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Chocobo's Dungeon 2: Item Lists by thendcomes Version 1.

85, Last Updated 2000-06-07 View/Download Original File Hosted by GameFAQs Return to Chocobo's Dungeon 2 (PS) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. _____________________________ Chocobo's Dungeon 2: Appendix Version 1.85 ***** _____________________________ TABLE OF CONTENTS 1. MAGIC BOOKS 2. POTIONS AND TONICS 3. ESSENCES 4. CARDS 5. NUTS 6. MISCELLANEOUS 7. SUMMON STONES 8. CLAWS 9. SADDLES 10. COLLARS 11. FEATHERS 12. EQUIPMENT BREAK FEATHER LIST 12a. CLAW BREAK FEATHER LIST 12b. SADDLE BREAK FEATHER LIST 14. REBUILT FINAL DUNGEON STEAL LIST 13. FREQUENTLY ASKED QUESTIONS 15. CREDITS _____________________________

MAGIC BOOKS ----------Every time Chocobo uses a spell book, the amount of castings needed to get to the next level decreases by 1. After a designated amount of castings, that elemental will raise in level (spell levels can be viewed from the menu). Once the spell has reached level 9, the spell will upgrade, and deal around 2x more damage. At level 17, the spells upgrade again, this time dealing 3x the amount as a first level spell. Level 20 is the maximum level. This only applies to the first 6 spell books. The Cantrip, Spell, and MegaSpell books act a little differently. The only spell that can be immediately casted upon receiving one such book is random, which randomly picks a spell of that type to cast. Otherwise, every other spell requires its own corresponding feather before it can be casted. These spells do not level up. Also, they are much rarer than the other spell books (especially MegaSpell books).

The 'Magic Up' feather is the only way to increase damage dealt by magic (besides leveling up, of course). Fire Book | Casts Fire/Fira/Firaga Magic The 'Fireball' feather enables a fire magic attack which has a 3x3 field and can be moved to any location on the screen. Blizzard Book | Casts Blizzard/Blizzara/Blizzaga Magic The 'Blizzard Storm' feather enables an ice magic attack which covers a field resembling a pyramid. The field turns to the direction Chocobo is facing. Thunder Book | Casts Thunder/Thundara/Thundaga Magic The 'Thunder Cross' feather enables a thunder magic attack which allows Chocobo to hit 3 squares in the direction he is facing and 2 in the opposite direction and to his left and right. Aero Book | Casts Aero/Tornado/Hurricane magic The 'Aero All' feather simply enables a wind magic attack that hits every enemy on the screen. Quake Book | Casts Quake/Quake2/Quake3 magic The 'Quake All' feather simply enables a wind magic attack that hits every enemy on the screen. Drain Book | Casts Drain/Drain+/Drain++ magic The 'Drain Up' feather simply increases the amount of damage dealt by the Drain spell. Cantrip Book | Casts the following spells: Slow Makes the enemy's AT bar charge up %50 slower Poison Poisons the enemy, causing it to lose 1 HP every turn Sleep Puts the enemy to sleep, unable to attack, for 6 turns Mini Causes the enemy to shrink in size, lowering its defense Frog Turns the enemy into a Frog Confusion Makes the enemy act in an uncontrolled manner Silence Disables an enemy's use of spells Power UP Uses a random Cantrip spell without the risk of a falling object Random Randomly selects one of these Cantrip spells and casts it on a random enemy unit (May also backfire and drop something on Chocobo for damage) Spell Book | Casts the following spells:

Haste Makes Chocobo's AT bar fill up twice as fast Remove Warps the selected unit to another part of the floor Gravity Takes away a percentage of an enemy's HP Meteorite A weaker version of meteor, attacks 1 enemy for medium damage Doom Kills an enemy instantly Flare A medium strength non-elemental attack that hits one enemy Bio A medium strength attack that also poisons the enemy

Random Randomly selects one of these Spell magics and casts it on a random unit MegaSpell Book | Casts the following spells: Meteor A strong attack that hits every enemy on the screen for heavy damage Ultima A strong attack that hits every enemy on the screen for heavy damage Holy A very strong holy magic attack that hits one enemy on the screen Random Randomly selects one of these MegaSpell magics and casts it on a random unit POTIONS AND TONICS -----------------Potion Restores 30 HP Hi-Potion Restores 100 HP Elixir Restores full HP and Energy Antidote Removes poison Remedy Cures all status ailments Nitro Like a crash stone, kick it, and it will blow up walls around the area it hits, as well as deal damage to anything in its vicinity Invis Makes target invisible Damage Reduces HP by half Poison Poisons target, slow eroding its HP Slow Makes AT bar go twice as slow Haste Makes AT bar go twice as fast Silence Prevents magic use Eye-drops Makes all traps visible Dispel Removes curse from all equipment Spell Curses the equipment Amnesia Forget all the items' names when used, kick it at an enemy to leave them dazed Blind Visible area shrinks X-Potion Restores all HP Morph Turns target into a monster

ESSENCES
-------Essences have two purposes. They can be used as a potion or tonic, or they have the dual purpose as being able to be combined with Chocobo's claws and saddles. The first column offers an identical nut, card, or potion counterpart to the essence, the second column describes the essence's effect on claws, and the third column tells its effect on saddles. If you have any questions on what an Essence may do, you can bring it to the Lamia in Tonberry's Restaurant and she will identify it for you.

