Consumer Behavior Online October 24, 2002 Haejin Yun Oct. 24, 2002 Consumer Behavior Online 2 Centaur Oct. 24, 2002 Consumer Behavior Online 3 Centaur Traditional Consumer Cyber Consumer Centaur A Hybrid Consumer: A combination of Traditional and Cyber, Rational and Emotional, and Wired and Physical. Oct. 24, 2002 Consumer Behavior Online 4 Convergence The combination of old and new, traditional approaches and new approaches based on new technologies. Rather than an either/or approach, the focus of convergence is on "both." This goes beyond the more narrow definition of "convergence" as a combination of technologies.
Convergence within the consumer: The new possibilities created by the technology and the enduring behaviors of human beings.
More than the bricks-and-clicks business model Oct. 24, 2002 Consumer Behavior Online 5 Basic Propositions 1. The new technologies do not replace the old. 2. People are complex, retaining the same enduring human needs even as they adapt to new technologies and behaviors. Oct. 24, 2002 Consumer Behavior Online 6 5 Cs Marketing challenges brought by the Centaur 1. Customerization 2. Virtual Communities 3. Channel Options 4. Competitive Value Equation 5. Choice Tools Oct. 24, 2002 Consumer Behavior Online 7 Sally Anderson Looks at a tiny city on the southern coast of Norway through a video cam. Receives and forwards a joke by email Picks up and read the days newspaper Grocery shopping at a local supermarket (careful selection of fruits, smell of coffee, promotion coupon, purchase of discount shampoo for her husband Buys Sallys own shampoo and other personal products at Reflect.com. Chats with her friends who she happens to meet at the counter Returns a pair of Nine West shoes that she bought online at Nordstrom Oct. 24, 2002 Consumer Behavior Online 8 Sally Anderson Tries on some dresses and perfumes while waiting for the time when her daughters soccer practice finishes Buys a book that her friend strongly recommended at Amazon.com. Enjoys an afternoon sipping cappuccino at Barnes & Noble Sends a care package of her sons favorite foods to his dorm every two weeks through Peapod Book a flight for her son at Hotwire.com Checks different pricing for a same digital picture frame and purchase the cheapest Visits iVillage.com before her visit to her doctor Watches TV commercials with her husband Oct. 24, 2002 Consumer Behavior Online 9 Who is the Centaur? Online Population Early Internet users: geeky white guys The online population is more like the offline, general population Diverse segments Not based on demographic factors, but rather on online experiences, wired lifestyle, time pressure, purchases from catalogs Heterogeneous Generation Y Oct. 24, 2002 Consumer Behavior Online 10 Who is the Centaur? McKinsey Report 1. Connectors: New users; more offline purchase 2. Samplers: Light users 3. Simplifiers: Efficiency seekers 4. Routiners: Go online for information but not primarily interested in shopping 5. Surfers: Heavy users; spend lots of time online; Searching multiple domains 6. Bargainers: Online price comparison; Shop for the best buy 7. Funsters: Looking for information in entertainment- oriented domains Oct. 24, 2002 Consumer Behavior Online 11 Myths of the Traditional Consumer 1. Only the elite want customerization 2. Price is the bait set by the seller 3. The consumer is on the couch 4. Location, location, location 5. Consumers are islands 6. Customers will accept what you tell them Oct. 24, 2002 Consumer Behavior Online 12 Myths of the Cyberconsumer 1. People dont want to be troubled with shopping 2. Efficiency is all that matters 3. Consumers want to get the best price 4. Consumers are either online or offline 5. Ease of visiting stores will lead to more purchasing 6. The Internet is inherently fascinating and attractive Oct. 24, 2002 Consumer Behavior Online 13 Human Motivations 1. Self-affirmation 2. Symbolic meaning 3. Scripts for shopping 4. Experience 5. Social influences
Transaction efficiency or Information efficiency Oct. 24, 2002 Consumer Behavior Online 14 Describe Online Consumers How ? A. Demographics: Age, Education, Income, Gender B. Pychographics: Religious values, Social vaules, Personality traits C. Scarborough Research (1999): Combined demographic data with lifestyle data. Why Shop Online? A. Time saving, Convenience, Best price, One-stop Shopping Oct. 24, 2002 Consumer Behavior Online 15 Money The form of money affects its meaning to consumers; The difference in tangibility Desired transactions Prefer the actual act of the transaction (Giving up money is not painful) Undesired transaction Prefer the digital and less salient form of payment The Internet environment separates the meaning of money from its physical being, may facilitate transaction for unexpected, undesired or aversive transactions, but may discourage transaction that provides the consumer with pleasure. Oct. 24, 2002 Consumer Behavior Online 16 Information Two types of online information 1. Information as an end Information is a product itself eg. Read online news 2. Information as a means to an end eg. Information search to buy a car or calculating the level of body fat Oct. 24, 2002 Consumer Behavior Online 17 Information Information in the decision-making process Information Search Information Evaluation Choice Information Search 1. The Internet facilitates Information Search or makes it difficult ? A. Facilitates through the wide array of information available on the Internet & the variety of search engines B. Taxes consumers processing ability Economics of information & Information overload Oct. 24, 2002 Consumer Behavior Online 18 Information Economics of Information 1. People will continue searching for information as long as the benefits of each new piece are not exceeded by the costs of it. 2. As the costs decrease, the number of alternatives (the size of a consideration set) increases.
