with goddess image - Shield Rod Combo: Grants protection from Dar . (40 MP) Find: Necromancy Laboratory --------------------------------------------------------------------------Herald Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield with heart crest - Any attac bloc ed by the Herald Shield gives Alucard 1 heart. - Shield Rod Combo: Grants protection from Fire and Thunder. (10 MP) Find: Underground Caverns --------------------------------------------------------------------------Iron Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +2 Hard iron shield - Any attac bloc ed by the Iron Shield gives Alucard about 4 seconds of invincibility. - Shield Rod Combo: Summons two giant swords that attac all onscreen enemies. (MAT 40 Hit; 20 MP) Buy: Long Library ($3980) Drop: Winged Guard ---------------------------------------------------------------------------

Knight Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +2 Armored night's shield - Shield Rod Combo: Gives a temporary ATT +20 bonus. (10 MP) Drop: Shield (Spectral Sword [Anti-Chapel]), Slinger Find: Colosseum --------------------------------------------------------------------------Leather Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +1 Leather shield - low DEF - Shield Rod Combo: Gives a temporary DEF +20 bonus. (10 MP) Buy: Long Library ($400) Drop: Slinger, Stone Rose Find: Alchemy Laboratory --------------------------------------------------------------------------Medusa Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 MAT 13 Stone DEF +1 Stone Gorgon headed shield - Shield Rod Combo: Summons Medusa head that fires a homing laser blast. (MAT 0 Hit; 30 MP) Drop: Medusa Head (either color) --------------------------------------------------------------------------Shaman Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield used in magic ritual - Shield Rod Combo: Gives a temporary INT +20 bonus (10 MP) Find: Cloc Tower --------------------------------------------------------------------------S ull Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +4 Shield with Knight's crest - Shield Rod Combo: Evil-loo ing s ull thing fires a laser straight ahead. (MAT 100 Hit; 40 MP) Drop: Bone Ar , S ull Lord, Wight [Saturn version only], Yoric --------------------------------------------------------------------------Woodland Shield Type: Shield STR +0 CON +0 INT +0 LCK +0 ATT =0 DEF +3 - Shield Rod Combo: Vine appears, then homes in and latches on to random target, hitting multiple times and briefly immobilizing target. (MAT 30 Hit; 30 MP) Drop: Hitotorisou (Saturn version only) --------------------------------------------------------------------------* Short Swords * Short swords are, well, short. They are generally quic er than their larger counterparts. They do short ranged Cut type damage. --------------------------------------------------------------------------Astral Dagger Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 12 Cut DEF +0 - D, DF, F + Attac : Homes in on random target. (MAT 10) Find: Cursed Prison (Saturn version only)

--------------------------------------------------------------------------Basilard Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 1 Cut DEF +0 Basic short sword - B, F + Attac : Slashes for slightly more damage. Can be done in mid-air (MAT 5) Drop: Bloody Zombie Find: Alchemy Laboratory --------------------------------------------------------------------------Combat nife Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 24 Cut DEF +0 Flat combat dagger - Attac , Attac : Stab and slash combo - B, F + Attac : Slash attac . (MAT 15) - Use while holding out a shield and the stab and slash combo won't occur. This turns the Combat nife into a more powerful version of the Basilard. Drop: Gur ha Find: Abandoned Mine --------------------------------------------------------------------------Holbein dagger Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 6 Cut DEF +0 Swift upper diagonal attac - Wea , but equip 2, jam alternatively on both Attac buttons, and you have a short ranged poor man's Crissaegrim. Drop: Lesser Demon --------------------------------------------------------------------------Jewel Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 15 Cut DEF +0 Transforms enemies into jewels - Well, the game description should be self-explanatory, but it has been suggested that I elaborate, so I will. Using this sword ma e enemies drop various Jewels, regardless of whether or not they would normally do so. Usually you'll get Zircons, but more valuable jewels can be obtained. Yes, you can even get Diamonds, but that does not happen very often. - D, DF, F + Attac : Creates up to eight $1 coins. - SATURN VERSION ONLY: You can get an additional ATT bonus by equipping jewels as well as the Jewel Sword, as follows: Zircon: ATT +1 Aquamarine: ATT +3 Turquoise: ATT +6 Onyx: ATT +10 Garnet: ATT +16 Opal: ATT +23 Diamond: ATT +32 Drop: Discus Lord Find: Entrance --------------------------------------------------------------------------Rapier Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 7 Cut DEF +0 Long bladed sword - Actually has good range. - D, DF, F + Attac : Alucard goes into stabbing flurry. Thin Charlotte's Splash Fount from Samurai Shodown. (MAT 15)

Drop: Armor Lord, Dhuron --------------------------------------------------------------------------Short Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 2 Cut DEF +0 Common short sword Drop: Bone Scimitar --------------------------------------------------------------------------Shotel Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF +0 Abyssinian curved sword - D, DF, F + Attac : Throws Shotel as if it were a Throw 1 type weapon. (MAT 20) Drop: Blade Master Find: Reverse Outer Wall --------------------------------------------------------------------------Stone Sword Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT +1 Stone DEF +0 May "petrify" enemies... - If you hit something and it freezes, you've petrified it. Hit it again to destroy it. Drop: Gorgon --------------------------------------------------------------------------Were Bane Type: Short Sword STR +0 CON +0 INT +0 LCK +0 MAT 18 Cut DEF +0 Effective against werebeasts - D, DF, F + Attac : More Charlottesque swordplay. (MAT 40) Drop: Hunting Girl --------------------------------------------------------------------------* Swords * One-handed swords (Einhaender? Oops, wrong FAQ...) are your standard weapons in CSOTN. While the two-handed swords are generally more powerful, the regular swords are quic er. Besides, you can use a shield with a sword to help improve defense. Swords are generally medium-to-long ranged, and do Cut type damage. --------------------------------------------------------------------------Alucard sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Mother's family heirloom - D, DF, F + Attac - Teleport forward, slash twice, return to original position. (MAT 50; 5 MP) Find: Cave -------------------------------------------------------------------------Alucart sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 2 Cut DEF +0 Resembles family sword - Equip along with the Alucart mail and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I now of. Find: Marble Gallery -------------------------------------------------------------------------Badelaire Type: Sword

STR +0 CON +0 INT +0 LCK +0 ATT +Variant Cut DEF +0 Power increases with game play - The Badelaire gives one point of ATT for every full hour you have played the game. Find: Forbidden Library -------------------------------------------------------------------------Bastard Sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF +0 Standard sword Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters] Find: Reverce Keep -------------------------------------------------------------------------Be atowa Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 14 Cut DEF +0 Plain, easy-to-use war sword Drop: Sword Lord Find: Cloc Tower -------------------------------------------------------------------------Broadsword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 12 Cut DEF +0 Simple mercenary's sword Drop: Spectral Sword [Royal Chapel], Spectral Sword [Olrox's Quarters] Find: Olrox's Quarters -------------------------------------------------------------------------Crissaegrim Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 36 Cut DEF +1 Countless blades dice enemy - Hits four times with each attac , incredible range, and has no recovery time. Drop: Schmoo -------------------------------------------------------------------------Cutlass Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 7 Cut DEF +0 Sword of the English Navy Drop: Sword Lord, Corner Guard, Owl Knight Find: Royal Chapel -------------------------------------------------------------------------Damascus sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 17 Cut DEF +0 Fine sword honed to razor-edge Buy: Long Library ($4000) Drop: Corner Guard -------------------------------------------------------------------------Dar Blade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 35 Cut DEF +2 Sword forged by elves Find: Reverce Caverns -------------------------------------------------------------------------Falchion Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 10 Cut DEF +0 Norman curved sword

Find: Castle Keep -------------------------------------------------------------------------Firebrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Fire DEF +0 - D, DF, F + Attac : Sword gathers fire energy which damages nearby enemies, then slashes for slightly more damage. (MAT 40; 5 MP) Fire sword of Oberon Buy: Long Library ($10000) Drop: Lossoth -------------------------------------------------------------------------Gladius Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 3 Cut DEF +0 Sword of ancient Rome Find: Outer Wall -------------------------------------------------------------------------Gram Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 The sword named Gram Find: Reverce Colosseum -------------------------------------------------------------------------Gurthang Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Cut DEF +1 Gets stronger when bloodied - Does double damage when Alucard is in Dar Metamorphosis. - D, DF, F + Attac - A normal slash, except Alucard will be in a temporary state of Dar Metamorphosis for the duration of the slash. The double damage bonus mentioned above does not apply to this special move (MAT 40). Drop: Spectral Sword [Anti-Chapel] -------------------------------------------------------------------------Harper Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 28 Cut DEF +0 The sword named Harper Buy: Long Library ($12000) -------------------------------------------------------------------------Holy sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 26 Holy DEF +0 Cross hilt - strong vs. undead - D, DF, F + Attac : Flashing attac . (MAT 35; 5 MP) Drop: Vandal Sword Find: Colosseum -------------------------------------------------------------------------Hunter sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 20 Cut DEF -1 Ivory handled hunting sword Drop: Blade -------------------------------------------------------------------------Icebrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Ice DEF +0 Ice sword of Mim - D, DF, F + Attac : Sword gathers ice energy, then attac s for slightly more damage. (MAT 40; 5 MP)

Buy: Long Library ($10000) Drop: Fishhead Find: Catacombs -------------------------------------------------------------------------Luminus Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 26 Cut DEF +0 Sword forged by elves Find: Reverse Cloc Tower -------------------------------------------------------------------------Mablung Sword Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 39 Cut DEF +2 Spirit sword - improves DEF - Circle + Square: Does a Shield Rod Combo. See Shield section for further details. Drop: Spectral Sword [Anti-Chapel] -------------------------------------------------------------------------Marsil Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 33 Fire DEF +1 Powerful sword of flame - D, DF, F + Attac : Massive fire energy causes damage to nearby enemies, then more powerful slash. (MAT 60; 5 MP) Drop: Fire Demon, Ifreet [Saturn version only] -------------------------------------------------------------------------Mormegil Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Dar DEF +0 Blac sword - strong vs. holy Find: Catacombs -------------------------------------------------------------------------Mourneblade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 36 Cut DEF +1 Feeds upon enemy's souls - Soul Steals on contact with enemies or candles. Drop: Azaghal -------------------------------------------------------------------------Saber Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 9 Cut DEF +0 Light cavalry sword Buy: Long Library ($1500) Drop: Armor Lord, Magic Tome -------------------------------------------------------------------------Scimitar Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 5 Cut DEF +0 Drop: S ull Lord Find: Underground Caverns -------------------------------------------------------------------------Sword Familiar Type: Sword STR +0 CON +0 INT +0 LCK +0 ATT +Variant Cut DEF +0 Sentient sword familiar - Attac bonus equal to current level of Sword Familiar. Find: Olrox's Quarters; Sword Familiar becomes usable as weapon at level 50. --------------------------------------------------------------------------

Sword of Hador STR +0 CON +0 INT +0 LCK +0 MAT 24 Cut DEF +0 House of Hador heirloom Find: Death Wing's Lair -------------------------------------------------------------------------Talwar Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 22 Cut DEF +0 Curved Indian sword Find: Anti-Chapel -------------------------------------------------------------------------Terminus Est Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 32 Poison DEF +2 Poisoned executioner's sword - Name means "It is finished" in Latin. Drop: Nova S eleton -------------------------------------------------------------------------Thunderbrand Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT +25 Thunder DEF +0 Lightning sword of Indra - D, DF, F + Attac : Thunderbrand gathers Lightning energy and slashes for slightly more damage. (MAT 40; 5 MP) Buy: Long Library ($10000) -------------------------------------------------------------------------Tyrfing Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT -30 Null DEF +0 Cursed dar sword - This sword is strange. It seems to do no elemental damage whatsoever, although it causes the green flash animation of a Dar elemental weapon. (Saturn players will notice that the Spectres will absorb hits from the Tyrfing. Spectres absorb Hit, Cut, Dar and Curse elemental attac s. However, using the Tyrfing against other enemies with wea nesses or strengths against these attac s will show that it does none of these inds of damages. Stranger and stranger...) Find: Castle Keep -------------------------------------------------------------------------Vorpal blade Type: Sword STR +0 CON +0 INT +0 LCK +0 MAT 25 Cut DEF +0 Slices cleanly through enemies - Similiar to the Crissaegrim, only wea er and hits only once per attac . Drop: Archer -------------------------------------------------------------------------* Throw 1 * The Throw 1 category contain long-ranged weapons that can be used over and over again. These are some pretty cool weapons, so try to pic them up if you can (and are patient enough.) -------------------------------------------------------------------------Cha ram Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 15 Cut DEF +0 Si h steel throwing ring - Can throw two at a time.

- Hold F and press Attac : Cha ram travels farther. Drop: Discus Lord --------------------------------------------------------------------------Heaven sword Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 21 Cut DEF -2 Enchanted throwing sword - Hold F and press Attac : Heaven sword travels farther. - Equip two Heaven swords, then press Circle + Square: Creates semi-circle of swords, which rush forward. It is not necessary to duc while using this move (as was previously reported), but it is much easier to do that way. (5 MP; MAT 50) Drop: Cloa ed Knight -------------------------------------------------------------------------Runesword Type: Throw 1 STR +0 CON +0 INT +0 LCK +0 MAT 40 Cut DEF -4 Flying rune-inscribed sword. - When used, the sword leaves a trail in which the word "verboten" is inscribed. This means "forbidden" in German. Drop: Dodo Bird -------------------------------------------------------------------------* Throw 2 * Throw 2 weapons are generally very powerful, but can only be used once, unless you have the Duplicator. --------------------------------------------------------------------------Boomerang Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Anti-aerial weapon [use] Buy: Long Library ($500) Drop: S elerang Find: Anti-Chapel, Royal Chapel --------------------------------------------------------------------------Buffalo Star Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 90 Cut DEF +0 Razor-sharp master star [use] Buy: Long Library ($8000) Drop: Ghost Dancer Find: Floating Catacombs, Reverce Colosseum --------------------------------------------------------------------------Bwa a Knife Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 Bwa a throwing nife [use] Buy: Long Library ($400) Drop: Poltergeist (Spectral Sword [Olrox's Quarters]) Find: Anti-Chapel, Cloc Tower, Reverse Cloc Tower --------------------------------------------------------------------------Cross shuri en Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 70 Cut DEF +0 Powerful throwing star [use] Buy: Long Library ($5000) Drop: Blade Master Find: Catacombs

--------------------------------------------------------------------------Dynamite Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 100 Fire DEF +0 Powerful! Be careful... [use] - On occasion you'll throw a dud that does a whopping 1 damage if it manages to hit something. Drop: Bomb Knight --------------------------------------------------------------------------Fire Boomerang Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Fire DEF +0 Flaming boomerang [use] Buy: Long Library ($1000) Drop: S elerang Find: Anti-Chapel, Reverse Entrance --------------------------------------------------------------------------Flame Star Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 100 Fire DEF +0 Flaming throwing star [use] Buy: Long Library ($15000) Drop: Jac O'Bones --------------------------------------------------------------------------Iron Ball Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 60 Hit DEF +0 Plate Lord's iron ball [use] Drop: Plate Lord, S ull (Yoric ), Spi ed Ball (Bone Pillar) Find: Blac Marble Gallery, Olrox's Quarters, Reverce Keep --------------------------------------------------------------------------Javelin Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF +0 Throwing spear [use] Buy: Long Library ($800) Drop: Bone Halberd, Scarecrow, Spear (Spectral Sword [Anti-Chapel]), Spear Guard, Winged Guard Find: Anti-Chapel --------------------------------------------------------------------------Magic Missile Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Cut DEF +0 Shoots a magic arrow [use] Buy: Long Library ($300) Drop: Bone Archer, Bone Mus et, Sniper of Goth Find: Anti-Chapel, Cloc Tower, Floating Catacombs, Reverse Cloc Tower, Royal Chapel --------------------------------------------------------------------------Monster vial 1 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 40 Hit DEF +0 Summons merman ally [use] Drop: Merman --------------------------------------------------------------------------Monster vial 2 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 25 Hit DEF +0 Summons bat ally [use] Drop: Bat

--------------------------------------------------------------------------Monster vial 3 Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 30 Hit DEF +0 Summons s eleton ally [use] Drop: Bone Ar , Nova S eleton, S eleton, Yoric Find: Catacombs --------------------------------------------------------------------------Shuri en Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF +0 Japanese throwing star [use] Buy: Long Library ($2400) Drop: Flying Zombie, Jac O'Bones Find: Anti-Chapel, Cloc Tower, Death Wing's Lair, Royal Chapel, Reverse Cloc Tower --------------------------------------------------------------------------TNT Type: Throw 2 STR +0 CON +0 INT +0 LCK +0 MAT 60 Fire DEF +0 Creates pillar of flame [use] Drop: Bomb Knight, S eleton Ape Find: Anti-Chapel, Cloc Tower, Royal Chapel, Reverse Cloc Tower --------------------------------------------------------------------------* Two-handed * Two-handed equipment are generally slower than their one-handed counterparts. Also, you can't use a shield when using a two-handed weapon, so your defense won't be quite as good. --------------------------------------------------------------------------Alucard Spear Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 28 Cut DEF +0 - B, F + Attac : Dashing attac . Can be done in mid-air. (MAT 50; 7 MP) - D, DF, F + Attac : Short range flurry of spear thrusts. (MAT 20; 7 MP) Find: Hell Garden (Saturn version only) --------------------------------------------------------------------------Claymore Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 26 Cut DEF +0 Scotch two-handed sword - B, F + Attac : Dash Attac . Can be done in mid-air. (MAT 44; 5 MP) Drop: Valhalla Knight Find: Underground Caverns --------------------------------------------------------------------------Double Blade Axe Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Drop: Gargoyle [Reverse Cursed Prison] (Saturn version only) --------------------------------------------------------------------------Estoc Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 39 Cut DEF +0 German thrust sword [2 hand] - Always does dash attac ; cannot attac low. Drop: Valhalla Knight Find: Olrox's Quarters ---------------------------------------------------------------------------