Bomb Essence Creature Essence Life Nut

Lasan Nut Adds Fire Raises Durability to 50

Resists Fire Raises Durability to 50

Critter Essence Peanut Reduces chance to Miss Raises Dodge Demon Essence Wisdom seed Merge ability Merge ability points & elements points & elements Dragon Essence Holy Seed Merge ability Merge ability points & elements points & elements FloatEye Essence Sleep Card Adds Sleep Resists Slow Giant Essence Hi-Potion Raises Toughness Raises Toughness Goblin Essence Hi-Potion nothing nothing Iceman Essence Ice Seed Adds Ice Resists Ice Imp Essence Lasan Nut Raises Critical Raises SPDEF Jelly Essence Wind Seed Adds Wind Resists Wind Lamia Essence Confusion Card Make Brandname Claw Make Brandname Saddle Mage Essence Silence Potion Adds silence Resists silence Magman Essence Fire Seed Adds Fire Resists fire Mask Essence Reflect Card Raises Toughness Raises Toughness Merman Essence Ice Seed Adds Ice Resists Ice MiniMage Essence Mini Card Adds Mini Resists Mini Mole Essence Blind Potion Adds Earth/dig Resists Earth Mousse Essence Ice Seed Adds Ice Resists Ice Mudman Essence Slow Potion Adds slow Resists Slow Octopus Essence Tasty Nut Adds Confuse Set & Fusion nuts at the same time Omega Essence Elixir Makes Titan Claw Makes Titan Saddle Plant Essence Feast Nut Adds Poison Resists Poison Pudding Essence Fire Seed Adds Fire Resists Fire Slug Essence Slow Potion Adds Slow Resists Slow Thief Essence Haste Potion Takes Gil Raises Dodge Toad Essence Frog Card Adds Frog Resists Frog Tonberry Essence Lasan Nut Raises Critical Raises SPDEF Turtle Essence Slow Potion Raises Toughness Raises Toughness Undead Essence Confusion Card Adds Confuse Resists Confuse Vampire Essence Elixir Adds Drain Resists Drain Wing Essence Wind Seed Adds Wind Resists Wind Worm Essence Tasty Nut Reduces chance to Level Up & Merge miss nuts at same time CARDS ----Identify Identifies one item when used, reveals remaining HP when kicked Verify Identifies all items when used, reveals remaining HP when kicked Confusion Confuses target Sleep Puts target to sleep Frog Turns target into a frog Mini Shrinks target Doom Summons Doom (to attack you) Geyser Refills a spring Map Displays the map for the floor Warp Warps target somewhere else on the floor LostChild Makes Chocobo forget map when used, makes enemy forget to fight when kicked Divide Causes item to divide, weapons split stats Polish Upgrades equipment +1 Dull Degrades epuipment -1

Repair Raises Durability Rust Lowers Durability Reflect Reflect enemy spells Morph Causes item to change

NUTS ---Peanut Restores 30 Energy Lasan Restores 100 Energy Tired Reduces Energy by 30 Energy Raises MAX Energy by 10 Lethargy Reduces MAX Energy by 10 Tasty Restores HP and Energy by 30 Feast Restores HP and Energy by 100 Rotten Reduces HP by 30 Life Raises MAX HP by 1 LevelUp Raises experience level by 1 LevelDown Reduces experience level by 1 Wisdom Raises spell level of one spell by 1 Speed Casts Haste on target Slowpoke Casts Slow on target Fire Seed Adds Fire power when combining Ice Seed Adds Ice power when combining Wind Seed Adds Wind power when combining Lightning Seed Adds Thunder power when combining Holy Seed Adds Holy power when combining Earth Seed Adds Earth power when combining Merge Seed Can merge elements when combining Remove Seed Removes special effects when combining Fusion Seed Fuses two special effects when combining Level Seed Upgrades claw or saddle +1 when combining Superior Seed The best stats from both weapons are applied to each weapon Set Seed Stats of a particular weapon can not go down.

MISCELLANEOUS ------------Whistle When used in a dungeon, gives Chocobo a random item in storage Teleport Box Send item in current inventory to storage Thief Key Opens Thief Chest Mystery Tag Raises every spell level by 1 Teleport Tag Exit the dungeon Carry Tag Increases inventory by 1 Memory Tag Save data at stairs Pink Tag Makes all the text in the game pink Stone Kick at enemies for minimal damage Power Stone Kick at enemies for more damage Crash Stone Once kicked, it causes a 3x3 area explosion

Warp Stone Go to new location Empty Bottle Can be filled with potion at a spring, or if an enemy is defeated with a bottle, its essence may be captured

SUMMON STONES ------------Chocobo does not need the corresponding feather to use these stones. Ramuh Very strong thunder magic attack on all enemies Shiva Very strong ice magic attack on all enemies Ifrit Very strong fire magic attack on all enemies Titan Very strong earth magic attack on all enemies Sylph Very strong wind magic attack on all enemies Carbuncle Reduces damage to Chocobo by 75% Unicorn Restores all HP, Energy, and status, and attacks all enemies with strong Holy magic. Odin Very strong non-elemental attack on all enemies Bahamut Very strong breath attack on all enemies Asura Elemental/heal summon

