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Learning Outcome
Upon completion of this topic students will be able to:
i. List the advantages of networked computing relative to standalone computing ii. Distinguish between client/server and peer-to-peer networks iii. Differentiate LAN, MAN and WAN iv. List elements common to all client/server networks v. Distinguish various computer network topologies (Bus, Ring, Star, Hybrid)
Definition 2: A network is simply a group of interconnected devices communicating with each other.
Stand-alone computer
Not connected to other computers Uses local software and data
speed of sharing software and information files cheaper than buying individual software and hardware for each standalone especially if for a school, network software often offers deals for amount being purchased security, files can be copy inhibit mode
Peer-to-Peer Network
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Peer-to-Peer Networks
Typical in a home with several computers Direct computer communication
Equal authority
Each computer can send/receive data to/from every other computer on the network
Peer-to-Peer Networks
Advantages
Simple configuration Inexpensive to set up
Disadvantages
Not flexible Not necessarily secure Not practical for large installations
Peer-to-Peer Networks
Resource sharing method
Modify file sharing controls
A user responsibility
Environments
Small home or office Large networks using the Internet
Gnutella, Freenet, original Napster BitTorrent software
Peer-to-Peer Network
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Peer-to-Peer Network
For example, a network that utilizes a DNS server is an example of a client/server network.
Most client/server networks are the type of networks you would find in a corporate or business environment.
Client/Server Network
Centralized data access. Centralized security. Centralized administration, record keeping, and control.
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Client/Server Networks
Server requirement
Network operating system
Manages client data, resources Ensures authorized user access Controls user file access Restricts user network access Dictates computer communication rules Supplies application to clients
Server examples
UNIX, Linux, Microsoft Server 2003 and 2008, MAC OS X Server
Client/Server Networks
Server features relative to clients
More memory, processing, storage capacity Equipped with special hardware
Provides network management functions
Client/Server Networks
Advantages relative to peer-to-peer networks
User credential assigned from one place Multiple shared resource access centrally controlled Central problem monitoring, diagnostics, correction capabilities User response time optimization capabilities Efficient processing on large networks Scalability
Client/Server Networks
Central computer (server)
Facilitates communication and resource sharing
Client/Server Networks
Computer roles
Server Clients
Run local applications Store data locally Use server shared applications, data, devices Use server as intermediary
Communication
Switches or routers
Client
Server
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Server
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Client
Server
Client
Client
Client
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Client/Server Network
Client
Client
Client
Server
Client
Client
Client
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Client/Server Networks
Hub
Today
Larger and more complex client/server network
Network connection
Separate offices in same organization Separate offices in different organizations
A simple LAN
Network topologies
Network topology is the layout pattern of interconnections of the various elements (links, nodes, etc.) of a computer Physical topology refers to the physical design of a network including the devices, location and cable installation. Logical topology refers to how data is actually transferred in a network as opposed to its physical design
Bus Topology
Backbone
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Bus Topology
A single cable interconnects all workstations. The cable is terminated at both ends.
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Star Topology
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Star Topology
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Ring Topology
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Ring Topology
Backbone is a ring.
Each workstation connects only to two other workstations.
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Mesh Topology
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Mesh Topology
Net-1 Net-2
Net-4
Net-3
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Internet
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EIA/TIA
Electronic Industries Alliance (EIA): The EIA is an international industry association that is best known for publishing electrical wiring and transmission standards. Telecommunications Industry Association (TIA): The TIA is the communications sector of the EIA, and is responsible for developing communications standards. Since communications, wiring and transmission are all related, and since the TIA and EIA organizations are also related, standards produced by the EIA or TIA are often labeled with the combined prefixes EIA/TIA or TIA/EIA.
IEEE
Institute of Electrical and Electronics Engineers (IEEE): The IEEE (pronounced eye-triple-ee) is a well-known professional organization for those in the electrical or electronics fields, including computers and networking. IEEE's main claim to fame in the networking industry is the IEEE 802 Project, which encompasses many popular networking technologies including Ethernet.
ISO
International Organization for Standardization (ISO): Probably the biggest standards organization in the world, the ISO is really a federation of standards organizations from dozens of nations. In the networking world, the ISO is best known for its OSI Reference Model.
ITU
International Telecommunication Union Telecommunication Standardization Sector (ITUT): ITU-T is another large international body that develops standards for the telecommunications industry. The ITU-T was formerly named the International Telephone and Telegraph Consultative Committee or CCITT (the abbreviation was of the French version of the organization's name, Comit consultatif international tlphonique et tlgraphique.)
ISOC
The Internet Society or ISOC is an international, nonprofit organization founded during 1992 to provide direction in Internet related standards, education, and policy. It states that its mission is "to assure the open development, evolution and use of the Internet for the benefit of all people throughout the world The Internet Society has offices near Washington, DC, USA, and in Geneva, Switzerland. It has a membership base comprising more than 80 organizational and more than 28,000 individual members. Members also form "chapters" based on either common geographical location or special interests. There are currently more than 90 chapters around the world
ICANN
The Internet Corporation for Assigned Names and Numbers(ICANN) is a non-profit corporation headquartered in Marina Del Rey, California, United States that was created on September 18, 1998, and incorporated on September 30, 1998 to be able to oversee a number of Internet-related tasks previously performed directly on behalf of the U.S. government by other organizations, notably the Internet Assigned Numbers Authority (IANA)
IANA
The Internet Assigned Numbers Authority (IANA) is the entity that oversees global IP address allocation, AS number allocation, root zone management for the Domain Name System (DNS), media types, and other Internet Protocol related assignments. It is operated by the Internet Corporation for Assigned Names and Numbers, better known as ICANN.
