Documente Academic
Documente Profesional
Documente Cultură
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MADE BY : Nintendo
YEAR : 1987
CODE : NES-ZL-SCN
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Thank you for selecting the Nintendo Entertainment System The Legend
of Zelda Pak.
* This Game Pak can only be used with the NES (Control Deck) -
European Version (NES-PAL-001).
PRECAUTION
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TABLE OF CONTENTS:
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A long, long time ago the World was in an age of Chaos. In the middle
of this chaos, in a little kingdom in the land of Hyrule, a legend was
being banded down from generation to generation, the legend of the
"Triforce"; golden triangles possessing mystical powers.
One day, an evil army attacked this peaceful little kingdom and stole
the Triceforce of Power. This army was led by Gannon, the powerful
Prince of Darkness who sought to plunge the World into fear and
darkness under his rule. Fearing his wicked rule, Zelda, the princess
of this kingdom, split up the Triforce of Wisdom into eight fragments
and hid them throughout the realm to save the last remaining Triforce
from the cluthes of the evil Gannon. At the same time, she commanded
her most trustworthy nursemaid, Impa, to secretly escape into the land
and go find a man with enough courage to destroy the evil Gannon.
Upon hearing this, Gannon grew angry, imprisoned the princess, and sent
out a party in search of Impa.
Braving forests and mountains, Impa fled for her life from her
pursuers. As she reached the very limit of her energy she found
herself surrounded by Gannon's evil henchmen. Cornered! What could
she do? ... But wait!
All was not lost. A young lad appeared. He skillfully drove off
Gannon's henchmen, and saved Impa from a fate worse than death.
His name was Link. During his travels he had come across Impa and
Gannon's henchmen. Impa told Link the whole story of the princess Zelda
and the evil Gannon. Burning with a sense of justice, Link resolved to
save Zelda, but Gannon was a powerful opponent. He held the Triforce of
Power. And so, in order to fight off Gannon, Link had to bring the
scattered eight fragments of the Triforce of Wisdom together to
rebuild the mystical Triangle.
Link, the hero of the game, does not yet exist. Create Link by
registering your name. You may create a total of three different
characters.
Load the game pak in the unit and turn the power supply on. The title
display appears and the demonstration begins. Press the START button.
Another display appears. Line up the heart with REGISTER YOUR NAME
using the SELECT button. Press the START button. A third display
appears. Use the SELECT button to line up the heart with the Link you
want to name. Enter your name (up to 8 letters) using the control Pad
(to select a letter) and the A button (to see a letter).
Once you have registered your name, line up the heart with REGISTER
END, and then press the START button.
If you want to start your game with a new Link character, you can erase
all the old Link data using the ELIMINATION MODE. Line up the heart with
ELIMINATION MODE and press the START button.
Move the heart to the Link you want to erase and press the START button
to erase the name. Move the heart to ELIMINATION END and press START
again. This permanently erases all data for that Link. To create a new
Link, enter your name like you did at the beginning.
When you have created a Link, you are ready to start. Using the SELECT
button, move the heart to the Link you want and press the START button.
The game is over when Link's power level is zero. At this time, you
have three options; CONTINUE, SAVE and RETRY. Choose one by using SELECT
button and then pressing START.
* If your game ends while you are in a labyrinth, and you select
CONTINUE, your game continues from the entrance to that labyrinth.
Otherwise, you start from the beginning.
* Do not press the POWER or RESET switches from the time that you
have saved the game up to when the select display appears. If you
do this, you may loose the data.
* If you are saving your game data for later play, you must keep the
RESET switch pressed when turning off the power. Failure to do so
may result in the loss of your stored game data.
Take turns. At the end of your game, select SAVE or RETRY and press
START. Your friend can start a game using a different Link. To start
a different game, always store the game in memory (SAVE) and turn
off the power supply to the unit.
At any time, you may end your game. With the sub screen displayed,
simultaneously press the A button on Controller 2 and the Control
Pad. You can cancel the game by doing this.
* The battery is used to retain the player's data for five years.
However, depending on the conditions under which the game pak is
kept (such as exposure to high temperatures, etc.), the life of
the battery may be shortened.
BASIC WISDOM
Let's get on with the game and begin Link's battle with evil. But,
first, let's master some basics.
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The Overworld:
Link must fight many enemies in a beautiful world of forests, lakes,
and mountains. Some good people living in these places will help him.
The Underworld:
The Underworld is a maze of dangerous labyrinths with more enemies
than the owerworld. The Fragments of the Triforce of Wizdom are
hidden somewhere inside these labyrinths.
