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GAME RULES :

LATE PENALTIES:

Late penalties will be implemented
this year very strictly!

Please take serious note of the
following rule, as it WILL be
implemented.

At the scheduled start of a game,
should a team not be ready to start
at the referee's whistle, 1 point will
be awarded to the opposite team
for EVERY MINUTE that is wasted.
Should both teams not be ready, 1
point will be awarded to both teams
per minute. The clock will have
started and at the end of either 16
points or 15 minutes, the game will
end. Late players will not be
allowed to join that particular game
once it has started.
Should the referee not be ready, a
point will be deducted from that
referees teams next game. They
will start their game at -1 Point.

SERVICE
Service is only served under-hand.
Service must be served from the
designated box marked on each
side of the court. (At least one (1)
foot must be touching the
designated box boundary for the
service to be legal.)
The serviceman can only enter the
court after the ball has crossed the
net.
Service touching the net is
considered foul and the other team
are rewarded the service.
Service landing on the line is
considered in.
During service, the ball must be
tossed up in the air before the
server strikes the ball.
Server must wait for the referees
whistle before serving. Serve must
take place within five (5) seconds
after the referees whistle.
Return of service that touches the
net is considered in play.
Screening the server is allowed.

SCORING
Teams can only score points when
theyre serving.
Eleven (11) love (0) marks the end
of a game regardless of whether it
is a game of sixteen (16) or twenty-
one (21) points. Full 16 or 21 points
will be awarded to the winning
team.
In a game of sixteen (16) points,
when a team reaches fifteen (15)
points, the referee must announce
a call of GAME POINT. In a game
of twenty-one (21) points, the same
must be done when a team
reaches twenty (20) points.
In the event of a fifteen all or twenty
all score, a team must then win
with a clean 2 points. Should the
official time run out and only one
point is scored, the team with that
point will be the winner and in the
event of no score, the serving team
will be the winner.

HITTING
Hands must be closed at all times.
Spiking allowed on first (1st) ball
only.
No spiking on the second (2nd) and
third (3rd) ball.
No bump / set / spike
Three (3) touch hits
First (1st) ball touches the net; or
ball touches the net when hit by the
opposite team, or ball comes into
the ground near the net.
Second (2nd) ball is lifted from the
net by the NETTY only. Any other
player who lifts off the net MUST
put it across to the other side.
Third (3rd) ball is hit over the net.
In the event that the NETTY has
lifted the first ball because it either
touched the net on the way in or it
was close to the net but did not
touch it, this will be considered the
2nd touch and only 1 more hit will
be allowed following that.

DIGGING
From the net and during play:
Two (2) hand digging allowed;
One (1) hand palm down allowed.
Digging on service is allowed.

BLOCKING

Blocking is not allowed.

TIME OUTS / INJURY
Each team will have two (2) time
outs per game. Time outs not used
in a game are forfeited;
Each time out is for 30 seconds.
Teams can request a time out
regardless who is serving;
Time outs cannot be called once
the referee has blown his whistle
for service;
Time outs can only be called on
dead ball.
In order to avoid tactics of using the
time-outs to keep a lead towards
the end of a game, time-outs can
only be taken in the first 10
minutes of a 15-minute game and
the first 15 minutes of a 20-
minute game. In other words, no
time-outs will be allowed in the last
5 minutes of any games.
The clock will NOT be stopped
during time outs.
Injury time out will be limited to 1
minute and should the player not
be ready to resume play, he must
leave the game and the rest of the
team would have to continue
playing without him.
That 1-minute will be the only time
when the clock will be stopped.
A player who has left the game due
to injury may not re-enter the same
game.
Even in the event of an injury, a
player who arrived after the
scheduled start time will not be
eligible to play in that game.

SUBSTITUTION

Substitution is not allowed.

FOULS
No punching of the ball is allowed
at any time.
If the ball touches the poles during
a play, it is considered out.
If a player touches the net whilst
the ball is in play, it is considered
as a foul.
If the ball touches any part of the
players body apart from the
hand/wrist, it is considered as foul.
Players are not allowed to cross
their feet, hand or any other part of
their body across the middle line.
Balls landing outside the perimeter
are considered out:
For a ball to be considered out, the
ball must land without any player
touching it.
A ball must cross over the net
area between the posts to the
opposite side to be considered in.

REFERREE
Games can only be stopped with
the referees approval for any
disputes. If a game does not
resume at the referees whistle, the
serving team would lose their serve
or point depending on who is
holding up the match.
Referees decision is FINAL. The
CoEJ committee will only be
referred to should
the referee request their
assistance.
Only Captains will be allowed to
raise an issue with the referee but
as time is limited, any grievances
will not be allowed to carry on for
too long and at the referees
whistle, the games must resume.
Please keep a copy of the game
schedule handy as all teams will
be allocated games to referee
and they will be responsible to
get that match started on time.
1 referee, 2 linesmen and a scorer
will be required each time a team
has to referee a match.

Any rules not mentioned here
would be decided at the discretion
of the CoEJ sports committee on
the day.

MATCH STRUCTURE:

Round 1: All matches will be best
of 2 games, 16 points per
game. The time limit for these
games is set at 15 minutes per
game.

Round 2: The Top 3 teams from
each group will move on to the 2nd
round. These 12 teams will be put
into 4 groups of 3 teams each. All
matches will be best of 1 game of
16 points with a 15 minute time
limit.
The draw for the 2nd round will be
done off a hat. All Captains must
be on the ground for the draw. As
time is limited, we will not wait for
those Captains who are not
present. The draws will carry on
with whoever is present.

The time limit will be 15 minutes
and the same time-out rule will
apply whereby they will only be
allowed in the first 10 minutes of
the game.

The Semi final round will be played
between the 4 winning teams (i.e.
the top team from each
group). The draws will again be off
a hat and not criss-crossed.
Best of 2 matches of 16 points,
time limit of 15 minutes and time
out rules will still apply.

The final match format will be
announced on the day between the
2 winning teams. This will depend
on the amount of time left to finish
the tournament.

There will be a presentation and
dinner, Namaaz after the matches
and we would like to request that
all participants make an effort to be
present for those.
All games will stop at Namaaz time.

Captains MEETING:

The Captains meeting will START
at 5 PM. All Captains are urged to
be there BEFORE 5 PM so that the
meeting can commence at 5
PM. We cannot stress enough on
the importance of everything
happening on time and ALL
matches starting on
TIME!!! Should a Captain not be
present on time, the meeting will
still go ahead as scheduled. All
Captains are asked to look for the
CoEJ coordinators on arrival at the
ground on both days and let them
know their whereabouts in order to
avoid us having to go around
looking for them.

ALL PLAYERS MUST REGISTER
ON ARRIVAL IN PERSON
BEFORE MIDNIGHT SATURDAY
IN ORDER TO PARTICIPATE IN
THE TOURNAMENT

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