Sunteți pe pagina 1din 129

Joe Grant Bell Matt Van Stone

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

Prima Games A Division of Random House, Inc.


3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5219-7 Library of Congress Catalog Card Number: 2005906403

Product Manager: Mario De Govia Editor: Amanda Peckham


Mortal Kombat: Shaolin Monks 2005 Midway Amusement Games, LLC. Mortal Kombat II 1993 Midway Amusement Games, LLC. All rights reserved. MORTAL KOMBAT, the dragon logo, MIDWAY, the Midway logo, MORTAL KOMBAT: SHAOLIN MONKS and all character names are trademarks or registered trademarks of Midway Amusement Games, LLC. Used by permission. Distributed under license by Midway Home Entertainment Inc. Midway Amusement Games, LLC and its

affiliates do not monitor, endorse or accept responsibility for the content of any non-Midway website. PlayStation" and
the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft.

All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, "EC," "E," E10+, "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

table of kontents

table of kontents
Welcome to Mortal Kombat: Shaolin Monks!................ 4 Introduction.................................................. 4 Basic Controls............................................. 4 The Warriors .............................................. 5 Tips, Notes, and Cautions.............................. 5 The Basics.................................................. 6 Kombat 101.................................................. 14 Liu Kang .............................................. 14 Kung Lao ............................................. 24 Scorpion............................................... 34 Sub-Zero .............................................. 43 Goro's Lair.................................................. 50 Wu Shi Academy ........................................... 54 The Portal ................................................... 59 The Evil Monastery ........................................60 The Living Forest .......................................... 64 Soul Tombs .................................................70 The Wasteland .............................................. 79 NetherRealm................................................ 86 The Foundry ................................................ 89 Versus Mode ................................................ 97 Secrets........................................................ 99 Secret Koins ............................................. 99 Red Koin Locations .................................... 99 Secret Boss Battles..................................... 102 Unlockable Versus Characters....................... 105

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Welcome to Mortal Kombat: Shaolin Monks !


Basic Controls
PlayStation 2

Welcome to Prima's Official Game Guide for Midway's Mortal Kombat: Shaolin Monks. Here, you'll find all the info you need to defeat a multitude of minons on the path to the final showdown against Shang Tsung. Move lists, kombos, maps, and secret items will also be detailed, explained, and located. Along the way, we show you how to deal with every enemy and boss, as well as reveal advanced tactics and kombos to make you the true Mortal Kombat champion in both single player and Versus fighting modes. And with that, the Kombat begins

l: Lock On/Block R: Modifier Left Analog Stick: Move Character Right Analog Stick: Camera Control R,3: Change Camera p: Quick Attacks i: Launch Attacks o: Power Attacks u: Jump/Evade r: Throws L: Fatality Attack t: Pause Menu s: Stats Menu D-Pad: Fatality Input/Minimap Control

Introduction
The first Mortal Kombat tournament is over and Shang Tsung's forces have been defeated. Liu Kang, representative of the Shaolin Temple, stood victorious alongside his comrade in arms, Kung Lao, but the celebrations did not last long. Shang Tsung has a new plan, formed in his twisted, evil mind, and he has already begun the first steps of an invasion of the EarthRealm. The first target of this invasion: the Shaolin Wu Shi Academy. Should it fall, hope for the EarthRealm is lost. Now, Liu Kang and Kung Lao must again fight the demonic forces of Shang Tsung. Guided by Raiden, the God of Thunder, they take the first steps into the Outworld, home of Shang Tsung. Whether they fail or succeed, is up to you

XBOX

7: Lock On/Block 8: Modifier g: Move Character k: Camera Control R,3: Change Camera 3: Quick Attacks 4: Launch Attacks 2: Power Attacks 1: Jump/Evade 6: Throws 5: Fatality Attack 0: Pause Menu 9: Stats Menu s: Fatality Input/Minimap Control

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Welcome to Mortal Kombat: Shaolin Monks !

The Warriors
Liu Kang

Other Characters
Liu Kang and Kung Lao arent the only ones with a bone to pick with Shang Tsung. Both Scorpion and Sub-Zero, trademark moves in tow, are playable in the main walkthrough. Finish the game with Liu Kang to unlock Sub-Zero, and finish the game with Kung Lao to unlock Scorpion. When you start a new game, all four characters will then be selectable.

At the insistence of the monks of the Shaolin Temple, Liu Kang entered the first Mortal Kombat Tournament as their representative. Liu Kang was victorious and now seeks to put an end to Shang Tsung and Shao Kahn's plans to invade the EarthRealm.

Tips, Notes, and Cautions


Tips share that extra bit of information about the gameplay that will keep you on the path to mastery of the Mortal Kombat ways.

Kung Lao
Kung Lao seeks only one thing, to honor his ancestors by defeating the murderous Shang Tsung in battle. Though he was not able to enter the first tournament with the blessing of the Shaolin monks, Kung Lao has entered the tournament disguised and now, no matter the price, his ancestors will be honored.
Notes relay game-related information, but do not relate directly to gameplay situations. They cover things not related to actually punching, kicking, and engaging in kombat.

Cautions are warnings that must be heeded, at all costs, to save you from straying irrevocably off the path of the Shaolin warrior headlong into the path of the Dead Shaolin warrior.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Basics
Standard Moves
Jump
PS2: U/Xbox: 1 The basic jump allows the player to gain new heights, execute air attacks, and reach areas of higher elevation. Moving the left Analog stick while in the air allows for limited control of the jump.

Throw
PS2:r/Xbox: 6 The throw is a quick grab that leads to the target being tossed away from you at a high velocity.

Block / Lock On
PS2: l/Xbox: 7 Essential to any Kombatant, blocking puts the players guard up and protects them from taking damage from an attack. Take special care not to block too many strikes, as the Special Meter also doubles as the Block Meter and can be broken, leaving you at the mercy of whatever attack assails you.

Quick Attack
PS2:p/Xbox: 3 The quick attack is the fastest strike in the game, but also the least powerful. Perfect for those moments that need multiple, rapid attacks.

Evade Launch
PS2:i/Xbox: 4 A launch can result in the target being thrown into the air. Launches also can set up air attack kombos. PS2: l+u/Xbox: 7+1 Holding the block button also locks onto a target, allowing for directed kombat and, when used in tandem with U (for PS2) and 1 (for Xbox) and any direction on the left Analog stick, performs the evade maneuver. When you need to dive out of the way of an incoming attack, or backflip to get some distance, the evade command is irreplaceable.

Power
PS2:o/Xbox: 2 Like the name implies, power attacks are the strongest attacks, but also the slowest. Although they take time to land, they hit for a devastating effect.

Attacks with weapons cannot be blocked.

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Basics

Running Attacks
Initiating a basic attack while in the midst of running leads to new and improved damage levels and is a highly effective offensive technique.

Quick Running Attack

PS2:p While Running/Xbox:3 While Running The quick running attack does more damage and, depending on the character, has special properties. For instance, Liu Kang's quick running attack leaves the victim alight in flames for a few moments.

Launching Running Attack

PS2:i While Running/Xbox:4 While Running Launching runnning attacks push the target into the air, setting up air attack kombos.

Power Running Attack

PS2:o While Running/Xbox:2 While Running Power running attacks do the most amount of damage of any standard attack, so use them early and often for victory.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Throw Running Attack

PS2:r While Running/Xbox:6 While Running Running throw attacks cause the enemy to be thrown much farther and much faster than a normal throw, resulting in more damage to the target.

Air Attacks
Air attacks are strikes that are landed while the player and the intended target are both in the air.

Quick Air Attack


PS2:p In Air/Xbox:3 In Air The quick air attack is a rapid-fire attack that does a moderate amount of damage and can be repeated multiple times for full effect. Use these to start any air attack kombo.

Power Air Attack


PS2:o In Air/Xbox:2 In Air Power air attacks are a standard finishing move for any air attack kombo. They cause the target to be slammed to the floor very quickly, and with a solid amount of damage. Use these to finish off an air attack kombo.

Launching Air Attack (Air Juggle)


PS2:i In Air/Xbox:4 In Air The launching air attacks perform a grab maneuver that allows for a kombo to be extended beyond its normal limit. Follow up a flurry of quick air attack kombos with the launching air attack.

Air Throw
PS2:r In Air/Xbox:6 In Air Air throws have a massive range of attack and execute very rapidly, making them perfect for an alternate finish to any air attack kombo.

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Basics

Platform Moves
Platform moves are acquired in the game via koins, and yield abilities that make it possible to access areas that were previously unreachable.

Double Jump
PS2:u,u/Xbox:1,1

Wall Climb
PS2:u/Xbox:1

The double jump ability extends the height of the standard jump almost two-fold, by the simple execution of a second jump during any standard jump.

Like the name implies, wall climb ability allows the player to scale the side of specific walls, and is vital to accessing specific areas of the game. PS2:u or Xbox:1 can also be pressed when on the wall to jump to a different location or to initiate an attack.

Long Jump
PS2:R+U/Xbox:8+1

Wall Run
PS2:R Into Wall/Xbox:8 Into Wall

The long jump ability vastly increases the distance covered by the standard jump, allowing for easy passage across great distances, whether they be a broken bridge or danger-laden pit.

Possessing wall run ability gives the player the ability to briefly run along a vertical wall, without worry of falling. Its most useful to bypass pits and other dangerous areas, and can lead to new locations.

Pole Swing
PS2:u/Xbox:1

Wall Jump
PS2:u Toward Wall/Xbox:1 Toward Wall

Pole swing ability enables you to grasp, then jump from a pole, to gain new heights and explore previously unavailable areas. The wall jump ability adds the ability to leap off walls, allowing for quick turns off a wall, air attacks, or for navigational purposes.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Fist of Ruin
PS2:o/Xbox:2

Evade
PS2: Hold l+8,2,4,6+u Xbox: Hold 7+t,b,f,h+1 Evading is an absolutely necessary part of any dedicated fighter's regimen. Projectile attacks, either beam or weapons, do slight to moderate damage even when blocked. Use an evade to move out of the way of projectile attacks.

The Fist of Ruin has one purposeto shatter statues that block areas, enabling you to gain access to previously unavailable or secret areas. There are many statues located throughout the levels, so take special note of their location and destroy them all as soon as the Fist of Ruin ability is gained.

Get Up Attack
PS2: p,o,i On Ground/Xbox:3,2,4 On Ground When you have been knocked to the ground and cannot use a ground tech to roll out of the way fast enough, the getup attack fills in the gap. Pressing any one of the three buttons will execute an attack that will damage any foe in the immediate vicinity and clear the way for a return to the standard fighting pose.

Skill Moves
Ground Tech
PS2:u On Ground /Xbox:1 On Ground When knocked down to the ground, executing a ground tech will greatly increase the recovery time and prevent any and all foes from using your downed body as an attack target.

Multi-Directional Attack
PS2: l+8,2,4,6+p,o,i Xbox: 7+T,B,F,H+3,2,4

Air Tech
PS2:u In Air/Xbox: 1 In Air Air techs are mainly used in Versus mode and prevent you from becoming the target of a sustained air juggle. When in the air and under attack, execute the command, try an air tech to break the kombo.

When surrounded by enemies, using the normal fighting stance to face one enemy at a time just is not going to cut it. For those times, the multi-directional attack is needed. By pressing the left Analog stick in any direction while performing an attack, the player will instantaneously change direction and attack. This can be done in rapid succession to disable multiple foes in a scant few seconds.

10

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Basics

Enemy Manipulation

PS2: R+r/Xbox: 8+6 Enemy manipulation allows for a multitude of options when grappling with a foe. It can be used to make the enemy a shield, causing them to take any damage and protect the player. It can also be upgraded in the main game and unlocks further attack options.

Fatalities, Multalities, and Brutalities


No Mortal Kombat experience would be complete without Fatalities, and Mortal Kombat: Shaolin Monks has them in ready supply, as well as some new Fatalities to add to your arsenal of pain. The Fatality Meter must be charged in order to perform any of the Fatality attacks (accomplished by damaging enemies), followed by the correct button presses to finish the move. Also, note that performing any kind of Fatality attack will result in less Experience gained.

If you fail to input the correct Fatality command, the cost of attempting the move is not replenished.

Fatalities

PS2: L Then Input Character-Specific Fatality Xbox: 5 Then Input Character-Specific Fatality The Fatality depicted above is Liu Kang executing the devastating Shaolin Soccer Kick. These require one full level of the Fatality Meter to perform. When activated correctly, they will instantly kill the single opponent they strike. Take note that Versus opponents can only be killed via a Fatality when they are dizzy and level bosses can only be killed via a Fatality when indicated onscreen.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

11

Multalities

PS2: L Then Input Character-Specific Multality Xbox: 5 Then Input Character-Specific Multality The above Multality is Liu Kang performing the vicious Fire Trails Multality. Multalities will kill any enemies in the immediate vicinity in one fell swoop. They require two full Fatality Meters, but will instantly dispatch a horde of foes and are perfect for those times when heavily outnumbered.

All other characterspecific Fatalities, Multalities, and Brutalities can be found in the CDROM Code Vault.

Brutalities

PS2: L Then Input Character-Specific Brutality Xbox: 5 Then Input Character-Specific Brutality Brutalities are different from Fatalities and Multalities in that they are not used as a finishing move. Rather, the player enters a Rage Mode. During the time it takes for the requisite three levels of the Fatality Meter to drain, the player is given unlimited special attacks and can make short order of any enemies, whether normal or bosses, in mere seconds. Make sure to have the three levels of the Fatality Meter ready any time you encounter a boss character.

Team Moves
Team moves are moves that are done exclusively in Ko-Op mode. Though the timing is precise, the damage caused by a successful team move is incredible.

Team Attack 1: Shaolin Spin


PS2: R+r Toward Kung Lao/Xbox: 8+6 Toward Kung Lao The Shaolin Spin is a tough move to pull off, but well worth it when you see the damage and wide range of attack that it has. Kung Lao grabs hold of Liu Kang's arm, then spins him around in a wide, circular motion and dispatches any enemies that happen to be in the radius.

Team Attack 2: Fireball Ricochet


PS2: R+p, R+i/Xbox: 8+3, 8+4 Useful for those times when you are overwhelmed by a multitude of foes, Kung Lao initiates his Spin attack while Liu Kang launches his Fireball attack directly at Kung Lao. The result is that the fireballs bounce off of Kung Lao, then strike the hapless foes at an increased speed.
12 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Basics

Team Attack 3: Blade Inferno


PS2: R+r Toward Liu Kang/Xbox: 8+6 Toward Liu Kang The Blade Inferno is Kung Laos equivalent of the Shaolin Spin. In the Blade Inferno, Kung Lao and Liu Kang leap toward each other and perform a variety of spin moves, clearing out any enemies at close range. Meanwhile, Kung Lao sends his spinning, bladed hat out to weave circles around the duo, while Liu Kang contributes circling fireballs. The result is a room-clearing explosion of gore thats likely to leave your enemies in pieces.

Kombo Kounter
In the standard game, getting the most Experience out of every battle is of paramount importance, given that Experience is what unlocks new and more powerful attacks. To make the most of this, it helps to have a general understanding of how the Kombo Kounter system works. For every attack that lands in rapid succession, a single digit will be added to the running total. For every tenth successive hit or enemy killed, a multiplier is added (X1 after 10 hits, X2 after 20 hits, and so on). When the kombo is finally completed, or an attack is not landed in the short window of time that the kombo requires, the total number of hits is multiplied to yield a final total of Experience gained. The better your kombo is, the greater your Experience reward is. The multiplier also increases by 1 when you kill an enemy, further increasing your Experience reward.

Experience Rewards Per Enemy


To aid in your quest for the most amount of Experience points available, here is a table containing the amount of Experience rewarded for each enemy slain.
Enemy
Clay Solider Bloody Skeleton Black Dragon Mercenary Dnight Archer Dnight Captain Dnight General

Experience
75 EXP 100 EXP 150 EXP 75 EXP 100 EXP 150 EXP

Enemy
Dnight Handler Tartaka Grunt Oni Red Dragon Mercenary Brother Of Shadow Petrified Corpse

Experience
150 EXP 80 EXP 50 EXP 120 EXP 250 EXP 80 EXP

Enemy
Mask Guard Shadow Priest Orochi Hellbeast Oni Warlord Skull Stone Johnny Cage

Experience
150 EXP 200 EXP 800 EXP 500 EXP 10 EXP 300 EXP

Environmental Hazards
There are deadly environmental hazards on every map. Common hazards include spikes, lava, and bottomless pits. Sometimes there are elaborate traps, such as spinning rollers that crush your foes, or catapults that fling them into oblivion, or even monsters that will eat them. The rule of thumb: if something looks dangerous, it probably is. Try to knock or throw your enemies into it. The best method of getting an enemy into a trap or hazard depends on the hazard. Use launch attacks to stick enemies to ceiling hazards, such as ceiling spikes. Launch attacks are also the preferred way to lob enemies onto floor traps. Power attacks and throws work best when the hazard is on the wall. Some hazards, like big rows of spikes, are very easy to kill enemies with; others, such as ceiling hooks, can require excellent aim (or luck). Before using hazards to finish off an enemy, remember that you wont get Experience if the hazard gets the kill. Finish the job yourself when you want Experience, and use hazards when youre just in a hurry to get the job done.

The Trial Begins Now


Now the battle for the survival of the EarthRealm begins. Turn the page to get started on your journey to ultimate victory over Shang Tsung and his evil minions.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

13

Kombat 101
Gentlemen, Start Your Bleeding
Now is the time to pick your warrior and start on the path to victory, or defeat, fighting against Shang Tsung and his henchmen. Each fighter has his own strengths, such as Liu Kang's projectile game, or Kung Lao's wicked air game. No matter whom you choose, we've got the moves to help you maximize your grade in gross anatomy. Liu Kang and Kung Lao are selectable from the start, while Sub-Zero and Scorpion must be unlocked before you can select them.

