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Haptic Technology

OUTLINE

Definition Introduction Types of Feedback Design of Haptic Systems Working Haptic devices Applications Disadvantages Conclusion References
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DEFINITION
Haptics is derived from the Greek word haptikos which means-being able to come into contact with

INTRODUCTION
Haptic

technology is a force feedback technology which provides sense of touch by applying forces, vibrations, or motions to the user.

A haptic device gives people a sense of touch with computer-generated environments, so that when virtual objects are touched, they seem real and tangible.

TYPES OF FEEDBACK
Tactile feedback Refers to the sensations felt by the skin It allows the user to feel things such as the texture of surfaces, temperature and vibration. Force feedback It produces the directional forces that can result from solid boundaries. E.g. the weight of virtual objects, inertia etc.
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Design of Haptic System

For creating haptic systems, two important

things are required

software to determine the forces that result when a user's virtual identity

interacts with an object

a device through which those forces can be applied to the user

The process used by the software to perform its calculations is called haptic rendering.
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WORKING OF HAPTIC SYSTEM


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Sensors Muscles

Computer haptics

End effector

Human

Hand

Machine 1

Virtual object

Sensory organ like skin

Actuators/motors

Haptic devices
They allow users to touch, feel and manipulate 3-D objects in virtual environments. Common interface devices like mouse and joystick are only input devices. No feedback. Haptic devices are input-output devices.

Classification of Haptic Devices


Exoskeletons Gloves and wearable devices Point-sources and Specific task devices Locomotion Interfaces

Exoskeletons
large and immobile systems that the

user must attach him or herself to. their large size and immobile nature allow for the generation of large and varied force information.

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Gloves and wearable devices


The user can move naturally without being weighted down by a large exoskeleton or immobile device

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Point-sources and Specific task devices


Single

point of contact Specialized for performing a particular task.

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Locomotion Interface
In a confined space, simulate unrestrained human mobility such as walking and running for virtual reality.

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EXAMPLE1 - Phantom Interface

Developed by SensAble Technologies. This haptic device simulates touching at a single point of contact It achieves this through a stylus So, a user can feel the elasticity of a virtual balloon or the solidity of a wall. He/she can also feel texture, temperature and weight. The stylus can be customized. For example, it can be fitted with a syringe attachment to simulate what it feels like to pierce skin.

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EXAMPLE2- CyberGrasp System

Developed by Immersion corporation This device fits over the user's entire hand like an exoskeleton. With the CyberGrasp system, users are able to feel the size and shape of virtual objects. Adapts to different size of the fingers
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APPLICATIONS

Computer and video games Haptic feedback is commonly used in arcade games, especially racing video games.

Mobile devices Tactile haptic feedback is becoming common in cellular devices. When a user presses the button, he or she feels movement in and movement out which is accomplished by placing two small piezoelectric sensor pads under the screen.

Virtual reality Haptics are gaining widespread acceptance as a key part of virtual reality systems.
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Surgery Haptic may prove especially useful for training. Medical students can now perfect delicate surgical techniques on the computer. Can also be used for performing remote surgery.

Telerobotics Haptic technology is also widely used in teleoperation, or telerobotics. In a telerobotic system, a human operator controls the movements of a robot that is located some distance away.

Military Soldiers can prepare for battle in a variety of ways, from learning how to defuse a bomb, to operating a helicopter, tank or fighter jet in virtual combat scenarios.

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Disadvantages

Very expensive Haptic devices can only exert forces with limited magnitude and not equally well in all directions Haptic rendering algorithms operate in discrete time while users in continuous time.

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CONCLUSION

Implementation of haptic devices to aid people with disabilities will advance further. May enhance the shopper experience and help online shopper to feel the product without leaving their home. Future generations of mobile devices and game console accessories will implement more haptic feedback. Currently limited to consumers Haptic devices must be miniaturized so that they are lighter, simpler and easier to use.

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Reference
www.worldhaptics.com www.immersion.com www.sensable.com http://electronics.howstuffworks.com/e veryday-tech/haptic-technology4.htm

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