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Wearable computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing.

This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. One of the main features of a wearable computer is consistency. There is a constant interaction between the computer and user, i.e. there is no need to turn the device on or off. Another feature is the ability to multi-task. It is not necessary to stop what you are doing to use the device; it is augmented into all other actions. These devices can be incorporated by the user to act like a prosthetic. It can therefore be an extension of the users mind and/or body.

Areas of applications
In many applications, user's skin, hands, voice, eyes, arms as well as motion or attention are actively engaged as the physical environment. Wearable computer items have been initially developed for and applied with e.g.

behavioral modeling, health care monitoring systems, service management mobile phones smartphones electronic textiles fashion design

and other usage.

History
The development of wearable items has taken several steps of miniaturization from discrete electronics over hybrid designs to fully integrated designs, where just one processor chip, a battery and some interface conditioning items make the whole unit. Depending on how broadly one defines both wearable and computer, the first wearable computer could be as early as the first abacus on a string, or, later, a 16th century pocket watch. However common understanding is computer as a user-programmable item for complex algorithms, interfacing and data management.
1268 (F) Earliest recorded mention of eyeglasses Roger Bacon made the first recorded comment on the use of lenses for optical purposes. However, by that time reading glasses made out of transparent quartz or beryl were already in use in both China and Europe.

1665 (F) Robert Hooke calls for augmented senses Micrographia preface 1665: "The next care to be taken, in respect of the Senses, is a supplying of their infirmities with Instruments, and as it were, the adding of artificial Organs to the natural... and as Glasses have highly promoted our seeing, so 'tis not improbable, but that there may be found many mechanical inventions to improve our other senses of hearing, smelling, tasting, and touching." 1762 (F) John Harrison invents the pocket-watch Harrison invented the first practical marine chronometer, a highly accurate and reliable clock needed to determine the longitude of a ship. 1907 (F) Aviator Alberto Santos-Dumont commissions the creation of the first wristwatch Alberto Santos-Dumont, one of the early experimenters in heavier-than-air flying machines, commissioned the famous jeweler Louis Cartier to manufacture a small timepiece with a wristband to his specifications. The wristwatch allowed him to keep his hands free for piloting. 1945 (F) Vannevar Bush proposes the idea of a "memex" in his article "As We May Think" [MIT] While Bush thought the memex would be desk-sized rather than wearable, it is an early mention of the augmented memory. "Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and to coin one at random, ``memex'' will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory." 1960 (F) Heilig patents a head-mounted stereophonic television display. In 1960 Heilig patented a stereophonic television Head-Mounted Display (HMD). This was followed by his patent in 1962 for the "Sensorama Simulator" (US Patent #3,050,870), a virtual reality simulator with handlebars, binocular display, vibrating seat, stereophonic speakers, cold air blower, and a device close to the nose that would generate odors that fit the action in the film. See "Virtual Reality" by Howard Rheingold, 1991, pp. 49-67. 1960 (F) Manfred Clynes coins the word "Cyborg" Manfred Clynes and co-author Nathan Kline first coined the phrase "Cyborg" in a story called "Cyborgs and Space" published in Astronautics (September 1960). The term was used to describe a human being augmented with technological "attachments". The story has since been reprinted in "The Cyborg Handbook" edited by Chris Hables Gray. 1966 (C) Ed Thorp and Claude Shannon reveal their invention of the first wearable computer, used to predict roulette wheels [MIT]

