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zxzzxzzzPokemon Yellow Version: Special Pikachu Edition: FAQ/Walkthrough by Lando_Kashmir Version 1.

01, Last Updated 2007-04-25 View/Download Original File Hosted by GameFAQs Return to Pokemon Yellow Version: Special Pikachu Edition (GB) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users.

POKEMON RED/BLUE/YELLOW FAQ/WALKTHRU Copyright Lando_Kashmir 2005-2007 Version 1.0 Created: January 6, 2006 Last updated: April 16, 2007 UPDATE (4/25/07): I am no longer accepting emails about this guide. Sorry! If you can?t find the answer to your questions, please ask on one of the message boards or look in one of the other FAQs. - Lando_Kashmir zxz Table of Contents (with page numbers): A. Introduction - 2 B. Walkthru (pages 4-106) 1. The Start of the Adventure - 4 2. Pewter City Badge - 6 3. Cerulean City Badge - 12 4. Vermilion City Badge - 20 5. Celadon City Badge - 34 6. Fuchsia City Badge - 51 7. Saffron City Badge - 67 8. Cinnabar Island Badge - 81 9. Viridian City Badge - 90 10. Pokemon League - 93 11. Beyond - 103 C. Lists, Charts, and Glitches (pages 106-144) 1. Type Compatibility Chart - 106 2. TM and HM Locations - 107 3. Pokemon Locations - 108 4. Pokemon Evolutions - 111 5. Move List - 112 6. Game Shark Codes - 125 7. Glitches - 135 D. Battle Strategy Guide (pages 144-305) 1. Competitive Battling Basics - 144 2. Individual Pokemon Stats and Strategy - 149 3. Building a Team - 298 E. Conclusion (page 305) 1. Legal Disclaimer - 305 2. Credits - 305 3. Contact Info - 305

################################################################ A. Introduction Hello and welcome to Red, Blue, and Yellow, Pokemon fans! Red and Blue were the games that started it all, invented in Japan in 1995 and brought to America in 1998. Their incredible popularity brought about a giant slew of spinoffs, toys, games, and other items related to the series, most notably the Pokemon TCG, or Trading Card Game. If you're new to Pokemon, this is the essential place to start. Playing Red and Blue provides a base understanding to the rest of the series, and its great gameplay holds up even today. The first half of this guide consists of the walkthrough where I launch you into the adventure immediately and all players should go through it first. It consists of how to use Pokeballs, where to capture every Pokemon in the game and how to grow strong enough to beat the Elite Four. Once they've completed the game and have a solid knowledge of the gameplay, then they should move on to section two, the battle strategy guide, which shows players the real soul of Pokemon and how to build a perfect team to take on fellow players. NOTE: This guide assumes you have the instruction booklet and know what the basic rules of Pokemon are. One of the most important things to know in Pokemon are the different types, and which ones are physical and which ones are special. The physical attack types use the Attack stat and the Defense stat for defending against physical attacks, and the special attack types use the Special stat for both offense and defense in Red/Blue/Yellow. Here is the key for denoting which type is physical and special and each type's abbreviation: Nr: Fi: Wa: Gr: El: Ic: Fg: Po: Gd: Fl: Ps: Bu: Rk: Gh: Dr: Normal-type (physical) Fire-type (special) Water-type (special) Grass-type (special) Electric-type (special) Ice-type (special) Fighting- type (physical) Poison-type (physical) Ground-type (physical) Flying-type (physical) Psychic-type (special) Bug-type (physical) Rock-type (physical) Ghost-type (physical) Dragon-type (special)

In case you haven't noticed, Red, Blue, and Yellow are Three separate games, but there aren't too many differences between them. Red and Blue were originally created for the Game Boy, so their graphics are not as sharp or colorful as the Yellow version. In Red and Blue, you begin with one of three starting Pokemon: Bulbasaur (Grass/Poison type), Squirtle (Water type), and Charmander (Fire type), whereas in Yellow you always begin with Pikachu (Electric type), a Pokemon that follows you around outside its Poke Ball. Yellow also has several differences in the storyline that fans of the cartoon may appreciate. The main difference between Red and Blue is the version-specific Pokemon,

making you have to trade between the two versions to collect all 151. Here are the charts for version-specific Pokemon: Red-version ONLY Pokemon: Ekans (Ps) Arbok (Ps, evolves from Ekans) Oddish (Gr/Ps) Gloom (Gr/Ps, evolves from Oddish) Vileplume (Gr/Ps, evolves from Gloom) Mankey (Fg) Primeape (Fg, evolves from Mankey) Growlithe (Fi) Arcanine (Fi, evolves from Growlithe) Scyther (Bu/Fl) Electabuzz (El) Blue-version ONLY Pokemon: Sandshrew (Gd) Sandslash (Gd, evolves from Sandshrew) Vulpix (Fi) Ninetales (Fi, evolves from Vulpix) Meowth (Nr) Persion (Nr, evolves from Meowth) Bellsprout (Gr/Po) Weepinbell (Gr/Po, evolves from Bellsprout) Victreebel (Gr/Po, evolves from Weepinbell) Magmar (Fi) Pinsir (Bu) The Yellow version, however, requires trading from BOTH versions to get all 151. Here are the Pokemon that Yellow does not contain that must be traded: Weedle (Bu/Po) -Trade from Red/Blue Kakuna (Bu/Po, evolves from Weedle) -Trade from Red/Blue Beedrill (Bu/Po, evolves from Kakuna) -Trade from Red/Blue Ekans (Po) -Trade from Red Arbok (Po, evolves from Ekans) -Trade from Red Raichu (El, evolves from Pikachu)- Trade from Red/Blue Meowth (Nr) -Trade from Blue Persian (Nr, evolves from Meowth) -Trade from Blue Koffing (Po) -Trade from Red/Blue Weezing (Po, evolves from Koffing) -Trade from Red/Blue Jynx (Ic/Ps) -Trade from Red/Blue Electabuzz (El) -Trade from Red Magmar (Fi) -Trade from Blue And, of course, the one Pokemon that all versions have an equally tough time of getting is Mew, #151. Mew is impossible to get in the actual game, unless you use a working glitch (described later in the FAQ), use a Game Shark, update your RAM (2 bits), or let Nintendo update your RAM (32 bits) to get an "official" Mew. The Pokedex, however, is considered complete when the first 150 Pokemon are captured anyway, so many people don't even try to get Mew.

################################################################ B. Walkthru ________________________________________________________________ 1. The Start of the Adventure The beginning of the game introduces you to Professor Oak, one of the main authorities of Pokemon. Choose your name and the name of your Rival, and you will begin the game in your room. Throughout the walkthrough I will refer to your Rival as Gary. Check out the PC in the top-right corner, go to ITEMS, and get POTION. This will be useful in just a few minutes. Head downstairs and say goodbye to your mom, then go outside. This next section of the game is the first part where there is a difference in what happens between the Red/Blue and Yellow versions. In this section I will divide it into two equal parts: Red/Blue and Yellow. RED/BLUE: Walk north a bit to see the exit of the town and enter the grassy area. Immediately Professor Oak appears and stops you, saying it's too dangerous for you to go out without a Pokemon for protection. He takes you inside his lab, where your Rival, Gary awaits. Oak gives you a choice of three level 5 Pokemon to take with you to begin your journey. Each one has Its strengths and weaknesses, which I will detail below: Charmander: A Fire-type. Charmander has a high Speed stat, but it will be difficult for beginners to progress early in the game because it does not do well against the first couple Gym Leaders. Raising strong supporting Pokemon to help Charmander is vital if you choose him. Squirtle: A Water-type. Squirtle is the more Defense-oriented ofthe three starters, and is a good overall choice for beginners and experienced players alike. You shouldn't have to raise a supporting Pokemon right away, which gives you more flexibility in choosing your team. Bulbasaur: A Grass/Poison type. Bulbasaur has the highest Special Attack of the three, making it the best pure offensive type. He is the best choice for beginners, because he can very easily plow through the first few gyms, giving you lots of time to make decisions for supporting Pokemon. After you make your choice, Gary steps in to choose which Pokemon he wants. No matter which one you choose, Gary will automatically choose the one that is naturally stronger than yours. If you chose Charmander, he chooses Squirtle (Water>Fire); if you chose Squirtle, he chooses Bulbasaur (Grass>Water); and if you chose Bulbasaur, he chooses Charmander (Fire>Grass). Make sure to save your game after he's done, because when you try to leave, Gary will challenge you with his new Pokemon! RIVAL Gary $175

Squirtle, level 5-Tackle, Tail Whip (72 EXP.) OR Bulbasaur, level 5-Tackle, Growl (75 EXP.) OR Charmander, level 5-Scratch, Growl (69 EXP.) This battle shouldn't be too challenging if you got POTION from the PC; if not, it could be frustrating! Just keep using your Pokemon's base attack (Tackle or Scratch), and don't bother with the stat-reducing moves; once you're down to very low health, use POTION and you should be able to quickly despose of Gary's Pokemon. If you didn't grab the item, though, you have to hope that Gary wastes his time using the stat-reducing moves. Once you win, your starter should gain a level, you get some cash (up to $3175 by now), and Gary leaves. YELLOW: Walk north and you should see some grass, where the edge of the town is. Walk into the grass a little bit and Professor Oak appears, warning you not to walk in tall grass without a Pokemon to protect you. Just then, a wild Electric-type Pikachu attacks! Oak uses his Poke Ball to capture it, then takes you to his lab where Gary, your Rival, is waiting. Oak motions to the Poke Ball on the table, offering it to you as your first Pokemon. Right when you move to get it, though, Gary pushes you aside and claims it for his own (the Poke Ball contains an Eevee), so Oak instead gives you the Pikachu he caught earlier. Make sure to save the game now, because Gary is about to test his new Pokemon on you! Try to leave and Gary approaches you. RIVAL Gary $175 Eevee, level 5-Tackle, Tail Whip (97 EXP.) This battle should be pretty easy. Your Pikachu knows Thunderbolt, so with repeated attacks from it, Eevee should go down fairly quickly. In addition, Thunderbolt has a chance of paralyzing the opponent, which incredibly slows it down and has a 25% chance of preventing the opponent from attacking for a turn. And if Pikachu's HP goes down to dangerous levels, just use POTION from your PC you got earlier. After your victory, Pikachu gains a level and you get some cash! Gary leaves in a huff. PALLET TOWN Wild Pokemon: Water: Tentacool- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now all three versions meet up in the same place again. Leave the lab and go outside, then head north to exit Pallet Town and enter Route 1. ROUTE 1 Wild Pokemon: Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) As you can see, there are only two Pokemon across Route 1, Rattata and Pidgey, and they're at low levels (2-4). Make your way north and talk to the Poke Mart employee who gives you a free POTION. Continue north, battling a couple wild Pokemon to raise

your starter's level to 7. Be sure to Run from the wild encounters, however, if your Pokemon sustains too much damage. The boy gives you a tip on how to jump down the ledges you see on this route. Eventually you should reach Viridian City. If you want, you can explore a little bit, talking to people in houses such, but you can't advance north yet because a grumpy old man is blocking the road right now. Locate the Poke Center near the entrance to the city. These buildings heal all the Pokemon in your party for free, so go there whenever you need to. Nearby should be the Poke Mart, your objective. Enter it and the store clerk calls you over to hand you OAK'S PARCEL. Go back to Pallet Town by Route 1. Enter Oak's lab to give him the parcel, and Gary struts back in, saying Oak had called him for something. Oak then explains to you both what he wants you to do. He wants you to go on a journey throughout Kanto to capture all 150 Pokemon that exist and record them in the Pokedex he gives you. After he gives both of you the Pokedexes, Gary explains that he doesn't need your help and he will capture them all before you do. Well, we can't let that happen, right? Now your adventure begins; let's get to it!

________________________________________________________________ 2. Boulder Badge Pokedex in hand, journey back through Route 1 to Viridian City (your starter should be at level 8 by now). Head straight for the Poke Mart after healing at the Poke Center. Viridian City Poke Mart: Poke Ball -$200 Antidote -$100 Parlyz Heal -$200 Burn Heal -$250 Viridian City Wild Pokemon: Water: Poliwag- Common (R,B,Y) Tentacool- Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now that you have the Pokedex you can capture Pokemon, so buy at least 10 Poke Balls ($2000) from the clerk. I also suggest buying one or two Antidotes for the treck through Viridian Forest ahead. Go to the north end of Viridian City to get a little demo on catching Pokemon using Poke Balls from the old man. In Red and Blue, he successfully catches the wild Weedle, but in Yellow, he fails. Basically, the concept is simple: Use your Pokemon's attacks to wittle away at the wild Pokemon's health, then throw Poke Balls at it to capture it. It helps even more if you add a status ailment like Paralysis (using Pikachu's Thunderbolt) or Sleep. Go back down to Route 1 and test your training by capturing both a wild Rattata and Pidgey. After doing that, return to Viridian and go westward. You should see a narrow path leading north as you go left; head up

that path and press A next to the weird-looking tree to get a POTION. Head back down and continue left to find Route 22. There is another strange tree to the south next to the city lake; after learning Cut, you can return here and Cut that tree down and talk to the man there to receive TM42:Dream Eater. Route 22 Wild Pokemon: Land: Rattata -Very Common (R,B,Y) Spearow -Common (R,B,Y) Nidoran(f) -Very Common (B,Y), Common (R) Nidoran(m) -Very Common (R,Y), Common (B) Mankey -Common (R,Y) Water: Poliwag- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) As you can see, there are somewhat more diverse types of Pokemon in this route. It is imperative that you eventually capture a Flying-type Pokemon, so you have one to use FLY later in the game. If you're playing Yellow or you chose Charmander at the beginning, you need a supporting Pokemon, and this is a good place to start. Mankey is the best choice for immediate results because it learns Low Kick soon, but a Butterfree (evolved from a Caterpie, found in Viridian Forest) may even be better. Nidoran male or female is a very good choice for a team member as well in the long run (as a TM hogger with good stats), but it won't stand much of a chance against Brock, leader of Pewter Gym. The choice is yours: If you started out with Pikachu or Charmander, choose either Mankey or Butterfree for Brock, bringing along a Nidoran if you want. Even if you started with Squirtle or Bulbasaur, it's a good idea to get a supporting Pokemon now, because Gary is about to have a rematch with you! He'll challenge you if you try to go left above the patch of grass on Route 22. Make sure your Pokemon are at least level 8 or 9 beforehand. RIVAL Gary $280 RED/BLUE: Pidgey, level 9- Gust, Sand Attack (105 EXP.) Squirtle, level 8- Tackle, Tail Whip, Bubble (114 EXP.) OR Bulbasaur, level 8- Tackle, Growl, Leech Seed (117 EXP.) OR Charmander, level 8- Scratch, Growl (111 EXP.) Looks like your Rival beefed up in a short time! Remember that this is an optional battle, so feel free to skip it and move onto Viridian Forest if you want, although you'll be missing out on lots of Experience Points. Pidgey will probably be the more challenging of the two, due to its Sand-Attack and higher level. Wear it down with strong physical attacks from your starter, and switch out if its accuracy is reduced too much. As for Gary's starter, Squirtle and Charmander haven't changed that much (Bubble is just a weak Water attack), but Bulbasaur has learned Leech Seed, a dangerous move that weakens your Pokemon while healing his at the same time. Take it out as soon as possible with whichever Pokemon of

yours has the more health left after Pidgey. YELLOW: Spearow, level 9- Peck, Growl, Leer (111 EXP.) Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.) This battle should be easier in Yellow version. Use Pikachu's Thundershock to easily take down Spearow, and wear out Eevee as much as you can with him and switch when his health or accuracy gets too low, then finish Eevee off. After beating Gary for the second time in a row, he again taunts you and runs off. Good job! Catch the Nidorans, Spearow, and Mankey on this route to further your Pokedex along. Don't bother going left from this route; it leads to the Pokemon League which you have no way of accessing yet. Return to Viridian City. To the right of the old man who showed you how to use Poke Balls, there should be a gym. Unfortunately it's locked for now and no one knows where the leader is, but don't worry, he'll be back eventually! Go up from Viridian to Route 2. ROUTE 2 Wild Pokemon Caterpie -Common (R,B,Y) Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) Nidoran(f) -Common (Y) Nidoran(m) -Common (Y) There isn't much to see on this route, especially if you've already been to Route 22. Just continue on, through the building and into Viridian Forest. VIRIDIAN FOREST Wild Pokemon Caterpie -Very Common (B,Y), Common (R) Metapod -Common (B,Y), Rare (R) Weedle -Very Common (R), Common (B) Kakuna -Common (R), Common (B) Pidgey -Common (Y) Pidgeotto -Rare (Y) Pikachu -Rare (R,B) Viridian Forest, home of a bunch of new Bug-type Pokemon. Be sure to catch all the available types of bugs, and in Yellow, you might even see a Pidgeotto! The most important Pokemon to catch in these parts in Red/Blue, however, is Pikachu. It may be very tough to find one, but this is the only opportunity in the game to capture one until much later. If you face a wild Metapod and Kakuna and you've already caught one, be sure to defeat it with your Pokemon because all they do is Harden, a defensive move and they dish out good experience. If they wear your Pokemon's PP down, just go back and refill at the Poke Center. Now remember, if you chose Charmander or Pikachu as your starter, you need a supporting Pokemon in your upcoming battle against Brock! If you didn't get a Mankey from Route 22, then capture a Caterpie right here and now. Raise it to level 7 so

it evolves into a Metapod, then raise the Metapod to level 10 so it becomes a Butterfree and learns Confusion, an extremely useful move. Beedrill (Weedle's final evolution) is also available, but it does not learn Confusion, rendering it almost useless. This is the first part of the game where you will face normal trainers. Remember, if you get poisoned, either use an Antidote or quickly head back to the Poke Center. The trainers in Viridian Forest in the Red/Blue versions are actually quite different in the Yellow version, so I will have a separate walkthru of this area for both R/B and Y. RED/BLUE: Go left from the entrance, up the narrow path and to the left to find a Poke Ball. Head back to the entrance and go right, then up the path past the trainer who doesn't challenge you. Go up little bit more to start your first regular trainer battle! BUG CATCHER $60 Weedle, level 6- Poison Sting, String Shot (66 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) He wasn't too hard, right? Continue up the path past a long patch of grass to face a second trainer. BUG CATCHER $70 Red version: Weedle, level 7- Poison Sting, String Shot Kakuna, level 7- Harden (106 EXP.) Weedle, level 7- Poison Sting, String Shot Blue version: Caterpie, level 7- Tackle, String Shot (79 Metapod, level 7- Harden (108 EXP.) Caterpie, level 7- Tackle, String Shot (79

(78 EXP.) (78 EXP.) EXP.) EXP.) The

Go up the left side of the path above to get ANTIDOTE. next path splits, but they both end up in the same place.

Follow the path down along the very long grass patch, up another one, and down another one. In the little cranny to the right you should find a POTION, and continuing left and up along the path pits you against the last trainer of the area. BUG CATCHER $90 Red version: Weedle, level 9- Poison Sting, String Shot (99 EXP.) Blue version: Caterpie, level 9- Tackle, String Shot (100 EXP.) This should be easy. Viridian Forest! Now just follow the path up to escape

YELLOW: Go left from the entrance, and you should almost immediately see a female trainer in the grass patch to the left. Challenge her!

LASS $90 Nidoran(f), level 6- Growl, Tackle (75 EXP.) Nidoran(m), level 6- Leer, Tackle (76 EXP.) After the easy left to pick up a Poke the right path. Go up you, and head north to battle, head up the path above you and turn Ball. Return to the entrance, then take past the trainer who doesn't challenge encounter a Bug Catcher.

BUG CATCHER $70 Caterpie, level 7- Tackle, String Shot (79 EXP.) Caterpie, level 7- Tackle, String Shot (79 EXP.) Continue up along the path to face another Bug Catcher. BUG CATCHER $60 Metapod, level 6- Harden (91 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) Metapod, level 6- Harden (91 EXP.) Go up the left side of the path to get ANTIDOTE. The path above branches, but it ends up in the same place, so just follow it left and down. You should see another Bug Catcher, and this is one that's not in Red/Blue at all. BUG CATCHER $80 Caterpie, level 8- Tackle, String Shot (90 EXP.) Metapod, level 8- Tackle, String Shot, Harden (123 EXP.) As you can see, this Bug Catcher was a little smarter than the others and evolved his Metapod so it retained its offensive moves; however, it still has crappy Attack. After defeating him, continue up and down the long patches of grass. At the bottom of the second grass-patch, you should see a little cranny to the right; pick up the POTION there. Now go left and up to meet the final trainer of the area. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) After the quick fight, walk up the final patch of grass to find the exit. Now that you're out of Viridian Forest, you find yourself on the other side of Route 2. This grass-patch contains the same Pokemon as were on the other side, so it's okay to just skip over it. Just a little farther north and you've found Pewter City! This city is the home of the first gym leader you will challenge on your adventure: Brock, the master of Rock Pokemon. Feel free to look around the city first, chatting with locals if you want, but there isn't that much else to do. Check in at the Poke Mart; you probably need more Poke Balls by now, and possibly some Potions for the gym. Pewter City Poke Mart: Poke Ball -$200

Potion -$300 Escape Rope -$550 Antidote -$100 Burn Heal -$250 Awakening -$200 Paralyz Heal -$200 Escape Rope is an item that exits you out of any cave and back to the nearest Poke Center. It's useful if you feel like you're lost and your Pokemon are low on health, but it's pretty expensive. Next to the Mart is a boy who will show you the Museum if you haven't been there yet. It has some pretty cool stuff in it that may interest you like some lost fossils and space artifacts, but it's optional. It's only $50 so go ahead and try it out. If you try to leave Pewter City to the right you will be stopped, so let's head to the gym right now. It's below the museum and slightly to the left. PEWTER CITY GYM Style: Rock Well here it is, your first gym! If you've raised your Pokemon to at least level 12 and have 1 or 2 supporting Pokemon if you chose Pikachu or Charmander at the beginning, you're all set! There's one lone trainer in your way before Brock. You can skip him by going around the back path, but you'll be missing experience, so go up and challenge him. JR. TRAINER(m) Red/Blue: $220 Diglett, level 11- Scratch (190 EXP.) Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Yellow: $180 Diglett, level 9- Scratch (156 EXP.) Sandshrew, level 9- Scratch (178 EXP.) As you can see, this trainer uses Ground-types different from those you've seen before. A Squirtle or Bulbasaur, using Bubble/Water Gun or Vine Whip, respectively, can quickly take them out, and Charmander should be able to put a big dent into them as well with Ember. If you're in Yellow version, though, watch out! Since Pikachu can't put a dent into Ground-types, you have to use either your Butterfree or Mankey that you've hopefully trained well up to this time. Now you should be ready to take on Brock! GYM LEADER Brock (uses Potion) TM34:Bide, Boulder Badge Red/Blue: $1386 Geodude, level 12- Tackle, Defense Curl (220 EXP.) Onix, level 14- Tackle, Screech, Bide (324 EXP.) Yellow: $1188 Geodude, level 10- Tackle (183 EXP.) Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.) Brock begins the battle by sending out his Geodude. Rock/Ground type, so Squirtle and Bulbasaur users can very It's a

easily take it out with Bubble/Water Gun or Vine Whip. Geodude is resistant to Fire, however, and completely immune to Electric, so supports may be needed. Use Mankey's Low Kick (super-effective to Rock) or Butterfree's Confusion to take it out. Geodude itself in Red/Blue is defensive, using Defense Curl to toughen up its Defense a few times before attacking, but in Yellow, it's a straight Tackle barrage. After Geodude comes the giant Rock/Ground type Onix; it can be tough to deal with if you're new to Pokemon. Again, Squirtle and Bulbasaur should be able to blow it away no problem, but support for the others is needed. In Red/Blue, Onix uses Bide almost exclusively; it's a TM move that absorbs attacks for 2-3 turns then unleashes twice the amount of damage it received in that period on the defending Pokemon. So if Onix uses Bide, either use stat-lowering attacks or finish it off as fast as you can! In Yellow, Onix adds Bind into the mix, an attack which traps your Pokemon for several turns so it can't move; fortunately, it has low Attack power. Finally, beware of Screech, because it severely drops your Pokemon's Defense and leaves it open for a strong attack. Once you defeat Onix, you win! In addition to the cash and Experience Points, you get TM34:Bide (you should know what it does now) and the Boulder Badge! Congratulations on receiving your first badge! Heal up at the Center and head left from Pewter City to begin the next leg of the adventure.

_________________________________________________ 3. Cascade Badge Enter Route 3. Prepare yourself for a slew of trainer battles! These are tougher trainers than the ones found in Viridian Forest. Challenge the lass to the immediate right first. LASS $135 Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Go a little north to fight a Bug Catcher you've seen before. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Weedle, level 10- Poison Sting, String Shot (111 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Now go slightly left to fight a new type of trainer, a Youngster. YOUNGSTER $165 Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.) Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.) Remember, use Antidote if you get poisoned by Ekans or switch out Pokemon. Continue on to the right to fight another Lass and a Bug Catcher.

LASS $150 Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.) BUG CATCHER $90 Weedle, level 9- Poison Sting, String Shot (99 EXP.) Kakuna, level 9- Harden (136 EXP.) Caterpie, level 9- Tackle, String Shot (102 EXP.) Metapod, level 9- Harden (138 EXP.) Hop down the small rocks south to fight another Youngster. YOUNGSTER $210 Spearow, level 14- Peck, Growl, Leer (174 EXP.) Now hop down and back up around to the right to fight another Bug Catcher. BUG CATCHER $110 Caterpie, level 11- Tackle, String Shot (124 EXP.) Metapod, level 11- Harden (169 EXP.) Finally, hop down to the big patch of grass and challenge the Lass to the right. LASS $210 Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.) Now here's a Pokemon you haven't seen before! Don't worry, it doesn't have a lot of power, but its Sing attack puts you to sleep, which is annoying. After defeating her, you've wrapped up all the trainers on this route and you can start searching in the grass for some new Pokemon. ROUTE 3 Wild Pokemon Pidgey- Very Common (R,B) Rattata- Common (Y) Spearow- Very Common (R,B,Y) Sandshrew- Rare (Y) Mankey- Common (Y) Jigglypuff- Rare (R,B) The biggest draw obviously here is Jigglypuff, a Pokemon you can't get anywhere else in Red/Blue. It doesn't appear here in Yellow, but it does in a later route. You may have to spend some time looking for it, but it will be well worth the wait as a valuable addition to your Pokedex. Jigglypuff learns lots of different TMs and HMs, but its biggest use should probably be Sing. If you need to capture a new Pokemon, put Jiggly out and use Sing to put the wild Pokemon to sleep and make it easier to catch. Sandshrew ironically appears on this route in Yellow, but you can also capture it on the other side of Mt. Moon as well, where it is more common. Moving on up the route, you should eventually reach a Poke

Center right before the cave; take the opportunity to heal up before you enter the cave. There's a man here who is willing to sell you a Magikarp for $500, but don't accept the offer unless you want to immediately start training one into a Gyarados for your team. Magikarp will be very easy to catch later on, though. After catching Jigglypuff, enter the cave next to the Center known as Mt. Moon and make sure you have some Poke Balls. Mt. Moon is also a cave with diverse trainers that will challenge your team. Be well-prepared! MT. MOON (all floors) Wild Pokemon Zubat- Very Common (R,B,Y) Clefairy- Rare (R,B,Y) Paras- Common (R,B,Y) Geodude- Common (R,B,Y) Mt. Moon is a cave with diverse trainers that will challenge your team. Be well-prepared! All new Pokemon here! Zubat, an annoying Poison/Flyingtype, is constantly infesting the halls of Mt. Moon, so it should be easy to capture one. Pikachu can easily blast them away, but Bulbasaur/Ivysaur will have problems against them. Geodude, the Rock/Ground type, can be difficult to catch (this is where Sing comes in handy), Paras, the Bug/Grass-type, is also common, and a good pick-up for Charmander teams against the upcoming gym, and Clefairy is rare like Jigglypuff, so it may take some searching around to find one; and, like Jigglypuff, it's useful because it learns lots of TMs and HMs. Mt. Moon is a moderately long tunnel, and you should retreat back to the Poke Center if your Pokemon become too injured. Walk north and challenge the Lass next to the sign. LASS Clefairy, level 14- Pound, Growl, Sing (204 EXP.) This match is similar to the previous Lass; get past Sing and it's a piece of cake. Walk to the left and challenge the trainer above you. BUG CATCHER $110 Weedle, level 11- Poison Sting, String Shot (121 EXP.) Kakuna, level 11- Harden (166 EXP.) Grab the POTION northwest of the trainer, then get TM12: Water Gun directly south of here. Go back right and past the Lass, and to the northeast you should see a ladder. Take it down, follow the path down and to the left and down another ladder. You should see a trainer type you haven't seen before. Challenge him! ROCKET $330 Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.) Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.)

This is your first encounter with a Team Rocket trainer; they're a little bit tougher than the average trainer. You will learn more about them later. To the right on a raised platform is an HP UP; give it to your favorite Pokemon or the one with the least HP. Return back upstairs. As you can see, the path branches up and down; you can go up right away, but you'll be missing out on a couple trainers and items, so go down. SUPER NERD $275 Magnemite, level 11- Tackle (208 EXP.) Voltorb, level 11- Tackle, Screech (241 EXP.) Electric Pokemon you haven't seen before! Use Special Attacks on Magnemite because it has superb Defense, and take down Voltorb with whatever tactics you want. Southwest of the Super Nerd is a POTION. Now go around the big slab of rock and challenge the other trainer. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Metapod, level 10- Harden (153 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Southeast of the Bug Catcher is a Rare Candy! These are items which automatically raise one of your Pokemon's levels by one, but the stat increase won't be as great as if you had leveled that Pokemon up by experience. Use at your own risk, but in-game, one or two Rare Candies for a Pokemon shouldn't hurt. North of the Rare Candy is an Escape Rope. Continue north until you see the northern wall. Fight the trainer that you see. LASS $165 Oddish, level 11- Absorb (183 EXP.) Bellsprout, level 11- Vine Whip, Growth (198 EXP.) Grass Pokemon here. Oddish is similar to Zubat in its ability to suck health away, but Bellsprout is nothing special. Keep going left, then go south and take the ladder down. On the connecting floor, take the next ladder down, and fight another Rocket on the bottom floor. ROCKET $360 Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.) Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.) And take the item, above the Rocket, which is TM01: Mega Punch! It's a good move to teach an Attack- strong Pokemon like Mankey early in the game. Also, check out the weird rock to the right to get an ETHER, an item that replenishes the PP of one of your Pokemon's moves. Return to the top floor and go west to challenge the next trainer. YOUNGSTER $150 Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)

Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Zubat, level 10- Leech Life, Screech, Supersonic (115 EXP.) This Youngster annoys you with Quick Attack and Leech Life; you may have to go back and visit the Center after this bout. When you can, continue on and north to encounter a new trainer, a Hiker. HIKER $350 Geodude, level 10- Tackle (183 EXP.) Geodude, level 10- Tackle (183 EXP.) Onix, level 10- Tackle, Screech (231 EXP.) As you can see, Hikers generally prefer Rock-types. You should see a ladder, but don't go down yet! Northwest of the ladder is a Moon Stone; be sure to grab it. Moon Stones are very important items that evolve only certain Pokemon. Here are the list of Pokemon that evolve by Moon Stone: Nidorino (evolution of Nidoran(m)) Nidorina (evolution of Nidoran(f)) Clefairy Jigglypuff There are also only four in the game, so if you want to complete your Pokedex, hang onto them! Now take the ladder down, and take the successive ladder down to the southeast from there. Now on the bottom again, you should see yet another Rocket to challenge. ROCKET $480 Red/Blue: Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Yellow: Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.) Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.) Watch out for this Raticate's Hyper Fang! It does a lot of damage. After disposing of it, start going along the long outside perimeter right, down, left, then up. Near the end, another Rocket approaches you. In Yellow version this Rocket isn't there and is switched with the Rocket right before the trainer with the fossils. ROCKET $390 Red/Blue: Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.) Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.) Almost there! Go up a little bit and locate the narrow path leading right. Walk down it and press A at the dead end to get another Moon Stone! Now go up and fight the trainer protecting two valuable fossils. SUPER NERD $300 Grimer, level 12- Pound, Disable (231 EXP.)

Voltorb, level 12- Tackle, Screech (264 EXP.) Koffing, level 12- Tackle, Smog (292 EXP.) Don't left Super Nerd mess up your Pokemon with Disable and Smog! After defeating him, you have a choice from one of two fossils. Both of them contain a Pokemon that will hatch from the fossil much later on in the game. The right one contains a Helix Fossil which creates an Omanyte and the left one contains a Dome Fossil which creates a Kabuto. It's your choice. If you're in Red/Blue, congratulations, all you have to do is follow the path ahead of the Super Nerd and down the two ladders to exit Mt. Moon! If you're Yellow, however, if you try to escape, one more Rocket will ambush you (they may look familiar). ROCKET $420 Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Meowth, level 14- Scratch, Growl, Bite (207 EXP.) Koffing, level 14- Tackle, Smog (342 EXP.) Yes, it's Jessie and James from the TV show! Looks like they took the Super Nerd's fossil and now are out to steal yours. Show them who they're dealing with! This shouldn't be difficult unless your Pokemon are very low on energy, since their Pokemon don't know good moves yet. After defeating them, you're free to head down the two ladders and exit Mt. Moon. Outside of Mt. Moon is Route 4. There isn't much here, so just head right, go up the small ledge and grab TM04: Whirlwind if you want (it's pretty useless) and hop down the ledge to where the grass area is. You probably need to head right to Cerulean City first and heal at the Poke Center before anything else, but when you're done, check out this patch of grass to look for new Pokemon. ROUTE 4 Wild Pokemon Land: Rattata- Very Common (R,B), Common (Y) Spearow- Very Common (R,B,Y) Ekans- Common (R) Sandshrew- Common (B,Y) Mankey- Very Common (Y) Water: Psyduck- Common (R,B) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) This is one of the only routes where you can catch a wild Ekans! So if you're playing the Red version, be sure to grab that, and if you're playing Blue or Yellow, capture a Sandshrew and consider making it a part of your team! It's a great Ground-type that rivals Diglett in team strength. It also learns Slash at level 17, so it can become very useful very quickly. There shouldn't be any other Pokemon you need, so now head east to Cerulean City.

CERULEAN CITY Wild Pokemon: Water: Psyduck- Common (R,B) Poliwag- Common (R,B,Y) Poliwhirl- Rare (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) After healing in the local Center, check out the city. In the very southwest is a Bike Shop, but the bikes there cost $1,000,000! Considering the fact that you'll never get that kind of money, you'll have to hold off on buying a bike for now. To the east of the Bike Shop is the local Poke Mart. Cerulean City Poke Mart: Poke Ball -$200 Potion -$300 Repel -$350 Antidote -$100 Burn Heal -$250 Awakening -$200 Parlyz Heal -$200 You may want to get a Repel or two, in case you need to make a quick escape from a Route when all your Pokemon are almost fainted. Directly left of the Poke Center is a house where a man will offer to trade his Jynx for your Poliwhirl in the Red/Blue versions. You don't have a Poliwhirl yet, but they're not very hard to get; make sure to get one as soon as you are able. In the Yellow version, this house contains a girl that takes care of orphaned Pokemon. She gives you a Bulbasaur! Bulbasaur is a great supporting Pokemon to use in your party, but you'll have to train it up a bit first, since you get it at level 10. Finally, there is a house in the northwest holding a man that tells you the secrets of all the badges. It's pretty interesting information and you should hear him out if you're new to the world of Pokemon. Also, check out the small area behind his house. Keep pressing A at random tiles and you'll find a RARE CANDY! Now it's time to take on the Cerulean City gym. CERULEAN CITY GYM Style: Water CERULEAN CITY GYM Wild Pokemon: Water: Psyduck- Common (R,B) Krabby- Very Common (R,B) Goldeen- Very Common (R,B) Magikarp- Very Common (R,B) You've made it to your second gym; this one has trainers using Water-types. Look at your Pokemon's levels; they should be at least level 20-22 by now, or else you could have trouble with the leader, Misty. If they're underleveled, you may want to explore routes 24-25 north of Cerulean before challenging the gym.

Ivysaur and Pikachu can easily take this gym by themselves, but any Charmander or Squirtle team has their work cut out for them! There haven't been many opportunities to catch Grass Pokemon to fight Misty, so your supporting Pokemon will just have to gut it out move-for-move with them. Advance forward to fight the first trainer, a Swimmer. You can avoid him by taking the long path, but no sense on wimping out on the worst trainer of the gym... SWIMMER $80 Horsea, level 16- Bubble (283 EXP.) Shellder, level 16- Tackle, Withdraw (331 EXP.) Not much strategy here; Horsea uses a weak Bubble attack only and Shellder uses Withdraw to raise Defense then Tackle. Walk up the path toward Misty and a second trainer should advance to challenge you. JR. TRAINER(f) $380 Goldeen, level 19- Peck, Tail Whip, Supersonic (451 EXP.) Don't be afraid to battle Goldeen; it doesn't have any Water attacks! Be sure to switch out if it uses Supersonic though; confusion is a dangerous status ailment. Once you've finished it off, save your game and battle the Gym Leader. GYM LEADER Misty (uses X Defend) $2079, TM11:Bubblebeam, Cascade Badge Red/Blue: Staryu, level 18- Tackle, Water Gun (408 EXP.) Starmie, level 21- Tackle, Water Gun, Bubblebeam (931 EXP.) Yellow: Staryu, level 18- Tackle, Water Gun (408 EXP.) Starmie, level 21- Tackle, Water Gun, Harden, Bubblebeam (931 EXP.) Misty says she's an all-out Water attacker, but that's not quite true. For one thing, she likes to use X Defend a lot to increase her Pokemon's Defense, and in Yellow, her Starmie picked up Harden. She sends out Staryu first, the weaker of her two Pokemon. You should be able to knock it out using any Pokemon you want except Charmeleon. Starmie, however, is a behemoth at level 21. It has terrific defenses and a very powerful Water attack called Bubblebeam. Ivysaur has the easiest time against it because it's resistant to Water and Grass attacks are super-effective against it. In Yellow, weaken Starmie with a supporting Pokemon, then switch and let Pikachu finish it off with Thundershock. If you're using a Wartortle, you could try to outlast Starmie by using Normal attacks and healing with Potion, but Charmeleon teams will have a very tough time and have to rely, yet again, on supporting Pokemon. If you have a Butterfree, put it to sleep then attack it as much as you can. If not, you will have to hope either your Mankey or Paras if you picked one up can wear it out. This is probably the toughest gym battle for Charmander teams. But after you defeat her, you get lots of experience, cash, the Cascade badge, and TM11: Bubblebeam. If you have Wartortle, give that TM to it. You now have two badges. On to the next gym!

_________________________________________________________________ 4. Thunder Badge The first thing you should do is head to the route north of Cerulean City. Suddenly, Gary appears out of nowhere to challenge you! RIVAL Gary $595 Red/Blue: Pidgeotto, level 18- Gust, Sand-Attack, Quick Attack (435 EXP.) Abra, level 15- Teleport (234 EXP.) Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.) Squirtle, level 17- Tackle, Tail Whip, Bubble, Water Gun (238 EXP.) OR Bulbasaur, level 17- Tackle, Growl, Leech Seed, Vine Whip (241 EXP.) OR Charmander, level 17- Scratch, Growl, Ember, Leer (235 EXP.) Yellow: Spearow, level 18- Peck, Growl, Leer, Fury Attack (223 EXP.) Sandshrew, level 15- Scratch, Sand-Attack (298 EXP.) Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.) Eevee, level 17- Tackle, Tail Whip, Sand-Attack (334 EXP.) In Red and Blue, Gary has made some changes to his team. He evolved his Pidgey into Pidgeotto, and it's the hardest Pokemon to defeat of his, but after Misty, it's a walk in the park. Just remember to switch if your Pokemon are hazed out too much by Sand-Attack. Abra is helpless because it only knows Teleport, Rattata is the same as always except with Hyper Fang, and Gary hasn't evolved his starter Pokemon yet. The starters now all know an elemental move, so you may still want to use someone other than your starter against them. In Yellow, Gary has added Sandshrew and Rattata. Spearow can be flattened with Pikachu, use your Mankey/Butterfree/other against Sandshrew, Rattata is the same as R/B, and Eevee has only learned Sand-Attack, making it pretty easy to defeat. After making quick work of Gary, it's time to take on the Nugget Bridge north of Cerulean on Route 24. Defeat all five of the trainers in a row to get a special prize! Here are the trainers (you may need a couple Antidotes): BUG CATCHER $140 Caterpie, level 14- Tackle, String Shot (159 EXP.) Weedle, level 14- Poison Sting, String Shot (156 EXP.) LASS $210 Red/Blue: Pidgey, level 14Nidoran(f), level Yellow: Pidgey, level 14Nidoran(f), level

Gust, Sand-Attack, Quick Attack (165 EXP.) 14- Growl, Tackle, Scratch, Poison Sting (177 EXP.) Gust, Sand-Attack, Quick Attack (165 EXP.) 14- Growl, Tackle, Scratch, Double Kick (177 EXP.)

YOUNGSTER $210 Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Zubat, level 14- Leech Life, Screech, Supersonic (162 EXP.)

LASS $240 Red/Blue: Pidgey, level 16Nidoran(f), level Yellow: Pidgey, level 16Nidoran(f), level

Gust, Sand-Attack, Quick Attack (187 EXP.) 16- Growl, Tackle, Scratch, Poison Sting (201 EXP.) Gust, Sand-Attack, Quick Attack (187 EXP.) 16- Growl, Tackle, Scratch, Double Kick (201 EXP.)

JR. TRAINER(m) $360 Red/Blue: Mankey, level 18- Scratch, Leer, Karate Chop (285 EXP.) Yellow: Mankey, level 18- Scratch, Leer, Low Kick, Karate Chop (285 EXP.) After defeating the five, talk to the man at the end to get a NUGGET. Turns out this Nugget Bridge group is a small group of Team Rocket's, and you have one more fight. ROCKET $450 Ekans, level 15- Wrap, Leer, Poison Sting (198 EXP.) Zubat, level 15- Leech Life, Screech, Supersonic, Bite (172 EXP.) He's just an underling, so he should be no problem. Heal back up at the Cerulean Poke Center, and sell that Nugget at the Poke Mart for $5000! Now go on a little past Nugget Bridge and in the northwest plateau there should be something there. Not only is here TM45: Thunder Wave, but in Yellow, there is a trainer who will give you a Charmander! South of here is another trainer and a patch of grass to look for Pokemon in. JR. TRAINER(m) $280 Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Look in the grass here to find lots of interesting Pokemon! ROUTES 24 & 25 Wild Pokemon Land: Caterpie- Common (R,B) Metapod- Very Common (R,B) Weedle- Common (R,B) Kakuna- Very Common (R,B)

Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Oddish- Very Common (R,Y) Bellsprout- Very Common (B,Y) Venonat- Common (Y)
Abra- Common (R,B) Water: Psyduck- Common (R,B) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y)

Magikarp- Very Common (R,B,Y) The main Pokemon you want to get here are Oddish (Red version), Bellsprout (Blue version), both (Yellow version), Abra (Red/Blue versions), and Venonat (Yellow version). Abra isn't here in Yellow on this route, but you will encounter it later on. Abra is very difficult to catch because it always teleports away when you encounter it. The best way is to put it to sleep with Butterfree or use the TM you just got on a compatible Pokemon to paralyze it, then throw Poke Balls at it. Otherwise, you may have to just throw Poke Balls at it when you first find it and cross your fingers. You should also seriously consider making Abra a part of your team. Level it up by putting it first in battle and then switching to a stronger Pokemon until it gets to level 16 so it evolves, then it becomes a powerful Psychic Pokemon for your team. Proceed east from Nugget Bride to Route 25, where you will do battle against the trainers here. The patch of grass left of the first Hiker contains the same Pokemon from Route 24. Challenge that Hiker first! HIKER $525 Machop, level 15- Karate Chop (282 EXP.) Geodude, level 15- Tackle, Defense Curl (276 EXP.) Machop is a Fighting-type similar to Mankey, and it's weak to Flying and Psychic-types. Go a little east to challenge the Youngster. YOUNGSTER $225 Rattata, level 15- Tackle, Tail Whip, Quick Attack (183 EXP.) Spearow, level 15- Peck, Growl, Leer, Fury Attack (186 EXP.) Directly south is another Hiker. HIKER $595 Onix, level 17- Tackle, Screech, Bind (393 EXP.) A little northeast of the Hiker, challenge another Youngster. YOUNGSTER $255 Slowpoke, level 17- Confusion (360 EXP.) Slowpoke is an interesting Pokemon; it's part Water, part Psychic. Challenge the trainer directly below this Youngster. LASS $225 Red/Blue: Nidoran(m), Nidoran(f), Yellow: Nidoran(m), Nidoran(f),

level 15- Leer, Tackle, Horn Attack, Poison Sting (192 EXP.) level 15- Growl, Tackle, Scratch, Poison Sting (189 EXP.) level 15- Leer, Tackle, Horn Attack, Double Kick (192 EXP.) level 15- Growl, Tackle, Scratch, Double Kick (192 EXP.)

...And directly east of the Lass is another Hiker!

HIKER $455 Geodude, level 13- Tackle, Defense Geodude, level 13- Tackle, Defense Machop, level 13- Karate Chop (244 Geodude, level 13- Tackle, Defense

Curl (238 EXP.) Curl (238 EXP.) EXP.) Curl (238 EXP.)

Now there is an important item to the north, but in order to get to it now, you have to get the trainer north to walk out of the way. So if you're one square north of the Hiker you just fought, take one step east and north for the north trainer to challenge you and clear the way to the item. JR. TRAINER(m) $280 Rattata, level 14- Tackle, Tail Whip, Quick Attack, Hyper Fang (171 EXP.) Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Now walk north into the small grove to get TM19: Seismic Toss! This is another useful item near the beginning of the adventure that always does a set damage to the opposing Pokemon. Now head back out and east to fight the next trainer. YOUNGSTER $210 Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.) Sandshrew, level 14- Scratch, Sand-Attack (279 EXP.) Go east a little bit to fight the last trainer of this route. LASS $195 Oddish, level 13- Absorb (216 EXP.) Pidgey, level 13- Gust, Sand-Attack, Quick Attack (153 EXP.) Oddish, level 13- Absorb (216 EXP.) You've cleared all the trainers on this route now, so head a little bit more east to get to your destination, Bill's cottage. You should have heard Gary talk about him a little bit after you beat him; Bill is one of the chief authorities on Pokemon out there. Unfortunately when you meet him at his cottage, he's in a little trouble! Looks like he messed up an experiment or too. Just run the Teleport Ignition Separator when he tells you to, though, and he'll be back to normal (in Yellow, Pikachu goes crazy through the whole scene). Talk to him afterwards and he'll give you a free ticket to board the S.S.ANNE near Vermilion City. Exit the cottage and cross the bridge south, then take the little shortcut back to Cerulean City. When you get back, you should notice that the house previously being guarded by a police officer is now unguarded so you can go through. It turns out a Team Rocket member robbed this household of a precious item. Take the back door out and challenge the Rocket to get that item back! ROCKET $510, TM28: Dig Machop, level 17- Karate Chop (319 EXP.) Drowzee, level 17- Pound, Hypnosis, Disable, Confusion (370 EXP.)

That Drowzee can be a bit of a pain. Don't let your Pokemon be hypnotized, or else, you have to switch. After beating him, you get TM28: Dig! This is a great Ground-type move that not only deals a lot of damage in battle but has the ability to work like in Escape Rope when a Pokemon uses it. Teach it to Sandshrew if you have one, or possibly Charmeleon. Time to exit Cerulean! From where you beat the Rocket, go down the path south. To the east is another route, but it's blocked by a tree you can't get past yet. Head all the way south to Route 5. ROUTE 5 Wild Pokemon Pidgey- Very Common (R,B,Y) Pidgeotto- Common (Y) Rattata- Very Common (Y) Jigglypuff- Rare (Y) Oddish- Common (R) Bellsprout- Common (B) Meowth- Common (B) Mankey- Common- (R) Abra- Very Common (Y) There are lots of version-exclusives here! Oddish and Mankey in Red version, and Bellsprout and Meowth in Blue version; stock up here if you haven't already. Meowth is another Pokemon fit for battling in a competitive team. And in Yellow, Abra and Jigglypuff are finally catchable Pokemon (although at very low levels)! At the bottom of the central-section of this rout, there is a Daycare Man. He can look after one of your Pokemon for awhile, and it will raise its level over time. The downsides are that you can only do one at a time, and although your Pokemon will level up, you can't select which moves it deletes, so you have to be careful; also, they don't evolve in the Daycare Center. The upsides are that it doesn't take that long to level up the weaker Pokemon (like Abra) at lower levels, and it's relatively cheap: only $100 plus $100 more for every level your Pokemon gains. Time in the Daycare Center is measured by the number of steps you take; the lower-leveled and weaker the Pokemon, the less time it takes to level it up. You may want to give it a try; the best way is to put Abra or Magikarp in (Pokemon that are tough to train manually), and take them out right before they evolve: that means take out Abra at level 15 and Magikarp at level 20. Then they will be one level away from their strong evolutions. At the very bottom of Route 5 there is a large building connecting to Saffron City, but the guard won't let you pass. Head through the Underground Pass to the east. In the small building there is a small girl that's willing to trade: In Red, she'll trade you a Nidoran(f) for a Nidoran(m), in Blue, she'll trade you a Nidoran(m) for a Nidoran(f), and in Yellow she'll trade you a Machoke for a Cubone. The Yellow version trade is really valuable because when you trade, Machoke will automatically evolve into a Machamp! If you want a Fighting Pokemon on your team, come back here after you catch a Cubone. Take the stairs down, and walk the long underground path

that exits out to Route 6, north of Vermilion and south of Saffron. ROUTE 6 Wild Pokemon Land: Pidgey- Very Common (R,B,Y) Pidgeotto- Common (Y) Rattata- Very Common (Y) Jigglypuff- Rare (Y) Oddish- Common (R) Bellsprout- Common (B) Meowth- Common (B) Mankey- Common- (R) Abra- Very Common (Y) Water: Psyduck- Common (Y) Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Same Pokemon on land here as were in Route 5. challenge the first trainer on ths route. BUG CATCHER $160 Weedle, level 16- Poison Sting, String Shot (177 EXP.) Caterpie, level 16- Tackle, String Shot (181 EXP.) Weedle, level 16- Poison Sting, String Shot (177 EXP.) Take on the couple to the southeast. JR. TRAINER(m) Red/Blue: $400 Squirtle, level 20- Tackle, Tail Whip, Bubble, Water Gun (282 EXP.) Yellow: $320 Weepinbell, level 16- Vine Whip, Growth, Wrap, Poisonpowder (517 EXP.) JR. TRAINER(f) Red/Blue: $320 Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.) Pikachu, level 16- Thundershock, Growl, Thunder Wave, Quick Attack (280 EXP.) Yellow: $400 Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.) Don't send your Pikachu out against that Cubone! southeast of them to another Bug Catcher. Go Go west to

BUG CATCHER $200 Red/Blue: Butterfree, level 20- Confusion, Poisonpowder, Stun Spore, Sleep Powder (685 EXP.) Yellow: Butterfree, level 20- Poisonpowder, Stun Spore, Sleep Powder, Supersonic (685 EXP.) Be careful of status effects here! Switch out if your lead Pokemon gets put to sleep or paralyzed. Fortunately for Yellow

players, this Bug Catcher's Butterfree doesn't know the Confusion attack. Go southwest to take on the last two trainers of this route. JR. TRAINER(f) $320 Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.) JR. TRAINER(m) $320 Spearow, level 16- Peck, Growl, Leer, Fury Attack (198 EXP.) Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Head south to enter Vermilion City! After healing at the Poke Center, look around town a bit as always. Check out the Poke Mart first: Vermilion City Poke Mart: Poke Ball- $200 Super Potion- $700 Ice Heal- $250 Awakening- $200 Parlyz Heal- $200 Repel- $350 VERMILION CITY Wild Pokemon: Water: Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) A new item available for purchase is Super Potion, which heals 50 HP instead of just 20. In the northwest corner of the city, be sure to talk to the Fishing Guru inside there to get OLD ROD! Unfortunately, all it can catch are Magikarps, but now you'll have all the time you need to get one. Head to the southern part of town. In Red/Blue, the house slightly northeast of the gym holds a trainer willing to trade a Spearow for a Farfetch'd! Make this trade as soon as you can to further your Pokedex and get a rare Pokemon. Also, check out the house northwest of the gym. Talk to the man in the black suit, the Chairman. Just listen to him blab on about his Rapidash for a bit, and in all versions, he'll give you BIKE VOUCHER so you can get a free bike at Cerulean! Head back to that town whenever you want to exchange the voucher for your bike; it really cuts down traveling time. You can't challenge the Vermilion gym yet because it's closed off by a tree, so for now, head east from the city. You have three options as to where to go from here. To the far east is Route 11, full of wild Pokemon and trainers. There's also the S.S.Anne, where you get HM01: Cut, and Diglett's Cave. S.S.Anne is the only mandatory one, but if you want to complete your Pokedex, you had better go through all three areas. This walkthrough assumes you're going through Route 11 first.

ROUTE 11 Wild Pokemon Land: Pidgey- Very Common (Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Raticate- Rare (Y) Spearow- Very Common (R,B) Ekans- Common (R) Sandshrew- Common (B) Drowzee- Common (R,B,Y) Water: Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Be sure to pick up a Drowzee. Here are the trainers on this route to battle and gain experience from: YOUNGSTER $315 Ekans, level 21- Wrap, Leer, Poison Sting, Bite (279 EXP.) GAMBLER $1260 Poliwag, level 18- Bubble, Hypnosis (297 EXP.) Horsea, level 18- Bubble (319 EXP.) Gamblers are a new type of trainer; they choose a random type of Pokemon to use and hope it'll be super-effective against your Pokemon. They also give away a lot of cash, which is good. Proceed to wipe the rest of the trainers' Pokemon off the face of the earth. YOUNGSTER $285 Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.) Zubat, level 19- Leech Life, Screech, Supersonic, Bite (219 EXP.) YOUNGSTER $270 Red/Blue: Nidoran(m), level 18- Leer, Tackle, Horn Attack, Poison Sting (231 EXP.) Nidorino, level 18- Leer, Tackle, Horn Attack, Poison Sting (454 EXP.) Yellow: Nidoran(m), level 18- Tackle, Horn Attack, Double Kick, Poison Sting (231 EXP.) Nidorino, level 18- Leer, Tackle, Horn Attack, Double Kick (454 EXP.) GAMBLER $1260 Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.) Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.) GAMBLER $1260 Growlithe, level 18- Bite, Roar, Ember (351 EXP.) Vulpix, level 18- Ember, Tail Whip, Quick Attack (243 EXP.) ENGINEER $1050 Magnemite, level 21- Tackle, Sonicboom (400 EXP.)

ENGINEER $900 Magnemite, level 18- Tackle (342 EXP.) Magnemite, level 18- Tackle (342 EXP.) Magneton, level 18- Tackle (621 EXP.) YOUNGSTER $255 Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.) Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.) Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.) GAMBLER $1260 Voltorb, level 18- Tackle, Screech, Sonicboom (396 EXP.) Magnemite, level 18- Tackle (342 EXP.) Now if you try to go east of Route 11 past the guard house, you'll find a giant Snorlax blocking the way. In the guard house, go up the stairs to find a couple of people. One of them is one of Professor Oak's aids; if you've collected 30 or more kinds of Pokemon in your Pokedex, he will give you an ITEMFINDER. This item can be used to find hidden objects lying on the ground. The other person is a trainer; In Red, he'll trade you a Nidorina for a Nidorino, in Blue, Nidorino for Nidorina, and in Yellow, trade a Dugtrio to him to get a Lickitung, the only place you can get one in that version! Be sure to catch in extra Dugtrio for this purpose in case you plan to make one a part of your team. You're finished with this route, so now head west to Diglett's Cave. It shouldn't be very hard to find; it's just the cave directly west of Route 11. DIGLETT'S CAVE Wild Pokemon Diglett- Very Common (R,B,Y) Dugtrio- Rare (R,B,Y) Diglett and Dugtrio are the only inhabitants of this small tunnel, so catch 'em! Dugtrio, if you can find one, makes a great choice for a team because it learns Dig and Slash, and could fill that Ground-type spot to use against the next gym leader if you don't have a Sandshrew. You can usually find them between levels 29 and 31 here. Unfortunately they're very hard to catch, so buy plenty of Poke Balls beforehand! Diglett's Cave is also very good for training Pokemon at this stage of the game, so if you have any that are lagging behind in levels, each Diglett gives off an average of 200 EXP. In order to access the secret areas beyond Diglett's Cave, you need Cut, so it's best just to leave now and head for the S.S.Anne. The docking bay is directly east of Vermilion; just go down the boardwalk and flash your ticket to board the ship! The object of your journey in the S.S.Anne is to get HM01: Cut, but there are plenty of trainers restless to battle in here, so don't miss out on the opportunity to gain lots of experience. From the entrance of the ship, take the door directly south and slightly right. Challenge the old man here to a battle. GENTLEMAN $1260 Growlithe, level 18- Bite, Roar, Ember (351 EXP.) Growlithe, level 18- Bite, Roar, Ember (351 EXP.)

