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JayLibbyPresents:

GIJoeisthecodenameforAmerican'sdaring,highlytrained specialmissionforce. It'spurpose,todefendhumanfreedomagainstCobra aruthless,terroristorganizationdeterminedtoruletheworld. WelcometotheFuzionBloksFREEG.I.JoetheRolePlayingGame.FuzionisatrademarkofFuzionLabs.FuzionBloks isacreationofJayLibby. ThisisafreeRPG.AllpropertiesofGIJoearetrademarkedbyHASBRO.IwouldliketothankYoJoe.comfortheiramaz ingresourcesandhelpintrimmingthisgamedownabit. Sohowdoyouplay? TheRPGisagamewhereagroupoffriendssitaroundandplayoutadventureswrittenbytheGameMaster(GM).Its asocialthing. Thisgameusestwotypesofdice: D6(SixsidedDice:d6) D10(TensidedDice:d10) Youwillneedsomepencils,paperandifyouwant,customizedJoeoractualJoeactionfigurestorepresentyourchar acter. Thisgamecanbeplayedtwoways:CartoonstyleandComicBookstyle. InthecartoonstyleallshootingweaponsdoSTUNDamage,becausebulletsnowturntolasers.Noonedies.Thisis greatforkidswhowanttoplay. IntheComicBookversionallweaponsplayaspresentedinthisPDF.Thisismoreforthosediehardmilitarygamers andcollectors. 1
JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Therulesforthegamearepresentedinawaytomakegameplayfluid.Thereare notmassiverulesthatslowdownthegame.Yet,thereisstillenoughtomakethe gamefunforpeoplewhoneedtonsofcomplexity.PlayerswillbeabletoplayeitherJoesorCOBRAs,butofcourse thisisagamewheregoodmustdefeatevil.ForGMs,youhavealltheresourcesneededtocreateyourvillainsand supportJoes. SupportMaterial: ThisPDFisaworkinprogress.IwillbeaddingartasIfinishitandtherewillbePDFsforbothGIJoesupportstaffand COBRA.Thevehicleswillbecomingsoon. AbouttheAuthor: JayLibbyservedintheUSNavy,evenafterachemicalspillwhichgavehimagreatcaseofcancer.TodayheisanAsso ciateProfessorandprofessionalgamedesigner,nottomentionartist.HebringstheGIJoeRPGtothefans.Thisgame hasnotbeenpresentedtothegamingcommunity,becausetheyhaveenoughgames.Sothisoneisforhisfellow Joesallovertheworld!

SowhatisGIJoe?
Asitsaysinthesong:GIJoeisthecodenameforAmerican'sdaring,highly trainedspecialmissionforce.It'spurpose,todefendhumanfreedomagainst Cobra,aruthless,terroristorganizationdeterminedtoruletheworld.Inthe olddays,GIJoewasamassivemilitaryforcethatfoughtCOBRAoneveryfront.Theyhadallthefunding theyneededanddidntworrymuchaboutgear.Intherecentcomics,GIJoeisthissmalloperationofSpecial ForcesoperativeswhoarefightingCOBRAwithasmallerbudget.IntheChuckDixonseries,wegetare launch.Somethingshavebeenconsistent.GeneralHawkleadstheGIJoeprogram.Dukerunsthetroops. TheJoeshaveaheadquartersthatincludesThePit,asecretundergroundcomplexwheretheJoeskeepall theirguardedsecrets. SowhatisCOBRA? COBRAisaterroristorganizationwithalotofmoneyandnotmuchexplanationbehindit.Allweknowis thattheywanttoruletheworldandtheyhavealotbettertechnologythantheJoes.Therearetwohistories toCOBRA.ThecartoonversiongivesusCobraCommander,sentoutbyanancientrace/societyknownas CobraLa.HebuildsamightyarmywiththehelpofDestroyandCOBRAisformed.ButCobraCommanders cowardlydemeanorbringaboutthecreationofSerpentor,ageneticallyengineeredhumanusingtheDNAis thevilestmilitaryleaderstoeverwalktheEarth.ThepowerstruggleleadstoCobraCommandergetting turnedintoasnakeandthenbacktoahumanwherehedethronesSerpentor. ThecomicbooksbringaboutthecreationofCOBRAafteracaraccidentkillsCobraCommandersbrother. HeissobentonrevengethatheformsCOBRA.Therearesomanyplottwiststothecomicsitshardtokeep track.ThisversionofCOBRAhasmuchmorelegalpowerandplaysgamesusingthelawtotheiradvantage. InChuckDixonsrelaunch,COBRAisthisshadoworganizationthatworksintheshadows,sofar. COBRAhasseveralbasesacrosstheglobe.Thatisconsistentwithallversions.

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

CharacterCreation
WelcometotheFuzionBlokscharactercreationsystem.Ithasbeen designedforyoureasyuse.WhowantstospendhourscreatingaJoewhen youcandoitin15minutes!InordertobuildacharacteryousimplyfollowtheBlocksandbuildyour characterfromthere.HereistheBuildingBlockorder: ChooseyourCharacterType CharacterExperience PickyourCareerPath CharacterFocus ProfessionalType Persona BuyingSkills Talents Perks BuyingArmor,Gear,Weapons,Vehicles

CharacterTypes
TheCharacterTypeisusedtostartgeneratingCharacteristicsandsoon. EachCharacterTypecomeswithitsownbonuses.CharacterTypesareNOT stackable. Civilian Thisisyouraveragelevelhuman,thetypicalpersonoffthestreet. CharacterTypeBonus: AllCharacteristicsstartat1. Maychoose1additionalskilloutsideofCommonSkillsat+2 AboveAverage Thisisthenextstepup.Athletescometomindwiththistype.Theaboveaveragecharactertypeismuch moreactivethantheusualcrowdormuchsmarter. CharacterTypeBonus: AllCharacteristicsstartat2. Maychoose3additionalskillsoutsideofCommonSkillsat+2 CombatOriented Acombatorientedcharacteriswelltrained.Theyincludemilitary,piratesandothercombatoriented types. CharacterTypeBonus: AllCharacteristicsstartat3. Maychoose4Combatrelatedskillsat+2 Maychoose3CombatRelateditems.

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

CharacterExperience
WhencreatingcharacterstheGameMastermusttellplayerswhat experienceleveltheplayerswillbestartingat.EachExperiencelevel comeswithcertainbonuses.CharacterExperienceisNOTstackable. PleasenotethatCharacterExperiencealsodetermineshowmanyTiers playersmaychoosewhenbuildingcharacters. Boot TheBootisnewtothegame.Theyhaveenoughskilltoholdtheirowntosomedegree,butnotenoughto maketheminstantheroes.Bootstendtofallvictimtobaddecisionsintheirfirstfewyears.Thenthey moveupintheworld. BootsGain: 4Tiers 30FuzionPoints +1toCharacteristicsintheirCharacterFocus +1toallPlayersskills. Experienced TheExperiencedcharacterisonethathasbeenoutthereandknowsthedifferencebetweenagooddeci sionandabadone.Thischaractercanseethesignsandknowshowtoschmoozewiththebestofthem. Thisdoesntmakeyouwellknown;itjustmeansyoucanbecomeaviabletargettotheenemy. ExperiencedGain: 6Tiers 60FuzionPoints +2toCharacteristicsintheirCharacterFocus +2toallPlayersskills Icon TheIconhasmadeherorhisnameextremelywellknown.Theyaredefinedchampionsorthepeopleand warheroes.TheIconisfearedbyhisweakerenemiesandrespectedbyhisequals.WhentheIconcharacter hitsthescenepeoplecheer(orsneer).ThebestofthebestareIcons. IconsGain: 8Tiers 90FuzionPoints +3toCharacteristicsintheirCharacterFocus +3toallPlayersskills

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

CareerPath
WelcometoCareerPaths,whereyourcharactergetstheirmeat.Eachtiercomeswithadescription,alistof templateskillsthatthecharacterMUSTtake,andOptionsthatcomewiththetier.Playersstarthereand buildtheirwayup.ThenumbersnexttotheabbreviationsaretheLevelsthattheskillsareat.Sohowmany Tiersdoyougettopickfrom?GameMastersdeterminethenumberofTiersplayersmaychoosewhencre atingcharacters.ThisisusuallydeterminedbyCharacterExperience.Becausemostgameswillputtheplay ersintheshoesofhighlytrainedmilitaryoperativesthatareexperiencedIcons.AsyoustackyourTiersyou willfindthatyoumighthaveoverlappingskills.Justaddtheskilllevelsandthatisyournewskilllevel.You pickaTierthathasStealthREF2andthenthenextTieryoupickhasStealthREF2.YourStealthskillisnow level4.

TIERONE
BasicCivilian Thisiswhereeveryonestarts.TheBasicCivilianworksfivedaysaweekanddreamsbigdreams.Allplayers gainthisforFREE. AllCommonSkillsatLevel2 PickTwoNonCombatSkillsatLevel2 BasicTerrorist(COBRA) YouhavebeenrecruitedorbrainwashedbyCOBRAtocarryonwithyoureverydaylifeandstepupwhen calledupon.TherearewholetownsofCOBRAoperativesoutthere.Thesweetoldladynextdoorcouldbe one! EspionageSM/WILL2 CommunicationsSM2 Marksman<Pick1>HEC2 Melee<Pick1>REF2 SurveillanceSM2

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

GeneralMilitaryCareer(ParamilitaryandCOBRA)

TIERTWO

Prerequisite:BasicTerrorist(COBRAONLY) Therearemilitaryorganizationsallovertheworldthatdonotanswertoany government.Theseindividualsarereadyforwarinoneformoranother.AllCOBRAoperativesMUSTtake thisTier.COBRAtroopersfallintothiscategory. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 HandtoHandREF2 EvasionREF2 CommunicationSM2 Knowledge:MilitaryProtocolSM2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 SurvivalSM2 Membership1:Enlisted

AirForceCareer
TheAirForceisdedicatedtoprotectingAmericathroughairpower.The menandwomenofthisbranchspendtheirdaysmaintainingaircraftand monitoringtheskiesforenemyattacks.Whenitcomestoearlywarnings,theAirForceisthebranchthat sendsthemout. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 CommunicationSM2 CommunicationSM2 DomesticsSM2(Ironing,Mopping,Cooking) Knowledge:AirForceHistorySM2 Knowledge:MilitaryProtocolSM2 ParachutingSM/REF2 PerceptionSM2 FirstAidSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 SurvivalSM2 Membership1:Enlisted

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

ArmyCareer
ThroughoutAmericanhistory,theArmyhasbeenhailedasheroes.They havefoughtanddiedineverywarAmericahaswaged.Theyguardusduring peacetimeandbringourenemiestotheirkneesduringwartime.Thesegrunts havespiritandwillgladlysecurefrontlinepositionssoothersmaybesafe. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 HandtoHandREF2 EvasionREF2 CommunicationSM2 DomesticsSM2(Ironing,Mopping,Cooking) Knowledge:ArmyHistorySM2 Knowledge:MilitaryProtocolSM2 NavigationSM2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 SurvivalSM2 TacticsSM2 Membership1:Enlisted

