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Table of Contents for Jinan, the RPG Welcome to Jinan! (Introduction Blurb) What is a Roleplaying game?

? What is the Dragon Age setting? What is Jinan? What do I need to get started? A small example of play. Chapter One. The Land. Life in Jinan. Honor and sand. Geography, climate. City Life. Religion, Customs and Traditions. Dueling. Commerce, barter and trading. The Houses. History of the Houses. Overview of the Main Houses. Overview of minor Houses. the Houseless. Beyond the Houses The perils of the desert. Bedouins. Seekers of knowledge. Hakim. The Foreigners. Qunari. The lost cultures. Chapter Two. The Character. How to create a character. Character Concept. How to spend Experience Points. Characer creation pipeline. Attributes. Skills. Perks and Handicaps. Derived scores. Character Creation example. Specializations: How they work Specialization lists. Chapter Three. Playing in Jinan. Basic mechanics. Hazards of the wildlife. Survival in the desert. Damage and healing. Civilized Life. Intrigues and conspirations. Commerce, equipment, services.

Chapter Four. Combat Basic combat rules. Combat maneuvers. Special combat circumstances. The Arsinaat. Chapter Five. Magic. Tradition and Magic Users in Jinan. The Dangers of the Fade. Magic mechanics. Spells lists. Chapter Six. The Houses in Depth. Major Houses House 1. Structure, numbers, organization, history. Typical members of House (NPCs) (Repeat for all Houses) Minor Houses House 1. Structure, numbers, organization, history. Typical members of House (NPCs) (Repeat for most relevant minor Houses) Chapter Seven. Beyond the Houses, in Depth. Bedouins. Structure, organization, history. Typical bedouins (NPCs) Hakim. Structure, organization, history. Typical academia (NPCs) Qunari. Structure, organization, history. Typical Qunari (NPCs) Houseless. Life on the fringes of society. Street rats, lowlifes, and criminals (NPCs) Lost civilizations. Refound knowledge. Wildlife of Jinan. Bestiary. Chapter Eight. Running a Game in Jinan. The GM. Communicating Tone and Setting. Crafting the story. Narrative Themes. Pulp Adventures. Intrigue Adventures. Mystery Adventures. Horror Adventures. Survival Adventures. Discovery Adventures. (More) Bringing the Party Together. Plot Hooks.

House members. Commercial partners. Academy explorers. Off-continent explorers. (More) An example Adventure: Shipwreck. Appendices. Glossary. Index.

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