Growlithe is one of the first Fire-types you'll fight; just don't use a weak Grass-type against it and you'll do fine. Exit this room and go right and down, then take the stairs. Enter the first door from the left and grab the MAX POTION. The next room to the left contains two Sailors. SAILOR $510 Horsea, level 17- Bubble (301 EXP.) Shellder, level 17- Tackle, Withdraw (352 EXP.) Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) SAILOR $630 Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.) Sailors generally use Water and Fighting-type Pokemon. room to the left of this one has another Sailor. SAILOR $510 Horsea, level 17- Bubble (301 EXP.) Horsea, level 17- Bubble (301 EXP.) Horsea, level 17- Bubble (301 EXP.) The item in this room is an ETHER. the left to fight another Sailor. Take the next door to The

SAILOR $540 Tentacool, level 18- Acid, Supersonic, Wrap, Poison Sting (405 EXP.) Staryu, level 18- Tackle, Water Gun (408 EXP.) Remember, Tentacool are part Poison as well as Water, so they're weak against Ground and Psychic-type attacks. You can get TM44:Rest in this room! Rest is a move that automatically completely heals your Pokemon but puts it to sleep for a few turns. Put in on a good defensive Pokemon. The last room to the left holds two more trainers. FISHERMAN $595 Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) Staryu, level 17- Tackle, Water Gun (385 EXP.) Shellder, level 17- Tackle, Withdraw (352 EXP.) SAILOR $600 Machop, level 20- Karate Chop, Low Kick (376 EXP.) There's nothing more on this floor of the ship, so head back right and up the staircase, then back below the entrance. Take the door directly southeast of the entrance to fight another trainer. GENTLEMAN $1330 Red/Blue: Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.) Nidoran(f), level 19- Growl, Tackle, Scratch, Poison Sting (240 EXP.) Yellow:

Nidoran(m), level 19- Tackle, Horn Attack, Double kick, Poison Sting (243 EXP.) Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.) The next two rooms to the left contain just tourists, but in the third one there is a group that'll challenge you to a couple battles. LASS $270 Red/Blue: Pidgey, level 18Nidoran(f), level Yellow: Pidgey, level 18Nidoran(f), level

Gust, Sand-Attack, Quick Attack (211 EXP.) 18- Growl, Tackle, Scratch, Poison Sting (226 EXP.) Gust, Sand-Attack, Quick Attack (211 EXP.) 18- Tackle, Scratch, Double Kick, Poison Sting (226 EXP.)

YOUNGSTER $315 Red/Blue: Nidoran(m), level 21- Tackle, Horn Attack, Poison Sting, Focus Energy (270 EXP.) Yellow: Nidoran(m), level 21- Tackle, Horn Attack, Double Kick, Poison Sting (270 EXP.) And be sure to grab the item in here, TM08: Body Slam! It's a very useful physical attack many Pokemon can use that has a possibility of paralyzing the opponent when it hits. The room left of here just has an investigator, so pass it on. At the very left edge of the ship, first go down past the staircase to find the kitchen. The only reason you want to be here is for an item. Go to the right side of the room where the chefs are peeling potatoes, and press A facing the bottom trash can to find a GREAT BALL! Great Balls are like Poke Balls but are more consistent in capturing Pokemon. If you haven't caught a Dugtrio yet, this could really aid you well. Head back out of the kitchen and go north to head downstairs. Go down and take another flight of stairs, then head all the way left out of this long room to reach the outside deck of the ship. Talk to everyone here to challenge a couple of them. SAILOR $510 Machop, level 17- Karate Chop (319 EXP.) Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) SAILOR $540 Machop, level 18- Karate Chop (339 EXP.) Shellder, level 18- Tackle, Withdraw, Supersonic (373 EXP.) and the big two That's all there is on this part of the ship, so head back through the long room to the right. In this hallway, enter first room on the right and a man will show you a pic of a fat Pokemon he saw. The room to the right of this one holds more trainers.

FISHERMAN $595 Goldeen, level 17- Peck, Tail Whip (403 EXP.)

Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.) Goldeen, level 17- Peck, Tail Whip (403 EXP.) GENTLEMAN Red/Blue: $1610 Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.) Yellow: $1540 Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.) Magnemite, level 22- Tackle, Sonicboom (418 EXP.) Watch out for the self-destructing Voltorb in Yellow! Grab the MAX ETHER in this room. The people in the next room won't challenge you, but the people in the room after them will! GENTLEMAN $1190 Growlithe, level 17- Bite, Roar (331 EXP.) Ponyta, level 17- Ember (553 EXP.) LASS Red/Blue: $270 Rattata, level 18- Tackle, Tail Whip, Quick Attack, Hyper Fang (219 EXP.) Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.) Yellow: $300 Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.) The item in this room is another Rare Candy! Use it if you wish to. The last two rooms to the right just contain nice trainers, no challengers, so continue on past to the captain's ward. Before you get to the stairs, however, out pops Gary! Looks like he wants to redeem himself, so prepare for another duel. He's caught 40 Pokemon already! Are you keeping pace? RIVAL Gary $1300 Red/Blue: Pidgeotto, level 19- Gust, Sand-Attack, Quick Attack (459 EXP.) Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.) Kadabra, level 18- Teleport, Confusion (558 EXP.) Wartortle, level 20- Tackle, Tail Whip, Bubble, Water Gun (616 EXP.) OR Ivysaur, level 20- Tackle, Growl, Leech Seed, Vine Whip (625 EXP.) OR Charmeleon, level 20- Scratch, Growl, Ember, Leer (607 EXP.) Yellow: Spearow, level 19- Peck, Growl, Leer, Fury Attack (235 EXP.) Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.) Sandshrew, level 18- Scratch, Sand-Attack, Slash (358 EXP.) Eevee, level 20- Tackle, Tail Whip, Sand-Attack, Growl (393 EXP.) In Red/Blue, Gary has evolved the rest of his Pokemon, so his team may actually be pretty tough to defeat. Pidgeotto leads off again, using Sand-Attack to try to reduce your accuracy. Raticate still knows Hyper Fang, and the starters all have the same moves as the previous battle. The biggest advancement for Gary this time around is his Abra evolution; Kadabra knows Confusion, so make sure you don't use a Psychic-weak Pokemon against it. Overall, though, this should be much easier than the battle near Cerulean, because he has seriously underleveled his Pokemon at this point and you've gotten plenty more experience. In Yellow, he's even easier. He has the exact same Pokemon

as before, so it appears that all he's been doing during the time between this and the last battle is catching Pokemon. His Sandshrew is the only real threat with the Slash attack. He'll start to build his team around his starter after this fight. After taking Gary out again, go down the stairs he was blocking to find the captain's cabin. It appears he's seasick, but all you have to do is "rub-rub" his back, and he's all healthy again. As a reward for "curing" him, he gives you HM01: Cut! This is the first HM you have received so far, so it's important to understand it. HMs are like regular TMs, except you can only use a TM once, they can be used outside battle for special purposes, and they can be deleted. HMs, however, can be used as many times as you want and outside battles for special purposes, but they cannot be deleted. If you teach a Pokemon an HM, it's stuck with that move forever. Thus, since Cut is not a particularly strong move, it's best not to teach it to one of your fighting Pokemon, but instead a Grass-type you've caught along the way so far. Keep a designated Pokemon like Oddish around in your party to keep Cut available. There's nothing more to do on the ship, so make your way out. The S.S.Anne departs Vermilion, and it won't come back during the game. You're almost ready for Vermilion gym! The last thing to do is to explore the area outside the other end of Diglett; now fully available since you have Cut. So head back through Diglett's Cave and out the other side, where you will find yourself back on Route 2, on the side you couldn't get to before. To the left is a tree you can use Cut on to access Pewter City, but right now you want to go south. Enter the house there to find a trainer in the back who will make a trade with you: In Red/Blue, give him Abra and he gives you Mr. Mime; in Yellow, give him Clefairy for Mr. Mime. This is the only place in the game you can get a Mr. Mime, so give him an extra Abra if you've got one! Abra are found on Routes 24-25 in Red/Blue, and Clefairy are found in Mt. Moon in Yellow. Now exit this house and use Cut on the tree below, then head farther south to larger building. In there is one of Professor Oak's aides who will give you HM05: Flash if you've caught at least 10 kinds of Pokemon. Flash isn't completely necessary to get through the game, but it's still helpful if it's your first or second time through the game. Finally, exit the building south to find a couple of items: HP UP immediately south and a MOON STONE farther down. Remember, you need all the Moon Stones to complete your Pokedex! At last, you are ready to challenge the Vermilion City gym! Return through Route 2 and Diglett Cave, and use Cut on the tree blocking the gym to access it. VERMILION CITY GYM Style: Electric The Vermilion City gym is home of Electric-type trainers, hence the absolute best type to use against this gym is Ground because they are completely immune to Electric. Use Sandslash or Dugtrio to sweep through this gym; if you didn't pick either of them up, then it will be more of a challenge. Those who started with Bulbasaur again have the easiest time, because Grass is resistant against Electric. If you chose Squirtle, unfortunately you won't be able to use him much here! This is

the first gym where Charmander starters don't get a disadvantage. Before you challenge the gym leader, Lt. Surge, take care of the other three trainers first. SAILOR Red/Blue: $630 Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.) Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.) Yellow: $720 Magnemite, level 24- Tackle, Sonicboom (457 EXP.) I hate to say this, Yellow fans, but Pikachu isn't one of the strongest Electric types. It can paralyze you with Thunder Wave, but it doesn't have the power of the others. ROCKER $500 Red/Blue: Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Magnemite, level 20- Tackle (381 EXP.) Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Yellow: Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.) Sonicboom is one of the most dangerous moves in the gym, because it always does 20 HP damage. Don't allow one of your Pokemon to get caught up in too many of them. GENTLEMAN Red/Blue: $1610 Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.) Yellow: $1540 Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.) Magnemite, level 22- Tackle, Sonicboom (418 EXP.) Now, Lt. Surge is protected by a door that won't open until you locate the two switches in the trash cans littered throughout the gym. You have to find them both in a row; i.e., if you find the first switch and then the next trash can you inspect doesn't have the second switch, they reset. The second switch is always adjacent to the first. To solve the puzzle, just keep looking around in the trash cans until you find one of the switches, then save your game, and look in all the adjacent trash cans, resetting your game until you get it. Once you hit both the switches in a row, the doors open and you can challenge the gym leader! GYM LEADER Lt. Surge (uses X Speed) TM24:Thunderbolt, Thunder Badge Red/Blue: $2376 Voltorb, level 21- Tackle, Screech, Sonicboom (463 EXP.) Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.) Raichu, level 24- Thundershock, Growl, Thunderbolt (627 EXP.) Yellow: $2772 Raichu, level 28- Growl, Mega Punch, Mega Kick, Thunderbolt (732 EXP.) In Red/Blue, Lt. Surge's only hope of defending a Ground-

assault is his lead-off Voltorb using Sonicboom. His strategy, apart from that, is to weaken with Sonicboom, paralyze you with Pikachu, and make an offensive assault with Raichu. Now if you have a Ground type, then Raichu is helpless; if you don't, he is still defeatable. Thunderbolt is a powerful Electric move, and whatever you do, don't use Flying or Water-types against it! Use strong physical attacks to take advantage of Raichu's low Defense before it can knock out your Pokemon. Unless your Pokemon are 4-5 levels above his, expect to go second in each round- his Pokemon are fast. In Yellow, Raichu is Lt. Surge's only Pokemon! This time he has taught it Mega Punch and Mega Kick to use when his Thunderbolt won't do the job. Attack it in the same way by using powerful physical attacks to take it down fast; of course, using a Ground-type is an almost automatic victory even with Raichu's new attacks. If you want an added challenge, try beating Lt. Surge's Raichu with just your Pikachu! When the battle is ended and you have won, collect the Thunder Badge and TM24: Thunderbolt. This is the best Electric move in the game, so if you plan on getting an Electric-type for your team eventually, hang on to it!

________________________________________________________________ 5. Rainbow Badge You have now reached the point of Pokemon Red/Blue/Yellow where you need to seriously start thinking over the team you eventually are going to use in the Pokemon League. You have three badges. Look over the Pokemon encounters you've had in the past and decide upon if you will make some changes to your team. If you've been using a Raticate or a Butterfree as part of your battling team, seriously consider letting that Pokemon go and using one like Kadabra or Dugtrio instead. You need to start thinking about how your team works together; you should have at least 3 or 4 Pokemon in your team right now, and they should all be different types, not sharing any weaknesses (e.g., if 2 of your 3 Pokemon have Psychic weakness, that's not good). It's not exactly wise to have 6 Pokemon as a team already; you want to save a couple spots for later Pokemon as well, and you need spots open for HM-using Pokemon. Remember, you're nearing the midpoint of the game, and it's time to start thinking about the hardest challenges you'll face in the future! While still in Vermilion in the Yellow version, talk to the Officer in the middle of the city. Show her the Thunder Badge and she lets you have your own Squirtle! It's only at level 10, though, so you'll have to train it hard to make it a part of your team. It's now time to return to Cerulean. Head north from Vermilion, going from Route 6, through the Underground Path, and Route 5 to reach the city. Be sure to exchange your BIKE VOUCHER for a Bicycle at the Bike Shop if you haven't yet! It's not necessary to complete the game, but it seriously cuts down on traveling time. And now that you have Cut, it's possible to unblock that tree to the east of Cerulean. Head east from the

tree to Route 9 and challenge the first trainer you see there! JR. TRAINER(f) $360 Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep EXP.) Powder (324 EXP.) EXP.) powder (324 EXP.)

Lots of Grass here. Perhaps you should purchase an ANTIDOTE before you go any further. Hop down two ledges from here to collect TM30:Teleport. This move works like an Escape Rope, but if you already have Dig, you don't need this TM because it doesn't do anything in battle. Fight the nearby Hiker. HIKER $700 Machop, level 20- Karate Chop, Low Kick (376 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Head right past the Hiker, up the ledge, then go all the way to the lower-right portion of the route to fight another Hiker. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.) Go back to the left and up two successive ledges to challenge a different trainer next to a sign. NOTE: In Yellow, you might recognize this trainer from the TV show! Red/Blue: JR. TRAINER(m) $420 Growlithe, level 21- Bite, Roar, Ember (409 EXP.) Charmander, level 21- Scratch, Growl, Ember, Leer (292 EXP.) Yellow: YOUNGSTER $360 Sandshrew, level 24- Scratch, Sand-Attack, Slash, Fissure (477 EXP.) North of him is a dedicated Bug Catcher. BUG CATCHER $190 Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.) Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.) To the left of the Bug Catcher is a big patch of grass to catch Pokemon in. ROUTE 9 Wild Pokemon Rattata- Very Common (R,B,Y) Raticate- Common (Y) Spearow- Very Common (R,B,Y) Fearow- Rare (Y) Nidoran(f)- Very Common (Y) Nidorina- Common (Y) Nidoran(m)- Very Common (Y) Nidorino- Common (Y) Ekans- Common (R) Sandshrew- Common(B)

Raticate, Fearow, Nidorina, and Nidorino could be Pokemon of interest if you want to speed up your Pokedex collection in Yellow. From the grass, head back east, down two ledges, then east and up a ledge to fight another trainer. BUG CATCHER $200 Red/Blue: Caterpie, level 20- Tackle, String Shot (226 EXP.) Weedle, level 20- Poison Sting, String Shot (222 EXP.) Venonat, level 20- Tackle, Disable (321 EXP.) Yellow: Caterpie, level 20- Tackle, String Shot (226 EXP.) Weedle, level 20- Poison Sting, String Shot (222 EXP.) Venonat, level 20- Tackle, Disable, Confusion, Poisonpowder (321 EXP.) Up a shade and to the left to the next trainer. JR. TRAINER(m) $380 Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Diglett, level 19- Scratch, Growl, Dig (328 EXP.) Ekans, level 19- Wrap, Leer, Poison Sting, Bite (252 EXP.) Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.) There's a tiny patch of grass northeast, but there aren't any new Pokemon. Go back east and up the ledge above the Bug Catcher to challenge the Hiker. HIKER $700 Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Machop, level 20- Karate Chop, Low Kick (376 EXP.) Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Go east from him, and hop down the ledge for another fight. JR. TRAINER(f) $460 Meowth, level 23- Scratch, Growl, Bite, Pay Day (339 EXP.) Now you can head east from her to Route 10 to investigate the large grass patch to the right. ROUTE 10 Wild Pokemon Land: Rattata- Very Common (R,B,Y) Spearow- Very Common (R,B), Common (Y) Nidoran(f)- Very Common (Y) Nidoran(m)- Very Common (Y) Ekans- Common (R) Sandshrew- Common (B) Machop- Rare (Y) Magnemite- Common (Y) Voltorb- Common (R,B) Water: Poliwag- Very Common (R,B,Y) Poliwhirl- Common (R,B,Y) Slowpoke- Very Common (R,B) Magikarp- Very Common (R,B,Y)

The only real points of interest in these routs are the new Electric-types. In Red/Blue, look hard for the Voltorb, and in Yellow, look hard for the Magnemite. Don't worry; they are eventually available in all versions. The water path to the north leads around to a different area, but you can't access it yet; be sure to come back here after you learn Surf! Head south to the Poke Center and heal up to prepare for the long tunnel ahead. Go around the trees west of the Center and fight the trainer right before the tunnel. JR. TRAINER(f) $400 Red/Blue: Pikachu, level 20- Thundershock, Growl, Thunder Wave, Quick Attack (351 EXP.) Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.) Yellow: Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.) Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.) Enter the cave opening north to begin your trek through the very long and treacherous Rock Tunnel. Be prepared to fight a lot of Rock and Ground-type Pokemon. ROCK TUNNEL Wild Pokemon (all floors) Zubat- Very Common (R,B,Y) Machop- Common (R,B,Y) Geodude- Very Common (R,B,Y) Onix- Common (R,B), Common (Y, 2nd Basement and lower) There are a couple new obvious Pokemon here, namely Onix and Machop. Be sure to pick them up and decide whether or not you want to add Machop to your party. Rock Tunnel is also very dark; it's possible to get through the tunnel without Flash but it's difficult, so you'd do best to bring along an Electric Pokemon to use Flash so you can see. If you're using Pikachu, this could be a tough cave for him! Best to use your supporting Pokemon to get through this cave instead. Go southeast from the entrance to find the first trainer here. POKeMANIAC $1150 Red/Blue: Cubone, level 23- Growl, Bone Club (427 EXP.) Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.) Yellow: Cubone, level 23- Growl, Bone Club, Tail Whip, Headbutt (427 EXP.) Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.) This Pokemaniac uses a clever combination that cancels his two Pokemon's weaknesses out, but a Grass-type can easily handle them both. Go east from the trainer, then north to take the ladder down. In this large room, head southwest to find the path and be challenged again. POKeMANIAC $1250 Slowpoke, level 25- Confusion, Disable, Headbutt (529 EXP.) Go left again and take the north path in the fork (the left

path just leads to a dead end) and you'll be attacked by another trainer. JR. TRAINER(f) $440 Oddish, level 22- Absorb, Poisonpowder, Stun Spore, Sleep Powder (367 EXP.) Bulbasaur, level 22- Growl, Leech Seed, Vine Whip, Poisonpowder (301 EXP.) And northeast of her is another PokeManiac! POKeMANIAC $1100 Red/Blue: Charmander, level Cubone, level 22Yellow: Charmander, level Cubone, level 22fork.

22- Growl, Ember, Leer, Rage (306 EXP.) Growl, Bone Club (409 EXP.) 22- Growl, Ember, Leer, Rage (306 EXP.) Growl, Bone Club, Tail Whip, Headbutt (409 EXP.)

Continue northeast along the path until you get to another Go all the way north to challenge a trainer.

HIKER $700 Machop, level 20- Karate Chop, Low Kick (376 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Go around the slab of rock to the south to fight another Hiker. HIKER $875 Geodude, level 25- Tackle, Defense Curl, Rock Throw, Selfdestruct (460 EXP.) Hiker's Geodude likes to bomb itself, so perhaps you should save before challenging him in case one of your Pokemon gets knocked out. Take the ladder northwest of here to go down to the second basement. Another giant slab of rock! Challenge the two Hikers here. HIKER $665 Geodude, level 19- Tackle, Defense Machop, level 19- Karate Chop (357 Geodude, level 19- Tackle, Defense Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.) EXP.) Curl, Rock Throw (349 EXP.) Curl, Rock Throw (349 EXP.)

HIKER $700 Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.) Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.) Head east from here and challenge a third Hiker below the next ladder. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.) Take the next ladder down above the Hiker. left to challenge a trainer on this floor. Go directly

JR. TRAINER(f) $420 Jigglypuff, level 21- Sing, Pound, Disable, Defense Curl (342 EXP.) Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.) Meowth, level 21- Scratch, Growl, Bite, Pay Day (310 EXP.) Go straight left from her to challenge another Hiker. HIKER $735 Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.) This is probably the toughest trainer so far, especially since your Pokemon are tired out by now. Remember to save when you can and to use those leftover Potions you most likely have. Go northwest from the Hiker to be challenged by a PokeManiac. POKeMANIAC $1000 Slowpoke, level 20- Confusion, Disable (423 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Take the ladder down above the PokeManiac. Almost there! Challenge the two female trainers you see here first. JR. TRAINER(f) $440 Bellsprout, level 22- Wrap, Poisonpowder, Sleep Powder, Stun Spore (396 EXP.) Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) JR. TRAINER(f) $380 Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Bellsprout, level 19- Growth, Wrap, Poisonpowder, Sleep powder (342 EXP.) Follow the path straight left and challenge the final trainer in Rock Tunnel. JR. TRAINER(f) $400 Meowth, level 20- Scratch, Growl, Bite, Pay Day (295 EXP.) Oddish, level 20- Absorb, Poisonpowder, Stun Spore, Sleep Powder (333 EXP.) Pidgey, level 20- Gust, Sand-Attack, Quick Attack, Whirlwind (235 EXP.) Go left a tiny bit, then down past the sign to free yourself from Rock Tunnel! You're still not quite safe yet. Now on the other side of Route 10, talk the girl right next to the cave exit to challenge her. JR. TRAINER(f) $420 Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.) Pidgeotto, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (508 EXP.) Head to the right from her and you should see a strange bush; press A facing it to get a MAX ETHER. Go back left past her to fight a Hiker. HIKER $735

Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.) Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.) ...And hop down the ledge below to challenge one more. HIKER $665 Onix, level 19- Tackle, Screech, Bind, Rock Throw (439 EXP.) Graveler, level 19- Tackle, Defense Curl, Rock Throw (544 EXP.) Head east to challenge the last trainer before entering the town below. POKeMANIAC $1000 Red/Blue: Cubone, level 20- Growl, Bone Club (372 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Yellow: Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.) Slowpoke, level 20- Confusion, Disable (423 EXP.) Congratulations, you've made it to Lavender Town! Before doing anything else, head straight to the Poke Center which I'm sure you need to use. Lavender is a sad, sad town (it's the grave site of deceased Pokemon). If you go to the Pokemon Volunteer house in the middle, you'll find that Mr. Fuji, leader of the club, isn't there. There is a Poke Mart in this town that finally sells Great Balls! Lavender Town Poke Mart: Great Ball- $600 Super Potion- $700 Revive- $1500 Escape Rope- $550 Super Repel- $500 Antidote- $100 Burn Heal- $250 Ice Heal- $250 Parlyz Heal- $250 Great Balls are more expensive than Poke Balls, but they catch Pokemon with much greater consistency. The house directly south of the Volunteer House is the Name Rater. This man will change the nickname of your Pokemon if you want to. Traded Pokemon can't have their names changed if you're not the Original Trainer of the Pokemon, however. The main draw of Lavender Town is the Pokemon Tower, the place where all deceased Pokemon are laid to rest. All the Pokemon in the tower are ghosts though, and they can't be revealed until you get the Silph Scope, so there's no point in scaling the tower yet. The route that goes south of Lavender leads to Fuchsia, but you don't have the items to get through that route either; instead, head west from Lavender to Route 8. There's a trainer directly southwest from the entrance; challenge her first. LASS $330

Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.) And there's a trainer directly west of her. GAMBLER $1680 Growlithe, level 24- Bite, Roar, Ember, Leer (468 EXP.) Vulpix, level 24- Ember, Tail Whip, Quick Attack, Roar (324 EXP.) The Gamblers are back again! There is a large patch of grass behind a cuttable tree to the left, but take care of the rest of the trainers around it first. Challenge the Super Nerd northwest of the Gambler. SUPER NERD $550 Grimer, level 22- Pound, Disable (423 EXP.) Muk, level 22- Pound, Disable (739 EXP.) Grimer, level 22- Pound, Disable (423 EXP.) To the left of the Super Nerd are a group of four trainers, all standing in a line. LASS $345 Red/Blue: Nidoran(f), level 23- Tackle, Scratch, Poison Sting, Tail Whip (289 EXP.) Nidorina, level 23- Tackle, Scratch, Poison Sting, Tail Whip (576 EXP.) Yellow: Nidoran(f), level 23- Scratch, Double Kick, Poison Sting, Tail Whip (289 EXP.) Nidorina, level 23- Tackle, Scratch, Double Kick, Poison Sting (576 EXP.) SUPER NERD $650 Koffing, level 26- Tackle, Smog (634 EXP.) LASS $360 Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) LASS $285 Red/Blue: Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.) Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.) Pikachu, level 19- Thundershock, Growl, Thunder Wave, Quick Attack (333 EXP.) Yellow: Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.) Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.) Nidoran(m), level 19- Tackle, Horn Attack, Double Kick, Poison Sting (243 EXP.) Now cut through the tree to look in the grasses of Route 8. ROUTE 8 Wild Pokemon

Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Ekans- Common (R) Sandshrew- Common (B) Vulpix- Common (B) Jigglypuff- Common (Y) Meowth- Very Common (B) Mankey- Very Common (R) Growlithe- Common (R) Abra- Common (Y) Kadabra- Rare (Y) In Red and Blue, this is the principal route of the version-exclusive Pokemon! Ekans, Vulpix (for the first time), and Mankey in Red, and Sandshrew, Meowth, and Growlithe (for the first time) in Blue. Catch your new version exclusive Fire Pokemon and you should be done here. Vulpix and Growlithe can greatly aid you in the next gym battle, by the way. In Yellow, Kadabra is catchable for the first time! If you didn't bother to train up an Abra from earlier, now is the perfect time to capture its evolved form to make it one of your own. After that, continue west. There's another guard house like the one on Route 5 from before, the road's still closed. Challenge the Gambler near the guard house. GAMBLER $1540 Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.) Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.) Poliwhirl, level 22- Bubble, Hypnosis, Water Gun (616 EXP.) And battle the trainer north of him. SUPER NERD $500 Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.) Magnemite, level 20- Tackle (381 EXP.) North of the Super Nerd is another Underground Path, this one leading from Route 8 to Route 7, which is right next to Celadon City. ROUTE 7 Wild Pokemon Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Rattata- Very Common (Y) Oddish- Common (R) Bellsprout- Common (B) Vulpix- Common (B) Jigglypuff- Common (Y) Meowth- Very Common (B) Mankey- Very Common (R) Growlithe- Common (R) Abra- Common (Y) Kadabra- Rare (Y)

The wild Pokemon here are pretty much the same as the previous route, just with Oddish and Bellsprout substituting for Ekans and Sandshrew. Simply head up the ledge and to the left to reach Celadon City! CELADON CITY Wild Pokemon: Water: Poliwhirl- Common (R,B,Y) Slowpoke- Common (R,B) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Celadon is a really big city, home of many events and things to do. First thing you should probably do is check out the Poke Center close to the entrance. After that, exit the Center and to the left, you should see a narrow path leading up between the Center and some trees. Take that path up, behind the houses and to the left. Go up another opening, and you should see a back entrance to a big building. Enter, climb the three flights of stairs and enter the little room. The Poke Ball on the table contains an Eevee! Eevee can be evolved into one of 3 Pokemon (a Water-type, Electric-type, or Fire-type), and it can fill in a missing type on your team. Plus, you get it at level 25, so you won't have to train it that much from the beginning! Now return back out of the building and back to where the Center is. Head straight left from here and you should see the Pokemon Mansion, the place you were before with the back entrance. You can explore it if you want; there are no more items to get. And left of the Mansion is a giant Poke Mart! This is the biggest Mart of the game, and contains lots of items that should cater to your needs. Celadon City Poke Mart: 1F: SERVICE COUNTER 2F: TRAINER'S MARKET 1st Attendant: TM32:Double Team- $1000 TM33:Reflect- $1000 TM02:Razor Wind- $2000 TM07:Horn Drill- $2000 TM37:Egg Bomb- $2000 TM01:Mega Punch- $3000 TM05:Mega Kick- $3000 TM09:Take Down- $3000 TM17:Submission- $3000 2nd Attendant: Great Ball- $600 Super Potion- $700 Revive- $1500 Super Repel- $500 Antidote- $100 Burn Heal- $250 Ice Heal- $250 Awakening- $200 Parlyz Heal- $200

3F: TV GAME SHOP 4F: WISEMAN GIFTS Poke Doll- $1000 Fire Stone- $2100 Thunder Stone- $2100 Water Stone- $2100 Leaf Stone- $2100 5F: DRUG STORE 1st Attendant: HP Up- $9800 Protein- $9800 Iron- $9800 Carbos- $9800 Calcium- $9800 2nd Attendant: X Accuracy- $950 Guard Spec.- $700 Dire Hit- $650 X Attack- $500 X Defend- $550 X Speed- $350 X Special- $350 ROOFTOP SQUARE Vending Machine: Fresh Water- $200 Soda Pop- $300 Lemonade- $350 Look through the second floor items first off; you should probably stock up on Great Balls and Super Potions if you haven't already. There are quite a few TMs being sold, but the moves themselves are not very useful and it's best not to waste your money on them for now. There aren't any items being sold on the third floor, but talk to the man behind the counter to get TM18:Counter! This is a move that supposedly reflects back the damage inflicted on the defending Pokemon back onto the opponent, but there is a problem with this move that is defined in the Battle Strategy Guide. The fourth floor contains all the important stones. There are certain Pokemon that evolve only with these stones; these Pokemon are: Pikachu-> Raichu (Thunder Stone, Red/Blue versions ONLY) Vulpix-> Ninetales (Fire Stone) Gloom-> Vileplume (Leaf Stone) Growlithe-> Arcanine (Fire Stone) Poliwhirl-> Poliwrath (Water Stone) Weepinbell-> Victreebel (Leaf Stone) Shellder-> Cloyster (Water Stone) Exeggcute-> Exeggutor (Leaf Stone) Staryu-> Starmie (Water Stone) Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone), OR Flareon (Fire Stone)

And of course, the Moon Stone evolution Pokemon have already been covered. Remember, the only way to complete your Pokedex is to purchase the stones they evolve with! You can also purchase a Poke Doll here, but you won't need one until later. The fifth floor's first attendant sells drugs, or statenhancers. They are expensive, but are vital to giving your Pokemon the best possible stats. These are discussed in detail in the Battle Strategy Guide. There are also some battle-only stat increasers you can purchase from the second attendant, but since they take a full turn in battle to use, they're usually not necessary. Head up to the rooftop. There is a thirsty girl here who will give you TMs if you give her drinks from the vending machines on this level. Give her Fresh Water and she gives you TM13:Ice Beam, a very powerful Ice-type attack! Give her Soda Pop and you get TM48:Rock Slide, which is a great Rock-type attack. And finally, give her Lemonade and she gives you TM49:Tri Attack. Be sure to pick up some of the drinks for yourself to; the Lemonade heals 80 HP per use and only costs only $350, so it's a much better deal than the Super Potion. You also need to hold on to at least one drink for use later in the game to fulfill a special purpose. Now that you've thoroughly explored the Poke Mart, head out and now walk (or bike) all the way to the lower-right corner of the city. In one of these small houses there is a bar. Talk to the man in glasses in the upper-left corner to get a free COIN CASE. You need this for our next stop, the Game Corner. It's directly right of the small lake in the middle of the city, and the Prize Exchange building is right next to it. Game Corner Prize Exchange (Red/Blue versions): 1st Window: Abra- 120 coins Clefairy- 750 coins Nidorino(Blue), Nidorina(Red)- 1200 coins 2nd Window: Pinsir(Blue), Scyther(Red)- 2500 coins Dratini- 4600 coins Porygon- 6500 coins(Blue), 9999 coins(Red) 3rd Window: TM23:Dragon Rage- 3300 coins TM15:Hyper Beam- 5500 coins TM50:Substitute- 7700 coins Game Corner Prize Exchange (Yellow version): 1st Window: Abra- 230 coins Vulpix- 1000 coins Wigglytuff- 2680 coins 2nd Window: Scyther- 6500 coins Pinsir- 6500 coins Porygon- 9999 coins 3rd Window: TM23:Dragon Rage- 3300 coins TM15:Hyper Beam- 5500 coins

TM50:Substitute- 7700 coins The Game Corner is where you spend your money to buy coins to play the slot machines, and to hopefully gain enough coins to get a good prize in the Prize Exchange. You need a Coin Case to play at all, though, and then you can buy 50 coins for $1000. Before you buy any, though, check around the floor of the Game Corner and talk to a few gamblers to get a few hundred coins to start you out with. Playing the slot machines is pretty easy; just put 1, 2, or 3 coins into the slot and roll. The more coins you put in, the better chances you have of winning. Be sure to save your game beforehand so you can try again if you have bad luck. You may also notice that the slots in the Yellow version look quite different! There are some nice prizes in the Prize Exchange, but the one you should be aiming for is Porygon since you can get all the other Pokemon outside of the Game Corner. And since you probably won't get 9,999 coins (6,500 in Blue) by playing the slots, you may have to just fork over the $200,000 to buy that many! Don't worry; there's no hurry. Whether or not you want to try to get one of the somewhat-powerful TMs available is up to you. You may have noticed a few Team Rocket members lurking around Celado., The reason for this is that they're trying to make business by buying shipments of Pokemon and selling them off at the Game Corner (you find this out in the house next to the bar). We can't let this go on any further, can we? Talk to the Rocket member looking at the sign near the coin counter. He'll challenge you to a fight! ROCKET $600 Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.) Zubat, level 20- Leech Life, Screech, Supersonic, Bite (231 EXP.) If you have trouble with him, you're hopeless to beat Team Rocket. After he leaves, press A next to the poster on the wall to find a hidden switch! Press it to reveal Team Rocket's secret hideout. Go right from the poster to go down the opened stairway. Battle the first Rocket southeast of the steps. ROCKET $630 Drowzee, level 21- Pound, Hypnosis, Disable, Confusion (459 EXP.) Machop, level 21- Karate Chop, Low Kick (396 EXP.) There's a gate to the south, so go left instead to fight another Rocket down the hallway. ROCKET $630 Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.) Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.) The item south of this Rocket behind the table is an ESCAPE ROPE. You can't do anything more on this floor at the moment, so go back to the staircases and take the one down. Go down and fight the Rocket to the left. ROCKET $510

Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.) Koffing, level 17- Tackle, Smog (414 EXP.) Grimer, level 17- Pound, Disable (327 EXP.) Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.) Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.) To the left of this Rocket is a floor-sliding puzzle, one of the many traps the Rockets like to use. There are two arrows leading left. Take the bottom one to go completely to the left. When you stop, grab the item in the small niche to the south; it's the final Moon Stone! Go back to where you stopped, and snake your way along the top wall to the end to get a NUGGET. Again, head back to where you stopped, go down a tad, then take the arrow right. Grab TM07:Horn Drill there if you want. Go right and down, take the left going-down arrow, and right two spaces to step onto a right arrow that takes you a little southeast. Take the left arrow to go a little southwest. If you want to get another item, take the southern arrow left and it'll take you to behind a wall. Go to the bottom-left corner and take the farthest-right arrow up, then grab the SUPER POTION. Return to where the two arrows were facing left, and take the top one. Take the right arrow right below it to exit the maze. There is an elevator to the right which gives access to the bottom floor (your destination), but you need a key to activate it. Take the stairway going up to another floor. Challenge the Rocket directly to your left. ROCKET $570 Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.) Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.) Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.) And take on the Rocket north of him. ROCKET $600 Grimer, level 20- Pound, Disable (385 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Koffing, level 20- Tackle, Smog (487 EXP.) Go left of this Rocket to get a HYPER POTION! This is a great item that heals up to 200 HP in battle. Now return back downstairs, and back to the floor with the maze. To the left of the staircase is a little shortcut you can take with arrows pointing up. This leads back to the beginning of the maze and a Rocket you've already defeated. Go down the staircase that you haven't been down yet. On this floor, challenge the Rocket to the south. ROCKET $630 Machop, level 21- Karate Chop, Low Kick (396 EXP.) Machop, level 21- Karate Chop, Low Kick (396 EXP.) Take the winding path below this Rocket to get TM10:DoubleEdge. Now go back left of the staircase, where you will find another maze. Enter the small narrow path to the south and take the first arrow down, so you can get a RARE CANDY in the little

niche. Take the nearby arrow up, then go up and around the wall to the left. At the arrows facing left and right, take the left one, then down to where there are four successive arrows facing right. Take the one second from bottom. This leads you directly into the path of a waiting Rocket. ROCKET $600 Rattata, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (243 EXP.) Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.) Drowzee, level 20- Pound, Hypnosis, Disable, Confusion (436 EXP.) Go south from this Rocket and right around the wall to another staircase leading down. Go to the little room to the left to get an HP UP. Head north along the hall, and fight the lone Rocket in the room to the left. ROCKET $630 Koffing, level 21- Tackle, Smog (513 EXP.) Zubat, level 21- Screech, Supersonic, Bite, Confuse Ray (243 EXP.) Talk to the Rocket after you defeat him and he drops the crucial LIFT KEY (in Yellow, it drops automatically)! The item on the other side of the table is TM02:Razor Wind. Now you need to backtrack back to the elevator you couldn't activate before. To do this, first head back up the stairs you just took, take the arrows to the left up, go up another flight of stairs, and navigate the maze again on this floor. Refer to the part earlier in the guide if you need help. When you reach the elevator (there's an opening in the wall that makes it easy to see where it is), you can now select the floor you wish to go to. Select the B4F. This next part is a little different between Red/Blue and Yellow. RED/BLUE: There are two Rocket guards to the north; you need to defeat them both the unlock the door. Take preparations; these guards are a little tougher then the Grunts you've faced so far. ROCKET $690 Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.) Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.) Arbok, level 23- Wrap, Leer, Poison Sting, Bite (724 EXP.) ROCKET $690 Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.) Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.) Sandslash, level 23- Scratch, Sand-Attack, Slash (802 EXP.) And with that, the door opens and you come face-to-face with the boss of Team Rocket for the first time, Giovanni! He is the most powerful Rocket out there, so take caution! GIOVANNI $2871 (uses Guard Spec.) Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.) Rhyhorn, level 24- Horn Attack (693 EXP.) Kangaskhan, level 29- Comet Punch, Rage, Bite (1087 EXP.) Giovanni's Onix and Rhyhorn should be simple enough to take

out; they're both Rock/Ground types, so they're incredibly weak to Water and Grass-type attacks. Kangaskhan looks scary at level 29, but its attacks are not the strongest; just use your most powerful attacks against it to take it down. As a final note, Giovanni likes to use Guard Spec., which negates all statreducing moves used against him. After you defeat him, he disappears and leaves behind SILPH SCOPE. This is the item that reveals the ghosts in Pokemon Tower in Lavender Town. YELLOW: As soon as you walk toward the open door where Giovanni is, Jessie and James come to interrupt your plans! Let's show them your power. ROCKET $750 Koffing, level 25- Tackle, Smog (610 EXP.) Meowth, level 25- Growl, Bite, Pay Day, Screech (369 EXP.) Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.) Jessie and James will try to mess up your Pokemon, pretty much. Smog poisons your Pokemon sometimes, Pay Day steals money, and Glare paralyzes. Still, if you attack them head-on before they can inflict their status conditions on you, you should tear them apart. GIOVANNI $2871 (uses Guard Spec.) Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.) Rhyhorn, level 24- Horn Attack (693 EXP.) Persian, level 29- Growl, Bite, Pay Day, Screech (919 EXP.) Giovanni is pretty much the same here as in Red/Blue, except he uses Persian, the evolved form of Meowth, instead of Kangaskhan. Persian is a fast cat that can be deadly. If you have any Fighting-type moves, use it against Persian. Pick up the SILPH SCOPE after beating Giovanni. All you have to do now is exit. Head south out of this room and go left, where there is an item on a table. This item is IRON, which increases one of your Pokemon's Defense. Head back to the elevator and to the BF1. Looks like there's one more Rocket to beat before you're out of here. ROCKET $660 Grimer, level 22- Pound, Disable (423 EXP.) Koffing, level 22- Tackle, Smog (537 EXP.) And with that, the door above opens and you can take the staircase up out of the secret hideout. Head back to the Poke Center for a little bit, then gear yourself up for the Celadon City Gym! To get to the gym, you need to go to the bottom right-hand corner of the city, where you can see an odd tree you can use Cut on. Do so, head all the way left, then up the ledge to where the gym is. CELADON CITY GYM Style: Grass Grass is the name of the game of this gym, and so obviously, Fire types are the Pokemon of choice here. But unless

you chose Charmander as your starter, you'll have needed to train up either a Vulpix, Growlithe, or Flareon to have the best advantage. Ground-types are second-best because they are super-effective against Poison-types (most Grass-types have a secondary Poisontype), but Grass is super-effective against them in turn. If you don't have either, guard yourself well against status effects and, whatever you do, don't use a Water-type! Finally, watch closely for any move combos the trainers might use and do your best to counter them. There are more trainers guarding the leader, Erika, here than in previous gyms but it's still best to defeat them all to gain the most experience. Walk up the middle of the gym to battle the first two trainers here. LASS $345 Bellsprout, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (414 EXP.) Weepinbell, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (744 EXP.) BEAUTY $1470 Oddish, level 21Bellsprout, level Oddish, level 21Bellsprout, level Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.) 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.) Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.) 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.)

The Lass uses a status-attack + Wrap combo that could drive you crazy if you don't knock out her Pokemon right away. There are two more trainers outside the center square; challenge them next. JR. TRAINER(f) $480 Bulbasaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (328 EXP.) Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.) BEAUTY $1680 Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.) Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.) Bulbasaur/Ivysaur are slightly more dangerous because of Vine Whip (a strong Grass-type attack) and the Leech Seed + Poisonpowder combo. You're almost to Erika! Battle the three trainers surrounding her first. LASS $345 Oddish, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (384 EXP.) Gloom, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (649 EXP.) BEAUTY $1820 Exeggcute, level 26- Barrage, Hypnosis, Reflect (546 EXP.) COOLTRAINER(f) $840 Weepinbell, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (775 EXP.) Gloom, level 24- Absorb, Poisonpowder, Stun Spore, Sleep Powder (678 EXP.) Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.) As you can see, CoolTrainers are tougher than your average trainer! She should be a test of your abilities; if you can

beat her no problem, then go ahead and challenge Erika. If not, your Pokemon are underleveled and you need to go back and train on the previous routes some more. When you're ready, talk to Erika to begin your fourth gym leader battle! GYM LEADER Erika (uses Super Potion) TM21:Mega Drain, Rainbow Badge Red/Blue: $2871 Victreebel, level 29- Wrap, Poisonpowder, Sleep Powder, Razor Leaf (1186 EXP.) Tangela, level 24- Constrict, Bind, (853 EXP.) Vileplume, level 29- Poisonpowder, Mega Drain, Sleep Powder, Petal Dance (1143 EXP.) Yellow: $3168 Tangela, level 30- Constrict, Bind, Vine Whip, Mega Drain (1066 EXP.) Weepinbell, level 32- Sleep Powder, Stun Spore, Acid, Razor Leaf (1035 EXP.) Gloom, level 32- Acid, Stun Spore, Sleep Powder, Petal Dance (904 EXP.) After taking down all the previous trainers in this gym, you should have an idea of what to expect here, although it still may be the hardest gym leader battle so far. In Red/Blue, Victreebel, the evolution of Weepinbell, is the first Pokemon. Erika's general preference is to put your Pokemon to sleep and then pound you with attacks; in Victreebel's case, it's Razor Leaf. To beat her Pokemon, you need to either use Fire-types, Ice Beam (gotten from the Game Corner), Flying-types, or Groundtypes; you can also use a Grass-type against her to guard against status effects and beat her down with physical attacks. Tangela is not a problem since it only knows a couple weak attacks. Vileplume knows the strongest Grass attack in Petal Dance, but after she uses it, Vileplume becomes Confused and vulnerable to attack. In Yellow, Erika is a little bit better-prepared with her Grass-types. Tangela is at level 30 and a straight Grass-type, so you can't use Psychic or Ground to your advantage, and it knows Mega Drain, a powerful attack that steals your HP (like a more dangerous Leech Life from Zubat). Weepinbell and Gloom use Acid as their staple attack (it's Poison-type), and try to Paralyze or put to sleep your poor Pokemon. The same tactics apply here as in Red/Blue: You should have at least one Pokemon at this stage in the game that can have somewhat of an advantage against them, and that includes Flying, Ground, Psychic, Fire, or Ice attacks. You are now more closer to reaching your goal than ever! Beating Erika gives you the TM21:Mega Drain (a good Grass-type attack but not as useful as Razor Leaf), lots of money, and the fourth badge.

________________________________________________________________ 6. Soul Badge Now you have a choice as to where you want to go next on your journey. You can either head straight to Fuchsia and get the badge by the Cycling Road or Routes 12-15, or get the badge

at Saffron first (although you need to beat Team Rocket at both the Pokemon Tower before you do either). In this walkthrough, we will first take out Team Rocket at the Pokemon Tower in Lavender Town, then get the Fuchsia badge, then deal with Saffron. Hi-tail back through the underground path east to Lavender, and enter Pokemon Tower. There appear to be a lot of sad people here! Head up the steps to the right. Who's that up there? It's your old pal! Be prepared; he's made quite a few changes since we've last met. RIVAL Gary Red/Blue: $1625 Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Growlithe, level 23- Bite, Roar, Ember, Leer (447 EXP.) Exeggcute, level 22- Barrage, Hypnosis (465 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Wartortle, level 25- Tail Whip, Bubble, Water Gun, Bite (769 EXP.) OR Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Gyarados, level 23- Thrash, Tackle, Bite (1054 EXP.) Growlithe, level 22- Bite, Roar, Ember (429 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Ivysaur, level 25- Growl, Leech Seed, Vine Whip, Poisonpowder (754 EXP.) OR Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.) Exeggcute, level 23- Barrage, Hypnosis (483 EXP.) Gyarados, level 22- Thrash, Tackle, Bite (1008 EXP.) Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.) Charmeleon, level 25- Growl, Ember, Leer, Rage (760 EXP.) Yellow: $1625 Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Vulpix, level 23- Ember, Tail Whip, Quick Attack, Roar (308 EXP.) Magnemite, level 22- Tackle, Sonicboom (419 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) OR Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Magnemite, level 23- Tackle, Sonicboom (438 EXP.) Shellder, level 22- Tackle, Withdraw, Supersonic, Clamp (466 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) OR Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.) Shellder, level 23- Tackle, Withdraw, Supersonic, Clamp (477 EXP.) Vulpix, level 22- Ember, Tail Whip, Quick Attack, Roar (297 EXP.) Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.) Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.) As you can see, Gary has now established the types he would like to use on his team. In Red/Blue, he uses the main types: Flying, Water, Fire, Grass, and Psychic. In Yellow, he uses Flying, Fire, Water, Ground, and Normal types (although his Eevee is yet to evolve. In Red/Blue, what his team is depends on what Pokemon you chose from the start, and in Yellow, what team he uses depends on whether or not you beat him in the first two matches against him. Gary should not be challenging right now, since his levels are far below that of Erika's. This team is

basically a foreshadowing of things to come from him. After you beat him, make your way left up to the next step to begin your climb up the tower. POKeMON TOWER Wild Pokemon Gastly- Very Common (R,B,Y) Haunter- Common (R,B,Y) Cubone- Rare (R,B) Gastly are everywhere in the Pokemon Tower, but Haunter (the evolution of Gastly) and Cubone are hard to find. To unlock the identity of the ghosts in here at all, you need the SILPH SCOPE from Celadon which you should have already gotten. You will be fighting mostly Ghost-types here, so you need to know that Ghosts are immune to Normal and Fighting-type attacks. All this means is that you need to make sure you use other types of attacks, and you should be fine. These Ghosts, because they are part Poison as well, are weak to Ground and Psychic-type attacks. After going up the first stairwell and getting the hint from the Channeler about the Silph Scope, head up in this room. Challenge the Channeler near the item ball. CHANNELER $690 Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) This tower is infested by these possessed Channelers. The item ball contains an ESCAPE ROPE; grab it, then return and go south to fight the Channeler directly to the right. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) And challenge the one directly north of her. CHANNELER $720 Gastly, level 24- Lick, Confused Ray, Night Shade (487 EXP.) Go around the gravestones to the right and take the next staircase up. There's a Channeler directly to the left. CHANNELER $690 Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.) The two item balls in clear view from here contain ELIXER and AWAKENING. Fight the Channeler that was south of the last one. CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Grab the useful HP UP in the niche to the south. of here is the last Channeler on this floor. Northwest

CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

...And take the staircase up to the left of her! and fight the Channeler to the north.

Go east

CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Challenge the Channeler southeast of her. CHANNELER $690 Haunter, level 23- Lick, Confuse Ray, Night Shade (621 EXP.) Talk to the Channeler left of her. She won't challenge you, but instead, she shows you the four-square space she sealed with white magic! Step into it to heal your Pokemon if you need to, then challenge the Channeler to the left. CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Grab the NUGGET south of her, and take on the last Channeler to the south. CHANNELER $660 Haunter, level 22- Lick, Confuse Ray, Night Shade (594 EXP.) up. Now you can go northeast of here to take the next staircase Take on the Channeler to the left.

CHANNELER $660 Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.) There is an X ACCURACY right to the south of her. the way north to fight the next Channeler. Go all

CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Head around the gravestones to the left and fight this Channeler. It's the last one! CHANNELER $720 Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.) Grab the RARE CANDY blocking the path to the southwest. Now locate the staircase to the southeast. There is the ghost-form of the murdered Marowak (Cubone's mother) the townspeople were talking about here; and if you don't have the Silph Scope, it doesn't let you pass. If you do have it, however, you reveal its true form. The Marowak is at level 30 and unfortunately you can't catch it, so you have to knock it out to lay its soul to rest. Remember that it's a Ground-type and that Water and Grass-type attacks are best to use against it. Go up the staircase to enter the final hall. You've found Team Rocket! In Red/Blue, take all three of the Grunts out quickly.

Red/Blue: ROCKET $750 Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Golbat, level 25- Screech, Supersonic, Bite, Confuse Ray (915 EXP.) ROCKET $780 Koffing, level 26- Tackle, Smog (634 EXP.) Drowzee, level 26- Hypnosis, Disable, Confusion, Headbutt (567 EXP.) ROCKET $690 Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.) Rattata, level 23- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (280 EXP.) Raticate, level 23- Tackle, Tail Whip, Quick Attack, Hyper Fang (571 EXP.) Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.) In Yellow, however, you'll be attacked by Jessie and James again! They've finally evolved their Ekans and Koffing, but once again, they just don't have strong enough attacks to pose a serious threat to you. Yellow: ROCKET $810 Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.) Arbok, level 27- Leer, Poison Sting, Bite, Glare (850 EXP.) Weezing, level 27- Tackle, Smog (1000 EXP.) After taking care of the last of the Rockets, you'll see Mr. Fuji up there. It appears that he came here of his own free will to pray for Marowak. He takes you to his house, nevertheless, and talk to him afterwards to get the POKeFLUTE! This is an important item that not only acts as a permanent AWAKENING, but is also necessary for further advancement in your adventure. Your job at Lavender Town is finished, so it's time to decide how you want to get to Fuchsia. Would you rather take the Cycling Road west of Celadon City (the faster route) or Routes 12-15 south of Lavender (the longer route but gives you more experience)? It's your choice; if you feel up for it, you can do both! THE CYCLING ROAD (Routes 16-18): Head back to Celadon City, and go west to Route 16. You should see a small tree in the narrow route; use Cut on it to reveal a secret passage! There's a little patch of grass here. ROUTE 16 Wild Pokemon Rattata- Very Common (R,B,Y) Raticate- Common (R,B,Y) Spearow- Very Common (R,B,Y) Fearow- Common (R,B,Y) Ponyta- Common (Y) Doduo- Common (R,B,Y) Dodrio- Rare (Y) ROUTES 17-18 Wild Pokemon:

Land: Rattata- Very Common (R,B,Y) Raticate- Common (R,B,Y) Spearow- Very Common (R,B,Y) Fearow- Common (R,B,Y) Ponyta- Common (Y) Doduo- Common (R,B,Y) Dodrio- Rare (Y) Water: Tentacool- Very Common (R,B,Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) The main Pokemon here should be a Doduo; be sure to catch it, and possibly Dodrio and Ponyta in the Yellow version. The wild Pokemon stand the same for Routes 16-18, which include all of Cycling Road. Now west from the patch of grass is the north part of the guard house; you can enter here! Go to the other side and enter the cottage. The girl there gives you HM02:Fly! This is a very useful HM you can teach to all Flying-types to take you to a town that you've already been to instantly. It's the ultimate way to skip around the globe. Return to the patch of grass and down to Cut the tree again, and to the left you'll find a giant Pokemon blocking the way. This Pokemon is a level 30 Snorlax, and the only way to move it out of the way is first by using your Poke Flute you got from Mr. Fuji to wake it up, then battle it. There are only two Snorlax in Kanto, so you need to make sure you capture at least one of them. To do this, you will probably need a lot of Great Balls and luck. It doesn't help a lot to give it a status ailment because it uses Rest to cure everything, but you can use that to your advantage. The best way to capture a Snorlax is by damaging it until it uses Rest, then hurriedly put some damage on it and throw some balls at it while it's still asleep. Snorlax requires time and patience to capture; as long as you've saved beforehand, however, you'll eventually get him. After you've either captured or KO'd it, Snorlax is no longer blocking your way and you can head onto the Cycling Road. Note that you must have a Bicycle to traverse this route; otherwise, either get one by using the Bike Voucher obtained in Vermilion or go to Fuchsia via Routes 12-15 south of Lavender. At the top of the slope is a whole gang of Bikers that uses all Poison and Fighting-types; you may want to bring an Antidote or two. Challenge them all! BIKER $580 Grimer, level 29- Pound, Disable (558 EXP.) Koffing, level 29- Tackle, Smog (708 EXP.) CUE BALL $700 Red/Blue: Machop, level Mankey, level Machop, level Yellow: Machop, level

28- Karate Chop, Low Kick, Leer (528 EXP.) 28- Leer, Karate Chop, Fury Swipes, Focus Energy (444 EXP.) 28- Karate Chop, Low Kick, Leer (528 EXP.) 28- Karate Chop, Low Kick, Leer (528 EXP.)

Mankey, level 28- Low Kick, Karate Chop, Fury Swipes, Focus Energy (444 EXP.) Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.) CUE BALL $725 Red/Blue: Mankey, level Machop, level Yellow: Mankey, level Machop, level BIKER $520 Grimer, level Grimer, level Grimer, level Grimer, level

29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.) 29- Karate Chop, Low Kick, Leer (546 EXP.) 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459 EXP.) 29- Karate Chop, Low Kick, Leer (546 EXP.) 26262626Pound, Pound, Pound, Pound, Disable Disable Disable Disable (501 (501 (501 (501 EXP.) EXP.) EXP.) EXP.)

