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World of Warcraft Model Viewer v0.7.0.4 v0.7.0.4 (Bouncing Baracuda) - Item Updates for Patch 4.3.

2 - Fixed FBX Exporter not working bug. - Added an enGB locale directory. (Has the same content as the enUS Locale) - Fixed a bug that would save Lighting files in the application's directory, an d not where the user wanted it. - Fixed a Linux bug. - PTR 4.3.2 added new MPQ: world2.MPQ - Uppercase the MPQ suffix - Update stormlib to 8.02 - Update to libglew 1.7 v0.7.0.3 (Greatfather Winter) - Fixed 4.3 support! - Fixed a problem with texture search id dbc files - Removed some asserts (should never be present in a released software) r640 (Windrunner's Lament) - Changed the Content Copyright's start year from 2006 to 2004, which is when W oW was first released. - Added support for 4.3, including PTR items. - Fixed a problem with supported TOCs when a new one comes out. Fix will remain effective until a new expansion comes out. - Fixed a bug where the exporter menu would be disabled after an Armory import. - Hardcode fix for sheathing weapons - You can rotate or shift the model in View -> Show Model Control now - Linux compatible fixes - Fixed mount position - Fixed an initialisation (and crash) problem on startup - Fixed items.csv and npcs.csv loading in MacOS - Added/Updated MinGW (windows) compatibility - Added/Updated cmake compatibility * Lightwave 3D Exporter: - Fixed a vertex writing bug. - Preliminary Normal-Map support. - Fixed a Vertex color bug with M2 files. NOTE: M2 model support of Vertex Alp has are currently disabled. (It crashes when enabled.) r614 (Pickled Herring) - Updated the Armory API. Armory import now supports full facial recognition. - Fixed missing jaws issue. - Added License display to the installers. * Lightwave Exporter: - Fixed black Vertex Colors issue. * Dev Work: - Added License Rich Text Format file to installer directory. - The Projects will now delete the .exp and .lib files generated in the Releas e folder. r610 (Demented Deathwing) - WMV now requires Administrator priveledges. - Texture fixes. - Temporary fix for Ubuntu 11.4 crashes. - Math fixes, and new functions. - Fix linux build. - Fix wrong use of StartsWith().

- Fixes for 64-bit Character issues. - Armory errors will no longer crash WMV. - Added Documentation for Cataclysm ADT files. r598 (Fickle Felguard) - WoW Model Viewer is released under the GNU General Public License v3, Non-Com mercial Use. - WoW will no longer automatically load when starting WMV. You can load it from the File Menu. - Added View Log function in File Menu. - WMV can now officially work with either WotLK or Cataclysm data! - Updated CSVs for 4.2. - Added Status Bar. - Added Real World Scale option. Using this, the models will export into a real -world scale! (Currently only works on Lightwave and OBJ exporters.) - WMV will now save your lastest Armory Import path. - Fixed several Armory Import issues! - Fixed the Guild Tarbard! - Added Cataclysm Guild Tarbards - Fixed several patch issues. - Fixed an issue with multibyte file/path names when saving/exporting. * Lightwave Exporter: - The exporter will now ask if you want to overwrite model files. - Scene files will no longer be generated if the object doesn't export. - Added Always Export Scene option. When enabled, this will export the scene f ile, even if the object doesn't export for some reason. - All exported items obey the Real World Scale option. - Partial-Fix for Weight exporting. Works perfectly on everything but characte rs, creatures & NPCs. - Added Status Bar Messages * Wavefront OBJ Exporter: - Now exports attached models! (Helms, Weapons and Shoulders) - Now obeys the Preserve Directory option! - Image filenames now work just like the Lightwave exporter's image filenames. - All exported items obey the Real World Scale option. * Mac Edition: - Fixed Mac locale files download - Fixed Mac init render issue * Dev Work: - Built & separated Visual Studio 2008 & 2010 versions of WMV's project files. - StormLib is now included in the VS Project files and will be compiled prior to WMV being built. - Updated to wxWidgets 2.8.12 - Recompiled & renamed all the .lib files. - Removed 2 unnecessary lib files from our build of StormLib. - Massive, and I do mean MASSIVE 64-bit updates. - Moved Mesh and Slot names to the modelexport.h - Removed fn from GetM2TextureName, as it wasn't needed. - Fixed MakeModelFaceForwards, and changed the 2nd option to flip the Z axis, instead of the X axis. If your model comes out backwards when using this, set fl ipZ to true. - Fixed Mac post build script - Various code fixes. - Various Stormlib updates r544 (Gnome Punter) - Updated CSVs! - Added a notice for when Exporting has finished. - WMV will now ask you to close WoW if MPQs can't be read.