Any move with an "Exp Cost" means you must purchase that move with experience earned by defeating foes.

Liu Kang

Liu Kang's greatest asset is his ability to do serious damage from a distance, then close that distance in an instant with a flurry of kicks. His punching and kicking speed are very good and these moves can be done quickly enough to link several kombos together easily. Liu Kang's Fireball attack is excellent in its basic form, with enough speed to quickly launch off a burst that damages even the toughest enemies. When it is upgraded, it becomes unbeatable. High/Low Fireballs, Air Fireballs (easy to break out in the six-shotper-jump variety), and the awesome Fireburst Fireball all make your enemies writhe in pain as flames engulf them. After a double Fireball shot, a wall of flame engulfs, and temporarily stuns, its target. If Liu Kang has any noticeable limitation, it's in his air game. While his Bicycle Kick is extremely powerful, it can also easily push an opponent well out of kombo range, which isnt a good thing at all. It has a very limited height, and even the dreaded Air Fireball does not make up for that shortcoming. Stay low to the ground and do as much damage as you can.
Attack Type Quick Attack Style Jeet Kun Do Launch Monkey Power Choy Lay Fut Grapple Dragon

Fire Ender
Exp Cost: 5,000

PS2: i,p,p/Xbox: 4,3,3 A quick, easy to pull off kombo that leaves the victim on the ground in flames.
14 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Liu Kang

Run Ender
Exp Cost: 5,000

PS2: i,o,(p,i,o, or r)/Xbox: 4,2,(3,4,2, or 6) Need to push an enemy back a bit and set him up for a juggle kombo? Look no further than this reliable kombo.

Auto Launcher and Fire Kick Ender


Exp Cost: 5,000

PS2: P,P,O,I/Xbox: 3,3,2,4 No need to jump up and start an air juggle kombo with this oneit does it all for you. Fire away, put the opponent in the air, then do some real damage before he or she can even react.

PS2: P,P,O,P/Xbox: 3,3,2,3 Need some breathing room? Land this kombo and not only will you push the target back, but you'll dizzy the opponent in a hail of fire as well.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

15

More Air Kombo Hits


Exp Cost: 5,000

PS2: P,P,P,P,P/Xbox: 3,3,3,3,3 Liu Kang's standard air kombo hits five times for a solid amount of damage, and has the added benefit of leaving the enemy burning in flames.

Special Throw
Exp Cost: 5,000

PS2: p,p,p,r/Xbox: 3,3,3,6 Land this bad boy and you perform three quick jabs to your enemy, grab his leg, and then fling your enemy far away for a rendezvous with the wall.
5 6

Fireball
Exp Cost: None PS2: R+P/Xbox: 8+3 Liu Kang's standard projectile is fast to perform, fast to hit, and can be done multiple times on a full Energy Charge.
1 2

16

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Liu Kang

High/Low Fireball
Exp Cost: 3,000 PS2: R+P,P/Xbox: 8+3,3 Each High/Low Fireball fires two blasts, a high one then a low one, doubling your damage with almost no time added.
1 2

Air Fireball
Exp Cost: 6,500 PS2: R+P In Air/Xbox: 8+3 In Air For all your air attack needs, this move comes in really handy. A full energy meter allows you to shoot six of these on a single jump, provided your fingers can keep up.
1 2

Fireburst Fireball
Exp Cost: 10,000

PS2: R+P,P,P/Xbox: 8+3,3,3 The ultimate in projectile attacks, this one hits three times, with the third hit engulfing the victim in a wall of stunning flame. Pay attention to the limited range of the third shot.
5 6

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

17

Uppercut 01
Exp Cost: None PS2: R+i/Xbox: 8+4 This is the trademark Mortal Kombat uppercut. Use it when you want to give your opponents some frequent flier miles. You can use this move by itself or throw it in as part of a kombo, after knocking the enemy back on his heels with a series of other attacks. Its also a great way of launching an enemy into ceiling hazards.

Uppercut 02
Exp Cost: 3,000

PS2: R+i,i/Xbox: 8+4,4 One is good, but 2 is better. Tack another uppercut on the agenda and watch the enemy fly. The first uppercut makes the enemy fly sideways as well as up, so you have to move along with him for the second uppercut to hit. One easy way of ensuring that both uppercuts hit is to pin the enemy in a corner. Now you can throw uppercuts to your hearts content, and hell keep landing in the same spot. No need to guess where to move for the next punch!

Uppercut 03
Exp Cost: 6,500

PS2: R+i,i,i/Xbox: 8+4,4,4 For those special occasions when you just don't want a foe to hit the ground. Drop this move on them and the damage just keeps on coming. Youll need impeccable timing and positioning to launch an enemy three times in a row, but the damage payoff is well worth it. Try not to steer your victim into a crowd of foes while youre juggling him, or youre likely to get smackedand your uppercut barrage will be interrupted.
18 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Liu Kang

Uppercut 04
Exp Cost: 10,000

PS2: R+i,i,i,i/Xbox: 8+4,4,4,4 Great for those moments when you face a group of foes and you want to dispatch them quickly. The coup de grce is the fourth hit, which makes anyone it lands on burst into flames. Ideally, you want to single out a single victim, uppercut him away from the others the first two times, and then punch him back toward the group with the third uppercut. That way the fourth, flaming uppercut will deal damage to multiple foes.

Flying Kick
Exp Cost: None PS2: R+O/Xbox: 8+2 This very quick, very powerful jumping kick closes a sizeable distance in the blink of an eye and strikes fear into any opponent's heart. It works great when you want to send an enemy flying off a ledge for a quick kill.
1 2

Bicycle Kick
Exp Cost: 3,000

PS2: R+O Hold for 2 Seconds/Xbox: 8+2 Hold for 2 Seconds Though it takes two seconds to charge, this is the perfect move for taking your Kombo Multipliers to the next level. It hits multiple times per second and does a fair amount of damage.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

19

Bicycle/Flying Kick
Exp Cost: 6,500

PS2: R+O Hold for 2 Seconds, O/Xbox: 8+2 Hold for 2 Seconds, 2 Rack up the hits with the Bicycle Kick, then finish your foe off with a Flying Kick that sends them far, far away.

Dragon Grapple
Exp Cost: None

PS2: R+r/Xbox: 8+6 The start of all the grapple khaos is right here. This move utilizes the enemy as a human shield, so that the enemy takes damage when others try to attack you.

Run Off Back


Exp Cost: None

PS2: R+r,p/Xbox: 8+6,3 Spring off the enemy's back to greater heights than is possible with the standard jump.
20 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Liu Kang

Flip Up
Exp Cost: 3,000

PS2: R+r,i/Xbox: 8+6,4 Liu Kang knows what's upthe enemy, after encountering this move. The best use for Liu Kang's Flip Up is as a Launching attack, then attack with a kombo. Once the enemy is airborne, jump up to meet them in the air and let fly with a flurry of quick punches, a throw, or a strong attack.

Power Slam
Exp Cost: 6,500

PS2: R+r,O/Xbox: 8+6,2 Sweep the leg and follow through with a fist to the dome. Liu Kang's Power Slam is a charging move, meaning that the longer you continue the strong attack, the more powerful the move becomes. For best effects, alternate between rapid and charged Power Slams to keep the enemy guessing.

Directional Throw
Exp Cost: 10,000

PS2: R+r+w or x or a or d/Xbox: 8+6+t or b or f or h Turn your foe into a precision-thrown munition, ready to use its face attack on walls. The best use for the Directional Throw is to toss the enemy into a hazard's way, such as a field of metal spikes or off the edge of a very high cliff. Once the grapple is started, aim in the direction you want them to go and press r (PS2) or 6 (Xbox) to complete the move.

Launchers are those attacks that send the enemy into the air. WWW.PRIMAGAMES.COM 21

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kustom Kombo 01

Kustom Kombo 02

PS2: R+I/Xbox: 8+4 The trademark Mortal Kombat uppercut is the perfect kombo setup.

PS2:I,I/Xbox: 4,4 Two quick launch attacks end with the victim flying upward, out of control.

Kustom Kombo 03

PS2: P,P,I,I/Xbox: 3,3,4,4 A quick, highly effective kombo that lands four hits and sets up a great juggle situation.

Kustom Kombo 04

PS2: P,O,I,I,I/Xbox: 3,2,4,4,4 Three leaping uppercuts punctuate this launcher, which does a good deal of damage to soften up the opponent for you.

Air juggles are kombos that are used after you have launched your opponent into the air.

Kombos that include Jump require you to jump toward the target, then continue the beating.

22

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Liu Kang

Air Kombo 01

PS2: Jump,p,p,p,o/Xbox: Jump,3,3,3,2 Four quick punches and kicks lead into a flaming punch that slams the victim onto the floor.

Air Kombo 02

PS2: i,i,Jump,p,p,p,p,i,p,p Xbox: 4,4,Jump,3,3,3,3,4,3,3 This krushing kombo starts with a kick, then three punches, a throw, and two more punches for good measure.
9 10

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

23

Air Kombo 03

PS2: i,i,Jump,p,p,p,p,i,p,p,r Xbox: 4,4,Jump,3,3,3,3,4,3,3,6 Perfect for those times when it's not enough to do multiple hits of damage in the air and you want to finish it off by throwing the enemy violently into a pit of lava or wall of spikes.
9 10

Feeling extra lucky? Throw your foe into a wall, then tack on six Air Fireballs (PS2: R+p/Xbox: 8+3) for the ultimate kombo.

Kung Lao
Kung Lao's effectiveness lies in one simple tactic: get in close and do as much damage as possible, as quickly as possible. Teleport in (or out if need be), land a launcher, then unleash the fury contained in the Dive Kicks. Dive Kicks are the bread and butter in Kung Lao's knuckle sandwiches, and can turn the tide of any match against multiple foes. Use them often and boost the Kombo Multiplier score to new heights. Kung Lao's Spin Attack is perfect for launching a falling foe back into the air (and into harm's way) and, at Levels 2 and 3, becomes a brutal addition to his close-game arsenal. Kung Lao also has the unique ability to charge his Heavy Attacks, both on ground and in air, allowing for increased damage with minimal charge time.
Attack Type Quick Attack Style Praying Mantis 24 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Launch Power Chinese Kempo Shaolin Fist

Grapple White Lotus

Kombat 101 Kung Lao

Stun Ender
Exp Cost: 5,000

PS2: I,P,P/Xbox: 4,3,3 A solid basic kombo that leaves the enemy spinning from the mayhem and open to further attack.

Auto Launcher
Exp Cost: 5,000

PS2: I While Running/Xbox: 4 While Running When you don't have time to stop and execute a launcher, this is the way to go. Run and gun, setting yourself up for a massive air kombo.

Run Ender: Variation 01


Exp Cost: 5,000

PS2: o,i/Xbox: 2,4 Nothing follows up a single strong attack better than a massive, leaping uppercut.
The cost for all three variations is a single purchase in the amount of 5,000 Exp. WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

25

Run Ender: Variation 02

PS2: O,P/Xbox: 2,3 A quick, strong attack opens this kombo, and a powerful slide sends the enemy tumbling away in painsimple to do and very effective.

Run Ender: Variation 03

PS2: O,O/Xbox: 2,2 While the first hit sends the foe tumbling, the second does serious damage.

Throw Ender
Exp Cost: 5,000

PS2: P,P,P,r/Xbox: 3,3,3,6 When three light attacks just won't get the job done, use this move to execute a couple more punches and a grab that forcefully shoots the enemy away from you at a very high speed.
26 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Kung Lao

More Dive Kicks


Exp Cost: 5,000

PS2: P,P,P,P,P,P,P/Xbox: 3,3,3,3,3,3,3 By far the most devastating attack in Kung Lao's arsenal, the upgraded Dive Kicks decimate and push your Kombo Multiplier to new heights. Don't be fooled by the simplicity10 hits from the Feet of Fury await anyone unlucky enough to get stung by this kombo.

Teleport
Exp Cost: None

PS2: R+P/Xbox: 8+3 When you have to get out the way quick, and a dodge just won't do, this is the special move to use. In the blink of an eye, Kung Lao teleports behind his target and can then unleash all kinds of mayhem.

Double Teleport
Exp Cost: 3,000

PS2: R+P,P/Xbox: 8+3,3 Perfect for those times when you want to quickly dodge an attack, then jump back in the fray and apply a beatdown.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

27

Teleport Stun
Exp Cost: 6,500

PS2: R+P/Xbox: 8+3 Nothing throws off an enemy more than quickly teleporting in, stunning them before they can react, then opening up a serious kombo on them.
Once acquired, the Teleport Stun is tacked onto the end of any teleport Kung Lao performs.

Spin Attack
Exp Cost: None

PS2: R+I/Xbox: 8+4 For when you aren't quite ready to let your opponent drop down to the ground, and you want to continue the kombo.

Spin Repeat
Exp Cost: 3,000

PS2: R+I,I,I/Xbox: 8+4,4,4 When surrounded by impossible odds, this special not only saves Kung Lao, it pushes every attacker around him to the ground.
28 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Kung Lao

Pulse Spin
Exp Cost: 6,500

PS2: R+I,O/Xbox: 8+4,2 More power. More fury. More devastation. Both bosses and lowly underlings cringe at the thought of feeling this powerful attack.

Hat Toss Straight


Exp Cost: None

PS2: R+O/Xbox: 8+2 Kung Lao's standard projectile attack, this bladed hat inflicts solid damage and is fast enough to bang out in rapid succession for multiple hits.

Hat Toss Ricochet


Exp Cost: 3,000 PS2: R+O/Xbox: 8+2 Perfect for enclosed areas, this upgrade allows Kung Lao's Hat to ricochet off solid objects and continue to hit enemies.
1 2

When this move is bought, it replaces the standard Hat Toss.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

29

Hat Toss Spin


Exp Cost: 6,500 PS2: R+O Hold for 2 Seconds Xbox: 8+2 Hold for 2 Seconds This quick charging attack circles around Kung Lao and introduces everyone in its radius to some serious pain.

Hat Toss Spin 2


Exp Cost: 8,000

PS2: R+O Hold for 2 Seconds Xbox: 8+2 Hold for 2 Seconds An upgrade of the Hat Toss Spin, the damage radius is increased in proportion to the number of bleeding foes who drop down in its wake.
This move replaces the previous version with the new, upgraded version.

Hat Option
Exp Cost: 10,000

PS2: R+O Hold for 3 Seconds/Xbox: 8+2 Hold for 3 Seconds If you know you are going to be in harm's way, charge up and let loose with this. Kung Lao's hat circles him, affording him a bit of extra protection by damaging anything in his immediate area.

30

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Kung Lao

Enemy Manipulation
Exp Cost: None

PS2: R+r,u To Release/Xbox: 8+6,1 To Release Kung Lao grabs the target and sits on his or her head, setting up a multitude of possible attacks.

Head Smack
Exp Cost: None

PS2: R+r,P/Xbox: 8+6,3 No bongo drums in sight? Fear notwith this attack, Kung Lao makes do with what's at handthe enemy's head.

Flip Up
Exp Cost: 3,000

PS2: R+r,I/Xbox: 8+6,4 A quick monkey roll and your opponent flies through the air with the greatest of ease.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

31

Power Slam
Exp Cost: 6,500

PS2: R+r,O/Xbox: 8+6,2 Every bit as painful as it looks, Kung Lao jumps onto his opponent's back, then smashes his foot into his head.

Control Enemy Attack


Exp Cost:10,000

PS2: R+r+w or x or a or d+r/Xbox: 8+6+t or b or f or h+6 Why use your own fists when another pair is ready to go? Jump on the enemy's head, then make him or her punch anything you like.

Kustom Kombo 01

PS2: O,I/Xbox: 2,4 This one's perfect for those times when you need to close a gap as fast as you can and then launch the target off the ground.
32 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Kung Lao

Kustom Kombo 02

PS2: I,I/Xbox: 4,4 Two quick uppercuts with this move and the stage is open for a serious air kombo.

Kustom Kombo 03

PS2: P,P,I,I/Xbox: 3,3,4,4 Four quick punches for you equals damage and a juggled death for your foe.

Kustom Kombo 04

PS2: p,o,i/Xbox: 3,2,4 When you want something that gives a little more in the pain department and still sets up the perfect launch position, this three-button kombo is tough to beat.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

33

Air Kombo 01

PS2: i,i,Jump,p,p,p,p,i,r/Xbox: 4,4,Jump,3,3,3,3,4,6 Four dive kicks, a quick backflip to keep them going, then a throw to send the opponent to parts unknown.

Air Kombo 02

PS2: Jump,p,p,p,p,p,p,p/Xbox: Jump,3,3,3,3,3,3,3 It gets no easier, and no more lethal than thisseven Dive Kicks for eleven hits of damage. The best advantage that Kung Lao has over every other character is his Dive Kicks. Any quick attack while Kung Lao is in the air sends him darting towards the enemy to land a single kick. What truly separates this from the other characters' air attacks is that when completed, the sheer speed of the Dive Kicks places Kung Lao very close to the enemy and allows for upwards of seven Dive Kicks in one kombo.

Scorpion
Scorpion's true strength lies in his powerful juggle kombos, and his ability to ignite opponents in flames with many different attacks. His Spear Throw attack is best used to bridge the distance between him and the enemy. The upgraded Inferno Spin Spear Attack leaves any and all foes unfortunate enough to be in its radius reeling in pain. Scorpion's Warp Attack is a great way to mix up the flow of any battle. His upgraded Flame Port stuns opponents with flames and makes them open to attack.
Attack Type Quick Attack Style Jeet Kun Do Launch Power Chinese Kempo Choy Lay Fut Grapple White Lotus

34

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Scorpion

Warp Attack
Exp Cost: None

PS2: R+P/Xbox: 8+3 Scorpion's much-feared teleport move allows him to get out of harm's way and land a straight punch to the befuddled foe in the blink of an eye.

