Documente Academic
Documente Profesional
Documente Cultură
Qualities of a Trinity QB
Six Second Rule
Defense ID: Fronts
TRINITY FOOTBALL
Slot Def.
Blitz Procedure
Structures of Routes Route Packages
QBS 2006
Main Menu
GOALS
With greater sophistication comes greater CONTROL. Sun Tzu
1. Gain a foundational understanding of the components of our offense Procedures Terminology Defenses Run game Protections Routes 2. Understand the WHY behind the WHAT 3. Begin to visualize the game Get lots of mental reps Slow the game down 4. Put yourself in a position by end of summer to: 1. Understand and absorb things quicker the second time through 2. Fully show your physical skills because the learning part isnt slowing you down 3. Establish leadership by being able to help teammates know what to do. 5. Learn how to get the most out of watching film 6. Establish a good foundation of footwork skills
QBS 2006
Main Menu
YOUR RESPONSIBILITY
1. Be active and engaged in the learning process 1. Ask questions 2. Make sure you know the why behind the what 3. Checkers: Learn from the other guys repsrep it as if its yours 2. Review for :15 within 24 hours of our meetingsstore in long-term memory
3. Approach the information as though youve never heard it before
QBS 2006
Main Menu
AREAS IN WHICH YOU WILL BE EVALUATED 1. Intangibles (Be the right kind of person and teammate) 2. Understanding (Grasps offensive concepts & opposing defenses) 3. Decision-making (Pre- and Post-snap) 4. Footwork & ball-handling 5. Body position & pocket presence 6. Throws (Ball placement, choosing the correct velocity & trajectory)
QBS 2006
*Someone who has the INTANGIBLES we look for is:
Main Menu
QBS 2006
Main Menu
The smarter you are, the more you want to learn. If you want to be a great one, you cant just think about this stuff while youre at the facility.
LLOYD CARR UNIVERSITY of MICHIGAN
QBS 2006
Main Menu
but ISNT A ROBOT USES THE :06 RULE Is DECISIVE THROWS ON TIME
SITUATIONALLY SMART
QBS 2006
Main Menu
QBS 2006
Main Menu
QBS 2006
Main Menu
QBS 2006
Main Menu
1. Less than :12 Take motion/shifts off 2. Less than :10 Take all checks off; call a play out immediately 3. Less than :08 Time out (in key situations, especially 3rd down)
2. Find JACK Need to know right now if youre in Zero Safety mode! 3. Right to left scan: Coverage
1. Are they lined up right? (Uncovered receivers, etc.) 2. Number of safeties 4. Left to right: Front are they lined up right? (2 uncovered OL, 1 & 9 tech, etc.) 5. Pre-snap cues as dictated by play (find the 3 tech, Premium/non-premium, etc.)
QBS 2006
Front Dir
Main Menu
6 4 2 0 2 4 6
*Special note: Defenders aligned in a linebacker position have a 0 added as a second digit to their technique. For example, a linebacker aligned 4-5 yds deep over a guard would be called a 20 technique, or a Deep 2
8
6i
8
4i 2i 2i 4i 6i
9 5 3 Shade 3 5 9
0 Technique Head up on the Center 0 Cheat or Shade - Aligned on one of Cs shoulders 2i Technique Inside shoulder of Guard 2 Technique Head up on a Guard 3 Technique Outside shoulder of a Guard 4i Technique Inside shoulder of Tackle 4 Technique 5 Technique 6i Technique 6 Technique 9 Technique 8 Technique Head up on a Tackle Outside shoulder of tackle Inside shoulder of Tight End Head up on a Tight End Outside shoulder of a Tight End Head up on a Wing player
QBS 2006
Front Dir
Main Menu
DEFENSIVE CORES
Cores with 1 DL V V V
V V
-Center has a down lineman on him (0 or Shade) -Either one or both of the guards does NOT have a DL on him. -TWO LB are in the core --------------------------------
Core is ODD
BASE DEFENSE FOR: X (Lou) CHANGE-UP FOR: Eastern, X (Cincy), Ballard, Seneca, Manual
-Center has a down lineman on him (0 or Shade) -Either one or both of the guards does NOT have a DL on him. -ONE LB is in the core --------------------------------
Core is STACK
BASE DEFENSE FOR: Ballard, Eastern, X (Cincy) CHANGE-UP FOR: X (Lou), Seneca, Southen
QBS 2006
Front Dir
Main Menu
DEFENSIVE CORES
Cores with 2 DL V V V V V
V V
-Center does not have a DL on him (possible shade), but Guards do -TWO players at LB depth are in B gap to B gap area --------------------------------
Core is SPLIT
BASE DEFENSE FOR: X (Lou), Manual CHANGE-UP FOR: Shelby Co., Seneca, Male
-Center does not have a DL on him (possible Shade), but Guards to -ONE player at LB depth in the B gap to B gap area --------------------------------
Core is EVEN
BASE DEFENSE FOR: Southern, X (Lou), Shelby Co. CHANGE-UP FOR: Fern Creek
QBS 2006
Front Dir
Main Menu
DEFENSIVE CORES
Cores with 3 DL V
V V V
-Center has a DL on him (0 or Shade) ,as do both Guards (usually 3, sometimes 2s) -NO LB players are in the B gap to B gap core -Usually, 2 of them will be C gap players --------------------------------
-Center has a DL on him (0 or Shade), as do both Guards (usually 3, sometimes 2s) -ONE player at LB depth in the B gap to B gap area --------------------------------
QBS 2006
Because this information is vital to our being able to control the field, we need a great way to communicate all the things we can see very quickly. Our system of labelling the different alignments we see follows.
