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Bone Bone Fruit

Physical Description The user of the Bone Bone Fruit has pale skin, white hair, and a thin/boney body type. Otherwise they seem like a normal member of their race, with the exception of bones sticking out of their bodies during combat situations. They crave high calcium foods like milk, cheese, yogurt, cereals, collards, sardines, sesame seeds, oranges, beans, broccoli, and dried fruits/nuts/herbs. Power Summary The Bone Bone Fruit is a paramecia type fruit which allows the user to grow their bones freely. Their bones are as hard as steel and can be extended or propelled freely from their body once the user becomes skilled at using their new abilities. Any bones they break in combat can be healed instantly. The user can even create weapons from their bones, which can be used regularly by anyone.

Feats BONE CLAWS [ DAMAGE ] Benefit: As a standard action the devil fruit user grows small dagger like bones from their knuckles. These bones increase the users unarmed strike damage by 1d6 but destroy any gloves/gauntlets they might be wearing. Special: This feat may be taken more than once, increasing the damage bonus by +1d6 each time, up to 5d6. The claws can be retracted or detached as a free action. MEND [ MISC ] Benefit: Having the ability to control their bone growth makes the bone bone fruit user a medical miracle. The user is now immune to bleeding and hemorrhaging effects since they can just plug the injuries with bone tissue. Of course, they can never have broken bones, they heal instantly. SKELETAL PORCUPINE [ DAMAGE ] Prerequisites: Bone Claws Benefit: When occupying the same 5x5ft square as another character(s), the user may grow bony spikes from all over their body, impaling the target(s). This is a full round action which deals 3d6 damage to each target within the same space as the user. Targets may roll a reflex save vs a DC of 20 to take half damage, unless they are currently grappling with the user. When this action is over, the spikes retract.

BONE WEAPONS [ MISC ] Prerequisites: Bone Claws Benefit: The user can now create simple weapons by growing out his bones and then ripping them off his body. This action takes from a full round action up to a minute depending on the size of the weapon being produced. The weapons should be considered normal base weapons, apply damage and criticals appropriately. Weapon options include: daggers, one-handed swords, javelins, short spears, clubs, staffs, and other straight, simple, cylindrical weapons. These bone weapons are as hard as steel and won't rot or otherwise disappear after combat. Special: This feat may be taken up to three times, each time increases the weapon bonus by +1. This means the weapons have +1 accuracy and +1 damage. SPINE WHIP [ MISC ] Prerequisites: Bone Weapons Benefit: A specialized bone weapon made by pulling out the users spine, which instantly grows back to normal. Creating the whip is a minute-long action. This whip should be considered at a +4 weapon bonus with an added 50% chance to cause bleeding if it hits the target. Since the whip is connected together with soft cartilage, it will rot and be unusable after one day.

BONE ARMOR [ STANCE ] Prerequisites: Mend Benefit: Switching to and from this stance is a full round action. While in this stance the user is completely covered in bone-like armor plating. This armor has the same advantages and disadvantages of wearing a full set of plate armor. When this stance is disabled, the armor breaks off in small chunks and falls to the ground. Special: This feat may be taken more than once. Each time either increases total defense granted by the armor set by +1, increases the maximum dex bonus by +1, or decreases the armor check penalty by -1. AMPLIFIED OSSICLES [ SKILL BONUS ] Prerequisites: Mend Benefit: The bone bone fruit user enhances the three tiny bones in their inner-ear. They can now hear much more acutely, giving them a permanent +5 bonus to listen checks. MOBILE PORCUPINE [ STANCE ] Prerequisites: Skeletal Porcupine Benefit: Switching to and from this stance is a full round action. While in this stance the user is completely covered in bone-like spikes. The spikes are stuck out of specific places where they wont interfere with the users movements. This causes any opponent who hits the user with an unarmed strike to be countered with half of the damage they cause to the user. BONE STILTS [ MISC ] Benefit: As a standard action the bone bone fruit user extends bones from the bottom of his feet. These extended bones act like stilts, allowing the user to reach high locations or walk over dangerous terrain, like fires or pools of water. Every movement action the user takes while on stilts he must roll a balance check vs a DC of 20 not to fall over. The stilts can be between 1-10ft tall and can be retracted as a standard action. Special: You may take this feat multiple times. Each time reduces the required balance DC by 2 or increases the maximum stilt length by 5ft. FINGER BULLETS [ DAMAGE ] Prerequisites: Bone Weapons

Benefit: As a standard action the user fires all 10 of their finger tip bones at a target within 100ft as a ranged shot attack, dealing 2d6 damage. The user cannot be holding anything when using this attack. If they have one hand free, roll the attack normally but cut the damage in half. Special: This feat may be taken more than once, each time increasing the damage by 1d6 or the range by 50ft. DEM BONES [ STAT BONUS ] Prerequisites: Bone Armor Benefit: The user gains a permanent +3 bonus to fortitude saves due to their bodys increases toughness and durability. NATURAL HELMET [ MISC ] Prerequisites: Dem Bones Benefit: With an extra thick skull, the user can no longer be affected by blows to the head or the effects they cause. Being stunned, dazed, confused, or otherwise debuffed by a blow to the head is nullified. BONE SHIELD [ MISC ] Prerequisites: Bone Armor Benefit: The user creates a tower shield made of their steel-hard bone. The shield is considered to be a normal tower shield with a +1 defense bonus. Special: This feat may be taken more than once. Each time either increases total defense granted by the shield by +1, increases the maximum dex bonus by +1, or decreases the armor check penalty by -1. WEAPONIZED MENDING [ MISC ] Prerequisites: Mend Benefit: The user is now able to repair their bone weapons, when in physical contact to them, as a standard action. The spine whip being the only exception.

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