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

MarineCareer
TheJARHEADisprobablythemostcombatorientedsoldiertheUSmilitary hastooffer.Theywillthrowdowninaheartbeatanddontevenbreaka sweat.Themarineistrainedtolovetheirrifleandlovetheircountry.Andifthe PresidentsendsthemtowarthentheydosowithasmileandsendGodlotsofnewfriends.SemperFi! Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 EvasionREF2 CommunicationSM2 DomesticsSM2(Ironing,Mopping,Cooking) Knowledge:MarineHistorySM2 Knowledge:MilitaryProtocolSM2 ParachutingSM/REF2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 SurvivalSM2 TacticsSM2 Membership1:Enlisted

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

NavyCareer
SailingthesevenseasandprotectingAmericaarethetwothingsthatthe Navysailordoesbest.TheNavyhasapresenceallovertheglobe.Theyfly supportmissionsfromaircraftcarriers,policetheoceans,blockadeportsandintimidatetheworldwith theirnuclearsubmarines,keepingtheenemyfromgivingintotemptationandstartingglobalArmageddon. Althoughsomesailorsaremorepronetogetintodrunkenbrawlswhileinports,whichgivessomeofthem abadname,theirloyaltyisstrong. Athletics:RunningMOVE2 Athletics:SwimmingSTR2 CommunicationSM2 Engineering:DamageControlSM/HEC/REF2 DomesticsSM2(Ironing,Mopping,Cooking) Knowledge:NavyHistorySM2 Knowledge:MilitaryProtocolSM2 Knowledge:FirefightingSM/HEC2 PerceptionSM2 FirstAidSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 SurvivalSM2 Membership1:Enlisted

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

DriverPath
TheDriverPathisforpeoplethatwanttodrivetanks,trucksandother groundvehicles.AnyonewhowishestospecializeindrivingMUSTtake thispathfirst.Thispathmaybetakenmultipletimes,butitcountsasa Tiertaken. ConcentrationWILL2 CommunicationSM2 Drive<PickOne>SM/HEC NavigationSM2 PerceptionSM2 Engineering<GroundVehicleofChoice,mustmatchDriveskill>SM2 IncreasetoMembership+1

PilotPath
AnyplayerwhowantstoflyaircraftmusttakethisPath.PlayerswiththePilotPathmustpickanaircraftthey wishtopilot.Thispathmaybetakenmultipletimes,butitcountsasaTiertaken. ConcentrationWILL2 CommunicationSM2 Pilot<PickOne>SM/HEC NavigationSM2 PerceptionSM2 Engineering<AircraftofChoice,mustmatchPilotskill>SM2 IncreasetoMembership+2

MartialArtsCareerPath
Somewarriorspreferthewayofthemartialartist,thanthewayoftheguncarryingsoldier.Playerspicka specificmartialartsstyleandtheweaponstheyuse.Anyplayertakingthispathmustadd+2yearstotheir agetorepresenttimeintraining.Ninjacomefromthiscareerpath.Thispathmaybetakenmultipletimesas separateTiers. Athletics:ClimbingSTR2 Athletics:RunningMOVE Athletics:SwimmingSTR2 ConcentrationWILL2 MartialArts<PickOneStyle>REF2 MeleeWeapons<PickThree,RepresentingStyle>REF2 StealthREF2 SurvivalSM2 TrackingSM2

College(Basic)
Someplayersmayhavecomefromacollegebackgroundormaybethemilitarysentthemtospecialschool ing.ThistrainingfocusesonNONCOMBATskills.ThisrangesfromLawtoParamedic. Chooseamajor,yougainalltheskillsunderthatmajoratlevel2<EquivalenttoaAssociatesDegree>
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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

TIERTHREE
AirForceSpecialOperations
Prerequisite:AirForceCareer,PilotCareer,CombatPilot ThesearethebestofthebestfromtheAirForce.Eachisspeciallytrained tohandlethebesthardwaretheAirForcehastooffer.Whentheycome acrossthehorizon,itroarslikeastormoftheGods.Mostconductintelligenceoperationswhileothersjump headfirstintothebattleandmakeoneheckofanimpressiononalltherightpeople. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 CommunicationSM2 Knowledge:AirForceHistorySM2 Knowledge:MilitaryProtocolSM2 TacticsSM2 ParachutingSM/REF2 PerceptionSM2 FirstAidSM/HEC2 Melee:CombatKnifeREF2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 HeavyWeapon<PickTwo>HEC2 StealthREF2 SurvivalSM2 IncreasetoMembership+2

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

ArmyGreenBerets
Prerequisite:ArmyCareerPath ThesearethebestthattheArmyhastooffer.Theyarefamousthroughout theirhistoryforactsofcourageandsacrifice.EachisaqualifiedSpecialForces trooper.Whenitcomestogroundtroopwarfare,theGreenBeretscanconductthemselvesefficientlyand effectivelyagainstenemyforces. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 EvasionREF2 CommunicationSM2 DemolitionsSM/HEC2 Knowledge:ArmyHistorySM2 Knowledge:MilitaryProtocolSM2 TacticsSM2 NavigationSM2 PerceptionSM2 FirstAidSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickTwo>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 StealthREF2 SurvivalSM2 IncreasetoMembership+2

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

NavySEALS
Prerequisite:NavyCareerPath TheNavySEALSarelegendsinthemilitary.Theyareabovethebestofthe best.Eachoneisaonemanfightingmachinethatistrainedtonotonly surviveuncannyodds,butdoitinawaythatmakestheenemytremblewith fear.TheSEALisabletosneakintoanenemystronghold,takeouttheenemycommanderandsneakoutbe foreanyonecanletoutabelch.Muchlikeaninja,butwithlotsofguns. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 EvasionREF2 CommunicationSM2 ConcentrationWILL2 Knowledge:MarineHistorySM2 Knowledge:MilitaryProtocolSM2 TacticsSM2 NavigationSM2 ParachutingSM/REF2 SCUBASM2 Drive:SmallWatercraftSM/HEC2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickTwo>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:CombatKnifeREF2 SurvivalSM2 TrackingSM2 IncreasetoMembership+2

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

SpecialForces
Prerequisite:PickOneMilitaryCareerPath Themilitaryhasmanyspecialunits.Thesemenandwomenfillouttherest oftheUSmilitaryspecialforceunits.Theyarehighlytrainedtohandlemany situationsbothcombatandintelligence.Manycovertoperativeshavethistype oftraininginordertofighttheirwayoutofapinchifdiscovered. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 EvasionREF2 CommunicationSM2 ConcentrationWILL2 Knowledge:MilitaryProtocolSM2 TacticsSM2 NavigationSM2 ParachutingSM/REF2 SCUBASM2 Drive<PickThree>SM/HEC2 Pilot<PickTwo>SM/HEC2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:SmallArmsHEC2 Marksman<PickFour>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:CombatKnifeREF2 StealthREF2 SurvivalSM2 TrackingSM2 IncreasetoMembership+2

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

CombatPilot
Prerequisite:PilotCareer,AirForce/NavyCareer Putthesepilotsinafighterjetorcombathelicopterandyouare guaranteedtoseetheenemyrun.Eachonehasanironwillandcantake theGswithasmile.Somelatermoveontobecomeastronauts,whilethe restusuallyendupcrashinginaballoffire.Itsnotalifestyleforthesane.Who intheirrightmindfliesfullspeedintoadogfightwithmissilesexplodingallaroundthem? ConcentrationWILL2 CommunicationSM2 AircraftGunneryHEC2(MustmatchyourPilotCareer) Pilot<MUSTmatchyourPilotCareer>SM/HEC NavigationSM2 PerceptionSM2 TacticsSM2 Engineering<AircraftofChoice,mustmatchPilotskill>SM2 IncreasetoMembership+2

Specialty
Prerequisite:PickOneMilitaryCareerPath Somemilitarypersonnelhavespecialtytrainingforspecificweaponsorskill.Torepresentthis,theplayer maychooseaSpecialty.ThiscountsasaTIERandmaybetakenTWICE,buttheymustbesplitbetween CombatandNonCombatSkills.Example:RoadblockhasaSpecialtyofHeavyWeapon:Machinegunand alsohastheSpecialtyofCooking.PlayersmayalsotakesmallskillpackageslikeMarksman:SmallArms, Marksman:NATOSmallArmsandMarksman:WarsawPact. Pick1CombatorNonCombatSkillatLevel4

MartialArtsExpert
Prerequisite:MartialArtsCareerPath Thesearethebestofthebest.Eachmartialartistisawalkingweapon.Theyaretrainedtoendureandcan fightwithbrokenbonesandsuffernopenalty.Torepresentthis,allTierThreeMartialArtistsignoreNon LethalDamageequaltotheirCON.Alsoadd+2yearstothecharactersagetorepresenttraining. Anyplayertakingthismustadd+2yearstotheiragetorepresenttimeintraining. Athletics:ClimbingSTR2 Athletics:RunningMOVE Athletics:SwimmingSTR2 ConcentrationWILL2 MartialArts<PickOneStyle>REF2 MeleeWeapons<PickThree,RepresentingStyle>REF2 StealthREF2 SurvivalSM2 TrackingSM2

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

College(Advanced)
Prerequisite:College(Basic) Chooseamajor,yougainalltheskillsunderthatmajoratlevel2 <EquivalenttoaBachelorsDegree> Linguist Prerequisite:College(Basic) Thispersonisspeaksthislanguagealmostliketheyareanativeofthatland.Greatforglobalmissions. ChooseoneLanguageSM2 ThisTIERcountsasofaTIERperlanguage.

TIERFOUR
G.I.Joe
Prerequisite:PickOneMilitaryCareerPath,TwoTiersofCollege/Specialty orLinguist,PickOneTierThreeMilitaryTier Highlytrainedtodealwiththeworstoftheworst,theJoeisaheroaboveall. ThereputationofGIJoeislegendary.Kidswanttobethem,womenwanttomarrythemandthegovern mentwantstocontrolthem.TheJoesrelyonfundingfromthePentagonandtendtohavetoplaythe gametokeepthemoneyflowing.WhenCOBRAarrivedonthescene,theJoesfoundthemselvesfightingan enemythatpracticallylivednextdoor.IfyouareaJoe,youaretrulyahero. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 EvasionREF2 CommunicationSM2 DemolitionsSM/HEC2 Pilot<PickTwoG.I.JoeAircraft>SM/HEC2 Gunnery<PickTwoG.I.Joerelated>HEC2 Drive<PickTwoG.I.JoeVehicles>SM/HEC2 TacticsSM2 NavigationSM2 PerceptionSM2 FirstAidSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickTwo>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 StealthREF2 SurvivalSM2 IncreasetoMembership+1
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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

COBRA
Prerequisites:BasicTerrorist,GeneralMilitaryCareer(COBRA), College:BusinessorLaw(CrimsonGuardONLY). WhenitcomestothesmarteroftheCOBRAoperatives,the4thTierrepresents theViperandCrimsonGuardforces.Thesearemenandwomenwhoarereadytotakedownfreedomonthe battlefieldandinthecourtrooms.Ittakesaspecialkindofpersontobeabletobuyoutthelocalsoup kitcheninordertobuildasecretbioweaponsfacilityandnotthinktwiceaboutit. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 HandtoHandREF2 EvasionREF2 CommunicationSM2 EspionageSM2 Knowledge:MilitaryProtocolSM2 Pilot<PickoneCOBRAAircraft>SM/HEC2 Drive<PickoneCOBRAGroundVehicle>SM/HEC2 Gunnery<PickTwoCOBRArelated>HEC2 PerceptionSM2 FirstAidSM/HEC2 DemolitionsSM/HEC2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 HeavyWeapon<PickTwo>HEC2 Melee:KnifeREF2 SurvivalSM2 IncreaseMembership+1