CLAWS ----Claws are what Chocobo equips to enhance his attack. I would like to get full base stats on these, as well as the saddles, but I'll need some help. Don't hesitate to email! The base DUR of supposedly identical claws vary, so the DUR stats are not included. Perhaps someone will want to know what each stat means. ATK The higher this number the more damage Chocobo can inflict DUR Once this number gets to 10, the game will warn you and say, "So-and-so claw has been damaged". When it gets to 5, the game will again warn you and say "So-and-so claw will break soon". Once the DUR of the claw reaches 0, the claw breaks, and you may be rewarded with a feather (to be discussed in the next section). Toughness Whatever number appears here is how many times Chocobo can attack (even if you miss) before his DUR goes down by 1 LV Limit The amount of times the weapon can be upgraded (eg. if a King's claw has a max level of 77, then the highest you can upgrade it is King+77) Hit Rate This number designates the percent that Chocobo will not miss Critical This number designates the percent that Chocobo will critical (attack for double damage) Below these stats may be some special attributes carried by the weapon. Only one attribute is inherent in some weapon, but thru combining, more than one can be on a weapon. Because added elements and status changing abilities are

denoted by icons, you really have to decipher what the icon is by yourself, though it isn't very difficult. First column is the Claw Name, followed by ATK, Energy, Toughness, LV Limit, Hit Rate, and Critical. Special characteristics of the claw (if any) follow. Claw ATK ENR TUF LVL HIT CRI Special Abilities ------ --- --- --- --- --- ----------------2x-Edge

?? ?? ?? ?? ?? ?? Attack 2 times Absolute 50 4 6 0 95 5 Arc 7 5 7 50 90 8 3-way Attack Blitz 7 4 8 40 93 10 Thunder damage Brandname 10 7 8 55 93 12 Chaos 8 8 7 45 94 12 Causes Confusion Critical 7 5 8 40 92 25 Cross 8 5 7 50 90 8 Cross Attack Crystal ?? ?? ?? ?? ?? ?? Digging 1 7 2 45 90 12 Earth damage, can dig thru walls Dwarf 6 8 7 45 94 10 Causes enemy to shrink Flame 7 4 8 40 92 10 Fire damage Frog 6 7 8 45 94 10 Causes enemy to turn into a frog Frozen 7 4 8 40 93 10 Ice damage Gambling 13 5 5 50 70 30 Occ. inflicts random status change Genji's 20 10 9 50 99 10 Gil ?? ?? ?? ?? ?? ?? Steals Gil Grudge 17 5 9 44 95 12 Healing 2 10 7 20 90 5 Sometimes heals you when attacking Holy 8 5 8 50 93 10 Holy damage Hurricane 7 4 7 40 93 10 Wind damage Iron 5 4 7 45 93 8 Kiai 20 1 9 40 85 15 King's ?? ?? ?? ?? ?? ?? Lite 3 12 5 30 99 8 Multi ?? ?? ?? ?? ?? ?? 5-way attack Mythril 9 5 11 30 92 5 Order 7 5 7 50 90 8 Attack front and back Poison ?? ?? ?? ?? ?? ?? Causes Poison Silent 6 8 7 45 93 7 Causes enemy to be silenced Sleep ?? ?? ?? ?? ?? ?? Induces sleep in the enemy Slowpoke 6 8 8 45 94 10 Inflicts the slow spell Spin-kick ?? ?? ?? ?? ?? ?? Attack in all directions Titan 40 7 13 99 95 10 Weak 3 3 9 99 90 3 As weapon degrades, ATK increases Wood 3 7 6 55 94 7 Vampire ?? ?? ?? ?? ?? ?? Sucks out essence Vibro 18 2 11 35 60 15

SADDLES ------Saddles are what Chocobo equips to enhance his defense. I would like to get full base stats on these, as well as the claws, but I'll need some help. Don't hesitate to email! The base DUR stats vary somewhat from supposedly

identical saddles, so the DUR stats will not be included. Perhaps someone will want to know what each stat means. DEF The higher this number, the lower the damage inflicted on Chocobo DUR Works the same way as with claws Toughness Whatever number appears here is how many times Chocobo can receive an attack (even missed attacks) before his DUR goes down by 1 LV Limit The amount of times the saddle can be upgraded (eg. if a King's Saddle has a max level of 77, then the highest you can upgrade it is King+77) Dodge This number designates the percent that Chocobo will dodge an attack SPDEF The higher this number, the higher the resistance to special attacks (magic, breath, etc.) Below these stats may be some special attributes carried by the saddle. Only one attribute is inherent in each saddle, but thru combining, more than one can be on a saddle. Because added resistance to elements and status changing abilities are denoted by icons, you really have to decipher what the icon is by yourself, though it isn't very difficult. First column is the Saddle Name, followed by DEF, Energy, Toughness, LV Limit, Hit Rate, and Critical. Special characteristics of the saddle (if any) follow. Saddle DEF ENR TUF LVL DOD SPD Special Abilities ------ --- --- --- --- --- --- -----------------