Flamberge Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 31 Cut DEF +0 Flame-edged sword [2 hand] - B, F + Attac : Dash Attac . Can be done in mid-air. (MAT 56; 5 MP) Drop: Cloa ed Knight --------------------------------------------------------------------------Great Sword Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 65 Cut DEF +0 Greatsword of Aubec [2] Drop: Guardian --------------------------------------------------------------------------Katana Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 32 Cut DEF +0 Unsigned atana [2 hand] - D, DF, F + Attac : Does rapid short-ranged slashes not unli e the Holbein Dagger. Finish the move with DF + Attac instead to aim the slashes downward. (MAT 50) Drop: Tombstone Find: Necromancy Laboratory --------------------------------------------------------------------------Masamune Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 90 Cut DEF -30 Legendary Masamune atana [2] - D, DF, F + Attac : Extremely powerful teleport attac . (MAT 200) Drop: Blac Panther --------------------------------------------------------------------------Muramasa Type: Two-hand STR +0 CON +0 INT +0 LCK +0 ATT +/-Variant Curse DEF -4 Bloodthirsty sword [2 hand] - Puts Alucard into a permanent state of Dar Metamorphosis. - Attac power increases as Alucard absorbs blood with Muramasa equipped. I'm not sure of the exact formula for how the Muramasa's ATT increases, but I do now that as its ATT increases, the number of absorptions necessary to further strengthen the Muramasa increases. I believe the formula is (2*Muramasa's current ATT) + 12. - In other words, absorb twice for an ATT of -4, four additional times for -3, six additional times for -2, etc. - Animation and range change when Muramasa can do more than 30 damage (ta ing into account its natural power as well as STR and ATT bonuses from potions, Rings of Varda, or other similar accessories). - On rare occasions, the Muramasa will hit with Alucard's unarmed ATT. - Glitch? At high ATT values, the Muramasa seems not to gain a point of attac power when it should, and instead gets a +2 bonus down the road. Drop: Scarecrow, Vandal Sword, Wraith [Saturn version only] --------------------------------------------------------------------------Na amura Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT -5 Curse DEF +0 Poorly made sword [2 hand] Drop: Blade Soldier --------------------------------------------------------------------------Nuncha u Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 10 Hit DEF +0 Stri es enemy twice [2 hand]

Find: Underground Caverns --------------------------------------------------------------------------Obsidian sword Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 42 Cut DEF +0 Two-handed obsidian sword - B, F + Attac : Dash attac . Can be done in mid-air. (MAT 68; 5 MP) Drop: Lesser Demon --------------------------------------------------------------------------Osafune atana Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 50 Cut DEF -10 Osafune-made atana - B, F + Attac : Short-ranged rapid slashes not unli e the Holbein dagger. Can be done in mid-air. (MAT 100) - D, DF, F + Attac : Teleport forward and does above. (MAT 130) Find: Reverce Caverns --------------------------------------------------------------------------Red Rust Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT -2 Curse DEF +0 Rusty red sword [2 hand] - Occasionally "jams", as if Alucard is cursed. Drop: Bone Scimitar --------------------------------------------------------------------------Sword of Dawn Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 27 Cut DEF +0 Summons Dawn Warriors [2] - D, DF, F + Attac : Summons one of the following randomly (5 MP): 1) Knight: Wal s for wards and attac s with long spear. 2) Armored Knight: Above with shield as well. 3) Magician: Creates meteoric fireball not unli e Dracula's. 4) Bone Magician: Hovers; creates arrows from thin air and launches them. 5) Bone Archer: Launches arrows high. 6) Bone Archer: Launches arrows low. 7) All of the above: Creates an entire legion of the above troops. Find: Reverce Keep --------------------------------------------------------------------------Ta emitsu Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 1 Hit DEF +0 Bamboo sword [2 hand] Drop: Flea Man, Puppet Sword (Spectral Sword [chapel]) Find: Long Library --------------------------------------------------------------------------Yasutsuna Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 60 Cut DEF -20 Yasutsuna-made atana [2 hand] - Slashes rapidly Drop: Werewolf --------------------------------------------------------------------------Zwei hander Type: Two-hand STR +0 CON +0 INT +0 LCK +0 MAT 38 Cut DEF +0 German two-handed sword - B, F + Attac : Dash Attac . Can be done in mid-air. (MAT 60; 5 MP) Drop: Blue Venus Weed ---------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Head :::::::::::::::::::::::::::::::::::::::::::: [HED] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Head category contains helmets, hats, circlets, and so on. These usually improve intelligence, and add a little defense. Try to collect as many of the circlets as possible, since many of them absorb damage of various types. --------------------------------------------------------------------------Ballroom mas Type: Head STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Mas used at a ball Drop: Bone Pillar Find: Catacombs --------------------------------------------------------------------------Bandanna Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +2 Protects sensitive head parts Find: Underground Caverns --------------------------------------------------------------------------Beryl circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Thunder Heals HP by lightning damage Find: Reverse Entrance --------------------------------------------------------------------------Cat-eye circlet Type: Head STR +0 CON +0 INT +8 LCK +0 ATT +0 DEF +0 Big HP restore by cat damage. Find: Catacombs --------------------------------------------------------------------------Circlet Type: Head STR +0 CON +0 INT +5 LCK +0 ATT +0 DEF +0 Circlet Buy: Long Library ($4000) Drop: Marionette --------------------------------------------------------------------------Coral circlet Type: Head STR +0 CON +0 INT +7 LCK +0 ATT +0 DEF +0 Immune to curses Drop: Venus Weed --------------------------------------------------------------------------Dragon helm Type: Head STR +4 CON +0 INT +0 LCK +0 ATT +4 DEF +3 Frightens enemy, lowers DEF - Halves enemy's defense rating. Find: Reverse Cloc Tower --------------------------------------------------------------------------Felt hat Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +1 Felt hat

Drop: Phantom S ull --------------------------------------------------------------------------Goggles Type: Head STR +0 CON +0 INT +4 LCK +0 ATT +0 DEF +1 Comfortable eye protection Find: Royal Chapel --------------------------------------------------------------------------Gold circlet Type: Head STR +0 CON +0 INT +6 LCK +0 ATT +0 DEF +0 Restores HP by holy damage Drop: Salem Witch --------------------------------------------------------------------------Holy glasses Type: Head STR +0 CON +0 INT +5 LCK +0 ATT +0 DEF +1 Sees beyond magical curses Find: Marble Gallery --------------------------------------------------------------------------Leather hat Type: Head STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Tanned leather hat Buy: Long Library ($1000) --------------------------------------------------------------------------Opal circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Ice Restores HP by ice damage Drop: Frozen Half --------------------------------------------------------------------------Ruby circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Fire Restores HP by fire damage Find: Floating Catacombs --------------------------------------------------------------------------Silver crown Type: Head STR +0 CON +0 INT +12 LCK +0 ATT +0 DEF +0 Increases intelligence Buy: Long Library ($12000) --------------------------------------------------------------------------Steel helm Type: Head STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +3 Standard adventurer's helm Find: Cloc Tower --------------------------------------------------------------------------Stone mas Type: Head STR +0 CON +0 INT +4 LCK +0 ATT +0 DEF +2 Ancient ceremonial stone mas Drop: Ghost Dancer Find: Long Library --------------------------------------------------------------------------Sunglasses Type: Head STR +0 CON +0 INT -1 LCK +0 ATT +0 DEF +1

Cool loo ing sunglasses Find: Alchemy Laboratory --------------------------------------------------------------------------Topaz circlet Type: Head STR +0 CON +0 INT +10 LCK +0 ATT +0 DEF +0 Poison Restores HP by poison damage Find: Long Library --------------------------------------------------------------------------Velvet Hat Type: Head STR +0 CON +0 INT +2 LCK +0 ATT +0 DEF +1 Velvet Hat Buy: Long Library ($400) --------------------------------------------------------------------------Wizard Hat Type: Head STR +1 CON +1 INT +7 LCK +0 ATT +1 DEF +5 Wide-brimmed for protection Drop: Salome =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Body :::::::::::::::::::::::::::::::::::::::::::: [BDY] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Armor is your main defense in this game. What more needs to be said? --------------------------------------------------------------------------Alucard mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +20 Fire, Thunder, Ice Resists fire, lightning, ice Find: Death Wing's Lair --------------------------------------------------------------------------Alucart mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Resists fire, lightning, ice? - I doubt it. - Equip along with the Alucart sword and Alucart shield for a LCK +30 bonus. This also puts you in "alucart" status, which has no effects that I now of. Find: Marble Gallery --------------------------------------------------------------------------Axe Lord Armor Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +2 DEF +15 Wearer becomes an Axe Knight - This armor is good for a laugh, but not much else. Alucard cannot jump very high in this Armor, and cannot transform or use spells. Attac s made while Axe Lord Armor is equipped are considered magic attac s. Drop: Master Librarian, Spi ed Ball (Bone Pillar) --------------------------------------------------------------------------Brilliant mail Type: Body STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +12 Increases sub-weapon strength - +10 to subweapon ATT value. See Mechanics section for more details. Drop: Sniper of Goth ---------------------------------------------------------------------------

Bronze cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +3 Bronze cuirass Drop: Axe Knight [Alchemy Laboratory] Find: Long Library --------------------------------------------------------------------------Cloth Tunic Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +1 Simple cloth tunic Drop: Bloody Zombie, Zombie --------------------------------------------------------------------------Dar armor Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Dar Impervious to evil attac s Drop: Malachi --------------------------------------------------------------------------Diamond plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +15 Diamond breastplate Buy: Long Library ($12000) --------------------------------------------------------------------------Dracula Tunic Type: Body STR +1 CON +1 INT +1 LCK +0 ATT +2 DEF +14 Embroidered nobleman's tunic Drop: Master Librarian --------------------------------------------------------------------------Fire mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Fire Strong vs. fire-based attac s Drop: Gremlin, Hellfire Beast, Ifreet [Saturn version only] Find: Castle Keep --------------------------------------------------------------------------Fury Plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +1 DEF +13 DEF goes up when damage ta en - Gives temporary DEF +20 bonus when damage is ta en. Drop: Minotaur Find: Reverce Colosseum --------------------------------------------------------------------------God's Garb Type: Body STR +0 CON +2 INT +0 LCK +0 ATT +0 DEF +25 Strongest of all armor Drop: Guardian --------------------------------------------------------------------------Gold plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Gold breastplate Drop: Blade, Gur ha, Hammer Find: Cloc Tower --------------------------------------------------------------------------Healing mail Type: Body

STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Restores HP while wal ing - Restores 1 HP every three seconds, as long as you are wal ing. Find: Cloc Tower --------------------------------------------------------------------------Hide cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +2 Tanned leather cuirass Drop: Dhuron Find: Alchemy Laboratory --------------------------------------------------------------------------Holy mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +11 Holy Strong vs. holy attac s Find: Entrance --------------------------------------------------------------------------Ice mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Ice Strong vs. ice-based attac s Drop: Frozen Shade Find: Cloc Tower --------------------------------------------------------------------------Iron cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +4 Iron cuirass Buy: Long Library ($1500) Drop: Flea Armor, Spear Guard --------------------------------------------------------------------------Lightning mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +8 Thunder Strong vs. Lightning attac s Drop: Hellfire Beast Find: Reverce Keep --------------------------------------------------------------------------Mirror cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +3 Stone Polished to resist stoning Find: Outer Wall --------------------------------------------------------------------------Mojo mail Type: Body STR +0 CON +0 INT +1 LCK +0 ATT +0 DEF +15 Increases magic attac power - Multiplies spell and familiar ATT by 1.5. See Mechanics section for more details. Drop: Tin man --------------------------------------------------------------------------Platinum mail Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +10 Platinum breastplate Drop: Roc Knight Find: Castle Keep

--------------------------------------------------------------------------Silver plate Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +6 Silver breastplate Find: Royal Chapel --------------------------------------------------------------------------Spi e Brea er Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +12 Spi e-brea ing armor Find: Catacombs --------------------------------------------------------------------------Steel cuirass Type: Body STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +5 Steel cuirass Buy: Long Library ($4000) --------------------------------------------------------------------------Wal Armor Type: Body STR +0 CON +0 INT -5 LCK +0 ATT +0 DEF +Variant DEF increases with map coverage - DEF increases by 1 for every 60 rooms (roughly 6.369%) you cover on your map. At 200.6% this armor will have a DEF rating of 31. Find: Catacombs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Cloa s :::::::::::::::::::::::::::::::::::::::::: [CLK] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cloa s add to constitution, and are there to generally loo cool. Cloa s do not give direct DEF bonuses; the defense increases you get from cloa s are the result of the way CON bonuses affect DEF. See the mechanics section for more details. -------------------------------------------------------------------------Blood Cloa Type: Cloa STR +0 CON +4 INT +0 LCK -1 ATT +0 DEF +0 Converts damage to hearts - Specifically, when you ta e damage, you restore a number of hearts equal to the damage you just too (10 damage gives 10 hearts, for example.) Yes, you still ta e the damage, and obviously you cannot end up with more hearts than your Max Hearts stat. Find: Colosseum -------------------------------------------------------------------------Cloth Cape Type: Cloa STR +0 CON +1 INT +0 LCK +0 ATT +0 DEF +0 Well-made but shabby loo ing Find: Alchemy Laboratory --------------------------------------------------------------------------Crystal Cloa Type: Cloa STR +0 CON +6 INT +0 LCK +0 ATT +0 DEF +0 Enchanted semi-invisible cape Find: Underground Caverns -------------------------------------------------------------------------Elven Cloa Type: Cloa

STR +0 CON +5 INT +0 LCK +0 ATT +0 DEF +0 Perfect for forest camouflage Buy: Long Library ($3000) -------------------------------------------------------------------------Joesph's Cloa Type: Cloa STR +0 CON +9 INT +0 LCK +0 ATT +0 DEF +0 Select color [System Menu] - Unloc s "Cloa color" option under the System Menu. Buy: Long Library ($30000) -------------------------------------------------------------------------Rainbow Colored Robe STR +0 CON +7 INT +0 LCK +0 ATT +0 DEF +0 - Randomly changes color. Find: Cloc Tower (Saturn version only) -------------------------------------------------------------------------Reverse Cloa Type: Cloa STR +0 CON +3 INT +0 LCK +0 ATT +0 DEF +0 Dual colored reversible cape. - Unloc s "Cloa lining" option under the System Menu Buy: Long Library ($2000) -------------------------------------------------------------------------Royal Cloa Type: Cloa STR +0 CON +8 INT +0 LCK +0 ATT +0 DEF +0 Gorgeous blue cape Find: Reverce Keep -------------------------------------------------------------------------Twilight Cloa Type: Cloa STR +0 CON +10 INT +0 LCK +0 ATT +0 DEF +0 Blac cape for vampires Find: Anti-Chapel -------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Equipment - Accessories ::::::::::::::::::::::::::::::::::::: [ACC] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Accessories have a variety of effects, li e the relics in Final Fantasy 6. You can have two equipped. -------------------------------------------------------------------------An h of Life Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Improves heal item power - Increases effectiveness of healing items by a factor of 1.5. Apparently only wor s with the Potion and High Potion, though. Equipping a second An h has no additional effect (and is not possible anyway without resorting to GameShar ing, save hac ing, or save glitching.) Find: Royal Chapel -------------------------------------------------------------------------Aquamarine Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Fairly Valuable ring [salable]

Drop: Blac Crow, Killer Fish Find: Death Wing's Lair, Reverce Colosseum, Royal Chapel Sell: Long Library ($800) -------------------------------------------------------------------------Bloodstone Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Improves blood-healing ability - Absorbing blood while in Dar Metamorphosis restores 16 HP instead of 8 while this is equipped. Find: Catacombs -------------------------------------------------------------------------Covenant stone Type: Accessory STR +15 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Gemstone buc le STR+15 Drop: Azaghal --------------------------------------------------------------------------Diamond Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Highly valuable ring [salable] Find: Anti-Chapel, Floating Catacombs, Reverce Caverns, Reverse Cloc Tower Sell: Long Library ($20000) --------------------------------------------------------------------------Duplicator Type: Accessory STR +0 CON -10 INT -10 LCK -10 ATT +0 DEF -20 Duplicates [use] items - Allows infinite use of throw-away items. You must have a save game mar ed "Clear" before the Master Librarian will sell you this. Buy: Long Library ($500000) -------------------------------------------------------------------------Garnet Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Drop: Weres eleton Find: Olrox's Quarters, Outer Wall, Reverce Caverns, Reverce Keep, Reverse Outer Wall Sell: Long Library ($5000) -------------------------------------------------------------------------Gauntlet Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +5 DEF +0 ATT+5 Buy: Long Library ($8000) Drop: Paranthropus, Lion -------------------------------------------------------------------------Gold Ring STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Inscription "Wear...Cloc ..." - Equip with Silver Ring at the big cloc in the center of the Marble Gallery. After the cloc stri es 13, floor opens up. Find: Underground Caverns -------------------------------------------------------------------------Heart Broach Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0