The system was a cigarette-pack sized analog computer with 4 push buttons. A data-taker would use the buttons to indicate the speed of the roulette wheel, and the computer would then send tones via radio to a bettor's hearing aid. Though the system was invented in 1961, it was first mentioned in E. Thorp, Beat the Dealer, revised ed. in 1966. The details of the system were later published in Review of the International Statistical Institute, V. 37:3, 1969. Thorp also disclosed a similar system for beating the Wheel of Fortune gambling game in LIFE Magazine, March 27, 1964, pp. 80-91. 1966 (F) Sutherland creates first computer-based head-mounted display [MIT] Sutherland created a tethered HMD using two CRTs mounted beside each of a wearer's ears, with half-silvered mirrors reflecting the images to the user's eyes. Another system determined where the user was looking and projected a monoscopic wireframe image such that it looked like a cube was floating in mid-air. The bulk of the system was attached to the ceiling above the wearer's head, earning the system the nickname "Sword of Damocles." See http://www.sun.com/960710/feature3/alice.html 1967 (F) Bell Helicopter experiments with HMDs with input from servo-controlled cameras [Bell Helicopter] Bell Helicopter Company performed several early camera-based augmented-reality systems. In one, the head-mounted display was coupled with an infrared camera that would give military helicopter pilots the ability to land at night in rough terrain. An infrared camera, which moved as the pilot's head moved, was mounted on the bottom of a helicopter. The pilot's field of view was that of the camera. See http://www.sun.com/960710/feature3/alice.html for more details. 1967 (C) Hubert Upton invents analogue wearable computer with eyeglass-mounted display to aid lipreading [Bell Helicopter] Hubert Upton designed an analogue wearable computer as an aid for lip-reading. Using high and low-pass filters, the system would determine if a spoken phoneme was a fricative, stop, voicedfricative, voiced stop, or simply voiced. An LED mounted on ordinary eyeglasses illuminated to indicate the phoneme type. The LEDs were positioned to enable a simple form of augmented reality; for example, when a phoneme was voiced the LED at the bottom of the glass illuminated, making it seem as if the speaker's throat was glowing. The work was presented at the Conference on Speech-Analyzing Aids for the Deaf, June 14-17, 1967, and was subsequently published in Upton, H, "Wearable Eyeglass Speechreading Aid," American Annals of the Deaf, V113, 2 March 1968, pp. 222-229. 1968 (F) Douglas Engelbart demonstrates one-handed chording keyboard in NLS (oN Line System) [SRI] At the Fall Joint Computer Conference, Dec 8, 1968, Engelbart demonstrated the NLS system, one of the first personal computer that paved the way for both the interactive personal computer and groupware. The system included one-handed keyboard, word processing, outline

processing, split windows, hypermedia, mouse, shared documents, e-mail filtering, desktop conferencing, annotation of shared documents, interactive sharing, quarter sized video sharing, turn taking, and network information. 1972 (C) Alan Lewis invents a digital camera-case computer to predict roulette wheels [Cal Tech] Like Thorp and Shannon's system, Lewis used a radio link between data taker and bettor. The data-taker used the computer to predict the roulette wheel, then whispered the prediction via radio link to the bettor's hearing-aid radio-receiver. 1977 (C) CC Collins develops wearable camera-to-tactile vest for the blind [Smith-Kettlewell] The result of ten years research, C.C. Collins of the Smith-Kettlewell Institute of Visual Sciences developed a five pound wearable with a head-mounted camera that converted images into a 1024-point, 10" square tactile grid on a vest. The system was tested as a visual prostetic for the blind. See "Mobile Studies whith a Tactile Imaging Device," C.C. Collins, L.A. Scadden, and A.B. Alden, Fourth Conference on Systems & Devices For The Disabled, June 1-3, 1977, Seatle WA. 1977 (C): HP releases the HP 01 algebraic calculator watch [Hewlett-Packard] The HP 01 calculator watch had 28 tiny keys on the watch face. Four keys were raised for easy finger access (date, alarm, memory and time), and two were recessed but could still be operated with the fingers (read/recall/reset and stopwatch). The remaining keys were meant to be pressed with a stylus that snapped into the clasp of the bracelet. 1978 (C) Eudaemonic Enterprises invents a digital wearable computer in a shoe to predict roulette wheels [Eudaemonic Enterprises] Using a CMOS 6502 microprocessor with 5K RAM, Eudaemonic Enterprises (Doyne Farmer, Norman Packard, and others) created a shoe computer with toe-control and inductive radio communications with between a data taker and better. This is the only known roulette machine of the time to show a statistical profit on a gambling run, though they never made the "big score." See The Eudaemonic Pie, Thomas A. Bass, Houghton Mifflin Company, 1985. 1979 (F) Sony introduces the Walkman [Sony] Sony introduces the Walkman, a commercial wearable cassette player. Later products would include Music CD-players. 1980 (F) Upton and Goodman file for patent on LED raster display [Textron, Inc] Hubert Upton and James Goodman filed for a patent on a "vibratory scan optical display" where fiber-optical elements were driven by LEDs and scanned with an "electromechanical exciter." The patent was granted in 1982, patent number 311999. 1981 (C) Steve Mann designs backpack-mounted computer to control photographic equipment