Absolute 50 4 6 0 10 5 Brandname 10 7 6 55 12 7 Calm 6 8 6 45 10 5 Resists Confusion Counter 7 6 6 25 5 5 Returns 1/4 damage Crystal 15 7 2 40 10 12 Earth 7 4 6 40 8 5 Strong against Earth Flame 7 4 6 40 8 5 Strong against Fire Genji's ?? ?? ?? ?? ?? ?? Grudge ?? ?? ?? ?? ?? ?? Holy ?? ?? ?? ?? ?? ?? Strong against Holy Ice ?? ?? ?? ?? ?? ?? Strong against Ice Iron 5 4 5 45 7 0 King's 12 6 7 77 7 2 Lightning 7 4 6 40 8 5 Strong against Thunder Lite 2 12 3 30 2 1 Mirage 5 7 7 40 25 3 Mythril 9 5 9 30 6 1 No-Dwarf 6 8 5 45 12 6 Resists Mini spell No-Frog 6 7 6 45 12 6 Resists Frog spell No-Poison ?? ?? ?? ?? ?? ?? Resists Poison No-Sleep 6 8 6 45 10 6 Resists being put to sleep No-Slow ?? ?? ?? ?? ?? ?? Resists Slow spell No-Silence 6 8 5 45 8 7 Resists Silence spell Reflect 6 6 5 25 6 6 Reflects 1/4 magic Ribbon ?? ?? ?? ?? ?? ?? Resists all status ailments Titan 40 7 13 99 8 8

Weak

3 3 7 99 10 10 DEF increases as Saddle degrades Wind 7 4 6 40 8 5 Strong against Wind Wood 3 7 4 55 8 0

COLLARS ------Collars must be equipped in order for its special ability to take effect. They are very rare in the beginning of the game, and even towards the end, your best bet is to steal them from enemies. Some collars are bad, but some give you an incredible advantage (Endure, No-Trap, etc.) Email me if you find others. Bargain Buy items for 25% discount Brandname One of the Brandname set? Burden Drops amount of turns needed for Chocobo to lose 1 Energy point CrazyClaw Freezes Durability of Claws CrazySaddle Freezes Durability of Saddles Cursed Curses all equipment Demon Reveals monster locations Endure Freezes HP and Energy Recovery Energy Lose energy more slowly, gain HP more quickly Guard Protects Chocobo against theft Life Protects Chocobo against the Vampire's level drain Magic Improves magic power Memory Won't forget map No-Magic Strong against all magic No-Traps Never get caught in traps Penalty Always get caught in traps Recover Drops the amount of turns needed for Chocobo to gain 1 HP Stamina Raises amount of turns needed for Chocobo to lose 1 Energy point Strikeout Misses more often Unlucky Raises amount of turns needed for Chocobo to gain 1 HP Waterwalk Chocobo can walk on water

FEATHERS -------In Chocobo's Dungeon 2, Feathers can be acquired in one of two ways. You can either do an event in the village, which can get you a few, or the more prevalent way of breaking your equipment, which is for the next section. There are 51 total feathers (I think), and here is a list of the ones I own so far. Email me if you can fill the empty spaces. There are four different kinds of feathers:

1. Spell enhancing feathers (ie, give greater range to basic spells) 2. Cantrip (a), Spell (b), and MegaSpell (c) feathers 3. Stat boosting feathers 4. Summon feathers In the list, I denote which are which, and give a short explanation. A little something about Summon feathers... When you have a summon feather, you have the ability to literally summon that creature for him or her to follow you around (simply open up your feather list and press X on the feather of choice). Every time you summon a creature, 30 points of Energy are deducted from your total, and you begin to lose Energy at an astronomical rate every turn. Use the Endure Collar to counter that. If for some reason your summoned buddy dies during battle, it casts its Summon spell, then its feather is lost and must be retrieved once again. This doesn't apply to 'Random Summon'. Page 1: Fireball 1- Gives Fire spell a range that includes all 8 spaces directly beside Chocobo Blizzard Storm 1- Gives Blizzard spell a pyramid shaped field pointing were Chocobo is facing Aero All 1- Gives Aero spell a range that covers the entire screen Thunder Cross 1- Gives Thunder spell a cross shaped field or and X shaped field, depending Chocobo's direction Quake All 1- Gives Quake spell a range that covers the entire field Drain UP 1- Boosts effectiveness of Drain UP Slow 2a- Enables you to cast the Cantrip spell, Slow Poison 2a- Enables you to cast the Cantrip spell, Poison Page 2: Sleep 2a- Enables you to cast the Cantrip spell, Sleep Mini 2a- Enables you to cast the Cantrip spell, Mini Frog 2a- Enables you to cast the Cantrip spell, Frog Confusion -2a- Enables you to cast the Cantrip spell, Confusion Silence 2a- Enables you to cast the Cantrip spell, Silence Power UP 2a- Enables you to cast the Cantrip spell, Power UP Haste 2b- Enables you to cast the Spell magic, Haste Remove 2b- Enables you to cast the Spell magic, Remove Page 3: Gravity 2b- Enables you to cast the Spell magic, Gravity Meteorite -2b- Enables you to cast the Spell magic, Meteorite Doom 2b- Enables you to cast the Spell magic, Doom Flare 2b- Enables you to cast the Spell magic, Flare Bio 2b- Enables you to cast the Spell magic, Bio Meteor 2c- Enables you to cast the MegaSpell magic, Meteor Ultima 2c- Enables you to cast the MegaSpell magic, Ultima Holy 2c- Enables you to cast the MegaSpell magic, Holy Page 4: Max HP UP 3- Boosts Max HP by 10% ATK UP 3- Boosts Attack DEF UP 3- Boosts Defense SPDEF UP 3- Boosts Special Defense