BIKER $660 Weezing, level 33- Tackle, Smog, Sludge (1222 EXP.) CUE BALL $825 Machop, level 33- Karate Chop, Low Kick, Leer, Focus Energy (621 EXP.) Having taken care of them, start down the downslope, and check out the patch of grass to the right where Doduo should be a little bit more common. There are also a couple more Bikers. CUE BALL $725 Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.) Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.) CUE BALL $725 Red/Blue: Mankey, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.) Primeape, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (925 EXP.) Yellow: Mankey, level 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459 EXP.) Primeape, level 29- Karate Chop, Fury Swipes, Focus Energy, Rage (925 EXP.) And there's one more Biker to the left of them. BIKER $560 Weezing, level 28- Tackle, Smog (1038 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) Weezing, level 28- Tackle, Smog (1038 EXP.) The path splits to the left and right now. Here are the trainers you'll face on the left (the center path has none) BIKER $660 Muk, level 33- Pound, Disable, Poison Gas (1110 EXP.) CUE BALL $650 Red/Blue: Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.) Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.)

Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.) Machop, level 26- Scratch, Leer, Karate Chop, Fury Swipes (489 EXP.) Yellow: Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.) Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.) Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.) Machop, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (489 EXP.) BIKER $580 Weezing, level 29- Tackle, Smog (1074 EXP.) Muk, level 29- Pound, Disable (975 EXP.) And here are the trainers on the right path: BIKER $580 Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.) Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.) CUE BALL $825 Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.) CUE BALL $725 Red/Blue: Primeape, level 29- Leer, Karate Chop, Fury Swipes, Machoke, level 29- Karate Chop, Low Kick, Leer (906 Yellow: Primeape, level 29- Karate Chop, Fury Swipes, Focus Machoke, level 29- Karate Chop, Low Kick, Leer (906

Focus Energy (925 EXP.) EXP.) Energy, Rage (925 EXP.) EXP.)

And both the paths converge onto the center where you'll face one final trainer. BIKER $500 Koffing, level Weezing, level Koffing, level Koffing, level Weezing, level 2525252525(610 (925 (610 (610 (925 EXP.) EXP.) EXP.) EXP.) EXP.)

The slope finally comes to an end below this trainer. Head east to the guard house and hop off your bike. If you're in Red/Blue, be sure to head up the stairs and talk the man there. He'll offer you to trade your Slowbro for a Lickitung! This is the only place you can get a Lickitung, so don't hesitate to trade if you're filling up your Pokedex (just don't use it as part of your team). In Yellow, though, it's just a Tangela for Parasect trade, and Parasects are comparatively easy to come by. In any case, exit east out of this house. There is one final patch of grass to the south with a few more trainers, but the wild Pokemon are still the same. These trainers all use Flyingtypes. BIRD KEEPER $725 Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.) Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)

BIRD KEEPER $650 Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.) Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.) Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.) Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.) BIRD KEEPER $850 Dodrio, level 34- Peck, Growl, Fury Attack, Drill Peck (1150 EXP.) Directly east from here is Fuchsia City! THE WALKING ROAD (Routes 12-15): What follows is a true test of a Pokemon trainer's stamina. If you can make it through all the trainers on these four routes in one go, consider yourself well off! However, just to be safe, have a Pokemon on your team that knows Fly (even if it isn't one of you fighters) so you can Fly back to Lavender when your team is hurting. Head south on the docks to the guard house, and get TM39:Swift from the girl upstairs. Exit the building south to begin your trek. ROUTE 12 Wild Pokemon Land: Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Oddish- Very Common (R,Y) Gloom- Common (R,Y) Venonat- Common (R,B,Y) Venomoth- Rare (Y) Bellsprout- Very Common (B,Y) Weepinbell- Common (B,Y) Farfetch'd- Common (Y) Water: Tentacool- Very Common (R,B,Y) Slowpoke- Common (Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) ROUTE 13 Wild Pokemon: Land: Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (Y) Oddish- Very Common (R,Y) Gloom- Common (R,Y) Venonat- Common (R,B,Y) Venomoth- Rare (Y) Bellsprout- Very Common (B,Y) Weepinbell- Common (B,Y) Farfetch'd- Common (Y) Ditto- Rare (R,B,Y) Water: Tentacool- Very Common (R,B,Y) Slowpoke- Common (Y) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y)

ROUTES 14-15 Wild Pokemon: Pidgey- Very Common (R,B,Y) Pidgeotto- Rare (R,B,Y) Oddish- Very Common (R,Y) Gloom- Common (R,Y) Venonat- Common (R,B,Y) Venomoth- Rare (Y) Bellsprout- Very Common (B,Y) Weepinbell- Common (B,Y) Ditto- Common (R,B,Y) Head down south around the bend on the docks to meet the first Fisherman. FISHERMAN $770 Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.) Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.) Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.) The item on the block in the middle of the water is TM16:Pay Day, but obviously you can't get there until you can Surf first. Head west to another trainer. FISHERMAN $840 Tentacool, level 24- Supersonic, Wrap, Poison Sting, Water Gun (540 EXP.) Goldeen, level 24- Peck, Tail Whip, Supersonic, Horn Attack (570 EXP.) And southeast to another Fisherman below him. FISHERMAN $945 Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.) Continue south to yet another Fisherman. FISHERMAN $735 Poliwag, level 21- Bubble, Hypnosis, Water Gun (346 EXP.) Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.) Goldeen, level 21- Peck, Tail Whip, Supersonic (499 EXP.) Horsea, level 21- Bubble, Smokescreen (373 EXP.) Now when you continue south you come across the other Snorlax. If you didn't catch the other one, make sure to catch this one or you will never see it again! Use your Pokeflute on the Snorlax to wake it up, and see the Cycling Road section for strategies on how to capture it. With that taken care of, you now have free access to Route 11 from here, and more importantly, the routes below. Head south to where the house is and battle the trainer here. The enemy levels will start to rise. ROCKER $725 Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.) Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.) Go into that house and speak to the Fishing Guru to get the

SUPER ROD, the strongest rod in the game! Now you can catch ANY Pokemon that appears in the Wild Pokemon: Water list, so feel free to take the time and catch up on your Pokedex. When you're ready to move on, go south from the Fishing Guru's house and you should notice a small square of woods on your left. Cut it down to fight a Fisherman and gain an IRON. FISHERMAN $840 Magikarp, level 24- Splash, Tackle (102 EXP.) Magikarp, level 24- Splash, Tackle (102 EXP.) Battle the trainer southeast of the crop of bushes. JR. TRAINER(m) $580 Red/Blue: Nidoran(m), level 29- Horn Attack, Poison Sting, Focus Energy, Fury Attack (372 EXP.) Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732 EXP.) Yellow: Nidoran(m), level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (372 EXP.) Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732 EXP.) Heading south of him, you should notice another cuttable your left, this one leading to a big patch of grass. In Blue you won't find any new Pokemon here, but in Yellow, your chance to catch a Farfetch'd and Venomoth and add your collection. Keep going south to enter Route 13 and you'll encounter a female trainer. tree to Red and this is them to JR. TRAINER(f) $560 Goldeen, level 28- Peck, Tail Whip, Supersonic, Horn Attack (666 EXP.) Poliwag, level 28- Bubble, Hypnosis, Water Gun, Doubleslap (462 EXP.) Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.) Directly south from her is a couple. BIRD KEEPER $725 Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340 EXP.) Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.) JR. TRAINER(f) $480 Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Rattata, level 24- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (292 EXP.) Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.) Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.) Going west, you have now reached an area named Silence Bridge. Head west from the Silence Bridge sign and press A in the space to the right of the sign behind the barrier to find a

CALCIUM. The following is the list of trainers on Silence Bridge. If you want, there is a cuttable tree on the northeast part of here, in which you can search for the new Pokemon Ditto if you'd like. BEAUTY $1890 Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328 EXP.) Vulpix, level 27- Ember, Tail Whip, Quick Attack, Roar (364 EXP.) Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328 EXP.) BEAUTY $2030 Clefairy, level 29- Growl, Sing, Doubleslap, Minimize (421 EXP.) Meowth, level 29- Growl, Bite, Pay Day, Screech (427 EXP.) JR. TRAINER(f) $600 Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.) Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.) JR. TRAINER(f) $540 Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.) Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.) Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.) Pidgeotto, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (652 EXP.) BIRD KEEPER $650 Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.) Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628 EXP.) Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.) Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.) To the left of this Bird Keeper you can find a PP UP in the space in the barriers. BIRD KEEPER $625 Spearow, level 25- Growl, Leer, Fury Pidgey, level 25- Gust, Sand-Attack, Pidgey, level 25- Gust, Sand-Attack, Spearow, level 25- Growl, Leer, Fury Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.) Quick Attack, Whirlwind (294 EXP.) Quick Attack, Whirlwind (294 EXP.) Attack, Mirror Move (310 EXP.) Attack, Mirror Move (310 EXP.)

BIKER $560 Koffing, level 28- Tackle, Smog (684 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) BIRD KEEPER $700 Pidgey, level 28- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (330 EXP.) Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.) Pidgeotto, level 28- Gust, Sand-Attack, Quick Attack, Whirlwind (678 EXP.) BIRD KEEPER $650 Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.) Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.) Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)

Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.) BIRD KEEPER $725 Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.) Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.) That last Bird Keeper stands at the exit of Silence Bridge. Right below him, however, is another one! BIRD KEEPER $700 Spearow, level 28- Growl, Leer, Fury Attack, Mirror Move (348 EXP.) Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.) Fearow, level 28- Growl, Leer, Fury Attack, Mirror Move (972 EXP.) You have now entered the Route 14-15 stretch, which leads eventually to Fuchsia City. Keep on moving south where you'll spot two more trainers. BIKER $580 Koffing, level 29- Tackle, Smog (708 EXP.) Muk, level 29- Pound, Disable (975 EXP.) BIRD KEEPER $825 Farfetch'd, level 33- Leer, Fury Attack, Swords Dance, Agility (664 EXP.) Now if you cut the tree to the left to explore the patch of grass there, you'll have to face two more Bikers first. BIKER $580 Koffing, level 29- Tackle, Smog (708 EXP.) Grimer, level 29- Pound, Disable (558 EXP.) BIKER $560 Grimer, level 28- Pound, Disable (540 EXP.) Grimer, level 28- Pound, Disable (540 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) You don't even have to visit that patch, since you can find the same exact Pokemon along the small patches of the west Route. Try hard to snag one of the elusive Ditto, as well as the evolved form of your version-exclusive Grass-type; they're more common here than anywhere else. Now if you want, you can cut the tree to the left that's below the north patch of grass, and you can skip most of the trainers along these two routes (except one): JR. TRAINER(f) $660 Clefairy, level 33- Sing, Doubleslap, Minimize, Metronome (480 EXP.) This way you can take a shortcut to Fuchsia and get TM20:Rage. However, the smart thing to do is to battle all of the trainers to gain the maximum experience points for your Pokemon. Thus, if you feel up for it, try to defeat all the remaining trainers. Here is the list of the remaining trainers spanning the straight road of Routes 14-15:

BIKER $520 Koffing, level 26- Tackle, Smog (634 EXP.) Koffing, level 26- Tackle, Smog (634 EXP.) Grimer, level 26- Pound, Disable (501 EXP.) Koffing, level 26- Tackle, Smog (634 EXP.) BIRD KEEPER $725 Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.) Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.) JR. TRAINER(f) $580 Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340 EXP.) Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.) BEAUTY $2030 Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.) Wigglytuff, level 29- Pound, Growl, Sing, Doubleslap (676 EXP.) BIKER $500 Koffing, level 25- Tackle, Smog (610 EXP.) Koffing, level 25- Tackle, Smog (610 EXP.) Weezing, level 25- Tackle, Smog (925 EXP.) Koffing, level 25- Tackle, Smog (610 EXP.) Grimer, level 25- Pound, Disable (481 EXP.) BIKER $560 Koffing, level 28- Tackle, Smog (684 EXP.) Grimer, level 28- Pound, Disable (540 EXP.) Weezing, level 28- Tackle, Smog (1038 EXP.) BEAUTY $2030 Bulbasaur, level 29- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (397 EXP.) Ivysaur, level 29- Growl, Leech Seed, Vine Whip, Poisonpowder (876 EXP.) JR. TRAINER(f) $560 Gloom, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (792 EXP.) Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.) Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.) BIRD KEEPER $700 Dodrio, level 28- Peck, Growl, Fury Attack (948 EXP.) Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.) Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.) BIRD KEEPER $650 Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628 EXP.) Farfetch'd, level 26- Sand-Attack, Leer, Fury Attack, Swords Dance (523 EXP.) Doduo, level 26- Peck, Growl, Fury Attack (534 EXP.) Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.) JR. TRAINER(f) $580 Red/Blue: Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522 EXP.) Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.) Tangela, level 29- Constrict, Bind, Absorb (1030 EXP.)

Yellow: Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522 EXP.) Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.) Tangela, level 29- Constrict, Bind, Absorb, Vine Whip (1030 EXP.) After the last trainer, just head west past the guard house and, congratulations, you've reached Fuchsia City at last! Head straight for the Poke Center and heal up those injuries. The Poke Mart is located in the northwest section of the city; you'll need to cut down a tree to get to it. Fuchsia City Poke Mart: Ultra Ball -$1200 Great Ball -$600 Super Potion -$700 Revive -$1500 Full Heal -$600 Super Repel -$500 FUCHSIA CITY Wild Pokemon Water: Psyduck- Common (R,B) Krabby- Very Common (R,B,Y) Goldeen- Very Common (R,B,Y) Seaking- Common (R,B,Y) Magikarp- Very Common (R,B,Y) Gyarados- Rare (Y) Also, on the beaches in the Yellow version, you may notice a house to your left that contains the only other Pikachu in the game. This is the Surfing Pikachu game, and it's only available to play after getting a Surfing Pikachu in Pokemon Stadium. See the Pokemon Stadium Strategy Guide for details. Gyarados is available for catching in the Yellow version here. You should be fully prepared after your long hike from Celadon for the Fuchsia City Gym. Make that your first destination. FUCHSIA CITY GYM Style: Poison Entering the fifth gym in your adventure, you should notice that there are semi-invisible walls in the room. You can't walk through them, and the only way to get to the Gym Leader, Koga, is to walk around the outside perimeter of the room, starting at the bottom-right hand corner of the room. The trainers here are more difficult than any other ones you've faced so far in the game. Some of them use Psychic Pokemon which can destroy your Fighting-types, and the others use Poison and Ground-types. If you've trained up a Kadabra or Drowzee to this point, you're in great condition, and Ground attacks are great against Poison as well. Versus Psychic, you just have to take advantage of their bad Defense and pound them with physical attacks. To start off, battle the trainer directly northwest of the left statue. JUGGLER $1190 Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.)

Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.) Jugglers like to withdraw their Pokemon for a different one sometimes, but most of the time that just helps you. Next, battle the Juggler on the other side of the room. JUGGLER $1330 Hypno, level 38- Confusion, Headbutt, Poison Gas, Psychic (1342 EXP.) Go north of this Juggler to face yet another one. JUGGLER $1085 Drowzee, level Drowzee, level Kadabra, level Drowzee, level 31313131Disable, Confusion, Disable, Confusion, Confusion, Disable, Disable, Confusion, Headbutt, Poison Headbutt, Poison Psybeam, Recover Headbutt, Poison Gas (676 EXP.) Gas (676 EXP.) (963 EXP.) Gas (676 EXP.)

Go now to the northeast corner where there is another trainer obviously in your way. Don't be afraid of his evolved Pokemon! TAMER $1320 Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.) Sandslash, level 33- Scratch, Sand-Attack, Slash, Poison Sting (1152 EXP.) Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.) Now from the northeast corner, go all the way to the left. Dip down a couple spaces, then take on the trainer to the right. TAMER $1360 Sandslash, level 34- Scratch, Sand-Attack, Slash, Poison Sting (1186 EXP.) Arbok, level 34- Leer, Poison Sting, Bite, Glare (1071 EXP.) Go one left of this trainer, then down a couple more to fight the last trainer before Koga. JUGGLER $1190 Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.) Hypno, level 34- Disable, Confusion, Headbutt, Poison Gas (1201 EXP.) You should now have access to the center of the gym, where Koga is. Save your game, make sure you're prepared with a couple Full Heals, and challenge him! GYM LEADER Koga (uses X Attack) TM06:Toxic, Soul Badge Red/Blue: $4257 Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.) Muk, level 39- Disable, Poison Gas, Minimize, Sludge (1311 EXP.) Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.) Weezing, level 43- Smog, Sludge, Toxic, Selfdestruct (1593 EXP.) Yellow: $4950 Venonat, level 44- Tackle, Toxic, Sleep Powder, Psychic (706 EXP.) Venonat, level 46- Supersonic, Toxic, Psybeam, Psychic (738 EXP.) Venonat, level 48- Double-Edge, Toxic, Sleep Powder, Psychic (771 EXP.) Venomoth, level 50- Double Team, Toxic, Leech Life, Psychic (1477 EXP.) In Red/Blue, Koga follows a very simple strategy: Quickly

poison the opponent, then wittle down its health with other attacks. With his Koffings, Koga can use Smokecreen in addition to lower your accuracy, and with Muk he can raise its own evasion with Minimize. Koga also likes to use a lot of X Attacks to power up his Pokemon's Poison attacks before attacking. Due to all this setup that his Pokemon need to be effective though, you can win pretty decisively if you're quick. Dig is a useful Ground-type move you should have available that's supereffective against all his Pokemon, and any good Psychic-type can rip through Koga's team. All you have to worry about are his first three Pokemon; Koga likes to selfdestruct his Weezing, which basically gives you a free win as long as you have at least one other active Pokemon. In Yellow, Koga has taken a liking to the Venonat family. All of his Pokemon know Toxic, the deadly move that poisons your Pokemon for more damage every passing turn. It's easy to not let it be a factor, though; it takes too long for the poison to become really damaging, and you can just switch out your poisoned Pokemon. Besides that, this shouldn't be too hard; despite the high levels, Koga's Pokemon don't have the greatest stats. They are all of the Bug/Poison type, which means you can have a severe advantage over him with any Flying-type, Fire-type, Rock-type, Ground-type, or Psychic-type! You should have at least one or two of those types in your party to deal with Koga's team. After the victory, you are rewarded with the Soul Badge and nearly $5000 to boot! You also get TM06:Toxic. If you're training up a stalling Pokemon, it's a good idea to hang on to it. Otherwise, it's not too useful for your adventure. Next stop: Safari Zone!

________________________________________________________________ 7. Marsh Badge Since we're still in the area, it's a good idea to start exploring the Safari Zone now. Head north from the gym and cut down a couple trees blocking your way to get to the entry house. Pay the man the cheap fee of $500 and enter the park. Make sure to have an empty box in your PC! SAFARI ZONE Wild Pokemon: ENTRANCE Land: Nidoran(f)- Very Common (B,Y) Nidorina- Common (R,B) Nidoran(m)- Very Common (R,Y) Nidorino- Common (R,B,Y) Paras- Very Common (Y) Parasect- Common (R,B,Y) Venonat- Common (R,B) Exeggcute- Very Common (R,B,Y) Rhyhorn- Common (R,B,Y) Tangela- Rare (Y) Chansey- Rare (R,B,Y) Scyther- Rare (R) Pinsir- Rare (B)

Water: Psyduck- Common (R,B) Slowpoke- Common (R,B) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Dratini- Common (R,B,Y) Dragonair- Rare (R,B,Y) ZONE 1 Land: Nidoran(f)- Very Common (B,Y) Nidorina- Common (R,B,Y) Nidoran(m)- Very Common (R,Y) Nidorino- Common (R,B) Paras- Very Common (R,B) Parasect- Common (R,B) Doduo- Common (R,B) Cubone- Common (Y) Marowak- Rare (Y) Exeggcute- Very Common (R,B,Y) Rhyhorn- Common (R,B) Kangaskhan- Rare (R,B) Scyther- Rare (R,Y) Pinsir- Rare (B) Tauros- Rare (Y) Chansey- Rare (Y) Water: Psyduck- Common (R,B) Slowpoke- Common (R,B) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Dratini- Common (R,B,Y) Dragonair- Rare (R,B,Y) ZONE 2 Nidoran(f)- Very Common (B,Y) Nidorina- Common (R,B,Y) Nidoran(m)- Very Common (R,Y) Nidorino- Common (R,B) Paras- Very Common (R,B) Venomoth- Rare (R,B) Cubone- Common (Y) Exeggcute- Very Common (R,B,Y) Rhyhorn- Common (R,B,Y) Kangaskhan- Rare (Y) Scyther- Rare (Y) Pinsir- Rare (Y) Chansey- Rare (R,B) Tauros- Rare (R,B) Water: Psyduck- Common (R,B) Slowpoke- Common (R,B) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Dratini- Common (R,B,Y) Dragonair- Rare (R,B,Y)

ZONE 3 Nidoran(f)- Very Common (B,Y) Nidorina- Common (R,B) Nidoran(m)- Very Common (R,Y) Nidorino- Common (R,B,Y) Venonat- Common (R,B) Venomoth- Rare (R,B) Doduo- Common (R,B) Cubone- Common (Y) Marowak- Rare (Y) Exeggcute- Very Common (R,B,Y) Tangela- Common (Y) Kangaskhan- Rare (R,B) Pinsir- Rare (Y) Tauros- Rare (R,B,Y) Water: Psyduck- Common (R,B) Slowpoke- Common (R,B) Krabby- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Dratini- Common (R,B,Y) Dragonair- Rare (R,B,Y) There are a couple important objectives we must complete in the Safari Zone, but first, let's explore the park inside and out. There are many, many exclusive Pokemon here that can't be found anywhere else. However, there is a limit to how much you can explore in one trip! Once you've taken 500 steps, the PA calls and forces you to come back. You can make the trip last a lot longer, though, if you stand in place in a grass space and turn around but don't make any steps. You'll still encounter wild Pokemon in this way. The best way to capture Pokemon in the Safari Zone is to just toss the Safari Balls; throwing bait or rocks really doesn't help much, and just wastes time. Don't go into the houses unless you want to explore; they still take away your step count, and there aren't any Pokemon there! Let's start in the entrance area. You can find plenty of Exeggcute, some Rhyhorns and some Parasects. There are the more rare types scattered about here but they are very hard to find. Most importantly, take some time with your Super Rod (found on Route 12) in the watery area here to fish up some interesting Pokemon. You may end up finding Dratini, the lone Dragon-type Pokemon in the game! It would be very ambitious to try to raise a Dratini at this point, but do what you wish. There are no items in this area except the NUGGET in the middle of the lake, so when you are ready, head northeast to Zone 1, or the Center Area. Head up the steps to the right and pick up the CARBOS to the north. In the main square area, there is TM37:Egg Bomb on a little bridge in the water, and a MAX POTION in the northwest corner of the main square. Don't forget to grab the FULL RESTORE right next to the rest house in the northeast of the zone! As for Pokemon, you should start looking for your rare versionexclusive Bug Pokemon here: In Red, it's Scyther, and in Blue, it's Pinsir (in Yellow you can get both, and you can also buy them in all versions in the Celadon Game Corner). You can catch

a Kangaskhan here also in Red/Blue. In Yellow, this is your chance to get a Cubone! Search hard for one; and possibly you'll find a Marowak if you're really lucky! You can also find Chansey and Tauros in Yellow in this area, so you may want to spend a while in here. Afterwards, head northwest from the rest house and take the route west to Zone 2. Go west from the entrance of the zone and take the zigzagging route where you can see a couple ponds of water. In the grass, look for Venomoth, Chansey, and Tauros in Red/Blue, and Kangaskhan, Cubone, Scyther, and Pinsire in Yellow. You should be on the right side of the ponds. Go up and around the north row of trees; there's TM40:Skull Bash and a PROTEIN along the way. Follow the path to the northwest corner of the area, then work your way down, now on the left side of the ponds. You are now in Zone 3! Right below you are the very important GOLD TEETH, and you'll find out why you need them soon. Head west, grab TM32:Double Team if you want, and enter the secret house! The man inside will give you HM03:Surf! Teach it to one of your Pokemon right away; now that you have the Soul Badge, you can surf on water! Test it out (if you have a Water Pokemon in your party) by swimming south over the lake and exploring the Zone 3 grasses. Yellow owners can search for Tangela, Marowak, Pinsir, and Tauros here, and Red/Blue owners can search for Venomoth, Kangaskhan, and Tauros. Additionally, there is a MAX POTION and a MAX REVIVE placed around the rock face. You now have the items you came here to get, so exit when you're ready to get back to Fuchsia. Go down to the southeast part of Fuchsia, where there are a couple square houses. The left one is the important one. Give the Golden Teeth to the Warden inside, and he'll give you HM04:Strength, which lets you move boulders when taught to a Pokemon! Test it out in this house by moving aside that boulder to get a RARE CANDY. Now that you have Surf, we can go on a special sidequest to get a legendary Pokemon. Our objective is to get to the Power Plant, which is near the entrance to Rock Tunnel. To start off, however, make sure you're well-supplied. You need to purchase 20-30 Great Balls (almost as good as Ultra Balls, and a lot cheaper), and have at least one Pokemon that knows a status attack like Thunder Wave or Hypnosis. Fly to Cerulean City, then head east to Route 9 all the way to the patch of grass north of the Poke Center. Now go north of the patch to the river that runs around. Follow the river, using Surf, going all the way south and then getting back onto land. There's a trainer to the west. POKeMANIAC $1500 Rhyhorn, level 30- Horn Attack, Stomp (867 EXP.) Lickitung, level 30- Supersonic, Stomp, Disable, Defense Curl (816 EXP.) The building right ahead is the Power Plant! own risk. POWER PLANT Wild Pokemon Enter at your

Pikachu- Common (R,B) Raichu- Rare (R,B) Magnemite- Common (R,B,Y) Magneton- Very Common (R,B,Y) Grimer- Very Common (Y) Muk- Rare (Y) Voltorb- Common (R,B,Y) Electrode- Rare (R,B,Y) Electabuzz- Common (R) Take a look at the Pokemon here and you may see a couple you need. Magneton are here a plenty, so take at least one. For Red owners, this is the only place Electabuzz can be found! There also wild Pikachu and Raichu in Red/Blue if you didn't catch one way back in Viridian Forest. The real reason we're here, though, is found at the end of the Power Plant path. Heading north from the entrance, take the CARBOS to your right. Take the u-turn down, and to your right you'll notice something that looks like an item ball. However, it's actually a high-level Voltorb! Those are scattered throughout the Power Plant, and you must be cautious. The path directly east from that Voltorb leads to a dead end with a Voltorb and Electrode hiding as Poke Balls, but if you press A next to the wall west of the Electrode you'll get a MAX ELIXER. Return back to the middle path leading south, and go all the way south. In the room east there is a Voltorb to the right and TM33:Reflect to the left. Now take the path right you haven't been in yet. Both the item balls here are Voltorbs. When you see a crack in the wall going south, grab the west item ball to get TM25:Thunder! The ball to the east is another Voltorb. Head east until you hit the east wall, then follow it up. Where the path opens to a little room to the north, you can find both a useful HP UP and a RARE CANDY. Back on the main corridor, follow it up and down around the wall, and the item ball to the south contains an Electrode. Go up the obvious path and press A next to the right crack in the wall for a PP UP. Now dip to the left and down and you've reached Zapdos! Save your game right now and get prepared to capture it. Zapdos is the first of three legendary birds in Red/Blue/Yellow, and each one of them can only be encountered once; so if you fail to capture it now, you won't have another chance again! As for how to snag it, the legendary birds are very fast and quick, so unless you immobilize them with paralysis, freeze, or sleep, they will be very difficult to catch. Also, you have to use Great Balls or Ultra Balls here; there is no way to catch them with ordinary Poke Balls. So to begin the battle, inflict your status condition to stop them from damaging your Pokemon so easily, and wittle down its HP gradually. Once you've gotten it down to the red, or critical zone, and it's still under the effects of the status, then you can begin throwing Great/Ultra Balls at it. It can still take some time and patience, and if you run out of balls you should restart the game and try again. Once you've caught it, can become a very valuable remember of your team at level 50, especially if you don't already have an Electric-type. Now it's time to get back to the main quest. Your objective now is to gain access to Saffron City; if you've noticed the

guards blocking the entrances on all four sides of the city, it would appear you can't get in. This is easily fixed; Fly over to the Celadon City Department Store, and buy one of the refreshments on the rooftop square. While you're there, Surf across the pond in the middle of the city and talk to the man to get TM41:Softboiled. Give the refreshment to one of the guards, and he'll happily accept the drink and let you in. He'll also share it with the other guards so you don't have to do it again. Saffron is a giant city with many things to do within, but you'll notice that it's being temporarily held up by Team Rocket. Many of the houses are blocked up, and your exploration is limited for the time being. Before you go to stop Team Rocket, however, there are a couple of things you can do. First, go to Mr. Psychic's house at the southeast corner of the city to get TM29:Psychic! This is a very useful and powerful attack you should teach to a special-type Pokemon. Next, if you go up a couple row of houses, you can enter the Poke Mart from the right side of the very large building. Saffron City Poke Mart: Great Ball -$600 Hyper Potion -$1500 Max Repel -$700 Escape Rope -$550 Full Heal -$600 Revive -$1500 Finally, if you go to the northeast part of the city, you should notice that there are two gyms! One is blocked, one isn't. Enter the one that isn't. This is the karate dojo, and isn't an actual gym per se. You don't get a badge for defeating the master, but you do win an important prize. Challenge the four students first; you shouldn't have too much trouble with the Fighting-types they use. Psychic and Flying-types work best against them, just in case you need to know. BLACKBELT $775 Red/Blue: Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.) Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988 EXP.) Yellow: Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.) Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988 EXP.) BLACKBELT $800 Machop, level 32- Karate Chop, Low Kick, Leer, Focus Energy (603 EXP.) Machoke, level 32- Karate Chop, Low Kick, Leer (1000 EXP.) BLACKBELT $900 Red/Blue: Primeape, level 36- Leer, Karate Chop, Fury Swipes, Focus Energy (1149 EXP.) Yellow: Primeape, level 36- Karate Chop, Fury Swipes, Focus Energy, Rage (1149 EXP.)

BLACKBELT $775 Red/Blue: Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988 EXP.) Yellow: Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.) Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988 EXP.) After they're taken care of, talk to the master BlackBelt to challenge him. BLACKBELT $925 Hitmonlee, level 37- Double Kick, Meditate, Rolling Kick (1101 EXP.) Hitmonchan, level 37- Comet Punch, Agility, Fire Punch (1110 EXP.) After defeating him, take you pick prize Pokemon: The Hitmonlee on the left, or the Hitmonchan on the right. You can only get one, and the only way you can get the other one is by trading with a friend. If you want to use one on your team, choose Hitmonlee. Hitmonchan is a terrible fighter, so it won't do you any good. Now you're free to take on Team Rocket! Head to the giant Silph Co. building near the middle of the city and enter. If there's a Rocket blocking your way then you haven't beaten the Rockets at the Lavender Town Pokemon Tower yet. Get to it! Silph Co. is swarming with Rockets. Before you do anything else, head to the 5th floor. Go southwest and down the small corridor. You should see a Rocket next to a square thing. These squares are teleporters that transport you to another floor of the building. It's best to avoid them as much as possible to avoid getting lost. You absolutely have to fight this Rocket, so just do it now. ROCKET $990 Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.) Step into the teleporter, then step into it again after you land. You can now go into the tiny corridor leading to the right; this leads to the CARD KEY! Now you have free access to all the rooms in the building. You could simply go straight to the 3rd floor now and unlock the door which leads to the boss, but we're going to explore the building starting from the 2nd floor and going up. In the second floor, there's a Rocket below the stairs. Fight and defeat him. ROCKET $750 Golbat, level 25- Leech Life, Supersonic, Bite, Confuse Ray (915 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Raticate, level 25- Tackle, Tail Whip, Quick Attack, Hyper Fang (621 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Southwest of this Rocket is another one in between the

tables. ROCKET $870 Red/Blue: Cubone, level 29- Growl, Bone Club, Leer (540 EXP.) Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.) Yellow: Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.) Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.) There's a scientist in the room east of this Rocket. SCIENTIST $1400 Magnemite, level 28- Tackle, Sonicboom, Thundershock (534 EXP.) Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.) Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.) There are two rooms in the west you can open up with the Card Key; the bottom one leads to a Scientist... SCIENTIST $1300 Grimer, level 26- Pound, Disable (501 EXP.) Weezing, level 26- Tackle, Smog (963 EXP.) Koffing, level 26- Tackle, Smog (634 EXP.) Weezing, level 26- Tackle, Smog (963 EXP.) ...and the top one leads to a girl who gives you TM36:Selfdestruct. Take the steps up to the 3rd floor, and fight the Rocket down the middle corridor. ROCKET $840 Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (696 EXP.) Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.) Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (696 EXP.) Unlock the two doors on your left and fight the Scientist. SCIENTIST $1450 Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.) Weezing, level 29- Tackle, Smog (1074 EXP.) Grab the HYPER POTION in the northeast corner of this room. Now you could take the teleporter here which leads to the path to the boss, but we're on a mission to clear this building of all the Rockets, so head up to the 4th floor. Go straight south and fight this Rocket. ROCKET $840 Red/Blue: Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.) Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.) Cubone, level 28- Growl, Bone Club, Leer (522 EXP.) Yellow: Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.)

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.) Cubone, level 28- Bone Club, Tail Whip, Headbutt, Leer (522 EXP.) Go down the tiny passage in the middle of the room and left to another Rocket. ROCKET $870 Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.) Drowzee, level 29- Disable, Confusion, Headbutt, Poison Gas (633 EXP.) Open up the door directly north of this Rocket to face another Scientist. SCIENTIST $1650 Electrode, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (1060 EXP.) Open up the remaining in this door to find a few items: an ESCAPE ROPE on the right, a MAX REVIVE in the middle, and a FULL HEAL on the left. Head up the stairs to get back to the 5th floor, and fight the Rocket on the right blocking the tight corridor. ROCKET $990 Hypno, level 33- Disable, Confusion, Headbutt, Poison Gas (1165 EXP.) Go into the large room with the big table and fight the trainer here. JUGGLER $1015 Kadabra, level 29- Teleport, Confusion, Disable, Psybeam (900 EXP.) Mr. Mime, level 29- Confusion, Barrier, Light Screen (844 EXP.) Feel free to read the Pokemon Reports on the table if you'd like. Open the door to the left to free one of the Silph employees, then to the left side of the floor to fight the Scientist here. SCIENTIST $1300 Magneton, level 26- Tackle, Sonicboom, Thundershock (897 EXP.) Koffing, level 26- Tackle, Smog (634 EXP.) Weezing, level 26- Tackle, Smog (963 EXP.) Magnemite, level 26- Tackle, Sonicboom, Thundershock (495 EXP.) Unlock the door to the left for a PROTEIN. Now that this floor is cleared, continue up to the 6th. Fight the Rocket guarding the north entrance to the main room. ROCKET $870 Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.) Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.) Talk to the people if you want, then fight the Rocket guarding the south entrance. ROCKET $840 Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)

Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.) Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.) Go to the left of this Rocket, and open up the door for another item room. Grab the HP UP and the X ACCURACY. Fight the Scientist to the north. SCIENTIST $1250 Voltorb, level 25- Tackle, Screech, Sonicboom, Selfdestruct (550 EXP.) Koffing, level 25- Tackle, Smog (610 EXP.) Magneton, level 25- Tackle, Sonicboom, Thundershock (862 EXP.) Magnemite, level 25- Tackle, Sonicboom, Thundershock (475 EXP.) Koffing, level 25- Tackle, Smog (610 EXP.) Now head up to the 7th floor. plain view to a duel. ROCKET $870 Red/Blue: Cubone, level Cubone, level Yellow: Cubone, level Cubone, level Challenge the Rocket in

29- Growl, Bone Club, Leer (540 EXP.) 29- Growl, Bone Club, Leer (540 EXP.) 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.) 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)

Unlock that door to find TM03:Swords Dance in the southeast corner of this room, and unlock the next door to fight this Rocket. ROCKET $870 Sandshrew, level 29- Scratch, Sand-Attack, Slash, Poison Sting (577 EXP.) Sandslash, level 29- Scratch, Sand-Attack, Slash, Poison Sting (1012 EXP.) Now if you go down the tiny corridor in the middle of the room and go around, you'll find a CALCIUM and a Scientist. SCIENTIST $1450 Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.) Muk, level 29- Pound, Disable (975 EXP.) Go back around and fight the Rocket in the room to the left of the elevator. ROCKET $780 Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645 EXP.) Arbok, level 26- Wrap, Leer, Poison Sting, Bite (819 EXP.) Koffing, level 26- Tackle, Smog (634 EXP.) Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.) Open up the door to the south and talk to the Silph employees if you want, then head up to the 8th floor. We're getting there! Attack the Rocket east of the stairs here. ROCKET $780 Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645 EXP.) Zubat, level 26- Screech, Supersonic, Bite, Confuse Ray (300 EXP.)

Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.) Rattata, level 26- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (316 EXP.) Head down the middle corridor to the next Rocket. ROCKET $840 Weezing, level 28- Tackle, Smog (1038 EXP.) Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) Go up the room to the left of this Rocket to another Scientist. SCIENTIST $1450 Grimer, level 29- Pound, Disable (558 EXP.) Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.) Unlocking the door to the left just leads to another Silph employee. Head up to the 9th floor now, and unlock the two doors to the south to face a Scientist. SCIENTIST $1400 Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.) Koffing, level 28- Tackle, Smog (684 EXP.) Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.) After stealing his cash, go around to the other side of the room and fight the Rocket at the bottom of the middle corridor. ROCKET $840 Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.) Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.) Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.) Unlock the door to the left to find a nurse who will let you rest and completely heal, which I'm sure you'll need by now if you haven't visited a Poke Center yet! Go north from the beds, unlock the door and fight the next Rocket. ROCKET $840 Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.) Grimer, level 28- Pound, Disable (540 EXP.) Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.) Go back to the stairs and up to the 10th floor. Scientist right in your face. Fight the

SCIENTIST $1450 Magnemite, level 29- Tackle, Sonicboom, Thundershock, Supersonic (552 EXP.) Koffing, level 29- Tackle, Smog (708 EXP.) Unlocking the door to the south leads to a female employee. Go the southwest part of the floor and fight the Rocket there. ROCKET $990

Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.) Collect the items: CARBOS, RARE CANDY, and TM26:Earthquake! Teach it to any compatible physical Pokemon you have; it's a great Ground-type attack. Go up to the 11th and final floor! You can see the Silph Co. President, but there's no way to get to him from here. Fight the Rocket to the southeast. ROCKET $750 Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.) Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.) Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.) Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.) Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.) You're finally ready to rescue your Pokemon are in good condition, go then head left a little bit from where corridor is. Take the teleporter near that? It's Gary! the President! Make sure down to the 3rd floor, the Rocket in the center the table. Wait, who's

RIVAL Gary $2600 Red/Blue: Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.) Growlithe, level 38- Roar, Ember, Leer, Take Down (764 EXP.) Exeggcute, level 35- Hypnosis, Reflect, Leech Seed, Stun Spore (630 EXP.) Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.) Blastoise, level 40- Bubble, Water Gun, Bite, Withdraw (1830 EXP.) OR Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.) Gyarados, level 38- Tackle, Bite, Dragon Rage, Leer (1741 EXP.) Growlithe, level 35- Roar, Ember, Leer, Take Down (682 EXP.) Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.) Venusaur, level 40- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (1782 EXP.) OR Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.) Exeggcute, level 38- Reflect, Leech Seed, Stun Spore, Poisonpowder (684 EXP.) Gyarados, level 35- Tackle, Bite, Dragon Rage, Leer (1675 EXP.) Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.) Charizard, level 40- Ember, Leer, Rage, Slash (1806 EXP.) Yellow: Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.) Magneton, level 35- Tackle, Sonicboom, Thundershock, Supersonic (1142 EXP.) Ninetales, level 37- Ember, Tail Whip, Quick Attack, Roar (1373 EXP.) Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.) Vaporeon, level 40- Water Gun, Quick Attack, Bite, Aurora Beam (1735 EXP.) OR Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.) Ninetales, level 35- Ember, Tail Whip, Quick Attack, Roar (1335 EXP.)

Cloyster, level 37- Withdraw, Supersonic, Clamp, Aurora Beam (1609 EXP.) Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.) Jolteon, level 40- Thundershock, Quick Attack, Double Kick, Pin Missile (1687 EXP.) OR Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.) Cloyster, level 35- Withdraw, Supersonic, Clamp, Aurora Beam (1571 EXP.) Magneton, level 37- Tackle, Sonicboom, Thundershock, Supersonic (1198 EXP.) Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.) Flareon, level 40- Ember, Quick Attack, Bite, Fire Spin (1711 EXP.) Gary has sufficiently upgraded his team from the last time you saw him. Not only does he have most of his Pokemon fully evolved, but at high and dangerous levels, especially if your Pokemon are tired right now. In Red/Blue, Gary leads off with his traditional bird- Pidgeot. Take it down with Electric, Ice, or any strong attack and hope that it doesn't use Sand-Attack. For the three different possible Pokemon he could have, Growlithe, Exeggcute, or Gyarados, Gyarados is the only real threat. Alakazam can easily be taken down with a powerful physical attack like Body Slam or Earthquake, and you should have by now at least one Pokemon that's super-effective against Gary's starter: Use Fire, Ice, Ground, Flying, or Psychic attacks on Venusaur; Water, Electric, or Rock attacks on Charizard, and Grass or Electric attacks on Blastoise. In Yellow, Gary leads off with Sandslash, a similar Pokemon to Pidgeot in that it will try to lower your Pokemon's accuracy. Gary's three different Pokemon teams all have the same three types- Water, Electric, and Fire. Use Water, Rock or Ground attacks against the Fire-type; Grass or Electric against the Water-type and Ground attacks against the Electric-type. Use strengths against weaknesses for this battle, as you should be used to by now, and you'll come out on top. After defeating Gary, talk to the other man in the room and he gives you a Lapras! It's at level 15, so it would take some time to level it up for battling usage, but if you're willing to try, it can make for a great addition to your team. Step into the next teleporter. This part is a little different between Red/Blue and Yellow; in Red/Blue there is a lone Rocket guarding the boss room: ROCKET $960 Cubone, level 32- Growl, Bone Club, Leer, Focus Energy (595 EXP.) Drowzee, level 32- Confusion, Headbutt, Poison Gas, Psychic (699 EXP.) Marowak, level 32- Growl, Bone Club, Leer, Focus Energy (849 EXP.) And Yellow has the final fight with Jessie and James. ROCKET $930 Weezing, level 31- Tackle, Smog (1149 EXP.) Arbok, level 31- Leer, Poison Sting, Bite, Glare (976 EXP.) Meowth, level 31- Growl, Bite, Pay Day, Screech (457 EXP.) It looks like they'll always be pathetic. Head south and unlock the final door to the President's room. It's Giovanni again, the leader of Team Rocket, behind it all! Let's teach him another lesson, shall we?

GIOVANNI $4059 (uses Guard Spec.) Red/Blue: Nidorino, level 37- Horn Attack, Poison Sting, Focus Energy, Fury Attack (934 EXP.) Kangaskhan, level 35- Comet Punch, Rage, Bite, Tail Whip (1312 EXP.) Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.) Nidoqueen, level 41- Tackle, Scratch, Poison Sting, Body Slam (1704 EXP.) Yellow: Nidorino, level 37- Double Kick, Poison Sting, Focus Energy, Fury Attack (934 EXP.) Persian, level 35- Growl, Bite, Pay Day, Screech (1110 EXP.) Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.) Nidoqueen, level 41- Tackle, Scratch, Double Kick, Body Slam (1704 EXP.) Giovanni is not as difficult as Gary to defeat; mostly because his team is not as well-balanced and his Pokemon don't know very strong moves. There's no real status effects to worry about, and you can count on Giovanni wasting at least one turn putting Guard Spec. on one of his Pokemon. His Nidoqueen may look intimidating, but it's a Poison-Ground type, meaning it has weaknesses to Psychic, Ground, Water and Ice attacks. With Giovanni defeated, Team Rocket disappears, and Silph Co. is completely safe once again! Head north to talk to the President, and he gives you the MASTER BALL in return for saving his company. This is probably the most useful item in the entire game, because it allows you to capture any Pokemon without fail. And you can only use it once. Hang on to it, or store it in your PC so you don't accidentally dispose of it! Use Dig to return to Saffron and heal up at the Poke Center. Team Rocket no longer lurks around the city, so feel free to do a little bit more exploring before taking on the Saffron City Gym. In the very northwest part of the city is a house where a girl who lives on the second floor will give you TM31:Mimic if you give her a Poke Doll (found at Celadon City Department Store). SAFFRON CITY GYM Style: Psychic This is an interesting gym made up of nine different rooms, which, with the exceptions of the entrance room and the Gym Leader Sabrina's room, have four teleporters each. This means you must find your way through the maze of teleporters to reach Sabrina in the middle of the gym. As far as the trainers go, they're about the same levels as the Fuchsia City Gym, so you should have more of an advantage this time. They will use mostly Psychic-type Pokemon, which have no weaknesses (other than Bug, which is an almost-completely useless type), so you have to play by stats to win. Most Psychic types have low Defense. Whatever you do, don't try battling with Fighting or Poison-types in here; you'll get pummeled! Here is the list of trainers in the gym according to the rooms they're in: Southeast corner: PSYCHIC $330 Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.) Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.) Slowbro, level 33- Disable, Headbutt, Growl, Water Gun (1159 EXP.)

Southwest corner: CHANNELER $990 Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.) Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.) Haunter, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (891 EXP.) Northeast corner: PSYCHIC $310 Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.) Slowpoke, level 31- Confusion, Disable, Headbutt, Growl (657 EXP.) Mr. Mime, level 31- Confusion, Barrier, Light Screen, Doubleslap (903 EXP.) Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.) Northwest corner: PSYCHIC $380 Slowbro, level 38- Headbutt, Growl, Water Gun, Withdraw (1335 EXP.) Middle north: CHANNELER $1020 Gastly, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (691 EXP.) Haunter, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (918 EXP.) Middle west: CHANNELER $1140 Haunter, level 38- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1026 EXP.) Middle east: PSYCHIC $340 Mr. Mime, level 34- Confusion, Barrier, Light Screen, Doubleslap (990 EXP.) Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.) Now to get to Sabrina the fastest way, first take the first teleporter, then take the northwest teleporter, then the southwest teleporter, and then the southwest teleporter again. Save your game and get ready for the fight versus Sabrina, the Psychic master! GYM LEADER Sabrina (uses X Defend) TM46:Psywave, Marsh Badge Red/Blue: $4257 Kadabra, level 38- Disable, Psybeam, Recover, Psychic (1180 EXP.) Mr. Mime, level 37- Confusion, Barrier, Light Screen, Doubleslap (1077 EXP.) Venomoth, level 38- Poisonpowder, Leech Life, Stun Spore, Psybeam (1123 EXP.) Alakazam, level 43- Psywave, Recover, Psychic, Reflect (1713 EXP.) Yellow: $4950 Abra, level 50- Teleport (781 EXP.) Kadabra, level 50- Psywave, Kinesis, Recover, Psychic (1552 EXP.) Alakazam, level 50- Psywave, Recover, Psychic, Reflect (1992 EXP.) In Red/Blue, Sabrina sends out Kadabra first, a mild threat. Though you do have to be cautious (a critical-hit Psychic hurts), you can take down Kadabra pretty quickly and easily. What you have to remember with Psychic-type Pokemon is that they always have high Special stats, which means you should always avoid attacking them with a special attack since they can resist it well. Mr. Mime can build its defenses well, but can't do

much in terms of damage unless it confuses your Pokemon. Venomoth can be a pain unless you take it out right away because it can stun your Pokemon. Alakazam is what Sabrina's team is based around, and if it uses Reflect before you have a chance to attack it, it could be very difficult to take out. Switch out if your lead Pokemon is injured before fighting it, and use your best physical attacks to take it down. Psywave is a Normal-type attack that either does little or a moderate amount of damage, but it's not nearly as threatening as Alakazam's Psychic attack. In Yellow, Sabrina has the Abra-Kadabra-Alakazam evolution cycle, and all at level 50. Since Abra can't attack, you can take it out any way you want; the Kadabra likes to use Kinesis to lower your accuracy before fighting her Alakazam. The same rules apply here: Attack with good physical attacks such as Body Slam or Earthquake to make short work of her Pokemon and not give them a chance to kill your Pokemon with Psychic. Kadabra and Alakazam know Recover, but since it only heals half their full HP, it should still give you enough time to finish them off. Again, Psywave is not a threatening attack, so don't worry about it. Defeat Sabrina to gain more cash, the almost-completelyuseless TM46:Psywave and the sixth badge! Only two more to get for Pokemon League eligibility. Return to Fuchsia City; it's time to do some Surfin.'

________________________________________________________________ 8. Volcano Badge If you go south from the Fuchsia Poke Center, you get to a beach area. This is the beginning of a long water-journey to get to the Seafoam Islands, our next destination. First, however, let's battle the couple of trainers on the shoreline. SWIMMER $150 Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.) Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.) SWIMMER $145 Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.) Horsea, level 29- Bubble, Smokescreen, Leer (514 EXP.) Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.) Now let's take a dip in the water and search for some new Pokemon. Make sure you've stocked up well on Poke Balls and Great Balls. ROUTE 19 Wild Pokemon: Water: Tentacool- Very Common (R,B,Y) Tentacruel- Rare (R,B,Y) Horsea- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Staryu- Common (R,B,Y) Magikarp- Very Common (R,B,Y) There's some new important Water Pokemon here you should

try to catch: Tentacool if you haven't (there's plenty of them), Tentacruel, the evolved form of Tentacool, Horsea, and Staryu. Tentacool is the only one that can be found Surfing but you can encounter the other ones while fishing on the shore of the Seafoam Islands or Fuchsia City as well. Basically, Route 19 follows a path that leads south and then directly west, which is pretty straightforward. There are trainers all over the route, and as you might have guessed, they all use Water Pokemon. Here is the list of trainers you may encounter on this route: SWIMMER $150 Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.) Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.) SWIMMER $150 Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.) Poliwhirl, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (841 EXP.) SWIMMER $145 Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.) Shellder, level 29- Tackle, Withdraw, Supersonic, Clamp (601 EXP.) Seaking, level 29- Peck, Tail Whip, Supersonic, Horn Attack (1056 EXP.) SWIMMER $135 Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.) Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.) Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.) Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.) SWIMMER $135 Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.) Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.) Staryu, level 27- Tackle, Water Gun, Harden, Rapid Spin (612 EXP.) Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.) Tentacruel, level 27- Wrap, Poison Sting, Water Gun, Constrict (1185 EXP.) BEAUTY $2100 Goldeen, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (712 EXP.) Seaking, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (1092 EXP.) BEAUTY $2030 Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.) Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.) Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.) BEAUTY $1890 Poliwag, level Goldeen, level Seaking, level Goldeen, level Poliwag, level 2727272727Bubble, Hypnosis, Water Gun, Peck, Tail Whip, Supersonic, Peck, Tail Whip, Supersonic, Peck, Tail Whip, Supersonic, Bubble, Hypnosis, Water Gun, Doubleslap (445 EXP.) Horn Attack (642 EXP.) Horn Attack (982 EXP.) Horn Attack (642 EXP.) Doubleslap (445 EXP.)

SWIMMER $140 Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.) Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)

Seadra, level 28- Bubble, Smokescreen, Leer (930 EXP.) Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.) SWIMMER $155 Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.) Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.) BEAUTY $2100 Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.) Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.) Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.) Once you land on the island, there's one more trainer to the southwest of the cave entrance. BEAUTY $2450 Seaking, level 35- Tail Whip, Supersonic, Horn Attack, Fury Attack (1275 EXP.) Enter the cave. This is Seafoam Islands; home of many new Pokemon, including the second of three legendary birds. You won't find any trainers here, but the cave itself is a maze with tricky boulder-pushing puzzles you'll need Strength for. It's very helpful, if you get lost, to bring along a Pokemon that knows Dig, so you can quickly exit out of the cave back to a Poke Center, or to have an Escape Rope with you. SEAFOAM ISLANDS Wild Pokemon: Land: Zubat- Very Common (R,B,Y) Golbat- Common (R,B,Y) Psyduck- Common (R,B) Golduck- Rare (R,B) Slowpoke- Common (R,B,Y) Slowbro- Rare (R,B,Y) Seel- Very Common (R,B,Y) Dewgong- Common (R,B,Y) Shellder- Very Common (R,B,Y) Krabby- Very Common (R,B,Y) Kingler- Common (R,B,Y) Water: Tentacool- Very Common (R,B,Y) Tentacruel- Rare (R,B,Y) Krabby- Very Common (R,B,Y) Kingler- Common (R,B,Y) Horsea- Common (R,B,Y) Seadra- Rare (R,B,Y) Goldeen- Very Common (R,B,Y) Seaking- Common (R,B,Y) Staryu- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) The Seafoam Islands are home of a great variety of Watertype Pokemon, so take the time here to collect as many as you can. Golduck, Seel, Dewgong, Kingler, Horsea, and Seadra are the particularly interesting finds here. To start off from the entrance, go to the right where you can see a boulder. Simply

use Strength, push the boulder into the nearby hole, and fall in after it. Do this twice more to the same boulder, and on the third time you'll fall into a running river. This current is strong and you won't be able to stop it until you've pushed two boulders into the river to stop the current. There are two river currents in the Seafoam Islands; this current blocks the rout that leads to the exit and the other blocks the rout that leads to Articuno. Fish around for some Pokemon in the water where you land, and there's an ULTRA BALL hidden in the single square of land to the southeast. Surf up to where you climb back onto land, then go left and south on the land mass and climb the ladder you see. On this next floor, if you want you can take the ladder to the south up and press A next to the strange rock to the right to get a NUGGET. Return to the other floor and go around the land mass to a boulder puzzle. Press A next to the first lonely strange rock to get a MAX ELIXER. There are four boulders and two holes; your objective is to get two boulders out of the way so you can push the other two into their respective holes. Push the boulder to the far east all the way up, then push the one next to it one south, one west and stop. Go around the hole and push the other boulder all the way to the left. Now you can easily push both the boulders into their respective holes. Jump down one of the holes and you'll find that this current is blocked! Surf up to the small island and you'll notice a stand-alone bird Pokemon. This is Articuno, the second of the three legendary birds! Save your game right now and let's capture it! Articuno is probably the most valuable of the legendary birds because it's an Ice/Flying-type, and Ice attacks are very valuable in the battles to come. It's also extremely difficult to catch, like Zapdos. Begin the battle by Paralyzing it, or waiting until its health is low enough so you can put it to sleep. Articuno itself resists Ice attacks, so you can't Freeze it. Wittle down its health and be sure not to kill it if it's in the red, then start throwing Great Balls. This may in fact be a good time to use your Master Ball if you wish; some people prefer to wait but Articuno's freezing attacks will greatly aid you in capturing later strong Pokemon. After capturing it, all you have to do now is find a way out. Now you have to go all the way back to the top of Seafoam by taking the ladders back up to get to that other boulder. Head back to land to the south and take the first ladder up, take this next ladder to the south up, go northeast from this ladder and take the next one up, then go southwest and around to take the ladder up on the little land mass. From this ladder go east and you'll spot the last boulder next to its hole. Just like you did with the first one, push it in the holes and keep jumping in after it until it's you've landed in the water. Since this current is now blocked, you can now go on the land mass to your right. Simply go up the ladders and exit the island! ROUTE 20 Wild Pokemon: Water: Tentacool- Very Common (R,B,Y) Tentacruel- Rare (R,B,Y) Horsea- Common (R,B,Y) Goldeen- Very Common (R,B,Y)

Staryu- Common (R,B,Y) Magikarp- Very Common (R,B,Y) You are now on Route 20, and Cinnabar Island, home of the seventh gym, is to our left. The water path is obvious, but as usual, there are trainers about! Here is the list of trainers you'll encounter on this sea rout: JR. TRAINER(f) $600 Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.) Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.) Seel, level 30- Headbutt, Growl (642 EXP.) SWIMMER $175 Staryu, level 35- Water Gun, Harden, Rapid Spin, Swift (795 EXP.) BIRD KEEPER $750 Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.) Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.) Pidgeotto, level 30- Gust, Sand-Attack, Quick Attack, Whirlwind (726 EXP.) BEAUTY $2100 Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.) Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.) Cloyster, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (1305 EXP.) JR. TRAINER(f) $620 Goldeen, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (736 EXP.) Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128 EXP.) BEAUTY $2170 Poliwag, level 31- Hypnosis, Water Gun, Doubleslap, Body Slam (511 EXP.) Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128 EXP.) When you reach Cinnabar Island, take a rest at the Poke Center and explore good selections at the next-door Poke Mart. Cinnabar Island Poke Mart: Ultra Ball- $1200 Great Ball- $600 Hyper Potion- $1500 Max Repel- $700 Escape Rope- $550 Full Heal- $600 Revive- $1500 CINNABAR ISLAND Wild Pokemon: Water: Slowpoke- Common (R,B,Y) Shellder- Common (R,B,Y) Krabby- Very Common (R,B,Y) Horsea- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Staryu- Common (R,B,Y)

Magikarp- Very Common (R,B,Y) Now to the left of the Poke Center is the Pokemon Lab where ancient and rare Pokemon are studied exclusively. There are several rooms to your right. In Red/Blue, the woman offers to trade her Tangela for a Venonat, and the man his Electrode for your Raichu. In Yellow, the woman will offer to trade her Dewgong for a Growlithe and the man offers his Rhydon for your Golduck. Both the Tangela and Rhydon offers are good trades. In the second room, the scientist in the northeast corner gives you TM35:Metronome, which is a fun attack to try out on one of your Pokemon not on your battling team. In the third room, the scientist at the table offers to trade his Seel for your Ponyta in Red/Blue and his Muk for your Kangaskhan in Yellow. Ignore him. The other scientist in the room is the real reason we are at this lab! Do you remember the Helix and Dome Fossils from Mt. Moon? Take whichever one you chose and give it to this doctor. Leave the lab and return back to him, and he'll give you a prehistoric Pokemon unobtainable anywhere else! If you give him the Helix Fossil you get Omanyte, and if you give him the Dome Fossil you get Kabuto. There is also one more prehistoric Pokemon you can get the good doctor to make for you, but to get the item you need to take a trip back to Pewter City. Use a bird to Fly over there, and head to the north where the Museum is. If you go to the very northeast of the city, you'll spot a gap in the ledge. Walk up the gap, use Cut on the tree blocking your way, and head left to a secret research building. Talk to the scientist next to the plaque to receive OLD AMBER. Now if you Fly back to the lab in Cinnabar, the scientist there will transform the Old Amber into an Aerodactyl! Now back to business. If you go to the Cinnabar Gym, the doors are locked, and you don't have a key. The key we are searching for is in the Pokemon Mansion, which is the large building to the left of the gym. Enter it. POKeMON MANSION Wild Pokemon: Rattata- Very Common (Y) Raticate- Common (Y) Vulpix- Very Common (B,Y) Growlithe- Common (R,Y) Ponyta- Common (R,B) Grimer- Very Common (R,B,Y) Muk- Common (R,B,Y) Koffing- Common (R,B) Weezing- Rare (R,B) Magmar- Common (B) Ditto- Rare (Y) The Seafoam Islands were home of all the Water-types; now you get your full taste of Fire and Poison-types in the Pokemon Mansion. Be sure to catch Grimer, Muk, Koffing and Weezing in Red/Blue, and to get all the available new Fire-types. The Blue version is especially plentiful here, what with Vulpix and Magmar exclusive to it. There are also little paper notes scattered around the Mansion containing information on two very important Pokemon and are interesting to read about.