Air Warp
Exp Cost: 3,000

PS2: R+P In Air/Xbox: 8+3 In Air This Special is a must buy for the simple fact that it allows Scorpion to teleport out of a juggle kombo, then appear on the enemy's other side to do another kombo.

Flame Port
Exp Cost: 6,500

PS2: R+P/Xbox: 8+3 Since the flame only lands on a victim who is walking toward Scorpion, use this as a defensive move. Let the baddie come to you, light him or her up, then brutalize the victim.

This move replaces the Warp Attack.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

35

Uppercut
Exp Cost: None PS2: R+I/Xbox: 8+4 The classic Kombat move. Duck down, then offer a rising uppercut to send the enemy staggering away in pain. The uppercut is a particularly deadly move, due to the fact that it creates a window of invulnerability when performed. It should be used mainly for two circumstances: to set up an air juggle kombo or to launch an opponent into an environmental hazard.

Inferno Uppercut
Exp Cost: 3,000

PS2: R+I/Xbox: 8+4 This brutal move shoots a powerful flame at the enemy, igniting him in a health-draining blaze. It's got style, it's got grace, and it puts people into space.

This replaces the Uppercut.

Hellfire Fist
Exp Cost: 6,500

PS2: R+i,r/Xbox: 8+4,6 A perfect move to use when you are backed against a dangerous ledge or row of spikes, the Hellfire Fist throws the opponent behind you after launching him or her with an uppercut.
36 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Scorpion

Spear Throw
Cost: None

PS2: R+O/Xbox: 8+2 Scorpion's trademark move performs double duty as a projectile attack or a distance-closing move. Pay special attention to the limited range of the spear, if you want to drag enemies toward you and stun them.

Spear Kata
Exp Cost: 3,000

PS2: R+O Hold for 2 Seconds/Xbox: 8+2 Hold for 2 Seconds Better range than the standard spear and packing the ability to hit multiple opponents with one shot, this is a worthy addition to the Scorpion "Get Over Spear" line of projectile attacks.

Inferno Spin
Cost: 6,500

PS2: R+O Hold for 3 Seconds/Xbox: 8+2 Hold for 3 Seconds The three-second charge time makes this tough to land offensively, but perfect for those times when a crowd of baddies is attacking and you have no easy way out. Fire it off and watch as they flail in pain.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

37

Enemy Manipulation
Exp Cost: None

PS2: R+r/Xbox: 8+6 When it's time to get in close and you want the maximum amount of options for attacks, Enemy Manipulation can't be beat.

Head Smack
Cost: None

PS2: R+r,p/Xbox: 8+6,u When sitting on the enemy's head just isn't enough, throw in a few shots to the mug and let the loser know who's in kontrol.
Always throw in a Head Smack when possible. It does not cause Scorpion to leave his position and you can still do a different Enemy Manipulation attack.

Flip Up
Exp Cost: 3,000

PS2: R+r,i/Xbox: 8+6,4 Need to set up a krushing juggle kombo? The Flip Up delivers enemy to sky and puts you in the perfect position to kick one off.
38 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Scorpion

Power Slam
Exp Cost: 6,500

PS2: R+r, Hold o/Xbox: 8+6, Hold 2 Hold O or 2 to charge up this attack and watch as Scorpion delivers even more damage to the back of your target's skull.

Control Enemy Attack


Exp Cost:10,000

PS2: R+r+w or x or a or d+r/Xbox: 8+6+t or b or f or h+6 Shao Kahn's forces tend to fight dirty, and in huge numbers. Even the odds by taking control of one of them and doling out a beatdown.

Air Throw Ender


Exp Cost: 5,000

PS2: i,i,r/Xbox: 4,4,6 An opening for an air juggle kombo is only a hop, step, and flaming kick to the face away.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

39

Take Down Ender


Exp Cost: 5,000

PS2: P,P,P,r/Xbox: 3,3,3,6 Introduce your enemy to some new friends: three punches to the face and a takedown to the floor. This is a great move to use frequently, due to the relatively cheap cost, the ease to perform the move, and the high amount of damage it does. Best of all, it allows Scorpion a moment's respite when the enemy is recovering from a serious beat-down.

Flame Punch Stun


Exp Cost: 5,000

PS2: P,P,O/Xbox: 3,3,2 What is better than landing three punches that send the enemy flying? Three punches that send the enemy flying in flames.

Kustom Kombo 01

PS2: O,I,I/Xbox: 2,4,4 A quick punch, a hop kick, and a flaming kick lift the enemy off the ground.
40 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Scorpion

Kustom Kombo 02

PS2: I,I/Xbox: 4,4 Three rapid-fire kicks initiate a hang time for the enemy. For situations that require quick strikes, look no further than this staple of Scorpion's arsenal. Though only requiring two button presses, the Kombo 02 hits three times and is incredibly fast.

Kustom Kombo 03

PS2: P,P,I,I /Xbox: 3,3,4,4 Scorpion lives up to his namesake on this one and attacks quickly with two punches, then two kicks. It's over before it even began.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

41

Air Kombo 01

PS2: i,i,Jump,p,p,p,o/Xbox: 4,4,Jump,3,3,3,2 Leap in, land three quick jabs, then send the foe crashing down to the ground, thanks to a flaming fist.

Air Kombo 02

PS2: i,i,Jump,p,p,p,i,r/Xbox: 4,4,Jump,3,3,3,4,6 A variation of the first kombo, this one adds a backflip kick at the end, then finishes it off with a lofty throw for distance.

42

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Sub-Zero

Sub-Zero
Sub-Zero is a well-balanced character with the perfect mix of devastating offensive attacks and potent defense moves. His Freeze Blast attack is downright nasty, encasing opponents in a block of ice and leaving them at the mercy of any attack. While it cannot be upgraded, the Freeze Blast is plenty good enough to strike fear into the heart of any foe. While limited in his air juggle attacks, Sub-Zero's Slide Uppercut, Slide Grenade, and Winter's Flurry more than make him a formidable warrior.
Attack Type Quick Attack Style Praying Mantis Launch Power Chinese Kempo Choy Lay Fut Grapple Dragon

Ice Dragon Uppercut


Exp Cost: 5,000

PS2: P,P,P,I/Xbox: 3,3,3,4 Easy to do, deals a good amount of damage, and finishes with a launching uppercutthe Ice Dragon Uppercut has it all.

Ice Kick
Exp Cost: 5,000

PS2: P,P,I,O/Xbox: 3,3,4,2 The beauty of this kombo lies in its unorthodox style. A quick backflip into a flying kick is tough to see coming and painful for the victim when it lands.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

43

Freeze Blast
Exp Cost: None PS2: R+P/Xbox: 8+3 Though not upgradable in any way, this is the single best Special attack Sub-Zero has. The Energy cost is minimal, it's very fast and, when it connects, you've got a good couple of seconds to lay the smack down on your helpless opponent in any way you see fit.
1 2

Slide Attack
Exp Cost: None

PS2: R+I/Xbox: 8+4 Not only does the Slide Attack dart in at amazing speed, it launches the helpless victim into the air and sets him or her up perfectly for some abuse of your choosing.

Slide Uppercut
Exp Cost: 3,000

PS2: R+I,I/Xbox: 8+4,4 If you want to make sure that the target really catches some air, try this one and watch the helpless body tumble up, up, and away.
44 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Sub-Zero

Slide Grenade
Exp Cost: 6,500

PS2: R+I,O/Xbox: 8+4,2 Though you lose the joy of a launching juggle when you choose this Special attack, you pick up a solid shot of ice that sends any enemy careening away at top speed.

Ground Freeze
Exp Cost: None

PS2: R+O/Xbox: 8+2 More of a defensive move than anything else, a well-placed Ground Freeze can set up a vicious juggle kombo in your favor. Lay one down, then jump over your enemy and push him or her back into it for that extra brutal kombo.

Winter's Flurry
Exp Cost: 3,000

PS2: R+O Hold for 2 Seconds/Xbox: 8+2 Hold for 2 Seconds Best used when you are about to be engulfed by foes from both sides, Winter's Flurry stops them from advancing on you and attacking, and leaves you free and clear.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

45

Blizzard Ring
Exp Cost: 6,500

PS2: R+O Hold for 3 Seconds/Xbox: 8+2 Hold for 3 Seconds When all else fails, and five Tartaka are closing in, charge up this monster and let fly. Anything in the blast radius is damaged and stunned, making easy pickings.

Dragon Grapple
Exp Cost: None

PS2: R+r/Xbox:8+6 Sub-Zero's grapple attack lets him grab an enemy, move the victim around, and add more attacks to it.

Run Off Back


Exp Cost: None

PS2: R+r,P/Xbox: 8+6,3 When you have to put some distance between you and the rest of the pack, Run Off Back lets you do that in just a few simple stepsoff your target's back.
46 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Sub-Zero

Flip Up
Exp Cost: 3,000

PS2: R+r,I/Xbox: 8+6,4 Not kontent to let the fun stop? Break out the Flip Up attack and kontinue the damage in the air. This move adds yet another option to Sub-Zero's already formidable launching move list. By using the Flip Up attack, the enemy gets a maximum amount of hang time, leading to a maximum amount of pain coming their way.

Power Slam
Exp Cost: 6,500

PS2: R+r,O/Xbox: 8+6,2 Take enemies down to the ground and give them a kick in the head for good measure. This move certainly lives up to its name. It has the power to knock the target off balance and prevent them from blocking the strike. In addition, the Power Slam can be charged and does progressively more damage depending on how long the charge is held.

Directional Throw
Exp Cost: 10,000

PS2: R+r+w or x or a or d, r/Xbox: 8+6+t or b or f or h, 6 Help your enemy get to know the wall spikes, acid pits, and concrete walls by throwing them in the direction you want.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

47

Kustom Kombo 01
PS2: O,I/Xbox: 2,4 Best used when fighting in close, this kombo bounces the target off the ground before sending them flying.

Kustom Kombo 02

PS2: I,I/Xbox: 4,4 A rapid jab followed by an even faster jump kick sends your enemy squarely into juggle land. Don't let the fact that Kombo 02 has only two button presses prevent you from using itfor the job at hand, there is nothing better. The speed with which Sub-Zero punches, then launches the target, cannot be beat, and this move, more than any other, will lead to more advanced kombos with much more damage.

48

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Kombat 101 Sub-Zero

Air Kombo 01

PS2: i,i,Jump,p,p,p,p Xbox: 4,4,Jump,3,3,3,3 Two punches, two kicks, and enemies don't even know what hit them until they hit the ground. This is a simple maneuver, but its beauty lies in the end result. Immediately after landing the final strike of the attack, the victim slowly spins to the ground, unable to recover. Take full advantage of the situation and be waiting with another attack lined up for them.

Air Kombo 02

PS2: i,i,Jump,p,p,p,i,r Xbox: 4,4,Jump,3,3,3,4,6 Mix it up a bit with this kombo and the reward is that the victim is thrown far into harm's way. The dreaded Air Kombo 02 has it all: launching attacks, air juggle attacks, a grapple, and a powerful throw. Though it does inflict a high amount of damage, it isn't a complicated move to connect with, provided you keep in mind that the throw at the end needs to be performed immediately after the air grapple move.

10

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

49

Goro's Lair and Wu Shi Academy


Some koins are inaccessible without special moveslike wall running and long jumping. If you want to collect every koin, you'll need to come back for some of them later.

Goro's Lair

The game starts as Liu Kang and Kung Lao escape from Goro's Lair. This level is where you'll learn most of the basic moves.
These starting rooms contain blue koins, many of which simply explain how to perform basic moves. Grab them all.

Grab a blue koin from the center of the starting room. Kill a group of Oni that runs out to attack.
Throw or punch an Oni into the hanging skeleton at the back of the room to reveal a secret koin.

50

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Goros Lair & Wu Shi Academy

When the Oni are finished, collect two more blue koins to receive more tips and generate more Oni. Slay all the Oni to make the gate open.

Enter a big room with spikes. Dispatch some Oni and jump up the ledge on the other side.

Many times you can simply run past enemies instead of fighting. However, some areas will keep spawning enemies until you have completed the puzzle in the area. For example, once you complete a Fatality in the Fatality Room, the enemies stop spawning.

Follow the ledge around, jump up, and run across a wall. Notice the huge moon behind you.

Enter the next room. Perform a block when one of the Oni tries to attack.
Shoot the moon with a projectile. You can either do this from the wall, or from the bridge you reach in just a moment. Shooting the moon makes a koin appear on the bridge.

Destroy the Oni and collect blue koins from the floor. You must collect them all and destroy all Oni to open the next gate.

Jump across ledges to the top of the room, and find a bridge. Run across the bridge, collecting the koin you got from shooting the moon.

There's a red koin above the doorway where you entered. You cannot get it yet; return when you can use wall run to reach the koin.

After crossing the bridge, drop down on the left side (toward the camera) to reach a hidden ledge with another koin. WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

51

Exit the map. You're now in Goro's chandelier room. Grab a koin from beneath the chandelier to receive the ability to perform Fatalities. Oni appear after you grab the koin.

Goro's Secret Room


Stand on the two trigger plates to open a door in the back wall. (You cannot do this in single player mode.) Go through the door.

Knock one of the Oni up into the chandelier, destroying it, to reveal a secret koin.

Fill up your Fatality meter and do a Fatality on one of the Oni. Refer to the on-screen directions (or our moves list in the Kombat 101 chapter) for which buttons to press.

You're now in a secret room with more Oni. Notice the two big bells. Throw an Oni into each bell to ring it. When both bells have rung, a pathway opens in the back wall.

Take the pathway. You're now back in Goro's chandelier room, behind a gate. Grab the koin to open the gate. Now continue with the walkthrough.

You must do a Fatality to reach the next area.

Move into the next area when all Oni are defeated. Notice a pair of trigger plates on the floor. If you have two players, you can activate those plates and grab a secret. See the "Goro's Secret Room" sidebar for details.

In the room with the two trigger plates, throw an Oni into the far wall, breaking open a hole. (It's on the room's left side.)

52

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Goros Lair & Wu Shi Academy

Run through the broken wall. You're now outside, next to a save point and a long bridge. Save the game.

Jump up the platforms. Long jump back to the save point, and then long jump across the broken section of the long bridge.

The long bridge collapses. Drop down into the collapsed section, grabbing a sword on a pedestal. At the base, fight several Oni, including a huge Oni Warlord.

On the far side of the bridge over the Oni Warlord pit, move toward the camera and look down. A platform is below you. Grab a secret koin from that platform.

Run in and pound the Warlord with repeated attacks, but get away when he raises his club. Some of his attacks can hurt you even if they don't hit you squarely; it's safest to be far away, and in the air, when he brings the club down. Aerial attacks are another good way of hurting the Warlord without getting trapped under his club. Kung Lao's quick aerial kicks allow him to score hit after hit without reaching the ground.

Go across a small bridge with a waterfall behind it. Defeat a pair of Mask Guards.

The key to defeating Mask Guards is blocking, and then counterattacking.

When the Warlord is defeated, grab a koin that grants the long jump ability.

After the Mask Guards fall, a portal opens. Take it, and you're teleported to the Wu Shi Academy.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

53

Wu Shi Academy

Outworld forces have attacked Wu Shi Academy. It's up to Liu Kang and Kung Lao to restore order. Move forward and destroy several Tartaka.

Watch the movie that shows how you can fling enemies with catapults. Jump across a barrier to a spot with two catapults. Destroy the Tartaka here.

When the path forks, go right, onto a wooden bridge. A catapult stone flies in, destroying the bridge. Keep running to avoid being hurt.

Jump up some stone steps, avoiding a flame jet. Turn right and throw a Tartaka into a pile of rocks. The rocks tumble down, clearing an obstacle down below.

54

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Goros Lair & Wu Shi Academy

Go back down the steps and proceed right.

Defeat a Mask Guard near a wall. If you fired the third catapult earlier, you can collect a koin here. Then jump up onto the wall.

Follow the wall to the first academy building.


Walk up to the third catapult you discover on this levelit's all by itself. Knock an enemy into it. The catapult smashes open a chunk of wall down the road, revealing a koin you'll grab later.

There's a lone catapult as you walk to your right. Knock an enemy into the catapult. This smashes a barrier back near the rock pile you tumbled earlier. Backtrack to the steps with the flame jet, climb them, go left, and throw an enemy into the spiked balls to destroy a barricade up ahead.

Drop down into the courtyard and help Johnny Cage fight several Tartaka.

In Ko-Op Mode, you'll find a red koin up by the spiked balls. It does not appear in single player mode.

Go back down the steps and head right. Jump across a series of platforms with flame jets. Always jump to the next platform just as the flames die down.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

55

Backtrack along the wall and drop back down into the courtyard with Johnny. Defeat more Tartaka, then a door opens to your right.

Notice a couple of floor plates in here. You'll use them later, to collect some secret koins.

Take the door back to the first courtyard. A gate has dropped, revealing a green koin and a sword. Grab the koin and sword, and go back to the courtyard with Johnny.

Follow Johnny Cage to another courtyard. Fight several Tartaka while Johnny tries to open a gate.

The green koin is a health upgrade, which permanently enhances your health bar. This extra bit of health will help you survive tough battles later in the game. Be sure to take it!

Jump up a gap in the wall, and run along the wall. Watch out for spiked boulders that fly in from afar.

Run toward the camera, and find a pond. Behind the pond are stone steps. Jump up these steps to a wall with flaming cauldrons. Use the sword to cut the ropes holding up the cauldrons.

You meet up with Johnny again. Fight Tartaka while he tries to open another route.

Drop back down. You can now either keep following the walkthrough, or go to the secret area mentioned in the sidebar.

56

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Goros Lair & Wu Shi Academy

Secret Area in First Academy Building


There are two floor plates where you first entered the building. If you're playing in Ko-Op Mode, go back there and stand on the plates to open a door to a secret area.

