Documente Academic
Documente Profesional
Documente Cultură
Tahun : 2007
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Outline Materi
• Information Design
• Navigation
• Interface Design
• Metaphor
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Why Design?
“People need to get into your software in about
20 seconds and get immediate possitive
feedback and reward; then they are smiling and
having a good time and they want to go further.”
– Trip Hawkins, Electronic Arts Chairman.
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Information Architecture
• Linear / Sequential telling a story
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Structural Issues
• Depth
• Breadth
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Navigation
• Key Questions
– Where am I?
– Where have I been?
– Where can I go to?
• Navigation Techniques
– Browsing
– Searching
– Site Maps
– Indexes
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Navigation
• Providing indicators - ‘you are here’
– Cascading menus
– Thumbnail maps
– Color coding
• Providing ‘Search facilities’
– Sitemaps
– Explicit ‘Home’ button
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Usability Attributes
• Match between system and the real world
• User control and freedom support undo and redo
• Consistency and standards “exit” or “quit” ?
• Error prevention
• Flexibility and efficiency of use expert/basic mode
• Aesthetic and minimalist design
• Help users recognize, diagnose, and recover from
errors understandable error message
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Interface Design Issues
• Hyperlinks, icons, and buttons
• Alignment
• Text
• Color
• Screen size and resolutions
• And so on .…
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Hyperlinks, Icons, and Buttons
• Use common colour to indicate the state of hyperlinks
(selected, rollover, or clicked)
• Provide icons/buttons that make sense
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Text
• Takes longer to read off a screen than from a book
• Consider hierarchy of information
• Present key information first
• Writing - direct, concise, short paragraphs and bulleted
lists
• Limit use of typefaces - maximum 2
• Sans-serif faces are more readable
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Color
• Use simple combinations color theory
• Warm colors look larger than cool colors
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Which one is better?
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Screen Resolutions
2006 Statistic 2001 Statistic
640x480 : 5.3 % 640x480 : 5.7 %
800x600 : 13.2 % 800x600 : 52.5 %
1024x768 : 44.4 % 1024x768 : 32.7 %
1152x864 : 5.2 % 1152x864 : 2.3 %
1280x1024 : 31.9 % 1280x1024 : 2.9 %
From Screen-Resolution.com From statmarket.com
• Resolution is increasing
• Design for lowest and most used resolution for
ensured success
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Interface Design Pointers
• Define a control area and a stage area
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Metaphor Example – ReadPlease 2000
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Metaphor Issues
• Used for an application not one button
• Several metaphors in one application
• Metaphor isn’t always necessary
• Stick to metaphors that will be understood by most
users
• Some metaphors don't cross cultural boundaries
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http://www.keyosk.co.uk/pr_letter-boxes-us-style-mailbox-891.shtml http://commons.wikimedia.org/wiki/Image:Japan_Mailbox_Red.jpg
Q&A
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