Let's look around in the first big room. Going northeast past the first stairs leads to an ESCAPE ROPE. Now go to the small room to the left. In here is a statue; these statues are all over Pokemon Mansion and open and close the sliding doors you'll see. They are not confusing to work with, since each statue only changes the doors in the floor you're in. It's simple: If you come across a closed door, just go back to the statue on the floor you're on and flip the switch. Since there's nothing of importance on this floor, however, just go up the stairs to the 2nd floor. Directly south of these stairs is a Burglar. Talk to him to get him to fight you. BURGLAR $3060 Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.) Charmeleon, level 34- Ember, Leer, Rage, Slash (1033 EXP.) Take the stairs right next to the other stairs up to get to a secret room and another Burglar. BURGLAR $3420 Ninetales, level 38- Ember, Tail Whip, Quick Attack, Roar (1449 EXP.) There are two tiny paths in this room. Press A next to the dead end of the top one to get a MAX REVIVE, and the item in the south path is a MAX POTION. Return to the other floor. Head to the very east part of the room and grab the CALCIUM in the eastern corner. Flipping the switch doesn't give access to any rooms with extra items (except a paper note), so when you're ready, head up the stairs that's in the room directly north of the other two staircases. Head all the way east from these stairs to get IRON in the eastern room. Return and flip the statue switch, then go through the south door this time. Challenge the Scientist here. SCIENTIST $1650 Magnemite, level 33- Tackle, Sonicboom, Thundershock, Supersonic (628 EXP.) Magneton, level 33- Tackle, Sonicboom, Thundershock, Supersonic (1138 EXP.) Voltorb, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (727 EXP.) The staircase past the Scientist just leads to an empty room, so don't go there. There are two ledges next to the Scientist; you want to go down the left-hand one. There's a Scientist right near where you land. SCIENTIST $1450 Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.) Weezing, level 29- Tackle, Smog (1074 EXP.) Take the CARBOS in between the row of plants and take the stairs you see down. Head up from the stairs and enter the room on your left; fight the Burglar in here. BURGLAR $3060 Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.) Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.)

Be sure to get the item next to the statue here; it's the very powerful TM14:Blizzard! Teach it to a compatible Pokemon if you can, but don't overwrite Ice Beam in favor of it. Flip the statue switch and head out the left side of the room. Get the FULL RESTORE on the left wall and go back to the right side of the room, then up through the now-open door. There's one more Scientist to the north. SCIENTIST $1700 Magnemite, level 34- Tackle, Sonicboom, Thundershock, Supersonic (648 EXP.) Electrode, level 34- Screech, Sonicboom, Selfdestruct, Light Screen (1092 EXP.) The next switch is in the room to north; flip it and then grab the RARE CANDY in the room to the left of it. Head left, get TM22:Solarbeam on the table if you want, and go south to finally get the SECRET KEY! This will unlock the Cinnabar Island Gym doors. To exit, either use Dig or Escape Rope for the easy way out, or head back to the statue in the room with the Blizzard TM, flip that switch then head back upstairs and north to the exit. Take a stop by the Poke Center if you need to, then enter the gym! CINNABAR ISLAND GYM Style: Fire The Cinnabar Island Gym follows a different format from the others; you will advance one room at a time, and in each room you are given a quiz question from the control panel. They're mostly pretty simple, but there are a couple trick questions. If you answer correctly, the door opens and you don't have to fight the trainer. If you answer incorrectly, you have to battle. Of course, it's best to just battle the trainers anyway to gain experience, but that's up to you. All the trainers and the Gym Leader, Blaine, use Fire-type Pokemon. This means if you have a well-established Water-type, Ground-type, or Rock-type (or any Pokemon that knows a good attack of that type), that Pokemon can easily sweep the gym. Besides that, all you need to know is that Fire-types generally have strong Attack stats, so don't send in any Grass or Ice types against them. Even if you do get Burned, it doesn't damage you outside of battle, so don't be too worried if it happens. For this Gym guide, I will supply each room with the correct quiz answer and the trainer inside. Q1: YES BURGLAR $3240 Growlithe, level 36- Roar, Ember, Leer, Take Down (702 EXP.) Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.) Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.) There's an extra trainer here in the next room. either ignore him or battle him. You can

SUPER NERD $900 Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.)

Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.) Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.) Q2: NO SUPER NERD $850 Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.) Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.) Vulpix, level 34- Tail Whip, Quick Attack, Roar, Confuse Ray (459 EXP.) Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.) Q3: NO BURGLAR $3690 Ponyta, level 41- Tail Whip, Stomp, Growl, Fire Spin (1335 EXP.) Q4: NO SUPER NERD $1025 Rapidash, level 41- Tail Whip, Stomp, Growl, Fire Spin (1686 EXP.) Q5: YES BURGLAR $3330 Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499 EXP.) Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.) Q6: NO SUPER NERD $925 Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.) Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499 EXP.) After the sixth room, you've reached Blaine! GYM LEADER Blaine $4653 (uses Super Potion) TM38:Fire Blast, Volcano Badge Red/Blue: $4653 Growlithe, level 42- Ember, Leer, Take Down, Agility (819 EXP.) Ponyta, level 40- Tail Whip, Stomp, Growl, Fire Spin (1302 EXP.) Rapidash, level 42- Tail Whip, Stomp, Growl, Fire Spin (1728 EXP.) Arcanine, level 47- Roar, Ember, Take Down, Fire Blast (2145 EXP.) Yellow: $5346 Ninetales, level 48- Tail Whip, Quick Attack, Confuse Ray, Flamethrower (1830 EXP.) Rapidash, level 50- Stomp, Growl, Fire Spin, Take Down (2056 EXP.) Arcanine, level 54- Take Down, Reflect, Flamethrower, Fire Blast (2464 EXP.) In Red/Blue, Blaine sends out two pretty weak Fire-types, Growlithe and Ponyta, which should be easily disposed of with any Pokemon in your party. Rapidash is a powerful Pokemon, but Fire Spin is not a very powerful Fire attack- don't be too aggressive; Blaine doesn't have any real weapons until he sends out his Arcanine. One Fire Blast from Arcanine can easily wipe out any non-Water-type you're using, so save your best Pokemon to use against it. Surf, Earthquake, and Rock Slide are great moves that should be used to take it out. If you're lucky, Arcanine may try to Roar you to death, and that does nothing.

In Yellow the going is considerably tougher with Blaine's three evolved Fire-types, but only if you don't have a Pokemon super-effective against Fire. Ninetales is a much greater threat than Rapidash due to its powerful Flamethrower and annoying Confuse Ray, so if one of your Pokemon gets confused, you may have to switch out. Again, Arcanine has a very strong Fire Blast, but it's completely useless against Water-types. Remember, even if you think you have a winning battle going, be cautious: Blaine's Pokemon have strong Attack stats, so Take Down can do considerable damage to any of your Pokemon. Defeating Blaine gives you the Volcano Badge, and you have just one more to get before you can enter the Pokemon League! If you have a Charizard or Arcanine of your own, you can teach it Fire Blast if you want, but Flamethrower works just as well.

________________________________________________________________ 9. Earth Badge We only have one badge to go, but we've explored just about all of Kanto! If you remember all the way back in Viridian City, the gym was locked. However, with your victory over Blaine, the leader of that gym has returned and it's no longer locked! Let's stop by Pallet Town though first, shall we? Start Surfing on the rout north of Cinnabar. ROUTE 21 Wild Pokemon: Land: Pidgey- Very Common (R,B,Y) Pidgeotto- Common (R,B,Y) Rattata- Very Common (R,B,Y) Raticate- Common (R,B,Y) Tangela- Common (R,B) Water: Tentacool- Very Common (R,B,Y) Tentacruel- Rare (R,B,Y) Horsea- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Staryu- Common (R,B,Y) Magikarp- Very Common (R,B,Y) Like Route 20, Route 21 is very straightforward; it leads straight up towards your hometown. Near the top, right below Pallet, is a patch of grass on a little island that's the only spot in the game where Tangela is catchable in the wild in Red/Blue. As usual, here are the trainers littering this route (there are a few Fisherman on a couple fishing piers): SWIMMER $165 Staryu, level 33- Water Gun, Harden, Rapid Spin, Swift (748 EXP.) Wartortle, level 33- Bubble, Water Gun, Bite, Withdraw (1011 EXP.) SWIMMER $160 Poliwhirl, level 32- Bubble, Hypnosis, Water Gun, Doubleslap (897 EXP.)

Tentacool, level 32- Wrap, Poison Sting, Water Gun, Constrict (720 EXP.) Seadra, level 32- Bubble, Smokescreen, Leer, Water Gun (1062 EXP.) SWIMMER $185 Starmie, level 37- Tackle, Water Gun, Harden, Rapid Spin (1641 EXP.) FISHERMAN $1155 Seaking, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (1201 EXP.) Goldeen, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (784 EXP.) FISHERMAN $1085 Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.) Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.) SWIMMER $165 Seadra, level 33- Bubble, Smokescreen, Leer, Water Gun (1095 EXP.) Tentacruel, level 33- Wrap, Poison Sting, Water Gun, Constrict (1449 EXP.) CUE BALL $775 Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.) Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.) Tentacruel, level 31- Wrap, Poison Sting, Water Gun, Constrict (1360 EXP.) FISHERMAN $945 Magikarp, level 27- Splash, Tackle (115 EXP.) Magikarp, Magikarp, Magikarp, Magikarp, Magikarp, level level level level level 272727272728282828Splash, Splash, Splash, Splash, Splash, Peck, Peck, Peck, Peck, Tackle Tackle Tackle Tackle Tackle Whip, Whip, Whip, Whip, (115 (115 (115 (115 (115 EXP.) EXP.) EXP.) EXP.) EXP.) Horn Horn Horn Horn Attack Attack Attack Attack (1020 EXP.) (666 EXP.) (1020 EXP.) (1020 EXP.)

FISHERMAN $980 Seaking, level Goldeen, level Seaking, level Seaking, level

Tail Tail Tail Tail

Supersonic, Supersonic, Supersonic, Supersonic,

When you make landfall, walk around and visit your mom, have Professor Oak evaluate your Pokedex progress if you want (you should have a sizeable collection by this time), then either Fly or ride your bike north to Viridian. Enter the now-unlocked gym. VIRIDIAN CITY GYM Style: Ground The technical style of the gym may be Ground, but in reality, this gym is very unpredictable; you'll face many different types going against the trainers here, mostly including Poison, Ground, and Fighting-types. Your team should consist of at least four or five different types of Pokemon by now, and at levels 45-50 at the very least. This gym is a good test of how you've balanced your party; if you can defeat every trainer including the leader in one go, you're doing well. The gym has familiar-looking sliding floors you've seen

from the Team Rocket hideouts. No one around knows who the Gym Leader is; can you guess? Take one of the sliding floors left at the start and battle the first trainer here. TAMER $1560 Arbok, level 39- Poison Sting, Bite, Glare, Screech (1228 EXP.) Tauros, level 39- Tackle, Stomp, Tail Whip, Leer (1762 EXP.) Take the sliding floor to the left of him up and challenge the next trainer. BLACKBELT $1075 Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.) Go around the skinny wall to your right to battle the next trainer. TAMER $1365 Red/Blue: Nidorino, level EXP.) Nidoking, level Yellow: Nidorino, level EXP.) Nidoking, level EXP.)

39- Horn Attack, Poison Sting, Focus Energy, Fury Attack (985 39- Tackle, Horn Attack, Poison Sting, Thrash (1629 EXP.) 39- Double Kick, Poison Sting, Focus Energy, Fury Attack (985 39- Horn Attack, Double Kick, Poison Sting, Thrash (1629

Now if you head down and go right you'll come to the main middle section of the gym. There are three trainers in a row here, facing back and forth. TAMER $1365 Sandslash, level 39- Sand-Attack, Slash, Poison Sting, Swift (1362 EXP.) Dugtrio, level 39- Growl, Dig, Sand-Attack, Slash (1278 EXP.) BLACKBELT $1000 Machop, level 40- Low Kick, Leer, Focus Energy, Seismic Toss (753 EXP.) Machoke, level 40- Karate Chop, Low Kick, Leer, Focus Energy (1251 EXP.) TAMER $1720 Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.) The item ball to the right (directly above the down arrow) is a REVIVE. Challenge the trainer in the little corridor to the north of it. COOLTRAINER(m) $1505 Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.) Head left of him and fight the Blackbelt against the north wall. BLACKBELT $950 Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.)

Machop, level 38- Karate Chop, Low Kick, Leer, Focus Energy (715 EXP.) Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.) Now that the Blackbelt is out of the way, you can head across the far north corridor. Go back to the entrance and, hugging the east wall, go up to the northeast corner of the gym. Simply follow the corridor to the left and you've found the leader of the Viridian City Gym! Don't be too surprised when you discover who it is: GYM LEADER Giovanni (uses Guard Spec.) TM27:Fissure, Earth Badge Red/Blue: $4950 Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.) Dugtrio, level 42- Growl, Dig, Sand-Attack, Slash (1377 EXP.) Nidoqueen, level 44- Scratch, Poison Sting, Tail Whip, Body Slam (1828 EXP.) Nidoking, level 45- Tackle, Horn Attack, Poison Sting, Thrash (1879 EXP.) Rhydon, level 50- Stomp, Tail Whip, Fissure, Horn Drill (2185 EXP.) Yellow: $5445 Dugtrio, level 50- Dig, Sand-Attack, Fissure, Earthquake (1638 EXP.) Persian, level 53- Double Team, Screech, Fury Swipes, Slash (1680 EXP.) Nidoqueen, level 53- Double Kick, Tail Whip, Thunder, Earthquake (2202 EXP.) Nidoking, level 55- Leer, Double Kick, Thunder, Earthquake (2298 EXP.) Rhydon, level 55- Fury Attack, Rock Slide, Horn Drill, Earthquake (2403 EXP.) Yes, Giovanni from Team Rocket has returned to his gym, and now you are facing him for the third and final time. In Red/Blue, it won't be too difficult to put to rest Team Rocket's leader, given that Giovanni tends to like to waste turns with moves like Tail Whip and Growl, and using Guard Spec. His Rhyhorn and Rhydon also use Horn Drill, a one-hit KO move, but it only ever has a chance of working if 1: He attacks first or 2: You're using a Normal or Fighting-type. Even then it only works 30% of the time! This and the fact that all of Giovanni's Pokemon are Ground, Rock/Ground or Poison/Ground, makes the battle a lot easier. Water, Grass, and Ice-types all have a major advantage. In Yellow, Giovanni threatens to pound your units into the earth with Earthquake, so Flying-types (Articuno works best) are a big necessity unless you can attack their weaknesses before they hit you. Dugtrio only knows Ground-type moves, so he's helpless against a Flying-type. Persian can be annoying if you let it use Double Team enough; use a Rock Pokemon if you have one, or a Fighting type to quickly knock it out. Nidoqueen and Nidoking are the trickiest of Giovanni's minions, because not only do they know Earthquake, but also Thunder to take out your Flying-types. Fortunately, they are weak to many different types, including Ground, Psychic, Water, and Ice. Using Flyingtypes is still a good option, because Thunder is not the most accurate attack. Rhydon has super-powerful Attack stats, and it's not wise to use Flying-types against it (because Rock Slide will quickly take them out). Thankfully, it has a huge weakness to Water, Grass, and Ice-types, and can be taken out with one hit easily by a strong attack from one of those types. The key to remember is to try to take out Giovanni's Pokemon as quickly as possible, or else let his Pokemon pound on you with their strong attacks. Attack his weaknesses mercilessly and don't let up to

take care of the Team Rocket Boss for good! Talk to Giovanni after the battle and he'll explain how Team Rocket is finished, and he is now gone forever- and with that, he teleports away, never to be seen again. That's not important to you, however; you've got all eight badges! Next stop: Pokemon League.

________________________________________________________________ 10. Pokemon League Head left from Viridian City to Route 22, where if you remember, you battled Gary very early in the game. Surprise, surprise! He shows his face again! Prepare for yet another heated battle against your dreaded Rival. RIVAL Gary $3445 Red/Blue: Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.) Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.) Growlithe, level 45- Ember, Leer, Take Down, Agility (871 EXP.) Exeggcute, level 47- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (984 EXP.) Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.) Blastoise, level 53- Bite, Withdraw, Skull Bash, Hydro Pump (2409 EXP.) OR Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.) Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.) Gyarados, level 45- Bite, Dragon Rage, Leer, Hydro Pump (2062 EXP.) Growlithe, level 47- Ember, Leer, Take Down, Agility (916 EXP.) Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.) Venusaur, level 53- Vine Whip, Poisonpowder, Razor Leaf, Growth (2361 EXP.) OR Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.) Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.) Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.) Gyarados, level 47- Bite, Dragon Rage, Leer, Hydro Pump (2109 EXP.) Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.) Charizard, level 53- Leer, Rage, Slash, Flamethrower (2385 EXP.) Yellow: Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.) Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.) Magneton, level 45- Sonicboom, Thundershock, Supersonic, Thunder Wave (1342 EXP.) Ninetales, level 47- Ember, Tail Whip, Quick Attack, Roar (1753 EXP.) Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.) Vaporeon, level 53- Aurora Beam, Haze, Acid Armor, Hydro Pump (2284 EXP.) OR Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.) Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.) Ninetales, level 45- Ember, Tail Whip, Quick Attack, Roar (1716 EXP.) Cloyster, level 47- Withdraw, Supersonic, Clamp, Aurora Beam (2044 EXP.)

Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.) Jolteon, level 53- Pin Missile, Thunder Wave, Agility, Thunder (2236 EXP.) OR Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.) Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.) Cloyster, level 45- Withdraw, Supersonic, Clamp, Aurora Beam (1996 EXP.) Magneton, level 47- Thundershock, Supersonic, Thunder Wave, Swift (1398 EXP.) Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.) Flareon, level 53- Fire Spin, Smog, Leer, Flamethrower (2260 EXP.) Gary's amazing versatility is a wonder to behold. Almost every major type represented in his team, Gary can be tough to handle if your Pokemon are not well-rounded as well. The only major difference between versions is his lead-off Pokemon: In Red/Blue, it's his Pidgeot, and in Yellow it's his Sandslash. Both are actually easier to handle this time around because they've forgotten Sand-Attack. After that you'll face a barrage of different types of Pokemon you need to individually analyze and exploit the weaknesses of. In Red/Blue, it's Rock/Ground, Water, Grass, Fire, and Psychic-types, and in Yellow, it's Grass, Water, Fire, Electric, and Psychic-types. Use Water/Grass/Ice versus Rock, Electric/Grass versus Water, Fire/Ice versus Grass, Water/Ground/Rock versus Fire, Ground versus Electric, and Normal attacks versus Psychic. Gary is an excellent meter for yourself so you can judge how prepared you are for the Pokemon League. If you have a party of 4-6 balanced Normal and Special-type Pokemon around level 50 at least, you're doing well. If not, then keep going anyway, because the upcoming Victory Road offers a perfect chance to train up with the strong Wild Pokemon. After the duel, you can now proceed west to the Pokemon League front gates! What follows is walking through several areas, at eight stops giving the police officer your Badge, and then proceeding onward. After the Rainbow Badge guard, you are made to cross the water where you can fish for powerful Pokemon, and near the exit are grasses full of other rare Pokemon and capturing opportunities. Remember, with the Super Rod, you'll find more evolved Pokemon. ROUTE 23 Wild Pokemon: Land: Spearow- Very Common (R,B,Y) Fearow- Common (R,B,Y) Ekans- Very Common (R) Arbok- Common (R) Sandshrew- Very Common (B,Y) Sandslash- Common (B,Y) Nidoran(f)- Common (Y) Nidorina- Very Common (Y) Nidoran(m)- Common (Y) Nidorino- Very Common (Y) Mankey- Very Common (Y) Primeape- Rare (Y) Ditto- Very Common (R,B,Y) Water: Poliwag- Very Common (R,B,Y)

Poliwhirl- Common (R,B,Y) Slowpoke- Common (R,B,Y) Slowbro- Rare (R,B,Y) Krabby- Very Common (R,B,Y) Kingler- Common (R,B,Y) Horsea- Common (R,B,Y) Seadra- Rare (R,B,Y) Goldeen- Common (R,B,Y) Seaking- Rare (R,B,Y) Magikarp- Very Common (R,B,Y) The final guard stands right next to Victory Road entrance. Give him the Earth Badge and he'll let you through. Get prepared for the toughest stretch of the game; make sure you've stocked up on healing and restoration items! VICTORY ROAD Wild Pokemon: Zubat- Very Common (R,B,Y) Golbat- Common (R,B,Y) Venomoth- Common (R,B) Machop- Very Common (R,B,Y) Machoke- Common (R,B,Y) Geodude- Very Common (R,B,Y) Graveler- Common (R,B,Y) Onix- Common (R,B,Y) Marowak- Rare (R,B) As you can see, Graveler and Machoke are two must-catches in this area, as well as one more legendary Pokemon we'll discover later. To begin with, you need to push that boulder you see all the way to the right onto a switch, which will unblock one of the passageways. Push the boulder one down, all the way right, two up, all the way right, two up, one right and one down. Now go back to the left and walk on the now unblocked land mass to the right. At the intersection, go to the right and follow the passageway up; there are a couple cool items here. The one on the right is TM43:Sky Attack and the one on the left is a RARE CANDY. You'll have to exit and re-enter the cave to get both items. Head back to the intersection, go left and battle the trainer. Be wary: There are strong trainers here! COOLTRAINER(f) $1540 Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.) Ninetales, level 44- Ember, Tail Whip, Quick Attack, Roar (1677 EXP.) Go past this trainer and up the passage to encounter another one. COOLTRAINER(m) $1470 Ivysaur, level 42- Vine Whip, Poisonpowder, Razor Leaf, Growth (1269 EXP.) Wartortle, level 42- Water Gun, Bite, Withdraw, Skull Bash (1287 EXP.) Charmeleon, level 42- Leer, Rage, Slash, Flamethrower (1278 EXP.) Charizard, level 42- Ember, Leer, Rage, Slash (1881 EXP.) Go up the ladder next to him to the 2nd floor. Go south and push this boulder one down, one left, one down, and left onto the switch. Head up onto the land mass and fight the trainer here.

BLACKBELT $1075 Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.) Machop, level 43- Low Kick, Leer, Focus Energy, Seismic Toss (810 EXP.) Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.) Continue walking along the land mass to another trainer on your right. JUGGLER $1435 Drowzee, level 41- Headbutt, Poison Gas, Psychic, Meditate (895 EXP.) Hypno, level 41- Confusion, Headbutt, Poison Gas, Psychic (1449 EXP.) Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.) Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.) Exit the land mass south and walk right, then up along the right wall, left and battle the trainer in the middle of this small space. TAMER $1760 Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.) Golduck, level 44- Scratch, Tail Whip, Disable, Confusion (1639 EXP.) Take the FULL HEAL next to him then if you want you can go up and around the rock face to battle another trainer... JUGGLER $1680 Mr. Mime, level 48- Light Screen, Doubleslap, Meditate, Substitute (1398 EXP.) ...and take TM17:Submission next to him. Head back around the rock face and up the ladder in plain sight to the 3rd floor. Battle the trainer northeast of this ladder. COOLTRAINER(m) $1505 Exeggutor, level 43- Barrage, Hypnosis, Stomp (1953 EXP.) Cloyster, level 43- Withdraw, Supersonic, Clamp, Aurora Beam (1870 EXP.) Arcanine, level 43- Ember, Leer, Take Down, Agility (1962 EXP.) The item next to him is a useful MAX REVIVE. Ignoring the boulder, go all the way to the left north of the land mass. Take the ladder down in this little room to get to a secret area! Battle the trainer here. POKeMANIAC $2000 Charmeleon, level 40- Ember, Leer, Rage, Slash (1216 EXP.) Lapras, level 40- Mist, Body Slam, Confuse Ray, Ice Beam (1876 EXP.) Lickitung, level 40- Disable, Defense Curl, Slam, Screech (1087 EXP.) To the right on the north wall is a GUARD SPEC., and more importantly, south of that is the third and final legendary bird Moltres! Unlike the other two birds, it's not particularly helpful in the Pokemon League, but you should still capture it and add it to your collection. It's just as hard to capture as Zapdos and Articuno, however, so make sure you brought some Great Balls! See the above strategies on how to get it. Now return to the other floor and head all the way back to the right where the

boulder is. Push the boulder two up and left to the wall, then stop and pick up TM47:Explosion to the south. Push the boulder one down, four left, three down and one right onto the switch. Again, return all the way to the right and now you can traverse the unblocked land mass to the left. Fight the female trainer in the way. COOLTRAINER(f) $1505 Parasect, level 43- Stun Spore, Leech Life, Spore, Slash (1179 EXP.) Dewgong, level 43- Headbutt, Growl, Aurora Beam (1621 EXP.) Chansey, level 43- Doubleslap, Sing, Growl, Minimize (2349 EXP.) Follow the winding path southwest, then exit the land mass south and fight the couple of trainers to the east (if you still have the energy). COOLTRAINER(m) $1505 Kingler, level 43- Vicegrip, Guillotine, Stomp, Crabhammer (1897 EXP.) Tentacruel, level 43- Water Gun, Constrict, Barrier, Screech (1888 EXP.) Blastoise, level 43- Water Gun, Bite, Withdraw, Skull Bash (1935 EXP.) COOLTRAINER(f) $1505 Bellsprout, level 43- Stun Spore, Acid, Razor Leaf, Slam (774 EXP.) Weepinbell, level 43- Sleep Powder, Stun Spore, Acid, Razor Leaf (1390 EXP.) Victreebel, level 43- Vine Whip, Growth, Wrap, Poisonpowder (1759 EXP.) Head all the way east past them, hugging the south wall, until you come next to a boulder next to a hole. Just as you did at Seafoam, push in the boulder and fall in after it, then push it all the way left right onto the switch. There's TM05:Mega Kick above the switch, by the way. Now the land mass is unblocked and the exit is clear! Take the newly accessible ladder up in this room, take the ladder in the next room down, and you've finally escaped Victory Road. Go around the structure and to the north, and you'll find an area full of little statues. This is Indigo Plateau. Make your way up through them and into the building. Indigo Plateau Poke Mart: Ultra Ball- $1200 Great Ball- $600 Full Restore- $3000 Max Potion- $2500 Full Heal- $600 Revive- $1500 Max Repel- $700 This is it; you've finally reached the greatest challenge in the Pokemon world: The Elite Four. Your goal to become Champion of Kanto is to defeat the Elite Four in order, one by one; but if you lose, you have to start all over again (unless you save before each battle!). You also cannot heal your Pokemon (except by items) in between battles. Each of the Elite Four use a main single type of Pokemon, but they are mostly rather obscure types you probably haven't seen much of as of yet. First things first: Check out the Poke Mart on the left side of the building; it has the best selection of healing items in Kanto. After that, you

should be well-enough prepared by now. If you examined your Pokemon thoroughly after your last bout with Gary, you should have found the weaknesses in your team that needed to be corrected. If you're having huge problems with the Elite Four and you just can't beat them all no matter how hard you try, you have some issues with your team you need to straighten out. If your team of Pokemon is lower than around level 50, then you haven't been doing enough battling and you need to train more in Victory Road. Your team also may not be well balanced- Electric, Psychic, Ground, and Ice-types are the best Pokemon types to use versus the Elite Four. You can fill in the Electric and Ice slots easily with Zapdos and Articuno; for Psychic, the best thing to do is to raise up a Kadabra/Alakazam, and you can level up a Dugtrio from Diglett's Cave. A high-leveled team with those Pokemon can rip through the Elite Four in a hurry. If you've saved any PP Ups, Elixers or Max Elixers from the past journeys by placing them in your PC, now is a good time to put them back in your inventory. When you're prepared, enter the chamber to begin your battle against the first member of the Elite Four: Lorelei. ELITE Lorelei (uses Super Potion) $5544 Red/Blue: Dewgong, level 54- Growl, Aurora Beam, Rest, Take Down (2035 EXP.) Cloyster, level 53- Supersonic, Clamp, Aurora Beam, Spike Cannon (2305 EXP.) Slowbro, level 54- Growl, Water Gun, Withdraw, Amnesia (1897 EXP.) Jynx, level 56- Doubleslap, Ice Punch, Body Slam, Thrash (1644 EXP.) Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628 EXP.) Yellow: Dewgong, level 54- Bubblebeam, Aurora Beam, Rest, Take Down (2035 EXP.) Cloyster, level 53- Supersonic, Clamp, Ice Beam, Spike Cannon (2305 EXP.) Slowbro, level 54- Surf, Withdraw, Amnesia, Psychic (1897 EXP.) Jynx, level 56- Lovely Kiss, Doubleslap, Ice Punch, Thrash (1644 EXP.) Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628 EXP.) Lorelei, as you can see, is the Ice Master of the Elite Four. All of her Pokemon are part Ice-however, they also all (except Jynx) share a Water type. This means Electric types really shine against her party, and they are your best option to use against her. Any team without an Electric-type will really have a tough time ahead, especially due to the Freezing powers of her Cloyster, Jynx, and Lapras. If your Pokemon is frozen, it can't move- it can't do anything. So if you don't have any Full Restores or Full Heals with you and a Pokemon gets frozen, you'll pretty much have to restart. In all of the Elite Four matches, they use the same Pokemon in all three versions but their movesets are upgraded in Yellow to make the battles more difficult. Dewgong, her leadoff Pokemon, isn't a major threat. It uses Rest to annoy you and refill its health, but you should take that opportunity to pound it into oblivion while it's sleeping. The Cloyster can be easier or more difficult, depending on if you have an Electric-type with you. Its Special is very low, so almost any Electric-type attack will KO it in one hit. Don't try to take it down with normal attacks; its Defense is too high for that. Also in Yellow, Cloyster has an added threat of Freezing your Pokemon. In Red/Blue, the Slowbro won't do much, but in Yellow it's a

Special monster. Its Amnesia raises its Special stat very high, making it not only difficult to take out with Special attacks but also makes its Surf and Psychic attacks very powerful. Speed is necessary versus Slowbro here. Jynx is Lorelei's most fragile Pokemon, and you can take it out with almost any of your Pokemon, but you should still be cautious of its freezing Ice Punch. If it puts you to sleep, play the Poke Flute to wake your Pokemon up. Lapras is a beast, with both Blizzard and Hydro Pump attacks. If a Pokemon gets nailed by Blizzard in most cases it faints, so using Pokemon resistant to those attacks and Electric- types is again necessary. Don't be afraid to sacrifice a Pokemon as long as you brought along some Revives. Whatever you do, don't use Grass, Ground, Flying, or Dragon types! Those units will be very much more susceptible to freezing. One down, three more to go. Enter the door that opens to find yourself in a boulder-filled room with the second Elite Four member, Bruno. Save and start Battle 2. ELITE Bruno (uses X Defend) $5742 Red/Blue: Onix, level 53- Rock Throw, Rage, Slam, Harden (1225 EXP.) Hitmonchan, level 55- Ice Punch, Thunderpunch, Mega Punch, Counter (1650 EXP.) Hitmonlee, level 55- Jump Kick, Focus Energy, Hi Jump Kick, Mega Kick (1638 EXP.) Onix, level 56- Rock Throw, Rage, Slam, Harden (1296 EXP.) Machamp, level 58- Leer, Focus Energy, Fissure, Submission (2398 EXP.) Yellow: Onix, level 53- Screech, Dig, Slam, Rock Slide (1225 EXP.) Hitmonchan, level 55- Fire Punch, Ice Punch, Thunderpunch, Double Team (1650 EXP.) Hitmonlee, level 55- Double Kick, Double Team, Hi Jump Kick, Mega Kick (1638 EXP.) Onix, level 56- Screech, Earthquake, Slam, Rock Slide (1296 EXP.) Machamp, level 58- Karate Chop, Leer, Strength, Submission (2398 EXP.) Bruno, the Fighting Master, follows a pretty simple strategy: Beef up his own Pokemon with X Defend and other defensive moves, lower yours, and then finally attack. Unless you let him build up his strength that much, Bruno should be easier to defeat than Lorelei. Bruno uses two Onix and three Fighting-types in his party. Both of the Onix, particularly in Red/Blue, are very simple to defeat with any Water, Grass, or Ice attack, or even most supereffective physical attacks due to its low HP. In Yellow, don't let his Onix use Screech without knocking it out right afterwards; an Earthquake or Rock Slide really hurts when that happens! Hitmonchan and Hitmonlee are two sub-par Fightingtypes; Hitmonchan has a good variety but hardly any attack power, and Hitmonlee has low Defense. Machamp can be very dangerous with Submission if your Pokemon have lowered Defense, but fortunately it's too slow for Fissure to be effective. Any Flying-type on your team with Fly can easily decimate Bruno's Fighting-types and render most of his attacks pretty ineffective; and a Psychic-type such as Kadabra or Hypno works just as well if not better. Just prevent him from using one of his startlingly powerful attacks on one of your weaker Pokemon, and you should

be fine. You're now halfway through the Elite Four. Enter through the door past Bruno into a grave-filled room. Can you guess the specialty of Agatha, the third Elite Four member? ELITE Agatha (uses Super Potion) $5940 Red/Blue: Gengar, level 56- Confuse Ray, Night Shade, Hypnosis, Dream Eater (2280 EXP.) Golbat, level 56- Supersonic, Confuse Ray, Wing Attack, Haze (2052 EXP.) Haunter, level 55- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1485 EXP.) Arbok, level 58- Bite, Glare, Screech, Acid (1827 EXP.) Gengar, level 60- Confuse Ray, Night Shade, Toxic, Dream Eater (2442 EXP.) Yellow: Gengar, level 56- Lick, Confuse Ray, Mega Drain, Substitute (2280 EXP.) Golbat, level 56- Leech Life, Supersonic, Toxic, Wing Attack (2052 EXP.) Haunter, level 55- Lick, Confuse Ray, Hypnosis, Dream Eater 1485 EXP.) Arbok, level 58- Wrap, Glare, Screech, Acid (1827 EXP.) Gengar, level 60- Confuse Ray, Psychic, Hypnosis, Dream Eater (2442 EXP.) The Ghost Master of the Elite Four uses very different methods of fainting your Pokemon than the others. Instead of inflicting direct damage, most of the time she'll prefer to first confuse your Pokemon with Confuse Ray, then either put them to sleep and attack with Dream Eater (most common), paralyze with Lick, or poison with Toxic. To battle her effectively you need to realize the importance of switching your lead Pokemon when it gets confused; you can't afford to take the risk of damaging yourself most of the time. If a Pokemon gets poisoned don't worry about it, but if it gets paralyzed make sure to cure it with Full Heal or Full Restore. Using the Poke Flute to awaken a sleeping Pokemon can also be a lifesaver. Agatha uses three Ghost types- remember, you can't damage them with any Normal or Fighting-type attacks, but besides that, anything is fair game. Because all of Agatha's Pokemon are part Poison-type, a Psychic-type can sweep this team quickly, but besides that you may need some help. Attack the ghosts with physical attacks more often because they have low Defense; Earthquake and Dig are particularly dangerous. The Golbat acts similarly to the Ghosts but is easier to take out; use any Ice, Electric, Rock, or Psychic attack to take it out. The Arbok is hardly a threat except for the possibility of it messing up your Pokemon with Screech, Glare and Wrap. Again, speed is your best friend. Lastly, don't forget in Yellow about that second Gengar's Psychic attack! After the battle your Pokemon may or may not be severely damaged by now; heal any injuries you've sustained from the last few battles, make sure your PP gauges are in decent condition, and enter the next room. Walk down the corridor to battle the final Elite Four member: Dragon Master Lance! ELITE Lance (uses Hyper Potion) $6138 Red/Blue: Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.) Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.) Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.) Aerodactyl, level 60- Supersonic, Bite, Take Down, Hyper Beam (2596 EXP.)

Dragonite, level 62- Agility, Slam, Barrier, Hyper Beam (2895 EXP.) Yellow: Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.) Dragonair, level 56- Thunder Wave, Slam, Thunderbolt, Hyper Beam (1728 EXP.) Dragonair, level 56- Wrap, Bubblebeam, Ice Beam, Hyper Beam (1728 EXP.) Aerodactyl, level 60- Wing Attack, Swift, Fly, Hyper Beam (2596 EXP.) Dragonite, level 62- Blizzard, Thunder, Fire Blast, Hyper Beam (2895 EXP.)

Dragons are certainly a type you haven't seen much of at all- these mythical beasts have many type resistances, but one big weakness: Ice! If you have a surviving Pokemon in your team with Ice Beam or Blizzard, you've pretty much got this battle under your belt. If not, you've got a tough battle ahead. All of Lance's Pokemon naturally know Hyper Beam- the strongest attack in the Pokemon world outside of Selfdestruct and Explosion; however, it takes them a complete turn to recharge the attack, giving you two chances to strike back if you survive the strike. Lance also uses Hyper Potion to refill his Pokemon's health; a way around this is to use a less damaging move first, then attack with a powerful one to knock it out. Gyarados, the leadoff Pokemon, isn't weak to Ice, but severely weak to Electric. If you don't have any Electric attacks, use your most powerful special attack. The two Dragonites have thankfully weak Hyper Beams and are easy to take down in Red/Blue, but they mix it up a little bit in Yellow. Make sure to remember that the first Dragonite knows Thunderbolt and the second Dragonite knows Bubblebeam and Ice Beam so you don't get caught in a bad match and accidentally lose a Pokemon. Lance's Aerodactyl is lightning-fast and will most often get the first strike, but fortunately it doesn't know Earthquake or Rock Slide so it can't do a whole lot of damage. It is also severely weak to Ice, and has weaknesses to Water and Electric also. The Dragonite has an insanely powerful Hyper Beam that can knock out almost any of your units, and is the biggest threat on Lance's team unless you can use an Ice attack to quickly dispose of it. In Yellow, Dragonite knows the three most powerful elemental attacks, so all you can do is go blitzkrieg against it to knock it out in the fastest possible way. Overall, high-Defense Pokemon are your friends in this battle, because they should be able to withstand Lance's Hyper Beams with ease and knock them out while they're recharging. You've finally defeated the Elite Four and become Champion! Or so it seems. What's that? Oh no, Lance tells you that someone else defeated him and became Champion before you did and you have to beat him before you can claim the title yourself! Who is this person? Enter the next room to see.. (Save your game beforehand!) CHAMPION Gary (uses Full Restore) $6435 Red/Blue: Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.) Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.) Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.) Arcanine, level 61- Roar, Ember, Leer, Take Down (2842 EXP.)

Exeggutor, level 63- Barrage, Hypnosis, Stomp (2805 EXP.) Blastoise, level 65- Bite, Withdraw, Blizzard, Hydro Pump (2944 EXP.) OR Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.) Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.) Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.) Gyarados, level 61- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2796 EXP.) Arcanine, level 63- Roar, Ember, Leer, Take Down (2875 EXP.) Venusaur, level 65- Razor Leaf, Growth, Mega Drain, Solarbeam (2896 EXP.) OR Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.) Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.) Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.) Exeggutor, level 61- Barrage, Hypnosis, Stomp (2770 EXP.) Gyarados, level 63- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2826 EXP.) Charizard, level 65- Rage, Slash, Fire Blast, Fire Spin (2920 EXP.) Yellow: Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.) Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.) Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.) Ninetales, level 61- Tail Whip, Quick Attack, Confuse Ray, Fire Spin (2369 EXP.) Magneton, level 63- Thunderbolt, Thunder Wave, Swift, Screech (2052 EXP.) Vaporeon, level 65- Quick Attack, Aurora Beam, Haze, Hydro Pump (2791 EXP.) OR Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.) Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.) Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.) Cloyster, level 61- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2653 EXP.) Ninetales, level 63- Tail Whip, Quick Attack, Confuse Ray, Fire Spin (2403 EXP.) Jolteon, level 65- Quick Attack, Pin Missile, Thunder Wave, Thunder (2743 EXP.) OR Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.) Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.) Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.) Magneton, level 61- Thunderbolt, Thunder Wave, Swift, Screech (2011 EXP.) Cloyster, level 63- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2698 EXP.) Flareon, level 65- Quick Attack, Fire Spin, Smog, Flamethrower (2767 EXP.) Gary, the one who has been your Rival the entire game, is primed for one final showdown between yours and his Pokemon. Who will win? You, if you've trained your Pokemon properly. In Red/Blue, Gary leads off with his trademark Pidgeot, which thankfully still doesn't have Sand-Attack. Use any of your Electric or Ice attacks to take it down, or any physical Pokemon in general. Alakazam can be very deadly if it uses Reflect to bolster its Defense; its Psychic attack is extremely strong. Send out your fastest physical Pokemon and use your best physical attack: Earthquake, Drill Peck, Body Slam, etc. Don't be afraid to sacrifice one of you Pokemon if you have to. Rhydon is much easier to handle; it doesn't attack except for Fury Attack, and can be fainted using any Water, Grass, or Ice attack. After Gary's first three Pokemon, his team changes depending on his

starter and your knowledge of types comes into play. Use Fire, Ice or Flying attacks against Exeggutor and Venusaur; Electric and Grass attacks against his Gyarados and Blastoise; and Water, Rock or Ground against his Arcanine and Charizard. Of them all, the Pokemon with the most serious threats are Blastoise (Blizzard, Hydro Pump), Gyarados (Hydro Pump, Hyper Beam), and Charizard (Fire Blast). Don't play conservatively, don't hold anything back, come at Gary with full force and you should come out the winner. In Yellow, it's his Sandslash leading off again, and it has a nasty Earthquake attack waiting to knock out one of your weaker Pokemon. Knock it out with a good Water, Ice, or Grass attack. The Alakazam here isn't as strong as in the Red/Blue versions, because it has no Reflect. Easily take it out with your best physical attacks. Exeggutor doesn't know any powerful attacks, but it can still wear down your Pokemon with Hypnosis and Leech Seed. Wake up your Pokemon with the Poke Flute if it gets on your nerves. Again the last three Pokemon vary depending on Gary's starter; however, you will always face Water, Fire, and Electric types. Use Electric and Grass attacks against Cloyster and Vaporeon, Water, Rock or Ground attacks against Ninetales and Flareon, and Ground attacks against Magneton and Jolteon. Watch out for Cloyster's Ice Beam if you're attacking it with a Grass type. Vaporeon, Jolteon and Flareon all have lousy Defense, so keep that in mind if you're having trouble. As stated before, use all your strength against Gary, because this is truly the final battle. When you defeat him, you become Pokemon League Champion! Professor Oak walks in and leads you to the final chamber, where all the Pokemon in your party are inducted into the Hall of Fame. You get to have your Pokedex rated by Oak, and your Trainer stats are displayed. The credits roll past, and the words "THE END" appear on the screen. Don't let that fool you. This game is far from over.

________________________________________________________________ 11. Beyond Defeating the Elite Four, first of all, gives you access to the Unknown Dungeon hidden around Cerulean City. In it are wild Pokemon much stronger than you've seen before, as well as the ultimate Pokemon in the game: Mewtwo. This makes it not only an excellent place to train, but also a place where you can capture many evolved Pokemon. Bring as many Great Balls as you can hold whenever you venture into the Unknown Dungeon, as well as your best Pokemon. To access it, head over to Cerulean City, up Nugget Bridge, and then to the left. Surf down this river to the south and you'll find a cave. Earlier this would have been blocked by a trainer, but you have nothing holding you back now. UNKNOWN DUNGEON Wild Pokemon: Land:

Arbok- Very Common (R) Raichu- Common (R,B) Sandslash- Very Common (B,Y) Wigglytuff- Rare (R,B) Golbat- Very Common (R,B,Y) Gloom- Common (Y) Parasect- Very Common (R,B,Y) Venomoth- Common (R,B,Y) Weepinbell- Common (Y) Kadabra- Very Common (R,B) Graveler- Common (Y) Magneton- Common (R,B,Y) Dodrio- Common (R,B) Hypno- Common (R,B) Electrode- Common (R,B,Y) Marowak- Common (R,B) Lickitung- Common (Y) Rhyhorn- Very Common (Y) Rhydon- Common (R,B,Y) Chansey- Rare (R,B,Y) Ditto- Very Common (R,B,Y) Water: Poliwag- Very Common (R,B,Y) Poliwhirl- Common (R,B,Y) Slowpoke- Very Common (R,B,Y) Slowbro- Common (R,B,Y) Krabby- Very Common (R,B,Y) Kingler- Common (R,B,Y) Horsea- Very Common (R,B,Y) Seadra- Common (R,B,Y) Goldeen- Very Common (R,B,Y) Seaking- Common (R,B,Y) Magikarp- Very Common (R,B,Y) The Unknown Dungeon has a completely different layout between Red/Blue and Yellow, so I will divide this section of the walkthru into two parts. In all versions, be sure to explore all new areas thoroughly for new Pokemon, and fish around in the water for plenty of evolved Water-types. RED/BLUE: Go up the path and ignore the first ladder, then Surf around and take the ladder to the north. On this floor there are a bunch of winding paths, but all you can do here is go south and grab the PP UP on the right. Take the same ladder back down to the first floor. Surf to the left (the item on the single dry space is a MAX ELIXER). The path splits off again with a water path to the southwest and a land mass to the north. There's a NUGGET on the land mass and a ladder which leads to the 2nd floor; follow the path, get the FULL RESTORE and keep going to reach the next ladder. If you took the water path at the intersection, it leads to another FULL RESTORE but ends up at the same spot, so it's a sort of shortcut. Where the two paths meet up, head south, left against the wall and up the ladder. Again in the 2nd floor, follow the path right, down, left picking up an ULTRA BALL, then up finally to get to the ladder. Take it down, then take the following ladder down to get to the bottom floor. Wild Pokemon levels grow seriously high here. From here, go all

the way right to get a MAX REVIVE. Now go back and take the obvious winding path to another platform above some water. Take the ULTRA BALL on it and zig-zag through the water and land to get to Mewtwo's platform in the southeast corner! YELLOW: Begin by Surfing to the left from the entrance. Where a path branches off north, you can get a MAX ELIXER. Surf all the way left then take the ladder up to the 2nd floor maze. Follow the northeast path to get an ULTRA BALL, then go down the southeast path until it branches off north and south. Take the north path for a MAX REVIVE, and both paths meet up at the same place. Head up and take the ladder down. Surf southeast for a RARE CANDY, then go back and get the ULTRA BALL on the platform. Head south and around to take the next ladder up. Where the path splits, take the north path for a FULL RESTORE, and the other path goes down and then up against the east wall to the next ladder. Go southeast for a MAX REVIVE, then follow the path all the way left to get to the 2nd floor maze yet again. Go left; there's a RARE CANDY to the south and the next ladder to the north. Take the next ladder down to get to the bottom floor. Follow the winding path until it splits; get the MAX ELIXER to the east and then go down river, you can get both a platform to the left, and another winding path. In BALL and in the southeast the other path. Where it meets MAX REVIVE and an ULTRA BALL on if you Surf to the right you'll the northeast corner is another corner is Mewtwo's platform. a the get to ULTRA

Mewtwo is the strongest Pokemon in the game; a deadly Psychic-type with insane stats and very difficult to catch. Indeed, if you've saved your Master Ball for this moment, use it now because you most likely won't have a better need for it. If you used it on a legendary bird like Articuno, though, do not despair; it is not impossible to catch using conventional methods. The best way is by sending out your Articuno (or your strongest Water/Ice-type Pokemon), use Ice Beam or Blizzard, and hope it freezes him. If Mewtwo is frozen, he can't move a muscle, so he'll be easy to catch now with Great Balls. If you can't freeze him, you can try for paralysis or sleep, but it'll be much harder. Also be sure to lower his health as much as you can before you start throwing balls, so your chances are best. Remember, as long as you've saved beforehand, you can keep trying as much as you want. After you catch him, the most powerful Pokemon of all is in your hands! Have some fun testing him out against the Elite Four if you want. You now have explored every area of Kanto. The Elite Four is always open to your challenge so you can continue battling them earning cash and experience as often as you like. Your main quest now, of course, becomes capturing all 150 Pokemon and building a competitive battling team! To enter the world of competitive battling (which uncovers the true depth and beauty of the Pokemon game) see section D. You should have a substantial collection by now if you've been slowly capturing them throughout the game, according to the Wild Pokemon charts. Need some help getting those you missed? See section C for complete charts on

both locations of every catchable Pokemon and evolution requirements. Now if you're playing only one version, it's obviously impossible to obtain all 150 Pokemon for your Pokedex, due to version-exclusives, one-time-only event Pokemon (Bulbasaur/Charmander/Squirtle, Hitmonlee/Hitmonchan, Vaporeon/Jolteon/Flareon, and Omanyte/Kabuto), plus four Pokemon that only evolve by trading. This makes for a possibility of 125 obtainable Pokemon in Red and Blue and 129 obtainable Pokemon in Yellow. Of course, to complete your collection, you will need to hook up with as many friends as you can and start some trades!