Reduces heart consumption - Subweapons use 1/2 the normal heart usage if 1 Heart Broach is equipped, or 1/3 normal usage if 2 are equipped. Drop: Dodo Bird -------------------------------------------------------------------------King's stone Type: Accessory STR +10 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Gemstone buc le STR+10 Drop: Imp -------------------------------------------------------------------------Lapus Lazuli Type: Accessory STR +0 CON +0 INT +0 LCK +20 ATT +0 DEF +0 Jewel which brings luc Drop: Orobourous -------------------------------------------------------------------------Lyric Card Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 - Equip this, activate the Sprite familiar, then sit in a chair. After some time the Sprite will sing "Nocturne", a song which was unused in most PSX versions. (The Sprite can do this in the Japanese "Playstation the Best" re-release, even though the Lyric Card item does not exist in that version.) Find: Catacombs (Saturn version only) -------------------------------------------------------------------------Medal Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +1 DEF +1 DEF+1 ATT+1 Buy: Long Library ($3000) Drop: Owl Knight -------------------------------------------------------------------------Moonstone Type: Accessory STR +5 CON +5 INT +5 LCK +5 ATT +0 DEF +0 Improves status after sunset. - Only gives bonus from 6 PM to 6 AM. (For Saturn players, this will be based upon your system cloc setting. For PSX players, this will be based upon your total playing time. In any case, the Moonstone improves stats from 0:00:00 to 5:59:59, from 18:00:00 to 29:59:59, etc.) Find: Underground Caverns -------------------------------------------------------------------------Mystic pendant Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Increases MP restoration rate - Doubles MP restoration rate. Equipping two has no additional effect. Drop: Bitterfly Find: Royal Chapel -------------------------------------------------------------------------Nauglamir Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +15 Dwarf en nec lace DEF+15 Drop: Cave Troll -------------------------------------------------------------------------Nec lace of J Type: Accessory STR +0 CON +0 INT +0 LCK +0

ATT +0 DEF +5 DEF+5 Drop: Frozen Half Find: Floating Catacombs -------------------------------------------------------------------------Onyx Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Find: Long Library, Olrox's Quarters, Underground Caverns Sell: Long Library ($3000) -------------------------------------------------------------------------Opal Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Valuable ring [salable] Find: Death Wing's Lair, Forbidden Library, Reverce Caverns, Reverse Entrance Sell: Long Library ($8000) -------------------------------------------------------------------------Ring of Arcana Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Increases rare item appearance Drop: Master Librarian Find: Necromancy Laboratory -------------------------------------------------------------------------Ring of Ares Type: Accessory STR +24 CON +0 INT +0 LCK +0 ATT +0 DEF -24 Confers strength of 24 men Find: Abandoned Mine -------------------------------------------------------------------------Ring of Feanor Type: Accessory STR +7 CON +7 INT +7 LCK +2 ATT +1 DEF +1 Increases overall strength Drop: Karasuman -------------------------------------------------------------------------Ring of Pales Type: Accessory STR +1 CON +1 INT +1 LCK +1 ATT +0 DEF +0 Ring with holy powers Buy: Long Library ($4000) -------------------------------------------------------------------------Ring of Varda Type: Accessory STR +30 CON +10 INT +30 LCK +5 ATT +10 DEF +10 Golden ring to rule over all! - This ring is sic . Two of these plus the Crissaegrim and... - Apparently only obtainable on "Clear" and "Replay" saves. See the "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" section for more details. Drop: Paranthropus -------------------------------------------------------------------------Secret Boots Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Discreetly increases height! - Actually does increase Alucard's height slightly, but all this really

does is ma e him a larger target. Find: Underground Caverns -------------------------------------------------------------------------Silver Ring Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Inscription "...in... Tower" - Equip with Gold Ring at the big cloc in the center of the Marble Gallery. After the cloc stri es 13, floor opens up. Find: Royal Chapel -------------------------------------------------------------------------Staurolite Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Strengthens power of cross - Increases attac power of the cross subweapon as follows: +40 for the actual crosses, +5 for the beam of light. Equipping a second Staurolite does grant an additional bonus, but getting a second Staurolite is not possible without GameShar ing, save hac ing, or save glitching. Find: Forbidden Library -------------------------------------------------------------------------Sunstone Type: Accessory STR +5 CON +5 INT +5 LCK +5 ATT +0 DEF +0 Improves status after sunrise - Only gives bonus from 6 AM to 6 PM. (For Saturn players, this will be based upon your system cloc setting. For PSX players, this will be based upon your total playing time. In any case, the Moonstone improves stats from 6:00:00 to 17:59:59, from 30:00:00 to 41:59:59, etc.) Find: Reverse Cloc Tower -------------------------------------------------------------------------Talisman Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 May absorb damage ta en Drop: Bone Mus et Find: Reverse Entrance -------------------------------------------------------------------------Turquoise Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Fairly Valuable ring [salable] Drop: Fire Warg, S ull (Yoric ) - If a Paranthropus drops one, good luc getting a Ring of Varda... See the "Getting a Ring of Varda" heading under the "Misc. Alucard Tips" section for more details. Find: Castle Keep, Forbidden Library Sell: Long Library ($1500) -------------------------------------------------------------------------Zircon Type: Accessory STR +0 CON +0 INT +0 LCK +0 ATT +0 DEF +0 Spar ling ring [salable] Drop: Blue Raven, Gargoyle [Underground Gardens; Saturn version only], Merman Find: Anti-Chapel, Outer Wall, Reverce Caverns, Reverce Colosseum, Reverce Keep, Reverse Entrance, Royal Chapel, Underground Caverns Sell: Long Library ($150) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

::: Equipment - Relics :::::::::::::::::::::::::::::::::::::::::: [REL] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These Relics give Alucard special powers, such as shapeshifting abilities, summoning Familiars, and others. -------------------------------------------------------------------------Bat Card Type: Relic Summons "Bat" Familiar - Bat Familiar occasionally does swooping attac s. When you shapeshift into a bat form, the Bat Familiar will summon additional Bats. How many depends on the level of the Bat Familiar. The additional Bats will follow you and shoot fire when you do. Thin "Options" from Gradius. Find: Alchemy Laboratory -------------------------------------------------------------------------Cube of Zoe Type: Relic Causes items to materialize - Otherwise candles and such give no items. Find: Entrance -------------------------------------------------------------------------Echo of Bat Type: Relic Use radar as Bat Find: Olrox's Quarters -------------------------------------------------------------------------Demon Card Type: Relic Summons "Devil" Familiar - The Devil Familiar's main use is to press the button in the Abandoned Mine and Cave. Otherwise, it does various elemental attac s as it gains levels. Find: Abandoned Mine -------------------------------------------------------------------------Eye of Vlad Type: Relic 1 of 5 Treasures. LCK +10 - Find this and the Heart, Rib, Ring, and Tooth of Vlad. Bring them to the huge cloc in the center of the Blac Marble Gallery. After the cloc stri es 13, the ceiling will open, leading to the final battle. Find: Cave -------------------------------------------------------------------------Faerie Card Type: Relic Summons "Faerie" Familiar - The Faerie Familiar will administer medicines to Alucard as needed. For example, if you get poisoned, she will use an Antivenom, if you have one. If your HP gets low, she will use a Potion. Also, she will point out secret passageways ("There's something funny about this wall...") Find: Long Library -------------------------------------------------------------------------Faerie Scroll Type: Relic Displays enemy's name Find: Long Library -------------------------------------------------------------------------Fire of Bat Type: Relic Shoot fireballs as Bat Find: Cloc Tower -------------------------------------------------------------------------Force of Echo Type: Relic Attac with radar waves Find: Reverce Caverns -------------------------------------------------------------------------Form of Mist Type: Relic Transform into Mist

Find: Colosseum -------------------------------------------------------------------------Gas Cloud Type: Relic Transform into poisonous cloud - When in Mist form, Alucard does Poison type damage. This damage is a magic attac with a spell power of 20. Find: Floating Catacombs -------------------------------------------------------------------------Godspeed Boots Type: Relic - F, F: Dash li e Richter. Find: Castle Keep (Saturn version only) -------------------------------------------------------------------------Ghost Card Type: Relic Summons "Ghost" Familiar - Soul Steals at level 70 or above. - Ghost Familiar becomes confused and vanishes if you transform into a Bat. He'll return as soon as you return to normal. Find: Castle Keep -------------------------------------------------------------------------Heart of Vlad Type: Relic 1 of 5 Treasures. Avoid Curse. - Find this and the Eye, Rib, Ring, and Tooth of Vlad. Bring them to the huge cloc in the center of the Blac Marble Gallery. After the cloc stri es 13, the ceiling will open, leading to the final battle. Find: Anti-Chapel -------------------------------------------------------------------------Gravity Boots Type: Relic Wearer can jump high - D, U + Jump: Super Jump. Can be repeated in mid-air. (4 MP) - Replace U with UL or UR for a diagonal Super Jump. These apparently can only be performed after a double jump. Find: Marble Gallery -------------------------------------------------------------------------Holy Symbol Type: Relic Protection while underwater - Jo ingly referred to as the "Holy Snor el". Find: Underground Caverns -------------------------------------------------------------------------Jewel of Open Type: Relic Can open loc ed blue doors Buy: Long Library ($500) -------------------------------------------------------------------------Leap Stone Type: Relic Wearer can do double jump - Jump, Jump: Double Jump - Jump, Jump, D + Jump: Stomp Attac . If it connects with enemy or Candle, repeat D + Jump to stomp again. (Note that you can replace D with DF or DB to do a more diagonal Stomp.) The stomp attac has an attac power equal to your unarmed attac power. Find: Castle Keep -------------------------------------------------------------------------Merman Statue Type: Relic Summons the oarsman Find: Underground Caverns -------------------------------------------------------------------------Nosedevil Card Type: Relic - Japanese Version Only. The Nosedevil Familiar is apparently functionally identical to the regular Demon Familiar. Find: Colosseum (Japanese versions only) --------------------------------------------------------------------------

Power of Mist Type: Relic Extends Mist transform time Find: Castle Keep -------------------------------------------------------------------------Power of Wolf Type: Relic Run Swiftly as Wolf - F, hold F: Run quic ly (must be in wolf form) Find: Entrance -------------------------------------------------------------------------Rib of Vlad Type: Relic 1 of 5 Treasures. CON +10 - Find this and the Eye, Heart, Ring, and Tooth of Vlad. Bring them to the huge cloc in the center of the Blac Marble Gallery. After the cloc stri es 13, the ceiling will open, leading to the final battle. Find: Death Wing's Lair -------------------------------------------------------------------------Ring of Vlad Type: Relic 1 of 5 Treasures. INT +10 - Find this and the Eye, Heart, Rib, and Tooth of Vlad. Bring them to the huge cloc in the center of the Blac Marble Gallery. After the cloc stri es 13, the ceiling will open, leading to the final battle. Find: Reverse Cloc Tower -------------------------------------------------------------------------S ill of Wolf Type: Relic Special move as Wolf - D, DF, F + Attac : Charge attac (must be in wolf form). Hold F to continue charging. - Triangle: Swim (must be in water in wolf form, PSX versions only) Find: Alchemy Laboratory -------------------------------------------------------------------------Spirit Orb Type: Relic Shows enemy damage Find: Marble Gallery -------------------------------------------------------------------------Sprite Card Type: Relic - Apparently functionally identical to the normal Faerie Familiar. - Equip the Lyric Card (Saturn Only), activate the Sprite, and sit down in one of the many chairs throughout the castle. After some time the Sprite will sing "Nocturne", a song included on the CD of the PSX versions but never actually used. - This tric will also wor on the Japanese "PlayStation the Best" re-release, even though the Lyric Card is not available in this version. Find: Olrox's Quarters (Japanese versions only) --------------------------------------------------------------------------Soul of Bat Type: Relic Transform into Bat Find: Long Library -------------------------------------------------------------------------Soul of Wolf Type: Relic Transform into Wolf Find: Outer Wall -------------------------------------------------------------------------Sword Card Type: Relic Summons "Sword" Familiar - D, DF, F, UF, Charge U, D + Attac : Sword Familiar does attac that damages all on-screen enemies. (30 MP) - Sword Familiar does various slashing attac s that increase in power and frequency as its level increases. At level 50, you will have the option to use it as either a Familiar or a Weapon. The higher the level of the Familiar, the higher the power of the weapon.

Find: Olrox's Quarters -------------------------------------------------------------------------Tooth of Vlad Type: Relic 1 of 5 Treasures. STR +10 - Find this and the Eye, Heart, Rib, and Ring of Vlad. Bring them to the huge cloc in the center of the Blac Marble Gallery. After the cloc stri es 13, the ceiling will open, leading to the final battle. Find: Reverse Outer Wall ---------------------------Part VI: Enemy Lists---------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Enemy List :::::::::::::::::::::::::::::::::::::::::::::::::: [NME] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you encounter enemies during the game, they'll be added to the Master Librarian's enemy list. Here, for your perusing pleasure, is that enemy list. Well, sort of, since the Master Librarian's list contains a goodly number of errors and omissions which will not (hopefully) be reproduced here. Since I've listed them in the same order as the Librarian's list (ie, more or less in order of level), I'll include an index with the enemies listed alphabetically. The Saturn-only enemies are listed separately, since the Saturn version enemy list is ordered differently than the US PSX version. ---------------------------------------------------------------------------Name No. 001 LV: ?? HP: ??? EXP: DEF: LOW: Part 1 Def: Part 2 Def: Strong VS: Immune: Wea VS: Absorb: Drop: Drop: Found: Stopwatch Effect:

Description ---------------------------------------------------------------------------Name - Name of creature. No. - Enemy's number in the Master Librarian's List in the NA/EU PSX versions. (Except for the Saturn only listing, where obviously the number is ta en from the Saturn Librarian list.) Lv - Creature's level. HP - Creature's hit points Exp - Listed Exp for given creature. The actual amount you receive is dependent on your level as well as this number. (See Experience section for details.) Def - Enemy's defense rating. LOW - Level Of Worthlessness. When you reach this level, the enemy will only give 1 experience point. Part x Def: Some enemies (usually bosses) may have several parts or forms with different defense ratings. In this case, they will be listed separately li e this. Strong Vs. xxx - Creature ta es reduced damage from xxx attac .

Attac Data: Touch: Attac 3:

Attac 1: Attac 4:

Attac 2: Attac 5:

Wea Vs. xxx - Creature ta es increased damage from xxx attac . Immune xxx - Creature ta es no damage from xxx attac . Absorb xxx - Creature is healed by xxx attac . Drop - Rare items dropped by creature after its defeat. Stopwatch Effect - Whether the enemy is stunned, slowed, or has no reaction to the Stopwatch subweapon. If two entries are given, the first refers to the enemy itself and the second refers to any projectiles, spells, etc. the enemy may use. Found - Where the enemy can be found. Attac Data - A listing of the attac s the enemy can perform and their ATT. Description - Description of creature. Note that the first item an enemy can drop (assuming it can drop items to begin with) will be shown in the Librarian's enemy list whether you have actually earned the drop or not. ---------------------------------------------------------------------------Dracula No. 001 LV: ?? HP: 600 EXP: 0 (1st form) LOW: N/A LV: ?? HP: 1200 EXP: 0 (2nd form) First Form Defense: ?? Second Form Defense: ?? Strong VS: None Immune: None Wea VS: None Absorb: None Drop: None Found: Final Stage: Bloodlines

Attac Data (First Form) Touch: ?? Fireball: ?? Attac Data (Second Form) Touch: ?? Fireball: ??

Meteor: ??