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

MilitaryOfficer
Prerequisite:PickOneMilitaryCareerPath,TwoTiersofCollege/Linguist Thesearetheeducatedmenandwomenwholeadourtroopsfromoffices andfromthefrontlines.Theyhaveallbeentocollegeandhavetrainingthat suitstheirspecificjobs.Officerstendtonotberespectedasmuch,butJoeofficersarefeared. Athletics:ClimbingSTR2 Athletics:RunningMOVE2 Athletics:SwimmingSTR2 HandtoHandREF2 CommunicationSM2 ComputersSM2 Knowledge:MilitaryProtocolSM2 History:MilitarySM2 Language<PickOne>SM2 TacticsSM2 PerceptionSM2 FirstAidSM/HEC2 Melee:CombatKnifeREF2 Marksman:RifleHEC2 Marksman:PistolHEC2 Marksman<PickOne>HEC2 SurvivalSM2 IncreasetoMembership+5

MartialArtsMaster
Prerequisite:MartialArtsCareerPath,MartialArtsExpert YouaretheMasterofyourart.Youcandodgebullets,walkonwireandclimb wallswithyourbarehands.Youmovesosilentlythatyoucantbedetected.Younotonlybreakbrickswith yourhands,butyoucantakeapartatankwithselectstrikes.TorepresenttheinsanityofthislastTier,the playeralwaysgainsa+10toallrollsanddamagesrelatedtotheirarts(inadditiontotheirregularskilllev els) Anyplayertakingthismustadd+2yearstotheiragetorepresenttimeintraining. Athletics:ClimbingSTR2 Athletics:RunningMOVE Athletics:SwimmingSTR2 ConcentrationWILL2 MartialArts<PickOneStyle>REF2 MeleeWeapons<PickThree,RepresentingStyle>REF2 StealthREF2 SurvivalSM2 TrackingSM2
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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

CharacterFocus
TheCharacterFocusoffersupbonusestoplayerswhochoosetospecify whatstylecharactertheywishtoplay.TheCharacterFocusisbrokendown intotwogroups:MentalandPhysical PhysicalFocus +1toReflexes +1toHandEyeCoordination +1toBody +1toStrength +1toConstitution +1toMovement 1toSmarts 1toWillpower MentalFocus +2toSmarts +1toWillpower +1toHandEyeCoordination 1toReflexes 1toBody 1toConstitution 1toStrength 1toMovement

ProfessionalType
Playersusuallyhavejobs.ThishelpsdeterminetheirResourcePointswhichmay beusedtobuyitemsofneed.Italsocoversoverheadforroomandboard.Resource PointspresentedherearejusttheBASEline.TheBASEincreasesbyaddingyourBasicEducationtotheResource PointBASE.Example:YouworkParttimesoyourBASEis30ResourcePointsperweek.YourBasicEducationis6.Add thattoyourbase.NowyourResourcesperweekare36points.PlayerswhotakeSkillHeadersinaspecificfieldalso gainResourcePointsequaltotheirSkillLevelperweekaslongastheyareworkinginthatprofession.Ifnotthereis noincrease. PerDeum Youworkhereandtherewhenneeded.Sometimesitcanbesteadyandsometimesitcanbeextremelydead.Re sourcePoints:15PerWeek. PartTime Aboutthreedaysaweekyouwork.Thisjobcouldbeasteppingstoneorjustextracashtohaveonhand.Resource Points:30PerWeek. FullTime Thisisyourcareerjob,oratleastonethatholdsyouover.Youmustdedicateatleastfivedaysaweek,doing8hour shifts.Yougetpaidtimeoffattherateof2weeksayear.ResourcePoints:40PerWeek.
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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Persona
Everyonehasanattitudetothem.Thishelpsdictatewhattheyarelikely tosayorwhattheymightdoincertainsituations.Italsodefinestheir lifestyleinmanyways.Howtheydress,stuntstheymightpullandwho theymightjustsetoff. Arrogant TheArrogantplayerthinksthattheyareallthatandmore.Theyhavekillergear,powersormorethatmake themsoformidablethattheplayerthinkstheymightverywellbeunstoppable.Peoplewithmoneytendto havethisproblem.TheythinkthattheirmoneymakesthemGods.TheArrogantplayerisalsoonethatfalls intodeepdepressionanddrugabuseiftheygettheirbuttskicked.Theyalsoaremorelikelytoengagein actsofvengeanceagainstthepeoplewhodefeatorembarrassthem. ArrogantsGain: +1toPRE +10FuzionPoints ColdBlooded Thistypeofpersonisjustcold.Theydontfeelforothersandarelikelytokillaninnocentjusttocomplete amission.TheColdBloodedplayertendstoliveforthemselvesanddontlikeworkingwithateam.The onlytimeaColdBloodedplayerworkswithothersisifthereisafatpaycheckoranulteriormotivelikeac cesstokickbuttweaponsandgear.SomeColdBloodedcharactersareonbigcorporatepayrollsthese days. ColdBloodedGain: +1toWILL +1toPRE +5toFuzionPoints Compassionate TheCompassionateplayercaresaboutthosearoundthem.Theyhelpthoseinneedandareveryquickto cometotherescueoftheweak.ACompassionateplayerwillpreventotherplayersfromdoingharmtoin nocents.Thedownsideisiftheplayercausesharmtoanyonewhodoesntdeserveittheytendtofallinto depressionandquestionthemselves.Ifthishappensthecharacterislikelytopauseorhesitateonother missions. CompassionatesGain: +1toPRE +10FuzionPoints

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Egomaniacal AnEgomaniacalplayerisalwaysuptonogood.Theyschemeconstantly togainmoreandmore,beitfinanciallyormaterialmeans.The Egomaniacalplayerisprettysmartandcanworkoutanysituationtotheir advantage.Someworkforcompaniesandothersrunthem.Evenmoreare mastermindsplottingtotakeovereverythingfromsmallbusinessestoentireplanets.AnEgomaniacal playerthinkstheyareaboveeveryoneandcannotacceptdefeat,evenwhentheiroperationisburning downaroundthem. EgomaniacalsGain +1toWILL +1toPRE +1toSmarts Hero TheHerodedicatestheirlifetosavingtheworldevenwhentheworldmightnotwantsaving.Theygetin volvedinthingsthatareabovethehumanrange.AHeroissupposedtobeselfless,butiftheylookgoodin theprocesstheydontmindthepress.Heroesmixitupwiththeworstofthemandhalfthetimeendup beingkilled. HeroesGain: +1PRE +1Body +5FuzionPoints Sinister Whenitcomestobeingevil,thisistheonethatdoesit.Theywillkillaninnocent,blowupwholevillages andturnteammatesagainstoneanother,allwhilesmilingadevilsgrin.ASinistercharactercanplotand outwitthegeneralpublic.Theywillmurderanyonewhocrossestheirpathorlooksatthemfunny.Behind anysceneofthemacabrethereislikelyaSinisterpersonlurking.TheSinisterplayerifdefeatedwillwork feverishlytoexactrevenge. SinistersGain: +1toSmarts +1toPRE +5toFuzionPoints

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

FuzionPoints
FuzionPoints(FP)areusedtoincreasecharacteristics,buyskilllevels, powersandgear.YoumayalsousethemtobuyTalentsandPerks.Heres howtheywork: IncreasingCharacteristic:5FP=1Characteristicpoint BuyingPerk:3FP=1Perk,1Perklevel BuyingTalents:5FP=1Talent BuyingSkills:2FP=1Skill,1Level BuyingArmor,Gear,Weapons:5FP=1ResourcePoint

Characteristics
Smarts(SM):Howintelligentyouare. Willpower(WILL):Howyoufacedangerandhowcoolyoucanbe. Presence(PRE):Howwellyouimpressotherpeople.Charismainother words. Reflexes(REF):Thecharacteristicyouusetododgeandbefancywithyourmoves. HandEyeCoordination(HEC):Howwellyoucanpilot,shoot,andthrow. Strength(STR):Justlikeitsays. Constitution(CON):Howlongthehumanbodycanfunctionbeforeneedingarest. Body(BDY):Youroverallsizeandbodytype. Movement(MOV):Howfastyoucanrun,swim,andsuch. Derived STUN:Thisishowmuchnonlethaldamageaplayercantake.Examplesofstundamageincludebluntob jectimpact,falls,energybaseddamageandpowerdamage.STUNisdeterminedbymultiplyingBodytimes 10. HITS:WhenyourSTUNisgoneorwhenyougethitwithlethaldamageyouloseHITS.Examplesoflethal damageincludeedgeddamageandpiercingdamage.HITSaredeterminedbymultiplyingBodytimes10. Healing:Thisishowmuchtheplayerhealsperday.EachdaytheplayergainsbackHITSequaltotheirBody. AfterallHITSarehealedtheplayerthenstartshealingSTUNdamage. NaturalMentalResistance:Thisishowmuchpsychicdamageapersonmaysoakbeforetheytakeactual damage.AhumanmayresistpsychicdamageequaltotheirWillpower. NaturalPhysicalResistance:ThisishowmuchphysicaldamageapersonmysoakbeforelosingSTUN.A playermayresistphysicaldamageequaltotheirBody.ThisONLYappliestoSTUNdamageandnotLETHAL damage. Run:Thisishowfastyourplayermoveswhenrunning.RunisdeterminedbyMovementtimestwo. Initiative:TodeterminewhogoesfirstduringcombattheplayeraddstheirSmarts+Reflexes+1d10.The highestnumberswinsandgetsthefirstactionduringcombat. Actions:Thisishowmanyactionsyoumaydoduringyourturn.ActionsareequaltotheplayersReflexes+ Movement/2:ThesearethetotalActionsyouareallottedperturn.ThisincludesyourAttackandDodge. Popularity:Popularityisimportantwhenyouarehelpingwagewar.YourbasePopularityisdeterminedby yourPRE.YourbasePREequalsyourPopularity.Forevery15pointsofPopularityyouearn,yourPREgoes upbyone.Forevery15pointsyoulose,yourPREgoesdownby1. Resources:Thisishowmuchmoneyyouhave.EachProfessionhassomanyResourcePoints.Playersmay 22 convertFPintoResourcePoints(5FP=1ResourcePoint)
JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

