Sunteți pe pagina 1din 1

Bl

e nde r 2.41 Quick Start

1. Bl
e nde r's Inte rface 4. M anaging 3D O b je cts 6. M e s h M ode l
ling 9 . Re nde ring
Bl e nde r’s inte rface cons is ts of an arbitrary num be r of Th e de faul t s ce ne is com pos e d of a cube , a l am p and To m ode la m e s h obje ct, you ne e d to e nte r Edit M ode . To re nde r th e vie w of a cam e ra, you m us t firs t ch e ck
w ork s pace s w ith m ul tiple w indow e ach . Each w indow a cam e ra, You can s e l e ct any of th e s e obje cts w ith In Edit M ode , you can s e l e ct th re e k ind of ite m s : th at th e de s ire d cam e ra is activate d. To activate a
dis plays a part of your s ce ne ’s data. Th e type of data RM B, s e l e ct m ul tiple obje cts w ith Sh ift·RM B and s e - Ve rtice s , Edge s and Face s . To s w itch be tw e e n cam e ra, s e l
e ct it and pre s s Ctrl
-Num pad 0.
th at a w indow dis pl ays is indicate d in th e h e ade r. l
e ct/de s e l
e ct al lw ith A. diffe re nt s e l
e ction m ode s , us e th e buttons pl ace d in
th e 3D Vie w h e ade r or w ith Ctrl ·Tab . To ch ange th e cam e ra s e ttings , s e l
e ct it and go to th e
Bl
e nde r's de faul
t inte rface To m ove th e s e obje cts , click w ith LM B on th e 3D W id-
Edit buttons .
3D w indow ge t. You can ch ange th e w idge t m ode to Ro- O nce you h ave s e l e cte d diffe re nt e le m e nts , you can:
H e ade r tate /Scal e /Grab by activating th e corre s ponding Grab, Rotate , Scal e;
W indow type s w itch If you w ant to ch ange th e back ground of your s ce ne ,
icons in th e 3D Vie w h e ade r. Note th at you can do th e Extrude any s e l e ction;K nife any s e l e ction
go to th e M ate rialbuttons and th e n to th e W orl
d s ub-
s am e th ing w ith th e bolde d h otk e ys . De le te th e s e le ction w ith X or D e l e te ;
Buttons w indow s e ction.
Appl y various tool s from th e W and Ctrl ·E m e nus ;
Each obje ct h as a l ittl
e dot th at re pre s e nts its ce nte r.
You can ch ange th e type of a w indow at any tim e by Subdivide l oops w ith Ctrl ·R;
You can ch ange th e ce nte r pos ition in Buttons To ch ange th e re nde r s e ttings , go to th e Re nde r but-
click ing th e h e ade r. Se Parate s e l e ction;D upl icate s e le ctions w ith Sh ift·D .
W indow /Editing/M e s h w h il
e in th e O bje ct M ode . tons . You can th e n s e l e ct th e s ize of your re nde r, th e
To add or de l
e te w indow s , righ t-cl
ick on e dge of a Note th at if you dupl icate your obje ct in th e Edit anti-alias ing s e ttings (O SA) and th e output form at.
Th e re d and w h ite cros s is th e 3D curs or. Its pos ition
w indow . M ode , th e re s ult w il
ls tillcount as one obje ct, e ve n if
can be s e t w ith a s im pl e LM B cl ick in th e vie w port.
it l
ook s l ik e tw o dupl icate d obje cts . In th e Edit M ode To re nde r your s ce ne , pre s s Re nde r or F12.
Re s ize w indow s by grabbing a w indow e dge . Th is curs or is us e d as a re fe re nce point.
you can m odify th e obje ct ge om e try as you l ik e and it
You can acce s s th e pre fe re nce s by pul ling dow n th e You can add ne w obje cts by pre s s ing Space and th e n w il
l s till re m ain a uniq ue obje ct. If you w ant to If your s ce ne re nde rs as bl ack , ch e ck th at th e re is
top h e ade r or by ope ning an Us e r Pre fe re nce s w indow . go to th e Add m e nu. dupl icate your obje ct and h ave tw o diffe re nt obje cts ligh t in your s ce ne and al
lne e de d l
aye rs are activate d.
as a re s ult, do s o in th e O bje ct M ode . (Se e §4)
To s e t (and s ave ) th e curre nt layout as th e de faul
t, O bje cts can be dupl icate d w ith Sh ift·D and l
ink -du-
Save re nde re d im age w ith F3. Re m e m be r to add th e
pre s s Ctrl
·U. It w il
love rride pre vious de faul
tlayout. plicate d w ith Al
t·D . LM B on th e col
ore d parts of a w idge t w il
ltranform on
fil
e e xte ns ion to th e fil
e nam e .
th is axis .
Tool
s and actions re l ative to a w indow are al
w ays Global
avail
abl
e in th e w indow ’s h e ade r. Th e m iddl e circl
e trans form s on
O bje ct Ce nte r Me sh Arm ature /
th e vie w axis .
H otk e ys and actions are conte xt s e ns itive m e aning
3D Curs or Curve
Bone 10. FinalW ords
th at th e y w ork bas e d on th e l
ocation of m ous e curs or. Sh ift·LM B w il
l pe rform a
Lam p Cam e ra M ove Rotate Scal
e planar trans form (e .g. X,Y).
Th e Quick Start cove rs onl y th e m os t bas ic fe ature s . To
M M B during trans form al s o allow s you to cons traint find out m ore inform ation about m odifie r s tack , fl uid
2. Navigating in th e 3D Vie w trans form w ith out us ing w idge ts . s im ul ator, particle e ngine , anim ation fe ature s , vide o
4. M anaging 3D O b je cts s e q ue nce r, node e ditor, gam e e ngine e tc. w e ve ry
You can rotate th e 3D Vie w w ith th e M iddl
e M ous e s trongl y re com m e nd th at you re ad th e com pl e te docu-
Button (M M B). In Bl e nde r, e diting th e obje ct pos ition, and e diting th e m e ntation. You can find it on:
obje ct s h ape and prope rtie s are tw o diffe re nt and
Panning is accom pl is h e d w ith Sh ift·M M B. s e parate d tas k s . For e ach type of m odification, th e re 7. Lam ps and M ate rial
s h ttp://m e diaw ik i.b l
e nde r.org.
To zoom , us e th e m ous e w h e e lor Ctrl ·M M B. If you is an as s ociate d "M ode ". You are al w ays in a ce rtain
don't h ave an M M B, you can us e Al t·LM B ins te ad m ode . Th e curre nt m ode is indicate d in th e h e ade r. To tw e ak l am ps s e ttings , s e l
e ct a l
am p and go to th e As you m ay h ave notice d, Bl e nde r is m os tl
y h otk e y ori-
M ate rial s buttons . You can tw e ak al lth e l
am p s e ttings e nte d. O nce you ge t th e h ang of th e s e , you w il lfind
Th e num pad al l
ow s to navigate in th e 3D Vie w as w e l
l: O bje ct M ode in th e Lam p s ubs e ction. Th e re you can al s o ch ange your e xpe rie nce on Ble nde r m uch m ore e njoyabl e and
7, 1, 3 s e t th e vie w to Top, Front, Righ t;us e Ctrl -7, be tw e e n ligh t type s . productive .
Ctrl -1, Ctrl -3 to vie w Bottom , Back , Le ft Th e de faul t is O bje ct M ode . It al low s to s e l
e ct
8, 2 rotate Up, D ow n;Sh ift-8, Sh ift-2 pan diffe re nt obje cts and to m anipul
ate th e m . To ch ange th e color and look of an obje ct, s e le ct it If you h ave difficul tie s to find th e h otk e y of a s pe cific
4, 6 rotate Le ft, Righ t;Sh ift-4, Sh ift-6 pan and go to th e M ate rialbuttons . Ch e ck th e official function, you can ch e ck if it is l is te d in th e Space
5 flips be tw e e n O rth ogonaland Pe rs pe ctive vie w Th e Edit M ode al l
ow s you to m ode l th e s e l e cte d docum e ntation for de tails. m e nu or in th e w indow h e ade rs m e nus . Th e y are al so
obje ct. You can m odify onl y one obje ct at a tim e . If in th e H e l
p m e nu.
Allth os e controls and m ore are al s o availabl
e in th e you w ant to s e l e ct or m odify oth e r obje cts , you m us t
vie w m e nu l
ocate d in th e 3D Vie w h e ade r. e s cape Edit M ode and go back to O bje ct m ode . You Finally, you can find a H otk e y M ap avail
abl
e in th e
cycl e be tw e e n O bje ct and Edit m ode s w ith Tab .
8. Laye rs Ble nde r w ik i.

