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ZGameEditor Visualizer is a visualization effect plugin with movie render capability.

ZGameEditor Visualizer is based on the free open source ZGameEditor that can be used to create visualization objects for the plugin.

Depending on the objects selected various controls will become available and may be automated, respond to audio or in some cases accept MIDI input. Clear - These effects replicate the foreground and background images as patterns in the video background. Background - Background image effects Foreground - Foreground image effects. NOTE: Most sliders and knobs associated with the effects can be 'Right-clicked' to use create automation clips and edit events

Antialias - Uses Open GL 4x oversampling for smoother graphics.Preload effects - Avoids transition delays when switching effects types.Stereoscopic - Switches side-by-side stereoscopic mode on/off for 3D effects when images are fused.MIDI port - Some effects respond to MIDI input & control. Set the port between 0 to 255.Video Texture - Click the 'Video options' button and select a video or web-camera input to be used with the Video Warp effects. NOTE: The pretty 'mosaic' pattern you see when you select some video effects is just the default video texture.Detach window - Allows the Video Display screen to be dragged onto another monitor or to a video projector. Show Log - Useful to collect Techsupport debugging information. Export to video - The video will be rendered along with the audio from the project (select this option, select a video save location, and render the project as normal). Select various video options under the 'Export settings' button. NOTE: If you are having trouble rendering to video try the 'Windows Media Video 9 Screen' option as this has shown good reliability in testing. FFT settings - These apply input audio. Sound is analyzed into frequency bands for use by the visual effects. Restart the plugin to apply.Spectral bands for fx - Number of spectral bands available to be used by effects. More = higher CPU but more complex/interesting results. Internal size - Number of spectral bands the processed audio is divided into. More gives higher accuracy at the expense of lag/latency. Custom content -Meshes - These are .3ds format 3D meshes that can be loaded and used as objects by some effects. Text - Enter custom text here to be displayed by some effects. Bitmaps - Are .bmp format images that can be used by some effects. Video texture cue points - Set any number of cue points in the video by entering a list of time offsets in seconds. The video is selected from the Video texture > Video optionsbutton. Trigger cue-point playback by matching the MIDI IN port set here on the Settings dialog to a MIDI Out Channel's port. MIDI notes played on the MIDI Out Channel will then trigger playback from the set cue points. Cue-points start from note C5 (C5 = the first cue-point in the list) and are mapped progressively to each cue-point down the list as you progress up the keyboard. Reset defaults - Press when you have created a complete mess of the settings and want your sanity back.

There are three types of control available. How the presets respond to these controls will depend on the design of the visual objects. See below for details on making your own. Audio Control Objects will generally have their parameters linked to respond to audio input. Often this is analyzed in terms of frequency to cause the low, mid and high frequencies to cause different visual effects.NOTE: Link a Fruity Peak Controller from key Mixer tracks and or Fruity Envelope Controller from Piano roll/Pattern Clips to target parameters/sliders for more advanced control. Automation Control Right-click plugin target controls and select Edit events, Create automation clip or Link to controller. MIDI Input Control Load a MIDI Out Channel to the project. Match the PORT number on MIDI Out to the MIDI input port on ZGameEditor Visualizer. Notes & control data on the MIDI Out Channel will now be available to control parameters in ZGameEditor Visualizer.

Plugin Credits: Ville Krumlinde (ZGameEditor Visualizer), Tsviatko Jongov (Video encoder), JPH Wacheski (scripts) Steven Magyar (development testing).

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