################################################################ C. Charts, Lists, and Glitches ________________________________________________________________ 1. Type Compatibility Chart Key: + = 2x damage, - = 1/2 damage, X = no effect ... = normal Nr:Fi:Wa:Gr:El:Ic:Fg:Po:Gd:Fl:Ps:Bu:Rk:Gh:Dr: Nr:.....................................-.....X Fi:...-...-..+.....+....................-.....Wa:...+...-..-.....-........+...........+.....Gr:...-...+..-...........-..+..-.....-..+.....El:.......+..-..-...........X..+..............Ic:...-...-..+.....-........+..+..............+ Fg:.+..............+.....-.....-..-.....+..X... Po:..........+...........-..-........+..-..-... Gd:...+......-..+........+.....X.....-..+...... Fl:..........+..-....+...............+..-...... Ps:..................+...+........-............ Bu:...-......+.......-...-.....-..+........-... Rk:...+............+.-......-..+.....+......... Gh:.X.............................+........+... Dr:...........................................+

________________________________________________________________ 2. TM/HM Locations TM01:Mega Punch- Mt. Moon, Celadon Dept. Store ($3000) TM02:Razor Wind- Team Rocket Hideout, Celadon Dept. Store ($2000) TM03:Swords Dance- Silph Co. TM04:Whirlwind- Route 4 TM05:Mega Kick- Celadon Dept. Store ($3000) TM06:Toxic- Fuchsia Gym TM07:Horn Drill- Team Rocket Hideout, Celadon Dept. Store ($2000) TM08:Body Slam- S.S.Anne TM09:Take Down- Silph Co., Celadon Dept. Store ($3000)

TM10:Double-Edge- Team Rocket Hideout TM11:Bubblebeam- Cerulean Gym TM12:Water Gun- Mt. Moon TM13:Ice Beam- Celadon Dept. Store Rooftop Square TM14:Blizzard- Pokemon Mansion TM15:Hyper Beam- Celadon Game Corner (5500 coins) TM16:Pay Day- Route 12 TM17:Submission- Celadon Dept. Store ($3000) TM18:Counter- Celadon Dept. Store 3rd Floor TM19:Seismic Toss- Route 25 TM20:Rage- Route 15 TM21:Mega Drain- Celadon Gym TM22:Solarbeam- Pokemon Mansion TM23:Dragon Rage- Celadon Game Corner (3300 coins) TM24:Thunderbolt- Vermilion Gym TM25:Thunder- Power Plant TM26:Earthquake- Silph Co. TM27:Fissure- Viridian Gym TM28:Dig- Cerulean City TM29:Psychic- Saffron City TM30:Teleport- Route 9 TM31:Mimic- Saffron City TM32:Double Team- Safari Zone, Celadon Dept. Store ($1000) TM33:Reflect- Power Plant, Celadon Dept. Store ($1000) TM34:Bide- Pewter Gym TM35:Metronome- Cinnabar Lab TM36:Selfdestruct- Silph Co. TM37:Egg Bomb- Safari Zone, Celadon Dept. Store ($2000) TM38:Fire Blast- Cinnabar Gym TM39:Swift- Route 12 TM40:Skull Bash- Safari Zone TM41:Softboiled- Celadon City TM42:Dream Eater- Viridian City TM43:Sky Attack- Victory Road TM44:Rest- S.S.Anne TM45:Thunder Wave- Route 24 TM46:Psywave- Saffron Gym TM47:Explosion- Victory Road TM48:Rock Slide- Celadon Dept. Store Rooftop Square TM49:Tri Attack- Celadon Dept. Store Rooftop Square TM50:Substitute- Celadon Game Corner (7700 coins) HM01:Cut- S.S.Anne HM02:Fly- Route 12 HM03:Surf- Safari Zone HM04:Strength- Fuchsia City HM05:Flash- Route 2

_________________________________________________________________ 3. Pokemon Locations Bulbasaur- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Cerulean City house) Charmander- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Route 24 trainer) Squirtle- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Vermilion City police

officer) Caterpie- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow: Viridian Forest) Metapod- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow: Viridian Forest) Weedle- (Red/Blue: Viridian Forest, Routes 2, 24, and 25) Kakuna- (Red/Blue: Viridian Forest, Routes 2, 24, and 25) Pidgey- (Red/Blue: Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 24, and 25; Yellow: Routes 1, 2, 3, 5, 6, 7, 8, 11, 12, 13, 14, 15, 24, and 25) Pidgeotto- (Red/Blue: Routes 12, 13, 14, 15, and 21; Yellow: Viridian Forest, Routes 5, 6, 7, 8, 11, 12, 13, 14, 15, 21, 24, and 25) Rattata- (Red/Blue: Routes 1, 2, 4, 9, 10, 16, 17, 18, 21, and 22; Yellow: Pokemon Mansion, Routes 1, 2, 3, 4, 7, 8, 9, 10, 11, 16, 17, 18, 21, and 22) Raticate- (Red/Blue: Routes 16, 17, 18, and 21; Yellow: Pokemon Mansion, Routes 9, 11, 16, 17, 18, and 21) Spearow- (Red/Blue: Routes 3, 4, 9, 10, 11, 16, 17, 18, 22, and 23; Yellow: Routes 3, 4, 9, 10, 16, 17, 18, 22, and 23) Fearow- (Red/Blue: Routes 16, 17, 18, and 23; Yellow: 9, 16, 17, 18, and 23) Ekans- (Red: Routes 4, 8, 9, 11, and 23) Arbok- (Red: Unknown Dungeon, Route 23) Pikachu- (Red/Blue: Viridian Forest and Power Plant; Yellow: Prof. Oak in Pallet Town) Raichu- (Red/Blue: Power Plant and Unknown Dungeon) Sandshrew- (Blue/Yellow: Routes 4, 8, 9, 11, and 23) Sandslash- (Blue/Yellow: Unknown Dungeon, Route 23) Nidoran(f)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes 2, 9, 10, 22, and 23) Nidorina- (Red: Safari Zone, Coin Exchange; Blue: Safari Zone; Yellow: Safari Zone, Route 23) Nidoran(m)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes 2, 9, 10, 22, and 23) Nidorino- (Red: Safari Zone; Blue: Safari Zone, Coin Exchange; Yellow: Safari Zone, Route 23) Clefairy- (Red/Blue: Mt. Moon, Coin Exchange; Yellow: Mt. Moon) Vulpix- (Blue: Pokemon Mansion, Routes 7 and 8; Yellow: Coin Exchange, Pokemon Mansion, Routes 7 and 8) Jigglypuff- (Red/Blue: Route 3; Yellow: Routes 5, 6, 7, and 8) Wigglytuff- (Red/Blue: Unknown Dungeon; Yellow: Coin Exchange) Zubat- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, Seafoam Islands, and Victory Road) Golbat- (Red/Blue/Yellow: Seafoam Islands, Victory Road, and Unknown Dungeon) Oddish- (Red: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow: Routes 12, 13, 14, 15, 24, and 25) Gloom- (Red: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon, Routes 12, 13, 14, and 15) Paras- (Red/Blue/Yellow: Mt. Moon and Safari Zone) Parasect- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon) Venonat- (Red/Blue: Safari Zone, Routes 12, 13, 14, and 15; Yellow: Routes 12, 13, 14, 15, 24, and 25) Venomoth- (Red/Blue: Safari Zone, Victory Road and Unknown Dungeon; Yellow:

Unknown Dungeon, Routes 12, 13, 14, and 15) Diglett- (Red/Blue/Yellow: Diglett's Cave) Dugtrio- (Red/Blue/Yellow: Diglett's Cave) Meowth- (Blue: Routes 5, 6, 7, and 8) Psyduck- (Red/Blue: Cerulean City, Cerulean City Gym, Safari Zone, Fuchsia City, Seafoam Islands, Routes 4, 19, 24, and 25; Yellow: Route 6) Golduck- (Red/Blue/Yellow: Seafoam Islands) Mankey- (Red: Routes 5, 6, 7, and 8; Yellow: Routes 3, 4, 22, and 23) Primeape- (Yellow: Route 23) Growlithe- (Red: Pokemon Mansion, Routes 7 and 8; Yellow: Pokemon Mansion) Poliwag- (Red/Blue/Yellow: Viridian City, Cerulean City, Celadon City, Unknown Dungeon, Routes 10, 22, and 23) Poliwhirl- (Red/Blue/Yellow: Cerulean City, Celadon City, Unknown Dungeon, Routes 10 and 23) Abra- (Red/Blue: Coin Exchange, Routes 24 and 25; Yellow: Coin Exchange, Routes 5, 6, 7, and 8) Kadabra- (Red/Blue: Unknown Dungeon; Yellow: Routes 7 and 8) Machop- (Red/Blue: Rock Tunnel and Victory Road; Rock Tunnel, Victory Road, Route 10) Bellsprout- (Blue: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow: Routes 12, 13, 14, 15, 24, and 25) Weepinbell- (Blue: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon, Routes 12, 13, 14, and 15) Tentacool- (Red/Blue/Yellow: Pallet Town, Vermilion City, Seafoam Islands, Routes 12, 13, 17, 19, 20, and 21) Tentacruel- (Red/Blue/Yellow: Seafoam Islands, Routes 19, 20, and 21) Geodude- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, and Victory Road) Graveler- (Red/Blue: Victory Road; Yellow: Victory Road and Unknown Dungeon) Ponyta- (Red/Blue: Pokemon Mansion; Yellow: Routes 16, 17, and 18) Slowpoke- (Red/Blue: Celadon City, Safari Zone, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 10 and 23; Yellow: Celadon City, Safari Zone, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 10, 12, 13, and 23) Slowbro- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23) Magnemite- (Red/Blue: Power Plant; Yellow: Power Plant, Route 10) Magneton- (Red/Blue/Yellow: Power Plant and Unknown Dungeon) Farfetch'd- (Red/Blue: Vermilion City trade; Yellow: Routes 12 and 13) Doduo- (Red/Blue: Safari Zone, Routes 16, 17, and 18; Yellow: Routes 16, 17, and 18) Dodrio- (Red/Blue: Unknown Dungeon; Yellow: Routes 16, 17, and 18) Seel- (Red/Blue/Yellow: Seafoam Islands) Dewgong- (Red/Blue/Yellow: Seafoam Islands) Grimer- (Red/Blue: Pokemon Mansion; Yellow: Power Plant and Pokemon Mansion) Muk- (Red/Blue: Pokemon Mansion; Yellow: Power Plant and Pokemon Mansion) Shellder- (Red/Blue/Yellow: Vermilion City, Seafoam Islands, Cinnabar Island, Routes 6 and 11) Gastly- (Red/Blue/Yellow: Pokemon Tower) Haunter- (Red/Blue/Yellow: Pokemon Tower) Onix- (Red/Blue/Yellow: Rock Tunnel and Victory Road) Drowzee- (Red/Blue/Yellow: Route 11) Hypno- (Red/Blue: Unknown Dungeon) Krabby- (Red/Blue: Cerulean City, Cerulean City Gym, Vermilion City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 24, and 25; Yellow: Cerulean City,

Vermilion City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 23, 24, and 25) Kingler- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23) Voltorb- (Red/Blue: Power Plant, Route 10; Yellow: Power Plant) Electrode- (Red/Blue/Yellow: Power Plant and Unknown Dungeon) Exeggcute- (Red/Blue/Yellow: Safari Zone) Cubone- (Red/Blue: Pokemon Tower; Yellow: Safari Zone) Marowak- (Red/Blue: Victory Road and Unknown Dungeon; Yellow: Safari Zone) Hitmonlee- (Red/Blue/Yellow: Saffron City karate dojo) Hitmonchan- (Red/Blue/Yellow: Saffron City karate dojo) Lickitung- (Red/Blue: Route 18 trade; Yellow: Unknown Dungeon) Koffing- (Red/Blue: Pokemon Mansion) Weezing- (Red/Blue: Pokemon Mansion) Rhyhorn- (Red/Blue: Safari Zone; Yellow: Safari Zone and Unknown Dungeon) Rhydon- (Red/Blue/Yellow: Unknown Dungeon) Chansey- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon) Tangela- (Red/Blue: Route 21; Yellow: Safari Zone) Kangaskhan- (Red/Blue/Yellow: Safari Zone) Horsea- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 19, 20, 21, and 23) Seadra- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23) Goldeen- (Red/Blue: Cerulean City, Cerulean City Gym, Celadon City, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Cerulean City, Celadon City, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25) Seaking- (Red/Blue/Yellow: Fuchsia City, Seafoam Islands, Unknown Dungeon, Route 23) Staryu- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Routes 19, 20, and 21) Mr. Mime- (Red/Blue/Yellow: Route 2 trade) Scyther- (Red/Yellow: Coin Exchange, Safari Zone) Jynx- (Red/Blue: Cerulean City trade) Electabuzz- (Red: Power Plant) Magmar- (Blue: Pokemon Mansion) Pinsir- (Blue/Yellow: Coin Exchange, Safari Zone) Tauros- (Red/Blue/Yellow: Safari Zone) Magikarp- (Red/Blue: Pallet Town, Viridian City, Cerulean City, Cerulean City Gym, Vermilion City, Celadon City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 10, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 10, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25 Gyarados- (Yellow: Fuchsia City) Lapras- (Red/Blue/Yellow: Saffron City man) Ditto- (Red/Blue: Unknown Dungeon, Routes 13, 14, 15, and 23; Yellow: Pokemon Mansion, Unknown Dungeon, Routes 13, 14, 15, and 23) Eevee- (Red/Blue/Yellow: Celadon City mansion) Porygon- (Red/Blue/Yellow: Coin Exchange) Omanyte- (Red/Blue/Yellow: Cinnabar Island lab)

Kabuto- (Red/Blue/Yellow: Cinnabar Island lab) Aerodactyl- (Red/Blue/Yellow: Cinnabar Island lab) Snorlax- (Red/Blue/Yellow: Routes 12 and 16) Articuno- (Red/Blue/Yellow: Seafoam Islands) Zapdos- (Red/Blue/Yellow: Power Plant) Moltres- (Red/Blue/Yellow: Victory Road) Dratini- (Red/Blue: Coin Exchange, Safari Zone; Yellow: Safari Zone) Dragonair- (Red/Blue/Yellow: Safari Zone) Mewtwo- (Red/Blue/Yellow: Unknown Dungeon) Mew- (Red/Blue/Yellow: Mew Glitch <see part 7 of this section>)

______________________________________________ 4. Pokemon Evolutions Bulbasaur-> Ivysaur at level 16-> Venusaur at level 32 Charmander-> Charmeleon at level 16-> Charizard at level 36 Squirtle-> Wartortle at level 16-> Blastoise at level 36 Caterpie-> Metapod at level 7-> Butterfree at level 10 Weedle-> Kakuna at level 7-> Beedrill at level 10 Pidgey-> Pidgeotto at level 18-> Pidgeot at level 36 Rattata-> Raticate at level 20 Spearow-> Fearow at level 20 Ekans-> Arbok at level 22 Pikachu-> Raichu w/Thunder Stone Sandshrew-> Sandslash at level 22 Nidoran(f)-> Nidorina at level 16-> Nidoqueen w/Moon Stone Nidoran(m)-> Nidorino at level 16-> Nidoking w/Moon Stone Clefairy-> Clefable w/Moon Stone Vulpix-> Ninetales w/Fire Stone Jigglypuff-> Wigglytuff w/Moon Stone Zubat-> Golbat at level 22 Oddish-> Gloom at level 21-> Vileplume w/Leaf Stone Paras-> Parasect at level 24 Venonat-> Venomoth at level 31 Diglett-> Dugtrio at level 26 Meowth-> Persian at level 28 Psyduck-> Golduck at level 33 Mankey-> Primeape at level 28 Growlithe-> Arcanine w/Fire Stone Poliwag-> Poliwhirl at level 25-> Poliwrath w/Water Stone Abra-> Kadabra at level 16-> Alakazam w/Trade Machop-> Machoke at level 28-> Machamp w/Trade Bellsprout-> Weepinbell at level 21-> Vileplume w/Leaf Stone Tentacool-> Tentacruel at level 30 Geodude-> Graveler at level 25-> Golem w/Trade Ponyta-> Rapidash at level 40 Slowpoke-> Slowbro at level 37 Magnemite-> Magneton at level 30 Farfetch'd: none Doduo-> Dodrio at level 31 Seel-> Dewgong at level 34 Grimer-> Muk at level 38 Shellder-> Cloyster w/Water Stone Gastly-> Haunter at level 25-> Gengar w/Trade

Onix: none Drowzee-> Hypno at level 26 Krabby-> Kingler at level 28 Voltorb-> Electrode at level 30 Exeggcute-> Exeggutor w/Leaf Stone Cubone-> Marowak at level 28 Hitmonlee: none Hitmonchan: none Lickitung: none Koffing-> Weezing at level 35 Rhyhorn-> Rhydon at level 42 Chansey: none Tangela: none Kangaskhan: none Horsea-> Seadra at level 32 Goldeen-> Seaking at level 33 Staryu-> Starmie w/Water Stone Mr. Mime: none Scyther: none Jynx: none Electabuzz: none Magmar: none Pinsir: none Tauros: none Magikarp-> Gyarados at level 20 Lapras: none Ditto: none Eevee-> Vaporeon w/Water Stone OR Jolteon w/Thunder Stone OR Flareon w/Fire Stone Porygon: none Omanyte-> Omastar at level 40 Kabuto-> Kabutops at level 40 Aerodactyl: none Snorlax: none Articuno: none Zapdos: none Moltres: none Dratini-> Dragonair at level 30-> Dragonite at level 55 Mewtwo: none

_______________________________________________________________ 5. Move List Key: Type: Which one of the 15 attack types it is Power: Base strength of the attack Accuracy: Percentage attack is likely to hit (see 99.6 rule) PP: Base PP/Maximum PP Description: What the attack does Special: If the move serves a special outside-of-battle purpose, its use is described here. Absorb

Type: Grass; Power: 20; Accuracy: 99.6%; PP: 20/32 Description: User recovers half of damage inflicted on opponent by this attack. Acid Type: Poison; Power: 40; Accuracy: 99.6%; PP: 20/32 Description: 9.8% chance of lowering opponent's Defense modifier by 1. Acid Armor Type: Poison; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Defense modifier by 2. Agility Type: Psychic; Power: 0; Accuracy: 100%; PP: 30/48 Description: Raises user's Speed modifier by 2. Amnesia Type: Psychic; Power: 0; Accuracy: 100%; PP: 20/32 Description: Raises user's Special modifier by 2. Aurora Beam Type: Ice; Power: 65; Accuracy: 99.6%; PP: 20/32 Description: 9.8% chance of lowering opponent's Attack modifier by 1. Barrage Type: Normal; Power: 15; Accuracy: 84.4%; PP: 20/32 Description: Attacks opponent 2-5 times in succession. Barrier Type: Psychic; Power: 0; Accuracy: 100%; PP: 30/48 Description: Raises user's Defense modifier by 2. Bide Type: Normal; Power: 0; Accuracy: 99.6%; PP: 10/16 Description: User cannot attack for 2-3 turns; after this time, user returns double the damage it received during that period onto the opponent. Bind Type: Normal; Power: 15; Accuracy: 74.6%; PP: 10/16 Description: Attacks opponent consecutively over 2-5 turns; opponent may not attack during this time unless switched. Bite Type: Normal; Power: 60; Accuracy: 99.6%; PP: 25/40 Description: 29.7% chance of causing opponent to Flinch. Blizzard Type: Ice; Power: 120; Accuracy: 89.5%; PP: 5/8 Description: 9.8% chance of Freezing the opponent. Body Slam Type: Normal; Power: 85; Accuracy: 99.6%; PP: 15/24 Description: 29.7% chance of Paralyzing the opponent. Bone Club Type: Ground; Power: 65; Accuracy: 84.4%; PP: 20/32

Description: 9.8% chance of causing opponent to Flinch. Bonemerang Type: Ground; Power: 50; Accuracy: 89.8%; PP: 10/16 Description: Attacks opponent 2 times in succession. Bubble Type: Water; Power: 20; Accuracy: 99.6%; PP: 30/48 Description: 9.8% chance of lowering opponent's Speed modifier by 1. Bubblebeam Type: Water; Power: 60; Accuracy: 99.6%; PP: 20/32 Description: 9.8% chance of lowering opponent's Speed modifier by 1. Clamp Type: Water; Power: 35; Accuracy: 74.6%; PP: 10/16 Description: Attacks opponent consecutively over 2-5 turns; opponent may not attack during this time unless switched. Comet Punch Type: Normal; Power: 18; Accuracy: 84.4%; PP: 15/24 Description: Attacks opponent 2-5 times in succession. Confuse Ray Type: Ghost; Power: 0; Accuracy: 99.6%; PP: 10/16 Description: Confuses the opponent. Confusion Type: Psychic; Power: 50; Accuracy: 99.6%; PP: 25/40 Description: 9.8% chance of Confusing the opponent. Constrict Type: Normal; Power: 10; Accuracy: 99.6%; PP: 35/56 Description: 9.8% chance of lowering opponent's Speed modifier by 1. Conversion Type: Normal; Power:0; Accuracy: 100%; PP: 30/48 Description: User's type changes to one of its non-Conversion attack move types at random. Counter Type: Fighting; Power: 0; Accuracy: 99.6%; PP: 20/32 Description: Attacks second; inflicts twice as much damage as opponent's attack if hit with a Normal or Fighting-type attack. Crabhammer Type: Water; Power: 90; Accuracy: 84.4%; PP: 10/16 Description: Critical Hit possibility multiplied by 8. Cut Type: Normal; Power: 50; Accuracy: 94.5%; PP: 30/48 Description: Normal attack. Special: Cuts down thin trees. Defense Curl Type: Normal; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Defense modifier by 1.

Dig Type: Ground; Power: 100; Accuracy: 99.6%; PP: 10/16 Description: User digs underground first turn, and attacks the following turn. Special: Escape from a cave/other area and return to the last Poke Center you visited. Disable Type: Normal; Power: 0; Accuracy: 54.7%; PP: 20/32 Description: Randomly selects one of opponent's attacks and disables it for 2-5 turns. Dizzy Punch Type: Normal; Power: 70; Accuracy: 99.6%; PP: 20/32 Description: 19.9% chance of Confusing the opponent. Double-Edge Type: Normal; Power: 100; Accuracy: 99.6%; PP: 10/16 Description: Hurts user for one quarter of damage inflicted on opponent. Double Kick Type: Fighting; Power: 30; Accuracy: 99.6%; PP: 30/48 Description: Attacks 2 times in succession. Doubleslap Type: Normal; Power: 15; Accuracy: 84.4%; PP: 10/16 Description: Attacks 2-5 times in succession. Double Team Type: Normal; Power: 0; Accuracy: 100%; PP: 15/24 Description: Raises user's Evade modifier by 1. Dragon Rage Type: Dragon; Power: 0; Accuracy: 99.6%; PP: 10/16 Description: Always does exactly 40HP damage. Dream Eater Type: Psychic; Power: 100; Accuracy: 99.6%; PP: 15/24 Description: Attack fails unless opponent is Asleep; user recovers all of damage inflicted on opponent by this attack Drill Peck Type: Flying; Power: 80; Accuracy: 99.6%; PP: 20/32 Description: Normal attack. Earthquake Type: Ground; Power: 100; Accuracy: 99.6%; PP: 10/16 Description: Normal attack. Egg Bomb Type: Normal; Power: 100; Accuracy: 74.6%; PP: 10/16 Description: Normal attack. Ember

Type: Fire; Power: 40; Accuracy: 99.6%; PP: 25/40 Description: 9.8% chance of Burning the opponent. Explosion Type: Normal; Power: 170; Accuracy: 99.6 PP: 5/8 Description: User faints; opponent's Defense is cut in half during the attack. Fire Blast Type: Fire; Power: 120; Accuracy: 84.4%; PP: 5/8 Description: 9.8% chance of Burning the opponent. Fire Punch Type: Fire; Power: 75; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Burning the opponent. Fire Spin Type: Fire; Power: 15; Accuracy: 69.5%; PP: 15/24 Description: Attacks opponent consecutively over 2-5 turns; opponent may not attack during this time unless switched. Fissure Type: Ground; Power: 0; Accuracy: 29.3%; PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type; opponent faints if attack hits. Flamethrower Type: Fire; Power: 95; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Burning the opponent. Flash Type: Normal; Power: 0; Accuracy: 69.5%; PP: 20/32 Description: Lowers opponent's Accuracy modifier by 1. Special: Lights up dark caves. Fly Type: Flying; Power: 70; Accuracy: 94.5%; PP: 15/24 Description: User flies overhead first turn, and attacks the following turn. Special: Fly to any town you have previously visited. Focus Energy Type: Normal; Power: 0; Accuracy: 100%; PP: 30/48 Description: User's critical odds are reduced to 0 when attacking second (glitch). Fury Attack Type: Normal; Power: 15; Accuracy: 84.4%; PP: 20/32 Description: Attacks 2-5 times in succession. Fury Swipes Type: Normal; Power: 15; Accuracy: 84.4%; PP: 15/24 Description: Attacks 2-5 times in succession. Glare Type: Normal; Power: 0; Accuracy: 74.6%; PP: 30/48

Description: Paralyzes the opponent. Growl Type: Normal; Power: 0; Accuracy: 99.6%; PP: 40/61 Description: Lowers opponent's Attack modifier by 1. Growth Type: Normal; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Special modifier by 1. Guillotine Type: Normal; Power: 0; Accuracy: 29.3%; PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type; opponent faints if attack hits. Gust Type: Normal; Power: 40; Accuracy: 99.6%; PP: 35/56 Description: Normal attack. Harden Type: Normal; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Defense modifier by 1. Haze Type: Ice; Power: 0; Accuracy: 99.6%; PP: 30/48 Description: All stat modifiers of both Pokemon are reduced to 0; opponent recovers from any status condition inflicted upon it. Headbutt Type: Normal; Power: 70; Accuracy: 99.6%; PP: 15/24 Description: 29.7% chance of causing opponent to Flinch. Hi Jump Kick Type: Fighting; Power: 85; Accuracy: 89.5%; PP: 20/32 Description: If attack misses, user sustains 1HP damage. Horn Attack Type: Normal; Power: 65; Accuracy: 99.6%; PP: 35/56 Description: Normal attack. Horn Drill Type: Normal; Power: 0; Accuracy: 29.3%; PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type; opponent faints if attack hits. Hydro Pump Type: Water; Power: 120; Accuracy: 79.3%; PP: 5/8 Description: Normal attack. Hyper Beam Type: Normal; Power: 150; Accuracy: 89.5%; PP: 5/8 Description: User must lose a turn to recharge after attacking unless opponent is knocked out by this attack. Hyper Fang Type: Normal; Power: 80; Accuracy: 89.5%; PP: 15/24 Description: 9.8% chance of causing opponent to Flinch.

Hypnosis Type: Psychic; Power: 0; Accuracy: 59.8%; PP: 20/32 Description: Opponent becomes Asleep. Ice Beam Type: Ice; Power: 95; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Freezing the opponent. Ice Punch Type: Ice; Power: 75; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Freezing the opponent. Jump Kick Type: Fighting; Power: 70; Accuracy: 94.5%; PP: 25/40 Description: If attack misses, user sustains one eighth of the damage it would have inflicted on the opponent. Karate Chop Type: Normal; Power: 50; Accuracy: 99.6%; PP: 25/40 Description: Critical Hit possibility multiplied by 8. Kinesis Type: Psychic; Power: 0; Accuracy: 79.3%; PP: 15/24 Description: Lowers opponent's Accuracy modifier by 1. Leech Life Type: Bug; Power: 20; Accuracy: 99.6%; PP: 15/24 Description: User recovers half of damage inflicted on opponent by this attack. Leech Seed Type: Grass; Power: 0; Accuracy: 89.5%; PP: 10/16 Description: At the end of every turn, the attack damages the opponent by 12.5% of its maximum HP and that amount is added to the user's HP; effect ends when opponent switches or is knocked out. Leer Type: Normal; Power: 0; Accuracy: 99.6%; PP: 30/48 Description: Lowers the opponent's Defense modifier by 1. Lick Type: Ghost; Power: 20; Accuracy: 99.6%; PP: 30/48 Description: 29.7% chance of Paralyzing the opponent. Light Screen Type: Psychic; Power: 0; Accuracy: 100%; PP: 30/48 Description: User's Special stat is doubled until switched or knocked out. Lovely Kiss Type: Normal; Power: 0; Accuracy: 74.6%; PP: 15/24 Description: Opponent becomes Asleep. Low Kick Type: Fighting; Power: 50; Accuracy: 89.5%; PP: 20/32

Description: 29.7% chance of causing opponent to Flinch. Meditate Type: Psychic; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Attack modifier by 1. Mega Drain Type: Grass; Power: 40; Accuracy: 99.6%; PP: 10/16 Description: User recovers half of damage inflicted on opponent by this attack. Mega Kick Type: Normal; Power: 120; Accuracy: 74.6%; PP: 5/8 Description: Normal attack. Mega Punch Type: Normal; Power: 80; Accuracy: 84.4%; PP: 20/32 Description: Normal attack. Metronome Type: Normal; Power: 0; Accuracy: 100%; PP: 10/16 Description: User does a random attack. Mimic Type: Normal; Power: 0; Accuracy: 100%; PP: 10/16 Description: User replaces Mimic with one of the opponent's attacks at random until switched or knocked out. Minimize Type: Normal; Power: 0; Accuracy: 100%; PP: 20/32 Description: Raises user's Evade modifier by 1. Mirror Move Type: Flying; Power: 0; Accuracy: 100%; PP: 20/32 Description: User attacks with the last move used by the opponent. Mist Type: Ice; Power: 0; Accuracy: 100%; PP: 30/48 Description: Opponent cannot reduce user's stats; effect ends when user is switched or knocked out. Night Shade Type: Ghost; Power: 0; Accuracy: 99.6%; PP: 15/24 Description: Always does the exact amount of HP damage as the user's level. Pay Day Type: Normal; Power: 40; Accuracy: 99.6%; PP: 20/32 Description: After the battle, receive extra money equal to 2 times the user's level each time this attack is used. Peck Type: Flying; Power: 35; Accuracy: 99.6%; PP: 35/56 Description: Normal attack.

Petal Dance Type: Grass; Power: 90; Accuracy: 99.6%; PP: 20/32 Description: Attacks 2-3 times in consecutive turns; after the attack, user becomes Confused. Pin Missile Type: Bug; Power: 14; Accuracy: 84.4%; PP: 20/32 Description: Attacks 2-5 times in succession. Poison Gas Type: Poison; Power: 0; Accuracy: 54.7%; PP: 40/61 Description: Poisons the opponent. Poisonpowder Type: Poison; Power: 0; Accuracy: 74.6%; PP: 35/56 Description: Poisons the opponent. Poison Sting Type: Poison; Power: 15; Accuracy: 99.6%; PP: 35/56 Description: 29.7% chance of Poisoning the opponent. Pound Type: Normal; Power: 40; Accuracy: 99.6%; PP: 35/56 Description: Normal attack. Psybeam Type: Psychic; Power: 65; Accuracy: 99.6%; PP: 20/32 Description: 9.8% chance of Confusing the opponent. Psychic Type: Psychic; Power: 90; Accuracy: 99.6%; PP: 10/16 Description: 29.7% chance of lowering opponent's Special modifier by 1. Psywave Type: Normal; Power: 0; Accuracy: 79.3%; PP: 15/24 Description: Randomly inflicts HP damage on the opponent from 1 to 1.5 times user's level. Quick Attack Type: Normal; Power: 40; Accuracy: 99.6%; PP: 30/48 Description: Always attacks first. Rage Type: Normal; Power: 20; Accuracy: 99.6%; PP: 20/32 Description: User goes on a Rage until it is knocked out; when opponent inflicts damage, user's Attack modifier increases by 1. Razor Leaf Type: Grass; Power: 55; Accuracy: 94.5%; PP: 25/40 Description: Critical Hit possibility multiplied by 8. Razor Wind Type: Normal; Power: 80; Accuracy: 74.6%; PP: 15/24 Description: User charges up first turn, and attacks the following turn.

Recover Type: Normal; Power: 0; Accuracy: 100%; PP: 20/32 Description: Recovers 50% of maximum HP. Reflect Type: Psychic; Power: 0; Accuracy: 100%; PP: 30/48 Description: User's Defense stat is doubled until switched or knocked out. Rest Type: Psychic; Power: 0; Accuracy: 100%; PP: 10/16 Description: User recovers all HP and becomes Asleep for 2 turns, overwriting all other status effects. Roar Type: Normal; Power: 0; Accuracy: 99.6%; PP: 20/32 Description: Makes wild Pokemon flee; has no effect in Trainer battles. Rock Slide Type: Rock; Power: 75; Accuracy: 89.5%; PP: 10/16 Description: 29.7% chance of causing opponent to Flinch. Rock Throw Type: Rock; Power: 50; Accuracy: 89.5%; PP: 15/24 Description: Normal attack. Rolling Kick Type: Fighting; Power: 60; Accuracy: 84.4%; PP: 15/24 Description: 29.7% chance of causing opponent to Flinch. Sand-Attack Type: Ground; Power: 0; Accuracy: 99.6%; PP: 15/24 Description: Lowers opponent's Accuracy modifier by 1. Scratch Type: Normal; Power: 40; Accuracy: 99.6%; PP: 30/48 Description: Normal attack. Screech Type: Normal; Power: 0; Accuracy: 84.4%; PP: 40/61 Description: Lowers opponent's Defense modifier by 2. Seismic Toss Type: Fighting; Power: 0; Accuracy: 99.6%; PP: 20/32 Description: Always does the exact amount of HP damage as the user's level. Selfdestruct Type: Normal; Power: 130; Accuracy: 99.6%; PP: 5/8 Description: User faints; opponent's Defense is cut in half during the attack. Sharpen Type: Normal; Power: 0; Accuracy: 100%; PP: 30/48 Description: Raises user's Attack modifier by 1.

Sing Type: Normal; Power: 0; Accuracy: 54.7%; PP: 15/24 Description: Opponent becomes Asleep. Skull Bash Type: Normal; Power: 100; Accuracy: 99.6%; PP: 15/24 Description: User lowers head first turn, and attacks the following turn. Sky Attack Type: Flying; Power: 140; Accuracy: 94.5%; PP: 5/8 Description: User charges up first turn, and attacks the following turn. Slam Type: Normal; Power: 80; Accuracy: 74.6%; PP: 20/32 Description: Normal attack. Slash Type: Normal; Power: 70; Accuracy: 99.6%; PP: 20/32 Description: Critical Hit possibility multiplied by 8. Sleep Powder Type: Grass; Power: 0; Accuracy: 74.6%; PP: 15/24 Description: Opponent becomes Asleep. Sludge Type: Poison; Power: 65; Accuracy: 99.6%; PP: 20/32 Description: 29.7% chance of Poisoning the opponent. Smog Type: Poison; Power: 20; Accuracy: 69.5%; PP: 20/32 Description: 39.8% chance of Poisoning the opponent. Smokescreen Type: Poison; Power: 0; Accuracy: 99.6%; PP: 20/32 Description: Lowers opponent's Accuracy modifier by 1. Softboiled Type: Normal; Power: 0; Accuracy: 100%; PP: 10/16 Description: Recovers 50% of total HP. Special: Distributes one fifth of user's HP to all Pokemon in your party. Solarbeam Type: Grass; Power: 120; Accuracy: 99.6%; PP: 10/16 Description: User charges up first turn, and attacks the following turn. Sonicboom Type: Normal; Power: 0; Accuracy: 89.5%; PP: 20/32 Description: Always does exactly 20HP damage.

Spike Cannon Type: Normal; Power: 20; Accuracy: 99.6%; PP: 15/24 Description: Attacks 2-5 times in succession. Splash Type: Normal; Power: 0; Accuracy: 100%; PP: 40/61 Description: No effect. Spore Type: Grass; Power: 0; Accuracy: 99.6%; PP: 15/24 Description: Opponent becomes Asleep. Stomp Type: Normal; Power: 65; Accuracy: 99.6%; PP: 20/32 Description: 29.7% chance of causing opponent to Flinch. Strength Type: Normal; Power: 80; Accuracy: 99.6%; PP: 15/24 Description: Normal attack. Special: Moves boulders around. String Shot Type: Bug; Power: 0; Accuracy: 94.5%; PP: 40/61 Description: Lowers opponent's Speed modifier by 1. Struggle Type: Normal; Power: 50; Accuracy: 99.6%; PP: Description: Used when Pokemon is out of PP for all of its attacks; hurts user for one quarter of damage inflicted on opponent. Stun Spore Type: Grass; Power: 0; Accuracy: 74.6%; PP: 30/48 Description: Paralyzes the opponent. Submission Type: Fighting; Power: 80; Accuracy: 79.3%; PP: 25/40 Description: Hurts user for one quarter of damage inflicted on opponent. Substitute Type: Normal; Power: 0; Accuracy: 100%; PP: 10/16 Description: User takes away 25% of its health and creates a Substitute; the Substitute remains until broken by the opponent. Super Fang Type: Normal; Power: 0; Accuracy: 89.5%; PP: 10/16 Description: Always reduces opponent's HP to half its current status. Supersonic Type: Normal; Power: 0; Accuracy: 54.7%; PP: 20/32 Description: Confuses the opponent. Surf

Type: Water; Power: 95; Accuracy: 99.6%; PP: 15/24 Description: Normal attack. Special: User can Surf on the water. Swift Type: Normal; Power: 60; Accuracy: 99.6%; PP: 20/32 Description: Attack hits Pokemon charging for Dig or Fly and ignores Evade or Accuracy modifiers. Swords Dance Type: Normal; Power: 0; Accuracy: 100%; PP: 30/48 Description: Raises user's Attack modifier by 2. Tackle Type: Normal; Power: 35; Accuracy: 94.5%; PP: 35/56 Description: Normal attack. Tail Whip Type: Normal; Power: 0; Accuracy: 99.6%; PP: 40/61 Description: Lowers opponent's Defense modifier by 1. Take Down Type: Normal; Power: 90; Accuracy: 84.4%; PP: 20/32 Description: Hurts user for one quarter of damage inflicted on opponent. Teleport Type: Psychic; Power: 0; Accuracy: 100%; PP: 20/32 Description: Has no effect in Trainer battles. Special: Escape from a cave/other area and return to the last Poke Center you visited. Thrash Type: Normal; Power: 90; Accuracy: 99.6%; PP: 20/32 Description: Attacks 2-3 times in consecutive turns; after the attack, user becomes Confused. Thunder Type: Electric; Power: 120; Accuracy: 69.5%; PP: 10/16 Description: 9.8% chance of Paralyzing the opponent. Thunderbolt Type: Electric; Power: 95; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Paralyzing the opponent. Thunderpunch Type: Electric; Power: 75; Accuracy: 99.6%; PP: 15/24 Description: 9.8% chance of Paralyzing the opponent. Thundershock Type: Electric; Power: 40; Accuracy: 99.6%; PP: 30/48 Description: 9.8% chance of Paralyzing the opponent. Thunder Wave Type: Electric; Power: 0; Accuracy: 99.6%; PP: 20/32

Description: Paralyzes the opponent. Toxic Type: Poison; Power: 0; Accuracy: 84.4%; PP: 10/16 Description: Poisons the opponent; damage inflicted at the end of every turn increases by 6.25% each time until opponent switches or is knocked out. Transform Type: Normal; Power: 0; Accuracy: 100%; PP: 10/16 Description: User copies opponent's species, all stats except HP, and all attacks until switched or knocked out; attacks are limited to 5 PP each for user. Tri Attack Type: Normal; Power: 80; Accuracy: 99.6%; PP: 10/16 Description: Normal attack. Twineedle Type: Bug; Power: 25; Accuracy: 99.6%; PP: 20/32 Description: Attacks 2 times in succession; 19.9% chance of Poisoning the opponent. Vicegrip Type: Normal; Power: 55; Accuracy: 99.6%; PP: 30/48 Description: Normal attack. Vine Whip Type: Grass; Power: 35; Accuracy: 99.6%; PP: 10/16 Description: Normal attack. Waterfall Type: Water; Power: 80; Accuracy: 99.6%; PP: 15/24 Description: Normal attack. Water Gun Type: Water; Power: 40; Accuracy: 99.6%; PP: 25/40 Description: Normal attack. Whirlwind Type: Normal; Power: 0; Accuracy: 99.6%; PP: 20/32 Description: Makes wild Pokemon flee; has no effect in Trainer battles. Wing Attack Type: Flying; Power: 35; Accuracy: 99.6%; PP: 35/56 Description: Normal attack. Withdraw Type: Water; Power: 0; Accuracy: 100%; PP: 40/61 Description: Raises user's Defense modifier by 1. Wrap Type: Normal; Power: 15; Accuracy: 84.4%; PP: 15/24 Description: Attacks opponent consecutively over 2-5 turns; opponent may not attack during this time unless switched.

________________________________________ 6. Game Shark Codes Move modifier: 01xx73D1- First attack slot 01xx74D1- Second attack slot 01xx75D1- Third attack slot 01xx76D1- Fourth attack slot Key for xx: 00- empty slot 01- Pound 02- Karate Chop 03- Doubleslap 04- Comet Punch 05- Mega Punch 06- Pay Day 07- Fire Punch 08- Ice Punch 09- Thunderpunch 0A- Scratch 0B- Vice Grip 0C- Guillotine 0D- Razor Wind 0E- Swords Dance 0F- Cut 10- Gust 11- Wing Attack 12- Whirlwind 13- Fly 14- Bind 15- Slam 16- Vine Whip 17- Stomp 18- Double Kick 19- Mega Kick 1A- Jump Kick 1B- Rolling Kick 1C- Sand-Attack 1D- Headbutt 1E- Horn Attack 1F- Fury Attack 20- Horn Drill 21- Tackle 22- Body Slam 23- Wrap 24- Take Down 25- Thrash 26- Double-Edge 27- Tail Whip 28- Poison Sting 29- Twineedle 2A- Pin Missile 2B- Leer 2C- Bite

2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465-

Growl Roar Sing Supersonic Sonicboom Disable Acid Ember Flamethrower Mist Water Gun Hydro Pump Surf Ice Beam Blizzard Psybeam Bubblebeam Aurora Beam Hyper Beam Peck Drill peck Submission Low Kick Counter Seismic Toss Strength Absorb Mega Drain Leech Seed Growth Razor Leaf Solarbeam Poisonpowder Stun Spore Sleep Powder Petal Dance String Shot Dragon Rage Fire Spin Thundershock Thunderbolt Thunder Wave Thunder Rock Throw Earthquake Fissure Dig Toxic Confusion Psychic Hypnosis Meditate Agility Quick Attack Rage Teleport Night Shade

666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D-

Mimic Screech Double Team Recover Harden Minimize Smokescreen Confuse Ray Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide Metronome Mirror Move Selfdestruct Egg Bomb Lick Smog Sludge Bone Club Fire Blast Waterfall Clamp Swift Skull Bash Spike Cannon Constrict Amnesia Kinesis Softboiled Hi Jump Kick Glare Dream Eater Poison Gas Barrage Leech Life Lovely Kiss Sky Attack Transform Bubble Dizzy Punch Spore Flash Psywave Splash Acid Armor Crabhammer Explosion Fury Swipes Bonemerang Rest Rock Slide

9E9FA0A1A2A3A4A5-

Hyper Fang Sharpen Conversion Tri Attack Super Fang Slash Substitute Struggle

Wild Pokemon level modifier: 01xxBFCF Wild Pokemon species modifier: 01xxD8CF Key 0102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E2122232425262728292A2Bfor xx: Rhydon Kangaskhan Nidoran(m) Clefairy Spearow Voltorb Nidoking Slowbro Ivysaur Exeggutor Lickitung Exeggcute Grimer Gengar Nidoran(f) Nidoqueen Cubone Rhyhorn Lapras Arcanine Mew Gyarados Shellder Tentacool Gastly Scyther Staryu Blastoise Pinsir Tangela Growlithe Onix Fearow Pidgey Slowpoke Kadabra Graveler Chansey Machoke Mr. Mime Hitmonlee

2C2D2E2F303133343536373A3B3C404142464748494A4B4C4D4E5253545558595A5B5C5D606162636465666768696A6B6C6D6E6F7071727475-

Hitmonchan Arbok Parasect Psyduck Drowzee Golem Magmar Mankey Electabuzz Magneton Koffing Seel Diglett Tauros Farfetch'd Venonat Dragonite Doduo Poliwag Jynx Moltres Articuno Zapdos Ditto Meowth Krabby Vulpix Ninetales Pikachu Raichu Dratini Dragonair Kabuto Kabutops Horsea Seadra Sandshrew Sandslash Omanyte Omastar Jigglypuff Wigglytuff Eevee Flareon Jolteon Vaporeon Machop Zubat Ekans Paras Poliwhirl Poliwrath Weedle Kakuna Beedrill Dodrio Primeape

7677787B7C7D7E808182838485888A8B8D8E8F9091939495969798999A9B9D9EA3A4A5A6A7A8A9AAABADB0B1B2B3B4B9BABBBCBDBE-

Dugtrio Venomoth Dewgong Caterpie Metapod Butterfree Machamp Golduck Hypno Golbat Mewtwo Snorlax Magikarp Muk Kingler Cloyster Electrode Clefable Weezing Persian Marowak Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Venusaur Tentacruel Goldeen Seaking Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Magnemite Charmander Squirtle Charmeleon Wartortle Charizard Oddish Gloom Vileplume Bellsprout Weepinbell Victreebel

Item quantity modifier: 01xx1FD3- first item slot 01xx21D3- second item slot

01xx23D3- third item slot ... 01xx2BD3- seventh item slot Item type 01xx1ED301xx20D301xx22D3... 01xx2AD3Key 0102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2Dmodifier: first item slot second item slot third item slot seventh item slot

for xx: Master Ball Ultra Ball Great Ball Poke Ball Town Map Bicycle ????? Safari Ball Pokedex Moon Stone Antidote Burn Heal Ice Heal Awakening Paralyz Heal Full Restore Max Potion Hyper Potion Super Potion Potion Boulder Badge Cascade Badge Thunder Badge Rainbow Badge Soul Badge Marsh Badge Volcano Badge Earth Badge Escape Rope Repel Old Amber Fire Stone Thunder Stone Water Stone HP Up Protein Iron Carbos Calcium Rare Candy Dome Fossil Helix Fossil Secret Key ????? Bike Voucher

2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F50515253C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6-

X Accuracy Leaf Stone Card Key Nugget PP Up Poke Doll Full Heal Revive Max Revive Guard Spec. Super Repel Max Repel Dire Hit Coin Fresh Water Soda Pop Lemonade S.S. Ticket Gold Teeth X Attack X Defend X Speed X Special Coin Case Oak's Parcel Item Finder Silph Scope Poke Flute Lift Key Exp. All Old Rod Good Rod Super Rod PP UP Ether Max Ether Elixer Max Elixer HM01:Cut HM02:Fly HM03:Surf HM04:Strength HM05:Flash TM01:Mega Punch TM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard

D7- TM15:Hyper Beam D8- TM16:Pay Day D9- TM17:Submission DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFFTM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM37:Egg Bomb TM38:Fire Blast TM39:Swift TM40:Skull Bash TM41:Softboiled TM42:Dream Eater TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM46:Psywave TM47:Explosion TM48:Rock Slide TM49:Tri Attack TM50:Substitute empty slot

Name change modifier: 01xx58D1- first letter 01xx59D1- second letter 01xx5AD1- third letter ... 01xx62D1- eleventh letter Key 808182... 999A9B9C9D9Efor xx: A B C Z ( ) : ; [

9FA0A1A2... B9-

] a b c z

Trainer ID Number Modifier: 01xx77D1- First number 01xxA3D1- Second number 01xxCFD1- Third number 01xxFBD1- Fourth number 01xx27D2- Fifth number 01xx53D2- Sixth number Max stat experience modifiers: 01FF7CD1- HP 01FF7ED1- Attack 01FF80D1- Defense 01FF82D1- Speed 01FF84D1- Special 01FF86D1- Attack, Defense and 1st half HP DVs 01FF87D1- Speed, Special, and 2nd half HP DVs 01FF88D1- Max PP Up (1st attack) 01FF89D1- Max PP Up (2nd attack) 01FF8AD1- Max PP Up (3rd attack) 01FF8BD1- Max PP Up (4th attack) Trainers do not block Balls: 010157D0 (Don't activate until battle menu opens) Walk through walls: 010138CD Infinite Energy: 01FF16D0 Infinite Money: 019947D3 No random battles: 01033CD1 Change version (Red to Blue or Blue to Red): B123D7CF

________________________________________________________________ 7. Glitches This section explores the many different odd glitches in Red, Blue, and Yellow, and should only be looked at after you've beaten the story. They range from simply malfunctioning moves to a legitimate way to capture two Mews. Read on to discover the

secrets of RBY programming.

GLITCHED ATTACKS Here's a few moves you should really try to avoid in strictly RBY gameplay: Counter Despite the misleading descriptions, Counter only works if the opponent uses a Normal or Fighting-type attack. Even though it's supposed to let you return back for double damage all the physical attack types, in reality it's only those two types. This makes Counter extremely hard to use effectively. Focus Energy It was supposed to increase your Pokemon's critical hit chances, but the real in-game Focus Energy does nothing of the sort. Typically, critical hits happen more often with faster Pokemon; if you're much faster than the opponent, moves where the Critical Hit Rate is multiplied by 8 will almost always do a critical hit, and there is still possibility for criticals when the user of the attack is slower than the opponent. When a Pokemon uses Focus Energy, however, it not only makes no changes to the critical hit rate when the user is faster than the opponent, it removes any chance of the user performing a critical hit when the opponent is faster! This glitch is corrected in Pokemon Stadium, but in pure RBY, avoid at all costs. Haze You actually don't have to completely avoid this move, but it does have a hidden feature that deprives some of its usefulness. As for eliminating all stat modifiers used so far in battle, it does that just fine. However, if the opponent has a status ailment like Freeze or Paralysis, that gets eliminated too! Haze is still a recommended move for battling against Double Team or Minimize users, but just keep in mind its hidden curse, and don't try to remove your own status ailments by using Haze; it only heals the opponent. Substitute Substitute really has no use in Game Boy RBY because all it does is create a carbon copy of the user using 25% of its energy, without providing any protection to the user itself. It doesn't protect the user from any status ailments or stat reducers, and basically all it does is waste a turn. Like Focus Energy, however, Substitute finally gains those important abilities in Pokemon Stadium.

Toxic The way Toxic works when you Poison the opponent is it starts taking a little bit of its health away; and that amount doubles every turn, as long as the opponent stays put. However, if the opponent switches and then comes back in later in the fight, the

Toxic effect has stopped! It's still Poisoned, but it only takes a little bit of damage every turn now instead of increasing. This makes whatever possibilities Toxic may have had as a useful move non-existent. Fissure, Guillotine, and Horn Drill These one-hit KO moves have a few hidden maladies that make them almost unusable except in rare cases. Similar to Counter, the OHKOs only work against Normal and Fighting-type Pokemon. They will always miss against any other type. Additionally, the OHKOs will always miss when the user attacks second. Factor these tidbits of information into the fact that even when you are faster and the opponent is a Normal or Fighting-type, it still only hits 29.3% of the time, it's best to leave these attacks alone. THE MISSINGNO. GLITCH Of all glitches in Red/Blue/Yellow, this is perhaps the most well-known. Nevertheless, many people still don't know the full capabilities of this glitch; this section will explain basically what happens and how to control it. It's easy to activate the glitch itself. First, go to Viridian City and talk to the old man directly south of Route 2, the guy who talks about his coffee. When he asks you if you're in a hurry, say no, and he'll catch a Weedle. From there, Fly to Cinnabar Island and go the east coast. This coast is part land and part water. Surf up and down along this coast, and you'll run into some strange things! These include Missingno., 'M., and very high-leveled (over 100) random Pokemon. Exactly what you encounter and at what levels depends upon your trainer's name. Here's how it works: The 3rd, 5th, and 7th letters of your name denote what Pokemon you'll find on the Cinnabar patch, and the 2nd, 4th, and 6th letters of your name specify what levels they'll be at. If you remember, when choosing your name, there are also various symbols you can choose from. Do not choose one of the symbols for the 3rd, 5th, and 7th letters, or else you encounter a glitched trainer on the Cinnabar coast that can erase your cartridge! Symbols are fine for the other three letters, however. This is the key for what Pokemon appear according to the name letters (these include both uppercase and lowercase): ABCDEFGHIGolduck Hypno Golbat Mewtwo Snorlax Magikarp Missingno. Missingno. Muk

J- Missingno.

KLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz-

Kingler Cloyster Missingno. Electrode Clefable Weezing Persian Marowak Missingno. Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Missingno. Missingno. Missingno. Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Missingno. Magnemite Missingno. Missingno. Charmander Squirtle Charmeleon Wartortle Charizard Missingno. Missingno. Missingno. Missingno. Oddish And this is the key for the levels they will appear at:

A- 128 B- 129 C- 130 ... a- 160 b- 161 c- 162 ... space- 127 (- 154 )- 155

:- 156 ;- 157 [- 158 ]- 159 e- 186 '- 224 PK- 225 MN- 226 - 227 ?- 230 !- 231 (m)- 239 money sign- 240 times sign- 241 .- 232/243 /- 243 ,- 244 (f)- 243 1- 247 2- 248 3- 249 ... The more letters in your name, the more you control what Pokemon appear on the Cinnabar coast. In addition, you will also encounter wild Pokemon of the same species and level of the last place you were had that had wild Pokemon. If you didn't activate the glitch, those are the only Pokemon that appear on the coast. When you encounter Missingno. or 'M in battle, your screen freezes for a second, then it appears as a blocky glitched object. If you run away from it, check your items list. If the sixth item on your list is a quantity object (Rare Candy, Hyper Potion, Master Ball), you'll find it has a glitched number next to it. You now have over 100 of that object! You can try capturing a Missingno., but don't try capturing an 'M; it will seriously mess up your cartridge. After leveling up Missingno. it evolves into a Kangaskhan. If you run into a Pokemon over level 100 and capture it (yes it is possible), if you battle with it to gain any experience points, it reverts back to level 100 and stays there. The Missingno. glitch has many uses. You can get over 100 Master Balls to make your collecting quest extremely easy (though not much fun), get hundreds of Rare Candies to level up your team to 100 really quickly, and capture exciting Pokemon like Mewtwo and the three starters at extremely high levels. If you don't have a Game Shark, of course, you have to start over to switch the Pokemon that appear around, but if you do, check out the Game Shark Codes part of this section.

THE S.S.ANNE TRUCK There have been many rumors about a movable truck that appears when you Surf around the S.S.Anne before it leaves, and that you get Mew or another hidden Pokemon from moving it. There is a truck, but it has absolutely no special features or hidden Pokemon. There are a couple of ways to see it; use one of the

following methods: 1. Before the S.S.Anne leaves The object is to get HM03:Surf before you board the S.S.Anne. To do this, you have to hook up with someone else or use a different Game Boy to trade a Pokemon that knows Cut over to your version. Then you don't have to get on the ship, and you can progress through the game until you get Surf and beat Koga. Then go back to the S.S.Anne harbor. The ship should still be there as long as you haven't talked to the captain, and you can explore around the ship. 2. After the S.S.Anne leaves You can still see the truck after the S.S.Anne leaves by using a glitch, but you still have to have Surf. Head over to the harbor, where the sailor that stops you from entering the ship is. Stand on the tile one space northwest of him. Start walking to the right and immediately press Start to bring up your menu. Save, reset your game, and use Surf. Even though you're facing right when you use Surf, you will automatically sail down on top of the sailor and right past him to the ship! The ship will be exactly the same as it was before, but you can Surf to the right to take a look at the truck. You can't move it or do anything to it, but it is there! THE MEW GLITCH There is a completely legitimate, non-Shark way to get Mew- two Mews, in fact- and it has nothing to do with the S.S.Anne truck. However, you must not have beaten the Cerulean City Gym or gone up Nugget Bridge yet. Here is how to do it: Head up Nugget Bridge. There is a trainer to the left in the patch of grass you have to avoid for now. You have to catch an Abra for its Teleport ability now; in Red/Blue you can find it in the Route 24 or 25 right here, but in Yellow you have to go see Bill first (avoiding the Youngster with the Slowpoke), then head down to Route 5 and catch one there. After you capture it, save your game, make sure you have some Poke Balls, and go over to where the trainer in the grass to the left of Nugget Bridge is but do not challenge him yet. Stand directly to the north of the trainer so he's out of your vision range. Walk south, then before the ! appears over his head, press start to get to the menu. Use Teleport to get back to the Cerulean Poke Center, and if you've done it correctly your buttons should not work right now. Without talking to anyone, enter the Cerulean Gym and battle the Swimmer. After you defeat him, go back to the Nugget Bridge and start walking up it. Your menu will come up by itself this time! Press B to exit and you'll automatically enter a battle with a level 7 Mew. Catch it and save your game. To get a second Mew, make your way through Route 25, avoiding all the battles you can until you get to the Youngster facing up and the trainer in the grass to the left. Walk to the trainer in the grass, again bringing up the menu before the !

appears, and Teleport back to the Cerulean Poke Center. Again, your buttons will not work now. Head back to the Youngster. Stand directly north of him so he's out of your vision range, then go down and he should walk up to you. After the battle, Teleport to Cerulean again, and head back up Nugget Bridge. The menu should pop up again, and you can get another Mew! THE DITTO GLITCH This is another very useful glitch that allows the capturing of any Pokemon, even Mew, without a Game Shark. It uses the same Teleport trick as the aforementioned Mew glitch, but is a little more flexible. To begin with, you need to decide which Pokemon you want to get using this glitch. What Pokemon you will fight depends upon the Special stat of your Pokemon (or the Special stat + 256): 1- Rhydon 2- Kangaskhan 3- Nidoran(m) 4- Clefairy 5- Spearow 6- Voltorb 7- Nidoking 8- Slowbro 9- Ivysaur 10- Exeggutor 11- Lickitung 12- Exeggcute 13- Grimer 14- Gengar 15- Nidoran(f) 16- Nidoqueen 17- Cubone 18- Rhyhorn 19- Lapras 20- Arcanine 21- Mew 22- Gyarados 23- Shellder 24- Tentacool 25- Gastly 26- Scyther 27- Blastoise 29- Pinsir 30- Tangela 33- Growlithe 34- Onix 35- Fearow 36- Pidgey 37- Slowpoke 38- Kadabra 39- Graveler 40- Chansey 41- Machoke 42- Mr. Mime 43- Hitmonlee

444546474849515253-

Hitmonchan Arbok Parasect Psyduck Drowzee Golem Magmar Mankey Electabuzz

54- Magneton 55- Koffing 56- Seel 59- Diglett 60- Tauros 64- Farfetch'd 65- Venonat 66- Dragonite 70- Doduo 71- Poliwag 72- Jynx 73- Moltres 74- Articuno 75- Zapdos 76- Ditto 77- Meowth 78- Krabby 82- Vulpix 83- Ninetales 84- Pikachu 85- Raichu 88- Dratini 89- Dragonair 90- Kabuto 91- Kabutops 92- Horsea 93- Seadra 96- Sandshrew 97- Sandslash 98- Omanyte 99- Omastar 100- Jigglypuff 101- Wigglytuff 102- Eevee 103- Flareon 104- Jolteon 105- Vaporeon 106- Machop 107- Zubat 108- Ekans 109- Paras 110- Poliwhirl 111- Poliwrath 112- Weedle 113- Kakuna 114- Beedrill

116117118119120123124125126128129130131132133136138139141142143144145147148149150151152153154155157158163164165166167168169170171173176177178179180185186187188189190-

Dodrio Primeape Dugtrio Venomoth Dewgong Caterpie Metapod Butterfree Machamp Golduck Hypno Golbat Mewtwo Snorlax Magikarp Muk Kingler Cloyster Electrode Clefable Weezing Persian Marowak Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Venusaur Tentacruel Goldeen Seaking Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Magnemite Charmander Squirtle Charmeleon Wartortle Charizard Oddish Gloom Vileplume Bellsprout Weepinbell Victreebel So, for instance, if you wanted to catch a Vaporeon you

would have to have a Pokemon with a Special of either 105 or 361. Here is how to perform the glitch itself: As you did with the Mew Glitch above, perform the Teleport trick on a trainer that comes into your view as you walk towards them, before the ! appears. Teleport to Fuchsia City oranywhere near wild Dittos are at, and battle one. Put the Pokemon with the Special stat you want to use in front so the Ditto Transforms into that Pokemon. After it does so, run or knock it out. Now go back to one of the points that starts the glitch; the Nugget Bridge is the most obvious one. You should encounter the Pokemon that Ditto trasformed into. GLITCH CITY This is a fun glitch, but it doesn't have any practical purposes. It's pretty easy to activate: First, head to the Safari Zone. Pay the $500 to enter the park, and after you enter, leave. When the man asks you if you're leaving early, choose No, and you'll go back in the park. Do the same thing over again. After the second time you reenter, save you game. Restart your file, then leave the park. This time the man shouldn't say anything. Walk down and he'll ask you if you want to join the hunt. Choose No and then exit the house to the south. After you exit, Fly to Cinnabar Island and Surf up and down the east Cinnabar coast. After 500 steps (the same amount of steps you have in the Safari Zone), the PA will call you and you'll be transported back to the top of the Safari entrance house! Exit to the south again, and you will be in Glitch City. You will see a lot of random tile spaces, and any number of odd weird things could happen as you walk around. Be sure not to save while in Glitch City or it could mess up your file. To exit, simply reset or Fly to another city. If, instead of going to Cinnabar Island you went to a different city, the PA will still call you after you walk 500 steps, but you won't enter Glitch City. A random strange effect may occur (music stops, appear in someone's house), but that's it. THE BOX TRICK When you deposit a Pokemon in one of the PC boxes and then withdraw it, the game recalculates that Pokemon's stats, adding stat experience and DVs to the previous total. This trick is required for using the Game Shark stat experience codes, and is explained in fuller detail in section D. STONLESS EVOLUTION If you have a Pokemon with a stone evolution, and you don't have/want a stone, you can still evolve with this trick. It all depends on who you have. First, put the Pokemon who you want to evolve without a stone on the first slot on your belt. Then, put these Pokemon on the 2nd slot depending on their hex value: HEX PKMN Stone

0A...Exeggutor..Moon 20...Missingno..Fire 21...Growlithe..Thunder 22...Onix.......Water 2F...Psyduck....Leaf After you do this, make the Pokemon on the first slot gain a level, and it should evolve.

