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Table Tennis

Physical Education IV

History
The game originated in England during 1880 The sound generated in play gave the game its first nicknames of wiff-waff

and ping-pong. The name ping-pong then came to be used for the game played by the rather expensive Jaques's equipment, with other manufacturers calling it table tennis. A similar situation arose in the United States, where Jaques sold the rights to the ping-pong name to Parker Brothers. Parker Brothers then enforced their trademark for the term in the 1920s making the various associations change their names to table tennis instead of the more common.

The next major innovation was by James W. Gibb, a British enthusiast of

table tennis, who discovered novelty celluloid ball on a trip to the US in 1901 and found them to be ideal for the game. the International Table Tennis Federation followed in 1926.

In 1921, the Table Tennis Association was founded in Britain, and

Equipments
1. Ball

The international rules specify that the game is played with a light 2.7 gram, 40 mm diameter ball. The rules say that the ball shall bounce up 2426 cm when dropped from a height of 30.5 cm onto a standard steel block thereby having a coefficient of restitution of 0.89 to 0.92.

Diameter : 40 mm

2.7 gram

2. Table

The table is 2.74 m (9 ft) long, 1.525 m (5 ft) wide, and 76 cm (30 inch) high

The table or playing surface is uniformly dark colored and matte, divided into two halves by a 15.25 cm (6 inch) high net.

Length: 274 cm

Width: 152.5 cm

Height: 76 cm

3. Racket
Players are equipped with a laminated wooden racket covered with

rubber on one or two sides depending on the grip of the player. and "paddle" in the U.S.

The official ITTF term is "racket", though "bat" is common in Britain,

Head or Face

Throat Handle

Types of Grips
1. Penholder Grip

2. Shake-Hand Grip

Body Position
1. Neutral Position

2. Forehand Position

- Used for hitting shots from the right of the forehand side of the table

3. Backhand Position

- Used for hitting shots from the left side of the table

4. Footwork

(Click this)

Rules of the Game


The server must release the ball without importing any spin to it then

strike the ball to land first on the servers court before passing directly over the net to the strikers court. struck. struck.

The ball must be thrown up by the serving hand before it can be It must hit the opponent side of the table before it can be

Scoring
A point is scored by the player for any of several results of the rally: The opponent fails to make a correct service or return. After making a service or a return, the ball touches anything other than

the net assembly before being struck by the opponent.

The ball passes over the player's court or beyond his end line

without touching his court, after being struck by the opponent. The opponent obstructs the ball. The opponent strikes the ball twice successively. The opponent strikes the ball with a side of the racket blade whose surface is not covered with rubber.

The opponent moves the playing surface or touches the net assembly.
The opponent's free hand touches the playing surface. As a receiver under the expedite system, completing 13 returns in a rally.

The opponent that has been warned by the umpire commits a second

offense in the same individual match or team match. If the third offence happens, 2 points will be given to the player.
A game shall be won by the player first scoring 11 points unless.

both players score 10 points, when the game shall be won by the first player subsequently gaining a lead of 2 points.
A match shall consist of the best of any odd number of games.

Table Tennis Strokes


1. The backhand push is a defensive stroke using backspin to make it hard for your opponent to attack. By pushing short you really limit the options your opponent has to take the initiative

2. When executing the forehand push you need to impart some backspin. This makes it hard for your opponent to attack the ball. By pushing short, your opponent will not be able to take a full swing at the ball.

3. The forehand topspin is one of the most fun strokes to play. And once you learn how to impart a strong topspin on the ball, it will become a very consistent stroke.

4. The backhand topspin should be learnt at the same time as the forehand topspin. It is a great attacking stroke that can really improve your game. By being able to play such an aggressive shot from your backhand side, your opponent will find it difficult to stop you gaining the initiative.

5. The backhand block is used against an attacking topspin. As your opponents shot will be fast, you won't need to make the pace yourself and so the stroke can be quite short. You will need to vary the angle of your racket depending on the amount of topspin on the ball.

6. The forehand block is used against an attacking topspin. As your opponents shot will be fast, you won't need to make the pace yourself. You will need to vary the angle of your racket depending on the amount of topspin on the ball.

7. The forehand smash is used as an attacking stroke to try and win the point. The most common mistake we see players make with the forehand smash, is failing to get themselves into position. The key to the smash is to get your feet moving early and get into a good position.

Created by: Rosalito O. Rosal Jr. (IV-Diamond) Submitted to: Sr. Ferdinand Soniega

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