COMMONSKILLS
Everyonehasskills.Theyhelpusliveourdaytodaylives.Somearevery obviousandothersarent.CommonSkillsareskillsthateveryonehas. PlayersuseSkillPointstobuilduptheirCommonSkills.TheCommonSkills coversjustthebasicsoflife,nothingoutsideofthat.CommonSkillsstartoutatlevel1.Playersmayspend FuzionPointstoincreaseskills.Theformulaforusingskillsisasfollows: Characteristic+Skilllevel+1d10. HandtoHand Thisisyourrawfightingabilityinunarmedcombat.Everyonecanscrapwhentheyneedto. Uses:REF Evasion Thisistheabilitytogetoutofthewaywhensomeoneorsomethingisabouttohityou. Uses:REF Perception Thisskillhelpsyounoticetheobviousandnotsoobvious.Usethisskillforspot,listenandotherchecks. Uses:SM BasicEducation Thiscoversbasicmath,science,English,andartisticskills.Stuffyoulearnfromcommonknowledgeandwell asslightformalschooling. Uses:SM

FightingSkills Evade HandtoHand MeleeWeapons RangedWeaponSkills Gunnery HeavyWeapons Marksmanship AwarenessSkills Concealment Concentration Deduction LipReading Perception Psionics Shadowing Surveillance Tracking ControlSkills AnimalHandler Driving Pilot Riding

BodySkills Acrobatics Athletics Climbing Contortionist Stealth SocialSkills Bribery Conspiracy Conversation Interrogation Leadership Negotiation Persuasion Seduction Streetwise Trading Wardrobe/Style TechniqueSkills Appraisal Bugging Demolitions Electronics Forgery

Gambling JackofAllTrades Lockpicking Mechanics Paramedic SecuritySystems Weaponsmith PerformanceSkills Acting Disguise Mimicry Oratory Performance Singing SleightofHand Ventriloquist EducationSkills Bureaucracy Business Computers Criminology Cryptography Education 23 Espionage

Expert Languages Medicine Navigation Professional Research Science Survival SystemOps Tactics Teaching

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

FIGHTINGSKILLS EVADE Basicskillatgettingoutofthewayofsomeonewhoistryingtohityou.Thisskillisusedfor defensewhenyouarebeingattackedbysomeoneusingtheHandtoHand,MeleeWeapons,and MarksmanshipSkills.REF HANDTOHAND Basicskillatfightingwithyourhandsandotherbodyparts.REF MELEEWEAPONS Usingdifferenttypesofmeleeweapons,suchasknives,clubs,axes,swords,spears,etc.REF RANGEDWEAPONSKILLS GUNNERY Firingvehiclemountedweapons,shipmountedweapons,andartillery.HEC HEAVYWEAPONS UseofmilitaryweaponssuchasRPGs,mortars,rockets,missiles,etc.HEC MARKSMANSHIP Skillsofusingpersonalprojectileweapons;guns,SMGs,rifles,beamrifles,etc.HEC AWARENESSSKILLS CONCEALMENT Youcanhidethingsandfindthingsthatotherpeoplehavehiddenlikeimportantpapers,weapons,jewels,artifacts,drugs,andsoforth.SM CONCENTRATION Theabilitiesoffocusandmentalcontrol.Thiswouldencompassfeatsofmemory,recall,physiologicalcontrol,andMentalPowers.WILL DEDUCTION Thisistheartoftakingseveralfactsandleapingtoaninobviousconclusion.Thisskillshouldbeusedsparingly.SM LIPREADING Thisskillenablesthecharactertoreadsomeoneslipsinordertotellwhatheissaying.Thecharactermustbeabletoseehistargetsmouth clearly.SM Perception Theskillofobservation,perceptionandspottinghiddenthings(likeclues),detectingliesandemotions.SM PSIONICS Theabilitytousementalpowerstoalterthephysicalworldortomentallycommunicate/influenceothers.WILL SHADOWING Theabilitytosubtlyfollowsomeone.Alsotheabilitytospotandloseatail.SM SURVEILLANCE Theabilitytosetupastaticsurveillanceofasubjectwithouthavingitdetected.SM TRACKING Theabilitytofollowatrailbyobservingtracks,marks,brokentwigs,andsoforth.SM CONTROLSKILLS ANIMALHANDLER Theskillsofanimalhandling,training,andcareasapplicable.SM DRIVING Drivingcars,motorcycles,jeeps,trucks,tanks,hovercraft,andothergroundvehicles.Generally,thisskillmustbepurchasedforoneclassof vehicles.HEC

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

PILOT Flyingpropaircraft,civilianjets,militaryjets,helicopters,etc.Aspecificclassofvehiclemust bechosenforeachuseofthisskill.HEC RIDING Thisskillenablesacharactertoridealivingcreatureunderdifficultcircumstances.Thetypeof animal(usuallyhorse)mustbespecifiedwhenthisskillispurchased.REF BODYSKILLS ACROBATICS Theabilitytoperformflips,jumps,androllslikeacircusacrobat.Youcanalsojumpandflipoveranobstacle,landingonyourfeet,readyto fight.REF ATHLETICS BasicAthleticsskills;flipping,leaping,escaping,throwing,swimming.REF CLIMBING Abilitytoclimbunusuallydifficultwalls,trees,andbuildings,aslongastherearehandholds.Thebasicclimbingspeedis2m/yperphase.STR CONTORTIONIST Theabilitytomanipulateyourbodytogetoutofropesandsimilarbonds.Youmayalsocontortyourbodytofitintogenerallyinaccessible placesorspaces.REF STEALTH Theabilitytohideinshadows,movesilentlyoravoiddetectionincombatsituations.REF SOCIALSKILLS BRIBERY Acharacterwiththisskillknowswhentobribesomeone,howtoapproachhim,andhowmuchtooffer.PRE CONSPIRACY Knowledgeofhowtoinfluenceindividualsandorganizationssecretly,andhowtoplanandorchestratesuchplans.SM CONVERSATION Thisabilityallowsyoutoextractinformationfrompeoplewithcarefulconversation.Theuseofthisskilltakestime,andiftherollismissed,the subjectrealizesheisbeingpumpedforinformation.PRE INTERROGATION Theabilitytoforciblyextractinformationfrompeople.Thecharacterknowshowtoavoidleavingmarks,canjudgehowcloseavictimisto deathorbreaking,andisanexpertatmanipulatingsubjectsintorevealingdesiredinformation.PRE LEADERSHIP Theskillofleadingandconvincingpeopletofollowyou.PRE PERSUASION Theabilitytoconvince,persuade,orinfluenceindividuals.PRE SEDUCTION Theabilitytogainotherstrustbyofferingcompanionshiporfavors.PRE STREETWISE Thisskillgivesthecharacterknowledgeoftheseamysideofcivilization:heknowshowtofindtheblackmarket,talktothugs,gaininformation, andsoon.PRE TRADING Theabilitytostrikeagoodbargainwithamerchantorcustomer.PRE WARDROBE&/STYLE Agraspoffashion,wardrobe,andpersonalgrooming.Acharacterwiththisskillknowshowtoshowoffclothesandlookhisbest.PRE

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

TECHNIQUESKILLS BUGGING Theabilitytoproperlyimplantandoperatelistening,visual,orothersensingdevices(bugs.) SM/HEC DEMOLITIONS Theabilitytoproperlyuse,handle,set,anddefuseexplosivesSM/HEC ELECTRONICS Theabilitytoidentify,understand,repair,andrewireelectronicdevices.SM FORGERY Theabilitytocreatefalsedocuments,identification,currency,andsoforth.SM/HEC GAMBLING Theabilitytowingamblinggamesthatrequiresomeskill,suchasblackjack,poker,andmoreexoticgames.Acharactermayalsousethisskillto cheat.SM/HEC JackofAllTrades Assorted(andratherlimited)skillsintinkering,fixing,craftsmanship,firstaidandotherhandicrafts.SM/HEC LOCKPICKING Thisskillallowsthecharactertoopenkey,combination,electronic,andmagneticlocks.SM/HEC MECHANICS Skillwithmechanicaldevicesandtheknowledgeofhowtorepair,replace,andbuildthem.SM/HEC PARAMEDIC Thisskillenablesthecharactertostopbleeding,repairdamage,andgenerallykeepsomeonealive.SM SECURITYSYSTEMS Theabilitytorecognizeandevadevarioustypesofalarmsandtraps.Thecharacteralsoknowshowtosetupalarmsandtraps,giventheproper timeandequipment.SM/HEC WEAPONSMITH Thecharacterknowshowtobuild,maintainandrepairweaponsofvarioustypes.Theclassofweapon(musclepowered,firearms,energyweap ons,other)mustbespecifiedwhenthisskillispurchased.SM PERFORMANCESKILLS ACTING Theabilitytoact;toassumearoleorcharacter.Someonewhoisskilledinthiscanfakemoodsoremotions,orhidehistrueidentity.PRE DISGUISE Theabilitytochangeacharactersappearancethroughmakeup,costumes,bodylanguage,andfacialexpression.SM MIMICRY Theabilitytoperfectlyimitatesomeoneelsesvoice.PRE ORATORY Theabilitytospeaktoanaudienceandtodeliveraconvincingpresentation.PRE PERFORMANCE Theskillsofacting,somestagecraft,singingandmusicianship.PRE SINGING Theskillofusingyourvoiceforperformanceandentertainment.PRE SLEIGHTOFHAND Theabilitytopalmitems,fooltheeye,performmagictricks,etc.HEC

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

VENTRILOQUIST Thecharactercanmakehisvoicesoundasifitscomingfromsomewhereotherthanhimself. PRE EDUCATIONSKILLS BUREAUCRATICS Youknowhowtodealwithbureaucrats,cutoutredtape,whototalkto,howtoreachthem,andhow toextractinformationfrombureaucracies.PRE BUSINESS Knowledgeofbasicbusinesspractices,lawsofsupplyanddemand,employeemanagement,accounting,procurement,sales,marketing.SM COMPUTERS Theabilitytoprogramandoperatecomputers.SM CRIMINOLOGY Youknowhowtolookforclues,dustforfingerprints,examineevidence,doballistictests,examinerecords,searchthroughfiles,andsoon.SM CRYPTOGRAPHY Theabilitytosolvesimpleciphersandencryptordecodemessages.SM EDUCATION Generalknowledge,suchasmath,history,science,trivia,orcurrentevents.SM ESPIONAGE Gatheringandassessingintelligenceandorchestratingspyoperations.SM *EXPERT Anyonefieldofknowledge:stamps,gardening,locallore,animetrivia,andsoforth.Thiscanbeahobby,oranindepthknowledgeofaspe cificfieldorarea.Thismaybeboughtonceperexpertise.Thiscountsasasinglebonusof+5toallrollsregardingthatSkill.SM LANGUAGES Mustspecifyoneparticularlanguagegroup(ordialect,computercode,typeofsignlanguageorhandsignals).Mustspecifyprimarylanguagein thefamily;allothersinthatgroupareat1/2ofprimary.SM LOCALEXPERT Knowledgeofanarea;whoswho,wherethingsare,generalcustoms,schedules,andpeculiaritiesoftheenvironment.SM NAVIGATION Knowinghowtotakesightings,usemapsandcharts,plotcourses,workfromwind,weather,andotherguides.SM PROFESSIONAL Theabilitytoperformacertainprofession(suchasartist,actor,doctor,hockeyplayer,scientist,taxidriving,etc.)Obviously,certainotherskills willgreatlyenhancethecharactersabilitytopracticehisprofession.SM RESEARCH Skillsinusinglibraries,databases,records,aswellasuncoveringinformationfromobscureoruncommonsources.SM SCIENCE Knowledgeoflabtechniques,howtodesignexperiments,howtowritescientificpapers,testhypotheses,etc.foryourappropriatefieldof science.Mustspecifyyourareaofstudywhenthisskillispurchased.SM SURVIVAL Thisskillenablesthecharactertoliveofftheland,findfoodandwater,identifydangerousplantsandanimals,andsoon.SM SYSTEMSOPS Thisskillallowsthecharactertooperatesensingandcommunicationsdevices.Thecharactershouldchoosewhattypeofsystemheknowshow tooperate.SM