QBS 2006
Two receiver side
HIP TUCK
Inside the Tackle
V V
V VV V
Between Inside rec and Tackle
QBS 2006
Three receiver side
IT IKE MILT MOE
OLLIE
Outside shade or leverage on widest slot
V V
V
Between Inside rec and Tackle
V
Between Middle and Inside rec
V V
QBS 2006
QBS 2006
0 Safety Family
*No one in the hash area (8 yds or deeper, between or within 2 yds of the hash) *MAN coverage family *Run defenders: Def +2 *Pass rushers: Def +1 *JACK tells you where were outnumbered *COVERAGES: 0, 0 Str, 0 Weak, 0 Press
1 Safety Family
2 Safety Family
*1 player in the hash area (Jack) *2 players on/near hash area *MAN or ZONE coverage family *MAN or ZONE coverage family *Run defenders: Even *Run defenders: Def +1 *Pass rushers: Off +1 *Pass rushers: Even *Safeties relationship to hash *CB D.E.L. will tell you the will change when ball is actual coverage on the hash! *COVERAGES: *CB D.E.L. & Safety align 1, 1 Press, 3, 3 Fire, 3 Cloud, 5 will tell you actual coverage *COVERAGES: 2, 2 Man, 4, 8, 8 Press, 28
QBS 2006
0 Safety Family
*No one in the hash area (8 yds or deeper, between or within 2 yds of the hash) *MAN coverage family *Run defenders: Def +2 *Pass rushers: Def +1 *JACK tells you where were outnumbered *COVERAGES: 0, 0 Str, 0 Weak, 0 Press
QBS 2006
1 Safety Family
*1 player in the hash area (Jack) *MAN or ZONE coverage family *Run defenders: Def +1 *Pass rushers: Even *CB D.E.L. will tell you the actual coverage *COVERAGES: 1, 1 Press, 3, 3 Fire, 3 Cloud, 5
V
V V V
QBS 2006
2 Safety Family
*2 players on/near hash area *MAN or ZONE coverage family *Run defenders: Even *Pass rushers: Off +1 *Safeties relationship to hash will change when ball is on the hash! *CB D.E.L. & Safety align will tell you actual coverage *COVERAGES: 2, 2 Man, 4, 8, 8 Press, 28
V
V
V
V
QBS 2006
ZONE Corner
DEPTH
*Usually deeper than man *Generally 6 or deeper
MAN Corner
DEPTH
*Tighter in general *Mostly 5 or tighter
EYES
*Looks inside/at you *Can see STRIPE on his helmet
EYES
*Looks at receiver *Cannot see stripe
LEVERAGE
*Outside
**Note: The term PRESS is tagged to describe a CB or a coverage in which CB are less than 5 yards deep. It can be applied to Man (Inside) or Zone (Outside) technique.
LEVERAGE
*Inside; occasionally head up
QBS 2006
V V
V V
QBS 2006
Why used:
Pressure to free up rushers to outnumber protection and the run game. For some teams, a Red Zone/GL coverage only.
Weaknesses/Thoughts of attack:
1. 2. 3. 4. 5. 6. Individual matchup routes based on CB/Safety depth Undefended deep hole in the middle Crossing routes w/ stairstep technique Rub routes Alley Screens Timed breakout routes to inside receivers against inside leverage LB or safeties (4 route, 5 route, Bronco)
QBS 2006
Why used:
Pressure to free up rushers to outnumber protection and the run game. Played consistently, it is a statement of arrogance about their DBs athleticism compared to our WR; a challenge. For some teams, a Red Zone/GL coverage only.
Weaknesses/Thoughts of attack:
1. Same as Cover 0, but especially FIRE routes to inside receivers and DOUBLE MOVES (Utah, Horn, Takeoff)
QBS 2006
Why used:
To defend the run and create some pressure without the risk of emptying the deep middle. Can be a Red Zone change-up
V V V V V
Weaknesses/Thoughts of attack:
1. 2. 3. 4. 5. Individual matchup routes based on CB/Safety depth Sneak & Crossing routes w/ stairstep technique Rub routes Alley Screens Timed breakout routes to inside receivers against inside leverage LB or safeties (4 route, 5 route, Bronco)
BASE DEFENSE FOR: Fern Creek, Oldham Co. CHANGE-UP FOR: Male, Henry Clay, X (Cincy)
QBS 2006
Why used:
To defend the run and create some pressure without the risk of emptying the deep middle. Can be a Red Zone change-up
Weaknesses/Thoughts of attack:
1. Same as Cover 1, with special emphasis on FIRE routes inside and DOUBLE MOVES outside.
QBS 2006
V
V V V V
Weaknesses/Thoughts of attack:
1. 2. 3. 4. Short outside throws Now, Quick Out, Stop, Hitch, Comeback, Orbit Areas between the 4 underneath defenders: Spacing, especially Creating 2 on 1 situations agianst the Jack safety in the middle with vertical routes on the hashes: BOX Creating 2 on 1 situation on the flat defender: Bronco, Flood
BASE DEFENSE FOR: X (Lou), X (Cincy), Seneca, Ballard, Eastern CHANGE-UP FOR: Oldham Co., Shelby Co.
