Documente Academic
Documente Profesional
Documente Cultură
Trees
Linear
Does there exist any simple data structure for which the running time of most operations (search, insert, delete) is O(log N)? Basic concepts Tree traversal Binary tree Binary search tree and its operations
Trees
Trees
A
Some Terminologies
Every node except the root has one parent A node can have an zero or more children Leaves are nodes with no children nodes with same parent
Leaves
Sibling
More Terminologies
Path
A sequence of edges
number of edges on the path length of the unique path from the root to that node
length of the longest path from that node to a leaf all leaves are at height 0
The height of a tree = the height of the root = the depth of the deepest leaf Ancestor and descendant
If there is a path from n1 to n2 n1 is an ancestor of n2, n2 is a descendant of n1 Proper ancestor and proper descendant
Leaves are operands (constants or variables) The internal nodes contain operators Will not be a binary tree if some operators are not binary
Tree Traversal
Used
Print the data at the root Recursively print out all data in the leftmost subtree Recursively print out all data in the rightmost subtree
traversal
++a*bc*+*defg
10
traversal
Inorder
traversal
11
12
13
Binary Trees
The depth of an average binary tree is considerably smaller than N, even though in the worst case, the depth can be as large as N 1. Worst-case binary tree
14
15
Implementation
Because a binary tree has at most two children, we can keep direct pointers to them a linked list is physically a pointer, so is a tree. Define a Binary Tree ADT later
16
Struct BinaryNode { double element; // the data BinaryNode* left; // left child BinaryNode* right; // right child }
17
data structure for efficient searching, insertion and deletion Binary search tree property
For every node X All the keys in its left subtree are smaller than the key value in X All the keys in its right subtree are larger than the key value in X
18
19
Average
20
Searching BST
If
we are searching for 15, then we are done. If we are searching for a key < 15, then we should search in the left subtree. If we are searching for a key > 15, then we should search in the right subtree.
21
22
Searching (Find)
Find
X: return a pointer to the node that has key X, or NULL if there is no such node
Time
23
24
findMin/ findMax
Goal: return the node containing the smallest (largest) key in the tree Algorithm: Start at the root and go left (right) as long as there is a left (right) child. The stopping point is the smallest (largest) element
25
Insertion
Proceed down the tree as you would with a find If X is found, do nothing (or update something) Otherwise, insert X at the last spot on the path traversed
26
void insert(double x, BinaryNode*& t) { if (t==NULL) t = new BinaryNode(x,NULL,NULL); else if (x<t->element) insert(x,t->left); else if (t->element<x) insert(x,t->right); else ; // do nothing }
27
Deletion
When
we delete a node, we need to consider how we take care of the children of the deleted node.
This has to be done such that the property of the search tree is maintained.
28
Delete it immediately
Adjust a pointer from the parent to bypass that node
Case
29
Deletion Case 3
Case
Replace the key of that node with the minimum element at the right subtree Delete that minimum element
Has
either no child or only right child because if it has a left child, that left child would be smaller and would have been chosen. So invoke case 1 or 2.
30
void remove(double x, BinaryNode*& t) { if (t==NULL) return; if (x<t->element) remove(x,t->left); else if (t->element < x) remove (x, t->right); else if (t->left != NULL && t->right != NULL) // two children { t->element = finMin(t->right) ->element; remove(t->element,t->right); } else { Binarynode* oldNode = t; t = (t->left != NULL) ? t->left : t->right; delete oldNode; } }
31
32 Struct Node { double element; // the data Node* left; // left child Node* right; // right child }
class Tree {
public: Tree(); Tree(const Tree& t); ~Tree(); // destructor // constructor
33 Struct Node { double element; // the data Node* left; // left child Node* right; // right child }
class BST {
public: BST(); BST(const Tree& t); ~BST(); // destructor // constructor
access, selection
update
BST is for efficient search, insertion and removal, so restricting these functions.
34 class BST { public: BST(); BST(const Tree& t); ~BST(); bool empty() const; bool search(const double x); // contains
Weiss textbook:
void insert(const double x); // compose x into a tree void remove(const double x); // decompose x from a tree private: Struct Node { double element; Node* left; Node* right; Node() {}; // constructuro for Node } Node* root; void insert(const double x, Node*& t) const; void remove() Node* findMin(Node* t); void makeEmpty(Node*& t); // recursive destructor bool contains(const double x, Node* t) const; // recursive function
35
Comments:
root, left subtree, right subtree are missing: 1. we cant write other tree algorithms, is implementation dependent, BUT, 2. this is only for BST (we only need search, insert and remove, may not need other tree algorithms) so its two layers, the public for BST, and the private for Binary Tree. 3. it might be defined internally in private part (actually its implicitly done).
36
insert(x,root);
}
else ; // do nothing
}