Critical UP 3- Raises the percent that Chocobo will critical Miss DOWN 3- Reduces Chocobo's chance to miss Dodge 3- Raises Chocobo's chance to dodge an enemy's attack Recover UP 3- Makes Chocobo regain his HP 8 turns faster Page 5: Exp UP 3- Makes Chocobo gain more experience per creature killed Energy UP 3- Makes Chocobo lose his energy 10 turns slower Magic UP 3- Boosts effectiveness on all of Chocobo's magic Summon UP 3- Boosts effectiveness on all of Chocobo's Summons Power Shoot 3- Raises power of all kicked items Drill Shoot 3- Kicked items don't stop until they hit something Super Shoot 3- Kicked items don't stop Ramuh 4- Allows you to summon the mighty Ramuh to follow you Page 6: Shiva 4- Allows you to summon Shiva to follow you Ifrit 4- Allows you to summon Ifrit to follow you Titan 4- Allows you to summon Titan to follow you Sylph 4- Allows you to summon Sylph to follow you Carbuncle 4- Allows you to summon Carbuncle to follow you Unicorn 4- Allows you to summon Unicorn to follow you Odin 4- Allows you to summon the mighty Odin to follow you Bahamut 4- Allows you to summon the mighty Bahamut to follow you Page 7: Asura 4- Allows you to summon the mighty Asura to follow you Phoenix 4- Allows Phoenix to come and rescue you Random Summon 4- Allows you to summon a Random Summon Monster to follow you

EQUIPMENT BREAK FEATHER LIST ---------------------------Breaking Chocobo's equipment is the most prevalent (and only) way to get most every feather. Basically what has to happen is that Chocobo wears a piece of equipment in a dungeon, its Durability hits 0, then the piece of equipment disappears and turns into a feather. There are basically 2 rules to abide by to make sure Chocobo gets a feather after his equipment breaks. 1) The Claw or Saddle must be at least upgraded to +1 or higher 2) The Claw or Saddle must have been combined at the Village Stove, or a stove in the dungeon. If the item is in blue text in Chocobo's inventory, it has been combined. Almost every Claw and Saddle have 2 feathers to give after they have been broken. In almost every case, if the equipment is between levels +1 and +5, Chocobo will receive one feather, and if the piece of equipment is between +6 and +9, Chocobo will receive another, more rare feather. If Chocobo already has the feather that will be given to him when his equipment breaks, the old feather disappears and is replaced by the new

feather. Chocobo cannot store more than one of the same feather. For example, say Chocobo already has a Quake All feather in his inventory. He has a Digging Claw +1 equipped, and it breaks. Chocobo will receive another Quake All feather, but the one he had will have disappeared.

CLAW BREAK FEATHER LIST


----------------------Absolute: nothing Arc: +6 and up makes Summon UP Blitz: +1 to +5 makes Thunder Cross; +6 makes Ramuh Brandname: +6 to +8 makes Meteorite; +9 and up makes Meteor Chaos: +1 to +5 makes Confusion; +6 to +9 makes Ramuh Critical: +1 to +5 makes Critical UP; +6 makes Gravity Cross: +1 to +5 makes Remove; +6 to +9 makes Holy Crystal: +1 to +5 makes Flare; +6 to +9 Carbuncle Digging: +1 to +5 makes Quake All; +6 makes Titan Dwarf: +1 to +5 makes Mini; +6 to +9 makes Sylph Flame: +1 to +5 makes Fireball; +6 to +9 makes Ifrit Frog: +1 to +5 makes Frog; +6 to +9 makes Super Shoot Frozen: +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva Gambling: +1 to +5 makes Critical UP; +6 to +8 makes Random Summon Genji's: +6 to +9 makes Ultima Gil: ??? Grudge: +1 to +5 makes ATK UP; +6 to +9 makes Bio Healing: +1 to +5 makes Drain UP; +6 and up makes Unicorn Holy: +1 to +5 makes Magic UP; +6 and up makes Holy Hurricane: +1 to +5 makes Aero All; +6 to +9 makes Sylph Iron: +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP Kiai: +1 to +5 makes ATK UP; +6 and up makes Doom King's: +1 to +5 makes Max HP UP; +6 and up makes Holy Lite: +1 to +5 makes Haste; +6 to +9 makes Phoenix Multi: +1 to +5 makes Recover UP; +6 to +9 makes Odin Mythril: +1 to +5 makes Critical UP; +6 to +9 makes ATK UP Order: +1 to +5 makes Miss DOWN; +6 and up makes Shiva Poison: +1 to +5 makes Poison; +6 to +9 makes Power UP Silent: +1 to +5 makes Silence; +6 to +9 makes Ifrit Sleep: +1 to +5 makes Sleep Slowpoke: +1 to +5 makes Slow; +6 to +9 makes Titan Spin-kick: +1 to +5 makes Meteor; +6 and up makes Bahamut Titan: +1 to +5 makes Ultima; +6 to +9 makes Asura Weak: +1 to +5 makes Power Shoot; +6 to +9 makes Phoenix Wood: +1 to +5 makes Miss DOWN; +6 to +9 makes Recover UP Vampire: ??? Vibro: +1 to +5 makes Max HP UP; +6 and up makes Drill Shoot