Destroyed by Richter in 1792. (5 years ago) ---------------------------------------------------------------------------Blood S eleton No. 002 Lv: 0 HP: 9 Exp: 0 Def: 0 LOW: N/A Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Catacombs, Floating Catacombs Stopwatch Effect: Stop Attac Data: Touch: 8 Revives due to blood soa ed bones. --------------------------------------------------------------------------Bat No. 003 Lv: 1 HP: 1 Exp: 10 Def: 0 LOW: 5 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Potion Drop: Monster vial 2 Found: Cave, Entrance, Floating Catacombs, Royal Chapel, Underground Caverns Stopwatch Effect: Stop

Stopwatch Effect: None (not possible without GameShar

anyway. :)

Attac Data: Touch: 16 Vampire bats. Feared as servants of evil. --------------------------------------------------------------------------Stone S ull No. 004 Lv: 1 HP: ???? Exp: 0 Def: N/A LOW: N/A Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Blac Marble Gallery, Reverse Colosseum, Reverse Outer Wall Stopwatch Effect: None Attac Data: Touch: 60 Indestructible spinning s ull. --------------------------------------------------------------------------Zombie No. 005 Lv: 1 HP: 1 Exp: 5 Def: 0 LOW: 4 Strong Vs.: None Immune: None Wea Vs.: Holy, Fire Absorb: None Drop: $100 Drop: Cloth Tunic Found: Entrance Stopwatch Effect: Stop Attac Data: Touch: 14 Fresh corpses. Magically animated. --------------------------------------------------------------------------Merman No. 006 Lv: 2 HP: 10 Exp: 12 Def: 0 LOW: 7 Strong Vs.: Water Immune: None Wea Vs.: Fire, Thunder Absorb: None Drop: Zircon Drop: Monster vial 1 Found: Entrance Stopwatch Effect: Stop Attac Data: Touch: 13

Fireball: 20 Fire

Legendary "creature". Attac s all invaders. --------------------------------------------------------------------------S eleton No. 007 Lv: 2 HP: 9 Exp: 10 Def: 0 LOW: 6 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Shield Potion Drop: Monster vial 3 Found: Alchemy Laboratory, Floating Catacombs, Marble Gallery, Outer Wall Stopwatch Effect: Stop Attac Data: Touch: 2

Bone: 8

Magically animated s eleton --------------------------------------------------------------------------Warg No. 008 Lv: 2 HP: 32 Exp: 10 Def: 0 LOW: 6 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: None Found: Entrance (only before entering Alchemy Laboratory) Stopwatch Data: Stop Attac Data: Touch: 20

Wolves which guard castle entrance. --------------------------------------------------------------------------Bone Scimitar No. 009 Lv: 3 HP: 18 Exp: 15 Def: 2 LOW: 8 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Short sword Drop: Red Rust Found: Alchemy Laboratory, Colosseum, Entrance (only before visiting Alchemy Laboratory) Stopwatch Effect: Stop Attac Data: Touch: 5

Ferocious s eleton swordsman. --------------------------------------------------------------------------Merman No. 010 Lv: 3 HP: 10 Exp: 12 Def: 0 LOW: 8 Strong Vs.: Water Immune: None Wea Vs.: Fire, Thunder Absorb: None Drop: Zircon Drop: Monster vial 1 Found: Entrance Stopwatch Effect: Stop Attac Data: Touch: 14

Fireball-spitting Merman. Largest of merman ind. --------------------------------------------------------------------------Spittle Bone No. 011 Lv: 3 HP: 18 Exp: 20 Def: 3 LOW: 9 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Alchemy Laboratory Stopwatch Effect: Stop/None Attac Data: Touch: 7

Drip: 5 Poison

4-legged s eleton. Drips poison. --------------------------------------------------------------------------Axe Knight No. 012

Charge: 28

Sword: 5

Fireball: 24 Fire

Lv: 4 HP: 32 Exp: 10 Def: 3 Strong Vs.: None Immune: None Wea Vs.: Hit Absorb: None Drop: Axe Drop: Bronze cuirass Found: Alchemy Laboratory, Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 6

LOW:

Low level axe night. --------------------------------------------------------------------------Bloody Zombie No. 013 Lv: 4 HP: 24 Exp: 15 Def: 3 LOW: 9 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Cloth tunic Drop: Basilard Found: Alchemy Laboratory, Entrance, Olrox's Quarters Stopwatch Effect: Stop Attac Data: Touch: 10

Eastern Church soldiers dispatched 300 years ago. --------------------------------------------------------------------------Slinger No. 014 Lv: 4 HP: 12 Exp: 10 Def: 0 LOW: 8 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Leather Shield Drop: Knight Shield Found: Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 5

Bone-hurling s eleton. --------------------------------------------------------------------------Ouija Table No. 015 Lv: 5 HP: 20 Exp: 20 Def: 0 LOW: 11 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Barley Tea Drop: Morning Set Found: Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 4

Possessed Ouija table. --------------------------------------------------------------------------S elerang No. 016 Lv: 5 HP: 18 Exp: 15 Def: 0 LOW: 10 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Boomerang Drop: Fire Boomerang

Axe: 8

Knife: 10

Bone: 8

Vase: 5

Found: Marble Gallery, Olrox's Quarters, Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 12

Boomerang wielding s eleton. --------------------------------------------------------------------------Thornweed No. 017 Lv: 5 HP: 12 Exp: 20 Def: 0 LOW: 11 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: Grapes Drop: Strawberry Found: Abandoned Mine, Blac Marble Gallery, Catacombs, Long Library Stopwatch Effect: Stop Attac Data: Touch: 10 Plant with razor-sharp leaves. --------------------------------------------------------------------------Gaibon No. 018 Lv: 6 HP: 200 Exp: 200 Def: 0 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Cave, Entrance (after visiting Alchemy Laboratory, before defeating Gaibon and Slogra there) Stopwatch Effect: Slowdown/Stop Attac Data: Touch: 7

Fire: 8 Fire

Fire-breathing flying demon. --------------------------------------------------------------------------Ghost No. 019 Lv: 6 HP: 11 Exp: 10 Def: 0 LOW: 10 Strong Vs.: Dar Immune: None Wea Vs.: Holy Absorb: None Drop: $400 Drop: Antivenom Found: Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 5 Low level flaming ghosts. --------------------------------------------------------------------------Marionette No. 020 Lv: 6 HP: 20 Exp: 30 Def: 2 LOW: 13 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: Smart Potion Drop: Circlet Found: Marble Gallery Stopwatch Effect: Stop

Boomerang: 18

Large Fire: 12 Fire

Attac Data: Touch: 8 Demonic puppet from Hell. --------------------------------------------------------------------------Slogra No. 021 Lv: 6 HP: 200 Exp: 200 Def: 0 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Alchemy Laboratory, Cave, Entrance (after visiting Alchemy Laboratory, before defeating Slogra and Gaibon there.) Stopwatch Effect: Slowdown/Stop

Demon with enchanted spear. --------------------------------------------------------------------------Diplocephalus No. 022 Lv: 7 HP: 80 Exp: 50 Def: 0 LOW: 15 Strong Vs.: Water Immune: None Wea Vs.: Holy, Fire Absorb: None Drop: Pentagram Drop: Tart Found: Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 6

Fire: 12 Fire

Nauseating two-headed beast. Which is the head? --------------------------------------------------------------------------Flea Man No. 023 Lv: 7 HP: 11 Exp: 17 Def: 0 LOW: 12 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Ta emitsu Drop: Cheese Found: Marble Gallery Stopwatch Effect: Stop Attac Data: Touch: 9 Strange human-li e creature. --------------------------------------------------------------------------Medusa Head No. 024 Lv: 7 HP: 12 Exp: 20 Def: 0 LOW: 13 Strong Vs.: None Immune: Stone Wea Vs.: None Absorb: None Drop: Resist stone Drop: Medusa shield Found: Blac Marble Gallery, Cloc Tower, Death Wing's Lair, Outer Wall Stopwatch Effect: Stop Attac Data:

Attac Data: Touch: 6 Magic: 10

Bea : 6

Spear: 9

Touch: 12 From Medusa's hair. --------------------------------------------------------------------------Blade Soldier No. 025 Lv: 8 HP: 16 Exp: 20 Def: 4 LOW: 14 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Na amura Found: Colosseum Stopwatch Effect: Stop Attac Data: Touch: 15

Sword: 20

Novice of twin-bladed combat. --------------------------------------------------------------------------Bone Mus et No. 026 Lv: 8 HP: 24 Exp: 20 Def: 5 LOW: 14 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Magic Missile Drop: Talisman Found: Colosseum, Outer Wall Stopwatch Effect: Slowdown/None Attac Data: Touch: 12

Shot: 45

S eletons equipped with rifles. --------------------------------------------------------------------------Medusa Head No. 027 Lv: 8 HP: 12 Exp: 30 Def: 0 LOW: 15 Strong Vs.: None Immune: None Wea Vs.: None Absorb: Stone Drop: Resist stone Drop: Medusa shield Found: Blac Marble Gallery, Cloc Tower, Death Wing's Lair, Reverse Cloc Tower, Outer Wall Stopwatch Effect: Stop Attac Data: Touch: 7 Stone From Medusa's hair. Can petrify. --------------------------------------------------------------------------Plate Lord No. 028 Lv: 8 HP: 90 Exp: 90 Def: 6 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Iron Ball Drop: Neutron Bomb Find: Colosseum, Marble Gallery Stopwatch Effect: None Attac Data: Touch: 18 Ball Attac : 35

Ground Ball: 1

Air Ball: 18

Heavily armored night with iron ball. --------------------------------------------------------------------------Stone Rose No. 029 Lv: 8 HP: 60 Exp: 60 Def: 0 LOW: 16 Strong Vs.: Water Immune: None Wea Vs.: Cut Absorb: Dar Drop: Leather Shield Drop: Meal Tic et Found: Marble Gallery Stopwatch Effect: Slowdown Attac Data: Touch: 12

Seed: 6

Mutated plant. Seeds petrify. - The Stone Rose is inexplicably wee against any sword or Flame Star attac , regardless of the weapon's elemental properties. --------------------------------------------------------------------------Axe Knight No. 030 Lv: 9 HP: 42 Exp: 50 Def: 6 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Axe Drop: AxeLord Shield Found: Castle Keep, Colosseum, Outer Wall Stopwatch Effect: Stop Attac Data: Touch: 10

Axe: 14

Well armored axe night. --------------------------------------------------------------------------Ctulhu No. 031 Lv: 9 HP: 200 Exp: 100 Def: 2 LOW: 19 Strong Vs.: Dar Immune: None Wea Vs.: Holy Absorb: None Drop: Pentagram Drop: Bat Pentagram Found: Death Wing's Lair, Marble Gallery, Necromancy Laboratory Stopwatch Effect: Stop Attac Data: Touch: 24

Fire: 38 Fire

Fire and ice demon. Seems reluctant to fight. --------------------------------------------------------------------------Bone Archer No. 032 Lv: 10 HP: 10 Exp: 50 Def: 4 LOW: 18 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Magic Missile Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 12

Arrow: 20

S eleton archer equipped with bow. ---------------------------------------------------------------------------

Seed: 5 Stone

Wave: 48 Ice

Stopwatch Effect: Stop Attac Data: Touch: 12

Fire: 23 Fire

Cannon built of white dragon s ulls. Spi ed Ball Lv: 40 HP: 500 Drop: Iron Ball Stopwatch Effect: None Attac Data: Touch: 59 --------------------------------------------------------------------------Doppleganger10 No. 034 Lv: 10 HP: 120 Exp: 500 Def: 5 LOW: 24 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Outer Wall Stopwatch Effect: Stop Attac Data: Touch: 7 Wing Smash: 15/7

Exp: 100 Def: 28 Drop: Axe Lord Armor

Knife: 6

Sword: 9

Shape-shifting demon. --------------------------------------------------------------------------Owl No. 035 Lv: 10 HP: 26 Exp: 30 Def: 0 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: $400 Drop: Meal Tic et Found: Colosseum, Entrance Stopwatch Effect: Stop Attac Data: Touch: 20 Local barnyard owl Mutated by castle's influence. --------------------------------------------------------------------------Phantom S ull No. 036 Lv: 10 HP: 15 Exp: 30 Def: 0 LOW: 17 Strong Vs.: Dar Immune: None Wea Vs.: Holy Absorb: None Drop: Felt hat Drop: Resist Dar Found: Cloc Tower Stopwatch Effect: Stop

Bone Pillar Lv: 10 HP: 64 Strong Vs.: None Wea Vs.: Holy Drop: Antivenom Found: Royal Chapel

Exp: 30 Def: 2 Immune: None Absorb: None Drop: Ballroom mas

No. 033 LOW: 17

LOW: 54

Attac Data: Touch: 14 Executed soldier's head. Hunting for vengeance. --------------------------------------------------------------------------Scylla Wyrm No. 037 Lv: 10 HP: 130 Exp: 100 Def: 3 LOW: 20 Strong Vs.: None Immune: Water Wea Vs.: Thunder Absorb: None Drop: None Found: Underground Caverns Stopwatch Data: Slowdown Attac Data: Touch: 14 Sna e living off Scylla. --------------------------------------------------------------------------S eleton Ape No. 038 Lv: 10 HP: 10 Exp: 30 Def: 2 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Banana Drop: TNT Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 10

Animated ape s eleton. Hurls wooden barrels. --------------------------------------------------------------------------Spear Guard No. 039 Lv: 10 HP: 20 Exp: 70 Def: 4 LOW: 19 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Javelin Drop: Iron cuirass Found: Outer Wall, Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 12

Armored warrior with naginata. --------------------------------------------------------------------------Spellboo No. 040 Lv: 10 HP: 26 Exp: 30 Def: 0 LOW: 17 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: $1000 Drop: Pentagram Found: Long Library Stopwatch Effect: Stop

Attac Data: Touch: 7

Grab: 12

Barrel: 20 Fire

Spear Stab: 14

Spear Swipe: 16

S ull: 14

Boo of beginner's spells. --------------------------------------------------------------------------Winged Guard No. 041 Lv: 10 HP: 15 Exp: 30 Def: 0 LOW: 17 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Iron Shield Drop: Javelin Found: Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 12 Slow-flying s eleton warrior. --------------------------------------------------------------------------Ectoplasm No. 042 Lv: 11 HP: 18 Exp: 70 Def: 0 LOW: 20 Strong Vs.: Cut Immune: None Wea Vs.: Holy, Fire Absorb: None Drop: Uncurse Drop: Manna Prism Found: Long Library Stopwatch Effect: Stop Attac Data: Touch: 6 Curse Physical manifestations of bodiless tormented souls. --------------------------------------------------------------------------Sword Lord No. 043 Lv: 11 HP: 61 Exp: 80 Def: 8 LOW: 20 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Cutlass Drop: Be atowa Found: Cloc Tower, Outer Wall Stopwatch Effect: Stop Attac Data: Touch: 12

Sword: 23

Knight armed with Greatsword. --------------------------------------------------------------------------Toad No. 044 Lv: 11 HP: 10 Exp: 20 Def: 4 LOW: 17 Strong Vs.: Water Immune: None Wea Vs.: Fire, Thunder Absorb: None Drop: Blue nuc les Drop: Pizza Found: Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 14

Tongue: 14

Toad magically enlarged by demonic baptism. --------------------------------------------------------------------------Armor Lord No. 045 Lv: 12 HP: 84 Exp: 100 Def: 6 LOW: 22

Strong Vs.: Cut Wea Vs.: None Drop: Rapier Found: Colosseum, Outer Wall Stopwatch Effect: None Attac Data: Touch: 18 Flame: 30 Fire

Immune: None Absorb: None Drop: Saber

Heavily armored undead warrior. --------------------------------------------------------------------------Corner Guard No. 046 Lv: 12 HP: 48 Exp: 30 Def: 3 LOW: 19 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Cutlass Drop: Damascus sword Found: Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 13

Armored guard. Strong in perilous areas. --------------------------------------------------------------------------Dhuron No. 047 Lv: 12 HP: 32 Exp: 50 Def: 3 LOW: 20 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Hide cuirass Drop: Rapier Found: Long Library Stopwatch Effect: Stop Attac Data: Touch: 7

Headless s eleton. Wields a rapier. --------------------------------------------------------------------------Frog No. 048 Lv: 12 HP: 2 Exp: 20 Def: 1 LOW: 18 Strong Vs.: Water Immune: None Wea Vs.: Fire, Thunder Absorb: None Drop: Knuc le duster Drop: Pizza Found: Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 13

Cave-dwelling frog. --------------------------------------------------------------------------Frozen Shade No. 049 Lv: 12 HP: 16 Exp: 40 Def: 0 LOW: 19 Strong Vs.: None Immune: Water Wea Vs.: Fire Absorb: Ice Drop: Ice mail Drop: Ice Cream

Sword: 24

Shield: 24

Sword: 16

Sword: 15

Thunder Sword: 30 Thunder

Tongue: 13

Found: Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 16

Ice-wielding female spirit. --------------------------------------------------------------------------Magic Tome No. 050 Lv: 12 HP: 22 Exp: 35 Def: 2 LOW: 19 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: $2000 Drop: Saber Found: Long Library Stopwatch Effect: Stop Attac Data: Touch: 12

Boo of ancient weapons. --------------------------------------------------------------------------S ull Lord No. 051 Lv: 12 HP: 80 Exp: 50 Def: 4 LOW: 20 Strong Vs.: Dar Immune: None Wea Vs.: Holy Absorb: None Drop: Scimitar Drop: S ull shield Found: Cloc Tower, Reverse Keep Stopwatch Effect: Stop Attac Data: Touch: 25 Giant s ull spirit. --------------------------------------------------------------------------Blac Crow No. 052 Lv: 13 HP: 15 Exp: 50 Def: 0 LOW: 21 Strong Vs.: Thunder Immune: None Wea Vs.: None Absorb: None Drop: Aquamarine Drop: Red bean bun Found: Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 10 Flesh-eating raven. --------------------------------------------------------------------------Blue Raven No. 053 Lv: 13 HP: 15 Exp: 50 Def: 0 LOW: 21 Strong Vs.: Thunder Immune: None Wea Vs.: None Absorb: None Drop: Zircon Drop: Por bun Found: Royal Chapel Stopwatch Effect: Stop

Spear: 18 Ice

Magic: 23 Ice

Swords: 20

Attac Data: Touch: 10 Spirit of long-dead blue raven. --------------------------------------------------------------------------Corpseweed No. 054 Lv: 13 HP: 18 Exp: 100 Def: 0 LOW: 23 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: Antivenom Drop: Potion Found: Abandoned Mine, Blac Marble Gallery, Cave, Long Library Stopwatch Effect: Stop Attac Data: Touch (Leaves): 10

Touch (Head): 20

Plant with razor-sharp leaves. --------------------------------------------------------------------------Flail Guard No. 055 Lv: 13 HP: 36 Exp: 50 Def: 2 LOW: 21 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Morningstar Drop: Pot Roast Found: Cloc Tower Stopwatch Effect: Stop Attac Data: Touch: 14

Flail: 24

S eleton equipped with spi ed iron flail. --------------------------------------------------------------------------Flea Rider No. 056 Lv: 13 HP: 17 Exp: 50 Def: 0 LOW: 21 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Tur ey Drop: Ham and eggs Found: Castle Keep Stopwatch Effect: Stop Attac Data: Touch: 18 Flea Man riding on specially trained war-goose. -------------------------------------------------------------------------Spectral Sword [Olrox's Quarters] No. 057 Lv: 13 HP: 90 Exp: 80 Def: 4 LOW: 22 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Broadsword Drop: Bastard sword Found: Olrox's Quarters Stopwatch Effect: Slowdown Attac Data: Touch: 25 Evil demon-sword. Causes poltergeist phenomena.