While still in high-school Steve Mann wired a 6502 computer (as used in the Apple-II) into a steel-frame backpack to control flash-bulbs, cameras, and other photographic systems. The display was a camera viewfinder CRT attached to a helmet, giving 40 column text. Input was from seven microswitches built into the handle of a flash-lamp, and the entire system (including flash-lamps) was powered by lead-acid batteries. 1983 (C) Taft commercializes toe-operated computers based on Z-80's for counting cards At least by 1983, Keith Taft was selling Z-80 based shoe-computers with special software for card-counting in blackjack. See The Eudaemonic Pie, Thomas A. Bass, Houghton Mifflin Company, 1985. 1984 (F) William Gibson writes Neuromancer This book founded the genre of Cyberpunk, the dystopian future in which humans are augmented with computer implants. 1986 (C) Steve Roberts builds Winnebiko II, a recumbent bicycle with on-board computer and chording keyboard Winnebiko II was the first of Steve Roberts' forays into nomadic computing that allowed him to type while riding. It included a packet data communication system for email via ham radio, an offline HP laptop, chording keyboard for typing while riding, and 20 watts of solar panels. The bike was later replaced by BEHEMOTH (Big Electronic Human-Energized Machine... Only Too Heavy), a more sophisticated system that included a heads up display. See http://www.microship.com/ 1987 (F) The movie Terminator is released Of special note are the scenes from the point-of-view of the Terminator cyborg, with text and graphical information overlayed on top of the real world. 1989 (F) Private Eye head-mounted display sold by Reflection Technology [Reflection Tech] The display (designated the "P4") is a 720 x 280 pixel monochrome (red) monitor in a 3.5" X 1.5" X 1.25" package. Screen size is 1.25" on the diagonal, but the image appears to be a 15" display at 18" away. 1990 (C) Gerald Maguire and John Ioannidis demonstrate the Student Electronic Notebook, with Private Eye and mobile IP [Columbia] The IBM/Columbia Student Electronic Notebook Project used Toshiba diskless AIX notebook computers (prototypes) using direct sequence spread spectrum radio links to provide, the providing all the usual TCP/IP based services, NFS mounted file systems, X windows and a stylus based input systems + virtual keyboard, and running the Andrew environment. The work was first shown at the DARPA Workshop on Personal Computer Systems, Washington, D.C., 18