Information Overload 1. Given limits to peoples processing capabilities, larger amounts of information to consider may result in poorer quality decision. Oct. 24, 2002 Consumer Behavior Online 19 Information Information evaluation How consumers structure the information in decision making (create a representation of the information): past experience or environmental factors Effort/Accuracy approach The more effort people invest, the more accurate the final decision may result Decision Heuristic
Oct. 24, 2002 Consumer Behavior Online 20 Goods Types of goods 1. Search: The benefits of consumption can be understood just with attribute descriptions. 2. Experience: Can be evaluated only after being consumed. 3. Credence: Can't be easily evaluated even after being consumed.
Forms of good 1. Physical 2. Digital Oct. 24, 2002 Consumer Behavior Online 21 Goods How the Internet affects 1. Search goods: Can facilitate consumers' ability to obtain attribute information. But may have a damaging effect on decision quality. 2. Experience goods: Difficult to provide enough experience for consumers to assess the benefits of the product Offline trial & Online purchase 3. Credence: How to help consumers form a set of beliefs about the quality of the product? Access to other people's beliefs about the quality of the product such as product testimonials Oct. 24, 2002 Consumer Behavior Online 22 Services Differences between goods and services Goods Tangibility Specificity (Particularism) Services Inseparability: Service cannot be separated from its consumption Heterogeneity: The variation that may exist because a service is performed by different people in a different places at different times. Perishability: Cannot be stored in warehouses
Oct. 24, 2002 Consumer Behavior Online 23 Status Status: The rank or evaluation of one person, relative to a comparison group of peers Scarcity: the motivating factor for Status How the Internet affects The Internet may help obtain scarce resource Demonstrating high levels of Internet-related skills may confer a higher status The impersonality of the Internet may decrease hierarchical communications patterns. Oct. 24, 2002 Consumer Behavior Online 24 Love The effects of the Internet on emotional well-being Very positive: Online social support groups But may decrease the amount of interpersonal interaction Fewer social cues only for informational communication ? Oct. 24, 2002 Consumer Behavior Online 25 An Involvement Continuum for E-Commerce Phase I: Familiarity with the Internet and use of the Internet by employees Phase II: The Internet used to communicate features and benefits of its products or services Phase III: Conduct transactions-related activities online Phase IV: Front-end applications augmented by back-end applications Front-end applications: customer service applications Back-end applications: sales lead database, order- processing software Oct. 24, 2002 Consumer Behavior Online 26 Company Revenue, Structure, and Process Netcentricity: The percentage of revenues due to online activity as a portion of the total revenues earned by a company Platform approach: Operating in a team across different organizational functions Internet time Expectation about the amount of time shortened Information acceleration Product cycles shortened Oct. 24, 2002 Consumer Behavior Online 27 Challenges of the Internet: 5 Cs Company Employee growth rate: higher in the infrastructure segment, lower in the intermediary segment Decreased employee productivity due to Web surfing Channel The Internet as a distribution channel Infomediaries: Manage the transmission of distribution- related information Consumer Lower search costs Empowered consumers Oct. 24, 2002 Consumer Behavior Online 28 Challenges of the Internet: 5 Cs (Market) Condition Marketing activities more directly affected by the environmental factors such as technology and public policy. Competition Internet Time Shorter product cycles & Decreased product differentiation Strategic alliances rather than zero-sum approaches (eg. AOL & Time Warner merger) Same product & different means of consumption (eg. E*TRADE vs. Merrill Lynch)