Spit: 28 Poison

Poltergeist Lv: 8 HP: 30 Drop: Bwa a Knife Stopwatch Effect: Slowdown

Exp: 10 Drop: $400

Def: 2

LOW: 12

Attac Data: Touch: 20 --------------------------------------------------------------------------Bone Halberd No. 058 Lv: 14 HP: 30 Exp: 40 Def: 2 LOW: 21 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Javelin Drop: Ham and Eggs Found: Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 12

Naginata-wielding s eleton. --------------------------------------------------------------------------Scylla No. 059 Lv: 14 HP: 200 Exp: 500 Def: 0 LOW: 28 Strong Vs.: None Immune: None Wea Vs.: Thunder Absorb: Water Drop: None Found: Underground Caverns Stopwatch Effect: Slowdown Attac Data: Touch: 18 Roc : 12

Mythological sea monster. --------------------------------------------------------------------------Hunting Girl No. 060 Lv: 15 HP: 88 Exp: 70 Def: 0 LOW: 24 Strong Vs.: Holy, Hit Immune: None Wea Vs.: None Absorb: None Drop: Were Bane Drop: Cheeseca e Found: Colosseum, Royal Chapel Stopwatch Effect: Stop Attac Data: Touch: 18

Sword: 18

Invisible huntress spirit. --------------------------------------------------------------------------Mudman No. 061 Lv: 15 HP: 15 Exp: 50 Def: 0 LOW: 23 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Long Library (see note below) Stopwatch Effect: None

Halberd: 25

Drops: 8 Wolf Spit: 18

Frisbee: 20 Wyrm: 14

Attac Data: Touch: 20

Animated mud golem. - These only appear during the boss fight with a Lesser Demon in the Long Library. --------------------------------------------------------------------------Owl Knight No. 062 Lv: 15 HP: 180 Exp: 50 Def: 2 LOW: 23 Strong Vs.: Cut Immune: None Wea Vs.: None Absorb: None Drop: Cutlass Drop: Medal Found: Colosseum, Entrance Stopwatch Effect: Stop Attac Data: Touch: 17

Heavily armored night. Attac s with trained owl. --------------------------------------------------------------------------Spectral Sword [chapel] No. 063 Lv: 15 HP: 100 Exp: 100 Def: 6 LOW: 25 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Broadsword Drop: Bastard sword Evil demon-sword. Causes poltergeist phenomena. Found: Royal Chapel Stopwatch Effect: Slowdown Attac Data: Touch: 25 Puppet Sword Lv: 10 HP: 20 Drop: Ta emitsu Stopwatch Effect: Slowdown Attac Data: Touch: 15 --------------------------------------------------------------------------Vandal Sword No. 064 Lv: 15 HP: 32 Exp: 100 Def: 3 LOW: 25 Strong Vs.: Hit Immune: None Wea Vs.: None Absorb: None Drop: Holy Sword Drop: Muramasa Found: Cloc Tower Stopwatch Effect: Stop Attac Data: Touch: 30 Sword Lord wields sword even when banished. --------------------------------------------------------------------------Flea Armor No. 065 Lv: 16 HP: 18 Exp: 40 Def: 0 LOW: 23

Tongue: 30

Sword: 25

Exp: 10 Drop: $400

Def: 4

LOW: 14

Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: High potion Drop: Iron Cuirass Found: Cloc Tower, Long Library Stopwatch Effect: Stop Attac Data: Touch: 17

Flea Man armed with axe and shield. --------------------------------------------------------------------------Hippogryph No. 066 Lv: 16 HP: 800 Exp: 800 Def: 0 LOW: 31 Strong Vs.: Thunder Immune: None Wea Vs.: None Absorb: None Drop: None Found: Royal Chapel Stopwatch Effect: None/Slowdown Attac Data: Touch: 18

Part horse, lion, and eagle. --------------------------------------------------------------------------Paranthropus No. 067 Lv: 16 HP: 100 Exp: 50 Def: 0 LOW: 24 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Gauntlet Drop: Ring of Varda Found: Colosseum, Reverse Outer Wall Stopwatch Effect: Stop Attac Data: Touch (Body): 24 Bone Smash: 30

Giant s eleton. --------------------------------------------------------------------------Slime No. 068 Lv: 16 HP: 32 Exp: 50 Def: 10 LOW: 24 Strong Vs.: None Immune: Cut Wea Vs.: Fire Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None Attac Data: Touch: 16 Monster made from gel. --------------------------------------------------------------------------Blade Master No. 069 Lv: 17 HP: 65 Exp: 80 Def: 4 LOW: 26 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Shotel Drop: Cross shuri en

Axe: 25

Egg: 10

Breath: 28 Fire

Touch (Bone): 30 Bone Toss: 24

Jump: 24

Found: Colosseum Stopwatch Effect: Stop Attac Data: Touch: 20

Master of twin-bladed combat. --------------------------------------------------------------------------Weres eleton No. 070 Lv: 17 HP: 33 Exp: 50 Def: 4 LOW: 25 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Str. potion Drop: Garnet Found: Catacombs Stopwatch Effect: Stop Attac Data: Touch: 20

Were panther s eleton. --------------------------------------------------------------------------Grave eeper No. 071 Lv: 18 HP: 123 Exp: 60 Def: 0 LOW: 26 Strong Vs.: None Immune: None Wea Vs.: Fire, Thunder, Ice Absorb: None Drop: Miso soup Drop: Natou Found: Catacombs, Colosseum Stopwatch Effect: Slowdown

Grave eeper. Master of unarmed combat. --------------------------------------------------------------------------Gremlin No. 072 Lv: 18 HP: 100 Exp: 60 Def: 0 LOW: 26 Strong Vs.: Fire Immune: None Wea Vs.: Ice Absorb: None Drop: Resist fire Drop: Fire mail Found: Abandoned Mine, Catacombs, Necromancy Laboratory Stopwatch Effect: Stop Attac Data: Touch: 20

Fire: 24 Fire

Pyromaniacal gremlin. --------------------------------------------------------------------------Harpy No. 073 Lv: 18 HP: 26 Exp: 70 Def: 0 LOW: 27 Strong Vs.: Thunder Immune: None Wea Vs.: None Absorb: None Drop: Apple Drop: Life Apple Found: Cloc Tower Stopwatch Effect: Stop

Attac Data: Touch: 20

Sword: 25

Bone: 28

Head: 1

Attac : 25

Creature with head of woman and body of bird. --------------------------------------------------------------------------Minotaurus No. 074 Lv: 18 HP: 300 Exp: 400 Def: 3 LOW: 31 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Colosseum Stopwatch Effect: None/Slowdown Attac Data: Touch: 20 Uppercut: 40

Axe: 35 Charge: 20

Bull-headed monster. --------------------------------------------------------------------------Werewolf No. 075 Lv: 18 HP: 260 Exp: 300 Def: 1 LOW: 30 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Colosseum Stopwatch Effect: None/Slowdown Attac Data: Touch: 20 Frisbee: 30 Charge: 20

Punch: 28 Roll: 40 Slide: 20

Shape-shifting lycanthrope. --------------------------------------------------------------------------Bone Ar No. 076 Lv: 19 HP: 250 Exp: 40 Def: 4 LOW: 26 Strong Vs.: None Immune: None Wea Vs.: Holy, Fire Absorb: None Drop: Monster Vial 3 Drop: S ull Shield Found: Catacombs Stopwatch Effect: None Attac Data: Touch: 20

Magic: 49

Portable s ull shrine carried by s eleton priests. Bone Ar [Priest] Lv: 19 HP: 140 Drop: Monster Vial 3 Found: Catacombs Stopwatch Effect: None Attac Data: Touch: 20 Exp: 30 Drop: $400

Attac Data: Touch: 18 Magic: 20

Kic : 24

Knife: 26

Breath: 15 Poison

Drop: 40 Fire Roll: 15 Poison

Def: 2

LOW: 26

--------------------------------------------------------------------------Valhalla Knight No. 077 Lv: 19 HP: 161 Exp: 100 Def: 0 LOW: 29 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Estoc Drop: Claymore Found: Colosseum, Olrox's Quarters, Reverse Cloc Tower Stopwatch Effect: None Attac Data: Touch: 16

Horse: 21

Lance: 38

Bloodthirsty undead night who eternally see s combat. --------------------------------------------------------------------------Cloa ed Knight No. 078 Lv: 20 HP: 65 Exp: 80 Def: 3 LOW: 29 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Flamberge Drop: Heaven sword Found: Cloc Tower, Hell Garden (Saturn Version Only), Reverse Cloc Tower Stopwatch Effect: Stop Attac Data: Touch: 20

Sword: 30

Mysterious cloa ed swordsman. --------------------------------------------------------------------------Fishhead No. 079 Lv: 20 HP: 70 Exp: 50 Def: 2 LOW: 28 Strong Vs.: Fire Immune: None Wea Vs.: Holy Absorb: None Drop: Resist ice Drop: Icebrand Found: Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 15

Fire1: 32 Fire

Fire2: 37 Fire

Fish head guardian. --------------------------------------------------------------------------Lesser Demon No. 080 Lv: 20 HP: 400 Exp: 100 Def: 5 LOW: 30 Strong Vs.: None Immune: Dar Wea Vs.: Holy Absorb: None Drop: Obsidian sword Drop: Holbein dagger Found: Long Library (once), Necromancy Laboratory Stopwatch Effect: Slowdown/None Attac Data: Touch: 20 Spit: 36

Punch: 24

Beam: 44

Short magic-wielding demon. Summons demonic allies. - Strangely, summoned Lesser Demons do not bleed. --------------------------------------------------------------------------Lossoth No. 081

Lv: 20 HP: 99 Strong Vs.: None Wea Vs.: None Drop: Sirloin Found: Catacombs Stopwatch Effect: Stop Attac Data: Touch: 18

Exp: 50 Def: 0 Immune: None Absorb: None Drop: Firebrand

LOW: 28

Searches among graves and nows much wise lore. --------------------------------------------------------------------------Salem Witch No. 082 Lv: 20 HP: 180 Exp: 80 Def: 0 LOW: 28 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Gold Circlet Drop: Shortca e Found: Abandoned Mine, Necromancy Laboratory Stopwatch Effect: Stop/Slowdown Attac Data: Touch: 20

Magic1: 35

Ghost witches from Salem. --------------------------------------------------------------------------Blade No. 083 Lv: 21 HP: 380 Exp: 100 Def: 0 LOW: 31 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Hunter Sword Drop: Gold Plate Found: Blac Marble Gallery, Entrance, Olrox's Quarters Stopwatch Effect: Slowdown

Eldest Giant brother. Wields two huge daggers. --------------------------------------------------------------------------Gur ha No. 084 Lv: 21 HP: 420 Exp: 120 Def: 0 LOW: 31 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Combat nife Drop: Gold plate Found: Blac Marble Gallery, Entrance Stopwatch Effect: Slowdown Attac Data: Touch: 24

Knife: 30

Giant brother. Wields a gur ha nife. --------------------------------------------------------------------------Hammer No. 085 Lv: 21 HP: 250 Exp: 110 Def: 0 LOW: 31 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Hammer Drop: Gold plate

Attac Data: Touch: 24

Sword: 25

Fire: 29 Fire

Magic2: 25 Curse

Kic : 28

Found: Olrox's Quarters Stopwatch Effect: Slowdown Attac Data: Touch: 20

Giant brother. Uses huge steel hammer. --------------------------------------------------------------------------Discus Lord No. 086 Lv: 22 HP: 450 Exp: 140 Def: 10 LOW: 33 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Cha ram Drop: Jewel Sword Found: Catacombs Stopwatch Effect: Slowdown Attac Data: Touch: 29

Discus-wielding armored night. --------------------------------------------------------------------------Karasuman No. 087 Lv: 22 HP: 500 Exp: 1000 Def: 10 LOW: 37 Strong Vs.: Dar Immune: None Wea Vs.: None Absorb: None Drop: Resist Dar Drop: Ring of Feanor Found: Cloc Tower, Death Wing's Lair Stopwatch Effect: None Attac Data: Touch: 20 Magic: 28

Beam: 24

Demon Lord of Ravens. --------------------------------------------------------------------------Large Slime No. 088 Lv: 22 HP: 64 Exp: 100 Def: 10 LOW: 32 Strong Vs.: None Immune: Cut Wea Vs.: Fire Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None Attac Data: Touch: 32 Monster created from slimy gel substance. --------------------------------------------------------------------------Hellfire Beast No. 089 Lv: 23 HP: 380 Exp: 150 Def: 8 LOW: 34 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Lightning mail Drop: Fire Mail Found: Catacombs Stopwatch Effect: None

Hammer: 40

Discus: 32

Raven: 32

Attac Data: Touch: 17 Lightning: 30 Thunder

Thunder-wielding demon. Called "Musician from Hell". --------------------------------------------------------------------------Cerberos No. 090 Lv: 24 HP: 800 Exp: 1500 Def: 0 LOW: 40 Strong Vs.: None Immune: None Wea Vs.: Ice Absorb: Fire Drop: None Found: Abandoned Mine Stopwatch Effect: None/Slowdown Attac Data: Touch: 20

Watchdog of Hell. --------------------------------------------------------------------------Killer Fish No. 091 Lv: 25 HP: 120 Exp: 100 Def: 4 LOW: 35 Strong Vs.: Fire, Water Immune: None Wea Vs.: Thunder Absorb: None Drop: Aquamarine Drop: Sushi Found: Reverse Caverns, Underground Caverns Stopwatch Effect: Stop Attac Data: Touch: 50 Master Fish-head. --------------------------------------------------------------------------Olrox No. 092 Lv: 25 HP: 666 Exp: 500 Def: 8 LOW: 39 Strong Vs.: Dar Immune: None Wea Vs.: None Absorb: None Drop: None Found: Olrox's Quarters Stopwatch Effect: None/Slowdown

Olrox (2nd Form) LV: 26 HP: 800 Head Legs Strong Vs.: None Wea Vs.: Holy (Head only) Drop: None Stopwatch Effect: None Attac Data: Touch: 15

Fire: 20 Fire

Attac Data: Touch: 20 S ull Magic: 31

Punch: 25

Flame: 28 Fire

Fire: 35 Fire

Firestream: 40 Fire

S ull: 23 Beam: 43 Exp: 2000

Bat: 21

LOW: 43 Def: 4 Def: 20

Immune: None Absorb: None

Laser: 35 Fire

Grab: 23 Magic wielding vampire. Rules upper part of castle. --------------------------------------------------------------------------Succubus No. 093 Lv: 25 HP: 666 Exp: 2000 Def: 0 LOW: 42 Strong Vs.: Dar Immune: None Wea Vs.: None Absorb: None Drop: None Found: Nightmare (Underground Caverns) Stopwatch Effect: None/Slowdown Attac Data: Touch: 25 Spore: 17 Curse

Female demon. Invades men's dreams. --------------------------------------------------------------------------Tombstone No. 094 Lv: 25 HP: 5 Exp: 88 Def: 100 LOW: 35 Strong Vs.: Cut Immune: Stone Wea Vs.: Hit Absorb: None Drop: Katana Drop: Green tea Found: Reverse Keep Stopwatch Effect: Stop Attac Data: Touch: 40 Curse Gravestones possessed by evil spirits of dead. --------------------------------------------------------------------------Venus Weed No. 095 Lv: 25 HP: 500 Exp: 150 Def: 0 LOW: 36 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: Coral circlet Drop: Heart Refresh Found: Abandoned Mine Stopwatch Effect: None/Slowdown Attac Data: Touch: 28