January 1990, and first published in J. Peter Bade, G.Q. Maguire Jr., and David F. Bantz, The IBM/Columbia Student Electronic Notebook Project, IBM, T. J. Watson Research Lab., Yorktown Heights, NY, 29 June 1990 1990 (F) Olivetti develops an active badge system, using infrared signals to communicate a person's location [Olivetti] Olivetti developed a name badge that transmitted a unique id to IR receivers placed in rooms around a building. This allowed these "smart rooms" to track a person's location and log it in a central database. The badges measured 55x55x7mm, weighed 40g, and could be made extremely cheaply. 1991 (C) Doug Platt debuts his 286-based "Hip-PC" [Select Tech] Doug Platt's system was a shoebox-sized computer based on the Ampro "Little Board" XT module. The screen was a Reflection Technology Private Eye display and the keyboard was an Agenda palmtop used as a chording keyboard attached to the belt. It included a 1.44 megabyte floppy drive. Later versions incorporated additional equipment from Park Engineering. The system debuted at "The Lap and Palmtop Expo" on April 16th, 1991. 1991 (C) CMU team develops VuMan 1 for viewing and browsing blueprint data [CMU] Students in a Summer-term course at Carnegie Mellon's Engineering Design Research Center developed the VuMan 1, a wearable computer for viewing house blueprints. Input was through a three-button unit worn on the belt, and output was through Reflection Tech's Private Eye. The CPU was an 8 MHz 80188 processor with 0.5 MB ROM. 1991 (F) Mark Weiser proposes idea of Ubiquitous Computing in Scientific American [Xerox PARC] Ubiquitous Computing proposes a world in which most everyday objects have computational devices embedded in them. Weiser's Landmark article, The Computer for the 21st Century appeared the September 1991 issue of Scientific American, pp 66-75. 1993 (C) Thad Starner starts constantly wearing his computer, based on Doug Platt's design [MIT] Starner had attempted previous wearables based on both a TRS-80 model 100 and a SPARC Workstation, but never got them working reliably. When he heard Doug Platt give a talk at the MIT Media Lab he shifted over to Platt's system based on a 286 chip. In June '93, Platt and Starner custom made Starner's first working system with parts from a kit made by Park Enterprises, a Private Eye display, and the Twiddler chording keyboard made by Handykey. Many iterations later this system became the MIT "Tin Lizzy" wearable computer design. 1993 (C) BBN finishes the Pathfinder system, a wearable computer with GPS and radiation detection system [BBN]

BBN's Pathfinder system was completed in Fall 1993, and included a wearable computer, Global Positioning System (GPS), and radiation detection system. 1993 (F) Thad Starner writes first version of the Remembrance Agent augmented memory software [MIT] The Remembrance Agent (RA) was an automated associative memory that would recommend relevant files from a database, based on whatever notes were currently being written on a wearable computer. The systems was integrated into Emacs, and later was rewritten as part of continuing research by Bradley Rhodes. 1993 (F) Feiner, MacIntyre, and Seligmann develop the KARMA augmented reality system [Columbia] Steve Feiner, Blair MacIntyre, and Dore Seligmann at Columbia University developed KARMA: Knowledge-based Augmented Reality for Maintenance Assistance. Users would wear a Private Eye display over one eye, giving an overlay effect when the real world was viewed with both eyes open. KARMA would overlay wireframe schematics and maintenance instructions on top of whatever was being repaired. For example, graphical wireframes on top of a laser printer would explain how to change the paper tray. The system used sensors attached to objects in the physical world to determine their locations, and the entire system ran tethered from a desktop computer. 1994 (C) Mik Lamming and Mike Flynn develop "Forget-Me-Not," a continuous personal recording system [Xerox EuroPARC] The Forget-Me-Not was a wearable device that would record interactions with people and devices and store this information in a database for later query. It interacted via wireless transmitters in rooms and with equipment in the area to remember who was there, who was being talked to on the telephone, and what objects were in the room, allowing queries like "Who came by my office while I was on the phone to Mark?" 1994 (C) Edgar Matias debuts a "wrist computer" with half-QWERTY keyboard [UofT] Built by Edgar Matias and Mike Ruicci of the University of Toronto, this "wrist computer" presented an alternative approach to the emerging HUD + chord keyboard wearable. The system was built from a modified HP 95LX palmtop computer and a Half-QWERTY one-handed keyboard. With the keyboard and display modules strapped to the operator's forearms, text could be entered by bringing the the wrists together and typing. The system debuted at the CHI94 conference in Boston, and is now being productized under the the name "half keyboard". The same technology was used by IBM researchers to create a "belt computer" . 1994 (F) DARPA starts Smart Modules Program

