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[Options] UseAutoPad=0 1 after detecting movement UseInitBeep=1

#use 0 to 1; automatically make other PAD to PAD #use 0 to 1; default 1; beep on init

#Logitech Cordless Rumblepad 2 / Generic Rumble Controller [PAD1] Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=2 #button id; 0 to disable X=4 #button id; 0 to disable Y=1 #button id; 0 to disable Left Shoulder=7 #button id; 0 to disable Right Shoulder=8 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable Left Trigger=5 #button id; precede with 'a' for an axis; eg; a6; for a slider precede with 's' eg; s-1 Right Trigger=6 #button id; precede with 'a' for an axis; eg; a6; for a slider precede with 's' eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequen cy; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=0 #use 0 to 1; default 1 ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin

with this value ForceSmallGain=10000 ForceSmallPeriod=30000 y; wheel only ForceSmallFadeTime=10 ForceSmallFadeIn=0 ForceSmallFadeOut=0 ForceSmallStartMag=0 with this value WheelInertiaGain=2500 wheel only WheelSpringGain=5000 wheel only SteeringWheel=0

#use 0 to 10000; default 10000; effect intensity #use 0 to 200000; default 30000; effect frequenc #use #use #use #use 0 0 0 0 to to to to 100 default 10 1; default 1 1; default 1 10000; default 2000; effect will begin

#use 0 to 10000; default 2500; effect intensity; #use 0 to 10000; default 5000; effect intensity; #use 0 to 1; enable for all wheel effects

#Logitech G25 Racing Wheel / Generic Wheel [PAD2] Index=-1 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Left Analog Y=7 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Right Analog X=7 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Right Analog Y=7 #axis index; use - to invert; precede with 's' f or a slider eg; s-1; 7 to disable Left Analog X Linear=30 #-100 to +100 raise this number to increase sen sitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sen sitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=18 #button id; 0 to disable B=19 #button id; 0 to disable X=17 #button id; 0 to disable Y=16 #button id; 0 to disable Left Shoulder=6 #button id; 0 to disable Right Shoulder=5 #button id; 0 to disable Back=8 #button id; 0 to disable Start=7 #button id; 0 to disable Left Thumb=3 #button id; 0 to disable Right Thumb=4 #button id; 0 to disable Left Trigger=a-6 #button id; precede with 'a' for an axis; eg; a6; precede with 's' for a slider eg; s-1

Right Trigger=a-2 #button id; precede with 'a' for an axis; eg; a6; precede with 's' for a slider eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequen cy; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=1 #use 0 to 1; default 1 ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000 ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequenc y; wheel only ForceSmallFadeTime=10 #use 0 to 100; default 10 ForceSmallFadeIn=0 #use 0 to 1; default 1 ForceSmallFadeOut=1 #use 0 to 1; default 1 ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000 WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only SteeringWheel=1 #use 0 to 1; enable for all wheel effects

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