Sunteți pe pagina 1din 15

Gulliver’s Trading Company Character Sheets

Gulliver’s Trading Company: text by Karl David Brown, Jonathan Swift, and adapted from the FATE 2e SRD by Fred Hicks and Rob Donoghue of Evil Hat Games. FATE 2e is based on FUDGE a game by Steffan O’Sullivan of Grey Ghost Games. Illustrations by Charles Brock

Hat Games. FATE 2e is based on FUDGE a game by Steffan O’Sullivan of Grey Ghost

Gulliver’s Trading Company Character Sheet

Synopsis

Character’s Name:

Player’s Name:

Nationality:

Current Goal:

Concept:

Title Précis Aspect Skills and Extras 42
Title
Précis
Aspect
Skills and Extras
42

Gulliver’s Trading Company Play Sheet

Player’s Name: Aspects Boxes Character’s Name: Description: Temporary Items: Conscience Enlightenment Quality
Player’s Name:
Aspects
Boxes
Character’s Name:
Description:
Temporary Items:
Conscience
Enlightenment
Quality
Skill
Ranks
Rnk-X
Adjective
Corruption
Pride
Extras
Boxes

43

Combat

Weapon

Armour

Social Combat

Advantage

 

Defence

 

MoS

Result

Track

Effect

MoS

Result

Track

Effect

 

0

scratched

 

None

0

scratched

 

None

 

1

Clipped

!!!

-1 to next action

1

Clipped

!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

2-4

Hurt

!

-1 to actions for the scene

5-6

Injured

!!

persistent -1 per box checked

5-6

Injured

!

persistent

-1

per

box checked

7+

Taken Out

X

Unconscious

or

7+

Taken Out

X

Beaten

 

Disabled

 

Combat

Weapon

Armour

 

Combat

Weapon

Armour

 

MoS

Result

Track

Effect

MoS

Result

Track

Effect

 

0

scratched

 

None

0

scratched

 

None

 

1

Clipped

!!!

-1 to next action

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

2-4

Hurt

!!

-1 to actions for the scene

5-6

Injured

!!

persistent -1 per box checked

5-6

Injured

!!

persistent

-1

per

box checked

7+

Taken Out

X

Unconscious

or

7+

Taken Out

X

Unconscious

or

Disabled

Disabled

 

Combat

Weapon

Armour

 

Combat

Weapon

Armour

 

MoS

Result

Track

Effect

MoS

Result

Track

Effect

 

0

scratched

 

None

0

scratched

 

None

 

1

Clipped

!!!

-1 to next action

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

2-4

Hurt

!!

-1 to actions for the scene

5-6

Injured

!!

persistent -1 per box checked

5-6

Injured

!!

persistent

-1

per

box checked

7+

Taken Out

X

Unconscious

or

7+

Taken Out

X

Unconscious

or

Disabled

Disabled

 

44

Conflict

Maritime

Physical

Social

World

Acrobatics

Alertness

Acrobatics

 

Alertness

Advanced

 

Mathematics

Alertness

Astronomy

Athletics

Begging

Alchemy

Athletics

Brawling

Charioteering

 

Conversation

Apothecary

Brawling

Climbing

Climbing

 

Dance

Art

Deception

Cooking

Dance

Debate

Astrology

Drill

Fishing

Pick pockets

 

Deception

Astronomy

Intimidate

Gaming

Play Instrument

 

Disguise

Barber

Intrigue

Geography

Riding

Etiquette

Boating

Observation

Horology

Stealth

Flattery

Charioteering

Stealth

Intimidate

Strength Feats

 

Gaming

Chymistry

Strategy

Intrigue

Swimming

 

Insult

Cooking

Tactics

Languages

Weapon

Skill

B

Intimidate

Disguise

(current only)

only

Torture

Logistics

Intrigue

Engineering

All Weapon Skills

Mathematics

Languages

Farming

 

Natural History

Morality

Fishing

Navigation

Music

Gaming

Observation

Observation

Gardening

Oratory

Oratory

Geography

Physic

Persuasion

Herbalism

Physics

Play Instrument

History

Poisoning

Poetry

Horology

Resist

Projection*

Intrigue

Sailing

Resist

Languages

Stewardship

Stewardship

Law

Strategy

Tutoring

Law, Brobdingrag

Surgeon

Logistics

32

Character’s Name:

GTC: Instant Sailor

Synopsis

Player’s Name:

Nationality: English

Current Goal:

Concept: A typical English merchant sailor

Title

Précis

Aspect

Skills and Extras

 

Coastal

grew up by the sea and was drew to the tales of sailors

I

Thirst for Travel

Social

choice,

fishing,

Childhood

climbing, stealth

The Channel

took work as a cabin boy on a ship plying the Channel and the ports of Europe

I

Ex-cabin boy

Physical

choice,

stewardship,

cooking,

 

gaming

The Levant

I

was accepted as a sailor aboard a ship bound

Sailor

Language

choice,

sailing,

for the Levant and took several journeys with her. I visited several cosmopolitan ports and dealt with the people.

persuasion, brawling

The East Indies

My thirst to see the world not slaked I found work on a ship sailing the trade routes to the East Indies. This was a dangerous time for the waters teamed with the ships of pirates.

Well travelled

Conflict

choice,

sailing,

intimidate, geography

45

GTC: Instant Sailor

Player’s Name:

Aspects

Boxes

Character’s Name:

English

"

Description: An English sailor

 

Thirst for travel

"

 

Ex-cabin boy

"

Sailor

"

Temporary Items:

Well travelled

"

Conscience

Enlightenment

 

Skill

Ranks

Rnk-X

Adjective

Quality

 

Physical skill

1

   

Corruption

 

Social skill

2

   

Pride

 

Conflict skill

2

   
 

Language choice

1

-1

Mediocre

Extras

Boxes

Fishing

2

0

Average

   

Climbing

2

2

Good

   

Stealth

1

0

Average

   

Stewardship

1

-1

Mediocre

   

Cooking

1

-1

Mediocre

   

Gaming

2

0

Average

   

Sailing

3

0

Average

   

Persuasion

1

-1

Mediocre

   

Brawling

1

varies

Varies

   

Intimidate

1

0

Average

   

Geography

2

1

Mediocre

46

Combat Type:

 

Character:

 

Weapon:

Armour:

 

MoS

Result

Track

Effect

0

scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

5-6

Injured

!!

persistent

-1

per

box

checked

7+

Taken Out

X

Unconscious or Disabled

Combat Type:

 

Character:

 

Weapon:

Armour:

 

MoS

Result

Track

Effect

0

scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

5-6

Injured

!!

persistent

-1

per

box

checked

7+

Taken Out

X

Unconscious or Disabled

Combat Type:

 

Character:

 

Weapon:

Armour:

 

MoS

Result

Track

Effect

0

scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!!

-1 to actions for the scene

5-6

Injured

!!

persistent

-1

per

box

checked

7+

Taken Out

X

Unconscious or Disabled

70

Combat Type: Social

 

Character:

 

Advantage:

Defence:

MoS

Result

Track

Effect

0

Scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!

-1 to actions for the scene

5-6

Injured

!

persistent

-1

per

box

checked

7+

Taken Out

X

Beaten

Combat Type: Social

 

Character:

 

Advantage:

Defence:

MoS

Result

Track

Effect

0

Scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!

-1 to actions for the scene

5-6

Injured

!

persistent

-1

per

box

checked

7+

Taken Out

X

Beaten

Combat Type: Social

 

Character:

 

Advantage:

Defence:

MoS

Result

Track

Effect

0

scratched

 

None

1

Clipped

!!!

-1 to next action

 

2-4

Hurt

!

-1 to actions for the scene

5-6

Injured

!

persistent

-1

per

box

checked

7+

Taken Out

X

Beaten

The Hope-well

The Hopewell is a stout merchantman of 300 tons. The Hope-well was once home from home for one Lemuel Gulliver. On voyages you could give the players the stats for the Hopewell and let them decide when to use the ship’s aspects at the meta-game level.

300 tons, 116’ Gargantuan.

Aspects: Merchantman ! , Faithful Crew !! , Stout !! , Well Provisioned !! , Extra Swivel Guns !!

Weaponry: six (three on each side) 12Lb cannons Mediocre WR30

six 2Lb Swivel guns Mediocre WR12

Ram WR18

Armour: AR17

The Hopewell used to have a sloop but pirates took this long ago. She now has four longboats stacked on her deck under canvas.

Unless the PC’s are employed in specific positions where they contribute skills the skills of the ship are as follows:

Skill

Crew Member(s) providing it (level)

Alertness

Typical sailor (Fair).

Cooking Ship’s cook (Average)

Logistics

Commander (Average)

Geography

Commander (Average).

Intimidation

Commander (Average).