DARPA starts Smart Modules Program to develop a modular, humionic approach to wearable and carryable computers. Develops a variety of products including computers, radios, navigation systems, human-computer interfaces, etc. that have both military and commercial use. 1994 (F) Steve Mann starts transmitting images from a head-mounted camera to the Web [MIT] In December 1994, Steve Mann developed the "Wearable Wireless Webcam." Webcam transmitted images point-to-point from a head-mounted analog camera to an SGI base station via amateur TV frequencies. The images were processed by the base station and displayed on a webpage in near real-time. (The system was later extended to transmit processed video back from the base station to a heads-up display and was used in augmented reality experiments performed with Thad Starner.) 1996 (F) DARPA sponsors "Wearables in 2005" workshop This July, 1996 workshop brought together industrial, university and military visionaries to work on the common theme of delivering computing to the individual. 1996 (F) Boeing hosts wearables conference in Seatle Boeing hosted a small conference on wearable computing August 19-21, 1996. In attendance were researchers and administrators from industry, academia, and independent laboratories. Several vendors of displays, speech recognition systems, and full wearable computers were also present. There were 204 people registered for the event. 1997 (F) Creaple Ecole de Cration and Alex Pentland produce Smart Clothes Fashion Show The fashion show was a design collaboration between the students and faculty of Creaple Ecole de Cration (Paris) and Prof. Alex Pentland (M.I.T., Boston), with the goal of envisioning the impending marriage of fashion and wearable computers. Beginning in April 1996, designs were iterated and clothes produced, with the final runway fashion show was held at the Pompidou Center in Paris in February 1997. 1997 (F) CMU, MIT, and Georgia Tech co-host the first IEEE International Symposium on Wearables Computers CMU, MIT, and Georgia Tech co-hosted the IEEE International Symposium on Wearables Computers in Cambridge, MA October 13-14, 1997. The symposium was a full academic conference with published proceedings and papers ranging from sensors and new hardware to new applications for wearable computers. There were 382 people registered for this event. See

The wearable computer market can also pin its rapid growth on declining prices for core computing components and substantial improvements in voice technology and head-worn display devices. Currently, there are two main types of wearable computers (1) computers you can wear on your head or on your belt and (2) computers you can place on your wrist or finger. The head-worn or belt-worn device usually features a head-mounted display, headset microphone and/or tablet display. Meanwhile, the finger- or wrist-worn product typically has a bar code scanner and a voice or touch-screen interface. E-fabrics also represent a huge potential market for wearables, but many obstacles have to be overcome. The conductive fibers in these textiles must not only bend and bunch, like that of any cloth, but also withstand the turbulence of a washing machine, the jabbing of a sewing machine needle and the snapping of threads

Behavioral modeling
In behavioral science, system theory and dynamic systems modeling, a behavioral model reproduces the required behavior of the original analyzed system, such as there is a one-to-one correspondence between the behavior of the original system and the simulated system. That namely implies that the model uniquely predicts future system states from past systems states. The behavioral approach is motivated by the aim of obtaining a framework for system analysis that respects the underlying physics and sets up the appropriate mathematical concepts from there.

Monitoring (medicine)

A medical monitor as used in anesthesia.

In medicine, monitoring is the evaluation of a disease or condition over time. It can be performed by continuously measuring certain parameters (for example, by continuously measuring vital signs by a bedside monitor), and/or by repeatedly performing medical tests (such as blood glucose monitoring in people with diabetes mellitus). Transmitting data from a monitor to a distant monitoring station is known as telemetry or biotelemetry

Service management
Service management is integrated into supply chain management as the joint between the actual sales and the customer. The aim of high performance service management is to optimize the service-intensive supply chains, which are usually more complex than the typical finished-goods supply chain. Most service-intensive supply chains require larger inventories and tighter integration with field service and third parties. They also must accommodate inconsistent and uncertain demand by establishing more advanced information and product flows. Moreover, all processes must be coordinated across numerous service locations with large numbers of parts and multiple levels in the supply chain

Smartphone

Modern smartphones.

