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CLASS TRAITS Role: Striker. You jump and move about, pecking away at your enemies as you go. When you can move, you are at your deadliest. Power Source: Ki. Through extensive training and meditation, you have become adept at controlling and utilizing spiritual energy, be it yours or your enemies. Key Abilities: Dexterity, Wisdom, Intelligence Armor Proficiencies: Cloth, leather Weapon Proficiencies: Dagger, hand crossbow, short bow, short sword, shuriken, sickle Bonus to Defense: +2 Reflex Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Acrobatics and Stealth. From the class skill list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Nature (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
The ninja are the warriors of mysticism and concealment. Sneaky, cunning, and quick, those who see the ninja do not live to tell the tale. Combining quick movement with amazing stealth, the ninja are adept at appearing suddenly, striking quickly, and fading away, into the night. Because you are a ninja, many people have a crude and sometimes narrow viewpoint of you. Many see you as an evil, remorseless assassin who kills by stealth. Others see you as a mystical thief who takes what he wishes when he wishes. In truth, the ninja are experts in guerilla warfare, sowing the seeds of confusion and deception to gain the advantage against their enemies. Your skill in unconventional combat requires you to be mobile, and your mastery of ki complements this. The ability to move quickly and strike suddenly are aspects of combat the ignorant could never hope to understand, and you would have it no other way. Your body is strong, your mind is clear, and your soul is at peace. Now, how will you use the power you are given? Will
I am a leaf in the wind, a wraith in the air. You will not find me unless I wish to be found.
Ninja Overview
Characteristics: Where the rogue relies on combat advantage to deal damage, you rely on movement. Your ability to freely move about the battlefield allows you to unleash the full extent of your stealthy strike ability, in addition to the mystical advantages granted by the use of your ki. Religion: Ninja are not prone to religion, but those who embrace a deity usually associate with gods of mysticism, illusion, and sometimes death. Good and unaligned ninja tend towards Sehanine or Ioun. Evil ninja worship Vecna. Races: Elves make excellent rat ninja, their natural speed meshing well with their excellent perception. Eldarin are primarily scorpion ninja, with their disposition for knowledge coming in handy for precision offense. Humans make up the bulk of ninja, and function well in any form.
you kill at your leisure, or perhaps serve a cause greater than yourself?
Creating a Ninja
The rat ninja and scorpion ninja are your primary builds. The rat ninja uses instinct to augment his senses and skitter about the battlefield, while the scorpion ninja uses knowledge of anatomy and precision attacks to sting his enemies. Dexterity, Wisdom, and Intelligence are your most important scores.
Alchemical Mastery
You gain Alchemist as a bonus feat. You may add your Intelligence modifier to attacks made when using poison and volatile alchemical items.
Rat Ninja
Instinct is your armor. Your skill at using your ki is better than other ninja, but manipulating the energy of others is more difficult. Dexterity is of the most use to you. Wisdom should be your second-highest score, with the way of the rat as your path. Powers that reward Wisdom are your targets, but some of the Intelligence-based powers are helpful options. Suggested Feat: Quick Blade (Human Feat: Human Perseverance) Suggested Skills: Acrobatics, Athletics, Insight, Perception, Stealth, Thievery Suggested At-Will Powers: anticipatory strike, ki blade Suggested Encounter Power: crescent blade Suggested Daily Power: flare jutsu
Ninjutsu Path
All ninja follow ninjutsu (the art of concealing). Some sting their enemies with precise attacks, others may scurry about and use instinct to avoid danger, and others still may inflict pain through cold ferocity. Choose one of the following options. Way of the Scorpion: You may add your Intelligence modifier to opportunity attack rolls. Way of the Rat: As long as you are wearing cloth armor or no armor, you may add your Wisdom modifier to AC.
Scorpion Ninja
You rely on your knowledge of anatomy, along with your natural skill for ki, and attack with calculated precision, striking chakra points to cause a variety of ailments. You require a high Dexterity for mobility. Since knowledge is your weapon, you need a high Intelligence score. Take the way of the scorpion path. It is best to take powers that use Intelligence, but it helps to take certain powers that use your Wisdom score. Suggested Feat: Reverse Grip (Human Feat: Action Surge) Suggested Skills: Acrobatics, Athletics, Bluff, Stealth, Steetwise, Thievery Suggested At-Will Powers: speedy slash, suigetsu strike Suggested Encounter Power: armpit strike Suggested Daily Power: spirit slash
Stealthy Strike
Once per round, when you move at least 2 squares from your original position and are wielding a weapon from the bow, crossbow, or light blade groups, you may deal extra damage to that foe. You decide whether to apply this extra after making the damage roll. As you advance in level, the damage increases.