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

TACTICS Theabilitytomanagealargescalebattleeffectivelyandefficiently.Acharacterwiththisskill usuallyknowswhatmustbedonetodirectabattle.SM TEACHING Theabilitytoimpartinformationorskillstoother.PRE

Talents
Talentsarethoseabilitiesthatpeoplewerejustbornwith.EachTalent costs5FP.IftheTalentcanhavelevelstheneachlevelcostsanaddition5FP. HereisalistofTalents:

AcuteSenses(X) Ambidexterity AnimalEmpathy Beautiful/Handsome(X) BlindReaction CombatSense(X) CommonSense DirectionSense DoubleJointed EideticMemory HighPainThreshold Immunity Intuition

LightningCalculator LightSleeper Longevity NegativePsionic NightVision PerfectPitch RapidHealing Schtick SimulateDeath SpeedReader TimeSense

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

AcuteSenses[X]: Oneofyourfivesenses(sight,sound,smell,touch,taste)isextremelyacute.Ifthe senseistouch,youcanreadprintwithyourfingertips,feeltumblersmovinginalock, anddeterminesubtledifferencesinmaterialsbyfeel.Ifthesenseissmell,youcan instantlydetectpeopleorsubstancesbyscentaloneandcantrackthemlikeabloodhound. Ifthesenseissight,youautomaticallygaina+1bonusinallsightrelatedPerceptionchecks, andtreatallrangedattackmodifiersasbeing2pointslessthannormal.Ifthesenseistaste, youcanperceivesubtleadditionstofoodanddetectharmfulsubstanceswiththebaresttaste. Ambidexterity: Youcanusetoolsandweaponswitheitherhandatnopenalty(normally3forusingoffhand). AnimalEmpathy: Animalslikeyou;theywillneverharmorattackyouunlessseverelyprovoked.Youalwaysseemtoattractwhateveranimalsare commontothearea,andtheywillimmediatelygravitatetoyourside,althoughtheymaynotnecessarilydowhatyouaskthem to. Beautiful/Handsome[X]: Youareextremelygoodlooking;peoplewillautomaticallystopandstareatyouwhenyoupass,andyouaregenerallysur roundedbyadmirers.Inaddition,youautomaticallyhavea+1bonustoyourPersuasion,Performance,andWardrobe/Styleskills foreachleveltaken. BlindReaction: Youcancounterattack(inhandtohandonly)withnonegativemodifiersfordarknessorbeingobscured(4),evenifyoucan't seeorhearyouropponent. CombatSense[X]: Yourreflexesarekeyedfordanger;youautomaticallyreactfastertodangerthananyoneelse;foreveryleveltaken(upto5)you mayadd+1toyourInitiativerolls(incombatonly). CommonSense: Youalwayslookbeforeyouleap;theGMmustgiveyouwarningwheneveryoureabouttodosomethingparticularlyfoolish, eveniftherearenoperceptiblecluespresent.Hedoesnthavetospecifythedanger,justthat"thismightnotbeasmartidea..." DirectionSense: Youareneverlost,alwaysknowwhereNorthisandcanorientyourselfeasilywithoutanyexternalcues. DoubleJointed: Youcanbendyourlimbsandjointsinimpossibleways.Youcanfitintoanyspaceequaltohalfyourheightandwidthanditis impossibletotieyouuporentangleyouwithasinglerope;youcanonlyberestrainedusingrestraintslikecuffs,shackles,or nets. EideticMemory: Youneverforgetanythingyouhaveread,seen,heard,smelled,ortouched. HighPainThreshold: Youareespeciallyresistanttopainandshock.Whenwounded,youwillreducetheamountofSTUNtakenby2pointseachtime andtheeffectsofImpairingwounds(whenused)by2. Immunity: Youareimmunetotheeffectsofonespecificpoisonordiseasegroup(mustspecify). 29

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Intuition: Youhaveanuncannyfeelforhunches;theGMwillgiveyouachancetomakea Perceptionrollwheneverhethinksyoumightgetahunch,evenifthereareno perceptiblecluespresent. LightningCalculator: Youcanautomaticallydocomplexmathematicaloperationsinyourheadwithoutusinganyaids. LightSleeper: Youwakeinstantlyfromeventhelightesttouchorsmallestsound(noPerceptioncheckrequired). Longevity: Youareextremelylonglived,butdonotshowanyappreciablesignsofaging.Nomatterhowoldyouare,youalwayslookand feelasapersonhalfyourage. NightVision: Youcanseeinallbutabsolutedarkness. PerfectPitch: Youalwaysknowifsomething'sintune,andautomaticallygainat+3bonusinanymusicallyrelatedtask(singing,playinginstru ments,etc). RapidHealing: Youhealextremelyfast,recoveringanextra3Hitspertimeunitinadditiontoyournormalhealingrate. Schtick: Aschtickisaspecialhabitorpersonalaffectationthathaslittleornoactualeffectonskillsorcombatabilities.Examplesmight be:alwayshavingawindwaftingyourhairorcapedramatically,alwayshavingdramaticlightingstrikingyourface,beingableto tossyourhatonahookwhenyouwalkin;alwayshavingacigarhiddensomewhereonyourperson,etc.Schticksmustbeokayed bytheGMandshouldneverhaveanimportantcombatorskillapplicationalwaysshootingthegunoutofthebadguyshand wouldbeaverydangerousschticktoallow. SimulateDeath: YoucanloweryourheartrateandbreathingtosuchalowlevelthatitisaLegendaryDifficultytotellwhetheryouaredeador not. SpeedReader: Youcanreadonepageofanynormaltextthatyouarefamiliarwithinthreeseconds(youcanreada200pagebookin10min utes). TimeSense: Youalwaysknowwhattimeitis,alwaysknowhowmuchtimehaselapsedbetweenthepresentandthelasttimeyouchecked.

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Perks
Itpaystobeyou.Therearecertainprivilegesoradvantagesyouhave overothersinthesocialarena.EachPerkcosts3FPand1FPperlevel. Allies Followers Society Membership License Contract Favor Rank Renown Wealth
Allies[1perlevel] Everyoneneedsfriendswhowillcometohelpyou.Inaworldwhere thereisdangeraroundeverycorner,itsgoodtohaveallies.Forevery 2FPtheplayergainsoneally. Followers[1perlevel] Everyoneneedsfollowers.ForeachlevelinthisPerktheplayermay havethatnumbertimes10!Thesefollowersarenotequaltotheper sonwiththis.Insteadtheyarelesserofthem. Society[1perlevel] Therearethosewhogrouptogetherinclasses.Torepresentthis,play erswhobuySocietymaychoosewhatgrouptheybelongto.Foreach levelboughtshowshowtheyrankinthatgroup. Membership [1perlevel] Youcancallupontheresourcesofanorganization,person,govern ment,orgroupbutyoualsohaveresponsibilities.ThelevelofMem bershiprepresentsyourcharactersstatusintheorganization,notthe influenceofthegroup(thatswhatthemultipliersabovearefor).For example:AMembershipof1atintheFBIwouldmakeyouajanitor, butat10youretheDirectorsrighthandman.Aversionofthisis Authority,inwhichthecharacterisanagentofthelawandhasthe powertoarrest,detainandusedeadlyforce. License [1perlevel] Thecharacterhasalegallysanctionedrighttodothingsthatwould normallybeconsideredillegal(licensetokill,tocollecttaxes,hunt criminals,etc).Licensesareindividualcases,grantingyouauthority ratherthanloaningyouuseoftheauthorityofagroup(asabove) yougetnoresources,butyoualsodonthavesomanyresponsibilities. Byexample:alicensetosellarmsmightcost2;aPrivateInvestigators license4;aBountyHunterslicensemightcost6;aShadowGuard Agent8,aNuclearSaleslicensecostsabout9,andhavinganuncondi tionallicensetokillmightcost10. Contact [1perlevel] Youknowsomeonewhocan(andgenerallywill)helpyouthrough money,powerorsheerskill,andthishelpisusuallyofftherecord.A mercenarywholloccasionallybackyouupinafightcosts3,alocal YakuzaBosscosts6,theheadoftheFBIcosts9.Rememberthatthe levelofthecontactisbasedonseveralfactors:astudentsnotmuch, butastudentwhoswillingtodieforyou Favor [0.5perlevel] AoneshotContact;youcanmakeuseofthiscontactonlyonce,but theyMUSTdowhatyouask(aslongasitsappropriate).Notethatits oftenusefultohavefavorsfromalotofpeopleindifferentareas ratherthanonecontactwhodoeseverything. Rank[2perRank] YourmilitaryrankisimportantinXI.Sometimesitsgoodtobea higherrankwhenyouneedsomethingdoneandsometimesitsnotso great.Theskippergoesdownwiththeship.Whencreatingyourchar acteryouwilleitherendupbeingenlistedoranofficer.Ifyouare enlistedyoubuyranksintheEPayRate.Ifyouanofficerthenyoubuy fromtheOPayRate.Justtohelpyouout,pilotsandleadershipare officers.Mostgroundtroopsareenlisted.BulldogpilotsandSTUB pilotstendtobeenlisted. Renown[1perlevel] Yourreputation,usuallyinafavorablelight.Peoplegooutoftheirway tocurryfavorwithyou,ortoatleastavoidgettingonyourbadside. At3,mostlocalpeopleknowyou;at6yourenationallyknown;at9 youreaninternationalfigure. Wealth[1perlevel] Charactersareassumedtobelowermiddleclass,butwealthboosts yourlifestyle.Spending1FPplacesyoucomfortablyinthemiddle class,capableofbuyingcommonthingsandlivinginadecentplace. Level2isuppermiddleclass;youcanbuymosteverydaythingsand liveinaveryniceplace.Atlevels3~4,youarewelltodoandhave morethanenoughmoneytosupportyourself;youneedworkonly occasionally,canaffordcostlyhobbies,andhaveanexpensivehome. At6yourerich;youdonthavetoworkatall,canaffordlargepur chaseslikecarsorvacations,andliveinaveryexpensivehome.At9, youreamillionaire,canliveanywhereandbuyalmostanythingyou want.TheGMmightletyouexceedWealth10,makingyouabillion aire!