You now enter the second academy building, which is on fire. Jump across fires in the courtyard until you reach a Test Your Might switch.

Beyond the door are two secret koins. The first is in a tree. You can't get it yet because you can't double jump. Return here when you can.

Activate the switch. This releases water, extinguishing the fire on a nearby rooftop.

The second koin is lying on the ground. Grab it to unlock Wu Shi Arena for Versus Mode.

Jump onto that rooftop, and up to the wall behind it. Go left and enter the tower. Activate the second Test Your Might switch there.

Take the path that leads beneath a Japanese-style arch. Drop down some stone steps and go right, past three firespouting statues.

Go right along the wall. Enter a tower and activate the third Test Your Might switch.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

57

Go right again. A stone statue (which you cannot destroy yet) blocks your path, but you can move toward the camera, dropping onto a lower wall. Follow the wall to the fourth Test Your Might switch, and activate it.

Drop down next to the spiked wall and follow the path. Avoid the swinging logs.

Keep going right, following the wall. You reach some rooftops overlooking the courtyard where you entered. Jump across the roofs to a high tower, and activate the fifth (and final) Test Your Might switch.

Fight Mask Guards near a catapult. (Launch them in the catapult for fast kills.) When you defeat them, a path is cleared. Follow the path.

After you gain wall run ability, stand at the base of the wall next to the first Test Your Might switch in the Wu Shi Academy. Run up the wall of the tower, as if you were trying to reach the fifth Test Your Might switch. You can jump through a gap in the wall to get inside the tower, and grab a secret koin.

To reveal a passage back to Goro's Lair, destroy an Evil Statue with the Fist of Ruin ability (that you gained after the battle with Kitana, Mileena, and Jade) and a secret portal appears.

Exit the academy building. Go back past the three firespouting statues. You'll see a spot where you can drop down, near a spiked wall with a red koin hovering above it.

The path leads to a save point and a swirling portal. The portal leads to the Evil Monastery. Save the game and jump right in!

There's a convenient tree branch next to the spiked wall. Later, when you have the pole swinging ability, you can hop on the pole and swing across to get that outof-reach koin. 58 PRIMAS OFFICIAL GAME GUIDE

To the left of the save point, near the gateway to the Portal, is a set of high poles. Once you have pole swinging ability, return to this place. Jump over to grab a pole, then swing across to a ledge with a red koin.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

The Portal, The Evil Monastery, and The Living Forest


The Portal

The Portal is exactly what it sounds like: a nexus or hub, from which many other planes may be reached. Though it offers connections to several locations, its most closely connected to the Evil Monastery. (Notice that in our walkthrough maps, the Portal appears on the same map with the Evil Monastery.) You appear at the Portal. Defeat Shadow Priests to make a path back to the Wu Shi Academy appear. (But don't take the path now.)

Ko-Op Only Secret


Go left from the Wu Shi gateway and up a ramp. Stand on a pair of floor plates. This makes a ledge slide out from the pillar in front of you.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

59

Hop up the ledge to the top of the pillar. Grab the secret koin.

Drop back down to the ground floor. Launch enemies onto the spikes. After you've impaled an enemy on each spike, a door on the top level opens.

Go right from the Wu Shi gateway. Then, take a left (away from the camera). Defeat a pair of Demon Generals and enter the portal to the Evil Monastery.

Run upstairs and take the exit you just opened. Keep going until you reach an open courtyard with a row of spikes along the back wall.

The Evil Monastery


The Evil Monastery lives up to its name. Keep reading to learn about all its devious perils. You appear at the base of the monastery steps. Run up the steps and into the building.

Ko-Op Only Secret Cathedral


Two floor plates are in this courtyard. Stand on them to make a statue slide over. Go into the space where the statue was.

You emerge on the ground floor of a multilevel chamber. Run up the stairs to the second floor, and use a Test Your Might switch. This makes spikes shoot up at two spots on the ground floor.

You enter a cathedral. Defeat several enemies (starting with the Shadow Priest). Near the back of the cathedral is an evil statue that you can only break with the Fist of Ruin ability. Destroy it to make a gate open, revealing a secret koin. (Come back later, since you don't have Fist of Ruin yet.)

60

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

Knock an enemy onto the row of spikes on the back wall. Then, jump onto the enemy and use him as a platform to reach the upper level. Run upstairs to the exit.

Beat up enemies until you can perform a Multality. Follow the onscreen directions to pull it off. A successful Multality drops the gate.

You enter a room with a giant statue with spiked claws. Demon Generals patrol this area. Run upstairs to exit the room.

Go past a pair of Fist of Ruin statues guarding a gateway, and start climbing the tower. You have to long jump across spike pits as you go.

Find the giant statue with clawed hands in the Evil Monastery. Knock enemies into each of its claws to make a red koin appear behind its head. You'll see it after you run up the first flight of stairs. Jump to grab it.

There are three spots where gates block your progress. Each time you are stopped, destroy all enemies to make the gate drop. Then keep going.

You appear outside. Grab a koin to gain the Multality ability.

Avoid a rolling column and save your game at a save point. Make your way to the roof. You encounter Kitana up here.

Fight Kitana . She's not too tough at this stage; use distance attacks and launch attacks to make the job easier.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

61

After you've damaged Kitana to a certain point, a cutscene plays and she runs through a gateway. You automatically follow her. See the sidebar for tips on winning the next fight. Running attacks and quick throws are a good way to deal with damage. Just be sure to stay on the move.

After the trap has worked its magic, Kitana is out of commission. You just have to worry about Mileena and Jade now. Fight Mileena and Jade near the screen's right-hand side, near the glowing pit. Use lots of launch attacks that pop them into the air. Throws and power attacks work well too. Be sure to keep blocking or moving whenever you aren't attacking, because Mileena and Jade can attack out of nowhere. Once you've lowered their health enough, you can knock them into the pit.

Kitana, Mileena, and Jade Fight


After you follow Kitana through the gateway, Mileena and Jade (two Outworld assassins) show up, and you must fight all three at once. This is a tough fight, but here's how to win it. As the battle begins, all three women are fighting you. Concentrate on damaging Kitana ; just avoid the other two. Running attacks and quick throws are a good way to deal damage. Just make sure to stay on the move.

If you manage to knock one of them into a pit, a cage pops up around them. Run to the front of that cage and use the Test Your Might switch there to inflict severe damage. Keep fighting, and keep trying to knock them into those traps. Focus on throws, launch attacks, and power attacks, as these give the best odds of knocking an enemy into a trap. Eventually one of them runs out of health and is ready for a Fatality. After that happens, ignore her and beat down the other one. When both assassins are woozy, do the Fatality outlined below.

Damage dealt to Mileena and Jade during this phase of the fight will not carry over to the next phase, so there's no reason to attack nowexcept to knock them away if they get too close.

When you've damaged Kitana enough, you automatically throw her into a trap. She must stay in that trap for about a minute. Mileena and Jade will try to free her by running up to a pair of pedestals and activating them. Whenever one of them runs up to the pedestals, you must knock her away. (If you allow them to free Kitana , the battle starts over, and once again, you must focus on damaging Kitana .)
62 PRIMAS OFFICIAL GAME GUIDE

Fatality
Kitana /Mileena

Button Sequence

PS2 Fatality ......x,x,x,a,p /Mileena Fatality .....x,x,x,a,3 Xbox Kitana

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

After the fight, a koin appears on the dragon logo. Grab it to gain the Fist of Ruin ability. Also, grab experience koins from this arena.

At the base of the tower, destroy the pair of evil statues that guards the gateway. Jump through the gateway to return to the Portal.

Take the gateway back to the top of the monastery tower.

Back at the Portal (Briefly!)


You emerge on the lower level of the Portal. Run up a ramp to your right.

Make your way back down the tower. Whenever a gate blocks your path, use Fist of Ruin (your strong attack) to destroy an evil statue and drop the gate.

Maybe you noticed a tall vertical shaft near the back of this area. You can only climb this shaft later, when you have the wall climbing ability.

From this point on, you'll automatically do your Fist of Ruin whenever you hit objects with your strongest basic attack.

Approach the gateway to the Living Forest; it's guarded by a pair of Shadow Priests. Destroy both Priests to unlock the gateway. Then, jump in.
There's a koin on the roof, above the spot where you first did a Multality. To get there, go right, near the spot where two evil statues block a gateway. Double jump onto a broken column to the left, and from there, double jump again onto the roof. WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

63

The Living Forest

You emerge in the Living Forest. Run down the path and smash an evil statue with your Fist of Ruin.

There are two sorts of Living Trees in the Living Forest. One kind has a huge mouththis is the kind you must "feed" with enemies. The other kind has long, moving branches. This kind of tree cannot be fed. Avoid it, or it will grab you and deal serious damage.

Drop down into a clearing with Putrid Corpses. There's a Living Tree on the screen's left side. Throw or punch a Putrid Corpse into the tree, which eats the Corpse.

A wall of thorns at the back of this area drops away, revealing a save point. Go ahead and save the game.

64

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

Move toward the camera, then to the right. A group of Brothers of Shadow appears. Finish off all of them.

Near the stone door leading to Smoke's area, there's a crude pillar made of piled stones. (It's across the water from the Smoke door.) Throw a clay solider into this pillar to make it topple, cutting off the water. Now, go back to an earlier section of the Forest and look at a small waterfall you jumped over earlier. It has dried up, revealing a koin.

When the last Brother of Shadow falls, some thorns in the background drop, revealing a doorway. Jump over the thorns to the doorway, and enter.

Keep going right, past the tomb entrance. Jump across several rocks in a stream.

Go left and jump across a small waterfall. Notice a second Living Tree here. Throw a Corpse into the tree, feeding it.

When you reach the base of a tall waterfall, jump up the platforms to the top. Go inside.

After feeding the Living Tree, go through the doorway right next to it. Move right and jump across the water; you find a sealed tomb with clay statues in front of it. Throw a clay statue through that tomb door to break it open.

You emerge in a clearing, surrounded by four giant snakes. Throw or punch Putrid Corpses into each snake, to sate its hunger. A snake disappears when it has been fed. You may pass when all four snakes are gone.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

65

Keep moving right, and save the game at a save point. Then go up and notice a third Living Tree. Feed this tree a Putrid Corpse. Now you have fed all three Living Trees, and a snake-head door opens. Finally, five statues appear. Have one player take the left two, and the other take the right three. When all five are destroyed at once, a koin appears. Grab it to gain the Brutality ability. Corpses now appear. Beat them down until all three dots on your fatality meter are red, and then initiate a Brutality. Follow onscreen directions to successfully execute the Brutality.

Next, four statues appear. Have one player take the left two, and the other take the right two. (Again, in single player mode, you just have to be fast.)

When you get double jump or wall climb ability, double jump (or jump and then wall climb) up on the right side of the screen, near the Living Tree. There's a health upgrade hidden on a high ledge. Health upgrades extend your health bar and increase your maximum health, which aids you in future battles.

Go left and enter the snake-head door. This is the entrance to Reptile's domain.

Inside Reptile's domain, one player must stand in the center of the room. Two clay statues periodically slide back and forth. Destroy both statues at the same time to advance.

After beating Reptile (you'll do this in a minute), return to this room with sliding clay soldiers and stand in the middle of the room for several seconds. Another set of sliding soldiers appears. Destroy them all to win a koin.

Reptile 's Secret Chamber


Two floor panels are at the rear of the sliding statues room. Stand on both simultaneously in Ko-Op Mode to open a door.

Use quick attacks. If you're playing solo, you must be extra-fast to hit both the statues.

66

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

Go through the door into a secret area. One koin is in plain sight, on a dais. Grab it.

You're now in a chamber with a giant snake. Your goal is to destroy all four columns that support the ceiling. You'll do this by using Fist of Ruin on their weak points.

The other koin is perfectly hidden, behind a boulder on the screen's right side. Jump around behind the rocks to grab it.

You start out pointing toward the first column's weak spot. Wait for the giant snake to clear away, then dash up and use Fist of Ruin three times to collapse it.

Exit on the right side of the sliding statues room. Run through a very long tunnel filled with breakable clay statues, and up a ramp into the heart of Reptile's domain.

Climb up the rubble and jump along platforms to the weak spot of the second damaged column. Avoid the snake; jump to a platform right after the snake has cleared off of it.

Along the top of the long tunnel to Reptile's lair, there are eyes carved into the arches. One of the eyes is closed. Shoot it with a projectile to open it and make a koin appear.

Use Fist of Ruin on the second column three times.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

67

Keep following the platforms, and avoiding the snake, to reach the third column. Punch its weak spot three times.

If he creates a glowing ball of energy, be warned that he will fire at you in a second. Be prepared to jump over the projectile.

Finally, long jump across a gap and make your way to the fourth column. Punch it three times, and the entire room collapses.

Every so often, Reptile flees to a high perch and shoots explosive projectiles. Stand in one of the corners nearest the camera (away from Reptile) and jump whenever he shoots at you. You fall down into a cellar. Now, it's finally time to fight Reptile. See the "Reptile Fight" sidebar for tips.

After you've damaged Reptile enough, he no longer goes up to the perch. That's the good news; the bad news is that he turns mostly invisible.

Reptile Fight
Reptile starts out fighting hand-to-hand. During this first phase of the battle, you can deal serious damage by getting in close, blocking Reptile's first attack (which is often a sliding kick) and then hitting him with a strong attack before he can recover. Follow this up with well-timed launch attacks to juggle him and deal serious damage.

Stay in the air a lot during this stage. Jump around and use aerial attacks, along with the targeting button; sometimes the targeting button will help you even though you can't see Reptile. Also, use visual clues like splashing water and the green energy of his attacks to locate him. Once he shows up, use running attacks to cover ground and get to him quickly. Kung Lao's flying kick is an excellent way to close the gap. If Reptile is obviously standing close to you, try throwing him. You'll catch him a surprising amount of the time, despite his invisibility. When you do find Reptile, juggle him with launch attacks for as long as possible; this is critical not just because the launch attacks deal good damage, but because Reptile is visible as long as you keep knocking him into the air. Kung Lao's blue spinning attack works very nicely for juggling purposes.

If Reptile raises a glowing fist in the air, jump away. He's about to do an area attack that will hurt you if you're anywhere close.
68 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The Portal, The Evil Monastery, And The Living Forest

Liu Kang's upgraded fire attacks are good too, because they set Reptile ablaze, letting you see him for several seconds. Shoot these projectiles if Reptile is too far away to engage in melee combat. When you've whittled him down to nothing, do the special Fatality listed below.

When Reptile 's finished, grab a koin from the floor. The koin grants you wall climbing ability.

Fatality

Button Sequence

PS2 Reptile Fatality ........a,d,x,d,p Xbox Reptile Fatality........a,d,x,d,3 On the room's right side, use Fist of Ruin to break a path in the remains of the dead giant snake.

Jump onto the wall behind the snake section you just destroyed, and wall climb out of the cellar.

Backtrack all the way back to the start of the level, where a gateway leads back to the Portal. Take it.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

69

Back at the Portal Again


When you emerge at the Portal, go left and run down a ramp to the lower level. Locate a climbing wall near the back of this downstairs level.

If Green Skulls hit you while you're climbing, jump immediately to latch back onto the wall. Then keep going.

Use your new wall climbing ability to get up the wall.

Destroy some Shadow Priests at the top. A bridge appears. Take the bridge to the gateway, and jump in. Next stop: the Soul Tombs.

Soul Tombs and The Wasteland


Soul Tombs

70

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

With a name like Soul Tombs, you know it can't be nice it isn't. There are beasties and obstacles galore in hereas well as tons of secret koins. Luckily, the Soul Tombs also feature many traps with which to crush, impale, dismember, and otherwise perforate the bad guys. Get ready for some serious action.

You emerge on a platform. To your right is an entry leading to the Soul Tombs' central hub.

There's an overwhelming supply of Tartaka in the hub, so don't bother trying to kill them all. You can, however, knock them into the spiked rollers for fun.

Just as you enter the level, look to the left of your platform. There's a gold koin hanging in the air. Shoot it with a projectile to make a red koin appear on the platform.

You emerge in a long chamber with three iron maidens (spiked torture devices) along the back wall. Go left, and exit through the door in the back wall. (Grab the secret koin first, though.)

Enter the main hub, and save the game if you wish. Look for a door with a red symbol above it. Go through the door.

Notice three iron maidens. Knock a Tartaka into each of the three devices to make a red koin appear.

In the central level hub, with the save point and the doors with red and green icons above them, look for the door that leads to Baraka. Wall run up the side of the wall beside the door, and then double jump to collect a secret koin.

Fight a host of foes in the next room, then wall climb up a studded wall.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

71

You appear outside. Grab a koin to gain the Multality ability.

Go through the second dropped gate. Jump across spikes, and reach a third Test Your Might switch. Again, time it so you activate the switch when a Mask Guard is close to the gate in the background.

Take the exit on the upper floor. You emerge in an outdoor area with walkways going left, right, and forward. Run forward (toward the camera), jumping over the rippling lines of spikes. There's a Test Your Might switch on the platform you reach. Activate the switch while the Mask Guard in the background is close to the gate. This causes the gate to drop and smash the Mask Guard.

After the third guard has been crushed, you're free to cross the entire area and leave through the other side.

At the left side of this area, look for a trapezoid above the exit door. Double jump and hit the trapezoid with an attack, then go right and kill a Shadow Priest to make a koin appear.

Backtrack across the spikes, and go through the gate you just opened. There's a second Test Your Might switch there. Again, use this switch while the nearby Mask Guard is close to the gate. This drops the gate and crushes him.

Make your way through a room with hooks on the ceiling. (You don't have to fight all the Tartaka in here.) For pure brutal satisfaction, toss a Tartaka up into a hook. They have a particularly satisfying death sequence.

72

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

You emerge in a room with a spiked ceiling. Fight the enemies in here. Utilize the spikes, as they provide very effective kills.