SADDLE BREAK FEATHER LIST


------------------------Absolute: nothing Brandname: +6 makes Meteorite; +10 and up makes Bahamut Calm: +1 to +5 makes Confusion; +6 to +9 makes Ramuh Counter: +1 to +5 makes Bio; +6 to +9 makes Odin Crystal: +1 to +5 makes Flare; +6 to +9 makes Carbuncle

Earth: +1 to +5 makes Quake All; +6 to +9 makes Titan Flame: +1 to +5 makes Fireball; +6 to +9 makes Ifrit Genji's: +1 to +5 makes Def UP; +6 and up makes Ultima Grudge: +1 to +5 makes SPDEF UP; +6 to +9 makes Bio Holy: +1 to +5 makes Magic UP; +6 and up makes Holy Ice: +1 to +5 makes Blizzard Storm; +6 to +9 makes Shiva Iron: +1 to +5 makes Max HP UP; +6 to +9 makes Exp UP King's: +1 to +5 makes Max HP UP; +6 to +9 makes Holy Lightning: +1 to +5 makes Thunder Cross; +6 makes Ramuh Lite: +1 to +5 makes Haste; +6 to +9 makes Random Summon Mirage: +1 to +5 makes Remove; +6 to +8 makes Meteor Mythril: +1 to +5 makes Critical UP; +6 to +9 makes DEF UP No-Dwarf: +1 to +5 makes Mini; +6 to +9 makes Sylph No-Frog: +1 to +5 makes Frog; +6 to +9 makes Power UP No-Poison: +1 to +5 makes Poison; +6 to +9 makes Power UP No-Silence: +1 to +5 makes Silence; +6 to +9 makes Ifrit No-Sleep: +1 to +5 makes Sleep; +6 to +9 makes Unicorn No-Slow: +1 to +5 makes Slow; +6 to +9 makes Titan Reflect: +1 to +5 makes Gravity; +6 to +9 makes Phoenix Ribbon: +1 to +5 makes Ultima; +6 to +9 makes Bahamut Titan: +1 to +5 makes Ultima; +6 to +9 makes Asura Weak: +1 to +5 makes Slow; +6 to +9 makes Phoenix Wind: +1 to +5 makes Aero All; +6 to +9 makes Sylph Wood: +1 to +5 makes Dodge Up; +6 to +9 makes Recover UP

REBUILT FINAL DUNGEON STEAL LIST -------------------------------*Note*: Look at the Frequently Asked Questions to find out how to get Mog to steal. The Final Dungeon is probably the best place in the entire game to stock up. Mog's special ability is to steal items from an enemy, and because you are directly controlling him, you may steal as many times as you want. Not only does that make his Dungeon very easy (you can steal Hi-Potions in the first level, X-Potions on the 10th, and LevelUp Nuts on the 18th) but you can steal VERY powerful items from enemies. The basics of stealing go as so. Each enemy has 4 items from which to steal, and these items never run out. Some are rarer than others, but to differentiate between the rare and common ones for every enemy is too much work for not enough useful information. As a general rule, Tonics, Cards, and Nuts are far more common than Claws, Saddles, and Collars. So all this list does is whenever a new enemy is encountered on a level, I indicate the first level the monster shows up, the actual monster, and the four items which can be stolen. Many times, what can be stolen is also dropped by the enemy, so dropped items will not be included, though if anyone wants me to include them (or supply them), I will. :) One last thing... if you don't know by now, enemies can level up by either killing another enemy, or by being hit with a LevelUp Nut, Level Seed, or Polish Cards (they can also level down from a LevelDown Nut, or a Dull Card).

Every enemy has three forms, by the way. My point is that though only these enemies exist in the final dungeon, many of them can be leveled up, and sometimes the leveled up form gives even rarer and more powerful items than the weaker version. If I have the data for the leveled up (or leveled down) enemy, I include it right below (or above) the weaker monster that actually appears in the dungeon. The leveled up monster will not have a floor number next to it. There are obvious holes in this list, I ask once again for any outside assistance. My mailbox is always open. If this list grows large enough, I may be able to encompass the Secret Dungeon, and dropped items and HP as well. Hey, it's got to start somewhere! Ran Store Keeper Loot Keeper Life Keeper Worm 1 Blood Worm Hi-Potion, Poison, Remedy, Slow Tonic Poison Worm Damage Tonic, Poison, Remedy, No-Sleep Saddle Malboro 1 Malboro Ghoul Hi-Potion, Poison, Remedy, Calm Saddle Great Malboro 1 Wood Eyes Mandrad Mamon Hi-Potion, Lost-Child Card, Warp Card, Memory Collar Doom Card, Repair Card, Rust Card, Memory Collar

Toad 4 Poison Toad Poison, Frog Card, Polish Card, Frog Claws Giant Toad Frog Card, Poison, Frog Claws, No-Frog Saddle Rock Slug 5 Garden Slug Damage Tonic, Remedy, Slow Tonic, No-Slow Saddle Slimy Slug Amnesia Tonic, Slow Tonic, X-Potion, No-Slow Saddle Magman Iceman Doom Card, Geyser Card, Map Card, Earth Seed Mole Earth Seed, Energy Nut, Lethargy Nut, Digging Claws Earth Seed, Lasan Nut, Rotten Nut, Holy Claws Doom Card, Reflect Card, Cursed Collar, Memory Collar Cantrip Book, MegaSpell Book, Strikeout Collar, No-Magic Collar Spell Book, MegaSpell Book, Cursed Collar, Magic Collar

