Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

Runtime Compiled C++ with Doug Binks

Runtime Compiled C++ with Doug Binks

FromCppCast


Runtime Compiled C++ with Doug Binks

FromCppCast

ratings:
Length:
51 minutes
Released:
May 27, 2016
Format:
Podcast episode

Description

Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.   Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler. An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81. News Jacksonville C++ Core Language Meeting Report Micro benchmarking libraries for C++ Doctest Andrei Alexandrescu on C++ Concepts Doug Binks @dougbinks Doug Binks Github Links Runtime Compiled C++ Rapid Development with Runtime Compiled C++ Enkisoftware  
Released:
May 27, 2016
Format:
Podcast episode

Titles in the series (100)

The first podcast by C++ developers for C++ developers!