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G.A.GOPINATH (18)
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
EXECUTIVE SUMMARY
• MARKET SUMMARY
• Market demographics
– Population growth
India has the highest young population in
the world. This is a great opportunity for our
business
– Population age mix
ü60% of youngsters of age group 15 to 25
play games
ü30% play among the age group 25 to 40
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Market needs
• Market trends
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Market growth
üThe market for gaming pub is increasing with the
increase in the young population
üWith the release of more than hundred gaming
tiles per month the hype for playing these games
is also increasing
üMarket growth of our gaming pub will increase
with the service that we provide to the customers
• SWOT ANALYSIS
1. Strength
üSpecialist in online and multiplayer gaming
üUpdated versions of games will be available for
the gamers
üWell furnished interior and also provide snacks
and cool drinks for the gamers hence they feel
like being in home
üQuality of service
üCustomer satisfaction
üOptimal charges
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
2. Weakness
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Keys to success
Customer satisfaction is one of the
important aspects for the key to success
Maintain the existing customers by
satisfying there needs
Affordable charges
• Critical issues
Location of the gaming pub
Retaining the existing customers
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Channels
ü Advertisement in selected magazines like Digit, Skoar,
chip etc will be given to promote the gaming pub
ü Also advertisement in selected newspapers will also be
given (The Hindu Metroplus, City chronicle, nxg)
ü Public relations
• Macro-environment
Economic environment
People should be able to afford the service
which we are providing so the cost will be nominal
considering all sects of economic classes prevailing in
our country
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
MARKETING STRATEGIES
• Mission
“ENTERTAINMENT AT ITS
BEST”
Our mission is to entertain people and to
provide them with good service, and to be the
best entertainer in the city within a short span
of period.
• Marketing objectives
• Target marketing
Our Main focus is on the teenagers and the
youngsters who are fun loving, and live for speed and
extreme experience in life.
• Positioning
Pricing
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Sales forecast
ü Gaming pub has a sales forecast with a steady increase because of the
increase in no of customers or gamers
ü The company starts in SEP 2008-2009, where the sales revenue is
Rs.25,78,000/-. It has an hike of 5% in the upcoming year 2009-2010 which
is Rs.27,06,900/-and for the year 2010-2011 it will be Rs.28,42,245/-
• Expense forecast
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
CONTROLS
This is the most important measure to be
taken to maintain the cost and produce the
best. The areas to be monitored:
ü Revenue: Daily, monthly and annual
ü Expenses: Weekly and annual
ü Customer Satisfaction: To be evaluated by feedback
forms
ü R & D: Check on the recent innovations
ü Number of loyal customers
ü Demands in particular season (Peak and Off Season)
• Implementation milestones
ü Company Emerges on SEP 2008
ü Break-evens at JUN 2009
ü Opens the 2rd branch on 2010
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
• Contingency planning
Difficulties and Risks:
üNew concept people will take time to accept
üTuff to provide consistency service
• Worst Case Risk:
We have taken a preventive measure to
avoid worst case scenario by fixing affordable
rates for gaming.
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai
Game
G.A.Gopinath//SS/08-
10/HR/IIPM/Chennai