by Paul Wiseman ISBN: 978-1-4653-0989-1 Modestly priced at 2.99, this easy-to-read masterpiece is a must for all club players. Speed up your endgame play to beat the clock and your opponent!
Purchase from: www.xlibrispublishing.co.uk Select: Browse by Subject > Games > Chess Chess: The Endgame Published for Paul Wiseman by Xlibris Copyright 2012 Paul Wiseman 1st Edition, License Notes This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, then please purchase an additional copy for each recipient. If youre reading this book and did not purchase it, or it was not purchased for your use only, then please purchase your own copy. Thank you for respecting the hard work of this author. BACK TO TITLE PAGES Table of Contents Back to Top # Chess Notation #Chapter 1: King and Pawn Endings Promotion Square Races 1.1 The Opposition Vertical Opposition Horizontal Opposition Diagonal Opposition Oblique Opposition Distant Opposition 1.2 #The Opposition in Action The Trbuchet (1) The Trbuchet (2) Pawn Promotion 3(a) Pawn Promotion 3(b) Pawn Promotion 3(c) Multiple Pawns 4(a) Multiple Pawns 4(b) Multiple Pawns 4(c) Triangulation 5(a) Triangulation 5(b) Triangulation 5(c) Summary: Opposition and Triangulation 1.3 #Pawn Ending Technique Pawn Ending Technique (1 to 16) The 50 Move Rule (and 3-fold repetition rule) Back to Top Chapter 2: Rook and Pawn Endings 2.1#Winning Methods The Lucena Win (1497) The Ersatz Lucena Win 2.2 # Defending against the Lucena Short side defence - advanced pawn Short side defence - less advanced pawn The king is cut off along 2 or more files The king is cut off along a rank The king is cut off along a file The Rule of Seven (A) The Rule of Seven (B) 2.3 # Defensive Methods Philidor's Draw (1777) Short side defence Short side defence examples (A) Short side defence examples (B) Short side defence examples (C) Back-rank defence (A) Back-rank defence (B) Attacking Rook in front of pawn Rook in front of pawn - Vanura position Attacking King in front of pawn The Frontal defence 2.4# Rooks and Pawns Rook & Pawn v. Rook Problem Rooks & Pawns Problem Wing Play Nothing Fancy! 2.5 Rook versus minor piece games # Back to Top Chapter 3: Bishop and pawn Endings Wrong Colour ; Mate with two ;s The Finesse 3.1 Same Colour Bishops and Pawn (1) Same Colour ;s and / (2) Same Colour ;s and / (3) Same Colour ;s and / (4) Same Colour ;s and / (5) 3.2# Opposite Colour Bishops Opposite Colour ;s versus / Opposite Colour ;s v. two /s Isolated pawns (a) Isolated pawns (b) Isolated pawns (c) Wrong Rook Pawn (d) Connected Pawns (e) Connected Pawns (f) Chapter 4: Knight and Pawn v Knight Endings ' and / versus '(1) (2) and (3) Chapter 5: Bishop & Knight Endings Mate with ; & ' The Good ' v. A Bad ; ' and / versus ; (1) and (2) ; and / versus ' (1) and (2) Back to Top
# Chapter 6: Queen and pawn Endings Queen versus a pawn on the 6th rank Exceptions (1) Exceptions (2)
6.1 Queen versus a pawn on the 7th rank Central pawn or ' pawn (1) Central pawn or ' pawn (2) Rook pawn (1) Rook pawn (2) Bishop pawn (1) Bishop pawn (2) Bishop pawn (3) Stalemate Example (1) Stalemate Example (2) Stalemate Test
6.2 Queen + pawn v Queen Ending (1) Queen + pawn v. Queen Ending (2) Bibliography
About_the_Author About Chess The Endgame Back to Top #Chess Notation When setting the board a white square is always bottom right (and top left). The Black P (Rook or Castle), in the diagram, is standing on a7, the White' on c3 and the White ; is on f5. !""""""""# + + + +% T + + + % + + + +% + + +b+ % + + + +% + N + + % + + + +% + + + + % /) Files = a to h Ranks = 1 to 8 Squares = Rank & File coordinates (e.g. a1 = bottom-left square) Back to Top Chess Notation Each square on a chess board has a name indicated by its coordinate combinations of letters and numbers. Every piece has a symbol. ;=King; y=Queen; P=Rook; ;=Bishop; '=Knight. There is no symbol for a pawn. To show a piece move, the symbol and the square its moving to is indicated. For example, Ph7 means a P moves to the h7 square; 'e4 means the ' moves to e4. To show a pawn move, you just name the square the pawn is going to; e.g. d5means the pawn goes to that square. En passant is shown by "e.p." Captures are shown with an x. Thus yg5 means a y captures on g5 especially if it is a pawn. (This ebook's notation indicates the name of the piece being taken so it is easier to visualize; e.g.y;=Queen takes Bishop). ; side castling is shown by 0-0 and y side castling is shown by 0-0-0. The symbol + means check and ++ means double check (i.e. two pieces threaten a king). Discovered check is indicated by the abbreviation dis.ch. ! = good move. ? = poor move. Back to Top Chapter 1: King and Pawn Endings Promotion Square Races Count the moves for the pawn to promote, then make an imaginary square from that number. Place opposing ;s on the long sides outside the square. See diagram. !""""""""# L + + +% +l+ + + % L + + +% +l+ +p+ % LlLlL +% + + + + % + + + +% + + + + % /) Clearly, the White pawn will promote if it moves first. If a ; enters the square first, however, it will stop (or take) the pawn. With both sides having a pawn, the game need not be so straight forward.