Observation Crows nest (Fair)

Oratory Of Commander (Average)

Navigation Of Commander (Fair)

Persuasion

Sailing Average of crew (Fair)

Strategy

Tactics Commander (Average)

Weapon Skills All based on the typical sailor. Cannon (Mediocre) and Swivel Gun (Mediocre). Deck fighting with brawl (Good), with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre

Of Commander (Great)

Commander (Mediocre)

WR1/2).

Typical Sailor from the Hopewell

Typical NPC

Sailors of the Hopewell will be present in many scenes on and off the ship. In the event of PC death or separation the player can be assigned a sailor to play for a while. The player can choose Nationality, Languages spoken, trade, and a personal item to personalise the character. Make the player aware that the sailor is a tough experienced 6 part character who cannot permanently become a PC if the other PC’s have fewer parts. Fighting under their captain has given them experience other merchant crews might lack and they have good morale. Regular drills and competitions especially with the swivel guns support the captain’s anti-pirate tactics.

Nationality: (varies, mostly from United Kingdom) !

Conscience: Enlightenment 1, Quality 1, Corruption 1.

Aspects

Sailor

!

(Fair),

Well

Travelled

!

(Fair),

Multilingual !!

(Fair),

Faithful

to

Cpt.

Robinson

!! (Good)

 

Extras: Armed with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre WR1/2). Each sailor also has a personal item such as a good luck charm, dice, gold earring or tattoo.

Skills

Native Language

0 0 Average

Language

2 0 Average

Language (third)

1 -1 Mediocre

Sailing

4 1 Fair

Swivel Gun

3 1 Fair

Brawling

3 2 Good

Knife

3 2 Good

Observation

3 1 Fair

Alertness

2 1 Fair

Climbing

2 1 Fair

Cutlass

2 1 Fair

Pocket Pistol

1 -1 Mediocre

Cannon

2 -1 Mediocre

Gaming

1 -1 Mediocre

Trade (one)

1 -2 Poor

Geography

1 -2 Poor

Cooking

1 -1 Mediocre

237

Player’s Handout: Determining your ship’s skills

It has been decided that at a meta-game level players

can assess the current skill levels of the Hopewell if they wish to take on positions in the crew. For this reason the ship’s skills and the rules used to determine them are given here.

Ships do not gain skills with parts as people do. Instead

a ship’s skills are determined by her crew. Where

unknown assume an Average skill. In many cases only traits for a ‘typical’ sailor will be given, where this is

the case and a skill is rated worse than average assume that those set to a task are at least Average unless there

is a reason for this to be otherwise in your plot.

Skill

Crew Member(s) providing it

Alertness

Commander or crow’s nest whichever is lower. Usually an average crew member is in the crow’s nest.

Cooking

Ship’s cook

Logistics

Higher of Commander and Purser

Geography

Commander or Master whichever is higher.

Intimidation

Bo’sun,

Commander,

or

Head Marine.

Navigation

Commander or Master

Observation

Commander or crows nest whichever is lower. Usually an average crew member is in the nest

Oratory

Commander

Persuasion

Commander

Sailing

Average of crew

 

Strategy

Commander

Tactics

Commander or Head Marine for deck fighting

Weapon Skills

As average of crew

at

stations. For deck fighting use average of crew or if 10 or more marines or fighting men are present use their skill.

238

The Hopewell’s Skills

Skill

Crew Member(s) providing it (level)

Alertness

Typical sailor (Fair).

Cooking

Ship’s cook (Average)

Logistics

Commander (Average)

Geography

Commander (Average).

Intimidation

Commander (Average).

Navigation

Commander (Fair)

Observation

Crows nest (Fair)

Oratory

Commander (Average)

Persuasion

Commander (Great)

Sailing

Average of crew (Fair)

Strategy

Commander (Mediocre)

Tactics

Commander (Average)

Weapon Skills All based on the typical sailor. Cannon (Mediocre) and Swivel Gun (Mediocre). Deck fighting with brawl (Good), with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre

WR1/2).

Legal Notices

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game

Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game

Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual,

worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility,

except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use

any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10

Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You

Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or

all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open

Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such

breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the

extent necessary to make it enforceable.