Level
1st-10th 11th-20th 21st-30th
Ninja Powers
Your ability to manipulate ki has given you the skill to unlock a variety of techniques. Some of these require knowledge of anatomy to control your enemies' ki and should be used with a high Intelligence score. Others still call upon your own spirit and become more potent with a high Wisdom score.
Ki Blade
Ninja Attack 1
Crescent Blade
Ninja Attack 1
Imparting a fragment of your spirit into your weapon, you strike with conviction. At-Will Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Wisdom modifier damage. Increase damage to 2[W] + Dexterity modifier + Wisdom modifier at 21st level.
Your blade moves like a crescent as you attack your enemy, making it difficult for him to see it. Encounter Ki, Illusion, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 1[W] + Dexterity modifier damage, and you gain concealment against the target until the end of your next turn. Way of the Rat: You deal extra damage equal to your Wisdom modifier.
Speedy Slash
Ninja Attack 1
Deadly Wound
Ninja Attack 1
Using your sixth sense, you quickly move, then slice. At-Will Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
Suigetsu Strike
Ninja Attack 1
You cut a vital trigger point in the enemys body, injuring them further. Encounter Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier + Intelligence modifier damage.
You move out of the way and strike a pressure point, causing serious pain. At-Will Ki, Weapon Standard Action Melee weapon Special: You may use this power for an opportunity attack. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier damage at 21st level.
Falcons Talon
Ninja Attack 1
Driving ki into your legs, you effortlessly jump over your enemys head, leaving a slash as you fly past. Encounter Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One Small or Medium creature Attack: Dexterity vs. AC Special: You may shift to any square adjacent to the target before making the attack roll. Hit: 2[W] + Dexterity modifier damage.
Ninja Utility 2
You can see through your opponents deception. Encounter Ki Minor Action Ranged 5 Target: One creature Prerequisite: You must be trained in Insight. Effect: You gain a +2 power bonus to Insight checks against the target until the end of the encounter.
Sensitive Locksmith
Ninja Utility 2
Spirit Shred
Ninja Attack 1
Imparting a portion of ki into your weapon, you strike directly into your opponents soul. Daily Ki, Necrotic, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier necrotic damage, and ongoing 3 necrotic damage (save ends). Miss: Half damage, and no ongoing damage.
Your manipulate your ki into your fingers, increasing your sensitivity and allowing you to pull off your daring heist Encounter Ki Free Action Personal Prerequisite: You must be trained in Thievery. Trigger: You roll a Thievery check and dislike the result. Effect: Reroll the Thievery check. You gain a +2 power bonus for this check. You must decide to take the reroll before the DM announces the result.
Softened Footsteps
Ninja Utility 2
Spirit Strike
Ninja Attack 1
You push ki into an enemy in an attempt to injure their spirit. Daily Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is weakened and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
Driving ki into your feet, you learn to silence the noise your footsteps would normally make. At-Will Ki Move Action Personal Prerequisite: You must be trained in Stealth. Effect: You may move your speed and make a Stealth check. You take no penalty to your check for moving in this way.
Ki Dodge
Ninja Utility 2
Your movements make you a more difficult target to catch. Encounter Ki Minor Action Personal Prerequisite: You must be trained in Acrobatics. Effect: You gain a +2 power bonus to your AC and Reflex defense until the start of your next turn.
Mirror Blade
Ninja Attack 3
By spinning your body and pushing out your ki, you knock your opponent aside and move on to the next foe. Encounter Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage, the target is knocked prone, and you may shift 1 square. Way of the Scorpion: If an adjacent enemy makes a melee attack against you and misses, you may use this power as an immediate reaction.
Ninja Attack 5
After making a few hand signs, you slither about the battlefield, cutting down your enemies as you move along. Daily Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: See entry Effect: Shift up to your speed. When you move adjacent to an enemy, make an attack as a free action. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Special: You may attack each enemy only once.
Ninja Attack 3
Venomous Manipulation
Ninja Attack 5
You pin your enemys shadow to the ground. Encounter Ki, Illusion, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is immobilized until the end of your next turn.
Sonic Blade
Ninja Attack 3
Your ki causes your weapon to vibrate violently. Encounter Ki, Thunder, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier thunder damage, and the target is deafened until the end of your next turn.