Vine: 36

Watered with human blood. - Her petals will eventually turn red if you get hit enough times by her vines (but not the roses she throws at you.) --------------------------------------------------------------------------Lion No. 096 Lv: 27 HP: 150 Exp: 1000 Def: 25 LOW: 42 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Gauntlet Drop: Fist of Tul as Found: Forbidden Library Stopwatch Effect: Stop Attac Data: Touch: 37

Claw: 77

Magic: 25 Suc : 35

Wing: 30

Rose: 40

The cowardly lion. --------------------------------------------------------------------------Scarecrow No. 097 Lv: 27 HP: 120 Exp: 1000 Def: 6 LOW: 42 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Javelin Drop: Muramasa Found: Forbidden Library Stopwatch Effect: None Attac Data: Touch: 40 Impaled man loo ing for brain. --------------------------------------------------------------------------Granfaloon [Core] No. 098 Lv: 28 HP: 400 Exp: 3000 Def: 0 LOW: 46 Strong Vs.: Dar Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Catacombs Stopwatch Effect: None/Slowdown Attac Data: Touch: 30 Granfaloon [Shell] Lv: ?? HP: 400 Strong Vs.: Dar Wea Vs.: None Drop: None Attac Data: Touch: 28 Nightmarish creature. Composed of many. --------------------------------------------------------------------------Schmoo No. 099 Lv: 28 HP: 50 Exp: 1000 Def: 0 LOW: 43 Strong Vs.: None Immune: None Wea Vs.: Holy, Fire Absorb: None Drop: Ramen Drop: Crissaegrim Found: Forbidden Library Stopwatch Effect: None

Monster nic named "schmoo". --------------------------------------------------------------------------Tin man No. 100 Lv: 28 HP: 48 Exp: 1000 Def: 36 LOW: 43 Strong Vs.: Cut Immune: None Wea Vs.: None Absorb: None Drop: Lunch A Drop: Mojo mail Found: Forbidden Library

Attac Data: Touch: 40 Dar

People: 20 Exp: 0 Immune: None Absorb: None

Laser: 55 Def: 10 LOW: N/A

Stopwatch Effect: Stop/Slowdown Attac Data: Touch: 32

Heartless tin man. --------------------------------------------------------------------------Balloon pod No. 101 Lv: 29 HP: 3 Exp: 88 Def: 0 LOW: 38 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Meal Tic et Found: Anti-Chapel, Reverse Caverns Stopwatch Effect: Stop Attac Data: Touch: 55

Spore: 2 Poison

Holds countless poison seeds. --------------------------------------------------------------------------Yoric No. 102 Lv: 29 HP: 10 Exp: 300 Def: 2 LOW: 41 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Monster vial 3 Drop: S ull Shield S eleton eternally chasing his own s ull. Found: Reverse Keep Stopwatch Effect: Stop Attac Data: Touch: 20 S ull LV: ?? HP: 2 Drop: Iron Ball

Exp: 0 Def: 0 Drop: Turquoise

Stopwatch Effect: Stop --------------------------------------------------------------------------Bomb Knight No. 103 Lv: 30 HP: 46 Exp: 140 Def: 20 LOW: 41 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: TNT Drop: Dynamite Found: Reverse Cloc Tower Stopwatch Effect: Stop Attac Data: Touch: 37

Bomb: 70 Fire

Bomb-tossing armored night. - Bombs can be hit bac at the Bomb Knight, and will do 50 damage (70 ATT 20 DEF) --------------------------------------------------------------------------Flying Zombie No. 104 Lv: 32 HP: 190 Exp: 50 Def: 10 LOW: 40 Strong Vs.: None Immune: None

Axe: 55

Shot: 33

Wea Vs.: Holy, Fire Absorb: None Drop: Shuri en Drop: Fran furter Found: Death Wing's Lair, Reverse Cursed Prison [Saturn Version only] Stopwatch Effect: Stop Attac Data: Touch: 37 Zombies which attac even when cut in half. --------------------------------------------------------------------------Bitterfly No. 105 Lv: 33 HP: 4 Exp: 128 Def: 0 LOW: 43 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Luc potion Drop: Mystic pendant Found: Hell Garden [Saturn version only], Necromancy Laboratory Stopwatch Effect: Stop

Mutated insect. Visible only to magicians. --------------------------------------------------------------------------Jac O'Bones No. 106 Lv: 33 HP: 20 Exp: 150 Def: 4 LOW: 44 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Shuri en Drop: Flame star Found: Blac Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse Outer Wall Stopwatch Effect: Stop/Slowdown Attac Data: Touch: 40

Expert at throwing weapons. --------------------------------------------------------------------------Archer No. 107 Lv: 34 HP: 300 Exp: 140 Def: 8 LOW: 45 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Heart Refresh Drop: Vorpal Blade Found: Anti-Chapel Stopwatch Effect: None Attac Data: Touch: 40

Fiendishly accurate archer. --------------------------------------------------------------------------Werewolf No. 108 Lv: 34 HP: 280 Exp: 200 Def: 1 LOW: 45 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Iron Fist Drop: Yasutsuna Found: Reverse Colosseum

Attac Data: Touch: 55 Dar

Bone: 30

Arrow: 55

Stopwatch Effect: None/Slowdown Attac Data: Touch: 40 Slide: 45

Half-man, half-wolf. --------------------------------------------------------------------------Blac Panther No. 109 Lv: 35 HP: 35 Exp: 600 Def: 0 LOW: 49 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: Meal Tic et Drop: Masamune Found: Anti-Chapel Stopwatch Effect: None Attac Data: Touch: 45 Liquid Creature. Ta es blac panther shape. --------------------------------------------------------------------------Dar wing Bat No. 110 Lv: 35 HP: 600 Exp: 1200 Def: 0 LOW: 51 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Reverse Cloc Tower Stopwatch Effect: None

Giant vampire bat. --------------------------------------------------------------------------Dragon Rider No. 111 Lv: 35 HP: 120 Exp: 150 Def: 4 LOW: 46 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Meal Tic et Found: Reverse Entrance Stopwatch Effect: Slowdown White dragon ridden by Flea Man. - Drops are extremely rare and not noted on the Librarian's list. --------------------------------------------------------------------------Minotaur No. 112 Lv: 35 HP: 320 Exp: 250 Def: 4 LOW: 47 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Sirloin Drop: Fury plate Found: Reverse Colosseum Stopwatch Effect: None/Slowdown Attac Data:

Attac Data: Touch: 35 Screw: 65

Suc : 45

Charge/Roll: 40 Magic: 72

Punch: 45

Storm: 27/13

Touch: 45

Axe: 65

Breath: 5 Poison

Half-man, half-bull. --------------------------------------------------------------------------Nova S eleton No. 113 Lv: 35 HP: 20 Exp: 444 Def: 4 LOW: 48 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Monster vial 3 Drop: Terminus Est Found: Blac Marble Gallery, Reverse Caverns, Reverse Entrance, Reverse Outer Wall Stopwatch Effect: None Attac Data: Touch: 20

Wields fearsome beam weapon. --------------------------------------------------------------------------Orobourous No. 114 Lv: 35 HP: 200 Exp: 150 Def: 4 LOW: 46 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Karma Coin Drop: Lapus Lazuli Found: Reverse Entrance Stopwatch Effect: None Attac Data: Touch: 47 Wyrm controlled by Flea Man. Oruburous Rider Lv: 35 HP: 100 Drop: None Stopwatch Effect: None Attac Data: Touch: 31 --------------------------------------------------------------------------White Dragon No. 115 Lv: 35 HP: 260 Exp: 150 Def: 2 LOW: 46 Strong Vs.: Fire Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: Slowdown Attac Data: Touch: 1 Exp: 150 Def: 0 LOW: 46

Animated s eleton of huge dragon. --------------------------------------------------------------------------Fire Warg No. 116 Lv: 36 HP: 200 Exp: 160 Def: 0 LOW: 47 Strong Vs.: None Immune: Fire Wea Vs.: Ice Absorb: None

Beam: 150

Charge: 8

Breath: 67 Fire

Drop: Turquoise Found: Reverse Caverns Stopwatch Effect: Stop Attac Data: Touch: 36

Drop: Karma Coin

Fireball-spitting wolf. --------------------------------------------------------------------------Roc Knight No. 117 Lv: 36 HP: 160 Exp: 250 Def: 20 LOW: 48 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Jewel nuc les Drop: Platinum mail Found: Reverse Caverns Stopwatch Effect: Stop

Roc -tossing armored night. --------------------------------------------------------------------------Sniper of Goth No. 118 Lv: 36 HP: 50 Exp: 200 Def: 10 LOW: 47 Strong Vs.: Holy Immune: None Wea Vs.: Dar Absorb: None Drop: Magic Missile Drop: Brilliant mail Found: Anti-Chapel Stopwatch Effect: Stop/None Attac Data: Touch: 40

Arrow: 65

Arrow Scatter: 55

Angel Archer. Slew Amalaric of the Goths. --------------------------------------------------------------------------Spectral Sword No. 119 Lv: 36 HP: 540 Exp: 400 Def: 4 LOW: 49 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Gurthang Drop: Mablung Sword Found: Anti-Chapel Stopwatch Effect: Slowdown Attac Data: Touch: 55 Evil demon-sword. Causes poltergeist phenomena. Shield Lv: 20 HP: 120 Drop: Knight Shield Stopwatch Effect: Slowdown Attac Data: Touch: 20 Exp: 200 Drop: $400 Def: 40 LOW: 31

Attac Data: Touch (Knight): 50

Charge: 48

Fire: 60 Fire

Touch (Roc ): 37

Roc Throw: 100

Spear Lv: 20 Drop: Javelin

HP: 10

Exp: 300 Drop: $400

Def: 2

LOW: 32

Stopwatch Effect: Slowdown Attac Data: Touch: 65 --------------------------------------------------------------------------Ghost Dancer No. 120 Lv: 37 HP: 30 Exp: 160 Def: 0 LOW: 48 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Buffalo star Drop: Stone mas Found: Death Wing's Lair Stopwatch Effect: Stop Attac Data: Touch: 56 S eleton with leaping attac . --------------------------------------------------------------------------Warg Rider No. 121 Lv: 37 HP: 120 Exp: 160 Def: 3 LOW: 48 Strong Vs.: Cut Immune: Fire Wea Vs.: Ice Absorb: None Drop: None Found: Reverse Entrance Stopwatch Effect: Stop Attac Data: Touch: 41

Spear: 55

S eleton mounted on Warg. --------------------------------------------------------------------------Cave Troll No. 122 Lv: 38 HP: 88 Exp: 333 Def: 5 LOW: 51 Strong Vs.: Water Immune: None Wea Vs.: Fire Absorb: None Drop: Neutron Bomb Drop: Nauglamir Found: Hell Garden [Saturn Version only], Reverse Caverns Stopwatch Effect: None Attac Data: Touch: 35

Tongue: 50

Pre-intelligent bloodsuc er with long tongue for suc ing. --------------------------------------------------------------------------Dar Octopus No. 123 Lv: 38 HP: 280 Exp: 120 Def: 2 LOW: 48 Strong Vs.: Water Immune: None Wea Vs.: Fire, Thunder Absorb: None Drop: Sushi Drop: Green tea Found: Reverse Caverns Stopwatch Effect: Stop/Slowdown

Magic: 50

Evil mutated octopus. --------------------------------------------------------------------------Fire Demon No. 124 Lv: 38 HP: 320 Exp: 666 Def: 15 LOW: 52 Strong Vs.: None Immune: Fire Wea Vs.: None Absorb: None Drop: Fire shield Drop: Marsil Found: Necromancy Laboratory Stopwatch Effect: None Attac Data: Touch: 45

Fire: 70 Fire

Flame demon. --------------------------------------------------------------------------Gorgon No. 125 Lv: 38 HP: 240 Exp: 555 LOW: 52 Head Def: 2 Body Def: 40 Strong Vs.: Fire, Stone, Cut, Hit Immune: None Wea Vs.: None Absorb: None Drop: Hammer Drop: Stone sword Found: Blac Marble Gallery Stopwatch Effect: None Attac Data: Touch (Head): 55

Touch (Body): 35

Armor plated war-beast. - The Gorgon's head does not share the elemental resistances of its body. --------------------------------------------------------------------------Malachi No. 126 Lv: 39 HP: 450 Exp: 666 Def: 20 LOW: 53 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: Dar Drop: Dar Shield Drop: Dar armor Found: Death Wing's Lair Stopwatch Effect: None

Gruesome Demon from Hell. --------------------------------------------------------------------------A modan II No. 127 Lv: 40 HP: 1200 Exp: 2500 Def: 0 LOW: 58 Strong Vs.: None Immune: Stone, Poison, Curse Wea Vs.: Holy, Fire Absorb: Dar Drop: None Found: Death Wing's Lair Stopwatch Effect: None/Slowdown

Attac Data: Touch: 52

Magic: 65 Dar

Attac Data: Touch: 45

In : 52

Breath: 27 Stone

Grab: 85 Poison

Attac Data: Touch: 40 Cloud: 1 Poison

Ancient egyptian mummy. --------------------------------------------------------------------------Blue Venus Weed No. 128 Lv: 40 HP: 550 Exp: 1000 Def: 1 LOW: 55 Strong Vs.: Hit Immune: None Wea Vs.: Fire Absorb: None Drop: Zweihander Drop: Heart Refresh Found: Reverse Caverns, Reverse Entrance Stopwatch Effect: None Attac Data: Touch: 45

Advanced Venus Weed. Fed with demon blood. - Li e the Venus Weed, you can turn her petals red by allowing yourself to get hit by the vines. It ta es more "feedings" for the Blue Venus Weed than the regular one, however. --------------------------------------------------------------------------Doppleganger40 No. 129 Lv: 40 HP: 777 Exp: 2001 Def: 16 LOW: 57 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Reverse Caverns Stopwatch Effect: Stop Attac Data: Touch: 35 Stone Sword: 5 Stone

Wing Smash: 55/27 Terminus Est: 35 Poison Rebound Stone: 12 Holy

Shape-shifting demon. --------------------------------------------------------------------------Medusa No. 130 Lv: 40 HP: 1100 Exp: 2500 Def: 8 LOW: 58 Strong Vs.: Hit Immune: None Wea Vs.: None Absorb: Stone Drop: None Found: Anti-Chapel Stopwatch Effect: None Attac Data: Touch: 35 Gaze: 13 Stone

Flash: 50

Sna e-headed demoness with gaze of stone. --------------------------------------------------------------------------The Creature No. 131 Lv: 40 HP: 1100 Exp: 2500 Def: 15 LOW: 58 Strong Vs.: None Immune: Thunder Wea Vs.: None Absorb: None Drop: None Found: Reverse Outer Wall

Whirl: 35 x 5

Punch: 66

Vine: 50

Rose: 70

Sword: 45

Stopwatch Effect: None Attac Data: Touch: 30

Made from the body parts of powerful warriors. --------------------------------------------------------------------------Fa e Grant No. 132 Lv: 41 HP: 800 Exp: 1200 Def: 4 LOW: 57 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: None Attac Data: Touch: 38

Zombie impersonating Grant. --------------------------------------------------------------------------Fa e Trevor No. 133 Lv: 41 HP: 1200 Exp: 1000 Def: 8 LOW: 56 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Effect: None

Zombie impersonating Trevor. --------------------------------------------------------------------------Imp No. 134 Lv: 41 HP: 43 Exp: 66 Def: 0 LOW: 50 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Luc Potion Drop: King's stone Found: Anti-Chapel, Necromancy Laboratory, Reverse Caverns Stopwatch Effect: Stop Attac Data: Touch: 10 Mischievous little demon. --------------------------------------------------------------------------Fa e Sypha No. 135 Lv: 42 HP: 1000 Exp: 1500 Def: 2 LOW: 58 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Reverse Colosseum Stopwatch Data: None/Slowdown

Attac Data: Touch: 38 Dagger: 37 Knife Crash: 37

Hammer: 55

Roll: 55

Dagger: 33

Drop Slash: 58

Cross: 38 Dar Large Cross: 58 Dar

Whip: 43 Holy Water: 18 Holy

Attac Data: Touch: 9 Zombie: 40 Curse

Zombie impersonating Sypha. --------------------------------------------------------------------------Beezelbub No. 136 Lv: 44 HP: 2000 Exp: 4444 Def: 13 LOW: 63 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: Dar Drop: None Found: Necromancy Laboratory Stopwatch Data: None/Slowdown

Beelzebub Lord of Flies. --------------------------------------------------------------------------Azaghal No. 137 Lv: 45 HP: 330 Exp: 700 Def: 22 LOW: 59 Strong Vs.: Dar , Hit Immune: None Wea Vs.: None Absorb: None Drop: Covenant stone Drop: Mourneblade Found: Reverse Colosseum Stopwatch Data: Slowdown Attac Data: Touch: 80