A smartphone is a mobile phone built on a mobile computing platform, with more advanced computing ability and connectivity than a feature phone.[1][2][3] The first smartphones were devices that mainly combined the functions of a personal digital assistant (PDA) and a mobile phone or camera phone. Today's models also serve to combine the functions of portable media players, low-end compact digital cameras, pocket video cameras, and GPS navigation units. Modern smartphones typically also include high-resolution touchscreens, web browsers that can access and properly display standard web pages rather than just mobile-optimized sites, and high-speed data access via Wi-Fi and mobile broadband. The most common mobile operating systems (OS) used by modern smartphones include Apple's iOS, Google's Android, Microsoft's Windows Phone, Nokia's Symbian, RIM's BlackBerry OS, and embedded Linux distributions such as Maemo and MeeGo. Such operating systems can be installed on many different phone models, and typically each device can receive multiple OS software updates over its lifetime. The distinction between smartphones and feature phones can be vague and there is no official definition for what constitutes the difference between them. One of the most significant differences is that the advanced application programming interfaces (APIs) on smartphones for running third-party applications[4] can allow those applications to have better integration with the phone's OS and hardware than is typical with feature phones

E-textiles

LEDs as part of a piece of women's fashion

E-textiles, also known as electronic textiles or smart textiles, are fabrics that enable computing, digital components, and electronics to be embedded in them. Part of the development of wearable technology, they are known as intelligent clothing or smart clothing because they allow for the incorporation of built-in technological elements in everyday textiles and clothes. Electronic textiles do not strictly encompass wearable computing because emphasis is placed on the seamless integration between the fabric and the electronic elements, such as cables, microcontrollers, sensors and actuators

Wearable Computers : The Future of New Generation Computing 76


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wearable computers : Overview

We need computers anytime, anywhere and we need to carry our computing device with us. Laptops, Palmtops, Smart-Phones, other Wireless Gadgets and devices has entered in our life to fulfill those needs. But we want more flexibility - so the wearable computers has become the need of this time. The opportunities offered by wearable computing have triggered the imaginations of designers and researchers in a wide variety of fields. The inevitability of computers and interfaces which are small enough to be worn on the human body has inspired the creation of devices and applications which can assist with specialized professional and personal activities, as well as aiding and augmenting everyday life in the modern world. In reality limitations imposed by factors such as battery life, processor power, display brightness, network coverage and form factor have conspired to delay the widespread introduction of wearable computers. Nevertheless over the past ten years there have been many successful implementations and, as the relentless miniaturization of computing devices continues, an increasing number of viable applications are emerging.

Wearable Wrist Watch Computer

History of Wearable Computers


The concept of wearable computing emerged in the mid 1990s at a time when carrying an alwayson computer combined with a head-mounted display and control interface first became a practical possibility. In July 1996 a workshop Wearable Computers within 2005 was sponsored by the U.S. Defense Advanced Research Projects Agency. They defined wearable computing as "data gathering and

disseminating devices which enable the user to operate more efficiently. These devices are carried or worn by the user during normal execution. In 2001 IBM developed and publicly displayed two prototypes for a wristwatch computer running Linux. Sporting a surprisingly crisp VGA screen, the WatchPad is capable of handling text, photos and animation. An animated watch face, for example, is circled by clear bars that fill up when there is an appointment. A touch of the finger brings up the appointment details. The last message about them dates to 2004, saying the device would cost about $250 but it is still under development. Here we will discuss some Wearable Computer inventions.