6 Mudman 8 Badger Jet Mole 10 Mask 11 Stone Mask Doom Mask

Behemoth 10 King Behemoth Nitro, Remedy, X-Potion, King's Saddle Evil Behemoth Haste Tonic, Slow Tonic, X-Potion, King's Claws 11 Butcher Hill Gigas Confusion Card, Repair Card, Rust Card, Genji's Claws Repair Card, Rust Card, Warp Card, Genji's Claws

Gigas Boss

Doom Card, Repair Card, Rust Card, Genji's Claws

Puppeteer Necromancer 15 Summoner Hag Aero Book, Quake Book, Reflect Saddle, CrazySaddle Collar Mummy 15 Grand Mummy Drain Book, Doom Card, Warp Card, No-Silence Saddle Pharaoh Mummy Drain Book, Morph Card, Reflect Card, No-Silence Saddle Werebat Giant Bat Blind Tonic, Slow Tonic, Haste Tonic, Endure Collar 15 Steel Bat Amnesia Tonic, Remedy, Spell Tonic, Endure Collar 18 Demon Lasan Nut, Tasty Nut, Tired Nut, Chaos Claws Balrog Energy Nut, Lasan Nut, Lethargy Nut, Chaos Claws Mephis Energy Nut, Feast Nut, Lethargy Nut, Absolute Claws 18 Vampire Lich Demi-Lich LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws LevelUp Nut, LevelDown Nut, Level Seed, Healing Claws LevelUp Nut, LevelDown Nut, Healing Claws, Brandname Collar

22 Magic Pot Hi-Potion, Poison, Recover Collar, Unlucky Collar Sorceror Pot Spell Tonic, X-Potion, Recover Collar, Unlucky Collar Wizard Pot Damage Tonic, X-Potion, Recover Collar, Unlucky Collar 22 Holy Dragon Thunder Book, MegaSpell Book, Crash Stone, Digging Claws 22 Dark Bahamut Fire Book, MegaSpell Book, Mysterious Tag, Crystal Claws 22 Red Dragon Quake Book, MegaSpell Book, Teleport Tag, Absolute Claws 22 Mist Dragon Blizzard Book, Rotten Nut, Tasty Nut, Crystal Saddle 22 Shadow Dragon Aero Book, Blind Tonic, Invis Tonic, Reflect Saddle 22 Spirit Dragon Drain Book, Amnesia Tonic, Elixir, Absolute Saddle TIPS: Before you go to steal multiple times from an enemy, it's a good idea to use a Lost-Child Card, Amnesia Tonic, or Slow Card if that's all you have. In the first level, find a Wood Eyes, and steal until you find a Lost-Child Card. Kick it at him, than steal Hi-Potions until your inventory is full. That'll make the first 10 levels REALLY easy. Follow that up by stealing all the X-Potions you can from King Behemoths on the 10th floor. That should hold you well until you face Vampires in on the 18th floor. Trap one in the corner, and steal all the LevelUp Nuts and Level Seeds and use them all. Level 30 is plenty to go through the rest of the dungeon, but you may want to level up even more if you are planning to stock up on a lot of items. Trust me, there is no need to go past level 60, not even Glass Goth's special attack takes away more than 1 after that.

FREQUENTLY ASKED QUESTIONS --------------------------

1) What am I supposed to do with the drunk Malboro? Repeatedly speak to the Malboro. After a bit, he will insist that you use a Thunder Book on him. Continue to hit him with Thunder Books, and after 7 castings, Malboro will reveal his true form. It is actually Ramuh, the Summon Monster, who stumbled onto a Morph trap and couldn't transform back! He will then give you his feather. 2) What am I supposed to give Gobly to satisfy his girlfriend? Gobly needs a gift to give Gobbie, his girlfriend, so she will like him again. Just speak to him when you have a Summon Stone in your inventory, and he will give you 500 gil for selling it. 3) Tonberry wants to make a special dish for the two goblins. What do I give him? He's asking for either an Octopus Essence or a Worm Essence. Octopus Essences can be bought on the 10th floor of Cid's Tower, or extracted from an Octopus in the Sea Floor Dungeon. Worm Essences can be extracted from the Worm crawling around the forest. 4) Where do I find Sylph? Before you are able to find Sylph, you must have died at least once. Once you have filled that prerequisite, treasures will start randomly appearing on the beach in the village, containing treasures that were in your inventory when you died. After you retrieve about 3 or 4 treasures, Sylph will appear and give you her feather. 5) What are the rebuilt and secret dungeons? Where are they? When can I enter them? When you start off the game, there are 5 Dungeons you must go through. Once you finish the last one and Defeat Glass Goth Z, finish watching the credits and then Shiroma will tell you about the "Rebuilt Dungeons". Basically, 4 Dungeons have been "rebuilt", the Sea Floor Dungeon, Cid's Tower, Snow Mountain, and the Final Dungeon. Each can be entered whenever you desire, and they can still be entered even after you complete them. There is also a Secret Dungeon that Shiroma talks about. This Secret Dungeon is in the top-right corner of Chubby Chocobo's shop (where the shortcuts originally were). You may go in the Secret Dungeon with Chocobo and 1 other follower, who you get to choose. 6) How do I get Mog to steal while he's with me in the Secret Dungeon? First off, YOU, the player, cannot manually get Mog to steal. He may only steal when he is controlled by the computer. Rather than attacking, Mog will steal. That said, for some reason, Mog steals far more often when there are very few items in your inventory, and you have a large capacity. Try going in with at least a capacity of 60 and only the bare essentials: Claw, Saddle, Collar, Teleport Tag, maybe a spell book or two, and an X-Potion. You'll find that Mog will steal much more often.