Fight a host of the usual uglies in the next roomand beware of the flames that shoot out from the floor!

Throw an enemy into the railing at the back of this room. If you hit the right spot, the railing collapses, revealing a floating gold koin. Shoot it with projectiles to make a secret red koin appear.

The next room contains some Tartaka and an Orochi Hellbeast. Check out the sidebar for tips on defeating the Hellbeast.

The Orochi Hellbeast


There's a Test Your Might challenge in this room. Successfully complete this challenge to open a door elsewhere. The Hellbeast is big and bad, and the Tartaka just make things worse.

Backtrack all the way to the iron maiden room. Go through the door on the very left side of the room.

Step one is to get rid of the Tartaka. If playing Ko-Op Mode, one player should use an aerial attack and distract the Hellbeast while the other kills the Tartaka. If playing single player mode, just keep moving, and hit the Tartaka whenever it's convenient. (Use Fatalities to clear out the Tartaka quickly.)

With the Tartaka gone you can concentrate on the Hellbeast. Aerial attacks and projectile attacks are the way to go.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

73

Be prepared to jump sideways when the Hellbeast shoots a gout of flame, or jump away when he rears back and his body bursts into flame. Wait for the Hellbeast to try a big attack. When he does, run behind him, using long jumps for speed, and get some big power attacks in. These will take off big chunks of health from the Hellbeast. Keep chipping away with aerial attacks and projectiles, and eventually you'll emerge victorious.

Make your way into a room with a spiked ceiling. You must destroy two waves of Tartaka to make the door on the other end open.

Proceed into a long hall with moving chains in the background and foreground. Go to your right.
After killing the Hellbeast, stand on top of a broken pillar at the rear of the room. If you stand squarely on it for at least five seconds, a koin appears at the center of this room.

When the Hellbeast is alive no more, backtrack all the way to the central hub (where the save point is located). Save the game.

Emerge in a long, open area where lots of stuff is being thrown and shot at you. Platform your way across this area, dodging projectiles.

Go through the door with the green icon overhead.

A circular platform with several Tartaka lies in the middle of the open area. Launch a Tartaka up into one of the pterodactyls circling overhead to reveal a secret.

74

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

Enter a room with a deadly, spinning fan overhead. Launch a Tartaka into the fan and keep moving.

Jump onto the collapsed ceiling section, and from there jump to the upper level. Take the exit up here.

The next room is a big area filled with lots of Tartaka. There's a spiked ceiling near the back. Knock one of the Tartaka up into the ceiling to collapse it.

Now you're above the giant bladed fan you saw earlier. Jump onto a platform above the fan. When Tartaka attack, launch them into the fan blades.

There's an evil statue along the back wall, to the left. Break it with Fist of Ruin. Grab a red koin from the short hallway behind the statue.

When enough Tartaka hit the blades, one of the blades breaks off and slams into the wall, creating a platform. Jump across this blade to a ledge, then run to a room with a floor plate. Stand on the floor plate to make a sword drop elsewhere in the level.

In the same hallway behind the evil statue mentioned in the last secret, wall run up the wall. Atop the cell is a second red koin.

Backtrack all the way to the room with moving chains. At the extreme left edge of this room, find the sword you saw drop earlier.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

75

Grab the sword and slice the two chained prisoners flanking the door to the left. When both prisoners have been disemboweled, the door opens.

Defeating Baraka
Baraka is a tough customer, but you can defeat him with relative ease if you follow these instructions.

You're now in the soul collector room. Destroy a host of enemies, and then repeatedly use Fist of Ruin on the glowing green soul collector. Eventually the device explodes.

The fight starts with a typical melee attack. Many of Baraka's attacks can be blocked, so you can try a block-counterattack style of fighting. Just be aware that Baraka has a head-stab move that cannot be blocked, so it pays to keep on the move and jump away if it looks like he's going to start that attack. As with many tough foes, the best policy is to hit Baraka constantly so he doesn't get a chance to counterattack. Use long kombos or series of launch attacks to keep him airborne and helpless.

After destroying the soul collector, exit the room and then come back in. A red koin appears near the ruined collector.

Next, Baraka throws some flaming monks at you. Finish off the monks with projectiles before they run into you. This will get you a little health. Then go back to pounding on Baraka.

Backtrack all the way to the level hub. Save the game once again. Then, take the new doorway that has opened on the eastern edge of the room. This leads you to Baraka.

Next, Baraka jumps into the background and starts hurling projectiles. Dodge these, and shoot him with your own projectiles. He is most vulnerable when he's in the middle of the screen. After he's shot at you from one side or the other, get ready for him to move to the middle, and make sure some of your projectiles are there to meet him.

76

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

Eventually, Baraka returns to your area. Two green swords are knocked to the floor. Grab one of these swords and slice Baraka. (Multiple weak attacks seem to work best; jump away and try again later if Baraka seems to be blocking your slices.) Another good strategy is to slice Baraka right after he attempts an attackhe is vulnerable when returning to his normal stance. Don't try to stand close and block during this phase of the fight, or you'll get hit with a nasty impale move that will make you drop your sword.

After slashing Baraka enough, a Test Your Might challenge comes up. Win it to knock Baraka back on his heels.

After winning the Test Your Might challenge, press the throw button to throw your sword into Baraka, impaling him. The blade sticks in his head. Now repeat this process with the second sword: slash Baraka, get to the Test Your Might challenge, and then impale him with the second blade. At this point you can perform the Fatality listed below and finish off Baraka.

With Baraka gone, a koin appears on a tall pedestal. But you cannot get to the top of the pedestal yet!

Fatality
Baraka

Button Sequence

Instead, go through a gateway that leads back to the Wu Shi Academy.

PS2 Fatality . . . . .a,d,d,x,i Xbox Baraka Fatality . . . .a,d,d,x,4

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

77

Wu Shi Academy Revisited


Back at the Wu Shi Academy, jump on roofs to reach the wall. Run along the wall until you find an evil statue. Destroy the evil statue with the Fist of Ruin.

Go all the way back to the Soul Tombs' central hub, and save the game if you like. From here, climb the stairs and take the gateway that leads back to the Portal.

The Portal, Our Old Friend


Run past the destroyed statue and drop down into a hidden courtyard. Grab a koin here. This koin grants you wall running ability. Back at the Portal, drop down the big climbing wall. You're now on the Portal's lowest level.

Go left. At the end of a walkway is a gateway; go through it. Wall run back up to the top of the academy wall. Return to the gateway that leads back to the Soul Tombs, and take it.

Back at the Soul Tombs


Now you can wall run up the pedestal, and grab the koin you won by defeating Baraka. This koin grants you the wall jump ability.

You emerge in a different part of the Portal. The main feature in this area is a huge pair of doors with Chinese characters enscribed above them.

These doors block the path to the Foundry. They won't open until you have enough tournament victories. You don't yet have enough, so we'll ignore them for now. 78 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

Do a Fatality while standing on the dragon logo, right in front of the door with Chinese characters (the one blocking the path to the Foundry).

At the top of this area, on the right, is a gateway to the Wasteland. You must destroy all enemies up here to make a path to the gateway appear. Do so, and move through the gateway. To the right of the locked doors are two sets of jumping walls. Use the wall jump ability to climb up both walls.

Remember that Shadow Priests can summon more enemies, so you should take out the Shadow Priests first.

The Wasteland

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

79

The Wasteland isn't as empty as its name suggests. You'll meet some interesting characters hereand for once, not everyone is an enemy.
There's a red koin in an alcove, at the back of the gap.

Move ahead to a large chamber filled with mercenaries. There's a save point in the corner of this room. Run across a bridge. You find a doorway blocked with piled bodies. Hack the bodies apart with your sword to clear a path.
Red and Black Dragon Mercenaries will fight each other, so sometimes you can leave them alone and they'll ignore you.

There's a tall pole at the very center of this big room. Launch a Mercenary up and impale him on the pole to reveal a red koin. (You'll need double jump ability to actually grab the koin, however).

Before actually going through the path you just cut, go left and explore the ledge. Youll find a health upgrade over there.

Grab a sword from the floor down here. Then, look for a wall you can climb. It's fairly subtle, so look carefully.

The next room contains a pool of blood with a lightning rod in the middle. Throw or punch two waves of Elemental Knights into the pool. If lightning hits the pool while they're in there, they are destroyed.

Climb up the wall. Upstairs, move right and jump across a gap.
You must destroy all Elemental Knights with the blood pool; you cannot kill them any other way. You can bait them into staying in the pool longer by standing on the pool's opposite side. Don't stand in the pool yourself; if lightning hits while you're in there, you'll take damage.

80

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

When all Elemental Knights are destroyed, use a Test Your Might wheel at the right side of the room. Then leave the way you came, back to the room with the save point.

Sub-Zero

Re-enter the blood pool room after leaving. There's now an Oni Warlord in here, as well as several more Elemental Knights. Ignore the Elemental Knights and take down the Warlord. When he falls, a red koin appears in the blood pool.

Drop down to the lower level of the save point room, and take the new doorway that has opened.

In the next area you encounter SubZero. Guess what? It's time to fight!

Sub-Zero is fairly tough. We recommend beating him almost exclusively with longrange attacks. There are stones in this area, which you can pick up and throw, to supplement your usual ranged attacks.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

81

Sub-Zero periodically shoots an ice projectile. Try to jump or dodge it. If you're playing KoOp, and one player gets frozen, the other should distract SubZero to prevent him from beating on the frozen player.

Watch out for flame jets that spurt from the side walls. They'll roast you if you get too preoccupied with the Skeletons.

When Sub-Zero is at medium range, he often does an icy slide kick. Jumping is the best way to avoid the kick. Also, wait for Sub-Zero to attack, then counterattack with a combo for satisfying results. Maintain your distance, and keep firing. Eventually you'll win the battle.
Huge lion statues flank the door that Sub-Zero freezes with ice. Go left to find a red koin on the back of one of the lions. You'll need double jump ability to grab it.

Eventually the boat reaches a dock. Get out, and approach a large building.

When you defeat Sub-Zero, he agrees to help you. He uses his ice powers to fix the holes in a leaky boat.

Sub-Zero freezes the front door. Use your Fist of Ruin to bash the door, shattering it. The action now moves inside. You now take a long boat ride with SubZero. Bloody Skeletons climb onto the boat as it moves forward. Keep beating them down.

Inside, Sub-Zero starts to freeze a blood waterfall. Meanwhile, start throwing Mercenaries into a huge, spiked wheel.

82

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

When enough Mercenaries have been thrown into the wheel, Sub-Zero freezes the blood waterfall. Wall climb up the waterfall.

When Sub-Zero finishes the ice path, diagonally wall run across it. You reach a save point.

At the top of the blood waterfall, wall run diagonally across the top of the spiked wheel. There's a red koin on the other side.

Move toward the camera (and a bit to the right) from the save point. You see a gold koin spinning in the air. Shoot it to unlock a secret.

Take the exit up here. You emerge in a big open area. Move to the right, and protect Sub-Zero while he tries to make an ice path across a pit.

Go through the door near the save point. You must now fight Goro.

If Sub-Zero gets knocked into the pit, jump down and kill all the Mercenaries. Then follow him out, and protect him again.

You appear outside. Grab a koin to gain the Multality ability.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

83

Goro
Goro is tough but predictable: just what you'd expect from a four-armed brute. Since is strong enough to absorb most attacks without being stunned or knocked down, fighting him straight-up is a bad idea. You cannot block most of his strikes, so your best options are to either hang back and shoot projectiles, or to repeatedly jump or dodge Goro's attacks, and then get in a few quick counter-strikes or running attacks before he recovers. Goro
It is possible to get into a Test Your Might grappling situation if you fight Goro up close. Win the Test Your Might challenge and you deal damage to Goro, as well as temporarily stun him (so you can deal even more damage). This is fun but risky; the safest way to fight Goro is to keep moving rather than going toe-to-toe.

Jump away when he prepares to bang the floor; you'll be damaged if you're inside a short radius. Right after he's pounded the floor is an excellent time to initiate an attack. After you've damaged Goro considerably, he picks up a column and uses it as a weapon. This extends his punching range and makes him even harder to deal with, so ranged attacks become even more advisable at this point. Otherwise Goro will smack a home run, with you as the baseball. If Goro holds the pillar vertically above his head, he's going to smash it into the floor. Be prepared to jump before the pillar hits the floor. Right after Goro bangs the floor is a great time to initiate your projectile volley. Eventually you deal enough damage for the Fatality. Do the following Fatality to finish off your four-armed nemesis.

Avoid over-using stand-still, strong attacks or long kombos when fighting Goro. Normally, strong attacks and long kombos knock down the opponent so even though you're vulnerable after doing them, you won't get hurt. Goro will not fall down when you hit him, though, so strong attacks often leave you vulnerable to a punishing response from Goro. A few quick attacks in rapid succession, followed by a hasty evade maneuver, usually work better.

At first, Goro fights with his bare hands. Don't stand near him for long, or he'll hit you with a mighty punch. If Goro starts to shoot projectiles, run sideways or block. (You can block his projectiles, but remember to hold the block for awhile because he always shoots several in a row!) Another useful strategy for defeating Goro is to have Liu Kang counter an attack with his uppercut upgrades two to three times, then immediately evade or jump away. Goro will not be launched, which is an advantage in this situation, as the up and down hits inflict massive damage. Also, Kung Lao's spin special has the same effect here.

Fatality
Goro

Button Sequence

PS2 Fatality . . . . . . w,w,x,a,p Fatality . . . . . w,w,x,a,3 Xbox Goro


If Goro takes a swing, get back and then zip in to hit him with a couple fast attacks or a running attack. Then get away againquickly.

Defeating Goro yields Experience, plus a health pickup.

84

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Soul Tombs and The Wasteland

On the extreme left of this area, notice that a gateway has appeared. Jump into the gateway.

The Dead Pool


You appear in the Dead Pool, a long room with acid pits on each side, and hooks overhead. Throw or launch an enemy onto each of the five hooks.

Grab a koin that appears over Goro's body. This koin grants you the extremely useful double jump ability. Then leave the arena.

The hooks are a little hard to see, but they're there. Look for their shadows on the ground for a hint on their location. Kung Lao's spin attack and Liu Kang's uppercut are good ways to hook enemies. Use the Manipulate move to position the enemy directly under the hook, then launch them upwards.

Leave the arena where you fought Goro, and then immediately return to the arena. You'll find a red koin on the floor.

When all five hooks are filled, a koin appears. Grab it to receive pole swing ability.

Save the game at the save point. Then, move back to the left, long jumping over the pit with Sub-Zero's ice wall above it.

Go left and pole swing up a series of poles to a ledge. Hop into a gateway to return to the Portal.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

85

Back at the Portal


Now you're back at the new area of the Portalthe one with the Chinese characters on the door. Drop down and go to that door (which you still can't open).

To the left of the big door is a set of poles. Pole swing up to the top, and destroy all foes up there. This opens a path to the NetherRealm. Jump inside.

If the path doesn't appear, you may have knocked an enemy down to a lower levelwithout killing him. Drop down and finish him off, and then return.

NetherRealm and Foundry


NetherRealm

86

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

NetherRealm and Foundry

The NetherRealm is not a big area, but it's definitely action-packed. Prepare yourself for an epic battle.

You start out near a save point. Save the game and take some stairs leading down.

Keep going down. You encounter Scorpion, but he runs away. Keep moving.

A good strategy is to stay away. When Scorpion shoots his spear, move to the side and immediately fire a ranged attack back at him. If Scorpion leaps toward you, evade him until he goes back to the spear. By following this strategy you can get through the first chunk of the battle without taking damage. Another strategy is exactly the opposite: stay extremely close to Scorpion at all times, keeping your block up. Your block will counter all of Scorpion's melee attacks and his spear as well; just be sure to hold the block an extra moment during the spear attack, because you can get hooked if you let up too early. Right after each successful block, initiate a long kombo, a power attack, a throw, or a string of launch attacks. This strategy is foolproof, but you have to watch out for one thing. You cannot block the attack where Scorpion removes his mask and breathes fire. So, watch for this move. The instant you see the mask start to come off, run sideways and get behind Scorpion. Then punish him with a powerful counterattack.

Eventually you reach a circular area where Scorpion decides to fight you. Start smacking him around; see the sidebar for details.

After you've battered Scorpion, he breaks a hole in some rocks and retreats to a more advantageous spot. Follow him through the hole in the rocks.

Scorpion: Round 1
Scorpion's favorite attacks are his spear (which reels you in close, as Scorpion shouts his famous "Get over here!" tagline), and his powerful uppercutwhich often follows the spear. This first fight with Scorpion is easy, but since the next ones are hard, it's crucial to escape this first bout with minimal damage. However, if you find you do need to recharge your health, either destroy Bloody Corpses as you platform through the NetherRealm, or break a pile of skulls at the end of the platforming section.

Jump to your left, across a series of high and low platforms. (If you fall to the lower level, you can wall run back up to the top.)

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

87

Keep this up until Scorpion's life disappears. Then initiate a Fatality, and press the correct button sequence (listed below) to finish Scorpion off.
Watch out for flames that blaze up suddenly from the platforms.

Fatality
Scorpion

Button Sequence

PS2 Fatality ..........w,x,d,d,p Xbox Scorpion Fatality.........w,x,d,d,3 When you reach the end of the line, you must fight Scorpion again. See the sidebar for details. Surely he's dead now, right? Start moving away from this area, and Scorpion reappears in another form: Inferno Scorpion!

Scorpion: Round 2
At the start of your second bout with Scorpion, he starts out atop a high perch. Whenever he raises his hands, flames jet up from the floor. Simply stand in place and watch the ground beneath your feet. When it starts to glow, double jump without moving sideways.

Inferno Scorpion
Well, well: Scorpion's back. It certainly didnt take him long. Inferno Scorpion likes to spin his spear in a deadly, glistening arc that can hit you even at medium range. He also removes his mask to spit flames a short distance. Furthermore, Inferno Scorpion can also raise flames from the ground, scorching you if you aren't careful.