- Non-Init exported models will now have the animation's name & frame number in the default name. - Right-Click a BLP file to export it as a PNG or TGA file. - Canvas sizes now list their aspect ratios. - Added a few more canvas sizes. - Fixed Armory Import! - Fixed some bugs for WMO loading. - Fixed a lot of compatibility issues in regards to strings. - You can now update locale CSV files from googlecode via the Check for Update button! - Removed zhTW & zhCN locale CSV files from zips and installers. - LWO Exporter: - Re-Enabled Doodad Null & Scene Object exporting with new system. - Restored Camera Exporting. (Animated Camera exporting not yet 100%...) - Enabled Multiple Camera Exporting. - Increased Log info for debugging. - 64bit compatibility updates - Fixed UVs being offset by 1.0 vertically. - Fixed a bug that would write the object to the scene file instead. - Fixed some parenting Issues. - Fixed some Double-sided surfacing issues. Double-sided surfaces will now hav e a "_Dbl" suffix. - Fixed a non-Init model bug that would always set the current frame to 0 for the first export. - Initial work on ADT exporter redone for new exporting system. - FBX Exporter: - 2010/12/16 FBX patch by zhing - Milkshape (MS3D) Exporter: - Bone Export Updates - Dev Work: - Updated StormLib. - Added 40100 support. - Various 64-bit enhancements. - Various Linux fixes. - Various MacOS fixes. - Fixed a bug regarding non-Init model exporting. - Enabled loading of multiple cameras from a M2 model. - Adjusted model export logging information to be more useful. - Removed hard-coded worgen female code - Renamed all exporters for better function name clarity. - _T() replaced with wxT(). Please use wxT() in the future. - Removed unused exporter functions. - Visual Studio will now deleted the Clean folder before building a Release bu ild, to help avoid contamination of previous builds. - GLXBadDrawable - Armory temp.xml will now be deleted in non-debug builds. - Changed from ofstream to wxTextOutputStream to support multibyte path names. (Some exporters still not supported.) - Fixed esMX should be 8th locale and ruRU should be 9th. - Added ptBR and jaJP locale support. - List files in partial mpq. r500 (Wascally Wabbit) - Added Splash Page while program is loading. - Installers will now associate .CHR files with WoW Model Viewer, complete with custom icon! - Added 48x48 size WMV Icon to the Mac Icon file. - Added BuildNames. This name will change every release. Check the About page t o find out what your current build name is!

- LWO Exporter: - Added preliminary Weightmap Support for M2 models. Attached models not yet e ffected. *KNOWN BUG* Not all points have weightmaps applied to them. - Wrote New Scene Exporter, which allows for more data to be saved to scenes. - Unparented Bones are now Inactive by default. - Exported Bones now support the weightmaps. Bones without weightmaps are Inac tive by default. - Dev Work: - Windows Executables are now named wowmodelview32.exe and wowmodelview64.exe, for the 32 & 64bit versions, respectively. - Moved some functions from the FBX exporter into the main Model Export files. r499 - Eye Glows are now a Character Option! Choose from None, Default, and Death Kn ight! Character Save files will remember this setting! - Updated items.csv & npcs.csv files! - OldWorld.MPQ is now ignored. Only the new Cataclysm world is available. - Fixed DBC Reading Error - Fixed NPC skins problem - LWO Exporter: - Replaced the M2 Exporter with a superior version! - M2 Exporter now uses Verts instead of indices. (Less points!) - M2 Exporter now supports Luminous surfaces. - M2 Exporter now supports exporting Lights to the scene file. - M2 Character Exporter will now only export the Body texture as a character-s pecific image. The rest will export with the proper, reusable names. - M2 Attached Models will now export the proper image names & paths. - Added Options to disable Camera & Bone exporting. - Reworked the layout of the Export Options page for better use and flow. - Dev Work: - 64-bit GLEW libs renamed to glew64.lib. - Attached Models' TextureList will now properly list the used image files. - Increased 64-bit compatibility. - Added Matrix to Quaternion function. - M2's animGeometry, animTextures and animBones boolans are now public. - Updated StormLib - Fixed langOffset for gameVersion 40000. - Removed redundant functions in mpq_stormlib. - Removed Experimental Lightwave exporter. No longer needed. r487 - Updated for 4.0.x. - Depreciated 3.3.x edition of WoW. - Removed Cata message. - Updated Error Messages - Increased 64-bit compatibility. - WMV now has much more useful errors. - Increased Mac Compatibility. - LWO Exporter: - Fixed Parent Layer error. - Continued worked on new Doodad exporter r462 - WMV can now be used while WoW is running! - Various Updates for Cataclysm Beta! - WMOs will now load facing forwards. - Fixed Eyeglow for Death Knights, Undead and Elves, both Blood and Night! - The Clear MPQ button has become the Reset button, which will reset your MPQ l ist to the default MPQs! - You can now specify a perfered Exporter. This Exporter will be at the top of