Laye rs are us e d to e as il y s h ow , h ide and group


3. Th e Buttons W indow diffe re nt obje cts . Each obje ct be longs to a l aye r or
If you h ave furth e r q ue s tions , as k th e m on th e forum
at h ttp://w w w .b l e nde rartis ts .org, or on th e
l
aye rs . To ch ange th e l aye r of an obje ct, s e l
e ct it and # ble nde rch at ch anne lat th e fre e node IRC ne tw ork .
You can acce s s diffe re nt button cate gorie s w ith th e pre s s M ove .
icons along th e Button w indow 's h e ade r. Each cate gory (Gam e ) Logic Scriptl
ink s
Ch e ck h ttp://w w w .b l
e nde rnation.com for daily
re groups buttons th at s h are th e s am e us e . You can th e n s h ow diffe re nt l aye rs w ith th e laye rs
M ate rial
s /Lam p/W orl
d Editor Bl e nde r ne w s and h ttp://w w w .b le nde rart.org to
Each button cate gory al s o h as s ubcate gorie s . buttons avail abl
e in th e 3D W indow h e ade r. To s h ow find a fre e Ble nde r m agazine .
O bje ct Prope rtie s /Ph ys ics /Particl
es m ul tipl
e laye rs at th e s am e tim e , us e Sh ift·LM B on
You can s crollpane ls w ith Sh ift·M ous e w h e e l
, zoom th e s e l
aye rs . Good l
uck and Bl
e nd on! -Th e Bl
e nde r Te am
pane ls w ith Ctrl
·M ous e w h e e l
, organis e pane l s w ith (Gam e ) Logic Scriptl
ink s Active laye r
drag & drop and align pane ls ve rtical
ly w ith RM B. Unactive laye r

S-ar putea să vă placă și