Scorpion periodically fires his spear into the ground. Avoid standing close to the spear when it initially hits. Then, run up to it and grab it with the throw button. This starts a Test Your Might challenge.

If you succeed at the Test Your Might challenge, you yank Scorpion back down to your level. When Scorpion is down on your level, you can use either of the two strategies you used during the first round of the fight. Both work equally well in this round.
88 PRIMAS OFFICIAL GAME GUIDE

Once again, you have a choice of two strategies: a close-range strategy and a projectile strategy. The projectile strategy is to stay far, far away. Watch the ground beneath your feet, and double jump in place if it begins to glow.

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

NetherRealm and Foundry

Whenever Inferno Scorpion commits to either his spear spin or his short-range fire spit, launch projectiles at him. Those attacks can't hit you because you're too far away; you only have to worry about the ground flames. The close-up strategy is more fun. Stick as close to Inferno Scorpion as possible, blocking constantly. Your block will counter his spinning spear attack. Counterattack with throws, launchers, or long kombos after blocking the spear spin. You cannot block the ground flames or the flame spit. However, since Inferno Scorpion takes a while to start these moves, it's not difficult to circle behind him and smack him while he does them. Circling behind him always gets you away from the flame spit, and usually gets you just out of reach of the ground flames as well. Use power attacks like Liu Kang's double uppercut, or Kung Lao's spinner, when Inferno Scorpion is spitting flames or summoning fire from the ground. That's really all there is to it. Fight carefully and take advantage of Inferno Scorpion when he's doing his short and medium-range attacks. When you've knocked Inferno Scorpion's health down to nothing, you get a second chance to do a Fatality. The correct button presses are listed below.

Make your way back to the entrance of the NetherRealm, and take the gateway back to the Portal.

The Portal (Above the Chinese-Character Door)


You appear back at the Portal. Drop all they way down to the door with the Chinese characters. Well, what do you know? It's open! Run through it and take the gateway to the Foundry.

Fatality
Scorpion

Button Sequence

PS2 Inferno Fatality .........x,w,a,a,o Xbox Inferno Scorpion Fatality ........x,w,a,a,2 Now Scorpion's gone for good.

The Foundry

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

89

The Foundry is a fiery weapons factory where Shao Kahn's arsenal is forged. It's also the place where you'll meet the toughest challenges of the game. Take a deep breath and plunge in!

Run into the Foundry's central hub. There's a save point here; we recommend saving your progress.

Notice a beam of light shining down on the floor, just to the left of the save point. The second koin is located up above, in the shaft that the light shines through. Go up the ramp and get as close as possible to the shaft. Double jump up into the shaft, and then wall jump from side to side until you can get the koin.

Foundry Secrets
There are two well-hidden secrets in the cavern with the save point. There's a ramp at the left edge of the room. Stand at the top of the ramp, and notice that a ramshackle platform is attached to the wall behind you. Wall run up the wall beside that platform, and then double jump up to the top to claim a koin.

Take a tunnel just to the right of the save point. At the end of that tunnel, complete a Test Your Might challenge. Then run back to the save point.

There's a ramp to the left of the save point. Take it upstairs, then go left, through a hall filled with crushers.

You appear outside. Grab a koin to gain the Multality ability.

Beat the Test Your Might challenge at the end of the crusher hallway.

90

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

NetherRealm and Foundry

Return to the save point, and go through the tunnel just to the left of it. (Move away from the camera.)

You emerge in the cauldron room. Lava boils on the floor to your right, and cauldrons slide on rails overhead. Jump diagonally to your right, across a couple of platforms in the lava. Exit the door on the right.

In the room with the big fireplace, jump into the fireplace and get behind the fire. There's a hidden koin in a secret alcove, on the left side behind the fire. Move around until you hit it.

Exit to the right. You now appear in a room with a pair of Demon Generals, and an Orochi Hellbeast.
Climb the wall in the cauldron room and look toward the camera. Cauldrons periodically slide into view from left to right. (Ignore the cauldrons that appear from the back of the room.) Jump up and shoot the empty cauldron (not a full one). Optionally, you may be able to double jump up toward the camera, to the entrance where the cauldrons appear, and punch the cauldron as it slides into view. Either way, a red koin appears down below, on a patch of stone amidst the lava. As an alternative, this koin can also be reached from the left side of the map.

Stay away from the Hellbeast, and knock the Demon Generals into the pair of hooks in the ceiling. (More Generals keep appearing until you connect with both hooks.) This drops a wooden column in the back of the room.

The next room features a fireplace in the background. Keep throwing enemies into the fireplace until you're allowed to move to the next area.

When both Generals have been hooked, finish off the Hellbeast.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

91

Wall climb up the wooden pillar at the back of the room.


Throw a Demon up between the hammers. If you manage to crush one, a red koin appears.

Go right and long jump across a lava pool. Perform a Test Your Might challenge at the edge of the room. Then long jump back across the lava pool.

Exit through the door on your left. Now you're back in the cauldron room. Drop to the lower floor (avoid the lava), and climb up the climbing wall at the left side of the room. Take the exit upstairs.

There's a breakable wall in the rear of this room, on the upper floor. Smash it to reveal a gold koin. Shoot the gold koin to make a red koin appear.

You're now in the axe room. Complete a Test Your Might challenge to make a giant axe drop to the floor in the foreground. Grab the axe and slay a horde of Demons.

Go left and find a lava pool with spikes on the other side. Wall run diagonally up and to the left, and double jump just before you reach the spikes. This allows you to catch the ledge and reach the next room.

In the room where you get the giant axe, break a couple of pipes along the back wall of the room, using the axe. Then double jump to grab the red koin that appears up above.

The next room contains a gigantic pair of hammers that periodically strike together. Slay a host of Demons in here.

Go back to the save point near the level start. Go up the ramp near the save point, turn right, and keep going straight.

92

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

NetherRealm and Foundry

You reach a room with two huge crystals. Break these crystals with a power attack using your axe.

This is the last place where you can save the game before entering the endgame battle sequence. Since you cannot keep playing and exploring once you've beaten the end bosses, you must return to this save point if you want to look around for secret koins you missed on your first try.

Destroy the horde of creatures that appears. When they're gone, the doors slowly open. Take the doors to an outdoor area, and run up a fantastically long flight of stairs.

After killing the guards, take the door they came through to access the Kano fight. (Fighting Kano is not required, but you receive experience and a useful health upgrade by defeating him.) See the Secret Boss Battles section for specific strategy on beating Kano. When youre through with Kano, return here and enter the arena to begin the endgame. Your first opponent is the shape-shifting Shang Tsung.

At the top of the stairs are prison cells holding Johnny Cage and Kitana. There is a save point near the left cell.

Shang Tsung
Shang Tsung is a shape-shifter; he will morph into a variety of different opponents throughout the battle. Among his shapes are Sub-Zero and Reptile, who you've fought before. Shang Tsung also fights as Johnny Cage, and as himself.

At this point you have a choice: you can either skip right to the final boss battle, or fight a secret boss battle with Kano. To skip right to the final battle, walk to the back of this room (away from the camera) and enter the arena. To access the Kano fight, walk up to Kitana and interact with her repeatedly. Keep doing this until some guards appear from the right. Slay all the guards.

When posing as Johnny Cage, Shang Tsung boasts a potent midrange attackthe shadow kick. He can also toss green projectiles, though close fighting is his strength.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

93

When Shang Tsung fights as himself, he can fire meteors at you. Jump or evade to avoid this attack; blocking reduces the damage but does not completely eliminate it. He can also cause a swarm of meteors to fly straight up from the ground in front of him. This attack covers a wide area, but it can't hurt you if you're most of the way across the arena.

After you defeat Shang Tsung, Kintaro shows up. It's time to teach him a lesson, too.

Kintaro
Fight a close-up battle against Shang Tsung, staying as near as possible and pounding him with long kombos. He's capable of countering your launch attacks, so avoid using those. Instead, use quick attacks to get an opening, and then seal the deal with powerful attacks or throws. Then get close again, to prevent Shang Tsung from using his projectiles. (Liu Kang's flying kick or bicycle kick work great to close to gap whenever you're too far away; Kung Lao's teleport move is effective as well.) When Shang Tsung morphs into a different enemy, use whatever strategy you prefer to beat that enemy. We like to hang back, dodge incoming projectiles, and then fire our own projectiles in return. This is a conservative strategy, but it's very safe if you want to preserve your health. Just remember to switch back to close-in fighting when Shang Tsung morphs back to his original form. You should be able to defeat Shang Tsung without putting a major dent in your health bar. As usual, follow the instructions below to correctly perform the Shang Tsung Fatality. Like Goro, Kintaro is a four-armed bruiser who's hard to knock down and impossible to throw. Don't try fighting him toe-totoe; strong attacks won't faze him much, and many of his attacks cannot be blocked.

Kintaro usually tries to get close, but sometimes he shoots a few fire projectiles. Be prepared to jump or move sideways to avoid these.

Fatality

Button Sequence

PS2 Shang Tsung Fatality .......a,w,w,x,o Xbox Shang Tsung Fatality ......a,w,w,x,2

Moving attacks are a key to beating Kintaro. In particular, moving attacks that don't cause you to stop in front of Kintaro (and get slugged) are great. Liu Kang's rolling attack is a perfect way of staying on the move and dealing substantial damage to Kintaro.

94

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

NetherRealm and Foundry

Occasionally Kintaro will strike a pose, or will do a short hop forward, followed by a short hop backward. These are good times to unleash a power attack, such as Liu Kang's uppercut or Kung Lao's spinner. Just don't get greedy and try for extra attacks; do your damage and get away. After taking a beating, Kintaro launches himself into the air several times in a row. If you get caught beneath him when he lands, he crushes you, dealing severe damage. Constantly move sideways, watching Kintaro's shadow, to avoid getting squashed. If you get desperate and are having trouble with this fight, longrange attacks will save the day. Keep your distance and keep moving until Kintaro launches an attack; then counterattack with projectiles. If you always wait to fire your projectiles after Kintaro has committed to a move, this is a very safe strategy that will get you past this fight. Eventually you'll deal enough damage to incapacitate Kintaro. Follow the instructions below to correctly perform the Fatality.

Shao Kahn
Shao Kahn is big, but not clumsy. He's got an array of quick moves and jumps that let him close the gap whenever you're at medium range. Like Kintaro, Shao Kahn's best moves are close-in, so it's definitely to your advantage to either fight from a distance or constantly stay on the move.

Fatality

Button Sequence

PS2 Kintaro Fatality ...........x,a,x,d,o Xbox Kintaro Fatality..........x,a,x,d,2

Don't try to block Shao Kahn's attacks. While some can be blocked, he frequently uses a shoulder ram that is unblockable, and you'll take a lot of damage this way. Instead, stay back, evade, or keep circling. Moving attacks are a great way of dealing with Shao Kahn. Once, again, you'll find that Liu Kang's rolling attack deals good damage while keeping you out of harm's way. The very safest (if not the most interesting) way to attack Shao Kahn is from a distance. When fighting at long range, Shao Kahn fires a green projectile. Dodge this if you can, and then counterattack. A few projectiles may hit you, but don't sweat it. It's Kahn's melee attacks that deal the real damage.

Having seen enough bumbling, Shao Kahn himself now jumps into the area. This is your final and toughestfight.

If you have completed the Kano battle, pick up the health left behind by Jax in the back-right corner of the arena.

Notice that there's an object lying in the arenait's Kintaro's head. You can pick it up and throw it at Shao Kahn over and overbut be careful not to expose yourself to attacks while picking it up. It can do you more harm than good if you continually get smacked as you try to grab it. Wait until Shao Kahn has committed to a move before snatching it off the floor. Use Kintaro's head repeatedly, as it is quite strong to use in attacks.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

95

After you've dealt serious damage to Shao Kahn, he grabs a huge hammer. This is the point where you need to be twice as careful as before. Not only can he swing and smash with the hammer, but he has a particularly deadly spinning move that can hit you again and again, dealing massive damage. Avoiding this move is the key to victory. Use long jumps to get away quickly. If Shao Khan is too close, use evades or double jumps to stay in the air until his spinning attack is over.

Ultimately, your success or failure comes down to two things: your health at the battle's start, and your ability to avoid the hammer spin. If you managed to enter this fight with good health, and you keep moving, you'll eventually prevail. If you fail, try again, and try to be more efficient in your first couple of battles. Any extra health you bring into the Shao Kahn fight can be a real lifesaver. Here's the Shao Kahn Fatality.

Fatality

Button Sequence

PS2 Shao Kahn Fatality .......d,a,w,w,o Xbox Shao Kahn Fatality......d,a,w,w,2

Though avoiding the hammer spin is easier said than done, the keyas alwaysis keeping on the move and keeping your distance. If Shao Kahn is getting too close, jump away, or rapidly evade, and don't stop moving until you're in a good spot to shoot at him. Once the hammer spin starts, double jump or evade like mad to stay out of its path. If you get hit, do your best to get up and away quickly. It's the repeated hits that really get you. Projectile attacks become more appealing when Shao Kahn pulls out his hammer, because he's particularly good at catching you in this phase of the battle. You'll find that moving attacks are not as safe at this point. Make good use of Kintaro's head!

After his hammer spin, Shao Kahn is momentarily winded, so take the opportunity to bash him a couple times. Pull out your very best power moves for these occasions. Liu Kang's double uppercut, or Kung Lao's spin or circling hat move, are good choices. You've got to make the most of this opportunity.

96

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Versus Mode

Versus Mode
The Kombatants
Now it is time to put your kombat to the ultimate test against a friend. Fighting one on one in a best of three round fight, pit yourself against another player to go at it, arcade style. There are eight playable fighters in the Versus mode of Mortal Kombat: Shaolin Monks. Liu Kang and Kung Lao are playable from the start, while the remaining six characters must be unlocked via specific methods.

Versus Powerups
The following list includes all the powerups that are available in Versus mode. Take advantage of every powerup you can to fully maximize your kombat advantage over your opponent. Double Damage Double Jump Shield Small Energy Large Energy Small Health Large Health Long Jump

Arena Strategies
The Rooftops
At first glance, the Rooftops seems to be a fairly straightforward battle in a temple on top of a mountain. However, the obvious danger of falling to ones doom is compounded by a hidden wall of deadly spikes that lays in wait for anyone unfortunate enough to be thrown into them. Utilize throws any time that you can to send your foe off the rooftop and inflict some serious damage. Kombatants with air projectiles, such as Liu Kang and Kitana, are also wise choices.

In Versus mode, all skills, kombos, and upgrades are automatically present and at the maximum level.
Versus mode gives more than ample opportunity to see who is the best kombatant, with fifteen unique arenas to slug it out in. Be warneda fighting arena just wouldnt be a Mortal Kombat fighting arena if it lacked the requisite trademarks of lakes of molten lava, high altitudes to fall from, innumerable sharp spikes, and various impaling devices. We've got you covered with the lowdown on what you need to watch out for (and force your enemy into) in each of the kombat arenas.

The Portal
It doesnt take long to notice that the major hazard of the Portal is the tremendous power of the swirling vortex itself. Ready to pull massive rocks, or simply drag players, into a very high fall for massive damage, this is one arena that needs constant attention in order to be able to fight effectively. An odd, yet effective, technique is to use a character that has the Dive Kick ability, specifically Kung Lao or Kitana. Land a solid kombo on your foe and finish it off by throwing them off the side of the plateau, then jump off with them. In exchange for the slight amount of damage you take from the fall, you get the full range of Dive Kicks, an eleven-hit kombo.

Versus Strategy
The key to winning in Versus Mode can be distilled into a few key strategies.

Air and Ground Techs


The value of Air and Ground Techs cannot be overstated in the Versus Mode, due to the fact that you are not likely to see an opponent from the main game break out a multi-hit air kombo. With a human opponent, the need to break out of the receiving end of a particularly heinous combo or throw is a skill that must be mastered. If an opponent starts to throw you, perform a ground tech out of the throw, and harm's way. Completing a Ground Tech out of a air or ground kombo can be performed by pressing either u (PS2) or 1 (Xbox).

The Ice Falls


The Ice Falls adheres to one principle: damage anyone on the level as much as possible. Whether its the ice-laden river, the multiple bundles of spikes, the open flame, or the Waterfall of Doom, deft and sure footing is required to prevent an early demise. Players that can use multiple projectiles, such as Liu Kang and Johnny Cage, have a major advantage. Due to the fact that there really isnt a lot of land to move about on, this is prime projectile target practice. Make sure to use any attacks that stun the opponent, so that you have enough time to position your character and ground your footing.

Running Attacks/Air Throws


Attacking while running is always preferable to standing toe to toe with a foe. The major advantage is that you will not be a static target and potential punching bag. It is best to dictate when the fight begins and on what terms, so run in and alternate quick, powerful, launching attacks with throws. Any throw performed while running is going to be much more powerful, sending them hurling away at top speed, and mixing up attacks which have to be blocked and throws which must be escaped with a Ground or Air Tech keeps your enemies guessing long enough to secure your victory. Running attacks and air throws are also excellent ways to knock an opponent out of an arena. In addition, in Versus mode, when you both perform a throw at the same time, you will perform a tech throw.

The Pit
The Pit presents a single danger, which doesnt sound that intimidating, until you see row upon row of razor sharp spikes ready to impale anyone and everyone. A wise player will make use of the open ground away from the spikes, then force their opponent to take advantage of some metallic death. Kombatants that can stun foes in the air, which makes it easier to dispatch them via metal spikes, rule supreme in the Pit, so give Baraka or Kitana a try. a

Shao Kahns Arena


Shao Kahns arena is a circular area for use by kombatants, and has no environmental hazards at all. However, Shao Khan has placed two of his indestructible Elemental Warriors in the arena,

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

97

who will attack anyone they can. Maneuver very carefully lest you find yourself on a defensive battle against both the Elemental Warriors and your foe.