You strike several pressure points. Each point struck carries a venomous sting that will slowly weaken your enemy. Daily Ki, Poison, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier + Intelligence modifier poison damage, and ongoing 5 poison damage (save ends). Miss: Half damage, and no ongoing damage.
Ninja Utility 6
Like the snake, you shed your skin and get away. Encounter Ki Move Action Personal Prerequisite: You must be trained in Acrobatics. Effect: If youre immobilized, slowed, or helpless, end the condition. You may shift a number of squares equal to your Wisdom modifier.
Ninja Utility 6
The ki in your fingers interacts with the life energies of the world. This mixture grants you the ability to merge with any surface. At-Will Ki Move Action Personal Prerequisite: You must be trained in Athletics. Effect: You may climb a surface at one-half your speed without making an Athletics check to climb.
Sudden Warning
Ninja Utility 6
Your acute perception serves you well, alerting your comrades to impending danger. Daily Ki Immediate Interrupt Close burst 5 Prerequisite: You must be trained in Perception. Trigger: You roll initiative. Target: You and each ally in burst Effect: The target gains a power bonus to the initiative check equal to your Wisdom modifier.
The ki you impart into your weapon bears bitter venom for your enemy. Encounter Ki, Poison, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier poison damage, and the target is slowed until the end of your next turn. Way of the Rat: The target is immobilized until the end of your next turn instead.
Ninja Attack 7
Ninja Attack 9
Ninja Attack 7
You drive ki into an enemys muscle, causing severe weakness. Encounter Ki, Cold, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier cold damage, and roll 1d20. Determine the effect based on the roll. 1-10: Strikes the arms. The target cannot attack until the start of your next turn. 11-20: Strikes the legs. The target is knocked prone.
You drive your blade into the ground. Those caught in the small quake you create suffer the consequences. Daily Ki, Thunder, Weapon Standard Action Close blast 3 Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: Each enemy in blast you can see Attack: Dexterity vs. Reflex Hit: 1d10 + Dexterity modifier thunder damage, and the target is knocked prone. Miss: Half damage, and the target is not knocked prone.
Ninja Attack 9
You convert your ki into electricity. When you hit them, every movement causes intense pain. Daily Ki, Lightning, Reliable, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier lightning damage, and until the end of the encounter, whenever the target moves at least 2 squares during a single action, it takes lightning damage equal to your Wisdom modifier.
Ninja Attack 13
Cold-Hearted Comfort
Ninja Utility 10
The flow of ki throughout your body renders you a cold-hearted warrior, but it serves its purpose. Encounter Ki, Cold, Necrotic Minor Action Personal Prerequisite: You must be trained in Perception. Effect: Choose either cold or necrotic. You gain resist 10 to the chosen energy type until the start of your next turn.
Your heart becomes as cold as ice, chilling the enemy to the bone. Encounter Ki, Cold, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier cold damage, and the target takes a -1 penalty to AC until the end of your next turn. Way of the Rat: The penalty to AC is equal to your Wisdom modifier.
Ninja Attack 13
Shadow Jump
Ninja Utility 10
Your shadow comes forth, enveloping you and transporting you to another location. Encounter Ki, Teleportation Move Action Personal Prerequisite: You must be trained in Insight. Effect: Teleport up to a number of squares equal to 2 + your speed.
Before, you attacked one shadow. Now, you attack many. Encounter Ki, Weapon Standard Action Close blast 5 Requirement: You must be wielding a bow, a crossbow, or a light thrown weapon. Target: Each enemy in blast you can see. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage.
Ninja Attack 13
Veiled Presence
Ninja Utility 10
You use your spirit energy to completely shroud yourself in secrecy. Encounter Ki, Illusion Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: You become invisible until the end of your next turn.
You drive the butt of your weapon into your opponents chest, causing paralysis and pain. Encounter Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude Way of the Scorpion: You gain a power bonus to the attack roll equal to your Intelligence modifier. Hit: 2[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.
Ghost Knife
Ninja Attack 15
You penetrate deeply into your opponents soul, wearing them away little by little. Daily Ki, Necrotic, Reliable, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. all defenses Special: Make one attack roll. You hit if your attack roll meets or exceeds any defense. Hit: 2[W] + Dexterity modifier necrotic damage. For each defense you meet or exceed, the target takes ongoing 3 necrotic damage (save ends)
Stealth Dash
Ninja Utility 16
You move with incredible speed, but no one hears you. Daily Ki Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: Until the end of the encounter, you take no penalty to your Stealth check for running. You take no attack penalty and do not grant combat advantage for running while this power is in effect.