QBS 2006
Weaknesses/Thoughts of attack:
1. 2. 3. Holes at the second level: Deep middle and pocket areas on the outside; Box, Corner, Pocket Routes that put CB in a bind with receivers in front & behind: 2, 4, E/W Routes that wall off OLB and work in crease inside QB: Spacing, Slick
QBS 2006
Weaknesses/Thoughts of attack:
1. 2. 3. Matchup: MLB on the back QB run/Option/Scramble/Run support on edges Same underneath route concepts as Cover 1 and 0 Press (Rubs, Crosses, Out-breaking routes to Inside rec.)
QBS 2006
V V V V V
Why used:
To eliminate deep, vertical throws
Weaknesses/Thoughts of attack:
1. 2. 3. 4. 5.
Short outside throws Now, Quick Out, Stop, Hitch, Comeback, Orbit SHORT areas between the 4 underneath defenders: Spacing, especially Intermediate areas in front of safeties behind LB: Over, Curl BASE DEFENSE FOR: X (Lou), Southern 4 route! CHANGE-UP FOR: Ballard, Eastern Creating 2 on 1 situation on the flat defender: Bronco, Flood
Note: J safety will typically Cross key #3 receiver in a Trips set & lock on him if he runs a Hole, Slash, or Verticaltype route
QBS 2006
Why used:
To maintain a form of 4-deep coverage while adding two safeties to the run support equation.
V V V
V V
Weaknesses/Thoughts of attack:
1.
2.
Safeties have two jobs: Must use effective PLAY ACTION to exploit this (216-217, 226-227) Otherwise, same types of throws we use against Cover 4
Note: J safety will typically Cross key #3 receiver in a Trips set & lock on him if he runs a Hole, Slash, or Verticaltype route
QBS 2006
V V V V V
V V
QBS 2006
V V V V V
V V
QBS 2006
V
V V V V V
Why used:
Tries to outnumber 3 receiver & unbalanced sets by overrotating J strong over the strong receivers, and playing aggressively on #1 and #2. Becomes a form of Cover 2, but with no jam CB weakside.
Weaknesses/Thoughts of attack:
1. 2. Box area between hashes, deep. (7 Hole, E-W Hole, Bronco Ollie) Solo flight routes of any kind back to weakside
QBS 2006
EXAMPLE 2: 0 over C (doesnt count), 4i on left, 5 on right *Right side has WIDEST TECHNIQUE
QBS 2006
QBS 2006
V V
QBS 2006
B
V V
V V
B
V V
V V
V V V V
QBS 2006
If an outside receiver to the short side has no CB within 7 yards, or an outside receiver to the wide field has no CB within 10 yards, he is uncovered. EXAMPLE 1: H is Covered down by B EXAMPLE 2: H is Uncovered EXAMPLE 3: H & Y are Uncovered
B
H H
B
H
B
Y
QBS 2006
V
V V V V
V V
V
V
QBS 2006
*A side that is Premium & has a Loose CB deeper than 6 yds is called FREE ACCESS *A side that is Premium, but has a Tight CB 6 yards or closer is called HARD ACCESS *A side that is Non-Premium with a Loose CB is called LIMITED ACCESS *A side that is Non-Premium with a Tight CB is NO ACCESS
QBS 2006
V V V V V V
V V
Premium + Loose CB
Premium + Tight CB
=FREE ACCESS
=HARD ACCESS
QBS 2006
V V V V
Non-Premium + Loose CB
V V V V
Non-Premium + Tight CB
=LIMITED ACCESS
=NO ACCESS
QBS 2006
QBS 2006
V
V V VV V V V V V
2 3
V
1 4
QBS 2006
V
2
V
4
V V
V V V
V VV
QBS 2006
V V V V V V V V
V
V V V
1
QBS 2006
V
2
OBJ
V V VV
V V
V V V
V
2
QBS 2006
Read Player:
V V V VV V V V V V V V V V
V
V
V
V V V
V V
QBS 2006
Danger Player: Defender not accounted for in your read that can intercept if not accounted foroften inside or in front of your read
*Often the ILB on Quick throws and/or in 1 safety defenses;
*Often the safety on 60-70 throws and/or in 2 safety defenses DANGER V READ V V V V V V V
QBS 2006
Q Receiver:
Receiver whose route should be open early & be available if protection breaks down
*Examples: Arrow, Swing, , Flat, Orbit *Is NOT an answer to blitz or being outnumbered
Outlet:
QBS 2006
Deke:
Subtle shoulder & head movement by QB within the rhythm of his drop to influence a zone defender to move a certain direction or react to a certain route.
*Can be used to keep object area open or move a key defender *Example: Deke the alley player to the Arrow to get the Mini-Curl
Pump:
QBS 2006
Main Menu
1 BALL: Thrown on a direct line to receiver; Used on short throws, medium throws with no one between you and target 2 BALL: Enough trajectory to get ball over goalpost (10 apex), snap of wrist to bring it down on a receiver in front of people; Used on medium throws that you cant get there on a straight line or deep/medium throws with safety help over top.