Back to Top The Opposition (1) 1. Vertical Opposition With one square between the ;s, whoever has the move must give way. The other side thus has the opposition. However, because of the pawn, White maintains the opposition and eventually promotes. !""""""""# + + + +% + + + + % + + L +% + + + + % + + K +% + + + + % + + P +% + + + + % /) e.g. 1.f3;e62.;g5;f73.;f5(retaining opposition) ;g74.;e6;f85.f4;e86.f5 ;f87.;f6;e88.;g7and wins. Back to Top The Opposition (2) 1. Horizontal Opposition 2. Diagonal Opposition !""""""""# + + + +% + + + +l% k+l+ + +% + + +kP % P + + +% + + + + % + + + +% + + + + % /) Left: White wins easily: 1.b5+;c72.;a7 ;c83.b6and the pawn promotes. Right: 1.;f6;h82.;f7easing the pawns way to g8. (If 1.;f6 ;g8 then 2.;g6 thus seizing the opposition and next 3.;f7or ;h7depending on Black s next move). Back to Top The Opposition (3) Oblique Opposition Black to move draws by: 1..;d7 (five squares away, taking oblique opposition) 2.;d2;d6 3.;d3;d5and thus Black denies White the opposition. !""""""""# + +l+ +% + + + + % + + + +% + + + + % + + + +% + + + + % + +p+ +% + + K + % /) White to move plays: 1.;d2(5 squares away - taking oblique opposition) 1..;d8 2.;d3;d7 3.;e4;e6 4.e3reaching the vertical opposition position and wins. Back to Top The Opposition (4) Distant Opposition White, to move, is up one pawn but Black uses distant opposition to save the game? !""""""""# + + + +% + + + + % + + + +% + +l+o+ % + + P +% + +kP + % + + + +% + + + + % /) E.g. 1.;c2;c62.;d2;d6 taking the distant opposition (with three [i.e. odd no.] squares between ;s) and White is not able to progress and promote a pawn. Back to Top The Opposition in Action (1) The Trbuchet (1) Not technically classed as an example of opposition but included here because, like opposition generally, whoever has the move must lose out. (A pawn and the game in this case). Either side to move first. !""""""""# + + + +% + + + + % + + + +% + Ko+ + % + Pl+ +% + + + + % + + + +% + + + + % /) In this particular position (the trbuchet), both players are also in zugzwang. (Zugzwang = whoever has the move will weaken their position). See the next page. Back to Top
The Opposition in Action (2) The Trbuchet (2) !""""""""# +l+ + +% + + + + % +o+ + +% + + + + % +p+ K +% + + + + % + + + +% + + + + % /) White wins by: 1.c5;b72.;e5;a6 3.;e6* ;a5 4.;d7;b55.;d6activating the trbuchet. 10. White may also win with: 1.c5;d82.;f5;e7 3.;e5* (seizing the Vertical Opposition) ;d74.;f6 ;d15.;e6;c76.;e7;c87.;d6;b7 8.;d7 ;b8 9.;c610. * Note the relevance of the Opposition in these manoeuvres! Back to Top The Opposition in Action (3) Pawn Promotion (a) Left: The ideal position. White will win whoever has the move. i.e.1..;a82.;c7 or 1.;a6 or ;c6 and the pawn promotes. !""""""""# L + + L% + + + + % K + + K% +p+ + +p% + + + +% + + + + % + + + +% + + + + % /) Right: Black can stop a pawn on the a or hfiles, if he controls the promotion square, whoever has the move. Back to Top The Opposition in Action (3) Pawn Promotion (b) Is Black (to move) lost? !""""""""# + + + +% + + L + % + +p+ +% + +k+ + % + + + +% + + + + % + + + +% + + + + % /) Black must go straight back to save the game. The pawn cannot now progress to the 8th rank. e.g.1..;e82.;d6;d83.e7+;e8! The Rule is that, with the pawn on the 6 th rank and the opposing ;on the 7 th rank in front of the pawn, the game is drawn whoever has the move. Back to Top The Opposition in Action (3) Pawn Promotion (c) Here, the vital f7 square is denied to the Black ; and White wins by taking the Opposition. !""""""""# + + + +% + +l+ + % + + P +% + + + + % +k+ + +% + + + + % + + + +% + + + + % /) For example: 1.;d5;d8 2.;d6;e8 3.;e6;f8 4.f7 10. Back to Top The Opposition in Action (4) Multiple Pawns (a) With (1) White or (2) Black to move first, what will be the result? !""""""""# + + + +% +o+ +l+ % P + + O% + + +k+p% + + + +% + + + + % + + + +% + + + + % /) (1) Black draws as he is able to keep the opposition (i.e. White to move first). (2) If Black moves first, he loses as White can snap up a pawn and promote. Back to Top The Opposition in Action (4) Multiple Pawns (b) Black draws by keeping the Opposition (diagonal or direct). White to move wins. !""""""""# + + + +% + + + + % + + + +% + + L + % pO + + +% +p+ +k+ % + + + +% + + + + % /) 1.;e3;d52.;d3;c5 3.;e4;c6 4.;d410. Back to Top The Opposition in Action (4) Multiple Pawns (c) 1.;f4;f7 2.;f5(a);e73.;g6 ;e6 4.c4;e75.;g7(b) ;e6 6.;f8(c)10. !""""""""