7) How can I easily raise Chocobo's Max HP? Normally, the only way to raise Chocobo's max HP is by feeding him

Life

Nuts or Creature Essences, both of which took a long time to obtain. Thanks
to Brent, however, there is a way to bypass that tedious method. Once you have beaten the game and think you think you are fit enough to delve very deep into the Secret Dungeon, make it to level 28 or 29. There, you will find Demi-Liches who will have a special attack that suck an experience level. Every time Chocobo loses a level, his stats go down, but his Max HP remains. Seeing as Chocobo gains 6 max HP every level, it saves a lot of time versus the other method! You might not want to lower Chocobo's level too drastically, because both Chocobo and his partner will be affected. 8) Where do you find the Omega Essence? The Omega Essence is gotten from the enemy Omega on the 24th floor of the Secret Dungeon. 9) How do I beat Omega and get his Essence?? Under normal circumstances, you would never need to beat such a difficult enemy, but retrieving its essence is vital to making the best equipment in the game. Be Prepared: Bring 6-8 Odin or Bahamut Stones, 1 Carbuncle Stone, a Haste Potion or Spell, a few Identify cards, and a whole lot of empty bottles. After all, he has 8000 HP. When you confront Omega, start by using Haste on yourself, and follow up with the Carbuncle Stone. From then on, it gets much easier. Use your Summon Stones to whittle away at his HP, keeping an eye on it with your identify cards, until it gets below 100. From then on, keep kicking those empty bottles, and the Omega Essence is yours. 10) How do I defeat Doom? Well, let me start off by saying that there is no such enemy "Doom". That is the reaper character that randomly appears on Dungeon floors to sell items. The actual name of the enemy is Store Keeper, and his leveled up versions are Loot Keeper and Life Keeper. Now that that's out of the way, let me tell you defeating any three incarnations of "Doom" is completely not worth it. You'll end up wasting precious Odin and Bahamut Stones, for measly experience if you are on a high level. Still, if you insist on defeating any three of those enemies, here goes: Store Keeper The easiest of the three. 3 or 4 Odin or Bahamut Stones should do the trick if you are on a high level (around 70). You may need more if your level is lower. He only has 3200 energy. Loot Keeper The Loot Keeper has 32,000 HP, which is a huge jump from the Store Keeper's 3200. It helps if you have armor with high defense, a Haste Tonic/Spell, and a Carbuncle Stone. Better yet, don't even bother. Life Keeper With 32,000 HP, he has the same amount of energy as the Loot Keeper, only with far higher attack and defense. Amounting 32+ Odin or Bahamut Stones is almost impossible without hours of work. I simply don't see why anyone would want to even attempt it for miserable experience (10,000). If you need to defeat a difficult enemy, fight Omega (Question 6).

It is much more rewarding. UPDATE: I have been able to beat the Life Keeper, very easily in fact. To save trouble for those who would like to fully "complete" the game, there are two thing that are vital in this fight. The ability to defend against his prodigious attacks, and to be able to attack hard despite his nearimpenetrable defenses. The only armor or claw capable of standing to the Life Keeper is the Titan Armor, upgraded to about +50 or more. I myself have gotten both to +99, and the task is ridiculously easy now, with Life Keeper taking away more than 1 only on a critical, and me taking away 200 with each attack. 11) How do I get the Energy UP feather? If you are trying to complete your collection of feathers in Chocobo's Dungeon 2, you may run into a problem. Every single feather on the list can be obtained from breaking various equipment, with one exception. The only feather that cannot be obtained by that method is the Energy UP feather, which is quite a useful feather. Anyway, the only way to get one is by beating the Final Dungeon. After the Dungeon, Chocobo will receive a Random stat-boosting feather. Simply save it before the final battle, then reset the game until he gets the Energy UP feather. (For reference: completing the Sea Floor Dungeon will net you a spell-enhancing feather, finishing Cid's Tower gets you a Cantrip, Spell, or MegaSpell feather, and finishing Snow Mountain with Kuz gives you a random Summon feather). 12) What is the point of the Tree of Life? I have come to the conclusion that whatever the hell IS the point to the Tree of Life, it is most certainly not worth it. All I have received is an incessant supply of nuts, some useful, but for the most part not worth the feather it took to get them. Some people told me that you get a feather or two, though I have not found a way to prove that. I myself fed the Tree countless times, only to have reached the point where Gotton and his friend change their dialogue. After many feathers, Gotton says that the tree doesn't need much more, and after many more feathers, he replies to you that the tree has had enough, and the Tree now has apples or something growing on it. However, despite that, I finished the Secret Dungeon with no reciprocation whatsoever. 13) Where, oh where, do I find the Pink Tag? One of my contributors originally told me that the final form of the Lamia enemy dropped it, and they can be found in the Sea Floor Dungeon when you have Shiroma. However, I have never been able to confirm that. The only place I was able to find a Pink Tag was after Omega dropped it when I beat him. So I can say with complete certainty that there is a chance Omega will drop it when you defeat him. - fin -

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