Substitution Jutsu
Ninja Attack 15
An attack strikes true, but you suddenly disappear, revealing yourself behind your would-be assailant. Daily Ki, Teleportation, Weapon Immediate Interrupt Ranged 10 Requirement: You must be wielding a light blade. Trigger: You are hit by a melee or ranged attack from an enemy within range. Effect: You teleport to a square adjacent to the triggering enemy and make a melee attack. You take no damage and gain combat advantage for the attack. Target: The triggering enemy Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage.
Needle Point
Ninja Attack 17
Ghost Dodge
Ninja Utility 16
A series of precision attacks leaves your enemy broken. Encounter Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude Hit: 3[W] + Dexterity modifier damage. Effect: Roll 1d20 determine the effect based on the roll. The effect lasts until the start of your next turn. 1-7: Target takes a -1 penalty to attack rolls and damage rolls. 8-14: Target takes a -1 penalty to all defenses. 15-20: Target takes a -1 penalty to speed. Way of the Scorpion: The penalty is equal to your Intelligence modifier.
You become like a ghost, ethereal and silent. Daily Ki, Illusion Immediate Interrupt Personal Trigger: You would be hit by a melee attack. Prerequisite: You must be trained in Insight. Effect: You become invisible and insubstantial until the end of your next turn.
Panther Claw
Ninja Attack 17
Inhuman Boost
Ninja Utility 16
Your ki allows you to reach inhuman heights. Encounter Ki Minor Action Personal Prerequisite: You must be trained in Athletics. Effect: Make an Athletics check to jump. You are considered to have a running start and gain a +5 power bonus to the jump.
Your attack comes suddenly, then you move forward. Encounter Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Effect: You may shift one-half your speed.
Vision of Pain
Ninja Attack 19
Once you hurt your enemy, you truly understand what they are trying to do. Daily Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 5[W] + Dexterity modifier damage, and the target cannot make opportunity attacks against you until the end of the encounter. Miss: Half damage, and the target cannot make opportunity attacks against you until the end of your next turn.
Heart of Darkness
Ninja Utility 22
Ninja Attack 19
Your ability to manipulate others enables you to control an enemy for a brief period. Daily Ki, Charm, Weapon Standard Action Ranged 5 Requirement: You must be wielding a light blade. Target: One creature you can see Attack: Intelligence vs. Will Hit: The creature is dominated until the start of your next turn. Sustain Minor: You sustain the power for another round. You may sustain this power up to three times. Miss: 2d10 + Intelligence modifier damage.
You look into your soul and see, like all others, you have a dark side. You just know when it is appropriate to draw it out. Daily Ki, Cold, Necrotic Minor Action Personal Prerequisite: You must be trained in Insight. Effect: Choose cold or necrotic. Until the end of the encounter, you gain immunity to the chosen energy type and vulnerable 5 radiant.
Seventh Sense
Ninja Utility 22
Focusing your ki throughout your body, you body becomes attuned to everything happening in the immediate area. Encounter Ki Minor Action Personal Prerequisite: You must be trained in Perception. Effect: You gain blindsight 6 until the end of your next turn.
Tengus Cloak
Ninja Utility 22
You wear the darkness like a cloth, concealing yourself from your enemy. Daily Ki, Illusion Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: You become invisible until the end of the encounter or until you are hit by a melee or ranged attack.
Ninja Attack 23
You weave your ki into two deadly prongs, causing twofold injury to your opponent. Encounter Ki, Poison, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier poison damage, and the target is slowed until the end of your next turn. Make a secondary attack. Secondary Attack: Dexterity vs. AC Way of the Scorpion: You gain a power bonus to the secondary attack roll equal to your Intelligence modifier. Hit: 2[W] + Dexterity modifier + Intelligence modifier poison damage.
Ninja Attack 25
You make the ground quake beneath your feet, leaving your enemies disoriented and helpless. Daily Ki, Thunder, Weapon Standard Action Close burst 2 Requirement: You must be wielding a light blade. Target: Each enemy in burst Attack: Wisdom vs. Reflex Hit: 2[W] + Wisdom modifier thunder damage, and the target is knocked prone. Miss: Half damage, and the target is slowed until the end of your next turn.