# + + + +% + + + + % o+o+ Ol+% P P + + % + + +p+% + P + K % + + + +% + + + + % /) Blackburne v. Teichmann, Berlin 1897 (a) taking opposition (b) again taking opposition (c) Black resigned as all is lost. (If 1.;f4;g7 then 2.;f5;f73.c4 taking the opposition ;e74.;g6;e6 & Black takes back opposition! 5.;h6 ;d7(best?)6.;h7! and Black must give way!) Proof that pawn endings need careful handling! Back to Top The Opposition in Action (5) Triangulation (a) Triangulation is a technique for losing a move so that the same position is reached but with the other player now on the move. Essentially, the manoeuvre is used to gain the Opposition with a view to promoting a pawn. !""""""""# + + L +% + + + + % + + P O% + + K +o% + + + P% + + + + % + + + +% + + + + % /) White wins by triangulating: e.g. 1.;f4;g8 2.;e4;f83.;e5(forcing vertical or diagonal Opposition)and now Black has only losing moves. Back to Top The Opposition in Action (5) Triangulation (b) The White; is behind his c pawn. (In front of a pawn is the ideal position). How can White promote the pawn? !""""""""# +l+ + +% + + + + % o+p+ + +% P +k+ + % + + + +% + + + + % + + + +% + + + + % /) By triangulation. i.e. 1.;c4;b82.;d4 ;c8 3.;d5and the c pawn cannot now be stopped. Back to Top The Opposition in Action (5) Triangulation (c) The ; is behind the d pawn - not ideal! What can White do? !""""""""# + + + +% + + + + % + + + +% + + + + % +oPl+ +% + P + + % + K + +% + + + + % /) White wins whoever has the move. E.g.1..;f4 2.;c2 going round via the a file or triangulating by1.;d1;d5 2.;e2 ;e4 3.;d2 and Black must give way. (Blacks ;dares not enter the 3 rd
rank as the d pawn promotes). Summary Opposition and Triangulation All is not lost if you are a pawn down in the ending as there are several saving techniques you can try such as ensuring that the opposing pawn is on the a or h file, and your ; controls the promotion square, as shown earlier. However, sound knowledge of the above techniques are essential for anyone who wishes to become a formidable player. Even so, be assured that even very good players often find the winning moves hard to see. Indeed, endgame technique may well be the most difficult of arts in chess. The following section involves pawns v. pawns endings. Knowledge of Opposition and Triangulation, and other endgame skills, will enable you to understand and see the possibilities in similar positions over-the- board. Read More and Buy This Paul Wiseman Ebook. Chess: The Endgame by Paul Wiseman ISBN: 978-1-4653-0989-1 Modestly priced at 2.99, this easy-to-read masterpiece is a must for all club players. Speed up your endgame play to beat the clock and your opponent!
Purchase from: www.xlibrispublishing.co.uk Select: Browse by Subject > Games > Chess A About the Author Paul Wiseman was born and raised in Walsall, Staffordshire. After working in the printing industry he entered Edinburgh University as a mature student, gaining an MA honours degree in Social Anthropology. After graduating, he moved to Dulwich and worked in Education and for the Home Office. A keen chess player since boyhood, he played for the Metropolitan Chess Club of London and was a member of a team that won a national title in 1985. Although now retired, he still plays chess for his local club in Brixham, Devon. TRUE OR FALSE?
NEWSFLASH!
ELEPHANT EATS AUTHOR The great chess author and libertine, Paul Wiseman, has, reportedly, been eaten by Jumbo the Performing Elephant during his visit to Inner Mongolia. Local witnesses were shocked as Jumbo had never eaten a whole human before. Happily, to date, Jumbo has had no adverse after effects to the feast. As many chess players are aware, Paul is famous for inventing the Alzheimer (What was my last move?) Attack and the Kamikaze Attack. Sadly, many of his most brilliant losses are unavailable as he never remembered where he put the score sheets! Equally, with soccer, Paul was famous for his idiosyncratic football refereeing. He would give yellow cards for spitting on the pitch and a red card for clearing ones nostrils without benefit of a tissue. Admirers of Paul's works are now entreated to purchase his ebooks so that his relatives can afford to bring his remains back to Devon for proper internment. Also by Paul Wiseman Chess Essentials www.xlibrispublishing.co.uk HOW TO WIN AT SOCCER Amazon