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Chapter Spotlights
How human needs motivate consumers to buy What specific motives play a role in marketplace behavior How marketers can elicit specific emotions to sell products and services How moods affect consumption patterns How consumer involvement with products and services changes the effects of marketing information
Copyright Atomic Dog Publishing, 2002
Consumer Motivation
It is the drive to satisfy needs and wants, both physiological and psychological, through the purchase and use of products and services. Stages of the motivation process:
Needs:
Need has been defined as felt state of deprivation (deficiency) of some basic satisfaction. Some of these needs are basic to sustaining life and are born with individuals, these basic needs are called physiological needs or biogenic needs which includes the needs for air, water, food, shelter, sleep and clothing. These needs are primary needs because they are essential to survive.
Ex. Need for self esteem, prestige, affection, power and achievement. These needs are generally physiological needs and are considered as secondary needs.
on some practical benefits and are identified with product attributes that define product performance such as economy or durability, etc. Hedonic Needs relate to achieving pleasure from the consumption of product or service and are often associated with emotions or fantasies.
Copyright Atomic Dog Publishing, 2002
Marketing implications
Physiological: food, water, sleep, exercise, sex Safety: security, shelter, normalcy in daily life Love and belongingness: affection and acceptance as part of a family or group Esteem or status: respect from others; need to feel competent, confident, important, and appreciated; self-respect Self-actualization: the need to realize ones own potential, to achieve dreams and ambitions; hunger for knowledge and understanding; to do things for the sake of doing them
Drive Theory
(achieving homeostasis by satiating tension caused by the arousal of unpleasant states)
Expectancy Theory
pulled by positive incentives (goals) rather than pushed from within
Motivational Direction
Types of Needs
Need = unsatisfied requirement (hunger) Want = the way a person satisfies a need which ultimately is dependent on their historical reality (cheeseburger vs. trail mix) Biogenic or psychogenic
Motivational Conflict
Motivational conflict can take one of the principal forms.
1. 2. 3.
This type of conflict occurs when consumer is faced with two desirable alternatives such as either to buy a good music system or a computer. Here the consumer may experience some dissonance(tension). Ex. , a timely advertisement favoring one or other action such as some incentive for buying now could resolve such a conflict.
Approach Avoidance Conflict This type of conflict occurs when a consumer is facing a purchase choice that has both positive and negative consequences. Such a situation may arise when a consumer is making a purchase or consumption decision on a single product in which both positive and negative aspects are involved. This type of conflicts tend to be stable. Ex., a consumer may be fond of soft drinks but may also be concerned about no consuming extra calories. The person concerned wants the taste and emotional satisfaction associated with consuming the soft drinks (approach) but does not want to take extra calories(avoidance). Pepsi & Coke spotted this opportunity and have introduced diet drinks.
Avoidance Avoidance Approach This involves deciding between the two or more alternatives which are perceived as undesirable. Such situations are somewhat stable and consumers tend to vacillate between the undesirable choice. Ex. If a car is badly damaged in an accident, the alternatives may be a hefty repair bill or a sustainable expense of buying a new car. Comprehensive insurance cover and also the availability of low interest auto finance schemes are way of reducing this motivational conflict
Motivational Direction
Approach-approach conflict choosing between two equally attractive options Approach-avoidance conflict considering an option that has both good and bad outcomes Avoidance-avoidance conflict choosing between two undesirable options
Understand consumer benefits sought and offer goods and services to deliver these benefits to specific target segments
Copyright Atomic Dog Publishing, 2002
Ten Fundamental Emotions People Experience: Disgust Interest Joy Surprise Sadness Anger Fear Contempt Shame Guilt
Emotions
Emotions are affective responses that reflect the activation within the consumer of beliefs that are deep-seated and valueladen. Beliefs emotions
Emotions (continued)
Experiencing emotions
People purchase products and services to experience certain emotional states or to achieve emotional goals (emotional arousal)
Emotions and consumer satisfaction: e.g. joy or pleasant surprise yield satisfaction while distress or anger yield dissatisfaction Emotions and communication: e.g. pleasure or displeasure with ad yields similar attitudes toward the ad and the product. Some ads are designed to arouse specific emotions.
Copyright Atomic Dog Publishing, 2002
Affective responses to environmental cues are immediate and automatic (e.g. color)
Mood
Moods are much less intense than emotions Consumers are much less conscious of moods and the effect of moods on marketplace behavior. Consumer moods are induced in three different marketplace settings
Effects of Moods
On consumer recall
On consumer evaluation
On consumer behavior
In service encounters
In marketing communications
Media placement medium is part of the message Message aspects claims, emotional music, pictures, etc.
Involvement
A heightened state of awareness based on importance that motivates consumers to seek out, attend to, and think about product information prior to purchase. Two types of involvement
Situational tied to a particular situation/circumstance and specific product Enduring tied to a product category; persistent over time and across different situations
Information search
Information processing
High involvement deeper comprehension High involvement more thinking High involvement greater emotional arousal
Information transmission
High involvement more frequent information transmission (talking about products) to others
Personal factors
Product factors
Products image and needs it serves are congruent with a consumers self-image, values and needs high involvement
The greater the perceived risk the greater consumer involvement The more alternatives there are to choose from, the greater the involvement The higher the hedonic value of goods, the greater the involvement The more socially visible a product is, the greater the involvement
Causes (continued)
Situational factors
Social pressure can significantly increase involvement The imminence of the decision heightens involvement Irrevocable purchase decisions heighten enrollment
Low-involvement learning model Replacing old brand perceptions with new beliefs without attitude change Learn (information)-Feel (attitude)-Do (behavior) hierarchy (See Exhibit 8 14) High involvement/high thinking (Thinker): Learn-Feel-Do High involvement/high feeling (Feeler): Feel-Learn-Do Low involvement/low thinking (Doer): Do-Learn-Feel Low involvement/low feeling (Reactor): Do-Feel-Learn
Models (continued)
Consumer attention to advertising is influenced by the following four levels of involvement: preattention, focal attention, comprehension, and elaboration Brand loyalists Information seekers Routine brand buyers Brand switchers