The Wastelands
Situated high in the hills, this arena throws in a few familiar things, with one nearly-forgotten friend from the past. There are two walls and two cliffs, as well as patches of fire burning on the groundwatch your step! Take special note of the Oni Warrior Boss roaming the level, with a massive weapon in tow. Hell strike at anything he can hit, so make sure that hes swinging at your opponent and not you. Choosing a kombatant thats good with projectiles, such as Liu Kang or Johnny Cage, will go a long way toward aiding the battle.

The Armory
Situated in the belly of the weapon-creating Foundry, the Armory features row upon row of weapons to swing, throw, or impale your opponent with. Take care not to linger too long over the broken tiles, as liquid hot magma is only one vent away from giving you a permanent suntan. With the plumes of fire jutting up constantly, the best kombatants to use here are those that will do a high amount of damage and end the fight as rapidly as possible, such as Reptile or Scorpion. Always head instantly for the weapons and use them on your enemy any way you can.

The Tower
The Evil Monastery lends this locale, known as the Tower. It features a T-shaped map, with one wall on top and massive falls to depths unknown on every other side. There are no inherent dangers aside from the height, so take your time and focus on the battle at hand. A solid air-based attack game, featuring lots of throws and downward strikes, is needed, so look at Kitana, Kung Lao, or even Baraka to make the grade.

The Warrior Shrine


Amidst statues of the greatest kombatants ever lies the forbidding Warrior Shrine. Those that choose to fight here must take special care to avoid the two ton boulders that continually drop from the sky. Quick fighters are the call for the day on this one, so be sure to look at those characters that can teleport, such as Kung Lao or Scorpion. When the boulders fall down, teleport out of the way and leave your foe to deal with it.

The Kombat Tomb


Based on the dreaded area from the Soul Tombs, the Kombat Tomb is a very small, rectangular, enclosed arena with death at every turn. The top and the bottom of the arena feature drops off the edge of the worldfor high damage, a bed of spikes awaits any kombatant with careless footing. Any character that can quickly attack and knock the opponent into the air, not to mention the spikes, is going to have a major advantage here. This means Sub Zero and Reptile, slides in tow, or Kung Lao and Scorpion with their teleport attacks are going to be solid choices for the win.

The Kombat Krag


Only the very brave or the very stupid look forward to fighting on the Kombat Krag arena. Lacking many walls, this mountaintop platform forces players to fight to the death with little between them and the risk of a fall that inflicts a high damage. Make sure that your opponent is the one taking that fall. Few walls and high altitudes mean the kombatants that can throw quick attacks are the masters of this domain. Liu Kang and Johnny Cage are tough to beat, but dont neglect Kung Lao and Kitana for their air supremacy as well.

Goros Lair
Goros Lair is a small, square arena, with a few locations for crates and one thing in particular that is worth remembering: Goro. The four-armed Shang Tsung minion himself stalks his lair, ready to beat any player indiscriminately or use projectile attacks to do some damage. Any kombatant with a solid air game is a wise choice, such as Kung Lao or Kitana, but whomever you choose needs to have the speed and agility to get out of the way of Goros pouncing attacks, or the battle will be over before it starts.

Living Forest
Here among the Living Trees, which live to sap fighters' strength, lies the Living Forest, with all its hazards in tow. The requisite item boxes are present, as are the environmental dangers that pepper the arena, so a deft and sure plan of attack is required. Air-based attacks are particularly effective, so try either Kitana or Kung Lao, who can shoot projectiles from the air, or Kung Lao who has the incredible Dive Kicks. Put these players to good use and the fight could well be over in your favor in the blink of an eye.

Wu Shi Arena
The Wu Shi arena is one of the most technically difficult arenas to master. Situated in this bastion of refuge for the Shaolin Monks, Versus mode battles take place on a circular platform that lacks walls and is held aloft by massive statues. The ability to perform well in close quarters, as well as being able to close distance rapidly, will make the difference between victory and defeat, so use Reptile or Sub-Zero. Both of these fighters have slide moves that can close any gap and put the enemy into flight, ensuring the win.

Dead Pool
Another blast from the Soul Tomb past, the Dead Pool is notable for one particular reasonthe green lake of acid. It doesnt take much to lose a lot of life in that deathtrap, or any of the other hazards on the level, so be very deliberate in your movements and sure of your footing. Characters that can stun easily, such as Baraka with his triple quick attack, Sub-Zero with his freezing capability, or Liu Kang with his rapid-fire kicks, are going to have a leg up on the competition, so take the wise path and give them a try.

98

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Secrets
The Secret Koins
Secret koins are scattered around the zones, with every level having at least one secret. There are several types of koins to find, and each yields a very specific reward.

Gold Koin
Gold koins yield concept art and must be shot with a projectile attack to claim.

Special Koin (Red)

Koin Types
Gold Dragon Koin
The Gold Dragon koin yields platforming abilities, such as the long jump and wall run abilities.

Special koins give a Fatality finishing move when acquired.

Koin Locations
Finding every koin is going to take patience, time, and the right abilities. To get you started, we've compiled a list of the hidden concept art koins and their locations.

Boss Koin
A reward for defeating a boss character, this koin gives platform abilities that are needed to progress to further levels in the game.

Yellow, Green and Blue Koins


Yellow, green, and blue koins give the player a boost of either Experience, Special Energy, or Health, respectively.

Secret koins (denoted in the following lists by the word Platform) require specific platform abilities, such as double jumping and wall running. Retrieving them may require backtracking, once these specific abilities are gained. Ko-Op koins (denoted in the following lists by the word Ko-Op) require two players to stand on switches to unlock the koin.

Red Koin Locations


Goro's Lair
1. Break the skeleton against the back wall to make the koin appear. 2. Platform: wall run and jump above the left entrance to grab the koin. 3. Shoot the moon with a projectile attack from the top center bridge to make a koin appear. 4. Destroy the chandelier by performing an uppercut to send an enemy crashing into it for the next koin. 5. Ko-Op: stand on the switches to unlock the gate, then follow the path and the koin is yours. 6. After passing the first bridge, drop down onto the platform on the left-hand side.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

99

Wu Shi Academy
1. Launch a Tartaka into the third catapult to reveal a koin. 2. Ko-Op: stand on the two switches near the entrance to the Wu Shi Academy.

Evil Monastery
1. Ko-Op: stand on the two buttons southwest of the Evil Monastery entrance to activate a platform that leads to a koin. 2. Do a Fatality on the dragon logo directly in front of the door to Shang Tsung's lair.

Living Forest
1. Throw a clay soldier through the doorway to discover a koin. 2. Standing on the platform, shoot the koin on the right. 3. Defeat Mileena. 4. Ko-Op: activate the switches with two players to gain access to a hidden area, koin included. 5. Ko-Op: another koin lies waiting behind the rocks in the Ko-Op Only room.

100

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Soul Tombs
1. Perform an uppercut on any enemy and send him into the pterodactyl. 2. Re-enter the soul collector room and a koin spawns on the floor. 3. Platform: wall run up pillars to get a koin. 4. Stand on a block in the right rear of the Orochi Hellbeast room for at least 5 seconds. 5. Send three enemies to their deaths via the iron maiden.

The Wasteland
1. Impale any enemy on the pole in the center of the ground level. 2. Re-enter the Elemental Knight room. 3. After climbing up the blood wall, wall run over the grinding wheel to grab another koin.

The Foundry
1. Wall run, then double jump to get a koin on the platform. 2. Wall jump up the main shaft to find a koin. 3. Hidden inside the furnace, a koin lays behind a small wall of fire, waiting for those brave enough to retrieve it. 4. Two massive hammers clang together in the background. Make sure a foe is smashed between them when they collide, and this koin is yours.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

101

Secret Boss Battles


Behind the Stone Statue (Warrior Shrine)
If you go left at the fork instead of right, and long jump over a spike pit, you reach a stone statue. This is the first of several evil statues that require you to have the Fist of Ruin ability to destroy them. You can't damage the statue now, but if you come back later (when you have the Fist of Ruin), you can get past it.

It's a tough fight. In the first stage, Ermac uses deadly longrange attacks, so get close and juggle him as much as possible. Don't let up. Long successions of launch attacks work best; either use standard launchers, or special ones like Liu Kang's uppercut or Kung Lao's blue spinning attack. Try to catch Ermac with a new attack each time he's about to hit the ground.

Once you have Fist of Ruin, come back and smash the statue. Walk forward and stand on the bridge. Notice a giant wooden gate that will not open. (As an aside: you'll need to stand right here, on this bridge, to complete Smoke Mission 2.)

After a cutscene plays, Ermac levitates stones, and will crush you if you stay too far away. Stay close to Ermac and away from the stones. Keep juggling him with launch attacks, and don't wander away, or the stones will crush you.

Backtrack somewhat and jump up a wall to the left. Locate a series of bamboo poles, and jump up the poles to a ledge. (You need pole leaping ability.) Activate a stone Buddha on the ledge to open the gate, then drop down.

Another cutscene plays, in which Ermac brings a stone Johnny Cage to life. Ignore Ermac and beat on the stone Johnny Cage. Running attacks are best for finishing off Cage, because they keep you moving and you need to dodge two foes' attacks at once. You'll get some life back when you destroy it.

Enter the gate. You're now in the Warrior Shrine. Activate the leftmost statue three times to bring him to life. This is Ermac; you must fight him.

When Cage is gone, get back to pounding on Ermac. Step away when he starts to glow green; that signals the start of a radius attack. When he's out of health, use the Fatality stunner and finish him with this special Fatality move. Let him do the attack and then move back in for a succession of launch attacks.

102

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Fatality

Button Sequence

Fatality
Kano

Button Sequence

PS2:Ermac Fatality . . . . . . . . d,x,d,w,i Xbox: Ermac Fatality . . . . . . . d,x,d,w,2

PS2 Fatality ..............d,d,d,a,i Xbox Kano Fatality.............d,d,d,a,4

Kano
You fight Kano with the help of Jax. While Jax won't deal too much damage to Kano, he distracts Kano, and sometimes knocks him down. This allows you to get in lots of easy shots on Kano, making the fight relatively easy.

Rescue Kabal
After jumping across the gap with the secret koin, but before crossing the bridge, look to the right of the bridge for a recess in the wall that you can jump up. (You can only bounce up this wall once you have wall jumping ability.

If allowed a clear shot at you, Kano often attacks by launching himself like a cannonball which cannot be blocked, so be prepared to dodge or evade. He also is capable of throwing his deadly knives.

Over-strategizing this fight is pointless, because Kano has no special tricks up his sleeve, and you have Jax to assist you. Just methodically beat away until Kano's health is depleted, focusing on launch attacks and long kombos. Then follow the instructions below to perform a Fatality. After you defeat Kano, Jax gives you a health upgrade.

Wall jump up and hack through a pile of bodies with your sword. Go through the doorway. You're now in an area with rolling boulders. Jump over boulders and climb up a series of ladders. (Hint: Change to Panoramic view, and notice that this area bears a striking resemblance to a certain classic arcade game!

Return to the area where Kitana and Johnny Cage are imprisoned. We recommend that you save your game here.

At the top you'll find Kabal, who is imprisoned in a cage. You free him, and collect lots of experience for your trouble, as well as Kabal's hookswords for you to use. Grab the experience and get out of this area.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

103

Smoke Missions
Go through the tomb door and talk to Smoke. He gives you the first of five special missions. (After completing each Smoke mission, return to Smoke and he will give the next.) To complete Smoke Mission 1, go to the Soul Tombs. There's a room marked "Smoke Mission 1" on our map. Throw enemies into the back wall until you have broken it in four places. The mission is complete when all four spots are broken.

Return to the Soul Tombs for Smoke Mission 3. Go through the door with the skull above it, off the central level hub. You're now in the torture chamber. Throw enemies into each of the three traps in this room (they're up high, on the walls) to complete the mission.

For Smoke Mission 4, return to the Portal and throw an enemy into each of the two purple gateways. One gateway is near the entrance to the Evil Monastery, and one is near the base of the climbing wall (the one leading to the Soul Tombs).

For Smoke Mission 2, return to Wu Shi Academy and break the evil statue that blocks the path to the Warrior Shrine. (You cannot do this until you have the Fist of Ruin ability.) Walk onto the bridge in front of the Warrior Shrine doors to complete the mission.

For Smoke Mission 5, enter the gateway to the right of Smoke himself. This takes you to The Pit II. Fight several waves of demons until it says you've completed the mission. (You can knock them off the bridge for easy kills.) Now return to Smoke. As a reward, Mortal Kombat 2 is unlocked.

You appear outside. Grab a koin to gain the Multality ability.

Mileena 's Hideout


Once you have obtained both the wall climb, swing, and double jump abilities, return to the Living Forest. Swing on the branches high above the save point, until you can swing to a ledge. Climb up the wall beside the save point, and double jump the rest of the way up.

104

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

You're now on a series of wooden walkways. Follow the walkways. About halfway across this area is a golden koin spinning in the air; shoot it with a projectile to make a secret red koin appear. At the end of the walkway is Mileena's hideout. Fight Mileena and her Mask Guard henchman. (Get rid of the henchman first.) Congratulations! You have dealt with Mileena for now.

At the start of the Mileena fight, block constantly, counterattacking only after a Mask Guard attacks. Juggle the Mask Guard with launch attacks as long as you can, and then block and repeat the process. Focus on the Mask Guards first, and deal with Mileena only after they are gone. You'll undoubtedly get hit a few times in the process, but you'll recover some health when you kill off the Mask Guards. Mileena moves around constantly and does a lot of fast moves, but all of her attacks are easily countered if you hold your block and then strike her before she recovers. This is not a hard fight if you follow the block-and-counterattack pattern. If you get injured, wall jump up to grab the two health power-ups at the back of the arena. There is no Fatality at the end of this fight. Just knock Mileena down to zero health and you've won.

Unlockable Versus Characters


Johnny Cage
Johnny Cage is a formidable foe, but doesnt excel in any one field. Hes well-rounded, with fast projectile attacks and a plethora of high damage moves. However, true to his character, hes a bit more style than substance. His arching Quick Draw projectile attack is among the fastest in the game, but, sadly, both his Elbow Uppercut and Shadow Kick are nearly impossible to turn into Launchers. The Nut Punch Kombo is highly effective in setting up Kombos, due to its stunning power, as is the Launching variation of the Run Ender Kombo. Use both of these moves to gain the upper hand and ensure victory. Johnny Cage is most effective in close quarters, where he can do a fair amount of damage in minimal time due to his rapid pace. He can set up either his Elbow Uppercut or Shadow Kick to finish off his opponent. Should you be forced into a long range projectile attack using Johnny Cage, fire off a couple of Quick Draws, then close the gap and show them what pain is all about.
Attack Type Quick Attack Style Jeet Kun Do Launch Monkey Power Shaolin Fist Grapple White Lotus

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

105

Basic Moves
Projectile Attack

PS2: R+p/Xbox: 8+3 Johnny Cage's standard projectile attack is a fast bolt of green energy thats shot out in a parabolic arch. It doesnt do a great deal of damage compared to other projectile attacks, but its relative speed makes it a solid addition to the Cage attack repertoire.

Quick Draw

PS2: R+p,p,p/Xbox: 8+3,3,3 When one projectile attack just wont cut it, step up to the brave new world of three projectile attacks. Quick Draw is so fast that its possible to launch all three shots (or just two if need be) before the first has even hit the opponent. While the damage isnt enough to slay any opponent outright (since they are nearly impossible to block), the true masters use Quick Draw to gain a bit of space or buy some time to pick up a weapon.

Shadow Uppercut

PS2: R+i/Xbox: 8+4 The patented Cage Elbow Uppercut does a moderate amount of damage and works for those times when you'd like to help your opponent increase their frequent flier mileage.
106 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Shadow Kick

PS2: R+o/Xbox: 8+2 Another Cage hallmark, the Shadow Kick is back and better than ever. The range alone makes this a very potent attack. The force with which it slams the victim backward, and hopefully into harm's way, is nearly unbeatable. When you want to give the close-up game a break and put your enemy through a bed of spikes 50 feet away, this is the move to use.

Throws
Enemy Manipulation

PS2: R+r,u To Release/Xbox: 8+6,1 To Release Johnny Cage grabs the target and sits on his or her head, setting up a multitude of possible attacks.

Head Smack

PS2: R+r,P/Xbox: 8+6,3 No bongo drums in sight? Fear notwith this attack, Johnny Cage makes do with what's at handthe enemy's head.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

107

Flip Up

PS2: R+r,I/Xbox: 8+6,4 With one quick monkey roll, your opponent flies through the air with the greatest of ease.

Ground Slam

PS2: R+r,o/Xbox: 8+6,2 Johnny Cage leaps into the air, then slams the foe into the ground and finishes with a powerful foot slam on their head.

Extra Combos
Nut Punch

Follow up a successful Nut Punch with an Elbow Uppercut or Launch Run Ender for maximum damage!
1 2
3

PS2: P,P,O/Xbox: 3,3,2 Nothing accentuates a beatdown like two rapid punches to the body, followed by a third right to the groin. True enough, it doesnt rack up the largest amount of damage, but the stun effect makes it a move that should be used often.
108 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Roundhouse of DOOM!

PS2: I,I,O/Xbox: 4,4,2 The beauty of the Roundhouse of Doom lies in its ability to lead into a juggle Kombo. Also, simply pushing the target back 100 feet at maximum speed is a thrill. Two quick kicks bounce them off the ground, then a third sends them up, up, and away. Try alternating this attack with and without the final hit to keep the opponent guessing.

Run Enders
Run Enders are simple kombos that take only two buttons to complete, yet can turn the tide of any fight. Each Run Ender has three variations, which are described below.