15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

IDENTITY OF OPEN GAME CONTENT

!"##$%&'()*+',-$./*0123,.4*"#!$!%&'&!()*+!,)-".!/*0123!4++!5"678#!59#9*-9.3! !"##$%&'()*+',-$./*0123,.4*"#! *9+9)#9.!:2.9*!-9*#"02!'3&!0;!879!<=92!>)?9!@"A92#93!FATE (Fantastic Adventures in Tabletop Entertainment) copyright 2003 by Evil Hat Productions. The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. All non-game mechanic text excluding excerpts from Gulliver’s Travels and text adapted from Open Game License sources is copyright Karl David Brown. 59=*0.:A8"02!0;!A0=B*"6789.!202 C <=92!>)?9!D028928!0;!87"#!10*E!FB!)2B!

?9)2#!1"870:8!879!1*"8892!=9*?"##"02!0;!879!):870*!"#!9G=*9##+B!;0*F"

H"2A+:."26!879!6)?9!?9A7)2"A#!0;!)++!)#=9A8#I!9G8*)#I!#E"++#I!A7)*)A89*#I!A*9)8:*9#J!)*9!.9A+)*9.!0=92!A0289283!K"*#8!

=*"28"26!%&'&3!

923!4++!6)?9!?9A7)2"A#!)2.!#8)8

"#8"A#!

FUDGE SYSTEM TRADEMARK LICENSE (FSTL) For Open Game License (OGL) Fudge Material Version 1.0 (December, 2004)

With this Fudge System Trademark License (hereinafter “FSTL”), Grey Ghost Press, Inc. (“Grey Ghost”) is pleased to

grant you a limited, non-exclusive, royalty-free worldwide license to use its Fudge-related trademarks to indicate that your game material is compatible with the Fudge Roleplaying Game system.

1. Acceptance of Terms:

By downloading or using the Fudge logos covered by this license or by registering as a Fudge Publisher as detailed at the

end of this document or online at http://www.fudgerpg.com/publishers, you agree to be bound by the terms and conditions contained in this FSTL for so long as you continue to use any of Grey Ghost trademarks licensed via this agreement.

2. Trademark Ownership:

Grey Ghost owns the Fudge logo and the Fudge System logo (the “Licensed Marks”). Images of these logos are available

at http://www.fudgerpg.com/publishers. The marks GREY GHOST, GREY GHOST PRESS, and the ghost horse logo

associated with Grey Ghost are trademarks of Grey Ghost and may not be used for any purpose without express written permission of Grey Ghost.

3. Agreement Not to Contest:

You agree not to contest the ownership of the Licensed Marks. You further agree and accept that the Licensed Marks

constitute Product Identity as that term is defined in the OGL, incorporated herein by reference thereto. You further agree that the terms and conditions outlined in this section shall survive the termination of this agreement.

4. License to Use:

You are hereby granted the non-transferable, non-exclusive, royalty-free license to use the Fudge logo and the Fudge System logo (the “Licensed Marks”), in accordance with the conditions specified in this license. You may use the Licensed Marks solely to indicate that your product is Fudge-compatible. You may not use the Licensed Marks except on or in connection with products that are fully Fudge-compatible. All uses of the Licensed Marks will be in compliance of the terms of this license and also the Fudge System Trademark Usage Guidelines (the “Guidelines”), as found at http://www.fudgerpg.com/publishers. The Guidelines may be modified from time to time, in which case Grey Ghost shall make every reasonable effort to notify you of such modifications, provided you have registered as a Fudge Publisher (see “Registering as a Fudge Publisher,” attached). Any other use of the Licensed Marks, except as allowed under “fair use” provisions of United States intellectual property law, is expressly forbidden and constitutes an infringement of Grey Ghost’s intellectual property rights. You have no rights of any kind in the Licensed Marks, except to the extent granted by this FSTL. You acknowledge that

this license does not grant you any rights with respect to any other Grey Ghost trademarks.

5. Compliance with the Open Game License:

Per the terms of the Open Game License (hereinafter “OGL”), incorporated herein by reference, you agree not to use the

Licensed Marks unless you do so in accordance with the terms and conditions described in this FSTL.

6. Goodwill:

You acknowledge that all goodwill associated with your use of the Licensed Marks inures to the exclusive benefit of Grey Ghost. You will not do anything inconsistent with Grey Ghost’s ownership of the Licensed Marks, such as filing any trademark application for an identical or similar logo anywhere in the world, now or in the future. You will not use the

Licensed Marks in any manner that suggests Grey Ghost’s endorsement or recommendation of your Product or otherwise creates a false association with Grey Ghost, or on or in connection with anything that is unlawful or encourages unlawful

conduct.