the list! - Exporter list has been alphabetized. - Added Starcraft II M3 model Exporter. - LWO Exporter: - WMO Exporter replaced with new version! Export WMOs faster and better than t he previous exporter! - WMOs Export using Vertices as opposed to Indices. This means less points, an d a better, smoother model upon export! - WMOs now export with Vertex colors! - M2s and WMOs will now face forwards when exported, instead of facing to the right. - FBX Exporter: - Fixed a bug with Max dependancy loops. - Dev Work: - Code Cleanup. - M2s now have a IndiceToVert array. - Prebuilt StormLib files have been removed. - StormLib Project file updated to create the .lib files exactly where they ne ed to be. - MakeDirs function will now longer error if the specified directory already e xists. - Fixed Saving problem with SaveTexture2. - Fixed WMO IndiceToVert array. - Exporters are now easier to add & setup. r268 - You can now Filter your search by file type. (M2, WMO, ADT, etc...) - You can now filter your search by MPQ file. - WMV Will now export to the FBX format, thanks to zhing on the wowmodelviewer. com forums. - Lightwave Exporter: - M2 Scene files will now export Bones. Weight Maps are not yet implemented, s o deformations are not yet correct. - Cameras will now export at their proper World location. - Updated Ridable Creatures list. - CSV files updated for 3.3.5! - Increased Linux Compatibility. - More checks on global sequence - The gamePath can now be used as a localPath. - Fixed a bug where useLocalFile read files from current path, not game path. - Fixed Partical Error - Cataclysm Updates: - Updated to latest Build. - Updated for v10 M2 files. - Hard fix for dragonnefarianzombified.m2 - Fixed PNG type 0 - Dev Work: - Lots of Code Cleanup. - Lots of ADT Prep. - Updated to StormLib 7.10 - Updated wxWidgets-2.8.10 to wxWidgets-2.8.11 - Added FBX support files. No need to download the SDK! - Mac Compatibility fixes. - Re-included GLEW - Updated GLEW and libs to 1.5.4 - removed unneeded .lib files - fixed some compiler warnings. - updated various elements of the vcproj file. - Fixed ItemSubClass.dbc changes. - Patch by andor.herendi@husgep.hu - Support for display and filename, but not

yet implemented at the file loading. And a few lines code cleaning. - Core Rearrange for -Wall - Cinematic Camera Database added. - Added shaders - Made various updates to the Windows installers. - Made custom installer graphic. (Source PSD file included.) r206 - You can now Save Files listed in WMV to your Hard-drive. Use File->Save File. .. or Right-Click the file in the File List! - You can now browser Sounds, Images and ADTs in the file List. - Browsing Images will display them in the WMV background. (Does not work if a WMO was last selected.) - Enhanced the File List filter. - WMV will now produce an error message if it can't find the World of Warcraft directory. - WMV now wants you to specify the WoW directory, not the WoW/Data directory. - In Windows, WMV will now prompt for the user to select their WoW directory if it can't find the registry info. - File List Color Fix. - Import Armory Fixed. - (Dev Work) Increased Linux Compatiblility. - (Dev Work) Updated some StormLib files and the .libs. - (Dev Work) Fix some SLASH problems. - (Dev Work) Cleaned up OS/Platform definitions. - (Dev Work) Added OS/Platform redundancies. 32-bit Linux builds now need a _LI NUX32 defined. - (Dev Work) Removed some compiler warnings in the LWO exporter. - (Dev Work) BLP type 0 supported. - (Dev Work) Fixed Null issue in LW Bone Export function. r142 - Expanded Cataclysm support. - Attempt to fix Win 7/Vista file creation issues. - Replaced msvcp80.dll & msvcr80.dll with msvcp90.dll & msvcr90.dll. - (Dev Work) Linux/Ubuntu patch intergrated. (Thanks Joel!) - (Dev Work) Switched from LibMPQ to StormLib. - (Dev Work) Removed Zlib & Bzip2 support libraries. (No longer needed.) r141 - Preliminary Cataclysm Support. - esMX locale supported. r133 - Fixed the bug that wouldn't let the OBJ & Milkshape Exporters do their jobs. - Files from Patch-3.MPQ are now colored Green. If you don't see any green file s, clear your MPQ list & reload WMV, or manually add Patch-3.MPQ & (locale)\Patc h-(locale)-3.MPQ. - Added an Export option to use the position & rotation from WMV. - Camera M2 files are available again, so they can be exported! - GIF Exporter Updates: - Renamed "GIF/Sequence Export". - Now Exports PNG Sequences. - When PNG is used, Transparency checkbox is actually used to convert the alp ha channel to 1-bit from 8-bit. This will fix most alpha channel errors. - Lightwave Exporter Updates: - M2 files will now export a scene file if they have any data to export! - M2 models with Camera data will now export that data! - Camera Animation Data will now export! - M2 Exports can now (optionally) place models in the scene file, based on th