################################################################ D. Battle Strategy Guide ________________________________________________________________ 1. Competitive Battling Basics Okay, so you've beaten Red/Blue/Yellow, collected a good amount of the Pokemon, and are wondering what else there is to do in this game. Well, you're about to find out: Welcome to the world of competitive battling! The first part of this section will list a lot of the basics that every Pokemon battler should know. Make sure to read through all of these if you're still a new trainer. - Special over physical In Red/Blue/Yellow, you should notice that there are only five stats: HP, Attack, Defense, Speed, and Special, with no differentiation between Special Attack and Special Defense. Instead, the Special stat is weighed in for both that Pokemon's offense and defense, giving it an advantage over a Pokemon with high stats in just normal Attack and/or Defense. Thus, special normally predominates over physical in the RBY world. The list of physical Pokemon that can stand up well to special Pokemon are few, but they are out there. - Which types to consider and which not to: Psychic is the dominant type of Red/Blue/Yellow. It has only one type weakness, which is Bug- and that happens to be the least-used type. Most Psychic-type Pokemon have a strong Special stat to work off of, and there are several very useful dualtype Psychic Pokemon who can use their other type to their advantage. Always consider which Psychic type(s) you'll use on your team before any other, since they will most likely become the backbone of your team. After Psychic, choosing an Electric and Ice type is next important. No Pokemon can resist both Electric and Ice, so it's obvious why they should be part of any team. Ground is the only type that can stop Electric, which gives the Electric-types great consistency with both their attacks and Paralysis enforcement. There are no mono-Ice types, but most of the few that are out there are good choices. If you don't use an Ice-type, at least be sure to include an Ice-type attack or two on your team. The

Freezing ability of Ice attacks surpasses all other status afflictions. As for the other Special types, most of them have limited use. Many Grass types have a secondary Poison type, giving them Psychic, Ground, Fire, Flying, and Ice weaknesses. Fire types are very limited in their offensive use because they are only effective against Grass (and Ice, but it's paired with Water most of the time), and Grass-types aren't used very often anyway. All the mono Water-types are outdone by the dual types, especially when Psychic or Ice is that secondary type. Most teams also include a Normal-type to fill in a missing space in their team. There are both good offensive and defensive Normal types to choose from. For the physical side of the spectrum, things are even more limited. Fighting and Poison-types are almost completely discarded because of the Psychic weakness, and both the sole Ghost and Dragon-types of RBY have drastic problems that keep them from being used too often. Nevertheless, a Ground-type of some sort is almost required in a team for the sole reason of staving off Electric types. Unfortunately they have weaknesses to two of the most common attack types (Water and Ice) so bring them out only when necessary. To see specifically which Pokemon are good options, study the Individual Pokemon Analysis of this section later on. - The roles of each team member There are three general roles each Pokemon on a team fulfills: Sweeper, Annoyer, and Tank. The Sweeper is primarily an attacker. There may be a move slot devoted to a one or two turn preparation move, but not unless the user has good defensive stats. A Sweeper can be special or physical; but in RBY, it's special most of the time (see above for why). Occasionally you might see a Mixed Sweeper; that is, a sweeper with both special and physical attacks, but generally it's better to focus on aspect or the other. Most teams have two or three Special Sweepers and one Physical Sweeper. Annoyers aren't seen as often in RBY as in succeeding games, mostly because Grass and Poison-types aren't used much. Their goal is to inflict status impairments on the opponent like paralysis or sleep and disrupt their ability to attack. Tanks are defensive Pokemon, normally with high HP and defensive stats. Tanks usually take a long time to build their defenses up while their opponent wastes PP, and then they attack their opponent's weaknesses. Every good team should have at least one or two Tanks to round out the defensive side of the team, and an Annoyer for status inflictions like sleep or paralysis or for utility purposes like Haze. - Moves to use and moves to not use (offense): First of all you should know what STAB is. It stands for Same-Type-Attack-Boost, which means that when a Pokemon uses an attack that is the same type as one of its own (i.e., a Water/Ice-type using Surf or a Ground-type using Earthquake) it gets a 1.5x attack boost. Most Pokemon should have one of their attacks have a STAB bonus. These are the attacking moves you'll be seeing used most often:

Psychic Thunderbolt Ice Beam Blizzard Surf Razor Leaf Flamethrower Fire Blast Earthquake Rock Slide Body Slam Drill Peck These moves are, for the most part, very consistent and deal respectable damage. Typically a balanced team contains most, if not all, of these moves. Where beginners tend to falter is in choosing super-powerful but lower-accuracy attacks (Thunder, Blizzard, Hydro Pump, Solarbeam, Fire Blast) over less-powerful but more consistent attacks (Thunderbolt, Ice Beam, Surf, Razor Leaf, Flamethrower). While Blizzard and Fire Blast are not bad choices because of decent accuracy, Thunder, Hydro Pump, and especially Solarbeam aren't worth taking the risk of trying. Many beginners tend to choose Dig or Fly over Earthquake and Drill Peck. The fact is, using Dig or Fly completely gives away what your next move will be. This gives your opponent a chance to switch out and bring in something resistant (or immune) to your attack. Always choose the single-turn Earthquake and Drill Peck over the other two. Additionally sometimes beginners choose multi-turn attacks like Fire Spin and Clamp. Again, there is no way of stopping the opponent from switching and ruining your attack. This is a little bit more obvious, but never ever put more than one attacking move of the same type on a single Pokemon. Doing this makes your Pokemon lose diversity, which means less of your moves will be effective against the opponent. And now for status inflictions: Ice Beam and Blizzard are great attacks because they allow a small possibility of the opponent to be Frozen and completely helpless. Aside from that, some trainers like to use their Electric Pokemon to quickly Thunder Wave and give themselves a Speed advantage (not a bad strategy). Sleep is seen a lot less often, because only Grass users can perform reasonably reliable sleep attacks. And don't ever think about using Poison! Taking away a tiny percentage of the opponent's health every turn is nothing in comparison with normal, powerful attacks. Even Toxic is useless, because if the opponent switches, the effects of Toxic are lost and the damage rate doesn't increase any more. - Moves to use and moves to not use (defense): Defensive moves generally consist of raising your Pokemon's own stats so that it becomes more powerful for the duration of the battle. Don't be afraid to spend a turn building defense! Many beginners tend to rush and only use attacking moves from the start to the end, and that usually doesn't work out too well. Now of course, for Pokemon that have low defensive stats but high attacking stats in the first place, maybe they can't afford to

spend a turn to up their stats lest get crushed by the opponent. Most Pokemon, however, can take their time. And don't forget that no stat can be increased beyond 999 at any time. Amnesia is RBY's best defensive move, because it strongly raises up the user's Special, which amounts for both offense and defense. Generally, if a high-Special Pokemon can get Amnesia, it should hang on to that move for dear life. Barrier is typically a better move than Light Screen or Reflect because you can use Barrier multiple times to up the Defense stat even more. Double Team and Minimize are a common moves with Annoyers and Tanks, and raising a unit's Evasion modifier very high is a cheap way to make your opponent very frustrated. Substitute is a handy move that prevents the user from being inflicted with a status condition until the substitute is knocked out; useful if you can't access Haze. Just don't use it in handheld battles or else it won't work properly (see section C.) For the few physical attackers out there, Swords Dance is the move they should consider. Screech, even though it severely lowers the opponent's Defense, only affects the one Pokemon and you have to use it over and over for each opponent. Swords Dance raises the user's Attack instead of affecting the opponent. As for healing moves, Recover is a valuable choice for those few Pokemon that do get it. Rest, however, only works on Pokemon that you know can survive a few hits while Asleep. Comboing Minimize and Double Team with Rest is a great strategy for Tanks that can hold out long enough to get their Evasion modifiers way up. Remember, however, if the opponent shows up with Haze, all those modifiers could be erased! - Base Stats, DVs, and EVs: In order to survive in the advanced Pokemon world, there are a few terms you need to be familiar with that have to do with raising Pokemon. Let's begin with Base Stats. Every Pokemon species has a number between 0 and 256 that determines each stat: HP, Attack, Defense, Speed, and Special. These numbers are unchanging; every Zubat has base 45 Attack, every Lapras, has base 85 Special, every Chansey has base 250 HP, etc. If you sum up several Pokemon's Base Stats, then you can get a general idea of how powerful each species is. This is the reason that, no matter how lovingly you care for a weak Pokemon like Farfetch'd, it'll never have stats to compare with the average strong Pokemon like Tauros. The Base Stats are listed as the first number in the Stats for every Pokemon in the section below. DVs are determinant values, a random number between 0 and 15 assigned to each stat when you first catch a Pokemon. The higher the number, the stronger the stat is. The best possible DVs that a Pokemon can have are 15 for every stat, and only then is it possible for that Pokemon to have maximum stats (the second number in the Stats in the section below). A Pokemon with a DV of 11 in Attack will be naturally stronger than another Pokemon of the same species with a DV of 5. The average is about 7 or 8 for each stat. DVs cannot be changed once they are determined. Every level of DV represents 2 points in a stat. Thus a Pokemon with 10 DVs in every stat and is completely EV trained (see below) will have stats 10 less than the maximum possible stats for its species at level 100. A fully EV-trained Pokemon with a DV of 0 in the Speed stat will have 30 fewer stats than the

maximum Speed stat at level 100. These can also be seen referred to as IVs, or independent values. Finally, the EVs, or experience values. This is the most important part of raising a Pokemon; even a Pokemon which has poor DVs can end up with some pretty impressive stats if well EV-trained. Every Pokemon gains stats by simply leveling up, but in addition to that, the Pokemon gains additional stat points through EVs. Each Pokemon is assigned five experience banksone to every stat. Whenever your Pokemon defeats a wild or trained Pokemon in battle, the Base Stats of the defeated Pokemon are deposited into each corresponding experience bank. These stat experience points gained are completely different from the normal experience points you see your Pokemon gain on-screen. Each experience bank has a maximum of 63,002 points; about 1,000 for each stat. This means that, for example, for every 1,000 Base Defense stats of defeated Pokemon, there is one extra EV Defense stat gained. Once those 63,002 points are used up and the 63 EV stats are earned, the experience bank for that stat is full. Ideally, you want your Pokemon to fill up each experience bank for maximum stats. Fortunately these banks can be increased even when the Pokemon is at level 100; you must use the Box Trick described in Section C to see visible results, however. You can speed up the EV training process considerably by using stat increasers such as Protein, Iron, and Calcium. If a Pokemon's experience bank has 25,599 or fewer points when you use a stat increaser, it automatically adds 2,560-a lot of points for little work. If it's over that amount, however, it won't do anything. This is why it's best to begin your training of a new level 2 Pokemon by feeding it stat increasers until it can't hold any more-it's expensive, but it gets about 40% of the EV training done right away. EVs can also be referred to as stat experience, or stat points. - GSC's connection to RBY: When RBY originally came out, battlers were restricted to only using the moves found on the original cartridges. When Gold and Silver came along and time travel between generations became possible, however, suddenly a wealth of new moves became available to RBY gamers. The reason this happened is because the original 151 Pokemon gained new moves in GSC that were previously unattainable. Crystal is noted for contributing the three new TMs Thunderbolt, Ice Beam, and Flamethrower. Now of course, moves that didn't exist in RBY can't be sent from GSC. But, for example, Alakazam can learn Thunderpunch and Ice Punch in GSC but not RBY. Since those moves appear in RBY, that Alakazam can be traded through the time machine and those moves can be used in RBY battles. The move repertoire of every Pokemon in RBY is increased by the connection to GSC.

________________________________________________________________ 2. Individual Pokemon Stats and Strategy Now that you have a basic understanding of what's expected in a competitive team, study this section carefully. Every stat

and piece of information of all 151 Pokemon is presented here, along with strategies and suggested movesets for each of the 81 final evolutions (which are the only Pokemon you should consider battling with). In RBY-only battles, only the naturally learned moves and the ones available by TMs or HMs are allowed; however, most retro battling allows for the use of tradeback moves from Gold/Silver/Crystal and the Surfing Pikachu/Amnesia Psyduck from Stadium. See section C for the complete list of Pokemon and their locations. Since Pokemon evolved by stones do not learn any more natural moves in most cases, the Learned Moves sections of those Pokemon will include only their default moves and learned moves specific to that evolution (if any). KEY: Pokedex number and name of Pokemon Pokemon type Evolution (if any) Rate of Growth (slow, fading, moderate, or fast) Pokedex Information Base Stats/Max Stats Moves learned by experience Moves learned by TMs/HMs Moves learned from Gold/Silver/Crystal Tradeback Moves learned from Pokemon Stadium Strategy (final evolutions) #001: Bulbasaur Type: Grass/Poison Evolution: Bulbasaur -> Ivysaur at level 16 Rate of Growth: Fading Pokedex Info: Height- 2' 4"; Weight- 15 lbs; A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokemon. Stats: HP- 45/293; At- 49/196; Df- 49/196; Sd- 45/188; Sc- 65/228 -Learned MovesTackle- default Growl- default Leech Seed- level 7 Vine Whip- level 13 Poisonpowder- level 20 Razor Leaf- level 27 Growth- level 34 Sleep Powder- level 41 Solarbeam- level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect

TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind Roar Rock Throw -Stadiumnone #002: Ivysaur Type: Grass/Poison Evolution: Ivysaur -> Venusaur at level 32 Rate of Growth: Fading Pokedex Info: Height- 3' 3"; Weight: 29 lbs.; When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs. Stats: HP- 60/323; At- 62/222; Df- 63/224; Sd- 60/218; Sc- 80/258 -Learned MovesTackle- default Growl- default Leech Seed- level 7 Vine Whip- level 13 Poisonpowder- level 22 Razor Leaf- level 30 Growth- level 38 Sleep Powder- level 46 Solarbeam- level 54 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind

Roar Rock Throw -Stadiumnone #003: Venusaur Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 6' 7"; Weight- 221 lbs.; The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. Stats: HP- 80/363; At: 82/262; Df: 83/264; Sd: 80/258; Sc: 100/298 -Learned MovesTackle- default Growl- default Leech Seed- level 7 Vine Whip- level 13 Poisonpowder- level 22 Razor Leaf- level 30 Growth- level 43 Sleep Powder- level 55 Solarbeam- level 65 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind Roar Rock Throw -Stadiumnone Strategy: Of all the Pokemon that are Psychic-weak, Venusaur is one of the best. You get your choice of which status inflictions to use with either Sleep Powder or Body Slam (chance for Paralysis + damage). Leech Seed is a viable option to as a filler, but use Swords Dance instead if you're preparing for Body Slam. Venusuar doesn't have a lot of versatility as far as

attacking goes, but Annoyers aren't meant to have versatility; they are meant to have good status attacks, which Venusaur does. Razor Leaf does decent damage, and is always a better option than the two-turn Solarbeam. Overall you may consider Venusaur's five major weaknesses a little too much, but it's one of the best options as an Annoyer. In Stadium battles, Annoyers and Tanks tend to use Substitute to help out the stalling effect. Use it sparingly if you wish; but always be cautious, especially around Psychic-types. -Recommended MovesetsVenusaur (Annoyer): Razor Leaf Sleep Powder Substitute Leech Seed Venusaur (Physical Sweeper): Razor Leaf Sleep Powder Body Slam Swords Dance #004: Charmander Type: Fire Evolution: Charmander -> Charmeleon at level 16 Rate of Growth: Fading Pokedex Info: Height- 2' 0"; Weight- 19 lbs.; Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail. Stats: HP- 39/281; At- 52/202; Df- 43/184; Sd- 65/228; Sc- 50/198 -Learned MovesScratch- default Growl- default Ember- level 9 Leer- level 15 Rage- level 22 Slash- level 30 Flamethrower- level 38 Fire Spin- level 46 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect

TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide -Stadiumnone #005: Charmeleon Type: Fire Evolution: Charmeleon -> Charizard at level 36 Rate of Growth: Fading Pokedex Info: Height- 3' 7"; Weight: 42 lbs.; When it swings its burning tail, it elevates the temperature to unbearably high levels. Stats: HP- 58/319; At- 64/226; Df- 58/214; Sd: 80/258; Sc: 65/228 -Learned MovesScratch- default Growl- default Ember- level 9 Leer- level 15 Rage- level 24 Slash- level 33 Flamethrower- level 42 Fire Spin- level 51 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash

TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide -Stadiumnone #006: Charizard Type: Fire/Flying Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 5'7"; Weight- 200 lbs.; Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally. Stats: HP- 78/359; At- 84/266; Df- 78/254; Sd- 100/298; Sc- 85/268 -Learned MovesScratch- default Growl- default Ember- level 9 Leer- level 15 Rage- level 24 Slash- level 36 Flamethrower- level 46 Fire Spin- level 55 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash

TM44:Rest TM50:Substitute HM01:Cut HM02:Fly (Y) HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide Wing Attack -Stadiumnone Strategy: As explained in part 1 of this section, Fire types in general have a limited role in RBY. Charizard attempts to make up for it with a decent variety of moves, which it does have. Earthquake and Rock Slide are both present, though it still doesn't do much good against a Ground/Rock type because they can take down Charizard faster. It's one of the few Fire-types to get good physical attacks, so it could possibly take the role of Physical Sweeper. You could try Swords Dance to power up Charizard's attack for a physical sweep, but its low staying power makes this a pretty sour option. Kamikaze physical attacks with a Fire Blast or Flamethrower attack here and there is the best way to make this Pokemon useful. -Recommended MovesetCharizard (Physical Sweeper): Fire Blast/Flamethrower Earthquake Rock Slide Slash #007: Squirtle Type: Water Evolution: Squirtle -> Wartortle at level 16 Rate of Growth: Fading Pokedex Info: Height- 1' 8"; Weight- 20 lbs.; After birth, its back swells nad hardens into a shell. Powerfully sprays foam from its mouth. Stats: HP- 44/291; At- 48/194; Df- 65/228; Sd- 43/184; Sc- 50/198 -Learned MovesTackle- default Tail Whip- default Bubble- level 8 Water Gun- level 15 Bite- level 22 Withdraw- level 28 Skull Bash- level 35 Hydro Pump- level 42

-Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone #008: Wartortle Type: Water Evolution: Wartortle -> Blastoise at level 36 Rate of Growth: Fading Pokedex Info: Height- 3' 3"; Weight- 50 lbs.; Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance. Stats: HP- 59/321; At- 63/224; Df- 80/258; Sd- 58/214; Sc- 65/228 -Learned MovesTackle- default Tail Whip- default Bubble- level 8 Water Gun- level 15 Bite- level 24 Withdraw- level 31 Skull Bash- level 39 Hydro Pump- level 47 -Available TMs/HMs-

TM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone #009: Blastoise Type: Water Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 5' 3"; Weight- 189 lbs.; A brutal Pokemon with pressurized water jets on its shell. They are used for high speed tackles. Stats: HP- 79/361; At- 83/264; Df- 100/298; Sd- 78/254; Sc- 85/268 -Learned MovesTackle- default Tail Whip- default Bubble- level 8 Water Gun- level 15 Bite- level 24 Withdraw- level 31 Skull Bash- level 42 Hydro Pump- level 52 -Available TMs/HMs-

TM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone Strategy: There are many, many Water types to choose from, and unfortunately most of the mono Water types are inferior to the dual types. Blastoise is no exception. The Special isn't enough to ward off enemies with Surf and Ice Beam, and Earthquake runs off a low Attack stat too. This produces a good lesson: Just because a Pokemon can learn moves that are strong against both its weak types (Grass and Electric in this case) doesn't mean it will necessarily do a lot against them. -Recommended MovesetBlastoise (Special Sweeper): Surf Ice Beam/Blizzard Substitute Earthquake #010: Caterpie Type: Bug Evolution: Caterpie -> Metapod at level 7

Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight: 6 lbs.; Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. Stats: HP- 45/293; At- 30/158; Df- 35/168; Sd- 45/188; Sc- 20/138 -Learned MovesTackle- default String Shot- default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #011: Metapod Type: Bug Evolution: Metapod -> Butterfree at level 10 Rate of Growth: Moderate Pokedex Info: Height- 2' 4"; Weight: 22 lbs.; This Pokemon is vulnerable to attack while its shell is soft, exposing its weak and tender body. Stats: HP- 50/303; At- 20/138; Df- 55/208; Sd- 30/158; Sc- 25/148 -Learned MovesTackle- default (evolved from Caterpie) String Shot- default (evolved from Caterpie) Harden- default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #012: Butterfree Type: Bug/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 7"; Weight- 71 lbs.; In battle, it flaps its wings at high speed to release highly toxic dust into the air. Stats: HP- 60/323; At- 45/188; Df- 50/198; Sd- 70/238; Sc- 80/258 -Learned MovesTackle- default (evolved from Caterpie) String Shot- default (evolved from Caterpie) Harden- default (evolved from Caterpie or Metapod) Confusion- level 12 (R/B), level 10 (Y) Poisonpowder- level 15 (R/B), level 13 (Y) Stun Spore- level 16 (R/B), level 14 (Y) Sleep Powder- level 17 (R/B), level 15 (Y) Supersonic- level 21 (R/B), level 18 (Y) Whirlwind- level 26 (R/B), level 23 (Y) Gust- level 28 (Y) Psybeam- level 32 (R/B), level 34 (Y)

-Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM46:Psywave TM50:Substitute HM05:Flash (Y) -GSC MovesGust -Stadiumnone Strategy: You can't expect a Bug-type that evolves into its final form at level 10 to be very useful in competitive battling, and it isn't. Butterfree is built to be an Annoyer, but with Defense maxing out at 198 and not much Speed worth mentioning, it'll almost never stay around long enough. The best you can do is to hope you can survive a turn to use Sleep Powder, then spam Double Team. Even then, with Psychic and Solarbeam, Butterfree is one of the worst Annoyer choices. Leave it alone and check out the few worthy Grass types instead. -Recommended MovesetButterfree (Annoyer): Psychic Sleep Powder Double Team Solarbeam #013: Weedle Type: Bug/Poison Evolution: Weedle -> Kakuna at level 7 Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight: 7 lbs.; Often found in forests, eating leaves. It has a sharp venomous stinger on its head. Stats: HP- 45/293; At- 35/168; Df- 30/158; Sd- 50/198; Sc- 20/138 -Learned MovesPoison Sting- default String Shot- default -Available TMs/HMsnone -GSC Movesnone

-Stadiumnone #014: Kakuna Type: Bug/Poison Evolution: Kakuna -> Beedrill at level 10 Rate of Growth: Moderate Pokedex Info: Height- 2' 0"; Weight: 22 lbs.; Almost incapable of moving, this Pokemon can only harden its shell to protect itself from predators. Stats: HP- 45/293; At- 25/148; Df- 50/198; Sd- 35/168; Sc- 25/148 -Learned MovesPoison Sting- default (evolved from Weedle) String Shot- default (evolved from Weedle) Harden- default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #015: Beedrill Type: Bug/Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 65 lbs.; Flies at high speed and attacks using its large venomous stingers on its forelegs and tail. Stats: HP- 65/333; At- 80/258; Df- 40/178; Sd- 75/248; Sc- 45/188 -Learned MovesPoison Sting- default (evolved from Weedle) String Shot- default (evolved from Weedle) Harden- default (evolved from Weedle or Kakuna) Fury Attack- level 12 Focus Energy- level 16 Twineedle- level 20 Rage- level 25 Pin Missile- level 30 Agility- level 35 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest

TM50:Substitute HM01:Cut -GSC Movesnone -Stadiumnone Strategy: Looking at the offensive side of Beedrill, you could say that the unique Swords Dance + Twineedle combo could provide a much-needed deterrent for Psychic-types. But with defenses even more fragile than Butterfree, the chances of your opponent letting you power up enough for an attack are slim to none. Beedrill also doesn't have any status attacks to speak of either, so it can't make any distractions. Beedrill is about as as you get with Bug-types, but still pretty much unusable. -Recommended MovesetBeedrill (Physical Sweeper): Twineedle Hyper Beam Swords Dance Reflect #016: Pidgey Type: Normal/Flying Evolution: Pidgey -> Pidgeotto at level 18 Rate of Growth: Fading Pokedex Info: Height- 1' 0"; Weight- 4 lbs.; A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. Stats: HP- 40/283; At- 45/188; Df- 40/178; Sd- 56/210; Sc- 35/168 -Learned MovesGust- default Sand-Attack- level 5 Quick Attack- level 12 Whirlwind- level 19 Wing Attack- level 28 Agility- level 36 Mirror Move- level 44 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle

-Stadiumnone #017: Pidgeotto Type: Normal/Flying Evolution: Pidgeotto -> Pidgeot at level 36 Rate of Growth: Fading Pokedex Info: Height- 3' 7"; Weight- 66 lbs.; Very protective of its sprawling territorial area, this Pokemon will fiercely peck at any intruder. Stats: HP- 63/329; At- 60/218; Df- 55/208; Sd- 71/240; Sc- 50/198 -Learned MovesGust- default Sand-Attack- level 5 Quick Attack- level 12 Whirlwind- level 21 Wing Attack- level 31 Agility- level 40 Mirror Move- level 49 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle -Stadiumnone #018: Pidgeot Type: Normal/Flying Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 11"; Weight- 87 lbs.; When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp. Stats: HP- 83/369; At- 80/258; Df- 75/248; Sd- 91/280; Sc- 70/238 -Learned MovesGust- default Sand-Attack- level 5 Quick Attack- level 12 Whirlwind- level 19 Wing Attack- level 28

Agility- level 44 Mirror Move- level 54 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle -Stadiumnone Strategy: Because Pidgeot is a Normal/Flying-type, it has to compete against the other Normal/Flying types, and the comparisons aren't good for it. Pidgeot does have decent defensive stats, but it doesn't learn any moves to take advantage of them; and almost all of its possible attacks have very limited use. Mirror Move won't do much unless you happen to survive an attack and then that attack is super-effective against the opponent; it doesn't know Drill Peck, the one useful Flying attack; Sand Attack only lowers Accuracy of individual opponents; and the rest of its moves have obvious drawbacks. Ignore Pidgeot and read on for better choices in the Normal/Flying category. -Recommended MovesetPidgeot (Physical Sweeper/Tank): Double-Edge Double Team Reflect Mirror Move #019: Rattata Type: Normal Evolution: Rattata -> Raticate at level 20 Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 8 lbs.; Bites anything when it attacks. Small and very quick, it is a common sight in many places. Stats: HP- 30/263; At- 56/210; Df- 35/168; Sd- 72/242; Sc- 25/148 -Learned MovesTackle- default Tail Whip- default Quick Attack- level 7 Hyper Fang- level 14 Focus Energy- level 23 Super Fang- level 34

-Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Counter Defense Curl Fury Swipes Headbutt Roar Screech -Stadiumnone #020: Raticate Type: Normal Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 2' 4"; Weight- 41 lbs.; It uses its whiskers to maintain balance. It apparently slows down if they are cut off. Stats: HP- 55/313; At- 81/260; Df- 60/218; Sd- 97/292; Sc- 50/198 -Learned MovesTackle- default Tail Whip- default Quick Attack- level 7 Hyper Fang- level 14 Focus Energy- level 27 Super Fang- level 41 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun

TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Counter Defense Curl Fury Swipes Headbutt Roar Screech -Stadiumnone Strategy: Raticate has a couple interesting and unique methods of attacking, which you may or may not want to try out. First of all, Super Fang cuts the opponent's HP in half, without failwhich makes for a great leadoff attack; after that, however, Raticate has the problem of how to finish its opponent off. Raticate doesn't learn Earthquake or Rock Slide to help its physical endeavors and is stuck with Normal attacks. Keep a Blizzard around for emergency situations, but don't rely on its Special attacks- 198 Special is hardly enough to do damage anyway. Second, Raticate knows the weak-but-somewhat-useful Quick Attack. Many times the opponent will just barely be alive, but still have enough power to knock out your Raticate. Quick Attack can help you finish off the opponent in a pinch. Like Pidgeot's Mirror Move, there aren't a lot of situations where it'll come in handy, but you may as well take the best it has to offer. -Recommended MovesetRaticate (Physical Sweeper): Super Fang Double-Edge Blizzard Quick Attack #021: Spearow Type: Normal/Flying Evolution: Spearow -> Fearow at level 20 Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 4 lbs.; Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.

Stats: HP- 40/283; At- 60/218; Df- 30/158; Sd- 70/238; Sc- 31/160 -Learned MovesPeck- default Growl- default Leer- level 9 Fury Attack- level 15 Mirror Move- level 22 Drill Peck- level 29 Agility- level 36 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesQuick Attack Tri Attack -Stadiumnone #022: Fearow Type: Normal/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 84 lbs.; With its huge and magnificent wings, it can keep aloft without ever having to land for rest. Stats: HP- 65/333; At- 90/278; Df- 65/228; Sd- 100/298; Sc- 61/220 -Learned MovesPeck- default Growl- default Leer- level 9 Fury Attack- level 15 Mirror Move- level 25 Drill Peck- level 34 Agility- level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic

TM32:Double Team TM34:Bide TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesQuick Attack Tri Attack -Stadiumnone Strategy: Unlike Pidgeot, Fearow does get the one good Flying attack (Drill Peck) and has good Physical Sweeper stats. However, Dodrio outdoes it in Attack, Defense, and Special stats, and is every bit as good as Fearow in every other way. Thus, there is no real point to using Fearow unless you want to give the opponent an unnecessary advantage. -Recommended MovesetDodrio (Physical Sweeper) Drill Peck Double-Edge Double Team Substitute #023: Ekans Type: Poison Evolution: Ekans -> Arbok at level 22 Rate of Growth: Moderate Pokedex Info: Height- 6' 7"; Weight- 15 lbs.; Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole. Stats: HP- 35/273; At- 60/218; Df- 44/186; Sd- 55/208; Sc- 40/178 -Learned MovesWrap- default Leer- default Poison Sting- level 10 Bite- level 17 Glare- level 24 Screech- level 31 Acid- level 38 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest

TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesHaze Headbutt Slam -Stadiumnone #024: Arbok Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 11' 6"; Weight- 143 lbs.; It is rumored that the ferocious warning markings on its belly differ from area to area. Stats: HP- 60/323; At- 85/268; Df- 69/236; Sd- 80/258; Sc- 65/228 -Learned MovesWrap- default Leer- default Poison Sting- level 10 Bite- level 17 Glare- level 27 Screech- level 36 Acid- level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesHaze Headbutt Slam -Stadiumnone Strategy: As you should know by now, Poison-types should not be considered at all unless they are paired with another type that has a chance of doing something and the rest of your team is very well balanced. Arbok is mono Poison, so there's no getting

around its huge Psychic or Ground weaknesses. Even with the game's best physical attacks, there are always better Pokemon to choose from that aren't weak to RBY's dominant type. -Recommended MovesetArbok (Physical Sweeper): Earthquake Rock Slide Body Slam Double Team #025: Pikachu Type: Electric Evolution: Pikachu -> Raichu w/Thunder Stone Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 13 lbs.; When several of these Pokemon gather, their electricity could build and cause lightning storms. Stats: HP- 35/273; At- 55/208; Df- 30/158; Sd- 90/278; Sc- 50/198 -Learned MovesThundershock- default Growl- default Tail Whip- level 6 (Y) Thunder Wave- level 9 (R/B), level 8 (Y) Quick Attack- level 16 (R/B), level 11 (Y) Double Team- level 15 (Y) Slam- level 20 (Y) Swift- level 26 (R/B) Thunderbolt- level 26 (Y) Agility- level 33 Thunder- level 43 (R/B), level 41 (Y) Light Screen- level 50 (Y) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM16:Pay Day TM17:Submission TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesDefense Curl

Dizzy Punch Doubleslap Headbutt Petal Dance Sing Thunderpunch -StadiumSurf #026: Raichu Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 66 lbs.; Its long tail serves as a ground to protect itself from its own high voltage power. Stats: HP- 60/323; At- 90/278; Df- 55/208; Sd- 100/298; Sc- 90/278 -Learned MovesThundershock- default Growl- default Thunder Wave- default (wild Raichu) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM16:Pay Day TM17:Submission TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesDefense Curl Dizzy Punch Doubleslap Headbutt Petal Dance Sing Thunderpunch -StadiumSurf Strategy: What makes Raichu a possible alternative from the

other Electric types is its Surf ability, obtained through the Surfing Pikachu Stadium event. This gives Raichu a great counter to Ground-types. Unfortunately, its poor Defense makes it an iffy choice; Raichu won't last as long out in the field of battle as Zapdos or Electabuzz. Still, it's worth a try. Electric types are known for their consistent paralyzing abilities. Thunder Wave should almost always occupy a slot for your Electric-types; it gives them an immediate advantage over their opponents. Thunderbolt should always be a given as an attack. -Recommended MovesetRaichu (Special Sweeper): Thunderbolt Surf Seismic Toss Thunder Wave #027: Sandshrew Type: Ground Evolution: Sandshrew -> Sandslash at level 22 Rate of Growth: Moderate Pokedex Info: Height- 2' 0"; Weight- 26 lbs.; Burrows deep underground in arid locations far from water. It only emerges to hunt for food. Stats: HP- 50/303; At- 75/248; Df- 85/268; Sd- 40/178; Sc- 30/158 -Learned MovesScratch- default Sand-Attack- level 10 Slash- level 17 Poison Sting- level level 24 Swift- level 31 Fury Swipes- level 38 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut HM04:Strength -GSC MovesCounter

Defense Curl Headbutt -Stadiumnone #028: Sandslash Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 65 lbs.; Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. Stats: HP- 75/353; At- 100/298; Df- 110/318; Sd- 65/228; Sc- 55/208 -Learned MovesScratch- default Sand-Attack- level 10 Slash- level 17 Poison Sting- level level 27 Swift- level 36 Fury Swipes- level 47 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut HM04:Strength -GSC MovesCounter Defense Curl Headbutt -Stadiumnone Strategy: Sandslash is a good, dependable mono Ground-type. Its Speed is above-average for Pokemon in its type category, it doesn't have the quadruple weaknesses of Rock-types, and solid Attack and Defense stats. It's easy to go all out on the offensive with Earthquake + Rock Slide (with Swords Dance to beef up the Attack even more), and you could also add in Swift as a filler to stop Double Team users.

Sandslash, with its great Defense, makes a good physical sponge when facing a Physical Sweeper. Granted, you won't be facing off against too many of them, but when it when it happens, keep Sandslash for backup. Rhydon can get the defensive job done as well, but it has quadruple weaknesses. -Recommended MovesetSandslash (Physical Sweeper): Earthquake Rock Slide Swift/Double Team Swords Dance #029: Nidoran(f) Type: Poison Evolution: Nidoran (f) -> Nidorina at level 16 Rate of Growth: Fading Pokedex Info: Height- 1' 4"; Weight- 15 lbs.; Although small, its venomous barbs render this Pokemon dangerous. The female has smaller horns. Stats: HP- 55/313; At- 47/192; Df- 52/202; Sd- 41/180; Sc- 40/178 -Learned MovesGrowl- default Tackle- default Scratch- level 8 Poison Sting- level 14 (R/B), level 17 (Y) Tail Whip- level 21 (R/B), level 23 (Y) Bite- level 29 (R/B), level 30 (Y) Fury Swipes- level 36 (R/B), level 38 (Y) Double Kick- level 43 (R/B), level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDefense Curl Disable Flamethrower Focus Energy Headbutt Lovely Kiss

Roar Supersonic -Stadiumnone #030: Nidorina Type: Poison Evolution: Nidorina -> Nidoqueen w/Moon Stone Rate of Growth: Fading Pokedex Info: Height- 2' 7"; Weight- 44 lbs.; The female's horns develop slowly. Prefers physical attacks such as clawing and biting. Stats: HP- 70/343; At- 62/222; Df- 67/232; Sd- 56/210; Sc- 55/208 -Learned MovesGrowl- default Tackle- default Scratch- level 8 Poison Sting- level 14 (R/B), level 19 (Y) Tail Whip- level 23 (R/B), level 27 (Y) Bite- level 32 (R/B), level 36 (Y) Fury Swipes- level 41 (R/B), level 46 (Y) Double Kick- level 50 (R/B), level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDefense Curl Disable Flamethrower Focus Energy Headbutt Lovely Kiss Roar Supersonic -Stadiumnone

#031: Nidoqueen Type: Poison/Ground Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 3"; Weight- 132 lbs.; Its hard scales provide strong protection. It uses its hefty bulk to execute powerful moves. Stats: HP- 90/383; At- 82/262; Df- 87/272; Sd- 76/250; Sc- 75/248 -Learned MovesGrowl- default Tackle- default Body Slam- level 23 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Disable Fire Punch Flamethrower Focus Energy Headbutt Ice Punch Lovely Kiss Roar Supersonic

Thunderpunch -Stadiumnone Strategy: Even with the huge variety of attacks Nidoqueen has at its disposal, it fails to be a competitive attacker because of two key faults. First of all, it has weaknesses to Water, Ice, Psychic, and Ground, but immunity to Electric. That's 4 out of 5 of the most-used attack types it's weak against. Second, its Special and Attack stats just aren't enough to formulate a good attacking Pokemon, and there's no real way to increase them in battle. Hence Nidoqueen is not a good choice, but this doesn't mean you shouldn't skip Nidoking; see below for why. -Recommended MovesetNidoqueen (Mixed Sweeper): Blizzard Thunderbolt Earthquake Rock Slide #032: Nidoran(m) Type: Poison Evolution: Nidoran(m) -> Nidorino at level 16 Rate of Growth: Fading Pokedex Info Height- 1' 8"; Weight- 20 lbs.; Stiffens its ears to sense danger. The larger its horns, the more powerful its secreted venom. Stats: HP- 46/295; At- 57/212; Df- 40/178; Sd- 50/198; Sc- 40/178 -Learned MovesLeer- default Tackle- default Horn Attack- level 8 Poison Sting- level 14 (R/B), level 17 (Y) Focus Energy- level 21 (R/B), level 23 (Y) Fury Attack- level 29 (R/B), level 30 (Y) Horn Drill- level 36 (R/B), level 38 (Y) Double Kick- level 43 (Y/B), level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest

TM50:Substitute -GSC MovesAmnesia Confusion Defense Curl Disable Flamethrower Headbutt Lovely Kiss Roar Supersonic -Stadiumnone #033: Nidorino Type: Poison Evolution: Nidorino -> Nidoking w/Moon Stone Rate of Growth: Fading Pokedex Info: Height- 2' 11"; Weight- 43 lbs.; An aggressive Pokemon that is quick to attack. The horn on its head secretes a powerful venom. Stats: HP- 61/325; At- 72/242; Df- 57/212; Sd- 65/228; Sc- 55/208 -Learned MovesLeer- default Tackle- default Horn Attack- level 8 Poison Sting- level 14 (R/B), level 19 (Y) Focus Energy- level 23 (R/B), level 27 (Y) Fury Attack- level 32 (R/B), level 36 (Y) Horn Drill- level 41 (R/B), level 46 (Y) Double Kick- level 50 (R/B), level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesAmnesia Confusion Defense Curl

Disable Flamethrower Headbutt Lovely Kiss Roar Supersonic -Stadiumnone

#034: Nidoking Type: Poison/Ground Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 7"; Weight- 137 lbs.; It uses its powerful tail in battle to smash, constrict, then break the prey's bones. Stats: HP- 81/365; At- 92/282; Df- 77/252; Sd- 85/268; Sc- 75/248 -Learned MovesTackle- default Horn Attack- default Thrash- level 23 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf

HM04:Strength -GSC MovesAmnesia Confusion Defense Curl Disable Fire Punch Flamethrower Headbutt Ice Punch Lovely Kiss Roar Supersonic Thunderpunch -Stadiumnone Strategy: Despite having the same cascade of bad weaknesses that Nidoqueen has, Nidoking is a respectable fighter. While Nidoqueen had excelling stats in the comparatively useless HP and Defense categories, Nidoking excels in the much more useful Attack and Speed categories and it gets both Amnesia and Focus Energy to power them up. Again, there will be many situations where Nidoking will be at a disadvantage, but at least it has the power to attempt to overcome it. If you take the physical side, put on Focus Energy and attack with Earthquake + Rock Slide. If you take the special side (which is recommended), use Amnesia, Ice Beam or Blizzard, and Thunderbolt. Fill in the last slot with an attack of the opposite spectrum to even things out. -Recommended MovesetsNidoking (Special Sweeper): Ice Beam/Blizzard Thunderbolt Amnesia Earthquake Nidoking (Physical Sweeper): Earthquake Rock Slide Focus Energy Blizzard #035: Clefairy Type: Normal Evolution: Clefairy -> Clefable w/Moon Stone Rate of Growth: Fast Pokedex Info: Height- 2' 0"; Weight- 17 lbs.; Its magical and cute appeal has many admirers. It is rare and found only in certain areas. Stats: HP- 70/343; At- 45/188; Df- 48/194; Sd- 35/168; Sc- 65/228 -Learned MovesPound- default Growl- default Sing- level 13 Doubleslap- level 18 Minimize- level 24 Metronome- level 31

Defense Curl- level 39 Light Screen- level 48 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesAmnesia Dizzy Punch Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Petal Dance Splash Thunderpunch -Stadiumnone #036: Clefable Type: Normal Evolution: Final Rate of Growth: Fast Pokedex Info: Height- 4' 3"; Weight- 88 lbs.; A timid Pokemon that is rarely seen. It will run and hide the moment it senses people.

Stats: HP- 90/383; At- 70/238; Df- 73/244; Sd- 60/218; Sc- 90/278 -Learned MovesPound- default Growl- default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesAmnesia Dizzy Punch Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Petal Dance Splash Thunderpunch -Stadiumnone Strategy: Clefable is a Normal-type with great special potential: It can use Boltbeam (Thunderbolt +Ice Beam) and Psychic, with Amnesia backing it. And unlike Wigglytuff, it can actually throw around some serious damage with those moves. With the high HP

and overall defensive stats, Clefable can double as a Tank! Unfortunately, Chansey is much better at surviving special attacks, while Clefable could be dead in about half the time. If you know you'll be playing an opponent with more physical Pokemon, however, and you need a good all-around Special Sweeper, Clefable is possibly a better option than Chansey or Alakazam. -Recommended MovesetsClefable (Special Sweeper): Psychic Thunderbolt Ice Beam/Blizzard Amnesia Clefable (Tank): Thunderbolt/Ice Beam Amnesia Minimize Thunder Wave #037: Vulpix Type: Fire Evolution: Vulpix -> Ninetales w/Fire Stone Rate of Growth: Moderate Pokedex Info: Height- 2' 0"; Weight- 22 lbs.; At the time of the birth, it has just one tail. The tail splits from its tip as it grows older. Stats: HP- 38/279; At- 41/180; Df- 40/178; Sd- 65/228; Sc- 65/228 -Learned MovesEmber- default Tail Whip- default Quick Attack- level 16 Roar- level 21 Confuse Ray- level 28 Flamethrower- level 35 Fire Spin- level 42 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDisable Headbutt Hypnosis

-Stadiumnone #038: Ninetales Type: Fire Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 7"; Weight- 44 lbs.; Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000 year curse. Stats: HP- 73/349; At- 76/250; Df- 75/248; Sd- 100/298; Sc- 100/298 -Learned MovesEmber- default Tail Whip- default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDisable Headbutt Hypnosis -Stadiumnone Strategy: Many Fire types would be better if they could add in a couple more powerful physical attacks like Earthquake and Rock Slide, but Charizard is the only one so far to do so. Ninetales is fast and delivers a powerful Fire Blast; besides that, however, it can only try to put overlapping status afflictions on the opponent with Confuse Ray, Body Slam and possibly Headbutt. As such it is designated as an Annoyer Fire-type, which has limited use. -Recommended MovesetNinetales (Annoyer): Fire Blast Confuse Ray Body Slam Headbutt #039: Jigglypuff Type: Normal Evolution: Jigglypuff -> Wigglytuff w/Moon Stone Rate of Growth: Fast

Pokedex Info: Height- 1' 8"; Weight- 12 lbs.; When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. Stats: HP- 115/433; At- 45/188; Df- 20/138; Sd- 20/138; Sc- 25/148 -Learned MovesSing- default Pound- level 9 Disable- level 14 Defense Curl- level 19 Doubleslap- level 24 Rest- level 29 Body Slam- level 34 Double-Edge- level 39 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Dizzy Punch Fire Punch Flamethrower Headbutt

Ice Punch Thunderpunch -Stadiumnone #040: Wigglytuff Type: Normal Evolution: Final Rate of Growth: Fast Pokedex Info: Height- 3' 3"; Weight- 26 lbs.; The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size. Stats: HP- 140/483; At- 70/238; Df- 45/188; Sd- 45/188; Sc- 50/198 -Learned MovesSing- default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Dizzy Punch Fire Punch Flamethrower Headbutt

Ice Punch Thunderpunch -Stadiumnone Strategy: Wigglytuff has the same outstanding versatility of Clefable and Chansey, but can't use them as well as either of the two. Wigglytuff is not as good as Clefable as a Tank because of no Amnesia; and its poor attacking stats make for less capable offense. If you do decide to use one, be creative and put on random moves you think will surprise the opponent. Otherwise go with one of the better Normal-types. -Recommended MovesetWigglytuff (Mixed Sweeper): Double-Edge Thunderbolt Ice Beam/Blizzard Double Team #041: Zubat Type: Poison/Flying Evolution: Zubat -> Golbat at level 22 Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 17 lbs.; Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets. Stats: HP- 40/283; At- 45/188; Df- 35/158; Sd- 55/208; Sc- 40/178 -Learned MovesLeech Life- default Screech- default Supersonic- level 10 Bite- level 15 Confuse Ray- level 21 Wing Attack- level 28 Haze- level 36 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM44:Rest TM50:Substitute -GSC MovesGust Quick Attack -Stadiumnone #042: Golbat

Type: Poison/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 5' 3"; Weight- 121 lbs.; Once it strikes, it will not stop draining energy from its victim even if it gets too heavy to fly. Stats: HP- 75/353; At- 80/258; Df- 70/238; Sd- 90/278; Sc- 75/248 -Learned MovesLeech Life- default Screech- default Supersonic- level 10 Bite- level 15 Confuse Ray- level 21 Wing Attack- level 32 Haze- level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM44:Rest TM50:Substitute -GSC MovesGust Quick Attack -Stadiumnone Strategy: Golbat is a result of a bad mix of stats and types. It does have Haze and Confuse Ray; but Haze cancels out confusion and Golbat doesn't have the defense nor the HP to be a Tank. Plus it's weak to the game's three most often-used types: Psychic, Electric, and Ice. The best you can do is to hope you can confuse and DT (Double Team) enough to keep the enemy on its toes for a while. -Recommended MovesetGolbat (Annoyer): Double-Edge Confuse Ray Double Team Mega Drain #042: Oddish Type: Grass/Poison Evolution: Oddish -> Gloom at level 21 Rate of Growth: Fading Pokedex Info: Height- 1' 8"; Weight- 12 lbs.; During the day, it keeps its

face buried in the ground. At night, it wanders around sowing its seeds. Stats- HP- 45/293; At- 50/198; Df- 55/208; Sd- 30/158; Sc- 75/248 -Learned MovesAbsorb- default Poisonpowder- level 15 Stun Spore- level 17 Sleep Powder- level 19 Acid- level 24 Petal Dance- level 33 Solarbeam- level 46 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone #044: Gloom Type: Grass/Poison Evolution: Gloom -> Vileplume w/Leaf Stone Rate of Growth: Fading Pokedex Info: Height- 2' 7"; Weight- 19 lbs.; The fluid that oozes from its mouth isn't drool. It is a nectar that is used to attract prey. Stats: HP- 60/323; At- 65/228; Df- 70/238; Sd- 40/178; Sc- 85/268 -Learned MovesAbsorb- default Poisonpowder- level 15 Stun Spore- level 17 Sleep Powder- level 19 Acid- level 28 Petal Dance- level 38 Solarbeam- level 52 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic

TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone #045: Vileplume Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 3' 11"; Weight- 41 lbs.; The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up. Stats: HP- 75/353; At- 80/258; Df- 85/268; Sd- 50/198; Sc- 100/298 -Learned MovesAbsorb- default -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone Strategy: In the small world of types like Fire and Grass that aren't that useful, you should only consider using the best. Vileplume is not one of the best; it is inferior to Venusaur in stats, Razor Leaf doesn't hit for as many criticals with its slow Speed, and that low Speed gives it its greatest disadvantage. Petal Dance's self-confusion can be a hindrance as well. Vileplume gets all of Venusaur's moves, but the latter is ultimately more durable and versatile. -Recommended MovesetVileplume (Physical Sweeper/Annoyer): Body Slam Sleep Powder

Leech Seed Swords Dance #046: Paras Type: Bug/Grass Evolution: Paras -> Parasect at level 24 Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 12 lbs.; Burrows to suck tree roots. The mushrooms on its back grow by drawing in nutrients from the bug host. Stats: HP- 35/273; At- 70/238; Df- 55/208; Sd- 25/148; Sc- 55/208 -Learned MovesScratch- default Stun Spore- level 13 Leech Life- level 20 Spore- level 27 Slash- level 34 Growth- level 41 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Light Screen Poisonpowder Psybeam Screech -Stadiumnone #047: Parasect Type: Bug/Grass Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 65 lbs.; A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places. Stats: HP- 60/323; At- 95/288; Df- 80/258; Sd- 30/158; Sc- 80/258 -Learned MovesScratch- default

Stun Spore- level 13 Leech Life- level 20 Spore- level 30 Slash- level 39 Growth- level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Light Screen Poisonpowder Psybeam Screech -Stadiumnone Strategy: Unlike Vileplume, Parasect has possibilities of becoming an alternative to Venusaur in the Grass category. Spore is probably the best status attack in the game (99.6% chance of Sleep), and Parasect gets Slash and Swords Dance to back it up; unfortunately, its terrible Speed means that Slash won't hit for criticals very often and the Spore attack may be difficult to execute. If you can manage to consistently time your attacks so that the opponent stays asleep long enough for you to power up Swords Dance, Parasect could become a powerhouse. Don't send it in against Fire or Flying-types however; it has quadruple weaknesses to both. -Recommended MovesetParasect (Physical Sweeper): Slash Spore Mega Drain Swords Dance #048: Venonat Type: Bug/Poison Evolution: Venonat -> Venomoth at level 31 Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 66 lbs.; Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.