7. Indemnification:

You will defend, indemnify, and hold harmless Grey Ghost against losses, liability, damage, cost and/or expense (including reasonable legal fees) arising out of any claims or suits, whatever their nature and however arising, because of your use of the Licensed Marks in any manner except as expressly permitted by this License, or for any personal injury, product liability, copyright infringement, or other claim arising from the production, promotion, distribution, sale and/or

offer for sale, and/or the performance of your Product.

8. Breach and Cure:

In the event you fail to comply with the terms of this FSTL, you will be considered to be in breach of this license. Grey Ghost will attempt to notify you in writing by sending an email and first class mail letter to the email address and mailing address listed on the most recent license registration information on file, if any. You will have 30 days from the date of the notice (the “cure period”) to cure the breach to the satisfaction of Grey Ghost. If no license registration information is on file, you will be considered to be in breach of this License immediately.

9. Termination:

Grey Ghost may terminate this License as follows:

a. In the event that you are in breach of this license and fail to cure your breach within the 30-day notice period, this License will be deemed terminated without further written notice to you. Upon termination, you shall immediately stop

all use of the Licensed Marks and destroy any inventory or marketing material in your possession bearing the Licensed

Marks. You will at your sole expense remove any use of the Licensed Marks from your advertising, web site, letterhead, or any other use.

b. This license is revocable at will by Grey Ghost at Grey Ghost’s sole discretion. In the event Grey Ghost revokes your

right to use the covered trademarks, you may deplete existing inventory that is otherwise in compliance with the terms of

this License and the Guidelines.

10. Maintenance and Warranties:

Grey Ghost has no obligation to provide any kind of maintenance or support to you or your product. The Licensed Marks are provided to you on an “AS IS” basis, Grey Ghost makes no warranties whatsoever regarding the

Licensed Marks, such as noninfringement. In no event will Grey Ghost be liable for any special, incidental, or consequential damages resulting from the use or distribution of the Licensed Marks.

THE ELECRONIC FILES FOR THE LICENSED MARKS ARE MADE AVAILABLE ON AN “AS IS” BASIS. GREY GHOST DOES NOT MAKE ANY REPRESENTATION OR WARRANTY, EXPRESS OR IMPLIED, THAT THEY ARE FREE FROM ERROR, OR AS TO THEIR MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE OR USE.

11. Changes to Terms of the License:

Grey Ghost may from time to time issue updates or revisions to this License. If you are a registered Fudge publisher we will use reasonable efforts to notify you of any such update or revision. Otherwise, posting of the update or revision on the Grey Ghost website will constitute sufficient notice to you. You will, at the earliest possible opportunity, conform in all respects to the updated or revised terms of this License. You may continue to distribute any pre-existing material that complies with a previous version of the License, but may not produce additional copies of that pre-existing material. Subsequent versions of this License will bear a different version number.

12. Miscellaneous:

This License shall be governed by and construed in accordance with the laws of the United States and the Commonwealth of Massachusetts, and the state and federal courts located in Massachusetts will have jurisdiction over you and Grey Ghost in any proceeding relating to this License. If any provision of this license is held by a court of competent jurisdiction to be contrary to law, that provision will be enforced to the maximum extent permissible, and the remaining provisions of this license will remain in full force and effect. This license and the Guidelines constitute the entire agreement between you and Grey Ghost concerning the Licensed Marks. Any waiver or amendment of any part of this license or the Guidelines is effective only if in writing and signed by an authorized representative of both you and Grey

Ghost.

If you agree to the terms of this License, you may download the Licensed Mark files from the fudgerpg.com website and/or proceed to use the Licensed Marks in your Fudge-related materials, provided you use them in accordance with the terms of the Guidelines. Downloading or commencement of use will be deemed to be acceptance of all of the terms of the FSTL.

Ann Dupuis President, Grey Ghost Press, Inc. ghostgames@fudgerpg.com

Fudge Logo Usage Guidelines

Requirements for using the Fudge Logo:

These requirements apply for any material published, commercially or not, in electronic media or paper or book format or other format, that uses the Licensed Marks (as defined in the Fudge System Trademark License (FSTL), each of which is sometimes referred to below as a “logo.” The primary requirements are: You must include the “About Fudge” paragraph and the proper copyright notices, and you need to make sure you’re using the trademarks correctly. The “About Fudge” Paragraph (including Copyright Notice) If you are using any of the Licensed Marks with any material you create or publish, you must include the following “About Fudge” paragraph:

“About Fudge: Fudge is a roleplaying game written by Steffan O’Sullivan, with extensive input from the Usenet community of rec.games.design and other online forums. The core rules of Fudge are available free on the Internet at http://www.fudgerpg.com and other sites. Fudge was designed to be customized, and may be used with any gaming genre. Fudge gamemasters and game designers are encouraged to modify Fudge to suit their needs, and to share their modifications and additions with the Fudge community. The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc., and is available for use under the Open Game License. See the fudgerpg.com website for more information.”