Communication devices
Wired
Data terminal equipment (DTE) Data communication Equipment (DCE)
Wireless
3G GPRS HSDPA Mobile phones
In analog signals, voltage varies continuously and appears as a wavy line when graphed over time
Waves amplitude is a measure of its strength Frequency: number of times waves amplitude cycles from starting point, through highest amplitude and lowest amplitude, back to starting point over a fixed period of time
Measured in Hz
Network+ Guide to Networks, 4e 60
Overhead: describes non-data information that must accompany data for a signal to be properly routed and interpreted
Network+ Guide to Networks, 4e 62
Data Modulation
Full-duplex or duplex: signals free to travel in both directions over a medium simultaneously
Used on data networks Channel: distinct communication path between nodes
May be separated logically or physically
Network+ Guide to Networks, 4e 64
Demultiplexer (demux): separates combined signals and regenerates them in original form
Receiving end of channel
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Bluetooth, 3G
Bluetooth is a proprietary open wireless technology standard for exchanging data over short distances (using short wavelength radio transmissions in the ISM band from 2400-2480 MHz) from fixed and mobile devices, creating personal area networks (PANs) with high levels of security. 3G or 3rd generation mobile telecommunications, is a generation of standards for mobile phones and mobile telecommunication services fulfilling the International Mobile Telecommunications-2000 (IMT-2000) specifications by the International Telecommunication Union
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Attenuation
Latency
Delay between transmission and receipt of a signal
Many possible causes:
Cable length Intervening connectivity device (e.g., modems and routers)
Round trip time (RTT): Time for packets to go from sender to receiver and back Cabling rated for maximum number of connected network segments Transmission methods assigned maximum segment lengths
Network+ Guide to Networks, 4e 71
Rules of communications
Establish a link Issue a command and command qualifier
Send, receive
Acknowledgment of command
Ack field in ethernet frame
Dissection messages
Packet, frame
Termination of transmission
Rules of communications
Hub
An Ethernet hub, active hub, network hub, repeater hub or hub is a device for connecting multiple twisted pair or fiber optic Ethernet devices together and making them act as a single network segment. Hubs work at the physical layer (layer 1) of the OSI model The device is a form of multiport repeater. participate in collision detection, forwarding a jam signal to all ports if it detects a collision.
Switch
A network switch or switching hub is a computer networking device that connects network segments. The term commonly refers to a network bridge that processes and routes data at the data link layer (layer 2) of the OSI model. Switches that additionally process data at the network layer (layer 3 and above) are often referred to as Layer 3 switches or multilayer switches
Bridges
A network bridge connects multiple network segments at the data link layer (Layer 2) of the OSI model. A bridge and switch are very much alike; a switch being a bridge with numerous ports. Bridges can analyze incoming data packets to determine if the bridge is able to send the given packet to another segment of the network
Router
A router is a device that interconnects two or more computer networks, and selectively interchanges packets of data between them. A router is a networking device whose software and hardware are customized to the tasks of routing and forwarding information. A router has two or more network interfaces, which may be to different physical types of network (such as copper cables, fiber, or wireless) or different network standards Works in layer 3 OSI model
Gateways
A network gateway is an internetworking system capable of joining together two networks that use different base protocols. A network gateway can be implemented completely in software, completely in hardware, or as a combination of both. Depending on the types of protocols they support, network gateways can operate at any level of the OSI model.
Gateways
Connect two systems using different formatting, communications protocols, or architecture
Repackage information to be read by another system
Operates at multiple OSI Model layers
WAP
Wireless access point (WAP) is a device that allows wireless devices to connect to a wired network using Wi-Fi, Bluetooth or related standards. The WAP usually connects to a router (via a wired network), and can relay data between the wireless devices (such as computers or printers) and wired devices on the network.
WAP
Linksys WAP
NIC
A NIC, or Network Interface Card, is a circuit board or chip, which allows the computer to communicate to other computers on a Network. This board, when connected to a cable or other method of transferring data such as infrared, can share resources, information and computer hardware. Utilizing network cards to connect to a network allow users to share data such as companies being able to have the capability of having a database that can be accessed all at the same time, send and receive e-mail internally within the company, or share hardware devices such as printers.
NIC
CONNECTORS Network cards have three main types of connectors. Below is an example of what a network card may look like.
BNC - As illustrated in the above picture, the BNC connector is a round connector which is used for Thinnet or 10Base-2 Local Area Network. DB9 - The DB9 connector, not to be confused with the Serial Port, or sometimes referred to as the RJ45 JACK, not to be confused with the RJ45 connection, is used with Token Ring networks.
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NIC
DB-15 - The DB-15 connector is used for a Thicknet or 10Base-5 Local area network. RJ45 - Today, one of the most popular types of connections used with computer networks. RJ45 looks similar to a phone connector or RJ11 connector but is slightly smaller.
LED -The LEDs, as shown in the above illustration, indicates if it detects a network; generally by a green light which may flash as it communicates, and then a red light which indicates collisions which will generally flash or not flash at all.
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PCIE NIC
USB port
FireWire
On-board NIC
Wireless NIC
VLAN
A virtual local area network, virtual LAN or VLAN, is a group of hosts with a common set of requirements that communicate as if they were attached to the same broadcast domain, regardless of their physical location. A VLAN has the same attributes as a physical local area network (LAN), but it allows for end stations to be grouped together even if they are not located on the same network switch. VLAN membership can be configured through software instead of physically relocating devices or connections
VLAN
provide the segmentation services traditionally provided by routers in LAN configurations. VLANs address issues such as scalability, security, and network management. Routers in VLAN topologies provide broadcast filtering, security, address summarization, and traffic flow management