3 BALL: High, lofted pass, using lifted front shoulder & sometimes a javelin step; Used on deep balls with no safety help over top to allow receiver to run under it
QBS 2006
Main Menu
On throws to a receiver who is facing us (Mini Curl, Sit, Orbit, Curl, Now, Hitch, etc.), we will maximize yards after catch by making Triangle throws. The Triangle refers to the three spots where a receiver can catch the ball without slowing down or locking up his hips: The right shoulder, the left shoulder, and his facemask. The best Triangle throws are those thrown ON THE SHOULDER AWAY FROM DEFENSIVE PRESSURE. If the nearest defender is outside, put the ball on the inside shoulder. If the nearest defender is inside, put the ball on the outside shoulder If a defender from behind is an IMMEDIATE THREAT to knock the ball away, we throw a GUT SHOT into the receivers stomach so that he can protect himself and give the defender no path to the ball.
QBS 2006
DROP Summary
Most of your success or failure as a passer will happen because of what goes from from the waist down. Disciplined, consistent drops serve the following purposes: 1. Get you where youre supposed to be 2. Get you there when youre supposed to be there 3. Get your body in a position to deliver the ball when the read tells you to
QBS 2006
UNDER CENTER GUN
QBS 2006
UNDER CENTER GUN
Flash 3 quick 3 big 2a. 3 QUICK: 2b. ROCKER: USED FOR: 3a. 3 BIG: 3b. ROCK & HITCH: USED FOR: 4a. FLASH: 4b. P:
1 big, 2 quick, anchor and hinge on last step Push off opposite foot, rock back onto throwing foot, anchor & hinge Hitch, Quick Out, Arrow, Fade (outside the 8) 2 big, 1 quick, 75 percent tempo, anchor and hinge on last step Rock to back foot, bend on back knee, 1 hitch step forward Mini-Curl, Sit, Turn, Trail Extend ball on 1st/2nd steps on 24-25 course on way to drop. Used with 3 quick or 3 big; feet & rhythm dont change Drop with off foot, lunge & extend w/ throwing foot, Rock back. Can be used with Anchor or Hitch at end depending on route.
QBS 2006
3 & Hitch
3 quick
2a. 5 QUICK: 2b. 3 QUICK: USED FOR: 3a. 5 BIG: 3b. 3 & HITCH: USED FOR:
5 quickest steps you can take, anchor and hinge last step, no hitch up 1 big 2 quick anchor & hinge last step, no hitch up, just like 3 qk f/under Stop, Glance, Box 3 big, 2 quick, 100 percent tempo, 1 Hitch up & throw on rhythm Just like Gun 3 quick, with a Hitch up Bronco, Big Space
QBS 2006
Tight U
Angle 5 (Kickback)
Dash
Tight U
Dash
1.
TIGHT U: USED FOR: 2a. ANGLE 5: 2b. ANGLE 3: USED FOR: 3. DASH: USED FOR:
Reach to 5 or 7 oclock opposite, toe downhill on 2d step, drumroll to target 2 route, 4 route 5 qk steps ,45 angle, to inside leg of tackle, possible kick back (Mini-drop) 1 big +2 quick, 45 angle, to inside leg of tackle anchor or hitch, poss. kick 3 route, 6 route 3 quick (under C) / Mini-drop (Gun) & Spin, explode for width & depth 5 route, Balloon
QBS 2006
RUN-PASS Calls
NOW BINGO GREEN/GOLD
A Run-Pass call is one in which we call both a run and a pass at the same time. All or some receivers will execute the route or pass indicated, the OL and backs will execute the run. NO VERBAL CHECK IS GIVEN. You simply decide, based on certain criteria, whether to hand it or throw it. Calls will sound like this: 24 NOW, or 26 BINGO, or 23 GREEN 1. NOW means that your outside receivers are running NOW routes. If either side has a CB that allows you to throw it (7+ to bnd, 10 + to field), stand up and throw to that side. Otherwise, execute the run as called. NOW is always an under center throw. 2. BINGO gives backside receivers away from the run BIG SLANTS (3 or 4 steps). If you have free access or limited access with an unusually wide alley LB that you think the Slant will get inside, throw the Bingo. Footwork for Bingo will be to execute the run 2 steps (extend early), anchor on the 3rd and throw. Otherwise, execute the run. BINGO is always under center as well. 3. GREEN/GOLD gives the frontside receivers Green (right) or Gold bubble screen responsibilities. If you have an uncovered situation to their side, throw Green/Gold off normal footwork. Otherwise, execute the run. We can do this under center or gun, but prefer it from gun.