Learn the basics of how to defend yourself and destroy the enemy.
* Shield
Link has this from the start of the game. Use it to protect him from
the enemy's spears and rocks.
* Magic Shield
This is a bigger shield. Use it to fend off the enemy's spells and
rocks, and Zola's beam.
(You can find many entrances to get into the labyrinths in the ruins.
However, sometimes you can findthem hidden deep in the forrests or
Mountains.)
1. Rubies!
Rubies are money. They sometimes appear when Link disposes of the
enemy. If Link collects enough rubies (up to 255 yellow rubies),
he can buy treasures from the merchant. Blue rubies are worth 5 times
more than the yellow one.
4. Ladder!
This treasure lets Link cross holes or rivers. (Level 4)
5. Raft!
Link can float across seas and lakes when he launches this from a
dock. (Level 3)
(Note: Link can't launch the raft unless he's at a dock. During the
game there will be some places Link won't be able to get to without
using his raft.)
9. Power Bracelet!
This bracelet gives Link amazing strength. He can lift giant rocks.
2. Bomb!
Link can overpower the enemy with the explosive blast of a bomb.
For each bomb Link picks up, he get's 4 bombs. Link can carry at most
eight bombs. At the start of the game, he can't carry more than 8
bombs.
5. Whistle!
A really mysterious item with magical powers. (Level 5)
(Note: The whistle is the most mysterious of all the treasures in this
game. Blow the whistle and it'll let out a strange sound. People says
it opens paths for Link.)
6. Enemy Bait!
Link can use this bait to lure the enemy and defeat them as they come
to eat it. This doesn't work for all of the enemy.
7. Water of Life!
Drink this to turn all of link's life hearts red. Red water turns blue
when Link sips it. Drink the blue water and that's the last of the
water.
8. Magic Wand!
This is the Wand that Wizzrobe uses. Wave it to let loose magic
spells. If Link picks up the Books of Magic and learns some new
spells, he can chant some fiery spells and send out flames. (Level 6)
Triforce levels
The fragments of the Triforce are hidden in the many labyrinth levels.
They are arranged as shown here.
/|\
/ | \
/ 1 | 2 \
/______|______\
/|\ | /|\
/ | \ 5 | 7 / | \
/ 3 | 6 \ | / 8 | 4 \
/______|______\|/______|______\
Whirlwind
All of Link's LIFE hearts turn red when he finds a Triforce fragment in
a labyrinth and he will return to the labyrinth entrance. The Triforce
fragments are displayed in the sub screen at each level. Once Link has
collected the last fragment, Link can warp to the entrance to the ninth
labyrinth by blowing the whistle and summoning the whirlwind.
THE OVERWORLD
In order to get the eight Triforce fragments, Link must first move around
above ground and find an entrance to the underground labyrinths. Let's
introduce some basics of how to travel in the Overworld.
At the start of the game look at the top left of the main screen. You see
a little map there. This is Link's radar. Use it to check roughly where
he is. Link will appear at the scene on the right in new games.
Use the cross button to move Link to the edge of the screen. When you get
there, it scrolls right and you enter the neighboring scene. Do the same to
move Link to the next scene.
Link can meet all sorts of people above ground, not just enemies.
All sorts of people live in the caves above ground. When Link meets them he
can buy all sorts of weapons, and get them to tell him loads of useful
information.
To buy things from the merchant, get Link to pick up what he wants. If Link
is going to pay money for information, then point to the number of rubies
he wants to pay. The merchant will ignore Link if he hasn't got enough
rubies.
2. Octorok
An octopus, red or blue, that lives above the ground. The blue ones spit
out rocks at link.
3. Leever
They live in the ground and eat up the energy of creatures that approach
them. Blue Leevers are a little stronger.
4. Peahat
The ghost of a flower with little attacking power. Link can eliminate it
only when it's standing still.
5. Moblin
A bulldog-like goblin who lives in the forest. He attacks by throwing
spears.
6. Armos
A fairly strong soldier who has been turned into a stone statue. He moves
and attacks if touched by Link.
(Hint: The water of life is a medicine that can beat anything. So, those
who don't have the right credentials can't buy it)
7. Ghini
A ghost as strong as Armos who lives in the graveyard. There are two
types; Ghinis who are there from the start, and those who appears when
Link touches the gravestones.
8. Lynel
Guards Death Mountain. Link's little shield can't stop his sword attacks.
