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It means that we have to actively engage the learners in learning activities if we want them to learn what we intend to teach.
As the saying goes:
75%
Senses of Learning
13%
6%
3%
3%
sight
hearing
touch
taste
smell
Mini-poll
2. Using Projects to Increase Meaning and Motivation 3. Simulation and Roleplays as Meaning Makers
Example: A sari-sari store to give elementary pupils experience in making a budget, stay within the budget and counting change for bills.
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TOPIC
FACT
FACT
FACT
place
time
cause
episode
effect
persons
person
person
person
concept
characteristic Example Example Example Example characteristic Example
6. Mnemonic Strategies
7. Writing Strategies 8. Active Review 9. Hands-on-activities
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Learning becomes more interesting at the outset because we begin with the experiences of our students.
It helps the development of our learners higher -order-thinking skills.
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It will not result to trial-and-error learning as what happens with unplanned learning activities.
The findings are reliable and accurate since the procedure has been tried before.
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Formulating conclusion
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3. Cooperative practice
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1. 2. 3. 4. 5.
STRATEGIES
commonly employed when the teacher requests the older, brighter and more cooperative member of the class to tutor other classmates.
Diagnostic test
Skit, role playing Question and answer
Interview
Library / internet research Reading Field trip Experiment
passport to leave
Journal writing at the end of the period Summarize the lesson