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Digital Flashcards

All terms cited from: Sharon E. Smaldino, Deborah L. Lowther, James D. R (201208-28). Instructional Technology and Media for Learning, 10/e. Pearson.

Acceptable Use Policy (AUP)


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An agreement among students, parents/guardians, and school administrators regarding appropriate use of the Internet.

Analogical visuals
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Visuals that convey a concept or topic by showing something else and implying a similarity.

Animation
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A technique in which the artist gives motion to still images by creating and juxtaposing a series of pictures with small, incremental changes from one to the Next.

Applications
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Games, simulations, tutorials, problem- solving programs, productivity software, and graphic software programs.

Asynchronous
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Not at the same time.

Authentic assessment
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Evaluation that is usually performance based and that requires students to demonstrate their learning in a natural context.

Behaviorism
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A theory that equates learning with changes in observable behavior; with this theory, there is no speculating about mental events that may mediate learning.

Bit
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An acronym for binary digit; the smallest unit of digital information. The bit can be thought of as a 1 or a 0 representing a circuit on or off, respectively.

Blog
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Web log serving as a publicly accessible personal journal for an individual.

Bulletin board
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Computer system used as an information source and message posting system for a particular interest group.

Central processing unit (CPU)


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The core element of a computer that carries out all the calculations and controls the total system.

Cloud computing
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System in which applications are available through networked computers to distribute greater access to processing power and applications.

Cognitivism
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A theory according to which mental processes mediate learning and learning entails the construction or reshaping of mental schemata.

Collaborative
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A sharing or cooperative nature of an experience.

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Connecting two or more computers together for textual and/or graphical information exchange.

Digital recording
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A recording process in which analog information is encoded in binary form before being saved onto the recording medium.

Diorama
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A static display employing a flat background and threedimensional foreground to achieve a lifelike effect.

Distance education
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Any instructional situation in which learners are separated in time or space from the point of origination, characterized by limited access to the teacher and other learners.

Educational gaming
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A competitive environment in which learners follow prescribed rules as they strive to attain a challenging.

Firewall
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Intranet software that prevents external users from accessing a proprietary network, while allowing internal users access to external networks.

General literacy
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The ability of a student to comprehend or decode information and to use, transform, and create new information.

Hardware
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The mechanical and electronic components that make up a computer; the physical equipment that makes up a computer system, and, by extension, the term that refers to any audiovisual equipment.

Instructional technology
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Hardware, software, and/or processes to facilitate learning.

Learning communities
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Student and teacher use of electronic connectedness to share ideas, engage in inquiry, and search for additional information.

Online learning
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The result of instruction that is delivered electronically using computer-based media.

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