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2.

Chapter Two: Character Design


Perk List
Accelerated Healing ACUTE SENSES (SPECIFIC) Hearing Sight Smell/Taste Ambidextrous Animal Companion Animal Kinship Authority Common Sense Connections Allies

Flaws List
4 Addiction Age 1 1 Amnesiac Animal Antipathy Bad Luck Beliefs Bloodlust Code of Honor Addiction or Dependence Value/3 as appropriate -4 (young), -2 (old) -4 -2 -5 -1 to -3 depending on the nature of the belief -4 -1 to -4 depending on the depth of the code -1 to -2 depending on the severity -2 to -6, depending on the gravity (Same as perks but - instead of +)

2 each

1-8 (depending on the usefulness) 1 for modern setting, 5 for fantasy 3 4 1

Criminal Background Curse Debt

between 3 and 7 per ally depending on the quality betweeb 1 and 5 per contact

Dedicated -1 to -3 depending on the demands of the dedication Dependent CP/SP*total cost CP/SP*total 20/30 -1 10/30 10/20 -3 5/10 *Character Points/Skill Points Destitute Flashbacks Goal Heavy Sleeper Infamous Insomniac Lame Liar Mechanical Inaptitude Motion Sickness Nemesis cost -2 -4 -2

Contacts Double Jointed Fake Identity Famous Favor Financial Debts 20,000 credits 50,000 credits 75,000 credits 150,000 credits 500,000 credits Immunity Influence Intuition Light Sleeper Longevity Lucky Machine-Touch Perfect Pitch

3 per fake indentity


Chapter Two: Character Design

between 1 (local actor) and7 (world famous)


Debts of Honor key favor multiple favors major boon multiple boons life boon

Point Cost 1 2 3 4 5

-2

-3

-2

-1 to -4 depending on the severity & expanse -1 -6 if permanent, -2 if removable -1, -5 if mythimaniac -5 -1 per Rating

1 2-6 depending on the scope & power of it


4 5 3 10 5 5

-1 per Nemesis 10 character points or skill points

Obligation -1 to -3 depending on the severity and frequency One-Armed Paranoid Phobia -2, -5 if permanent -3 -2 for Mild Phobia, -4 for Sever Phobia

Property Quick Learner Radiation Resistance Military Rank

1 to 9, depending on the property


Photographic Memory

2 per rating, up to +3

Poor Senses (Specific) Hearing Sight Smell/Taste Blind/Deaf Quirk Radiation Vulnerability Secret Sick Slow Healing Slow Learner Social Stigma Split Personality Thin-skinned Wanted -1 -1 -1 -2 each to -8 each if permant -1 per Quirk (max. -2) -2 -2 to -3 depending on the gravity -1 to -7 depending on the gravity -4 -2 -1 to -3 depending on the severity -7 -4

2 2

Rank Enlisted/Member Junior Nco/Veteran Member Senior Nco/Assistant-Director Senior Officer/Director Sense of Direction Sense of Time Strong Immune System Subordinates Thick-Skinned Wealthy

Military 2 4 8 12

Civilian 0-2 2-4 6-8 10-12 2 for 2D, 5 for 3D


2 3

1 per Subordinates 5 Char. Pts or skill Pts 5

3 points per rating (1 pt. per rat. if non-renewable)


-1 to -5 depending on the power of the hunter -3

Weak Immune System

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