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Chameleon Warriors

Type: Medium-Sized Humanoid including spell casting.


HD/HP: 4d8+4/27 HP A Chameleon Warrior retains this shape forever
Init: +3 and can transmit it to others of its kind. It can shape change
Speed: 40' at will as a free action and may have up to 6 identities it can
AC: 17 (+3 DEX, +4 Natural) chose from at any one time. It can drop an old identity for a
Attack: Simple melee weapons or (2) claws (+2 new one.
melee, 1d6/1d6) Chameleon Warriors as characters:
Full Attack: Same as above • Racial abilities: +1 to STR, +1 to DEX, +3
Special Abilities: Mind Drain to CHA (females only)
Special Qualities: Shape Change (medium-sized • Infravision (60')
creatures only) • Base movement is 40'
Fort: +3 Ref: +3 Will: +6 • Armor restriction: Chameleon Warriors
S: 15 D: 17 C: 15 I: 13 W: 13 CHA: 8 can only wear light armor in their natural forms
Skills: Animal Empathy +5, Balance +10, Climb +8, • Females exert pheromones that allow them
Hide +12, Jump +5, Search +1 to Charm (as a 7th level +INT modifier caster) males of
Feats: None (Special) any intelligent race.
Climate: Woodland, marshes and tropical • Favored class: Male (fighter), female (cleric)
Organization: Solitary, party (2-5) or group (5-9)
• +4 to AC (natural)
CR: 4
• +4 to Balance and Move Silently skill checks
Treasure: 75% (1d20 GP each), 10% gems, 15%
magic items • -2 to Ride and Handle Animal skill checks
Alignment: Chaotic Neutral
Description: Chameleon Warriros are humanoid Chameleon Warriors all have tails that provide them
reptiles who, as a race, are as old as humans. Males are with uncanny balance. This skill follows them even when they
usually the fighters of the society, with the females being shape change.
more inclined to be clerics and spellcasters. Chameleon Warrior males are dark-skinned, going
Chameleon Warriors normally attack with their from almost black to a forest green, while females often
weapons, but they also have natural claws that they may times will partially shape change to to make their forms
employ. They may also perform a Mind Drain attack. On a pleasing, yet still decidedly reptillian.
successful touch attack, a Chameleon Warrior begins Oddly enough, females tend to carry on with males
draining memories from the affected creature (creature must of other races which leads many to believe this is how they
have a minimum INT of 9). After 3 successful Mind Drain keep the shape changing ability fresh in succeeding
attacks in a 24 hour period, the Chameleon Warrior can generations.
shape change to look, sound and smell like the creature, right
down to mannerisms, skills, feats and magical abilities,

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