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Armor
Armor,likegear,isboughtwithFuzionPoints.Thisisalistingofcivilian armorandnotmilitaryarmors.Armorrulesworklikethis: Anydamagedoneoverarmorrankdoesdamagetoarmordirectly.Soan armorof10thattakes11pointsofdamagewillnowbe9.Oncethearmoris gonetheplayerwillbegintotakedamage. Forevery10pointsofarmor,theplayersuffers1totheirREF. Weapons WeaponsareboughtwithFuzionPointstoo.Theseareyourbasictoolstoinflictpainuponothers.The Therearesomebasicrulestoweapons.SomeweaponsdoSTUNdamageandothersdoLETHALdamage. LETHALDamage:Anyweaponsthatdoessharporedgeddamage.Includeslasers. STUN:Anyweaponthatdoesbluntdamageorenergystyleweapons. Melee:Damage:Asitsays.AddyourSTRtoyourdamage.SoifyouhaveaSTRof3,thenyoudgaina+3to thefinaldamage. Numberofhands:Howmanyhandsittakestousethisweapon Shooting: Damage:Asitsays. Range:Howfartheweaponcanshoot. Ammo:Howmuchammunitiontheweaponhasinaclipandsuch. FiringRate(FR):Howmanyroundscanbefiredinoneturn.Whenfiringmorethanoneroundplayersroll thedamagetimesthenumberofroundsfired. Numberofhands:Howmanyhandsittakestousetheweapon.

Vehicles
VehiclestooareboughtwithFuzionPoints.DamagefromavehicleisequaltotheirSDP+MOVEinSTUN damage.IfapersonhitsanobjectwithahigherSDP,theplayersvehicletakesthedifferencebetweenthe two.Beremindedthatthetargetstilltakesdamageequaltothespeedofthevehicle.Example:Bobisgo ing50MPHinhisSedanandhitsatruck,hiscarwilltake10pointsofdamagefromtheimpactwiththe truckand50morepointsforthe50mph.Thetruckhehitswillalsotake50pointsofdamage.

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MechanicsThatPlayersNeedtoKnow
ResolvingActions:Characteristic+SkillLevel+1d10 TheTurn:PlayersdeterminetheirOrderofActions.Theplayerthenreveals ittotheGameMaster.TheTurnplaysoutwiththepersonwiththehighest Initiativegoingfirst.Uponcompletionthisstartsalloveragain. OrderofAction:Playersdeterminetheirdifferentactionsbeforeeachturn.OrderofActionworkslikethis: PlayertakestheirnumberofActionsanddetermineshowmanyattacks,howmanydodgesandotherac tionstheywillbeusing.Playersmaychoosetoholdactionsincasetheyareattacked.Bobisrunningintoa roomfullofCOBRAtroops.Hehasfouractions.Hisfirstactionisenteringtheroom(1).Hissecondactionis openingfireatthenearestCOBRAtrooper(2).Histhirdactionisduckingforcoverbehindastoragecrate (3).Hethenholdshisfourthactionincasesomeonegetsthejumponhim(4).IfBobhadchosentokeepfir inghewouldnothaveenoughactionstoevadeanincomingattack. KD:Thestoppingpowerofamaterialorarmor.SubtracttheKDfromdamagebeforetakingawayfrom SDP.AnydamageOVERtheKDisdecreasesthevalueofthearmorsKDinthatspecificarea.Avesthas 10KDandgetshitbyaweaponthatdoes15LethalDamage.Thearmorwouldnowbedownto5KDinthe areahit.ArmorPiercing(AP)attacksdamagearmorasiftheywereHits. SDP:StructuralDamagePoints SP(RepresentedasArmor:StoppingPowerforvehiclesONLY.Subtractthisnumberbeforetakingaway damagefrombody.WhenhitbyArmorPiercingattacks,SPisdestroyed.AnydamagetakenOVERtheSP, subtractwhateverwentoverfromtheSP. Kills:1Kill=50PointsofDamage,1Killalsoequals50Hits(RepresentedbyK) ResourcePoints:1ResourcePoint=5FPandViceVersa(BUTONLYTOBUYCOMMONITEMS) ArmorPiercing(AP):Thisdoesdirectdamagetoarmorandmaterial.Anycharacterormachinewitharmor willloseKDandSPwhenhitwithAPweapons. LethalDamage:ThisisdamagethatissodeadlythatyoutakeawayfromHitswhentakingLethalDamage. StunDamage:Stundamageisnonlethalatfirst.OncecharacterStunisreducedtozerothenanyaddi tionalStundamageistakenfromHits.

78(Incredible):Askillat thislevelmeansyoureone Lessthan1(Challenged):Youdontknowhowtodothistaskat oftheverybestintheworld.Youareateasewithunusualap all. plicationsoftheskill,orevennewapplications.Thisisentering 12(Everyday):Youvelearnedthebasicsofthistask,andcan therealmoffiction,ofamazingskillthatsnotquiteimpossible! dothisthingmostofthetime,thoughnotverywell.Yourean 910(Legendary):Askillatthislevelputsyouintherealmof apprenticeorabeginner. thegreatestpractitionersofthisskillinhistory.Youarepushing forwardtheboundariesoftheskillandwhatitcanbeusedfor, 34(Competent):Youarewelltrainedandpracticedinthis andhaveenteredtherealmofgeniusandoffiction. skill,andcanperformitwellineverydaycircumstances.You canhandleunusualapplicationsoftheskillwithsomedifficulty. MoreThan10+(Superheroic):Skillsatthislevelarebetter Youreconsideredaprofessional. thananyonecouldbelieveintherealworld.Thisrealmbelongs 56(Heroic):Youareamasterofthisskill,andarecapableof tocomicbooks,sciencefiction,fantasyormythology. unusualapplicationsoftheskill.Youareconsideredamaster craftsman. 33

HOWGOODISMYSKILL?

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

HOWGOODISMY Characteristic? Lessthan1:Pathetic 12:Average 34:AboveAverage 56:Highlytrained 78:Extraordinary. 910:Incrediblepotential. MoreThan10+:Abovetheun canny.

DifficultyforTasks
Challenged:10 Everyday:14 Competent:18 Heroic:22 Incredible:26 Legendary:30 SuperHeroic:34

CombatPhases(Detailed OrdersofAction)
Combatphasesdonotgoinanyparticularorder, butinsteadhelpdictatewhatyouplantodo.Each oneofthesephasescosts1Action. Movement:Playerstakeposition.Movetowardsor awayfromtarget.Standstilltotakeaim. Attacking:Playersmaychoosetoshoot,throw, strikeorgohandtohand. Defending:PlayersmayEvade,Escape,orParryan attack. Other:PlayersmaychoosetoGetUp,Eject,Board, LiftorCarry,Reload/Change.Weapon,UseNon CombatSkill.

Popularity
+30Savetheplanet! +20Defeatamajorvillainorsaveacity. +10Defeatminorvillain. +5Stoppingacommoncriminal. +5Publicappearanceforcharity +3Helpinganoldladyacrossthestreet +3Preventingdamagetopublicproperty 3Damagingpublicpropertyofminimalvalue 3Bullyinganoldlady 5Publicrudenessandbeingdisruptive 5Committingaminorcrime(breakinorassault) 10Committingmajorcrime(robbery) 20Causingmajordestructionwithciviliancasualties. 30Murder,killingavillain 50Murder,killinginnocentbystanders

Materials
Inalotofgamesyouseewhere certainweaponscannotpunchthroughcer taintypesofarmor.Foreach6pointsofKD, asingleDCcannotpenetrate.Soifsomeone has12KDandtheywerebeinghitwitha2 DCweapon,therewouldbenodamageor penetration.Iftheattackerhas3DC,then yesitwouldpenetrate.Belowisachartto showhowmuchDCisneededtopenetrate armor.Anyweaponthatcanpenetrateig noresthedamagereductionprovidedbythe armor.Theonlytimethisdoesntapplyis withArmorPiercingWeapons.

KD 6 12 18 24 30 36

DC 1 No No No No No No

DC 2 Yes No No No No No

DC 3 Yes Yes No No No No

DC 4 Yes Yes Yes No No No

DC 5 Yes Yes Yes Yes No No

DC 6 Yes Yes Yes Yes Yes No

DC 7 Yes Yes Yes Yes Yes yes

SDP:StructuralDamage Points
BalsaWood:4SDP Plastic:5SPD WoodenBoards:7SDP Bricks:8SDP Aluminum:9SPD Iron:13SDP HardenedSteel:19SDP Titanium:23SDP AlienMetal:27SDP SuperAlienMetals:31SPD

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

VariationsofDamage
Blunt,Electrical,Falldamage:Stun Ballistics,Beam,Pointy,SharpandRadioactivedamage:Lethal Vacuum:10LethalDamageonfirstturn.5PointsofStunDamageeachturnafterthat.Playeralsosuffers either15pointsofinstantCOLDdamageifintheshadowsofspace.Ortheysuffer15pointsofinstant HEATdamageindirectsunlight.

DamageEffects
Peoplearegoingtogetshotandelectrocuted.Thatisagiven.Whenplayerssuffermassivedamagethereis ariskofdying.PresentedhereareStundamageandLethaldamagechartstohelpGMsplayouteffectsof injury. StunEffects Stun Effects 12 NothingHappens 34 Charactershaken. 56 Stunned1turn 78 Stunned2turns 910 Stunned3turns LethalEffects Hits Effects 12 Painfulwound,noeffect 35 LightBleeding,noeffect 610 SteadyBleeding,Lose1Hitperturnuntilstopped 1115 HeavyBleeding,Lose2Hitsperturnuntilstopped 1620 MassiveTrauma.PlayerwilldieinnumberofturnsequaltoCON

MedicalSkillandHealing
Ifaplayerisbleedingoutandtheyneedmedicaltreatmentthenitsagood thingtohavesometypeofmedicalskill.Inordertostabilizeapatienttheplayer Roll 1d10 rollstheirMedicalSkill+Charactertistic+1d10,difficultyequaltothelostHits.Soif 1 aplayerhas30Hitsandtheysuffered15pointsofdamage,thenthedifficultywill 2 be15.Iftheyreceivedmultipleinjuries(4damagefromaknife,10fromagun 3 and12fromanexplosionwhichdidthebleedingdamagethenthedifficulty 4 wouldbe28).
Head:AnytimeaplayerishitintheheadtheymustmakeaConsave,difficultyequaltothedamagetaken.If theyfailthentheplayerisoutfor1d10turns.Iftheplayertakes15+pointsofLethaldamagetothisareaall atoncetheyaredead. Neck:Aplayerhitintheneckrunsriskoflosingtheirhead,literally.Ifaplayertakesover20pointsofLethal damagetotheneckallatonce,thenplayerisdecapitated. Chest/Torso:Ifaplayertakesover25pointsofLethaldamagetothisareaallatonce,thenplayer

Area Head Neck Torso Chest Right Arm Right Hand Right Leg Left Arm Left Hand Left Leg

5 6 7 8 9 10

dies. Hands/Limbs:Playerswhotake15pointsofLethaldamageallatoncefindthemselveswithout thislimb. 35

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Penalties
CalledShots LargeTarget1 Chestarea Fueltank MediumTarget3 StingrayBeamRifle Wing Treads SmallTarget5 Cockpit PowerCore Airlock MovementPenalties Movement1 ShallowWaters DesertSands LightSnow Movement3 WaistDeepWater Marshlands KneeDeepinSnow

Movement5 ChestDeepin Water. Swamps WaistDeepinSnow VisionPenalties Vision1 DimLitRoom LightFog MoonlitNight Vision3 FaintlyLitRoom MediumFog MediumSmoke StandardStarlitNight Vision5 Caves UncannyDarkness TakingCover PartialCover:1tohitanyoneinpartialcover. HalfCover:5tohitanyonewhoisincoverthatpre ventslineofsighttohalfoftheirbody. FullCover:10tohitatargetthatiscompletelyhid

*ACockpithitisprettymuchaninstantdeathscenario.Ifyoucaneject, cool.Ifnot,byebye.