9. Zola
Half-fish, half-woman who lives in the water. She attacks by spitting out
a ball that Link's little shield can't hold back.
10. Rock
These indestructible rocks fall off Death Mountain to attack Link.
Faries live in the springs here and there. They have a magical power that
turns all of Link's LIFE hearts back to red.
Caves are not only in the places you can see. Link might be able to pass
through the pathways he hasen't been able to get through. He has to use
something else to do this.
(Hint: Legend has it that there are caves in every possible place above
ground. Link is bound to find then as long as he has enough power.)
THE UNDERWORLD
Now that Link's found an entrance to the labyrinths, he can begin his fight
to find the Triforce fragments. Once inside the labyrinths, the above
ground radar at the top left of the screen turns into a radar of the
labyrinths. If Link has the map of the labyrinths, then the map also will
be displayed on the radar. There's also the LEVEL display. If you think
that the present labyrinth LEVEL is too tough for Link judging from
previous experience, then you'd better get out fast!
Let's try moving Link around in various directions. He has to use candles
to light up the pitch-black rooms. Link leaves tracks behind him as he goes
forward.
Each of the blocks in the labyrinths are rooms closed by: (1) blocks that
Link can through whenever he wants, (2) shutters with doors and devices
that won't open unless he's got the key, (3) and walls.
Link can find lots of other treasure (eg. heart containers). Link will
never make it to Death Mountain if he doesen't get these and the Triforce.
The map and compass are very handy in the labyrinths. The picture (text)
below shows some notes that Link wrote down from what Impa told him. Find
the map.
Eagle (Level 1)
Moon (Level 2)
Manji (Level 3)
Snake (Level 4)
Lizard (Level 5)
Dragon (Level 6)
Demon (Level 7)
Lion (Level 8)
Death Mountain (Level 9)
(Hint: In the caves where people live are invisible closed doors.)
2. Rope
A poisonous snake with little attacking power. It senses other creatures
quickly and suddenly comes after them.
4. Stalfos
A skeleton with attacking power.
5. Wall Master
A monster hand that appears out of the labyrinth wall. If it catches Link,
it takes him back to the entrance of the labyrinth.
6. Goriya
A blue or red little devil that uses boomerangs. Blue Goriyas are stronger.
7. Wizzrobe
The powerful Master of Movement. He appears here and there letting out
magic spells that Link's little shield can't hold back.
8. Darknut
A knight with lots of attacking power. He repels Link's attacks from the
front with his shield.
9. Pols Voice
A ghost with big ears and a weak point - he hates loud noise.
10. Lanmola
A fast-moving gigantic centipede. Attacking his head won't work.
12. Gibdo
A powerful Mummy Man with strange powers.
13. Moldorm
The huge worm living in the labyrinths. It grows smaller as Link attacks.
14. Dodongo
A giant Rhinoceros with little attacking power. It bounces off attacks
with its thick hide.
15. Manhandla
A large, mean man-eating flower with four hands. It moves faster as it
looses it hands.
16. Aquamentus
A Unicorn having lots of attacking power. It emits beams.
17. Patra
The Patra attack in strong groups.
(Hint: More often that not, the shutter devices are closed by the magical
power of the enemy in that room. So dispose of the enemy.)
18. Digdogger
Big, strong sea urchins. They shrivel up when attacked.
19. Gohma
The super-huge crab with a hard shell that repulses any attack. Attack
its weak point with a special weapon.
20. Gleeok
A huge dragon that has 2 to 4 heads and spits out beams at Link. The
heads cut off by Link fly around in the air.
22. Bubble
The spirit of the dead. When it catches Link, he won't be able to unsheath
his sword for while.
* Once the traps move, they don't move until they've gone back to their
original positions. Take this opportunity to go forward.
Link has now collected the eight fragments and completed the Triforce of
Wizdom. Now he's ready to fight Gannon in the depths of Death Mountain!
* Link's no match for Gannon and his might. Whatever attack Link uses,
Gannon just repels him. But if Link uses the magical sword and some other
object, he'll manage to topple the mighty Ganon.
(Hint: Pay attention to the rooms Link can't get to in the map. There are
hidden passageways in the rooms that Link's already passed through.)
We're going to help you out in the following pages, and teach you how to
reach the first Triforce fragment.
(Hint: Link will surprise himself if he hits upon Pols Voice's weak point.)
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This textfile was made by:
NES WORLD/Martin Nielsen (1996)
E-Mail: d0p@sofi.ah.dk
And edited by: VmprHntrD (1996)
E-Mail: kenne002@coyote.csusm.edu