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How the Game Works

Any game using the D6 System follows the same basic principle: Roll a number of six-sided dice equal to the characters skill or attribute score. If the total generated equals or exceeds the difculty number, then the character succeeds. However, in each application of the system, attributes, skills, and other character details are tailored to the genre of the game.

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Standard Difculties
Automatic (0): Almost anyone can perform this action; there is no need to roll. (Generally, this difculty is not listed in a pre-generated adventure; it is included here for reference purposes.) Very Easy (1-5): Nearly everyone can accomplish this task. Typically, only tasks with such a low difculty that are crucial to the scenario are rolled. Easy (6-10): Although characters usually have no difculty with these tasks, a normal adult may nd them challenging. Moderate (11-15): There is a fair chance that the average character will fail at this type of task. Tasks of this type require skill, effort, and concentration. Difcult (16-20): Those with little experience in the task will have to be quite lucky to accomplish these actions. Very Difcult (21-25): The average character will only rarely succeed at these kinds of task. Only the most talented regularly succeed. Heroic (2630), Legendary (31 or more): These kinds of tasks are nearly impossible, though theres still that possibility that lucky average or highly experienced characters will accomplish them. with each of those attributes and skills indicates how good the character is. The gamemaster informs the players when to roll the dice, and uses the rules to interpret the die rolls to see how successful an action is. Die codes (1D, 2D, 3D, 4D, 5D, and so on) represent the number of dice you roll when your character uses an attribute or skill. Tthe die codes sometimes have a +1 or +2, called pips, after them. The numbers that show up on the dice rolled are added together; then you add any pips to the entire roll as a bonus. Example: SarJoans Strength attribute is 3D+1, so if she tried to lift a box, her player would roll three dice and add one to the total to get her score. specic applications of an attribute. For example, the skill dodge is a more specic use of your characters Reexes or Agility (the attribute name depending on the world youre playing in). All skills beneath a given attribute begin at that attributes die code; those in which the character has trained or has some experience are improved. If youre asked to roll a skill you dont have, nd out which attribute it belongs under and roll that attributes die code. Higher rolls are better. When your character attempts an action, the gamemaster might assign a difculty number to it. At other times, the character competes against another character at a task, so you need to beat one of his skill rolls in an opposed skill. Some tasks are easier than others, and the gamemaster often wont let you know what number you need to beat to succeed. Sometimes

Rolling Dice
There are two types of dice used in the D6 System. One is a regular die, and most of the dice you roll will be these. The other is a Wild Die. It represents all of the ukes of nature and chance. It allows even an incredibly incompetent character a chance to do something great. The Wild Die should be a different color from the rest of the dice, so that you can easily tell it apart. Most of the time, youll just add whatever is on the die as normal. But if you roll a 1 or a 6, something special happens. With a 1 result (sometimes called a Critical Failure), that something is bad. Normally, you dont add the 1 to the total. Instead, you take away the other highest value that you rolled, though the rules gives the gamemaster other options for what to do with this roll. With a 6 result (sometimes called a critical success), however, that something is good. You not only add the 6 to the total, but you also roll the Wild Die again. (If anything other than a 6 turns up, even a 1, just add that result to your total and stop rolling.)

Making Actions

Each player has a character with Attributes, such as Strength and attributes and skills that describe how Knowledge, represent basic physical well that character can perform various and mental capabilities. Skills are more actions. A die code, or value, associated

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a gamemaster will drop clues about a any questions, ask the tasks difculty (Hitting that y with gamemaster. Wound Levels your pistol at 100 meters? Thats going Improving Rolls Damage Total to be tricky...). Resistance Total By: Effect In addition to scores Standard Difficulty Example: for your characters attri03 Stunned SarJoan wants to nd out some specic butes and skills, she has 48 Wounded, Severely Wounded details about Nyles, the planet shes Fate Points and Char912 Incapacitated traveling to. Nyles a pretty out-of-the- acter Points. You can 1315 Mortally Wounded way system, so the gamemaster decides spend these points in 16+ Killed that Amy (the player running SarJoan) particularly difcult and needs to roll a 20 or higher for her heroic situations. character to nd the information shes Character Points: looking for. SarJoans planetary sys- When you spend a Character Point, you one roll). This allows the character to do tems skill is 6D (respectfully high), so get to roll one extra die when her charac- one action really well. When a Fate Point Amy rolls six dice. She gets 25, beating ter tries to successfully complete a task. is used, its lost but may be gained back the difculty number. The gamemaster You may choose to spend a Character at the end of the game if used in a brave, refreshes SarJoans memory about the Point after youve made a roll (in case heroic, or climactic moment. information shes seeking on Nyle. its an important roll and you roll very Getting Hurt Opposed Roll Example: SarJoan is low, or you want to improve your result). To represent how much damage you involved in a blaster ght. Shes shoot- For instance, if SarJoan tries to hit that can take, your character has Wound ing a traitor whos just shot at her and traitor and she needs a 10 but she only Levels or Body Points. Which one you rolls a 7, she may spend a Character use depends on your gamemaster. is dodging toward Point and roll one some important Wound Levels: When youre hit more Wild Die, in combat, you roll your characters controls. The traiadding the result Strength or Physique attribute while Related Skill Bonus & tor makes a dodge Damage Bonus to her skill total. the attacker rolls damage. Compare roll of 10: this is You gain more the difference between the damage and Gamemasters have the opthe difculty numCharacter Points your roll on the Wound Levels chart. tion of rewarding great rolls. ber SarJoan must at the end of a When your character has six wounds, For combat rolls that could afequal or exceed game for com- shes toast. fect damage, the damage bonus to hit the traitor. pleting goals and equals the difference between SarJoans rearms Body Points: Players subtract the playing well. the skill total and the difculty skill is 4D+1, so amount of damage the attacker rolls Fate Points: from the total number of Body Points divided by 5. For skill and atAmy rolls four dice When you spend your character has (which were gured tribute rolls that could affect and adds one to the a F a t e P o i n t , out when you created the character). In other skill or attribute rolls, total. She rolls a that means your games where characters ought to last a the related skill bonus equals total of 16 and hits character is us- long time in combat, your gamemaster one-half of the skill roll minus the traitor. Since ing all of her con- will have you subtract a roll of yourcharthe total difculty. For example this is combat, and centration to try acters Strength or Physique attribute a gamemaster might allow a SarJoans pistol to succeed. You from the attackers damage total. Knowledge roll to help a pilotdoes 4D damage, may only spend a ing roll (and the Knowledge Amy rolls 4D to Other Variations Fate Point before roll would give the piloting nd out how badly any die rolls are This sheet describes the Classic and roll a related skill bonus). The SarJoan wounded made. Doing so most popular version of the D6 System. gamemaster can also employ the traitor. doubles the num- One variant called the Legend System the value to determine how Since the gameber of dice youd is similar in most respects to the Classic successful (or unsuccessful) master keeps track normally roll for version except that it uses the faces on the character is at the action, of whos doing one round and the dice to represent success and failure. and thus what the roleplaying what and what one action only You can nd out more information about results are. In either case, the everybody needs (though in climat- this version on our Web site. greater the difference between to use, you dont ic situations your the difculty number and the need to be too congamemaster may For more information about this and rolled total, the greater the succerned about what allow the point to other West End Games products, please cess or failure. to roll. If you have affect more than visit www.westendgames.com.

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