QBS 2006
RUN-PASS Calls
NOW BINGO GREEN/GOLD
A Run-Pass call is one in which we call both a run and a pass at the same time. All or some receivers will execute the route or pass indicated, the OL and backs will execute the run. NO VERBAL CHECK IS GIVEN. You simply decide, based on certain criteria, whether to hand it or throw it. Calls will sound like this: 24 NOW, or 26 BINGO, or 23 GREEN EXAMPLE 1a: Ace Rt 26 NOW Left CBs depth tells you to throw NOW to the left EXAMPLE 1b: Ace Rt 26 NOW CB depth tells you to hand off
QBS 2006
RUN-PASS Calls
NOW BINGO GREEN/GOLD
A Run-Pass call is one in which we call both a run and a pass at the same time. All or some receivers will execute the route or pass indicated, the OL and backs will execute the run. NO VERBAL CHECK IS GIVEN. You simply decide, based on certain criteria, whether to hand it or throw it. Calls will sound like this: 24 NOW, or 26 BINGO, or 23 GREEN EXAMPLE 2a: Rip Plus 24 BINGO CBs inside leverage tells you to hand off EXAMPLE 2b: Rip Plus 24 BINGO Free access tells you to throw Slant on 3d step
QBS 2006
RUN-PASS Calls
NOW BINGO GREEN/GOLD
A Run-Pass call is one in which we call both a run and a pass at the same time. All or some receivers will execute the route or pass indicated, the OL and backs will execute the run. NO VERBAL CHECK IS GIVEN. You simply decide, based on certain criteria, whether to hand it or throw it. Calls will sound like this: 24 NOW, or 26 BINGO, or 23 GREEN EXAMPLE 3a: Larry First 23 GREEN EXAMPLE 3b: Larry First 23 GREEN 3 over 3 to Green side (NOT Uncovered) 2 over 3 (UNCOVERED) tells you to throw GREEN tells you to execute the RUN (including read) R
QBS 2006
RUN-PASS Calls
UNCLE
Uncle is combines some of the thoughts from Run-Pass calls and Uncovered throws. It is a term tied to the end of a RUN call that involves motion, often Sink motion by R. What it means to you and the receivers is that were planning to send a player in motion and execute a run, but are on HIGH ALERT for the possibility of an UNCOVERED (Uncle) check which would take the motion off and put us into uncovered throw mode with no motion. Uncle means you can check any normal uncovered throwGreen/Gold, Orange/Olive, 92-192, 8999, as well as NOW to either outside receiver. Heres what it sounds like: Huddle call: Zero Sink, 24 Uncle. At the line: No uncovered available George, George (lift heel for motion) 45, 45 SetHit. Uncovered available you want to check GOLD Give stop sign to motion man Gold, Gold 21, 21 SetHit. Uncovered available you want to check 99 Stop sign to motion man Alan, Alan99, 99 -
QBS 2006
RUN-PASS Calls
UNCLE
Uncle is combines some of the thoughts from Run-Pass calls and Uncovered throws. It is a term tied to the end of a RUN call that involves motion, often Sink motion by R. What it means to you and the receivers is that were planning to send a player in motion and execute a run, but are on HIGH ALERT for the possibility of an UNCOVERED (Uncle) check which would take the motion off and put us into uncovered throw mode with no motion. EXAMPLE 3a: Larry First 23 GREEN EXAMPLE 3b: Larry First 23 GREEN 3 over 3 to Green side (NOT Uncovered) 2 over 3 (UNCOVERED) tells you to throw GREEN tells you to execute the RUN (including read) R
QBS 2006
DESCRIPTION
4 step Speed Out cut 4 step timed Hitch 1 -2 step Skinny Slant 4 step Skinny Post
DROP
USE vs.
3 qk (Rocker) Off CB to bnd 3 qk (Rocker) Off CB to field 1 step 5 qk (3 qk) Outs press
Wide open alleys Inside lev OR Qtrs/Supt Saf Most looks Hard outs lev.
The following Individual Routes may be used against LIMITED ACCESS (Non-Premium): 1. Quick Out 2. Now 3. Stop (sometimes) *All others are OFF v. Limited Access. Work the other side or check to a run *NO individual routes may be used against NO ACCESS
QBS 2006
A. Choose the side you want to work 1. If you have ONE Premium side and one non-premium, work the Premium side 2. If you have TWO Premium sides, choose the side according to: a. Best matchup (if we have a GUY) b. Shortest throw (field width) 3. If you have NO Premium sides, check run or Alley Screen B. Pick a route that best attacks the CB to your chosen side *SIGNAL to BOTH receivers, varying the order of who you signal FIRST.
***Once you choose a side to work and start the play, you do NOT go back on Indys!
QBS 2006
QBS 2006
QBS 2006
Main Menu
6 3
6 = 6
1 2 3 4 5
QBS 2006
Main Menu
With only 4 now committed to coverage 7 rushers are now available 3 for 6 available blockers (5 OL + 1 RB) 1 2 1 5 2 6 3 7 4 5 4
You
1 2 3 4 5
QBS 2006
Main Menu
With only 4 now committed to coverage 7 rushers are now available 3 for 6 available blockers (5 OL + 1 RB) 1 2 1 5 2 6 3 4 7 5 4
6 = 7 > 6
1 2 3 4 5
QBS 2006
1. 3rd and 7 or more 2. Backed up offense 3. 4-minute offense (sometimes) 4. 3rd and 1 or less (sometimes)
IF youre presented with an uncovered look by the defense in one of these situations, generally, you must add PROTECTION to the uncovered side
QBS 2006
QBS 2006
QUICK SCREENS
These are the quickest, highest percentage ways to exploit uncovered. Which you choose depends on the technique of the CB. Check to these simply by replacing the name in your cadence with the appropriate color (Olive, Olive19, 19SetHit)
Against a soft corner, we generally like GREEN (shown) and GOLD to get a moving receiver outside to a blocked perimeter
Vs. a Hard Corner, we want to get to the void INSIDE the CB and then back out, using a miniature Alley Screen (1 step timing) called ORANGE & OLIVE
J B C B
R
C
QBS 2006
90-190 THROWS
Two of our 90-190 passes are particularly well-suited to quickly get guys into areas voided by defenders who arent covering down. Use a live name and the number to check to them.