Stats: HP- 60/323; At- 55/208; Df- 50/198; Sd- 45/188; Sc- 40/178 -Learned MovesTackle- default Disable- default Supersonic- level 11 (Y) Confusion- level 19 (Y) Poisonpowder- level 24 (R/B), level 22 (Y) Leech Life- level 27 Stun Spore- level 30 Psybeam- level 35 Sleep Powder- level 38 Psychic- level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport (Y) TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift (Y) TM44:Rest TM46:Psywave TM50:Substitute HM04:Strength (Y) -GSC MovesConfusion Screech Supersonic -Stadiumnone #049: Venomoth Type: Bug/Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 4' 11"; Weight- 28 lbs.; The dust-like scales covering its wings are color coded to indicate the kinds of poison it has. Stats: HP- 70/343; At- 65/228; Df- 60/218; Sd- 90/278; Sc- 90/278 -Learned MovesTackle- default Disable- default Supersonic- level 11 (Y) Confusion- level 19 (Y) Poisonpowder- level 24 (R/B), level 22 (Y) Leech Life- level 27 Stun Spore- level 30

Psybeam- level 38 Sleep Powder- level 43 Psychic- level 50 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport (Y) TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift (Y) TM44:Rest TM46:Psywave TM50:Substitute -GSC MovesConfusion Gust Screech Supersonic -Stadiumnone Strategy: Venomoth is another fragile Bug-type, with poor defensive stats and weaknesses to Psychic, Ground, Fire, Rock, and Flying. It can learn Psychic, but that move is much better put on a Psychic-type Pokemon and Venomoth gets no STAB support on its moves anyway. It's fast, so it might be able to put the opponent to sleep, but then the opponent could just switch to a Pokemon faster than Venomoth. Parasect is the only part Bugtype you should consider using. -Recommended MovesetVenomoth (Special Sweeper): Psychic Mega Drain Sleep Powder Substitute #050: Diglett Type: Ground Evolution: Diglett -> Dugtrio at level 26 Rate of Growth: Moderate Pokedex Info: Height- 0' 8"; Weight- 2 lbs.; Lives about one yard underground where it feeds on plant roots. It sometimes appears above ground. Stats: HP- 10/223; At- 55/208; Df- 25/148; Sd- 95/288; Sc- 45/188 -Learned MovesScratch- default Growl- level 15

Dig- level 19 Sand-Attack- level 24 Slash- level 31 Earthquake- level 40 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut (Y) -GSC MovesScreech Tri Attack -Stadiumnone #051: Dugtrio Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 2' 4"; Weight- 72 lbs.; A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground. Stats: HP- 35/273; At- 80/258; Df- 50/198; Sd- 120/338; Sc- 70/238 -Learned MovesScratch- default Growl- level 15 Dig- level 19 Sand-Attack- level 24 Slash- level 35 Earthquake- level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM48:Rock Slide

TM50:Substitute HM01:Cut (Y) -GSC MovesScreech Tri Attack -Stadiumnone Strategy: Dugtrio is an insanely fast Pokemon that also happens to be one of the most fragile Pokemon of them all. The other Ground types can't hit as fast, but with more power- and infinitely more stability. Since Dugtrio likely won't ever be able to OHKO an opponent even with critical Slash, and the opponent almost always will, the only thing it's good for is Fissure-spamming. And when a Pokemon is forced into OHKO attacks as its only means for survival, it's not a great choice. -Recommended MovesetDugtrio (Physical Sweeper): Fissure Substitute Earthquake Rock Slide/Slash #052: Meowth Type: Normal Evolution: Meowth -> Persian at level 28 Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 9 lbs.; Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change. Stats: HP- 40/283; At- 45/188; Df- 35/168; Sd- 90/278; Sc- 40/178 -Learned MovesScratch- default Growl- default Bite- level 12 Pay Day- level 17 Screech- level 24 Fury Swipes- level 33 Slash- level 44 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM16:Pay Day TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash

TM44:Rest TM50:Substitute -GSC MovesAmnesia Defense Curl Dream Eater Headbutt Hypnosis Roar -Stadiumnone #053: Persian Type: Normal Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 71 lbs.; Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness. Stats: HP- 65/333; At- 70/238; Df- 60/218; Sd- 115/328; Sc- 65/228 -Learned MovesScratch- default Growl- default Bite- level 12 Pay Day- level 17 Screech- level 24 Fury Swipes- level 37 Slash- level 51 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM15:Hyper Beam TM16:Pay Day TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesAmnesia Defense Curl Dream Eater Headbutt Hypnosis Roar -Stadiumnone

Strategy: Persian is a great example of a Mixed Sweeper that works well. With its 328 Speed, Slash will nearly always be a critical hit, and together with STAB produces a ton of power. Additionally it can learn Amnesia with GSC, so that makes for a powerful Thunderbolt attack as well. If you're scared of possible Rock-types, you can throw on Bubblebeam too; its staying power isn't the best, so putting on Double Team is risky. -Recommended MovesetPersian (Mixed Sweeper): Slash Thunderbolt Bubblebeam Amnesia #054: Psyduck Type: Water Evolution: Psyduck -> Golduck at level 33 Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 43 lbs.; While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. Stats: HP- 50/303; At- 52/202; Df- 48/194; Sd- 55/208; Sc- 50/198 -Learned MovesScratch- default Tail Whip- level 28 Disable- level 31 Confusion- level 36 Fury Swipes- level 43 Hydro Pump- level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC Moves-

Headbutt Hypnosis Ice Punch Light Screen Petal Dance Psybeam Psychic Screech Tri Attack Waterfall -StadiumAmnesia #055: Golduck Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 5' 7"; Weight- 169 lbs.; Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa. Stats: HP- 80/363; At- 82/262; Df- 78/254; Sd- 85/268; Sc- 80/258 -Learned MovesScratch- default Tail Whip- level 28 Disable- level 31 Confusion- level 36 Fury Swipes- level 43 Hydro Pump- level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC Moves-

Headbutt Hypnosis Ice Punch Light Screen Petal Dance Psybeam Psychic Screech Tri Attack Waterfall -StadiumAmnesia Strategy: Golduck is the second Pokemon to get a Pokemon Stadium bonus (Amnesia Psyduck), but unfortunately it doesn't work well here. Amnesia can't co-exist with Psychic since it doesn't learn that until GSC, limiting the move. As it is, Golduck is a Blastoise with slightly more balanced stats but less attacking versatility. The mono Water types don't play a large role in RBY; it's the ones partnered with Ice and Psychic that make the most teams. -Recommended MovesetGolduck (Special Sweeper): Surf Ice Beam/Blizzard Amnesia/Psychic Substitute #056: Mankey Type: Fighting Evolution: Mankey -> Primeape at level 28 Rate of Growth: Moderate Pokedex Info: Height- 1' 8"; Weight- 62 lbs.; Extremely quick to anger. It could be docile one moment then thrashing away the next instant. Stats: HP- 40/283; At- 80/258; Df- 35/168; Sd- 70/238; Sc- 35/168 -Learned MovesScratch- default Leer- default Low Kick- level 9 (Y) Karate Chop- level 15 Fury Swipes- level 21 Focus Energy- level 27 Seismic Toss- level 33 Screech- level 39 (Y) Thrash- level 39 (R/B), level 45 (Y) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM16:Pay Day TM17:Submission

TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute -GSC MovesDefense Curl Fire Punch Headbutt Ice Punch Low Kick Meditate Screech Thunderpunch -Stadiumnone #057: Primeape Type: Fighting Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 71 lbs.; Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught. Stats: HP- 65/333; At- 105/308; Df- 60/218; Sd- 95/288; Sc- 60/218 -Learned MovesScratch- default Leer- default Low Kick- level 9 (Y) Karate Chop- level 15 Fury Swipes- level 21 Focus Energy- level 27 Rage- level 28 (Y) Seismic Toss- level 37 Screech- level 45 (Y) Thrash- level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM16:Pay Day TM17:Submission

TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute -GSC MovesDefense Curl Fire Punch Headbutt Ice Punch Low Kick Meditate Screech Thunderpunch -Stadiumnone Strategy: As stated in the Basics part of this section, Fighting types are hardly used at all because of their Psychic and Flying weaknesses. While Primeape may seem to have the stats of a physical sweeper (308 Attack, 288 Speed), its usefulness is severely diminished by A: Its Fighting type, B. Its fragility, and C. Its inability to learn the most powerful physical move, Earthquake. Attacking with Primeape is too risky, let alone trying to up its stats with Meditate or Focus Energy. Stick with Ground and Normal types for your physical Pokemon, or give Machamp a try if you really want to use a Fighting-type. -Recommended MovesetPrimeape (Physical Sweeper): Submission Rock Slide Body Slam Focus Energy #058: Growlithe Type: Fire Evolution: Growlithe -> Arcanine w/Fire Stone Rate of Growth: Slow Pokedex Info: Height- 2' 4"; Weight- 42 lbs.; Very protective of its territory. It will bark and bite to repel intruders from its space. Stats: HP- 55/313; At- 70/238; Df- 45/188; Sd- 60/218; Sc- 50/198 -Learned MovesBite- default Roar- default Ember- level 18 Leer- level 23

Take Down- level 30 Agility- level 39 Flamethrower- level 50 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesFire Spin Headbutt Thrash -Stadiumnone #059: Arcanine Type: Fire Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 6'3"; Weight- 342 lbs.; A Pokemon that has been admired since the past for its beauty. It runs agilely as if on wings. Stats: HP- 90/383; At- 110/318; Df- 80/258; Sd- 95/288; Sc- 80/258 -Learned MovesBite- default Roar- default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM28:Dig TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest

TM50:Substitute -GSC MovesFire Spin Headbutt Thrash -Stadiumnone Strategy: Arcanine is very difficult to use properly, even with the excellent Attack and good Speed stats. In order for a Pokemon to excel, it must have good moves to go along with the stats however. Arcanine does not. Similarly to Ninetales, it has no Earthquake or Rock Slide to use its Attack with and is pretty helpless against Rock. Even Arcanine's Special is too low to do much damage at all with, so it appears that Charizard claims another victory in the Fire department. -Recommended MovesetArcanine (Physical Sweeper): Double-Edge Body Slam Reflect Fire Blast #060: Poliwag Type: Water Evolution: Poliwag -> Poliwhirl at level 25 Rate of Growth: Fading Pokedex Info: Height- 2' 4"; Weight- 27 lbs.; Its newly grown legs prevent it from running. It appears to prefer swimming than trying to stand. Stats: HP- 40/283; At- 50/198; Df- 40/178; Sd- 90/278; Sc- 40/178 -Learned MovesBubble- default Hypnosis- level 16 Water Gun- level 19 Doubleslap- level 25 Body Slam- level 31 Amnesia- level 38 Hydro Pump- level 45 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest

TM46:Psywave TM50:Substitute HM03:Surf -GSC MovesDefense Curl Growth Haze Headbutt Mist Lovely Kiss Splash Waterfall -Stadiumnone #061: Poliwhirl Type: Water Evolution: Poliwhirl -> Poliwrath w/Water Stone Rate of Growth: Fading Pokedex Info: Height- 3' 3"; Weight- 44 lbs.; Capable of living in or out of water. When out of water, it sweats to keep its body slimy. Stats: HP- 65/333; At- 65/228; Df- 65/228; Sd- 90/278; Sc- 50/198 -Learned MovesBubble- default Hypnosis- level 16 Water Gun- level 19 Doubleslap- level 26 Body Slam- level 33 Amnesia- level 41 Hydro Pump- level 49 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave

TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Growth Haze Headbutt Ice Punch Mist Lovely Kiss Splash Waterfall -Stadiumnone #062: Poliwrath Type: Water/Fighting Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 3"; Weight- 119 lbs.; An adept swimming at both the front crawl and breast stroke. Easily overtakes the best human swimmers. Stats: HP- 90/383; At- 85/268; Df- 95/288; Sd- 70/238; Sc- 70/238 -Learned MovesBubble- default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM03:Surf HM04:Strength -GSC Moves-

Defense Curl Growth Haze Headbutt Ice Punch Mist Lovely Kiss Splash Waterfall -Stadiumnone Strategy: Poliwrath is an odd Pokemon that attempts to be both physical with 95 Attack and special with Amnesia. Unfortunately, Pokemon don't do well when trying to exist in both worlds at once, and Poliwrath displays this fact well. With only a 70 Special stat, it won't withstand Special attacks long enough to power up Amnesia and attack. Its Attack isn't nearly good enough for it to be a physical contender either, even with Earthquake and Submission. Add in Psychic, Flying, and Ground weaknesses with the part-Fighting type, and Poliwrath is virtually unusable. -Recommended MovesetPoliwrath (Special Sweeper): Blizzard/Surf Psychic Amnesia Earthquake #063: Abra Type: Psychic Evolution: Abra -> Kadabra at level 16 Rate of Growth: Fading Pokedex Info: Height- 2' 11"; Weight- 43 lbs.; Using its ability to read minds, it will identify impending danger and Teleport to safety. Stats: HP- 25/253; At- 20/138; Df- 15/128; Sd- 90/278; Sc- 105/308 -Learned MovesTeleport- default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome

TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone #064: Kadabra Type: Psychic Evolution: Kadabra -> Alakazam w/Trade Rate of Growth: Fading Pokedex Info: Height- 4' 3"; Weight- 125 lbs.; It emits special alpha waves from its body that induce headaches just by being close by. Stats: HP- 40/283; At- 35/168; Df- 30/158; Sd- 105/308; Sc- 120/338 -Learned MovesTeleport- default Kinesis- (Y, wild Kadabra) Confusion- level 16 Disable- level 20 Psybeam- level 27 Recover- level 31 Psychic- level 38 Reflect- level 42 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave

TM46:Psywave TM49:Tri Attack TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone #065: Alakazam Type: Psychic Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 11"; Weight- 106 lbs.; Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000. Stats: HP- 55/313; At- 50/198; Df- 45/188; Sd- 120/338; Sc- 135/368 -Learned MovesTeleport- default Kinesis- (Y, wild Kadabra) Confusion- level 16 Disable- level 20 Psybeam- level 27 Recover- level 31 Psychic- level 38 Reflect- level 42 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack

TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone Strategy: Alakazam is a fearsome Special attacker. Its ridiculous 368 Special is second only to Mewtwo's, and Mewtwo is normally banned in competitive battles. One hit from Alakazam's Psychic is enough to obliterate many Pokemon before they get a chance to strike back. Many beginners shy away from Alakazam due to its lower-than-dirt 188 Defense, but Alakazam is designed for quick sweeps, not defense; plus, it gets Barrier/Reflect to partially cover it up. Recover is also a fast way to heal battle scars. Alakazam gets great benefits from GSC tradeback: Barrier can be used several times if you get the chance, and Thunderpunch/Ice Punch can give it a little bit more variety. If GSC tradebacks are not available, Psychic is almost good enough for it to survive with that alone. -Recommended MovesetsAlakazam (Special Sweeper): Psychic Recover Barrier Substitute Alakazam (Special Sweeper): Psychic Thunderpunch Ice Punch Recover/Barrier #066: Machop Type: Fighting Evolution: Machop -> Machoke at level 28 Rate of Growth: Fading Pokedex Info: Height- 2' 7"; Weight- 43 lbs.; Loves to build muscles. It trains in all styles of martial arts to become even stronger. Stats: HP- 70/343; At- 80/258; Df- 50/198; Sd- 35/168; Sc- 35/168 -Learned MovesKarate Chop- default Low Kick- level 20 Leer- level 25 Focus Energy- level 32 Seismic Toss- level 39 Submission- level 46 -Available TMs/HMsTM01:Mega Punch

TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone #067: Machoke Type: Fighting Evolution: Machoke -> Machamp w/Trade Rate of Growth: Fading Pokedex Info: Height- 4' 11"; Weight- 155 lbs.; Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motion. Stats: HP- 80/363; At- 100/298; Df- 70/238; Sd- 45/188; Sc- 50/198 -Learned MovesKarate Chop- default Low Kick- level 20 Leer- level 25 Focus Energy- level 36 Seismic Toss- level 44 Submission- level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge

TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone #068: Machamp Type: Fighting Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 5' 3"; Weight- 287 lbs.; Using its heavy muscles, it throws powerful punches that can send a victim clear over the horizon. Stats: HP- 90/383; At- 130/358; Df- 80/258; Sd- 55/208; Sc- 65/228 -Learned MovesKarate Chop- default Low Kick- level 20 Leer- level 25 Focus Energy- level 36 Seismic Toss- level 44 Submission- level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage

TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone Strategy: As you may recall from the intro to this section, Fighting-types are almost completely discarded from competitive play due to their unfortunate Psychic and Flying weaknesses. Machamp is the biggest exception to this rule. With 358 Attack and the best physical moves available to it, Machamp can be a major force against many types of Pokemon. Because the opponent is likely to switch to Psychic as soon as you send your Machamp out, however, you should make sure to deal with his Psychictypes first before sending it in. Because of its slow Speed and relatively low Defense, Machamp works best as a Tank destroyer. Some players prefer to have faster physical attackers like Tauros or Dodrio; Machamp is better at brute strength, but the others are more well-rounded. Choose whichever appeals to you more, and be sure to put Meditate on Machamp if GSC tradebacks are allowed. -Recommended MovesetMachamp (Physical Sweeper): Submission Earthquake Rock Slide Meditate/Substitute #069: Bellsprout Type: Grass/Poison Evolution: Bellsprout -> Weepinbell at level 21 Rate of Growth: Fading Pokedex Info: Height- 2' 4"; Weight- 9 lbs.; A carnivorous Pokemon that traps and eats bugs. It uses its root feet to soak up needed moisture. Stats: HP- 50/303; At- 75/248; Df- 35/168; Sd- 40/178; Sc- 70/238 -Learned MovesVine Whip- default

Growth- default Wrap- level 13 Poisonpowder- level 15 Sleep Powder- level 18 Stun Spore- level 21 Acid- level 26 Razor Leaf- level 33 Slam- level 42 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone #070: Weepinbell Type: Grass/Poison Evolution: Weepinbell -> Victreebel w/Leaf Stone Rate of Growth: Fading Pokedex Info: Height- 3' 3"; Weight- 14 lbs.; It spits out Poisonpowder to immobilize the enemy and then finishes it with a spray of Acid. Stats: HP- 65/333; At- 90/278; Df- 50/198; Sd- 55/208; Sc- 85/268 -Learned MovesVine Whip- default Growth- default Wrap- level 13 Poisonpowder- level 15 Sleep Powder- level 18 Stun Spore- level 23 Acid- level 29 Razor Leaf- level 38 Slam- level 49 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain

TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone #071: Victreebel Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 5' 7"; Weight- 34 lbs.; Said to live in huge colonies deep in jungles, although no one has returned from there. Stats: HP- 80/363; At- 105/308; Df- 65/228; Sd- 70/238; Sc- 100/298 -Learned MovesVine Whip- default Growth- default -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone Strategy: Unlike Venusaur, Victreebel doesn't have a shot of making a Grass-type entry in a team. For starters, it has its strengths in both Attack and Special. A good Pokemon dominates on only one side of the spectrum. Yes, it learns Swords Dance to pump up the Attack even more, but Venusaur uses it just as effectively. Besides that, Victreebel doesn't have decent attacks to back up Swords Dance with, and the rest of its stats are just mediocre. Add into that the plethora of weaknesses Grass/Poison types have, and you'd better skip Victreebel.

-Recommended MovesetVictreebel (Physical Sweeper): Body Slam Razor Leaf Swords Dance Sleep Powder #072: Tentacool Type: Water/Poison Evolution: Tentacool -> Tentacruel at level 30 Rate of Growth: Slow Pokedex Info: Height- 2' 11"; Weight- 100 lbs.; Drifts in shallow seas. Anglers who hook them by accident are often punished by stinging acid. Stats: HP- 40/283; At- 40/178; Df- 35/168; Sd- 70/238; Sc- 100/298 -Learned MovesAcid- default Supersonic- level 7 Wrap- level 13 Poison Sting- level 18 Water Gun- level 22 Constrict- level 27 Barrier- level 33 Screech- level 40 Hydro Pump- level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesAurora Beam Confuse Ray Haze -Stadiumnone #073: Tentacruel Type: Water/Poison Evolution: Fading

Rate of Growth: Slow Pokedex Info: Height- 5' 3"; Weight- 121 lbs.; The tentacles are normally cut short. On hunts, they are extended to ensnare and immobilize prey. Stats: HP- 80/363; At- 70/238; Df- 65/228; Sd- 100/298; Sc- 120/338 -Learned MovesAcid- default Supersonic- level 7 Wrap- level 13 Poison Sting- level 18 Water Gun- level 22 Constrict- level 27 Barrier- level 35 Screech- level 43 Hydro Pump- level 50 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesAurora Beam Confuse Ray Haze -Stadiumnone Strategy: Tentacruel is an interesting Pokemon that doesn't have great variety, but is an excellent Tank against Special opponents despite its Psychic and Electric weaknesses. Surf is really the only attack powerful enough for Tentacruel to do serious damage, but its job as a Tank is to wear out the enemy Pokemon, not go on a sweeping spree. The best strategy to use for Tentacruel is to give it possibly Haze, or Barrier to boost its Defense immediately, then to attempt some sort of malady overlap like Double Team/Confuse Ray. Sadly, Tentacruel is not the best choice for a Tank. Lapras, Slowbro or Chansey can get the job done more effectively and with fewer weaknesses. If you think you can surprise your opponent by employing Tentacruel, however, it's good for a try.

-Recommended MovesetTentacruel (Tank): Surf Barrier Confuse Ray Double Team #074: Geodude Type: Rock/Ground Evolution: Geodude -> Graveler at level 25 Rate of Growth: Fading Pokedex Info: Height- 1' 4"; Weight- 44 lbs.; Found in fields and mountains. Mistaking them for boulders, people often step or trip on them. Stats: HP- 40/283; At- 80/258; Df- 100/298; Sd- 20/138; Sc- 30/158 -Learned MovesTackle- default Defense Curl- level 11 Rock Throw- level 16 Selfdestruct- level 21 Harden- level 26 Earthquake- level 31 Explosion- level 36 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadium-

none #075: Graveler Type: Rock/Ground Evolution: Graveler -> Golem w/Trade Rate of Growth: Fading Pokedex Info: Height- 3' 3"; Weight- 232 lbs.; Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction. Stats: HP- 55/313; At- 95/288; Df- 115/328; Sd- 35/168; Sc- 45/188 -Learned MovesTackle- default Defense Curl- level 11 Rock Throw- level 16 Selfdestruct- level 21 Harden- level 29 Earthquake- level 36 Explosion- level 43 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadiumnone #076: Golem Type: Rock/Ground Evolution: Final Rate of Growth: Fading Pokedex Info:

Height- 4' 7"; Weight- 662 lbs.; Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage. Stats: HP- 80/363; At- 110/318; Df- 130/358; Sd- 45/188; Sc- 55/208 -Learned MovesTackle- default Defense Curl- level 11 Rock Throw- level 16 Selfdestruct- level 21 Harden- level 29 Earthquake- level 36 Explosion- level 43 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadiumnone Strategy: Rock/Ground is a very risky type choice to consider, especially when you consider nearly any Water or Grass-type attack made against it will be a OHKO. If it weren't for those weaknesses, Golem would be a serious contender with its outstanding Attack and versatility. Golem makes for nearly as good a Physical Sweeper as Rhydon, but with slightly less staying power. However, Golem does have an emergency Explosion ready in desperate situations that can be quite useful. In short, it's not as fast as Sandslash or as stable as Rhydon, but has its own

strengths and weaknesses you may or may not care to try. -Recommended MovesetGolem (Physical Sweeper): Earthquake Rock Slide Explosion Substitute #077: Ponyta Type: Fire Evolution: Ponyta -> Rapidash at level 40 Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 66 lbs.; Its hooves are 10 times harder than diamonds. It can trample anything completely flat in little time. Stats: HP- 50/303; At- 85/268; Df- 55/208; Sd- 90/278; Sc- 65/228 -Learned MovesEmber- default Tail Whip- level 30 Stomp- level 32 Growl- level 35 Fire Spin- level 39 Take Down- level 43 Agility- level 48 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDouble Kick Flamethrower Fury Attack Headbutt Hypnosis Low Kick Quick Attack Tackle Thrash -Stadiumnone #078: Rapidash Type: Fire Evolution: Final

Rate of Growth: Moderate Pokedex Info: Height- 5' 7"; Weight- 209 lbs.; Very competitive. This Pokemon will chase anything that moves fast in the hopes of racing it. Stats: HP- 65/333; At- 100/298; Df- 70/238; Sd- 105/308; Sc- 80/258 -Learned MovesEmber- default Tail Whip- level 30 Stomp- level 32 Growl- level 35 Fire Spin- level 39 Take Down- level 47 Agility- level 55 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDouble Kick Flamethrower Fury Attack Headbutt Hypnosis Low Kick Quick Attack Tackle Thrash -Stadiumnone Strategy: Like Arcanine, Rapidash is a Fire-type that has all the stats necessary to make a great Pokemon but without the necessary moves to back them up. It's left with no Earthquake or Rock Slide but the comparatively weak Double-Edge and Body Slam. In fact, Rapidash's stats are inferior to Arcanine's in the first place. The only possible use Rapidash could have is paralyzing the opponent with Body Slam and then Horn Drilling like crazy. All things considered, there are far more reliable Pokemon out there. -Recommended MovesetRapidash (Physical Sweeper): Horn Drill Body Slam

Fire Blast Substitute #079: Slowpoke Type: Water/Psychic Evolution: Slowpoke -> Slowbro at level 37 Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 79 lbs.; Incredibly slow and dopy. takes 5 seconds for it to feel pain when under attack. Stats: HP- 80/363; At- 65/228; Df- 65/228; Sd- 15/128; Sc- 40/178 -Learned MovesConfusion- default Disable- level 18 Headbutt- level 22 Growl- level 27 Water Gun- level 33 Amnesia- level 40 Psychic- level 48 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Tackle -Stadiumnone

It

#080: Slowbro Type: Water/Psychic Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 5' 3"; Weight- 173 lbs.; The Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps. Stats: HP- 90/383; At- 75/248; Df- 110/318; Sd- 30/158; Sc- 80/258 -Learned MovesConfusion- default Disable- level 18 Headbutt- level 22 Growl- level 27 Water Gun- level 33 Withdraw- level 37 Amnesia- level 44 Psychic- level 55 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Ice Punch Stomp

Tackle -Stadiumnone Strategy: Slowbro is one of the many good Water dual-types in RBY, mostly because of that Psychic second type. However, it's important that you realize the power of Slowbro first before you try to use it. Slowbro is a Tank, not a Sweeper, despite its fantastic diversity. It has Amnesia, the game's best move, to increase its decent Special stat. It has good staying power, except against Electric-types- you can try throwing on Earthquake, but odds are that you'll get destroyed before knocking the opponent out. It has Thunder Wave to counteract its horrible Speed, and Rest available for the right situations. Because both Slowbro and Starmie are Water/Psychic-type, they must be compared to each other. Slowbro has Amnesia, Starmie has Recover; Slowbro has good defensive stats, Starmie is much faster. They both have their strengths and weaknesses; either one is a good backup Psychic Pokemon. -Recommended MovesetSlowbro (Tank): Surf/Ice Beam Rest/Psychic Thunder Wave Amnesia #081: Magnemite Type: Electric Evolution: Magnemite -> Magneton at level 30 Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 13 lbs.; Uses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves. Stats: HP- 25/253; At- 35/168; Df- 70/238; Sd- 45/188; Sc- 95/288 -Learned MovesTackle- default Sonicboom- level 21 Thundershock- level 25 Supersonic- level 29 Thunder Wave- level 35 Swift- level 41 Screech- level 47 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM45:Thunder Wave

TM50:Substitute HM05:Flash -GSC MovesAgility Tri Attack -Stadiumnone #082: Magneton Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 132 lbs.; Formed by several Magnemites linked together. They frequently appear when sunspots flare up. Stats: HP- 50/303; At- 60/218; Df- 95/288; Sd- 70/238; Sc- 120/338 -Learned MovesTackle- default Sonicboom- level 21 Thundershock- level 25 Supersonic- level 29 Thunder Wave- level 38 Swift- level 46 Screech- level 54 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesAgility Tri Attack -Stadiumnone Strategy: Magneton has a strange mix of stats that don't work well with each other. Its Defense and Special are quite good, but its HP isn't, and both are needed for a good defensive Pokemon. In addition, its move compatibility is terriblenothing besides Electric and Normal attacks, making it extremely predictable. Electric Pokemon are designed to be quick and powerful, and this experiment turned out badly. If you want to use it as a surprise for the opponent, your best option is spam

Double Team and hope your fragile HP holds up. -Recommended MovesetMagneton (Tank): Thunderbolt Double Team Rest Substitute #083: Farfetch'd Type: Normal/Flying Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 33 lbs.; The sprig of green onions it holds is its weapon. It is used much like a metal sword. Stats: HP- 52/307; At- 65/228; Df- 55/208; Sd- 60/218; Sc- 58/214 -Learned MovesPeck- default Sand-Attack- default Leer- level 7 Fury Attack- level 15 Swords Dance- level 23 Agility- level 31 Slash- level 39 -Available TMs/HMsTM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM50:Substitute HM01:Cut HM02:Fly -GSC MovesGust Headbutt Mirror Move Quick Attack -Stadiumnone Strategy: Unless you're playing a joke team, or you're trying to make things easier for your opponent on purpose, it's best to just avoid Farfetch'd. With mediocre stats across the board, Farfetch'd has virtually no strengths and is nearly impossible to use on a competitive team. If you seriously want to try it, Swords Dance as much as possible and then Slash until Farfetch'd

faints. -Recommended MovesetFarfetch'd (Physical Sweeper): Slash Swords Dance Double Team Quick Attack #084: Doduo Type: Normal/Flying Evolution: Doduo -> Dodrio at level 31 Rate of Growth: Moderate Pokedex Info: Height- 4' 7"; Weight- 86 lbs.; A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. Stats: HP- 35/273; At- 85/268; Df- 45/188; Sd- 75/248; Sc- 35/168 -Learned MovesPeck- default Growl- level 20 Fury Attack- level 24 Drill Peck- level 30 Rage- level 36 Tri Attack- level 40 Agility- level 44 -Available TMs/HMsTM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM43:Sky Attack TM44:Rest TM49:Tri Attack TM50:Substitute HM02:Fly -GSC MovesHaze Low Kick Quick Attack Supersonic -Stadiumnone #085: Dodrio Type: Normal/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info:

Height- 5' 11"; Weight- 188 lbs.; Uses its three brains to execute complex plans. While two heads sleep, one head stays awake. Stats: HP- 60/323; At- 110/318; Df- 70/238; Sd- 100/298; Sc- 60/218 -Learned MovesPeck- default Growl- level 20 Fury Attack- level 24 Drill Peck- level 30 Rage- level 39 Tri Attack- level 45 Agility- level 51 -Available TMs/HMsTM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM43:Sky Attack TM44:Rest TM49:Tri Attack TM50:Substitute HM02:Fly -GSC MovesHaze Low Kick Quick Attack Supersonic -Stadiumnone Strategy: Unlike Pidgeotto and Fearow, Dodrio makes for a decent Pokemon. It has the obviously good Attack and Speed stats to put it in top shape for a Physical Sweeper slot, and the attacks to back it up. Drill Peck is the game's best Flying-type attack, and Dodrio fills its slot very well here. The only remaining question is whether or not Dodrio has the ability to take precedence over the other primary Physical Sweepers. Overall, Persian, Snorlax, and Tauros are sturdier Pokemon than Dodrio, with better stats. However, Dodrio's immunity to Ground gives it the option to be an occasional substitute from the regular choice. -Recommended MovesetDodrio (Physical Sweeper): Drill Peck Body Slam Reflect Haze/Double Team

#086: Seel Type: Water Evolution: Seel -> Dewgong at level 34 Rate of Growth: Moderate Pokedex Info: Height- 3' 7"; Weight- 198 lbs.; The protruding horn on its head is very hard. It is used for bashing through thick ice. Stats: HP- 65/333; At- 45/188; Df- 55/208; Sd- 45/188; Sc- 70/238 -Learned MovesHeadbutt- default Growl- level 30 Aurora Beam- level 35 Rest- level 40 Take Down- level 45 Ice Beam- level 50 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Headbutt Lick Peck Slam Waterfall -Stadiumnone #087: Dewgong Type: Water/Ice Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 5' 7"; Weight- 265 lbs.; Stores thermal energy in its body. Swims at a steady 8 knots even in intensely cold waters. Stats: HP- 90/383; At- 70/238; Df- 80/258; Sd- 70/238; Sc- 95/288 -Learned Moves-

Headbutt- default Growl- level 30 Aurora Beam- level 35 Rest- level 44 Take Down- level 50 Ice Beam- level 56 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Headbutt Lick Peck Slam Waterfall -Stadiumnone Strategy: Of the Ice-types available in RBY, Dewgong is probably the least useful. There's nothing too extraordinary in its stats even though it's well-rounded, and its move selection isn't diverse enough. Plus, it doesn't really have any distraction moves that could be used to make it a Tank. This forces it into going with predictable STAB attacks. Lapras is the much better choice, with the ability to be both a Tank and a powerful Special Sweeper. Dewgong still has the power to Freeze opponents with a lucky Ice Beam, but the other Ice-types perform that function better. -Recommended MovesetDewgong (Special Sweeper): Surf Ice Beam/Blizzard Double Team Substitute #088: Grimer Type: Poison Evolution: Grimer -> Muk at level 38 Rate of Growth: Moderate

Pokedex Info: Height- 2' 11"; Weight- 66 lbs.; Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories. Stats: HP- 80/363; At- 80/258; Df- 50/198; Sd- 25/148; Sc- 40/178 -Learned MovesPound- default Disable- default Poison Gas- level 30 Minimize- level 33 Sludge- level 37 Harden- level 42 Screech- level 48 Acid Armor- level 55 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM47:Explosion TM50:Substitute -GSC MovesFire Punch Flamethrower Haze Ice Punch Lick Thunderpunch -Stadiumnone #089: Muk Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 66 lbs.; Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison. Stats: HP- 105/413; At- 105/308; Df- 75/248; Sd- 50/198; Sc- 65/228 -Learned MovesPound- default Disable- default Poison Gas- level 30 Minimize- level 33 Sludge- level 37 Harden- level 45 Screech- level 53 Acid Armor- level 60

-Available TMs/HMsTM06:Toxic TM08:Body Slam TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM47:Explosion TM50:Substitute -GSC MovesFire Punch Flamethrower Haze Ice Punch Lick Thunderpunch -Stadiumnone Strategy: Poison-types just don't function well in RBY, even with 413 HP and 308 Attack. Strong against two of the game's leastused types, and weak against two of the games most common types, Poison-types are simply too difficult to use in the realm of competitive combat. If Muk was a different type, it would become suddenly useful by having a powerful Explosion ready and Haze for use against Tanks. Unfortunately it's not, and you shouldn't consider using it. -Recommended MovesetMuk (Physical Sweeper): Sludge Explosion Substitute/Double Team Haze #090: Shellder Type: Water Evolution: Shellder -> Cloyster w/Water Stone Rate of Growth: Slow Pokedex Info: Height- 1' 0"; Weight- 9 lbs.; Its hard shell repels any kind of attack. It is vulnerable only when its shell is open. Stats: HP- 30/263; At- 65/228; Df- 100/298; Sd- 40/178; Sc- 45/188 -Learned MovesTackle- default Withdraw- default Supersonic- level 18 Clamp- level 23 Aurora Beam- level 30 Leer- level 39 Ice Beam- level 50

-Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM44:Rest TM47:Explosion TM49:Tri Attack TM50:Substitute HM03:Surf -GSC MovesBarrier Screech -Stadiumnone #091: Cloyster Type: Water/Ice Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 4' 11"; Weight- 292 lbs.; When attacked, it launches its horn in quick volleys. Its innards have never been seen. Stats: HP- 50/303; At- 95/288; Df- 180/458; Sd- 70/238; Sc- 85/268 -Learned MovesTackle- default Withdraw- default Spike Cannon- level 50 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift

TM44:Rest TM47:Explosion TM49:Tri Attack TM50:Substitute HM03:Surf -GSC MovesBarrier Screech -Stadiumnone Strategy: Cloyster, the holder of RBY's greatest Defense stat, is another possible filler of the Ice slot in your team. Its Special stat is comparatively small, but if you can manage to eliminate your opponent's Pokemon down to Physical Sweepers, Cloyster is the perfect Pokemon to use as a final blow. In most situations, however, Lapras is a superior Water/Ice Pokemon. It has far better Special durability, and quite a bit more diversity. Cloyster's chief characteristic is its ability to use Explosion and deal a nice finishing strike before going down. Also, with STAB potential on all Water and Ice attacks, Cloyster may appeal to the slightly riskier players. -Recommended MovesetCloyster (Special Sweeper): Surf Ice Beam/Blizzard Screech Explosion #092: Gastly Type: Ghost/Poison Evolution: Gastly -> Haunter at level 25 Rate of Growth: Fading Pokedex Info: Height- 4' 3"; Weight- 0.2 lbs.; Almost invisible, this gaseous Pokemon cloaks the target and puts it to sleep without notice. Stats: HP- 30/263; At- 35/168; Df- 30/158; Sd- 80/258; Sc- 100/298 -Learned MovesLick- default Confuse Ray- default Night Shade- default Hypnosis- level 27 Dream Eater- level 35 -Available TMs/HMsTM06:Toxic TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM42:Dream Eater TM44:Rest

TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesHaze Psywave -Stadiumnone #093: Haunter Type: Ghost/Poison Evolution: Haunter -> Gengar w/Trade Rate of Growth: Fading Pokedex Info: Height- 5' 3"; Weight- 0.2 lbs.; Because of its ability to slip through block walls, it is said to be from another dimension. Stats: HP- 45/293; At- 50/198; Df- 45/188; Sd- 95/288; Sc- 115/328 -Learned MovesLick- default Confuse Ray- default Night Shade- default Hypnosis- level 29 Dream Eater- level 38 -Available TMs/HMsTM06:Toxic TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM42:Dream Eater TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesHaze Psywave -Stadiumnone #094: Gengar Type: Ghost/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height- 4' 11"; Weight- 89 lbs.; Under a full moon, this Pokemon likes to mimic the shadows of people and laugh at their fright. Stats: HP- 60/323; At- 65/228; Df- 60/218; Sd- 110/318; Sc- 130/358 -Learned MovesLick- default

Confuse Ray- default Night Shade- default Hypnosis- level 29 Dream Eater- level 38 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM40:Skull Bash TM42:Dream Eater TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute HM04:Strength -GSC MovesFire Punch Haze Headbutt Ice Punch Psywave Thunderpunch -Stadiumnone Strategy: Like Venusaur, Gengar tries to do a decent job of overcoming its Poison-type weaknesses, and is one of the few that nearly manages it. Take advantage of that 358 Special, and do some bashing with Psychic and Thunderbolt. Or, trade back Ice Punch and/or Haze to give it even more attacking and annoying diversity. Even with that power, however, Gengar is simply not as useful as the other prime Special Sweepers, due to that Poison-type. Hypnosis-Dream Eater is a bad idea here; Hypnosis isn't accurate enough to be consistent, and the opponent can switch a sleeping Pokemon at will. Many new players like Gengar because it is the only Pokemon invulnerable to Normal-type attacks. Not only is this feature useless against Special Pokemon, but it doesn't do much good against the physical Pokemon either. Earthquake and Rock Slide are the primary physical attacks, and Gengar is vulnerable to both of them (and especially Earthquake).

-Recommended MovesetGengar (Special Sweeper): Psychic Thunderbolt Ice Punch Haze/Confuse Ray #095: Onix Type: Rock/Ground Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 28' 10"; Weight- 463 lbs; As it grows, the stone portions of its body harden to become similar to a diamond, but colored black. Stats: HP- 35/273; At- 45/188; Df- 160/418; Sd- 70/238; Sc- 30/158 -Learned MovesTackle- default Screech- default Bind- level 15 Rock Throw- level 19 Rage- level 25 Slam- level 33 Harden- level 43 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM40:Skull Bash TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Headbutt Roar Sharpen -Stadiumnone Strategy: Onix is an unuseable Rock/Ground-type. Yes, it has 418 Defense, but with absolutely no other high points to back that stat up, Onix can't be used offensively or defensively. In fact, its HP and Special are so fragile that it can't withstand the weakest of special attacks. Leave Onix alone, and try the Earthquake/Rock Slide combo on a much more worthy Rock/Groundtype, like Rhydon or Golem.

-Recommended MovesetOnix (Physical Sweeper): Earthquake Rock Slide Fissure Body Slam #096: Drowzee Type: Psychic Evolution: Drowzee -> Hypno at level 26 Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 71 lbs.; Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams. Stats: HP- 60/323; At- 48/194; Df- 45/188; Sd- 42/182; Sc- 43/184 -Learned MovesPound- default Hypnosis- default Disable- level 12 Confusion- level 17 Headbutt- level 24 Poison Gas- level 29 Psychic- level 32 Meditate- level 37 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM42:Dream Eater TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesAmnesia Fire Punch Haze Headbutt Ice Punch

Psywave Thunderpunch -Stadiumnone #097: Hypno Type: Psychic Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 5' 3"; Weight- 167 lbs.; When it locks eyes with the enemy, it will use a mix of Psi moves such as Hypnosis and Confusion. Stats: HP- 85/373; At- 73/244; Df- 70/238; Sd- 67/232; Sc- 115/328 -Learned MovesPound- default Hypnosis- default Disable- level 12 Confusion- level 17 Headbutt- level 24 Poison Gas- level 33 Psychic- level 37 Meditate- level 43 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM42:Dream Eater TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesAmnesia Fire Punch Haze Headbutt Ice Punch Psywave

Thunderpunch -Stadiumnone Strategy: The choice between whether to use Alakazam or Hypno is one of extreme difficulty. Alakazam is the more offensively brilliant of the two, with greater Special and very good Speed, and a touch of stability with Recover. However, its awful Defense makes it somewhat risky. Hypno, on the other hand, has no Recover and is quite a bit slower, but much better defensively. Decent HP goes very well its 328 Special, especially if you can use a GSC trade back to get Amnesia. Both Pokemon get the same great Special attacks. If you can't get Amnesia, Alakazam may win the draw with 40 better Special, but otherwise, Hypno is a very reasonable choice. In addition, if you're looking for a Tank to put on your team, you're able get trade backs, and you're willing to devote a Psychic-type to the task, you can do so well with moves like Thunder Wave, Rest, and Amnesia. Like Gengar, however, don't try Hypnosis-Dream Eater. -Recommended MovesetsHypno (Special Sweeper): Psychic Thunderpunch Ice Punch Amnesia/Thunder Wave Hypno (Tank): Psychic Amnesia Rest Thunder Wave #098: Krabby Type: Water Evolution: Krabby -> Kingler at level 28 Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 14 lbs.; Its pincers are not only powerful weapons, they are used for balance when walking sideways. Stats: HP- 30/263; At- 105/308; Df- 90/278; Sd- 50/198; Sc- 25/148 -Learned MovesBubble- default Leer- default Vicegrip- level 20 Guillotine- level 25 Stomp- level 30 Crabhammer- level 35 Harden- level 40 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun

TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC MovesAmnesia Dig Haze Slam -Stadiumnone #099: Kingler Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 132 lbs.; The large pincer has 10000 HP of crushing power. However, its huge size makes it unwieldy to use. Stats: Height- 55/313; At- 130/358; Df- 115/328; Sd- 75/248; Sc- 50/198 -Learned MovesBubble- default Leer- default Vicegrip- level 20 Guillotine- level 25 Stomp- level 34 Crabhammer- level 42 Harden- level 49 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC Moves-

Amnesia Dig Haze Slam -Stadiumnone Strategy: Kingler is an awkward Pokemon. Its Attack stat of 358 is excellent and it has Swords Dance to beef it up even more, but it cannot use either of the greatest physical moves, Earthquake or Rock Slide, and thus is restricted to the Normal-type attacks Double-Edge and Take Down. Crabhammer is an even more useful Water-type attack than Surf; but Kingler's Special stat isn't nearly high enough to make decent use of it. You can try Amnesia to increase its Special, but it's a bit too slow to surpass the attacking power of other Water-types. In both cases, Kingler is strong on one side of the spectrum and weak on the other. As such, it falls short of competitiveness. -Recommended MovesetKingler (Mixed Sweeper): Crabhammer Double-Edge Amnesia Swords Dance #100: Voltorb Type: Electric Evolution: Voltorb -> Electrode at level 30 Rate of Growth: Moderate Pokedex Info: Height- 1' 8"; Weight- 23 lbs.; Usually found in power plants. Easily mistaken for a Poke Ball, they have zapped many people. Stats: HP- 40/283; At- 30/158; Df- 50/198; Sd- 100/298; Sc- 55/208 -Learned MovesTackle- default Screech- default Sonicboom- level 17 Selfdestruct- level 22 Light Screen- level 29 Swift- level 36 Explosion- level 43 -Available TMs/HMsTM06:Toxic TM09:Take Down TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave

TM47:Explosion TM50:Substitute HM05:Flash -GSC MovesAgility Headbutt -Stadiumnone #101: Electrode Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 147 lbs.; It stores electric energy under very high pressure. It often explodes with little or no provocation. Stats: HP- 60/323; At- 50/198; Df- 70/238; Sd- 140/378; Sc- 80/258 -Learned MovesTackle- default Screech- default Sonicboom- level 17 Selfdestruct- level 22 Light Screen- level 29 Swift- level 40 Explosion- level 50 -Available TMs/HMsTM06:Toxic TM09:Take Down TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM47:Explosion TM50:Substitute HM05:Flash -GSC MovesAgility Headbutt -Stadiumnone Strategy: Electrode has a unique role in R/B/Y; it can't attack on either end of the types, it can't explode for much, and it sure can't act defensively. However, it's the fastest Pokemon of all, which makes it perfect for popping in and out of matchups, using quick Thunder Waves to paralyze your opponent's Pokemon members. If you can manage to make Electrode survive a few

attacks, you can anger your opponent greatly and make things easier on your main attacking team. You give up a full slot on your team by putting Electrode on, but it's worth a try once in a while. -Recommended MovesetElectrode (Annoyer): Thunderbolt Thunder Wave Reflect Explosion #102: Exeggcute Type: Grass/Psychic Evolution: Exeggcute -> Exeggutor w/Leaf Stone Rate of Growth: Slow Pokedex Info: Height- 1' 4"; Weight- 6 lbs.; Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms. Stats: HP- 60/323; At- 40/178; Df- 80/258; Sd- 40/178; Sc- 60/218 -Learned MovesBarrage- default Hypnosis- default Reflect- level 25 Leech Seed- level 28 Stun Spore- level 32 Poisonpowder- level 37 Solarbeam- level 42 Sleep Powder- level 48 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM37:Egg Bomb TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesConfusion Dream Eater Headbutt -Stadiumnone #103: Exeggutor Type: Grass/Psychic

Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 6' 7"; Weight- 265 lbs.; Legend has it that on rare occasions, one of its heads will drop off and continue on as an Exeggcute. Stats: HP- 95/393; At- 95/288; Df- 85/268; Sd- 55/208; Sc- 125/348 -Learned MovesBarrage- default Hypnosis- default Stomp- level 28 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM37:Egg Bomb TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute HM04:Strength -GSC MovesConfusion Dream Eater Headbutt -Stadiumnone Strategy: If you're looking for a Grass-type to put on your team, Exeggutor is by far the best candidate. The first reason is its type: no weakness to Psychic or Ground, and it's part Psychic itself! Second, it is capable of both packing a punch with a 348-Special Psychic attack and a 288-Attack Explosion when times get rough. Third, it is a fine user of Substitute; Mega Drain and Leech Seed provide ample healing powers, and it can stay strong against any possible status inflictions. Finally, it has some of the best staying power of any Annoyer. It's a Venusaur without nearly as many weaknesses. Its one downfall is its slow Speed that plagues all Grass-types; don't be overly ambitious in your use of it. -Recommended MovesetsExeggutor (Mixed Sweeper): Psychic Double-Edge/Mega Drain Sleep Powder Explosion Exeggutor (Annoyer):

Psychic Leech Seed/Mega Drain Sleep Powder Substitute #104: Cubone Type: Ground Evolution: Cubone -> Marowak at level 28 Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 14 lbs.; Because it never removes its skull helmet, no one has ever seen this Pokemon's real face. Stats: HP- 50/303; At- 50/198; Df- 95/288; Sd- 35/168; Sc- 40/178 -Learned MovesGrowl- default Bone Club- default (R/B), level 10 (Y) Tail Club- level 13 (Y) Headbutt- level 18 (Y) Leer- level 25 Focus Energy- level 31 Thrash- level 38 Bonemerang- level 43 Rage- level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch

Rock Slide Screech Swords Dance Thunderpunch -Stadiumnone #105: Marowak Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 99 lbs.; The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets. Stats: HP- 60/323; At- 80/258; Df- 110/318; Sd- 45/188; Sc- 50/198 -Learned MovesGrowl- default Bone Club- default (R/B), level 10 (Y) Tail Club- level 13 (Y) Headbutt- level 18 (Y) Leer- level 25 Focus Energy- level 31 Thrash- level 41 Bonemerang- level 48 Rage- level 55 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt

Ice Punch Rock Slide Screech Swords Dance Thunderpunch -Stadiumnone Strategy: On the surface, Marowak looks like an interesting alternative to the risky Golem and Rhyhorn. It has a wide assortment of moves, including Bubblebeam and Bonemerang, and stats suitable for a physical Tank. However, Bonemerang isn't as good as Earthquake, and it has no Special to speak of. Pit it against a Special-type, and Marowak's helpless; plus, it doesn't have the power to fight back. Sandslash is a much better Ground-type alternative; it's a bit faster and has the necessary Attack power. -Recommended MovesetMarowak (Physical Sweeper): Earthquake Rock Slide Swords Dance Double Team #106: Hitmonlee Type: Fighting Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 11"; Weight- 110 lbs.; When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides. Stats: HP- 50/303; At- 120/338; Df- 53/204; Sd- 87/272; Sc- 35/168 -Learned MovesDouble Kick- default Meditate- default Rolling Kick- level 33 Jump Kick- level 38 Focus Energy- level 43 Hi Jump Kick- level 48 Mega Kick- level 53 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash

TM44:Rest TM50:Substitute HM04:Strength -GSC MovesHeadbutt Tackle -Stadiumnone Strategy: Hitmonlee tries to be a contender for a useable Fighting Pokemon, but in doing so, it falls short of Machamp. It's hard to use Hitmonlee, considering its low Special and HP stats leave it extremely vulnerable to Special-types. Machamp, on the other hand, can take at least a couple hits before lashing out a good deal of pain. Hitmonlee's great weapon is its 338power Hi Jump Kick, which is a little bit weaker than Machamp's Submission but does not inflict damage on the user. You might be able to get in one good hit against a strong Pokemon with Hitmonlee, but you are almost guarenteed to get at least two with Machamp. And in a type with as many shortfalls as Fighting does, you'd better pick the best option if you use one at all. -Recommended MovesetHitmonlee (Physical Sweeper): Hi Jump Kick Double-Edge Double Team Meditate #107: Hitmonchan Type: Fighting Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 7"; Weight- 111 lbs.; While apparently doing nothing, it fires punches in lightning fast volleys that are impossible to see. Stats: HP- 50/303; At- 105/308; Df- 79/256; Sd- 76/250; Sc- 35/168 -Learned MovesComet Punch- default Agility- default Fire Punch- level 33 Ice Punch- level 38 Thunderpunch- level 43 Mega Punch- level 48 Counter- level 53 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team

TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesHeadbutt Hi Jump Kick Tackle -Stadiumnone Strategy: Hitmonchan, the punching Pokemon, is in inferior in every way to Hitmonlee, the kicking Pokemon. The immediate glance shows possibility with Thunderpunch and Ice Punch, but it subsequently prompts a turn away as one notices its horrible 168 Special! Through trade back from GSC Hitmonchan attempts to spark a rivalry with Hi Jump Kick, but with 15 fewer Attack points. Hitmonchan's extra Defense stats don't help much when you consider that its purpose is to kamikaze attack before it gets wiped out. Stay away from Hitmonchan. -Recommended MovesetHitmonchan (Physical Sweeper): Hi Jump Kick Double-Edge Double Team Counter #108: Lickitung Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 144 lbs.; Its tongue can be extended like a chameleon's. It leaves a tingling sensation when it licks enemies. Stats: HP- 90/383; At- 55/208; Df- 75/248; Sd- 30/158; Sc- 60/218 -Learned MovesWrap- default Supersonic- default Stomp- level 7 Disable- level 15 Defense Curl- level 23 Slam- level 31 Screech- level 39 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam

TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC MovesDoubleslap Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Lick Thunderpunch -Stadiumnone Strategy: It's a shame that all that versatility is wasted on a useless Pokemon. Lickitung can run the gamut of moves from Earthquake and Double-Edge to Blizzard and Thunderbolt, but with hardly any power to back those moves up. In fact, all of Lickitung's stats are below average save HP, and even that isn't good enough to build a strategy around. Unless you feel like giving your opponent a serious advantage, use one of the far more useful Normal-types, like Chansey or Snorlax. -Recommended MovesetLickitung (Physical Sweeper): Earthquake Body Slam Fissure Swords Dance #109: Koffing Type: Poison Evolution: Koffing -> Weezing at level 35 Rate of Growth: Moderate Pokedex Info: Height- 2' 0"; Weight- 2 lbs.; Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning. Stats: HP- 40/283; At- 65/228; Df- 95/288; Sd- 35/168; Sc- 60/218 -Learned Moves-

Tackle- default Smog- defualt Sludge- level 32 Smokescreen- level 37 Selfdestruct- level 40 Haze- level 45 Explosion- level 48 -Available TMs/HMsTM06:Toxic TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM50:Substitute -GSC MovesFlamethrower Poison Gas Psybeam Psywave Screech -Stadiumnone #110: Weezing Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 21 lbs.; Where two of poison gases meet, 2 Koffings can fuse into a Weezing over many years. Stats: HP- 65/333; At- 90/278; Df- 129/338; Sd- 60/218; Sc- 85/268 -Learned MovesTackle- default Smog- defualt Sludge- level 32 Smokescreen- level 39 Selfdestruct- level 43 Haze- level 49 Explosion- level 53 -Available TMs/HMsTM06:Toxic TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct

TM38:Fire Blast TM44:Rest TM47:Explosion TM50:Substitute -GSC MovesFlamethrower Poison Gas Psybeam Psywave Screech -Stadiumnone Strategy: Like Muk, Weezing would be a decent contender if it didn't have that biting Poison-type. In fact, Weezing is very similar to Muk, but with very good Defense instead of very good Attack. It can also use Explosion to take a life of its own when in desperate situations, and Sludge or Thunderbolt on those rare occasions when you won't be hanging on the brink of death. Both Weezing and Muk make strong arguments for being the best mono Poison-type, but that's not saying much. -Recommended MovesetWeezing (Mixed Sweeper): Thunderbolt Sludge Explosion Substitute/Double Team #111: Rhyhorn Type: Rock/Ground Evolution: Rhyhorn -> Rhydon at level 42 Rate of Growth: Slow Pokedex Info: Height- 3' 3"; Weight- 254 lbs.; Its massive bones are 1,000 times harder than human bones. It can easily knock a trailer flying. Stats: HP- 80/363; At- 85/268; Df- 95/288; Sd- 25/148; Sc- 30/158 -Learned MovesHorn Attack- default Stomp- level 30 Tail Whip- level 35 Fury Attack- level 40 Horn Drill- level 45 Leer- level 50 Take Down- level 55 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig

TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFlamethrower Headbutt Roar Thrash -Stadiumnone #112: Rhydon Type: Rock/Ground Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 6' 3"; Weight- 265 lbs.; Protected by an armor-like hide, it is capable of living in molten lava of 3,600 degrees. Stats: HP- 105/413; At- 130/358; Df- 120/338; Sd- 40/178; Sc- 45/188 -Learned MovesHorn Attack- default Stomp- level 30 Tail Whip- level 35 Fury Attack- level 40 Horn Drill- level 48 Leer- level 55 Take Down- level 64 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig

TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Roar Thrash Thunderpunch -Stadiumnone Strategy: Rhydon stands out as a powerhouse of a Pokemon, one that can stand down most Pokemon (except perhaps Water and Grass-types) and take a beating while giving a good thrashing. Rhydon's stats are close to Golem's except that Rhydon has better HP and Attack with only slightly worse Defense. Golem has Explosion, but Rhydon doesn't really need it, and its stat advantages make it better even without it. Rhydon can best most other Physical Sweepers on its own. Sandslash is the main alternative to Rhydon. Sandslash doesn't have the HP of Rhydon or quite as good Defense, but it compensates by having a Speed stat that's below average instead of downright terrible, Swords Dance, and no quadruple weaknesses. Overall, Rhydon is consistently powerful but risky, and Sandslash isn't as powerful but slightly less risky. Use whichever one appeals to you more. -Recommended MovesetRhydon (Physical Sweeper): Earthquake Rock Slide Rest Substitute #113: Chansey Type: Normal Evolution: none Rate of Growth: Fast Pokedex Info: Height- 3' 7"; Weight- 76 lbs.; A rare and elusive Pokemon that is said to bring happiness to those who manage to get it. Stats: HP- 250/703; At- 5/108; Df- 5/108; Sd- 50/198; Sc- 105/308 -Learned MovesPound- default Tail Whip- default (Y) Doubleslap- default (R/B), level 12 (Y) Sing- level 24 Growl- level 30 Minimize- level 38

Defense Curl- level 44 Light Screen- level 48 Double-Edge- level 54 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM37:Egg Bomb TM38:Fire Blast TM40:Skull Bash TM41:Softboiled TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Headbutt -Stadiumnone Strategy: With the combination of 703 HP (the highest in the game) and 108 Attack and Defense (the lowest in the game), Chansey is the most unique Pokemon in R/B/Y. And-when put in the right circumstances-it can be one of the best Pokemon on a team, period. Chansey has two primary uses: Special Tank and Special Sweeper. It's most often used as a Tank, because combined with 308 Special and all that HP, Chansey is extremely hard to take down using Special-type Pokemon. Of course, it's substantially easier to destroy with a physical Pokemon, but when it's properly equipped with Minimize and Softboiled, it may stick around for a while even then. Chansey can be nearly untouchable against most

Special-types when used correctly. Chansey is also equipped with the best Special-type attacks in the game, with the Boltbeam combo and Psychic all set to use. Normally the best thing to do with Chansey is give it Tank power with the aforementioned defensive moves, and add a couple of offensive moves to round it out instead of making it completely offensive. -Recommended MovesetsChansey (Tank): Thunderbolt/Seismic Toss Minimize Softboiled Thunder Wave Chansey (Special Sweeper): Thunderbolt Ice Beam/Blizzard Psychic/Minimize Softboiled #114: Tangela Type: Grass Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 77 lbs.; The whole body is swathed with wide vines that are similar to seaweed. Its vines shake as it walks. Stats: HP- 65/333; At- 55/208; Df- 115/328; Sd- 60/218; Sc- 100/298 -Learned MovesConstrict- default Bind- default Absorb- level 29 (R/B), level 27 (Y) Vine Whip- level 29 (Y) Poisonpowder- level 32 Stun Spore- level 36 Sleep Powder- level 39 Slam- level 45 Growth- level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut

-GSC MovesAmnesia Confusion Headbutt Reflect -Stadiumnone Strategy: Unlike most other Grass-types in R/B/Y, Tangela does not have Poison as part of its type, thus it is not weak to Psychic or Ground-types and is more useful than those Pokemon. It doesn't have the extremely useful Psychic secondary type of Exeggutor, but with Amnesia as a tradeback move from G/S/C, Tangela has some power of its own. In fact, with 328 Defense and Amnesia pumping its 298 Special, Tangela can stay quite a while with Mega Drain. It doesn't have Razor Leaf for offense, unfortunately, but it can annoy with the typical Sleep Powder and Body Slam. If you use one, try not to get into a situation where a physical opponent takes advantage of Tangela's relatively low HP; Amnesia obviously won't help much there. -Recommended MovesetTangela (Annoyer): Mega Drain Body Slam Amnesia Sleep Powder #115: Kangaskhan Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 7' 3"; Weight- 176 lbs.; The infant rarely ventures out of its mother's protective pouch until it is 3 years old. Stats: HP- 105/413; At- 95/288; Df- 80/258; Sd- 90/278; Sc- 40/178 -Learned MovesComet Punch- default Rage- default Bite- level 26 Tail Whip- level 31 Mega Punch- level 36 Leer- level 41 Dizzy Punch- level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter

TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Fire Punch Flamethrower Focus Energy Headbutt Ice Punch Roar Stomp Thunderpunch -Stadiumnone Strategy: Kangaskhan is another Normal-type meant to be used for physical sweeping, but its stats are a little too well-rounded in the defensive area to be as powerful as other sweepers. Rock Slide, Earthquake, and Double-Edge are all available for use, but the 95 Attack just doesn't stack up to more powerful attackers such as Tauros and Snorlax. Tauros bests Kangaskhan in Attack, Defense, and Speed stats, while Kangaskhan only has an advantage in HP. Pick one of the better physical sweepers instead. -Recommended MovesetKangaskhan (Physical Sweeper): Earthquake Rock Slide Double-Edge Blizzard #116: Horsea Type: Water Evolution: Horsea -> Seadra at level 32 Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 18 lbs.; Known to shoot down flying bugs with precision blasts of ink from the surface of the water. Stats: HP- 30/263; At- 40/178; Df- 70/238; Sd- 60/218; Sc- 70/238 -Learned MovesBubble- default Smokescreen- level 19 Leer- level 24 Water Gun- level 30

