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A2 Media Studies
Dale Luck
A2 Media Studies
example of bricolage and intertextuality, which, as noted above, help define it as a postmodern text. Smith noted that most postmodern texts use some level of parody or pastiche of past texts to create humor or purpose in their own text, such as social commentary or even just nods to fans of the referenced text. This is mostly seen in television, where the use of intertextuality for humor is common practice. For instance, the show Family Guy created by Seth MacFarlane constantly references other texts and even real-life people and products a common character who makes an appearance is the Kool-Aid Man, a mascot of the popular drink Kool-Aid, and they even created an entire parody of the original Star Wars trilogy named Blue Harvest, replacing the iconic characters with their own cast and putting comedic twists on famous moments in the film. The show also incorporates elements of hyperreality with characters like Brian, a talking dog with more class and intellect than the main adult male of the group Peter, as well as the repeated joke of a giant chicken coming to fight Peter at any given moment. These elements all come together to define it as postmodern. Another good example of hyperreality and intertextuality/bricolage is the situation comedy The Mighty Boosh, known for its surreal approach to comedy by disconnecting almost entirely from elements of reality by including such characters as dancing wolves in the mod subculture, a talking gorilla named Bollo and the presence of a crack-addicted fox. It mixes elements of science fiction, fantasy and musicals into an original story of two zoo keepers (later shop owners) who have weird adventures in space. Every episode opens with them talking about said episode to the audience through the camera, breaking the fourth wall and showing a level of self-reflexivity that Ford stated to be an element of postmodern media, along with challenging boundaries of almost everything it can get its hands on by simply acting like they dont exist a running joke in the show is that the main character Vince Noir, played by Noel Fielding, is often mistaken for a girl because of his long hair and fashion sense, something that he curiously doesnt deny too often. The juxtaposition caused by his characters presence alongside his co-star Howard Moon, played by Julian Barratt, a jazz enthusiast who has the running joke of everyone thinking hes Vinces father despite being the same age (with one scene showing Vince in school as a child with Howard sitting next to him, still a fully grown man and being bullied by other kids). The success of these shows speaks wonders for the future of postmodern television comedy through parody, intertextuality and hyperreality is becoming increasingly popular, with shows like the Napoleon Dynamite cartoon adaptation, The Cleveland Show, American Dad and Mongrels, and I dont think it would be too much of a stretch to suggest itll become the dominating form of comedy in the future, especially considering the popularity of panel shows that focus almost entirely on commenting on current events. Kramer, a music theorist, also identified several key traits to do with postmodern music. For instance, the reference to multiple cultures, the use of technology in production rather than simply distribution and the sampling of other music or media. For instance, the artist Beck is known to be one of the more famous postmodern musicians of our time, and is known for combining multiple genres throughout his albums with hip-hop, creating something entirely original. A few of his songs, such as Girl on the album Guero, also use technology to create contrasting sound effects in Girl, the opening of the song uses chiptune sounds reminiscent of old-school games, but then quickly shifts into the use of an acoustic guitar for the rest of the song. Another modern artist known for being a mainstream example of postmodernism is Lady Gaga, a musician who created an alter ego she adopts on stage whilst also referring to her audience as little monsters (thus uses
Dale Luck
A2 Media Studies
hyperreality) this sense of odd-for-the-sake-of-odd is exacerbated by her odd outfits, one of her more well-known pieces being a suit made only of slabs of meat, and her work combines the genre conventions of electronic and dance music. The Protomen are also known for referencing different forms of media altogether, mainly musicals and videogames, as their songs and albums are based on the story of the Megaman videogame franchise and created to be a story in multiple acts their given lyrics even include action directions like what youd find within the script of a play. With the progression of technology being as it is, I think that the future of music will involve increasing amounts of digitally produced work as it becomes easier to work with, as is what happened with film after the introduction of DV (digital video) cut down the cost of video production. Videogames too are seen as a postmodern form of media, being fairly recent creations that arent yet taken too seriously as a form of entertainment (at least for adults) but has been growing in popularity in recent years. Many games nowadays focus on giving the players full freedom in what they do and implement a first person perspective, both elements show self-reflexivity as the games acknowledge that thats what they are the interaction with these itself could be seen as hyperreal, as the ability to avoid the narrative altogether gives the audience almost full control over the narrative of the story. For instance, the sandbox genre has grown popular since Rockstar Games created the Grand Theft Auto series that emulates cities fit with citizens, vehicles to drive and weapons to use, taking an almost passive approach to the players use of violence and even rewarding them in most cases this amount of freedom and anything goes approach to bloodshed can be seen to fit in Lyotards theory that postmodern texts show no restraint when it comes to violence and McLuhans idea that narrative significance is belittled by the presentation of the text. However, there is another difference happening in recent years that I believe is due to the domination of postmodernism the simplification of gameplay for the sake of cinematic sparkle. This can be seen in two main game series Tomb Raider, and Resident Evil. The Resident Evil series was renowned for being the best survival-horror series around, mixing together zombies and mutants with a strong story based on the attempts of one company to create biological weapons gone wrong but with the introduction of gaming to mainstream audiences by the rise in popularity of war shooters and the like, the series was forced to change into a third-person action shooter which, whilst fun, sacrificed freedom, removed any need for thinking where to go next, and removed all elements of horror just to allow for the creation of a more cinematic experience. And it worked too, seeing massive amounts of profit that were lead to them keeping that style and ditching their old target audience in favour for those inflicted by the postmodern condition an audience unconcerned with narrative strength and obsessed with instant positive feedback from the media. The Tomb Raider series reflects this too once a puzzle platformer with some shooting involved, it was recently rebooted to be a much more linear experience focused on just shooting between areas, interspersed with cutscenes that add drama and tension, if little to the story itself. Production companies of all kinds of media are beginning to cater more and more to the postmodern audience as theyve become the majority and, with that, comes massive profit. This leads to there being less and less original works, especially from large companies for instance, youd find yourself hard tasked to find a large number of Hollywood films that were anything beyond clichd to say the least, or non-independent videogames that didnt focus on cinematic appeal. Im under the personal impression that this is exactly why there are so many reboots, remakes and adaptations being made nowadays rather than new franchises, and I only see it getting worse as the years go on its up to independent studios to make unique products now.