Ninja Attack 23
Ninja Attack 25
Your shadow springs forth and attacks. Encounter Ki, Illusion, Necrotic, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One or two creatures Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier necrotic damage. Make a secondary attack against the same or a different creature. Secondary Attack: Dexterity vs. AC Way of the Rat: You gain combat advantage against the target for the secondary attack. Hit: 2[W] + Dexterity modifier necrotic damage.
Instead of pinning your enemys shadow to the ground, you control it. Daily Ki, Charm, Weapon Standard Action Ranged 5 Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature of Medium size or larger you can see Attack: Intelligence vs. Will Hit: You disappear and gain control of the target. Treat yourself as the target. You may use any of the targets powers (including racial powers), but none of your own. At the end of your next turn or if the target dies, you reappear in a square adjacent to the target. Miss: 3d10 + Intelligence modifier damage.
Ninja Attack 29
You create a sharp blade of frigid air with your ki and launch it at your opponent, freezing them in place. Daily Ki, Cold, Weapon Standard Action Ranged weapon Requirement: You must be wielding a bow, crossbow, or light thrown weapon. Target: One creature Attack: Wisdom vs. AC Hit: 5[W] + Wisdom modifier cold damage, and the target is helpless and takes ongoing 10 cold damage (save ends both). On a critical hit, increase to helpless and ongoing 20 cold damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Transformation Strike
Ninja Attack 27
Ninja Attack 29
As you strike, you change into another person, confusing your enemy to your true self and filling them with doubt. Encounter Ki, Illusion, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 4[W] + Dexterity modifier damage, and the target cannot attack you until the start of your next turn.
Ninja Attack 27
Moving at high speed, you unleash a torrent of deadly cuts against the enemy. Encounter Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding light blade. Target: One, two, or three creatures Attack: Dexterity vs. AC, three attacks Hit: 2[W] + Dexterity modifier damage per attack. Effect: You shift 1 square. Way of the Rat: You shift a number of squares equal to 1 + your Wisdom modifier.
Your movements become so quick, the enemy think the earth literally shrinks between you and it. Daily Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: See entry Effect: Shift up to twice your speed. When you move adjacent to an enemy, make an attack as a free action. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Miss: Half damage. Special: You may deal Stealthy Strike damage to each target, as long as you move at least 2 squares per attack. Using this power counts as one use of Stealthy Strike.
Paragon Paths
Iron Master
Through the body, a ninja can become stronger, faster, and a true force of might. Those who master the body master the way of the ninja. Prerequisites: Ninja class You are a ninja who seeks to improve his body, hoping to attain physical perfection. Because you focus on the body, you manipulate ki to augment your physical attacks, and you have a stronger resistance to anything that attacks your body.
Leopard Blow
Ninja Attack 29
You are a ninja who seeks to better himself through the pursuit of improved spiritualism. Where the iron and psycho masters use ki to improve their skills, you seek only to strengthen ki in its pure form. Because of that, your attacks typically involve manifesting ki in a more visible form, allowing you to engage in deadly attacks.
Physical Renewal
You use your ki to regain some of your lost vigor. Daily Ki, Healing Minor Action Personal Effect: You may spend a healing surge. You gain a +5 power bonus to saving throws against poison and a +5 power bonus to Endurance checks against disease until the end of your next turn.
You grind your ki to a razor point, allowing you to cut through anything. Daily Ki, Reliable, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and the target cannot apply resistance to your attacks (save ends).
Ki Master Techniques
Ki Burst
Ki Master Attack 11
You push out your spirit energy in a short, violent burst. Encounter Ki, Weapon Standard Action Close burst 1 Requirement: You must be wielding a light blade. Target: Each enemy in burst you can see Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.
Renewal of Spirit
Ki Master Utility 12
A moment of focus and clarity allows you to take back that which you lost. Daily Ki Move Action Personal Effect: You recover one expended encounter power.
Ki Drain
Ki Master Attack 20
Ki Master
Through the spirit, a ninja is able to truly tap into the latent energies of ki. Those who master the spirit master the way of the ninja. Prerequisites: Ninja class
Thrusting your blade into your foe, you begin sucking away your enemys spirit energy, using it to bolster your own. Daily Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 4[W] + Dexterity modifier damage, and you gain a +2 power bonus to attack rolls against the target (save ends). Miss: Half damage, and no attack bonus.
Psycho Master
Through the mind, a ninja gains a greater control of himself and his enemy. Those who master the mind master the way of the ninja. Prerequisites: Ninja class
You are a ninja who focuses on the mind, striving to achieve greater knowledge. In this respect, you are noted for having mastery of the mind, so much so that even against strong mental forces, you do not falter.