Sword: 80

Executioner of Hell. --------------------------------------------------------------------------Frozen Half No. 138 Lv: 45 HP: 118 Exp: 600 Def: 2 LOW: 59 Strong Vs.: Water Immune: None Wea Vs.: Fire Absorb: Ice Drop: Nec lace of J Drop: Opal circlet Found: Floating Catacombs Stopwatch Effect: Stop Attac Data: Touch: 35 Ice Hail: 65 Ice

Orb: 60 Ice

New-half ice spirit. Servant of Galamoth. --------------------------------------------------------------------------Salome No. 139 Lv: 45 HP: 210 Exp: 450 Def: 2 LOW: 58 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Wizard hat Drop: Manna prism Found: Floating Catacombs Stopwatch Effect: Stop Attac Data: Touch: 50

Magic: 60

Attac Data: Touch: 60 Dar

Fly: 66 Dar

Ice: 35 Ice ???: 45 Holy

Fire: 60 Fire

Maggot: 5 Poison

Magic: 75 Ice

Cat: 60 Cat :)

S ull: 65 Young female witch. --------------------------------------------------------------------------Richter Belmont No. 140 Lv: 48 HP: 400 Exp: 0 Def: 10 LOW: N/A Strong Vs.: None Immune: Holy, Stone Wea Vs.: None Absorb: None Drop: None Found: Castle Keep Stopwatch Effect: None Attac Data: Touch: 25 Holy Cross: 35 Holy Holy Water: 30 Holy Slide Jump: 35 Air Dash: 55/27

Master Vampire hunter. --------------------------------------------------------------------------Dodo Bird No. 141 Lv: 49 HP: 2 Exp: 111 Def: 0 LOW: 59 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Heart Broach Drop: Runesword Found: Reverse Entrance Stopwatch Effect: None Attac Data: Touch: 1 Rare bird. Runs when sees people. --------------------------------------------------------------------------Galamoth No. 142 Lv: 50 HP: 12000 Exp: 9999 LOW: 71 Head Def: 0 Rest of Body Def: 56 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: None Found: Floating Catacombs Stopwatch Effect: None Attac Data: Touch: 50 Kic : 85

Touch (Leg): 56 Lightning: 98 Thunder

Staff: 50 Magic: 92

Magical being with plan to rule the netherworld. --------------------------------------------------------------------------Guardian No. 143 Lv: 60 HP: 500 Exp: 1500 Def: 34 LOW: 76 Strong Vs.: Cut Immune: Fire, Thunder, Ice Wea Vs.: None Absorb: Dar Drop: Great Sword Drop: God's Garb Found: Blac Marble Gallery

Axe: 40 Holy Slide: 35 Holy Water: 35 Fire Axe Crash: 40 Holy Agunea Crash: 40 Holy

Holy Cross Crash: 40/30 Holy Whip: 35 Holy Hydro Storm: 35 Holy/Fire Flame Whip: 60 Holy/Fire Holy Boo Crash: 70 Holy

Stopwatch Effect: None Attac Data: Touch: 50 Flame: 90 Fire

High level Armor Lord --------------------------------------------------------------------------Death No. 144 Lv: 66 HP: 888 Exp: 4444 Def: 17 LOW: 85 Lv: 66 HP: 1200 Exp: 1000 Def: 14 LOW: 81 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: Dar Drop: None Found: Cave Stopwatch Effect: None/Slowdown Attac Data (1st form): Touch: 0 Sic le: 55 S ull: 70 Bone: 80 Attac Data (2nd form): Touch: 40 Sic le: 75

Dracula's close friend. --------------------------------------------------------------------------Shaft No. 145 Lv: 88 HP: 1300 Exp: 0 Def: 30 LOW: N/A Strong Vs.: Poison Immune: None Wea Vs.: None Absorb: None Drop: None Found: Blac Marble Gallery Stopwatch Effect: None Attac Data: Touch: 40 Fire: 42 Fire

Orb: 64

Dar Priest of Dracula. --------------------------------------------------------------------------Dracula No. 146 Lv: 98 HP: 10000 Exp: 0 Def: 18 LOW: N/A Strong Vs.: Fire, Thunder Immune: Poison Wea Vs.: None Absorb: Dar Drop: None Found: Blac Marble Gallery Stopwatch Effect: None Attac Data: Touch: 70 Magic: 140

Head: 85

Lord of Wallachia. Father of Alucard. --------------------------------------------------------------------------* Saturn Version Only *

Sword: 120

Shield: 120

Magic: 60

Slash: 75

Lightning: 43 Thunder

Triangle: 95

--------------------------------------------------------------------------Water Leaper No. 010 Lv: 3 HP: 10 Exp: 12 Def: 0 LOW: 8 Strong Vs.: Water Immune: None Wea Vs.: Fire, Poison Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: Stop Attac Data: Touch: 14 --------------------------------------------------------------------------S eleton Beast No. 011 Lv: 3 HP: 6 Exp: 8 Def: 0 LOW: 7 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attac Data: Touch: 3 Dash: 3 --------------------------------------------------------------------------S eleton Breeder No. 015 Lv: 4 HP: 12 Exp: 10 Def: 0 LOW: 9 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attac Data: Touch: 5 Whip: 10 --------------------------------------------------------------------------Gargoyle No. 065 Lv: 15 HP: 50 Exp: 50 Def: 0 LOW: 23 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Zircon Found: Underground Gardens Stopwatch Effect: None Attac Data: Touch: 20 Dar Claw: 20 Dar --------------------------------------------------------------------------Gardener No. 083 Lv: 20 HP: 130 Exp: 120 Def: 10 LOW: 30 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: Orange Drop: Peanuts Found: Underground Gardens Stopwatch Effect: None Attac Data: Touch: 20

Dash: 24

Shears: 30

--------------------------------------------------------------------------Hitotorisou No. 084 Lv: 20 HP: 128 Exp: 100 Def: 5 LOW: 30 Strong Vs.: None Immune: None Wea Vs.: Fire Absorb: None Drop: Banana Drop: Woodland Shield Found: Underground Gardens Stopwatch Effect: None Attac Data: Touch: 20 Trap: 48 --------------------------------------------------------------------------Jinnunja No. 090 Lv: 21 HP: 250 Exp: 125 Def: 11 LOW: 31 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: Dar Drop: Apple Drop: Antivenom Found: Underground Gardens Stopwatch Effect: None Attac Data: Fruit: 25 --------------------------------------------------------------------------Will O'Wisp No. 097 Lv: 23 HP: 4 Exp: 90 Def: 0 LOW: 32 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Potion Drop: Manna Prism Found: Cursed Prison Stopwatch Effect: None Attac Data: Touch: 8 Dar Lightning: 16 Fire --------------------------------------------------------------------------Gargoyle No. 101 Lv: 25 HP: 80 Exp: 150 Def: 0 LOW: 36 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: $400 Drop: Resist stone Found: Cursed Prison Stopwatch Effect: None Attac Data: Touch: 30 Dar Claw: 30 Dar --------------------------------------------------------------------------Spectre No. 103 Lv: 25 HP: 20 Exp: 120 Def: 0 LOW: 35 Strong Vs.: Fire, Thunder, Ice, Poison Immune: None Wea Vs.: Holy Absorb: Dar , Curse, Cut, Hit Drop: Antivenom Drop: Manna prism Found: Cursed Prison Stopwatch Effect: None

Attac Data: Touch: 10 Dar

--------------------------------------------------------------------------Copper Armor No. 113 Lv: 30 HP: 230 Exp: 300 Def: 10 LOW: 42 Strong Vs.: Cut Immune: None Wea Vs.: None Absorb: None Drop: None Found: Hell Garden Stopwatch Effect: None Attac Data: Touch: 45 Slash: 55 --------------------------------------------------------------------------Wraith No. 116 Lv: 32 HP: 300 Exp: 200 Def: 5 LOW: 43 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Pentagram Drop: Muramasa Found: Reverse Cursed Prison Stopwatch Effect: None Attac Data: Touch: 33 Grab: 35 --------------------------------------------------------------------------Wight No. 121 Lv: 34 HP: 280 Exp: 210 Def: 10 LOW: 46 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: Dar Shield Drop: S ull shield Found: Reverse Cursed Prison Stopwatch Effect: None Attac Data: Touch: 20 Sword: 40 --------------------------------------------------------------------------Gargoyle No. 122 Lv: 35 HP: 110 Exp: 250 Def: 10 LOW: 47 Strong Vs.: None Immune: None Wea Vs.: None Absorb: None Drop: Hammer Drop: Double Blade Axe Found: Reverse Cursed Prison Stopwatch Effect: None Attac Data: Touch: 40 Dar Claw: 40 Dar --------------------------------------------------------------------------S eleton Leader No. 131 Lv: 36 HP: 444 Exp: 250 Def: 20 LOW: 48 Explosive: 25 Fire Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Underground Gardens Stopwatch Effect: None Attac Data:

Touch: 34 Star: 30 Dash: 60 Poison Laser: 43 --------------------------------------------------------------------------S eleton Guardian No. 135 Lv: 37 HP: 320 Exp: 500 Def: 0 LOW: 51 Strong Vs.: None Immune: None Wea Vs.: Holy Absorb: None Drop: None Found: Hell Garden Stopwatch Effect: None Attac Data: Touch: 35 Spear: 40 --------------------------------------------------------------------------Ifreet No. 156 Lv: 46 HP: 330 Exp: 700 Def: 15 LOW: 60 Strong Vs.: None Immune: Fire Wea Vs.: Ice Absorb: None Drop: Fire mail Drop: Marsil Found: Hell Garden Stopwatch Effect: None Attac Data: Touch: 35 Fire Flame: 67 Fire Energy: 134 Fire --------------------------------------------------------------------------Maria Renard No. 157 Lv: 48 HP: 400 Exp: 0 Def: 15 LOW: N/A Strong Vs.: None Immune: Holy, Stone Wea Vs.: Dar Absorb: None Drop: None Found: Marble Gallery Stopwatch Effect: ? Attac Data: Touch: 40 Jump Kic : 45 Ground Slide: 40 Blue Orb: 25 Ice Guardian Knuc le: 80

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Enemy Index ::::::::::::::::::::::::::::::::::::::::::::::::: [IDX] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is the alphabetical listing of the enemies with their numbers. (Note: these numbers are ta en from the US PSX version. The Japanese PSX version has the enemies in a different order. The Saturn version basically retains the ordering of the Japanese PSX, except it has inserted in the new enemies at various places, which throws the numbering off. I may include the enemy numbers for all three versions in a future update, but it seems to me this will just confuse the issue. For now, any enemy with a "---/xxx" listing is a Saturn exclusive enemy, and should be loo ed up in the separate Saturn listing of the Enemy List section above.)

A modan II Archer Armor Lord

127 107 045

Imp Jac O'Bones Jinnunja

134 106 ---/090

Fireball: 60 Fire Dash Kic : 50 Jump Kic : 45 Green Orb: 25 Holy Rays: 65

Knife: 50 Flameburst: 70 Fire Red Orb: 25 Fire Yellow Orb: 25 Thunder

Axe Knight [green] Axe Knight [blue] Azaghal Balloon Pod Bat Beezelbub Bitterfly Blac Crow Blac Panther Blade Blade Master Blade Soldier Blood S eleton Bloody Zombie Blue Raven Blue Venus Weed Bomb Knight Bone Archer Bone Ar Bone Halberd Bone Mus et Bone Pillar Bone Scimitar Cave Troll Cerberos Cloa ed Knight Copper Armor Corner Guard Corpseweed Creature, The Ctulhu Dar Octopus Dar wing Bat Death Dhuron Diplocephalus Discus Lord Dodo Bird Doppleganger10 Doppleganger40 Dracula [FS: Bldlines] Dracula [Bl Mrbl Glry] Dragon Rider Ectoplasm Fa e Grant Fa e Sypha Fa e Trevor Fire Demon Fire Warg Fishhead Flail Guard Flea Armor Flea Man Flea Rider Flying Zombie Frog Frozen Half Frozen Shade Gaibon Galamoth

012 030 137 101 003 136 105 052 109 083 069 025 002 013 053 128 103 032 076 058 026 033 009 122 090 078 ---/113 046 054 131 031 123 110 144 047 022 086 141 034 129 001 146 111 042 132 135 133 124 116 079 055 065 023 056 104 048 138 049 018 142

Karasuman Killer Fish Large Slime Lesser Demon Lion Lossoth Magic Tome Malachi Maria Renard Marionette Medusa Medusa Head [blue] Medusa Head [yellow] Merman Merman Minotaur Minotaurus Mudman Nova S eleton Olrox Orobourous Ouija Table Owl Owl Knight Paranthropus Phantom S ull Plate Lord Richter Belmont Roc Knight Salem Witch Salome Scarecrow Schmoo Scylla Scylla Wyrm Shaft S elerang S eleton S eleton Ape S eleton Beast S eleton Breeder S eleton Guardian S eleton Leader S ull Lord Slime Slinger Slogra Sniper of Goth Spear Guard Spectral Sword [Olrox] Spectral Sword [RChpl] Spectral Sword [AChpl] Spectre Spellboo Spittle Bone Stone Rose Stone S ull Succubus Sword Lord Thornweed

087 091 088 080 096 081 050 126 ---/157 020 130 024 027 006 010 112 074 061 113 092 114 015 035 062 067 036 028 140 117 082 139 097 099 059 037 145 016 007 038 ---/011 ---/015 ---/135 ---/131 051 068 014 021 118 039 057 063 119 ---/103 040 011 029 004 093 043 017

--------------------------Part VII: Miscellaneous-------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: PSX vs Saturn ::::::::::::::::::::::::::::::::::::::::::::::: [PVS] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well, most of the major differences between the PSX and Saturn version probably have been covered fairly well by now, but here's a quic rundown (plus a few minor differences that weren't worth mentioning elsewhere...) The Good: - 2 new areas (Cursed Prison, Underground Gardens) - 16 new enemies and 2 new bosses (well, 14 more enemies really; there are 3 varieties of Gargoyle...) - Several new weapons and items added (Alucard Spear, Delicious Meal, Double Blade Axe, Godspeed Boots, Lyric Card, Rainbow Robe, Rotten Meal, Sain Irishitaji i, and Woodland Shield.) - Several new music trac s; most are remixes of classic Castlevania tunes such as Vampire Killer, Begining, and Bloody Tears. - Maria is playable! - Alucard, Richter, and Maria are all playable from the start. (No beating the game or name codes are necessary.) - A Sound Test is provided from the start. After beating the game, an additional voice test option is provided on the sound test screen. - The CD itself contains some Ayami Kojima artwor you can view on a computer. - Alucard has a "third hand" that you can use to equip Food or Medicine type items, and use them at any time by pushing L. - Alucard (and Richter) are better able to use Super Jumps to get at those Reverse Caverns rooms that required a wolf transformation to get in the PSX version. - Holding Up when choosing Richter will give him an alternate costume. - The Wing Smash now does not end until Alucard either runs out of MP or hits a wall. - Equipping the Jewel Sword along with a jewel (or two) grants Alucard some ATT bonuses. The Bad: Unfortunately, despite all the neat additions, the Saturn port really

Gardener Gargoyle [UGarden] Gargoyle [CPrison] Gargoyle [RPrison] Ghost Ghost Dancer Gorgon Granfaloon Grave Keeper Gremlin Guardian Gur ha Hammer Harpy Hellfire Beast Hippogryph Hitotorisou Hunting Girl Ifreet

---/083 ---/065 ---/101 ---/122 019 120 125 098 071 072 143 084 085 073 089 066 ---/084 060 ---/156

Tin Man Toad Tombstone Valhalla Knight Vandal Sword Venus Weed Warg Warg Rider Water Leaper Weres eleton Werewolf [Colosseum] Werewolf [RColosseum] White Dragon Wight Will O'Wisp Winged Guard Wraith Yoric Zombie