VehicleDamage
Damage Effects 12 Dentedmaterial,noeffect 35 Rupturedmaterial,noeffect 610 Sparking,Roll1d10.Onaroll12Areaceasestofunction. 1115 HeavySparking,Onaroll15Areaceasestofunction.Onarollof10itexplodes! 1620 Devastation!Roll1d10:18Areablowsoff!9itstillworks(4).10Massivefeedback,vehicle immobilized.

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

GIJoeStarterPacks
WhenyoubuyaGIJoeactionfigureatthestore,youllnoticeitcomes withallthegearrelevanttothatcharacter.Sothatiswhatwevedonehere. ThereisalotofgearmissingfromtheQuartermaster,butdontpanic.This section,whilesmallcoversthesmallstuff.KeepinmindthatTechandPilot/Driverscannottakemassive heavyweaponsaspartoftheirweapons.ThePrimaryitemisthethingthatthecharacterspecializesin.The Secondaryweaponisasmallarms,meleeorSMG.Itcannotbesomethingmassive. COBRA/GIJoes<GroundForces> CombatKnife Gear<Relevanttotheplayer> WristCommunicator PrimaryWeapon<PlayersPick> SecondaryWeapon<PlayersPick> COBRA/GIJoe<TechPlayers> CombatKnife Gear<Relevanttotheplayer> WristCommunicator PrimaryGadget<Equipmentthatgoeswiththeirtechspecialty> SecondaryWeapon<PlayersPick> COBRA/GIJoes<Pilots/Drivers> CombatKnife Gear<Relevanttotheplayer> WristCommunicator Pilot/DriverGear<Vests,flightsuitsorwhateverelseisneeded> SecondaryWeapon<PlayersPick>

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

TheQuartermaster
ThisiswhereyoubuyyourmilitarygearandweaponsusingyourFuzion Points.JoesgetCharacterPacksspecifictotheirdesign.
Item AllWaveRadio AcidPen BriefCase Description Concealedinanattachcase,itcantransmitandreceivesignalsfromupto50miles away.Itisbatterypowered,butmaybepluggedin. Theinkinthispenisacorrosiveacidcapableofburningthroughthetoughestmet als.Alloneneedstotwistthepenandtheaciddripsout.5DCperround. Thisisthestandardagentbriefcase.Itcomeswithasmalldagger(1DC),tengold sovereigns,andateargasboobytrapthatcanbesetoffifnotopenedright.Italso hasasecretcompartmentforothermaterial. Onceyouveplacedatracerbug,youneedtobeabletotrackit.Thisdevicecomes inanattachcaseandisbatterypowered.Ithasatracingrangeof100miles. Thissmallrocketisconcealedinthewrappingofacigarorcigarette.Whenthefilter issqueezedjustright,ittriggersasmallrocket.Ithasatenfootrangeanddoes4 DC. Thiscummerbundhas50feetofhighdensityropeconcealedinside.Perfectfor thoseafterpartyclimbingsessions. Thissmallrecordingdeviceislocatedwithinthebodyofabook.Inmostcasesthe bookishollowedoutandarecordingdeviceisplacedinside.Thebookcanbe placedanywhereinaroomandunlesspickedup,noonewouldthinkitwasare corder. Thiswatchhasasmallstripofplasticexplosivesinsidewithafuse.Onceplaced,the userjustneedstopressabuttononthewatchtodetonate.Theexplosivedoes8 DC. Thiswatchhasasmalldartlauncherwhichislocatedontheinnerwrist.Ithasa rangeof20anddoes3DC.Itcanbeequippedwithpoisonousdarts.Itcanonlyfire oneshotbeforeneedingtobereloaded. Concealedinthesoleoftheseshoesareblades.Theyarereleasedbypressinga buttonwithintheshoe.Somebladescomeoutatthetips,someonthesides,oth ersontheheel.Theymaybelacedwithpoisontomaketheeffectmuchmorele thal.Thebladedoes2DC Hiddenwithinthis35mmcameraisasmallaudiorecorder.Itcantapeuptoone hourofaudio.Therangeisfifteenfeetinasemiquietroomandfivefeetinaloud environment. Thisdeviceisthesizeofacarstereounit.Imagesaretransmittedviewthewireless webanddisplayedontoa3x4inchviewscreen.Thisisgreatwhenanagentisoutin thefieldandneedsdatafromtheirHQ. Thisdigitalcameratransmitsupto50miles.Ithasatwohourbattery,butmaybe pluggedin.Agentsusethemonsurveillancemissions. Cost 12 4 15

BugTracker CigarRocket

12 7

CummerbundRope ConcealedRecorderin Book

8 6

DetonatorWatch

12

DartWatch

10

DaggerShoes

10

DigitalAudioRecording Camera DigitalPhotoIdentifier

10

12

DigitalCameraUplink

10

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Item EmergencySignalWatch ElectricRazorBugDetec tor ExplosiveToothPaste ExplodingBottles

Description Intimesofneedallanyoneneedstodoisturnthefaceofthiswatchanditwillsend outasignaltoanyonewaiting.Ithasatwomilerange. Thiselectricrazordoublesasabugdetector.Yougetacleanshaveandacleanroom. Whentryingtolocatebugs(asinelectroniclisteningdevices)playerswhousethe electricrazorgaina+4todoso. Insidethistoothpastetubeisagelexplosive.Youneedanelectricsparkoradetona tortosetitoff.Causes8DC. Thesebottlesarefilledwithanexplosiveliquidthatoncontactwithairdetonate. Theyaregreatforthrowingatatarget.Eachbottlecauses8DCwithablastradiusof tenfeet. Thesebatonsizeddevicescandetectvaporsthatareproducedbyexplosivemateri als.Itworksatcloserangeonly. Thisdevicelinkstokeypadsallowingusertobypasssecuritycodes. Thiscordisusedtodetonateexplosivessuchasdynamiteandplastique.Itburnsata rateof1inchasecond. Thissmallwatchhasastranglewirecontainedinside.Perfectforsneakingupona targetandsilencingthem.Causes1DCperturnapplied. ThiswatchisdesignedwithaGeigercounterbuiltintoit.Theradiationlevelsare shownonadigitaldisplay. Muchlikethegasdetectorinsize,itmeasuresradioactiveparticlesintheatmos phere.Thereisagaugethatregistersradiationlevels. Thisdeviceisaboutthesizeofawalkmanradio.Itbeepswhennearharmfulvapors. Itworksofaregularbattery. Thehomingdeviceisaboutoneinchlongandeasilyconcealableonaperson.Most agentsputthemintheirshoes.Therangeis150miles,butitcannotsignalthrough led. Thislittledevicecanbeplacedonaholster,keepingsomeoneotherthantheowner ofthegunfromtakingtheweapon.TheSnapTrapdoes1DC,mostofthetimebreak ingthefingersofthosewhosetitoff. Thisfilmpicksupheatsignaturesevenintotaldarkness. Likepepperspraythatcanbefoundatyourlocalarmysurplusstore,thislooksthe same.Thedifferenceisitspraysaknockoutgas.CONsaveDV25. Thissmallwatchoffersaminilaserwhichisabletocutthroughmostmetals,given enoughtime.Itdoes3DC,ArmorPiercingdamage,witharangeofonefoot. Sometimesagentsneedtoaccesssecretlocationsusingfingerprints.Thelatexfinger printsarecreatedusingamachinethatcantransferfingerprintimagestolatexdupli cates.Theyareonlygoodforoneuse.Afterthattheybegintowearandtear.

Cost 6 10

10 10

ExplosiveDetector ElectronicLockPick FusingCord GarroteWatch GeigerCounterWatch GeigerCounter GasDetector HomingDevice

10 10 5 9 10 3 3 8

HolsterSnapTrap

InfraredFilm KnockoutGasKeyChain LaserWatch LatexFingerprints

4 6 15 4

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Item ListeningBug Lockpickingset MagneticWatch

Description Thelisteningbugisthesizeofasilverdollar.Itcantransmitforuptotwoweeksbe forethebatterydies.Ithasarangeofamile. Thestandardtoolstopicklocks. Thiswatchhasabuiltindevicethatproducesastrongmagneticfield.Itcanbeused toattractmetallicobjectsorreflectthem.Theuserofthiswatchmaytrytoreflect bulletswithit.Theattackergetsa4skillpenaltyifshootingatsomeoneusingthis watchtoreflect. Thispensizedoxygentankprovidesairfortwominutesbeforerunningout.Touseit, justpullonbothends.Aminiaturemouthpiecepopsoutinthecenter. Themicrocameraisthesizeofalighter.Ittakespicturesusingmicrofilm.Unfortu natelythereisnoflash,soinfraredfilmneedstobeused.Touseisjustaimandclick. Thisbooksizedmicrofilmviewerallowsspiestoreviewthepicturestheyhavetaken. Thefilmspoolisloadedintothesideoftheviewer.Whenturnedontheimageis magnifiedtoabout3x3inches. Thesesmallexplosiveshavecasingsthataremagnetizedallowingthemtostickto metal.Theycause10DCeach.Theyareequippedwithatimerandaremotedetona tor. Onlythesizeofapenitcanreceiveandtransmitradiosignalsforuptofivemiles. Thiswatchwasdesignedtoreceivetransmittedordersandprintthem.Whenacti vateditwillprintonasmallstripofpaperanytransmissionreceived. ThissmallbriefcasesizedXraymachineisperfectforcheckingtoseeifyourguests arearmed.Alloneneedstodoisflipitopentorevealthemonitor.Anyonewho walksinfrontofitwillshowuponthescreen.Ithasabatterypackthatlastsforone hourbeforeneedingtobecharged. Thelensesontheseglassesdarkeninlight.Theyalsohelpseeintothewater,block ingoutthereflectiverays.Thesearecommonwithfishermenandspies. Clickthispenfourtimesinarowandthrow.Itcauses6DCwitharangeoffivefeet foroptimumeffect. Thislargelisteningdevicecanpickuptheslightestsounds.Ithasarangeof1,000 yards.Anybackgroundnoisecanmakeitalmostimpossibletohear. Thisisyourclassicexplosivedetonatingdevice.Youattachwirestothetwoconnec torsandpush. Thissmallpillhasasmalldoseofplutoniumthatgivesoffanonlethaldoseofradia tiontraceablewithaGeigercounter. Thissmallmicrocameraisfittedintoaring.Itusesanextremelysmallmicrofilm.It lookslikeanordinaryringexceptwhentheshudderclicks.Itcantakeuptotenpic tures.