Void Master
When a ninja strives for balance, he is able to attain enlightenment and clarity. Those who seek to improve spirit, body, and mind master the way of the ninja. Prerequisites: Ninja class You believe the true path to the perfection of ninjutsu involves strengthening yourself in all areas of your being. To you, pursuing only one part of yourself leaves you ignorant of the benefits the other aspects of life can provide. Though you do not have mastery of spirit, body, or mind to the extent the other masters do, your drive for balance still has its advantages.
Ki Whip
You focus your ki into a long, slender blade. When you lose that focus, the blade disappears. Daily Ki, Stance, Weapon Move Action Personal Requirement: You must be wielding a light blade. Effect: Your weapon gains reach 2. When you take damage, the stance ends.
Where you originally struck the armpit, you now drive massive amounts of ki into the area, severely injuring your enemy, perhaps even killing them. Daily Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier + Intelligence modifier damage, and the target is stunned (save ends). Miss: Half damage, and the target is slowed until the end of your next turn.
Your pursuit of perfection gives you unnatural clarity, allowing you to tip the scales in your favor. Daily Ki Minor Action Personal Effect: Until the end of the encounter, you gain a +2 power bonus to attack rolls against enemies that are not bloodied.
Menage a Trois
Sarcasm begets a threefold attack. Daily Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature Attack: Dexterity vs. Fortitude, Reflex, Will Special: Make one attack roll. You hit if the roll meets or exceeds any defense. Hit: 3[W] + Dexterity modifier damage. Add an additional 1[W] damage if you two defenses. If you hit all three defenses, the target is stunned (save ends). Miss: 2[W] + Dexterity modifier damage.
of what you can do are beyond the boundaries of thought and even time. In an instant, you learn of incredible worlds, streaming white shores, and endless infinity. One would call this godhood. You would call it knowledge.
Epic Destiny
Enlightened Master
You have achieved a clarity and understanding of the world about you as only a grandmaster such as yourself could ever attain. You have learned to become one with the earth and soar to the heavens at the same time. Prerequisites: 21st level, training in Insight or Perception You are a master of yourself, obtaining true understanding and knowledge of the universe. You are now at one with spirit, body, and mind, aware of the full extent of power you gain from each of these aspects of life. You are viewed as a being with incredible wisdom and vision. Some see you as a creature with the ability to see into others. Others view you as a demon who tries to unlock the darkness within a persons soul. Yet others revere as a god in physical form. However, you are simply yourself, belonging to no one and everyone at the same time. With your skill, you can foresee an incoming doom for the world, and you can fight it, train others to do so, or perhaps do nothing, believing the future is an inevitable course of life and time. The ninja are most commonly enlightened masters, but clerics and paladins have shown an impressive capability for become enlightened masters, despite their devotion to patron gods.
You see a beautiful beach with streaming white waters, and you know this is the bliss of enlightenment. Daily Standard Action Personal Effect: Until the end of the encounter, you become insubstantial. You gain a +5 power bonus to all saving throws and skill checks.
Visions of Splendor
Feats
Heroic Tier Ninja Feats
Quick Blade
Prerequisites: Ninja class, Stealthy Strike class feature Benefit: Increase the damage from your Stealthy Strike from d6s to d8s.
Reverse Grip
Prerequisites: Ninja class, Dex 15, Int 13 Benefit: As long as you are wielding a melee light blade, as a minor action, you gain a +1 bonus to attack rolls, but take a -1 penalty to damage rolls. You may apply this benefit only once. You may end this feats effect as a minor action.
Immortality, or awareness?
To you, becoming a legend or an immortal is not as important as becoming greater than you are. While immortality may have some to do with that, not all enlightened master believe immortality leads to a knowledge of all things. The Knowledge of the Universe: When an enlightened master completes his final task (a mission called a vision quest by other enlightened masters), you finally attain a complete understanding of the universe. You throw off the limits placed on the mind, body, and soul to become everything and nothing at the same time. After you attain complete enlightenment, the possibilities
Spring Blade
Prerequisites: Paragon tier, ninja class, Quick Blade feat, Dex 19, Wis 15 Benefit: When you deal Stealthy Strike damage with a melee attack, if you are wielding a light blade and have combat advantage, you may roll d10's.
Made by Matt Sylvain. Do not copy, reproduce, redistribute without consent or permission. All images are trademarks of their respective creators and are not of authors creation.