100 044 094 077 064 095 008 121 ---/011 070 075 108 115 ---/121 ---/097 041 ---/116 102 005

was not done very well at all. This is a shame, since the Saturn is more than capable of handling this game. - Slowdown. Sure, the PSX version would bog down sometimes when a lot was going on, but the Saturn version seems to be even worse. - Load times. They're not too bad, but compared to the almost nonexistent load times on the PSX version, this game ta es an eternity to load. Why does it ta e 5 seconds to load the pause menu? (This screen comes up instantly on the PSX.) - More load times. Some levels don't even load all the way, meaning you'll hit a "Now Loading" screen as you try to switch to the waterfall screen in the Underground Caverns or as you approach Dracula's chamber in the Castle Keep. - Still more load times. You have to enter the pause menu in order to chec the automap. (See note about 5 second loading time to enter pause menu above.) - What happened to the forest bac ground of the Royal Chapel? - Alucard's wolf form is no longer able to swim. (Fortunately the Super Jump wor s a lot better in getting those hard-to-reach Reverse Caverns rooms. Unfortunately, it still won't get them all. See the Frequently As ed Questions section for more details.) - The Saturn has no hardware support for transparencies (and it is probably for the best that KCEN didn't try for software transparencies. :) At any rate, any graphics effects that required transparencies in the PSX version were replaced. (Alucard's Mist form loo s really stupid in this version, IMHO...) - You can no longer view boss tactic demos from the Master Librarian. The Nitpic y: - The Sword Brothers glitch that has provided so much entertainment on the GameFAQs boards of late has been removed from this version. However, the Double Heart Refresh still wor s, so Saturn players can still join in the glitching fun. - The "Keep your Alucard equipment" tric no longer wor s, either. - The whiplash method for beating Galamoth with Richter no longer wor s. You'll just have to resort to the Knife crash method. :) - Vandal Swords are suc ed towards you when you hit them, instead of being noc ed bac as in the PSX version. - Library cards ta e you directly to the Librarian's room instead of just outside it. - The Dar wing Bat wasn't exactly the most difficult boss in the PSX version, but it is even easier here. In the PSX version it will usually do its flapping attac toward the opposite side of the screen (where it is more li ely to hit you). Here, it tends to flap toward the same side of the screen it is on, leaving itself wide open. - Several enemies (Marionettes come quic ly to mind) have different death animations. - Many weapons that had flashy animations in the PSX version (li e most Katanas) have different animations here. Worse, I'm fairly sure the range on some of them has changed. The Muramasa in particular seems to have a longer reach (that seems good, but this ma es absorbing blood more aw ward.) - Once you clic ed a Cloc Tower gear into place in the PSX version, after 16 more hits it would be clic ed in again. This is useful to now if you hit it one time too many; just hit it 15 more times and there you go. For no apparent reason, the magic number seems to have been changed to 31 in the Saturn version. - In the PSX version, anything that relies on time (li e the Marble Gallery cloc , or the Moonstone/Sunstone) was based on your total playing time. In the Saturn version, these are actually based on the Saturn's system

cloc . - Oddly enough, the percentage scale was not adjusted in the Saturn version to reflect the 100 new rooms added. (I guess that's not technically a difference then. :) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: Audio Info :::::::::::::::::::::::::::::::::::::::::::::::::: [AUD] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So, you want to listen to the music and voices from the game, huh? Here's what to do if you're running a Windows machine. Go to www.zophar.net, go to the PSX Utilities section, and download XAPlay. Once you've got it running, place your CSOTN CD in your CD-ROM drive, and open the file Xa_Str1 in the SD directory. The sound data is divided into 8 channels, which can be selected from XAPlay's "Channel" pull-down menu. Each channel is 17 minutes 30 seconds long. Actually, for some reason XAPlay cuts it off at 17.30, but the actual channels are longer. If you want to hear the full channels, you'll need to download the "XA2WAV" utility and use it to convert the .XA channels into .wav files. You can also try PSMPlay, a utility that's a bit easier to use, but I can't get it to wor well with CSOTN for some reason. It starts s ipping li e a bro en record after it plays the first song/voice clip on any channel when I try to use it, but maybe it will wor for you. Anyway, here's the index for the NA version of CSOTN. I'd imagine that the other versions would mostly be the same, except the Japanese versions probably don't have the English voices, for obvious reasons. (The Master Librarian theme for some reason was stored as an .SEQ file, which as I understand it is a MIDI type file. At any rate, that's why you will not find it in the indices below.) * Music * Channel 0: 0.00 - 2.20 2.21 - 5.40 5.41 - 9.37 9.38 - 14.34 14.35 - 19.35 Channel 1: 0.00 - 5.19 5.20 - 7.48 7.49 - 10.55 10.56 - 18.14 Channel 2: 0.00 - 5.05 5.06 - 6.48 6.49 - 11.23 11.24 - 11.48 11.49 - 20.08 Channel 3: 0.00 - 2.25 2.26 - 5.34 5.35 - 7.20 7.21 - 11.34 11.35 - 15.05 15.06 - 16.08 Lost Painting Curse Zone Requiem for the Gods Rainbow Cemetery Wood Carving Partita Crystal Teardrop Marble Gallery Castle Dracula The Tragic Prince Tower of Mist Door of Holy Spirits Dance of Pales Abandoned Pit Heavenly Doorway Festival of Servants Dance of Illusions Prologue Wandering Ghosts Door to the Abyss Metamorphosis 1

16.09 - 16.45 16.46 - 17.30 Channel 4: 0.00 - 4.00 4.01 - 7.24 7.25 - 11.16 11.17 - 13.11 13.12 - 17.36 Channel 5: 0.00 - 2.51 2.52 - 11.21 11.22 - 15.25 15.26 - 20.05 Channel 6: 0.00 - 0.16 0.17 - 0.33 0.34 - 2.51 2.52 - 4.37 * Voices * Channel 6: 4.38 - 7.32 7.33 - 7.38 7.39 - 8.16 8.17 - 8.25 8.26 - 8.47 8.48 - 9.13 9.14 - 9.35 9.36 - 10.03 10.04 10.26 11.46 12.08 12.16 12.31 12.47 12.52 13.11 13.52 14.08 14.14 14.37 14.57 15.11 15.29 15.55 16.03 16.24 10.25 11.45 12.07 12.15 12.30 12.46 12.51 13.10 13.51 14.07 14.13 14.36 14.56 15.10 15.28 15.54 16.02 16.23 16.59

Metamorphosis 2 Metamorphosis 3 (Wind noise from beginning of Alucard game, before Castle Dracula ic s in.) Dance of Gold Enchanted Banquet Prayer Death Ballad Blood Relations Finale Toccata Blac Banquet I am the Wind Silence (Unused?) Land of Benediction Nocturne [This trac shame, that...] Moonlight Nocturne

17.00 - 17.12 17.13 - 17.17 17.18 - 17.30

Various Japanese voices "Konami" sound test. :) Dialogue: Richter vs. Dracula flashbac Dracula: "No! This cannot be! AAAAA!" Dialogue: Alucard's first meeting with Death. Dialogue: Alucard's first meeting with Maria (Marble Gallery) Dialogue: Alucard + Maria (Alchemy Laboratory) Dialogue: Alucard + Maria (Royal Chapel after Hippogryph battle) Dialogue: Alucard + Maria (Royal Chapel spi e room) Dialogue: Alucard + Lisa/Succubus before battle (Nightmare) Dialogue: Alucard + Succubus after battle (Nightmare) Succubus: "Now you'll be my own personal slave." (Unused?) Dialogue: Alucard + Richter (Colosseum) ta e 1 Dialogue: Alucard + Richter (Colosseum) ta e 2 Monologue: Alucard after Minotaurus and Werewolf battle. Dialogue: Alucard + Death before battle (Cave) Various voices and dialogues: Alucard + Master Librarian. Various Japanese voices Librarian: "Oh, Alucard! What can I do for you?" Dialogue: Alucard + Maria in center of Marble Gallery. Japanese Maria + Alucard. Dialogue: Maria gives Alucard the Holy Glasses ta e 1. Japanese Maria + Alucard. Dialogue: Maria gives Alucard the Holy Glasses ta e 2. Dialogue: Alucard + Richter ta e 1 Dialogue: Alucard + Richter ta e 2 Various mostly, if not completely, unused taunts from Richter. Various Japanese voices Richter: "Magnificent! But now feel my unbridled wrath!" Dialogue: Maria + Richter's unused "Fifth Ending" dialogue.

is not used in the game itself. Bloody

Channel 7 0.00 - 0.12 0.13 - 3.02 3.03 3.50 4.51 5.14 5.44 6.06 6.54 7.12 7.22 7.31 8.26 9.53 3.49 4.50 5.14 5.43 6.05 6.53 7.11 7.21 7.30 8.25 9.52 9.58

9.59 - 10.06 10.07 10.08 - 10.13 10.14 - 10.16 10.17 - 10.20 10.21 10.55 10.59 11.06 11.10 11.24 10.54 10.58 11.05 11.09 11.23 11.28

11.29 - 15.13 15.14 - 15.22 15.23 15.26 15.38 15.41 15.25 15.37 15.40 15.45

15.46 - 15.50 15.51 16.16 16.19 16.23 16.15 16.18 16.22 16.27

16.46 - 16.49 16.50 - 18.51

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

16.28 - 16.39 16.40 - 16.45

Unused Richter and Maria voices. Various Alucard and Shaft dialogues in both English and Japanese. Dialogue: Alucard + Dracula before battle. Dialogue: Alucard + Dracula after battle. Ending #1 Ending #2 Ending #5 (unused) Various Japanese voices Maria + Richter from Ending #3 Alucard from endings 3 and 4. Various Japanese voices. Alucard, Richter and Maria from endings 3 and 4. Various Japanese voices. Faerie Familiar: "Than you for giving me life! Your word is my command!" Japanese voices Faerie Familiar: "Let's go!" Japanese voices Faerie Familiar: "I'll follow you anywhere!" Faerie Familiar: "There is something funny about this wall." Japanese voices Faerie Familiar: "This is really suspicious loo ing." Japanese voices Faerie Familiar: "If only you could transform into mist!" Japanese voices Faerie Familiar: "Don't forget that some animals can live in complete dar ness." Japanese voices Priest: "Rest here. In the name of the Father, the Son, and the Holy Spirit. Amen." (unused) Demon Familiar: "Command me my lord and master!" Japanese voices Demon Familiar: "I'm ready to serve, master!" Demon Familiar: "Hmmm... A switch! Why don't I press it and see..." Demon Familiar: "Hmmm... This switch hasn't been pressed yet!" Japanese voices Sword Familiar: "Have you power enough to wield me?" Sword Familiar: "I won't let you get in the way!" Sword Familiar: "You have grown mighty, my master. I grant you my power. It's my pleasure." Japanese voices Ferryman: "I'll ta e you to a place that might be interesting to you." Ferryman: "I'll guide you to meet your destiny!" Japanese voices (various dying sounds, for the most part)

17.31 17.41 17.48 18.07 18.16 18.31 18.59

17.41 17.47 18.06 18.15 18.30 18.58 19.09

Female Demon Fifth Ending Dialogue (unused) Female Demon: "Such power in such a little girl!" (unused) Dialogue: Alucard defeats Richter Female Demon: "It won't end li e this!!" etc. (unused) Shaft after the Alucard vs. Richter battle Dialogue: Richter, Maria, and Alucard after Richter battle Dialogue: Richter, Maria and Alucard ta e 2 (unused)

::: Credits ::::::::::::::::::::::::::::::::::::::::::::::::::::: [CRE] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Than s to (in alphabetical order): Alex - HUGE than s to Alex, who has determined how weapon ATT is calculated, how familiar attac s wor , and provided me with a list of enemy ATT values (which are now cluttering up the Enemy List. :), found a number of errors in the Librarian's enemy list, and tons of other stuff. Daniel Amado - Sent me a method to glitch the Richter/Shaft battle, as well as a way to get the Silver Ring without getting the Spi e Brea er first. Amuro2nd@aol.com - Info about the Yasutsuna oddity and other weapon abilities. AnotherGamer - Some corrections and suggested some item ability clarifications. An unthin able DAIS - Pointed out screw-ups, well, pretty much everywhere... John Arnone - Pointed out I had forgotten to mention the bonus artwor on the Saturn version CD. Pamient Ash - Was the first to suggest why GameShar users might not be able to get their familiars to level up (they were using a Level 99 code.) Azusa - Corrected a name mix-up. Jeremy Beaver - Got me to loo into a way to solve the Cloc Tower gear puzzle without having to listen for the clic s. Blair - Described all of the possible ways your stats can be affected by leveling up. Robert Braddoc - Told me about the Alucart equipment luc bonus, and gave me a few teleporting weapon tips. Camo - For the extra Saturn rooms and the Saturn Life Max Up glitch. The Cardinal - Told me about the alternative "Game Over" sound clips. The Castlevania Dungeon [http://classicgaming.com/castlevania/dungeon.htm] - Where I found out what the Runesword "says." cb520 - For the Moon Rod Invisiblity tric . John Chambers - Pointed out a section that was not written clearly. Mi e Chenoweth - Sent me info about the possible fifth ending. Dave Connoy - Told me about the Throw 2 weapon weirdness, as well as some other tips, Familiar leveling strategies, and other goofups. (And was the only person three years ago who thought my writing this FAQ wouldn't be a complete waste of my time. :) Ben Darlow - Was the first to suggest to me that beating Dracula would clear up the Rare Item "Bug". Diceberry

- Gave some tips for the initial Dracula battle. diehard@euronet.nl - Told me about the tric to go over 200.6% ~dust - Told me about the Red Rust's tendency to jam. Fett1099@aol.com - Info about the Heaven Sword special move. gargoyle sox - Lots of tips and corrections, including the infinite peanuts tric . General MX - Told me how to get the large fireballs with Alucard's Hellfire. the guy - Pointed out some spelling errors, straightened out my left from my right, and many other tips. Haoumaru Haoumaru - Noted that I had misspelled the Castlevania Dungeon's URL. hiro1112 - For the Bat glitch, noting that Richter's whip dash isn't actually a real special move, and a number of other corrections and suggestions. Shawn K. - Was the first to point out that you can use the elevator in the Alchemy Laboratory to get the Basiliard before fighting Gaibon and Slogra. Brian Kern - His FAQ describes how experience is determined. Nolan Irving - The Library Card Invisibility tric and some other tips. Jac a1 - Figured out once and for all how the Drac vs Richter battle affects Alucard's beginning stats. Stephen Jud ins - Gave me a wor ing version of the tric to eep Alucard's initial equipment, and some info on how to get higher stats. Joshua Kaufman - Reminded me that you needed a Lv. 99 Sword Familiar to escape the castle. (It turns out it only needs to be 90, but than s to Joshua anyway. :) Lord Genji - Pointed out that my wal through still said that the Alucart stuff is useless. Fernando Lee - Noticed that the Stone Rose has a few unexpected reactions to sword attac s, gave me some Doppleganger strategies, and told me about a glitch in the original Japanese version that allows you to get to Dracula without getting the Eye of Vlad. LionSunZ - Found that the in the Saturn version, the you can get ATT boosts by equipping jewels as well as the Jewel Sword. Saverio M. - Pointed out a missing por bun in the Catacombs. Machinegun - Found an extension to hiro1112's bat glitch, among other things. mech gou i - A number of corrections, and some better item ability and Shield Rod Combo descriptions (namely the Dar Shield and Gurthang.) Morgoth Galaxius - Finder of many glitches (namely the Double Heart Refresh glitch) and sent many more my way.

n3m3s1s - Pointed out my Cloc Tower enemy list had a few omissions. (And a few other mista es.) Nemo Incognito - Helped me clarify the Master Librarian tric , as well as giving me some great Maria vs. Galamoth tips I'll have to use if I ever ma e a FAQ for the Saturn version. Nightman - A few tips, such as canceling the Hellfire's fireball and Medusa Shield abilities. Nop - Noted that my list of places you can't get to with Richter was missing an area in the Abandoned Mine/Cave. P-Chan - Insight on how to affect Alucard's beginning stats. quest64frea - Discovered the tric to squeeze more percentage out of the Sword Brothers glitch by using the Alucard Shield combo. rec.games.video.sony - Where do you thin I learned most of the stuff in the first place? Richard Perrin - Pointed out evidence against the fifth ending, as well as how to get around XAPlay's 17:30 time limit. Rimage - Also helped to straighten out my left and right. Ryu - For finding that the value of critical hits depends on your LCK score as well. Sanosu e21@aol.com - Pointed out that I was missing the Sword of Dawn. Setzer The Gambler - For telling me that they put "Nocturne" bac into the "PlayStation the Best" Japanese re-release version. Dean Siron - For a Combat Knife tip. S iewolf - Pointed out an inaccuracy in my description of the Cloc Special Weapon. smelliton - For revealing the Muramasa's true awesome powers. T0037 - For telling the GameFAQs board about the infinite money tric . THOTH - For pointing out the Tyrfing's elemental oddities. TorgVega Q - How not to get the Fifth Alucard ending. Toto - Told me how to get the Grape juice in the Royal Chapel. Toy eeper - Some tips on how to ta e Richter through the Catacomb Spi e Rooms. verysmartguy - Discovered the Wolf Glitch. Joe Wisley - Sent me a revised .XA file index after using XA2WAV to circumvent XAPlay's 17:30 limit. Nic Zitzmann - Lots of various info.

Than s to the five billion people who wrote in to tell me I had neglected to add Richter's Brandish Whip move: Rainard Belmont, Lur , and Robby Stone. (I thin there were a few more, but that's all I could find at the moment.) Than s also to ArdenLyn, Blair, HolyLancer9, Machinegun, and PaleDim, for either discovering new rooms with quest64frea 's new Sword Brothers glitch extension or helping me actually get them. :) Than s also go to Pijaibros' Castlevania Page and Dar hugh's Den. I used neither directly in the ma ing of this FAQ, but some of the stuff here I originally learned from either source. (Yes, I really did hunt down every blasted enemy and drop item myself, which is what added an extra wee on to the production of this FAQ.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ::: The End ::::::::::::::::::::::::::::::::::::::::::::::::::::: [END] ::: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For those of you who were wondering, yes, I did have a little too much free time several years ago. But if I didn't, then you wouldn't be reading this FAQ, would you? :) Zach Keene 11 December 2002 --------------------------------------------Other FAQs I've written: alt.games.video.shooters FAQ Einhander Final Fantasy G. Darius Gradius III (SNES) Mortal Kombat II http://www.geocities.com/arcanelore2001/ ---------------------------------------------

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