92-192 ALL HITCH
*All-purpose check: 2 or 3 receiver side, best from Gun *Hitches spaced out laterally. Cheat LB cant get to them. *Pre-snap alert for Tilt, possible Trail call BS. ID most uncovered & object him. Drop is Rocker step (3 qk f/Under),
99-199 LOOK
*Usually to 2 receiver side, always under C *Inside Slant holds non-walked out LB where he is, creates lane for Outside Slant *1-step drop, Outside Slant on rhythm *Pre-snap can Trail BS if worried about disguise
R B
C B C
QBS 2006
Main Menu
RECOGNIZE
1. 2. 3. 4. 5. SEE that theres no Jack in your :06 rule KNOW which side the extra rusher is on (Jacks side) KNOW whether the CB are pressed or off UNDERSTAND the situation & how it relates to potential answers KNOW what you the play called says to do v. blitz
QBS 2006
Main Menu
PROTECT
1. 2. 3. 4. 5. Point & motion in a protector (90-190, Hot 90-190, 40-50, 160-170), OR Add Stay (Eastern/Western) OR Stud or Slug the back (60-70) OR Check out of what youre in to 60-70 OR Beat the pressure with a quick throw (advanced)
QBS 2006
Main Menu
ATTACK
1. Number one answer is to check to whatever ALLEY SCREEN is available to you in the formation youre in: 1. Oakland/Oxford to 2-receiver side 2. Denver/Dallas to 3 rec. 2. Second failsafe answer is to check 64-74 or 62-72 3. If you stay in: 1. 90-190 a. FIRE or BOX to inside rec. v. Press b. INDY to outside rec. v. Off c. 89-99 Slick v. Off 2. Eastern/Western STAY call, think OVER route to Comeback
QBS 2006
QBS 2006
QBS 2006
Idea:
Thought process:
QBS 2006
V V
QBS 2006
Idea:
Thought process:
QBS 2006
QBS 2006
Idea:
Thought process:
QBS 2006
C V
E-W Hole
QBS 2006
QB Route Struc Route Main Thought Summ Summ Menu Dir Menu
Idea:
Thought process:
QBS 2006
QB Route Struc Route Main Thought Summ Summ Menu Dir Menu
QBS 2006
# Name Struc Pre-snap
Solo Solo Solo Solo Horiz Prem-Non-Prem; Access Prem-Non-Prem; Access Prem-Non-Prem; CB man ? Good look?(2 saf w/width or Press) Softest CB, widest alley
Read
Object Mini-Curl (Non-prem) Prog Across the Board Prog A.T.B. Bush-Spot-Sit-Mini Prog A.T.B. Grab-Spot-Sit-Mini Object Mini-Curl 1 saf: Obj Orbit 2 saf: Key CB Prog Utah to Under Obj Sail 1s: Prog Flat-Undr 2s: Key C Prog Utah-Under Prog Outs Cbk-Ins Cbk-Ovr
91-191 Space Slant Bush Grab Mirror 62-72 Smash Utah 163-73 Flood 64-74 Flat Utah 65-75 Cbk 46-56 Bronco 66-76 Win 90-190 H,Y,Z Hole Slash Sluggo 92-192 Hitch
Fire, Indy or Chk Out Arrow Slant, Fire, Chk Out Slant Stay with! R/L prot Bush Stay with v. Good look Grab Check fire, add prot Arrow Stay with it MAX BS if 4 wk Stay with it MAX BS if 4 wk Orbit Orbit Flat ----
Hi-Lo CB depth, Alley/Saf width Solo Saf width Horiz Whos defending Sail? Hi-Lo CB depth, Alley/Saf width Solo Saf width Horiz CB tech, Alley width Solo Solo Vert Vert Vert Vert Poss. Ollie, 4 ov 2 FS? CB leverage on Stop
Stay with it. MAX BS None Can stay with; SOLID Flat Can stay w/; MAX BS None None Slash None Hitch
Big Spc Prog Across the Board Curl Prog Stop-Curl Cbk Cbk Cbk Trail 1s: Key Saf 2s: Prog Box-Cbk Same: 1s try to stare J to Hole 1s: Same 2s: Prog Slash-Cbk Prog 1s: Slug-Box-Cbk 2s: Box-Comeback Prog Across Board
Safety loc.; Choose Primary Check Out Same as Basic Under cover on Slash *Keep on! Sink R Sluggo access *Keep on! OK v. Off; Fire v. Prs
89-99 Slick
Slants
Trail
Prog Ins-Outs-Trail
QBS 2006
#
E-W
Struc
Pre-snap
Blitz
Outlet
Read
1s: Prog PA-Ov-Cb 2s: Key C *Poss peek at Split
Hi-Lo EMLOS, Alley, have Split? STAY call or Check Same; WHIP serves as Pin Arrow Same; SNEAK serves as Pin Arow MUST GET OUT Horiz Horiz Horiz Hi-Lo Hi-Lo EMLOS, CB lev, Split? Stay with it 4 over 2? Hole likely open? STAY call to TE Just like E-W Stay Just like Basic E-W Boot Press CB (Alert) On move v. 4 wk
P.Arrow Over
E-W
None Over late Prog Over-Cbk; poss. Peek P. Arrow Follow Prog PA-Over-Follow (Peek)
Arrow
Snag
Prog Arrow-Snag
*If Alert: Key CB Arw-Corner
QBS 2006
CONCEPT SIDE *3 on 2
QBS 2006
Drop:
Q: Outlet: Read:
Ball:
QBS 2006
V V VV
V V V
2
QBS 2006
V
2
V
4
V V
V V V
V VV
QBS 2006
2. Object the Mini to the side you choose, try and Deke Alley player onto the Arrow 3. Q is the same, GET OUT v. Blitz or Check Fire; 4. OUTLET is now MINI CURL away from the side you choose (MUST get EYES)
QBS 2006
PS 2
PS 3
V V
PS 2
OBJ
PS 1
V V V
V V
QBS 2006
QBS 2006
V
5
V VV
QBS 2006
QBS 2006
V V
4 3
V V
V VV
V
1b
QBS 2006
V
2
V V V VV V V
V V
QBS 2006
V V V V V
1
V
4
V VV
QBS 2006
v. Blitz:
1) Which side has the least underneath coverage? a) To that side, which receiver is MOST uncovered? b) To the opposite side, make a TRAIL call 1) Can stay with it v. OFF coverage, know whos coming free, possible prot. redirect 2) Individual if you have a matchup & leverage you like 3) Check out 3 quick (Rocker) All receivers Trail side in Windows 1, 2, possibly 3 PROGRESSION, ACROSS THE BOARD, starting with Most uncovered, working back to Trail side. Triangle throws. EYES to all Trail-side receivers.