Run Ender Launcher

PS2: O,I/Xbox: 2,4 The Launch variant has one major advantage over other attacksit can be charged. The first attack sends the foe reeling, and the second attack can either hit quickly for little damage, or hit slowly for massive damage, depending on how long the circle button is held. Alternate between the two to keep your opponent guessing.

Light Run Ender

PS2: O,P/Xbox: 2,3 The Light variant is generally a poking move, something that is done to push the opponent back to create some breathing room, or to send them headlong into an environmental hazard. It doesnt do much damage, but the speed of the two hits makes it very tough for the opponent to see it coming, and is nearly impossible to block.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

109

Heavy Run Ender

PS2: O,O/Xbox: 2,2 The Heavy variant is formidable, indeed. Not only will it push the victim back, but it is also the easiest way to launch the foe into the air and then drop a sustained Kustom Kombo on him. This is a very quick move, but make sure you check out the Kustom Kombo section below for some great followups to ensure a krushing victory.

Kustom Kombos
Kustom Kombo 01

PS2: o,i,Jump,p,p,p,i,p,o/Xbox: 2,4,Jump,3,3,3,4,3,2 Start with the Launching Run Ender, then jump forward and plant three punches on the victim. Before both of you fall to the ground, grab ahold of your opponent with a throw, then deliver the last two hits of the Kombo.
9

110

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Kustom Kombo 02

PS2: p,i,i,Jump,r,9+u,p,p,p,i,p,p Xbox: 3,4,4,Jump,6,Y+1,3,3,3,4,3,3 Three quick strikes start this move off, then launch the enemy off the ground after the second hit. Follow that up with a standard throw before they hit the ground, then leap forward and land the standard air kombo to finish it off.
9

Kitana
The only female fighter to make the cut, Kitana definitely brings enough strength to represent her gender well. Shes quick enough to get multiple punches and kicks in for moderate damage, and has some of the most potent special attacks in the game. While her Fan Toss is one of the weaker projectile attacks in the game, the Fan Lift compensates for that and can start or continue many a Kombo. Rare is the opponent that does not tremble at the thought of getting captured in the Fan Lift's sonic waves of destruction. To be truly effective, Kitana is going to have to get up close and personal, and slug it out at point blank range. Her Fan Flurry and Wind Wave both require zero distance to perform, and they also strike for multiple hits. Alternate between these two, with some Fan Lifts thrown in to put the hurt on the enemy. The key to using Kitana effectively is to make generous use of her special abilities, while watching her Energy meter to make sure she has enough juice to let fly. Avoid using her Fan Tossthe recovery time isnt really up to snuff. Instead, lure the enemy in close and open up with a Fan Lift. The defenseminded players will take special note of her Teleport as a defense against a jumping opponent.
Attack Type Quick Attack Style Praying Mantis Launch Power Chinese Kempo Choy Lay Fut Grapple White Lotus

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

111

Basic Moves
Teleport (Level 1)

PS2: R+p/Xbox: 8+3 Kitanas Teleport is one of the top tier teleports in the game. It can be used to get her out of harms way if she should find herself with a bevy of spikes behind her. She can jump up, then zip over the opponent's head and land behind him. In essence, Teleport allows her to transition from defense to offense with little time.

Fan Lift (Level 1)

PS2: R+i/Xbox: 8+4 Kitanas signature move, the ever feared Fan Lift, is nothing that anyone wants to be the target of. Using her fans to create a lifting wind, Fan Lift sends the victim into the air and leaves him temporarily stunned. While it does very little direct damage, the fact that it stuns the target and can be used to start a Kombo or to keep one going makes it the most popular, and effective, move that Kitana has.

112

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Fan Toss (Level 1)

PS2: R+o/Xbox: 8+2 Kitanas standard projectile attack incurs a large amount of damage and has a nearly unlimited range. Smart foes on the other side of an arena know they are only a few scant seconds away from having to dodge a bladed fan coming their way. The tradeoff is that Kitana cannot toss multiple fans in a row, and it takes a fair amount of time to recharge. Use Fan Toss only when at a distance and you know you have time to recover.

Air Fan Toss (Level 1)

PS2: R+o In Air/Xbox: 8+2 In Air The Air Fan Toss does exactly what the name impliesit takes the standard Fan Toss and allows Kitana to throw it when airborne. Air Fan Toss has the same pros and cons that Fan Toss doesit deals high damage, has unlimited range, and is slow to recharge, so be wary of its limitations.

Throws
Enemy Manipulation

PS2: R+r,u To Release/Xbox: 8+6,1 Kitana takes hold of her victim and vaults up on top of his or her head, putting the target in a very vulnerable position.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

113

Head Smack

PS2: R+r,P/Xbox: 8+6,3 Kitana delivers a devastating attack to her victim and mercilessly beats on the target's head.

Flip Up

PS2: R+r,I/Xbox: 8+6,4 This nimble roll launches the enemy into the airwhether you're looking for a little room to maneuver, or you've spotted a nasty environmental hazard to sabotage your opponent with, this throw definitely puts you at an advantage.

Power Hit

PS2: R+r,o/Xbox: 8+6,2 Kitana delivers a jumping strike to the opponent's back, then lands a vicious foot to the head.
114 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Kombo Upgrades
Fan Flurry

PS2: P,P,P,O/Xbox: 3,3,3,2 Any time you can do four moves and get a solid six hits out of it, youre not doing badly at all. Such is the case with Kitanas Fan Flurry, which lands rapid punches, followed by a spinning kick that sends the target shooting off at high velocity.

Wind Wave

PS2: i,i,o/Xbox: 4,4,2 The Wind Wave is another great variation attack. It can be deadly in its normal form or changed slightly to set other Kombos up. Two quick punches launch the enemy into the air. Then, the followup move has Kitana doing a jumping leap that sends her crashing down on the victim with the fury of a fan in tow. It does a solid amount of damage and pushes the foe backward, riding a wave of pain.

Mix things up and alternate between using the third hit, or avoiding it and launching the victim into a Kustom Kombo.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

115

Quick Draw Double Backflip (Back attack Mantis Combo)

PS2: P,P,P,I/Xbox: 3,3,3,4 Two quick punches and a spinning back fist into a sliding attack punctuate this potent plethora of pain from Kitana. Though not the best as far as amount of damage caused, the fact that it makes seven quick hits ensures that it's a reliable move that will create some space, send the enemy backward at speed, and drain the enemy's life in the process.

Kustom Kombos
Kustom Kombo 01

PS2: p,i,R+i,Jump,p,p,p,p/Xbox: 3,4,8+4,Jump,3,3,3,3 The middle part of this Kombo has tricky timing. After the Fan Toss lands, you must be quick on the forward jump in order to get the first Dive Kick to land. Once that lands, its a simple matter of pressing the button three more times for the full damaging effect.
9

116

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Kustom Kombo 02

PS2: p,i,p,p,p,i,i/Xbox: 3,4,3,3,3,4,4 Kitana's Kombo 02 is purely ground-based, but gets the job done. Start it off with a quick strike, followed by a launching attack, then follow up with three rapid-fire quick attacks. End the sequence with two hits of launching strikes. The beauty of this kombo is that it launches the enemy into the air more than once, so further kombos and juggles are easily possible.

Reptile
Reptile is definitely one of the stronger fighters in the game, with solid projectile attacks, vicious Kombos, and special attacks that can truly destroy an opponent in no time. He has above average speed and few obvious gaps in his abilites. While his Slide is tough to effectively set up as a juggle launch attack, the Orb more than makes up for that fact. Many a foe has been dispatched by that glowing, green ball that hits, then knocks them forward into the waiting fists of Reptile. Hes got a solid Kombo game, due to the fact that most of his Kombos start with launch attacks. Use this to your advantage and mix them up, alternating between standard and Kustom Kombos. Reptile can be effective in both close and long range fighting, which makes him a solid choice for a starting character. Hes also got enough top level Kombos to keep most players sticking with him. Use his Orb attack for maximum effect and the battle will be over sooner than your opponents would like.
Attack Type Quick Attack Style Praying Mantis Launch Monkey Power Shaolin Fist Grapple Dragon

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

117

Basic Moves
Acid Spit (Level 1)

PS2: R+p/Xbox: 8+3 Even though Reptiles Acid Spit attack doesnt burn the enemy over time, its still one of the best projectile attacks in the game. With a full Energy bar, Reptile can launch five Acid Spits in a row, which can eradicate a third of the opponent's Health bar in no time. The recharge time between shots is minimal, and two successive hits will drop any foe to his knees.

Slide (Level 1)

PS2:R+i/Xbox: 8+4 Much like Sub-Zeros sliding attack, Reptile's Slide covers major distance in minimal time with maximum damage. The result is that the enemy goes flying through the air and becomes a ripe target for a juggle Kombo.

Quick Orb (Level 1)

PS2: R+o Then Release/Xbox: 8+2 Then Release Reptiles Quick Orb has an effect thats just brutal on two levels. First, the ball of energy strikes the target and does moderate damage to him. Second, it launches the opponent into the air and causes him to float toward Reptile, setting up juggle Kombos with a minimal amount of effort. Hit an opponent with this and lie in wait beneath him with a couple of launching uppercuts. And added bonusthe Quick Orb is unblockable.
118 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Slow Homing Orb (Level 2)

PS2: R+o Hold for 3 Seconds/Xbox: 8+2 Hold for 3 Seconds The upgraded version of the Orb adds one massive improvement: it will zero in on the enemy and chase him down. The tradeoff is the two seconds it takes to charge for this movethat isnt easy to come by in a fight, so a wise player will block and dodge as they charge up. Release the Slow Homing Orb and watch as your foe runs away, desperately trying to avoid the energy ball of doom that tracks him down. Another bonus: the Slow Homing Orb is unblockable.

Throws
Dragon Grapple

PS2: R+r/Xbox: 8+6 The start of all the grapple khaos is right here.

Run Off Back

PS2: R+r,p/Xbox: 8+6,3 This variation on a jump allows you to spring off the enemy's back to greater heights than is possible with the standard jump.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

119

Flip Up

PS2: R+r,i/Xbox: 8+6,4 Reptile knows what's upthe enemy after encountering this move.

Power Attack

PS2: R+r,o/Xbox: 8+6,2 Reptile sweeps the enemy's leg to throw them off balance, then punches them in the head as they tumble to the ground.

Extra Combos
Double Kick

PS2: P,P,P,O/Xbox: 3,3,3,2 The Double Kick is a double threat to foes because the target is stunned and vulnerable after the third hit. While not a lasting stun, its long enough to tack on the Heavy kick that closes the Kombo. The resulting kick sends the opponent sprawling at high speed.
120 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Lizard Rush

Make sure to use the Lizard Rush on arenas with environmental hazards, for those extra hits.
1 2
3

PS2: I,P,P,O/Xbox: 4,3,3,2 For a simple multi-hit Kombo, look no further. When done correctly, the Lizard Rush scores a minimum of ten hits. The sheer amount of ground this Kombo covers makes it serious trouble for any foe that is unfortunate enough to be on the receiving end.

Green Lunge

PS2: i,o/Xbox: 4,2 If you want to do well with Reptile, learn to master the Green Lunge. The first hit is a Launching strike (making Kustom Kombos possible) and the second strike is a leaping front kick that covers a large distance in no time at all. Ideally, it should be used to close the gap between the opponent and foe in order to start an offensive attack.

Acid Summon

PS2: i,i,o/Xbox: 4,4,2 When you need that extra protection of a massive wall of acid to shroud yourself, this is the move to use. Two quick Launchers send the enemy flying, followed by Reptile striking the ground and causing a massive dome of acid to encircle him. When used offensively, the timing of the third hit does take some practice, so get in the habit of doing the first two moves, then adding in the final Heavy over time.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

121

Kustom Kombos
Kustom Kombo 01

PS2: i,i,i,i,i,o/Xbox: 4,4,4,4,4,2 A very easy and effective kombo to use, Kustom Kombo 01 is ground-based and requires nothing beyond four sucessive Launching attacks, followed by a Green Lunge. Make sure to use it often on an environmental hazard mapthe Green Lunge kick will send the victim flying away at top speed. However, note that any player can get out of this Kustom Kombo by air teching after the second button press.

Kustom Kombo 02

PS2: i,i,p,p,R+i,i,i,e+u,p,r/Xbox: 4,4,3,3,8+4,4,4,y+1,3,6 This kombo is a bit advanced due to the timing requirements, but well worth the effort, as it does a massive amount of damage when landed. Start out with two launching attacks followed by two quick attacks, then transition into a slide attack. When that lands, it will re-juggle the opponent, so keep the kombo going by adding another two launching attacks, then leap forward into one final set of air-based attacks that culminate with a throw.
122 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Baraka
Baraka is one of the top-level characters, as far as sheer strength goes,but he's not an easy character to master. To truly get the most out of him,you're going to have to use almost every move that he has, alternating them for full effect. Most players will abuse Baraka's Blade Chop and use it exclusively as a defensive attack, but it is also highly effective when battling up close. Push the enemy back into a wall or a hazard, and they'll have only two options: jump forward into a Blade Chop or get punched backward into the hazard. Baraka's two throws, the Blade Flip and the Blade Throw, are vastly underrated. Both of them start out with a standard attack, making them tough to recognize and defend against. Mix them into a standard assault filled with extra Kombos and you'll soon have your foe in full panic mode. If there is any limitation to Baraka's fighting style, it lies in his lack of sustained airborne Kombos. He has a few powerful moves to finish an airbased juggle, but no moves that can actually sustain one on the level of a Kung Lao or Kitana Dive Kick attack. Still, between the powerful special attacks and gound Kombos, you have plenty of moves in your arsenal for Baraka.
Attack Type Quick Attack Style Praying Mantis Launch Power Chinese Kempo Shaolin Fist Grapple Dragon

Basic Moves
Blade Spark (Level 1)

PS2: R+P/Xbox: 8+3 Barakas projectile attack is a straight spark of energy, released after he strikes his arm spikes together. The range is unlimited and the damage is good, but be aware of the predictability of the move.

WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

123

Jump Spark (Level 2)

PS2: R+P,PXbox: 8+3,3 The perfect addition to the Blade Spark, the Jump Spark adds a second shot that Baraka launches from the air. The second shot also fires three bolts instead of a single one, increasing the radius of the attack.

Blade Slam (Level 1)

PS2: R+i/Xbox: 8+4 A simple, yet highly effective attack, Barakas Blade Slam brings an overhand arm slam down on the opponent, bounces them off the floor, and leaves the victim begging for mercy.

Blade Chop (Level 1)

PS2: R+o/Xbox: 8+2 The deadliest move in Barakas arsenal, the Blade Chop is the old standby and a highly effective defensive move. Wait for the target to either jump toward you or get in close, then let fly with the Blade Chop and watch the swirling blades of death deliver some intense damage.
124 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Blade Spin (Level 1)

PS2: R+i In Air/Xbox: 8+4 In Air The Blade Spin is Barakas airborne move and is particularly effective when jumping toward opponents. Wait until just before you are in range of the target, then do a Blade Spin and witness their life bar tick away rapidly.

Throws
Dragon Grapple

PS2: R+r/Xbox: 8+6 Baraka's advanced grapple sets up multiple options for attacks. Use this move to put a foe in a vulnerable position, and follow up with a devastating finishing move.

Run Off Back

PS2: R+r,p/Xbox: 8+6,3 Baraka's Run Off Back throw is the perfect move for when you want to get that little extra height on a jump, or simply leave a foe temporarily stunned as you bolt off to pick up a power-up or a weapon.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

125

Flip Up

PS2: R+r,i/Xbox: 8+6,4 Why let the fun end with just one throw? Use Flip Up and start a kombo that will put your enemy well into the territory known as severely beaten."

Power Slam

PS2: R+r,o/Xbox: 8+6,2 Baraka takes away the footing of the enemy, then brings his great fist of justice down on their skulls, via the brutal Power Slam technique.

Extra Combos
Blade Flip

PS2: i,r/Xbox: 4,6 The Blade Flip is one of Barakas more visually stunning, as well as health sapping, moves. Land the third hit of the Blade Flip and your opponent will be unable to block or move until the carnage is over.
126 PRIMAS OFFICIAL GAME GUIDE
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Secrets

Baraka Rush Down

PS2: P,P,O,O/Xbox: 3,3,2,2 The Rush Down is a charging move, meaning that one of the specific attacks in the Kombo can be held a bit longer and made much more powerful than normal. In this case, its the final hit, a forward leaping stab, that delivers an extra powerful blow.

Blade Throw

PS2: p,p,p,r Any Direction/Xbox: 3,3,3,6 Any Direction Want a particularly brutal Kombo? Look no furtherwhen this Kombo hits and Baraka punches his enemy a couple of times, then impales them with his massive arm spikes, youll know that you've just witnessed a seriously vicious move.

Baraka Slash

PS2: P,I,O/Xbox: 3,4,2 The Blade Slash is one of the better moves to use, since it runs the gamut of attack targets. First, it delivers a hit to the face, followed by a swipe to the legs, and is concluded with a leaping forward dive, blades extended, straight into the belly of the enemy.
WWW.PRIMAGAMES.COM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

127

Kustom Kombos
Kustom Kombo 01

PS2: p,p,p,i,i,i,i,r/Xbox: 3,3,3,4,4,4,4,6 Barakas Kustom Kombo 01 starts out great, due to a stun move on the third hit. After the first three hits, the opponent wont be able to block what follows. Practice linking the flying knee into the throwthe timing is precise, but it can be absolutely brutal.
9

Kustom Kombo 02

PS2: p,p,p,i,i,p,p,p,i/Xbox: 3,3,3,4,4,3,3,3,4 Baraka's final Kustom Kombo is a simple series of attacks that hits for moderateto-high damage. Open with three quick attacks, which leave the opponent stunned. Before they recover, land two launching attacks, followed by three more quick attacks and a final launching strike. Use this move often and early to ensure victory.
9

128

PRIMAS OFFICIAL GAME GUIDE


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

S-ar putea să vă placă și