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RESCUE ROBOT COMPETITION CATEGORY : SECONDARY SCHOOL

ON THE SAFETY OF THE ROBOTS


All robots shall be designed and manufactured as to pose/cause: 1. No danger of any kind to any person in the venue. 2. No damage to any robot of an opposing team and game field.

OUTLINE OF THE CONTEST


o Rescue Robot will move by following the prepared line track and collect the balls as much as possible. o The robot is considered completing the task when the robot successfully collects all the balls and reaches the finish line.

o Each match is contested by RED and BLUE teams.

OUTLINE OF THE CONTEST

AA1 CC1 BB1 DD1

AA2 CC2 BB2 DD2

OUTLINE OF THE CONTEST


GROUP A SMSAH 1 MRSM Balik Pulau 2 SMAP Kajang MRSM Balik Pulau 1 MRSM PARIT 1 MRSM Kubang Pasu 1 MCKK 1 GROUP B MRSM Pekan 3 MRSM PARIT 3 SM TTJ MRSM PARIT 2 MRSM Betong KVPC GROUP C Sains Selangor Shah Pekan MRSM Alor Gajah MCKK 3 MRSM PARIT 4 MRSM PARIT 5 Sains Hulu Selangor MRSM Kuala Kerai Sains Kota Tinggi GROUP D MRSM PARIT 6 MRSM PARIT 7 MRSM PARIT 8 MRSM PARIT 9 MRSM PDRM MCKK 4

MRSM Pekan 1 MRSM Taiping MRSM Pekan 2 MRSM Lenggon g

SESMA

SMSAH 2 Teknik Alor Setar

Sains Tengku Abdullah MCKK 2

MRSM Kubang Pasu 2 MRSM MERBO K

MRSM Kuching

GAMEFIELD: STRUCTURE AND SPECIFICATIONS


Playing field dimension (long x width) = 240 cm x 120 cm

GAMEFIELD: STRUCTURE AND SPECIFICATIONS


All curves on track are 30 cm radius.

GAMEFIELD: STRUCTURE AND SPECIFICATIONS


Line width = 12.5 mm

GAMEFIELD: STRUCTURE AND SPECIFICATIONS


Color: 1) Line = Black 2) Floor = White 3) Start/Finish Line = Red

Start / Finish

GAMEFIELD

GAMEFIELD

GAMEFIELD: STRUCTURE AND SPECIFICATIONS


Position of Victims (Ping Pong Balls).

SPECIFICATIONS FOR THE PING PONG BALL


o The victim is a standard ping pong ball with an orange in color. o The ball will be placed on top of the readymade holes with size of 1 cm diameter. o The ball outer diameter is 40 mm.

GAME PROCEDURE
LENGTH OF A MATCH 1. Each match lasts THREE (3) minutes. 2. In the following cases, a match ends even before THREE (3) minutes: a. When the task is achieved. b. In the event of disqualification. c. When the referees judge that continuation of the match is impossible.

GAME PROCEDURE
SETTING OF ROBOT 1. ONLY ONE (1) robot is allowed to enter the game field. 2. ONE (1) minute is provided for setting of robot before the start of each match. 3. THREE (3) members of each team are allowed for SETTING of robot. 4. Any team that fails to complete setting of robots in one minute shall be able to resume the setting work once the match has begun.

GAME PROCEDURE
Starting the Rescue Robot 1. The robot shall be placed in the Start Zone. 2. ONE (1) team member shall start the robot. 3. After switching the robot ON, the team member who performs the starting operation shall keep distance with the game field area.

COMPETITION TASKS
Collecting the ball 1. The robot shall identify and collect all the balls in the line track. 2. There is no limitation on the mechanism on how to collect the ball. 3. Once a robot has crossed the starting line it must remain fully autonomous, or it will be disqualified. How to complete the task 1. The robot task is considered completed when successfully collect all 5 balls and reaches the finish line.

RETRIES FOR ROBOTS


1. In the case of robot loses the line , it is possible to start again (Retry) with the referees permission. 2. The robot must start the course again from the beginning, and if it loses the line course on its second attempt it will be disqualified. 2. Team members are permitted to touch the robots while preparing for a Retry. 3. Retry shall be made at the point where it was lost, or at any earlier (e.g. already traversed) point.

DECIDING THE WINNER


1. The winner shall be decided in the following order of priority: a. Robot has completed collected all the balls and reaches the finish line first b. The team that has collected the greater points. 2. The competition will be conducted in two rounds. Each robot had the opportunity to play in both of field (RED and BLUE). 3. Points There are 5 ping-pong balls on the track. Each ball carries 3 points.

DECIDING THE WINNER


4. The winner will get 3 marks. 5. If draw, each team get 1 mark and NO mark for a loser team. 6. If the marks is equal, then the play off will be conducted to select the team for semi-final.

CONDITIONS AND POINTS TO WATCH OUT FOR IN DESIGNING AND MANUFACTURING ROBOTS
1. 2. 3. 4. Each team shall use only ONE (1) robot. The robots may not divide into sub-units. No communication between the robot and operator. The robot used in the contest must be handmade by students.

The Robot 1. The Robot shall move automatically once it has been started by a team member. 2. The Robot shall be started by a single switch operation. 3. The dimensions of the Rescue Robot shall not exceed 200 mm (long) x 200 mm (wide). The robot cannot be expanded more than this dimension. 4. The robot must be powered single or combination battery. 5. The weight of the robot must not exceed 1.5 kg.

CONDITIONS AND POINTS TO WATCH OUT FOR IN DESIGNING AND MANUFACTURING ROBOTS

Detailed rules on safety 1. The use of explosives, fire and dangerous chemicals is prohibited. 2. If a laser is used, it shall be of Class 2 or less. The beams must be so oriented that they cannot shine into the eyes of the spectators.

TEAMS
1. A team consists of THREE (3) students and ONE (1) instructor who all belong to the same school.

OTHERS All questions should be addressed to the official email of the Malaysia International Robot Competitions: muroc@unimap.edu.my