QBS 2006
V
3 4
V V
V V V
V V
QBS 2006
V
1
V V V V
QBS 2006
Ball:
QBS 2006
QBS 2006
V V
V
QBS 2006
Ball:
QBS 2006
QBS 2006
V
1
V V
V V
V V
QBS 2006
1) EMOL & Potential edge rush, anticipate pull-up if big width 2) Potential threats to Pin Arrow (Alley OLB, Press CB) 3) Do I have a Clear (2 deployed rec.) and what are his chances (nosy support Saf.)? STAY call if you want to run it, or check out Bootleg Pin Arrow Over or Comeback to Run *Must ATTACK L.O.S. as you get to Outlet stage, Run the Over open *Peek at Clear if 1st 10/2d S; look for a hand 1 safety: PROGRESSION PIN ARROW to OVER to COMEBACK 2 safety: KEY DEFENDER the CBs feetPIN ARROW if they back up, POCKET if they squatComeback or Over if basic read breaks down Ball must be loaded out of fake to deliver Pin Arrow through the shoulder NOW; Pocket & Over are 2 balls; do not try to throw Comeback over anyones head
Read:
Ball:
QBS 2006
2 3
V V V V V V V V V
QBS 2006
V V V V V V V V
QBS 2006
V V V V V V V V V V V
QBS 2006
V V V V V
V V V
V V
QBS 2006
QBS 2006
V V V V V V V V V V
QBS 2006
QBS 2006
V
FOLLOW
1
PIN ARROW
V
3
V V V
QBS 2006
QBS 2006
1 3
V V
FOLLOW
V V
V V V
V
2
PIN ARROW
QBS 2006
66-76 WIN
A combination route used to create high-percentage opportunities to gain 10 to 14 yards using an isolated Stop route on the frontside to win 1-on-1, and a stationary Curl on the backside if the underneath coverage overreacts to the half-roll action. Excellent call on 3rd and Long and in 2-minute situations.
V V V V V V V V
V V V
QBS 2006
QBS 2006
V
1
V
V V V V V V
V V V
QBS 2006
46-56 BRONCO
SIMILAR to 66-76 Win in that we are attempting to WIN on a single receiver side and work back to stationary receivers backside if we cannot. BRONCO uses a TE player on the Frontside and gives him multiple options pre- and post-snap to best defeat coverage to his side. You will generally have 3 receivers instead of 2 backside. Great medium-range pass against people to do not respect the backside of a 3-receiver set.
V
V V V V V V V V V
BRONCO
QBS 2006
Read: Ball:
PROGRESSION ACROSS THE BOARD Bronco to Mars to Curl to Arrow Bronco Out is through the Shoulder as you see his butt drop off your 1st Hitch up. Bronco Curl is a Triangle throw (possible Gut shot) off 1st Hitch Bronco Box is a 2-ball off Anchor step, possibly even Rocker & Hitch rather than 3 Bronco Corner is 2-ball off Hitch Mars & Curl are Triangle throws with EYES off 2nd Hitch up
QBS 2006
SCENARIO #1
V
4
V V V
V V
B V
C
2
V
BRONCO
QBS 2006
SCENARIO #1 (b)
V
4
V V V
V V
V V V
V
*All letter protection adjustments (C,R,L) remove the need for the Hook adjustment off blitzing LB because were sliding the protection into the Bronco! Make sure Bronco knows this!