If you are using any of the Licensed Marks in any advertising or promotional materials, you must include the following, abridged paragraph:

“About Fudge: The Fudge game system is copyrighted ©2000, 2005 by Grey Ghost Press, Inc. and is available for use under the Open Game License. See the fudgerpg.com website for more information.”

Trademark Notices In addition to the About Fudge paragraph, the following notice must appear on or in any product using the Licensed Marks:

“The Fudge [or Fudge System] logo is a trademark of Grey Ghost Press, Inc., and is used under license. Logo design by Daniel M. Davis, www.agyris.net.”

These notices may be included in Section 15 of the Open Game License (also required to be published with any material published under the FSTL) and/or presented elsewhere. However, they must also be readily visible and located in a reasonable section on your product itself (on the copyrights or credits page, for example). For material published as web pages, the “About Fudge” paragraph and trademark notices may be on a separate web page, but there must be a clearly visible and labeled link (“About Fudge and Trademark Notices”) from the page containing the material to the page containing the required paragraph and notices.

Proper Use of Trademarks Trademarks incorporated into text should always be used as an adjective, never as a noun. Proper use would thus be:

“This book uses the [Logo]™ rules.”

You must include the “TM” symbol immediately after the trademark in superscript or subscript form. The trademark symbol must appear in the first use of the logo in the body of text, although it is not necessary to include the TM symbol in subsequent appearances of the trademark within that text.

Typography, Design, and Color You may not alter the typography, design, or color of the Licensed Marks in any way except as specified below. Color Versus Greyscale The Licensed Marks are available in two versions: a color version (black on white with spot colors gray and red) and a greyscale version. The former is useful for websites, color covers or color interior pages on books, and other presentations of your material that can use colors. The latter is useful for material printed with black ink (whether that’s a book or a printout from a downloaded file or other media). You are responsible for choosing the correct version of the logo for your specific material. You will not be held responsible for any printouts or other manufacturing of your material that is not under your control. (For example, you’re not responsible for the color of the ink used by someone else in printing out a downloaded copy of your material.)

Minimum Size and Resolution The Licensed Marks must be reproduced at a minimum size of one-half inch in width by four-tenths of an inch in height. If using the Licensed Marks as a graphic on a website, the minimum dimensions in pixels is 36 (width) by 29 (height). If using the Licensed Marks in print media (including electronic files designed to be downloaded and printed), the logo must be reproduced at high enough resolution to be legible and without “jaggies” – in other words, make it look good. We suggest a resolution of 200-300 dpi (dots per inch). Dimensions and Distortions You may not distort the logo in any way, by stretching it more in one direction than another or skewing it or applying to it any graphical textures or effects. You may not overprint any part of the logo with another graphic or with additional text. Nor may you overprint the logo onto a distracting or confusing background. All parts of the logo must remain visible, clear, and legible. Minimum Clear Space and Placement You must allow enough clear space around all sides of the logo to ensure its clarity. If reproducing the logo at a small size, leave a minimum of ! inch of clear space around all sides of the logo. The larger the logo, the more clear space you should allow. The logo should be prominent but not overwhelm the design of the web page, book cover, advertisement, or other presentation of your materials. Advertising and Marketing You may use the logo in advertising and marketing, provided you include the text “The [Fudge/ Fudge System] logo is a trademark of Grey Ghost Press, Inc., and is used under license.” in a legible font in the advertisement or marketing material. Other restrictions:

You may not use a Licensed Mark or any part of a Licensed Mark as a decorative illustration or graphic element or as a basis for a logo of your own design. You may not place a Licensed Mark in such close proximity to any other trademark as to make it appear that the two are related or that they are a composite mark. You agree not to indicate compatibility or co-adaptability with any third-party trademark in conjunction with a work pertaining to Fudge except as expressly licensed by Grey Ghost.

For more information: http://www.fudgerpg.com/publishers

to Fudge except as expressly licensed by Grey Ghost. For more information: http://www.fudgerpg.com/publishers 12