Cost 10 6 10

MicroOxygenTank Microcamera MicrofilmViewer

10 7 5

MagneticMines

10each

MiniatureRadioTransmit ter PrinterWatch PortableXRayMachine

8 10 10

PolarizedSunglasses PenGrenade

2 10

ParabolicMicrophone PlungerDetonator RadiationHomingCapsule RingCamera

6 3 8 8

40

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Item RappellingBelt

Description Withinthisbeltisahightensionlinecapableofsupporting240lbs.Thelineisfifty feetlongwithagrapplingspikelauncherthathasarangeof100feet. Thisremotedetonatorcansetoffexplosivessetforuptotenmilesaway. Usedtodeterbankrobbers,thisfinepowdergivesoffasmallradiationsignature traceableforupto1,000yards. Thisisastandardtophatwithathinsteelrimthatcanbeusedasathrowing weapon.Itcauses3DCandhasarangeequaltothethrowersSTRtimes5. Thissmallsensoristhesizeofacellphone.Touseit,placeitbythelockingmecha nismofthesafe.Whenactivateditscansthelockandbringsupthecombination. Forelectroniclocksthereisasmalllinkingcordthatisattachedtothelock.Ittakes about1d6turnsperTechLevelofthelock. Thissmalllipstickcasehasamicrocanisterwithstungasinside.Toactivateit,just removethecapandtwist.CONsaveDV25 Thisthreepieceshavingkit,whenputtogethermakesasignaltransmitterwitha rangeoftwomiles. Thiscigarettehasasmallsleepinggastubeconcealedinside.Bybitingthefilter,it activatesthespraydevicewitharangeofthreefeet.CONsaveDV25 Thistoolattachestotheendofafirearmsilencingtheusualbangsoundit makes. Whenattachedtoatappedphoneitcandetermineanyumbersbeingdialedby listeningtotheclicksortones.Itisthesizeofanaveragedictionary. Whenworriedabouthavingatappedphone,justhavethisdeviceattachedtoyour mouthpieceandearpiece.Incomingandoutgoingsoundsarescrambledandreas sembledattheotherend. Attachedtothephone,thisquartersizeddevicecanlistenintoconversations.It cantransmituptoonemileawayandhasabatterylifeoftwoweeks. Thesizeofacigarbox,itcanbeattachedtoatelephoneandblinkswheneveratap isactivated. Thesizeofasilverdollar,itcanbeattachedtoanymetal.Itwillfunctionforupto twoweeksbeforefailing.Therangeis15miles. Increasesrangeofviewtimes10andtimes100.Mostlyusedonhighpoweredri fles. ThisdrugcausesthevictimtolosehalftheirWILLwhilebeingquestioned.Itre quiresaWILLsaveDV25toresist. Slippedoveratelephonemouthpieceandmakesthevoiceunrecognizable,butthe speechclearandunderstandable.

Cost 8

RadioDetonator RadioactiveTracePow der SteelRimmedHat SafeCrackingDevice

3 10 5 10

SmokeBombLipstick Case ShavingKitTransmitter

8 5

SleepingGasCigarettes Silencer TelephoneOscillograph TelephoneScrambler

8 8 10 10

TelephoneTap TapDetector TracerBug TelescopicSight TruthSerum VoiceMask

8 8 8 3 10 6

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

Item VoiceSimulator

Description Thissmalldevicethesizeofapinisplacedjustbelowthechin.Itcansimulateany voicethatithadrecorded.Itisdetectable,butonlyinperson,notviathephone.Al thoughavoiceIDsystemwilldetectthesimulatorimmediately. The3DVisualProfileviewerisusedtomakeprofileimagesofsuspects.Insteadof havingtolookatadrawing,witnessescanjustinputdatacreatinganimage.Thisis mostlyusedbyagencies,butassassinsmightusethemtoIDtargets. Thisfakecashispassableasrealmoneyunlessinspectedbysomeonewhohasexperi encecurrency.Withthecurrentuseofwatermarks,counterfeitmoneyisbecoming hardertomanufacture. Thissmallexplosivecanburnaholethroughalmostanything.Itcauses10DCper roundexposed. Thiscamerawasdesignedtotakepicturesinthedarknessoftheocean.Whilethe usermaynotbeabletoseewhatheistakingpicturesof,whenthefilmisdeveloped theimagewillbejustasclearifitweretakeninlight. Thissmallattachcasecontainsalloneneedstomakefakemustaches,nosesandeye brows.Itisahandymakeupkitforthosewholiketoinfiltrateontheirmissions. DC FR RNG Ammo Cost SDP 1 1 40 1 6 15 2 3 3 4 5 3 4 5 2 3 4 DC 3 4 5 DC 3 6 7 10 1 1 2 3 2 3 3 4 2 2 2 FR 3/12/20 3/12/32 3/12/30 FR 2 2 2 2 40 40 70 70 60 60 70 80 60 65 70 RNG 50 120 175 RNG 500 1200 1500 2500 4 4 15 10 8 20 20 20 6 6 6 Ammo 20 32 30 Ammo 10 10 12 10 42 6 6 6 7 7 8 9 10 5 6 7 Cost 9 10 11 Cost 10 11 12 13 15 20 20 22 25 22 22 25 15 20 20 SDP 25 25 25 SDP 25 25 25 25

Cost 5

3DVisualProfileUnit

10

CounterfeitMoney

20%offace value 15 10

ThermiteExplosive UnderwaterInfraRed Camera DisguiseKit Pistols LightHoldOut MediumHoldOut HeavyHoldOut LightAutoMedium MediumAutoPistol HeavyAutoPistol LightMachine MediumMachine HeavyMachine LightRevolver MediumRevolver HeavyRevolver SMG LightSMG MediumSMG HeavySMG Rifles LightRifle MediumRifle HeavyRifle HighPowered

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

AutomaticRifles LightAutomatic MediumAutomatic HeavyAutomatic Shotguns LightShotgun MediumShotgun HeavyShotgun Autoshotgun MachineGuns LightMachineGun MediumMachine HeavyMachine HeavyWeapons ACLAPX RPG7Reusable RPG18Disposable LAWRocket M47Dragon 40mmGrenade Launcher MK19 SpyWeapons BrassKnuckles StrangleWire PenGun SkiPoleGun CainGun DC 2K 3K 2K 2K 4K Special Special DC 1 1 1 3 3

DC 6 6 7 DC 7 8 10 8 DC 6 7 10 FR 1 1 1 1 1 1 1/3/6 FR 1 1 1

FR 3/12/30 3/14/30 3/12/30 FR 2 2 2 2/4/10 FR 8/24 9/27 8/24 RNG 600 500 250 200 500 350 1200 RNG 20 30 40

RNG 350 350 250 RNG 20 20 20 20 RNG 800 650 800 Ammo 1 1 1 1 1 1 Belt Ammo 1 1 6 Cost 30 30 25 30 30 25 100 Cost 1 2 15 15 15

Ammo 30 30 30 Ammo 6 8 2 10 Ammo Belt/30 Belt/30 Belt/30 SDP 20 20 20 20 20 20 25

Cost 15 15 15 Cost 9 10 11 12 Cost 20 20 20

SDP 25 25 25 SDP 20 20 25 25 SDP 25 25 25

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JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

BattleAxe Cost:6FP Massive,twohandedaxefavoredbybar bariansanddwarves.DC=5Damage. Blowgun Cost:6FP Hollowtubethatfirestinydarts(10). DC=1Damage Bola Cost:4FP Twoheavymetalballsjoinedbyacordor twine.Primarilyanentanglingweapon (theresultofasuccessfulhit),itcanalso doDC=1Damageifswungasaclub. Broadsword Cost:5FP Heavytwohanded,crushingsword,de signedtopenetratearmor.DC=5Dam age. Crossbow Cost:6FP Pistollike,mechanicallycrankedbow (takes2turnstorecrank).Firessmall bolts(12shots).DC=3Damage. Dagger Cost:1FP Smalldoubleedgedweapon.Canbe thrownbutata2penalty.DC=1Damage. Halberd Cost:5FP Atwohandedpolearm,toppedwithan axe/spearpointcombination.DC=4Dam age. Javelin Cost:6FP Smallthrowingspear,designedforlong ranges.Somevariantsuseaslingtohurl thejavelinfurther.DC=3Damage. Katana Cost:6FP Twohandedsword,usedexclusivelyin Japanbysamuraiwarriors.Incredibly sharpandlethal.DC=4Damage. Longsword

Cost:4FP Oneortwohandedsword,usuallyused onhorseback.Aboutfourfeetlong.DC=3 Damage. Longbow Cost:8FP Morepowerfulbowdesignedforpenetra tion.Requiresafairamountofspace(firer mustbestanding)touse.12arrows.DC=3 Damage. Naginata Cost:5FP AJapanesestylehalberd,withacurved swordbladeinsteadofanaxehead.DC=4 Damage.MartialArtsWeaponSkillre quired. Nunchaku Cost:4FP Twoshort,heavywoodensticksjoinedby acordorchain.Deliverstremendousclub bingpoweroverashortrange.DC=3 Damage.MartialArtsWeaponSkillre quired. Quarterstaff Cost:4FP Heavywoodenstick,usuallyabout6feet long.Usuallycappedwithmetal.DC=3 Damage. Shiriken(3) Cost:6FP Smallthrowingstars.3total.Close Rangeweapon.DC=1Damage. ShortSword Cost:3FP Doubleedgedweaponabout2430 incheslong.DC=2Damage. Shortbow Cost:6FP Lightweightbow,designedforhorseback, closeinwork.12arrows.DC=3Damage. Sling Cost:2FP Stripofhideusedtohurlsmallrocksor balls.Comeswith10shots,butanysmall objectcanbehurled.DC=1Damage. 44

Spear Cost:7FP Heavierweightthrowingweapon,which canalsobeusedtostabatanopponent. DC=4Damage. ThrowingAxe(Tomahawk) Cost:4FP Alight,onehandedaxe,goodforthrow ingaswellashacking.DC=2Damage. ThrowingKnife Cost:3FP Smallthrowingdagger.DC=1Damage. Tonfa Cost:3FP Short,Lshapedclubswhichcanbeused forblows,parriesorblocks(adds+1on theseactions).DC=2Damage.Martial ArtsWeaponSkillrequired. Whip Cost:2FP Primarilyanentanglingweapon,thewhip canalsocauseDC=2Damage. Historical[TL:34] Arquebus Cost:7FP Veryprimitive(1400s)formofshoulder arm,usingamatchcord/flashpanarrange ment.Takes3turnstoreload.DC=4Dam age. Bayonet Cost:1FP Stabbingbladeattachedtoriflesofthe period.DC=1Damage. BowieKnife Cost:3FP Lightweight,droppointknifeaboutafoot long.Canalsoincludeanyfightingknifeof theperiod.Canbethrownata2penalty. DC=2Damage.

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Armor LeatherJacket LeatherPants LeatherBoots BulletProofVest FlakVest FlakPants M1Helmet PASGTVest L.KevlarVest M.KevlarVest H.KevlarVest KevlarLined Trenchcoat KevlarShin Guards SWATHelmet CombatBoot KevlarUniform ArmorUpgrades LightConcealed Armor MediumCon cealedArmor HeavyCon cealedArmor

KD 3 3 4 8 11 10 12 22 12 16 20 12 5 15 6 12 5 10 15 20

Pen 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 n/a 0 0 0

Cost 1 1 1 3 4 4 1 4 2 4 4 6 2 2 1 10 10FPper5 KD 10FPper location 12FPper location 15FPper location

45

JayLibbyPRESENTS:GIJoetheRPG(NOTFORSALE)

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