Agility- level 37 Hydro Pump- level 45 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Disable Dragon Rage Haze Headbutt Splash Waterfall -Stadiumnone #117: Seadra Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 11"; Weight- 55 lbs.; Capable of swimming backwards by rapidly flapping its wing-like pectoral fins and stout tail. Stats: HP- 55/313; At- 65/228; Df- 95/288; Sd- 85/268; Sc- 95/288 -Learned MovesBubble- default Smokescreen- level 19 Leer- level 24 Water Gun- level 30 Agility- level 41 Hydro Pump- level 52 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic

TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Disable Dragon Rage Haze Headbutt Splash Waterfall -Stadiumnone Strategy: In R/B/Y, diversity is a necessity amongst Watertypes; the Water Pokemon combined with the useful Ice and Psychic types are simply better. Seadra has decent stats for being a Special Sweeper, but it is limited to spamming Surf and Blizzard with absolutely no stat increasers to back them up. The result is a Pokemon that can't do anything spectacular and will probably faint before the opponent. -Recommended MovesetSeadra (Special Sweeper): Surf Blizzard Double Team Substitute #118: Goldeen Type: Water Evolution: Goldeen -> Seaking at level 33 Rate of Growth: Moderate Pokedex Info: Height- 2' 0"; Weight- 33 lbs.; Its tail fin billows like an elegant ballroom dress, giving it the nickname of the Water Queen. Stats: HP- 45/293; At- 67/232; Df- 60/218; Sd- 63/224; Sc- 50/198 -Learned MovesPeck- default Tail Whip- default Supersonic- level 19 Horn Attack- level 24 Fury Attack- level 30 Waterfall- level 37 Horn Drill- level 45 Agility- level 54 -Available TMs/HMs TM06:Toxic TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam

TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesHaze Hydro Pump Psybeam Swords Dance -Stadiumnone #119: Seaking Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 86 lbs.; In autumn spawning season, they can be seen swimming powerfully up rivers and creeks. Stats: HP- 80/363; At- 92/282; Df- 65/228; Sd- 68/234; Sc- 80/258 -Learned MovesPeck- default Tail Whip- default Supersonic- level 19 Horn Attack- level 24 Fury Attack- level 30 Waterfall- level 37 Horn Drill- level 45 Agility- level 54 -Available TMs/HMs TM06:Toxic TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC Moves-

Haze Hydro Pump Psybeam Swords Dance -Stadiumnone Strategy: Seaking is a very common Pokemon with below-average stats, in addition to having low diversity. It can't do much at all to take advantage of its one decent stat, Attack, and there's certainly no reason to use Seaking's 80 Special when there are so many other, more powerful candidates out there. Like Rapidash, Seaking's usefulness is reduced to using Horn Drill over and over to see if you can get lucky, and that's only giving your opponent an easy battle. -Recommended MovesetSeaking (Physical Sweeper): Horn Drill Hyper Beam Agility Body Slam #120: Staryu Type: Water Evolution: Staryu -> Starmie w/Water Stone Rate of Growth: Slow Pokedex Info: Height- 2' 7"; Weight- 76 lbs.; An enigmatic Pokemon that can effortlessly regenerate any appendage it loses in battle. Stats: HP- 30/263; At- 45/188; Df- 55/208; Sd- 85/268; Sc- 70/238 -Learned MovesTackle- default Water Gun- level 17 Harden- level 22 Recover- level 27 Swift- level 32 Minimize- level 37 Light Screen- level 42 Hydro Pump- level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide

TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM05:Flash -GSC MovesConfuse Ray Dream Eater Waterfall -Stadiumnone #121: Starmie Type: Water/Psychic Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 3' 7"; Weight- 176 lbs.; Its central core glows with the seven colors of the rainbow. Some people value the core as a gem. Stats: HP- 60/323; At- 75/248; Df- 85/268; Sd- 115/328; Sc- 100/298 -Learned MovesTackle- default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM05:Flash -GSC Moves-

Confuse Ray Dream Eater Waterfall -Stadiumnone Strategy: If Alakazam and Hypno designate the rivalry of legal mono-Psychic types, Slowbro and Starmie designate the rivalry of the Water/Psychic types. Both are equally powerful in the Special stat and can throw around Psychic and Boltbeam; Slowbro, however, is much more stable in the HP and Defense department. Starmie makes up for it by being extremely fast and having the wonderful healing move Recover. It can also double up Annoyer moves Confuse Ray and Thunder Wave to befuddle your opponents. Again, Exeggutor is a more stable choice as an Annoyer, but Starmie has a huge edge in Speed and healing ability. Develop your own style and decide which dual Psychic- types fit you the best. -Recommended MovesetsStarmie (Annoyer): Surf Confuse Ray Recover Thunder Wave Starmie (Special Sweeper): Psychic Thunderbolt Ice Beam Recover #122: Mr. Mime Type: Psychic Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 120 lbs.; If interrupted while it is miming, it will slap around the offender with its broad hands. Stats: HP- 40/283; At- 45/188; Df- 65/228; Sd- 90/278; Sc- 100/298 -Learned MovesConfusion- default Barrier- level 15 Light Screen- level 23 Doubleslap- level 31 Meditate- level 39 Substitute- level 47 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss

TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM50:Substitute HM05:Flash -GSC MovesFire Punch Headbutt Hypnosis Ice Punch Psybeam Thunderpunch -Stadiumnone Strategy: Mr. Mime is an inadequate Psychic Pokemon; Alakazam and Hypno are both far superior. To begin with, even when Mr. Mime has put up all the walls with Barrier and Light Screen, there's not much protecting that 283 HP and 228 Defense. Against Special-types, Mr. Mime at least has a chance to survive a hit or two, but so do the other Psychic-types, and the others are more proficient at attacking as well. Just pick one of the other mono-Psychics. -Recommended MovesetMr. Mime (Special Sweeper): Psychic Thunderbolt/Ice Punch Barrier Substitute #123: Scyther Type: Bug/Flying Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 11"; Weight- 123 lbs.; With ninja-like agility and speed, it can create the illusion that there is more than one. Stats: HP- 70/343; At- 110/318; Df- 80/258; Sd- 105/308; Sc- 55/208 -Learned MovesQuick Attack- default Leer- level 17 Focus Energy- level 20 Double Team- level 24 Slash- level 29 Swords Dance- level 35

Agility- level 42 Wing Attack- level 50 (Y) -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Headbutt Light Screen Razor Wind Sonicboom -Stadiumnone Strategy: Scyther has quite a few good things going for it. The Attack and Speed are more than sufficient to carry a good Physical Sweeper, especially with Swords Dance backing DoubleEdge and Hyper Beam. Unfortunately, Scyther has one flaw that gives it a distinct disadvantage under its fellow physical fighters: its type. Normal-types only have one weakness, and Scyther has six- it's as fragile as any other Bug-type. With all the extra weaknesses and no special advantages over Normaltypes, it's hard to recommend Scyther. -Recommended MovesetScyther (Physical Sweeper): Double-Edge Hyper Beam Swords Dance Substitute/Double Team #124: Jynx Type: Ice/Psychic Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 7"; Weight- 90 lbs.; It seductively wiggles its hips as it walks. It can cause people to dance in unison with it. Stats: HP- 65/333; At- 50/198; Df- 35/168; Sd- 95/288; Sc- 95/288 -Learned MovesPound- default Lovely Kiss- default Lick- level 18 Doubleslap- level 23 Ice Punch- level 31 Body Slam- level 39

Thrash- level 47 Blizzard- level 58 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute -GSC MovesConfusion Dizzy Punch Dream Eater Headbutt Meditate Petal Dance Sing -Stadiumnone Strategy: Despite having fairly mediocre stats, Jynx is yet another example of a useful dual-Psychic type; this time, in a unique Ice/Psychic combo. This means that it's the only Icetype that's not vulnerable to Electric, although you'll have plenty of worries trying to keep Jynx alive with that 168 Defense. Jynx works its magic by being quick and using Lovely Kiss to put opponents to sleep before they can attack. Obviously this won't work if the opponents are faster; try to eliminate the opponent's faster sweepers before sending out Jynx. Once the enemy's asleep, Jynx can lash out on offense with some good STAB attacks: Blizzard and Psychic. Alternatively, you could take the free moment to boost evasiveness with Double Team. Jynx is similar to Electrode in its quick status-inflicting potential; Electrode isn't quite as fragile, but Jynx can deal actual damage points. -Recommended MovesetJynx (Special Sweeper): Psychic

Ice Beam/Blizzard Lovely Kiss Double Team #125: Electabuzz Type: Electric Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 3' 7"; Weight- 66 lbs.; Normally found near power plants, they can wander away and cause major blackouts in cities. Stats: HP- 65/333; At- 83/264; Df- 57/212; Sd- 105/308; Sc- 85/268 -Learned MovesQuick Attack- default Leer- default Thundershock- level 34 Screech- level 37 Thunderpunch- level 42 Light Screen- level 49 Thunder- level 54 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM50:Substitute HM04:Strength HM05:Flash -GSC MovesBarrier Dizzy Punch Fire Punch Headbutt Ice Punch

Karate Chop Meditate Rolling Kick -Stadiumnone Strategy: Electric-type Pokemon are notable for their consistent damaging attacks and Speed, and Electabuzz is one of the four best Electric Pokemon- Raichu, Jolteon, and Zapdos being the others. Of those four, Electabuzz is the most diverse; besides Thunderbolt and Psychic, it has a move to counter Ground-types in Ice Punch. Zapdos and Jolteon are both quite a bit more powerful than Electabuzz and Raichu, but the former two don't have the diversity. If you don't want to worry about Ground-types and are willing to leave them to the rest of your team, choose one of the other two; nevertheless, they are all viable options. -Recommended MovesetElectabuzz (Special Sweeper): Thunderbolt Ice Punch Psychic Submission/Thunder Wave #126: Magmar Type: Fire Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 98 lbs.; Its body always burns with an orange glow that enables it to hide perfectly among flames. Stats: HP- 65/333; At- 95/288; Df- 57/212; Sd- 93/284; Sc- 85/268 -Learned MovesEmber- default Leer- level 36 Confuse Ray- level 39 Fire Punch- level 43 Smokescreen- level 48 Smog- level 52 Flamethrower- level 55 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper-Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome

TM38:Fire Blast TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM04:Strength -GSC MovesBarrier Dizzy Punch Headbutt Karate Chop Screech Thunderpunch -Stadiumnone Strategy: In a similar fashion to Electabuzz, Magmar has excellent diversity in attacking moves (and is the only other Fire-type besides Charizard to have such variety). Charizard works as a better physical attacker because of Earthquake/Rock Slide, but Magmar's advantage lies in its Special moves. Thunderpunch and Psychic cover a lot of enemy types, even with lackluster Special power. Because of the many weaknesses of Fire, Magmar needs a quick way to deal with them- and Confuse Ray is a temporary way to do that. If you want to try to use a Fire-type on your team, Magmar and Charizard are the best choices. -Recommended MovesetMagmar (Special Sweeper): Fire Blast/Flamethrower Thunderpunch Psychic Confuse Ray #127: Pinsir Type: Bug Evolution: none Rate of Growth: Slow Pokedex Info: Height- 4' 11"; Weight- 121 lbs.; If it fails to crush the victim in its pincers, it will swing it around and toss it hard. Stats: HP- 65/333; At- 125/348; Df- 100/298; Sd- 35/168; Sc- 55/208 -Learned MovesVicegrip- default Focus Energy- level 21 (Y) Bind- level 25 Seismic Toss- level 30 Harden- level 36 Guillotine- level 43 Submission- level 49 Swords Dance- level 54 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down

TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesFury Attack Headbutt Rock Throw -Stadiumnone Strategy: Just like Scyther, Pinsir has the makings of a Normaltype Physical Sweeper but with the disadvantage of being a Bugtype. It's even harder to use than Scyther- it has terrible Speed and is virtually helpless against fast, hard-hitting Special Sweepers. If you can get into the right situation, it's possible to build up Pinsir's good Attack with Swords Dance and start a beat down with Submission and Hyper Beam, but the odds are against it. It's also too slow to try OHKOs with Guillotine. Pinsir doesn't have as many weaknesses as Scyther, but it's harder for it to deal any sort of damage. -Recommended MovesetPinsir (Physical Sweeper): Submission Hyper Beam Swords Dance Seismic Toss/Substitute #128: Tauros Type: Normal Evolution: none Rate of Growth: Slow Pokedex Info: Height- 4' 7"; Weight- 195 lbs.; When it targets an enemy, it charges furiously while whipping its body with its long tails. Stats: HP- 75/353; At- 100/298; Df- 95/288; Sd- 110/318; Sc- 40/178 -Learned MovesTackle- default Stomp- level 21 Tail Whip- level 28 Leer- level 35 Rage- level 44 Take Down- level 51 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge

TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFlamethrower Headbutt Horn Attack Quick Attack Thrash -Stadiumnone Strategy: Unlike many would-be Physical Sweepers that fall short of being great because of one or two things that don't work together, Tauros is as good as a Physical Sweeper can be. It's got Earthquake, and is of the few Pokemon that can use Fissure decently well. Its Attack and Speed stats are, out of necessity, very good. It won't be able to knock out some Special Sweepers before it gets knocked out itself, but you can always go for the OHKO in desperate situations. Snorlax and Persian are the other two mono-Normal Physical Sweepers to consider. While Persian is limited to Normal-type attack Slash, it gets plenty of critical-hit strength from it; and while Snorlax is one of the slowest Pokemon, its staying power is much better than either of the other two. Tauros is more like Persian, but with more diversity. Choose whichever complements the rest of your team the best. -Recommended MovesetTauros (Physical Sweeper): Earthquake Body Slam Guillotine/Hyper Beam Blizzard #129: Magikarp Type: Water Evolution: Magikarp -> Gyarados at level 20 Rate of Growth: Slow Pokedex Info: Height- 2' 11"; Weight- 22 lbs.; In the distant past, it was somewhat stronger than the horribly weak descendants that exist today. Stats: HP- 20/243; At- 10/118; Df- 55/208; Sd- 80/258; Sc- 20/138 -Learned MovesSplash- default

Tackle- level 15 -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #130: Gyarados Type: Water/Flying Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 21' 4"; Weight- 518 lbs.; Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage. Stats: HP- 95/393; At- 125/348; Df- 79/256; Sd- 81/260; Sc- 100/298 -Learned MovesSplash- default Thrash- default (evolved from Magikarp) Tackle- level 15 Bite- level 20 Dragon Rage- level 25 Leer- level 32 Hydro Pump- level 41 Hyper Beam- level 52 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesBubble Flamethrower Headbutt Roar Thrash Waterfall

-Stadiumnone Strategy: Gyarados is a Pokemon that tries too hard to be powerful and ends up with too many stats in an incorrect stat slot. That 348 Attack is impossible to take advantage of except on Normal-type moves like Double-Edge and Hyper Beam. It's probably better to make it a Special Sweeper instead; Boltbeam is still an open possibility. Unfortunately Gyarados also has stability problems with that quadruple weakness to Electric, and only average Defense. You might be able to strike with Hyper Beam a couple times, but it takes good luck to do considerable damage. It's simply easier to choose a Water-type that doesn't have wasted stats; Slowbro, Starmie, and Lapras are all ripe for the taking. -Recommended MovesetGyarados (Special Sweeper): Thunderbolt Ice Beam/Blizzard Hyper Beam Substitute #131: Lapras Type: Water/Ice Evolution: none Rate of Growth: Slow Pokedex Info: Height- 8' 2"; Weight- 485 lbs.; A Pokemon that has been overhunted almost to extinction. It can ferry people across the water. Stats: HP- 130/463; At- 85/268; Df- 80/258; Sd- 60/218; Sc- 95/288 -Learned MovesWater Gun- default Growl- default Sing- level 16 Mist- level 20 Body Slam- level 25 Confuse Ray- level 31 Ice Beam- level 38 Hydro Pump- level 46 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic

TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM03:Surf HM04:Strength -GSC MovesAurora Beam Bite Dream Eater Headbutt -Stadiumnone Strategy: Lapras is the game's most sturdy Water-type, thanks to the 463 HP and decent Defense. Lapras' primary purpose is to be a Tank; to wear out the opponent on its HP while it prepares to strike. And when Lapras needs to strike, it can do so with every great Special-type move: Thunderbolt, Ice Beam, and Psychic. Even though its Special isn't as great as Slowbro or Starmie, it doesn't have to be, because its defensive stats make up for it just fine. Rest and Double Team are a great combo especially suitable to Lapras; a combo so potent, in fact, that some people disallow its useage. Thus you have a Water/Ice-type suited for both offense and defense; useful in almost every team imaginable. -Recommended MovesetsLapras (Tank): Ice Beam Confuse Ray Double Team Rest Lapras (Special Sweeper): Thunderbolt Ice Beam/Blizzard Psychic Confuse Ray #132: Ditto Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 9 lbs.; Capable of copying an enemy's genetic code to instantly transform itself into a duplicate of the enemy. Stats: HP- 48/299; At- 48/194; Df- 48/194; Sd- 48/194; Sc- 48/194 -Learned MovesTransform- default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone

Strategy: Ditto is another very unique Pokemon, a sort of experiment rather than a real fighter. It's just not useful as a battler. It's the only Pokemon besides Mew to have the move Transform, which it allows it to transform into whatever the opponent's active Pokemon is, gaining its moves and all its stats except for HP. Unfortunately, the opponent will probably get two free hits on Ditto thanks to its slow Speed before it can react. And even if it survives the transformation, it only has 5 PP of every one of the opponent's moves (and probably much less HP). Ditto is pretty much useless in a fight, and its only purpose in R/B/Y is taking advantage of the Ditto Glitch. -Recommended MovesetDitto (Miscellaneous): Transform #133: Eevee Type: Normal Evolution: Eevee -> Vaporeon w/Water Stone OR Jolteon w/Thunder Stone OR Flareon w/Fire Stone Rate of Growth: Moderate Pokedex Info: Height- 1' 0"; Weight- 14 lbs.; Its genetic code is irregular. It may mutate if it is exposed to radiation from elemental Stones. Stats: HP- 55/313; At- 55/208; Df- 50/198; Sd- 55/208; Sc- 65/218 -Learned MovesTackle- default Sand-Attack- default (R/B), level 8 (Y) Growl- level 16 (Y) Quick Attack- level 27 (R/B), level 23 (Y) Tail Whip- level 31 (R/B), default (Y) Bite- level 37 (R/B), level 30 (Y) Focus Energy- level 36 (Y) Take Down- level 45 (R/B), level 42 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesGrowth Headbutt Roar -Stadiumnone #134: Vaporeon Type: Water

Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 64 lbs.; Lives close to the water. Its long tail is ridged with a fin which is often mistaken for a mermaid's. Stats: HP- 130/463; At- 65/228; Df- 60/218; Sd- 65/228; Sc- 110/318 -Learned MovesTackle- default Sand-Attack- default (R/B), level 8 (Y) Quick Attack- level 27 (R/B), level 23 (Y) Water Gun- level 31 (R/B), level 16 (Y) Tail Whip- level 37 (R/B), default (Y) Bite- level 40 (R/B), level 30 (Y) Aurora Beam- level 36 (Y) Acid Armor- level 42 (R/B), level 47 (Y) Haze- level 44 (R/B), level 42 (Y) Mist- level 48 (R/B) Hydro Pump- level 54 (R/B), level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesGrowth Headbutt Roar Waterfall -Stadiumnone Strategy: Vaporeon is the best mono Water-type in the game, but even then, you won't see it being used as often as Lapras, Starmie and Slowbro. On the surface, Vaporeon is very similar to Lapras: They're both natural Water-type Tanks and they both have 463 HP. While Lapras has average Defense, Speed, and Special, Vaporon has below average Defense and Speed in exchange for much more powerful Special. On defense, Vaporeon is actually more stable than Lapras, but Vaporeon is worse off when it comes to dealing damage; it doesn't have nearly the same amount of variety, which means Lapras is the more interesting and useful choice.

The only reason to use Vaporeon instead of Lapras is to use an interesting Tank combo with Haze. Haze wipes out all stat modifiers in play, which is useful for foiling an opponent's plans. Of course, Haze means you can't use any stat modifiers too, which eliminates Acid Armor from Vaporeon' repertoire. Still, it's a good idea to try it out. -Recommended MovesetVaporeon (Tank): Surf Ice Beam/Blizzard Acid Armor/Haze Rest #135: Jolteon Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 54 lbs.; It accumulates negative ions in the atmosphere to blast out 10,000-volt lightning bolts. Stats: HP- 65/333; At- 65/228; Df- 60/218; Sd- 130/358; Sc- 110/318 -Learned MovesTackle- default Sand-Attack- default (R/B), level 8 (Y) Quick Attack- level 27 (R/B), level 23 (Y) Thundershock- level 31 (R/B), level 16 (Y) Tail Whip- level 37 (R/B), default (Y) Thunder Wave- level 40 (R/B), level 42 (Y) Double Kick- level 42 (R/B), level 30 (Y) Agility- level 44 (R/B), level 47 (Y) Pin Missile- level 48 (R/B), level 36 (Y) Thunder- level 54 (R/B), level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesGrowth Headbutt Roar

-Stadiumnone Strategy: Jolteon is another solid Electric-type choice, and a considerably better choice than Raichu. It has all the usual consistent Speed and power of Thunderbolt, with an added bonus of being able to use Growth to increase its Special. If trade backs are not an option, Focus Energy is useable to create critical hit opportunities. Raichu's only advantage over Jolteon is the ability to overcome Ground-types; Jolteon can at least attack Grass-types with Pin Missile. It's also considerably faster than its primary rival Zapdos, which helps make up for the small Special deficit. The only real problem with Jolteon is its stability; it's nearly as vulnerable to physical attackers as Alakazam, but with no way to protect itself. Leave the physical Pokemon and Ground-types to other team members and use Jolteon when needed. -Recommended MovesetJolteon (Special Sweeper): Thunderbolt Pin Missile Double-Edge Growth #136: Flareon Type: Fire Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 2' 11"; Weight- 55 lbs.; When storing thermal energy in its body, its temperature could soar over 1,600 degrees. Stats: HP- 65/333; At- 130/358; Df- 60/218; Sd- 65/228; Sc- 110/318 -Learned MovesTackle- default Sand-Attack- default (R/B), level 8 (Y) Quick Attack- level 27 (R/B), level 23 (Y) Ember- level 31 (R/B), level 16 (Y) Tail Whip- level 37 (R/B), default (Y) Bite- level 40 (R/B), level 30 (Y) Leer- level 42 (R/B), level 47 (Y) Fire Spin- level 44 (R/B), level 36 (Y) Smog- level 42 (Y) Rage- level 48 (R/B) Flamethrower- level 54 (R/B), level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift

TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesGrowth Headbutt Roar -Stadiumnone Strategy: Flareon bears an unfortunate likeness to Gyarados in that it's given a solid Attack stat without much to support it. Sure, it's always fun to cross your fingers with Hyper Beam, but it's impractical in competitive battle. In addition, it's slower and more fragile than Gyarados, which means you'll have a hard time both keeping it alive and dealing damage with it. In a very lucky situation, you can take advantage of Growth and pump Flareon's Special to prepare for a Fire Blast barrage; it's nearly impossible, though, given Fire's natural weaknesses and Flareon's low protection. -Recommended MovesetFlareon (Special Sweeper): Fire Blast Double-Edge Growth Substitute #137: Porygon Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 2' 7"; Weight- 80 lbs.; A Pokemon that consists entirely of programming code. Capable of moving freely in hyperspace. Stats: HP- 65/333; At- 60/218; Df- 70/238; Sd- 40/178; Sc- 75/248 -Learned MovesTackle- default Sharpen- default Conversion- default Psybeam- level 23 Harden- level 28 Agility- level 35 Tri Attack- level 42 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team

TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesBarrier Dream Eater Recover -Stadiumnone Strategy: Porygon is another "experimental" Pokemon, like Ditto, that didn't end up too well as a finished product. It's plain to see from its Base Stats that everything about Porygon is below average and worse. It does have diversity in Psychic, Thunderbolt and Ice Beam, but so do many other Pokemon that can actually do something with those moves. Porygon's attempt at uniqueness, Conversion, simply changes its type to one of the types of its moves; not exactly intimidating to an opponent. -Recommended MovesetPorygon (Special Sweeper): Psychic Thunderbolt/Ice Beam Barrier Recover #138: Omanyte Type: Rock/Water Evolution: Omanyte -> Omastar at level 40 Rate of Growth: Moderate Pokedex Info: Height- 1' 4"; Weight- 17 lbs.; Although long extinct, in rare cases, it can be genetically resurrected from fossils. Stats: HP- 35/273; At- 40/178; Df- 100/298; Sd- 35/168; Sc- 90/278 -Learned MovesWater Gun- default Withdraw- default Horn Attack- level 34 Leer- level 39 Spike Cannon- level 44 Hydro Pump- level 49 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage

TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Bite Constrict Haze Headbutt Rock Throw Slam Supersonic -Stadiumnone #139: Omastar Type: Rock/Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 3' 3"; Weight- 77 lbs.; A prehistoric Pokemon that died out when its heavy shell made it impossible to catch prey. Stats: HP- 70/343; At- 60/218; Df- 125/348; Sd- 55/208; Sc- 115/328 -Learned MovesWater Gun- default Withdraw- default Horn Attack- level 34 Leer- level 39 Spike Cannon- level 46 Hydro Pump- level 53 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf

-GSC MovesAurora Beam Bite Constrict Haze Headbutt Rock Throw Slam Supersonic -Stadiumnone Strategy: Omastar is a Pokemon with all the stats for success to be a Tank, including 348 Defense and 328 Special. However, its Rock/Water type gives it a plethora of weaknesses- Electric, Fighting, Ground, and especially Grass- that's just too much for a 208-Speed Pokemon to deal with. Tanks are not meant to be fast, in actuality, but they are also not meant to have so many weaknesses (two of which are virtually guaranteed to be seen on any team). Don't use Omastar; choose a more worthy Tank like Chansey or Slowbro instead. -Recommended MovesetOmastar (Tank): Surf Ice Beam/Blizzard Double Team Rest #140: Kabuto Type: Rock/Water Evolution: Kabuto -> Kabutops at level 40 Rate of Growth: Moderate Pokedex Info: Height- 1' 8"; Weight- 25 lbs.; A Pokemon that was resurrected from a fossil found in what was once the ocean floor eons ago. Stats: HP- 30/263; At- 80/258; Df- 90/238; Sd- 55/208; Sc- 45/188 -Learned MovesScratch- default Harden- default Absorb- level 34 Slash- level 39 Leer- level 44 Hydro Pump level 49 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide

TM44:Rest TM50:Substitute HM03:Surf -GSC MovesHeadbutt Mega-Drain Sand-Attack -Stadiumnone #141: Kabutops Type: Rock/Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 89 lbs.; Its sleek shape is perfect for swimming. It slashes prey with its claws and drains the body fluids. Stats: HP- 60/323; At- 115/328; Df- 105/308; Sd- 80/258; Sc- 70/238 -Learned MovesScratch- default Harden- default Absorb- level 34 Slash- level 39 Leer- level 44 Hydro Pump level 49 -Available TMs/HMsTM02:Razor Wind TM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesHeadbutt Mega-Drain Sand-Attack -Stadiumnone Strategy: Kabutops tries to be the Persian of Rock/Water-types

but fails on several accounts. First, it can't do anything besides Slash; Special isn't good enough to do much of anything against strong opponents. Second, it's stuck with all the unfortunate type weaknesses as Omastar. To its credit, its Slash is powered at 328 Attack, but it's not going to get nearly as many critical hits as the speedy Persian. Persian remains king of Slash. -Recommended MovesetKabutops (Physical Sweeper): Slash Hyper Beam Blizzard Substitute #142: Aerodactyl Type: Rock/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height- 5' 11"; Weight- 130 lbs.; A ferocious, prehistoric Pokemon that goes for the enemy's throat with its serrated saw-like fangs. Stats: HP- 80/363; At- 105/308; Df- 65/228; Sd- 130/358; Sc- 60/218 -Learned MovesWing Attack- default Agility- default Supersonic- level 33 Bite- level 38 Take Down- level 45 Hyper Beam- level 54 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesEarthquake Flamethrower Headbutt Roar Rock Throw -Stadiumnone

Strategy: Aerodactyl has another unique type combination, one that gives up weaknesses to Ground, Fighting and Grass but gains weaknesses to Electric and Rock in addition to the regular Water and Ice. This also means that Aerodactyl gives up Golem's and Rhydon's stability and is instead a much quicker hitter with that 358 Speed. Overall, Aerodactyl is easier to take down; the high Speed doesn't fix the bad Defense and HP. Tradeback from GSC allows Aerodactyl the use of Earthquake, which gives it a lot more playability. You may like to try it out as an alternative to Tauros or Persian every once in a while, if you can manage to somehow avoid those really common weaknesses. -Recommended MovesetAerodactyl (Physical Sweeper): Earthquake Double-Edge Fire Blast Substitute #143: Snorlax Type: Normal Evolution: none Rate of Growth: Slow Pokedex Info: Height- 6' 11"; Weight- 1014 lbs.; Very lazy. Just eats and sleeps. As its rotund bulk builds, it becomes steadily more slothful. Stats: HP- 160/523; At- 110/318; Df- 65/228; Sd- 30/158; Sc- 65/228 -Learned MovesHeadbutt- default Amnesia- default Rest- default Body Slam- level 25 Harden- level 41 Double-Edge- level 48 Hyper Beam- level 56 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM29:Psychic

TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM44:Rest TM46:Psywave TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Ice Punch Lick Lovely Kiss Splash Tackle Thunderpunch -Stadiumnone Strategy: Snorlax is a behemoth of a Pokemon, that, like Slowbro, is extremely slow but extremely powerful. Rivaling Chansey for best overall Normal-type, Snorlax is second only to Chansey in longevity; but better in terms of physical defense. The biggest difference between those two is that Snorlax is a physical monster, while Chansey dominates from the special side. If you can time Rest so that you're not knocked dead while you're sleeping, Snorlax can stay around in the thick of battle for a long time. Double Team-Rest with Snorlax is a deadly combo, but sadly banned in many competitions. Don't try Amnesia with any Special-type moves; 228 Special just isn't enough. Snorlax has plenty of offensive weapons to work with. It has the standard Earthquake/Rock Slide for beat-down power, and STAB Double-Edge and Hyper Beam. And if you can't use Rest without getting knocked out, feel free to blow up with Selfdestruct and take your opponent with you. Odds are he won't survive a STAB 130-power blast fueled by 318 Attack. -Recommended MovesetsSnorlax (Tank): Earthquake Rock Slide Double Team/Amnesia Rest Snorlax (Physical Sweeper): Double-Edge Earthquake Rock Slide Selfdestruct #144: Articuno Type: Ice/Flying

Evolution: none Rate of Growth: Slow Pokedex Info: Height- 5' 7"; Weight- 122 lbs.; A legendary bird Pokemon that is said to appear to doomed people who are lost in icy mountains. Stats: HP- 90/383; At- 85/268; Df- 100/298; Sd- 85/268; Sc- 125/348 -Learned MovesPeck- default Ice Beam- default Blizzard- level 51 Agility- level 55 Mist- level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesGust Roar -Stadiumnone Strategy: Articuno, Zapdos, and Moltres make up the legendary bird trio of R/B/Y. Articuno has great power with 348 Special, but because its Speed is only average, it ends up being more of a Tank than a sweeper. Its stats are great for defense, so you may as well go with them anyway. While you won't be able to stay around quite as long with Articuno as you would with Chansey or Snorlax, you can still use Double Team-Rest in the right situations. Even with the great Special, though, Articuno is quite limited offensively; Ice Beam is the only viable offensive move, since its Attack is average and there are no other good Special-type moves. Choose between Lapras and Articuno if you want an Ice-type Tank; Lapras has more HP and Articuno has the higher stats. -Recommended MovesetArticuno (Tank): Ice Beam Double Team Rest

Substitute #145: Zapdos Type: Electric/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height- 5' 3"; Weight- 116 lbs.; A legendary bird Pokemon that is said to appear from clouds while dropping enormous lightning bolts. Stats: HP- 90/383; At- 90/278; Df- 85/268; Sd- 100/298; Sc- 125/348 -Learned MovesThundershock- default Drill Peck- default Thunder- level 51 Agility- level 55 Light Screen- level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM50:Substitute HM02:Fly HM05:Flash -GSC MovesPeck Roar -Stadiumnone Strategy: Zapdos is a sparkling Special Sweeper that has the strongest Thunderbolt of all the Electric-types. Like Jolteon, Zapdos has no way to combat its own major weakness (Rock/Groundtypes), so all it can do is switch in those situations. Against most other types, however, Thunderbolt and Drill Peck are fantastic STAB moves with no drawbacks. Zapdos doesn't have the most impressive Speed of the Electric-types; the Special stat is what makes it shine. Zapdos should typically preferred in place of Jolteon because of its better staying power, even if the best option for them both is to run at danger. Especially against mono-Ground types, Zapdos is much better off than Jolteon; but it gains weaknesses to Ice and Rock in its type change. Zapdos gets an edge against Grass and Fighting-types with Drill Peck, however.

-Recommended MovesetZapdos (Special Sweeper): Thunderbolt Drill Peck Double Team/Thunder Wave Reflect #146: Moltres Type: Fire/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height- 6' 7"; Weight- 132 lbs.; Known as the legendary bird of fire. Every flap of its wings creates a dazzling flash of flames. Stats: HP- 90/383; At- 100/298; Df- 90/278; Sd- 90/278; Sc- 125/348 -Learned MovesPeck- default Fire Spin- default Leer- level 51 Agility- level 55 Sky Attack- level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesFlamethrower Roar Wing Attack -Stadiumnone Strategy: Moltres, being the Fire/Flying-type that it is, must be compared to Charizard. Overall, Moltres has the better stats in almost every category: HP, Attack, Defense, and Special. However, since it's a Fire/Flying type, it'd better have moves to counteract its plethora of weaknesses! And this is where Moltres loses to Charizard. Charizard has Earthquake and Rock Slide to go with Fire Blast, whereas Moltres has Fire Blast and little

else. Moltres can't do anything against its Water, Electric, and Rock weaknesses. As such, it probably won't have a chance to become defensive with Double Team and Rest. Avoid it, and only use Charizard if you want to take the chance against its weaknesses. -Recommended MovesetMoltres (Special Sweeper): Flamethrower/Fire Blast Double-Edge Double Team Reflect #147: Dratini Type: Dragon Evolution: Dratini -> Dragonair at level 30 Rate of Growth: Slow Pokedex Info: Height- 5' 11"; Weight- 7 lbs.; Long considered a mythical Pokemon until recently when a small colony was found living underwater. Stats: HP- 41/285; At- 64/226; Df- 45/188; Sd- 50/198; Sc- 50/198 -Learned MovesWrap- default Leer- default Thunder Wave- level 10 Agility- level 20 Slam- level 30 Dragon Rage- level 40 Hyper Beam- level 50 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf -GSC MovesFlamethrower Haze Headbutt

Light Screen Mist Supersonic Waterfall -Stadiumnone #148: Dragonair Type: Dragon Evolution: Dragonair -> Rate of Growth: Slow Pokedex Info: Height- 13' 1"; Weighta gentle aura. Has the Stats: HP- 61/325; At- 84/266; -Learned MovesWrap- default Leer- default Thunder Wave- level 10 Agility- level 20 Slam- level 35 Dragon Rage- level 45 Hyper Beam- level 55 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf -GSC MovesFlamethrower Haze Headbutt Light Screen Mist Supersonic

Dragonite at level 55 36 lbs.; A mystical Pokemon that exudes ability to change climate conditions. Df- 65/228; Sd- 70/238; Sc- 70/238

Waterfall -Stadiumnone #149: Dragonite Type: Dragon/Flying Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 7' 3"; Weight- 463 lbs.; An extremely rarely seen marine Pokemon. Its intelligence is said to match that of humans. Stats: HP- 91/385; At- 134/366; Df- 95/288; Sd- 80/258; Sc- 100/298 -Learned MovesWrap- default Leer- default Thunder Wave- level 10 Agility- level 20 Slam- level 35 Dragon Rage- level 45 Hyper Beam- level 55 -Available TMs/HMsTM02:Razor Wind TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf HM04:Strength -GSC MovesFire Punch Flamethrower Haze Headbutt Ice Punch Light Screen Mist

Supersonic Thunderpunch Waterfall Wing Attack -Stadiumnone Strategy: After reading Gyarados' and Flareon's descriptions, seeing Dragonite's 366 Attack stat in its description might make you a little nervous. And guess what: you'd be very justified. Dragonite is yet another Pokemon with a great stat that can't take advantage of it. No Earthquake, Rock Slide, or Submission to speak of; it's stuck with non-STAB Double-Edge and Hyper Beam. Real physical Pokemon like Snorlax and Tauros make much, much better use of their Attack. You can try Double Team-Rest and use Dragonite as a Tank, but its defensive stats fall short of most other Tanks. And on the offensive Special-side of things, the Dragon/Flying type gives Dragonite no possible STAB attacks, and its Blizzard and Thunderbolt attacks will be inferior to most Special Sweepers. Dragonite falls short on all cylinders when it tries to get on a team. -Recommended MovesetsDragonite (Physical Sweeper): Body Slam Hyper Beam Double Team Rest Dragonite (Annoyer): Body Slam Ice Beam/Blizzard Haze Light Screen #150: Mewtwo Type: Psychic Evolution: none Rate of Growth: Slow Pokedex Info: Height- 6' 7"; Weight- 269 lbs.; It was created by a scientist after years of horrific gene splicing and DNA engineering experiments. Stats: HP- 106/416; At- 110/318; Df- 90/278; Sd- 130/358; Sc- 154/406 -Learned MovesConfusion- default Disable- default Swift- default Barrier- level 63 Psychic- level 66 Recover- level 70 Mist- level 75 Amnesia- level 81 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam

TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Fire Punch Flamethrower Headbutt Ice Punch Thunderpunch -Stadiumnone Strategy: Mewtwo is the first example in the game of a god Pokemon; a Pokemon with stats so high that they are simply unfair. With 406 Special, by far the highest in RBY; 416 HP; 358 Speed; Recover; Psychic and Boltbeam, and Amnesia to increase the power of those moves to ridiculous amounts, Mewtwo will easily be able to defeat nearly any opponent in any matchup one-on-one. Even if somehow you can find someone who will allow the usage of Mewtwo in battle, don't be cheap; it ruins the strategy of the game. Plan on Mewtwo being banned from everything. -Recommended MovesetMewtwo (Special Sweeper): Psychic Blizzard Recover Amnesia

#151: Mew Type: Psychic Evolution: none Rate of Growth: Fading Pokedex Info: Height- 1' 4"; Weight- 9 lbs.; So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. Stats: HP- 100/403; At- 100/298; Df- 100/298; Sd- 100/298; Sc- 100/298 -Learned MovesPound- default Transform- level 10 Mega Punch- level 20 Metronome- level 30 Psychic- level 40 -Available TMs/HMsTM01:Mega Punch TM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM37:Egg Bomb TM38:Fire Blast TM39:Swift TM40:Skull Bash

TM41:Softboiled TM42:Dream Eater TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM46:Psywave TM47:Explosion TM48:Rock Slide TM49:Tri Attack TM50:Substitute HM01:Cut HM02:Fly HM03:Surf HM04:Strength HM05:Flash -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Ice Punch Roar Thunderpunch Waterfall -Stadiumnone Strategy: Mew, the only Pokemon not legally obtainable in R/B/Y except through official Nintendo tournaments, is not nearly as broken as Mewtwo, but still banned in most tournaments. It's not necessarily an "unfair" Pokemon; it has no access to Amnesia to pump its Special attacks, which means its maximum power is about on par with the other top Special Sweepers. What Mew does have is excellent diversity; with the ability to learn every TM and HM in the game, it's fun to think up many possible strategies you could use on it. If you plan on using a Mew, you may as well plan on using the best moves it has available to it. Psychic is still Mew's best attack with its STAB, and Softboiled gives it healing power; you'll find those two moves on most Mew movesets. Explosion is always a last-ditch option, and don't forget Swords Dance as a possible compliment to Earthquake and Rock Slide. You can also try to go with the Annoyer containing Thunder Wave and Double Team. The two types of Mew movesets that most people will be willing to let you use are the Body Slam/Thunder Wave-Fissure combo and one with the purpose to use Transform; Mew uses Transform much better than Ditto. A couple possible sets are described below. -Recommended MovesetsMew (Mixed Sweeper): Psychic Earthquake Swords Dance Softboiled Mew (Annoyer): Psychic Double Team Thunder Wave

Rest

________________________________________________________________ 3. Building a Team Once you've looked through a good portion of the Pokemon analyses and seen a few you would gladly consider, you should be thinking in terms of how you're going to construct the team itself. The previous two parts of this section detailed all the strategy that goes into choosing Pokemon and what kinds of Pokemon are expected in a team; now you have to actually get one. I will explain the steps to creating a Pokemon team here. You have to realize, however, that there are two main ways to do it. You can spend many, many hours of your time building the perfect team using nothing but the cartridge and the Game Boyor you can cheat and build a perfect-stat team in a few hours with a Game Shark. I will include a long example to go along with each method. In general, most tournaments will assume that you've maxed out the stats of each of your Pokemon with a Game Shark; but hey, if the idea of raising a competitive team from scratch appeals to you, no one's stopping you. There's a level of pride that comes with building a team without using any cheating; what's more, if you can make the team win, you could become a legendary trainer. For a brief summary of the previous section, here are the Pokemon you can most expect to see on a team: KEY: SS- Special Sweeper PS- Physical Sweeper A- Annoyer T- Tank Alakazam- SS Hypno- SS/T Exeggutor- SS/A Jynx- SS/A Slowbro- T Starmie- SS/A Zapdos- SS Jolteon- SS Electabuzz- SS Articuno- T Lapras- T Sandslash- PS Rhydon- PS Snorlax- PS/T Chansey- SS/T Tauros- PS Feel free to use people do. Now here's a less frequently than the everywhere, but they are any of these Pokemon on your team; most list of the Pokemon that are used a bit above ones. You won't find these still decent Pokemon:

Cloyster- SS Venusaur- PS/A Parasect- PS/A Tangela- A Vaporeon- T Tentacruel- T Charizard- PS Magmar- SS Raichu- SS Electrode- A Golem- PS Machamp- PS Dodrio- PS Persian- PS Clefable- SS/T Kangaskhan- PS Raticate- PS Gengar- SS Nidoking- SS/PS Aerodactyl- PS Dragonite- PS/A And finally, a list of the simply bad Pokemon that you should almost never choose on a team, unless you're trying to give your opponent an advantage or you like making joke teams: Blastoise Butterfree Beedrill Pidgeot Fearow Arbok Nidoqueen Ninetales Wigglytuff Golbat Vileplume Venomoth Dugtrio Golduck Primeape Arcanine Poliwrath Victreebel Rapidash Magneton Farfetch'd Dewgong Muk Onix Kingler Marowak Hitmonlee Hitmonchan

Lickitung Weezing Seadra Seaking Mr. Mime Scyther Pinsir Gyarados Ditto Flareon Porygon Omastar Kabutops Moltres THE LONG METHOD Step 1- Choose your Pokemon The first step in crafting a team is choosing the Pokemon members. Just focus on what Pokemon you want for now and what you want their roles to be (Sweeper, Annoyer, or Tank). In this example, I will be creating a "typical" team. To begin with, I will choose three Special Sweepers, which is about the standard number found on an RBY team. The first one will be Starmie, a Water/Psychic type, which has plenty of Speed and Special power. Second, I will use Hypno; it's quite a bit sturdier than Starmie and balances the two nicely. Since most teams should have an Electric-type, I decide to get a Jolteon as well. Now I need to select a Tank. I won't go with a Water-type since I already have Starmie on my team, so I decide to use a Normal-type, Chansey. I won't be focusing on its offensive power, but rather its Special defense. Because now I'd like to have one more defensive Pokemon, this time I'll choose an Annoyer, Tangela. Finally, I need a Ground-type to stop Electric-types and to be a general Physical Sweeper; I choose Sandslash. Here's what my team looks like on paper: Starmie- Water/Psychic (SS) Hypno- Psychic (SS) Jolteon- Electric (SS) Chansey- Normal (T) Tangela- Grass (A) Sandslash- Ground (PS) Looking at the types, they are evenly spread out, with the only repetition in Psychic. That's fine. Aside from Chansey, the team is a little quicker and lighter than average, so that can be a theme for this team. After I check to make sure that no single type will have a huge advantage over several Pokemon, I move on. Step 2- Choose your movesets Once you've chosen your Pokemon, look at the movesets presented in each Pokemon's individual description and choose one. Feel free to make minor adjustments to each moveset depending on how each fits together on your team. The possible problem that comes with choosing moves on a team without a Game Shark is that you're often limited in your TM/HM use; unless

that move also appears in GSC or you duplicate those moves with the Missingno. trick, you may have to make a different decision. Here are the movesets I've chosen for my team: Starmie- Psychic, Thunderbolt, Ice Beam, Recover Hypno- Psychic, Ice Punch, Thunder Wave, Amnesia Jolteon- Thunderbolt, Pin Missile, Double-Edge, Growth Chansey- Seismic Toss, Reflect, Minimize, Softboiled Tangela- Body Slam, Mega Drain, Sleep Powder, Amnesia Sandslash- Earthquake, Rock Slide, Double Team, Swords Dance Starmie is the leadoff Pokemon, so I've made sure that its move cover as large a range of types as possible. Psychic gets STAB effect, and Thunderbolt and Ice Beam have no overlapping weaknesses. Recover is always a nice healing effect. Hypno is my secondary Special Sweeper, so it's not quite as varied as Starmie. I chose Ice Punch over Thunderpunch because of the better possible side effect, and of course Amnesia to raise the Special. Jolteon is in its typical Special Sweeper form. The Chansey I chose is a classical Tank example. Reflect, Minimize, and Softboiled will give me nearly endless staying power, and Seismic Toss is guaranteed to do damage. I made sure Tangela could get Amnesia to power up Mega Drain, which will be a very good combo when the opponent is asleep or paralyzed. And Sandslash has the quintessential EarthSlide combo, with Swords Dance to pump up its attack. Feel free to plan on using the Missingno. trick described in Section 3 to duplicate PP Ups to increase the PP of each of your Pokemon's moves to their maximum. Step 3- Obtain the Pokemon At ths point, all you've done is simple planning. Now, once you're absolutely sure that the team you've written out on paper is well-balanced and strong enough to be competitive, you can begin to catch the Pokemon you need. You can catch the Pokemon at any level, but it's best to catch them at fairly low levels so you can use stat enhancers to speed up the EV training in the next step. Whenever possible, capture several of the same species of Pokemon at the same level so that you can compare their stats. Whichever one has the stronger stats at the time of capturing is the one with the higher DVs. To begin, I capture a few Staryu at the same level, which are found at the Seafoam Islands. Choosing the one with the best stats, I teach it the TMs Psychic, Thunderbolt, and Ice Beam. Of course I don't train any Pokemon yet, because I'm waiting to save up enough money for the stat-enhancing items. Because for Hypno I have to get Ice Punch and Amnesia from GSC tradeback, I have to capture a Drowzee in that game and then trade it over to RBY (as long as it only knows RBY moves, of course). It'll learn Psychic naturally as it levels up. Jolteon and Tangela are also Pokemon that have to spend some time in GSC to learn Growth and Amnesia. The rest of Jolteon's moves are naturally learnt, and I can teach Tangela Mega Drain and Body Slam by way of TMs. Of course I can spend some time hunting for good Chanseys at the Safari Zone, and the Sandshrews I can find in the Blue version on Route 4. Once I have decently DV'd Pokemon and the moves are all taught or within reach by leveling up, I can begin the fourth step. Step 4- Train your Pokemon

Now comes the process of EV training. To see how it works, check the Base Stats, DVs, and Evs explanation of at the beginning of Section 4. Your first job is to buy all the necessary stat-enhancers to get a big chunk of the EV training out of the way. Here's the key for which item does which: HP Up- HP Protein- Attack Iron- Defense Carbos- Speed Calcium- Special Each Pokemon can use a maximum of ten stat-enhancers on every stat, so it'll set you back about $490,000 for every Pokemon to be maxed out- probably too much for you to spend on every Pokemon, but you can always just spend half the total or so. The best way to get consistent cash flow is by beating the Elite 4 over and over; you can get nearly $30,000 for each run through. Remember; even when your Pokemon are at level 100, it's still possible to keep battling and gaining EV points, you just have to use the Box Trick to see visual improvement. When you start each of your Pokemon with 40% of the EV training done already, though, you're much more likely to get most of the rest of the training done by the time they reach level 100. Of course, an alternative to spending this much money is using the Missingno. glitch to duplicate yourself all the stat-enhancers you need. If you view it as cheating, then you don't have to do it; it sure makes things easier though. After you're finished with the stat-enhancers, you begin EV training; leveling up your Pokemon keeping in mind the Base Stats of the Pokemon you defeat so you know which stat you're depositing the most EVs into. Now of course, there is also a method to severely decrease the amount of time it takes to level up Pokemon in RBY; duplicating Rare Candies. Technically it's not cheating because you're not using a Game Shark, but no one will get on your case if you're willing to take the vast amount of time necessary to manually level up. Keep in mind, however, that when you use Rare Candies you are not gaining any EV points! At some point you do have to do normal battles to gain the EV points. If you've used up all the stat-enhancers, this reduces the number of battles you have to do quite a bit. In this example, I will calculate the amount of manual training I have to do with how many Rare Candies I can afford to use. With my newly-caught Pokemon all having used their statenhancers to their maximum effect, they each have 25,600 EVs in each stat. This leaves 37,302 EVs to go for each stat. I will add the Base Stats of each of the Elite 4 members' Pokemon to see how many EVs I will get for defeating them one time through. Because Gary's Pokemon change from cartridge to cartridge, I'll assume he's using a team with pretty balanced Base Stats in a Red/Blue game: Pidgeot, Alakazam, Rhydon, Arcanine, Exeggutor, and Blastoise. Here are the approximate EV totals for one Elite 4 sweep: HP- 1,885 Attack- 2,245 Defense- 2,195 Speed- 2,078

Special- 2,100 Since I'm focusing on giving my Pokemon maximum EVs, I'll focus most on HP, the lowest total of the 5. Since I need 37,302 total EVs for each stat and one Pokemon gets 1,885 HP EV points for beating the entire Elite 4 once, I need to beat the Elite 4 20 times with each Pokemon, or 120 total times. This will fill in the whole HP EV slot. The others will fill in more quickly. Since I'm assuming a single one of my Pokemon will take on the whole of the Elite 4 at once, I'd better give it some help. I decide to duplicate Rare Candies and raise each Pokemon to level 80. Now I can just have each Pokemon beat the Elite 4 individually until they're level 100, or I can count to 20 for each Pokemon and then Rare Candy them the rest of the way to level 100. Once I have beaten the Elite 4 a total of 20 times for each Pokemon and they are all at level 100, my training is finished. Now, as a final step, I compare the stats of my Pokemon to their maximum possible stats to see what their DVs are. If I've perfectly EV trained each one, each of their stats should be no more than 30 below the maximum total. Here are the stats of my Pokemon (first number, actual stat, second number, maximum stat): Starmie, level 100: HP- 307/313; At- 240/248; Df- 252/268; Sd- 306/318; Sc- 292/298 Hypno, level 100: HP- 363/373; At- 220/244; Df- 216/238; Sd- 226/232; Sc- 310/328 Jolteon, level 100: HP- 319/333; At- 212/228; Df- 216/218; Sd- 334/358; Sc- 312/318 Chansey, level 100: HP- 689/703; At- 90/108; Df- 100/108; Sd- 180/198; Sc- 294/308 Tangela, level 100: HP- 317/333; At- 198/208; Df- 320/328; Sd- 218/218; Sc- 290/298 Sandslash, level 100: HP- 351/353; At- 292/298; Df- 298/318; Sd- 214/228; Sc- 196/208 Looking at their stats, I can conclude what their DVs are: Starmie: HP- 12, At- 11, Df- 7, Sd- 9, Sc- 12 Hypno: HP- 10, At- 8, Df- 4, Sd- 11, Sc- 6 Jolteon: HP- 8, At- 7, Df- 14, Sd- 4, Sc- 12 Chansey: HP- 8, At- 6, Df- 11, Sd- 6, Sc- 8 Tangela: HP- 7, At- 10, Df- 11, Sd- 15, Sc- 11 Sandslash: HP- 14, At- 12, Df- 5, Sd- 8, Sc- 9 The DVs reveal fairly pleasing numbers, plainly aboveaverage as I had hoped them to be when I captured them. Now my Pokemon are fully trained, and I am finally ready for battle! Step 5- Test out your team Now that your team is all ready, all you need is someone to battle against! Test your team out in battle as much as you can, to see if your ideas and plans were effective or not. And if this was your first team, don't be disappointed if it doesn't go as well as you thought. If you tried out movesets presented in this guide and they don't work for you, tweak them a bit so that they fit your style better. Get a winning record for yourself, influence enough people, and you're well on your way to becoming a true Pokemon Master!

THE QUICK METHOD Step 1- Choose your Pokemon This is basically the same step as before. Choose the roles on your team and select Pokemon to fulfill those roles. Step 2- Choose your movesets Again, mostly the same. Plan out what moves you want ahead of time before you start slapping moves on your Pokemon. If you look at your movesets together on paper, it's easy to see mistakes and correct them with no harm done. Step 3- Shark the Pokemon and movesets You'll be studying the Section C Game Shark codes list for most of the remainder of your time. Check the Wild Pokemon species modifier and input the codes that correspond to the Pokemon you want on your team, then go catch them. Next, use the Move modifier codes to input attacks on to your Pokemon. Be sure not to put on any attacks that are not present on the corresponding Pokemon's move list! Step 4- Level up and shark the stats Getting perfect stats is a lot easier when you're using a Game Shark. Duplicate the Rare Candies and level up all your Pokemon to 100, then input all the Max stat experience codes on each Pokemon. The first five are for the EVs, the next two are the DVs, and the final four are for maximum Pps. Finally, once all the codes are put in, insert your Pokemon into a local PC and take them out again to see the change in stats. You now have a team with maximum stats across the board, in just a small bit of time. This is the way most RBY teams are made. Step 5- Test out your team Have some fun with your new team and try it out. Odds are it will be more powerful than any team raised by hand. The greatest part about the Game Shark is that whenever you want to change something around with your team, it's just a code or two away.

################################################################ E. Conclusion ________________________________________________________________ 1. Legal Disclaimer This file and its contents are not to be reproduced in any other form without prior consent from the author. That includes both commercially printing and selling of this file. This file will currently only be hosted on GameFAQs.com. Please do not ask permission to host this FAQ/Walkthrough on any other site. If you find this FAQ/Walkthrough on any other site than GameFAQs.com, please contact me.

________________________________________________________________ 2. Credits - strawhat for the idea of suggesting movesets for each Pokemon - Argonaut for his Pokedex guide: http://db.gamefaqs.com/portable/gameboy/file/pokemon_pokedex.txt - Choomag for his Pokemon moster location guide: http://db.gamefaqs.com/portable/gameboy/file/pokemon_monser_loca t ion.txt - Efrem Orizzonte for his Base/Max Stats FAQ: http://db.gamefaqs.com/portable/gameboy/file/pokemon_pokedex.txt - Prima Strategy Guides for the usage of their material - Nintendo, for this masterpiece of a game. forever! May it live on

________________________________________________________________ 3. Contact Please do not contact me about this guideit is safe to say that I have stopped playing Pokemon for a while. Again, please check the message boards or other FAQs for your questions.

Pokemon Yellow Version: Special Pikachu Edition: FAQ/Walkthrough by Lando_Kashmir Version 1.01, Last Updated 2007-04-25 View/Download Original File Hosted by GameFAQs Return to Pokemon Yellow Version: Special Pikachu Edition (GB) FAQs & Guides

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