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PHYSICAL COMPUTING II

SIMPLE IN - COMPLEX OUT

SIMPLE IN

RELY ON SOCIAL, CULTURAL AND EMPIRICAL CONVENTIONS

SIMPLE IN

OBSERVE HOW PEOPLE BEHAVE TOWARDS EACH OTHER / TOWARDS OBJECTS

PRE-HANDSHAKE GLOVE, DOMINIC WILCOX, 2010

COMPLEX OUT

AUGMENTED SHADOW, JOON Y. MOON, 2011

COMPLEX OUT

AUGMENTED SHADOW, JOON Y. MOON, 2011

COMPLEX OUT

DELICATE BOUNDARIES, CHRIS SUGRUE, 2007

COMPLEX OUT

BODY PAINT, MEMO AKTEN, 2010

THE WORK LAYS IN THE DESIGN OF THE INTERFACE

ONE DAY POEM PAVILLION, JIYEON SONG, 2007

PROCESS

UNEXPECTED POSITIVE FEEDBACK INPUT

EXPECTED FEEDBACK

UNEXPECTED NEGATIVE FEEDBACK

EXPECTED FEEDBACK

PORTRAIT MACHINE, THEO WATSON, 2009

PORTRAIT MACHINE, THEO WATSON, 2009

EXPECTED FEEDBACK

FUTURE OF SELF-BANKING, IDEO, 2010

UNEXPECTED NEGATIVE FEEDBACK

UNEXPECTED NEGATIVE FEEDBACK

GOOGLE ANALYTICS ADVERT, 2011

UNEXPECTED POSITIVE FEEDBACK

SHADOW MONSTERS, PHIL WORTHINGTON, 2005

UNEXPECTED POSITIVE FEEDBACK

+ AUGMENTATION

SHADOW PLAYS

SUCCESSFUL INTERACTION DESIGN REQUIRES A SHIFT FROM SEEING THE MACHINERY TO SEEING THE LIVES OF THE PEOPLE USING IT. IN THIS HUMAN DIMENSION, THE RELEVANT FACTORS BECOME HARD TO QUANTIFY, HARD TO EVEN IDENTIFY.
FROM COMPUTING MACHINERY TO INTERACTION DESIGN, TERRY WINOGRAD, 1997

THE DESIGN OF EVERYDAY THINGS, DONALD A. NORMAN, 1990 LIVING WITH COMPLEXITY, DONALD A. NORMAN, 2011 THOUGHTFUL INTERACTION DESIGN, JONAS LOEWGREN, ERIK STOLTERMAN, 2004 DESIGNING INTERACTIONS, BILL MOGGRIDGE, 2006 INVENTING THE MEDIUM, JANET H. MURRAY, 2011

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