eir position and rotation in WoW Model Viewer! - OBJ Exporter Updates: - M2 models now export images using their actual texture names, or modelname_ body.tga style names. - Milkshape Exporter Updates: - Same Texture Name update as OBJ. - 3DS Exporter Updates: - Same Texture Name update as OBJ & Milkshape. - (Dev Work) Added a function to determine M2 Texture names. - (Dev Work) Logs from Model Exports will now be more helpful. - (Dev Work) Fixed some wide-char issues. - (Dev Work) Added new icon to CMake file. - (Dev Work) Added Intel Definitions for OSX to CMake file. r128 - Changed Revision Numbers to match GoogleCode Revision Number. To avoid confus ion, the version number has increased to v0.7.0.1! - Added an Error message if you don't have a supported version of World of Warc raft. No more DBC assertion errors! - Moved some Menu Items around for better catagorization and flow. - Fixed update function. - Lightwave Exporter Updates: - Fixed a bug for WMOs that would clear some textures after exporting doodads . - M2 Character Model Exports now have much better Surface names. - M2 Character Exports will now save Body and Hair images as ModelName_Body.t ga and ModelName_Hair.tga, respectively. - Fixed a M2 bug that would inproperly name the character's cape image file. - Fixed a M2 bug where attached items (Helmets, Weapons, etc.) wouldn't have their textures properly applied. - Fixed a bug for M2 files where attached items couldn't have multiple surfac es. - Known Bug: After export, Character textures look wrong. This is a display p roblem, and does not affect exporting in any way. - Updated "How To Build" Wiki on GoogleCode. - Added "Model Exporting" Wiki on GoogleCode. - Moved Pre-0.7.0.0 ChangeLog information to Doc/ChangeLog_History.txt. - (Dev Work) The Update function's target file ("latest.txt") is now in the tru nk folder. Please update with each release. - (Dev Work) Removed unused Icon sizes from wmv.ico. Resulting EXE files will n ow be much smaller. - (Dev Work) Reworked Icon loading. Much more Dev-Friendly now. (Includes a pop up telling you if loading the icon failed.) - (Dev Work) Increased cross-platform compatibility, specifically with the LWO Exporters. - (Dev Work) Renamed all the Model Export Files. - (Dev Work) Moved all exporting functions into files specific for that export type. - (Dev Work) WMO Vertex Colors are now listed in an array. (Old Vertex Color sy stem is still in place.) - (Dev Work) Added IndiceToVerts conversion array for WMO Groups. - (Dev Work) Both Lightwave Exporters now share Point and Surface Data writing functions. Reduces code overall. v0.7.0.0 r685 (Last of the old Revision Numbers) - Officially updated version to 0.7.0.0! - Created New Icons files. - (Dev Work) Moved ChangeLog.txt to Doc folder.

(Dev (Dev (Dev (Dev (Dev

Work) Work) Work) Work) Work)

Moved Icons to bin_support/Icons folder. Updated Docs/BuildNotes.txt Made a minor update to Makefile for our Linux/Unix friends. Removed Unneeded GLEW files. Reverted CxImage changes to allow for cross-platform compatibility

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