ViA Wearable Computers

ViA Wearable Computers


ViA was founded in 1987 in the heart of Silicon Valley, VIA achieved a leadership position in the PC core logic chipset market through its ability to consistently deliver leading-edge technology at reasonable prices to top tier PE OEMs and motherboard manufacturers. In 1997 the ViA Wearable, a full function, flexible computer that can be worn around the waist in a belt, was unveiled during the COMDEX (Computer Dealers Exposition) trade show in Las Vegas. ViA joins the ranks of Fujitsu, Hitachi, NEC, and Sony, who introduced notebooks using the Crusoe microprocessor. ViA is unique with this implementation of the Crusoe in a powerful, fullfunction, wearable computer designed for mobile users requiring hands and eyes-free computing.

IBM Wearable Computer

IBM Wearable Computer


International Business Machines, abbreviated IBM, is a multinational computer, technology and IT consulting corporation. IBM is one of the few information technology companies with a continuous history dating back to the 19th century. IBM manufactures and sells computer hardware and software, and offers infrastructure services, hosting services, and consulting services in areas ranging from mainframe computers to nanotechnology. It has been nicknamed "Big Blue" for its official corporate color. IBM has been well known through most of its recent history as the world's largest computer company. Built in 1998, the IBM Wearable Computer, was derived from a ThinkPad 560X.It included a 233Mhz Intel processor, 64M of RAM and a 340MB IBM MicroDrive.It ran Windows 98 and a set of PC applications and IBM ViaVoice 1998 speech software. Its Lithium-ion battery lasted about 1.5-2 hours.The head mounted display had a resolution of 320x240 pixels with 256 gray levels. It included an ear phone. The device was controlled a TrackPoint and a microphone while on the go.

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Xybernauts poma

Xybernaut Poma wearable computer

Xybernaut Corporation is a provider of wearable / mobile computing hardware, software and services, bringing communications and full-function computing power in a hands-free design. Its products included the Atigo tablet PC, Poma wearable computer, and the MA-V wearable computer. Xybernaut's Poma incorporates many features that make it an ideal computing option for mobile individuals. The poma incorporates a Compact Flash(TM) slot, USB port, 32 MB of RAM, 32 MB of ROM, a custom optical mouse and a removable internal rechargeable battery. The Poma also provides users with support for instant on/off Internet and a head mounted display that provides a private viewing experience equivalent in quality to a desktop monitor.

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Olympus Human interface device

Olympus Human Interface Device


Olympus was established on October 12, 1919. It initially specialized in microscope and thermometer businesses. Since then they have grown to prove themselves as global leader in Optical lenses, Cameras and Optical device. Olympus Optical launched its new Human Interface Device for wearable personal computer at its technology exhibition in Tokyo in 1999. Replacing input by a keyboard and mouse, its new wearable user interface technology opens the way to computing anywhere and anytime, Olympus said. The system simplifies gestures and other hand movements, and then converts them to data. Input requires only a hand movement with sensors attached to the fingertips and back of the hand.
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Wearable Computers in Military

Wearable Computers in Military Demand for wearable computers in the military appears to be growing with the time. Military wearable computers demand is going through a sort of renaissance . Military people want to take advantage of the wireless technology that is so prevalent in the consumer world. Besides they want digital help during war for better performance and low casualty. The U.S. Armys Future Force Warrior Program (FFW) will help garb soldiers of the future in science-fiction-like uniforms that will function as computers. Currently the work is still in the research and development phase. However wearable computers are a part of military life today and are ruggedized for harsh environments, unlike many of the wearable devices most familiar to consumers such as personal data assistants (PDAs), and cell phones.

Wearable Computers need some Care

3 most expected Future Improvements of Wearable Computer

Digital Video Technology A large push is under way to improve video capability on wearable displays to better take advantage of sensor fusion and provide situational awareness. Manufacturers are playing hard to provide High Quality Digital Video for Life Like Feeling.

Form Factors and Software Improvement 3D engineers are designing the form factor of their Thermite tactical visual computer (TVC) to fit special size requirements; no standard form factors exist for wearable computers because requirements dictate small sizes and differ from application to application. Companies are building wearable computers modularly for efficient technology insertion.

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