STUNT
QBS 2006
SCENARIO #2
V V
2
2
S V V V V B V C
1
V
4
QBS 2006
SCENARIO #3
1. Pre-snap #1: 4 LB/Saf to Bronco side; Bronco is dead, look off to it for a step, work Mars to Curl to Arrow
1
3
S V B V V
V
3
C
2
V V
QBS 2006
SCENARIO #4
S
3
2
3
V
4
C
2
V V V
V V
V V
QBS 2006
QBS 2006
V
V V V V V V V V V V
QBS 2006
Ball:
QBS 2006
V
V V V V V V V V V V
QBS 2006
QBS 2006
V
V V V V V V V V V V
QBS 2006
Ball:
QBS 2006
SCENARIO #1: Regular Box v. 1 safety
J V V V V V V V V V V
QBS 2006
SCENARIO #2: Regular Box v. 2 safeties
3. If near safety jumps on Boxs back, must take a FAST picture of Comeback/Pocket & work it 4. If Box is zoned off by LB underneath, same deal, though eliminate Pocket from your thought
J V V V V V V V
R C
QBS 2006
SCENARIO #3: Hole call v. 1 safety
J V V V V V V V V V
QBS 2006
SCENARIO #4: Hole call v. 2 safeties
3. If near safety jumps on Boxs back, must take a FAST picture of Comeback/Pocket & work it 4. If Box is zoned off by LB underneath, same deal, though eliminate Pocket from your thought
J V V V V V V V
R C
QBS 2006
QBS 2006
V
V V V V V V V
V V
QBS 2006
V
V V V V V V
V V
QBS 2006
QBS 2006
J C V V V V V V V
QBS 2006
J C V V V V V V
QBS 2006
Main Menu
QBS 2006
Main Menu
QBS 2006
Main Menu
QBS 2006
Main Menu
CONTROL PASSES with CHUNKS BUILT IN 62-72 64-74 CHUNK PASSES 90-190 Indy (Stop)
163-173
65-75
66-76
90-190 H / Y
90-190 Hole
QBS 2006
Main Menu
QBS 2006
Main Menu
QBS 2006
Main Menu
2. How many TIME-OUTS do we have? 3. Yardage needed for objective versus time remaining (in seconds)
QBS 2006
Main Menu
2. Because of coverages people play, you must be more aware of danger players and deep linebacker drops. Underneath coverage especially does not behave as it does in normal situations. CB are more likely to retreat. Safeties are less likely to bite on pump fakes. 3. When we get a FIRST DOWN, IN BOUNDS, you MUST get the players aligned, set, the play called and ready BEFORE the official spots the ball. You MUST conserve clock by being able to say SetHit as soon as the whistle blows! 4. Avoid sacks at all costs! Throw the ball away UNLESS its fourth down
1. If we have one, we will ALWAYS take a time-out IMMEDIATELY after a sack!
QBS 2006
Main Menu
2. Immediately find coach, get signal (if not calling it your own), start calling Red Ball, Red Ball as you do to get team on the line 3. As you move toward L.O.S., get Y and H aligned immediately (X & Z stay same side), call it 3 times to each side:
1. LEFT LEFT LEFT, LEFT LEFT, LEFT! 2. RIGHT RIGHT RIGHT, RIGHT RIGHT RIGHT 3. BASE BASE BASE, BASE BASE BASE TE & H Left; ends up Liz Flame TE & H right, ends up Rip Firm TE right, H left, ends up Base
4. As you get to LOS, signal route to WR on either side, get eye contact confirmation; Verbally tell OL the protection up & down the line (e.g., 60, 60, 60, or 90, 90, 90) 5. Make a Ready, Ready, Ready call as a final check, also alerting Center that SetHit will come right after whistle. Everyone should be set, SetHit as soon as official blows the whistle.
QBS 2006
Main Menu
62 64
##
65 65 163
##
65
10
81
D-D
81
62
64
Y H Z
QBS 2006
Main Menu
87 Y
##
66
90 (Stop)
##
80 (Stop) 99 89 88 Oxford 66
10
90 (Indy)
5
80 (Indy)
98 Oakland
X H
Y Z
QBS 2006
5 ROUTE: COMEBACK
6 ROUTE: WIN
INDIVIDUAL 1 ROUTE: SPACING
Basic Slant Mirror Bush Grab Basic Bronco
7 ROUTE: BOX
Basic Hole Sluggo Slash
2 ROUTE: SMASH
3 ROUTE: FLOOD
4 ROUTE: FLAT
QBS 2006
Main Menu
COVERAGE
COVERAGE OVERVIEW
Understanding Coverage Families Cornerback D.E.L. Safety Alignment
2 SAFETY COVERAGES
Cover 2 Cover 2 Man Cover 4 Cover 8
0 SAFETY COVERAGES
Cover 0
Cover 0 Press
2 SAFETY ROTATIONS
Sky Rotation (Cover 3 Sky) Cloud Rotation (Cover 3 Cloud)
1 SAFETY COVERAGES
Cover 1
Cover 1 Press
Cover 3
1 SAFETY ROTATIONS
Cover 5
QBS 2006
Main Menu
RUN/PASS CALLS
RUN/PASS OVERVIEW
NOW BINGO
GREEN / GOLD
QBS 2006
Main Menu
UNCOVERED CHECKS
UNCOVERED OVERVIEW COLOR SCREENS: 90 CHECKS:
Hitch & Slick
Green/Gold Orange/Olive
QBS 2006
Main Menu
DEFENSIVE FRONTS
D LINE TECHNIQUES
DEFENSIVE CORES
1 DL: Odd and Stack 2 DL: Split and Even 3 DL: Bear 0 and Bear 1
QBS 2006
Main Menu
DROPS
DROPS OVERVIEW
40-50 SERIES DROPS 60-70 SERIES DROPS 90-190 SERIES DROPS
QBS 2006
TYPES OF READS
Overview
QBS 2006
HORIZONTAL STRETCH