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Process Concept
An operating system executes a variety of programs:
Batch system jobs Time-shared systems user programs or tasks Textbook uses the terms job and process almost interchangeably
progress in sequential fashion A process includes: program counter indicates current activity Stack contains temporary data (methods parameters, return address and local variables) Data section contains global variables
3.2
Process State
A process goes through a series of discrete process states.
New State: The process being created. Ready State: A process is said to be ready if it use a CPU if one were
available. A ready state process is runable but temporarily stopped running to let another process run.
Running State: A process is said to be running if it has the CPU, that is,
for some event to happen such that as an I/O completion before it can proceed. Note that a process is unable to run until some external event happens.
Terminated state: The process has finished execution.
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Process state - the state may be new, ready, running, waiting, halted and so on. Program counter indicates the address of the next instruction to be executed.
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3.10
Schedulers
Long-term scheduler (or job scheduler) selects which
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Schedulers (Cont)
Short-term scheduler is invoked very frequently (milliseconds)
(must be fast)
Long-term scheduler is invoked very infrequently (seconds,
The long-term scheduler controls the degree of multiprogramming Processes can be described as either:
I/O-bound process spends more time doing I/O than computations, many short CPU bursts CPU-bound process spends more time doing computations; few very long CPU bursts
CPU burst: the amount of time the process uses the processor
3.13
Context Switch
When CPU switches to another process, the system must save the state of
the old process and load the saved state for the new process via a context switch
Context of a process represented in the PCB Context-switch time is overhead; the system does no useful work while
switching
Time dependent on hardware support
3.14
Process Creation
Parent process create children processes, which, in turn create other
Resource sharing
Parent and children share all resources Children share subset of parents resources Parent and child share no resources Parent and children execute concurrently Parent waits until children terminate
Execution
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Child duplicate of parent Child has a program loaded into it fork system call creates new process execlp system call used after a fork to replace the process memory space with a new program
UNIX examples
3.16
Process Creation
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Process Termination
Process executes last statement and asks the operating system to
delete it (exit)
If parent is exiting
Some operating system do not allow child to continue if its parent terminates
3.18
Interprocess Communication
Processes within a system may be independent or cooperating Cooperating process can affect or be affected by other processes,
Convenience
Shared memory
Message passing
3.19
Communications Models
3.20
Synchronization
Blocking send has the sender block until the message is received Blocking receive has the receiver block until a message is available Non-blocking send has the sender send the message and continue Non-blocking receive has the receiver receive a valid message or null
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Buffering
Queue of messages attached to the link; implemented in one of three
ways 1. Zero capacity 0 messages Sender must wait for receiver (rendezvous) 2. Bounded capacity finite length of n messages Sender must wait if link full 3. Unbounded capacity infinite length Sender never waits
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